// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef HDROUTPUTDEFINES_CS_HLSL #define HDROUTPUTDEFINES_CS_HLSL // // UnityEngine.Rendering.HDRRangeReduction: static fields // #define HDRRANGEREDUCTION_NONE (0) #define HDRRANGEREDUCTION_REINHARD (1) #define HDRRANGEREDUCTION_BT2390 (2) #define HDRRANGEREDUCTION_ACES1000NITS (3) #define HDRRANGEREDUCTION_ACES2000NITS (4) #define HDRRANGEREDUCTION_ACES4000NITS (5) // // UnityEngine.Rendering.HDREncoding: static fields // #define HDRENCODING_LINEAR (3) #define HDRENCODING_PQ (2) // // UnityEngine.Rendering.HDRColorspace: static fields // #define HDRCOLORSPACE_REC709 (0) #define HDRCOLORSPACE_REC2020 (1) #endif