Sound implementierung

This commit is contained in:
Emmylou Coleen Unger 2024-07-06 15:48:04 +02:00
parent 0bf2a53e8b
commit 41df36b96d
20 changed files with 9546 additions and 21768 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -130,14 +130,9 @@ CurrentPosGridSize=1
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Shader+Effekte/dust.dust
OpenAssetsAtExit=/Game/Materials/BrokenPlatform.BrokenPlatform
OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
OpenAssetsAtExit=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame
OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
CleanShutdown=False
OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue
OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/Kristall.Kristall
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
@ -1129,6 +1124,10 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
RecentlyPlaced=/Game/Shader+Effekte/Shader+Effekte/Glitter.Glitter;
RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
RecentlyPlaced=/Game/Materials/Vase.Vase;
RecentlyPlaced=/Game/Materials/gen3.gen3;
@ -1145,10 +1144,6 @@ RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
RecentlyPlaced=/Game/Assets/Schutt.Schutt;
RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
None=======
None=======
@ -2134,6 +2129,29 @@ BP_movingPlato_C.Collision=True
BP_movingPlato_C.Actor=True
BP_movingPlato_C.Input=True
BP_movingPlato_C.TransformCommon=True
AmbientSound.TransformCommon=True
AmbientSound.Sound=True
AmbientSound.Attenuation=True
AmbientSound.Filter=True
AmbientSound.Attachment=True
AmbientSound.Randomization=True
AmbientSound.Concurrency=True
AmbientSound.Tags=True
AmbientSound.Activation=True
AmbientSound.Cooking=True
AmbientSound.Rendering=True
AmbientSound.Replication=True
AmbientSound.Actor=True
AmbientSound.AttenuationDistance=True
AmbientSound.AttenuationSpatialization=True
AmbientSound.AttenuationOcclusion=True
AmbientSound.AttenuationSubmixSend=True
AmbientSound.AttenuationReverbSend=True
AmbientSound.AttenuationListenerFocus=True
AmbientSound.AttenuationPriority=True
AmbientSound.AttenuationAirAbsorption=True
StaticMesh.LevelOfDetail=True
StaticMesh.Thumbnail=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2256,26 +2274,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Shader+Effekte/dust
MRUItem1=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem2=/Game/Blueprints/BP_GameInstance
MRUItem3=/Game/Blueprints/BP_CheckpointGame
MRUItem4=/Game/Blueprints/BP_Lever
MRUItem5=/Game/BlueprintTheo/BP_movingPlato
MRUItem6=/Game/Blueprints/BP_BrokenPlattform
MRUItem7=/Game/Textures/BrokenPlatform/Material_Roughness
MRUItem8=/Game/Materials/BrokenPlatform
MRUItem9=/Game/Materials/Vase
MRUItem10=/Game/Assets/VaseInside_MatMain
MRUItem11=/Game/Assets/Vase_MatMain
MRUItem12=/Game/Materials/Wandgemälde
MRUItem13=/Game/Shader+Effekte/Flamethrower
MRUItem14=/Game/Assets/saeule_destroyed
MRUItem15=/Game/Materials/Treppe
MRUItem16=/Game/Materials/gen3
MRUItem17=/Game/Textures/WandgemäldeNew
MRUItem18=/Game/Assets/treppe_Cube_002
MRUItem19=/Game/Assets/treppe_Cube_001
MRUItem0=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem1=/Game/Assets/Vase6
MRUItem2=/Game/Assets/Schutt
MRUItem3=/Game/Assets/Vase1
MRUItem4=/Game/Sounds/level_sound/level_sound/fackeln_etc
MRUItem5=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
MRUItem6=/Game/Sounds/level_sound/level_sound/crumbling_rocks_better
MRUItem7=/Game/Sounds/level_sound/level_sound/Kristall
MRUItem8=/Game/Sounds/level_sound/level_sound/Kristall_Cue
MRUItem9=/Game/Blueprints/BP_Lever
MRUItem10=/Game/Blueprints/BP_Door
MRUItem11=/Game/Sounds/level_sound/level_sound/crumbling_rocks
MRUItem12=/Game/Blueprints/BP_BrokenPlattform
MRUItem13=/Game/Shader+Effekte/dust
MRUItem14=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem15=/Game/Blueprints/BP_GameInstance
MRUItem16=/Game/Blueprints/BP_CheckpointGame
MRUItem17=/Game/BlueprintTheo/BP_movingPlato
MRUItem18=/Game/Textures/BrokenPlatform/Material_Roughness
MRUItem19=/Game/Materials/BrokenPlatform
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2370,6 +2388,14 @@ None=======
/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
/Game/Assets/Vase_MatMain.Vase_MatMain=0
/Game/Materials/Vase.Vase=0
/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue=1
/Game/Sounds/level_sound/level_sound/crumbling_rocks.crumbling_rocks=1
/Game/Sounds/level_sound/level_sound/Kristall.Kristall=1
/Game/Sounds/level_sound/level_sound/crumbling_rocks_better.crumbling_rocks_better=0
/Game/Sounds/level_sound/level_sound/fackeln_etc.fackeln_etc=0
/Game/Assets/Vase6.Vase6=0
/Game/Assets/Vase1.Vase1=0
/Game/Assets/Schutt.Schutt=0
[MaterialEditor]
PrimType=1
@ -2451,7 +2477,7 @@ ShowUnusedLayers=True
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2531,14 +2557,14 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
SceneComponent=
BP_Door_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
BP_Door_C=
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Lever_C=
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
ProjectileMovementComponent=
PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
@ -2552,14 +2578,15 @@ BP_Deathbox_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharact
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PrimitiveComponent=
BP_movingPlato_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_BrokenPlattform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_BrokenPlattform_C=
BP_MovingPlatform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_GameInstance_C=
StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material,StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.Miscellaneous,StaticMesh.ImportSettings.File Path,
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression=
Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C=
@ -2573,15 +2600,15 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
StaticMesh=
StreamableRenderAsset=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "

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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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