GARGame/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log

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2024-06-26 11:08:07 +02:00
Log file open, 06/24/24 12:38:15
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.189172
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=3ef06a1cb814444f9a47553183cb46cd -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=Emmy_ProDev -epicuserid=2fcfc95fcecf43cea03b962b2d50bab0 -epiclocale=de -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.24-10.38.15:769][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.24-10.38.15:775][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.24-10.38.15:775][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.06.24-10.38.15:775][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.06.24-10.38.15:775][ 0]LogInit: Going up to parent DeviceProfile []
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini]
[2024.06.24-10.38.15:776][ 0]LogInit: Computer: NB-PBM2H22CUN
[2024.06.24-10.38.15:776][ 0]LogInit: User: bib
[2024.06.24-10.38.15:776][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.06.24-10.38.15:776][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.06.24-10.38.15:776][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.06.24-10.38.15:776][ 0]LogMemory: Platform Memory Stats for Windows
[2024.06.24-10.38.15:776][ 0]LogMemory: Process Physical Memory: 143.01 MB used, 143.01 MB peak
[2024.06.24-10.38.15:776][ 0]LogMemory: Process Virtual Memory: 129.76 MB used, 129.76 MB peak
[2024.06.24-10.38.15:776][ 0]LogMemory: Physical Memory: 12198.28 MB used, 3870.43 MB free, 16068.70 MB total
[2024.06.24-10.38.15:776][ 0]LogMemory: Virtual Memory: 134205080.00 MB used, 12648.96 MB free, 134217728.00 MB total
[2024.06.24-10.38.15:779][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.06.24-10.38.15:792][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected language (de-DE).
[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected locale (de-DE).
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.06.24-10.38.15:797][ 0]LogInit: Setting process to per monitor DPI aware
[2024.06.24-10.38.15:810][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.06.24-10.38.15:819][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.06.24-10.38.15:819][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.06.24-10.38.15:886][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.06.24-10.38.15:887][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 adapters:
[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Revision : 000c
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: AdapterLuid : 0 69483
[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.06.24-10.38.15:938][ 0]LogWindows: EnumDisplayDevices:
[2024.06.24-10.38.15:939][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.06.24-10.38.15:939][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.24-10.38.15:939][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.24-10.38.15:939][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.24-10.38.15:939][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.06.24-10.38.15:939][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Revision : 000c
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: AdapterLuid : 0 69483
[2024.06.24-10.38.15:968][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Async texture creation enabled
[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.06.24-10.38.15:989][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.06.24-10.38.16:216][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.06.24-10.38.16:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.06.24-10.38.16:253][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.06.24-10.38.16:256][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.06.24-10.38.16:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.06.24-10.38.16:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.06.24-10.38.16:268][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.06.24-10.38.16:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.06.24-10.38.16:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.06.24-10.38.16:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.06.24-10.38.16:299][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.06.24-10.38.16:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.06.24-10.38.16:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.06.24-10.38.16:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.06.24-10.38.16:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.06.24-10.38.16:329][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.06.24-10.38.16:349][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.06.24-10.38.16:370][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/24616/).
[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/9CBB70C94F8DEC926C4B669E910C93C0/'.
[2024.06.24-10.38.16:370][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.06.24-10.38.16:936][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1474.29MBs, RandomWriteSpeed=108.65MBs. Assigned SpeedClass 'Local'
[2024.06.24-10.38.17:020][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.06.24-10.38.17:055][ 0]LogSlate: Using FreeType 2.10.0
[2024.06.24-10.38.17:055][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.06.24-10.38.17:079][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up
[2024.06.24-10.38.17:368][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.24-10.38.17:368][ 0]LogInit: Active device profile: [0000024B1BE24B00][0000024B1B104A00 49] Windows
[2024.06.24-10.38.17:368][ 0]LogInit: Profiles: [0000024B1BE24B00][0000024B1B104A00 49] Windows, [0000024B1BDEE100][0000024B1B10CB80 49] WindowsNoEditor, [0000024B1BE25900][0000024B1B110D00 49] WindowsServer, [0000024B1BDEEE00][0000024B1B114E80 49] WindowsClient, [0000024B1BE27C00][0000024B1B119000 49] IOS, [0000024B1BDECF00][0000024B1B11D180 49] iPadAir, [0000024B1BE27E00][0000024B1B121300 49] iPadAir2, [0000024B1BDA0C00][0000024B1B1295C0 49] IPadPro, [0000024B1BDA0D00][0000024B1B125600 49] iPadAir3, [0000024B1BDEFB00][0000024B1B12D780 49] iPadAir4, [0000024B1BDA3600][0000024B1C393900 49] iPadMini2, [0000024B1BDEF200][0000024B1C397A80 49] iPadMini3, [0000024B1BDA3800][0000024B1C39BC00 49] iPadMini4, [0000024B1BDEF800][0000024B1C39E200 49] iPadMini5, [0000024B1BDA8600][0000024B1C3A64C0 49] iPhone6, [0000024B1BDA8700][0000024B1C3A2500 49] iPodTouch6, [0000024B1BE26900][0000024B1C3AA740 49] iPhone7, [0000024B1BE26800][0000024B1B108780 49] iPodTouch7, [0000024B1BDA8100][0000024B1C3AE8C0 49] iPhone5S, [0000024B1BDA0700][0000024B1C3B6A40 49] iPhone6Plus, [0000024B1BDAA500][0000024B1C3BABC0 49] iPhone6S, [0000024B1BDA1300][0000024B1C3BED40 49] iPhone6SPlus, [0000024B1BDABB00][0000024B1C3C2EC0 49] iPhone7Plus, [0000024B1BDA3500][0000024B1C3C7040 49] iPhoneSE, [0000024B1BE26600][0000024B1C3CB1C0 49] iPhone8, [0000024B1BDA0600][0000024B1C3CF340 49] iPhone8Plus, [0000024B1BE26200][0000024B1C3D34C0 49] iPhoneX, [0000024B1BDA3300][0000024B1C3D7640 49] iPhoneXS, [0000024B1BE27400][0000024B1C3DB7C0 49] iPhoneXSMax, [0000024B1BDA2D00][0000024B1C3DF940 49] iPhoneXR, [0000024B1BE24200][0000024B1C3E3AC0 49] iPhone11, [0000024B1BDA1E00][0000024B1C3E60C0 49] iPhone11Pro, [0000024B1BE26A00][0000024B1C3EA240 49] iPhone11ProMax, [0000024B1BDA3700][0000024B1C3EE3C0 49] iPhoneSE2, [0000024B1BE24D00][0000024B1C3F2540 49] iPhone12Mini, [0000024B1BDA1F00][0000024B1C3F66C0 49] iPhone12, [0000024B1BE24700][0000024B1C3B2800 49] iPhone12Pro, [0000024B1BDA1400][0000024B1C3FA940 49] iPhone12ProMax, [0000024B1BE24C00][0000024B1C3FEA80 49] iPadPro105, [0000024B1BDA1700][0000024B1C402BC0 49] iPadPro129, [0000024B1BE24100][0000024B1C40AD40 49] iPadPro97, [0000024B1BDA3C00][0000024B1C40EEC0 49] iPadPro2_129, [0000024B1BE24800][0000024B1C413040 49] iPad5, [0000024B1BDA3100][0000024B1C4171C0 49] iPad6, [0000024B1BE24500][0000024B1C41B340 49] iPad7, [0000024B1BDA2800][0000024B1C41F4C0 49] iPad8, [0000024B1BE25500][0000024B1C423640 49] iPadPro11, [0000024B1BDA1500][0000024B1C4277C0 49] iPadPro2_11, [0000024B1BE24F00][0000024B1C42B940 49] iPadPro3_129, [0000024B1BDA2C00][0000024B1C42FAC0 49] iPadPro4_129, [0000024B1BE26500][0000024B1C4320C0 49] AppleTV, [0000024B1BDA1100][0000024B1C436240 49] AppleTV4K, [0000024B1BE24400][0000024B1C43A3C0 49] TVOS, [0000024B1BDA2600][0000024B1C43E540 49] Mac, [0000024B1BE27D00][0000024B1C4426C0 49] MacClient, [0000024B1BDA1800][0000024B1C446840 49] MacNoEditor, [0000024B1BE27100][0000024B1C406980 49] MacServer, [0000024B1BDA3900][0000024B1C44AAC0 49] Linux, [0000024B1BE24900][0000024B1C44EC00 49] LinuxAArch64, [0000024B1BDA3F00][0000024B1C452D40 49] LinuxNoEditor, [0000024B1BE25B00][0000024B1C45AEC0 49] LinuxAArch64NoEditor, [0000024B1BDA3400][0000024B1C45F040 49] LinuxClient, [0000024B1BE25C00][0000024B1C4631C0 49] LinuxAArch64Client, [0000024B1BDA1D00][0000024B1C467340 49] LinuxServer, [0000024B1BE26F00][0000024B1C46B4C0 49] LinuxAArch64Server, [0000024B1BDA0500][0000024B1C46F640 49] Android, [0000024B1BE25E00][0000024B1C4737C0 49] Android_Low, [0000024B1BDA3000][0000024B1C477940 49] Android_Mid, [0000024B1BE26400][0000024B1C47BAC0 49] Android_High, [0000024B1BDA0800][0000024B1C47E0C0 49] Android_Default, [0000024B1BE27200][0000024B1C482240 49] Android_Adreno4xx, [0000024B1BDEE400][0000024B1C4863C0 49] Android_Adreno5xx_Low, [0000024B1BDA9C00][0000024B1C48A540 49] Android_Adreno5xx, [0000024B1BDEFD00][0000024B1C48E6C0 49] Android_Adreno6xx, [0000024B1BDAAB00][0000024B1C492840 49] Android_Adreno6xx_Vulkan, [0000024B1BDEFE00][0000024B1C4969C0 49] Android_Mali_T6xx, [0000024B1BDA8F00][0000024B1C49AB40 49] Android_Mali_T7xx, [0000
[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.06.24-10.38.17:542][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.06.24-10.38.17:542][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.06.24-10.38.17:573][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.06.24-10.38.18:143][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.24-10.38.18:246][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.06.24-10.38.18:256][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.06.24-10.38.18:256][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.06.24-10.38.18:256][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.06.24-10.38.18:662][ 0]LogPython: Using Python 3.7.7
[2024.06.24-10.38.19:537][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2F07C1C4422C1B71C487C899DB36FEB5 | Instance: B73B4EA945B08FE2A1E8579BE9814BBC (NB-PBM2H22CUN-24616).
[2024.06.24-10.38.19:578][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.06.24-10.38.19:581][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.19:681][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.19:684][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.19:687][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.19:694][ 0]LogUProjectInfo: Found projects:
[2024.06.24-10.38.19:831][ 0]LogOpenImageDenoise: OIDN starting up
[2024.06.24-10.38.19:863][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.24-10.38.19:960][ 0]LogCollectionManager: Loaded 0 collections in 0.001220 seconds
[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.06.24-10.38.19:977][ 0]LogOcInput: OculusInput pre-init called
[2024.06.24-10.38.20:159][ 0]LogEngine: Initializing Engine...
[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.24-10.38.20:210][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.06.24-10.38.20:210][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.06.24-10.38.20:301][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.06.24-10.38.20:310][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.06.24-10.38.20:314][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.06.24-10.38.20:317][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.06.24-10.38.20:317][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.06.24-10.38.20:318][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.06.24-10.38.20:601][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.06.24-10.38.20:604][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.06.24-10.38.20:607][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.06.24-10.38.20:608][ 0]LogInit: FAudioDevice initialized.
[2024.06.24-10.38.20:608][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.06.24-10.38.20:608][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.06.24-10.38.20:664][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.24-10.38.20:664][ 0]LogInit: Texture streaming: Enabled
[2024.06.24-10.38.20:672][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.06.24-10.38.20:675][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.06.24-10.38.20:675][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.06.24-10.38.20:676][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.06.24-10.38.20:697][ 0]LogInit: Transaction tracking system initialized
[2024.06.24-10.38.20:711][ 0]BlueprintLog: New page: Editor Load
[2024.06.24-10.38.20:749][ 0]LocalizationService: Localization service is disabled
[2024.06.24-10.38.20:764][ 0]TimingProfiler: Initialize
[2024.06.24-10.38.20:764][ 0]TimingProfiler: OnSessionChanged
[2024.06.24-10.38.20:764][ 0]LoadingProfiler: Initialize
[2024.06.24-10.38.20:764][ 0]LoadingProfiler: OnSessionChanged
[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: Initialize
[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: OnSessionChanged
[2024.06.24-10.38.20:764][ 0]MemoryProfiler: Initialize
[2024.06.24-10.38.20:764][ 0]MemoryProfiler: OnSessionChanged
[2024.06.24-10.38.20:872][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.06.24-10.38.20:872][ 0]LogCook: Display: Mobile HDR setting 1
[2024.06.24-10.38.20:997][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s
[2024.06.24-10.38.21:137][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.06.24-10.38.21:139][ 0]SourceControl: Source control is disabled
[2024.06.24-10.38.21:139][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.108
[2024.06.24-10.38.21:139][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.24-10.38.21:139][ 0]LightingResults: New page: Lighting Build
[2024.06.24-10.38.21:140][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.06.24-10.38.21:141][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.24-10.38.21:141][ 0]MapCheck: New page: Map Check
[2024.06.24-10.38.21:141][ 0]LightingResults: New page: Lighting Build
[2024.06.24-10.38.21:145][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.24-10.38.21:147][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.24-10.38.21:181][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.06.24-10.38.21:184][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2024.06.24-10.38.21:184][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2024.06.24-10.38.21:187][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.24-10.38.21:194][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.06.24-10.38.21:194][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.24-10.38.21:194][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,143ms to complete.
[2024.06.24-10.38.21:194][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.055
[2024.06.24-10.38.21:196][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.165
[2024.06.24-10.38.21:360][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.24-10.38.21:364][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.24-10.38.21:369][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.24-10.38.21:373][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.24-10.38.21:416][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders.
[2024.06.24-10.38.21:423][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.06.24-10.38.21:437][ 0]LogPakFile: OnPakFileMounted2Time == 0.000862
[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.06.24-10.38.21:446][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.06.24-10.38.21:452][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028
[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.06.24-10.38.21:458][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.06.24-10.38.21:465][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.06.24-10.38.21:466][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.06.24-10.38.21:472][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.06.24-10.38.21:479][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.06.24-10.38.21:486][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.06.24-10.38.21:493][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.06.24-10.38.21:501][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.06.24-10.38.21:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.06.24-10.38.21:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.24-10.38.21:521][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.06.24-10.38.21:522][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.06.24-10.38.21:530][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035
[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.06.24-10.38.21:536][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.24-10.38.21:544][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.06.24-10.38.21:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.06.24-10.38.21:551][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088
[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.06.24-10.38.21:560][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055
[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.06.24-10.38.21:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051
[2024.06.24-10.38.21:577][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.06.24-10.38.21:578][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.06.24-10.38.21:584][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043
[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.06.24-10.38.21:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046
[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.06.24-10.38.21:599][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029
[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.06.24-10.38.21:606][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.06.24-10.38.21:614][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030
[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.06.24-10.38.21:621][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029
[2024.06.24-10.38.21:881][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.24-10.38.21:885][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.06.24-10.38.21:942][ 0]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.06.24-10.38.21:950][ 0]LogSlate: Took 0.006943 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.06.24-10.38.21:951][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.06.24-10.38.22:073][ 0]LogRenderer: Reallocating scene render targets to support 964x580 Format 10 NumSamples 1 (Frame:1).
[2024.06.24-10.38.22:265][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total time: 7.23 seconds
[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.06.24-10.38.22:315][ 0]LogAssetRegistry: Asset discovery search completed in 5.2367 seconds
[2024.06.24-10.38.22:319][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.06.24-10.38.22:320][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.06.24-10.38.22:484][ 4]LogSlate: Took 0.007627 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.24-10.38.23:303][ 49]LogSlate: Took 0.000228 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.24-10.39.04:921][493]LogContentBrowser: Deferred new asset file creation: NewWorld
[2024.06.24-10.39.04:941][493]LogContentBrowser: Creating deferred item: NewWorld
[2024.06.24-10.39.19:329][346]LogContentBrowser: Attempting asset rename: NewWorld -> NewWorld
[2024.06.24-10.39.19:334][346]LogContentBrowser: End creating deferred item NewWorld
[2024.06.24-10.41.47:639][226]LogContentBrowser: Attempting asset rename: NewWorld -> Emmy_Testing
[2024.06.24-10.41.47:725][226]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-10.41.47:731][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms
[2024.06.24-10.41.47:737][226]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE9C9D0CF4F297C4434A5F292ED9A0108.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-10.41.47:739][226]LogFileHelpers: Saving map 'Emmy_Testing' took 0.015
[2024.06.24-10.41.47:792][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms
[2024.06.24-10.41.47:806][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.06.24-10.41.47:810][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms
[2024.06.24-10.41.47:836][226]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-10.41.47:836][226]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-10.41.50:533][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.24-10.41.50:561][387]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-10.41.50:561][387]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.24-10.41.50:561][387]LightingResults: New page: Lighting Build
[2024.06.24-10.41.50:561][387]LoadErrors: New page: Loading map: Emmy_Testing.umap
[2024.06.24-10.41.50:562][387]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2024.06.24-10.41.50:562][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.24-10.41.50:563][387]MapCheck: New page: Map Check
[2024.06.24-10.41.50:563][387]LightingResults: New page: Lighting Build
[2024.06.24-10.41.50:567][387]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.24-10.41.50:569][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.24-10.41.50:569][387]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.06.24-10.41.50:571][387]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.24-10.41.50:571][387]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.06.24-10.41.50:577][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.06.24-10.41.50:580][387]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.24-10.41.50:580][387]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,091ms to complete.
[2024.06.24-10.41.50:580][387]LogFileHelpers: Loading map 'Emmy_Testing' took 0.019
[2024.06.24-10.43.32:784][257]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}.
[2024.06.24-10.43.32:784][257]LogAudioMixer: Resetting audio stream to device id
[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 0: FrontLeft
[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 1: FrontRight
[2024.06.24-10.49.48:259][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 54C49F6AB8986CAE3FDE93F5CDCA679F15645CEF), compiling.
[2024.06.24-10.49.48:287][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:295][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 397DA19F1C61E7A44C80DDDD630A4BF63D1C236F), compiling.
[2024.06.24-10.49.48:319][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:326][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDD25116D33F2F475FBC7885D056C639F1B6DD7), compiling.
[2024.06.24-10.49.48:345][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 56
[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 48
[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:354][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D19227065D1DA1DD89BECDADF41F209ED22EC3), compiling.
[2024.06.24-10.49.48:375][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:386][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D5E76CB9A5FE108D53AD50103CEB1B6AA10A59E9), compiling.
[2024.06.24-10.49.48:409][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:413][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 7799CE7CE7512E3B375C877731B2093B60E98D5A), compiling.
[2024.06.24-10.49.48:428][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:436][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 364EBDC5F4EB70670AE9B724A432B68386B99F4E), compiling.
[2024.06.24-10.49.48:451][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:484][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: ABB8DE0F94200D2EF3D9926928A42DFE65A148A1), compiling.
[2024.06.24-10.49.48:501][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:504][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 127A0B1A4E733BBCC50D32C390F8BA240A5246C0), compiling.
[2024.06.24-10.49.48:523][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:528][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 4015C321CB7CD77CD61FDA871D6BCD17135E2951), compiling.
[2024.06.24-10.49.48:543][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:546][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D32BAF37B0C3F124D6BD98AAE7A4BBE37A4F9AD), compiling.
[2024.06.24-10.49.48:565][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:576][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: 9233789D418573C9FE0842D26FF83A458ABBFD56), compiling.
[2024.06.24-10.49.48:594][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:597][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 852C9CA525EEF115A2221B2D737444F63D8131DC), compiling.
[2024.06.24-10.49.48:613][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:616][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_14 in PCD3D_SM5, Default, SM5 (DDC key hash: AA3D483B2B2FD789CE026E73BABD0C50EA06AEF5), compiling.
[2024.06.24-10.49.48:633][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority
[2024.06.24-10.49.48:640][623]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128)
[2024.06.24-10.49.48:758][623]LogSlate: Took 0.018375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 336
[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Total job queries 368, among them cache hits 0 (0.00%)
[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%)
[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: ================================================
[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 326
[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.50:024][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 316
[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 306
[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 296
[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 286
[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 276
[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 266
[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 256
[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 246
[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 236
[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 226
[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.56:596][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 216
[2024.06.24-10.49.56:597][964]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 206
[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 196
[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 186
[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 176
[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 166
[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 156
[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 146
[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 136
[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.03:390][284]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 126
[2024.06.24-10.50.03:391][284]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 116
[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 106
[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 96
[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 86
[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 76
[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 66
[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 57
[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 49
[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 42
[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36
[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 31
[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 27
[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23
[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.14:548][803]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20
[2024.06.24-10.50.14:549][803]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17
[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14
[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12
[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8
[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.06.24-10.51.47:214][ 89]Cmd: DELETE
[2024.06.24-10.51.47:215][ 89]Cmd: ACTOR DELETE
[2024.06.24-10.51.47:222][ 89]LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor
[2024.06.24-10.51.47:238][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.06.24-10.51.47:240][ 89]LogEditorActor: Deleted 1 Actors (0.019 secs)
[2024.06.24-10.51.51:845][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.24-10.51.51:847][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.06.24-10.51.51:848][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto19E3290E54B6831C2DE6E38BACFACF662.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap'
[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.009
[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.009
[2024.06.24-10.57.37:613][469]LogEditorViewport: Clicking Background
[2024.06.24-10.57.56:414][211]LogTexture: Display: Building textures: Texture2D_3 (G8, 128X128)
[2024.06.24-10.58.36:803][624]LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 256X256)
[2024.06.24-10.58.36:807][624]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4859990FF619B1342A5BDE6D9417EEB61B7186), compiling. Is special engine material.
[2024.06.24-10.58.36:891][624]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'High' priority
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 110
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 100
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 90
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 80
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 70
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 60
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 50
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40
[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 30
[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26
[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22
[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19
[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11
[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9
[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority
[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Total job queries 478, among them cache hits 0 (0.00%)
[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Tracking 478 distinct input hashes that result in 207 distinct outputs (43.31%)
[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13%
[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: ================================================
[2024.06.24-10.59.21:360][ 7]LogRenderer: Reallocating scene render targets to support 964x616 Format 10 NumSamples 1 (Frame:10342).
[2024.06.24-10.59.21:412][ 8]LogRenderer: Reallocating scene render targets to support 964x648 Format 10 NumSamples 1 (Frame:10344).
[2024.06.24-10.59.21:466][ 9]LogRenderer: Reallocating scene render targets to support 964x680 Format 10 NumSamples 1 (Frame:10346).
[2024.06.24-11.01.15:602][696]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2024.06.24-11.01.32:367][746]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2024.06.24-11.01.51:125][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.06.24-11.01.51:127][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2024.06.24-11.01.51:147][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto2B195B053471F1E57BC6DA7925CBD805F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap'
[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.028
[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.028
[2024.06.24-11.02.11:120][861]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2024.06.24-11.02.18:997][884]LogAudioMixer: Resetting audio stream to device id
[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 0: FrontLeft
[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 1: FrontRight
[2024.06.24-11.02.45:629][964]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2024.06.24-11.03.23:037][ 75]LogAudioMixer: Resetting audio stream to device id
[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 0: FrontLeft
[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 1: FrontRight
[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: GetQueryData is taking a very long time (1697.7 s) (00000000)
[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000)
[2024.06.24-11.31.46:159][ 91]LogAudioMixer: Resetting audio stream to device id
[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 0: FrontLeft
[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 1: FrontRight
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: request failed, libcurl error: 56 (Failure when receiving data from the peer)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x24b6e483eb0 [can pipeline])
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (50.17.5.74) port 443 (#1))
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 5 (We are completely uploaded and fine)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 7 (Connection died, retrying a fresh connect)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 8 (necessary data rewind wasn't possible)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 9 (Closing connection 1)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):)
[2024.06.24-11.33.34:056][106]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream
[2024.06.24-11.37.38:226][432]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.24-11.37.38:234][432]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.24-11.37.45:831][990]LogContentBrowser: Attempting asset rename: NewFolder -> Shader+Effekte
[2024.06.24-11.37.45:832][990]LogContentBrowser: End creating deferred item NewFolder
[2024.06.24-11.41.55:279][128]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.24-11.41.55:287][128]LogContentBrowser: Creating deferred item: NewMaterial
[2024.06.24-11.42.03:339][821]LogContentBrowser: Attempting asset rename: NewMaterial -> Fire_Matrial
[2024.06.24-11.42.03:341][821]LogContentBrowser: End creating deferred item NewMaterial
[2024.06.24-11.42.10:964][978]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-11.42.10:969][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64F887E872BA7F6103EE391CC48AB8BC5A1EA2E1), compiling.
[2024.06.24-11.42.10:978][978]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.06.24-11.42.11:006][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.24-11.42.11:137][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.24-11.42.11:371][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DEEC25CE9548C259AF00272700014AAFD305A348), compiling.
[2024.06.24-11.42.11:374][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6E3088A51ECCA9C3A073952E3D05A61D117B97DF), compiling.
[2024.06.24-11.42.11:385][978]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.42.11:403][978]LogSlate: Took 0.012554 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.42.13:833][ 99]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Total job queries 498, among them cache hits 0 (0.00%)
[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Tracking 479 distinct input hashes that result in 208 distinct outputs (43.42%)
[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13%
[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: ================================================
[2024.06.24-11.42.14:067][125]LogSlate: Window 'Fire_Matrial' being destroyed
[2024.06.24-11.42.14:354][147]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.42.15:419][239]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.42.35:603][396]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3584550A4CFAEE89B5F1899A52DBD3433736FD9C), compiling.
[2024.06.24-11.42.35:605][396]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDF1636616D67BE217339635103B06A518DFC25B), compiling.
[2024.06.24-11.47.15:414][120]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.24-11.47.15:431][120]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.24-11.47.19:201][422]LogContentBrowser: Attempting asset rename: NewFolder -> Texturen
[2024.06.24-11.47.19:201][422]LogContentBrowser: End creating deferred item NewFolder
[2024.06.24-11.47.26:552][665]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\perlin 9 - 128x128.png)
[2024.06.24-11.47.26:555][665]LogTexture: Display: Building textures: perlin_9_-_128x128 (OODLE_AutoDXT, 128X128)
[2024.06.24-11.47.46:605][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65F9C0109F5614C3D38A0CDB5226B44E404B6F6C), compiling.
[2024.06.24-11.47.46:607][ 29]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 83CC315F042B5F7AD594928F18E82AC17443557A), compiling.
[2024.06.24-11.47.46:609][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C0E585669A23B85D23E7626A09ED7766707EE3A), compiling.
[2024.06.24-11.47.46:613][ 29]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Total job queries 521, among them cache hits 21 (4.03%)
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Tracking 488 distinct input hashes that result in 215 distinct outputs (44.06%)
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: RAM used: 1.14 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14%
[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: ================================================
[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.48.27:696][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms
[2024.06.24-11.48.27:697][ 96]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.010
[2024.06.24-11.48.27:698][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128] ([1] browsable assets)...
[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128]
[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128]
[2024.06.24-11.48.27:711][ 96]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x128_Auto3E26AC34A44C2D7AC845080BBCD1A4220.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Shader+Effekte/Texturen/perlin_9_-_128x128_Auto3.uasset'
[2024.06.24-11.48.27:711][ 96]LogFileHelpers: Auto-saving content packages took 0.014
[2024.06.24-11.49.13:830][309]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B1B0677463E1738EB7BF9D58502D34DAA53D7C2E), compiling.
[2024.06.24-11.49.13:833][309]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.49.13:865][311]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.49.13:903][312]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.27:640][833]LogEditorTransaction: Undo Edit Texture
[2024.06.24-11.49.27:641][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 813C0D1F11F20BFBE30809F46510AD6FA1BDC3B0), compiling.
[2024.06.24-11.49.27:643][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5FF31F892A9E982F1D7E183C5F95AF7D94D34BAA), compiling.
[2024.06.24-11.49.27:644][833]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AD8F3BB7FABB8C5A4C8508858B7CCFFE5F420823), compiling.
[2024.06.24-11.49.27:648][833]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.49.27:714][835]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.34:250][535]LogEditorTransaction: Redo Edit Texture
[2024.06.24-11.49.34:252][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9DD118B34DA0996FFDC0B9A8A7A4AA6B18C5FE71), compiling.
[2024.06.24-11.49.34:253][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F06D4ED092F2F0F96CDD026881FB1CBA5F7C45AF), compiling.
[2024.06.24-11.49.34:254][535]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 87273EECAC8A9B71C644C9D49C83079CE43D96B9), compiling.
[2024.06.24-11.49.34:258][535]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.49.34:315][537]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.49.34:316][537]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.39:031][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FD14762335F373F8452551710E38B6168DCB781D), compiling.
[2024.06.24-11.49.39:033][996]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.49.39:050][998]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.49.39:066][999]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.39:550][ 32]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 80CC3D7E2632F4E8464C1487CFE25016BD124377), compiling.
[2024.06.24-11.49.39:553][ 32]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.49.39:568][ 34]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.51.08:095][397]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F393AA87340F41571FD9CD4CCE9A193399287777), compiling.
[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Total job queries 615, among them cache hits 115 (18.70%)
[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Tracking 490 distinct input hashes that result in 217 distinct outputs (44.29%)
[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: RAM used: 1.15 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14%
[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: ================================================
[2024.06.24-11.51.08:182][399]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B30D61277B518569E2F9F54EF7C80B7E03D9A11A), compiling.
[2024.06.24-11.51.08:193][401]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.51.08:195][401]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.51.49:754][ 21]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0933C408B1847D9D90195B312BC94B72F7B7E3C), compiling.
[2024.06.24-11.51.49:757][ 21]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.52.18:288][347]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D88552A25FD7006E1147547CF88B867CFB91131D), compiling.
[2024.06.24-11.52.18:289][347]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA2411D0BD0957AE4328A2D283FDE065D88EA15), compiling.
[2024.06.24-11.52.18:322][347]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.52.18:340][349]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.52.18:357][350]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.52.21:555][522]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67AF66FEB7C57F5C7E007D63CBECBFCDB434A3CB), compiling.
[2024.06.24-11.52.21:590][522]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-11.52.21:622][524]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-11.52.34:083][171]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7C0D0B0976975BD8A197AC9358FE8F3CF6259A9), compiling.
[2024.06.24-11.52.34:085][171]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 835CB90B763EF8A8A556345495DC7B08F313E165), compiling.
[2024.06.24-11.52.34:086][171]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.53.01:887][ 36]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F6C0D98B29B28DDF92C599B840EEB3A20AB3CAC3), compiling.
[2024.06.24-11.53.01:889][ 36]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 73F2FA99A214033E7BDBE124248CBDF97466B25B), compiling.
[2024.06.24-11.53.08:206][499]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 92B601CF83876797198C7A117BA52937A43764CF), compiling.
[2024.06.24-11.53.08:222][499]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC965520FDEAD4DD7E92B3B9DB02901138A63F5), compiling.
[2024.06.24-11.53.08:229][500]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.53.08:232][501]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.53.26:523][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CBDB27317166D0AA9FAE3839FD206D6D2C4341E4), compiling.
[2024.06.24-11.53.26:525][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31B5409171C66342F91D325652BF734C51C20DDE), compiling.
[2024.06.24-11.53.26:527][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4844D8600B864A9238F7B364D7E7329E8D432C04), compiling.
[2024.06.24-11.53.26:529][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E215935202ACFFCD96D149C4C40D25E8B9107145), compiling.
[2024.06.24-11.53.44:130][451]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 71D6396534A815BD0F09C3A4FEC3E7F28DF52BF9), compiling.
[2024.06.24-11.53.44:131][451]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 443887388F5F4F550304ED1F6AC1EC3B2199D51E), compiling.
[2024.06.24-11.54.03:357][685]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DD4D4AD0D3E3A4FAC23382359DCDD3DC21818594), compiling.
[2024.06.24-11.54.03:359][685]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EA0940320BBDACD980F3885473C15A15EC9D5B0B), compiling.
[2024.06.24-11.54.03:365][686]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.54.05:425][803]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 955A73C11330F556113517332C466925BD7B0549), compiling.
[2024.06.24-11.54.05:431][803]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 124C675E64A15FE083C4FB660E6D659EE2A10585), compiling.
[2024.06.24-11.54.05:432][803]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 647E9A7BB652A38AD2D69A9CBC088690BA9ACE52), compiling.
[2024.06.24-11.54.07:217][885]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D45B16B16A1B3EB3BC6FB966FFE3CBEB7978208), compiling.
[2024.06.24-11.54.07:219][885]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F8EA7F0AB19AAB922450A7B84F9E842991CD3F77), compiling.
[2024.06.24-11.54.07:227][886]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.54.07:231][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-11.57.33:252][223]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
[2024.06.24-12.07.16:314][227]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 994213A6B6B738B08D269D6650AF8F72B45AD14C), compiling.
[2024.06.24-12.07.16:316][227]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3E6A0148C739DE6EC13FF48FA051DBF76A4749D6), compiling.
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Total job queries 704, among them cache hits 183 (25.99%)
[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Tracking 509 distinct input hashes that result in 224 distinct outputs (44.01%)
[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: RAM used: 1.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14%
[2024.06.24-12.07.16:950][276]LogShaderCompilers: Display: ================================================
[2024.06.24-12.07.21:482][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98BF8741AA97F6B4C20F840646482C71D9CA5918), compiling.
[2024.06.24-12.07.21:484][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C34C5A172EA732C2AB8E017336FBF00B2CED4D32), compiling.
[2024.06.24-12.07.21:486][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B666924412A30610900119C18D15973A87A96461), compiling.
[2024.06.24-12.07.21:487][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E19408ACE35F88DCE16615766DFA71DB07E4D042), compiling.
[2024.06.24-12.07.43:614][690]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.07.45:984][690]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 50E430EAB1372281259EC94F5F9F8F4AE9DC5709), compiling.
[2024.06.24-12.07.45:986][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 914A5AD01816456CC22A23AA67E0637F04F2076B), compiling.
[2024.06.24-12.07.46:019][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F3D3B9ADA61D2362EC33DF3A3A47D429E94B1379), compiling.
[2024.06.24-12.07.46:033][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
[2024.06.24-12.07.46:040][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.07.46:356][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
[2024.06.24-12.07.46:421][690]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.07.46:445][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.07.46:453][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial31E10CE5469779ED603838AB5CFBAC43.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.07.46:481][690]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.07.46:481][690]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.07.46:491][691]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.07.47:472][766]MaterialEditorStats: Texture samplers: 3/16
[2024.06.24-12.07.47:494][768]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.24-12.07.47:495][768]MaterialEditorStats: Texture samplers: 3/16
[2024.06.24-12.08.02:471][584]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CE9E1CDFFF64B5E8A9131D4990354657CBF4A0DC), compiling.
[2024.06.24-12.08.02:473][584]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97766D0270D85DB7177BD90FE190B14011000FFB), compiling.
[2024.06.24-12.08.02:558][589]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.08.17:647][619]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F1176CDA27A85C6FD1E753C6D079E1EF381E5515), compiling.
[2024.06.24-12.08.17:649][619]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31398E0168B0F26C68A59634A63E04AA4A3AB67B), compiling.
[2024.06.24-12.08.54:844][319]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C76E586664D3F1B22B118D4C5105A3216C67AF13), compiling.
[2024.06.24-12.08.54:845][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 540405CCB7C55B7D992BE78BD9165C2AA7E508C4), compiling.
[2024.06.24-12.09.15:553][403]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED686567AE863C1ED4EC8F926F696CC3B3A42C3D), compiling.
[2024.06.24-12.09.15:555][403]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A4305E70050D5288CC8A7A010554108A4F59B502), compiling.
[2024.06.24-12.09.25:602][147]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A43B6476366603AB141FA22C1CE4297F5974CD9), compiling.
[2024.06.24-12.09.25:604][147]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A3FF6FD54C635FBBA7CD793F6E314EFDACC480), compiling.
[2024.06.24-12.09.44:827][ 5]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246F4F7E85452A31D203DF113F37A2EA5AC97D3F), compiling.
[2024.06.24-12.09.44:829][ 5]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 82BF34D4DC5664A3A6F13A51FDD008635A9F8C96), compiling.
[2024.06.24-12.09.50:491][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AA8AF87295B2073095742955DF467439E7874EBC), compiling.
[2024.06.24-12.09.50:494][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 122AFD2C8BA3A85920A7D518128384212642ABFC), compiling.
[2024.06.24-12.09.50:497][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 073D88F07F437CF7ACC42E90F78A4067CB3BD5E4), compiling.
[2024.06.24-12.09.50:499][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 559ADD30BDA2ECFBE7DF6197D540E15EB37DD7AE), compiling.
[2024.06.24-12.10.09:852][562]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1261AEC11D2D53A16719DB319B1BA935E7A64259), compiling.
[2024.06.24-12.10.09:854][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 85D424A5543088E58FABE95B5EAABC6CA734A627), compiling.
[2024.06.24-12.10.15:713][ 86]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 53D63311C0739273FD061A8E3EF892171100743F), compiling.
[2024.06.24-12.10.15:727][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 002F5E1B58BAD02716EC1FD2E0CDD2E1C88844CD), compiling.
[2024.06.24-12.10.52:029][642]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B5469913E345C1D017ABDE403CC48F3483FDC2CC), compiling.
[2024.06.24-12.10.52:034][642]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 699A0944105A5CDE5BCA06CF5CCB62CE9A604BA0), compiling.
[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Total job queries 771, among them cache hits 244 (31.65%)
[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Tracking 517 distinct input hashes that result in 228 distinct outputs (44.10%)
[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: RAM used: 1.18 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14%
[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: ================================================
[2024.06.24-12.11.05:049][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D118F6D5DAD4C0A9D4D93640FB0DC87B0E603EC5), compiling.
[2024.06.24-12.11.05:051][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B983EB49502752B0C2FBC06EA45BC565E2071470), compiling.
[2024.06.24-12.11.05:053][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D84E8A8B4B4A814FCBFE4AE8A29C6763A53FAC7), compiling.
[2024.06.24-12.11.05:054][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 736168F219E510BC307AC038473AAA56F22B8C15), compiling.
[2024.06.24-12.11.25:471][626]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 64EB14751FAB4ADD0DAD353C1828B364D59C686C), compiling.
[2024.06.24-12.11.25:473][626]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2673EC828DC4648E6E1C655B69389B2BEC5F3654), compiling.
[2024.06.24-12.11.28:392][866]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E5BF466199F948915D9FEC4B847FB10A4D1A0E), compiling.
[2024.06.24-12.11.28:394][866]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A30D09359A57362CAD6C2472DB641C1A7657337), compiling.
[2024.06.24-12.11.30:752][981]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20BE7E79318AE920DA41CDFA367BD974DB723A1F), compiling.
[2024.06.24-12.11.30:754][981]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2F42ED3810D49F4E179F279497F8DED3016006E3), compiling.
[2024.06.24-12.11.39:401][245]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A80E617F40FC9581E72E0D86F666ADAEC6422255), compiling.
[2024.06.24-12.11.39:415][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 061C1FA99D3F159574AE4893305EC54EE3C1F436), compiling.
[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.11.39:425][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.11.42:401][576]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.11.42:710][576]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF7760CE95CCB66412BC288D9694A4B8116418BF), compiling.
[2024.06.24-12.11.42:712][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FFA1ABD6B48C5078A56ACB801209129EEED1AF6), compiling.
[2024.06.24-12.11.42:743][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE787D0ECB65E98061A833E846FDEC5BC2FC1FC), compiling.
[2024.06.24-12.11.42:751][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.24-12.11.42:757][576]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.11.43:286][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.11.43:358][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.11.43:368][576]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial6DB2BE5B470C5A01ADE52A976CD2183C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.11.43:419][576]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.11.43:420][576]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.11.43:420][576]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.11.43:420][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.11.43:420][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.11.44:600][637]MaterialEditorStats: Texture samplers: 3/16
[2024.06.24-12.11.44:600][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.11.44:600][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.11.45:543][702]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.11.45:543][702]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.11.45:544][702]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass shader: 162 instructions
[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 236 instructions
[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.24-12.11.46:980][755]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.11.46:980][755]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.11.46:980][755]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.12.04:582][ 43]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 81831E8917721F926A48D99EC1E7976E667DC930), compiling.
[2024.06.24-12.12.04:584][ 43]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F4F2783FD2CCD582628C8116AC74FF55146CEEF5), compiling.
[2024.06.24-12.12.06:083][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CADAE0321DC22666CF81EA0057D0A77E7585F5ED), compiling.
[2024.06.24-12.12.06:087][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9144253CF695040B716A9A39809C33979CA21798), compiling.
[2024.06.24-12.12.06:089][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C83C8769C12DC188EB423BC623EFDCEB49966962), compiling.
[2024.06.24-12.12.06:091][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 09586CA636511CC851C2E8A19D28DEB62B533D8B), compiling.
[2024.06.24-12.12.06:092][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 56424947DD0718E51154350084384EB05D013A30), compiling.
[2024.06.24-12.12.06:100][210]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.12.06:100][210]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.12.06:100][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.12.16:148][466]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 271585B71228AA5B1D4807D26EFAE2982BA95148), compiling.
[2024.06.24-12.12.16:151][466]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FEF895E9892028188F7B99FB2626B2E10F667FDA), compiling.
[2024.06.24-12.12.17:343][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 42B14A90B05942AC6BE4AD538D93696D1A2F068A), compiling.
[2024.06.24-12.12.17:350][595]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7C70535CD4FFDC4F24FA298417B635D9603E2251), compiling.
[2024.06.24-12.12.17:351][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4B9AB777D9C12C0BC85062ACE7A5A213B43573B8), compiling.
[2024.06.24-12.12.17:355][595]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3835491337C1E4B919AE8185AA18338D0925500F), compiling.
[2024.06.24-12.12.17:356][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5D4238BE9379935208E8FE6D2C2799BB02E44D3A), compiling.
[2024.06.24-12.12.27:750][110]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 82CD90B474C494BAD0F50110F383577275AD57E4), compiling.
[2024.06.24-12.12.27:751][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AA26DEBF9A74CDFF4972D746236AA9808A8C6754), compiling.
[2024.06.24-12.12.40:484][648]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E5B6AFEE7A0A6BFFC5FB980EEAE6BDD75E8137BB), compiling.
[2024.06.24-12.12.40:494][648]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65AE24961C0FDB9B5FED4462AB2EBA7CEE2B047E), compiling.
[2024.06.24-12.12.49:086][ 28]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 021B46754B101326839138024A6C5FF358B77004), compiling.
[2024.06.24-12.12.49:088][ 28]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C98EB8E436EC5D9C0008CE71B312A0A79C35E990), compiling.
[2024.06.24-12.12.57:303][493]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B7510BCA148BA339274F16EA9CD1A73DBD0536D), compiling.
[2024.06.24-12.12.57:304][493]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 965E37A121C5F7C3826EAC0E3F09DB5395232AF7), compiling.
[2024.06.24-12.13.07:276][ 62]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8F8BA10FB2C663D74CB1E7EE15D6E1A19FFA7044), compiling.
[2024.06.24-12.13.07:296][ 63]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.13.08:506][126]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.13.08:507][126]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.13.08:507][126]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.13.08:979][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.13.09:054][167]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.13.09:457][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3C5020BC3AF8557D465244C700CF15DD42FAE634), compiling.
[2024.06.24-12.13.09:484][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E672D2FF0B5DE562F55A2184D8EDBA9061E09B84), compiling.
[2024.06.24-12.13.09:511][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2024.06.24-12.13.09:516][167]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.13.09:824][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.13.09:825][167]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.13.09:842][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.24-12.13.09:884][167]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.13.09:902][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.13.09:908][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial75706778402DD807574A9690A84B3889.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.13.09:919][167]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.13.09:920][167]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.13.09:920][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.13.09:929][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.13.10:149][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.20:331][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95A2967566967D5401B6772A2246F3424B58DAAE), compiling.
[2024.06.24-12.14.20:334][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8D668279EE2D4A30EC214CE01748DE3AEB97E038), compiling.
[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.20:337][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.20:347][263]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Total job queries 892, among them cache hits 327 (36.66%)
[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Tracking 546 distinct input hashes that result in 247 distinct outputs (45.24%)
[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: RAM used: 1.29 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16%
[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: ================================================
[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.21:330][330]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.21:870][367]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass shader without light map: 95 instructions
[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.22:584][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.35:865][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95C8A641CA9C2A28A422A0C075B8814FBA58ECFF), compiling.
[2024.06.24-12.14.35:867][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E4B224E05408C672888CF21951F1F4A2F8135BDE), compiling.
[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.35:869][970]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.01:285][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 77ADAC760581DF6A33C4C942B4D81CC6C7F36C93), compiling.
[2024.06.24-12.15.01:288][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C342945534925EE762627622B690F0B3D108E6D7), compiling.
[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.01:289][815]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.01:296][817]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.02:011][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.02:444][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.02:996][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.15:261][304]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.15.15:565][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B3C15B2F8E9D6F367D413FC1CC61D6583EED1C20), compiling.
[2024.06.24-12.15.15:583][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97ADE47E04C916F5B0C973AA0F3B07414B2A9228), compiling.
[2024.06.24-12.15.15:591][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.24-12.15.15:597][304]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.15.15:921][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.24-12.15.15:953][304]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.15.15:971][304]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.15.15:977][304]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3E38DE47409E9795E5FDA1BCB7D6C512.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.15.15:987][304]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.15.15:987][304]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.15.15:988][304]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.15.15:988][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.15:988][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.15:996][305]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.15.15:996][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.15:996][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.15.16:196][317]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.15.16:196][317]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.15.16:196][317]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.15.16:196][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.15.16:196][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.01:208][239]LogSlate: Window 'Color Picker' being destroyed
[2024.06.24-12.16.05:619][763]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.16.05:648][763]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.16.05:650][763]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3422A65E4AC657834E057783E9BF607F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.16.05:662][763]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.16.05:662][763]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.16.16:792][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C80A2C54FB6C66D32A3D2CCA90526C848530C876), compiling.
[2024.06.24-12.16.16:794][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A11079EB86334E65CA5547891B178F894B53781), compiling.
[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.16:796][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.16:807][999]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.17:548][ 56]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A37AF80DB17FC7656EB60FF271DF497AA9CB63ED), compiling.
[2024.06.24-12.16.17:555][ 56]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A9D97C35D85E20D436760D075AF63288C2D36493), compiling.
[2024.06.24-12.16.17:580][ 57]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6
[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:835][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C8C4429FCAF1A9EF5C468D6DF33622AEE7E4A90), compiling.
[2024.06.24-12.16.18:839][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F03DC94806E8A3394CDED4A2E036E343EC264378), compiling.
[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.24-12.16.18:976][120]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.06.24-12.16.19:031][124]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.20:119][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 142B06BD5B6324F2E020B0C1314C9FB4EBC6C772), compiling.
[2024.06.24-12.16.20:123][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 59243127FBFA47257E4B07C4A7240500384897E6), compiling.
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.21:206][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 40941A541C13FC2EAB5290370CA68ACF196C9913), compiling.
[2024.06.24-12.16.21:210][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67C0E54245708107543DB1FFC6499915B06E2194), compiling.
[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9
[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.06.24-12.16.21:247][260]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.22:000][304]LogEditorTransaction: Undo Edit G
[2024.06.24-12.16.22:003][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E98A519AF9C3DBBFD9C04EC4FFB74AC89BE48486), compiling.
[2024.06.24-12.16.22:016][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FF6A4E3865F6EF996A69DC728D14DE95518106D), compiling.
[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass shader without light map: 101 instructions
[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.22:239][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.27:909][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8598AF7D9AC3A28988641B7BB97A9564361EAE29), compiling.
[2024.06.24-12.16.27:912][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D07854CC0A9851A1622276CD80F018D458DD1CF7), compiling.
[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.27:914][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.27:940][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.33:427][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 828A4074B8E873CE9831B652BEA967E1C9C4B53B), compiling.
[2024.06.24-12.16.33:429][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6974B8255206A4270B70F01C3B04F26189AC8FE0), compiling.
[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.33:432][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.33:440][458]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.33:670][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 75107EF80950F70BE37EBCE9EBF8C0BE3C416CD3), compiling.
[2024.06.24-12.16.33:675][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06557AB6A78262A57B1649C2641947A075802E76), compiling.
[2024.06.24-12.16.33:705][480]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.16.34:601][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.35:018][560]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.24-12.16.35:019][560]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.35:021][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.35:279][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.36:194][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.43:911][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B071F0B5191EE425057B071A0ED6BBEABA27CAFD), compiling.
[2024.06.24-12.16.43:913][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A1CA3DC89495118B33CCD8ECD432EBB21AB52A1E), compiling.
[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.43:916][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.43:923][411]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.44:517][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.44:929][477]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.45:628][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.57:659][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3A69E5952B4AE007DA3DDB14263B6D084118C082), compiling.
[2024.06.24-12.16.57:661][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 660E1D94C4CCC9CAFFBDBFA986FDBACAC5134952), compiling.
[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.57:663][318]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.58:427][369]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.58:682][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.16.58:784][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.05:627][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4583A0A8E211B40178DE8F608A1F1B92BEEC6B54), compiling.
[2024.06.24-12.17.05:629][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A81C3E4C4FA7DDE4832526B6A5D62243BA66104), compiling.
[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.05:640][ 88]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.06:178][122]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.06:692][147]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.07:361][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.16:164][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AFAF58A7E704B8C0763F858FB517A6186B82DE4), compiling.
[2024.06.24-12.17.16:167][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F9277C25DA3335D088D3C7885B6415E2671DDDF0), compiling.
[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.16:169][194]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.16:785][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.17:245][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.17:937][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.28:788][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0E2427BC3F966A71BF1C62A72795FF778D3E667F), compiling.
[2024.06.24-12.17.28:790][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 904E5600F760ED7DBB946A22442670A713E2AB07), compiling.
[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.28:792][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.17.29:335][656]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.17.29:336][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Total job queries 1075, among them cache hits 381 (35.44%)
[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Tracking 674 distinct input hashes that result in 281 distinct outputs (41.69%)
[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: RAM used: 1.39 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.17%
[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: ================================================
[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.29:357][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.29:822][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.30:514][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.34:192][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A3A184BD393E38C58357E364C4C7871B02741F8C), compiling.
[2024.06.24-12.17.34:195][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F30507FEC1F6075D9A0D6D849E721FC0ED66E903), compiling.
[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.34:197][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.34:206][213]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.34:755][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.35:253][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.35:933][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.46:982][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8DD082605B42E508EC65B64A27A13608736CF2E7), compiling.
[2024.06.24-12.17.46:984][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62394F7A0116E74A5A3CED08904A27F64E561AA3), compiling.
[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.46:987][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.46:995][455]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.17.47:494][491]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.17.47:496][491]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.47:518][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.48:052][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass shader without light map: 102 instructions
[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.48:716][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.58:534][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7703FDDDB382CB70B8F58F6B1593367C79125B38), compiling.
[2024.06.24-12.17.58:563][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 29D849F017611F1FF3C1FBB707F9154E1855C4B0), compiling.
[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.58:565][556]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.17.58:589][559]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.07:651][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A25D94F51A900B27BAF51D65089CAAFC15A7421), compiling.
[2024.06.24-12.18.07:666][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F5FA1E21311388571E19CDDA3229A99052CA3E8F), compiling.
[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.07:668][319]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.07:674][321]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.08:247][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.18.08:248][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.08:268][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.08:736][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.09:480][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.14:265][952]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.18.14:530][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A50E132A51465E5696044321D4B4DE56B4693DB), compiling.
[2024.06.24-12.18.14:559][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7807B72A8AEFF20379F416F63BC98879BD3A58), compiling.
[2024.06.24-12.18.14:566][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.24-12.18.14:571][952]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.14:879][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.18.14:880][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.14:899][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
[2024.06.24-12.18.14:948][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.14:973][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.18.14:979][952]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA92805204AFE29E21185EB83CAF9FB11.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.18.14:993][952]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.18.14:993][952]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.18.14:994][952]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.18.14:994][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.14:994][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.15:001][953]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.15:001][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.15:001][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.15:188][965]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.18.15:188][965]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.18.15:188][965]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.15:188][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.15:188][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.39:449][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 07B1F8E55BC1B037C8CDE32106C307B444253514), compiling.
[2024.06.24-12.18.39:451][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 009840251354218105EA9DF999D252714A749732), compiling.
[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.39:462][ 71]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.40:111][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.40:450][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.40:838][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.49:144][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E451C01C9BFD58B07B4A3B98DBEC8FB0B916B884), compiling.
[2024.06.24-12.18.49:146][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 469B75A67A6B904C4F518165D030B43A3E0030EA), compiling.
[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.49:158][ 14]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.49:768][ 57]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.18.49:769][ 57]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.50:879][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.51:946][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 117B4D2C14768989EE8F0C51CB1F789544084C52), compiling.
[2024.06.24-12.18.51:949][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FFE515B5C91CD6D0CD909403EA538A37576FE18), compiling.
[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.51:951][253]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.52:496][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.53:051][335]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.18.53:052][335]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.53:052][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.18.53:623][382]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.07:351][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E2544F62010D2AA9F4D706730254203B227054C), compiling.
[2024.06.24-12.19.07:354][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0405D375A65F717B4FAFED91457B0CCCC67202FE), compiling.
[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.07:356][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.07:365][934]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.07:918][974]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.19:045][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A56EABA52C46A376E973E461B9004927E446B532), compiling.
[2024.06.24-12.19.19:047][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64B13E974B644BE80C590896CA60AA68D84EB681), compiling.
[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.19:049][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.19:058][206]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.19:636][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.20:133][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.20:702][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.26:693][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E9D58628F8796C3E952788B55A8EE35972FE9A5), compiling.
[2024.06.24-12.19.26:695][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 90AADEB3A218964D4924A8C66C26DEAF849950A2), compiling.
[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.26:705][ 36]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.27:278][ 71]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.27:763][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.28:394][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.33:833][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE4DAD4648AC7F444040901B7D58EE8887001EE), compiling.
[2024.06.24-12.19.33:836][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48EB2F357683DCB239F409B3C220339FFD5673E4), compiling.
[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.33:839][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.33:848][749]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.34:411][784]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.19.34:412][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.34:439][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.34:933][813]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.35:497][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.39:553][244]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.19.39:822][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2D3DC9FDE91CE2F12CDE5FB9E597EDEC68A2881), compiling.
[2024.06.24-12.19.39:844][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 14FEF315D2F9EC4DC1F7180BE1EB430DD8EA3CCB), compiling.
[2024.06.24-12.19.39:851][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms
[2024.06.24-12.19.39:856][244]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.19.40:182][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.06.24-12.19.40:215][244]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.19.40:233][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.19.40:237][244]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial238A727848FB004F111BFCBB4B8B4FA6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.19.40:249][244]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.19.40:249][244]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.40:250][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.40:258][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.19.40:463][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.19.58:894][870]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B654F7E4B9EF265CC81810246B3607D1BB9ADAB), compiling.
[2024.06.24-12.20.02:323][214]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AFBF60A6075C90BDDEE46DC0F4C30BDCE091972F), compiling.
[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.02:326][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.02:351][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.11:160][586]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 161635FD233715988885482AC559C8A71923FEEC), compiling.
[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.11:164][586]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.11:189][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.18:110][ 88]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F74B5346625FB274F97A54B08CA5BE6BE64CAADB), compiling.
[2024.06.24-12.20.18:112][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCCF4471D2882A5FA18A971BF91B02AAC4C681C), compiling.
[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.18:123][ 90]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.20.18:800][129]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.20.18:801][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.18:801][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.20.19:298][149]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.20.19:299][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.19:299][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.20.19:989][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.20.52:778][239]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1A5A3347D3379942D837FBF75FDB8638CE0688A5), compiling.
[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Total job queries 1304, among them cache hits 503 (38.57%)
[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Tracking 788 distinct input hashes that result in 296 distinct outputs (37.56%)
[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: RAM used: 1.45 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18%
[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: ================================================
[2024.06.24-12.21.06:456][843]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7C2F81C730BDDFE29796154661108F7C1D12BCF5), compiling.
[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.06:461][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.06:497][845]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.11:226][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6522DE2E7991815CF9CC4956B267D6ABABB7E79D), compiling.
[2024.06.24-12.21.11:228][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9198463C07DF1304DC8A8B71E5EBBE260A9B3637), compiling.
[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.11:232][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.11:889][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.12:275][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.12:691][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.13:791][520]LogEditorTransaction: Undo Promote To Parameter
[2024.06.24-12.21.13:792][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CC92634027F3622D09AED6D7611E844791F8C577), compiling.
[2024.06.24-12.21.13:794][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FCD5B8CAB7EB65FE46F7401519F5A0F596D01A5), compiling.
[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.13:853][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.13:922][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.19:907][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6300802EDA687F2DC99A0987B5A1F2F3BFCFCADA), compiling.
[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.19:910][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.19:947][175]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.21:442][350]LogEditorTransaction: Undo Material Editor: New Expression
[2024.06.24-12.21.21:443][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 78BBB6961E6FF26CE534F3C8ABD4132087DEFF72), compiling.
[2024.06.24-12.21.21:449][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FF1DFAAEB48A9FF49DB06475E830F6A4ABF410D3), compiling.
[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.21:501][350]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.21:589][352]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.24:871][677]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A6CC3DE66F73459F3E3F9273DDE001618568325), compiling.
[2024.06.24-12.21.32:855][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 39F230AE11B18F54788ED7F31E598E3A04B2B4B6), compiling.
[2024.06.24-12.21.32:859][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D89E3221633EA091DDDB086DE74F71CA8A9ECFB3), compiling.
[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.32:861][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.33:827][392]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.33:873][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E361953F44203222141361CA9D181C7F40A590), compiling.
[2024.06.24-12.21.33:878][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2B6CA8766A7C5319EA73BCA4BA716D8656ACE9A3), compiling.
[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.33:988][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.34:678][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.35:384][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.36:137][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.39:513][926]LogEditorTransaction: Undo Edit A
[2024.06.24-12.21.39:517][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF1AF153F45A39DFF5994B7F069330D6E498AB67), compiling.
[2024.06.24-12.21.39:526][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 053A826A17C092D9BB48135773F8C603EDB2ADD4), compiling.
[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.39:609][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.39:690][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.40:094][941]LogEditorTransaction: Undo Edit B
[2024.06.24-12.21.40:095][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4CB054CD7E4099AC4389A0B419A59FD5E2840FF0), compiling.
[2024.06.24-12.21.40:097][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2018EE27223C712C3A0F5371803E8028FE737), compiling.
[2024.06.24-12.21.40:175][941]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.40:176][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.40:176][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.40:198][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.44:614][459]LogEditorTransaction: Undo Move Node
[2024.06.24-12.21.44:616][459]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0206EB6F8F25E182F2A859BECD5733993C0AE8DC), compiling.
[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.44:683][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.44:757][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.45:603][511]LogEditorTransaction: Undo Material Editor: New Expression
[2024.06.24-12.21.45:607][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9F294596B8BDBC4D03063E314597C5685D3195D1), compiling.
[2024.06.24-12.21.45:609][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE2900C2842660FC512A0F7A817BE82A9AFAE05B), compiling.
[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.45:683][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass shader without light map: 96 instructions
[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.45:731][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.54:157][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0905BEEC9B5D069E7ABEAC2B38F035B7CB3A95D4), compiling.
[2024.06.24-12.21.54:160][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F54C609D2E8F3916F278299548F559125A0A5EA), compiling.
[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.54:162][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.54:170][333]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.54:776][370]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.55:208][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.55:879][459]MaterialEditorStats: Base pass shader without light map: 95 instructions
[2024.06.24-12.21.55:880][459]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.55:880][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.57:242][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A728A5659A153989CC8608D7EB9BA9FF6EB4654D), compiling.
[2024.06.24-12.21.57:244][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CAEF0C316F0BF75FA9E5C5DA8F2D5812E595EDDA), compiling.
[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.57:246][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.57:253][610]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.57:813][646]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.58:309][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass shader without light map: 95 instructions
[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.21.58:920][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.09:137][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 18CA378F31E61EF24313CE57A4C4B26B873ACF5A), compiling.
[2024.06.24-12.22.09:139][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 397AAF86BE2E6697D17C52CB12251E24909B40CA), compiling.
[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.09:141][600]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.09:148][602]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.22.09:663][634]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.22.09:664][634]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.09:666][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.10:154][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.10:713][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.16:309][351]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C484A6D8017525B0FDCEF174F0F6EB3F38FFA9A8), compiling.
[2024.06.24-12.22.16:311][351]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1896E1B4C5EFF9FD3C4F89A0343CB89CEE74A186), compiling.
[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.16:312][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.16:891][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.17:338][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.18:009][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.38:857][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1454477DE4E58191A9E0F4565A26D20825AD9AAD), compiling.
[2024.06.24-12.22.38:860][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62AB4DDB8BBD1BB5092D8827222A479B8B5DF268), compiling.
[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.38:862][713]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.38:871][715]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.39:750][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.40:236][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.40:845][860]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.50:992][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C97304F2233C903C7A031152DCF2CB07F16F22D1), compiling.
[2024.06.24-12.22.50:995][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 60141330B180045499457FEA0C9A80D7B368CD91), compiling.
[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.50:997][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.51:005][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.51:022][ 1]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.52:869][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.54:049][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1E816F8B89586FCEE663B38AC42B56D1DB6ACBE6), compiling.
[2024.06.24-12.22.54:051][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 464811C058DF9987E4D763D7F11F1292C6BE37C6), compiling.
[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.54:054][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.54:063][300]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.54:654][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.55:185][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.22.55:818][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.05:139][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 633AE7331DF6FF1B3E812D38F3FB4D72B2C6CC23), compiling.
[2024.06.24-12.23.05:142][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6908721D443B11A3A80081E6CD3B8EED5F25BCB), compiling.
[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.05:145][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.05:153][447]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.05:751][487]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.06:261][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.06:774][539]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.07:376][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C4480CDF3CF1520815996B9C0C5BCFC224AED6D3), compiling.
[2024.06.24-12.23.07:378][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 266B8200FD03B01C1FC81AE72D80BF1955867065), compiling.
[2024.06.24-12.23.07:380][611]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.07:381][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.07:381][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.07:389][613]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.08:041][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.08:434][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.09:160][768]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.23.09:161][768]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.09:161][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.16:647][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F0587380FA7DC0E865085022F9C322F435A901BB), compiling.
[2024.06.24-12.23.16:649][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7A97F88DEABA7E11F6CF5FA1A6F03ADAFAD6AE1A), compiling.
[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.16:651][575]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.17:267][618]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.17:741][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.18:293][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.23:472][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4D872FC72D010B9D874CC4F7AC1242980A3C46B6), compiling.
[2024.06.24-12.23.23:475][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4DF47B205273DC47EAE43A44F9DAEEDEFBE6C57A), compiling.
[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.23:477][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.24:095][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.24:577][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass shader without light map: 97 instructions
[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.25:153][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.36:190][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E771C5FA161ED458F3C42A13CEA5AE53C9D2CEA2), compiling.
[2024.06.24-12.23.36:193][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 74489B709CDE97B68B225DF0386035ACB3B99E49), compiling.
[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.36:195][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.36:204][450]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.36:788][491]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.36:789][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.36:789][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.37:323][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.37:973][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.40:041][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE764379F51BECBF90FB60C994615D7E1A6FADA), compiling.
[2024.06.24-12.23.40:044][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D707965161C098F6C2126E59455A60A8E9284D8), compiling.
[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.40:048][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.40:059][772]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.40:777][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.41:271][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.41:891][893]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.44:966][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 96F5D1A416088EC46CC8AE4CA5CC7A1C2AAC8EBF), compiling.
[2024.06.24-12.23.44:969][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF7CC3C7374CD0CE44E419215784CD75F5FB871E), compiling.
[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.44:972][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.44:981][238]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.45:612][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.45:962][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.46:693][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.53:515][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0D62B0578237CB012FDE6D0289DCD203C0406B1), compiling.
[2024.06.24-12.23.53:518][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 76841F63DD777E19F5A03B6FC4F56EECFB7F770F), compiling.
[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.53:529][ 65]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.23.54:084][104]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.23.54:084][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: Total job queries 1596, among them cache hits 633 (39.66%)
[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: Tracking 943 distinct input hashes that result in 318 distinct outputs (33.72%)
[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: RAM used: 1.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: ================================================
[2024.06.24-12.23.54:105][105]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.23.54:106][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.54:106][105]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.54:607][148]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.23.54:607][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.54:607][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.23.55:258][218]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.23.55:258][218]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.23.55:258][218]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.23.55:258][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.23.55:258][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.01:539][901]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C63A60251A8E821AAB9F81BE083177BF50F85110), compiling.
[2024.06.24-12.24.01:541][901]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0DFB256E75C69C54D2D1EAF8038F0CD0BED44529), compiling.
[2024.06.24-12.24.01:543][901]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.24.01:543][901]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.01:543][901]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.02:135][945]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.24.02:136][945]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.02:136][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.02:623][985]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.24.02:624][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.02:624][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.10:652][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FC013A4C4428952795A38A8A8B80F088D0FCE4C), compiling.
[2024.06.24-12.24.10:654][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 01C2DEE1654D42ECF3D15B835536C30D89F02FC2), compiling.
[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.10:656][804]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.10:664][806]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.11:254][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.11:644][862]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.12:255][910]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.24.12:255][910]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.24.12:255][910]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.12:255][910]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.12:255][910]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.17:606][377]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8D3B575472F30E13183502D4C7B628C3C814D765), compiling.
[2024.06.24-12.24.17:609][377]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FC9BAF98CF3790FC101651A4AA9B6D35A8C900FD), compiling.
[2024.06.24-12.24.17:612][377]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.24.17:612][377]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.17:612][377]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.18:168][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.18:635][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.19:220][496]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.24.19:221][496]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.19:221][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.24:384][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D86221E324F50A247459728D22FD2A281A42F267), compiling.
[2024.06.24-12.24.24:387][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 22CAC16A7179EEA9EE63F498234285DA1977807B), compiling.
[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.24:389][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.24:987][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.26:124][150]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.24.26:124][150]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.24.26:124][150]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.26:124][150]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.26:124][150]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.30:661][694]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.24.30:936][694]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2F769D0A9131E539DAFBF70D3204C6F8B4BD980), compiling.
[2024.06.24-12.24.30:958][694]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC8DDC1A25E6E1AB7F7C8B5A25E42D7B925F041), compiling.
[2024.06.24-12.24.30:965][694]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.24-12.24.30:971][694]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.31:177][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.24.31:177][694]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.24.31:194][694]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
[2024.06.24-12.24.31:247][694]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.24.31:265][694]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.24.31:270][694]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialDC0C4FA8408BA7E603F831BEDF8ABF67.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.24.31:285][694]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.24.31:285][694]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.24.31:286][694]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.24.31:286][694]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.31:286][694]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.31:295][695]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.31:295][695]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.31:295][695]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.24.31:485][708]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.24.31:485][708]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.24.31:485][708]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.24.31:485][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.24.31:485][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.14:596][472]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 52A528BD98E7C673217CEC295470930F3A9843A0), compiling.
[2024.06.24-12.25.18:951][958]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C00F2060A78FE1A8FC4B81D036F2C74A72D9B1DD), compiling.
[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.18:954][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.18:977][960]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.22:981][315]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B7D584636C102C617EBEC712988B215ADB9F131F), compiling.
[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.22:993][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.23:031][317]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.25.23:032][317]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.23:032][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.27:280][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F4A6087BFA6C3A3CA3ABE0035CF095993F006207), compiling.
[2024.06.24-12.25.27:282][562]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8DA57B6D2298DE4FC4C5802D6EB3A37F2BF67299), compiling.
[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.27:285][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.25.30:349][871]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A6BEFCD0DA4C76E642A02C964B9D8BD89143D8A2), compiling.
[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.30:432][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.35:907][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 306B2FCF1F6869204B7438AD7FF7D25164F8715F), compiling.
[2024.06.24-12.25.35:909][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4692F5FC58CC1DEBCE0928E03F999298169AB939), compiling.
[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.35:911][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.25.35:936][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.12:807][366]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F89281FB07922E0FFEC17482B835F7DD34281781), compiling.
[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.12:808][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.12:848][368]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.19:598][765]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0567C350CB15D0FF9A93E8EA73837726D5034DA8), compiling.
[2024.06.24-12.26.19:600][765]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F3F3433DCA7EADF60808282316B4BCE2523441B4), compiling.
[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.26.23:600][949]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 391999A476F5CAA36757C4CA39CC906686A33ED2), compiling.
[2024.06.24-12.26.23:601][949]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.24-12.26.23:601][949]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined
[2024.06.24-12.26.23:602][949]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5AAEFB1CB42D5FAEBBED04FFCFBBD1679DADD36F), compiling.
[2024.06.24-12.26.23:634][949]MaterialEditorStats: Error: [SM5] (Node Multiply) Arithmetic between types float2 and float4 are undefined
[2024.06.24-12.26.23:664][949]LogSlate: Took 0.004813 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.06.24-12.26.26:985][141]LogEditorTransaction: Undo Move Node
[2024.06.24-12.26.26:990][141]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62A2768E2A4C415F0C9692699748B8D3DAAE7500), compiling.
[2024.06.24-12.26.26:991][141]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.24-12.26.26:991][141]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined
[2024.06.24-12.26.27:606][158]LogEditorTransaction: Undo Create Pin Link
[2024.06.24-12.26.27:607][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 659A1BC0357E32C74A8EB28E2B2E066A83783E0B), compiling.
[2024.06.24-12.26.27:609][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2ADC089F9CAA0ACB5CF67272901A608DB9723496), compiling.
[2024.06.24-12.26.27:635][158]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F807256AB339DF27B1AEFFA499D424EF8D585BDA), compiling.
[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.27:685][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.27:753][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.52:222][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B430B626CA55AFCEF655A39356A85C4BD3055C62), compiling.
[2024.06.24-12.26.52:225][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A6448324DBEDE58089730213E5F9091DD9A553), compiling.
[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.52:227][135]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.52:255][137]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.57:854][412]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.26.58:086][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79E121A71669D68F9D77C9F64F0C466E426AE916), compiling.
[2024.06.24-12.26.58:112][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BE29FF777154F1281EECAF88A0A329791EBBCA38), compiling.
[2024.06.24-12.26.58:119][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.24-12.26.58:124][412]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Total job queries 1778, among them cache hits 764 (42.97%)
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Tracking 1000 distinct input hashes that result in 326 distinct outputs (32.60%)
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: RAM used: 1.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: ================================================
[2024.06.24-12.26.58:448][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
[2024.06.24-12.26.58:478][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.26.58:495][412]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.26.58:502][412]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA687492344358075D76544BDB0BD0E49.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.26.58:513][412]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.26.58:513][412]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.58:515][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.58:524][413]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.26.59:154][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.27.31:350][985]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79AE305798C28755E33C1E22EEC5D39C1BA96CD4), compiling.
[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.27.31:352][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.27.31:384][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.27.44:881][794]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B8D4744FFE5586F04DC3B08F1ED4FF6A815F75AE), compiling.
[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.27.44:884][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.27.44:932][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.25:411][592]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF3DA73C235708182CD309C86055DD7D8B36E9A6), compiling.
[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.25:413][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.25:451][594]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.31:823][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2B360DFDF84601509123C2738482B98EED9F09A), compiling.
[2024.06.24-12.28.31:825][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6C2F6BFA09D398566D7B711ADC86CF23C10ED118), compiling.
[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.31:828][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.32:472][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.37:512][228]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 61B96D6E55D573D8B7F1BB2545420E719E3CBAE9), compiling.
[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.37:514][228]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass shader without light map: 98 instructions
[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.37:547][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.45:774][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5F457122142EA10F236A095F1718628B0A9EB8B0), compiling.
[2024.06.24-12.28.45:776][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0BC46E619DCA42FCEFFB4EFFAA0C69471E6B0CE6), compiling.
[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.45:780][699]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.45:821][701]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.53:804][148]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.28.54:039][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BBA99E58A9323DA116A332E92350D7E0F9E7FD8B), compiling.
[2024.06.24-12.28.54:067][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F83E99EBC307174B7132691032C7E94A41645F09), compiling.
[2024.06.24-12.28.54:074][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.06.24-12.28.54:079][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.28.54:407][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.06.24-12.28.54:458][148]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority
[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.28.54:476][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.28.54:484][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF1DDDCE34E1A88C15CA1DA94E09E6AE6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.28.54:497][148]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.28.54:497][148]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.54:497][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.54:507][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.28.54:761][164]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.48:341][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 99A5E1C31BA4D8ADF6D9A587852AA3A85BE10539), compiling.
[2024.06.24-12.29.48:343][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF04B784AED2F6BF489323D95574C265E9A4D097), compiling.
[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.48:345][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.48:373][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.49:443][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 02B2BFBFD25E3386AC4DA6282DA9AC40716C85A5), compiling.
[2024.06.24-12.29.49:446][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B325F8B6749A2D1BA41C9B0E5DB99502CB1F48A7), compiling.
[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.49:448][912]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.29.49:475][914]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.29.49:476][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.49:476][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.50:759][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 859D7EA65736DE5B98A46726EE889D59C8E2F6AD), compiling.
[2024.06.24-12.29.50:762][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 473542D5E88CAE37FBE6020BCF6A315E781C842E), compiling.
[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.50:765][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.50:793][993]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.54:378][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C93FE1B08D7825E25F5BB32F44FCBCC2AC3F8C7A), compiling.
[2024.06.24-12.29.54:381][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AB6C64F59EF4461EF128562F930C8CF56268AB9D), compiling.
[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.54:383][187]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.54:411][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.56:510][313]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.29.56:745][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 13EAB7B59D02FD291A45CF45E6C9ABBC76AD7A4F), compiling.
[2024.06.24-12.29.56:768][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C525F2F008236ABB85504837B85ED9DBE30E653), compiling.
[2024.06.24-12.29.56:774][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2024.06.24-12.29.56:905][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms
[2024.06.24-12.29.56:953][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.29.56:958][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial7C96B2F9479B377EA9708F825C334C3B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.29.56:970][313]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.29.56:970][313]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.29.56:971][313]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.29.56:971][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.56:971][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.29.56:980][314]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.29.56:980][314]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.29.56:980][314]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.29.56:980][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.29.56:980][314]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.30.01:966][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-12.30.01:971][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.24-12.30.01:989][602]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing16FE8BF8454DCAE4129E1D952BFB84F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-12.30.02:014][602]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-12.30.02:014][602]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-12.31.06:413][ 45]LogSlate: Window 'Pick a starting point for your system' being destroyed
[2024.06.24-12.31.06:776][ 45]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem
[2024.06.24-12.31.06:783][ 45]LogContentBrowser: Creating deferred item: NewNiagaraSystem
[2024.06.24-12.31.11:174][239]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Fire
[2024.06.24-12.31.11:344][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:348][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:349][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3
[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:473][239]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.31.11:489][239]LogContentBrowser: End creating deferred item NewNiagaraSystem
[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Total job queries 1930, among them cache hits 894 (46.32%)
[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 333 distinct outputs (32.78%)
[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: RAM used: 1.57 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19%
[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: ================================================
[2024.06.24-12.31.13:081][292]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.31.13:281][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 2.043500 sec (time since issued), 7.705284 sec (combined shader worker time).
[2024.06.24-12.31.13:317][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.959929 sec (time since issued), 7.354146 sec (combined shader worker time).
[2024.06.24-12.31.13:644][298]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.31.58:581][162]LogMaterial: Display: Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites !
[2024.06.24-12.31.58:584][162]LogMaterial: Display: Material /Engine/Transient.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites !
[2024.06.24-12.31.58:586][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 478D2D6E51DACE53AA99971C84F4AE0B87D54BD5), compiling.
[2024.06.24-12.31.58:597][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A480E95D942E3ED44CEF5092D939F5CD473BD487), compiling.
[2024.06.24-12.31.58:613][162]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority
[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.31.58:614][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 24
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Low' priority
[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.31.58:661][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.32.04:895][357]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.32.04:896][357]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.32.04:896][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.32.18:734][ 55]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-12.32.18:780][ 55]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire05AB5C6E4712E9E2CCC66A91E8937472.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-12.32.18:793][ 55]AssetCheck: New page: Asset Save: Fire
[2024.06.24-12.32.18:793][ 55]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.32.36:913][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.32.37:237][692]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.443293 sec (time since issued), 0.593473 sec (combined shader worker time).
[2024.06.24-12.32.37:511][699]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.37.09:729][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-12.37.09:765][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire574D4C4147E00C06ED8107A0D3D516C1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-12.37.09:776][392]AssetCheck: New page: Asset Save: Fire
[2024.06.24-12.37.09:776][392]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.38.26:699][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.38.26:764][831]29295_Fire_MessageLog: System compile status unknown.
[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Total job queries 1991, among them cache hits 927 (46.56%)
[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Tracking 1050 distinct input hashes that result in 346 distinct outputs (32.95%)
[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: RAM used: 1.74 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21%
[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: ================================================
[2024.06.24-12.38.27:161][855]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.559846 sec (time since issued), 0.733049 sec (combined shader worker time).
[2024.06.24-12.38.28:772][945]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.47.45:704][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-12.47.45:740][129]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF4C435A140F7728ABE6401A8043443AA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-12.47.45:757][129]AssetCheck: New page: Asset Save: Fire
[2024.06.24-12.47.45:757][129]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.47.47:114][196]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.47.47:138][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.47.47:140][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial04008C71423E0B35874F989E12C198DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.47.47:150][196]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.47.47:150][196]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.47.54:416][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6562505478C5EED498D859B4383DA1B4A9E6FD), compiling.
[2024.06.24-12.47.54:419][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DF9A9F9E6A469CB80BF9E7A37CD60E498A531EE4), compiling.
[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.54:422][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.47.54:428][603]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Total job queries 2000, among them cache hits 927 (46.35%)
[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Tracking 1053 distinct input hashes that result in 347 distinct outputs (32.95%)
[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: RAM used: 1.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22%
[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: ================================================
[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.55:035][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.55:402][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.55:738][666]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.47.59:463][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D75FE66016DC482E8AF44076202DBD40EB371453), compiling.
[2024.06.24-12.47.59:465][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 43AA7C85C098AA7A19E75AEAA66DD65B1C7C37DA), compiling.
[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.59:467][879]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.47.59:923][899]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.47.59:924][899]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.47.59:951][900]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.00:362][924]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.00:363][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.00:363][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.00:867][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.01:584][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E69EA00957A7DA94CEF33408D28BBCFD62593089), compiling.
[2024.06.24-12.48.01:587][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D7132F037D0C516B40D51608995A024349BBC258), compiling.
[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.01:590][996]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.01:596][997]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.04:899][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DE6F7BA5483664F347C4BFE79BE267A3F851C8C9), compiling.
[2024.06.24-12.48.04:902][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD1FCD13B2083A0BB78DB409E06876343DC29138), compiling.
[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.04:905][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.04:910][191]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.05:430][218]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.05:431][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.05:431][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.06:049][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.07:051][301]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.08:951][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BA0F29D7116541B4D76DABD4C8888E0915E69D92), compiling.
[2024.06.24-12.48.08:954][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2F231AA9AA6C11D4928E4659ED0A6855143AD1), compiling.
[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.08:957][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.08:962][416]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.09:426][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.09:907][468]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.10:424][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.11:956][591]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.48.12:223][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD44B3795BA0970A29A841F54E8FE3B673192FB9), compiling.
[2024.06.24-12.48.12:244][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06FF3AD1F8C8653ADFC6A21E212FFF3E5E9F8CC7), compiling.
[2024.06.24-12.48.12:272][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms
[2024.06.24-12.48.12:280][591]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.12:609][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms
[2024.06.24-12.48.12:658][591]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.12:677][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.48.12:683][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF43DB643404DDBE8807307814DBCCE42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.48.12:701][591]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.48.12:701][591]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.12:711][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.17:275][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.30:738][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3565A46529F1974940CC06D5DF871B4DB13DD345), compiling.
[2024.06.24-12.48.30:741][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2361F7040B2F46916F76472E70B0C9ABC2768BE), compiling.
[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.30:744][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.30:749][607]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.31:168][628]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.48.31:169][628]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.31:190][629]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.31:191][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.31:191][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.31:686][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.32:203][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.33:350][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E825A6B8BB74A38C8927ABA32088F041AC0622A0), compiling.
[2024.06.24-12.48.33:352][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7B8261204F4B0783890F09646BE0D81F42CFB12B), compiling.
[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.33:355][751]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1
[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.33:894][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.34:359][806]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.34:957][829]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.35:197][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D05909FA900F2D0411CCD6DF592B9533216E48E), compiling.
[2024.06.24-12.48.35:199][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 059F9716EE9963708DF5600ECF024927B8A7BCF4), compiling.
[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.35:202][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.35:206][845]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.35:732][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.36:218][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.36:801][927]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.37:936][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 401362540E9613D8AACD9B8B9EC7EE5872CB4845), compiling.
[2024.06.24-12.48.37:938][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CECDAA71972CF7654FA6E8B3615BBEAA2EE0FAA5), compiling.
[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.37:941][989]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.37:947][990]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.38:469][ 18]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.41:719][212]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.48.41:951][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 243EF18A884BCAC6FDA4F243D75BDB703AFFC992), compiling.
[2024.06.24-12.48.41:979][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DCDCE489E66F41F80321C62517BB0726344C0BBC), compiling.
[2024.06.24-12.48.41:988][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.24-12.48.41:993][212]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.42:217][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms
[2024.06.24-12.48.42:258][212]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.42:277][212]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.48.42:285][212]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial290AFB0E470511CCD0A174AB437051C9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.48.42:303][212]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.48.42:303][212]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.42:308][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.46:636][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.55:623][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D337A30E0B45D9F788C64EE9A5EE63CFAA5FA164), compiling.
[2024.06.24-12.48.55:626][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 88E17241DBA8D2BD165E33CB15DE5200240550F0), compiling.
[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.55:629][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.55:634][956]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture samplers: 1/16
[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.56:087][976]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.56:490][998]MaterialEditorStats: Texture samplers: 2/16
[2024.06.24-12.48.56:491][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.56:491][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.49.00:207][221]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-12.49.00:443][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6D29B5427867B9BD291531CB4165B3B4C3786DA6), compiling.
[2024.06.24-12.49.00:485][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 70AF6BABE69148F7736C2A97361954D472DFC861), compiling.
[2024.06.24-12.49.00:494][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.06.24-12.49.00:498][221]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.49.00:726][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2024.06.24-12.49.00:774][221]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.49.00:795][221]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-12.49.00:802][221]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial5C3CEF0E414C1E21ECD2F2B18F41E240.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-12.49.00:819][221]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-12.49.00:819][221]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.49.00:825][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.49.05:055][449]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.50.03:780][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.50.03:784][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-12.50.03:822][930]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.50.03:879][930]29295_Fire_MessageLog: System compile status unknown.
[2024.06.24-12.50.04:285][944]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.600467 sec (time since issued), 0.886939 sec (combined shader worker time).
[2024.06.24-12.50.05:863][ 22]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.50.16:526][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-12.50.16:560][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire5E2B83FC4FB1AEB299E1F88FE581169A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-12.50.16:572][656]AssetCheck: New page: Asset Save: Fire
[2024.06.24-12.50.16:572][656]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.52.42:434][294]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-12.52.42:470][294]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7F9AF5814C6AB1060601B8AB89E6633A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-12.52.42:484][294]AssetCheck: New page: Asset Save: Fire
[2024.06.24-12.52.42:484][294]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-12.53.29:681][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-12.53.29:698][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms
[2024.06.24-12.53.29:717][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCA049BBD4794E6BD87B9A5957224E381.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-12.53.29:743][ 25]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-12.53.29:743][ 25]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-12.55.11:488][790]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-12.55.11:498][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.06.24-12.55.11:522][790]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingDFCE700944411950D0830B90302FDD81.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-12.55.11:539][790]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-12.55.11:539][790]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-12.55.12:918][872]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2024.06.24-12.55.13:563][908]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire)
[2024.06.24-12.55.34:384][143]Cmd: TRANSACTION UNDO
[2024.06.24-12.55.34:384][143]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.55.34:391][143]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0A1B49F11147B99DFEBA91B705C2C89AB3DD0663), compiling.
[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.34:633][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Total job queries 2242, among them cache hits 1005 (44.83%)
[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Tracking 1224 distinct input hashes that result in 362 distinct outputs (29.58%)
[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: RAM used: 1.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.23%
[2024.06.24-12.55.34:686][144]LogShaderCompilers: Display: ================================================
[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.34:726][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.34:902][149]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.55.35:457][176]Cmd: TRANSACTION UNDO
[2024.06.24-12.55.35:457][176]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.55.35:492][176]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A4E3AFFE655DFAA9CD9063B7FA80FBF112EFE74), compiling.
[2024.06.24-12.55.35:719][176]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.55.35:719][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.35:719][176]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.35:769][179]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.55.35:769][179]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.55.35:769][179]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.55.35:769][179]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.35:769][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.36:919][242]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.55.37:178][258]Cmd: TRANSACTION UNDO
[2024.06.24-12.55.37:178][258]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.55.37:180][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DC113FB00EBC50BABE3B54D84B5797B92AE63015), compiling.
[2024.06.24-12.55.37:415][258]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.55.37:415][258]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.37:415][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.37:464][261]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.55.37:464][261]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.55.37:464][261]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.55.37:464][261]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.37:464][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.38:923][343]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.55.48:366][907]Cmd: TRANSACTION UNDO
[2024.06.24-12.55.48:366][907]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.55.48:369][907]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F0324F193CB4CCC43EBF822FECCE09C73EB65AB9), compiling.
[2024.06.24-12.55.48:607][907]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.55.48:607][907]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.48:607][907]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.48:693][909]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.55.48:693][909]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.55.48:693][909]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.55.48:693][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.48:693][909]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.48:875][913]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.55.54:021][195]Cmd: TRANSACTION UNDO
[2024.06.24-12.55.54:021][195]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.55.54:023][195]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 19A47F11EFB33B9B3A678F65BBC55CE467582016), compiling.
[2024.06.24-12.55.54:304][195]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.55.54:304][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.54:304][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.54:427][197]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.55.54:427][197]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.55.54:427][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.55.54:614][201]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.56.03:835][726]Cmd: TRANSACTION UNDO
[2024.06.24-12.56.03:835][726]LogEditorTransaction: Undo Scale Actors
[2024.06.24-12.56.03:837][726]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9FD9927A2924D26EEA4302B36DBE82F4A1939BB0), compiling.
[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.56.04:080][726]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.56.04:210][728]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.56.04:210][728]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.56.04:210][728]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.56.04:210][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.56.04:210][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.56.04:389][732]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.56.10:756][108]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-12.56.10:771][108]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.06.24-12.56.10:791][108]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing57FCF1194139EAE03294F190B3419ADA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-12.56.10:808][108]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-12.56.10:808][108]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-12.56.27:763][963]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D7FBB85C23832EC5B28A8F719448799D909E5EC0), compiling.
[2024.06.24-12.56.27:793][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:795][963]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 14DFBC0343381C132F2E443E0E1B9BDA8BD07A91), compiling.
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:814][963]LogStaticMesh: Building static mesh Fackel1...
[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:886][963]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Fackel1.Fackel1
[2024.06.24-12.56.27:907][963]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling.
[2024.06.24-12.56.27:927][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:928][963]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling.
[2024.06.24-12.56.27:955][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:957][963]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 8B97E615250DA381B5B35C9FED327ED02AA39E88), compiling.
[2024.06.24-12.56.27:978][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.27:980][963]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 81FF3737F4D104411BC4AFE16B54CBEC4D3A39C3), compiling.
[2024.06.24-12.56.28:000][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.24-12.56.28:027][963]LogActorFactory: Actor Factory created Fackel1
[2024.06.24-12.56.29:613][999]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9
[2024.06.24-12.56.29:613][999]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.56.29:755][ 4]LogActorFactory: Actor Factory created Fackel1
[2024.06.24-12.56.30:142][ 16]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7
[2024.06.24-12.56.30:142][ 16]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.24-12.56.30:142][ 16]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.56.30:587][ 31]LogActorFactory: Actor Factory created Fackel1
[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5
[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.56.31:703][ 55]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 65
[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 56
[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 47
[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 41
[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.32:767][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35
[2024.06.24-12.56.32:767][ 90]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.33:131][103]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 30
[2024.06.24-12.56.33:131][103]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.33:344][111]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26
[2024.06.24-12.56.33:346][111]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22
[2024.06.24-12.56.33:346][111]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.36:698][217]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18
[2024.06.24-12.56.36:698][217]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.38:615][272]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15
[2024.06.24-12.56.38:615][272]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.38:949][284]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13
[2024.06.24-12.56.38:949][284]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.39:104][289]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11
[2024.06.24-12.56.39:104][289]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.39:180][292]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.24-12.56.39:181][292]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.39:459][302]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2024.06.24-12.56.39:459][302]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6
[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.41:119][357]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4
[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.41:240][361]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-12.56.41:240][361]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-12.56.53:375][ 43]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.56.53:442][ 47]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.56.55:058][144]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.56.55:075][145]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.56.55:724][184]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.56.56:007][201]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0)
[2024.06.24-12.57.07:504][861]Cmd: DELETE
[2024.06.24-12.57.07:504][861]Cmd: ACTOR DELETE
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[2024.06.24-12.57.07:522][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.24-12.57.07:526][861]LogEditorActor: Deleted 1 Actors (0.021 secs)
[2024.06.24-12.57.11:839][ 65]LogStaticMesh: Building static mesh Fackel3...
[2024.06.24-12.57.11:920][ 65]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Fackel3.Fackel3
[2024.06.24-12.57.12:023][ 68]LogActorFactory: Actor Factory created Fackel3
[2024.06.24-12.57.20:272][510]LogActorFactory: Actor Factory created Fackel3
[2024.06.24-12.57.20:996][552]LogActorFactory: Actor Factory created Fackel3
[2024.06.24-12.57.59:467][810]Cmd: DELETE
[2024.06.24-12.57.59:467][810]Cmd: ACTOR DELETE
[2024.06.24-12.57.59:468][810]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.24-12.57.59:477][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.06.24-12.57.59:482][810]LogEditorActor: Deleted 1 Actors (0.015 secs)
[2024.06.24-12.58.01:765][894]LogStaticMesh: Building static mesh treppe_Cube...
[2024.06.24-12.58.01:825][894]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/treppe_Cube.treppe_Cube
[2024.06.24-12.58.01:908][897]LogActorFactory: Actor Factory created treppe_Cube
[2024.06.24-12.58.02:804][950]LogActorFactory: Actor Factory created treppe_Cube
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[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.58.05:726][ 95]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-12.58.06:745][150]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2024.06.24-12.58.12:946][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-12.58.12:957][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.06.24-12.58.12:978][518]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingD492796E4B58187269AE49BCE1344B94.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-12.58.13:012][518]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-12.58.13:012][518]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-12.59.45:215][ 6]LogStaticMesh: Building static mesh Fackel2...
[2024.06.24-12.59.45:244][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel2.Fackel2
[2024.06.24-12.59.45:345][ 9]LogActorFactory: Actor Factory created Fackel2
[2024.06.24-12.59.46:690][ 83]LogActorFactory: Actor Factory created Fackel2
[2024.06.24-12.59.48:013][150]LogActorFactory: Actor Factory created Fackel2
[2024.06.24-12.59.48:590][182]LogActorFactory: Actor Factory created Fackel2
[2024.06.24-12.59.50:482][292]Cmd: TRANSACTION UNDO
[2024.06.24-12.59.50:482][292]LogEditorTransaction: Undo Create Actors
[2024.06.24-12.59.50:489][292]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3608494EDED171CC272A1AE9D27C9E9AC2325DE1), compiling.
[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.59.50:713][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Total job queries 2401, among them cache hits 1068 (44.48%)
[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%)
[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: ================================================
[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-12.59.50:820][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-12.59.51:008][298]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-13.04.30:140][232]LogActorFactory: Actor Factory created Cylinder
[2024.06.24-13.04.31:297][296]LogActorFactory: Actor Factory created Cylinder
[2024.06.24-13.06.00:584][654]Cmd: TRANSACTION UNDO
[2024.06.24-13.06.00:584][654]LogEditorTransaction: Undo Edit Mobility
[2024.06.24-13.06.00:587][654]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64D8422BC1914A1C10FE798FECCA7413CD3E5000), compiling.
[2024.06.24-13.06.00:808][654]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.06.00:809][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.06.00:809][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Total job queries 2410, among them cache hits 1077 (44.69%)
[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%)
[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: ================================================
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[2024.06.24-13.06.00:902][656]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.06.00:902][656]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.06.00:902][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.06.00:902][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.06.01:056][660]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-13.06.10:147][152]Cmd: DELETE
[2024.06.24-13.06.10:147][152]Cmd: ACTOR DELETE
[2024.06.24-13.06.10:148][152]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.24-13.06.10:159][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2024.06.24-13.06.10:161][152]LogEditorActor: Deleted 1 Actors (0.014 secs)
[2024.06.24-13.06.13:911][284]LogActorFactory: Actor Factory created treppe_Cube
[2024.06.24-13.06.15:103][354]LogActorFactory: Actor Factory created treppe_Cube
[2024.06.24-13.06.24:042][872]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire)
[2024.06.24-13.06.39:644][803]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
[2024.06.24-13.07.19:216][ 76]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-13.07.19:251][ 76]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire07F634B447ABEC65F84495AB7DB7468C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-13.07.19:263][ 76]AssetCheck: New page: Asset Save: Fire
[2024.06.24-13.07.19:263][ 76]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-13.07.22:900][275]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-13.07.22:909][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms
[2024.06.24-13.07.22:931][275]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing282C5B354FDC669C8D5161B40E525A6F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-13.07.22:949][275]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-13.07.22:949][275]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-13.08.31:537][975]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-13.08.31:547][975]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms
[2024.06.24-13.08.31:571][975]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing2063408A4F5E9D6C919076B1DC5E964E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-13.08.31:587][975]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-13.08.31:587][975]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-13.09.26:505][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-13.09.26:541][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire9A56630A44D13EF56CFCB0B391972FE9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-13.09.26:555][119]AssetCheck: New page: Asset Save: Fire
[2024.06.24-13.09.26:555][119]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-13.10.26:686][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A28CABE6B2871FB168AE47F18CF84F30BC69774), compiling.
[2024.06.24-13.10.26:688][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3DD9DE06AED7624B3969AF5D6A5D56158CDAC6E0), compiling.
[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.26:690][679]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Total job queries 2419, among them cache hits 1086 (44.89%)
[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%)
[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: ================================================
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[2024.06.24-13.10.26:718][681]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.26:718][681]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.28:836][808]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-13.10.29:084][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4E5A8AE8A356A9CEFCE19143ED403B190CD12094), compiling.
[2024.06.24-13.10.29:115][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A06C44C6B17FD649173C04FF172FD6A7CB3358FE), compiling.
[2024.06.24-13.10.29:126][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.06.24-13.10.29:258][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.06.24-13.10.29:326][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-13.10.29:331][808]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3EA1D0ED48204A57AA124CB93037A806.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-13.10.29:348][808]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-13.10.29:348][808]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-13.10.35:371][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FB87A1DA90D63AC22B0EDCAC13E009094D0E75C), compiling.
[2024.06.24-13.10.35:374][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 723BD64F87BC21CDF1F6DEE945927263994C63FE), compiling.
[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.35:376][157]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.35:404][159]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.45:484][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 693B0617C5AD437FD98D5D0757D373F6CD54A268), compiling.
[2024.06.24-13.10.45:487][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 69C6AD02FFFC6517FB4F4AAAE4C712C3D0B484D5), compiling.
[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.45:489][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.45:517][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.54:524][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8558CD603C1F5246F81DA39F97A4E621333C7BDC), compiling.
[2024.06.24-13.10.54:526][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BD1260A4FFDFD874B2050C221E9FC4103C1EEF44), compiling.
[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.54:529][264]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.10.54:556][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.10.58:875][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-13.10.58:916][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0EF7415C469650056A32F1BCE5714857.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-13.10.58:929][501]AssetCheck: New page: Asset Save: Fire
[2024.06.24-13.10.58:929][501]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-13.10.59:974][557]LogMaterialEditor: Saving and Compiling material Fire_Matrial
[2024.06.24-13.11.00:215][557]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 54135B2B8865284D313FB4815E7532DF886B7ED6), compiling.
[2024.06.24-13.11.00:247][557]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CAA50F2E5310C81498B944A17B0B436D4A59EB41), compiling.
[2024.06.24-13.11.00:257][557]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.06.24-13.11.00:392][557]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.24-13.11.00:461][557]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-13.11.00:467][557]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA609CCDC4804A6E7FBA162A492A96425.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-13.11.00:490][557]AssetCheck: New page: Asset Save: Fire_Matrial
[2024.06.24-13.11.00:490][557]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-13.11.16:013][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript
[2024.06.24-13.11.16:018][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript
[2024.06.24-13.11.16:177][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority
[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.24-13.11.16:244][819]29295_Fire_MessageLog: System compile status unknown.
[2024.06.24-13.11.16:798][848]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.728984 sec (time since issued), 0.962993 sec (combined shader worker time).
[2024.06.24-13.11.18:264][892]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-13.14.07:752][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-13.14.07:788][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireC905E61F4EE5F104451561BF15D9597F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-13.14.07:803][964]AssetCheck: New page: Asset Save: Fire
[2024.06.24-13.14.07:803][964]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-13.14.51:737][311]Cmd: TRANSACTION UNDO
[2024.06.24-13.14.51:737][311]LogEditorTransaction: Undo Edit input local value.
[2024.06.24-13.14.51:747][311]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC95EDD3734132E353FA127421E325190160044), compiling.
[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture samplers: 0/16
[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.14.52:169][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Total job queries 2547, among them cache hits 1212 (47.59%)
[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%)
[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: ================================================
[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass shader without light map: 99 instructions
[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass vertex shader: 197 instructions
[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture samplers: 4/16
[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.24-13.14.52:224][312]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.24-13.14.52:935][317]29295_Fire_MessageLog: System successfully compiled.
[2024.06.24-13.15.26:493][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true
[2024.06.24-13.15.26:538][ 10]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire80945EF942622D10005F7EBD7D4986BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset'
[2024.06.24-13.15.26:554][ 10]AssetCheck: New page: Asset Save: Fire
[2024.06.24-13.15.26:554][ 10]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire
[2024.06.24-13.15.28:684][113]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.24-13.15.28:695][113]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms
[2024.06.24-13.15.28:713][113]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing19EF68F148EE12EDCDF8A38623941393.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap'
[2024.06.24-13.15.28:727][113]AssetCheck: New page: Asset Save: Emmy_Testing
[2024.06.24-13.15.28:727][113]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing
[2024.06.24-13.15.45:494][879]LogSlate: Window 'Message' being destroyed
[2024.06.24-13.15.45:513][879]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
(Selecting 'No' will cause all changes to be lost!)
[2024.06.24-13.15.45:796][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B5819F5803325B28AA28A4F3116D9DA8DA6005B8), compiling.
[2024.06.24-13.15.45:824][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling.
[2024.06.24-13.15.45:841][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms
[2024.06.24-13.15.45:985][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2024.06.24-13.15.46:001][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms
[2024.06.24-13.15.48:698][879]LogSlate: Window 'Save Content' being destroyed
[2024.06.24-13.15.48:800][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true
[2024.06.24-13.15.48:806][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial57F006C24630904F37A55989CDAB8121.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset'
[2024.06.24-13.15.48:807][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Texturen/perlin_9_-_128x128" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset" SILENT=true
[2024.06.24-13.15.48:810][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x12861A1A10445ED8F09C8BE3D8968F812AD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset'
[2024.06.24-13.15.48:906][879]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.48:906][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.24-13.15.48:949][879]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.48:956][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.24-13.15.48:958][879]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.48:958][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.24-13.15.49:030][879]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed
[2024.06.24-13.15.49:173][879]AssetCheck: New page: Asset Save: multiple assets
[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial
[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128
[2024.06.24-13.15.49:232][879]LogUObjectHash: Compacting FUObjectHashTables data took 5.35ms
[2024.06.24-13.15.49:249][880]Cmd: QUIT_EDITOR
[2024.06.24-13.15.49:249][880]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2024.06.24-13.15.49:253][880]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2024.06.24-13.15.49:257][880]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2024.06.24-13.15.49:257][880]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2024.06.24-13.15.49:257][880]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'.
[2024.06.24-13.15.49:258][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.06.24-13.15.49:261][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.06.24-13.15.49:274][880]LogAudio: Display: Audio Device Manager Shutdown
[2024.06.24-13.15.49:274][880]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.06.24-13.15.49:284][880]LogExit: Preparing to exit.
[2024.06.24-13.15.49:395][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms
[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.49:611][880]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2024.06.24-13.15.49:625][880]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2024.06.24-13.15.49:626][880]LogExit: Editor shut down
[2024.06.24-13.15.49:626][880]LogExit: Transaction tracking system shut down
[2024.06.24-13.15.50:009][880]LogExit: Object subsystem successfully closed.
[2024.06.24-13.15.50:028][880]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Total job queries 2592, among them cache hits 1257 (48.50%)
[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%)
[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24%
[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: ================================================
[2024.06.24-13.15.50:056][880]LogShaderCompilers: Display: Shaders left to compile 0
[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SequencerWidgets (874)
[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872)
[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870)
[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SceneOutliner (868)
[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module AddContentDialog (866)
[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865)
[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module EditorWidgets (862)
[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module StatsViewer (860)
[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858)
[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856)
[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module AutomationWorker (854)
[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module SteamVREditor (852)
[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module OculusMR (850)
[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848)
[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorder (847)
[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844)
[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakesCore (842)
[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module OpenXRInput (840)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830)
[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMedia (822)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818)
[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816)
[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (814)
[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (812)
[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (810)
[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (808)
[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module PlanarCut (790)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CharacterAI (788)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module BspMode (784)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module GeometryMode (782)
[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780)
[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SmartSnapping (778)
[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SessionServices (776)
[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module MeshPaint (774)
[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772)
[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module FoliageEdit (770)
[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768)
[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766)
[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module PlacementMode (760)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ClothPainter (754)
[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753)
[2024.06.24-13.15.50:140][880]LogModuleManager: Shutting down and abandoning module LogVisualizer (750)
[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module IntroTutorials (748)
[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747)
[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744)
[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742)
[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740)
[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739)
[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736)
[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734)
[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732)
[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730)
[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module TraceInsights (728)
[2024.06.24-13.15.51:416][880]MemoryProfiler: Shutdown
[2024.06.24-13.15.51:416][880]NetworkingProfiler: Shutdown
[2024.06.24-13.15.51:418][880]LoadingProfiler: Shutdown
[2024.06.24-13.15.51:418][880]TimingProfiler: Shutdown
[2024.06.24-13.15.51:420][880]LogModuleManager: Shutting down and abandoning module TraceServices (727)
[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724)
[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722)
[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720)
[2024.06.24-13.15.51:433][880]LogModuleManager: Shutting down and abandoning module MergeActors (718)
[2024.06.24-13.15.51:440][880]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716)
[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module LocalizationService (715)
[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712)
[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710)
[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module UndoHistory (708)
[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module XmlParser (706)
[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module Blutility (704)
[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702)
[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701)
[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698)
[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697)
[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module SettingsEditor (694)
[2024.06.24-13.15.51:447][880]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692)
[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module SessionFrontend (690)
[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module ProfilerClient (688)
[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module DeviceManager (686)
[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685)
[2024.06.24-13.15.51:484][880]LogModuleManager: Shutting down and abandoning module AutomationController (682)
[2024.06.24-13.15.51:485][880]LogModuleManager: Shutting down and abandoning module AutomationWindow (680)
[2024.06.24-13.15.51:486][880]LogModuleManager: Shutting down and abandoning module Layers (678)
[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676)
[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674)
[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module PackagesDialog (672)
[2024.06.24-13.15.51:496][880]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670)
[2024.06.24-13.15.51:502][880]LogModuleManager: Shutting down and abandoning module Persona (668)
[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667)
[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AnimGraph (665)
[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module Kismet (662)
[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module KismetWidgets (661)
[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module GraphEditor (658)
[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module StructViewer (656)
[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ClassViewer (654)
[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module Toolbox (652)
[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ModuleUI (650)
[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module OutputLog (648)
[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module GammaUI (646)
[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module Documentation (644)
[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module LiveCoding (642)
[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module LevelSequence (640)
[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638)
[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieScene (636)
[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AnalyticsET (630)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalServices (628)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalRpc (626)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module MessagingRpc (624)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AIModule (618)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617)
[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AITestSuite (615)
[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module NavigationSystem (613)
[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610)
[2024.06.24-13.15.51:527][880]LogModuleManager: Shutting down and abandoning module ProfilerService (608)
[2024.06.24-13.15.51:591][880]LogModuleManager: Shutting down and abandoning module TaskGraph (606)
[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604)
[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module OculusEditor (602)
[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module OculusInput (600)
[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598)
[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596)
[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594)
[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module CollectionManager (593)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeSequencer (590)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ScreenshotTools (586)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module SynthesisEditor (584)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module Synthesis (582)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (580)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (578)
[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module OpenXREditor (576)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (574)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module GooglePAD (572)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module EditableMesh (570)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CableComponent (566)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AssetTags (564)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (562)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCapture (560)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (559)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AndroidPermission (552)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module TemplateSequence (546)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (544)
[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ImgMedia (542)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MediaCompositing (540)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (538)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (536)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (534)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (532)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (530)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528)
[2024.06.24-13.15.51:596][880]LogOpenImageDenoise: OIDN shutting down
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynth (524)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MeshConversion (522)
[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module DynamicMesh (520)
[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (518)
[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometricObjects (516)
[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (514)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (512)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (511)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (508)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (506)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (504)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (502)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (500)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (498)
[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module FractureEditor (496)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (494)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (488)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtils (486)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module BackChannel (484)
[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AlembicImporter (482)
[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module AlembicLibrary (481)
[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCache (480)
[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (479)
[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (474)
[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module PluginBrowser (472)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (468)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CurveEditorTools (466)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (464)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeys (462)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (460)
[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458)
[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456)
[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (454)
[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452)
[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (450)
[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PluginUtils (448)
[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446)
[2024.06.24-13.15.51:604][880]LogModuleManager: Shutting down and abandoning module GitSourceControl (444)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module SourceControl (443)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (440)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424)
[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLink (422)
[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420)
[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418)
[2024.06.24-13.15.52:305][880]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416)
[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414)
[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412)
[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module SoundFields (410)
[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (408)
[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module SignificanceManager (406)
[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404)
[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402)
[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398)
[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396)
[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394)
[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module UdpMessaging (392)
[2024.06.24-13.15.52:410][880]LogModuleManager: Shutting down and abandoning module TcpMessaging (390)
[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module ActorSequence (388)
[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (386)
[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module Niagara (384)
[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module SignalProcessing (383)
[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module NiagaraEditor (381)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module NiagaraCore (378)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (376)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (374)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (372)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (370)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (368)
[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (366)
[2024.06.24-13.15.52:518][880]LogMagicLeapPlanes: Planes tracker already destroyed.
[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (364)
[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (362)
[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (360)
[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (358)
[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapController (356)
[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (354)
[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapAR (352)
[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350)
[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348)
[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (346)
[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimation (344)
[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module DataValidation (342)
[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340)
[2024.06.24-13.15.52:523][880]LogModuleManager: Shutting down and abandoning module LevelEditor (339)
[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338)
[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336)
[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module MainFrame (334)
[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module HotReload (333)
[2024.06.24-13.15.52:536][880]LogModuleManager: Shutting down and abandoning module ToolMenus (329)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowser (327)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module TreeMap (323)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module GameplayCameras (318)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module AnimationSharing (316)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314)
[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312)
[2024.06.24-13.15.52:538][880]LogModuleManager: Shutting down and abandoning module Paper2D (310)
[2024.06.24-13.15.52:539][880]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308)
[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306)
[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304)
[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module PacketHandler (302)
[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300)
[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298)
[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module MediaAssets (296)
[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module Overlay (294)
[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module OverlayEditor (293)
[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module VREditor (290)
[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module StringTableEditor (288)
[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286)
[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284)
[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282)
[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280)
[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279)
[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMG (276)
[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module MessageLog (273)
[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module Slate (266)
[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module SlateCore (264)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module UnrealEd (260)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module MRMesh (258)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254)
[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module XAudio2 (252)
[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Networking (250)
[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Core (248)
[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MaterialEditor (246)
[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244)
[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module CurveEditor (243)
[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module Sequencer (241)
[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module EditorStyle (240)
[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module KismetCompiler (236)
[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshBuilder (234)
[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshUtilities (232)
[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231)
[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230)
[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229)
[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227)
[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225)
[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223)
[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module MaterialBaking (219)
[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214)
[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212)
[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module TargetPlatform (210)
[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209)
[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207)
[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205)
[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191)
[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module ImageWrapper (186)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171)
[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169)
[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167)
[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165)
[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163)
[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161)
[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159)
[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157)
[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module Messaging (143)
[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141)
[2024.06.24-13.15.52:574][880]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139)
[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137)
[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module D3D11RHI (134)
[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module InputCore (132)
[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module Settings (130)
[2024.06.24-13.15.52:595][880]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128)
[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module PhysXCooking (126)
[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module Chaos (124)
[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122)
[2024.06.24-13.15.52:597][880]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121)
[2024.06.24-13.15.52:598][880]LogModuleManager: Shutting down and abandoning module AVEncoder (120)
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116)
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInput (114)
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVR (112)
[2024.06.24-13.15.52:599][880]LogHMD: Freeing OpenVRDLLHandle.
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OculusHMD (110)
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108)
[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OpenXRAR (106)
[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module AugmentedReality (105)
[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102)
[2024.06.24-13.15.52:600][880]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2024.06.24-13.15.52:601][880]LogModuleManager: Shutting down and abandoning module OpenXRHMD (101)
[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (98)
[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96)
[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94)
[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92)
[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88)
[2024.06.24-13.15.52:606][880]LogModuleManager: Shutting down and abandoning module XMPP (83)
[2024.06.24-13.15.52:607][880]LogModuleManager: Shutting down and abandoning module WebSockets (82)
[2024.06.24-13.15.52:634][880]LogModuleManager: Shutting down and abandoning module HTTP (79)
[2024.06.24-13.15.52:634][880]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2024.06.24-13.15.52:634][880]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
[2024.06.24-13.15.52:634][880]LogHttp: Display: cleaning up 1 outstanding Http requests.
[2024.06.24-13.15.52:666][880]LogModuleManager: Shutting down and abandoning module SSL (78)
[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (74)
[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraShader (72)
[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module WmfMedia (70)
[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module Media (69)
[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module MediaInfo (68)
[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64)
[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MLSDK (62)
[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MagicLeap (60)
[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58)
[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module DatasmithContent (56)
[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module ChaosCloth (54)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module AISupportModule (50)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38)
[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module XGEController (36)
[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34)
[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AudioEditor (32)
[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module PropertyEditor (31)
[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module TextureCompressor (28)
[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module RenderCore (26)
[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module Landscape (24)
[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22)
[2024.06.24-13.15.52:676][880]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Engine (16)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module RSA (3)
[2024.06.24-13.15.52:678][880]LogContentStreaming: Display: There are 1 unreleased StreamingManagers
[2024.06.24-13.15.52:730][880]LogD3D11RHI: Shutdown
[2024.06.24-13.15.52:730][880]LogD3D11RHI: CleanupD3DDevice
[2024.06.24-13.15.52:739][880]LogD3D11RHI: Intel Extensions Framework unloaded
[2024.06.24-13.15.52:751][880]LogD3D11RHI: [IntelMetricsDiscovery] Stopped
[2024.06.24-13.15.52:752][880]LogExit: Exiting.
[2024.06.24-13.15.52:760][880]Log file closed, 06/24/24 15:15:52