Looping sounds und hintergrund musik für slots
This commit is contained in:
+21
-17
@@ -13,6 +13,8 @@ namespace Casino
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{
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{
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private readonly MediaPlayer player = new MediaPlayer();
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private readonly MediaPlayer player = new MediaPlayer();
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public Audioplayer() { player.MediaEnded += Player_MediaEnded; }
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public void PlaySound(byte[] audioBlob)
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public void PlaySound(byte[] audioBlob)
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{
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{
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string tempFile = System.IO.Path.Combine(
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string tempFile = System.IO.Path.Combine(
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@@ -27,29 +29,31 @@ namespace Casino
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player.Play();
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player.Play();
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}
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}
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private bool isPlaying = false;
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private void Player_MediaEnded(object? sender, EventArgs e)
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private readonly MediaPlayer musicPlayer = new();
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public void PlayMusic(byte[] audioBlob)
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{
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{
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if (isPlaying)
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player.Position = TimeSpan.Zero;
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return;
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player.Play();
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}
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isPlaying = true;
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public void PlayLoopingSound(byte[] audioBlob)
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{
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string tempFile = System.IO.Path.Combine(
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string tempFile = System.IO.Path.Combine(
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System.IO.Path.GetTempPath(),
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System.IO.Path.GetTempPath(),
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Guid.NewGuid() + ".mp3");
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"background.mp3");
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System.IO.File.WriteAllBytes(tempFile, audioBlob);
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File.WriteAllBytes(tempFile, audioBlob);
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musicPlayer.MediaEnded += (s, e) =>
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player.Open(new Uri(tempFile));
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{
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isPlaying = false;
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};
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musicPlayer.Open(new Uri(tempFile));
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player.MediaEnded -= Player_MediaEnded;
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musicPlayer.Play();
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player.MediaEnded += Player_MediaEnded;
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player.Play();
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}
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public void Stop()
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{
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player.Stop();
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}
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}
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}
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}
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}
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}
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@@ -18,7 +18,6 @@
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<Grid>
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<Grid>
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<Button Content="Slots" HorizontalAlignment="Left" Height="39" Margin="65,114,0,0" VerticalAlignment="Top" Width="93" Click="Slots_Click"/>
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<Button Content="Slots" HorizontalAlignment="Left" Height="39" Margin="65,114,0,0" VerticalAlignment="Top" Width="93" Click="Slots_Click"/>
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<Button Content="sound" HorizontalAlignment="Left" Height="39" Margin="65,193,0,0" VerticalAlignment="Top" Width="93" Click="Sound_Click"/>
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<Button Content="Blackjack" HorizontalAlignment="Left" Margin="221,114,0,0" VerticalAlignment="Top" Height="40" Width="79" Click="Blackjack_Click"/>
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<Button Content="Blackjack" HorizontalAlignment="Left" Margin="221,114,0,0" VerticalAlignment="Top" Height="40" Width="79" Click="Blackjack_Click"/>
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<Button Content="Busfahrer" HorizontalAlignment="Left" Margin="221,193,0,0" VerticalAlignment="Top" Height="40" Width="79" Click="Busfahrer_Click"/>
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<Button Content="Busfahrer" HorizontalAlignment="Left" Margin="221,193,0,0" VerticalAlignment="Top" Height="40" Width="79" Click="Busfahrer_Click"/>
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@@ -28,13 +28,6 @@ namespace Casino
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slotsWindow.Show();
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slotsWindow.Show();
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}
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}
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private void Sound_Click(object sender, RoutedEventArgs e)
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{
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Database data = new Database();
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byte[] blobData = data.GetSound(2);
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var audioService = new Audioplayer();
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audioService.PlayMusic(blobData);
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}
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private void Blackjack_Click(object sender, RoutedEventArgs e)
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private void Blackjack_Click(object sender, RoutedEventArgs e)
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{
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{
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@@ -28,6 +28,7 @@ namespace Casino
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Database db = new Database();
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Database db = new Database();
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private List<Byte[]> AlleBilder;
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private List<Byte[]> AlleBilder;
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ObservableCollection<User> users = new ObservableCollection<User>();
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ObservableCollection<User> users = new ObservableCollection<User>();
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Audioplayer audio = new Audioplayer();
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private int[,] currentSlot = new int[3, 6];
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private int[,] currentSlot = new int[3, 6];
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@@ -62,8 +63,7 @@ namespace Casino
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};
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};
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Konto.Text = users[MainWindow.currentUser].Geld.ToString();
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Konto.Text = users[MainWindow.currentUser].Geld.ToString();
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audio.PlayLoopingSound(db.GetSound(2));
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}
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}
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@@ -140,6 +140,7 @@ namespace Casino
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private void Hauptmenue(object sender, RoutedEventArgs e)
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private void Hauptmenue(object sender, RoutedEventArgs e)
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{
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{
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audio.Stop();
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Close();
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Close();
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}
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}
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@@ -311,6 +312,11 @@ namespace Casino
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}
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}
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}
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}
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void PlayWinSound()
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{
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}
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}
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}
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}
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}
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