303 lines
11 KiB
C#
303 lines
11 KiB
C#
using UnityEngine;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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public class SpaceshipTests {
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GameObject spaceshipPrefab;
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GameObject asteroidPrefab;
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GameObject cameraPrefab;
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[SetUp]
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public void Setup()
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{
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GameManager.InitializeTestingEnvironment(false, false, true, false, false);
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spaceshipPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().spaceshipPrefab;
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asteroidPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().asteroidPrefab;
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cameraPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().cameraPrefab;
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}
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void ClearScene()
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{
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Transform[] objects = Object.FindObjectsOfType<Transform>();
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foreach (Transform obj in objects)
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{
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if (obj != null)
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Object.DestroyImmediate(obj.gameObject);
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}
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}
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[Test]
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public void _01_SpaceshipPrefabExists() {
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Assert.NotNull(spaceshipPrefab);
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}
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[Test]
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public void _02_SpaceshipPrefabCanBeInstantiated()
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{
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ClearScene();
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GameObject spaceship = (GameObject)Object.Instantiate(spaceshipPrefab);
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spaceship.name = "Spaceship";
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Assert.NotNull(GameObject.Find("Spaceship"));
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}
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[Test]
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public void _03_SpaceshipPrefabHasRequiredComponentTransform()
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{
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Assert.IsNotNull(spaceshipPrefab.GetComponent<Transform>());
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}
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[Test]
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public void _04_SpaceshipPrefabHasRequiredComponentCollider()
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{
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Assert.IsNotNull(spaceshipPrefab.GetComponent<PolygonCollider2D>());
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}
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[Test]
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public void _05_SpaceshipPrefabHasRequiredComponentControllerScript()
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{
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Assert.IsNotNull(spaceshipPrefab.GetComponent<SpaceshipController>());
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// Checking if script component has required references
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Assert.IsNotNull(spaceshipPrefab.GetComponent<SpaceshipController>().spaceshipDebris);
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Assert.IsNotNull(spaceshipPrefab.GetComponent<SpaceshipController>().weaponList);
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}
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[Test]
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public void _06_SpaceshipPrefabHasRequiredVisual()
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{
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Transform visualChild = spaceshipPrefab.transform.GetChild(0);
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Assert.IsTrue(visualChild.name == "Visual");
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Assert.IsNotNull(visualChild);
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Assert.IsNotNull(visualChild.GetComponent<MeshRenderer>());
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Assert.IsNotNull(visualChild.GetComponent<MeshRenderer>().sharedMaterials[0]);
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Assert.IsNotNull(visualChild.GetComponent<MeshRenderer>().sharedMaterials[1]);
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Assert.IsNotNull(visualChild.GetComponent<MeshFilter>());
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Assert.IsNotNull(visualChild.GetComponent<MeshFilter>().sharedMesh);
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}
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[Test]
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public void _07_SpaceshipPrefabHasRequiredComponentRigidbody()
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{
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Assert.IsNotNull(spaceshipPrefab.GetComponent<Rigidbody2D>());
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Assert.IsTrue(spaceshipPrefab.GetComponent<Rigidbody2D>().isKinematic);
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Assert.IsTrue(spaceshipPrefab.GetComponent<Rigidbody2D>().collisionDetectionMode == CollisionDetectionMode2D.Continuous);
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Assert.IsTrue(spaceshipPrefab.GetComponent<Rigidbody2D>().interpolation == RigidbodyInterpolation2D.Interpolate);
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}
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[UnityTest]
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public IEnumerator _08_SpaceshipIsDestroyedOnCollisionWithAsteroid()
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{
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ClearScene();
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GameObject spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity);
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Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity);
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yield return new WaitForFixedUpdate();
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yield return null;
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Assert.IsTrue(spaceship == null);
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}
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[UnityTest]
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public IEnumerator _09_SpaceshipTriggersAsteroidSplit()
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{
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ClearScene();
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Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity);
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Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity);
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yield return new WaitForFixedUpdate();
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yield return null;
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AsteroidController[] asteroids = Object.FindObjectsOfType<AsteroidController>();
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Assert.IsTrue(asteroids.Length > 1);
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}
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[Test]
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public void _10_SpaceshipCanMove()
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{
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ClearScene();
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity).GetComponent<SpaceshipController>();
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spaceship.direction = Vector2.up;
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spaceship.Move();
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Assert.IsTrue(spaceship.transform.position != Vector3.zero);
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}
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[UnityTest]
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public IEnumerator _11_SpaceshipRotationCanBeChanged()
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{
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ClearScene();
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity).GetComponent<SpaceshipController>();
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spaceship.transform.eulerAngles = new Vector3(0.0f, 0.0f, 180.0f);
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float startingRotation = spaceship.transform.eulerAngles.z;
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spaceship.Turn(1.0f); // Turn right
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yield return null;
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Assert.IsTrue(spaceship.transform.eulerAngles.z < startingRotation);
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startingRotation = spaceship.transform.eulerAngles.z;
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spaceship.Turn(-1.0f); // Turn left
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yield return null;
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Assert.IsTrue(spaceship.transform.eulerAngles.z > startingRotation);
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}
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[Test]
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public void _12_SpaceshipMovesAccordingToItsDirectionVector()
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{
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ClearScene();
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.Euler(0.0f, 0.0f, 0.0f)).GetComponent<SpaceshipController>();
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spaceship.Thrust(1.0f);
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spaceship.Move();
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Assert.IsTrue(spaceship.transform.position.y >= 0.0f && spaceship.transform.position.x == 0.0f);
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}
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[UnityTest]
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public IEnumerator _13_SpaceshipIsWarpedToTheOtherSideOfTheScreenAfterMovingOffscreen()
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{
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ClearScene();
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Object.Instantiate(cameraPrefab);
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector2.right * 100.0f, Quaternion.identity).GetComponent<SpaceshipController>();
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yield return null;
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Assert.IsTrue(spaceship.transform.position.x < 0.0f);
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spaceship.transform.position = Vector2.left * 100.0f;
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yield return null;
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Assert.IsTrue(spaceship.transform.position.x > 0.0f);
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spaceship.transform.position = Vector2.up * 100.0f;
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yield return null;
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Assert.IsTrue(spaceship.transform.position.y < 0.0f);
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spaceship.transform.position = Vector2.down * 100.0f;
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yield return null;
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Assert.IsTrue(spaceship.transform.position.y > 0.0f);
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}
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[Test]
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public void _14_SpaceshipCanFireProjectiles()
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{
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ClearScene();
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.Euler(0.0f, 0.0f, 0.0f)).GetComponent<SpaceshipController>();
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spaceship.Shoot();
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ProjectileController projectile = Object.FindObjectOfType<ProjectileController>();
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Assert.IsTrue(projectile != null);
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}
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[UnityTest]
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public IEnumerator _15_SpaceshipSpawnsDebrisWhenDestroyed()
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{
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ClearScene();
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GameObject spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity);
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Object.Instantiate(asteroidPrefab, Vector3.zero, Quaternion.identity);
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yield return new WaitForFixedUpdate();
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yield return null;
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Assert.IsTrue(spaceship == null);
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DebrisController[] objects = Object.FindObjectsOfType<DebrisController>();
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Assert.IsTrue(objects.Length > 0);
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}
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[UnityTest]
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public IEnumerator _16_SpaceshipEngineEmitsParticles()
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{
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ClearScene();
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GameObject spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity);
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Assert.IsTrue(spaceship.transform.GetChild(0).GetChild(0) != null);
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Assert.IsTrue(spaceship.transform.GetChild(0).GetChild(0).GetComponent<EngineTrail>() != null);
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ParticleSystem ps = spaceship.transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>();
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Assert.IsTrue(ps != null);
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Assert.IsTrue(ps.particleCount == 0);
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yield return null;
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Assert.IsTrue(ps.particleCount > 0);
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}
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[UnityTest]
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public IEnumerator _17_SpaceshipEngineParticlesAreClearedAfterWarp()
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{
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ClearScene();
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Object.Instantiate(cameraPrefab);
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GameObject spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity);
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ParticleSystem ps = spaceship.transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>();
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yield return null; // Wait for particles to spawn
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spaceship.transform.position = Vector2.left * 100.0f;
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yield return null;
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Assert.IsTrue(ps.particleCount == 0);
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}
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[UnityTest]
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public IEnumerator _18_SpaceshipDoesntMoveDuringPause()
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{
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ClearScene();
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SpaceshipController spaceship = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity).GetComponent<SpaceshipController>();
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spaceship.direction = Vector2.up;
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Vector3 startPosition = spaceship.transform.position;
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GameManager.IsPaused = true;
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for (int i = 0; i < 20; i++)
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yield return null;
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Assert.IsTrue(spaceship.transform.position == startPosition);
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}
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[Test]
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public void _19_SpaceshipPrefabHasRequiredComponentAnimator()
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{
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Assert.IsNotNull(spaceshipPrefab.transform.GetChild(0).GetComponent<Animator>());
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Assert.IsNotNull(spaceshipPrefab.transform.GetChild(0).GetComponent<Animator>().runtimeAnimatorController != null);
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Assert.IsTrue(spaceshipPrefab.transform.GetChild(0).GetComponent<Animator>().runtimeAnimatorController.name == "ShipAnimator");
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Assert.IsTrue(spaceshipPrefab.transform.GetChild(0).GetComponent<Animator>().cullingMode == AnimatorCullingMode.AlwaysAnimate);
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Assert.IsTrue(spaceshipPrefab.transform.GetChild(0).GetComponent<Animator>().updateMode == AnimatorUpdateMode.Normal);
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}
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[UnityTest]
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public IEnumerator _20_SpaceshipAnimatorPlaysSpawnAnimationOnSpawn()
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{
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ClearScene();
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Animator animator = Object.Instantiate(spaceshipPrefab, Vector3.zero, Quaternion.identity).transform.GetChild(0).GetComponent<Animator>();
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yield return null;
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Assert.IsNotNull(animator);
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Assert.IsTrue(animator.GetCurrentAnimatorStateInfo(0).IsName("SpaceshipSpawn"));
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while (animator.GetCurrentAnimatorStateInfo(0).normalizedTime <= 1.0f)
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{
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yield return null;
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}
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Assert.IsTrue(animator.transform.localScale == Vector3.one);
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}
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[Test]
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public void _21_SpaceshipWeaponListContainsData()
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{
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WeaponList weaponList = spaceshipPrefab.GetComponent<SpaceshipController>().weaponList;
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Assert.IsNotNull(weaponList);
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Assert.IsTrue(weaponList.weapons.Count == 2);
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foreach(WeaponList.Weapon weapon in weaponList.weapons)
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{
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Assert.IsTrue(weapon.weaponName.Length != 0);
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Assert.IsNotNull(weapon.weaponPrefab);
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}
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}
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}
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