* [About Shader Graph](index) * [Getting started with Shader Graph](Getting-Started) * [Creating a new Shader Graph Asset](Create-Shader-Graph) * [My first Shader Graph](First-Shader-Graph) * [Shader Graph Window](Shader-Graph-Window) * [Blackboard](Blackboard) * [Main Preview](Main-Preview) * [Graph Inspector](Internal-Inspector.md) * [Create Node Menu](Create-Node-Menu) * [Graph Settings Tab](Graph-Settings-Tab.md) * [Master Stack](Master-Stack) * [Sticky Notes](Sticky-Notes) * [Sub Graph](Sub-graph) * [Color Modes](Color-Modes) * [Precision Modes](Precision-Modes) * [Preview Mode Control](Preview-Mode-Control) * [Custom Function Node](Custom-Function-Node) * [Shader Graph Preferences](Shader-Graph-Preferences) * [Samples](ShaderGraph-Samples.md) * [Material Variants](materialvariant-SG) * Upgrade Guides * [Upgrade to Shader Graph 10.0.x](Upgrade-Guide-10-0-x) * Inside Shader Graph * [Shader Graph Asset](Shader-Graph-Asset) * [Graph Target](Graph-Target.md) * [Sub Graph Asset](Sub-graph-Asset) * [SpeedTree 8 Sub Graph Assets](SpeedTree8-SubGraphAssets) * [Node](Node) * [Port](Port) * [Custom Port Menu](Custom-Port-Menu) * [Edge](Edge) * [Property Types](Property-Types) * [Keywords](Keywords) * [Data Types](Data-Types) * [Port Bindings](Port-Bindings) * [Shader Stage](Shader-Stage) * [Surface options](surface-options.md) * [Custom Interpolators](Custom-Interpolators) * [Node Library](Node-Library) * [Artistic](Artistic-Nodes) * Adjustment * [Channel Mixer](Channel-Mixer-Node) * [Contrast](Contrast-Node) * [Hue](Hue-Node) * [Invert Colors](Invert-Colors-Node) * [Replace Color](Replace-Color-Node) * [Saturation](Saturation-Node) * [White Balance](White-Balance-Node) * Blend * [Blend](Blend-Node) * Filter * [Dither](Dither-Node) * [Fade Transition](Fade-Transition-Node) * Mask * [Channel Mask](Channel-Mask-Node) * [Color Mask](Color-Mask-Node) * Normal * [Normal Blend](Normal-Blend-Node) * [Normal From Height](Normal-From-Height-Node) * [Normal From Texture](Normal-From-Texture-Node) * [Normal Reconstruct Z](Normal-Reconstruct-Z-Node) * [Normal Strength](Normal-Strength-Node) * [Normal Unpack](Normal-Unpack-Node) * Utility * [Colorspace Conversion](Colorspace-Conversion-Node) * [Channel](Channel-Nodes) * [Combine](Combine-Node) * [Flip](Flip-Node) * [Split](Split-Node) * [Swizzle](Swizzle-Node) * [Input](Input-Nodes) * Basic * [Boolean](Boolean-Node) * [Color](Color-Node) * [Constant](Constant-Node) * [Integer](Integer-Node) * [Slider](Slider-Node) * [Time](Time-Node) * [Float](Float) * [Vector 2](Vector-2-Node) * [Vector 3](Vector-3-Node) * [Vector 4](Vector-4-Node) * Geometry * [Bitangent Vector](Bitangent-Vector-Node) * [Instance ID](Instance-ID-Node) * [Normal Vector](Normal-Vector-Node) * [Position](Position-Node) * [Screen Position](Screen-Position-Node) * [Tangent Vector](Tangent-Vector-Node) * [UV](UV-Node) * [Vertex Color](Vertex-Color-Node) * [Vertex ID](Vertex-ID-Node) * [View Direction](View-Direction-Node) * [View Vector](View-Vector-Node) * Gradient * [Blackbody](Blackbody-Node) * [Gradient](Gradient-Node) * [Sample Gradient](Sample-Gradient-Node) * High Definition Render Pipeline * [Custom Color Buffer](HD-Custom-Color-Node.md) * [Custom Depth Buffer](HD-Custom-Depth-Node.md) * [Diffusion Profile](Diffusion-Profile-Node.md) * [Exposure](Exposure-Node.md) * [HD Scene Color](HD-Scene-Color-Node.md) * [HD Scene Depth](HD-Scene-Depth-Node.md) * [HD Sample Buffer](HD-Sample-Buffer-Node.md) * Lighting * [Ambient](Ambient-Node) * [Baked GI](Baked-GI-Node) * [Main Light Direction](https://docs.unity3d.com/Packages/com.unity.shadergraph@13.1/manual/Main-Light-Direction-Node.html) * [Reflection Probe](Reflection-Probe-Node) * Matrix * [Matrix 2x2](Matrix-2x2-Node) * [Matrix 3x3](Matrix-3x3-Node) * [Matrix 4x4](Matrix-4x4-Node) * [Transformation Matrix](Transformation-Matrix-Node) * Mesh Deformation * [Compute Deformation](Compute-Deformation-Node) * [Linear Blend Skinning](Linear-Blend-Skinning-Node) * PBR * [Dielectric Specular](Dielectric-Specular-Node) * [Metal Reflectance](Metal-Reflectance-Node) * [Fresnel Equation](Fresnel-Equation-Node) * Scene * [Camera](Camera-Node) * [Eye Index](Eye-Index-Node) * [Fog](Fog-Node) * [Object](Object-Node) * [Scene Color](Scene-Color-Node) * [Scene Depth](Scene-Depth-Node) * [Scene Depth Difference](Scene-Depth-Difference-Node) * [Screen](Screen-Node) * Texture * [Calculate Level Of Detail Texture 2D Node](Calculate-Level-Of-Detail-Texture-2D-Node) * [Cubemap Asset](Cubemap-Asset-Node) * [Gather Texture 2D Node](Gather-Texture-2D-Node) * [Sample Cubemap](Sample-Cubemap-Node) * [Sample Reflected Cubemap](Sample-Reflected-Cubemap-Node) * [Sample Texture 2D](Sample-Texture-2D-Node) * [Sample Texture 2D Array](Sample-Texture-2D-Array-Node) * [Sample Texture 2D LOD](Sample-Texture-2D-LOD-Node) * [Sample Texture 3D](Sample-Texture-3D-Node) * [Sample Virtual Texture](Sample-Virtual-Texture-Node) * [Sampler State](Sampler-State-Node) * [Split Texture Transform](Split-Texture-Transform-Node) * [Texture 2D Array Asset](Texture-2D-Array-Asset-Node) * [Texture 2D Asset](Texture-2D-Asset-Node) * [Texture 3D Asset](Texture-3D-Asset-Node) * [Texture Size](Texture-Size-Node) * [Math](Math-Nodes) * Advanced * [Absolute](Absolute-Node) * [Exponential](Exponential-Node) * [Length](Length-Node) * [Log](Log-Node) * [Modulo](Modulo-Node) * [Negate](Negate-Node) * [Normalize](Normalize-Node) * [Posterize](Posterize-Node) * [Reciprocal](Reciprocal-Node) * [Reciprocal Square Root](Reciprocal-Square-Root-Node) * Basic * [Add](Add-Node) * [Divide](Divide-Node) * [Multiply](Multiply-Node) * [Power](Power-Node) * [Square Root](Square-Root-Node) * [Subtract](Subtract-Node) * Derivative * [DDX](DDX-Node) * [DDXY](DDXY-Node) * [DDY](DDY-Node) * Interpolation * [Inverse Lerp](Inverse-Lerp-Node) * [Lerp](Lerp-Node) * [Smoothstep](Smoothstep-Node) * Matrix * [Matrix Construction](Matrix-Construction-Node) * [Matrix Determinant](Matrix-Determinant-Node) * [Matrix Split](Matrix-Split-Node) * [Matrix Transpose](Matrix-Transpose-Node) * Range * [Clamp](Clamp-Node) * [Fraction](Fraction-Node) * [Maximum](Maximum-Node) * [Minimum](Minimum-Node) * [One Minus](One-Minus-Node) * [Random Range](Random-Range-Node) * [Remap](Remap-Node) * [Saturate](Saturate-Node) * Round * [Ceiling](Ceiling-Node) * [Floor](Floor-Node) * [Round](Round-Node) * [Sign](Sign-Node) * [Step](Step-Node) * [Truncate](Truncate-Node) * Trigonometry * [Arccosine](Arccosine-Node) * [Arcsine](Arcsine-Node) * [Arctangent](Arctangent-Node) * [Arctangent2](Arctangent2-Node) * [Cosine](Cosine-Node) * [Degrees To Radians](Degrees-To-Radians-Node) * [Hyperbolic Cosine](Hyperbolic-Cosine-Node) * [Hyperbolic Sine](Hyperbolic-Sine-Node) * [Hyperbolic Tangent](Hyperbolic-Tangent-Node) * [Radians To Degrees](Radians-To-Degrees-Node) * [Sine](Sine-Node) * [Tangent](Tangent-Node) * Vector * [Cross Product](Cross-Product-Node) * [Distance](Distance-Node) * [Dot Product](Dot-Product-Node) * [Fresnel Effect](Fresnel-Effect-Node) * [Projection](Projection-Node) * [Reflection](Reflection-Node) * [Refract](Refract-Node) * [Rejection](Rejection-Node) * [Rotate About Axis](Rotate-About-Axis-Node) * [Sphere Mask](Sphere-Mask-Node) * [Transform](Transform-Node) * Wave * [Noise Sine Wave](Noise-Sine-Wave-Node) * [Sawtooth Wave](Sawtooth-Wave-Node) * [Square Wave](Square-Wave-Node) * [Triangle Wave](Triangle-Wave-Node) * [Procedural](Procedural-Nodes) * Noise * [Gradient Noise](Gradient-Noise-Node) * [Simple Noise](Simple-Noise-Node) * [Voronoi](Voronoi-Node) * Shapes * [Ellipse](Ellipse-Node) * [Polygon](Polygon-Node) * [Rectangle](Rectangle-Node) * [Rounded Polygon](Rounded-Polygon-Node) * [Rounded Rectangle](Rounded-Rectangle-Node) * [Checkerboard](Checkerboard-Node) * [Utility](Utility-Nodes) * Logic * [All](All-Node) * [And](And-Node) * [Any](Any-Node) * [Branch](Branch-Node) * [Branch On Input Connection](Branch-On-Input-Connection-Node.md) * [Comparison](Comparison-Node) * [Is Front Face](Is-Front-Face-Node) * [Is Infinite](Is-Infinite-Node) * [Is NaN](Is-NaN-Node) * [Nand](Nand-Node) * [Not](Not-Node) * [Or](Or-Node) * High Definition Render Pipeline * [Emission](Emission-Node.md) * Eye * [CirclePupilAnimation](Circle-Pupil-Animation-Node.md) * [CorneaRefraction](Cornea-Refraction-Node.md) * [EyeSurfaceTypeDebug](Eye-Surface-Type-Debug-Node.md) * [IrisLimbalRing](Iris-Limbal-Ring-Node.md) * [IrisOffset](Iris-Offset-Node.md) * [IrisOutOfBoundColorClamp](Iris-Out-Of-Bound-Color-Clamp-Node.md) * [IrisUVLocation](Iris-UV-Location-Node.md) * [ScleraIrisBlend](Sclera-Iris-Blend-Node.md) * [ScleraLimbalRing](Sclera-Limbal-Ring-Node.md) * [ScleraUVLocation](Sclera-UV-Location-Node.md) * Water * [Compute Vertex Position](Compute-Vertex-Position-Water-Node.md) * [Evaluate Foam Data](Evaluate-Foam-Data-Water-Node.md) * [Evaluate Refraction Data](Evaluate-Refraction-Data-Water-Node.md) * [Evaluate Scattering Color](Evaluate-Scattering-Color-Water-Node.md) * [Evaluate Simulation Additional Data](Evaluate-Simulation-Additional-Data-Water-Node.md) * [Evaluate Simulation Caustics](Evaluate-Simulation-Caustics-Water-Node.md) * [Evaluate Simulation Displacement](Evaluate-Simulation-Displacement-Water-Node.md) * [Evaluate Tip Thickness](Evaluate-Tip-Thickness-Water-Node.md) * [Pack Water Vertex Data](Pack-Vertex-Data-Water-Node.md) * [Unpack Water Data](Unpack-Data-Water-Node.md) * Fabric *[ThreadMapDetail](ThreadMapDetail-Node.md) * [UVCombine](UVCombine-Node.md) * [Custom Function](Custom-Function-Node) * [Keyword](Keyword-Node) * [Preview](Preview-Node) * [Subgraph](Sub-graph-Node) * [Subgraph Dropdown node](Sub-Graph-Dropdown-Node.md) * [UV](UV-Nodes) * [Flipbook](Flipbook-Node) * [Polar Coordinates](Polar-Coordinates-Node) * [Radial Shear](Radial-Shear-Node) * [Rotate](Rotate-Node) * [Spherize](Spherize-Node) * [Tiling And Offset](Tiling-And-Offset-Node) * [Triplanar](Triplanar-Node) * [Twirl](Twirl-Node) * [Parallax Mapping](Parallax-Mapping-Node) * [Parallax Occlusion Mapping](Parallax-Occlusion-Mapping-Node) * [Block Nodes](Block-Node) * [Built In Blocks](Built-In-Blocks)