# Compute Water Vertex Position This node provides access to the water mesh vertex position. It's used in water instead of the [Position node](Position-Node.html). The High Definition Render Pipeline (HDRP) uses this node in the default water shader graph. Don't modify the settings of this node. See the HDRP documentation for more information about [the Water System](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@14.0/manual/WaterSystem.html). ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | ---------------------- | ----------------------------------- | ------------------------------------------ | | **Compute Water Vertex Position** | No | Yes | ## Ports | **Name** | **Direction** | **Type** | **Description** | |--- | --- | --- | --- | | **PositionWS** | Output | Vector3 | The position of the water surface vertex in world space. |