using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; using System.Windows.Shapes; namespace Casino { class Audioplayer //ki { private readonly MediaPlayer player = new MediaPlayer(); private readonly MediaPlayer shortplayer = new MediaPlayer(); public Audioplayer() { shortplayer.MediaEnded += Player_MediaEnded; } public void PlaySound(byte[] audioBlob) { string tempFile = System.IO.Path.Combine( System.IO.Path.GetTempPath(), ".mp3"); File.WriteAllBytes(tempFile, audioBlob); shortplayer.Open(new Uri(tempFile)); shortplayer.Play(); } private void Player_MediaEnded(object? sender, EventArgs e) { player.Position = TimeSpan.Zero; player.Play(); } public void PlayLoopingSound(byte[] audioBlob) { string tempFile = System.IO.Path.Combine( System.IO.Path.GetTempPath(), "Hintergrundmusik.mp3"); player.Volume = 0.1; File.WriteAllBytes(tempFile, audioBlob); player.Open(new Uri(tempFile)); player.MediaEnded -= Player_MediaEnded; player.MediaEnded += Player_MediaEnded; player.Play(); } public void PlayLoopingSound_2(byte[] audioBlob) { string tempFile = System.IO.Path.Combine( System.IO.Path.GetTempPath(), "Hintergrundmusik_Bus.mp3"); player.Volume = 0.1; File.WriteAllBytes(tempFile, audioBlob); player.Open(new Uri(tempFile)); player.MediaEnded -= Player_MediaEnded; player.MediaEnded += Player_MediaEnded; player.Play(); } public void Stop() { player.Stop(); } } }