mathe/Library/PackageCache/com.unity.visualscripting@1.9.0/Editor/SettingsProvider/ProjectSettingsProviderView.cs
2024-09-20 20:30:10 +02:00

126 lines
4.0 KiB
C#

using UnityEngine;
using UnityEditor;
namespace Unity.VisualScripting
{
internal class ProjectSettingsProviderView : SettingsProvider
{
private const string Path = "Project/Visual Scripting";
private const string Title = "Visual Scripting";
private const string TitleGroup = "Generate Nodes";
private readonly GUIStyle marginStyle = new GUIStyle() { margin = new RectOffset(10, 10, 10, 10) };
private AssemblyOptionsSettings _assemblyOptionsSettings;
private TypeOptionsSettings _typeOptionsSettings;
private CustomPropertyProviderSettings _customPropertyProviderSettings;
private LinkerPropertyProviderSettings _linkerPropertyProviderSettings;
private BackupSettings _backupSettings;
private ScriptReferenceResolverSettings _scriptReferenceResolverSettings;
private BoltCoreConfiguration _vsCoreConfig = null;
public ProjectSettingsProviderView() : base(Path, SettingsScope.Project)
{
label = Title;
EditorTypeUtility.Initialize();
}
private void CreateOptionsIfNeeded()
{
_assemblyOptionsSettings ??= new AssemblyOptionsSettings(_vsCoreConfig);
_typeOptionsSettings ??= new TypeOptionsSettings(_vsCoreConfig);
_customPropertyProviderSettings ??= new CustomPropertyProviderSettings();
_linkerPropertyProviderSettings ??= new LinkerPropertyProviderSettings(_vsCoreConfig);
_backupSettings ??= new BackupSettings();
_scriptReferenceResolverSettings ??= new ScriptReferenceResolverSettings();
}
private void EnsureConfig()
{
if (_vsCoreConfig != null)
return;
if (BoltCore.instance == null || BoltCore.Configuration == null)
{
UnityAPI.Initialize();
PluginContainer.Initialize();
}
_vsCoreConfig = BoltCore.Configuration;
}
public override void OnGUI(string searchContext)
{
GUILayout.BeginVertical(marginStyle);
if (VSUsageUtility.isVisualScriptingUsed)
{
EnsureConfig();
GUILayout.Space(5f);
GUILayout.Label(TitleGroup, EditorStyles.boldLabel);
GUILayout.Space(10f);
// happens when opening unity with the settings window already opened. there's a delay until the singleton is assigned
if (_vsCoreConfig == null)
{
EditorGUILayout.HelpBox("Loading Configuration...", MessageType.Info);
return;
}
CreateOptionsIfNeeded();
_typeOptionsSettings.OnGUI();
GUILayout.Space(10f);
_assemblyOptionsSettings.OnGUI();
GUILayout.Space(10f);
_customPropertyProviderSettings.OnGUI();
GUILayout.Space(10f);
_linkerPropertyProviderSettings.OnGUI();
GUILayout.Space(10f);
_backupSettings.OnGUI();
GUILayout.Space(10f);
_scriptReferenceResolverSettings.OnGUI();
}
else
{
GUILayout.Space(5f);
GUILayout.BeginHorizontal(EditorStyles.label);
if (GUILayout.Button("Initialize Visual Scripting", Styles.defaultsButton))
{
VSUsageUtility.isVisualScriptingUsed = true;
}
GUILayout.Space(5f);
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
private static class Styles
{
static Styles()
{
defaultsButton = new GUIStyle("Button");
defaultsButton.padding = new RectOffset(10, 10, 4, 4);
}
public static readonly GUIStyle defaultsButton;
}
}
}