using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { /// /// Contains spherical harmonic coefficients used for lighting representation in the format /// expected by DOTS_INSTANCING_ON shaders. /// /// The size of the struct is padded to a power of two so arrays of such structs can be efficiently /// indexed in shaders. /// /// [StructLayout(LayoutKind.Sequential)] [Serializable] public struct SHCoefficients : IEquatable { /// /// Contains the SH coefficients that correspond to the unity_SHAr shader property. /// public Vector4 SHAr; /// /// Contains the SH coefficients that correspond to the unity_SHAg shader property. /// public Vector4 SHAg; /// /// Contains the SH coefficients that correspond to the unity_SHAb shader property. /// public Vector4 SHAb; /// /// Contains the SH coefficients that correspond to the unity_SHBr shader property. /// public Vector4 SHBr; /// /// Contains the SH coefficients that correspond to the unity_SHBg shader property. /// public Vector4 SHBg; /// /// Contains the SH coefficients that correspond to the unity_SHBb shader property. /// public Vector4 SHBb; /// /// Contains the SH coefficients that correspond to the unity_SHC shader property. /// public Vector4 SHC; /// /// Contains the baked shadowing data that corresponds to the unity_ProbesOcclusion shader property. /// public Vector4 ProbesOcclusion; /// /// Construct an instance of SHCoefficients that represents the same spherical /// harmonic coefficients as the parameter. /// /// The spherical harmonic coefficients to initialize with. public SHCoefficients(SphericalHarmonicsL2 sh) { SHAr = GetSHA(sh, 0); SHAg = GetSHA(sh, 1); SHAb = GetSHA(sh, 2); SHBr = GetSHB(sh, 0); SHBg = GetSHB(sh, 1); SHBb = GetSHB(sh, 2); SHC = GetSHC(sh); ProbesOcclusion = Vector4.one; } /// /// Construct an instance of SHCoefficients that represents the same spherical /// harmonic coefficients as the parameter. /// /// The spherical harmonic coefficients to initialize with. /// The baked shadowing data to include with this set of spherical harmonic coefficients. public SHCoefficients(SphericalHarmonicsL2 sh, Vector4 probesOcclusion) : this(sh) { ProbesOcclusion = probesOcclusion; } static Vector4 GetSHA(SphericalHarmonicsL2 sh, int i) { return new Vector4(sh[i, 3], sh[i, 1], sh[i, 2], sh[i, 0] - sh[i, 6]); } static Vector4 GetSHB(SphericalHarmonicsL2 sh, int i) { return new Vector4(sh[i, 4], sh[i, 5], sh[i, 6] * 3f, sh[i, 7]); } static Vector4 GetSHC(SphericalHarmonicsL2 sh) { return new Vector4(sh[0, 8], sh[1, 8], sh[2, 8], 1); } /// /// Equals implementation. /// /// Other SHCoefficients instance to comapre this against. /// True if contents are equal, False otherwise. public bool Equals(SHCoefficients other) { return SHAr.Equals(other.SHAr) && SHAg.Equals(other.SHAg) && SHAb.Equals(other.SHAb) && SHBr.Equals(other.SHBr) && SHBg.Equals(other.SHBg) && SHBb.Equals(other.SHBb) && SHC.Equals(other.SHC) && ProbesOcclusion.Equals(other.ProbesOcclusion); } /// /// Equals implementation. /// /// Other object to compare this object against /// True if contents are equal, False otherwise. public override bool Equals(object obj) { return obj is SHCoefficients other && Equals(other); } /// /// GetHashCode implementation. /// /// public override int GetHashCode() { return HashCode.Combine(SHAr, SHAg, SHAb, SHBr, SHBg, SHBb, SHC, ProbesOcclusion); } /// /// Equality operator implementation. /// /// Left operand of comparison /// Right operand of comparison /// True if contents are equal, False otherwise. public static bool operator ==(SHCoefficients left, SHCoefficients right) { return left.Equals(right); } /// /// Not equals operator implementation. /// /// Left operand of comparison /// Right operand of comparison /// True if contents are not equal, False otherwise. public static bool operator !=(SHCoefficients left, SHCoefficients right) { return !left.Equals(right); } } /// /// Contains default values for built-in properties that the user is expected to manually /// provide for DOTS_INSTANCING_ON shaders. The struct layout matches the /// unity_DOTSInstanceGlobalValues constant buffer the shader expects the default /// values in. /// [Obsolete("BatchRendererGroupGlobals and associated cbuffer are now set automatically by Unity. Setting it manually is no longer necessary or supported.")] [StructLayout(LayoutKind.Sequential)] [Serializable] public struct BatchRendererGroupGlobals : IEquatable { /// /// The string name of the constant buffer DOTS_INSTANCING_ON shaders use /// to read default values for the built-in properties contained in this struct. /// public const string kGlobalsPropertyName = "unity_DOTSInstanceGlobalValues"; /// /// The unique identifier for , retrieved using /// . /// /// public static readonly int kGlobalsPropertyId = Shader.PropertyToID(kGlobalsPropertyName); /// /// The default value to use for the unity_ProbesOcclusion built-in shader property. /// public Vector4 ProbesOcclusion; /// /// The default value to use for the unity_SpecCube0_HDR built-in shader property. /// public Vector4 SpecCube0_HDR; /// /// The default value to use for the unity_SpecCube1_HDR built-in shader property. /// public Vector4 SpecCube1_HDR; /// /// The default values to use for the built-in spherical harmonics shader properties. /// /// public SHCoefficients SHCoefficients; /// /// Construct a struct with default values based on the currently active reflection probe /// and ambient lighting settings. /// public static BatchRendererGroupGlobals Default { get { var globals = new BatchRendererGroupGlobals(); globals.ProbesOcclusion = Vector4.one; globals.SpecCube0_HDR = ReflectionProbe.defaultTextureHDRDecodeValues; globals.SpecCube1_HDR = globals.SpecCube0_HDR; globals.SHCoefficients = new SHCoefficients(RenderSettings.ambientProbe); return globals; } } /// /// Equals implementation. /// /// Other BatchRendererGroupGlobals instance to comapre this against. /// True if contents are equal, False otherwise. public bool Equals(BatchRendererGroupGlobals other) { return ProbesOcclusion.Equals(other.ProbesOcclusion) && SpecCube0_HDR.Equals(other.SpecCube0_HDR) && SpecCube1_HDR.Equals(other.SpecCube1_HDR) && SHCoefficients.Equals(other.SHCoefficients); } /// /// Equals implementation. /// /// Other object to comapre this against. /// True if contents are equal, False otherwise. public override bool Equals(object obj) { return obj is BatchRendererGroupGlobals other && Equals(other); } /// /// GetHashCode implementation. /// /// public override int GetHashCode() { return HashCode.Combine(ProbesOcclusion, SpecCube0_HDR, SpecCube1_HDR, SHCoefficients); } /// /// Equality operator implementation. /// /// Left operand of comparison /// Right operand of comparison /// True if contents are equal, False otherwise. public static bool operator ==(BatchRendererGroupGlobals left, BatchRendererGroupGlobals right) { return left.Equals(right); } /// /// Not equals operator implementation. /// /// Left operand of comparison /// Right operand of comparison /// True if contents are not equal, False otherwise. public static bool operator !=(BatchRendererGroupGlobals left, BatchRendererGroupGlobals right) { return !left.Equals(right); } } }