diff --git a/Content/Assets/BSurfaceMesh.uasset b/Content/Assets/BSurfaceMesh.uasset new file mode 100644 index 0000000..8cdd334 Binary files /dev/null and b/Content/Assets/BSurfaceMesh.uasset differ diff --git a/Content/Map.umap b/Content/Map.umap new file mode 100644 index 0000000..48ec419 Binary files /dev/null and b/Content/Map.umap differ diff --git a/Content/Map_BuiltData.uasset b/Content/Map_BuiltData.uasset new file mode 100644 index 0000000..7c9fcb2 Binary files /dev/null and b/Content/Map_BuiltData.uasset differ diff --git a/Intermediate/CachedAssetRegistry.bin b/Intermediate/CachedAssetRegistry.bin index edeac28..eee8043 100644 Binary files a/Intermediate/CachedAssetRegistry.bin and b/Intermediate/CachedAssetRegistry.bin differ diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 5638380..572f772 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -1065,9 +1065,12 @@ HierarchicalLODUtilities.TimeStamp=2024.05.06-11.05.06 HierarchicalLODUtilities.LastCompileMethod=Unknown [MRU] -MRUItem0=/Game/Test +MRUItem0=/Game/Map +MRUItem1=/Game/Test [PlacementMode] +RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 +RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType; RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0 [DetailCategories] @@ -1103,10 +1106,84 @@ FbxImportUI.Transform=True FbxImportUI.Miscellaneous=True FbxImportUI.Material=True FbxImportUI.FbxFileInformation=True +PlayerStart.TransformCommon=True +PlayerStart.Object=True +PlayerStart.Rendering=True +PlayerStart.Replication=True +PlayerStart.Input=True +PlayerStart.Actor=True +DirectionalLight.TransformCommon=True +DirectionalLight.Light=True +DirectionalLight.Rendering=True +DirectionalLight.Lightmass=True +DirectionalLight.LightShafts=True +DirectionalLight.CascadedShadowMaps=True +DirectionalLight.DistanceFieldShadows=True +DirectionalLight.RayTracing=True +DirectionalLight.AtmosphereAndCloud=True +DirectionalLight.Performance=True +DirectionalLight.LightFunction=True +DirectionalLight.Tags=True +DirectionalLight.Cooking=True +DirectionalLight.Actor=True +PreviewMaterial.PhysicalMaterial=True +PreviewMaterial.Material=True +PreviewMaterial.PhysicalMaterialMask=True +PreviewMaterial.Translucency=True +PreviewMaterial.TranslucencySelfShadowing=True +PreviewMaterial.Usage=True +PreviewMaterial.Mobile=True +PreviewMaterial.ForwardShading=True +PreviewMaterial.Tessellation=True +PreviewMaterial.Group Sorting=True +PreviewMaterial.PostProcessMaterial=True +PreviewMaterial.Refraction=True +PreviewMaterial.Lightmass=True +PreviewMaterial.Previewing=True +PreviewMaterial.ImportSettings=True +MaterialExpressionVectorParameter.General=True +MaterialExpressionVectorParameter.MaterialExpressionVectorParameter=True +MaterialExpressionVectorParameter.MaterialExpression=True +MaterialExpressionVectorParameter.CustomPrimitiveData=True +MaterialExpressionVectorParameter.ParameterCustomization=True +SphereReflectionCapture.TransformCommon=True +SphereReflectionCapture.ReflectionCapture=True +SphereReflectionCapture.ReflectionCaptureMobile=True +SphereReflectionCapture.Rendering=True +SphereReflectionCapture.Tags=True +SphereReflectionCapture.Cooking=True +SphereReflectionCapture.Replication=True +SphereReflectionCapture.Input=True +AtmosphericFog.TransformCommon=True +AtmosphericFog.Atmosphere=True +AtmosphericFog.Sun=True +AtmosphericFog.Ground=True +AtmosphericFog.Rendering=True +AtmosphericFog.Tags=True +AtmosphericFog.Activation=True +AtmosphericFog.Cooking=True +AtmosphericFog.Replication=True +AtmosphericFog.Actor=True +WorldSettings.PrecomputedVisibility=True +WorldSettings.GameMode=True +WorldSettings.Lightmass=True +WorldSettings.World=True +WorldSettings.Physics=True +WorldSettings.Broadphase=True +WorldSettings.VR=True +WorldSettings.Rendering=True +WorldSettings.Audio=True +WorldSettings.LODSystem=True +WorldSettings.Tick=True [PluginBrowser] InstalledPlugins=XRVisualization +[/Script/UnrealEd.MaterialEditorOptions] +bShowGrid=False +bHideUnrelatedNodes=False +bUseUnsortedMenus=False + [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True bCreatePhysicsAsset=True @@ -1217,3 +1294,70 @@ bConvertScene=True bForceFrontXAxis=False bConvertSceneUnit=False +[MessageLog] +LastLogListing=FBXImport + +[ContentBrowserRecent] +MRUItem0=/Game/Assets/BSurfaceMesh + +[AssetEditorToolkitTabLocation] +/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 + +[MaterialEditor] +PrimType=1 + +[/Script/UnrealEd.MaterialStatsOptions] +bPlatformUsed[0]=1 +bPlatformUsed[1]=0 +bPlatformUsed[2]=0 +bPlatformUsed[3]=0 +bPlatformUsed[4]=0 +bPlatformUsed[5]=0 +bPlatformUsed[6]=0 +bPlatformUsed[7]=0 +bPlatformUsed[8]=0 +bPlatformUsed[9]=0 +bPlatformUsed[10]=0 +bPlatformUsed[11]=0 +bPlatformUsed[12]=0 +bPlatformUsed[13]=0 +bPlatformUsed[14]=0 +bPlatformUsed[15]=0 +bPlatformUsed[16]=0 +bPlatformUsed[17]=0 +bPlatformUsed[18]=0 +bPlatformUsed[19]=0 +bPlatformUsed[20]=0 +bPlatformUsed[21]=0 +bPlatformUsed[22]=0 +bPlatformUsed[23]=0 +bPlatformUsed[24]=0 +bPlatformUsed[25]=0 +bPlatformUsed[26]=0 +bPlatformUsed[27]=0 +bPlatformUsed[28]=0 +bPlatformUsed[29]=0 +bPlatformUsed[30]=0 +bPlatformUsed[31]=0 +bPlatformUsed[32]=0 +bPlatformUsed[33]=0 +bPlatformUsed[34]=0 +bPlatformUsed[35]=0 +bPlatformUsed[36]=0 +bPlatformUsed[37]=0 +bPlatformUsed[38]=0 +bPlatformUsed[39]=0 +bPlatformUsed[40]=0 +bPlatformUsed[41]=0 +bPlatformUsed[42]=0 +bPlatformUsed[43]=0 +bPlatformUsed[44]=0 +bPlatformUsed[45]=0 +bPlatformUsed[46]=0 +bPlatformUsed[47]=0 +bPlatformUsed[48]=0 +bMaterialQualityUsed[0]=0 +bMaterialQualityUsed[1]=1 +bMaterialQualityUsed[2]=0 +bMaterialQualityUsed[3]=0 + diff --git a/Saved/Config/WorldState/2960232911.json b/Saved/Config/WorldState/2960232911.json new file mode 100644 index 0000000..e221024 Binary files /dev/null and b/Saved/Config/WorldState/2960232911.json differ diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index beb9636..6b0b1ec 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -956,3 +956,118 @@ LogConfig: Setting CVar [[r.setres:1280x720]] [2024.06.10-09.40.35:928][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms [2024.06.10-09.40.35:947][952]AssetCheck: New page: Asset Save: Island_ProtoType [2024.06.10-09.40.35:947][952]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Island_ProtoType.Island_ProtoType +[2024.06.10-09.47.12:717][827]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/BSurfaceMesh.BSurfaceMesh +[2024.06.10-09.47.12:722][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 143997B69BAAD2A660868A5B64E432E17BC8ABC7), compiling. +[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Total job queries 26, among them cache hits 10 (38.46%) +[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Tracking 16 distinct input hashes that result in 13 distinct outputs (81.25%) +[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: RAM used: 0.06 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% +[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: ================================================ +[2024.06.10-09.47.12:770][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.10-09.47.12:904][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.10-09.47.13:193][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 2742302E1EF54F027783530257038A40F34AF49E), compiling. +[2024.06.10-09.47.13:195][827]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DF8B7C64A32610AB80CEA8335ED37BE7044842C1), compiling. +[2024.06.10-09.47.13:222][827]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.13:228][827]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.13:360][828]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.13:387][828]LogSlate: Took 0.016650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.10-09.47.24:140][339]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 155BD56EFF0CC020CDC09A7F3AC8E761D27F37E3), compiling. +[2024.06.10-09.47.24:141][339]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C782F18467114793D413233EF5E95F91E13C4F32), compiling. +[2024.06.10-09.47.24:145][339]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.24:177][341]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.24:218][342]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.25:326][400]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 92348FCF799086A95B37E2F012C6A47C1AD6353C), compiling. +[2024.06.10-09.47.25:328][400]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFCC860D9E1BC93002E42777AF5F84132E128D6A), compiling. +[2024.06.10-09.47.25:331][400]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.25:366][402]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.25:404][403]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.27:081][470]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA59017FEC7796C6C0C26358BE023BEDE463B6D), compiling. +[2024.06.10-09.47.27:082][470]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 48A498EA58C96AF1E098769E1CDD7F94532B2BDB), compiling. +[2024.06.10-09.47.27:084][470]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.27:149][473]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.28:081][510]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 70A2D800197C28F2D41A6AE5501E4410E88A3232), compiling. +[2024.06.10-09.47.28:083][510]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 63313BB2C36818DADB8E9D0BE43D4E9EA6B85B7A), compiling. +[2024.06.10-09.47.28:085][510]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.28:160][513]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.28:797][537]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: A03250FDC939EC5B303D069FD46899275CCE1516), compiling. +[2024.06.10-09.47.28:798][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 18B9349A58434437CCF56E3773380D10C16156D4), compiling. +[2024.06.10-09.47.28:801][537]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.28:878][540]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.30:544][622]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: ADBDED465D0082474A3AC6A1C0B6CD661C1E65EE), compiling. +[2024.06.10-09.47.30:547][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5493EF8704BD1FBE235B27B81E66844D6AA368C1), compiling. +[2024.06.10-09.47.30:552][622]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.30:586][624]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.30:621][625]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.34:268][786]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 5EAC70DA39FF4F23F92523818AC64ECC6B53FCF3), compiling. +[2024.06.10-09.47.34:270][786]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 27C027AA8052820FA0B44795601D1715F7B80E58), compiling. +[2024.06.10-09.47.34:273][786]LogSlate: Window 'Color Picker' being destroyed +[2024.06.10-09.47.34:290][786]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.10-09.47.34:308][787]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.34:338][788]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.10-09.47.39:304][990]LogMaterialEditor: Applying material BSurfaceMesh +[2024.06.10-09.47.39:604][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3DE0AD06C98D93C9FA310CA8B83E135F291380), compiling. +[2024.06.10-09.47.39:646][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 062C752C9BC11862CE7737D286E367C6FF1E104F), compiling. +[2024.06.10-09.47.39:712][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.06.10-09.47.39:834][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.10-09.47.39:855][990]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.10-09.47.40:492][ 17]LogMaterialEditor: Saving and Compiling material BSurfaceMesh +[2024.06.10-09.47.40:539][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true +[2024.06.10-09.47.40:546][ 17]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshDEF4531843CF1D4E108584ADCC7FF044.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset' +[2024.06.10-09.47.40:575][ 17]AssetCheck: New page: Asset Save: BSurfaceMesh +[2024.06.10-09.47.40:575][ 17]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh +[2024.06.10-09.47.43:107][124]LogMaterialEditor: Saving and Compiling material BSurfaceMesh +[2024.06.10-09.47.43:137][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true +[2024.06.10-09.47.43:139][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshD569BE294018EFF5BCDFF186AFCC05A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset' +[2024.06.10-09.47.43:159][124]AssetCheck: New page: Asset Save: BSurfaceMesh +[2024.06.10-09.47.43:159][124]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh +[2024.06.10-09.47.44:516][188]LogSlate: Window 'BSurfaceMesh' being destroyed +[2024.06.10-09.47.44:531][188]LogSlate: Window 'BSurfaceMesh' being destroyed +[2024.06.10-09.47.44:560][188]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.06.10-09.47.44:560][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.10-09.48.01:423][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island) +[2024.06.10-09.56.02:492][775]LogActorFactory: Actor Factory created Cube +[2024.06.10-09.56.04:197][870]LogActorFactory: Actor Factory created Cube +[2024.06.10-10.00.43:554][730]LogSlate: Window 'Save Level As' being destroyed +[2024.06.10-10.00.44:445][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube) +[2024.06.10-10.00.55:516][911]LogSlate: Window 'Save Level As' being destroyed +[2024.06.10-10.01.08:649][ 48]LogSlate: Window 'Save Level As' being destroyed +[2024.06.10-10.01.08:712][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.10-10.01.08:723][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.06.10-10.01.08:731][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9953C098410319FF95EE518F14B0D7F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.10-10.01.08:747][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.10-10.01.08:761][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData4557235C4969519D8F0933AB2720AC75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.10-10.01.08:774][ 48]LogFileHelpers: Saving map 'Map' took 0.107 +[2024.06.10-10.01.08:776][ 48]AssetCheck: New page: Asset Save: multiple assets +[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating World /Game/Map.Map