Busfahrer Spiel fertig

This commit is contained in:
2026-09-12 17:13:11 +02:00
parent 836f8d6f89
commit ba36e82cc0
5 changed files with 396 additions and 65 deletions
+267 -38
View File
@@ -2,46 +2,291 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace Casino
{
/// <summary>
/// Interaktionslogik für Busfahrer.xaml
/// </summary>
public partial class Busfahrer : Window
{
public class Card
{
public int Id { get; set; }
public string WertRaw { get; set; } = string.Empty;
public string FarbeRaw { get; set; } = string.Empty;
public ImageSource Image { get; set; } = null!;
public int NumericValue { get; set; }
public bool IsRed => FarbeRaw.Equals("Hearts", StringComparison.OrdinalIgnoreCase) ||
FarbeRaw.Equals("Diamond", StringComparison.OrdinalIgnoreCase);
public Card(int id, string wert, string farbe, byte[] imgBytes)
{
Id = id;
WertRaw = wert;
FarbeRaw = farbe;
NumericValue = ParseValue(wert);
if (imgBytes != null && imgBytes.Length > 0)
{
Image = ByteArrayToImage(imgBytes);
}
}
private int ParseValue(string wert)
{
return wert.Trim() switch
{
"Jack" => 11,
"Bube" => 11,
"Queen" => 12,
"Dame" => 12,
"King" => 13,
"König" => 13,
"Ace" => 14,
"Ass" => 14,
_ => int.TryParse(wert, out int v) ? v : 0
};
}
private static BitmapImage ByteArrayToImage(byte[] bytes)
{
BitmapImage image = new BitmapImage();
using (MemoryStream ms = new MemoryStream(bytes))
{
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.StreamSource = ms;
image.EndInit();
}
image.Freeze();
return image;
}
}
public enum CardColor { Red, Black }
private List<Card> deck = new();
private List<Card> handCards = new();
private ImageSource cardBackImage = null!;
private int currentPhase = 0; // 0: Red/Black, 1: Higher/Lower, 2: In Between/Outside, 3: Suit, 4: Won
private double currentBet = 0;
private double currentProfit = 0;
public Busfahrer()
{
InitializeComponent();
LoadCard(8);
StartNewGame();
}
private void LoadCard(int Bild)
private void BtnStart_Click(object sender, RoutedEventArgs e)
{
StartNewGame();
}
private void StartNewGame()
{
UpdateWinDisplay();
Database db = new Database();
byte[] img = db.GetCardImage(Bild);
deck = db.GetAllCards();
byte[] backBytes = db.GetCardBackImage();
Bild_4.Source = ByteArrayToImage(img);
if (backBytes != null)
{
cardBackImage = ByteArrayToImage(backBytes);
}
Random ran = new Random();
deck = deck.OrderBy(_ => ran.Next()).ToList();
handCards.Clear();
currentPhase = 0;
for (int i = 0; i < 4; i++)
{
if (deck.Count > 0)
{
handCards.Add(DrawCard());
}
}
UpdateHandUI();
SetPhaseUI();
}
private BitmapImage ByteArrayToImage(byte[] bytes)
private Card DrawCard()
{
var card = deck[0];
deck.RemoveAt(0);
return card;
}
private void UpdateHandUI()
{
Bild_1.Source = (currentPhase > 0) ? handCards[0].Image : cardBackImage;
Bild_2.Source = (currentPhase > 1) ? handCards[1].Image : cardBackImage;
Bild_3.Source = (currentPhase > 2) ? handCards[2].Image : cardBackImage;
Bild_4.Source = (currentPhase > 3) ? handCards[3].Image : cardBackImage;
}
private void RevealCurrentCard()
{
switch (currentPhase)
{
case 0: Bild_1.Source = handCards[0].Image; break;
case 1: Bild_2.Source = handCards[1].Image; break;
case 2: Bild_3.Source = handCards[2].Image; break;
case 3: Bild_4.Source = handCards[3].Image; break;
}
}
private void ProcessGuess(bool success)
{
if (!success)
{
RevealCurrentCard();
MessageBox.Show("Wrong guess! You lost your bet. Game will restart.", "Bus Driver", MessageBoxButton.OK, MessageBoxImage.Information);
StartNewGame();
return;
}
// Gewinn-Multiplikatoren
currentPhase++;
switch (currentPhase)
{
case 1: currentProfit = currentBet * 1.75; break; // Runde 1 bestanden
case 2: currentProfit = currentBet * 2.5; break; // Runde 2 bestanden
case 3: currentProfit = currentBet * 5.0; break; // Runde 3 bestanden
case 4: currentProfit = currentBet * 20.0; break; // Runde 4 bestanden
}
UpdateWinDisplay();
UpdateHandUI();
SetPhaseUI();
}
private void UpdateWinDisplay()
{
BtnCashOut.Content = $"Cash Out (${currentProfit:F2})";
}
// --- CASH OUT BUTTON EVENT ---
private void BtnCashOut_Click(object sender, RoutedEventArgs e)
{
if (currentProfit > 0)
{
StartNewGame();
}
}
// --- BUTTON EVENTS ---
// ROUND 1: Red / Black
private void BtnRed_Click(object sender, RoutedEventArgs e) => GuessColor(CardColor.Red);
private void BtnBlack_Click(object sender, RoutedEventArgs e) => GuessColor(CardColor.Black);
private void GuessColor(CardColor chosenColor)
{
Card targetCard = handCards[0];
bool ok = (chosenColor == CardColor.Red && targetCard.IsRed) ||
(chosenColor == CardColor.Black && !targetCard.IsRed);
ProcessGuess(ok);
}
// ROUND 2: Higher / Lower
private void BtnHigher_Click(object sender, RoutedEventArgs e) => GuessHigherLower(true);
private void BtnLower_Click(object sender, RoutedEventArgs e) => GuessHigherLower(false);
private void GuessHigherLower(bool higher)
{
Card card1 = handCards[0];
Card card2 = handCards[1];
bool ok = higher ? card2.NumericValue > card1.NumericValue : card2.NumericValue < card1.NumericValue;
ProcessGuess(ok);
}
// ROUND 3: In Between / Outside
private void BtnInside_Click(object sender, RoutedEventArgs e) => GuessInside(true);
private void BtnOutside_Click(object sender, RoutedEventArgs e) => GuessInside(false);
private void GuessInside(bool inside)
{
Card card3 = handCards[2];
int min = Math.Min(handCards[0].NumericValue, handCards[1].NumericValue);
int max = Math.Max(handCards[0].NumericValue, handCards[1].NumericValue);
bool isBetween = card3.NumericValue > min && card3.NumericValue < max;
bool ok = inside ? isBetween : !isBetween;
ProcessGuess(ok);
}
// ROUND 4: Suit
private void BtnSuit_Click(object sender, RoutedEventArgs e)
{
if (sender is Button btn && btn.Tag != null)
{
string chosenSuit = btn.Tag.ToString()!;
Card card4 = handCards[3];
bool ok = card4.FarbeRaw.Equals(chosenSuit, StringComparison.OrdinalIgnoreCase) ||
(chosenSuit.Equals("Hearts", StringComparison.OrdinalIgnoreCase) && card4.FarbeRaw.Equals("Hearts", StringComparison.OrdinalIgnoreCase)) ||
(chosenSuit.Equals("Diamond", StringComparison.OrdinalIgnoreCase) && (card4.FarbeRaw.Equals("Diamond", StringComparison.OrdinalIgnoreCase))) ||
(chosenSuit.Equals("Spades", StringComparison.OrdinalIgnoreCase) && card4.FarbeRaw.Equals("Spades", StringComparison.OrdinalIgnoreCase)) ||
(chosenSuit.Equals("Clubs", StringComparison.OrdinalIgnoreCase) && card4.FarbeRaw.Equals("Clubs", StringComparison.OrdinalIgnoreCase));
ProcessGuess(ok);
}
}
// --- BUTTON VISIBILITY CONTROL ---
private void SetPhaseUI()
{
PanelRedBlack.Visibility = Visibility.Collapsed;
PanelHigherLower.Visibility = Visibility.Collapsed;
PanelInsideOutside.Visibility = Visibility.Collapsed;
if (PanelSuit != null) PanelSuit.Visibility = Visibility.Collapsed;
BtnNextPyramid.Visibility = Visibility.Collapsed;
// Zeige den Auszahlungs-Button ab Runde 1 (nach dem ersten Gewinn) an
BtnCashOut.Visibility = (currentPhase > 0 && currentPhase < 4) ? Visibility.Visible : Visibility.Collapsed;
switch (currentPhase)
{
case 0:
PanelRedBlack.Visibility = Visibility.Visible;
break;
case 1:
PanelHigherLower.Visibility = Visibility.Visible;
break;
case 2:
PanelInsideOutside.Visibility = Visibility.Visible;
break;
case 3:
if (PanelSuit != null) PanelSuit.Visibility = Visibility.Visible;
break;
case 4:
BtnNextPyramid.Visibility = Visibility.Visible;
break;
}
}
private void Hauptmenue(object sender, RoutedEventArgs e)
{
Close();
}
private static BitmapImage ByteArrayToImage(byte[] bytes)
{
if (bytes == null || bytes.Length == 0) return null!;
BitmapImage image = new BitmapImage();
using (MemoryStream ms = new MemoryStream(bytes))
{
@@ -50,35 +295,21 @@ namespace Casino
image.StreamSource = ms;
image.EndInit();
}
image.Freeze();
return image;
}
private int rand()
{
Random ran = new Random();
int temp = ran.Next(13, 66);
Console.WriteLine(temp);
// =============
// NUMBER FIELD
// =============
return 0;
}
private static readonly Regex _regex = new Regex("^[0-9]");
private void Hauptmenue(object sender, RoutedEventArgs e)
{
Close();
}
//Numberfield
private static readonly Regex _regex = new Regex("^[0-9]"); // Regex to match non-numeric input
//nur nummern
private void TextBox_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
e.Handled = !_regex.IsMatch(e.Text);
e.Handled = !_regex.IsMatch(e.Text);
}
// Keine Spaces
private void TextBox_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Space)
@@ -87,18 +318,16 @@ namespace Casino
}
}
//das man nichts reinkopieren kann außer Zahlen
private void TextBox_Pasting(object sender, DataObjectPastingEventArgs e)
{
if (e.DataObject.GetDataPresent(typeof(String)))
{
var text = (String)e.DataObject.GetData((typeof(String)));
var text = (String)e.DataObject.GetData(typeof(String));
if (!_regex.IsMatch((string)text))
{
e.CancelCommand();
}
}
}
}
}
}