# HD Sample Buffer Node ## Description The HD Sample Buffer Node samples a buffer directly from the Camera. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | -------------------- | ----------------------------------- | ------------------------------------------ | | **HD Sample Buffer** | No | Yes | ## Ports | **Name** | **Direction** | **Type** | **Binding** | **Description** | | ----------- | ------------- | ------------ | ----------- | ------------------------------------------------------------ | | **UV** | Input | Vector 2 | UV | Input UV value. | | **Sampler** | Input | SamplerState | None | Determines the sampler that Unity uses to sample the buffer. | | **Output** | Output | Float | None | Output value. | ## Controls | **Name** | **Type** | **Options** | **Description** | | ------------- | -------- | ------------------------------------------------------------ | ---------------------------------- | | Source Buffer | Dropdown | World Normal, Roughness, Motion Vectors, PostProcess Input, Blit Source. | Determines which buffer to sample. | ## Generated Code Example The following example code represents one possible outcome of this node: ```c# float4 Unity_HDRP_SampleBuffer_float(float2 uv, SamplerState samplerState) { return SAMPLE_TEXTURE2D_X_LOD(_CustomPostProcessInput, samplerState, uv * _RTHandlePostProcessScale.xy, 0); } ```