Level Testing

This commit is contained in:
2024-07-05 19:44:47 +02:00
parent e65afb5f40
commit 2910550826
22 changed files with 6215 additions and 6395 deletions

View File

@@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

File diff suppressed because one or more lines are too long

View File

@@ -1122,6 +1122,7 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
@@ -1138,7 +1139,6 @@ RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
@@ -2109,6 +2109,11 @@ SoundWave.Developer=True
SoundWave.Voice Management=True
SoundWave.Effects=True
SoundWave.Attenuation=True
Map_C.Tick=True
Map_C.Replication=True
Map_C.Actor=True
Map_C.Input=True
SoundNodeWavePlayer.WavePlayer=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@@ -2232,26 +2237,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem2=/Game/Emmy_Testing
MRUItem3=/Game/Blueprints/BP_Projectile
MRUItem4=/Game/Sounds/level_sound/level_sound/door
MRUItem5=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Blueprints/BP_Door
MRUItem7=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem8=/Game/Sounds/Dino_sounds/Dino-things_landing
MRUItem9=/Game/Fang/Walk_RunBS
MRUItem10=/Game/Fang/Fang_AnimBP
MRUItem11=/Game/Sounds/steps/steps/Fang_Steps
MRUItem12=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem13=/Game/Blueprints/BP_BrokenPlattform
MRUItem14=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem15=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem16=/Game/Materials/schlatter
MRUItem17=/Game/Blueprints/BP_Spawner
MRUItem18=/Game/Fang/Fang_Dance
MRUItem19=/Game/Blueprints/BPI_JumpAndRun
MRUItem0=/Game/Sounds/steps/steps/Fang_Steps
MRUItem1=/Game/Sounds/level_sound/Hintergrund-Musik
MRUItem2=/Game/Sounds/level_sound/Wüsten-Theme
MRUItem3=/Engine/VREditor/Sounds/UI/Camera_Shutter
MRUItem4=/Game/Blueprints/BP_Lever
MRUItem5=/Game/Sounds/level_sound/level_sound/door__new
MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem7=/Game/Fang/Fang_AnimBP
MRUItem8=/Game/Sounds/level_sound/level_sound/Bolder
MRUItem9=/Game/Assets/treppe_Cube_002
MRUItem10=/Game/Assets/treppe_Cube_001
MRUItem11=/Game/Assets/treppe_Cube
MRUItem12=/Game/Assets/Final_Island
MRUItem13=/Game/Map
MRUItem14=/Game/Emmy_Testing
MRUItem15=/Game/Blueprints/BP_Projectile
MRUItem16=/Game/Sounds/level_sound/level_sound/door
MRUItem17=/Game/Blueprints/BP_Door
MRUItem18=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem19=/Game/Sounds/Dino_sounds/Dino-things_landing
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@@ -2330,10 +2335,19 @@ None=======
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
/Game/Materials/schlatter.schlatter=0
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=1
/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=0
/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
/Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND=0
/Game/Sounds/level_sound/level_sound/Bolder.Bolder=0
/Game/Assets/treppe_Cube.treppe_Cube=0
/Game/Assets/treppe_Cube_002.treppe_Cube_002=0
/Game/Assets/Final_Island.Final_Island=0
/Game/Sounds/level_sound/level_sound/door__new.door__new=1
/Game/Sounds/level_sound/Hintergrund-Musik.Hintergrund-Musik=0
/Game/Sounds/level_sound/Wüsten-Theme.Wüsten-Theme=0
/Game/Map.Map:PersistentLevel.Map=0
/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
[MaterialEditor]
PrimType=1