GARGame/Saved/Logs/DesertGame-backup-2024.07.05-20.56.47.log

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2024-07-06 14:39:40 +02:00
Log file open, 07/05/24 21:46:39
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.195816
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:438][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.05-19.46.39:442][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.05-19.46.39:442][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.05-19.46.39:442][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.05-19.46.39:443][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.05-19.46.39:443][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.05-19.46.39:443][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.05-19.46.39:444][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.05-19.46.39:444][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.05-19.46.39:444][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.05-19.46.39:444][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.05-19.46.39:444][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini]
[2024.07.05-19.46.39:444][ 0]LogInit: Computer: NB-PBM2H22CST
[2024.07.05-19.46.39:444][ 0]LogInit: User: bib
[2024.07.05-19.46.39:444][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.05-19.46.39:444][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.05-19.46.39:444][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.05-19.46.39:444][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.05-19.46.39:444][ 0]LogMemory: Process Physical Memory: 145.68 MB used, 145.68 MB peak
[2024.07.05-19.46.39:444][ 0]LogMemory: Process Virtual Memory: 121.87 MB used, 121.87 MB peak
[2024.07.05-19.46.39:444][ 0]LogMemory: Physical Memory: 7911.66 MB used, 8157.04 MB free, 16068.70 MB total
[2024.07.05-19.46.39:444][ 0]LogMemory: Virtual Memory: 134202856.00 MB used, 14873.85 MB free, 134217728.00 MB total
[2024.07.05-19.46.39:447][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.05-19.46.39:462][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.05-19.46.39:462][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.05-19.46.39:462][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.05-19.46.39:464][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.05-19.46.39:464][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.05-19.46.39:465][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.05-19.46.39:485][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.05-19.46.39:498][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.05-19.46.39:498][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.05-19.46.39:574][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.05-19.46.39:577][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.05-19.46.39:577][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.05-19.46.39:577][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.05-19.46.39:577][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.05-19.46.39:691][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.05-19.46.39:691][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: Revision : 000c
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.05-19.46.39:693][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.05-19.46.39:700][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.05-19.46.39:700][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.05-19.46.39:700][ 0]LogWindows: EnumDisplayDevices:
[2024.07.05-19.46.39:700][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.05-19.46.39:700][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-19.46.39:700][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-19.46.39:700][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.05-19.46.39:700][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.05-19.46.39:700][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.05-19.46.39:700][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.05-19.46.39:700][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.05-19.46.39:700][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: Revision : 000c
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.05-19.46.39:706][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.05-19.46.39:799][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.05-19.46.39:807][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.05-19.46.39:807][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.05-19.46.39:807][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.05-19.46.39:808][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.05-19.46.39:808][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.05-19.46.39:808][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.05-19.46.39:819][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.05-19.46.40:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.05-19.46.40:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.05-19.46.40:087][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.05-19.46.40:087][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.05-19.46.40:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.05-19.46.40:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.05-19.46.40:100][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.05-19.46.40:103][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.05-19.46.40:109][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.05-19.46.40:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.05-19.46.40:115][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.05-19.46.40:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.05-19.46.40:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.05-19.46.40:138][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.05-19.46.40:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.05-19.46.40:144][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.05-19.46.40:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.05-19.46.40:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.05-19.46.40:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.05-19.46.40:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.05-19.46.40:162][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.05-19.46.40:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.05-19.46.40:168][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.05-19.46.40:168][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.05-19.46.40:173][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.05-19.46.40:195][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.05-19.46.40:218][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.05-19.46.40:218][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/21748/).
[2024.07.05-19.46.40:218][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/8BCAB24E46C0B0E0264A4CA8B06D2E8B/'.
[2024.07.05-19.46.40:218][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.05-19.46.40:218][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.05-19.46.40:218][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.05-19.46.40:784][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-19.46.40:840][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.05-19.46.40:854][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.05-19.46.40:854][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.05-19.46.40:854][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.05-19.46.40:864][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.05-19.46.40:864][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1573.08MBs, RandomWriteSpeed=104.88MBs. Assigned SpeedClass 'Local'
[2024.07.05-19.46.40:865][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.05-19.46.40:865][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.05-19.46.40:865][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.05-19.46.40:898][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.05-19.46.40:899][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.05-19.46.40:922][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
[2024.07.05-19.46.41:083][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.05-19.46.41:083][ 0]LogInit: Active device profile: [000001CFDEB38D00][000001CFDE2AA2C0 49] Windows
[2024.07.05-19.46.41:084][ 0]LogInit: Profiles: [000001CFDEB38D00][000001CFDE2AA2C0 49] Windows, [000001CFDEAEE300][000001CFDE2B2440 49] WindowsNoEditor, [000001CFDEB39C00][000001CFDE2AE580 49] WindowsServer, [000001CFDEAEF100][000001CFDE2B66C0 49] WindowsClient, [000001CFDEB3A900][000001CFDE2BA800 49] IOS, [000001CFDEAEDA00][000001CFDE2BE940 49] iPadAir, [000001CFDEB3BE00][000001CFDE2C6AC0 49] iPadAir2, [000001CFDEA89100][000001CFDE2CED80 49] IPadPro, [000001CFDEA89200][000001CFDE2CADC0 49] iPadAir3, [000001CFDEAECC00][000001CFDE2D2F40 49] iPadAir4, [000001CFDEA89E00][000001CFDE2D70C0 49] iPadMini2, [000001CFDEAEF300][000001CFDE2DB240 49] iPadMini3, [000001CFDEA8B900][000001CFDE2F93C0 49] iPadMini4, [000001CFDEAED000][000001CFDE2FD540 49] iPadMini5, [000001CFDEAA0900][000001CFDE305800 49] iPhone6, [000001CFDEAA0A00][000001CFDE301840 49] iPodTouch6, [000001CFDEB3AE00][000001CFDE30DB00 49] iPhone7, [000001CFDEB3AF00][000001CFDE309B40 49] iPodTouch7, [000001CFDEA8BE00][000001CFDE310140 49] iPhone5S, [000001CFDEB39100][000001CFDE3142C0 49] iPhone6Plus, [000001CFDEAA0100][000001CFDE318440 49] iPhone6S, [000001CFDEA88300][000001CFDE31C5C0 49] iPhone6SPlus, [000001CFDEAA2800][000001CFDE320740 49] iPhone7Plus, [000001CFDEA8A300][000001CFDE2C2880 49] iPhoneSE, [000001CFDEAA2600][000001CFDE3249C0 49] iPhone8, [000001CFDEA89000][000001CFDE328B00 49] iPhone8Plus, [000001CFDEAA3100][000001CFDE330C80 49] iPhoneX, [000001CFDEB39500][000001CFDE334E00 49] iPhoneXS, [000001CFDEAA2B00][000001CFDE338F80 49] iPhoneXSMax, [000001CFDEB38700][000001CFDE33D100 49] iPhoneXR, [000001CFDEAA0700][000001CFDF351280 49] iPhone11, [000001CFDEB38E00][000001CFDF355400 49] iPhone11Pro, [000001CFDEAA1A00][000001CFDF359580 49] iPhone11ProMax, [000001CFDEB3B800][000001CFDF35D700 49] iPhoneSE2, [000001CFDEAA3800][000001CFDF361880 49] iPhone12Mini, [000001CFDEB3A300][000001CFDF365A00 49] iPhone12, [000001CFDEAA2300][000001CFDF369B80 49] iPhone12Pro, [000001CFDEB38500][000001CFDF36C180 49] iPhone12ProMax, [000001CFDEAA1500][000001CFDF370300 49] iPadPro105, [000001CFDEB38A00][000001CFDF374480 49] iPadPro129, [000001CFDEAA3D00][000001CFDF378600 49] iPadPro97, [000001CFDEB39200][000001CFDF3CC780 49] iPadPro2_129, [000001CFDEAA2A00][000001CFDF3D0900 49] iPad5, [000001CFDEB39D00][000001CFDE32CA40 49] iPad6, [000001CFDEAA1300][000001CFDF3D4B80 49] iPad7, [000001CFDEB3BA00][000001CFDBDF2CC0 49] iPad8, [000001CFDEAA0300][000001CFDBE06E40 49] iPadPro11, [000001CFDEB38100][000001CFDBE16FC0 49] iPadPro2_11, [000001CFDEAA1600][000001CFD39FB140 49] iPadPro3_129, [000001CFDEB3B300][000001CFD39FF2C0 49] iPadPro4_129, [000001CFDEAA1000][000001CFD3A03440 49] AppleTV, [000001CFDEB39B00][000001CFD3A075C0 49] AppleTV4K, [000001CFDEAA3200][000001CFD3A0B740 49] TVOS, [000001CFDEB3BB00][000001CFD3A0F8C0 49] Mac, [000001CFDEAA3700][000001CFD3A13A40 49] MacClient, [000001CFDEB3BF00][000001CFD3A17BC0 49] MacNoEditor, [000001CFDEAA3000][000001CFD3A1A1C0 49] MacServer, [000001CFDEB3AC00][000001CFD3A22340 49] Linux, [000001CFDEAA1D00][000001CFD3A764C0 49] LinuxAArch64, [000001CFDEB3AA00][000001CFD3A82640 49] LinuxNoEditor, [000001CFDEAA3900][000001CFD3A867C0 49] LinuxAArch64NoEditor, [000001CFDEB3B100][000001CFD3A8A940 49] LinuxClient, [000001CFDEAA2F00][000001CFD3A8EAC0 49] LinuxAArch64Client, [000001CFDEB3B200][000001CFDBE02C00 49] LinuxServer, [000001CFDEAA3F00][000001CFD3D3ED40 49] LinuxAArch64Server, [000001CFDEB38200][000001CFDF37CE80 49] Android, [000001CFDEAA0500][000001CFDF380FC0 49] Android_Low, [000001CFDEB3A200][000001CFDF741140 49] Android_Mid, [000001CFDEAA3B00][000001CFDF7452C0 49] Android_High, [000001CFDEB3A000][000001CFDF749440 49] Android_Default, [000001CFDEAA3300][000001CFDF74D5C0 49] Android_Adreno4xx, [000001CFDEB3B700][000001CFDF3BB740 49] Android_Adreno5xx_Low, [000001CFDEAA0B00][000001CFD3D778C0 49] Android_Adreno5xx, [000001CFDEB3A600][000001CFD3DABA40 49] Android_Adreno6xx, [000001CFDEAEC500][000001CFD3DAFBC0 49] Android_Adreno6xx_Vulkan, [000001CFDEA89300][000001CFDF4201C0 49] Android_Mali_T6xx, [000001CFDEAEFB00][000001CFDF424340 49] Android_Mali_T7xx, [0000
[2024.07.05-19.46.41:174][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.05-19.46.41:174][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.05-19.46.41:174][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.05-19.46.41:174][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.05-19.46.41:174][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.05-19.46.41:185][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.05-19.46.41:487][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-19.46.41:556][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.05-19.46.41:560][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.05-19.46.41:560][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.05-19.46.41:560][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.05-19.46.41:671][ 0]LogPython: Using Python 3.7.7
[2024.07.05-19.46.42:004][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: CD304B3440204C30997EEAAA670863D4 | Instance: C87EC27A4D2FFA13219AA188F7DAA776 (NB-PBM2H22CST-21748).
[2024.07.05-19.46.42:049][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.05-19.46.42:053][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.05-19.46.42:312][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.42:312][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.42:315][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.42:317][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.42:324][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.42:329][ 0]LogUProjectInfo: Found projects:
[2024.07.05-19.46.42:425][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.05-19.46.42:481][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.05-19.46.42:500][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-19.46.42:500][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.05-19.46.42:641][ 0]LogOcInput: OculusInput pre-init called
[2024.07.05-19.46.42:801][ 0]LogCollectionManager: Loaded 0 collections in 0.001200 seconds
[2024.07.05-19.46.42:852][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s
[2024.07.05-19.46.42:852][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s
[2024.07.05-19.46.42:852][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s
[2024.07.05-19.46.42:852][ 0]LogEngine: Initializing Engine...
[2024.07.05-19.46.42:908][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.05-19.46.42:908][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.05-19.46.42:908][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.05-19.46.42:908][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.05-19.46.43:007][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.05-19.46.43:015][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.05-19.46.43:020][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.05-19.46.43:022][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.05-19.46.43:023][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.05-19.46.43:023][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.05-19.46.43:023][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.05-19.46.43:023][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.05-19.46.43:023][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.05-19.46.43:024][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.05-19.46.43:024][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.05-19.46.43:024][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.05-19.46.43:024][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.05-19.46.43:034][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.05-19.46.43:034][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.05-19.46.43:094][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.05-19.46.43:097][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.05-19.46.43:098][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.05-19.46.43:098][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.05-19.46.43:099][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.05-19.46.43:099][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.05-19.46.43:099][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.05-19.46.43:100][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.05-19.46.43:100][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.05-19.46.43:100][ 0]LogInit: FAudioDevice initialized.
[2024.07.05-19.46.43:100][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.05-19.46.43:100][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.05-19.46.43:159][ 0]LogDerivedDataCache: Saved boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.05-19.46.43:162][ 0]LogInit: Texture streaming: Enabled
[2024.07.05-19.46.43:172][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.05-19.46.43:174][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.05-19.46.43:174][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.05-19.46.43:175][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.05-19.46.43:197][ 0]LogInit: Transaction tracking system initialized
[2024.07.05-19.46.43:213][ 0]BlueprintLog: New page: Editor Load
[2024.07.05-19.46.43:259][ 0]LocalizationService: Localization service is disabled
[2024.07.05-19.46.43:277][ 0]TimingProfiler: Initialize
[2024.07.05-19.46.43:278][ 0]TimingProfiler: OnSessionChanged
[2024.07.05-19.46.43:278][ 0]LoadingProfiler: Initialize
[2024.07.05-19.46.43:278][ 0]LoadingProfiler: OnSessionChanged
[2024.07.05-19.46.43:278][ 0]NetworkingProfiler: Initialize
[2024.07.05-19.46.43:278][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.05-19.46.43:278][ 0]MemoryProfiler: Initialize
[2024.07.05-19.46.43:278][ 0]MemoryProfiler: OnSessionChanged
[2024.07.05-19.46.43:407][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.05-19.46.43:407][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.05-19.46.43:546][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s
[2024.07.05-19.46.43:689][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.05-19.46.43:691][ 0]SourceControl: Source control is disabled
[2024.07.05-19.46.43:691][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.088
[2024.07.05-19.46.43:691][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-19.46.43:691][ 0]LightingResults: New page: Lighting Build
[2024.07.05-19.46.43:692][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.05-19.46.43:692][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-19.46.43:692][ 0]MapCheck: New page: Map Check
[2024.07.05-19.46.43:692][ 0]LightingResults: New page: Lighting Build
[2024.07.05-19.46.43:697][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-19.46.43:700][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.05-19.46.45:126][ 0]LogStaticMesh: Building static mesh treppe_Cube_002...
[2024.07.05-19.46.45:129][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/treppe_Cube_002.treppe_Cube_002
[2024.07.05-19.46.45:129][ 0]LogStaticMesh: Building static mesh treppe_Cube_001...
[2024.07.05-19.46.45:134][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/treppe_Cube_001.treppe_Cube_001
[2024.07.05-19.46.45:135][ 0]LogStaticMesh: Building static mesh treppe_Cube...
[2024.07.05-19.46.45:146][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube.treppe_Cube
[2024.07.05-19.46.45:224][ 0]LogStaticMesh: Building static mesh saeule_destroyed...
[2024.07.05-19.46.45:230][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed
[2024.07.05-19.46.46:071][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.05-19.46.46:072][ 0]LogAIModule: Creating AISystem for world Map
[2024.07.05-19.46.46:100][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-19.46.46:114][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.05-19.46.46:115][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-19.46.46:115][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,185ms to complete.
[2024.07.05-19.46.46:115][ 0]LogFileHelpers: Loading map 'Map' took 2.425
[2024.07.05-19.46.46:117][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.515
[2024.07.05-19.46.46:269][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-19.46.46:275][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-19.46.46:280][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-19.46.46:286][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-19.46.46:307][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders.
[2024.07.05-19.46.46:313][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.07.05-19.46.46:325][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-19.46.46:325][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:325][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-19.46.46:325][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:325][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.05-19.46.46:325][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045
[2024.07.05-19.46.46:335][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.05-19.46.46:335][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:335][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.05-19.46.46:335][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:335][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.05-19.46.46:335][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042
[2024.07.05-19.46.46:345][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.05-19.46.46:345][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:345][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.05-19.46.46:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.05-19.46.46:345][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
[2024.07.05-19.46.46:353][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-19.46.46:353][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:353][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-19.46.46:353][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:353][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.05-19.46.46:353][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.05-19.46.46:360][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.05-19.46.46:360][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:360][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.05-19.46.46:360][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:360][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.05-19.46.46:360][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:368][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.05-19.46.46:368][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:369][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.05-19.46.46:369][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:369][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.05-19.46.46:369][ 0]LogPakFile: OnPakFileMounted2Time == 0.000121
[2024.07.05-19.46.46:375][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.05-19.46.46:375][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:375][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.05-19.46.46:375][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:375][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.05-19.46.46:375][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.07.05-19.46.46:383][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.05-19.46.46:383][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:383][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.05-19.46.46:383][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:384][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.05-19.46.46:384][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.05-19.46.46:393][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-19.46.46:393][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:393][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-19.46.46:393][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:393][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.05-19.46.46:393][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2024.07.05-19.46.46:402][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.05-19.46.46:402][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:402][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.05-19.46.46:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.05-19.46.46:402][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.05-19.46.46:409][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.05-19.46.46:409][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:409][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.05-19.46.46:409][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:409][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.05-19.46.46:409][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.07.05-19.46.46:417][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-19.46.46:417][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:417][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-19.46.46:417][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:417][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.05-19.46.46:417][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.05-19.46.46:424][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-19.46.46:424][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:424][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-19.46.46:424][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:424][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.05-19.46.46:424][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.05-19.46.46:432][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-19.46.46:432][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:432][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-19.46.46:432][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:432][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.05-19.46.46:432][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:439][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.05-19.46.46:439][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:439][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.05-19.46.46:439][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:439][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.05-19.46.46:439][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047
[2024.07.05-19.46.46:448][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-19.46.46:448][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:448][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-19.46.46:448][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:448][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.05-19.46.46:448][ 0]LogPakFile: OnPakFileMounted2Time == 0.000060
[2024.07.05-19.46.46:455][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.05-19.46.46:455][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:455][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.05-19.46.46:455][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:455][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.05-19.46.46:455][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2024.07.05-19.46.46:463][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-19.46.46:463][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:463][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-19.46.46:463][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:463][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.05-19.46.46:463][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057
[2024.07.05-19.46.46:471][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-19.46.46:471][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:471][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-19.46.46:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.05-19.46.46:471][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2024.07.05-19.46.46:483][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-19.46.46:483][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:483][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-19.46.46:483][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:483][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.05-19.46.46:483][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:491][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.05-19.46.46:491][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:491][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.05-19.46.46:491][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:491][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.05-19.46.46:491][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:498][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.05-19.46.46:498][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:498][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.05-19.46.46:498][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:498][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.05-19.46.46:498][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059
[2024.07.05-19.46.46:507][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.05-19.46.46:507][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.05-19.46.46:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.05-19.46.46:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
[2024.07.05-19.46.46:514][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.05-19.46.46:514][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.05-19.46.46:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.05-19.46.46:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:523][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.05-19.46.46:523][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:523][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.05-19.46.46:523][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:523][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.05-19.46.46:523][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.07.05-19.46.46:530][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.05-19.46.46:530][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.05-19.46.46:530][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.05-19.46.46:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.05-19.46.46:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.05-19.46.46:530][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.07.05-19.46.46:777][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.07.05-19.46.46:778][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.07.05-19.46.46:898][ 0]LogSlate: Took 0.000334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.05-19.46.46:905][ 0]LogSlate: Took 0.006287 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.05-19.46.46:906][ 0]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.05-19.46.47:044][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1).
[2024.07.05-19.46.47:166][ 0]LogSlate: Took 0.009808 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-19.46.47:260][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders.
[2024.07.05-19.46.47:260][ 0]LogLoad: (Engine Initialization) Total time: 8.66 seconds
[2024.07.05-19.46.47:260][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.05-19.46.47:323][ 0]LogAssetRegistry: Asset discovery search completed in 6.4029 seconds
[2024.07.05-19.46.47:332][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.07.05-19.46.47:335][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.05-19.46.48:346][ 16]LogSlate: Took 0.000403 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.05-19.48.09:178][468]LogContentBrowser: Deferred new asset file creation: gen3
[2024.07.05-19.48.09:200][468]LogContentBrowser: Creating deferred item: gen3
[2024.07.05-19.48.12:758][694]LogContentBrowser: Attempting asset rename: gen3 -> gen3
[2024.07.05-19.48.12:770][694]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: B0972179606F95FB8B78AD06B1B71053FAA49792), compiling.
[2024.07.05-19.48.12:843][694]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-19.48.12:843][694]LogContentBrowser: End creating deferred item gen3
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-19.48.12:869][695]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority
[2024.07.05-19.48.23:899][895]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen3.gen3
[2024.07.05-19.48.23:900][895]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 7628CCE7A295203682300032F4F7D7804DCA8F2A), compiling.
[2024.07.05-19.48.23:934][895]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.05-19.48.24:063][895]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.05-19.48.24:276][895]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6B2B6A8D4B6A9B40E32A568B322A151B318EC7), compiling.
[2024.07.05-19.48.24:279][895]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: CAAC21014DD7A20AD6BB7843E4EA9EF5780A3014), compiling.
[2024.07.05-19.48.24:281][895]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BDA472DA5D09BC580740399E8A8C051FF019A604), compiling.
[2024.07.05-19.48.24:282][895]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: A1B163BF5E8AFC846C70903D0C8234DD486A7D2C), compiling.
[2024.07.05-19.48.24:283][895]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 715BDD44B91DC2196473121CCE3ABCB7EFD0338C), compiling.
[2024.07.05-19.48.24:312][895]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.48.24:312][895]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.24:312][895]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.24:378][895]LogSlate: Took 0.000309 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.05-19.48.24:431][895]LogSlate: Took 0.008041 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.48.24:477][896]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.24:477][896]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.25:383][928]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.25:383][928]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.48.25:383][928]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.48.25:383][928]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.25:387][928]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.25:387][928]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.05-19.48.25:387][928]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.07.05-19.48.25:387][928]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.25:390][928]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.25:390][928]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.07.05-19.48.25:391][928]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-19.48.25:391][928]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.38:150][848]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 821855FEE269DD002E4DF496A8FFB81BAFF3565D), compiling.
[2024.07.05-19.48.38:152][848]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: A680285308F60C97819B00532692C6A466252D49), compiling.
[2024.07.05-19.48.38:154][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AF6106D62E5B066574DB29A6350AA142F9036466), compiling.
[2024.07.05-19.48.38:190][849]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.48.38:190][849]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.38:190][849]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Base pass shader: 129 instructions
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.48.38:219][850]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.38:219][850]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.40:177][982]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 6926DF77415BE8D241DCDB75D358371F0E1EDE59), compiling.
[2024.07.05-19.48.40:182][982]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.48.40:182][982]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.40:182][982]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-19.48.40:205][984]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.48.41:475][ 12]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.48.41:475][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.41:475][ 12]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.42:851][ 52]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionPower_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A494F7CB7F93B79A4B7E69A325E3A2E189A66E48), compiling.
[2024.07.05-19.48.42:874][ 54]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.42:874][ 54]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.48.42:874][ 54]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.48.42:874][ 54]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.43:043][ 60]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.45:579][166]LogMaterialEditor: Saving and Compiling material gen3
[2024.07.05-19.48.45:889][166]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 2E3EC8F06C7F3EC45CB2CF51A5D57D4356B89229), compiling.
[2024.07.05-19.48.45:932][166]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: CF02230AF63E28E0833E37D1F89BCB95CB4368F2), compiling.
[2024.07.05-19.48.45:971][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2024.07.05-19.48.45:975][166]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.46:287][166]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-19.48.46:288][166]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.48.46:312][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.07.05-19.48.46:383][166]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.05-19.48.46:390][166]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-19.48.46:391][166]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.48.46:428][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset" SILENT=true
[2024.07.05-19.48.46:435][166]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen3371EDA6840085F5B3D18E398BD8AFA2D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset'
[2024.07.05-19.48.46:453][166]AssetCheck: New page: Asset Save: gen3
[2024.07.05-19.48.46:453][166]LogContentValidation: Display: Validating Material /Game/Materials/gen3.gen3
[2024.07.05-19.48.46:464][166]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.48.46:464][166]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.46:464][166]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.48:569][227]LogSlate: Window 'gen3' being destroyed
[2024.07.05-19.48.48:576][227]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.48.48:576][227]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.48:576][227]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.48.48:756][243]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.48.48:756][243]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.49.00:102][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.49.00:111][833]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.07.05-19.49.00:202][833]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map7F6472D24C00F92CE2306FA218BE7C70.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.49.00:222][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.49.00:491][833]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData566E0C204FFBA4E42F627CB65919F09C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.49.00:510][833]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.49.00:510][833]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.49.00:510][833]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.50.24:464][358]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase1)
[2024.07.05-19.50.29:954][681]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.50.29:963][681]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2024.07.05-19.50.30:048][681]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF5971FDF4796970C051578A9204D55D8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.50.30:064][681]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.50.30:217][681]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD4E04BC44E655DEFFFC3F2B75BC3C5FF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.50.30:242][681]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.50.30:242][681]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.50.30:242][681]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.50.31:907][777]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-19.50.36:694][ 54]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase1)
[2024.07.05-19.50.42:202][523]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: D523ECFD8F90F9369AA4D9435ACEF6BB36B0D3EE), compiling.
[2024.07.05-19.50.42:204][523]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionPower_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 452031D7A1157E9EAB7BFCF5B0C1B47D0D70FFCF), compiling.
[2024.07.05-19.50.42:206][523]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 1FF005C29D47D5EE402E6CB7FEB1C16D3EFE2A24), compiling.
[2024.07.05-19.50.42:210][523]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.50.42:210][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.50.42:210][523]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.50.42:214][524]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.42:220][525]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.50.42:220][525]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.50.42:220][525]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.42:223][525]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-19.50.42:230][525]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.42:235][525]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.42:282][528]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.05-19.50.42:282][528]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.43:617][599]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.50.43:617][599]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.43:623][599]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-19.50.43:623][599]LogShaderCompilers: Display: Total job queries 151, among them cache hits 79 (52.32%)
[2024.07.05-19.50.43:623][599]LogShaderCompilers: Display: Tracking 59 distinct input hashes that result in 46 distinct outputs (77.97%)
[2024.07.05-19.50.43:623][599]LogShaderCompilers: Display: RAM used: 0.26 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.05-19.50.43:623][599]LogShaderCompilers: Display: ================================================
[2024.07.05-19.50.43:918][613]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.50.43:918][613]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.50.43:918][613]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.50.44:858][664]LogMaterialEditor: Saving and Compiling material gen3
[2024.07.05-19.50.45:290][664]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D4B7BB6025F146CCD4139868B8564F283C3A022), compiling.
[2024.07.05-19.50.45:327][664]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: C7C848B90073AB0BE4B4930D9919CA2E12598859), compiling.
[2024.07.05-19.50.45:339][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.05-19.50.45:344][664]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.05-19.50.45:875][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.45:916][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.05-19.50.46:168][664]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.07.05-19.50.46:168][664]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.46:378][664]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.05-19.50.46:378][664]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-19.50.46:378][664]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.50.46:996][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset" SILENT=true
[2024.07.05-19.50.47:004][664]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen3C5D50DA74308AC7B36CA44BB6A47E688.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset'
[2024.07.05-19.50.47:038][664]AssetCheck: New page: Asset Save: gen3
[2024.07.05-19.50.47:038][664]LogContentValidation: Display: Validating Material /Game/Materials/gen3.gen3
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.50.47:040][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.50.47:040][664]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.50.48:551][759]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand81)
[2024.07.05-19.51.03:801][418]LogActorFactory: Actor Factory created Vase3
[2024.07.05-19.51.06:015][577]LogActorFactory: Actor Factory created Vase3
[2024.07.05-19.51.23:691][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.51.23:703][489]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.07.05-19.51.23:781][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF246E0C24412886D22F9AEAB1663393A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.51.23:797][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.51.23:947][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData05B844694A0E1B935C150BBC70B5FBF4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.51.23:966][489]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.51.23:966][489]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.51.23:966][489]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.51.25:026][537]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-19.51.26:722][617]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-19.51.34:381][ 36]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.51.34:390][ 36]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.07.05-19.51.34:470][ 36]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map70F5327B481EC05F505854A042E1CBC9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.51.34:486][ 36]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.51.34:640][ 36]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData0AA9DB594F4EAE815DC7C8B836F15ADA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.51.34:659][ 36]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.51.34:659][ 36]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.51.34:659][ 36]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.52.05:258][265]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.52.05:279][265]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.07.05-19.52.05:367][265]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map9F3E795F431C9925C8522C9D96A15CB7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.52.05:384][265]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.52.05:545][265]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData508CB4A1407B4E6FD48EA3A7B56A8521.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.52.05:573][265]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.52.05:573][265]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.52.05:573][265]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.52.24:367][893]LogActorFactory: Actor Factory created Schutt
[2024.07.05-19.52.25:885][969]LogActorFactory: Actor Factory created Schutt
[2024.07.05-19.52.44:486][902]Cmd: TRANSACTION UNDO
[2024.07.05-19.52.44:486][902]LogEditorTransaction: Undo Move Actors
[2024.07.05-19.52.44:510][902]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D22CDDF101B65B236758DAD286EE8F1AD34F290), compiling.
[2024.07.05-19.52.44:524][902]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.52.44:525][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.52.44:525][902]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.52.44:683][905]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-19.52.44:683][905]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.52.44:683][905]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.52.44:684][905]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.52.44:684][905]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.52.44:684][905]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.52.44:684][905]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.52.50:458][160]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.52.50:468][160]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.07.05-19.52.50:560][160]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB2FEFB4E4BDDA9EF338F6799601A894D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.52.50:577][160]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.52.50:737][160]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataCF0AD62C42F382AF8906A884DEF1239D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.52.50:772][160]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.52.50:772][160]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.52.50:772][160]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.53.07:751][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.53.07:761][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
[2024.07.05-19.53.07:850][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map52773E224F68FF25F0D83C911170EC4A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.53.07:866][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.53.08:024][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1E04FBC5406ACC3BA47CD9967D7BCD67.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.53.08:047][903]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.53.08:047][903]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.53.08:047][903]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.53.10:167][ 7]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-19.53.42:885][485]LogActorFactory: Actor Factory created Schutt
[2024.07.05-19.53.43:815][527]LogActorFactory: Actor Factory created Schutt
[2024.07.05-19.54.10:266][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.54.10:281][552]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.07.05-19.54.10:378][552]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map764881E34F8A5477CEE61C8B11A0C312.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.54.10:397][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.54.10:571][552]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData283F07B74C7C6E41F5B94A9E991EA9E1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.54.10:595][552]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.54.10:595][552]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.54.10:595][552]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.54.27:542][885]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\wand_destroyed2.fbx)
[2024.07.05-19.54.27:550][885]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\wand_destroyed2.fbx
[2024.07.05-19.54.27:556][885]LogFbx: FBX Scene Loaded Succesfully
[2024.07.05-19.54.30:179][885]LogSlate: Window 'FBX Import Options' being destroyed
[2024.07.05-19.54.30:352][885]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-19.54.30:599][885]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-19.54.30:599][885]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-19.54.30:750][885]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-19.54.30:956][885]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-19.54.30:956][885]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-19.54.31:418][885]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048)
[2024.07.05-19.54.31:563][885]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-19.54.31:563][885]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-19.54.31:626][885]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 6B62CAE70FB2E7B6FFD93DC474BA480D5D84C096), compiling.
[2024.07.05-19.54.31:627][885]LogMaterial: Warning: [AssetLog] /Game/Assets/Material.Material (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.05-19.54.31:627][885]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Assets/M_Sandstone_roughness.M_Sandstone_roughness
[2024.07.05-19.54.31:629][885]LogFbx: Display: Triangulating static mesh Cube.001
[2024.07.05-19.54.31:637][885]LogStaticMesh: Building static mesh wand_destroyed2...
[2024.07.05-19.54.31:641][885]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand_destroyed2.wand_destroyed2
[2024.07.05-19.54.31:647][885]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.07.05-19.54.33:408][962]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-19.54.33:426][962]LogSlate: Window 'Message Log' being destroyed
[2024.07.05-19.54.36:026][ 34]LogActorFactory: Actor Factory created wand_destroyed2
[2024.07.05-19.54.36:913][ 86]LogActorFactory: Actor Factory created wand_destroyed2
[2024.07.05-19.54.39:084][193]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand108)
[2024.07.05-19.54.39:823][230]Cmd: DELETE
[2024.07.05-19.54.39:824][230]Cmd: ACTOR DELETE
[2024.07.05-19.54.39:833][230]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-19.54.39:850][230]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms
[2024.07.05-19.54.39:854][230]LogEditorActor: Deleted 1 Actors (0.030 secs)
[2024.07.05-19.54.40:310][256]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed10)
[2024.07.05-19.54.58:183][997]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe
[2024.07.05-19.54.58:184][997]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8C66463938AB44F2B8877FADEB2606380B1DC01F), compiling.
[2024.07.05-19.54.58:196][997]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.05-19.54.58:263][997]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B43A3AABA7292F38F1E9391A2406EB72119B97DD), compiling.
[2024.07.05-19.54.58:266][997]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 2A415EAFDFC91D34A0A0EED6270653CE1A24F216), compiling.
[2024.07.05-19.54.58:268][997]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A896996FB1E32C1AA882644DA33B99DCE4DC733B), compiling.
[2024.07.05-19.54.58:270][997]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 54F3D4CC395B49F28941B23D89D8A9AB0102E2BA), compiling.
[2024.07.05-19.54.58:271][997]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C3AC47FB9EEFCE196F4AA2C9DF21ADBEA80F94A), compiling.
[2024.07.05-19.54.58:272][997]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 40F710CEBF2DE92E98485805FD8F507C7E4B5E3C), compiling.
[2024.07.05-19.54.58:323][997]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
[2024.07.05-19.54.58:454][997]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0007 seconds. Added 126 classes and 0 folders.
[2024.07.05-19.54.59:075][997]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
[2024.07.05-19.54.59:673][997]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/saeule_destroyed.saeule_destroyed
[2024.07.05-19.54.59:909][997]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower
[2024.07.05-19.55.00:326][997]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Wandgemälde.Wandgemälde
[2024.07.05-19.55.00:332][997]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 1F7139D7D311BE8F686D8A91A2CD0CCFE0CE40FF), compiling.
[2024.07.05-19.55.00:368][997]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2024.07.05-19.55.00:438][997]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FFC7DA030B35F1D358028BE906C662CF0E51F9F0), compiling.
[2024.07.05-19.55.00:440][997]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2ACE7D72877C9CF1E6734A779760CE58DE14DD), compiling.
[2024.07.05-19.55.00:442][997]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D6EC679CED7ADE2DBD7A5FF6385DBF3282C5868F), compiling.
[2024.07.05-19.55.00:912][997]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.55.00:912][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.55.00:912][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.00:912][997]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.55.00:912][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.55.00:912][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.00:987][998]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 25
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 21
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.55.01:038][999]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-19.55.01:622][ 7]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-19.55.01:941][ 19]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-19.55.01:941][ 19]LogShaderCompilers: Display: Total job queries 282, among them cache hits 117 (41.49%)
[2024.07.05-19.55.01:941][ 19]LogShaderCompilers: Display: Tracking 86 distinct input hashes that result in 65 distinct outputs (75.58%)
[2024.07.05-19.55.01:941][ 19]LogShaderCompilers: Display: RAM used: 0.39 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.05%
[2024.07.05-19.55.01:941][ 19]LogShaderCompilers: Display: ================================================
[2024.07.05-19.55.01:962][ 20]MaterialEditorStats: Texture samplers: 1/16
[2024.07.05-19.55.01:962][ 20]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.55.01:962][ 20]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.02:009][ 22]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.55.02:009][ 22]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.55.02:009][ 22]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.55.02:009][ 22]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.55.02:313][ 34]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 15
[2024.07.05-19.55.02:313][ 34]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.03:472][ 76]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-19.55.03:472][ 76]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.03:887][ 92]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11
[2024.07.05-19.55.03:888][ 92]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.03:920][ 93]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.55.03:921][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.55.03:921][ 93]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.06:045][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
[2024.07.05-19.55.06:045][130]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.06:104][131]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.55.06:104][131]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.55.06:104][131]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.06:230][133]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85)
[2024.07.05-19.55.07:038][143]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.55.07:182][143]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2024.07.05-19.55.07:182][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.07:182][143]LogUObjectHash: Compacting FUObjectHashTables data took 8.98ms
[2024.07.05-19.55.07:422][143]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.07.05-19.55.07:422][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.07:422][143]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEE0A43644396FE698CCF22AD0AF38C47.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.55.07:438][143]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.55.07:685][143]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.05-19.55.07:685][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.07:709][143]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBA080A2E44B57D6F3786B58CCDA8B81A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.55.07:759][143]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.55.07:759][143]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.55.07:759][143]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.55.07:798][143]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.05-19.55.07:798][143]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.07:840][144]MaterialEditorStats: Texture samplers: 3/16
[2024.07.05-19.55.07:841][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.55.07:841][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.08:059][147]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.07.05-19.55.08:059][147]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.08:667][156]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.07.05-19.55.08:667][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.08:849][157]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-19.55.08:850][157]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.55.08:850][157]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.09:188][160]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.55.09:188][160]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.55.09:628][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.55.09:628][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-19.55.10:436][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.55.10:436][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.55.10:579][196]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed10)
[2024.07.05-19.55.45:178][960]LogEditorViewport: Clicking Background
[2024.07.05-19.56.25:188][861]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/Vase_MatMain.Vase_MatMain
[2024.07.05-19.56.25:189][861]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 2886BAB374247E1C6B735DA4CE521162BEC60537), compiling.
[2024.07.05-19.56.25:198][861]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-19.56.25:265][861]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: D378CA95F8B99958B3B793A401076976C1E7ACD8), compiling.
[2024.07.05-19.56.25:268][861]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 4212B0F9A8AE5A17F68DF5776B3EA4EB7B69D875), compiling.
[2024.07.05-19.56.25:272][861]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 49E3E8CD35E4866B647169D6D9433C931A5106A8), compiling.
[2024.07.05-19.56.25:299][861]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.56.25:339][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.25:369][862]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.25:369][862]LogSlate: Took 0.017005 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.05-19.56.25:430][863]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-19.56.25:430][863]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.05-19.56.25:430][863]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.29:090][ 46]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-19.56.29:090][ 46]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-19.56.29:090][ 46]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-19.56.29:090][ 46]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-19.56.32:699][267]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase3)
[2024.07.05-19.56.42:465][458]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/VaseInside_MatMain.VaseInside_MatMain
[2024.07.05-19.56.42:466][458]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 6B7A0458C676D846AFDC0B32898350F1B396C86E), compiling.
[2024.07.05-19.56.42:476][458]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.07.05-19.56.42:546][458]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: 1410EFE446A3B69F57DC451BF532EB72EF267034), compiling.
[2024.07.05-19.56.42:550][458]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: CB861F33A8BC493A47E06AD87755574A7BB446CA), compiling.
[2024.07.05-19.56.42:553][458]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A96CE80054842C93DC0003B910F37F5B2026F21), compiling.
[2024.07.05-19.56.42:577][458]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.05-19.56.42:625][459]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-19.56.43:864][496]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-19.56.45:433][604]MaterialEditorStats: Base pass shader: 119 instructions
[2024.07.05-19.56.45:433][604]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.07.05-19.56.45:433][604]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.07.05-19.56.45:433][604]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-19.56.48:078][697]LogSlate: Window 'Message' being destroyed
[2024.07.05-19.56.48:094][697]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Assets/VaseInside_MatMain.VaseInside_MatMain
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-19.56.48:109][697]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2024.07.05-19.56.48:109][697]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-19.56.50:761][781]LogSlate: Window 'Message' being destroyed
[2024.07.05-19.56.50:776][781]Message dialog closed, result: No, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Assets/Vase_MatMain.Vase_MatMain
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-19.56.50:792][781]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2024.07.05-19.56.50:792][781]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-19.57.13:538][704]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.57.13:581][704]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms
[2024.07.05-19.57.13:669][704]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBA72F34F4E4ABB9A0EC477AD888A0EA8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.57.13:688][704]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.57.13:844][704]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE21FF29C444E56C105999696FCFBF7AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.57.13:874][704]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.57.13:874][704]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.57.13:874][704]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.57.28:739][390]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed)
[2024.07.05-19.57.29:604][429]Cmd: DELETE
[2024.07.05-19.57.29:605][429]Cmd: ACTOR DELETE
[2024.07.05-19.57.29:616][429]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-19.57.29:663][429]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms
[2024.07.05-19.57.29:665][429]LogEditorActor: Deleted 1 Actors (0.060 secs)
[2024.07.05-19.57.34:593][628]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed10)
[2024.07.05-19.57.35:662][676]Cmd: DUPLICATE
[2024.07.05-19.57.35:662][676]Cmd: ACTOR DUPLICATE
[2024.07.05-19.58.09:299][254]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand36)
[2024.07.05-19.58.13:103][436]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.58.13:135][436]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms
[2024.07.05-19.58.13:225][436]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0F334CFA42F72A68F114ED834E8952E0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.58.13:242][436]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.58.13:410][436]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData992C271442C4D6D958286DBFF584BA44.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.58.13:445][436]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.58.13:445][436]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.58.13:446][436]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.58.23:151][914]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand122)
[2024.07.05-19.58.29:528][224]Cmd: DELETE
[2024.07.05-19.58.29:528][224]Cmd: ACTOR DELETE
[2024.07.05-19.58.29:536][224]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-19.58.29:568][224]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
[2024.07.05-19.58.29:570][224]LogEditorActor: Deleted 1 Actors (0.041 secs)
[2024.07.05-19.58.30:270][257]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed11)
[2024.07.05-19.58.31:102][295]Cmd: DUPLICATE
[2024.07.05-19.58.31:103][295]Cmd: ACTOR DUPLICATE
[2024.07.05-19.59.10:347][ 95]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-19.59.10:383][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2024.07.05-19.59.10:471][ 95]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map41A1D35743A5B9BC0529689E4B24FE35.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-19.59.10:492][ 95]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-19.59.10:655][ 95]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBB399E9D4E96A15B2D5F2EB5A1F3851D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-19.59.10:690][ 95]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-19.59.10:690][ 95]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-19.59.10:690][ 95]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-19.59.11:471][123]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt3)
[2024.07.05-19.59.12:314][161]Cmd: DUPLICATE
[2024.07.05-19.59.12:314][161]Cmd: ACTOR DUPLICATE
[2024.07.05-19.59.29:801][862]Cmd: DUPLICATE
[2024.07.05-19.59.29:802][862]Cmd: ACTOR DUPLICATE
[2024.07.05-19.59.38:441][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt4)
[2024.07.05-19.59.41:348][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt5)
[2024.07.05-19.59.42:730][469]LogEditorViewport: Clicking Background
[2024.07.05-19.59.46:685][651]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt5)
[2024.07.05-19.59.47:335][680]Cmd: DELETE
[2024.07.05-19.59.47:335][680]Cmd: ACTOR DELETE
[2024.07.05-19.59.47:345][680]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-19.59.47:390][680]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms
[2024.07.05-19.59.47:391][680]LogEditorActor: Deleted 1 Actors (0.056 secs)
[2024.07.05-19.59.47:818][700]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Schutt4)
[2024.07.05-19.59.58:515][181]Cmd: TRANSACTION UNDO
[2024.07.05-19.59.58:516][181]LogEditorTransaction: Undo Set Scale
[2024.07.05-19.59.58:566][181]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4E3DAFF3313FB63CC6099EEDD7034C9CC7A071CF), compiling.
[2024.07.05-19.59.58:670][181]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 91DA3C02B82B8169EAC6F3508E51DCB336D044CC), compiling.
[2024.07.05-19.59.59:200][181]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 5477CE42C0D1611BED005419581B89CBEB27A2E0), compiling.
[2024.07.05-19.59.59:522][182]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-19.59.59:522][182]LogShaderCompilers: Display: Total job queries 337, among them cache hits 130 (38.58%)
[2024.07.05-19.59.59:522][182]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-19.59.59:522][182]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-19.59.59:522][182]LogShaderCompilers: Display: ================================================
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.59.59:599][183]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.59.59:599][183]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-19.59.59:599][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.59.59:599][183]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.59.59:639][184]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-19.59.59:640][184]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-19.59.59:640][184]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.59.59:640][184]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-19.59.59:678][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-19.59.59:678][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-19.59.59:678][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-19.59.59:999][191]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.00.04:012][356]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.00.04:049][356]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
[2024.07.05-20.00.04:132][356]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map229DDC36477FFECE36E11AA58721686B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.00.04:148][356]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.00.04:316][356]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE73C1A3B47EC3D20A5C31F99238489D2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.00.04:345][356]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.00.04:345][356]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.00.04:345][356]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.00.05:704][412]LogEditorViewport: Clicking Background
[2024.07.05-20.00.22:542][230]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand213)
[2024.07.05-20.00.25:141][350]Cmd: DELETE
[2024.07.05-20.00.25:141][350]Cmd: ACTOR DELETE
[2024.07.05-20.00.25:151][350]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.00.25:194][350]LogUObjectHash: Compacting FUObjectHashTables data took 5.03ms
[2024.07.05-20.00.25:197][350]LogEditorActor: Deleted 1 Actors (0.055 secs)
[2024.07.05-20.00.25:596][371]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand198)
[2024.07.05-20.00.26:131][395]Cmd: DELETE
[2024.07.05-20.00.26:131][395]Cmd: ACTOR DELETE
[2024.07.05-20.00.26:141][395]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.00.26:179][395]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-20.00.26:180][395]LogEditorActor: Deleted 1 Actors (0.049 secs)
[2024.07.05-20.00.42:596][252]LogActorFactory: Actor Factory created wand_destroyed2
[2024.07.05-20.00.43:196][280]LogActorFactory: Actor Factory created wand_destroyed2
[2024.07.05-20.01.42:928][812]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand199)
[2024.07.05-20.01.43:510][837]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand199)
[2024.07.05-20.01.43:848][851]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed13)
[2024.07.05-20.01.48:771][ 77]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand209)
[2024.07.05-20.01.51:570][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed13)
[2024.07.05-20.02.22:662][277]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand209)
[2024.07.05-20.02.28:878][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.02.28:911][565]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms
[2024.07.05-20.02.29:012][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8B24724B44506E5AE2071EBB35153ABA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.02.29:030][565]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.02.29:200][565]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData684149A84460DF028148D08E3A7B852C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.02.29:222][565]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.02.29:222][565]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.02.29:222][565]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.03.32:903][559]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.03.32:940][559]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms
[2024.07.05-20.03.33:035][559]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE1AEA3AD4CE8D115AE734DA02E16DEE2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.03.33:051][559]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.03.33:219][559]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC9E41B704012463203815F915EEECF64.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.03.33:241][559]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.03.33:241][559]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.03.33:241][559]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.05.25:851][963]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.05.25:888][963]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2024.07.05-20.05.25:975][963]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1A3BB4E6458330C612783F9ACDEBC647.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.05.25:990][963]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.05.26:142][963]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB5DE4B23421E95FE59F1F3A59390B657.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.05.26:171][963]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.05.26:171][963]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.05.26:172][963]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.12.42:662][148]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-20.12.43:590][209]LogActorFactory: Actor Factory created Fackel2
[2024.07.05-20.13.09:084][664]Cmd: DUPLICATE
[2024.07.05-20.13.09:084][664]Cmd: ACTOR DUPLICATE
[2024.07.05-20.13.30:068][885]Cmd: DUPLICATE
[2024.07.05-20.13.30:068][885]Cmd: ACTOR DUPLICATE
[2024.07.05-20.13.54:349][377]Cmd: DUPLICATE
[2024.07.05-20.13.54:350][377]Cmd: ACTOR DUPLICATE
[2024.07.05-20.14.35:965][799]LogEditorViewport: Clicking Background
[2024.07.05-20.15.20:899][669]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.15.20:935][669]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
[2024.07.05-20.15.21:016][669]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2010616C4685D6CA574E1CAC3E854067.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.15.21:031][669]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.15.21:180][669]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData22C26FF04F73EC314941FC9D20D5545C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.15.21:202][669]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.15.21:202][669]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.15.21:202][669]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.15.22:209][733]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand119)
[2024.07.05-20.15.35:770][430]LogStaticMesh: Building static mesh Fackel3...
[2024.07.05-20.15.35:873][430]LogStaticMesh: Built static mesh [0.10s] /Game/Assets/Fackel3.Fackel3
[2024.07.05-20.15.35:921][430]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-20.15.36:812][474]LogActorFactory: Actor Factory created Fackel3
[2024.07.05-20.16.23:846][537]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand203)
[2024.07.05-20.16.24:376][570]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand202)
[2024.07.05-20.16.26:815][739]Cmd: TRANSACTION UNDO
[2024.07.05-20.16.26:815][739]LogEditorTransaction: Undo Move Actors
[2024.07.05-20.16.26:820][739]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: A6FE1E472981605F8A7316D6CD083FA65379A115), compiling.
[2024.07.05-20.16.26:883][739]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 6ED80E95ACE4DBA65D443EAE5195C45E1A09F1B6), compiling.
[2024.07.05-20.16.27:298][739]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9FF0ECDE48BF7F62B901067F32EC09CA292B7576), compiling.
[2024.07.05-20.16.27:473][739]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.16.27:473][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.16.27:473][739]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.16.27:473][739]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.16.27:473][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.16.27:473][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.16.27:474][739]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.16.27:474][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.16.27:474][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.16.27:532][740]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.16.27:533][740]LogShaderCompilers: Display: Total job queries 400, among them cache hits 193 (48.25%)
[2024.07.05-20.16.27:533][740]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-20.16.27:533][740]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-20.16.27:533][740]LogShaderCompilers: Display: ================================================
[2024.07.05-20.16.27:577][741]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.16.27:577][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.16.27:577][741]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.16.27:605][742]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.16.27:605][742]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.16.27:630][743]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.16.27:630][743]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.16.27:630][743]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.16.27:630][743]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.16.27:631][743]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.16.27:631][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.16.27:631][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.16.27:894][749]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.16.29:470][857]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel13)
[2024.07.05-20.16.31:912][ 23]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand202)
[2024.07.05-20.16.33:311][119]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel13)
[2024.07.05-20.16.35:129][241]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand202)
[2024.07.05-20.16.36:205][314]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel13)
[2024.07.05-20.16.37:232][381]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand202)
[2024.07.05-20.16.38:714][524]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel13)
[2024.07.05-20.16.39:956][609]Cmd: DUPLICATE
[2024.07.05-20.16.39:956][609]Cmd: ACTOR DUPLICATE
[2024.07.05-20.16.49:802][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand204)
[2024.07.05-20.16.51:264][336]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel14)
[2024.07.05-20.16.53:038][451]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand204)
[2024.07.05-20.16.55:683][621]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.16.55:718][621]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms
[2024.07.05-20.16.55:797][621]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapCF484CDE41AA44818DB15A92F0B41F0B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.16.55:813][621]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.16.55:961][621]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData011EA9094BBAE434CDF3369712304E84.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.16.55:986][621]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.16.55:986][621]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.16.55:986][621]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.17.12:322][382]LogActorFactory: Actor Factory created Vase2
[2024.07.05-20.17.13:423][463]LogActorFactory: Actor Factory created Vase2
[2024.07.05-20.17.22:578][967]LogActorFactory: Actor Factory created Vase4
[2024.07.05-20.17.25:324][189]LogActorFactory: Actor Factory created Vase4
[2024.07.05-20.17.46:109][255]LogActorFactory: Actor Factory created Vase3
[2024.07.05-20.17.47:488][353]LogActorFactory: Actor Factory created Vase3
[2024.07.05-20.18.13:598][755]LogEditorViewport: Clicking Background
[2024.07.05-20.18.25:010][466]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: B841B83BFC49D5EA2D9798627E1E5AEA07693B66), compiling.
[2024.07.05-20.18.25:012][466]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionPower_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E00F0124747EF6E492FDD56761BAF168F2BDDBD), compiling.
[2024.07.05-20.18.25:014][466]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: CFBE0A0304E25CE642FF174EEA60E82B9CDEB77C), compiling.
[2024.07.05-20.18.25:018][466]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.18.25:018][466]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.18.25:018][466]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.18.25:042][468]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.18.25:042][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.18.25:042][468]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.18.25:058][469]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.18.25:059][469]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.18.27:111][673]LogMaterialEditor: Saving and Compiling material gen3
[2024.07.05-20.18.27:411][673]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 30C4ACC86F813CDF6994D5234AFBFF5234FB5CDF), compiling.
[2024.07.05-20.18.27:445][673]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8175C6F37FFB6FB877E7D77F908C6ED13DCE0A7A), compiling.
[2024.07.05-20.18.27:497][673]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms
[2024.07.05-20.18.27:668][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms
[2024.07.05-20.18.27:727][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset" SILENT=true
[2024.07.05-20.18.27:733][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen3ACA0131E44A5FAB0F0833A8D8C1AEF69.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset'
[2024.07.05-20.18.27:753][673]AssetCheck: New page: Asset Save: gen3
[2024.07.05-20.18.27:753][673]LogContentValidation: Display: Validating Material /Game/Materials/gen3.gen3
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.18.27:756][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.18.27:756][673]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.18.29:742][827]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand216)
[2024.07.05-20.18.30:533][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.18.30:565][875]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-20.18.30:643][875]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1FE92BCB4CFDE77F3B0B91B2F99CC630.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.18.30:658][875]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.18.30:801][875]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataFC9313B440B5A30538F8C99C5805DCE1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.18.30:824][875]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.18.30:825][875]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.18.30:825][875]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.19.04:654][857]LogEditorViewport: Clicking Background
[2024.07.05-20.19.06:933][ 18]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire8)
[2024.07.05-20.19.17:130][676]LogEditorViewport: Clicking Background
[2024.07.05-20.19.32:304][695]LogEditorViewport: Clicking Background
[2024.07.05-20.35.58:660][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.35.58:690][311]LogUObjectHash: Compacting FUObjectHashTables data took 1.94ms
[2024.07.05-20.35.58:761][311]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapFE9DD6664523524D5F7DE0A8F5A80AF6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.35.58:777][311]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.35.58:891][311]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDCB8BE0E486A4B6E8A2D199D737D7B4F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.35.58:912][311]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.35.58:912][311]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.35.58:912][311]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.36.29:722][730]LogActorFactory: Actor Factory created Vase6
[2024.07.05-20.36.30:627][780]LogActorFactory: Actor Factory created Vase6
[2024.07.05-20.36.32:443][879]Cmd: DELETE
[2024.07.05-20.36.32:443][879]Cmd: ACTOR DELETE
[2024.07.05-20.36.32:458][879]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.36.32:495][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.59ms
[2024.07.05-20.36.32:498][879]LogEditorActor: Deleted 1 Actors (0.055 secs)
[2024.07.05-20.36.34:711][955]LogActorFactory: Actor Factory created Vase2
[2024.07.05-20.36.37:969][199]LogActorFactory: Actor Factory created Vase2
[2024.07.05-20.37.07:127][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.37.07:161][591]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2024.07.05-20.37.07:259][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB0C65573431B62C137C5F09F07E42CC5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.37.07:275][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.37.07:435][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataF7F21A6549DBC546790A38B712E22114.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.37.07:466][591]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.37.07:466][591]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.37.07:466][591]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.37.28:448][695]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall5)
[2024.07.05-20.37.29:275][749]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall5)
[2024.07.05-20.38.44:841][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.38.44:874][403]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2024.07.05-20.38.44:958][403]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6E31195F4A654FEFD07F90AEFE2AB590.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.38.44:973][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.38.45:126][403]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData3FD088524442CC056FFE429F2C314871.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.38.45:153][403]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.38.45:153][403]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.38.45:153][403]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.38.56:038][ 27]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed10)
[2024.07.05-20.38.57:112][ 87]Cmd: DUPLICATE
[2024.07.05-20.38.57:112][ 87]Cmd: ACTOR DUPLICATE
[2024.07.05-20.39.46:010][783]Cmd: TRANSACTION UNDO
[2024.07.05-20.39.46:010][783]LogEditorTransaction: Undo Rotate Actors
[2024.07.05-20.39.46:027][783]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 52DCC8D80231B5FB4F12ADE4974A575A4F05167A), compiling.
[2024.07.05-20.39.46:095][783]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C353DAFC846417FF06EBC4A39FE842CFF007F239), compiling.
[2024.07.05-20.39.46:538][783]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 0F4AC5C7327B326A6616D89315A9802DFF25B42B), compiling.
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.39.46:753][783]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.39.46:753][783]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.39.46:753][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.39.46:753][783]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.39.46:834][784]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.39.46:834][784]LogShaderCompilers: Display: Total job queries 495, among them cache hits 288 (58.18%)
[2024.07.05-20.39.46:834][784]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-20.39.46:834][784]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-20.39.46:834][784]LogShaderCompilers: Display: ================================================
[2024.07.05-20.39.46:914][785]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.39.46:914][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.39.46:914][785]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture samplers: 2/16
[2024.07.05-20.39.46:947][786]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.39.46:947][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.39.46:974][787]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.39.46:975][787]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.39.46:975][787]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.39.46:975][787]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.39.46:975][787]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.39.46:975][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.39.46:975][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.39.47:263][793]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.40.10:543][243]LogEditorViewport: Clicking Background
[2024.07.05-20.40.24:774][ 77]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.05-20.40.25:387][123]LogActorFactory: Actor Factory created wand_destroyed
[2024.07.05-20.41.10:847][808]LogEditorViewport: Clicking Background
[2024.07.05-20.41.13:090][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.41.13:129][930]LogUObjectHash: Compacting FUObjectHashTables data took 2.59ms
[2024.07.05-20.41.13:209][930]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2BFF93F348799541CCB370A6F0A62126.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.41.13:223][930]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.41.13:369][930]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD5945B60478CFA0BEE0D6EB0E3BEFB0A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.41.13:401][930]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.41.13:401][930]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.41.13:401][930]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.41.20:698][367]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed)
[2024.07.05-20.41.21:449][412]Cmd: DUPLICATE
[2024.07.05-20.41.21:450][412]Cmd: ACTOR DUPLICATE
[2024.07.05-20.41.43:530][758]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.41.43:561][758]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
[2024.07.05-20.41.43:643][758]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map128FF53F4A25290ACC501E84DE75C385.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.41.43:658][758]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.41.43:802][758]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData55C78D0D480BDC4F2E78E3A46DDD1D17.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.41.43:831][758]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.41.43:831][758]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.41.43:831][758]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.41.52:628][290]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed14)
[2024.07.05-20.41.53:285][328]Cmd: DUPLICATE
[2024.07.05-20.41.53:285][328]Cmd: ACTOR DUPLICATE
[2024.07.05-20.42.20:455][984]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.42.20:487][984]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2024.07.05-20.42.20:574][984]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapAA289BCE4A2D02858EC831BC1F58BC30.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.42.20:590][984]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.42.20:746][984]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData30818F2140BB64A0287768849183EFCD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.42.20:770][984]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.42.20:770][984]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.42.20:770][984]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.42.26:915][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.42.26:943][335]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-20.42.27:024][335]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3F7E27C3418549FF50701EB92F836D83.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.42.27:039][335]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.42.27:184][335]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData827DD13E4459B6D024F0B1A16392C129.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.42.27:213][335]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.42.27:213][335]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.42.27:213][335]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.42.27:486][346]LogEditorViewport: Clicking Background
[2024.07.05-20.42.39:135][999]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand86)
[2024.07.05-20.42.39:995][ 41]Cmd: DELETE
[2024.07.05-20.42.39:995][ 41]Cmd: ACTOR DELETE
[2024.07.05-20.42.40:003][ 41]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.42.40:033][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.07.05-20.42.40:035][ 41]LogEditorActor: Deleted 1 Actors (0.040 secs)
[2024.07.05-20.42.54:992][886]Cmd: TRANSACTION UNDO
[2024.07.05-20.42.54:992][886]LogEditorTransaction: Undo Delete Actors
[2024.07.05-20.42.55:025][886]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: F39EC1C9225A6F9BE75A14809DB66FDF1F2E61A3), compiling.
[2024.07.05-20.42.55:078][886]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E022D113576C6C5D672E5651F87E1C152E85D36B), compiling.
[2024.07.05-20.42.55:445][886]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 3350104E81D1E546963B59EA281BFB9918788570), compiling.
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.42.55:612][886]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.42.55:612][886]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.55:612][886]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.55:612][886]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.55:789][888]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.42.55:789][888]LogShaderCompilers: Display: Total job queries 597, among them cache hits 390 (65.33%)
[2024.07.05-20.42.55:789][888]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-20.42.55:789][888]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-20.42.55:789][888]LogShaderCompilers: Display: ================================================
[2024.07.05-20.42.55:797][889]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.42.55:797][889]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.42.55:797][889]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.42.55:797][889]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.42.55:797][889]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.42.55:798][889]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.42.55:798][889]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.42.55:798][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.55:798][889]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.42.55:827][890]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.55:827][890]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.55:916][895]Cmd: TRANSACTION UNDO
[2024.07.05-20.42.55:916][895]LogEditorTransaction: Undo Clicking on Actors
[2024.07.05-20.42.55:950][895]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 16C16188A95D86742F903E50714C518F7D38A101), compiling.
[2024.07.05-20.42.55:996][895]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C080E8E64A9B15FD3E0112AB1FA16AA71EC432AF), compiling.
[2024.07.05-20.42.56:346][895]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: FD0E006CA9B62458BF3C939BB6651C0642DBBF19), compiling.
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.42.56:506][895]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.42.56:506][895]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.42.56:506][895]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.56:506][895]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.56:609][897]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.42.56:609][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.42.56:609][897]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.42.56:634][898]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.42.56:634][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.56:634][898]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.42.56:635][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.56:635][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.42.56:662][899]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.42.56:662][899]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.42.56:910][905]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.43.00:357][111]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85)
[2024.07.05-20.43.06:218][439]Cmd: DELETE
[2024.07.05-20.43.06:218][439]Cmd: ACTOR DELETE
[2024.07.05-20.43.06:231][439]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.43.06:273][439]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms
[2024.07.05-20.43.06:277][439]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2024.07.05-20.43.08:729][571]Cmd: TRANSACTION UNDO
[2024.07.05-20.43.08:729][571]LogEditorTransaction: Undo Delete Actors
[2024.07.05-20.43.08:761][571]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A2121DBA751DEC11FD5909D036DB3DF6FF24107), compiling.
[2024.07.05-20.43.08:813][571]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 4CACFE585B7611FB35EBC719F6055537DB1FD011), compiling.
[2024.07.05-20.43.09:173][571]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC13DD338BAC201ED979F046E325C470A4904514), compiling.
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.43.09:343][571]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.43.09:343][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.43.09:343][571]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.43.09:343][571]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.43.09:487][573]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.43.09:487][573]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.43.09:487][573]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.43.09:515][574]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.43.09:515][574]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.43.09:547][575]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.43.09:548][575]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.43.09:548][575]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.43.09:548][575]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.43.09:548][575]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.43.09:548][575]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.43.09:548][575]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.43.09:823][581]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.43.10:249][600]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand86)
[2024.07.05-20.43.27:390][641]Cmd: DELETE
[2024.07.05-20.43.27:390][641]Cmd: ACTOR DELETE
[2024.07.05-20.43.27:402][641]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.43.27:443][641]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
[2024.07.05-20.43.27:447][641]LogEditorActor: Deleted 1 Actors (0.057 secs)
[2024.07.05-20.43.28:704][718]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed2)
[2024.07.05-20.43.36:815][ 31]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed10)
[2024.07.05-20.43.37:447][ 68]Cmd: DUPLICATE
[2024.07.05-20.43.37:447][ 68]Cmd: ACTOR DUPLICATE
[2024.07.05-20.44.10:729][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.44.10:762][887]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms
[2024.07.05-20.44.10:857][887]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapFFD022394D3C9031BA2EF281BA4F073E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.44.10:874][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.44.11:032][887]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataA6D091654597A751EC415DAB9B55C9BF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.44.11:056][887]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.44.11:056][887]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.44.11:056][887]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.44.13:544][ 32]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel9)
[2024.07.05-20.44.17:654][270]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall10)
[2024.07.05-20.44.21:958][524]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall9)
[2024.07.05-20.44.24:491][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.44.24:522][675]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms
[2024.07.05-20.44.24:606][675]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapCD002AB2457ECD8DCCE4C5B3E3DF8687.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.44.24:622][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.44.24:767][675]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData34742ED548A287149C2AD5B62E3CFA92.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.44.24:795][675]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.44.24:795][675]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.44.24:795][675]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.44.25:156][698]LogEditorViewport: Clicking Background
[2024.07.05-20.44.33:417][248]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall10)
[2024.07.05-20.44.40:695][661]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall8)
[2024.07.05-20.44.43:207][808]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand85)
[2024.07.05-20.44.43:728][836]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall8)
[2024.07.05-20.44.47:020][ 29]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed17)
[2024.07.05-20.44.48:631][116]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall8)
[2024.07.05-20.44.54:777][488]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall7)
[2024.07.05-20.44.55:502][529]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall7)
[2024.07.05-20.44.55:960][555]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand_destroyed7)
[2024.07.05-20.44.56:657][593]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel7)
[2024.07.05-20.45.04:118][ 34]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall6)
[2024.07.05-20.45.09:498][358]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall5)
[2024.07.05-20.45.12:968][563]LogEditorViewport: Clicking Background
[2024.07.05-20.45.13:761][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.45.13:796][611]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms
[2024.07.05-20.45.13:884][611]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapDAF01C3D4C56420D9BBB0AA2A7984623.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.45.13:900][611]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.45.14:047][611]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataAB943AAF40C767989F8A92A77E0B1602.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.45.14:076][611]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.45.14:076][611]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.45.14:076][611]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.45.28:986][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.45.29:015][479]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.07.05-20.45.29:094][479]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC4C78A48443BFD592C822984E701464B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.45.29:110][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.45.29:253][479]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData37691A864EB5B0501300BF972AB21DC4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.45.29:285][479]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.45.29:285][479]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.45.29:285][479]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.45.49:770][735]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand250)
[2024.07.05-20.45.50:580][773]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand119)
[2024.07.05-20.45.51:219][805]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand246)
[2024.07.05-20.45.53:087][905]Cmd: DUPLICATE
[2024.07.05-20.45.53:087][905]Cmd: ACTOR DUPLICATE
[2024.07.05-20.46.11:906][844]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand36)
[2024.07.05-20.46.18:581][225]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand114)
[2024.07.05-20.46.25:968][605]Cmd: DUPLICATE
[2024.07.05-20.46.25:968][605]Cmd: ACTOR DUPLICATE
[2024.07.05-20.46.41:629][347]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.46.41:661][347]LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms
[2024.07.05-20.46.41:751][347]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6C721EA54A7BD5D7357A54B13912D278.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.46.41:766][347]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.46.41:912][347]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData849322724DDBF4DC74BB039A2FB75A66.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.46.41:943][347]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.46.41:943][347]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.46.41:943][347]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.46.44:554][482]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand238)
[2024.07.05-20.46.46:642][594]Cmd: DUPLICATE
[2024.07.05-20.46.46:642][594]Cmd: ACTOR DUPLICATE
[2024.07.05-20.47.22:404][596]Cmd: DUPLICATE
[2024.07.05-20.47.22:404][596]Cmd: ACTOR DUPLICATE
[2024.07.05-20.47.37:334][309]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand252)
[2024.07.05-20.47.47:512][861]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand255)
[2024.07.05-20.47.48:382][907]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand254)
[2024.07.05-20.47.49:139][949]Cmd: DUPLICATE
[2024.07.05-20.47.49:139][949]Cmd: ACTOR DUPLICATE
[2024.07.05-20.48.03:188][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.48.03:217][684]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms
[2024.07.05-20.48.03:300][684]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB24AE9FB42FA8DC50DFF04A5E7CACEC2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.48.03:315][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.48.03:457][684]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData407353DD44B6B5E9A0D6AD94B740490B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.48.03:488][684]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.48.03:488][684]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.48.03:488][684]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.48.05:030][759]LogEditorViewport: Clicking Background
[2024.07.05-20.48.12:650][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.48.12:679][196]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.07.05-20.48.12:757][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapBF2283AF4D3B103F368712981BF6F98A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.48.12:771][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.48.12:916][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData71BCDFEA4312DD8D0678C082478F1974.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.48.12:943][196]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.48.12:943][196]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.48.12:944][196]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.48.40:734][574]LogActorFactory: Actor Factory created Vase5
[2024.07.05-20.48.43:124][756]LogActorFactory: Actor Factory created Vase5
[2024.07.05-20.49.12:949][ 99]LogActorFactory: Actor Factory created Vase1
[2024.07.05-20.49.17:340][441]LogActorFactory: Actor Factory created Vase1
[2024.07.05-20.49.27:673][995]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase7)
[2024.07.05-20.49.28:401][ 29]Cmd: DELETE
[2024.07.05-20.49.28:401][ 29]Cmd: ACTOR DELETE
[2024.07.05-20.49.28:414][ 29]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.49.28:450][ 29]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms
[2024.07.05-20.49.28:454][ 29]LogEditorActor: Deleted 1 Actors (0.053 secs)
[2024.07.05-20.49.29:429][ 80]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase8)
[2024.07.05-20.49.43:616][582]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG)
[2024.07.05-20.49.44:784][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.49.44:814][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.05-20.49.44:899][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map655A81A645122A68BC47DFBCAF65C655.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.49.44:916][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.49.45:064][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataA0F7B6464951FD0493889F8023388483.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.49.45:092][635]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.49.45:092][635]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.49.45:092][635]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.50.18:883][182]LogActorFactory: Actor Factory created Vase4
[2024.07.05-20.50.19:704][227]LogActorFactory: Actor Factory created Vase4
[2024.07.05-20.50.42:906][252]Cmd: TRANSACTION UNDO
[2024.07.05-20.50.42:906][252]LogEditorTransaction: Undo Create Actors
[2024.07.05-20.50.42:926][252]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 733A49F492540A8ABFBDBC9C8E4E3F47E63656F9), compiling.
[2024.07.05-20.50.42:982][252]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 09C5153E4B9A74B1AAC8FDB5B840FA4F952B9741), compiling.
[2024.07.05-20.50.43:339][252]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 9BF7308088DA337C969B283AFCF1E8270F6E61DB), compiling.
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.50.43:512][252]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.50.43:512][252]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.50.43:512][252]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.50.43:512][252]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.50.43:573][253]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.50.43:573][253]LogShaderCompilers: Display: Total job queries 704, among them cache hits 497 (70.60%)
[2024.07.05-20.50.43:573][253]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-20.50.43:573][253]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-20.50.43:573][253]LogShaderCompilers: Display: ================================================
[2024.07.05-20.50.43:637][254]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.50.43:637][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.50.43:637][254]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.50.43:669][255]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.50.43:669][255]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.50.43:701][256]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.50.43:701][256]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.50.43:974][262]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.50.47:000][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.50.47:038][362]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
[2024.07.05-20.50.47:118][362]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map37E116174FDF41C993C63F829A15F27F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.50.47:132][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.50.47:274][362]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5E7CD93E4B9A05B40FB54A8C4229DE77.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.50.47:303][362]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.50.47:303][362]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.50.47:303][362]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.50.47:808][385]LogEditorViewport: Clicking Background
[2024.07.05-20.51.34:878][ 24]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG)
[2024.07.05-20.51.36:225][ 91]Cmd: DUPLICATE
[2024.07.05-20.51.36:225][ 91]Cmd: ACTOR DUPLICATE
[2024.07.05-20.52.06:382][770]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.52.15:110][302]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.52.21:065][588]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.52.21:096][588]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms
[2024.07.05-20.52.21:183][588]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapEA125634463E8D463FE44CACA66391CD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.52.21:198][588]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.52.21:345][588]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData48FD488E4F3C69DE88629EB64FACC12D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.52.21:373][588]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.52.21:373][588]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.52.21:373][588]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.52.32:327][151]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.52.32:914][178]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.52.35:260][299]LogEditorViewport: Clicking on Actor (LMB): BP_Deathbox_C (BP_Deathbox2)
[2024.07.05-20.52.52:212][185]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.53.00:495][616]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2)
[2024.07.05-20.53.06:578][975]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_001)
[2024.07.05-20.53.08:299][ 53]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule)
[2024.07.05-20.53.11:454][229]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2)
[2024.07.05-20.53.30:928][ 44]Cmd: TRANSACTION UNDO
[2024.07.05-20.53.30:928][ 44]LogEditorTransaction: Undo Set Location
[2024.07.05-20.53.30:952][ 44]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: C1CF44E0DDA4C7F6D0E316A22E472695E03C6299), compiling.
[2024.07.05-20.53.31:008][ 44]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C56771FE6780CA9499B12765BB23EC0580FCE0F1), compiling.
[2024.07.05-20.53.31:367][ 44]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 57E074AC9577E6B6B8197A18611941F89DD3AFDF), compiling.
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture samplers: 0/16
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.53.31:541][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.53.31:625][ 45]Cmd: TRANSACTION UNDO
[2024.07.05-20.53.31:625][ 45]LogEditorTransaction: Undo Set Location
[2024.07.05-20.53.31:656][ 45]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 69D8EF69AF58AC6E7A26CD34931FAB5340102186), compiling.
[2024.07.05-20.53.31:700][ 45]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B20503020A119A36086ECBC75D6B1294AC394D03), compiling.
[2024.07.05-20.53.32:031][ 45]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 581679D677ED29D4E705C6989A1F47DBC39D403B), compiling.
[2024.07.05-20.53.32:233][ 46]Cmd: TRANSACTION UNDO
[2024.07.05-20.53.32:233][ 46]LogEditorTransaction: Undo Set Location
[2024.07.05-20.53.32:266][ 46]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 80ABE6866E4A04EBC1F5BA8D03504BC7B9FF0223), compiling.
[2024.07.05-20.53.32:307][ 46]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8D95A5ADFE316810A558E19472CB01CDEABFE1B8), compiling.
[2024.07.05-20.53.32:648][ 46]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 86BD3D10C8FA126B9DE6711861BA1C606FAC064C), compiling.
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Base pass shader: 132 instructions
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Base pass vertex shader: 50 instructions
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Texture samplers: 5/16
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.53.32:875][ 48]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass shader: 128 instructions
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Texture samplers: 6/16
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass shader: 84 instructions
[2024.07.05-20.53.32:921][ 49]MaterialEditorStats: Base pass shader with Surface Lightmap: 127 instructions
[2024.07.05-20.53.32:922][ 49]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 111 instructions
[2024.07.05-20.53.32:922][ 49]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.07.05-20.53.32:922][ 49]MaterialEditorStats: Texture samplers: 4/16
[2024.07.05-20.53.32:922][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.07.05-20.53.32:922][ 49]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.05-20.53.33:262][ 56]32058_Flamethrower_MessageLog: System successfully compiled.
[2024.07.05-20.53.39:132][301]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-20.53.39:891][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.53.39:935][344]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms
[2024.07.05-20.53.40:023][344]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE4A5326049982E66CC6209BA7CB73F24.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.53.40:039][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.53.40:188][344]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData19D607A249DC5DA0CDCAAFB08A764814.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.53.40:216][344]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.53.40:216][344]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.53.40:216][344]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.53.42:982][500]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2)
[2024.07.05-20.53.44:586][599]Cmd: DUPLICATE
[2024.07.05-20.53.44:586][599]Cmd: ACTOR DUPLICATE
[2024.07.05-20.53.55:450][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.53.55:482][236]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms
[2024.07.05-20.53.55:570][236]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map53DF219C45C6E9821AB4569802BAE5B5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.53.55:585][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.53.55:731][236]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBA5808FC49B44EB637AB27B28D0B82FA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.53.55:760][236]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.53.55:760][236]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.53.55:760][236]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.54.18:997][597]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece9)
[2024.07.05-20.54.26:315][ 9]Cmd: DUPLICATE
[2024.07.05-20.54.26:315][ 9]Cmd: ACTOR DUPLICATE
[2024.07.05-20.54.31:960][360]Cmd: DELETE
[2024.07.05-20.54.31:960][360]Cmd: ACTOR DELETE
[2024.07.05-20.54.31:972][360]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.54.32:004][360]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms
[2024.07.05-20.54.32:009][360]LogEditorActor: Deleted 1 Actors (0.049 secs)
[2024.07.05-20.54.32:740][414]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand)
[2024.07.05-20.54.33:521][465]Cmd: DUPLICATE
[2024.07.05-20.54.33:521][465]Cmd: ACTOR DUPLICATE
[2024.07.05-20.54.47:301][301]Cmd: DUPLICATE
[2024.07.05-20.54.47:302][301]Cmd: ACTOR DUPLICATE
[2024.07.05-20.54.54:891][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.54.54:926][645]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms
[2024.07.05-20.54.55:035][645]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map08C9AF93492E2EA9CFD300AD89CF752C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.54.55:053][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.54.55:219][645]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData298E91A5491B6A4302194A86447F33AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.54.55:242][645]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.54.55:242][645]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.54.55:242][645]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.54.55:615][663]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand)
[2024.07.05-20.55.05:241][250]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG3)
[2024.07.05-20.55.08:489][418]Cmd: DELETE
[2024.07.05-20.55.08:489][418]Cmd: ACTOR DELETE
[2024.07.05-20.55.08:501][418]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.55.08:533][418]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2024.07.05-20.55.08:536][418]LogEditorActor: Deleted 1 Actors (0.047 secs)
[2024.07.05-20.55.09:201][461]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG)
[2024.07.05-20.55.10:299][528]Cmd: DUPLICATE
[2024.07.05-20.55.10:299][528]Cmd: ACTOR DUPLICATE
[2024.07.05-20.55.38:487][273]Cmd: DUPLICATE
[2024.07.05-20.55.38:487][273]Cmd: ACTOR DUPLICATE
[2024.07.05-20.55.46:229][743]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG10)
[2024.07.05-20.55.46:897][784]Cmd: DELETE
[2024.07.05-20.55.46:898][784]Cmd: ACTOR DELETE
[2024.07.05-20.55.46:909][784]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.55.46:939][784]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
[2024.07.05-20.55.46:945][784]LogEditorActor: Deleted 1 Actors (0.047 secs)
[2024.07.05-20.55.47:866][849]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12)
[2024.07.05-20.55.52:606][158]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG9)
[2024.07.05-20.55.53:384][208]Cmd: DELETE
[2024.07.05-20.55.53:384][208]Cmd: ACTOR DELETE
[2024.07.05-20.55.53:396][208]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.07.05-20.55.53:428][208]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.05-20.55.53:431][208]LogEditorActor: Deleted 1 Actors (0.047 secs)
[2024.07.05-20.55.54:454][280]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12)
[2024.07.05-20.55.56:703][430]Cmd: DUPLICATE
[2024.07.05-20.55.56:703][430]Cmd: ACTOR DUPLICATE
[2024.07.05-20.56.04:055][886]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.56.04:087][886]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
[2024.07.05-20.56.04:171][886]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8D091FE342D097508FFF48889D61B03E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.56.04:186][886]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.56.04:332][886]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData6F75015C42B49A4D43A3E4A31EACC4DA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.56.04:355][886]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.56.04:355][886]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.56.04:355][886]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.56.13:501][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.56.13:534][423]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2024.07.05-20.56.13:615][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE7160E7F4325229BB5FE438A20FA282F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.56.13:631][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.56.13:772][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData63010E1645411884CDC4289EF0006ECF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.56.13:796][423]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.56.13:796][423]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.56.13:796][423]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.56.22:118][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-20.56.22:148][841]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.07.05-20.56.22:232][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map978EFF1B4522C06C62519F9707571355.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap'
[2024.07.05-20.56.22:246][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-20.56.22:392][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData1BE456454176D0BAF9928B97E4365956.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset'
[2024.07.05-20.56.22:416][841]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.56.22:416][841]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-20.56.22:416][841]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-20.56.34:397][363]LogSlate: Window 'Message' being destroyed
[2024.07.05-20.56.34:423][363]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/gen3.gen3
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-20.56.34:684][363]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: 7C375C7A40512F9A3D9E16C893A5FEF4CDEB12AD), compiling.
[2024.07.05-20.56.34:720][363]LogMaterial: Display: Missing cached shadermap for gen3 in PCD3D_SM5, Default, SM5 (DDC key hash: E2320778719DC46EBBA30F299645EA6DE6E97D80), compiling.
[2024.07.05-20.56.34:750][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.07.05-20.56.34:871][363]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.56.34:871][363]LogShaderCompilers: Display: Total job queries 967, among them cache hits 760 (78.59%)
[2024.07.05-20.56.34:871][363]LogShaderCompilers: Display: Tracking 147 distinct input hashes that result in 104 distinct outputs (70.75%)
[2024.07.05-20.56.34:871][363]LogShaderCompilers: Display: RAM used: 0.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.07.05-20.56.34:871][363]LogShaderCompilers: Display: ================================================
[2024.07.05-20.56.34:898][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.07.05-20.56.35:530][363]LogSlate: Window 'Message' being destroyed
[2024.07.05-20.56.35:543][363]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Treppe.Treppe
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-20.56.35:783][363]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 21B5DA595A579D87C7FAD93A316422510AEAC6E9), compiling.
[2024.07.05-20.56.35:818][363]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3BCA5FAC0AADFA1DE9591965EC919850BEB85BCF), compiling.
[2024.07.05-20.56.35:848][363]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-20.56.35:848][363]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-20.56.35:848][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-20.56.35:848][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.07.05-20.56.36:883][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.36:967][363]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms
[2024.07.05-20.56.37:675][363]LogSlate: Window 'Message' being destroyed
[2024.07.05-20.56.37:690][363]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Materials/Wandgemälde.Wandgemälde
(Selecting 'No' will cause all changes to be lost!)
[2024.07.05-20.56.37:935][363]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: EC66F0254C14F72B53B44F509AC30A18662FA13B), compiling.
[2024.07.05-20.56.37:970][363]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: D7E4B97AA86D54DAE9C85770E310D06CE433F9CF), compiling.
[2024.07.05-20.56.37:998][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.07.05-20.56.38:002][363]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.07.05-20.56.38:221][363]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.05-20.56.38:221][363]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-20.56.38:253][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.07.05-20.56.38:295][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.07.05-20.56.39:273][363]LogSlate: Window 'Save Content' being destroyed
[2024.07.05-20.56.39:340][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen3" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset" SILENT=true
[2024.07.05-20.56.39:345][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen372FE0DAA43EFAF6607716FBF83C21328.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen3.uasset'
[2024.07.05-20.56.39:351][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/M_Sandstone_basecolor" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_basecolor.uasset" SILENT=true
[2024.07.05-20.56.39:580][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_basecolor7236FB5B408CB8A021213FAF1089C96E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_basecolor.uasset'
[2024.07.05-20.56.39:586][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/M_Sandstone_normal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_normal.uasset" SILENT=true
[2024.07.05-20.56.40:359][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_normal9A332F474F2818204F274DB53DEFD614.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_normal.uasset'
[2024.07.05-20.56.40:365][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/M_Sandstone_roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_roughness.uasset" SILENT=true
[2024.07.05-20.56.40:590][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Sandstone_roughness3705732D4D210C812563F5BC91DA9D93.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/M_Sandstone_roughness.uasset'
[2024.07.05-20.56.40:616][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Material" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset" SILENT=true
[2024.07.05-20.56.40:620][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material08B0620949D10D5F36C6978FBC399674.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset'
[2024.07.05-20.56.40:646][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true
[2024.07.05-20.56.40:652][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe14AC7E6742C4E6ED504B38AEF459FFDF.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset'
[2024.07.05-20.56.40:677][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/wand_destroyed2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/wand_destroyed2.uasset" SILENT=true
[2024.07.05-20.56.40:683][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wand_destroyed27C8D36264E3D84C3B0029D80B0D4001B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/wand_destroyed2.uasset'
[2024.07.05-20.56.40:727][363]LogShaderCompilers: Display: Submitted 20 shader compile jobs with 'Normal' priority
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.05-20.56.40:729][363]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-20.56.40:751][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Wandgemälde" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset" SILENT=true
[2024.07.05-20.56.40:772][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/WandgemäldeBEED537E4CB3CDB1B5A9EE99B5BC4DC2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Wandgemälde.uasset'
[2024.07.05-20.56.40:837][363]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.40:837][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.40:915][363]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.40:915][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.40:980][363]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.40:981][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:194][363]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.07.05-20.56.41:194][363]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.41:194][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:451][363]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.41:451][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:601][363]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.41:603][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:614][363]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.41:614][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:682][363]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.41:682][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-20.56.41:756][363]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.07.05-20.56.42:194][363]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Texture2D /Game/Assets/M_Sandstone_normal.M_Sandstone_normal
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Texture2D /Game/Assets/M_Sandstone_roughness.M_Sandstone_roughness
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Texture2D /Game/Assets/M_Sandstone_basecolor.M_Sandstone_basecolor
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Material /Game/Assets/Material.Material
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating StaticMesh /Game/Assets/wand_destroyed2.wand_destroyed2
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Material /Game/Materials/Wandgemälde.Wandgemälde
[2024.07.05-20.56.42:194][363]LogContentValidation: Display: Validating Material /Game/Materials/gen3.gen3
[2024.07.05-20.56.42:432][363]LogUObjectHash: Compacting FUObjectHashTables data took 8.44ms
[2024.07.05-20.56.42:455][364]Cmd: QUIT_EDITOR
[2024.07.05-20.56.42:456][364]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.07.05-20.56.42:460][364]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.07.05-20.56.42:465][364]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.07.05-20.56.42:465][364]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.07.05-20.56.42:465][364]LogAudio: Display: Audio Device unregistered from world 'Map'.
[2024.07.05-20.56.42:466][364]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-20.56.42:469][364]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-20.56.42:657][364]LogAudio: Display: Audio Device Manager Shutdown
[2024.07.05-20.56.42:658][364]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.05-20.56.42:677][364]LogExit: Preparing to exit.
[2024.07.05-20.56.43:591][364]LogUObjectHash: Compacting FUObjectHashTables data took 6.17ms
[2024.07.05-20.56.43:882][364]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:884][364]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:886][364]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:887][364]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:888][364]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogActorComponent: UnregisterComponent: (/Engine/Transient.None) Not registered. Aborting.
[2024.07.05-20.56.43:890][364]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.07.05-20.56.43:964][364]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.07.05-20.56.44:000][364]LogExit: Editor shut down
[2024.07.05-20.56.44:002][364]LogExit: Transaction tracking system shut down
[2024.07.05-20.56.44:460][364]LogExit: Object subsystem successfully closed.
[2024.07.05-20.56.44:486][364]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-20.56.44:486][364]LogShaderCompilers: Display: Total job queries 1081, among them cache hits 840 (77.71%)
[2024.07.05-20.56.44:486][364]LogShaderCompilers: Display: Tracking 181 distinct input hashes that result in 128 distinct outputs (70.72%)
[2024.07.05-20.56.44:486][364]LogShaderCompilers: Display: RAM used: 0.76 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09%
[2024.07.05-20.56.44:486][364]LogShaderCompilers: Display: ================================================
[2024.07.05-20.56.44:504][364]LogShaderCompilers: Display: Shaders left to compile 0
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module SequencerWidgets (876)
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874)
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module BlueprintGraph (872)
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.07.05-20.56.44:539][364]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module TextureAlignMode (848)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module BspMode (846)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module GeometryMode (844)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (842)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module TakeRecorder (841)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (838)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module TakesCore (836)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module OpenXRInput (834)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830)
[2024.07.05-20.56.44:541][364]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (828)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (826)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (824)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (822)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (820)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (818)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (816)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (814)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (812)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (810)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (808)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (806)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module WebMMedia (804)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (802)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module SequenceRecorder (801)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (798)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (796)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (794)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (792)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (790)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (788)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (786)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module PlanarCut (784)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module CharacterAI (782)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.07.05-20.56.44:542][364]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.07.05-20.56.45:795][364]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.07.05-20.56.45:795][364]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.07.05-20.56.45:795][364]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.07.05-20.56.45:795][364]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.07.05-20.56.45:795][364]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.07.05-20.56.45:795][364]MemoryProfiler: Shutdown
[2024.07.05-20.56.45:795][364]NetworkingProfiler: Shutdown
[2024.07.05-20.56.45:796][364]LoadingProfiler: Shutdown
[2024.07.05-20.56.45:796][364]TimingProfiler: Shutdown
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.07.05-20.56.45:796][364]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.07.05-20.56.45:797][364]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.07.05-20.56.45:797][364]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.07.05-20.56.45:797][364]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.07.05-20.56.45:797][364]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.07.05-20.56.45:797][364]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.07.05-20.56.45:829][364]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.07.05-20.56.45:839][364]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.07.05-20.56.45:839][364]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.07.05-20.56.45:839][364]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.07.05-20.56.45:840][364]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.07.05-20.56.45:841][364]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.07.05-20.56.45:850][364]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (602)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (600)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (598)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module CollectionManager (597)
[2024.07.05-20.56.46:045][364]LogModuleManager: Shutting down and abandoning module OculusEditor (594)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module OculusInput (592)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (590)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module PluginBrowser (588)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (586)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (584)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module CurveEditorTools (582)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (580)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module CryptoKeys (578)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (576)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module TakeSequencer (574)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module TakeMovieScene (572)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module SynthesisEditor (570)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module Synthesis (568)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (566)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (564)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module OpenXREditor (562)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (560)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ScreenshotTools (558)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module GooglePAD (556)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module EditableMesh (552)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module CableComponent (550)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AudioCapture (548)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (547)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AssetTags (542)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module AndroidPermission (536)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (534)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (532)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (530)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (528)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module TemplateSequence (526)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (524)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (522)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (520)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (518)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (516)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MediaCompositing (514)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module ImgMedia (512)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (510)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (508)
[2024.07.05-20.56.46:047][364]LogModuleManager: Shutting down and abandoning module MotoSynth (506)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (504)
[2024.07.05-20.56.46:048][364]LogOpenImageDenoise: OIDN shutting down
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (502)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (501)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (498)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module MeshConversion (496)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module DynamicMesh (494)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (492)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometricObjects (490)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (488)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (486)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (484)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module ChaosNiagara (482)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (480)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module FractureEditor (478)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (477)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module BackChannel (474)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (472)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (470)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module AutomationUtils (468)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module AlembicImporter (466)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module AlembicLibrary (465)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCache (464)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (463)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (456)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (450)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module PluginUtils (448)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (444)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module GitSourceControl (442)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module SourceControl (441)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (434)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424)
[2024.07.05-20.56.46:048][364]LogModuleManager: Shutting down and abandoning module LiveLink (422)
[2024.07.05-20.56.46:755][364]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.07.05-20.56.46:755][364]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.07.05-20.56.46:755][364]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.07.05-20.56.46:755][364]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.07.05-20.56.46:755][364]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (410)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (408)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module FacialAnimation (406)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module DataValidation (404)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (402)
[2024.07.05-20.56.46:756][364]LogModuleManager: Shutting down and abandoning module LevelEditor (401)
[2024.07.05-20.56.46:760][364]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (400)
[2024.07.05-20.56.46:760][364]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (398)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module MainFrame (396)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module HotReload (395)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module ToolMenus (391)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module TreeMap (389)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (386)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module SoundFields (384)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module SignificanceManager (382)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (380)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (378)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (376)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (372)
[2024.07.05-20.56.46:761][364]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (370)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (368)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (366)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (364)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (362)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (360)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (358)
[2024.07.05-20.56.46:762][364]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (356)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (354)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (352)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (350)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapController (348)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (346)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module MagicLeapAR (344)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module ActorSequence (342)
[2024.07.05-20.56.46:762][364]LogModuleManager: Shutting down and abandoning module UdpMessaging (340)
[2024.07.05-20.56.46:864][364]LogModuleManager: Shutting down and abandoning module TcpMessaging (338)
[2024.07.05-20.56.46:964][364]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (336)
[2024.07.05-20.56.46:964][364]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (334)
[2024.07.05-20.56.46:964][364]LogModuleManager: Shutting down and abandoning module Niagara (332)
[2024.07.05-20.56.46:964][364]LogModuleManager: Shutting down and abandoning module SignalProcessing (331)
[2024.07.05-20.56.46:964][364]LogModuleManager: Shutting down and abandoning module NiagaraEditor (329)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module ContentBrowser (328)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module ContentBrowserData (327)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module NiagaraCore (322)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (320)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module GameplayCameras (318)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (316)
[2024.07.05-20.56.46:966][364]LogModuleManager: Shutting down and abandoning module AnimationSharing (314)
[2024.07.05-20.56.46:967][364]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2024.07.05-20.56.46:967][364]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2024.07.05-20.56.46:967][364]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.07.05-20.56.46:976][364]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.07.05-20.56.46:977][364]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.07.05-20.56.46:978][364]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.07.05-20.56.46:978][364]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.07.05-20.56.46:979][364]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.07.05-20.56.46:980][364]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.07.05-20.56.46:986][364]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.07.05-20.56.46:986][364]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.07.05-20.56.46:986][364]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.07.05-20.56.46:987][364]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.07.05-20.56.46:987][364]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.07.05-20.56.46:990][364]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.07.05-20.56.46:992][364]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.07.05-20.56.47:018][364]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.07.05-20.56.47:018][364]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.07.05-20.56.47:018][364]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.07.05-20.56.47:018][364]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.07.05-20.56.47:019][364]LogHMD: Freeing OpenVRDLLHandle.
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module OpenXRAR (108)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module AugmentedReality (107)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (104)
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102)
[2024.07.05-20.56.47:019][364]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.07.05-20.56.47:019][364]LogModuleManager: Shutting down and abandoning module OpenXRHMD (101)
[2024.07.05-20.56.47:020][364]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98)
[2024.07.05-20.56.47:020][364]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96)
[2024.07.05-20.56.47:020][364]LogModuleManager: Shutting down and abandoning module MLSDK (94)
[2024.07.05-20.56.47:020][364]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92)
[2024.07.05-20.56.47:021][364]LogModuleManager: Shutting down and abandoning module XMPP (87)
[2024.07.05-20.56.47:021][364]LogModuleManager: Shutting down and abandoning module WebSockets (86)
[2024.07.05-20.56.47:042][364]LogModuleManager: Shutting down and abandoning module HTTP (83)
[2024.07.05-20.56.47:042][364]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2024.07.05-20.56.47:042][364]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BF79147FC-4BCC-D038-B0B7-8DAF5E2895F9%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.07.05-20.56.47:042][364]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2024.07.05-20.56.47:051][364]LogModuleManager: Shutting down and abandoning module SSL (82)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (78)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (76)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module MagicLeap (72)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module VariantManagerContent (70)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module DatasmithContent (68)
[2024.07.05-20.56.47:054][364]LogModuleManager: Shutting down and abandoning module WmfMedia (66)
[2024.07.05-20.56.47:056][364]LogModuleManager: Shutting down and abandoning module Media (65)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module MediaInfo (64)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (60)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (58)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module NiagaraShader (56)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module ChaosCloth (54)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.07.05-20.56.47:058][364]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.07.05-20.56.47:060][364]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.07.05-20.56.47:060][364]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.07.05-20.56.47:060][364]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.07.05-20.56.47:061][364]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.07.05-20.56.47:062][364]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.07.05-20.56.47:089][364]LogD3D11RHI: Shutdown
[2024.07.05-20.56.47:089][364]LogD3D11RHI: CleanupD3DDevice
[2024.07.05-20.56.47:101][364]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.07.05-20.56.47:110][364]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.07.05-20.56.47:110][364]LogExit: Exiting.
[2024.07.05-20.56.47:119][364]Log file closed, 07/05/24 22:56:47