Blackjack
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@@ -0,0 +1,37 @@
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<Window x:Class="Casino.Blackjack"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:Casino"
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mc:Ignorable="d"
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Title="Blackjack" Height="1080" Width="1980">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="100"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="20"></ColumnDefinition>
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<ColumnDefinition Width="280"></ColumnDefinition>
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<ColumnDefinition Width="100"></ColumnDefinition>
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</Grid.ColumnDefinitions>
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<Grid.RowDefinitions>
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<RowDefinition Height="70"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="270"></RowDefinition>
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<RowDefinition Height="200"></RowDefinition>
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</Grid.RowDefinitions>
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<Image Grid.Column="1" Grid.Row="1" x:Name="Bild_1"/>
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<Image Grid.Column="3" Grid.Row="1" x:Name="Bild_2"/>
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<Image Grid.Column="5" Grid.Row="1" x:Name="Bild_3"/>
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</Grid>
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</Window>
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@@ -0,0 +1,50 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace Casino
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{
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/// <summary>
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/// Interaktionslogik für Blackjack.xaml
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/// </summary>
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public partial class Blackjack : Window
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{
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public Blackjack()
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{
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InitializeComponent();
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LoadCard(28);
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}
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private void LoadCard(int Bild)
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{
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Database db = new Database();
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byte[] img = db.GetCardImage(Bild);//2-10
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Bild_1.Source = ByteArrayToImage(img);
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}
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private BitmapImage ByteArrayToImage(byte[] bytes)
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{
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BitmapImage image = new BitmapImage();
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using (MemoryStream ms = new MemoryStream(bytes))
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{
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image.BeginInit();
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image.CacheOption = BitmapCacheOption.OnLoad;
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image.StreamSource = ms;
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image.EndInit();
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}
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return image;
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}
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}
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}
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@@ -9,6 +9,7 @@
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<Grid>
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<Button Content="Slots" HorizontalAlignment="Left" Height="39" Margin="65,114,0,0" VerticalAlignment="Top" Width="93" Click="Slots_Click"/>
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<Button Content="sound" HorizontalAlignment="Left" Height="39" Margin="65,193,0,0" VerticalAlignment="Top" Width="93" Click="Sound_Click"/>
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<Button Content="Blackjack" HorizontalAlignment="Left" Margin="221,114,0,0" VerticalAlignment="Top" Height="40" Width="79" Click="Blackjack_Click"/>
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</Grid>
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</Window>
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@@ -30,9 +30,15 @@ namespace Casino
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private void Sound_Click(object sender, RoutedEventArgs e)
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{
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Database data = new Database();
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byte[] blobData = data.GetSound(2);
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byte[] blobData = data.GetSound(3);
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var audioService = new Audioplayer();
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audioService.PlayMusic(blobData);
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}
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private void Blackjack_Click(object sender, RoutedEventArgs e)
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{
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Blackjack slotsWindow = new Blackjack();
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slotsWindow.Show();
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}
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}
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}
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