2024-06-26 12:30:20 +02:00
[/Script/EngineSettings.GameMapsSettings]
2024-06-26 15:07:04 +02:00
GameInstanceClass = /Game/Blueprints/BP_GameInstance.BP_GameInstance_C
2024-07-05 19:44:47 +02:00
EditorStartupMap = /Game/Map.Map
GameDefaultMap = /Game/Map.Map
2024-06-26 12:30:20 +02:00
ServerDefaultMap = /Engine/Maps/Entry
2024-06-26 15:07:04 +02:00
GlobalDefaultGameMode = /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
2024-06-26 12:30:20 +02:00
LocalMapOptions =
[InstallBundleManager]
ModuleName = NullInstallBundleManager
EditorModuleName = NullInstallBundleManager
[URL]
Protocol = unreal
Name = Player
SaveExt = usa
Port = 7777
[HTTP]
HttpTimeout = 180
HttpConnectionTimeout = 60
HttpReceiveTimeout = 30
HttpSendTimeout = 30
[HTTP.Curl]
bAllowSeekFunction = false
[BackgroundHttp]
MaxActiveDownloads = 4
TempFileTimeOutSeconds = 259200
DeleteTempFilesWithoutURLMappingEntries = true
RemoveURLMappingEntriesWithoutPhysicalTempFiles = true
[WebSockets.LibWebSockets]
ThreadStackSize = 131072
ThreadTargetFrameTimeInSeconds = 0.0333
ThreadMinimumSleepTimeInSeconds = 0.0
MaxHttpHeaderData = 32768
[Ping]
StackSize = 1048576
MinPingSendWaitTimeMs = 10.0
[Voice]
bEnabled = false
bDuckingOptOut = true
[SlateStyle]
DefaultFontName = /Engine/EngineFonts/Roboto
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB = 32
LargerMemoryBucket_MinGB = 12
DefaultMemoryBucket_MinGB = 8
SmallerMemoryBucket_MinGB = 6
SmallestMemoryBucket_MinGB = 0
[/Script/Engine.Engine]
ConsoleClassName = /Script/Engine.Console
GameViewportClientClassName = /Script/Engine.GameViewportClient
LocalPlayerClassName = /Script/Engine.LocalPlayer
WorldSettingsClassName = /Script/Engine.WorldSettings
NavigationSystemClassName = /Script/NavigationSystem.NavigationSystemV1
NavigationSystemConfigClassName = /Script/NavigationSystem.NavigationSystemModuleConfig
AvoidanceManagerClassName = /Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName = /Script/Engine.PhysicsCollisionHandler
LevelScriptActorClassName = /Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName = /Script/Engine.Actor
GameUserSettingsClassName = /Script/Engine.GameUserSettings
AIControllerClassName = /Script/AIModule.AIController
AssetManagerClassName = /Script/Engine.AssetManager
bAllowMatureLanguage = false
GameEngine = /Script/Engine.GameEngine
EditorEngine = /Script/UnrealEd.EditorEngine
UnrealEdEngine = /Script/UnrealEd.UnrealEdEngine
WireframeMaterialName = /Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName = /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName = /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName = /Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName = /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName = /Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName = /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
DefaultBloomKernelTextureName = /Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
GeomMaterialName = /Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName = /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
EmissiveMeshMaterialName = /Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial
PreIntegratedSkinBRDFTextureName = /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
BlueNoiseTextureName = /Engine/EngineMaterials/BlueNoise.BlueNoise
MiniFontTextureName = /Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName = /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName = /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName = /Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName = /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName = /Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
PhysicalMaterialMaskMaterialName = /Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial
BoneWeightMaterialName = /Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ClothPaintMaterialName = /Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
ClothPaintMaterialWireframeName = /Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
DebugEditorMaterialName = /Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
InvalidLightmapSettingsMaterialName = /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName = /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName = /Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName = /Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName = /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName = /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TimecodeProviderClassName = None
ArrowMaterialName = /Engine/EngineMaterials/GizmoMaterial.GizmoMaterial
ParticleEventManagerClassPath = /Script/Engine.ParticleEventManager
LightingOnlyBrightness = (R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors = (R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors = (R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors = (R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors = (R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors = (R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors = (R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors = (R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors = (R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors = (R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors = (R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors = (R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors = (R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors = (R=0.0,G=0.7,B=0.4,A=1.0)
QuadComplexityColors = (R=0.0,G=1.0,B=0.0,A=1.0)
QuadComplexityColors = (R=0.8,G=0.8,B=0.0,A=1.0)
QuadComplexityColors = (R=1.0,G=0.3,B=0.0,A=1.0)
QuadComplexityColors = (R=0.7,G=0.0,B=0.0,A=1.0)
QuadComplexityColors = (R=0.5,G=0.0,B=0.5,A=1.0)
QuadComplexityColors = (R=0.7,G=0.3,B=0.7,A=1.0)
QuadComplexityColors = (R=1.0,G=0.9,B=0.9,A=1.0)
LightComplexityColors = (R=0.0,G=0.0,B=0.0,A=1.0)
LightComplexityColors = (R=0.0,G=0.0,B=0.4,A=1.0)
LightComplexityColors = (R=0.0,G=0.3,B=1.0,A=1.0)
LightComplexityColors = (R=0.0,G=0.7,B=0.4,A=1.0)
LightComplexityColors = (R=0.0,G=1.0,B=0.0,A=1.0)
LightComplexityColors = (R=0.8,G=0.8,B=0.0,A=1.0)
LightComplexityColors = (R=1.0,G=0.3,B=0.0,A=1.0)
LightComplexityColors = (R=0.7,G=0.0,B=0.0,A=1.0)
LightComplexityColors = (R=0.5,G=0.0,B=0.5,A=1.0)
LightComplexityColors = (R=0.7,G=0.3,B=0.7,A=1.0)
LightComplexityColors = (R=1.0,G=0.9,B=0.9,A=1.0)
StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.127,A=1.0)
StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=0.046,G=0.52,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=0.215,G=0.215,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=0.52,G=0.046,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=0.7,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.5,A=1.0)
StationaryLightOverlapColors = (R=1.0,G=0.9,B=0.9,A=1.0)
LODColorationColors = (R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
LODColorationColors = (R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
LODColorationColors = (R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
LODColorationColors = (R=0.0,G=0.0,B=1.0,A=1.0) ; blue
LODColorationColors = (R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
LODColorationColors = (R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
LODColorationColors = (R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
LODColorationColors = (R=0.5,G=0.0,B=0.5,A=1.0) ; purple
StreamingAccuracyColors = (R=1.0,G=0.0,B=0.0,A=1.0)
StreamingAccuracyColors = (R=0.8,G=0.5,B=0.0,A=1.0)
StreamingAccuracyColors = (R=0.7,G=0.7,B=0.7,A=1.0)
StreamingAccuracyColors = (R=0.0,G=0.8,B=0.5,A=1.0)
StreamingAccuracyColors = (R=0.0,G=1.0,B=0.0,A=1.0)
HLODColorationColors = (R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
HLODColorationColors = (R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
HLODColorationColors = (R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
HLODColorationColors = (R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
HLODColorationColors = (R=1.0,G=0.0,B=1.0,A=1.0) ; purple
HLODColorationColors = (R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
HLODColorationColors = (R=0.5,G=0.5,B=0.5,A=1.0) ; grey
MaxPixelShaderAdditiveComplexityCount = 2000
MaxES3PixelShaderAdditiveComplexityCount = 800
bSubtitlesEnabled = True
bSubtitlesForcedOff = false
MaximumLoopIterationCount = 1000000
bCanBlueprintsTickByDefault = true
bOptimizeAnimBlueprintMemberVariableAccess = true
CameraRotationThreshold = 45.0
CameraTranslationThreshold = 10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity = 0.0
IdealLightMapDensity = 0.2
MaxLightMapDensity = 0.8
RenderLightMapDensityGrayscaleScale = 1.0
RenderLightMapDensityColorScale = 1.0
bRenderLightMapDensityGrayscale = false
LightMapDensityVertexMappedColor = (R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor = (R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus = false
MaxParticleResize = 0
MaxParticleResizeWarn = 0
NetClientTicksPerSecond = 200
StatColorMappings = (StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings = (StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
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DisplayGamma = 2.2
MinDesiredFrameRate = 35.000000
NetDriverDefinitions = (DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
NetDriverDefinitions = (DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
NetErrorLogInterval = 1.0
SerializationOutOfBoundsErrorMessage = NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
SerializationOutOfBoundsErrorMessageCaption = NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
bSmoothFrameRate = false
SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame = false
NumPawnsAllowedToBeSpawnedInAFrame = 2
DefaultSelectedMaterialColor = (R=0.84,G=0.92,B=0.02,A=1.0)
bEnableOnScreenDebugMessages = true
DurationOfErrorsAndWarningsOnHUD = 0
NearClipPlane = 10.0
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MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
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ClassRedirects = (OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
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ClassRedirects = (OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
ClassRedirects = (OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
ClassRedirects = (OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
StructRedirects = (OldName="HapticFeedbackDetails",NewName="HapticFeedbackDetails_Curve")
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FunctionRedirects = (OldName="UserObjectListEntry.GetListItemObject", NewName="UserObjectListEntryLibrary.GetListItemObject")
PropertyRedirects = (OldName="NavDataConfig.NavigationDataClassName", NewName="NavDataConfig.NavDataClass")
FunctionRedirects = (OldName="Actor.GetComponentsByClass", NewName="Actor.K2_GetComponentsByClass")
PackageRedirects = (OldName="/Script/ClothingSystemRuntime",NewName="/Script/ClothingSystemRuntimeNv")
ClassRedirects = (OldName="/Script/ClothingSystemRuntime.ClothingSimulationFactoryNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationFactoryNv")
ClassRedirects = (OldName="/Script/ClothingSystemRuntime.ClothingSimulationInteractorNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv")
FunctionRedirects = (OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness")
FunctionRedirects = (OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness")
FunctionRedirects = (OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.EnableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.EnableGravityOverride")
FunctionRedirects = (OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.DisableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.DisableGravityOverride")
ClassRedirects = (OldName="ClothingAsset",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon")
StructRedirects = (OldName="ClothLODData",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon")
StructRedirects = (OldName="ClothConfig",NewName="/Script/ClothingSystemRuntimeCommon.ClothConfig_Legacy")
StructRedirects = (OldName="ClothParameterMask_PhysMesh",NewName="/Script/ClothingSystemRuntimeCommon.ClothParameterMask_Legacy")
StructRedirects = (OldName="ClothConstraintSetup",NewName="/Script/ClothingSystemRuntimeCommon.ClothConstraintSetup_Legacy")
EnumRedirects = (OldName="EClothingWindMethod",NewName="/Script/ClothingSystemRuntimeCommon.EClothingWindMethod_Legacy")
ClassRedirects = (OldName="/Script/ClothingSystemRuntimeNv.ClothingAssetNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon")
ClassRedirects = (OldName="/Script/ClothingSystemRuntimeNv.ClothLODDataNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy")
EnumRedirects = (OldName="MaskTarget_PhysMesh",NewName="EWeightMapTargetCommon",ValueChanges=(("MaskTarget_PhysMesh::MaxDistance","EWeightMapTargetCommon::MaxDistance"),("MaskTarget_PhysMesh::BackstopDistance","EWeightMapTargetCommon::BackstopDistance"),("MaskTarget_PhysMesh::BackstopRadius","EWeightMapTargetCommon::BackstopRadius"),("MaskTarget_PhysMesh::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness")))
ClassRedirects = (OldName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy")
ClassRedirects = (OldName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase",NewName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy")
ClassRedirects = (OldName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv",NewName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy")
EnumRedirects = (OldName="EWeightMapTargetCommon",ValueChanges=(("EWeightMapTargetCommon::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness")))
EnumRedirects = (OldName="EChaosWeightMapTarget",ValueChanges=(("EChaosWeightMapTarget::AnimDriveMultiplier","EChaosWeightMapTarget::AnimDriveStiffness")))
FunctionRedirects = (OldName="SkeletalMeshComponent.GetSubInstanceByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag")
FunctionRedirects = (OldName="SkeletalMeshComponent.GetSubInstancesByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag")
PropertyRedirects = (OldName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances")
FunctionRedirects = (OldName="SkeletalMeshComponent.SetSubInstanceClassByTag",NewName="SkeletalMeshComponent.LinkAnimGraphByTag")
FunctionRedirects = (OldName="SkeletalMeshComponent.SetLayerOverlay",NewName="SkeletalMeshComponent.LinkAnimClassLayers")
FunctionRedirects = (OldName="SkeletalMeshComponent.ClearLayerOverlay",NewName="SkeletalMeshComponent.UnlinkAnimClassLayers")
FunctionRedirects = (OldName="SkeletalMeshComponent.GetLayerSubInstanceByGroup",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup")
FunctionRedirects = (OldName="SkeletalMeshComponent.GetLayerSubInstanceByClass",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass")
FunctionRedirects = (OldName="AnimInstance.GetSubInstanceByTag",NewName="AnimInstance.GetLinkedAnimGraphInstanceByTag")
FunctionRedirects = (OldName="AnimInstance.GetSubInstancesByTag",NewName="AnimInstance.GetLinkedAnimGraphInstancesByTag")
PropertyRedirects = (OldName="AnimInstance.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances")
FunctionRedirects = (OldName="AnimInstance.SetSubInstanceClassByTag",NewName="AnimInstance.LinkAnimGraphByTag")
FunctionRedirects = (OldName="AnimInstance.SetLayerOverlay",NewName="AnimInstance.LinkAnimClassLayers")
FunctionRedirects = (OldName="AnimInstance.ClearLayerOverlay",NewName="AnimInstance.UnlinkAnimClassLayers")
FunctionRedirects = (OldName="AnimInstance.GetLayerSubInstanceByGroup",NewName="AnimInstance.GetLinkedAnimLayerInstanceByGroup")
FunctionRedirects = (OldName="AnimInstance.GetLayerSubInstanceByClass",NewName="AnimInstance.GetLinkedAnimLayerInstanceByClass")
StructRedirects = (OldName="AnimNode_SubInstance",NewName="/Script/Engine.AnimNode_LinkedAnimGraph")
StructRedirects = (OldName="AnimNode_SubInput",NewName="/Script/Engine.AnimNode_LinkedInputPose")
StructRedirects = (OldName="AnimNode_Layer",NewName="/Script/Engine.AnimNode_LinkedAnimLayer")
ClassRedirects = (OldName="/Script/AnimGraph.AnimGraphNode_SubInstanceBase",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraphBase")
ClassRedirects = (OldName="/Script/AnimGraph.AnimGraphNode_SubInstance",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraph")
ClassRedirects = (OldName="/Script/AnimGraph.AnimGraphNode_SubInput",NewName="/Script/AnimGraph.AnimGraphNode_LinkedInputPose")
ClassRedirects = (OldName="/Script/AnimGraph.AnimGraphNode_Layer",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimLayer")
PropertyRedirects = (OldName="PersonaPreviewSceneDescription.SubInstanceTag",NewName="LinkedAnimGraphTag")
EnumRedirects = (OldName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",NewName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",ValueChanges=(("OverlayLayer", "LinkedLayers"), ("SubInstance", "LinkedAnimGraph"))
PropertyRedirects = (OldName="AnimClassData.SubInstanceNodeProperties",NewName="LinkedAnimGraphNodeProperties")
PropertyRedirects = (OldName="AnimClassData.LayerNodeProperties",NewName="LinkedAnimLayerNodeProperties")
ClassRedirects = (OldName="/Script/MeshEditingToolset.BaseBrushTool",NewName="/Script/InteractiveToolsFramework.BaseBrushTool")
ClassRedirects = (OldName="/Script/MeshEditingToolset.BrushBaseProperties",NewName="/Script/InteractiveToolsFramework.BrushBaseProperties")
ClassRedirects = (OldName="PixelStreamingInputComponent",NewName="PixelStreamerInputComponent")
PropertyRedirects = (OldName="PixelStreamerInputComponent.OnPixelStreamingInputEvent",NewName="PixelStreamerInputComponent.OnInputEvent")
EnumRedirects = (OldName="ECurveBlendOption",ValueChanges=(("ECurveBlendOption::MaxWeight", "ECurveBlendOption::Override"))
ClassRedirects = (OldName="/Script/OnlineBlueprintSupport.K2Node_LatentOnlineCall", NewName="/Script/BlueprintGraph.K2Node_AsyncAction")
ClassRedirects = (OldName="/Script/Kismet.K2Node_AsyncAction", NewName="/Script/BlueprintGraph.K2Node_AsyncAction")
ClassRedirects = (OldName="MovieSceneSpawnTrack",NewName="/Script/MovieScene.MovieSceneSpawnTrack")
ClassRedirects = (OldName="MovieSceneSpawnSection",NewName="/Script/MovieScene.MovieSceneSpawnSection")
ClassRedirects = (OldName="MovieSceneBoolSection",NewName="/Script/MovieScene.MovieSceneBoolSection")
ClassRedirects = (OldName="PhysicalMaterialPropertyBase",NewName="/Script/PhysicsCore.PhysicalMaterialPropertyBase")
ClassRedirects = (OldName="PhysicalMaterial",NewName="/Script/PhysicsCore.PhysicalMaterial")
ClassRedirects = (OldName="ChaosPhysicalMaterial",NewName="/Script/PhysicsCore.ChaosPhysicalMaterial")
ClassRedirects = (OldName="SubmixEffectReverbFastPreset",NewName="/Script/AudioMixer.SubmixEffectReverbPreset")
EnumRedirects = (OldName="EPhysicalSurface",NewName="/Script/PhysicsCore.EPhysicalSurface")
EnumRedirects = (OldName="ECollisionTraceFlag",NewName="/Script/PhysicsCore.ECollisionTraceFlag")
EnumRedirects = (OldName="EPhysicsType",NewName="/Script/PhysicsCore.EPhysicsType",ValueChanges=(("PhysType_Fixed", "PhysType_Kinematic"), ("PhysType_Unfixed", "PhysType_Simulated")))
EnumRedirects = (OldName="EBodyCollisionResponse",NewName="/Script/PhysicsCore.EBodyCollisionResponse")
EnumRedirects = (OldName="EFrictionCombineMode",NewName="/Script/PhysicsCore.EFrictionCombineMode")
EnumRedirects = (OldName="ELinearConstraintMotion",NewName="/Script/PhysicsCore.ELinearConstraintMotion")
EnumRedirects = (OldName="ERadialImpulseFalloff",NewName="/Script/PhysicsCore.ERadialImpulseFalloff")
EnumRedirects = (OldName="ESleepFamily",NewName="/Script/PhysicsCore.ESleepFamily")
EnumRedirects = (OldName="EAngularConstraintMotion",NewName="/Script/PhysicsCore.EAngularConstraintMotion")
EnumRedirects = (OldName="EConstraintFrame",NewName="/Script/PhysicsCore.EConstraintFrame")
StructRedirects = (OldName="/Script/AssetRegistry.ARFilter",NewName="/Script/CoreUObject.ARFilter")
StructRedirects = (OldName="/Script/AssetRegistry.AssetBundleData",NewName="/Script/CoreUObject.AssetBundleData")
StructRedirects = (OldName="/Script/AssetRegistry.AssetBundleEntry",NewName="/Script/CoreUObject.AssetBundleEntry")
StructRedirects = (OldName="/Script/AssetRegistry.AssetData",NewName="/Script/CoreUObject.AssetData")
StructRedirects = (OldName="SubmixEffectReverbFastSettings",NewName="/Script/AudioMixer.SubmixEffectReverbSettings")
FunctionRedirects = (OldName="KismetInputLibrary.Key_IsFloatAxis",NewName="KismetInputLibrary.Key_IsAxis1D")
FunctionRedirects = (OldName="KismetMathLibrary.Conv_VectorToQuaterion",NewName="KismetMathLibrary.Conv_VectorToQuaternion")
FunctionRedirects = (OldName="KismetMathLibrary.Conv_Vector4ToQuaterion",NewName="KismetMathLibrary.Conv_Vector4ToQuaternion")
FunctionRedirects = (OldName="PinComponentToARPin",NewName="/Script/AugmentedReality.ARBlueprintLibrary.PinComponentToARPin")
FunctionRedirects = (OldName="IsWMRAnchorStoreReady",NewName="/Script/AugmentedReality.ARBlueprintLibrary.IsARPinLocalStoreReady")
FunctionRedirects = (OldName="RemoveAllARPinsFromWMRAnchorStore",NewName="/Script/AugmentedReality.ARBlueprintLibrary.RemoveAllARPinsFromLocalStore")
FunctionRedirects = (OldName="AzureSpatialAnchorsLibrary.CreateCloudAnchor",NewName="AzureSpatialAnchorsLibrary.ConstructCloudAnchor")
PackageRedirects = (OldName="/Script/FieldSystemCore",NewName="/Script/Chaos")
PackageRedirects = (OldName="/Script/GeometryCollectionSimulationCore",NewName="/Script/Chaos")
ClassRedirects = (OldName="/VirtualCamera/VirtualCameraGameMode.VirtualCameraGameMode",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraGameMode.Deprecated_VirtualCameraGameMode")
ClassRedirects = (OldName="/VirtualCamera/VirtualCameraPawn.VirtualCameraPawn",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPawn.Deprecated_VirtualCameraPawn")
ClassRedirects = (OldName="/VirtualCamera/VirtualCameraPlayerController.VirtualCameraPlayerController",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPlayerController.Deprecated_VirtualCameraPlayerController")
ClassRedirects = (OldName="/VirtualCamera/Widgets/VirtualCameraJoysticks.VirtualCameraJoysticks",NewName="/VirtualCamera/Deprecated/Widgets/Deprecated_VirtualCameraJoysticks.Deprecated_VirtualCameraJoysticks")
PackageRedirects = (OldName="/VirtualCamera/Widgets/SequenceButton",NewName="/VirtualCamera/Deprecated/Widgets/SequenceButton")
PackageRedirects = (OldName="/VirtualCamera/Widgets/SequenceMenu",NewName="/VirtualCamera/Deprecated/Widgets/SequenceMenu")
PackageRedirects = (OldName="/VirtualCamera/Textures/VPLeftJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystick")
PackageRedirects = (OldName="/VirtualCamera/Textures/VPLeftJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystickBG")
PackageRedirects = (OldName="/VirtualCamera/Textures/VPRightJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystick")
PackageRedirects = (OldName="/VirtualCamera/Textures/VPRightJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystickBG")
PackageRedirects = (OldName="/VCamCore/Assets/VCam_EmptyVisibleUMG",NewName="/VirtualCamera/VCamCore/Assets/VCam_EmptyVisibleUMG")
PackageRedirects = (OldName="/Game/VirtualCamera/Blueprints/Modifiers/SinModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/SinModifier")
PackageRedirects = (OldName="/Game/VirtualCamera/Blueprints/Modifiers/FollowModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/FollowModifier")
PackageRedirects = (OldName="/Game/VirtualCamera/Blueprints/Modifiers/GamepadModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/GamepadModifier")
PackageRedirects = (OldName="/Game/VirtualCamera/Blueprints/TestAJA", NewName="/VirtualCamera/VCamCore/Blueprints/TestAJA")
PackageRedirects = (OldName="/Game/VirtualCamera/Assets/TestComposureMaterial_AOverB", NewName="/VirtualCamera/VCamCore/Assets/TestComposureMaterial_AOverB")
PackageRedirects = (OldName="/Game/VirtualCamera/Assets/TestComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/TestComposureRenderTargetOutput")
PackageRedirects = (OldName="/Game/VirtualCamera/Assets/VCamSample_AOverBComposureMaterial", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_AOverBComposureMaterial")
PackageRedirects = (OldName="/Game/VirtualCamera/Assets/VCamSample_ComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_ComposureRenderTargetOutput")
EnumRedirects = (OldName="EOscillatorWaveform",NewName="/Script/GameplayCameras.EOscillatorWaveform")
EnumRedirects = (OldName="EInitialOscillatorOffset",NewName="/Script/GameplayCameras.EInitialOscillatorOffset")
StructRedirects = (OldName="FOscillator",NewName="/Script/GameplayCameras.FOscillator")
StructRedirects = (OldName="ROscillator",NewName="/Script/GameplayCameras.ROscillator")
StructRedirects = (OldName="VOscillator",NewName="/Script/GameplayCameras.VOscillator")
ClassRedirects = (OldName="CameraShake",NewName="/Script/GameplayCameras.MatineeCameraShake")
ClassRedirects = (OldName="MatineeCameraShake",NewName="/Script/GameplayCameras.MatineeCameraShake")
ClassRedirects = (OldName="MatineeCameraShakePattern",NewName="/Script/GameplayCameras.MatineeCameraShakePattern")
EnumRedirects = (OldName="ECameraAnimPlaySpace",NewName="/Script/Engine.ECameraShakePlaySpace")
FunctionRedirects = (OldName="PlayerController.ClientPlayCameraShake",NewName="ClientStartCameraShake")
FunctionRedirects = (OldName="PlayerController.ClientPlayCameraShakeFromSource",NewName="ClientStartCameraShakeFromSource")
FunctionRedirects = (OldName="PlayerCameraManager.PlayCameraShake",NewName="StartCameraShake")
FunctionRedirects = (OldName="PlayerCameraManager.PlayCameraShakeFromSource",NewName="StartCameraShakeFromSource")
FunctionRedirects = (OldName="PlayerCameraManager.StartMatineeCameraShake",NewName="StartCameraShake")
FunctionRedirects = (OldName="PlayerCameraManager.StartMatineeCameraShakeFromSource",NewName="StartCameraShakeFromSource")
FunctionRedirects = (OldName="CameraShakeSourceComponent.Play",NewName="Start")
FunctionRedirects = (OldName="CameraShakeSourceComponent.PlayCameraShake",NewName="StartCameraShake")
PropertyRedirects = (OldName="CameraShakeSourceComponent.bAutoPlay",NewName="bAutoStart")
PropertyRedirects = (OldName="FieldSystemComponent.IsChaosField",NewName="bIsChaosField")
PropertyRedirects = (OldName="FieldSystemComponent.IsGlobalField",NewName="bIsWorldField")
EnumRedirects = (OldName="TextureCompressionSettings",ValueChanges=(("TC_ReflectionCapture","TC_EncodedReflectionCapture")))
[CoreUObject.Metadata]
MetadataRedirects = (OldKey="K2Protected", NewKey="BlueprintProtected")
MetadataRedirects = (OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
MetadataRedirects = (OldKey="KismetType", NewKey="BlueprintType")
MetadataRedirects = (OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
MetadataRedirects = (OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
MetadataRedirects = (OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
MetadataRedirects = (OldKey="K2Category", NewKey="Category")
MetadataRedirects = (OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
MetadataRedirects = (OldKey="K2CompactNode", NewKey="CompactNodeTitle")
MetadataRedirects = (OldKey="MenuCategory", NewKey="Category")
MetadataRedirects = (OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
MetadataRedirects = (OldKey="FriendlyName", NewKey="DisplayName")
[EnumRemap]
[PlatformInterface]
CloudStorageInterfaceClassName =
InGameAdManagerClassName =
[/Script/Engine.UserInterfaceSettings]
UIScaleRule = ShortestSide
UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
bLoadWidgetsOnDedicatedServer = True
bAllowHighDPIInGameMode = False
[/Script/Engine.GameEngine]
MaxDeltaTime = 0
ServerFlushLogInterval = 30
[Engine.StartupPackages]
Package = /Engine/EngineMaterials/BlinkingCaret
Package = /Engine/EngineMaterials/DefaultBokeh
Package = /Engine/EngineMaterials/DefaultBloomKernel
Package = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
Package = /Engine/EngineMaterials/DefaultDiffuse
Package = /Engine/EngineMaterials/DefaultLightFunctionMaterial
Package = /Engine/EngineMaterials/WorldGridMaterial
Package = /Engine/EngineMaterials/DefaultMaterial
Package = /Engine/EngineMaterials/DefaultNormal
Package = /Engine/EngineMaterials/DefaultPhysicalMaterial
Package = /Engine/EngineMaterials/DefaultWhiteGrid
Package = /Engine/EngineMaterials/EditorBrushMaterial
Package = /Engine/EngineMaterials/EmissiveMeshMaterial
Package = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
Package = /Engine/EngineMaterials/Grid
Package = /Engine/EngineMaterials/Grid_N
Package = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
Package = /Engine/EngineMaterials/MiniFont
Package = /Engine/EngineMaterials/PaperDiffuse
Package = /Engine/EngineMaterials/PaperNormal
Package = /Engine/EngineMaterials/PhysMat_Rubber
Package = /Engine/EngineMaterials/PreintegratedSkinBRDF
Package = /Engine/EngineMaterials/RemoveSurfaceMaterial
Package = /Engine/EngineMaterials/WeightMapPlaceholderTexture
Package = /Engine/EngineDebugMaterials/BoneWeightMaterial
Package = /Engine/EngineDebugMaterials/DebugMeshMaterial
Package = /Engine/EngineDebugMaterials/GeomMaterial
Package = /Engine/EngineDebugMaterials/HeatmapGradient
Package = /Engine/EngineDebugMaterials/LevelColorationLitMaterial
Package = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
Package = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
Package = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
Package = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
Package = /Engine/EngineDebugMaterials/TangentColorMap
Package = /Engine/EngineDebugMaterials/VertexColorMaterial
Package = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
Package = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
Package = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
Package = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
Package = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
Package = /Engine/EngineDebugMaterials/WireframeMaterial
Package = /Engine/EngineSounds/WhiteNoise
Package = /Engine/EngineFonts/SmallFont
Package = /Engine/EngineFonts/TinyFont
Package = /Engine/EngineFonts/Roboto
Package = /Engine/EngineFonts/RobotoTiny
Package = /Engine/EngineMaterials/DefaultTextMaterialTranslucent
Package = /Engine/EngineFonts/RobotoDistanceField
[Core.Log]
[Core.System]
Paths = ../../../Engine/Content
Paths = %GAMEDIR%Content
CutdownPaths = %GAMEDIR%CutdownPackages
ZeroEngineVersionWarning = True
UseStrictEngineVersioning = True
CanStripEditorOnlyExportsAndImports = True
CanSkipEditorReferencedPackagesWhenCooking = False
CanUseUnversionedPropertySerialization = False
TestUnversionedPropertySerializationWhenCooking = False
DetailedCallstacksInNonMonolithicBuilds = True
UseSeperateBulkDataFiles = False
GameThreadHeartBeatStartSuspended = False
GameThreadHeartBeatHitchDuration = -1.0
GameThreadHeartBeatStackWalk = false
AllowBulkDataInIoStore = True
LegacyBulkDataOffsets = False
HangDuration = 0.0
AssetLogShowsDiskPath = True
AssetLogShowsAbsolutePath = True
TaskThreadStackSize = 393216
PoolThreadStackSize = 131072
DefaultThreadStackSize = 1048576
[/Script/Engine.StreamingSettings]
s.MinBulkDataSizeForAsyncLoading = 131072
s.AsyncLoadingThreadEnabled = False
s.EventDrivenLoaderEnabled = True
s.WarnIfTimeLimitExceeded = False
s.TimeLimitExceededMultiplier = 1.5
s.TimeLimitExceededMinTime = 0.005
s.UseBackgroundLevelStreaming = True
s.PriorityAsyncLoadingExtraTime = 15.0
s.LevelStreamingActorsUpdateTimeLimit = 5.0
s.PriorityLevelStreamingActorsUpdateExtraTime = 5.0
s.LevelStreamingComponentsRegistrationGranularity = 10
s.UnregisterComponentsTimeLimit = 1.0
s.LevelStreamingComponentsUnregistrationGranularity = 5
s.MaxPackageSummarySize = 16384
s.FlushStreamingOnExit = True
FixedBootOrder = /Script/Engine/Default__SoundBase
FixedBootOrder = /Script/Engine/Default__MaterialInterface
FixedBootOrder = /Script/Engine/Default__DeviceProfileManager
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC = 1
gc.SizeOfPermanentObjectPool = 0
gc.FlushStreamingOnGC = 0
gc.NumRetriesBeforeForcingGC = 10
gc.AllowParallelGC = True
gc.TimeBetweenPurgingPendingKillObjects = 61.1
gc.MaxObjectsInEditor = 25165824
gc.IncrementalBeginDestroyEnabled = True
gc.CreateGCClusters = True
gc.MinGCClusterSize = 5
gc.ActorClusteringEnabled = False
gc.BlueprintClusteringEnabled = False
gc.UseDisregardForGCOnDedicatedServers = False
gc.MultithreadedDestructionEnabled = True
[Internationalization]
LocalizationPaths = ../../../Engine/Content/Localization/Engine
CultureDisplayNameSubstitutes = Taiwan;Chinese Taipei
CultureDisplayNameSubstitutes = ja;台湾;チャイニーズタイペイ
CultureDisplayNameSubstitutes = 台湾;中华台北
CultureDisplayNameSubstitutes = 台灣;中華台北
CultureDisplayNameSubstitutes = 대만;중화 타이베이
[Audio]
UnfocusedVolumeMultiplier = 0.0
UseAudioThread = true
EnableAudioMixer = false
DeferStartupPrecache = false
AudioCaptureModuleName = AudioCaptureRtAudio
AudioDeviceModuleName = XAudio2
AudioMixerModuleName = AudioMixerXAudio2
PlatformHeadroomDB = -3
UseAudioMixer = true
[AudioChannelAzimuthMap]
FrontLeft = 330
FrontRight = 30
FrontCenter = 0
BackLeft = 210
BackRight = 150
FrontLeftOfCenter = 15
FrontRightOfCenter = 345
BackCenter = 180
SideLeft = 250
SideRight = 110
[AudioDefaultChannelOrder]
FrontLeft = 0
FrontRight = 1
FrontCenter = 2
LowFrequency = 3
SideLeft = 4
SideRight = 5
BackLeft = 6
BackRight = 7
[/Script/Engine.AudioSettings]
DefaultSoundClassName = /Engine/EngineSounds/Master.Master
DefaultMediaSoundClassName = /Engine/EngineSounds/Master.Master
DefaultSoundSubmixName = /Engine/EngineSounds/MasterSubmix.MasterSubmix
MasterSubmix = /Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
ReverbSubmix = /Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
EQSubmix = /Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
AmbisonicSubmix = /Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault
LowPassFilterResonance = 0.9
MaximumConcurrentStreams = 2
DialogueFilenameFormat = "{DialogueGuid}_{ContextId}"
[/Script/Engine.SoundGroups]
SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles = (SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[/Script/Engine.Player]
ConfiguredInternetSpeed = 100000
ConfiguredLanSpeed = 100000
[/Script/Engine.NetDriver]
ChannelDefinitions = (ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
ChannelDefinitions = (ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true)
ChannelDefinitions = (ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[/Script/Engine.RendererSettings]
VisualizeCalibrationColorMaterialPath = /Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationGrayscaleMaterialPath = /Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
r.GPUCrashDebugging = false
MaxSkinBones = (Default=65536,PerPlatform=(("Mobile", 256)))
[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections = False
AllowPeerVoice = False
ConnectionTimeout = 60.0
InitialConnectTimeout = 60.0
RecentlyDisconnectedTrackingTime = 120
TimeoutMultiplierForUnoptimizedBuilds = 1
KeepAliveTime = 0.2
MaxClientRate = 100000
MaxInternetClientRate = 100000
RelevantTimeout = 5.0
SpawnPrioritySeconds = 1.0
ServerTravelPause = 4.0
NetServerMaxTickRate = 30
MaxNetTickRate = 120
NetConnectionClassName = /Script/OnlineSubsystemUtils.IpConnection
MaxPortCountToTry = 512
ResolutionConnectionTimeout = 20.0
[DDoSDetection]
bDDoSDetection = false
bDDoSAnalytics = false
DDoSLogSpamLimit = 64
HitchTimeQuotaMS = 500
HitchFrameTolerance = 3
DetectionSeverity = Burst
DetectionSeverity = PersistentBurst
DetectionSeverity = DDoS
DetectionSeverity = ExpensiveDDoS
DetectionSeverity = DebilitatingDDoS
[DDoSDetection.Burst]
bSendEscalateAnalytics = false
EscalateQuotaPacketsPerSec = 800
EscalateQuotaDisconnPacketsPerSec = 3200
EscalateQuotaBadPacketsPerSec = 400
[DDoSDetection.PersistentBurst]
bSendEscalateAnalytics = false
EscalateQuotaPacketsPerSec = 1600
EscalateQuotaDisconnPacketsPerSec = 3200
EscalateQuotaBadPacketsPerSec = 800
EscalateTimeQuotaMSPerFrame = 10
CooloffTime = 10
[DDoSDetection.DDoS]
bSendEscalateAnalytics = false
EscalateTimeQuotaMSPerFrame = 50
PacketLimitPerFrame = 1000
PacketTimeLimitMSPerFrame = 16
CooloffTime = 10
[DDoSDetection.ExpensiveDDoS]
bSendEscalateAnalytics = true
EscalateTimeQuotaMSPerFrame = 66
PacketLimitPerFrame = 100
PacketTimeLimitMSPerFrame = 2
CooloffTime = 10
[DDoSDetection.DebilitatingDDoS]
bSendEscalateAnalytics = true
PacketLimitPerFrame = 0
NetConnPacketTimeLimitMSPerFrame = 100
CooloffTime = 10
[/Script/Engine.DemoNetDriver]
NetConnectionClassName = /Script/Engine.DemoNetConnection
DemoSpectatorClass = Engine.PlayerController
SpawnPrioritySeconds = 60.0
ChannelDefinitions = (ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
ChannelDefinitions = (ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)
[TextureStreaming]
NeverStreamOutRenderAssets = False
MinTextureResidentMipCount = 7
PoolSize = 160
MemoryMargin = 5
MinFudgeFactor = 1
LoadMapTimeLimit = 20.0
LightmapStreamingFactor = 0.2
ShadowmapStreamingFactor = 0.2
MaxLightmapRadius = 10000.0
AllowStreamingLightmaps = True
UseDynamicStreaming = True
BoostPlayerTextures = 3.0
PoolSizeVRAMPercentage = 70
[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName = /Script/Engine.LocalPlayer
GameCommandLine = -log
FOVAngle = 90.000000
GodMode = True
UseAxisIndicator = True
MatineeCurveDetail = 0.1
HeightMapExportClassName = TerrainHeightMapExporterTextT3D
bGroupingActive = true
bCustomCameraAlignEmitter = true
CustomCameraAlignEmitterDistance = 100.0
bDrawSocketsInGMode = false
bSmoothFrameRate = false
SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups = true
InEditorGameURLOptions =
[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex = 0
TemplateMapInfos = (ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
TemplateMapInfos = (ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default")
TemplateMapInfos = (ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross_Mat
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_BoneSelectedMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_ElemSelectedMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PhAT_JointLimitMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_NoCollisionMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_UnselectedMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TargetIcon
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick_Mat
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Current
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_X
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Y
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Z
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetVertexColorMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/LevelGridMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAAGrid
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineBoxFiltered
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineIntegral
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/SkySphereMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCube
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCylinder
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorPlane
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSkySphere
PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSphere
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bad
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bkgnd
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BkgndHi
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BSPVertex
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/MatInstActSprite
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SceneManager
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SmallFont
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Actor
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_DecalActorIcon
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_TextRenderActorIcon
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Emitter
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ExpoHeightFog
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KBSJoint
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KHinge
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KPrismatic
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_LevelSequence
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_NavP
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Note
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Player
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_RadForce
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ReflActorIcon
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Terrain
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Thruster
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Trigger
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_VectorFieldVol
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/AI/S_NavLink
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectional
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectionalMove
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightError
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPoint
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPointMove
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpot
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpotMove
PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Spline/T_Loft_Spline
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/BlinkingCaret
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultBokeh
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultBloomKernel
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDiffuse
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultLightFunctionMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WorldGridMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultNormal
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultPhysicalMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultWhiteGrid
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/EditorBrushMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid_N
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshot
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotMask
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotCaptureRegion
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/MiniFont
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperDiffuse
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperNormal
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PhysMat_Rubber
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PreintegratedSkinBRDF
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/RemoveSurfaceMaterial
PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WeightMapPlaceholderTexture
PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/SmallFont
PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/TinyFont
PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/Roboto
PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/RobotoTiny
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/Black
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTexture
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTextureCube
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/M_StreamingPause
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/WhiteSquareTexture
PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/GradientTexture0
[DevOptions.Shaders]
bAllowCompilingThroughWorkers = True
bAllowAsynchronousShaderCompiling = True
NumUnusedShaderCompilingThreads = 3
NumUnusedShaderCompilingThreadsDuringGame = 4
MaxShaderJobBatchSize = 10
bPromptToRetryFailedShaderCompiles = True
bLogJobCompletionTimes = False
ProcessGameThreadTargetTime = .01
WorkerTimeToLive = 20
BuildWorkerTimeToLive = 1200
WorkerProcessPriority = -1
bUseVirtualCores = False
bForceUseSCWMemoryPressureLimits = False
[LogFiles]
PurgeLogsDays = 5
MaxLogFilesOnDisk = 10
LogTimes = True
[Kismet]
AllowDerivedBlueprints = true
CompileDisplaysTextBackend = false
CompileDisplaysBinaryBackend = false
CompileDisplaysAnimBlueprintBackend = false
bTurnOffEditorConstructionScript = false
bLogPrintStringSource = true
PrintStringDuration = 2.0
bUseLocalGraphVariables = false
bPersistentUberGraphFrame = true
bReinstanceOnlyWhenNecessary = true
bChangeDefaultValueWithoutReinstancing = true
bDisplaysLayout = false
bOptimizeExecutionFlowStack = true
bOptimizeAdjacentStates = true
bEnableInheritableComponents = true
bDeferDependencyLoads = true
bForceDisableCookedDependencyDeferring = false
bExecutionAfterReturn = false
bCanSuppressAccessViolation = false
bLoadNativeConvertedBPClassInEditor = false
bIgnoreCompileOnLoadErrorsOnBuildMachine = false
[/Script/Engine.Blueprint]
bRecompileOnLoad = true
[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad = true
[/Script/Engine.AnimBlueprint]
bRecompileOnLoad = true
[CustomStats]
LD = Streaming fudge factor
LD = FrameTime
LD = Terrain Smooth Time
LD = Terrain Render Time
LD = Terrain Triangles
LD = Static Mesh Tris
LD = Skel Mesh Tris
LD = Skel Verts CPU Skin
LD = Skel Verts GPU Skin
LD = 30+ FPS
LD = Total CPU rendering time
LD = Total GPU rendering time
LD = Occluded primitives
LD = Projected shadows
LD = Visible static mesh elements
LD = Visible dynamic primitives
LD = Texture Pool Size
LD = Physical Memory Used
LD = Virtual Memory Used
LD = Audio Memory Used
LD = Texture Memory Used
LD = 360 Texture Memory Used
LD = Animation Memory
LD = Navigation Memory
LD = Vertex Lighting Memory
LD = StaticMesh Vertex Memory
LD = StaticMesh Index Memory
LD = SkeletalMesh Vertex Memory
LD = SkeletalMesh Index Memory
MEMLEAN = Virtual Memory Used
MEMLEAN = Audio Memory Used
MEMLEAN = Animation Memory
MEMLEAN = Vertex Lighting Memory
MEMLEAN = StaticMesh Vertex Memory
MEMLEAN = StaticMesh Index Memory
MEMLEAN = SkeletalMesh Vertex Memory
MEMLEAN = SkeletalMesh Index Memory
MEMLEAN = VertexShader Memory
MEMLEAN = PixelShader Memory
MEMLEAN = Navigation Memory
GameThread = Async Loading Time
GameThread = Audio Update Time
GameThread = FrameTime
GameThread = HUD Time
GameThread = Input Time
GameThread = Kismet Time
GameThread = Move Actor Time
GameThread = RHI Game Tick
GameThread = RedrawViewports
GameThread = Script time
GameThread = Tick Time
GameThread = Update Components Time
GameThread = World Tick Time
GameThread = Async Work Wait
GameThread = PerFrameCapture
GameThread = DynamicLightEnvComp Tick
Mobile = ES2 Draw Calls
Mobile = ES2 Draw Calls (UP)
Mobile = ES2 Triangles Drawn
Mobile = ES2 Triangles Drawn (UP)
Mobile = ES2 Program Count
Mobile = ES2 Program Count (PP)
Mobile = ES2 Program Changes
Mobile = ES2 Uniform Updates (Bytes)
Mobile = ES2 Base Texture Binds
Mobile = ES2 Detail Texture Binds
Mobile = ES2 Lightmap Texture Binds
Mobile = ES2 Environment Texture Binds
Mobile = ES2 Bump Offset Texture Binds
Mobile = Frustum Culled primitives
Mobile = Statically occluded primitives
SplitScreen = Processed primitives
SplitScreen = Mesh draw calls
SplitScreen = Mesh Particles
SplitScreen = Particle Draw Calls
[MemReportCommands]
Cmd = Mem FromReport
Cmd = LogCountedInstances
Cmd = obj list -alphasort
Cmd = rhi.DumpMemory
Cmd = LogOutStatLevels
Cmd = ListSpawnedActors
[MemReportFullCommands]
Cmd = DumpParticleMem
Cmd = ConfigMem
Cmd = r.DumpRenderTargetPoolMemory
Cmd = ListTextures
Cmd = ListSounds -alphasort
Cmd = ListParticleSystems -alphasort
Cmd = obj list class=SoundWave -alphasort
Cmd = obj list class=SkeletalMesh -alphasort
Cmd = obj list class=StaticMesh -alphasort
Cmd = obj list class=Level -alphasort
Cmd = obj list class=StaticMeshComponent -alphasort
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize = 512
[ProcessLimits]
VirtualMemoryLimitInKB = 0
[SystemSettings]
con.DebugEarlyDefault = True
con.DebugEarlyCheat = True
con.DebugLateDefault = True
con.DebugLateCheat = True
r.DetectAndWarnOfBadDrivers = 0
r.setres = 1280x720
framepro.ScopeMinTimeMicroseconds = 10
fx.NiagaraAllowRuntimeScalabilityChanges = 1
[SystemSettingsEditor]
r.VSync = 0
r.RHICmdBypass = 0
[SystemSettingsSplitScreen2]
[OnlineSubsystem]
bHasVoiceEnabled = true
VoiceNotificationDelta = 0.33
MaxLocalTalkers = 1
MaxRemoteTalkers = 16
PollingIntervalInMs = 50
bUseBuildIdOverride = false
BuildIdOverride = 0
AdditionalModulesToLoad = HTTP
AdditionalModulesToLoad = XMPP
LocalPlatformName = WIN
[OnlineSubsystemSteam]
bEnabled = false
SteamDevAppId = 0
GameServerQueryPort = 27015
bInitServerOnClient = false
bRelaunchInSteam = false
GameVersion = 1.0.0.0
bVACEnabled = 1
bAllowP2PPacketRelay = true
P2PConnectionTimeout = 90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName = /Script/OnlineSubsystemSteam.SteamNetConnection
[/Script/SteamSockets.SteamSocketsNetDriver]
NetConnectionClassName = /Script/SteamSockets.SteamSocketsNetConnection
ConnectionTimeout = 80.0
InitialConnectTimeout = 120.0
NetServerMaxTickRate = 30
MaxNetTickRate = 120
KeepAliveTime = 0.2
MaxClientRate = 100000
MaxInternetClientRate = 100000
RelevantTimeout = 5.0
SpawnPrioritySeconds = 1.0
ServerTravelPause = 4.0
[OnlineSubsystemAmazon]
bEnabled = false
[OnlineSubsystemGoogle]
bEnabled = false
[OnlineSubsystemGoogle.OnlineIdentityGoogle]
LoginRedirectUrl = "http://127.0.0.1"
LoginDomains = .google.com
RedirectPort = 9001
[OnlineSubsystemFacebook]
bEnabled = false
APIVer = v2.12
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl = "https://www.facebook.com/`ver/dialog/oauth"
LoginRedirectUrl = "https://www.facebook.com/connect/login_success.html"
MeURL = "https://graph.facebook.com/`ver/me?access_token=`token"
LoginDomains = .facebook.com
bUsePopup = false
ProfileFields = locale
ProfileFields = link
ProfileFields = gender
[OnlineSubsystemFacebook.OnlineSharingFacebook]
PermissionsURL = "https://graph.facebook.com/`ver/me/permissions?access_token=`token"
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl = "https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token"
FriendsFields = locale
FriendsFields = link
FriendsFields = gender
[OnlineSubsystemTwitch]
bEnabled = false
ClientId =
[OnlineSubsystemTwitch.OnlineIdentityTwitch]
LoginUrl = "https://api.twitch.tv/kraken/oauth2/authorize"
bForceVerify = true
LoginRedirectUrl =
LoginDomains = .twitch.tv
TokenValidateUrl = "https://api.twitch.tv/kraken"
ScopeFields = user_read
TokenRevokeUrl = "https://api.twitch.tv/kraken/oauth2/revoke"
[OnlineSubsystemSamsung]
bEnabled = true
[OnlineSubsystemSamsung.OnlinePurchaseSamsung]
QueryReceiptsResumeFailDelaySeconds = 2.0
CheckoutResumeFailDelaySeconds = 2.0
bIncludeSamsungLocText = true
[OnlineSubsystemApple]
bEnabled = false
[OnlineSubsystemNull]
bEnabled = true
Achievement_0_Id = null-ach-0
Achievement_0_bIsHidden = false
Achievement_0_Title = Achievement 0
Achievement_0_LockedDesc = Achieve achievement 0
Achievement_0_UnlockedDesc = Achievement 0 achieved
Achievement_1_Id = null-ach-1
Achievement_1_bIsHidden = false
Achievement_1_Title = Achievement 1
Achievement_1_LockedDesc = Achieve achievement 1
Achievement_1_UnlockedDesc = Achievement 1 achieved
Achievement_2_Id = null-ach-2
Achievement_2_bIsHidden = false
Achievement_2_Title = Achievement 2
Achievement_2_LockedDesc = Achieve achievement 2
Achievement_2_UnlockedDesc = Achievement 2 achieved
Achievement_3_Id = null-ach-3
Achievement_3_bIsHidden = false
Achievement_3_Title = Achievement 3
Achievement_3_LockedDesc = Achieve achievement 3
Achievement_3_UnlockedDesc = Achievement 3 achieved
Achievement_4_Id = null-ach-4
Achievement_4_bIsHidden = false
Achievement_4_Title = Achievement 4
Achievement_4_LockedDesc = Achieve achievement 4
Achievement_4_UnlockedDesc = Achievement 4 achieved
Achievement_5_Id = null-ach-5
Achievement_5_bIsHidden = false
Achievement_5_Title = Achievement 5
Achievement_5_LockedDesc = Achieve achievement 5
Achievement_5_UnlockedDesc = Achievement 5 achieved
Achievement_6_Id = null-ach-6
Achievement_6_bIsHidden = false
Achievement_6_Title = Achievement 6
Achievement_6_LockedDesc = Achieve achievement 6
Achievement_6_UnlockedDesc = Achievement 6 achieved
Achievement_7_Id = null-ach-7
Achievement_7_bIsHidden = false
Achievement_7_Title = Achievement 7
Achievement_7_LockedDesc = Achieve achievement 7
Achievement_7_UnlockedDesc = Achievement 7 achieved
Achievement_8_Id = null-ach-8
Achievement_8_bIsHidden = false
Achievement_8_Title = Achievement 8
Achievement_8_LockedDesc = Achieve achievement 8
Achievement_8_UnlockedDesc = Achievement 8 achieved
Achievement_9_Id = null-ach-9
Achievement_9_bIsHidden = false
Achievement_9_Title = Achievement 9
Achievement_9_LockedDesc = Achieve achievement 9
Achievement_9_UnlockedDesc = Achievement 9 achieved
[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconConnectionInitialTimeout = 5.0
BeaconConnectionTimeout = 45.0
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort = 15000
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
bLogoutOnSessionTimeout = true
SessionTimeoutSecs = 10
TravelSessionTimeoutSecs = 45
[/Script/OnlineSubsystemUtils.SpectatorBeaconHost]
bLogoutOnSessionTimeout = true
SessionTimeoutSecs = 10
TravelSessionTimeoutSecs = 45
[/Script/Lobby.LobbyBeaconClient]
BeaconConnectionInitialTimeout = 90.0
BeaconConnectionTimeout = 45.0
[StaticMeshLODSettings]
LevelArchitecture = (NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp = (NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp = (NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco = (NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista = (NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista"))
Foliage = (NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail = (NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))
[TextureTracking]
[RuntimeAssetCache]
BucketConfigs = (Name="DefaultBucket", Size=10000000)
PathToRAC = RuntimeAssetCache
[DerivedDataBackendGraph]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp)
[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache)
Seattle = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp)
[InstalledDerivedDataBackendGraph]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
CompressedPak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
EnterprisePak = (Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
[NoShared]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreatePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateInstalledProjectPak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, CommandLineOverride=SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
[CreateInstalledEnginePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakWrite = (Type=WritePak, Filename=%ENGINEDIR%DerivedDataCache/Compressed.ddp, Compressed=true)
[CreateInstalledEnterprisePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
PakWrite = (Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)
[CreateProjectCache]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
[VirtualTextureChunkDDCCache]
UnusedFileAge = 34
MaxFileChecksPerSec = -1 ;no limit
Path = %GAMEDIR%DerivedDataCache/VT
[DDCCleanup]
TimeToWaitAfterInit = 120
TimeBetweenDeleteingDirectories = 5
TimeBetweenDeletingFiles = 2
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint = AspectRatio_MaintainXFOV
[ContentComparisonReferenceTypes]
Class = AnimSet
Class = SkeletalMesh
Class = SoundCue
Class = StaticMesh
Class = ParticleSystem
Class = Texture2D
[AssetRegistry]
BlacklistContentSubPathScanFilters = __ExternalActors__
CookedTagsBlacklist = (Class=Blueprint,Tag=FiB)
CookedTagsBlacklist = (Class=Blueprint,Tag=FiBData)
CookedTagsBlacklist = (Class=*,Tag=AssetImportData)
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist = false
CookedTagsWhitelist = (Class=Blueprint,Tag=ParentClass)
CookedTagsWhitelist = (Class=Blueprint,Tag=GeneratedClass)
CookedTagsWhitelist = (Class=Blueprint,Tag=GameplayCueName)
CookedTagsWhitelist = (Class=*,Tag=AssetBundleData)
CookedTagsWhitelist = (Class=*,Tag=PrimaryAssetType)
CookedTagsWhitelist = (Class=*,Tag=PrimaryAssetName)
CookedTagsWhitelist = (Class=World,Tag=Tests)
CookedTagsWhitelist = (Class=World,Tag=TestNames)
CookedTagsAsFName = PrimaryAssetType
CookedTagsAsFName = PrimaryAssetName
CookedTagsAsPathName = GeneratedClass
CookedTagsAsPathName = ParentClass
bSerializeAssetRegistry = true
bSerializeDependencies = false
bSerializeSearchableNameDependencies = false
bSerializeManageDependencies = false
bSerializePackageData = false
bFilterAssetDataWithNoTags = false
bFilterDependenciesWithNoTags = false
bFilterSearchableNames = true
[AutomationTesting]
ImportTestPath = ../../Content/EditorAutomation/
ImportTestPackagePath = /Engine/Content/EditorAutomation
bForceSmokeTests = false
[AutomationTesting.FbxImport]
FbxImportTestPath = ../../Content/FbxEditorAutomation/
FbxImportTestPackagePath = /Engine/FbxEditorAutomationOut
[AutomationTesting.Blueprint]
TestAllBlueprints = false
InstanceTestMaps = ../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
ReparentTest.ChildrenPackagePaths = /Game/ReparentingTestAssets/Children
ReparentTest.ParentsPackagePaths = /Game/ReparentingTestAssets/Parents
[/Script/Engine.AutomationTestSettings]
EditorTestModules = StaticMeshEditor
EditorTestModules = LandscapeEditor
EditorTestModules = GameProjectGeneration
EditorTestModules = Cascade
TestLevelFolders = TestMaps
MaterialEditorPromotionTest = (DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))
ParticleEditorPromotionTest = (DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset"))
[AutomationTesting.StaticMeshEditorTest]
EditorViewButtons = Wireframe
EditorViewButtons = Verts
EditorViewButtons = Grid
EditorViewButtons = Bounds
EditorViewButtons = Collision
EditorViewButtons = Show Pivot
EditorViewButtons = Normals
EditorViewButtons = Tangents
EditorViewButtons = Binormals
EditorViewButtons = UV
EditorViewButtonsObject = EditorCylinder
[/Script/NavigationSystem.NavigationSystemV1]
bAutoCreateNavigationData = true
bAddPlayersToGenerationSeeds = true
[/Script/NavigationSystem.NavigationData]
RuntimeGeneration = Static
[/Script/NavigationSystem.RecastNavMesh]
TileSetUpdateInterval = 1.0
MaxTileGridWidth = 256
MaxTileGridHeight = 256
DefaultDrawDistance = 5000.0
TileSizeUU = 1000.f
CellSize = 19.f
CellHeight = 10.f
AgentRadius = 34.f
AgentHeight = 144.f
AgentMaxHeight = 160.f
AgentMaxStepHeight = 35.f
AgentMaxSlope = 44.f
MinRegionArea = 0.f
MergeRegionSize = 400.f
bUseBetterOffsetsFromCorners = true
[/Script/NavigationSystem.NavArea_Null]
DrawColor = (R=38,G=38,B=38,A=64)
[/Script/NavigationSystem.NavArea_Default]
DrawColor = (R=140,G=255,B=0,A=164)
[Trace.ChannelPresets]
Default = cpu,frame,log,bookmark
Rendering = gpu,cpu,frame,log,bookmark
[RemoteConfiguration]
Enabled = false
ConfigPathPrefix = \\epicgames.net\root\Home
ConfigPathSuffix = UE4Cloud
Timeout = 1.0f
IniToLoad = EditorPerProjectUserSettings
IniToLoad = EditorKeyBindings
[Engine.ErrorHandling]
bPromptForRemoteDebugging = false
bPromptForRemoteDebugOnEnsure = false
[Niagara]
EnableNiagara = false
[/Script/Engine.Actor]
DefaultUpdateOverlapsMethodDuringLevelStreaming = OnlyUpdateMovable
[/Script/Engine.TriggerVolume]
DefaultUpdateOverlapsMethodDuringLevelStreaming = AlwaysUpdate
[/Script/Engine.CollisionProfile]
Profiles = (Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles = (Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles = (Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles = (Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles = (Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles = (Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles = (Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles = (Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles = (Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles = (Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles = (Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
Profiles = (Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
Profiles = (Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles = (Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles = (Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles = (Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles = (Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
Profiles = (Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
OldProfiles = (Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
OldProfiles = (Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
OldProfiles = (Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
OldProfiles = (Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
OldProfiles = (Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
ProfileRedirects = (OldName="BlockingVolume",NewName="InvisibleWall")
ProfileRedirects = (OldName="InterpActor",NewName="IgnoreOnlyPawn")
ProfileRedirects = (OldName="StaticMeshComponent",NewName="BlockAllDynamic")
ProfileRedirects = (OldName="SkeletalMeshActor",NewName="PhysicsActor")
ProfileRedirects = (OldName="InvisibleActor",NewName="InvisibleWallDynamic")
CollisionChannelRedirects = (OldName="Static",NewName="WorldStatic")
CollisionChannelRedirects = (OldName="Dynamic",NewName="WorldDynamic")
CollisionChannelRedirects = (OldName="VehicleMovement",NewName="Vehicle")
CollisionChannelRedirects = (OldName="PawnMovement",NewName="Pawn")
[Engine.BufferVisualizationMaterials]
BaseColor = (Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth = (Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
CustomStencil = (Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
FinalImage = (Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel = (Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO = (Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic = (Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity = (Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness = (Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
Anisotropy = (Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy"))
SceneColor = (Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth = (Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB = (Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA = (Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
Specular = (Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor = (Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal = (Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
WorldTangent = (Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent"))
AmbientOcclusion = (Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits = (Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits = (Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
Velocity = (Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity"))
PreTonemapHDRColor = (Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
PostTonemapHDRColor = (Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))
[DeviceProfileManager]
DeviceProfileSelectionModule = ExampleDeviceProfileSelector
[SlateRenderer]
TextureAtlasSize = 1024
GrayscaleFontAtlasSize = 1024
ColorFontAtlasSize = 512
NumPreallocatedVertices = 50000
[MobileSlateUI]
bTouchFallbackToMouse = true
[Pak]
ExtensionsToNotUsePluginCompression = uplugin
ExtensionsToNotUsePluginCompression = upluginmanifest
ExtensionsToNotUsePluginCompression = uproject
ExtensionsToNotUsePluginCompression = ini
ExtensionsToNotUsePluginCompression = icu
ExtensionsToNotUsePluginCompression = res
FileNamesToNotUsePluginCompression = AssetRegistry.bin
DirectoryIndexKeepFiles = */Config/Tags/*
DirectoryIndexKeepFiles = */Content/Localization/*
DirectoryIndexKeepFiles = */Content/Internationalization/*
DirectoryIndexKeepFiles = */Content/Movies/*
DirectoryIndexKeepFiles = */Plugins/*.uplugin*
DirectoryIndexKeepFiles = */*.ini*
DirectoryIndexKeepEmptyDirectories = */Plugins/*
IndexValidationIgnore = */Saved/Logs/*
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
MaxEQSQueries = 5
DebugComponentClassName = /Script/GameplayDebugger.GameplayDebuggingComponent
DebugComponentHUDClassName = /Script/GameplayDebugger.GameplayDebuggingHUDComponent
DebugComponentControllerClassName = /Script/GameplayDebugger.GameplayDebuggingControllerComponent
[/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
MenuStartX = 10.0
MenuStartY = 10.0
DebugInfoStartX = 20.0
DebugInfoStartY = 60.0
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport = False
bSupportsPortraitOrientation = False
bSupportsITunesFileSharing = False
bSupportsUpsideDownOrientation = False
bSupportsLandscapeLeftOrientation = True
bSupportsLandscapeRightOrientation = True
PreferredLandscapeOrientation = LandscapeLeft
bSupportsMetal = True
bCookPVRTCTextures = True
bCookASTCTextures = False
bSupportsMetalMRT = False
bShipForBitcode = True
bGameSupportsMultipleActiveControllers = False
bAllowRemoteRotation = True
bUseRemoteAsVirtualJoystick = True
bUseAbsoluteDpadValues = False
bAllowControllers = True
bBuildAsFramework = False
bGenerateFrameworkWrapperProject = True
bGeneratedSYMFile = False
bDisableHTTPS = false
bUseRSync = True
BundleDisplayName = [PROJECT_NAME]
BundleName = [PROJECT_NAME]
BundleIdentifier = com.YourCompany.[PROJECT_NAME]
VersionInfo = 1.0
FrameRateLock = PUFRL_30
bEnableDynamicMaxFPS = False
MinimumiOSVersion = IOS_12
bSupportsIPad = True
bSupportsIPhone = True
AdditionalPlistData =
RemoteServerName =
RemoteServerOverrideBuildPath =
RSyncUsername =
SSHPrivateKeyOverridePath =
bEnableRemoteNotificationsSupport = False
bEnableCloudKitSupport = False
bRunAsCurrentUser = False
IOSCloudKitSyncStrategy = None
bGenerateCrashReportSymbols = false
bAutomaticSigning = false
UseFastIntrinsics = False
ForceFloats = False
EnableMathOptimisations = True
MaxShaderLanguageVersion = 3
bDisableMotionData = False
bEnableAdvertisingIdentifier = True
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
SDKAPILevelOverride =
NDKAPILevelOverride =
bEnableGooglePlaySupport = false
bSupportAdMob = true
bBuildForArmV7 = true
bBuildForArm64 = false
bBuildForX86 = false
bBuildForX8664 = false
bBuildForES31 = true
bSupportsVulkan = false
bSupportsVulkanSM5 = false
bDetectVulkanByDefault = true
bSplitIntoSeparateApks = false
bPackageDataInsideApk = false
bUseExternalFilesDir = false
bPublicLogFiles = true
bCreateAllPlatformsInstall = false
Orientation = SensorLandscape
InstallLocation = InternalOnly
DepthBufferPreference = Default
PackageName = com.YourCompany.[PROJECT]
StoreVersion = 1
StoreVersionOffsetArmV7 = 0
StoreVersionOffsetArm64 = 0
StoreVersionOffsetX86 = 0
StoreVersionOffsetX8664 = 0
VersionDisplayName = 1.0
MinSDKVersion = 19
TargetSDKVersion = 28
bEnableGradle = true
bEnableLint = false
bShowLaunchImage = true
bValidateTextureFormats = true
bMultiTargetFormat_ETC2 = true
bMultiTargetFormat_DXT = true
bMultiTargetFormat_ASTC = true
TextureFormatPriority_ETC2 = 0.2
TextureFormatPriority_DXT = 0.6
TextureFormatPriority_ASTC = 0.9
bEnableNewKeyboard = True
bAndroidVoiceEnabled = false
bBuildWithHiddenSymbolVisibility = false
bSaveSymbols = false
bAllowControllers = True
bAllowIMU = False
bUseDisplayCutout = False
bEnableSnapshots = False
bRestoreNotificationsOnReboot = False
bEnableBundle = False
bEnableUniversalAPK = True
bBundleABISplit = True
bBundleLanguageSplit = True
bBundleDensitySplit = True
bFullScreen = True
bForceLDLinker = False
bForceSmallOBBFiles = False
bAllowLargeOBBFiles = False
bAllowPatchOBBFile = False
bAllowOverflowOBBFiles = False
bExtractNativeLibs = true
bEnableDomStorage = False
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel = latest
NDKAPILevel = android-21
[/Script/MagicLeap.MagicLeapSettings]
bEnableZI = False
bUseVulkanForZI = True
bUseMLAudioForZI = True
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
PackageName = com.YourCompany.[PROJECT]
ApplicationDisplayName =
bIsScreensApp = false
FrameTimingHint = FPS_60
bProtectedContent = False
bManualCallToAppReady = False
bUseMobileRendering = true
Certificate = (FilePath="")
IconModelPath = (Path="Build/Lumin/Resources/Model")
IconPortalPath = (Path="Build/Lumin/Resources/Portal")
bUseVulkan = true
VersionCode = 1
MinimumAPILevel = 7
ControllerTrackingType = Tracked
ControllerTrackingMode = CoordinateFrameUID
AppPrivileges = LowLatencyLightwear
AppPrivileges = Internet
AppPrivileges = LocalAreaNetwork
AppPrivileges = GesturesSubscribe
AppPrivileges = GesturesConfig
AppPrivileges = CameraCapture
AppPrivileges = WorldReconstruction
AppPrivileges = PcfRead
AppPrivileges = AudioCaptureMic
AppPrivileges = IdentityRead
AppPrivileges = VoiceInput
AppPrivileges = ControllerPose
bRemoveDebugInfo = true
VulkanValidationLayerLibs = (Path="")
[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality = 1
DefaultASTCQualityBySpeed = 1
DefaultASTCQualityBySize = 3
ClassesExcludedOnDedicatedServer = WidgetBlueprint
ClassesExcludedOnDedicatedServer = GroupActor
ClassesExcludedOnDedicatedServer = MetaData
ClassesExcludedOnDedicatedServer = ObjectRedirector
ClassesExcludedOnDedicatedServer = NavMeshRenderingComponent
ClassesExcludedOnDedicatedServer = ReflectionCaptureComponent
ClassesExcludedOnDedicatedServer = TextRenderComponent
ClassesExcludedOnDedicatedServer = Font
ClassesExcludedOnDedicatedServer = InterpCurveEdSetup
ClassesExcludedOnDedicatedServer = MaterialExpression
ClassesExcludedOnDedicatedServer = MatineeActorCameraAnim
ClassesExcludedOnDedicatedServer = NiagaraEmitter
ClassesExcludedOnDedicatedServer = NiagaraScript
ClassesExcludedOnDedicatedServer = ParticleEmitter
ClassesExcludedOnDedicatedServer = ParticleLODLevel
ClassesExcludedOnDedicatedServer = ParticleModule
ClassesExcludedOnDedicatedServer = SubUVAnimation
ClassesExcludedOnDedicatedServer = SoundNode
ClassesExcludedOnDedicatedServer = GameplayEffectUIData
ClassesExcludedOnDedicatedClient = WidgetBlueprint
ClassesExcludedOnDedicatedClient = GroupActor
ClassesExcludedOnDedicatedClient = MetaData
ClassesExcludedOnDedicatedClient = ObjectRedirector
ClassesExcludedOnDedicatedClient = InterpCurveEdSetup
ClassesExcludedOnDedicatedClient = MatineeActorCameraAnim
VersionedIntRValues = r.AllowStaticLighting
VersionedIntRValues = r.GBuffer
VersionedIntRValues = r.BasePassOutputsVelocity
VersionedIntRValues = r.SelectiveBasePassOutputs
VersionedIntRValues = r.DBuffer
VersionedIntRValues = r.Shaders.KeepDebugInfo
VersionedIntRValues = r.Shaders.Optimize
VersionedIntRValues = r.CompileShadersForDevelopment
VersionedIntRValues = r.MobileHDR
VersionedIntRValues = r.UsePreExposure
[/Script/UnrealEd.ChunkDependencyInfo]
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.0
bEnable2DPhysics = false
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
TargetedRHIs = PCD3D_SM5
MinimumOSVersion = MSOS_Vista
bEnableRayTracing = true
bTarget32Bit = false
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetedRHIs = SF_VULKAN_SM5
[/Script/MacTargetPlatform.MacTargetSettings]
MaxShaderLanguageVersion = 4
TargetedRHIs = SF_METAL_SM5
UseFastIntrinsics = False
ForceFloats = False
EnableMathOptimisations = True
[HMDPluginPriority]
OculusHMD = 40
SteamVR = 30
OpenXRHMD = 20
WindowsMixedRealityHMD = 10
[/Script/Engine.AISystemBase]
AISystemModuleName = AIModule
AISystemClassName = /Script/AIModule.AISystem
[/Script/AIModule.AISystem]
PerceptionSystemClassName = /Script/AIModule.AIPerceptionSystem
[AutomationController.History]
bTrackHistory = false
NumberOfHistoryItemsTracked = 5
[VisualLogger]
FrameCacheLenght = 1.0f ;in seconds, to batch log data between file serializations
UseCompression = false ;works only with binary files
[GameplayDebuggerSettings]
OverHead = True
Basic = True
BehaviorTree = False
EQS = False
EnableEQSOnHUD = true
Perception = False
GameView1 = False
GameView2 = False
GameView3 = False
GameView4 = False
GameView5 = False
NameForGameView1 = GameView1
NameForGameView2 = GameView2
NameForGameView3 = GameView3
NameForGameView4 = GameView4
NameForGameView5 = GameView5
[Browser]
bForceMessageLoop = true
[PacketSimulationProfile.Off]
PktLoss = 0
PktIncomingLoss = 0
PktLagMin = 0
PktLagMax = 0
PktIncomingLagMin = 0
PktIncomingLagMax = 0
[PacketSimulationProfile.Average]
PktLoss = 1
PktIncomingLoss = 1
PktLagMin = 30
PktLagMax = 60
PktIncomingLagMin = 30
PktIncomingLagMax = 60
[PacketSimulationProfile.Bad]
PktLoss = 5
PktIncomingLoss = 5
PktLagMin = 100
PktLagMax = 200
PktIncomingLagMin = 100
PktIncomingLagMax = 200
[/Script/Engine.NetworkSettings]
NetworkEmulationProfiles = (ProfileName="Average",ToolTip="Simulates average internet conditions")
NetworkEmulationProfiles = (ProfileName="Bad",ToolTip="Simulates laggy internet conditions")
[PacketHandlerComponents]
[/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
CategoryZeroBind = (Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryOneBind = (Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryTwoBind = (Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryThreeBind = (Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFourBind = (Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFiveBind = (Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySixBind = (Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySevenBind = (Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryEightBind = (Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryNineBind = (Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CycleDetailsViewBind = (Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
DebugCameraBind = (Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
OnScreenDebugMessagesBind = (Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
GameHUDBind = (Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
[/Script/Engine.SkeletalMeshLODSettings]
LODGroups = (ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5))
LODGroups = (ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25))
LODGroups = (ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125))
LODGroups = (ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06))
[/Script/Engine.PlayerCameraManager]
ServerUpdateCameraTimeout = 2.0
[/Script/CinematicCamera.CineCameraComponent]
FilmbackPresets = (Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5))
FilmbackPresets = (Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365))
FilmbackPresets = (Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
FilmbackPresets = (Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
FilmbackPresets = (Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
FilmbackPresets = (Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
FilmbackPresets = (Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
FilmbackPresets = (Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
FilmbackPresets = (Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146))
FilmbackPresets = (Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
FilmbackPresets = (Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
FilmbackPresets = (Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
FilmbackPresets = (Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
DefaultFilmbackPresetName = 16:9 DSLR
DefaultFilmbackPreset = 16:9 Digital Film
LensPresets = (Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets = (Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7))
DefaultLensPresetName = Universal Zoom
DefaultLensFocalLength = 35
DefaultLensFStop = 2.8
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport = True
ListenEndpoint =
ConnectionRetryDelay = 2
[CrashReportClient]
bHideLogFilesOption = false
bIsAllowedToCloseWithoutSending = true
CrashConfigPurgeDays = 2
[SteamVR.Settings]
HMDWornMovementThreshold = 50.0
[/Script/Engine.AnimationSettings]
bStripAnimationDataOnDedicatedServer = False
BoneCustomAttributesNames = (Name="TCHour",Meaning="Timecode Hour")
BoneCustomAttributesNames = (Name="TCMinute",Meaning="Timecode Minute")
BoneCustomAttributesNames = (Name="TCSecond",Meaning="Timecode Second")
BoneCustomAttributesNames = (Name="TCFrame",Meaning="Timecode Frame")
BoneCustomAttributesNames = (Name="TCSubframe",Meaning="Timecode Subframe")
BoneCustomAttributesNames = (Name="Takename",Meaning="Takename")
[Animation.DefaultObjectSettings]
BoneCompressionSettings = /Engine/Animation/DefaultAnimBoneCompressionSettings
AnimationRecorderBoneCompressionSettings = /Engine/Animation/DefaultRecorderBoneCompression
CurveCompressionSettings = /Engine/Animation/DefaultAnimCurveCompressionSettings
[/Script/Engine.MeshSimplificationSettings]
r.MeshReductionModule = QuadricMeshReduction
[/Script/ClassViewer.ClassViewerProjectSettings]
InternalOnlyPaths = (Path="/Engine/VREditor")
InternalOnlyPaths = (Path="/Engine/Sequencer")
InternalOnlyPaths = (Path="/Engine/NotForLicensees")
InternalOnlyClasses = /Script/VREditor.VREditorBaseUserWidget
InternalOnlyClasses = /Script/LevelSequence.LevelSequenceBurnIn
[/Script/ClassViewer.StructViewerProjectSettings]
InternalOnlyPaths = (Path="/Engine/VREditor")
InternalOnlyPaths = (Path="/Engine/Sequencer")
InternalOnlyPaths = (Path="/Engine/NotForLicensees")
[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode = RestoreState
[/Script/TemplateSequence.TemplateSequence]
DefaultCompletionMode = RestoreState
[PlatformCrypto]
PlatformRequiresDataCrypto = True
PakSigningRequired = True
PakEncryptionRequired = True
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking = true
LiveLinkPublishingPort = 11111
bRequireDeviceSupportsARKit = true
[Messaging]
bAllowDelayedMessaging = false
[/Script/ChaosSolverEngine.ChaosSolverSettings]
DefaultChaosSolverActorClass = /Script/ChaosSolverEngine.ChaosSolverActor
[/Script/Engine.VirtualTexturePoolConfig]
DefaultSizeInMegabyte = 64
Pools = (SizeInMegabyte=64, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT1, PF_DXT5))
Pools = (SizeInMegabyte=512, MinTileSize=0, MaxTileSize=9999, Formats=(PF_A32B32G32R32F))
[AlternateTextureCompression]
TextureCompressionFormat = TextureFormatOodle
TextureFormatPrefix = OODLE_
bEnableInEditor = True
[TextureFormatOodle]
bForceAllBC23ToBC7 = False
bForceRDOOff = True
bDebugColor = False
GlobalLambdaMultiplier = 1.000000
DefaultRDOLambda = 30
[InstalledPlatforms]
HasInstalledPlatformInfo = true
InstalledPlatformConfigurations = (PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win32", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win32", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Win32", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game-Win32-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="LinuxAArch64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="LinuxAArch64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="LinuxAArch64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game-LinuxAArch64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Lumin", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Lumin", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="Lumin", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game-Lumin-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations = (PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False)
[Analytics]
UE4TypeOverride = Rocket