Weiss auch nicht so genau
This commit is contained in:
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3bfe439a06
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -129,12 +129,13 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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LastLevel=/Game/Emmy_Testing
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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[AssetEditorSubsystem]
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CleanShutdown=False
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CleanShutdown=True
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_Deathbox.BP_Deathbox
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[RootWindow]
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[RootWindow]
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ScreenPosition=X=56.800 Y=39.200
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1300.800 Y=740.800
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WindowSize=X=1304.000 Y=744.000
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InitiallyMaximized=True
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InitiallyMaximized=True
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[SlateAdditionalLayoutConfig]
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[SlateAdditionalLayoutConfig]
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@ -162,7 +163,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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FavoritePaths=
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@ -1066,16 +1067,18 @@ HierarchicalLODOutliner.TimeStamp=2024.05.13-09.53.41
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HierarchicalLODOutliner.LastCompileMethod=External
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HierarchicalLODOutliner.LastCompileMethod=External
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HierarchicalLODUtilities.TimeStamp=2024.05.13-09.53.41
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HierarchicalLODUtilities.TimeStamp=2024.05.13-09.53.41
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HierarchicalLODUtilities.LastCompileMethod=External
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HierarchicalLODUtilities.LastCompileMethod=External
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Voice.TimeStamp=2024.05.06-11.05.26
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Voice.TimeStamp=2024.05.13-09.53.47
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Voice.LastCompileMethod=Unknown
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Voice.LastCompileMethod=External
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MovieSceneCapture.TimeStamp=2024.05.06-11.05.12
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MovieSceneCapture.TimeStamp=2024.05.13-09.53.39
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MovieSceneCapture.LastCompileMethod=Unknown
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MovieSceneCapture.LastCompileMethod=External
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SequencerWidgets.TimeStamp=2024.05.13-09.53.40
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SequencerWidgets.TimeStamp=2024.05.13-09.53.40
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SequencerWidgets.LastCompileMethod=Unknown
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SequencerWidgets.LastCompileMethod=Unknown
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BlueprintGraph.TimeStamp=2024.05.13-09.53.19
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BlueprintGraph.TimeStamp=2024.05.13-09.53.19
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BlueprintGraph.LastCompileMethod=Unknown
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BlueprintGraph.LastCompileMethod=Unknown
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ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
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ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
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ExternalImagePicker.LastCompileMethod=Unknown
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ExternalImagePicker.LastCompileMethod=Unknown
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StaticMeshEditor.TimeStamp=2024.05.13-09.53.46
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StaticMeshEditor.LastCompileMethod=Unknown
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[MRU]
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[MRU]
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MRUItem0=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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@ -1083,8 +1086,9 @@ MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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MRUItem2=/Game/Test
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[PlacementMode]
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[PlacementMode]
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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@ -1102,7 +1106,6 @@ RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
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RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Materials/Island.Island;
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RecentlyPlaced=/Game/Materials/Island.Island;
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RecentlyPlaced=/Game/Textures/Island/Island.Island;
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[DetailCategories]
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[DetailCategories]
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Actor.TransformCommon=True
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Actor.TransformCommon=True
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@ -1654,6 +1657,41 @@ BP_Deathbox_C.Input=True
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BP_Deathbox_C.LOD=True
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BP_Deathbox_C.LOD=True
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BP_CheckpointGame_C.Input=True
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BP_CheckpointGame_C.Input=True
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BP_CheckpointGame_C.LOD=True
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BP_CheckpointGame_C.LOD=True
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Elevator_C.Tick=True
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Elevator_C.Default=True
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Elevator_C.Replication=True
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Elevator_C.Rendering=True
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Elevator_C.Collision=True
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Elevator_C.Actor=True
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Elevator_C.Input=True
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Elevator_C.TransformCommon=True
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BoxComponent.Variable=True
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BoxComponent.TransformCommon=True
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BoxComponent.Sockets=True
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BoxComponent.Shape=True
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BoxComponent.Navigation=True
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BoxComponent.ComponentTick=True
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BoxComponent.Rendering=True
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BoxComponent.Physics=True
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BoxComponent.Collision=True
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BoxComponent.Tags=True
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BoxComponent.ComponentReplication=True
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BoxComponent.Cooking=True
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BoxComponent.Events=True
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FoliageType_InstancedStaticMesh.Mesh=True
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FoliageType_InstancedStaticMesh.Painting=True
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FoliageType_InstancedStaticMesh.Placement=False
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FoliageType_InstancedStaticMesh.InstanceSettings=True
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FoliageType_InstancedStaticMesh.Scalability=True
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FoliageType_InstancedStaticMesh.Physics=True
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FoliageType_InstancedStaticMesh.VirtualTexture=True
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BP_Spawner_C.Tick=True
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BP_Spawner_C.Replication=True
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BP_Spawner_C.Rendering=True
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BP_Spawner_C.Collision=True
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BP_Spawner_C.Actor=True
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BP_Spawner_C.Input=True
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BP_Deathbox_C.TransformCommon=True
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[PluginBrowser]
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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InstalledPlugins=XRVisualization
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@ -1661,6 +1699,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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bOverrideFullName=True
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@ -1776,25 +1815,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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[ContentBrowserRecent]
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem0=/Game/Blueprints/BP_Deathbox
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MRUItem1=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem1=/Game/Blueprints/BP_Spawner
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MRUItem2=/Game/Emmy_Testing
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MRUItem2=/Game/Blueprints/Materials/grastexture
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MRUItem3=/Game/Assets/treppe_Cube_001
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MRUItem3=/Game/Blueprints/Foliage/gras
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MRUItem4=/Game/Assets/treppe_Cube
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MRUItem4=/Game/Blueprints/Elevator
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MRUItem5=/Game/Shader+Effekte/Flamethrower
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MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem6=/Game/Shader+Effekte/FireSmall
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MRUItem6=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem7=/Game/Shader+Effekte/Fire
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MRUItem7=/Game/Emmy_Testing
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MRUItem8=/Game/Shader+Effekte/Fire_Matrial
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MRUItem8=/Game/Assets/treppe_Cube_001
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MRUItem9=/Game/Materials/FallenStein
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MRUItem9=/Game/Assets/treppe_Cube
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MRUItem10=/Game/Materials/Island
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MRUItem10=/Game/Shader+Effekte/Flamethrower
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MRUItem11=/Game/Textures/Island/Island
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MRUItem11=/Game/Shader+Effekte/FireSmall
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MRUItem12=/Game/Assets/lambert1_002
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MRUItem12=/Game/Shader+Effekte/Fire
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MRUItem13=/Game/Map
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MRUItem13=/Game/Shader+Effekte/Fire_Matrial
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MRUItem14=/Game/Materials/Treppe
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MRUItem14=/Game/Materials/FallenStein
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MRUItem15=/Game/Materials/Tuer
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MRUItem15=/Game/Materials/Island
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MRUItem16=/Game/Materials/Watercolor
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MRUItem16=/Game/Textures/Island/Island
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MRUItem17=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem17=/Game/Assets/lambert1_002
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MRUItem18=/Game/Assets/BSurfaceMesh
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MRUItem18=/Game/Map
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MRUItem19=/Game/Materials/Treppe
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[AssetEditorToolkitTabLocation]
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -1810,6 +1850,9 @@ MRUItem18=/Game/Assets/BSurfaceMesh
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/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0
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/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0
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/Game/Blueprints/Blueprints/BP_Deathbox.BP_Deathbox=0
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/Game/Blueprints/Blueprints/BP_Deathbox.BP_Deathbox=0
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/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter=0
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/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter=0
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/Game/Blueprints/Foliage/gras.gras=0
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/Game/Blueprints/Materials/grastexture.grastexture=0
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/Game/Blueprints/Elevator.Elevator=0
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[MaterialEditor]
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[MaterialEditor]
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PrimType=1
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PrimType=1
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@ -1902,6 +1945,7 @@ MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCUseGlobalSettings=False
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bSCCUseGlobalSettings=False
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@ -1961,3 +2005,15 @@ NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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[SelectionDetails]
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PreserveScaleRatio=False
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PreserveScaleRatio=False
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[FoliageEdit]
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Radius=27.397949
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WindowPosition=-1,-1,284,400
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bFilterFoliage=False
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bShowPaletteItemDetails=True
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bShowPaletteItemTooltips=True
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ActivePaletteViewMode=0
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PaletteThumbnailScale=0.300000
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IsInSingleInstantiationMode=False
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IsInSpawnInCurrentLevelMode=False
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SingleInstantiationPlacementMode=0
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[/Script/UnrealEd.EditorEngine]
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=False
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ToggleKeysHotkey=False
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FilterKeysHotkey=False
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StickyKeysConfirmation=False
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ToggleKeysConfirmation=False
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FilterKeysConfirmation=False
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1907
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Normal file
1907
Saved/Logs/DesertGame-backup-2024.06.26-13.08.04.log
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Block a user