Charakter angefangen
This commit is contained in:
parent
e04ca2d8ad
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202805f852
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Content/Emmy_Testing_BuiltData.uasset
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Content/Emmy_Testing_BuiltData.uasset
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Content/Fang/Base.uasset
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Content/Fang/Base_Roughness.uasset
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Content/Fang/Fang.uasset
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Content/Fang/Fang_AnimBP.uasset
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Saved/Autosaves/Game/Fang/Base_Roughness2_Auto3.uasset
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Saved/Autosaves/Game/Fang/Fang_PhysicsAsset_Auto1.uasset
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Saved/Autosaves/Game/Fang/Fang_Skeleton_Auto1.uasset
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@ -127,10 +127,12 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Map
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1117,11 +1119,13 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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@ -1140,8 +1144,6 @@ RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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RecentlyPlaced=/Game/Assets/wand5.wand5;
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RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken;
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None=======
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None=======
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@ -1979,6 +1981,62 @@ K2Node_FunctionEntry.GraphNodeDetail=True
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K2Node_FunctionEntry.Graph=True
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K2Node_FunctionEntry.Inputs=True
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K2Node_FunctionEntry.Outputs=True
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FbxImportUI.Animation=True
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SkeletalMesh.Material Slots=True
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SkeletalMesh.LODCustomMode=True
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SkeletalMesh.LOD0=True
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SkeletalMesh.LODSettings=True
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SkeletalMesh.Clothing=True
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SkeletalMesh.Mesh=True
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SkeletalMesh.AnimationRig=True
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SkeletalMesh.SkeletalMesh=True
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SkeletalMesh.Physics=True
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SkeletalMesh.ImportSettings=True
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SkeletalMesh.SkinWeights=True
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SkeletalMesh.Lighting=True
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SkeletalMesh.Animation=True
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SkeletalMesh.RayTracing=True
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SkeletalMesh.Sampling=True
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AnimSequence.Animation=True
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AnimSequence.AdditiveSettings=True
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AnimSequence.Compression=True
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AnimSequence.RootMotion=True
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AnimSequence.ImportSettings=True
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AnimSequence.Transform=True
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AnimSequence.Miscellaneous=True
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AnimSequence.File Path=True
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AnimSequence.CustomAttributes=True
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AnimSequence.MetaData=True
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AnimSequence.Thumbnail=True
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MaterialExpressionNormalize.MaterialExpression=True
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SkeletalMeshActor.TransformCommon=True
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SkeletalMeshActor.Animation=True
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SkeletalMeshActor.Mesh=True
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SkeletalMeshActor.Materials=True
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SkeletalMeshActor.Clothing=True
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SkeletalMeshActor.Physics=True
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SkeletalMeshActor.Collision=True
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SkeletalMeshActor.MasterPoseComponent=True
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SkeletalMeshActor.Lighting=True
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SkeletalMeshActor.ClothingSimulation=True
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SkeletalMeshActor.Rendering=True
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SkeletalMeshActor.SkinWeights=True
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SkeletalMeshActor.Navigation=True
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SkeletalMeshActor.VirtualTexture=True
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SkeletalMeshActor.Tags=True
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SkeletalMeshActor.Activation=True
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SkeletalMeshActor.Cooking=True
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SkeletalMeshActor.Replication=True
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SkeletalMeshActor.Input=True
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SkeletalMeshActor.Actor=True
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Fang_AnimBP_C.RootMotion=True
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Fang_AnimBP_C.Notifies=True
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K2Node_InputKey.Modifier=True
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K2Node_InputKey.Input=True
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Fang_AnimBP_C.Default=True
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AnimGraphNode_Slot.Settings=True
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AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -1986,6 +2044,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2001,7 +2060,7 @@ LodDistance6=0.000000
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LodDistance7=0.000000
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MinimumLodNumber=0
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LodNumber=0
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bImportAnimations=False
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bImportAnimations=True
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bImportMaterials=True
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bImportTextures=True
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@ -2058,7 +2117,7 @@ bConvertSceneUnit=False
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[FBX_Import_UI_Option_FbxAnimSequenceImportData]
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bImportMeshesInBoneHierarchy=True
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AnimationLength=FBXALIT_ExportedTime
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AnimationLength=FBXALIT_AnimatedKey
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FrameImportRange=(Min=0,Max=0)
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bUseDefaultSampleRate=False
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CustomSampleRate=0
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@ -2098,29 +2157,29 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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[MessageLog]
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LastLogListing=FBXImport
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Assets/Plattform_broken__1_
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MRUItem1=/Game/Assets/Plattform_broken
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MRUItem2=/Game/Materials/platform_broken
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MRUItem3=/Game/Map
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MRUItem4=/Game/Assets/FeuFeu
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MRUItem5=/Game/Assets/Fackel1
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MRUItem6=/Game/Assets/Fackel3
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MRUItem7=/Game/Materials/coals
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MRUItem8=/Game/Assets/Fackel2
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MRUItem9=/Game/Assets/flame
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MRUItem10=/Game/Assets/holders
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MRUItem11=/Game/Assets/metal
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MRUItem12=/Game/Materials/Fackeln/Lagerfeuer
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MRUItem13=/Game/Blueprints/BPI_JumpAndRun
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MRUItem14=/Game/Blueprints/BP_Spawner
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MRUItem15=/Game/Blueprints/BP_GameInstance
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MRUItem16=/Game/Blueprints/BP_Deathbox
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MRUItem17=/Game/Blueprints/BP_Checkpoint
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MRUItem18=/Game/Emmy_Testing
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MRUItem19=/Game/Textures/Gelaender/DefaultMaterial_Roughness
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem1=/Game/Fang/Fang_AnimBP
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MRUItem2=/Game/Fang/Base
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MRUItem3=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem4=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem5=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem6=/Game/Fang/Base_Roughness
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MRUItem7=/Game/Fang/Fang
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MRUItem8=/Game/Assets/Plattform_broken__1_
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MRUItem9=/Game/Assets/Plattform_broken
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MRUItem10=/Game/Materials/platform_broken
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MRUItem11=/Game/Map
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MRUItem12=/Game/Assets/FeuFeu
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MRUItem13=/Game/Assets/Fackel1
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MRUItem14=/Game/Assets/Fackel3
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MRUItem15=/Game/Materials/coals
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MRUItem16=/Game/Assets/Fackel2
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MRUItem17=/Game/Assets/flame
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MRUItem18=/Game/Assets/holders
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MRUItem19=/Game/Assets/metal
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2191,6 +2250,8 @@ None=======
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/Game/Assets/FeuFeu.FeuFeu=1
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/Game/Materials/platform_broken.platform_broken=1
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base.Base=0
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[MaterialEditor]
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PrimType=1
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@ -2271,7 +2332,7 @@ ShowUnusedLayers=True
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[DetailCustomWidgetExpansion]
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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ThirdPersonCharacter_C=
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CapsuleComponent=
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2363,17 +2424,20 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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PreviewMeshCollection=
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PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
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CharacterMovementComponent=
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Fang_AnimBP_C=
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Character=
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpression="\"Object.DefaultValue\" "
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MaterialExpression=
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Object=
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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ThirdPersonCharacter_C=
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Character=
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Pawn=
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MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
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GeomModifier_Pen="\"Object.Settings\" "
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GeomModifier_Edit="\"Object.Settings\" "
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@ -2381,10 +2445,10 @@ GeomModifier="\"Object.Settings\" "
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None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent=
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ActorComponent=
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.NavMovement.NavAgentProps\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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@ -2395,6 +2459,10 @@ SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstan
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BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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DataAsset="\"Object.SkeletalMeshes\" "
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CharacterMovementComponent="\"Object.NavMovement.NavAgentProps\" "
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PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
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NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
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MovementComponent="\"Object.NavMovement.NavAgentProps\" "
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCUseGlobalSettings=False
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@ -2511,6 +2579,8 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=)
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Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationEditor",Commands=)
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Contexts=(Name="AnimationEditor.Viewport0",Commands=)
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Contexts=(Name="SkeletalMeshEditor",Commands=)
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Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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[SuppressableDialogs]
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Warning_CompileErrorsInMaterial=False
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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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