mathe/Library/PackageCache/com.unity.visualscripting@1.9.0/package.json
2024-09-20 20:30:10 +02:00

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{
"name": "com.unity.visualscripting",
"displayName": "Visual Scripting",
"version": "1.9.0",
"unity": "2021.3",
"description": "Visual scripting is a workflow that uses visual, node-based graphs to design behaviors rather than write lines of C# script.\n\nEnabling artists, designers and programmers alike, visual scripting can be used to design final logic, quickly create prototypes, iterate on gameplay and create custom nodes to help streamline collaboration.\n\nVisual scripting is compatible with third-party APIs, including most packages, assets and custom libraries.",
"type": "tool",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"relatedPackages": {
"com.unity.visualscripting.tests": "1.9.0"
},
"_upm": {
"changelog": "### Fixed\n- Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High [UVSB-2439](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2437)\n- Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 [UVSB-2435](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2435)\n- Fixed assembly disappearing from Node Library after domain reload. [UVSB-2459](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2459)\n- Fixed custom inspectors not being generated [UVSB-2466](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2466)\n- Fixed error when trying to load exceptions for TryCatch node dropdown [2463] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2463)\n- Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an \"OnDrawGizmos\" event [UVSB-2453](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2453)\n- Removed corrupt mdb which caused the ScriptUpdater to fail [UVSB-2360](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2360)\n- Fixed Gradient graph variables resetting when entering PlayMode [UVSB-2334](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2334)\n- Fixed Memory leak after destroying object [UVSB-2427] (https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2427)\n- Fixed migration deserialization bug introduced in 1.8.0 [UVSB-2492](https://issuetracker.unity3d.com/issues/deserialization-error-when-upgrading-to-1-dot-8-0)\n\n### Added\n- Added a warning icon next to assemblies in Project Settings that reference Editor assemblies [UVSB-2382](https://issuetracker.unity3d.com/issues/nodes-from-runtime-assemblies-that-reference-unity-editor-are-not-visible-in-the-fuzzy-finder)\n\n### Changed\n- Script Graph Asset string data is unloaded after deserialization [UVSB-2367](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2366)\n- AOT Prebuild should take less memory and be faster (Added an optimization to AssetUtility.GetAllAssetsOfType<T>)"
},
"upmCi": {
"footprint": "88cb0aea7e2efb665a6d11dc00f735e80c2a89b3"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.visualscripting.git",
"type": "git",
"revision": "21b38599b7fcf9bdccd964bdb90710e6a1094810"
}
}