Level Testing
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e65afb5f40
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2910550826
@ -2,7 +2,7 @@
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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GameDefaultMap=/Game/Emmy_Testing.Emmy_Testing
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EditorStartupMap=/Game/Emmy_Testing.Emmy_Testing
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GameDefaultMap=/Game/Map.Map
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EditorStartupMap=/Game/Map.Map
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GameInstanceClass=/Game/Blueprints/BP_GameInstance.BP_GameInstance_C
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Content/Map.umap
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Content/Map.umap
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Content/Sounds/level_sound/Hintergrund-Musik.uasset
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Content/Sounds/level_sound/Hintergrund-Musik.uasset
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Content/Sounds/level_sound/Wüsten-Theme.uasset
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Content/Sounds/level_sound/Wüsten-Theme.uasset
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@ -1,7 +1,7 @@
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Game/Blueprints/BP_GameInstance.BP_GameInstance_C
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EditorStartupMap=/Game/Emmy_Testing.Emmy_Testing
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GameDefaultMap=/Game/Emmy_Testing.Emmy_Testing
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EditorStartupMap=/Game/Map.Map
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GameDefaultMap=/Game/Map.Map
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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LocalMapOptions=
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -1122,6 +1122,7 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
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@ -1138,7 +1139,6 @@ RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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@ -2109,6 +2109,11 @@ SoundWave.Developer=True
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SoundWave.Voice Management=True
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SoundWave.Effects=True
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SoundWave.Attenuation=True
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Map_C.Tick=True
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Map_C.Replication=True
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Map_C.Actor=True
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Map_C.Input=True
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SoundNodeWavePlayer.WavePlayer=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2232,26 +2237,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem2=/Game/Emmy_Testing
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MRUItem3=/Game/Blueprints/BP_Projectile
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MRUItem4=/Game/Sounds/level_sound/level_sound/door
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_Door
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MRUItem7=/Game/Fang/Fang_Anim_rig_JumpEND
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MRUItem8=/Game/Sounds/Dino_sounds/Dino-things_landing
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MRUItem9=/Game/Fang/Walk_RunBS
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MRUItem10=/Game/Fang/Fang_AnimBP
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MRUItem11=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem12=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem13=/Game/Blueprints/BP_BrokenPlattform
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MRUItem14=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem15=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem16=/Game/Materials/schlatter
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MRUItem17=/Game/Blueprints/BP_Spawner
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MRUItem18=/Game/Fang/Fang_Dance
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MRUItem19=/Game/Blueprints/BPI_JumpAndRun
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MRUItem0=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem1=/Game/Sounds/level_sound/Hintergrund-Musik
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MRUItem2=/Game/Sounds/level_sound/Wüsten-Theme
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MRUItem3=/Engine/VREditor/Sounds/UI/Camera_Shutter
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MRUItem4=/Game/Blueprints/BP_Lever
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MRUItem5=/Game/Sounds/level_sound/level_sound/door__new
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MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem7=/Game/Fang/Fang_AnimBP
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MRUItem8=/Game/Sounds/level_sound/level_sound/Bolder
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MRUItem9=/Game/Assets/treppe_Cube_002
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MRUItem10=/Game/Assets/treppe_Cube_001
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MRUItem11=/Game/Assets/treppe_Cube
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MRUItem12=/Game/Assets/Final_Island
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MRUItem13=/Game/Map
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MRUItem14=/Game/Emmy_Testing
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MRUItem15=/Game/Blueprints/BP_Projectile
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MRUItem16=/Game/Sounds/level_sound/level_sound/door
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MRUItem17=/Game/Blueprints/BP_Door
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MRUItem18=/Game/Fang/Fang_Anim_rig_JumpEND
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MRUItem19=/Game/Sounds/Dino_sounds/Dino-things_landing
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2330,10 +2335,19 @@ None=======
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/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
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/Game/Materials/schlatter.schlatter=0
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/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
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/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=1
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/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=0
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/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
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/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
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/Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND=0
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/Game/Sounds/level_sound/level_sound/Bolder.Bolder=0
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/Game/Assets/treppe_Cube.treppe_Cube=0
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/Game/Assets/treppe_Cube_002.treppe_Cube_002=0
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/Game/Assets/Final_Island.Final_Island=0
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/Game/Sounds/level_sound/level_sound/door__new.door__new=1
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/Game/Sounds/level_sound/Hintergrund-Musik.Hintergrund-Musik=0
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/Game/Sounds/level_sound/Wüsten-Theme.Wüsten-Theme=0
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/Game/Map.Map:PersistentLevel.Map=0
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/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
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[MaterialEditor]
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PrimType=1
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Saved/Logs/DesertGame-backup-2024.07.05-16.48.42.log
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Saved/Logs/DesertGame-backup-2024.07.05-16.48.42.log
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Saved/SaveGames/1.sav
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