GARGame/Saved/Crashes/UE4CC-Windows-39AFD8104674E2B1420F22B022CBD4CD_0000/DesertGame.log

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2024-07-03 23:31:18 +02:00
Log file open, 07/03/24 23:25:55
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.193148
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:115][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.03-21.25.56:119][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.03-21.25.56:119][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.07.03-21.25.56:119][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.07.03-21.25.56:119][ 0]LogInit: Going up to parent DeviceProfile []
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.07.03-21.25.56:119][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini]
[2024.07.03-21.25.56:120][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini]
[2024.07.03-21.25.56:120][ 0]LogInit: Computer: NB-PBM2H22CST
[2024.07.03-21.25.56:120][ 0]LogInit: User: bib
[2024.07.03-21.25.56:120][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.07.03-21.25.56:120][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.07.03-21.25.56:120][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.07.03-21.25.56:120][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.03-21.25.56:120][ 0]LogMemory: Process Physical Memory: 142.95 MB used, 142.96 MB peak
[2024.07.03-21.25.56:120][ 0]LogMemory: Process Virtual Memory: 129.85 MB used, 129.85 MB peak
[2024.07.03-21.25.56:120][ 0]LogMemory: Physical Memory: 8957.23 MB used, 7111.47 MB free, 16068.70 MB total
[2024.07.03-21.25.56:120][ 0]LogMemory: Virtual Memory: 134203440.00 MB used, 14286.57 MB free, 134217728.00 MB total
[2024.07.03-21.25.56:126][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.07.03-21.25.56:140][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.07.03-21.25.56:141][ 0]LogInit: Using OS detected language (de-DE).
[2024.07.03-21.25.56:141][ 0]LogInit: Using OS detected locale (de-DE).
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.07.03-21.25.56:143][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.07.03-21.25.56:144][ 0]LogInit: Setting process to per monitor DPI aware
[2024.07.03-21.25.56:165][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.07.03-21.25.56:177][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.07.03-21.25.56:177][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.07.03-21.25.56:249][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.07.03-21.25.56:253][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.03-21.25.56:253][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.07.03-21.25.56:253][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.07.03-21.25.56:253][ 0]LogD3D11RHI: D3D11 adapters:
[2024.07.03-21.25.56:335][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.07.03-21.25.56:335][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: Revision : 000c
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.03-21.25.56:337][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.03-21.25.56:344][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.07.03-21.25.56:344][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.07.03-21.25.56:344][ 0]LogWindows: EnumDisplayDevices:
[2024.07.03-21.25.56:344][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.07.03-21.25.56:344][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-21.25.56:344][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-21.25.56:344][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.07.03-21.25.56:345][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.07.03-21.25.56:345][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.07.03-21.25.56:345][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.07.03-21.25.56:345][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.07.03-21.25.56:345][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.07.03-21.25.56:349][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.07.03-21.25.56:349][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.07.03-21.25.56:349][ 0]LogD3D11RHI: VendorId : 8086
[2024.07.03-21.25.56:349][ 0]LogD3D11RHI: DeviceId : 4628
[2024.07.03-21.25.56:349][ 0]LogD3D11RHI: SubSysId : b061028
[2024.07.03-21.25.56:350][ 0]LogD3D11RHI: Revision : 000c
[2024.07.03-21.25.56:350][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.07.03-21.25.56:350][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.07.03-21.25.56:350][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.07.03-21.25.56:350][ 0]LogD3D11RHI: AdapterLuid : 0 74191
[2024.07.03-21.25.56:416][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.07.03-21.25.56:423][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.07.03-21.25.56:423][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.07.03-21.25.56:424][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.07.03-21.25.56:424][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.07.03-21.25.56:424][ 0]LogD3D11RHI: Async texture creation enabled
[2024.07.03-21.25.56:424][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.07.03-21.25.56:437][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.07.03-21.25.56:666][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.07.03-21.25.56:683][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.07.03-21.25.56:695][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.07.03-21.25.56:695][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.07.03-21.25.56:702][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.07.03-21.25.56:705][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.07.03-21.25.56:708][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.07.03-21.25.56:711][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.07.03-21.25.56:717][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.07.03-21.25.56:720][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.07.03-21.25.56:723][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.07.03-21.25.56:739][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.07.03-21.25.56:739][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.07.03-21.25.56:745][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.07.03-21.25.56:748][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.07.03-21.25.56:751][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.07.03-21.25.56:754][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.07.03-21.25.56:761][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.07.03-21.25.56:761][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.07.03-21.25.56:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.07.03-21.25.56:770][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.07.03-21.25.56:773][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.07.03-21.25.56:776][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.07.03-21.25.56:776][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.07.03-21.25.56:781][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.07.03-21.25.56:804][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.07.03-21.25.56:824][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.07.03-21.25.56:824][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/26716/).
[2024.07.03-21.25.56:824][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/EFDF742849596F973F3BA295226A1410/'.
[2024.07.03-21.25.56:824][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.07.03-21.25.56:824][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.07.03-21.25.56:824][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.07.03-21.25.57:406][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.07.03-21.25.57:487][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.03-21.25.57:488][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.07.03-21.25.57:488][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.07.03-21.25.57:488][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.07.03-21.25.57:488][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.03-21.25.57:488][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.07.03-21.25.57:502][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.07.03-21.25.57:502][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.07.03-21.25.57:502][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.07.03-21.25.57:512][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.07.03-21.25.57:512][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1705.54MBs, RandomWriteSpeed=114.44MBs. Assigned SpeedClass 'Local'
[2024.07.03-21.25.57:513][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.07.03-21.25.57:513][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.07.03-21.25.57:513][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.07.03-21.25.57:549][ 0]LogSlate: Using FreeType 2.10.0
[2024.07.03-21.25.57:549][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.07.03-21.25.57:570][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2024.07.03-21.25.57:739][ 0]LogInit: Selected Device Profile: [Windows]
[2024.07.03-21.25.57:739][ 0]LogInit: Active device profile: [0000018861C38D00][000001885418E1C0 49] Windows
[2024.07.03-21.25.57:739][ 0]LogInit: Profiles: [0000018861C38D00][000001885418E1C0 49] Windows, [0000018861BFA300][0000018860D30340 49] WindowsNoEditor, [0000018861C39C00][0000018860D344C0 49] WindowsServer, [0000018861BFB100][0000018854192600 49] WindowsClient, [0000018861C3A900][0000018860D38740 49] IOS, [0000018861BF9A00][0000018860D3C880 49] iPadAir, [0000018861C3BE00][0000018860D409C0 49] iPadAir2, [0000018861B9D100][0000018860D4CC80 49] IPadPro, [0000018861B9D200][0000018860D48CC0 49] iPadAir3, [0000018861BF8C00][0000018860D50E40 49] iPadAir4, [0000018861B9DE00][0000018860D54FC0 49] iPadMini2, [0000018861BFB300][0000018860D59140 49] iPadMini3, [0000018861B9F900][0000018860D5D2C0 49] iPadMini4, [0000018861BF9000][0000018860D61440 49] iPadMini5, [0000018861BC0900][0000018860D69700 49] iPhone6, [0000018861BC0A00][0000018860D65740 49] iPodTouch6, [0000018861C3AE00][0000018860D71A00 49] iPhone7, [0000018861C3AF00][0000018860D6DA40 49] iPodTouch7, [0000018861B9FE00][0000018860D75BC0 49] iPhone5S, [0000018861C39100][0000018860D781C0 49] iPhone6Plus, [0000018861BC0100][0000018860D7C340 49] iPhone6S, [0000018861B9C300][0000018860D804C0 49] iPhone6SPlus, [0000018861BC2800][0000018860D84640 49] iPhone7Plus, [0000018861B9E300][0000018860D44780 49] iPhoneSE, [0000018861BC2600][0000018860D888C0 49] iPhone8, [0000018861B9D000][0000018860D8CA00 49] iPhone8Plus, [0000018861BC3100][0000018860D90B40 49] iPhoneX, [0000018861C39500][0000018860D98CC0 49] iPhoneXS, [0000018861BC2B00][0000018860D9CE40 49] iPhoneXSMax, [0000018861C38700][0000018860DA0FC0 49] iPhoneXR, [0000018861BC0700][0000018860DA5140 49] iPhone11, [0000018861C38E00][0000018860DA92C0 49] iPhone11Pro, [0000018861BC1A00][0000018860DAD440 49] iPhone11ProMax, [0000018861C3B800][0000018860DB15C0 49] iPhoneSE2, [0000018861BC3800][0000018860DB5740 49] iPhone12Mini, [0000018861C3A300][0000018860DB98C0 49] iPhone12, [0000018861BC2300][0000018860DC1A40 49] iPhone12Pro, [0000018861C38500][0000018860DC5BC0 49] iPhone12ProMax, [0000018861BC1500][0000018860DD81C0 49] iPadPro105, [0000018861C38A00][00000188537A4340 49] iPadPro129, [0000018861BC3D00][00000188537AC4C0 49] iPadPro97, [0000018861C39200][0000018855A78640 49] iPadPro2_129, [0000018861BC2A00][000001885381C7C0 49] iPad5, [0000018861C39D00][0000018858452940 49] iPad6, [0000018861BC1300][0000018860D94A80 49] iPad7, [0000018861C3BA00][0000018858456BC0 49] iPad8, [0000018861BC0300][000001885845AD00 49] iPadPro11, [0000018861C38100][0000018858466E80 49] iPadPro2_11, [0000018861BC1600][0000018858B33000 49] iPadPro3_129, [0000018861C3B300][0000018858B37180 49] iPadPro4_129, [0000018861BC1000][0000018858B3F300 49] AppleTV, [0000018861C39B00][00000188625F1480 49] AppleTV4K, [0000018861BC3200][00000188625F5600 49] TVOS, [0000018861C3BB00][00000188625F9780 49] Mac, [0000018861BC3700][0000018858B69900 49] MacClient, [0000018861C3BF00][000001885E88BA80 49] MacNoEditor, [0000018861BC3000][0000018861FAFC00 49] MacServer, [0000018861C3AC00][0000018861FBE200 49] Linux, [0000018861BC1D00][0000018861FFC380 49] LinuxAArch64, [0000018861C3AA00][0000018862000500 49] LinuxNoEditor, [0000018861BC3900][0000018862004680 49] LinuxAArch64NoEditor, [0000018861C3B100][0000018862008800 49] LinuxClient, [0000018861BC2F00][000001886200C980 49] LinuxAArch64Client, [0000018861C3B200][0000018862010B00 49] LinuxServer, [0000018861BC3F00][0000018858462C40 49] LinuxAArch64Server, [0000018861C38200][0000018862014D80 49] Android, [0000018861BC0500][00000188584E6EC0 49] Android_Low, [0000018861C3A200][0000018855A59040 49] Android_Mid, [0000018861BC3B00][0000018855A5D1C0 49] Android_High, [0000018861C3A000][0000018855A61340 49] Android_Default, [0000018861BC3300][0000018855A754C0 49] Android_Adreno4xx, [0000018861C3B700][000001886216D640 49] Android_Adreno5xx_Low, [0000018861BC0B00][00000188621B17C0 49] Android_Adreno5xx, [0000018861C3A600][00000188621B5940 49] Android_Adreno6xx, [0000018861BF8500][00000188621D3AC0 49] Android_Adreno6xx_Vulkan, [0000018861B9D300][00000188621E00C0 49] Android_Mali_T6xx, [0000018861BFBB00][00000188621E4240 49] Android_Mali_T7xx, [0000
[2024.07.03-21.25.57:824][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.07.03-21.25.57:824][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.07.03-21.25.57:824][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.07.03-21.25.57:824][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.07.03-21.25.57:824][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.07.03-21.25.57:834][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.07.03-21.25.58:116][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.03-21.25.58:181][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.07.03-21.25.58:185][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.07.03-21.25.58:185][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.07.03-21.25.58:185][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.07.03-21.25.58:371][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0BC559EC465D1F200DB4BDBC1D882B87 | Instance: 39519781437567EB89E92AA2485B2348 (NB-PBM2H22CST-26716).
[2024.07.03-21.25.58:397][ 0]LogPython: Using Python 3.7.7
[2024.07.03-21.25.58:811][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.07.03-21.25.58:816][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.07.03-21.25.58:919][ 0]SourceControl: Source control is disabled
[2024.07.03-21.25.58:919][ 0]SourceControl: Source control is disabled
[2024.07.03-21.25.58:923][ 0]SourceControl: Source control is disabled
[2024.07.03-21.25.58:925][ 0]SourceControl: Source control is disabled
[2024.07.03-21.25.58:933][ 0]SourceControl: Source control is disabled
[2024.07.03-21.25.58:935][ 0]LogUProjectInfo: Found projects:
[2024.07.03-21.25.59:075][ 0]LogOpenImageDenoise: OIDN starting up
[2024.07.03-21.25.59:119][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.07.03-21.25.59:131][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.03-21.25.59:131][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.07.03-21.25.59:222][ 0]LogCollectionManager: Loaded 0 collections in 0.001131 seconds
[2024.07.03-21.25.59:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s
[2024.07.03-21.25.59:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s
[2024.07.03-21.25.59:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s
[2024.07.03-21.25.59:242][ 0]LogOcInput: OculusInput pre-init called
[2024.07.03-21.25.59:429][ 0]LogEngine: Initializing Engine...
[2024.07.03-21.25.59:430][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.07.03-21.25.59:431][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.07.03-21.25.59:431][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.07.03-21.25.59:431][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.07.03-21.25.59:521][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.07.03-21.25.59:529][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.07.03-21.25.59:534][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.07.03-21.25.59:536][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.07.03-21.25.59:537][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.07.03-21.25.59:537][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.07.03-21.25.59:537][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.03-21.25.59:537][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.03-21.25.59:537][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.03-21.25.59:538][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.03-21.25.59:538][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.03-21.25.59:538][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.03-21.25.59:538][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.03-21.25.59:547][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.07.03-21.25.59:547][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.07.03-21.25.59:840][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.03-21.25.59:842][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.03-21.25.59:844][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.03-21.25.59:844][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.03-21.25.59:846][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.03-21.25.59:846][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.03-21.25.59:846][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.03-21.25.59:847][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.03-21.25.59:847][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.03-21.25.59:847][ 0]LogInit: FAudioDevice initialized.
[2024.07.03-21.25.59:847][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.07.03-21.25.59:847][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.07.03-21.25.59:896][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.07.03-21.25.59:897][ 0]LogInit: Texture streaming: Enabled
[2024.07.03-21.25.59:906][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.07.03-21.25.59:908][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.07.03-21.25.59:908][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.07.03-21.25.59:909][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.07.03-21.25.59:928][ 0]LogInit: Transaction tracking system initialized
[2024.07.03-21.25.59:942][ 0]BlueprintLog: New page: Editor Load
[2024.07.03-21.25.59:983][ 0]LocalizationService: Localization service is disabled
[2024.07.03-21.26.00:001][ 0]TimingProfiler: Initialize
[2024.07.03-21.26.00:001][ 0]TimingProfiler: OnSessionChanged
[2024.07.03-21.26.00:001][ 0]LoadingProfiler: Initialize
[2024.07.03-21.26.00:001][ 0]LoadingProfiler: OnSessionChanged
[2024.07.03-21.26.00:001][ 0]NetworkingProfiler: Initialize
[2024.07.03-21.26.00:001][ 0]NetworkingProfiler: OnSessionChanged
[2024.07.03-21.26.00:001][ 0]MemoryProfiler: Initialize
[2024.07.03-21.26.00:001][ 0]MemoryProfiler: OnSessionChanged
[2024.07.03-21.26.00:118][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.07.03-21.26.00:119][ 0]LogCook: Display: Mobile HDR setting 1
[2024.07.03-21.26.00:255][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s
[2024.07.03-21.26.00:408][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.07.03-21.26.00:410][ 0]SourceControl: Source control is disabled
[2024.07.03-21.26.00:410][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.072
[2024.07.03-21.26.00:411][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.03-21.26.00:411][ 0]LightingResults: New page: Lighting Build
[2024.07.03-21.26.00:412][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.03-21.26.00:412][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-21.26.00:412][ 0]MapCheck: New page: Map Check
[2024.07.03-21.26.00:412][ 0]LightingResults: New page: Lighting Build
[2024.07.03-21.26.00:417][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.03-21.26.00:419][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.07.03-21.26.01:081][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.07.03-21.26.01:082][ 0]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.07.03-21.26.01:094][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.03-21.26.01:104][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.07.03-21.26.01:105][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.03-21.26.01:105][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete.
[2024.07.03-21.26.01:105][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.693
[2024.07.03-21.26.01:106][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.767
[2024.07.03-21.26.01:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-21.26.01:245][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-21.26.01:249][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-21.26.01:254][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.03-21.26.01:265][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders.
[2024.07.03-21.26.01:266][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.07.03-21.26.01:267][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-21.26.01:267][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:267][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-21.26.01:267][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:267][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.07.03-21.26.01:267][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.03-21.26.01:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.07.03-21.26.01:268][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:268][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.07.03-21.26.01:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.07.03-21.26.01:268][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.07.03-21.26.01:269][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.07.03-21.26.01:269][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:269][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:269][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.07.03-21.26.01:269][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.07.03-21.26.01:270][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.07.03-21.26.01:270][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:270][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:270][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.07.03-21.26.01:270][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.07.03-21.26.01:271][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.07.03-21.26.01:271][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:271][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:271][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.07.03-21.26.01:271][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.07.03-21.26.01:272][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.07.03-21.26.01:272][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:272][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:272][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.07.03-21.26.01:272][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.07.03-21.26.01:274][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.07.03-21.26.01:274][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:274][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:274][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.07.03-21.26.01:274][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.07.03-21.26.01:275][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.07.03-21.26.01:275][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.07.03-21.26.01:275][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.07.03-21.26.01:275][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:275][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:275][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.07.03-21.26.01:275][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.07.03-21.26.01:276][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.07.03-21.26.01:276][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.07.03-21.26.01:276][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.07.03-21.26.01:276][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.07.03-21.26.01:276][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019
[2024.07.03-21.26.01:304][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.07.03-21.26.01:305][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.07.03-21.26.01:367][ 0]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.07.03-21.26.01:368][ 0]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.07.03-21.26.01:369][ 0]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.07.03-21.26.01:425][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1).
[2024.07.03-21.26.01:504][ 0]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.03-21.26.01:542][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.07.03-21.26.01:542][ 0]LogLoad: (Engine Initialization) Total time: 6.20 seconds
[2024.07.03-21.26.01:542][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.07.03-21.26.01:699][ 0]LogAssetRegistry: Asset discovery search completed in 4.1308 seconds
[2024.07.03-21.26.01:704][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.07.03-21.26.01:707][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.07.03-21.26.13:089][555]LogSlate: Window 'Add Content to the Project' being destroyed
[2024.07.03-21.26.45:538][263]LogSlate: Took 0.000126 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.07.03-21.26.45:653][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/T_Water_N" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/T_Water_N.uasset" SILENT=true
[2024.07.03-21.26.45:664][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/T_Water_N09CD56ED4E4EDCFD071FC5A1719D0A97.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/T_Water_N.uasset'
[2024.07.03-21.26.45:736][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.07.03-21.26.45:756][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.07.03-21.26.45:763][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.07.03-21.26.45:838][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Heat_Distortion59E3D8A74321FA9C1AE45C80878AE0E8.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset'
[2024.07.03-21.26.45:875][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Materials/M_Water_Ocean" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/StarterContent/Materials/M_Water_Ocean.uasset" SILENT=true
[2024.07.03-21.26.45:884][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Water_Ocean44C8705D461150AC7325C98BE7B263F7.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/StarterContent/Materials/M_Water_Ocean.uasset'
[2024.07.03-21.26.45:922][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Materials/M_Water_Lake" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/StarterContent/Materials/M_Water_Lake.uasset" SILENT=true
[2024.07.03-21.26.45:930][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Water_LakeB10BCACD4B301613240B6F8C0B99063D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/StarterContent/Materials/M_Water_Lake.uasset'
[2024.07.03-21.26.45:960][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/M_Water" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Water.uasset" SILENT=true
[2024.07.03-21.26.45:966][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_Water9E6B05E64113B1DB42A52C9EFCFF7792.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Water.uasset'
[2024.07.03-21.26.46:033][263]AssetCheck: New page: Asset Save: multiple assets
[2024.07.03-21.26.46:033][263]LogContentValidation: Display: Validating Material /Game/Materials/M_Water.M_Water
[2024.07.03-21.26.46:033][263]LogContentValidation: Display: Validating Material /Game/StarterContent/Materials/M_Water_Lake.M_Water_Lake
[2024.07.03-21.26.46:033][263]LogContentValidation: Display: Validating Material /Game/StarterContent/Materials/M_Water_Ocean.M_Water_Ocean
[2024.07.03-21.26.46:033][263]LogContentValidation: Display: Validating Material /Game/StarterContent/Particles/Materials/M_Heat_Distortion.M_Heat_Distortion
[2024.07.03-21.26.46:033][263]LogContentValidation: Display: Validating Texture2D /Game/Textures/T_Water_N.T_Water_N
[2024.07.03-21.27.02:659][202]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.07.03-21.27.02:666][202]LogStaticMesh: Building static mesh Floor_400x400...
[2024.07.03-21.27.02:667][202]LogStaticMesh: Built static mesh [0.01s] /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
[2024.07.03-21.27.02:882][202]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.HDRI_Epic_Courtyard_Daylight', its maximum texture size has been explicitly set to 512.
[2024.07.03-21.27.03:308][202]LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128)
[2024.07.03-21.27.03:415][202]LogTexture: Display: Building textures: DeprecatedTextureD6C57B644F03DADF4F2699848FAEA3C3 (BGRA8, 128X128)
[2024.07.03-21.27.03:418][202]LogTexture: Display: Building textures: DeprecatedTexture8D91C9AE4C6B8D628CDA3C848426284A (BGRA8, 128X128)
[2024.07.03-21.27.03:620][202]LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128)
[2024.07.03-21.27.03:623][202]LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128)
[2024.07.03-21.27.03:627][202]LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128)
[2024.07.03-21.27.03:631][202]LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128)
[2024.07.03-21.27.03:635][202]LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128)
[2024.07.03-21.27.03:639][202]LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128)
[2024.07.03-21.27.03:642][202]LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128)
[2024.07.03-21.27.03:646][202]LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128)
[2024.07.03-21.27.03:650][202]LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128)
[2024.07.03-21.27.03:653][202]LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128)
[2024.07.03-21.27.04:101][202]LogObjectTools: Deleting 3 worlds: /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting, /Game/StarterContent/Maps/Minimal_Default.Minimal_Default, /Game/StarterContent/Maps/StarterMap.StarterMap
[2024.07.03-21.27.04:101][202]LogObjectTools: Currently 2 active worlds: /Game/Emmy_Testing.Emmy_Testing, /Engine/Transient.World_0
[2024.07.03-21.27.04:112][202]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms
[2024.07.03-21.27.14:880][202]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.03-21.27.20:955][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.03-21.27.21:032][550]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.03-21.27.21:032][550]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.03-21.27.21:032][550]LightingResults: New page: Lighting Build
[2024.07.03-21.27.21:032][550]LoadErrors: New page: Loading map: Map.umap
[2024.07.03-21.27.21:034][550]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.03-21.27.21:034][550]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-21.27.21:034][550]MapCheck: New page: Map Check
[2024.07.03-21.27.21:034][550]LightingResults: New page: Lighting Build
[2024.07.03-21.27.21:044][550]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.03-21.27.21:047][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms
[2024.07.03-21.27.21:058][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.07.03-21.27.21:068][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.03-21.27.21:079][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
[2024.07.03-21.27.21:087][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.03-21.27.21:087][550]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.03-21.27.21:136][550]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.03-21.27.21:136][550]LogAIModule: Creating AISystem for world Map
[2024.07.03-21.27.21:146][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.07.03-21.27.21:157][550]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.03-21.27.21:157][550]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,166ms to complete.
[2024.07.03-21.27.21:157][550]LogFileHelpers: Loading map 'Map' took 0.124
[2024.07.03-21.27.22:530][609]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand132)
[2024.07.03-21.27.29:836][830]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/M_Water.M_Water
[2024.07.03-21.27.29:838][830]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: 7456EE6546AD0FB3BFEF1B6852CC3DA78E697E57), compiling.
[2024.07.03-21.27.29:866][830]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.03-21.27.29:871][830]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.07.03-21.27.29:957][830]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.07.03-21.27.30:161][830]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: CCBCB2670AF54C8961969929C639B4E15846ADF9), compiling.
[2024.07.03-21.27.30:164][830]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: 22B52B755A76348A6FE207E615A9EEBA08668F2E), compiling.
[2024.07.03-21.27.30:166][830]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant3Vector_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E5EB2D8B06B8747315E929CC4113388C2257EBB0), compiling.
[2024.07.03-21.27.30:168][830]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 53811672AB661CCC7BFAF99175B33C483EF40FAE), compiling.
[2024.07.03-21.27.30:169][830]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: D15BDCB5736E16A5CFB7DB4F4EC1C89976013E7B), compiling.
[2024.07.03-21.27.30:190][830]MaterialEditorStats: Texture samplers: 0/16
[2024.07.03-21.27.30:190][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-21.27.30:190][830]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-21.27.30:200][830]LogSlate: Took 0.000970 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.07.03-21.27.30:271][830]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.07.03-21.27.30:271][830]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.07.03-21.27.31:419][849]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.07.03-21.27.31:470][850]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.31:470][850]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-21.27.31:470][850]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.07.03-21.27.31:470][850]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.31:548][851]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.31:554][851]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.32:034][857]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.07.03-21.27.32:034][857]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.33:012][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3
[2024.07.03-21.27.33:012][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.33:016][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.07.03-21.27.33:016][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.33:023][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.07.03-21.27.33:023][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.03-21.27.36:635][919]MaterialEditorStats: Texture samplers: 4/16
[2024.07.03-21.27.36:635][919]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.07.03-21.27.36:635][919]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.07.03-21.27.39:125][965]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: C582F56A7544A9DA5E3A665EF9EE1BFE83A57B79), compiling.
[2024.07.03-21.27.39:127][965]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Water (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.39:127][965]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.39:127][965]LogMaterial: Warning: M_Water: Requesting an invalid TextureIndex! (0 / 2)
[2024.07.03-21.27.39:129][965]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: A9FD5754DDC0B23DD9C81DCFB6FF7A2C472BBBF3), compiling.
[2024.07.03-21.27.39:133][965]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: 2B977FA3A479FF0410C2ED6359D4C3D3DAB36F97), compiling.
[2024.07.03-21.27.39:135][965]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Water (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.39:135][965]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.39:140][965]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.42:195][ 24]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: EAD1B85A05958972F1C67A296560392C76E98CCA), compiling.
[2024.07.03-21.27.42:196][ 24]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Water (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.42:196][ 24]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.42:197][ 24]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 39ED3D7E07A0E77E3CF69331F0F6FD3D2CA82FF4), compiling.
[2024.07.03-21.27.42:200][ 24]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: 998841D2A86FC78A5FEB01CB12FF5B62D036C269), compiling.
[2024.07.03-21.27.42:201][ 24]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Water (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.42:201][ 24]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.43:808][ 56]LogMaterialEditor: Saving and Compiling material M_Water
[2024.07.03-21.27.47:059][ 56]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed
[2024.07.03-21.27.47:371][ 56]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: 250C9681AFBF7174142E9F2096E95D3D911D5305), compiling.
[2024.07.03-21.27.47:371][ 56]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Water (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.47:371][ 56]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.47:403][ 56]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: ABC097AF32C16F1F893CA5970977DCE35BDB2C59), compiling.
[2024.07.03-21.27.47:403][ 56]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\M_Water.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.07.03-21.27.47:403][ 56]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.07.03-21.27.47:414][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.07.03-21.27.47:425][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.07.03-21.27.47:500][ 56]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/M_Water" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Water.uasset" SILENT=true
[2024.07.03-21.27.47:507][ 56]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/M_WaterCBA2C64041772557E208EF9D0246ACDD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/M_Water.uasset'
[2024.07.03-21.27.47:520][ 56]AssetCheck: New page: Asset Save: M_Water
[2024.07.03-21.27.47:521][ 56]LogContentValidation: Display: Validating Material /Game/Materials/M_Water.M_Water
[2024.07.03-21.27.49:650][120]LogSlate: Window 'M_Water' being destroyed
[2024.07.03-21.27.49:674][120]LogSlate: Window 'M_Water' being destroyed
[2024.07.03-21.27.49:689][120]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.07.03-21.27.49:689][120]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.03-21.27.56:004][355]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open
[2024.07.03-21.27.56:038][355]LogObjectTools: Deleting 3 worlds: /Game/StarterContent/Maps/Advanced_Lighting.Advanced_Lighting, /Game/StarterContent/Maps/Minimal_Default.Minimal_Default, /Game/StarterContent/Maps/StarterMap.StarterMap
[2024.07.03-21.27.56:038][355]LogObjectTools: Currently 3 active worlds: /Game/Map.Map, /Engine/Transient.World_0, /Engine/Transient.World_1
[2024.07.03-21.27.56:049][355]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.07.03-21.28.38:997][355]LogSlate: Window 'Delete Assets' being destroyed
[2024.07.03-21.28.39:064][355]LogUObjectGlobals: Force Deleting 269 Package(s):
Asset Name: /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion.Blueprint_Effect_Explosion
Asset Name: /Game/StarterContent/Audio/Light02_Cue.Light02_Cue
Asset Name: /Game/StarterContent/Audio/Light02.Light02
Asset Name: /Game/StarterContent/Audio/Light01_Cue.Light01_Cue
Asset Name: /Game/StarterContent/Audio/Light01.Light01
Asset Name: /Game/StarterContent/Audio/Fire_Sparks01_Cue.Fire_Sparks01_Cue
Asset Name: /Game/StarterContent/Audio/Fire_Sparks01.Fire_Sparks01
Asset Name: /Game/StarterContent/Audio/Fire01_Cue.Fire01_Cue
Asset Name: /Game/StarterContent/Audio/Fire01.Fire01
Asset Name: /Game/StarterContent/Audio/Explosion_Cue.Explosion_Cue