13 lines
471 B
HLSL
13 lines
471 B
HLSL
#ifndef UNITY_CORE_SAMPLERS_INCLUDED
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#define UNITY_CORE_SAMPLERS_INCLUDED
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// Common inline samplers.
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// Separated into its own file for robust including from any other file.
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// Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
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SamplerState sampler_PointClamp;
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SamplerState sampler_LinearClamp;
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SamplerState sampler_PointRepeat;
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SamplerState sampler_LinearRepeat;
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#endif //UNITY_CORE_SAMPLERS_INCLUDED
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