2024-09-20 20:30:10 +02:00

13 lines
471 B
HLSL

#ifndef UNITY_CORE_SAMPLERS_INCLUDED
#define UNITY_CORE_SAMPLERS_INCLUDED
// Common inline samplers.
// Separated into its own file for robust including from any other file.
// Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
SamplerState sampler_PointClamp;
SamplerState sampler_LinearClamp;
SamplerState sampler_PointRepeat;
SamplerState sampler_LinearRepeat;
#endif //UNITY_CORE_SAMPLERS_INCLUDED