Sound implementierung
This commit is contained in:
parent
0bf2a53e8b
commit
41df36b96d
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Content/Map.umap
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Content/Map.umap
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Content/Shader+Effekte/Shader+Effekte/Glitter.uasset
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Content/Shader+Effekte/Shader+Effekte/Glitter.uasset
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Content/Sounds/level_sound/level_sound/Kristall_Cue.uasset
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Content/Sounds/level_sound/level_sound/Kristall_Cue.uasset
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Content/Sounds/level_sound/level_sound/Lagerfeuer.uasset
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Content/Sounds/level_sound/level_sound/Lagerfeuer.uasset
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Content/Sounds/level_sound/level_sound/fackeln_etc_Cue.uasset
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Content/Sounds/level_sound/level_sound/fackeln_etc_Cue.uasset
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -130,14 +130,9 @@ CurrentPosGridSize=1
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Shader+Effekte/dust.dust
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OpenAssetsAtExit=/Game/Materials/BrokenPlatform.BrokenPlatform
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OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
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OpenAssetsAtExit=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame
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OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue
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OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/Kristall.Kristall
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1129,6 +1124,10 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
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RecentlyPlaced=/Game/Shader+Effekte/Shader+Effekte/Glitter.Glitter;
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RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
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RecentlyPlaced=/Game/Materials/Vase.Vase;
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RecentlyPlaced=/Game/Materials/gen3.gen3;
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@ -1145,10 +1144,6 @@ RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
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RecentlyPlaced=/Game/Assets/Schutt.Schutt;
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RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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None=======
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None=======
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@ -2134,6 +2129,29 @@ BP_movingPlato_C.Collision=True
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BP_movingPlato_C.Actor=True
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BP_movingPlato_C.Input=True
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BP_movingPlato_C.TransformCommon=True
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AmbientSound.TransformCommon=True
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AmbientSound.Sound=True
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AmbientSound.Attenuation=True
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AmbientSound.Filter=True
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AmbientSound.Attachment=True
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AmbientSound.Randomization=True
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AmbientSound.Concurrency=True
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AmbientSound.Tags=True
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AmbientSound.Activation=True
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AmbientSound.Cooking=True
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AmbientSound.Rendering=True
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AmbientSound.Replication=True
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AmbientSound.Actor=True
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AmbientSound.AttenuationDistance=True
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AmbientSound.AttenuationSpatialization=True
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AmbientSound.AttenuationOcclusion=True
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AmbientSound.AttenuationSubmixSend=True
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AmbientSound.AttenuationReverbSend=True
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AmbientSound.AttenuationListenerFocus=True
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AmbientSound.AttenuationPriority=True
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AmbientSound.AttenuationAirAbsorption=True
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StaticMesh.LevelOfDetail=True
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StaticMesh.Thumbnail=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2256,26 +2274,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Shader+Effekte/dust
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MRUItem1=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem2=/Game/Blueprints/BP_GameInstance
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MRUItem3=/Game/Blueprints/BP_CheckpointGame
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MRUItem4=/Game/Blueprints/BP_Lever
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MRUItem5=/Game/BlueprintTheo/BP_movingPlato
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MRUItem6=/Game/Blueprints/BP_BrokenPlattform
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MRUItem7=/Game/Textures/BrokenPlatform/Material_Roughness
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MRUItem8=/Game/Materials/BrokenPlatform
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MRUItem9=/Game/Materials/Vase
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MRUItem10=/Game/Assets/VaseInside_MatMain
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MRUItem11=/Game/Assets/Vase_MatMain
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MRUItem12=/Game/Materials/Wandgemälde
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MRUItem13=/Game/Shader+Effekte/Flamethrower
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MRUItem14=/Game/Assets/saeule_destroyed
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MRUItem15=/Game/Materials/Treppe
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MRUItem16=/Game/Materials/gen3
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MRUItem17=/Game/Textures/WandgemäldeNew
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MRUItem18=/Game/Assets/treppe_Cube_002
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MRUItem19=/Game/Assets/treppe_Cube_001
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MRUItem0=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem1=/Game/Assets/Vase6
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MRUItem2=/Game/Assets/Schutt
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MRUItem3=/Game/Assets/Vase1
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MRUItem4=/Game/Sounds/level_sound/level_sound/fackeln_etc
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MRUItem5=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
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MRUItem6=/Game/Sounds/level_sound/level_sound/crumbling_rocks_better
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MRUItem7=/Game/Sounds/level_sound/level_sound/Kristall
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MRUItem8=/Game/Sounds/level_sound/level_sound/Kristall_Cue
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MRUItem9=/Game/Blueprints/BP_Lever
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MRUItem10=/Game/Blueprints/BP_Door
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MRUItem11=/Game/Sounds/level_sound/level_sound/crumbling_rocks
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MRUItem12=/Game/Blueprints/BP_BrokenPlattform
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MRUItem13=/Game/Shader+Effekte/dust
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MRUItem14=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem15=/Game/Blueprints/BP_GameInstance
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MRUItem16=/Game/Blueprints/BP_CheckpointGame
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MRUItem17=/Game/BlueprintTheo/BP_movingPlato
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MRUItem18=/Game/Textures/BrokenPlatform/Material_Roughness
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MRUItem19=/Game/Materials/BrokenPlatform
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2370,6 +2388,14 @@ None=======
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/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
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/Game/Assets/Vase_MatMain.Vase_MatMain=0
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/Game/Materials/Vase.Vase=0
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/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue=1
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/Game/Sounds/level_sound/level_sound/crumbling_rocks.crumbling_rocks=1
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/Game/Sounds/level_sound/level_sound/Kristall.Kristall=1
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/Game/Sounds/level_sound/level_sound/crumbling_rocks_better.crumbling_rocks_better=0
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/Game/Sounds/level_sound/level_sound/fackeln_etc.fackeln_etc=0
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/Game/Assets/Vase6.Vase6=0
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/Game/Assets/Vase1.Vase1=0
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/Game/Assets/Schutt.Schutt=0
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[MaterialEditor]
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PrimType=1
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@ -2451,7 +2477,7 @@ ShowUnusedLayers=True
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CapsuleComponent=
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2531,14 +2557,14 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin
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UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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SceneComponent=
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BP_Door_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
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BP_Door_C=
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K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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BP_Lever_C=
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BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
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BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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ProjectileMovementComponent=
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PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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@ -2552,14 +2578,15 @@ BP_Deathbox_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharact
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Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PrimitiveComponent=
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BP_movingPlato_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_BrokenPlattform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_BrokenPlattform_C=
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BP_MovingPlatform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_GameInstance_C=
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StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material,StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.Miscellaneous,StaticMesh.ImportSettings.File Path,
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpression=
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Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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Object=
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C=
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@ -2573,15 +2600,15 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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StaticMesh=
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StreamableRenderAsset=
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StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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Saved/Logs/DesertGame-backup-2024.07.06-12.41.59.log
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5812
Saved/Logs/DesertGame-backup-2024.07.06-12.41.59.log
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