Charakter angefangen

This commit is contained in:
Emmylou Coleen Unger 2024-07-05 11:30:32 +02:00
parent e04ca2d8ad
commit 202805f852
27 changed files with 15636 additions and 2112 deletions

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@ -127,10 +127,12 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Map
LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
OpenAssetsAtExit=/Game/Fang/Base.Base
OpenAssetsAtExit=/Game/Fang/Fang.Fang
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
@ -1117,11 +1119,13 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
AnimationEditor.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
@ -1140,8 +1144,6 @@ RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Assets/wand7.wand7;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken;
None=======
None=======
@ -1979,6 +1981,62 @@ K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
FbxImportUI.Animation=True
SkeletalMesh.Material Slots=True
SkeletalMesh.LODCustomMode=True
SkeletalMesh.LOD0=True
SkeletalMesh.LODSettings=True
SkeletalMesh.Clothing=True
SkeletalMesh.Mesh=True
SkeletalMesh.AnimationRig=True
SkeletalMesh.SkeletalMesh=True
SkeletalMesh.Physics=True
SkeletalMesh.ImportSettings=True
SkeletalMesh.SkinWeights=True
SkeletalMesh.Lighting=True
SkeletalMesh.Animation=True
SkeletalMesh.RayTracing=True
SkeletalMesh.Sampling=True
AnimSequence.Animation=True
AnimSequence.AdditiveSettings=True
AnimSequence.Compression=True
AnimSequence.RootMotion=True
AnimSequence.ImportSettings=True
AnimSequence.Transform=True
AnimSequence.Miscellaneous=True
AnimSequence.File Path=True
AnimSequence.CustomAttributes=True
AnimSequence.MetaData=True
AnimSequence.Thumbnail=True
MaterialExpressionNormalize.MaterialExpression=True
SkeletalMeshActor.TransformCommon=True
SkeletalMeshActor.Animation=True
SkeletalMeshActor.Mesh=True
SkeletalMeshActor.Materials=True
SkeletalMeshActor.Clothing=True
SkeletalMeshActor.Physics=True
SkeletalMeshActor.Collision=True
SkeletalMeshActor.MasterPoseComponent=True
SkeletalMeshActor.Lighting=True
SkeletalMeshActor.ClothingSimulation=True
SkeletalMeshActor.Rendering=True
SkeletalMeshActor.SkinWeights=True
SkeletalMeshActor.Navigation=True
SkeletalMeshActor.VirtualTexture=True
SkeletalMeshActor.Tags=True
SkeletalMeshActor.Activation=True
SkeletalMeshActor.Cooking=True
SkeletalMeshActor.Replication=True
SkeletalMeshActor.Input=True
SkeletalMeshActor.Actor=True
Fang_AnimBP_C.RootMotion=True
Fang_AnimBP_C.Notifies=True
K2Node_InputKey.Modifier=True
K2Node_InputKey.Input=True
Fang_AnimBP_C.Default=True
AnimGraphNode_Slot.Settings=True
AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1986,6 +2044,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2001,7 +2060,7 @@ LodDistance6=0.000000
LodDistance7=0.000000
MinimumLodNumber=0
LodNumber=0
bImportAnimations=False
bImportAnimations=True
bImportMaterials=True
bImportTextures=True
@ -2058,7 +2117,7 @@ bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
bImportMeshesInBoneHierarchy=True
AnimationLength=FBXALIT_ExportedTime
AnimationLength=FBXALIT_AnimatedKey
FrameImportRange=(Min=0,Max=0)
bUseDefaultSampleRate=False
CustomSampleRate=0
@ -2098,29 +2157,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Assets/Plattform_broken__1_
MRUItem1=/Game/Assets/Plattform_broken
MRUItem2=/Game/Materials/platform_broken
MRUItem3=/Game/Map
MRUItem4=/Game/Assets/FeuFeu
MRUItem5=/Game/Assets/Fackel1
MRUItem6=/Game/Assets/Fackel3
MRUItem7=/Game/Materials/coals
MRUItem8=/Game/Assets/Fackel2
MRUItem9=/Game/Assets/flame
MRUItem10=/Game/Assets/holders
MRUItem11=/Game/Assets/metal
MRUItem12=/Game/Materials/Fackeln/Lagerfeuer
MRUItem13=/Game/Blueprints/BPI_JumpAndRun
MRUItem14=/Game/Blueprints/BP_Spawner
MRUItem15=/Game/Blueprints/BP_GameInstance
MRUItem16=/Game/Blueprints/BP_Deathbox
MRUItem17=/Game/Blueprints/BP_Checkpoint
MRUItem18=/Game/Emmy_Testing
MRUItem19=/Game/Textures/Gelaender/DefaultMaterial_Roughness
MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem1=/Game/Fang/Fang_AnimBP
MRUItem2=/Game/Fang/Base
MRUItem3=/Game/Fang/Fang_Anim_rig_Walking
MRUItem4=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem5=/Game/Fang/Fang_Anim_JumpFLYING
MRUItem6=/Game/Fang/Base_Roughness
MRUItem7=/Game/Fang/Fang
MRUItem8=/Game/Assets/Plattform_broken__1_
MRUItem9=/Game/Assets/Plattform_broken
MRUItem10=/Game/Materials/platform_broken
MRUItem11=/Game/Map
MRUItem12=/Game/Assets/FeuFeu
MRUItem13=/Game/Assets/Fackel1
MRUItem14=/Game/Assets/Fackel3
MRUItem15=/Game/Materials/coals
MRUItem16=/Game/Assets/Fackel2
MRUItem17=/Game/Assets/flame
MRUItem18=/Game/Assets/holders
MRUItem19=/Game/Assets/metal
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2191,6 +2250,8 @@ None=======
/Game/Assets/FeuFeu.FeuFeu=1
/Game/Materials/platform_broken.platform_broken=1
/Game/Assets/Plattform_broken.Plattform_broken=1
/Game/Fang/Base_Roughness.Base_Roughness=0
/Game/Fang/Base.Base=0
[MaterialEditor]
PrimType=1
@ -2271,7 +2332,7 @@ ShowUnusedLayers=True
[DetailCustomWidgetExpansion]
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
ThirdPersonCharacter_C=
CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2363,17 +2424,20 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
PreviewMeshCollection=
PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
CharacterMovementComponent=
Fang_AnimBP_C=
Character=
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression="\"Object.DefaultValue\" "
MaterialExpression=
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
ThirdPersonCharacter_C=
Character=
Pawn=
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
GeomModifier_Pen="\"Object.Settings\" "
GeomModifier_Edit="\"Object.Settings\" "
@ -2381,10 +2445,10 @@ GeomModifier="\"Object.Settings\" "
None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent=
ActorComponent=
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.NavMovement.NavAgentProps\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
@ -2395,6 +2459,10 @@ SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstan
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
DataAsset="\"Object.SkeletalMeshes\" "
CharacterMovementComponent="\"Object.NavMovement.NavAgentProps\" "
PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
MovementComponent="\"Object.NavMovement.NavAgentProps\" "
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
@ -2511,6 +2579,8 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=)
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
Contexts=(Name="AnimationEditor",Commands=)
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
Contexts=(Name="SkeletalMeshEditor",Commands=)
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
[SuppressableDialogs]
Warning_CompileErrorsInMaterial=False

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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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