using UnityEngine; public class TestsReferences : MonoBehaviour { #region SCENES public Object asteroidsScene; #endregion #region CORE public GameObject spaceshipPrefab; public GameObject cameraPrefab; public GameObject asteroidPrefab; public GameObject gameManagerPrefab; #endregion #region WEAPONS public GameObject projectilePrefab; public GameObject laserPrefab; #endregion #region UI public GameObject inGameMenuPrefab; #endregion #region FX public GameObject spaceshipDebrisPrefab; public GameObject explosionPrefab; #endregion }