Weiss auch nicht so genau

This commit is contained in:
Emmylou Coleen Unger 2024-06-28 10:07:02 +02:00
parent 3bfe439a06
commit 2b59b35e36
15 changed files with 3955 additions and 3211 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -129,12 +129,13 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
LastLevel=/Game/Emmy_Testing LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=False CleanShutdown=True
OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Deathbox.BP_Deathbox
[RootWindow] [RootWindow]
ScreenPosition=X=56.800 Y=39.200 ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1300.800 Y=740.800 WindowSize=X=1304.000 Y=744.000
InitiallyMaximized=True InitiallyMaximized=True
[SlateAdditionalLayoutConfig] [SlateAdditionalLayoutConfig]
@ -162,7 +163,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game ContentBrowserTab1.SelectedPaths=/Game/Blueprints
ContentBrowserTab1.PluginFilters= ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths= FavoritePaths=
@ -1066,16 +1067,18 @@ HierarchicalLODOutliner.TimeStamp=2024.05.13-09.53.41
HierarchicalLODOutliner.LastCompileMethod=External HierarchicalLODOutliner.LastCompileMethod=External
HierarchicalLODUtilities.TimeStamp=2024.05.13-09.53.41 HierarchicalLODUtilities.TimeStamp=2024.05.13-09.53.41
HierarchicalLODUtilities.LastCompileMethod=External HierarchicalLODUtilities.LastCompileMethod=External
Voice.TimeStamp=2024.05.06-11.05.26 Voice.TimeStamp=2024.05.13-09.53.47
Voice.LastCompileMethod=Unknown Voice.LastCompileMethod=External
MovieSceneCapture.TimeStamp=2024.05.06-11.05.12 MovieSceneCapture.TimeStamp=2024.05.13-09.53.39
MovieSceneCapture.LastCompileMethod=Unknown MovieSceneCapture.LastCompileMethod=External
SequencerWidgets.TimeStamp=2024.05.13-09.53.40 SequencerWidgets.TimeStamp=2024.05.13-09.53.40
SequencerWidgets.LastCompileMethod=Unknown SequencerWidgets.LastCompileMethod=Unknown
BlueprintGraph.TimeStamp=2024.05.13-09.53.19 BlueprintGraph.TimeStamp=2024.05.13-09.53.19
BlueprintGraph.LastCompileMethod=Unknown BlueprintGraph.LastCompileMethod=Unknown
ExternalImagePicker.TimeStamp=2024.05.13-09.53.39 ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
ExternalImagePicker.LastCompileMethod=Unknown ExternalImagePicker.LastCompileMethod=Unknown
StaticMeshEditor.TimeStamp=2024.05.13-09.53.46
StaticMeshEditor.LastCompileMethod=Unknown
[MRU] [MRU]
MRUItem0=/Game/Emmy_Testing MRUItem0=/Game/Emmy_Testing
@ -1083,8 +1086,9 @@ MRUItem1=/Game/Map
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox; RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter; RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0 RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
@ -1102,7 +1106,6 @@ RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Materials/FallenStein.FallenStein; RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel; RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
RecentlyPlaced=/Game/Materials/Island.Island; RecentlyPlaced=/Game/Materials/Island.Island;
RecentlyPlaced=/Game/Textures/Island/Island.Island;
[DetailCategories] [DetailCategories]
Actor.TransformCommon=True Actor.TransformCommon=True
@ -1654,6 +1657,41 @@ BP_Deathbox_C.Input=True
BP_Deathbox_C.LOD=True BP_Deathbox_C.LOD=True
BP_CheckpointGame_C.Input=True BP_CheckpointGame_C.Input=True
BP_CheckpointGame_C.LOD=True BP_CheckpointGame_C.LOD=True
Elevator_C.Tick=True
Elevator_C.Default=True
Elevator_C.Replication=True
Elevator_C.Rendering=True
Elevator_C.Collision=True
Elevator_C.Actor=True
Elevator_C.Input=True
Elevator_C.TransformCommon=True
BoxComponent.Variable=True
BoxComponent.TransformCommon=True
BoxComponent.Sockets=True
BoxComponent.Shape=True
BoxComponent.Navigation=True
BoxComponent.ComponentTick=True
BoxComponent.Rendering=True
BoxComponent.Physics=True
BoxComponent.Collision=True
BoxComponent.Tags=True
BoxComponent.ComponentReplication=True
BoxComponent.Cooking=True
BoxComponent.Events=True
FoliageType_InstancedStaticMesh.Mesh=True
FoliageType_InstancedStaticMesh.Painting=True
FoliageType_InstancedStaticMesh.Placement=False
FoliageType_InstancedStaticMesh.InstanceSettings=True
FoliageType_InstancedStaticMesh.Scalability=True
FoliageType_InstancedStaticMesh.Physics=True
FoliageType_InstancedStaticMesh.VirtualTexture=True
BP_Spawner_C.Tick=True
BP_Spawner_C.Replication=True
BP_Spawner_C.Rendering=True
BP_Spawner_C.Collision=True
BP_Spawner_C.Actor=True
BP_Spawner_C.Input=True
BP_Deathbox_C.TransformCommon=True
[PluginBrowser] [PluginBrowser]
InstalledPlugins=XRVisualization InstalledPlugins=XRVisualization
@ -1661,6 +1699,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI] [FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True bOverrideFullName=True
@ -1776,25 +1815,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport LastLogListing=FBXImport
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem0=/Game/Blueprints/BP_Deathbox
MRUItem1=/Game/Blueprints/Blueprints/BP_Deathbox MRUItem1=/Game/Blueprints/BP_Spawner
MRUItem2=/Game/Emmy_Testing MRUItem2=/Game/Blueprints/Materials/grastexture
MRUItem3=/Game/Assets/treppe_Cube_001 MRUItem3=/Game/Blueprints/Foliage/gras
MRUItem4=/Game/Assets/treppe_Cube MRUItem4=/Game/Blueprints/Elevator
MRUItem5=/Game/Shader+Effekte/Flamethrower MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem6=/Game/Shader+Effekte/FireSmall MRUItem6=/Game/Blueprints/Blueprints/BP_Deathbox
MRUItem7=/Game/Shader+Effekte/Fire MRUItem7=/Game/Emmy_Testing
MRUItem8=/Game/Shader+Effekte/Fire_Matrial MRUItem8=/Game/Assets/treppe_Cube_001
MRUItem9=/Game/Materials/FallenStein MRUItem9=/Game/Assets/treppe_Cube
MRUItem10=/Game/Materials/Island MRUItem10=/Game/Shader+Effekte/Flamethrower
MRUItem11=/Game/Textures/Island/Island MRUItem11=/Game/Shader+Effekte/FireSmall
MRUItem12=/Game/Assets/lambert1_002 MRUItem12=/Game/Shader+Effekte/Fire
MRUItem13=/Game/Map MRUItem13=/Game/Shader+Effekte/Fire_Matrial
MRUItem14=/Game/Materials/Treppe MRUItem14=/Game/Materials/FallenStein
MRUItem15=/Game/Materials/Tuer MRUItem15=/Game/Materials/Island
MRUItem16=/Game/Materials/Watercolor MRUItem16=/Game/Textures/Island/Island
MRUItem17=/Engine/BasicShapes/BasicShapeMaterial MRUItem17=/Game/Assets/lambert1_002
MRUItem18=/Game/Assets/BSurfaceMesh MRUItem18=/Game/Map
MRUItem19=/Game/Materials/Treppe
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -1810,6 +1850,9 @@ MRUItem18=/Game/Assets/BSurfaceMesh
/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0 /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0
/Game/Blueprints/Blueprints/BP_Deathbox.BP_Deathbox=0 /Game/Blueprints/Blueprints/BP_Deathbox.BP_Deathbox=0
/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter=0 /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter=0
/Game/Blueprints/Foliage/gras.gras=0
/Game/Blueprints/Materials/grastexture.grastexture=0
/Game/Blueprints/Elevator.Elevator=0
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -1902,6 +1945,7 @@ MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
[/Script/UnrealEd.EditorLoadingSavingSettings] [/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False bSCCUseGlobalSettings=False
@ -1961,3 +2005,15 @@ NodeTemplateCacheCapMB=20.000000
[SelectionDetails] [SelectionDetails]
PreserveScaleRatio=False PreserveScaleRatio=False
[FoliageEdit]
Radius=27.397949
WindowPosition=-1,-1,284,400
bFilterFoliage=False
bShowPaletteItemDetails=True
bShowPaletteItemTooltips=True
ActivePaletteViewMode=0
PaletteThumbnailScale=0.300000
IsInSingleInstantiationMode=False
IsInSpawnInCurrentLevelMode=False
SingleInstantiationPlacementMode=0

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@ -58,11 +58,3 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine] [/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False

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