Bild chancen korrigiert
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@@ -30,7 +30,7 @@ namespace Casino
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private void Sound_Click(object sender, RoutedEventArgs e)
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private void Sound_Click(object sender, RoutedEventArgs e)
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{
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{
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Database data = new Database();
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Database data = new Database();
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byte[] blobData = data.GetSound(3);
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byte[] blobData = data.GetSound(1);
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var audioService = new Audioplayer();
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var audioService = new Audioplayer();
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audioService.PlayMusic(blobData);
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audioService.PlayMusic(blobData);
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}
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}
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+14
-14
@@ -5,29 +5,29 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Casino"
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xmlns:local="clr-namespace:Casino"
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mc:Ignorable="d"
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mc:Ignorable="d"
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Title="Slots">
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Title="Slots" Height="1080" Width="1920">
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<Grid>
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<Grid>
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="50"></ColumnDefinition>
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<ColumnDefinition Width="1*"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="200"></ColumnDefinition>
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<ColumnDefinition Width="50"></ColumnDefinition>
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<ColumnDefinition Width="1*"></ColumnDefinition>
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</Grid.ColumnDefinitions>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="70"></RowDefinition>
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<RowDefinition Height="1*"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="200"></RowDefinition>
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<RowDefinition Height="200"></RowDefinition>
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<RowDefinition Height="200"></RowDefinition>
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<RowDefinition Height="200"></RowDefinition>
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<RowDefinition Height="1*"></RowDefinition>
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</Grid.RowDefinitions>
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</Grid.RowDefinitions>
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<Image Grid.Column="1" Grid.Row="1" x:Name="Bild_11"/>
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<Image Grid.Column="1" Grid.Row="1" x:Name="Bild_11"/>
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<Image Grid.Column="3" Grid.Row="1" x:Name="Bild_12"/>
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<Image Grid.Column="3" Grid.Row="1" x:Name="Bild_12"/>
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@@ -50,7 +50,7 @@
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<Image Grid.Column="9" Grid.Row="3" x:Name="Bild_35"/>
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<Image Grid.Column="9" Grid.Row="3" x:Name="Bild_35"/>
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<Image Grid.Column="11" Grid.Row="3" x:Name="Bild_36"/>
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<Image Grid.Column="11" Grid.Row="3" x:Name="Bild_36"/>
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<Button Content="Spin" HorizontalAlignment="Center" Height="40" Width="79" Click="Spin"/>
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<Button Content="Spin" HorizontalAlignment="Center" Grid.Row="4" Grid.Column="1" Height="40" Width="79" Click="Spin"/>
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</Grid>
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</Grid>
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@@ -72,7 +72,7 @@ namespace Casino
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{
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{
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foreach (var image in _bilder)
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foreach (var image in _bilder)
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{
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{
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int randomBild = _random.Next(2, AlleBilder.Count);
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int randomBild = _random.Next(0, AlleBilder.Count);
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LoadCard(image, randomBild);
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LoadCard(image, randomBild);
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}
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}
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