GARGame/Saved/Logs/DesertGame-backup-2024.07.06-20.08.59.log

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2024-07-06 22:44:29 +02:00
Log file open, 07/06/24 20:54:45
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.375722
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:284][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.06-18.54.46:284][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.06-18.54.46:285][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:285][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:297][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.06-18.54.46:297][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.06-18.54.46:298][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.06-18.54.46:299][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.06-18.54.46:299][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.06-18.54.46:299][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.06-18.54.46:299][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.06-18.54.46:299][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.06-18.54.46:300][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.06-18.54.46:301][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.06-18.54.46:301][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.06-18.54.46:301][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.06-18.54.46:301][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.06-18.54.46:301][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini]
[2024.07.06-18.54.46:301][ 0]LogInit: Computer: NB-PBM2H22CST
[2024.07.06-18.54.46:301][ 0]LogInit: User: bib
[2024.07.06-18.54.46:301][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.06-18.54.46:301][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.06-18.54.46:301][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.06-18.54.46:301][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.06-18.54.46:301][ 0]LogMemory: Process Physical Memory: 145.07 MB used, 145.08 MB peak
[2024.07.06-18.54.46:301][ 0]LogMemory: Process Virtual Memory: 130.30 MB used, 130.30 MB peak
[2024.07.06-18.54.46:301][ 0]LogMemory: Physical Memory: 10588.19 MB used, 5480.52 MB free, 16068.70 MB total
[2024.07.06-18.54.46:301][ 0]LogMemory: Virtual Memory: 134203896.00 MB used, 13835.46 MB free, 134217728.00 MB total
[2024.07.06-18.54.46:310][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.06-18.54.46:339][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.06-18.54.46:340][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.06-18.54.46:340][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.06-18.54.46:344][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.06-18.54.46:344][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.06-18.54.46:344][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.06-18.54.46:345][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.06-18.54.46:345][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.06-18.54.46:345][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.06-18.54.46:345][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.06-18.54.46:345][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.06-18.54.46:346][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.06-18.54.46:384][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.06-18.54.46:410][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.06-18.54.46:410][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.06-18.54.46:564][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.06-18.54.46:568][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.06-18.54.46:568][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.06-18.54.46:568][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.06-18.54.46:568][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.06-18.54.46:748][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.06-18.54.46:749][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: Revision : 000c
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.06-18.54.46:751][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.06-18.54.46:761][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.06-18.54.46:761][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.06-18.54.46:761][ 0]LogWindows: EnumDisplayDevices:
[2024.07.06-18.54.46:761][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.06-18.54.46:762][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.06-18.54.46:762][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.06-18.54.46:763][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.06-18.54.46:764][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.06-18.54.46:764][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.06-18.54.46:764][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.06-18.54.46:764][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.06-18.54.46:764][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: Revision : 000c
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.06-18.54.46:774][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.06-18.54.46:924][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.06-18.54.46:936][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.06-18.54.46:937][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.06-18.54.46:937][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.06-18.54.46:938][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.06-18.54.46:938][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.06-18.54.46:938][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.06-18.54.46:960][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.06-18.54.47:367][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.06-18.54.47:394][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.06-18.54.47:415][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.06-18.54.47:415][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.06-18.54.47:426][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.06-18.54.47:431][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.06-18.54.47:437][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.06-18.54.47:443][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.06-18.54.47:453][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.06-18.54.47:460][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.06-18.54.47:467][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.06-18.54.47:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.06-18.54.47:507][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.06-18.54.47:519][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.06-18.54.47:526][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.06-18.54.47:532][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.06-18.54.47:539][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.06-18.54.47:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.06-18.54.47:555][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.06-18.54.47:569][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.06-18.54.47:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.06-18.54.47:585][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.06-18.54.47:593][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.06-18.54.47:593][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.06-18.54.47:607][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.06-18.54.47:674][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.06-18.54.47:755][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.06-18.54.47:755][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/25904/).
[2024.07.06-18.54.47:756][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/892B88C04DE75BA9871C1DB29A6EABCC/'.
[2024.07.06-18.54.47:756][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.06-18.54.47:756][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.06-18.54.47:756][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.06-18.54.48:881][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.06-18.54.48:969][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.06-18.54.48:992][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.06-18.54.48:992][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.06-18.54.48:992][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.06-18.54.49:000][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.06-18.54.49:000][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1191.14MBs, RandomWriteSpeed=142.89MBs. Assigned SpeedClass 'Local'
[2024.07.06-18.54.49:001][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.06-18.54.49:001][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.06-18.54.49:001][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.06-18.54.49:067][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.06-18.54.49:068][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.06-18.54.49:110][ 0]LogAssetRegistry: FAssetRegistry took 0.0040 seconds to start up
[2024.07.06-18.54.49:373][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.06-18.54.49:373][ 0]LogInit: Active device profile: [000001FF708B8D00][000001FF6FA8A300 49] Windows
[2024.07.06-18.54.49:374][ 0]LogInit: Profiles: [000001FF708B8D00][000001FF6FA8A300 49] Windows, [000001FF7085A300][000001FF6953C480 49] WindowsNoEditor, [000001FF708B9C00][000001FF695285C0 49] WindowsServer, [000001FF7085B100][000001FF68BCE700 49] WindowsClient, [000001FF708BA900][000001FF68BD2840 49] IOS, [000001FF70859A00][000001FF68BD6980 49] iPadAir, [000001FF708BBE00][000001FF6954CB00 49] iPadAir2, [000001FF70795100][000001FF69554DC0 49] IPadPro, [000001FF70795200][000001FF69550E00 49] iPadAir3, [000001FF70858C00][000001FF69558F80 49] iPadAir4, [000001FF70795E00][000001FF6955D100 49] iPadMini2, [000001FF7085B300][000001FF640CF280 49] iPadMini3, [000001FF70797900][000001FF640D3400 49] iPadMini4, [000001FF70859000][000001FF640D7580 49] iPadMini5, [000001FF707D0900][000001FF640DF840 49] iPhone6, [000001FF707D0A00][000001FF640DB880 49] iPodTouch6, [000001FF708BAE00][000001FF640E7B40 49] iPhone7, [000001FF708BAF00][000001FF640E3B80 49] iPodTouch7, [000001FF70797E00][000001FF640EA180 49] iPhone5S, [000001FF708B9100][000001FF640EE300 49] iPhone6Plus, [000001FF707D0100][000001FF640F2480 49] iPhone6S, [000001FF70794300][000001FF640F6600 49] iPhone6SPlus, [000001FF707D2800][000001FF69548740 49] iPhone7Plus, [000001FF70796300][000001FF640FA880 49] iPhoneSE, [000001FF707D2600][000001FF640FE9C0 49] iPhone8, [000001FF70795000][000001FF64102B00 49] iPhone8Plus, [000001FF707D3100][000001FF6410AC80 49] iPhoneX, [000001FF708B9500][000001FF6410EE00 49] iPhoneXS, [000001FF707D2B00][000001FF64112F80 49] iPhoneXSMax, [000001FF708B8700][000001FF64117100 49] iPhoneXR, [000001FF707D0700][000001FF6411B280 49] iPhone11, [000001FF708B8E00][000001FF6411F400 49] iPhone11Pro, [000001FF707D1A00][000001FF64123580 49] iPhone11ProMax, [000001FF708BB800][000001FF64127700 49] iPhoneSE2, [000001FF707D3800][000001FF6412B880 49] iPhone12Mini, [000001FF708BA300][000001FF6412FA00 49] iPhone12, [000001FF707D2300][000001FF64133B80 49] iPhone12Pro, [000001FF708B8500][000001FF64136180 49] iPhone12ProMax, [000001FF707D1500][000001FF6413A300 49] iPadPro105, [000001FF708B8A00][000001FF6413E480 49] iPadPro129, [000001FF707D3D00][000001FF64142600 49] iPadPro97, [000001FF708B9200][000001FF64146780 49] iPadPro2_129, [000001FF707D2A00][000001FF6414A900 49] iPad5, [000001FF708B9D00][000001FF64106A40 49] iPad6, [000001FF707D1300][000001FF70B2EB80 49] iPad7, [000001FF708BBA00][000001FF70B32CC0 49] iPad8, [000001FF707D0300][000001FF70B3AE40 49] iPadPro11, [000001FF708B8100][000001FF70B3EFC0 49] iPadPro2_11, [000001FF707D1600][000001FF70B43140 49] iPadPro3_129, [000001FF708BB300][000001FF70B472C0 49] iPadPro4_129, [000001FF707D1000][000001FF70B4B440 49] AppleTV, [000001FF708B9B00][000001FF70B4F5C0 49] AppleTV4K, [000001FF707D3200][000001FF70B53740 49] TVOS, [000001FF708BBB00][000001FF70B578C0 49] Mac, [000001FF707D3700][000001FF70B5BA40 49] MacClient, [000001FF708BBF00][000001FF70B5FBC0 49] MacNoEditor, [000001FF707D3000][000001FF70B621C0 49] MacServer, [000001FF708BAC00][000001FF70B66340 49] Linux, [000001FF707D1D00][000001FF70B6A4C0 49] LinuxAArch64, [000001FF708BAA00][000001FF70B6E640 49] LinuxNoEditor, [000001FF707D3900][000001FF70B727C0 49] LinuxAArch64NoEditor, [000001FF708BB100][000001FF70B76940 49] LinuxClient, [000001FF707D2F00][000001FF70B7AAC0 49] LinuxAArch64Client, [000001FF708BB200][000001FF70B36C00 49] LinuxServer, [000001FF707D3F00][000001FF70B7ED40 49] LinuxAArch64Server, [000001FF708B8200][000001FF70B82E80 49] Android, [000001FF707D0500][000001FF70B86FC0 49] Android_Low, [000001FF708BA200][000001FF70B8F140 49] Android_Mid, [000001FF707D3B00][000001FF70B932C0 49] Android_High, [000001FF708BA000][000001FF70B97440 49] Android_Default, [000001FF707D3300][000001FF70B9B5C0 49] Android_Adreno4xx, [000001FF708BB700][000001FF70B9F740 49] Android_Adreno5xx_Low, [000001FF707D0B00][000001FF70BA38C0 49] Android_Adreno5xx, [000001FF708BA600][000001FF70BA7A40 49] Android_Adreno6xx, [000001FF70858500][000001FF70BABBC0 49] Android_Adreno6xx_Vulkan, [000001FF70795300][000001FF70BAE1C0 49] Android_Mali_T6xx, [000001FF7085BB00][000001FF70BB2340 49] Android_Mali_T7xx, [0000
[2024.07.06-18.54.49:521][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.06-18.54.49:521][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.06-18.54.49:521][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.06-18.54.49:521][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.06-18.54.49:521][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.06-18.54.49:537][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.06-18.54.50:089][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.06-18.54.50:226][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.06-18.54.50:233][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.06-18.54.50:233][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.06-18.54.50:233][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.06-18.54.50:427][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1ADA6F08438FDC559416839A126F4F99 | Instance: CFBEA9ED40A29D4EA2E7F8BC90890B83 (NB-PBM2H22CST-25904).
[2024.07.06-18.54.50:470][ 0]LogPython: Using Python 3.7.7
[2024.07.06-18.54.51:268][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.06-18.54.51:278][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.06-18.54.51:442][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.51:442][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.51:448][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.51:452][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.51:455][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.51:471][ 0]LogUProjectInfo: Found projects:
[2024.07.06-18.54.51:650][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.06-18.54.51:773][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.06-18.54.51:797][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.06-18.54.51:797][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.06-18.54.51:930][ 0]LogCollectionManager: Loaded 0 collections in 0.001802 seconds
[2024.07.06-18.54.51:960][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s
[2024.07.06-18.54.51:960][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s
[2024.07.06-18.54.51:960][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s
[2024.07.06-18.54.51:960][ 0]LogOcInput: OculusInput pre-init called
[2024.07.06-18.54.52:389][ 0]LogEngine: Initializing Engine...
[2024.07.06-18.54.52:395][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.06-18.54.52:395][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.06-18.54.52:395][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.06-18.54.52:396][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.06-18.54.52:553][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.06-18.54.52:570][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.06-18.54.52:571][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.06-18.54.52:578][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.06-18.54.52:579][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.06-18.54.52:579][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.06-18.54.52:579][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.06-18.54.52:579][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.06-18.54.52:579][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.06-18.54.52:580][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.06-18.54.52:580][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.06-18.54.52:580][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.06-18.54.52:580][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.06-18.54.52:594][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.06-18.54.52:594][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.06-18.54.52:687][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.06-18.54.52:695][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.06-18.54.52:698][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.06-18.54.52:698][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.06-18.54.52:699][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.06-18.54.52:699][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.06-18.54.52:699][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.06-18.54.52:701][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.06-18.54.52:701][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.06-18.54.52:701][ 0]LogInit: FAudioDevice initialized.
[2024.07.06-18.54.52:702][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.06-18.54.52:702][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.06-18.54.52:790][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.06-18.54.52:791][ 0]LogInit: Texture streaming: Enabled
[2024.07.06-18.54.52:808][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.06-18.54.52:812][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.06-18.54.52:812][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.06-18.54.52:814][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.06-18.54.52:844][ 0]LogInit: Transaction tracking system initialized
[2024.07.06-18.54.52:871][ 0]BlueprintLog: New page: Editor Load
[2024.07.06-18.54.52:954][ 0]LocalizationService: Localization service is disabled
[2024.07.06-18.54.52:981][ 0]TimingProfiler: Initialize
[2024.07.06-18.54.52:981][ 0]TimingProfiler: OnSessionChanged
[2024.07.06-18.54.52:981][ 0]LoadingProfiler: Initialize
[2024.07.06-18.54.52:981][ 0]LoadingProfiler: OnSessionChanged
[2024.07.06-18.54.52:981][ 0]NetworkingProfiler: Initialize
[2024.07.06-18.54.52:982][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.06-18.54.52:982][ 0]MemoryProfiler: Initialize
[2024.07.06-18.54.52:982][ 0]MemoryProfiler: OnSessionChanged
[2024.07.06-18.54.53:171][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.06-18.54.53:171][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.06-18.54.53:399][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s
[2024.07.06-18.54.53:756][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.06-18.54.53:760][ 0]SourceControl: Source control is disabled
[2024.07.06-18.54.53:760][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.261
[2024.07.06-18.54.53:760][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.06-18.54.53:760][ 0]LightingResults: New page: Lighting Build
[2024.07.06-18.54.53:762][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.06-18.54.53:762][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-18.54.53:762][ 0]MapCheck: New page: Map Check
[2024.07.06-18.54.53:762][ 0]LightingResults: New page: Lighting Build
[2024.07.06-18.54.53:770][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.06-18.54.53:773][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms
[2024.07.06-18.54.54:758][ 0]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 6B62CAE70FB2E7B6FFD93DC474BA480D5D84C096), compiling.
[2024.07.06-18.54.54:760][ 0]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Assets\Material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.06-18.54.54:760][ 0]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Assets/M_Sandstone_roughness.M_Sandstone_roughness
[2024.07.06-18.54.55:558][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.06-18.54.55:559][ 0]LogAIModule: Creating AISystem for world Map
[2024.07.06-18.54.55:614][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.06-18.54.55:638][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2024.07.06-18.54.55:639][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.06-18.54.55:639][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,31ms to complete.
[2024.07.06-18.54.55:639][ 0]LogFileHelpers: Loading map 'Map' took 1.880
[2024.07.06-18.54.55:641][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.143
[2024.07.06-18.54.55:808][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-18.54.55:816][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-18.54.55:824][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-18.54.55:831][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.06-18.54.55:850][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0118 seconds. Added 3822 classes and 928 folders.
[2024.07.06-18.54.55:855][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.06-18.54.55:858][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.06-18.54.55:858][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:858][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.06-18.54.55:858][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:859][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.06-18.54.55:859][ 0]LogPakFile: OnPakFileMounted2Time == 0.000067
[2024.07.06-18.54.55:860][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.06-18.54.55:861][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:861][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.06-18.54.55:861][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:861][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.06-18.54.55:861][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.06-18.54.55:863][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.06-18.54.55:863][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:863][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.06-18.54.55:863][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:863][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.06-18.54.55:863][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.07.06-18.54.55:864][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.06-18.54.55:864][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:864][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.06-18.54.55:864][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:865][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.06-18.54.55:865][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.07.06-18.54.55:866][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.06-18.54.55:866][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:866][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.06-18.54.55:866][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:867][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.06-18.54.55:867][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060
[2024.07.06-18.54.55:869][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.06-18.54.55:869][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:869][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.06-18.54.55:869][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:869][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.06-18.54.55:869][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.06-18.54.55:871][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.06-18.54.55:871][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:871][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.06-18.54.55:871][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:871][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.06-18.54.55:871][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2024.07.06-18.54.55:872][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.06-18.54.55:872][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:872][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.06-18.54.55:872][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:873][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.06-18.54.55:873][ 0]LogPakFile: OnPakFileMounted2Time == 0.000107
[2024.07.06-18.54.55:875][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.06-18.54.55:875][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:875][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.06-18.54.55:875][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:875][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.06-18.54.55:875][ 0]LogPakFile: OnPakFileMounted2Time == 0.000105
[2024.07.06-18.54.55:878][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.06-18.54.55:878][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:878][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.06-18.54.55:878][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:878][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.06-18.54.55:878][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.06-18.54.55:880][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.06-18.54.55:880][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:880][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.06-18.54.55:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.06-18.54.55:880][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.07.06-18.54.55:881][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.06-18.54.55:881][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:881][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.06-18.54.55:882][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:882][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.06-18.54.55:882][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.07.06-18.54.55:884][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.06-18.54.55:884][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:884][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.06-18.54.55:884][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:884][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.06-18.54.55:884][ 0]LogPakFile: OnPakFileMounted2Time == 0.000116
[2024.07.06-18.54.55:886][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.06-18.54.55:886][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:886][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.06-18.54.55:886][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:886][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.06-18.54.55:886][ 0]LogPakFile: OnPakFileMounted2Time == 0.000121
[2024.07.06-18.54.55:888][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.06-18.54.55:888][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:888][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.06-18.54.55:888][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:888][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.06-18.54.55:888][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.07.06-18.54.55:890][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.06-18.54.55:890][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:890][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.06-18.54.55:890][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:890][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.06-18.54.55:890][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.06-18.54.55:891][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.06-18.54.55:891][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:891][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.06-18.54.55:891][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:891][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.06-18.54.55:891][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038
[2024.07.06-18.54.55:893][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.06-18.54.55:893][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:893][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.06-18.54.55:893][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:893][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.06-18.54.55:893][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
[2024.07.06-18.54.55:895][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.06-18.54.55:895][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:895][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.06-18.54.55:895][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:895][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.06-18.54.55:895][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.07.06-18.54.55:897][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.06-18.54.55:897][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:897][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.06-18.54.55:897][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:897][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.06-18.54.55:897][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2024.07.06-18.54.55:898][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.06-18.54.55:898][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:898][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.06-18.54.55:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.06-18.54.55:898][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
[2024.07.06-18.54.55:901][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.06-18.54.55:901][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:901][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.06-18.54.55:901][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:901][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.06-18.54.55:901][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061
[2024.07.06-18.54.55:904][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.06-18.54.55:904][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:904][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.06-18.54.55:904][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:904][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.06-18.54.55:904][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072
[2024.07.06-18.54.55:906][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.06-18.54.55:906][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:906][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.06-18.54.55:906][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:906][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.06-18.54.55:906][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069
[2024.07.06-18.54.55:908][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.06-18.54.55:908][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:908][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.06-18.54.55:908][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:909][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.06-18.54.55:909][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.07.06-18.54.55:910][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.06-18.54.55:910][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.06-18.54.55:910][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.06-18.54.55:910][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.06-18.54.55:910][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.06-18.54.55:910][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.07.06-18.54.56:048][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.07.06-18.54.56:049][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders.
[2024.07.06-18.54.56:217][ 0]LogSlate: Took 0.000550 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.06-18.54.56:220][ 0]LogSlate: Took 0.000990 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.06-18.54.56:222][ 0]LogSlate: Took 0.000317 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.06-18.54.56:347][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1).
[2024.07.06-18.54.56:508][ 0]LogSlate: Took 0.000943 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.06-18.54.56:605][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 0 classes and 0 folders.
[2024.07.06-18.54.56:606][ 0]LogLoad: (Engine Initialization) Total time: 12.11 seconds
[2024.07.06-18.54.56:606][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.06-18.54.56:673][ 0]LogAssetRegistry: Asset discovery search completed in 7.5656 seconds
[2024.07.06-18.54.56:681][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.07.06-18.54.56:684][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.06-18.54.57:960][ 9]LogSlate: Took 0.000295 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.06-18.55.48:044][325]MapCheck: New page: Map Check
[2024.07.06-18.55.48:076][325]LightingResults: New page: Lighting Build - 06.07.2024, 22:55:48
[2024.07.06-18.55.48:082][325]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-18.55.48:152][325]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-18.55.48:229][325]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-18.55.48:244][325]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-18.55.48:781][325]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-18.55.48:782][325]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-18.55.51:661][325]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-18.55.51:662][325]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-18.55.51:662][325]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-18.55.51:662][325]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-18.55.51:662][325]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-18.55.51:662][325]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-18.55.51:969][325]LogEditorBuildUtils: Build time 0:03
[2024.07.06-18.55.52:083][326]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms
[2024.07.06-18.56.06:694][791]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-18.56.06:694][791]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.23:388][270]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-18.56.23:388][270]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.24:915][313]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-18.56.24:915][313]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.25:012][316]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-18.56.25:012][316]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.26:160][350]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-18.56.26:160][350]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.33:671][567]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-18.56.33:671][567]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.36:699][637]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-18.56.36:699][637]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.40:088][639]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-18.56.40:088][639]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.40:630][655]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-18.56.40:630][655]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.49:433][905]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-18.56.49:433][905]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.51:536][965]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-18.56.51:580][966]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-18.56.57:716][141]Job is a success!
[2024.07.06-18.56.58:184][142]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.211s
[2024.07.06-18.56.58:184][142]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-18.56.58:185][142]LogVolumetricLightmapImport: Map 421 bricks 100.0% (Persistent Level)
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-18.56.59:976][142]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-18.57.00:176][142]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X256)
[2024.07.06-18.57.00:561][142]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 2048X1024)
[2024.07.06-18.57.00:561][142]Lightmass on NB-PBM2H22CST: 1:07 min total, 1.62 sec importing, 408 ms setup, 7.09 sec photons, 58.2 sec processing, 0 ms extra exporting [679/679 mappings]. Threads: 10:40 min total, 7:50 min processing.
[2024.07.06-18.57.00:594][142]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-18.57.00:673][142]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms
[2024.07.06-18.57.00:768][142]LogStaticLightingSystem: Illumination: 1:12 min (1.04 sec encoding lightmaps, 475 ms encoding shadowmaps)
[2024.07.06-18.57.00:768][142]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-18.57.00:768][142]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-18.57.05:748][142]DumpUnbuiltLightIteractions
[2024.07.06-18.57.05:748][142]Lights with unbuilt interactions: 0
[2024.07.06-18.57.05:748][142]
[2024.07.06-18.57.05:748][142]Primitives with unbuilt interactions: 0
[2024.07.06-18.57.06:001][142]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-18.57.06:191][142]LogSlate: Took 0.007167 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.06-18.57.06:199][143]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-18.57.06:199][143]MapCheck: New page: Map - 06.07.2024, 22:57:06
[2024.07.06-18.57.06:204][143]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-18.57.06:214][143]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-18.57.06:214][143]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-18.57.06:217][143]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-18.57.06:218][143]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 18,732ms to complete.
[2024.07.06-18.57.14:848][345]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-18.57.14:898][345]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-18.58.23:114][203]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Vase1.Vase1
[2024.07.06-18.58.23:185][203]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.06-18.58.23:385][203]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.06-18.58.24:028][203]LogRenderer: Reallocating scene render targets to support 1184x704 Format 10 NumSamples 1 (Frame:1).
[2024.07.06-18.58.24:028][203]LogSlate: Took 0.001423 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.06-19.01.35:656][315]LogStaticMesh: Building static mesh Vase1...
[2024.07.06-19.01.35:676][315]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase1.Vase1
[2024.07.06-19.01.35:681][315]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.07.06-19.01.35:681][315]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.01.37:463][349]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset" SILENT=true
[2024.07.06-19.01.37:481][349]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase1A389DB694B61B60E419F4CA0951D7A99.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset'
[2024.07.06-19.01.37:521][349]AssetCheck: New page: Asset Save: Vase1
[2024.07.06-19.01.37:521][349]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase1.Vase1
[2024.07.06-19.01.42:300][475]MapCheck: New page: Map Check
[2024.07.06-19.01.42:346][475]LightingResults: New page: Lighting Build - 06.07.2024, 23:01:42
[2024.07.06-19.01.42:356][475]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.01.42:360][475]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.01.42:365][475]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.01.42:365][475]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.01.42:368][475]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.01.42:369][475]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.01.47:010][475]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.01.47:012][475]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.01.47:012][475]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.01.47:012][475]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.01.47:012][475]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.01.47:012][475]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.01.47:294][475]LogEditorBuildUtils: Build time 0:04
[2024.07.06-19.01.47:323][475]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.01.47:324][475]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.07.06-19.01.47:324][475]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.07.06-19.01.47:324][475]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.06-19.01.47:324][475]LogShaderCompilers: Display: ================================================
[2024.07.06-19.01.47:397][476]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2024.07.06-19.02.01:056][684]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.02.01:056][684]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.16:991][912]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.02.16:991][912]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.17:840][924]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.02.17:840][924]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.19:012][941]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.02.19:012][941]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.19:151][943]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.02.19:151][943]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.26:716][ 51]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.02.26:716][ 51]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.30:071][101]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.02.30:071][101]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.31:534][126]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.02.31:534][126]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.33:534][174]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-19.02.33:534][174]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.46:278][476]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.02.46:278][476]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.02.48:457][525]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-19.02.48:501][526]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.03.00:476][759]Job is a success!
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.171s
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.03.01:022][760]LogVolumetricLightmapImport: Map 421 bricks 100.0% (Persistent Level)
[2024.07.06-19.03.03:328][760]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.03.03:329][760]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.03.03:329][760]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.03.03:329][760]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.03.03:329][760]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.03.03:529][760]LogTexture: Display: Building textures: ShadowMapTexture2D_3 (G8, 1024X256)
[2024.07.06-19.03.03:777][760]LogTexture: Display: Building textures: ShadowMapTexture2D_2 (G8, 2048X1024)
[2024.07.06-19.03.03:875][760]Lightmass on NB-PBM2H22CST: 1:15 min total, 1.14 sec importing, 391 ms setup, 6.86 sec photons, 1:07 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 12:19 min total, 8:55 min processing.
[2024.07.06-19.03.03:895][760]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.03.03:959][760]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms
[2024.07.06-19.03.04:031][760]LogStaticLightingSystem: Illumination: 1:21 min (1.30 sec encoding lightmaps, 451 ms encoding shadowmaps)
[2024.07.06-19.03.04:031][760]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.03.04:031][760]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.03.05:095][760]DumpUnbuiltLightIteractions
[2024.07.06-19.03.05:096][760]Lights with unbuilt interactions: 0
[2024.07.06-19.03.05:096][760]
[2024.07.06-19.03.05:096][760]Primitives with unbuilt interactions: 0
[2024.07.06-19.03.05:372][760]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.03.05:526][761]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.03.05:526][761]MapCheck: New page: Map - 06.07.2024, 23:03:05
[2024.07.06-19.03.05:528][761]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.03.05:531][761]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.03.05:532][761]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.03.05:532][761]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.03.05:533][761]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 6,512ms to complete.
[2024.07.06-19.03.16:355][980]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.03.16:392][980]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.05.56:840][400]LogStaticMesh: Building static mesh Vase1...
[2024.07.06-19.05.56:858][400]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase1.Vase1
[2024.07.06-19.05.56:861][400]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.07.06-19.05.56:861][400]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.06.00:379][477]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset" SILENT=true
[2024.07.06-19.06.00:398][477]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase1B181DA684878D85CFA5E0D8FFEDE44CF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset'
[2024.07.06-19.06.00:456][477]AssetCheck: New page: Asset Save: Vase1
[2024.07.06-19.06.00:456][477]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase1.Vase1
[2024.07.06-19.06.04:131][580]MapCheck: New page: Map Check
[2024.07.06-19.06.04:177][580]LightingResults: New page: Lighting Build - 06.07.2024, 23:06:04
[2024.07.06-19.06.04:196][580]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.06.04:207][580]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.06.04:213][580]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.06.04:213][580]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.06.04:216][580]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.06.04:216][580]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.06.08:775][580]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.06.08:776][580]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.06.08:776][580]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.06.08:776][580]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.06.08:776][580]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.06.08:776][580]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.06.09:048][580]LogEditorBuildUtils: Build time 0:04
[2024.07.06-19.06.09:075][580]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.06.09:075][580]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.07.06-19.06.09:075][580]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.07.06-19.06.09:075][580]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.06-19.06.09:075][580]LogShaderCompilers: Display: ================================================
[2024.07.06-19.06.09:143][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.07.06-19.06.24:220][828]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.06.24:220][828]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.06.28:694][884]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms
[2024.07.06-19.06.28:699][884]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.07.06-19.06.28:998][884]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto1FE2F44274E074CAE87B506AA2AE5F129.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto1.umap'
[2024.07.06-19.06.29:010][884]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.333
[2024.07.06-19.06.29:010][884]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.333
[2024.07.06-19.06.54:176][400]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.06.54:176][400]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.06.59:795][508]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.06.59:795][508]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.00:780][528]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.07.00:835][529]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.02:247][558]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.07.02:247][558]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.20:233][907]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.07.20:233][907]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.26:096][ 19]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.07.26:096][ 19]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.29:164][ 77]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.07.29:164][ 77]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.31:591][122]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-19.07.31:591][122]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.48:487][435]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.07.48:488][435]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.07.49:399][452]LightingResults: Warning: Vase1 Object has overlapping UVs.
[2024.07.06-19.07.49:443][453]LightingResults: Vase1 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.08.01:974][683]Job is a success!
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.092s
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.08.02:390][684]LogVolumetricLightmapImport: Map 421 bricks 100.0% (Persistent Level)
[2024.07.06-19.08.04:199][684]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.08.04:199][684]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.08.04:199][684]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.08.04:199][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.08.04:199][684]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.08.04:200][684]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.08.04:200][684]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.08.04:200][684]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.08.04:200][684]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.08.04:399][684]LogTexture: Display: Building textures: ShadowMapTexture2D_5 (G8, 1024X256)
[2024.07.06-19.08.04:721][684]LogTexture: Display: Building textures: ShadowMapTexture2D_4 (G8, 2048X1024)
[2024.07.06-19.08.04:721][684]Lightmass on NB-PBM2H22CST: 1:54 min total, 1.28 sec importing, 262 ms setup, 7.72 sec photons, 1:45 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 19:16 min total, 14:55 min processing.
[2024.07.06-19.08.04:740][684]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.08.04:798][684]LogUObjectHash: Compacting FUObjectHashTables data took 3.09ms
[2024.07.06-19.08.04:906][684]LogStaticLightingSystem: Illumination: 2:00 min (1.04 sec encoding lightmaps, 461 ms encoding shadowmaps)
[2024.07.06-19.08.04:907][684]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.08.04:907][684]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.08.05:891][684]DumpUnbuiltLightIteractions
[2024.07.06-19.08.05:891][684]Lights with unbuilt interactions: 0
[2024.07.06-19.08.05:891][684]
[2024.07.06-19.08.05:891][684]Primitives with unbuilt interactions: 0
[2024.07.06-19.08.06:141][684]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.08.06:311][685]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.08.06:311][685]MapCheck: New page: Map - 06.07.2024, 23:08:06
[2024.07.06-19.08.06:312][685]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.08.06:313][685]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.08.06:313][685]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.08.06:315][685]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.08.06:315][685]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 3,885ms to complete.
[2024.07.06-19.08.13:690][814]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.08.13:722][814]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.09.13:756][406]LogStaticMesh: Building static mesh Vase1...
[2024.07.06-19.09.13:766][406]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1
[2024.07.06-19.09.13:768][406]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.07.06-19.09.13:769][406]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.09.31:732][907]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset" SILENT=true
[2024.07.06-19.09.31:746][907]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase1E08C69694A3D3692A14F7F8DD99A13E4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset'
[2024.07.06-19.09.31:778][907]AssetCheck: New page: Asset Save: Vase1
[2024.07.06-19.09.31:778][907]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase1.Vase1
[2024.07.06-19.09.35:758][ 13]MapCheck: New page: Map Check
[2024.07.06-19.09.35:796][ 13]LightingResults: New page: Lighting Build - 06.07.2024, 23:09:35
[2024.07.06-19.09.35:802][ 13]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.09.35:805][ 13]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.09.35:812][ 13]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.09.35:812][ 13]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.09.35:814][ 13]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.09.35:814][ 13]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.09.40:388][ 13]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.09.40:390][ 13]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.09.40:390][ 13]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.09.40:390][ 13]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.09.40:390][ 13]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.09.40:390][ 13]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.09.40:868][ 13]LogEditorBuildUtils: Build time 0:05
[2024.07.06-19.09.40:896][ 13]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.09.40:896][ 13]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.07.06-19.09.40:896][ 13]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.07.06-19.09.40:896][ 13]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.06-19.09.40:896][ 13]LogShaderCompilers: Display: ================================================
[2024.07.06-19.09.40:976][ 14]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.07.06-19.09.57:318][340]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.09.57:318][340]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.19:334][758]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.10.19:334][758]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.22:062][809]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.10.22:062][809]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.23:525][837]LightingResults: Warning: Vase2 Object has overlapping UVs.
[2024.07.06-19.10.23:525][837]LightingResults: Vase2 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.23:639][839]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.10.23:639][839]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.37:807][103]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.10.37:807][103]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.43:581][211]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.10.43:581][211]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.10.45:764][252]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.10.45:764][252]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.11.05:296][618]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.11.05:296][618]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.11.19:041][877]Job is a success!
[2024.07.06-19.11.19:494][878]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.073s
[2024.07.06-19.11.19:494][878]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.11.19:494][878]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.11.19:494][878]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.11.19:495][878]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.11.19:495][878]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-19.11.19:495][878]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.11.19:495][878]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.11.19:495][878]LogVolumetricLightmapImport: Map 421 bricks 100.0% (Persistent Level)
[2024.07.06-19.11.21:312][878]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.11.21:312][878]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.11.21:312][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.11.21:312][878]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.11.21:312][878]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.11.21:312][878]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.11.21:313][878]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.11.21:313][878]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.11.21:313][878]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.11.21:513][878]LogTexture: Display: Building textures: ShadowMapTexture2D_7 (G8, 1024X256)
[2024.07.06-19.11.21:856][878]LogTexture: Display: Building textures: ShadowMapTexture2D_6 (G8, 2048X1024)
[2024.07.06-19.11.21:856][878]Lightmass on NB-PBM2H22CST: 1:40 min total, 1.56 sec importing, 445 ms setup, 7.90 sec photons, 1:29 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 16:26 min total, 12:11 min processing.
[2024.07.06-19.11.21:876][878]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.11.21:937][878]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms
[2024.07.06-19.11.22:013][878]LogStaticLightingSystem: Illumination: 1:46 min (1.07 sec encoding lightmaps, 468 ms encoding shadowmaps)
[2024.07.06-19.11.22:013][878]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.11.22:013][878]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.11.22:476][878]DumpUnbuiltLightIteractions
[2024.07.06-19.11.22:476][878]Lights with unbuilt interactions: 0
[2024.07.06-19.11.22:476][878]
[2024.07.06-19.11.22:476][878]Primitives with unbuilt interactions: 0
[2024.07.06-19.11.22:698][878]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.11.22:864][879]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.11.22:864][879]MapCheck: New page: Map - 06.07.2024, 23:11:22
[2024.07.06-19.11.22:865][879]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.11.22:867][879]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.11.22:867][879]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.11.22:869][879]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.11.22:869][879]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 4,786ms to complete.
[2024.07.06-19.11.35:913][139]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.11.35:951][139]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.11.37:466][167]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase1)
[2024.07.06-19.11.47:951][377]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase3)
[2024.07.06-19.11.52:128][445]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Vase2.Vase2
[2024.07.06-19.12.03:796][698]LogStaticMesh: Building static mesh Vase2...
[2024.07.06-19.12.03:816][698]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase2.Vase2
[2024.07.06-19.12.03:822][698]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.12.07:816][778]LogStaticMesh: Building static mesh Vase2...
[2024.07.06-19.12.07:839][778]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase2.Vase2
[2024.07.06-19.12.07:844][778]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.12.11:539][852]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.12.21:378][ 68]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase2.uasset" SILENT=true
[2024.07.06-19.12.21:403][ 68]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase24A2BC9E344CA78477A5F828F4E7A7877.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase2.uasset'
[2024.07.06-19.12.21:436][ 68]AssetCheck: New page: Asset Save: Vase2
[2024.07.06-19.12.21:436][ 68]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase2.Vase2
[2024.07.06-19.12.25:189][132]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Vase3.Vase3
[2024.07.06-19.12.30:551][200]LogSlate: Window 'Vase3' being destroyed
[2024.07.06-19.12.30:562][201]LogRenderer: Reallocating scene render targets to support 1364x880 Format 10 NumSamples 1 (Frame:11370).
[2024.07.06-19.12.30:635][202]LogRenderer: Reallocating scene render targets to support 1476x880 Format 10 NumSamples 1 (Frame:708).
[2024.07.06-19.12.44:198][388]LogStaticMesh: Building static mesh Vase3...
[2024.07.06-19.12.44:219][388]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase3.Vase3
[2024.07.06-19.12.51:925][497]LogStaticMesh: Building static mesh Vase2...
[2024.07.06-19.12.51:941][497]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Vase2.Vase2
[2024.07.06-19.12.51:945][497]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.12.55:936][552]LogStaticMesh: Building static mesh Vase1...
[2024.07.06-19.12.55:949][552]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1
[2024.07.06-19.12.55:954][552]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.07.06-19.12.55:954][552]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.07.06-19.13.15:862][867]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase1" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset" SILENT=true
[2024.07.06-19.13.15:881][867]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase135DDCECB44A92199AA6BF296B2B9AC6F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase1.uasset'
[2024.07.06-19.13.15:975][867]AssetCheck: New page: Asset Save: Vase1
[2024.07.06-19.13.15:975][867]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase1.Vase1
[2024.07.06-19.13.17:575][888]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase2.uasset" SILENT=true
[2024.07.06-19.13.17:602][888]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase2BDEDBEA440CC35C2169126B19719F450.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase2.uasset'
[2024.07.06-19.13.17:639][888]AssetCheck: New page: Asset Save: Vase2
[2024.07.06-19.13.17:639][888]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase2.Vase2
[2024.07.06-19.13.19:608][915]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Vase3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase3.uasset" SILENT=true
[2024.07.06-19.13.19:634][915]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase32AA1CC2D4617064C7B4E2F9B71F6CDAB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Vase3.uasset'
[2024.07.06-19.13.19:680][915]AssetCheck: New page: Asset Save: Vase3
[2024.07.06-19.13.19:680][915]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Vase3.Vase3
[2024.07.06-19.13.23:706][957]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Vase4.Vase4
[2024.07.06-19.13.36:902][105]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.13.36:903][105]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.13.41:551][207]MapCheck: New page: Map Check
[2024.07.06-19.13.41:591][207]LightingResults: New page: Lighting Build - 06.07.2024, 23:13:41
[2024.07.06-19.13.41:599][207]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.13.41:619][207]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.13.41:625][207]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.13.41:625][207]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.13.41:627][207]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.13.41:627][207]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.13.46:200][207]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.13.46:201][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.13.46:201][207]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.13.46:201][207]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.13.46:201][207]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.13.46:201][207]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.13.46:533][207]LogEditorBuildUtils: Build time 0:04
[2024.07.06-19.13.46:557][207]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.13.46:558][207]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2024.07.06-19.13.46:558][207]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2024.07.06-19.13.46:558][207]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.06-19.13.46:558][207]LogShaderCompilers: Display: ================================================
[2024.07.06-19.13.46:673][208]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms
[2024.07.06-19.14.02:949][362]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.14.02:949][362]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.14.29:811][630]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.14.29:811][630]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.14.34:077][673]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.14.34:077][673]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.14.50:188][842]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.14.50:188][842]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.14.57:316][917]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.14.57:317][917]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.15.02:775][974]LightingResults: Warning: Vase3 Object has overlapping UVs.
[2024.07.06-19.15.02:775][974]LightingResults: Vase3 Lightmap UV are overlapping by 48.3%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.15.24:547][202]LightingResults: Warning: Vase4 Object has overlapping UVs.
[2024.07.06-19.15.24:547][202]LightingResults: Vase4 Lightmap UV are overlapping by 47.0%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.15.40:176][369]Job is a success!
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.083s
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.15.40:806][370]LogVolumetricLightmapImport: Map 421 bricks 100.0% (Persistent Level)
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.15.42:710][370]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.15.42:710][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.15.42:711][370]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.15.42:910][370]LogTexture: Display: Building textures: ShadowMapTexture2D_9 (G8, 1024X256)
[2024.07.06-19.15.43:249][370]LogTexture: Display: Building textures: ShadowMapTexture2D_8 (G8, 2048X1024)
[2024.07.06-19.15.43:249][370]Lightmass on NB-PBM2H22CST: 1:55 min total, 1.41 sec importing, 307 ms setup, 8.14 sec photons, 1:45 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 19:22 min total, 14:36 min processing.
[2024.07.06-19.15.43:272][370]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.15.43:347][370]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2024.07.06-19.15.43:438][370]LogStaticLightingSystem: Illumination: 2:01 min (1.04 sec encoding lightmaps, 477 ms encoding shadowmaps)
[2024.07.06-19.15.43:439][370]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.15.43:439][370]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.15.44:312][370]DumpUnbuiltLightIteractions
[2024.07.06-19.15.44:312][370]Lights with unbuilt interactions: 0
[2024.07.06-19.15.44:312][370]
[2024.07.06-19.15.44:312][370]Primitives with unbuilt interactions: 0
[2024.07.06-19.15.44:572][370]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.15.44:753][371]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.15.44:753][371]MapCheck: New page: Map - 06.07.2024, 23:15:44
[2024.07.06-19.15.44:754][371]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.15.44:755][371]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.15.44:756][371]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.15.44:757][371]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.15.44:757][371]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 3,486ms to complete.
[2024.07.06-19.15.58:354][538]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.15.58:505][538]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.16.04:447][596]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule8)
[2024.07.06-19.17.07:112][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms
[2024.07.06-19.17.07:122][ 86]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.07.06-19.17.07:310][ 86]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_Auto272401F7448627ADADC03C899415DC863.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Autosaves/Game/Map_Auto2.umap'
[2024.07.06-19.17.07:313][ 86]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.217
[2024.07.06-19.17.07:313][ 86]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.217
[2024.07.06-19.19.01:793][441]LogAssetTools: Warning: Failed to import 'C:\Users\bib\Downloads\source\model\model.dae'. Unknown extension 'dae'.
[2024.07.06-19.21.00:404][805]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase1)
[2024.07.06-19.21.22:380][903]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\vase.fbx)
[2024.07.06-19.21.22:477][903]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\vase.fbx
[2024.07.06-19.21.22:650][903]LogFbx: FBX Scene Loaded Succesfully
[2024.07.06-19.21.24:991][903]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.06-19.21.25:643][903]LogStaticMesh: Building static mesh vase...
[2024.07.06-19.21.27:929][903]LogStaticMesh: Built static mesh [2.29s] /Game/Assets/vase.vase
[2024.07.06-19.21.28:510][903]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.06-19.21.30:877][922]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.21.30:962][922]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.21.32:331][934]LogActorFactory: Actor Factory created vase
[2024.07.06-19.21.34:441][999]LogActorFactory: Actor Factory created vase
[2024.07.06-19.21.46:849][123]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase1)
[2024.07.06-19.21.47:719][133]Cmd: DELETE
[2024.07.06-19.21.47:721][133]Cmd: ACTOR DELETE
[2024.07.06-19.21.47:775][133]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.21.47:799][133]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms
[2024.07.06-19.21.47:813][133]LogEditorActor: Deleted 1 Actors (0.071 secs)
[2024.07.06-19.21.48:582][142]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase3)
[2024.07.06-19.21.49:442][152]Cmd: DELETE
[2024.07.06-19.21.49:442][152]Cmd: ACTOR DELETE
[2024.07.06-19.21.49:455][152]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.21.49:479][152]LogUObjectHash: Compacting FUObjectHashTables data took 3.07ms
[2024.07.06-19.21.49:484][152]LogEditorActor: Deleted 1 Actors (0.042 secs)
[2024.07.06-19.21.50:397][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase)
[2024.07.06-19.22.11:855][399]Cmd: DUPLICATE
[2024.07.06-19.22.11:856][399]Cmd: ACTOR DUPLICATE
[2024.07.06-19.22.54:338][808]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.07.06-19.22.54:394][808]LogContentBrowser: Creating deferred item: NewFolder
[2024.07.06-19.22.58:223][886]LogContentBrowser: Attempting asset rename: NewFolder -> Vase
[2024.07.06-19.22.58:223][886]LogContentBrowser: End creating deferred item NewFolder
[2024.07.06-19.23.03:782][931]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\textures\DefaultMaterial_AO.jpeg)
[2024.07.06-19.23.03:849][931]LogTexture: Display: Building textures: DefaultMaterial_AO (OODLE_AutoDXT, 4096X4096)
[2024.07.06-19.23.05:020][931]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.05:021][931]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.05:021][931]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.05:061][931]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\textures\DefaultMaterial_albedo.jpeg)
[2024.07.06-19.23.05:269][931]LogTexture: Display: Building textures: DefaultMaterial_albedo (OODLE_AutoDXT, 4096X4096)
[2024.07.06-19.23.07:245][931]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.07:245][931]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.07:245][931]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.23.37:731][107]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Vase.Vase
[2024.07.06-19.23.37:751][107]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: A87D631F876D022DB038B78B7F747A7A26DC7A24), compiling.
[2024.07.06-19.23.37:810][107]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.06-19.23.37:847][107]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.23.38:046][107]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 100B2134FD16C1BB74F48EF51F5C9D48396F7AF7), compiling.
[2024.07.06-19.23.38:056][107]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 527461275437FD689A28E07B9FA48E2B84501FB6), compiling.
[2024.07.06-19.23.38:064][107]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 77BB5DBCD24A4DD56564715998C5849F12F5D787), compiling.
[2024.07.06-19.23.38:144][107]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.23.38:144][107]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.06-19.23.38:144][107]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.23.38:171][107]LogSlate: Took 0.001930 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.06-19.23.41:318][136]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.23.41:318][136]LogShaderCompilers: Display: Total job queries 24, among them cache hits 0 (0.00%)
[2024.07.06-19.23.41:318][136]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%)
[2024.07.06-19.23.41:318][136]LogShaderCompilers: Display: RAM used: 0.01 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.07.06-19.23.41:318][136]LogShaderCompilers: Display: ================================================
[2024.07.06-19.23.42:055][144]MaterialEditorStats: Texture samplers: 3/16
[2024.07.06-19.23.42:055][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.06-19.23.42:055][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.23.42:762][150]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.06-19.23.42:762][150]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions
[2024.07.06-19.23.42:762][150]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.06-19.23.42:762][150]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.06-19.23.42:762][150]MaterialEditorStats: Texture samplers: 3/16
[2024.07.06-19.23.42:763][150]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.06-19.23.42:763][150]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.23.53:183][306]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.23.53:207][307]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.23.53:208][307]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.23.53:208][307]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.23.55:052][330]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 9AB88492E98449069000F93788464B4F225E8CBA), compiling.
[2024.07.06-19.23.55:060][330]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.23.55:134][331]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.23.55:135][331]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.23.55:135][331]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.23.55:135][331]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.06-19.23.55:158][332]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.23.57:132][353]MaterialEditorStats: Texture samplers: 2/16
[2024.07.06-19.23.59:983][375]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.06-19.23.59:983][375]MaterialEditorStats: Base pass shader with Surface Lightmap: 144 instructions
[2024.07.06-19.23.59:984][375]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.06-19.23.59:984][375]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.06-19.23.59:984][375]MaterialEditorStats: Texture samplers: 2/16
[2024.07.06-19.24.20:682][734]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: E2E9CACA5F971715998DA31333DCE6B35F399A0D), compiling.
[2024.07.06-19.24.20:685][734]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7638D5E30188E731504AD8275B46F87E091F9315), compiling.
[2024.07.06-19.24.20:687][734]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: DFE6F82EAF9ACDD379B98A5FDC4780F64B3AC2FB), compiling.
[2024.07.06-19.24.20:704][734]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 98D9617AC84D0D771740365204BBD22CE3998210), compiling.
[2024.07.06-19.24.20:707][734]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: CDEE4237E8747C3631D4502AAF4B715B93A55786), compiling.
[2024.07.06-19.24.20:709][734]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EEAEDBBD02C4A2D5614AC35C1A03CBB057F31F6), compiling.
[2024.07.06-19.24.20:710][734]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1865480FBD3EF56323B2E2E3BA71CF1C711FB77D), compiling.
[2024.07.06-19.24.20:720][734]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.24.20:810][736]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.20:814][736]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.24.20:814][736]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.24.20:814][736]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.20:815][736]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.20:855][737]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.06-19.24.20:856][737]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.06-19.24.20:856][737]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.20:948][737]MaterialEditorStats: Base pass shader: 117 instructions
[2024.07.06-19.24.20:948][737]MaterialEditorStats: Base pass shader with Surface Lightmap: 144 instructions
[2024.07.06-19.24.20:948][737]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.07.06-19.24.20:948][737]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.06-19.24.20:948][737]MaterialEditorStats: Texture samplers: 2/16
[2024.07.06-19.24.25:192][875]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 5613A7C48FD65A085C8A889B1CC387CF338FB73F), compiling.
[2024.07.06-19.24.25:197][875]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 29971CE9E3979EF267E6B6BF1339D68FCDB71BEA), compiling.
[2024.07.06-19.24.25:208][875]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.24.25:208][875]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.06-19.24.25:208][875]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Base pass shader with Surface Lightmap: 147 instructions
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Texture samplers: 3/16
[2024.07.06-19.24.25:394][878]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.06-19.24.25:394][878]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.27:316][953]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: D29C63F6FD2B28D80C8AFCD6B4EC624BF8504319), compiling.
[2024.07.06-19.24.27:319][953]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ABAD3C9E9ED8D881CF0E480C7D75CEB77985B96), compiling.
[2024.07.06-19.24.27:332][953]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.24.27:332][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.06-19.24.27:332][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.27:383][955]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.27:391][955]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.24.27:391][955]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.24.27:391][955]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.06-19.24.27:401][955]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.29:140][972]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Vase/DefaultMaterial_AO.DefaultMaterial_AO
[2024.07.06-19.24.29:170][972]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0012 seconds. Added 1 classes and 2 folders.
[2024.07.06-19.24.29:725][978]MaterialEditorStats: Texture samplers: 3/16
[2024.07.06-19.24.29:725][978]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.06-19.24.29:725][978]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.30:600][987]LogTexture: Display: Building textures: DefaultMaterial_AO (OODLE_AutoDXT, 4096X4096)
[2024.07.06-19.24.31:430][987]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.24.31:431][987]LogTextureFormatOodle: Display: non-RDO encode 4096 x 4096 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.24.31:431][987]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.24.31:442][987]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: A036B2804E2D55994FBBA667C912BCF7E984D9BC), compiling.
[2024.07.06-19.24.31:443][987]LogMaterial: Warning: [AssetLog] /Engine/Transient.Vase (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.06-19.24.31:443][987]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Vase/DefaultMaterial_AO.DefaultMaterial_AO
[2024.07.06-19.24.31:489][987]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Vase/DefaultMaterial_AO.DefaultMaterial_AO
[2024.07.06-19.24.32:754][ 2]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 3456973BE85D6D9925808C9C062649B9953DF693), compiling.
[2024.07.06-19.24.32:755][ 2]LogMaterial: Warning: [AssetLog] /Engine/Transient.Vase (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.06-19.24.32:755][ 2]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Vase/DefaultMaterial_AO.DefaultMaterial_AO
[2024.07.06-19.24.34:262][109]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 28DD787134E1F0DB44B2D2B2A97C4A48EE3CC38D), compiling.
[2024.07.06-19.24.34:266][109]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 25EFB815F30398EA8A45B1D1642AE15FCD9CD02B), compiling.
[2024.07.06-19.24.34:273][109]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 792D2988EC2C67DCC14178ECDDB1AB9E843431F2), compiling.
[2024.07.06-19.24.34:299][109]MaterialEditorStats: Texture samplers: 0/16
[2024.07.06-19.24.34:299][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.06-19.24.34:299][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.34:386][111]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.34:386][111]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.24.34:386][111]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.24.34:386][111]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.34:386][111]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.06-19.24.34:400][111]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.34:404][111]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.34:450][112]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.06-19.24.34:450][112]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.35:807][126]LogMaterialEditor: Saving and Compiling material Vase
[2024.07.06-19.24.36:924][126]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.24.36:924][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.36:944][126]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 62B2FB3512B9042710A2FDC72FBAF6688303ACFA), compiling.
[2024.07.06-19.24.37:017][126]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 6FDDDD9CCA71FFA4FA7673059051EAAE5CEC3377), compiling.
[2024.07.06-19.24.37:070][126]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.24.37:070][126]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.37:070][126]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.24.37:070][126]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.37:088][126]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.37:088][126]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.06-19.24.37:088][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.37:152][126]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.06-19.24.37:152][126]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.07.06-19.24.37:152][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.37:163][126]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.07.06-19.24.37:208][126]LogUObjectHash: Compacting FUObjectHashTables data took 3.94ms
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.06-19.24.38:092][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.38:138][126]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms
[2024.07.06-19.24.38:423][126]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.07.06-19.24.38:423][126]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.06-19.24.38:423][126]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.38:777][126]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.06-19.24.38:777][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.24.39:841][126]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Vase" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Vase.uasset" SILENT=true
[2024.07.06-19.24.39:850][126]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase7267C15C4E14081E7547DDAD7E7A8016.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Vase.uasset'
[2024.07.06-19.24.39:901][126]AssetCheck: New page: Asset Save: Vase
[2024.07.06-19.24.39:901][126]LogContentValidation: Display: Validating Material /Game/Materials/Vase.Vase
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Base pass shader with Surface Lightmap: 151 instructions
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 198 instructions
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Texture samplers: 5/16
[2024.07.06-19.24.39:906][126]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.06-19.24.39:906][126]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.24.57:842][336]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase8)
[2024.07.06-19.24.59:054][350]Cmd: DELETE
[2024.07.06-19.24.59:054][350]Cmd: ACTOR DELETE
[2024.07.06-19.24.59:073][350]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.24.59:182][350]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms
[2024.07.06-19.24.59:190][350]LogEditorActor: Deleted 1 Actors (0.135 secs)
[2024.07.06-19.25.04:315][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase)
[2024.07.06-19.25.05:178][415]Cmd: DUPLICATE
[2024.07.06-19.25.05:178][415]Cmd: ACTOR DUPLICATE
[2024.07.06-19.25.39:091][788]Cmd: DUPLICATE
[2024.07.06-19.25.39:092][788]Cmd: ACTOR DUPLICATE
[2024.07.06-19.25.55:595][966]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase7)
[2024.07.06-19.25.56:961][982]Cmd: DELETE
[2024.07.06-19.25.56:961][982]Cmd: ACTOR DELETE
[2024.07.06-19.25.56:978][982]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.25.56:999][982]LogUObjectHash: Compacting FUObjectHashTables data took 5.44ms
[2024.07.06-19.25.57:009][982]LogEditorActor: Deleted 1 Actors (0.048 secs)
[2024.07.06-19.25.57:782][990]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase9)
[2024.07.06-19.27.03:253][544]Cmd: DUPLICATE
[2024.07.06-19.27.03:253][544]Cmd: ACTOR DUPLICATE
[2024.07.06-19.27.33:097][860]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase6)
[2024.07.06-19.27.34:140][872]Cmd: DELETE
[2024.07.06-19.27.34:140][872]Cmd: ACTOR DELETE
[2024.07.06-19.27.34:160][872]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.27.34:189][872]LogUObjectHash: Compacting FUObjectHashTables data took 4.66ms
[2024.07.06-19.27.34:200][872]LogEditorActor: Deleted 1 Actors (0.060 secs)
[2024.07.06-19.27.34:956][880]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed17)
[2024.07.06-19.27.35:503][885]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase10)
[2024.07.06-19.28.02:597][169]Cmd: DUPLICATE
[2024.07.06-19.28.02:598][169]Cmd: ACTOR DUPLICATE
[2024.07.06-19.28.31:322][488]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase4)
[2024.07.06-19.28.33:107][508]Cmd: DELETE
[2024.07.06-19.28.33:107][508]Cmd: ACTOR DELETE
[2024.07.06-19.28.33:126][508]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.28.33:160][508]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms
[2024.07.06-19.28.33:166][508]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2024.07.06-19.28.34:007][517]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2)
[2024.07.06-19.28.34:845][527]Cmd: DELETE
[2024.07.06-19.28.34:846][527]Cmd: ACTOR DELETE
[2024.07.06-19.28.34:867][527]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.28.34:895][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2024.07.06-19.28.34:897][527]LogEditorActor: Deleted 1 Actors (0.050 secs)
[2024.07.06-19.28.35:980][539]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase11)
[2024.07.06-19.29.08:028][891]Cmd: DUPLICATE
[2024.07.06-19.29.08:029][891]Cmd: ACTOR DUPLICATE
[2024.07.06-19.29.15:883][977]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase11)
[2024.07.06-19.29.22:711][ 52]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase12)
[2024.07.06-19.29.43:935][286]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase5)
[2024.07.06-19.29.44:725][295]Cmd: DELETE
[2024.07.06-19.29.44:725][295]Cmd: ACTOR DELETE
[2024.07.06-19.29.44:744][295]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.29.44:775][295]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.07.06-19.29.44:779][295]LogEditorActor: Deleted 1 Actors (0.053 secs)
[2024.07.06-19.29.46:872][318]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (vase11)
[2024.07.06-19.29.47:638][327]Cmd: DUPLICATE
[2024.07.06-19.29.47:638][327]Cmd: ACTOR DUPLICATE
[2024.07.06-19.30.11:007][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.30.11:032][611]LogUObjectHash: Compacting FUObjectHashTables data took 3.30ms
[2024.07.06-19.30.11:249][611]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map663B52E74D4FFEEFD8540CA774C7B8D6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.30.11:299][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.30.11:928][611]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC9AB38B946D88542F05F3ABEF6F43E29.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.30.11:992][611]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.30.11:993][611]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.30.11:993][611]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.30.21:347][756]MapCheck: New page: Map Check
[2024.07.06-19.30.21:400][756]LightingResults: New page: Lighting Build - 06.07.2024, 23:30:21
[2024.07.06-19.30.21:416][756]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.30.21:432][756]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.30.21:438][756]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.30.21:438][756]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.30.21:440][756]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.30.21:440][756]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.30.26:010][756]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.30.26:012][756]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.30.26:012][756]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.30.26:012][756]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.30.26:012][756]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.30.26:012][756]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.30.26:896][756]LogEditorBuildUtils: Build time 0:05
[2024.07.06-19.30.26:923][756]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Vase in PCD3D_SM5, Default, SM5 (DDC key hash: CD9192278868D4BC2451D9F08E701416B32BC569), compiling.
[2024.07.06-19.30.26:935][756]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-19.30.26:937][756]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Vase in PCD3D_SM5, Default, SM5 (DDC key hash: A32343741C251721394312D150AA53AF9E167059), compiling.
[2024.07.06-19.30.26:945][756]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.30.26:946][756]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.30.26:946][756]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-19.30.26:946][756]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority
[2024.07.06-19.30.26:986][757]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.06-19.30.26:986][757]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.06-19.30.26:987][757]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.06-19.30.28:072][757]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.30.28:072][757]LogShaderCompilers: Display: Total job queries 164, among them cache hits 63 (38.41%)
[2024.07.06-19.30.28:072][757]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 43 distinct outputs (58.90%)
[2024.07.06-19.30.28:072][757]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.30.28:072][757]LogShaderCompilers: Display: ================================================
[2024.07.06-19.30.28:628][761]LogUObjectHash: Compacting FUObjectHashTables data took 4.18ms
[2024.07.06-19.30.51:261][ 0]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.30.51:262][ 0]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.31.52:796][636]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.31.52:796][636]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.32.01:078][724]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.32.01:078][724]LightingResults: Schutt Lightmap UV are overlapping by 27.6%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.32.33:337][ 84]Job is a success!
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.286s
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: 1: 6.0% covering 39.1% of volume
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.32.34:109][ 85]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level)
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.32.36:185][ 85]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.32.36:185][ 85]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.32.36:385][ 85]LogTexture: Display: Building textures: ShadowMapTexture2D_11 (G8, 1024X256)
[2024.07.06-19.32.36:643][ 85]LogTexture: Display: Building textures: ShadowMapTexture2D_10 (G8, 2048X1024)
[2024.07.06-19.32.36:706][ 85]Lightmass on NB-PBM2H22CST: 2:07 min total, 1.44 sec importing, 1.00 sec setup, 9.99 sec photons, 1:54 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 20:53 min total, 15:54 min processing.
[2024.07.06-19.32.36:721][ 85]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.32.36:770][ 85]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
[2024.07.06-19.32.36:842][ 85]LogStaticLightingSystem: Illumination: 2:15 min (1.01 sec encoding lightmaps, 460 ms encoding shadowmaps)
[2024.07.06-19.32.36:842][ 85]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.32.36:842][ 85]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.32.37:140][ 85]DumpUnbuiltLightIteractions
[2024.07.06-19.32.37:141][ 85]Lights with unbuilt interactions: 0
[2024.07.06-19.32.37:141][ 85]
[2024.07.06-19.32.37:141][ 85]Primitives with unbuilt interactions: 0
[2024.07.06-19.32.37:390][ 85]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.32.37:563][ 86]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.32.37:563][ 86]MapCheck: New page: Map - 06.07.2024, 23:32:37
[2024.07.06-19.32.37:564][ 86]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.32.37:572][ 86]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.32.37:572][ 86]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.32.37:577][ 86]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.32.37:578][ 86]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 14,989ms to complete.
[2024.07.06-19.32.42:697][163]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.32.42:768][163]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.32.53:155][283]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.32.53:185][283]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.07.06-19.32.53:398][283]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map696C344D4715639FA0AF0290F09EB7E8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.32.53:426][283]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.32.54:015][283]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFBDBA563474F1C6EBE8E6992D03AAD8B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.32.54:044][283]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.32.54:044][283]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.32.54:044][283]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.37.58:841][202]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt)
[2024.07.06-19.41.34:968][933]Cmd: DELETE
[2024.07.06-19.41.34:969][933]Cmd: ACTOR DELETE
[2024.07.06-19.41.34:987][933]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.06-19.41.35:015][933]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2024.07.06-19.41.35:020][933]LogEditorActor: Deleted 1 Actors (0.050 secs)
[2024.07.06-19.41.39:413][ 75]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms
[2024.07.06-19.41.41:843][ 75]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.06-19.41.43:030][ 82]Cmd: TRANSACTION UNDO
[2024.07.06-19.41.43:031][ 82]LogEditorTransaction: Undo Delete Actors
[2024.07.06-19.41.43:491][ 82]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 971D514008C34F4D32CA2C89E1D735CB9094BE1E), compiling.
[2024.07.06-19.41.43:814][ 84]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.41.43:815][ 84]LogShaderCompilers: Display: Total job queries 176, among them cache hits 75 (42.61%)
[2024.07.06-19.41.43:815][ 84]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 43 distinct outputs (58.90%)
[2024.07.06-19.41.43:815][ 84]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.41.43:815][ 84]LogShaderCompilers: Display: ================================================
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Base pass shader: 120 instructions
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Base pass shader with Surface Lightmap: 151 instructions
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 198 instructions
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Texture samplers: 4/16
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.06-19.41.44:018][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.06-19.41.54:957][164]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Misc/personal/schutt.fbx]
[2024.07.06-19.41.55:059][164]LogFbx: Loading FBX Scene from C:/Users/bib/Documents/Misc/personal/schutt.fbx
[2024.07.06-19.41.55:072][164]LogFbx: FBX Scene Loaded Succesfully
[2024.07.06-19.41.55:109][164]LogStaticMesh: Building static mesh Schutt...
[2024.07.06-19.41.55:405][164]LogStaticMesh: Built static mesh [0.30s] /Engine/Transient.Schutt
[2024.07.06-19.41.55:539][164]LogFbx: Display: Triangulating static mesh Cube_cell.017
[2024.07.06-19.41.55:748][164]LogStaticMesh: Building static mesh Schutt...
[2024.07.06-19.41.55:905][164]LogStaticMesh: Built static mesh [0.16s] /Game/Assets/Schutt.Schutt
[2024.07.06-19.41.55:970][164]LogEditorFactories: -- imported successfully
[2024.07.06-19.41.55:973][164]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.06-19.42.06:773][299]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.42.06:799][299]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
[2024.07.06-19.42.07:019][299]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map51912595448608FCB766E7908AAEA655.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.42.07:053][299]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.42.07:638][299]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1150F5BD460F6D73D228D3924B5BA868.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.42.07:673][299]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.42.07:673][299]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.42.07:673][299]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.42.18:116][529]MapCheck: New page: Map Check
[2024.07.06-19.42.18:158][529]LightingResults: New page: Lighting Build - 06.07.2024, 23:42:18
[2024.07.06-19.42.18:168][529]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.42.18:173][529]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.42.18:187][529]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.42.18:187][529]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.42.18:190][529]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.42.18:191][529]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.42.22:760][529]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.42.22:762][529]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.42.22:762][529]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.42.22:762][529]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.42.22:762][529]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.42.22:762][529]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.42.23:092][529]LogEditorBuildUtils: Build time 0:04
[2024.07.06-19.42.23:201][530]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms
[2024.07.06-19.42.42:874][712]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.42.42:874][712]LightingResults: Schutt Lightmap UV are overlapping by 42.9%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.43.21:713][ 95]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.43.21:713][ 95]LightingResults: Schutt Lightmap UV are overlapping by 42.9%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.43.27:113][148]LightingResults: Warning: Schutt Object has overlapping UVs.
[2024.07.06-19.43.27:114][148]LightingResults: Schutt Lightmap UV are overlapping by 42.9%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.43.54:247][422]Job is a success!
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.063s
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: 1: 6.0% covering 39.1% of volume
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: 2: 93.8% covering 9.6% of volume
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.43.54:882][423]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level)
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.43.56:972][423]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.43.56:972][423]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.43.57:172][423]LogTexture: Display: Building textures: ShadowMapTexture2D_13 (G8, 1024X256)
[2024.07.06-19.43.57:396][423]LogTexture: Display: Building textures: ShadowMapTexture2D_12 (G8, 2048X1024)
[2024.07.06-19.43.57:458][423]Lightmass on NB-PBM2H22CST: 1:33 min total, 1.37 sec importing, 1.66 sec setup, 9.21 sec photons, 1:21 min processing, 0 ms extra exporting [679/679 mappings]. Threads: 14:51 min total, 11:04 min processing.
[2024.07.06-19.43.57:485][423]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 419 meshes in 7 LightmapResourceClusters (59.9 Meshes per cluster).
[2024.07.06-19.43.57:532][423]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2024.07.06-19.43.57:636][423]LogStaticLightingSystem: Illumination: 1:39 min (1.27 sec encoding lightmaps, 422 ms encoding shadowmaps)
[2024.07.06-19.43.57:636][423]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.43.57:636][423]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.43.57:848][423]DumpUnbuiltLightIteractions
[2024.07.06-19.43.57:848][423]Lights with unbuilt interactions: 0
[2024.07.06-19.43.57:848][423]
[2024.07.06-19.43.57:848][423]Primitives with unbuilt interactions: 0
[2024.07.06-19.43.58:140][423]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.43.58:310][424]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.43.58:310][424]MapCheck: New page: Map - 06.07.2024, 23:43:58
[2024.07.06-19.43.58:312][424]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.43.58:320][424]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.43.58:321][424]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.43.58:323][424]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.43.58:324][424]MapCheck: Map check complete: 0 Error(s), 4 Warning(s), took 13,416ms to complete.
[2024.07.06-19.44.06:596][533]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.44.06:667][533]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.44.16:111][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2024.07.06-19.44.17:433][666]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.06-19.44.17:562][666]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Schutt.Schutt
[2024.07.06-19.44.19:979][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.07.06-19.44.20:000][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.07.06-19.44.20:015][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2024.07.06-19.44.54:586][794]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\schutt.fbx)
[2024.07.06-19.44.54:618][794]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\schutt.fbx
[2024.07.06-19.44.54:631][794]LogFbx: FBX Scene Loaded Succesfully
[2024.07.06-19.44.57:713][794]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.06-19.44.57:769][794]LogFbx: Display: Triangulating static mesh Cube_cell.017
[2024.07.06-19.44.57:850][794]LogStaticMesh: Building static mesh schutt...
[2024.07.06-19.44.58:019][794]LogStaticMesh: Built static mesh [0.17s] /Game/Assets/schutt.schutt
[2024.07.06-19.44.58:051][794]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.06-19.45.00:139][810]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.45.00:249][810]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.45.02:996][833]LogActorFactory: Actor Factory created schutt
[2024.07.06-19.45.04:278][868]LogActorFactory: Actor Factory created schutt
[2024.07.06-19.45.21:104][ 66]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (schutt2)
[2024.07.06-19.45.22:191][109]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG)
[2024.07.06-19.45.22:928][114]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.45.22:953][114]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms
[2024.07.06-19.45.23:186][114]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2942C19D48C479E3FC8853A3130A14DA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.45.23:197][114]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.45.23:733][114]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData4EEFC71B4A62366F71474F998C1FB7B9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.45.23:768][114]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.45.23:768][114]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.45.23:769][114]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.45.26:844][206]MapCheck: New page: Map Check
[2024.07.06-19.45.26:902][206]LightingResults: New page: Lighting Build - 06.07.2024, 23:45:26
[2024.07.06-19.45.26:916][206]LightingResults: Warning: InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
[2024.07.06-19.45.26:920][206]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
[2024.07.06-19.45.26:925][206]LogSwarmInterface: [OpenConnection] Connecting to agent ...
[2024.07.06-19.45.26:926][206]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2024.07.06-19.45.26:928][206]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2024.07.06-19.45.26:928][206]LogSwarmInterface: [TryOpenConnection] Local Process ID is 25904
[2024.07.06-19.45.31:513][206]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
[2024.07.06-19.45.31:514][206]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2024.07.06-19.45.31:514][206]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2024.07.06-19.45.31:514][206]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2024.07.06-19.45.31:514][206]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2024.07.06-19.45.31:514][206]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2024.07.06-19.45.31:934][206]LogEditorBuildUtils: Build time 0:05
[2024.07.06-19.45.31:964][206]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.45.31:964][206]LogShaderCompilers: Display: Total job queries 176, among them cache hits 75 (42.61%)
[2024.07.06-19.45.31:964][206]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 43 distinct outputs (58.90%)
[2024.07.06-19.45.31:964][206]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.45.31:964][206]LogShaderCompilers: Display: ================================================
[2024.07.06-19.45.32:046][207]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms
[2024.07.06-19.47.34:359][542]LightingResults: Warning: schutt Object has overlapping UVs.
[2024.07.06-19.47.34:359][542]LightingResults: schutt Lightmap UV are overlapping by 42.9%. Please adjust content - Enable Error Coloring to visualize.
[2024.07.06-19.47.43:925][647]Job is a success!
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.197s
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError)
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: Bricks at depth
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: 1: 5.9% covering 39.1% of volume
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: 2: 93.9% covering 9.7% of volume
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: Bricks in each level
[2024.07.06-19.47.44:629][648]LogVolumetricLightmapImport: Map 423 bricks 100.0% (Persistent Level)
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 2048X2048)
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 2048X2048)
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.06-19.47.46:716][648]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024)
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.47.46:716][648]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.06-19.47.46:916][648]LogTexture: Display: Building textures: ShadowMapTexture2D_15 (G8, 1024X256)
[2024.07.06-19.47.47:172][648]LogTexture: Display: Building textures: ShadowMapTexture2D_14 (G8, 2048X1024)
[2024.07.06-19.47.47:248][648]Lightmass on NB-PBM2H22CST: 2:14 min total, 1.61 sec importing, 1.49 sec setup, 10.7 sec photons, 2:00 min processing, 0 ms extra exporting [677/677 mappings]. Threads: 22:02 min total, 16:37 min processing.
[2024.07.06-19.47.47:276][648]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 417 meshes in 7 LightmapResourceClusters (59.6 Meshes per cluster).
[2024.07.06-19.47.47:344][648]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.07.06-19.47.47:417][648]LogStaticLightingSystem: Illumination: 2:20 min (1.08 sec encoding lightmaps, 460 ms encoding shadowmaps)
[2024.07.06-19.47.47:418][648]LogStaticLightingSystem: Lightmap texture memory: 12.0 MB (12.0 MB streaming, 0.0 MB non-streaming), 6 textures
[2024.07.06-19.47.47:418][648]LogStaticLightingSystem: Shadowmap texture memory: 3.0 MB (3.0 MB streaming, 0.0 MB non-streaming), 2 textures
[2024.07.06-19.47.52:636][648]DumpUnbuiltLightIteractions
[2024.07.06-19.47.52:636][648]Lights with unbuilt interactions: 0
[2024.07.06-19.47.52:636][648]
[2024.07.06-19.47.52:636][648]Primitives with unbuilt interactions: 0
[2024.07.06-19.47.52:940][648]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.06-19.47.53:107][649]Cmd: MAP CHECK NOTIFYRESULTS
[2024.07.06-19.47.53:107][649]MapCheck: New page: Map - 06.07.2024, 23:47:53
[2024.07.06-19.47.53:107][649]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: Schutt_9 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: Schutt3_8 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: Schutt4 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:109][649]MapCheck: Warning: BP_MovingPlatform_2 Static mesh actor has NULL StaticMesh property
[2024.07.06-19.47.53:110][649]MapCheck: Map check complete: 0 Error(s), 7 Warning(s), took 2,781ms to complete.
[2024.07.06-19.47.55:598][705]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.47.55:675][705]LogSlate: Window 'Message Log' being destroyed
[2024.07.06-19.48.31:108][928]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.48.31:125][928]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.07.06-19.48.31:299][928]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map90B9C9C246096780EC56CE9183C6118F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.48.31:316][928]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.48.31:782][928]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7B88F4A04B210620F8B6989D669B2536.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.48.31:810][928]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.48.31:810][928]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.48.31:810][928]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.50.34:048][620]LogUObjectHash: Compacting FUObjectHashTables data took 2.72ms
[2024.07.06-19.50.36:388][620]LogSlate: Window 'Save Content' being destroyed
[2024.07.06-19.50.39:776][653]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.50.39:799][653]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms
[2024.07.06-19.50.39:957][653]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map26DA72224754166328650AB8D826D50D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.50.39:965][653]LogFileHelpers: Saving map 'Map' took 0.191
[2024.07.06-19.50.39:993][653]AssetCheck: New page: Asset Save: Map
[2024.07.06-19.50.39:993][653]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.50.41:762][674]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.50.41:762][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.50.42:320][680]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.50.42:320][680]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.50.42:870][691]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.50.42:870][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.50.44:585][703]LogSlate: Window 'Message' being destroyed
[2024.07.06-19.50.44:615][703]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Vase.Vase
(Selecting 'No' will cause all changes to be lost!)
[2024.07.06-19.50.45:298][703]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 5DBD0635DF05318B9E3C740A45A4D2725273A0B6), compiling.
[2024.07.06-19.50.45:349][703]LogMaterial: Display: Missing cached shadermap for Vase in PCD3D_SM5, Default, SM5 (DDC key hash: 7B66581CC186A20F43C015C94E3E6F66D5536AA1), compiling.
[2024.07.06-19.50.45:454][703]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.07.06-19.50.45:596][703]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.50.45:596][703]LogShaderCompilers: Display: Total job queries 213, among them cache hits 112 (52.58%)
[2024.07.06-19.50.45:596][703]LogShaderCompilers: Display: Tracking 73 distinct input hashes that result in 43 distinct outputs (58.90%)
[2024.07.06-19.50.45:596][703]LogShaderCompilers: Display: RAM used: 0.25 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.50.45:596][703]LogShaderCompilers: Display: ================================================
[2024.07.06-19.50.45:650][703]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.07.06-19.50.45:708][703]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.50.45:708][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.54.59:610][704]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9C206A6F94F8E7F9961815872A587C360F79A0FB), compiling.
[2024.07.06-19.54.59:661][706]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.54.59:661][706]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.06-19.54.59:661][706]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.06-19.54.59:661][706]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.54.59:661][706]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.06-19.54.59:670][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.07.06-19.54.59:670][706]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.07.06-19.54.59:670][706]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.06-19.54.59:670][706]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.06-19.54.59:670][706]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.54.59:760][706]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3B21293FC0CF59A0785FB23C2C39972BFEEE0AAE), compiling.
[2024.07.06-19.54.59:860][707]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.54.59:860][707]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.06-19.54.59:860][707]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.06-19.54.59:860][707]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.06-19.54.59:860][707]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.07.06-19.55.01:360][735]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: Total job queries 225, among them cache hits 112 (49.78%)
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: Tracking 77 distinct input hashes that result in 46 distinct outputs (59.74%)
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: RAM used: 0.26 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.55.01:361][735]LogShaderCompilers: Display: ================================================
[2024.07.06-19.55.01:399][736]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.06-19.55.01:399][736]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.06-19.55.10:732][886]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
[2024.07.06-19.55.11:229][886]LogBlueprintEditor: Perf: 0.4 total seconds to load all 5 blueprint libraries in project. Avoid references to content in blueprint libraries to shorten this time.
[2024.07.06-19.55.11:229][886]LogBlueprintEditor: Perf: 0.2 seconds loading: /Engine/ArtTools/RenderToTexture/Macros/RenderToTextureMacros
[2024.07.06-19.55.12:284][886]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0016 seconds. Added 126 classes and 0 folders.
[2024.07.06-19.55.47:953][706]Cmd: TRANSACTION UNDO
[2024.07.06-19.55.47:953][706]LogEditorTransaction: Undo Rotate Atmosphere Light 0
[2024.07.06-19.55.52:198][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.06-19.55.52:258][804]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms
[2024.07.06-19.55.52:423][804]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE5EAA19F4D54361F239080A77C27FBCC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.06-19.55.52:432][804]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.06-19.55.52:945][804]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData994F2EFE4C1204314263DF833C5126D6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.06-19.55.52:979][804]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.55.52:979][804]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.06-19.55.52:980][804]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.06-19.55.58:454][909]LogSlate: Window 'BP_Sky_Sphere' being destroyed
[2024.07.06-19.56.12:876][381]LogUObjectHash: Compacting FUObjectHashTables data took 6.45ms
[2024.07.06-19.56.12:983][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Vase" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Vase.uasset" SILENT=true
[2024.07.06-19.56.12:999][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Vase7ADB07A5404C243C1AF2A1A3358C8E60.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Vase.uasset'
[2024.07.06-19.56.13:035][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/vase" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/vase.uasset" SILENT=true
[2024.07.06-19.56.13:260][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/vaseD3E4995D4951D52D2DD2E887F60FACCA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/vase.uasset'
[2024.07.06-19.56.13:267][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Vase/DefaultMaterial_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Vase/DefaultMaterial_AO.uasset" SILENT=true
[2024.07.06-19.56.13:418][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/DefaultMaterial_AO0583E1774C97F76A77D727AEC47B18F6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Vase/DefaultMaterial_AO.uasset'
[2024.07.06-19.56.13:427][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Vase/DefaultMaterial_albedo" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Vase/DefaultMaterial_albedo.uasset" SILENT=true
[2024.07.06-19.56.14:676][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/DefaultMaterial_albedoAF91542A468C3BF169770F9E8E2C6DB3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Vase/DefaultMaterial_albedo.uasset'
[2024.07.06-19.56.14:706][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/schutt" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/schutt.uasset" SILENT=true
[2024.07.06-19.56.14:748][381]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/schuttFC7B25974A935ECB3B622EAA3D656146.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/schutt.uasset'
[2024.07.06-19.56.14:807][381]AssetCheck: New page: Asset Save: multiple assets
[2024.07.06-19.56.14:807][381]LogContentValidation: Display: Validating Texture2D /Game/Textures/Vase/DefaultMaterial_albedo.DefaultMaterial_albedo
[2024.07.06-19.56.14:808][381]LogContentValidation: Display: Validating Material /Game/Materials/Vase.Vase
[2024.07.06-19.56.14:808][381]LogContentValidation: Display: Validating Texture2D /Game/Textures/Vase/DefaultMaterial_AO.DefaultMaterial_AO
[2024.07.06-19.56.14:808][381]LogContentValidation: Display: Validating StaticMesh /Game/Assets/vase.vase
[2024.07.06-19.56.14:808][381]LogContentValidation: Display: Validating StaticMesh /Game/Assets/schutt.schutt
[2024.07.06-19.56.15:956][409]LogUObjectHash: Compacting FUObjectHashTables data took 3.45ms
[2024.07.06-19.56.15:990][409]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.15:990][409]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.06-19.56.16:122][409]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.06-19.56.16:544][410]Cmd: QUIT_EDITOR
[2024.07.06-19.56.16:544][410]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.07.06-19.56.16:553][410]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.07.06-19.56.16:570][410]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.07.06-19.56.16:571][410]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.07.06-19.56.16:571][410]LogAudio: Display: Audio Device unregistered from world 'Map'.
[2024.07.06-19.56.16:576][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-19.56.16:585][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.06-19.56.16:643][410]LogAudio: Display: Audio Device Manager Shutdown
[2024.07.06-19.56.16:645][410]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.06-19.56.16:667][410]LogExit: Preparing to exit.
[2024.07.06-19.56.17:358][410]LogUObjectHash: Compacting FUObjectHashTables data took 2.96ms
[2024.07.06-19.56.17:768][410]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.17:772][410]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.17:779][410]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.17:783][410]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.17:786][410]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.07.06-19.56.17:924][410]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.07.06-19.56.18:015][410]LogExit: Editor shut down
[2024.07.06-19.56.18:021][410]LogExit: Transaction tracking system shut down
[2024.07.06-19.56.19:310][410]LogExit: Object subsystem successfully closed.
[2024.07.06-19.56.19:387][410]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.06-19.56.19:387][410]LogShaderCompilers: Display: Total job queries 225, among them cache hits 112 (49.78%)
[2024.07.06-19.56.19:387][410]LogShaderCompilers: Display: Tracking 85 distinct input hashes that result in 51 distinct outputs (60.00%)
[2024.07.06-19.56.19:387][410]LogShaderCompilers: Display: RAM used: 0.26 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.06-19.56.19:387][410]LogShaderCompilers: Display: ================================================
[2024.07.06-19.56.19:455][410]LogShaderCompilers: Display: Shaders left to compile 0
[2024.07.06-19.56.19:798][410]LogModuleManager: Shutting down and abandoning module BlueprintGraph (878)
[2024.07.06-19.56.19:798][410]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (876)
[2024.07.06-19.56.19:799][410]LogModuleManager: Shutting down and abandoning module TextureEditor (874)
[2024.07.06-19.56.19:799][410]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (872)
[2024.07.06-19.56.19:799][410]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.07.06-19.56.19:799][410]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.07.06-19.56.19:799][410]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.07.06-19.56.19:830][410]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.07.06-19.56.19:831][410]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.07.06-19.56.19:831][410]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.07.06-19.56.19:832][410]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.07.06-19.56.19:833][410]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.07.06-19.56.19:834][410]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.07.06-19.56.19:834][410]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.07.06-19.56.19:835][410]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.07.06-19.56.19:835][410]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848)
[2024.07.06-19.56.19:839][410]LogModuleManager: Shutting down and abandoning module TakeRecorder (847)
[2024.07.06-19.56.19:842][410]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844)
[2024.07.06-19.56.19:842][410]LogModuleManager: Shutting down and abandoning module TakesCore (842)
[2024.07.06-19.56.19:843][410]LogModuleManager: Shutting down and abandoning module OpenXRInput (840)
[2024.07.06-19.56.19:844][410]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838)
[2024.07.06-19.56.19:844][410]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836)
[2024.07.06-19.56.19:844][410]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834)
[2024.07.06-19.56.19:845][410]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832)
[2024.07.06-19.56.19:846][410]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (830)
[2024.07.06-19.56.19:846][410]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (828)
[2024.07.06-19.56.19:846][410]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (826)
[2024.07.06-19.56.19:849][410]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (824)
[2024.07.06-19.56.19:849][410]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (822)
[2024.07.06-19.56.19:849][410]LogModuleManager: Shutting down and abandoning module WebMMedia (820)
[2024.07.06-19.56.19:850][410]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (818)
[2024.07.06-19.56.19:851][410]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816)
[2024.07.06-19.56.19:854][410]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (814)
[2024.07.06-19.56.19:854][410]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (812)
[2024.07.06-19.56.19:854][410]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (810)
[2024.07.06-19.56.19:854][410]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (808)
[2024.07.06-19.56.19:856][410]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module TextureAlignMode (796)
[2024.07.06-19.56.19:857][410]LogModuleManager: Shutting down and abandoning module BspMode (794)
[2024.07.06-19.56.19:858][410]LogModuleManager: Shutting down and abandoning module GeometryMode (792)
[2024.07.06-19.56.19:858][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (790)
[2024.07.06-19.56.19:859][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (788)
[2024.07.06-19.56.19:859][410]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (786)
[2024.07.06-19.56.19:859][410]LogModuleManager: Shutting down and abandoning module PlanarCut (784)
[2024.07.06-19.56.19:860][410]LogModuleManager: Shutting down and abandoning module CharacterAI (782)
[2024.07.06-19.56.19:860][410]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.07.06-19.56.19:860][410]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.07.06-19.56.19:860][410]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.07.06-19.56.19:860][410]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.07.06-19.56.19:862][410]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.07.06-19.56.19:863][410]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.07.06-19.56.19:865][410]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.07.06-19.56.19:870][410]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.07.06-19.56.19:874][410]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.07.06-19.56.19:876][410]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.07.06-19.56.19:879][410]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.07.06-19.56.19:880][410]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.07.06-19.56.19:881][410]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.07.06-19.56.19:881][410]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.07.06-19.56.19:882][410]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.07.06-19.56.19:883][410]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.07.06-19.56.21:445][410]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.07.06-19.56.21:445][410]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.07.06-19.56.21:446][410]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.07.06-19.56.21:446][410]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.07.06-19.56.21:446][410]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.07.06-19.56.21:451][410]MemoryProfiler: Shutdown
[2024.07.06-19.56.21:451][410]NetworkingProfiler: Shutdown
[2024.07.06-19.56.21:451][410]LoadingProfiler: Shutdown
[2024.07.06-19.56.21:452][410]TimingProfiler: Shutdown
[2024.07.06-19.56.21:455][410]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.07.06-19.56.21:457][410]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.07.06-19.56.21:457][410]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.07.06-19.56.21:457][410]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.07.06-19.56.21:457][410]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.07.06-19.56.21:458][410]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.07.06-19.56.21:458][410]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.07.06-19.56.21:458][410]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.07.06-19.56.21:458][410]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.07.06-19.56.21:459][410]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.07.06-19.56.21:459][410]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.07.06-19.56.21:459][410]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.07.06-19.56.21:459][410]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.07.06-19.56.21:460][410]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.07.06-19.56.21:461][410]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.07.06-19.56.21:461][410]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.07.06-19.56.21:461][410]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.07.06-19.56.21:461][410]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.07.06-19.56.21:462][410]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.07.06-19.56.21:462][410]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.07.06-19.56.21:462][410]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.07.06-19.56.21:463][410]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.07.06-19.56.21:497][410]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.07.06-19.56.21:499][410]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.07.06-19.56.21:500][410]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.07.06-19.56.21:502][410]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.07.06-19.56.21:502][410]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.07.06-19.56.21:502][410]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.07.06-19.56.21:505][410]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.07.06-19.56.21:506][410]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.07.06-19.56.21:509][410]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.07.06-19.56.21:509][410]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.07.06-19.56.21:509][410]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.07.06-19.56.21:534][410]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.07.06-19.56.21:534][410]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.07.06-19.56.21:537][410]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.07.06-19.56.21:538][410]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.07.06-19.56.21:538][410]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.07.06-19.56.21:538][410]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.07.06-19.56.21:539][410]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.07.06-19.56.21:549][410]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.07.06-19.56.21:550][410]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.07.06-19.56.21:550][410]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.07.06-19.56.21:552][410]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.07.06-19.56.21:552][410]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.07.06-19.56.21:552][410]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.07.06-19.56.21:555][410]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.07.06-19.56.21:556][410]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.07.06-19.56.21:557][410]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.07.06-19.56.21:557][410]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.07.06-19.56.21:557][410]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.07.06-19.56.21:584][410]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.07.06-19.56.21:768][410]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.07.06-19.56.21:771][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.07.06-19.56.21:771][410]LogModuleManager: Shutting down and abandoning module OculusEditor (602)
[2024.07.06-19.56.21:779][410]LogModuleManager: Shutting down and abandoning module OculusInput (600)
[2024.07.06-19.56.21:779][410]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598)
[2024.07.06-19.56.21:779][410]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596)
[2024.07.06-19.56.21:779][410]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594)
[2024.07.06-19.56.21:779][410]LogModuleManager: Shutting down and abandoning module CollectionManager (593)
[2024.07.06-19.56.21:780][410]LogModuleManager: Shutting down and abandoning module TakeSequencer (590)
[2024.07.06-19.56.21:780][410]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588)
[2024.07.06-19.56.21:780][410]LogModuleManager: Shutting down and abandoning module ScreenshotTools (586)
[2024.07.06-19.56.21:780][410]LogModuleManager: Shutting down and abandoning module SynthesisEditor (584)
[2024.07.06-19.56.21:780][410]LogModuleManager: Shutting down and abandoning module Synthesis (582)
[2024.07.06-19.56.21:782][410]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (580)
[2024.07.06-19.56.21:782][410]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (578)
[2024.07.06-19.56.21:783][410]LogModuleManager: Shutting down and abandoning module OpenXREditor (576)
[2024.07.06-19.56.21:783][410]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (574)
[2024.07.06-19.56.21:783][410]LogModuleManager: Shutting down and abandoning module GooglePAD (572)
[2024.07.06-19.56.21:783][410]LogModuleManager: Shutting down and abandoning module EditableMesh (570)
[2024.07.06-19.56.21:784][410]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568)
[2024.07.06-19.56.21:784][410]LogModuleManager: Shutting down and abandoning module AudioCapture (566)
[2024.07.06-19.56.21:784][410]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (565)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module AssetTags (562)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module CableComponent (560)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (558)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module AndroidPermission (556)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (554)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module AppleImageUtils (552)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module TemplateSequence (546)
[2024.07.06-19.56.21:785][410]LogModuleManager: Shutting down and abandoning module ImgMedia (544)
[2024.07.06-19.56.21:786][410]LogModuleManager: Shutting down and abandoning module MediaCompositing (542)
[2024.07.06-19.56.21:786][410]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (540)
[2024.07.06-19.56.21:786][410]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (538)
[2024.07.06-19.56.21:787][410]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (536)
[2024.07.06-19.56.21:787][410]LogModuleManager: Shutting down and abandoning module PluginBrowser (534)
[2024.07.06-19.56.21:790][410]LogModuleManager: Shutting down and abandoning module CurveEditorTools (532)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (530)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module CryptoKeys (528)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (526)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (524)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (522)
[2024.07.06-19.56.21:791][410]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (520)
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (518)
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (516)
[2024.07.06-19.56.21:792][410]LogOpenImageDenoise: OIDN shutting down
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (514)
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module MotoSynth (512)
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module MeshConversion (510)
[2024.07.06-19.56.21:792][410]LogModuleManager: Shutting down and abandoning module DynamicMesh (508)
[2024.07.06-19.56.21:793][410]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506)
[2024.07.06-19.56.21:793][410]LogModuleManager: Shutting down and abandoning module GeometricObjects (504)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (496)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (495)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (492)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (490)
[2024.07.06-19.56.21:794][410]LogModuleManager: Shutting down and abandoning module FractureEditor (488)
[2024.07.06-19.56.21:795][410]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486)
[2024.07.06-19.56.21:795][410]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (485)
[2024.07.06-19.56.21:795][410]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (482)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (480)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module BackChannel (478)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (476)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module AutomationUtils (474)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module AlembicImporter (472)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module AlembicLibrary (471)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module GeometryCache (470)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (469)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (464)
[2024.07.06-19.56.21:798][410]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (462)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (460)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (456)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452)
[2024.07.06-19.56.21:799][410]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (450)
[2024.07.06-19.56.21:800][410]LogModuleManager: Shutting down and abandoning module GitSourceControl (448)
[2024.07.06-19.56.21:801][410]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446)
[2024.07.06-19.56.21:803][410]LogModuleManager: Shutting down and abandoning module PluginUtils (444)
[2024.07.06-19.56.21:804][410]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (442)
[2024.07.06-19.56.21:806][410]LogModuleManager: Shutting down and abandoning module SourceControl (441)
[2024.07.06-19.56.21:807][410]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438)
[2024.07.06-19.56.21:808][410]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436)
[2024.07.06-19.56.21:808][410]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434)
[2024.07.06-19.56.21:808][410]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432)
[2024.07.06-19.56.21:808][410]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430)
[2024.07.06-19.56.21:808][410]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428)
[2024.07.06-19.56.21:809][410]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426)
[2024.07.06-19.56.21:809][410]LogModuleManager: Shutting down and abandoning module LiveLink (424)
[2024.07.06-19.56.22:708][410]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422)
[2024.07.06-19.56.22:709][410]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.07.06-19.56.22:709][410]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.07.06-19.56.22:709][410]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.07.06-19.56.22:713][410]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.07.06-19.56.22:714][410]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.07.06-19.56.22:715][410]LogModuleManager: Shutting down and abandoning module SoundFields (410)
[2024.07.06-19.56.22:715][410]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (408)
[2024.07.06-19.56.22:715][410]LogModuleManager: Shutting down and abandoning module SignificanceManager (406)
[2024.07.06-19.56.22:715][410]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404)
[2024.07.06-19.56.22:716][410]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402)
[2024.07.06-19.56.22:717][410]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398)
[2024.07.06-19.56.22:717][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396)
[2024.07.06-19.56.22:717][410]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394)
[2024.07.06-19.56.22:717][410]LogModuleManager: Shutting down and abandoning module UdpMessaging (392)
[2024.07.06-19.56.22:819][410]LogModuleManager: Shutting down and abandoning module ActorSequence (390)
[2024.07.06-19.56.22:819][410]LogModuleManager: Shutting down and abandoning module TcpMessaging (388)
[2024.07.06-19.56.22:919][410]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386)
[2024.07.06-19.56.22:919][410]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (384)
[2024.07.06-19.56.22:919][410]LogModuleManager: Shutting down and abandoning module FacialAnimation (382)
[2024.07.06-19.56.22:919][410]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (380)
[2024.07.06-19.56.22:920][410]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (378)
[2024.07.06-19.56.22:920][410]LogModuleManager: Shutting down and abandoning module DataValidation (376)
[2024.07.06-19.56.22:920][410]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (374)
[2024.07.06-19.56.22:920][410]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (372)
[2024.07.06-19.56.22:920][410]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (370)
[2024.07.06-19.56.22:921][410]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (368)
[2024.07.06-19.56.22:922][410]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.07.06-19.56.22:922][410]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (366)
[2024.07.06-19.56.22:922][410]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (364)
[2024.07.06-19.56.22:922][410]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (362)
[2024.07.06-19.56.22:923][410]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (360)
[2024.07.06-19.56.22:923][410]LogModuleManager: Shutting down and abandoning module MagicLeapController (358)
[2024.07.06-19.56.22:923][410]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (356)
[2024.07.06-19.56.22:923][410]LogModuleManager: Shutting down and abandoning module MagicLeapAR (354)
[2024.07.06-19.56.22:923][410]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (352)
[2024.07.06-19.56.22:924][410]LogModuleManager: Shutting down and abandoning module LevelEditor (351)
[2024.07.06-19.56.22:941][410]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (350)
[2024.07.06-19.56.22:942][410]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (348)
[2024.07.06-19.56.22:943][410]LogModuleManager: Shutting down and abandoning module MainFrame (346)
[2024.07.06-19.56.22:943][410]LogModuleManager: Shutting down and abandoning module HotReload (345)
[2024.07.06-19.56.22:945][410]LogModuleManager: Shutting down and abandoning module ToolMenus (341)
[2024.07.06-19.56.22:945][410]LogModuleManager: Shutting down and abandoning module TreeMap (339)
[2024.07.06-19.56.22:946][410]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (336)
[2024.07.06-19.56.22:946][410]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (334)
[2024.07.06-19.56.22:946][410]LogModuleManager: Shutting down and abandoning module Niagara (332)
[2024.07.06-19.56.22:947][410]LogModuleManager: Shutting down and abandoning module SignalProcessing (331)
[2024.07.06-19.56.22:948][410]LogModuleManager: Shutting down and abandoning module NiagaraEditor (329)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module ContentBrowser (328)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module ContentBrowserData (327)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module NiagaraCore (322)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module GameplayCameras (320)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (318)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module AnimationSharing (316)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314)
[2024.07.06-19.56.22:953][410]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2024.07.06-19.56.22:955][410]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2024.07.06-19.56.22:955][410]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2024.07.06-19.56.23:032][410]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2024.07.06-19.56.23:034][410]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.07.06-19.56.23:034][410]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.07.06-19.56.23:035][410]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.07.06-19.56.23:035][410]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.07.06-19.56.23:036][410]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.07.06-19.56.23:036][410]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.07.06-19.56.23:036][410]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.07.06-19.56.23:036][410]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.07.06-19.56.23:037][410]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.07.06-19.56.23:038][410]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.07.06-19.56.23:038][410]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.07.06-19.56.23:040][410]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.07.06-19.56.23:041][410]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.07.06-19.56.23:043][410]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.07.06-19.56.23:043][410]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.07.06-19.56.23:044][410]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.07.06-19.56.23:047][410]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.07.06-19.56.23:047][410]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.07.06-19.56.23:053][410]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.07.06-19.56.23:053][410]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.07.06-19.56.23:054][410]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.07.06-19.56.23:054][410]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.07.06-19.56.23:056][410]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.07.06-19.56.23:059][410]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.07.06-19.56.23:062][410]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.07.06-19.56.23:069][410]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.07.06-19.56.23:081][410]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.07.06-19.56.23:081][410]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.07.06-19.56.23:081][410]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.07.06-19.56.23:081][410]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.07.06-19.56.23:082][410]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.07.06-19.56.23:082][410]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.07.06-19.56.23:082][410]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.07.06-19.56.23:083][410]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.07.06-19.56.23:084][410]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.07.06-19.56.23:084][410]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.07.06-19.56.23:085][410]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.07.06-19.56.23:085][410]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.07.06-19.56.23:086][410]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.07.06-19.56.23:086][410]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.07.06-19.56.23:088][410]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.07.06-19.56.23:088][410]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.07.06-19.56.23:089][410]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.07.06-19.56.23:091][410]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.07.06-19.56.23:107][410]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.07.06-19.56.23:107][410]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.07.06-19.56.23:107][410]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.07.06-19.56.23:108][410]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.07.06-19.56.23:108][410]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.07.06-19.56.23:146][410]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.07.06-19.56.23:166][410]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.07.06-19.56.23:257][410]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.07.06-19.56.23:258][410]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.07.06-19.56.23:258][410]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.07.06-19.56.23:258][410]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.07.06-19.56.23:258][410]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.07.06-19.56.23:270][410]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.07.06-19.56.23:270][410]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.07.06-19.56.23:270][410]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.07.06-19.56.23:271][410]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.07.06-19.56.23:271][410]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.07.06-19.56.23:271][410]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.07.06-19.56.23:271][410]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.07.06-19.56.23:271][410]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.07.06-19.56.23:272][410]LogHMD: Freeing OpenVRDLLHandle.
[2024.07.06-19.56.23:272][410]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.07.06-19.56.23:272][410]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108)
[2024.07.06-19.56.23:273][410]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.07.06-19.56.23:273][410]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106)
[2024.07.06-19.56.23:273][410]LogModuleManager: Shutting down and abandoning module OpenXRAR (104)
[2024.07.06-19.56.23:273][410]LogModuleManager: Shutting down and abandoning module AugmentedReality (103)
[2024.07.06-19.56.23:273][410]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100)
[2024.07.06-19.56.23:275][410]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98)
[2024.07.06-19.56.23:275][410]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96)
[2024.07.06-19.56.23:275][410]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94)
[2024.07.06-19.56.23:275][410]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90)
[2024.07.06-19.56.23:275][410]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88)
[2024.07.06-19.56.23:280][410]LogModuleManager: Shutting down and abandoning module XMPP (83)
[2024.07.06-19.56.23:282][410]LogModuleManager: Shutting down and abandoning module WebSockets (82)
[2024.07.06-19.56.23:324][410]LogModuleManager: Shutting down and abandoning module HTTP (79)
[2024.07.06-19.56.23:324][410]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2024.07.06-19.56.23:324][410]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD962AA3C-4BC1-187B-38B4-5BBAF2C1111F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.06-19.56.23:324][410]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2024.07.06-19.56.23:356][410]LogModuleManager: Shutting down and abandoning module SSL (78)
[2024.07.06-19.56.23:369][410]LogModuleManager: Shutting down and abandoning module WmfMedia (74)
[2024.07.06-19.56.23:376][410]LogModuleManager: Shutting down and abandoning module Media (73)
[2024.07.06-19.56.23:379][410]LogModuleManager: Shutting down and abandoning module MediaInfo (72)
[2024.07.06-19.56.23:379][410]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68)
[2024.07.06-19.56.23:380][410]LogModuleManager: Shutting down and abandoning module MLSDK (66)
[2024.07.06-19.56.23:380][410]LogModuleManager: Shutting down and abandoning module MagicLeap (64)
[2024.07.06-19.56.23:381][410]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62)
[2024.07.06-19.56.23:381][410]LogModuleManager: Shutting down and abandoning module NiagaraShader (60)
[2024.07.06-19.56.23:381][410]LogModuleManager: Shutting down and abandoning module ChaosCloth (58)
[2024.07.06-19.56.23:381][410]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56)
[2024.07.06-19.56.23:381][410]LogModuleManager: Shutting down and abandoning module DatasmithContent (54)
[2024.07.06-19.56.23:382][410]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.07.06-19.56.23:382][410]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.07.06-19.56.23:382][410]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.07.06-19.56.23:382][410]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.07.06-19.56.23:383][410]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.07.06-19.56.23:383][410]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.07.06-19.56.23:383][410]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.07.06-19.56.23:383][410]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.07.06-19.56.23:383][410]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.07.06-19.56.23:385][410]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.07.06-19.56.23:385][410]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.07.06-19.56.23:389][410]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.07.06-19.56.23:390][410]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.07.06-19.56.23:390][410]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.07.06-19.56.23:390][410]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.07.06-19.56.23:390][410]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.07.06-19.56.23:394][410]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.07.06-19.56.23:395][410]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.07.06-19.56.23:396][410]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.07.06-19.56.23:396][410]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.07.06-19.56.23:396][410]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.07.06-19.56.23:397][410]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.07.06-19.56.23:397][410]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.07.06-19.56.23:398][410]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.07.06-19.56.23:399][410]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.06-19.56.23:399][410]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.06-19.56.23:400][410]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.07.06-19.56.23:530][410]LogD3D11RHI: Shutdown
[2024.07.06-19.56.23:531][410]LogD3D11RHI: CleanupD3DDevice
[2024.07.06-19.56.23:570][410]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.07.06-19.56.23:645][410]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.07.06-19.56.23:647][410]LogExit: Exiting.
[2024.07.06-19.56.24:008][410]Log file closed, 07/06/24 21:56:24