diff --git a/Content/Assets/DefaultMaterial.uasset b/Content/Assets/DefaultMaterial.uasset index 6fc7729..561162b 100644 Binary files a/Content/Assets/DefaultMaterial.uasset and b/Content/Assets/DefaultMaterial.uasset differ diff --git a/Content/Assets/treppe_Cube.uasset b/Content/Assets/treppe_Cube.uasset index 78d54ce..994d034 100644 Binary files a/Content/Assets/treppe_Cube.uasset and b/Content/Assets/treppe_Cube.uasset differ diff --git a/Content/Emmy_Testing.umap b/Content/Emmy_Testing.umap index f54a9dd..d7220df 100644 Binary files a/Content/Emmy_Testing.umap and b/Content/Emmy_Testing.umap differ diff --git a/Content/Shader+Effekte/Fire_Matrial.uasset b/Content/Shader+Effekte/Fire_Matrial.uasset index 04b94ef..005d1d5 100644 Binary files a/Content/Shader+Effekte/Fire_Matrial.uasset and b/Content/Shader+Effekte/Fire_Matrial.uasset differ diff --git a/Intermediate/CachedAssetRegistry.bin b/Intermediate/CachedAssetRegistry.bin index 46d9046..8b89d8d 100644 Binary files a/Intermediate/CachedAssetRegistry.bin and b/Intermediate/CachedAssetRegistry.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png index 7710763..7060ea1 100644 Binary files a/Saved/AutoScreenshot.png and b/Saved/AutoScreenshot.png differ diff --git a/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap b/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap index 0b9a207..86dee44 100644 Binary files a/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap and b/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap differ diff --git a/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap b/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap index d3314ea..1b73aec 100644 Binary files a/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap and b/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap differ diff --git a/Saved/Config/Windows/Editor.ini b/Saved/Config/Windows/Editor.ini index 990aabe..2c52968 100644 --- a/Saved/Config/Windows/Editor.ini +++ b/Saved/Config/Windows/Editor.ini @@ -5,5 +5,5 @@ UsingXGE=False bEnableOculusBuildTelemetry=False [/Script/AdvancedPreviewScene.LocalProfiles] 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_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=True,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingFilterWidth=False,bOverride_PathTracingEnableEmissive=False,bOverride_PathTracingMaxPathExposure=False,bOverride_PathTracingEnableDenoiser=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,PathTracingFilterWidth=3.000000,PathTracingEnableEmissive=True,PathTracingMaxPathExposure=30.000000,PathTracingEnableDenoiser=True,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999893,Yaw=-0.000000,Roll=0.000000)) diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 3dab984..707519a 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -120,20 +120,21 @@ SelectedSplinePointSizeAdjustment=0.000000 SplineLineThicknessAdjustment=0.000000 SplineTangentHandleSizeAdjustment=0.000000 SplineTangentScale=1.000000 -PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; @@ -1096,8 +1099,6 @@ RecentlyPlaced=/Game/Materials/Island.Island; RecentlyPlaced=/Game/Textures/Island/Island.Island; RecentlyPlaced=/Game/Assets/Final_Island.Final_Island; RecentlyPlaced=/Game/Assets/Lagerfeuer.Lagerfeuer; -RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002; -RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001; [DetailCategories] Actor.TransformCommon=True @@ -1323,6 +1324,321 @@ Landscape.HierarchicalLOD=True Landscape.Replication=True Landscape.Input=True Landscape.Actor=True +CryptoKeysSettings.Encryption=True +CryptoKeysSettings.Signing=True +GeneralProjectSettings.About=True +GeneralProjectSettings.Publisher=True +GeneralProjectSettings.Legal=True +GeneralProjectSettings.Displayed=True +GeneralProjectSettings.Settings=True +GameplayTagsSettings.GameplayTags=True 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+AndroidSDKSettings.SDKConfig=True +IOSRuntimeSettings.Mobile Provision=True +IOSRuntimeSettings.BundleInformation=True +IOSRuntimeSettings.Orientation=True +IOSRuntimeSettings.Input=True +IOSRuntimeSettings.FileSystem=True +IOSRuntimeSettings.Rendering=True +IOSRuntimeSettings.OS Info=True +IOSRuntimeSettings.Devices=True +IOSRuntimeSettings.PowerUsage=True +IOSRuntimeSettings.Build=True +IOSRuntimeSettings.Online=True +IOSRuntimeSettings.Extra PList Data=True +IOSRuntimeSettings.Required Icons=True +IOSRuntimeSettings.Optional Icons=True +IOSRuntimeSettings.LaunchScreen=True +IOSRuntimeSettings.Audio=True +IOSRuntimeSettings.Misc=True +LinuxTargetSettings.Targeted RHIs=True +LinuxTargetSettings.Splash=True +LinuxTargetSettings.Icon=True +LinuxTargetSettings.Audio=True +MacTargetSettings.Targeted RHIs=True +MacTargetSettings.Rendering=True +MacTargetSettings.Packaging=True +MacTargetSettings.Splash=True +MacTargetSettings.Icon=True +MacTargetSettings.Audio=True +LuminRuntimeSettings.Audio=True +LuminRuntimeSettings.MPK Packaging=True +LuminRuntimeSettings.Runtime=True +LuminRuntimeSettings.Magic Leap App Tile=True +LuminRuntimeSettings.Distribution Signing=True +LuminRuntimeSettings.Build=True +LuminRuntimeSettings.Advanced MPK Packaging=True +LuminRuntimeSettings.AdvancedBuild=True +LuminRuntimeSettings.Rendering=True +MagicLeapSDKSettings.SDKConfig=True +WindowsTargetSettings.Targeted RHIs=True +WindowsTargetSettings.Toolchain=True +WindowsTargetSettings.OS Info=True +WindowsTargetSettings.Splash=True +WindowsTargetSettings.Icon=True +WindowsTargetSettings.Audio=True +AvfMediaSettings.Debug=True +GooglePADRuntimeSettings.Packaging=True +ImgMediaSettings.General=True +ImgMediaSettings.Caching=True +ImgMediaSettings.EXR=True +ImgMediaSettings.Proxies=True +LevelSequenceEditorSettings.Tracks=True +LevelSequenceEditorSettings.Playback=True +LiveLinkSettings.LiveLink=True +LiveLinkComponentSettings.LiveLink=True +LiveLinkSequencerSettings.LiveLink=True +MagicLeapSettings.General=True +MagicLeapARPinSettings.ARPin=True +NiagaraSettings.Niagara=True +NiagaraSettings.Viewport=True +NiagaraSettings.Scalability=True +NiagaraSettings.Renderer=True +NiagaraSettings.SkeletalMeshDI=True +NiagaraEditorSettings.Niagara=True +NiagaraEditorSettings.Experimental=True +NiagaraEditorSettings.SimulationOptions=True +NiagaraEditorSettings.Niagara Colors=True +OculusHMDRuntimeSettings.General Oculus=True +OculusHMDRuntimeSettings.SplashScreen=True +OculusHMDRuntimeSettings.General=True +OculusHMDRuntimeSettings.PC=True +OculusHMDRuntimeSettings.Mobile=True +PaperRuntimeSettings.Experimental=True +PaperRuntimeSettings.Settings=True +PythonScriptPluginSettings.Python=True +PythonScriptPluginSettings.PythonRemoteExecution=True +SteamVREditorSettings.SteamVR Input=True +SteamVREditorSettings.SteamVR Editor Settings=True +TakeRecorderProjectSettings.Take Recorder=True +TakeRecorderProjectSettings.Movie Scene Take Settings=True +TakeRecorderProjectSettings.Microphone Audio Recorder=True +TakeRecorderProjectSettings.Animation Recorder=True +TakeRecorderProjectSettings.World Recorder=True +TcpMessagingSettings.Transport=True +UdpMessagingSettings.Availability=True +UdpMessagingSettings.Transport=True +UdpMessagingSettings.Tunnel=True +WmfMediaSettings.Media=True +WmfMediaSettings.Debug=True +StaticMesh.StaticMeshMaterials=True +StaticMesh.LODCustomMode=True +StaticMesh.LOD0=True +StaticMesh.LodSettings=True +StaticMesh.StaticMesh=True +StaticMesh.Collision=True +StaticMesh.ImportSettings=True +StaticMesh.RayTracing=True +StaticMesh.Navigation=True +ThirdPersonCharacter_C.TransformCommon=True +ThirdPersonCharacter_C.Animation=True +ThirdPersonCharacter_C.Mesh=True +ThirdPersonCharacter_C.Clothing=True +ThirdPersonCharacter_C.Physics=True +ThirdPersonCharacter_C.Collision=True +ThirdPersonCharacter_C.MasterPoseComponent=True +ThirdPersonCharacter_C.Lighting=True +ThirdPersonCharacter_C.ClothingSimulation=True +ThirdPersonCharacter_C.Rendering=True +ThirdPersonCharacter_C.SkinWeights=True +ThirdPersonCharacter_C.Navigation=True +ThirdPersonCharacter_C.VirtualTexture=True +ThirdPersonCharacter_C.Tags=True +ThirdPersonCharacter_C.Activation=True +ThirdPersonCharacter_C.Cooking=True +ThirdPersonCharacter_C.Character Movement (General Settings)=True +ThirdPersonCharacter_C.Character Movement: Walking=True +ThirdPersonCharacter_C.Character Movement: Jumping / Falling=True +ThirdPersonCharacter_C.Character Movement (Networking)=True +ThirdPersonCharacter_C.Character Movement: Swimming=True +ThirdPersonCharacter_C.Character Movement: Flying=True +ThirdPersonCharacter_C.Character Movement: Custom Movement=True +ThirdPersonCharacter_C.Character Movement (Rotation Settings)=True +ThirdPersonCharacter_C.Character Movement: Physics Interaction=True +ThirdPersonCharacter_C.Character Movement=True +ThirdPersonCharacter_C.Character Movement: Avoidance=True +ThirdPersonCharacter_C.RootMotion=True +ThirdPersonCharacter_C.Character Movement: NavMesh Movement=True +ThirdPersonCharacter_C.NavMovement=True +ThirdPersonCharacter_C.Velocity=True +ThirdPersonCharacter_C.PlanarMovement=True +ThirdPersonCharacter_C.MovementComponent=True +ThirdPersonCharacter_C.Shape=True +ThirdPersonCharacter_C.Character=True +ThirdPersonCharacter_C.Camera=True +ThirdPersonCharacter_C.Pawn=True +ThirdPersonCharacter_C.Replication=True +ThirdPersonCharacter_C.Input=True +ThirdPersonCharacter_C.Actor=True +ThirdPersonCharacter_C.Materials=True +Emmy_Testing_C.Tick=True +Emmy_Testing_C.Replication=True +Emmy_Testing_C.Actor=True +Emmy_Testing_C.Input=True +ThirdPersonCharacter_C.SkeletalMesh=True +ThirdPersonCharacter_C.Optimization=True +ThirdPersonCharacter_C.MaterialParameters=True +ThirdPersonCharacter_C.HLOD=True +ThirdPersonCharacter_C.Mobile=True +ThirdPersonCharacter_C.AssetUserData=True [PluginBrowser] InstalledPlugins=XRVisualization @@ -1445,21 +1761,23 @@ bConvertSceneUnit=False LastLogListing=FBXImport [ContentBrowserRecent] -MRUItem0=/Game/Shader+Effekte/Flamethrower -MRUItem1=/Game/Shader+Effekte/FireSmall +MRUItem0=/Game/Assets/treppe_Cube_001 +MRUItem1=/Game/Assets/treppe_Cube MRUItem2=/Game/Emmy_Testing -MRUItem3=/Game/Shader+Effekte/Fire -MRUItem4=/Game/Shader+Effekte/Fire_Matrial -MRUItem5=/Game/Materials/FallenStein -MRUItem6=/Game/Materials/Island -MRUItem7=/Game/Textures/Island/Island -MRUItem8=/Game/Assets/lambert1_002 -MRUItem9=/Game/Map -MRUItem10=/Game/Materials/Treppe -MRUItem11=/Game/Materials/Tuer -MRUItem12=/Game/Materials/Watercolor -MRUItem13=/Engine/BasicShapes/BasicShapeMaterial -MRUItem14=/Game/Assets/BSurfaceMesh +MRUItem3=/Game/Shader+Effekte/Flamethrower +MRUItem4=/Game/Shader+Effekte/FireSmall +MRUItem5=/Game/Shader+Effekte/Fire +MRUItem6=/Game/Shader+Effekte/Fire_Matrial +MRUItem7=/Game/Materials/FallenStein +MRUItem8=/Game/Materials/Island +MRUItem9=/Game/Textures/Island/Island +MRUItem10=/Game/Assets/lambert1_002 +MRUItem11=/Game/Map +MRUItem12=/Game/Materials/Treppe +MRUItem13=/Game/Materials/Tuer +MRUItem14=/Game/Materials/Watercolor +MRUItem15=/Engine/BasicShapes/BasicShapeMaterial +MRUItem16=/Game/Assets/BSurfaceMesh [AssetEditorToolkitTabLocation] /Game/Assets/BSurfaceMesh.BSurfaceMesh=1 @@ -1471,6 +1789,8 @@ MRUItem14=/Game/Assets/BSurfaceMesh /Game/Shader+Effekte/Fire.Fire=0 /Game/Shader+Effekte/FireSmall.FireSmall=0 /Game/Shader+Effekte/Flamethrower.Flamethrower=0 +/Game/Assets/treppe_Cube_001.treppe_Cube_001=0 +/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0 [MaterialEditor] PrimType=1 @@ -1551,6 +1871,8 @@ ShowUnusedLayers=True [DetailCustomWidgetExpansion] LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, AssetViewerSettings=AssetViewerSettings.Settings.Environment, +ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +CapsuleComponent= [DetailPropertyExpansion] MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " @@ -1558,6 +1880,9 @@ MaterialExpression="\"Object.DefaultValue\" " Object= MaterialExpressionScalarParameter="\"Object.DefaultValue\" " MaterialExpressionParameter="\"Object.DefaultValue\" " +ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " +Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " +Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False @@ -1573,3 +1898,47 @@ bDetectChangesOnStartup=True bPromptBeforeAutoImporting=True bDeleteSourceFilesWithAssets=False +[DetailMultiObjectNodeExpansion] +CryptoKeysSettings=True +GeneralProjectSettings=True +GameMapsSettings=True + +[/Script/BlueprintGraph.BlueprintEditorSettings] +bDrawMidpointArrowsInBlueprints=False +bShowGraphInstructionText=True +bHideUnrelatedNodes=False +bShowShortTooltips=True +bSplitContextTargetSettings=True +bExposeAllMemberComponentFunctions=True +bShowContextualFavorites=False +bExposeDeprecatedFunctions=False +bCompactCallOnMemberNodes=False +bFlattenFavoritesMenus=True +bFavorPureCastNodes=False +bAutoCastObjectConnections=False +bShowViewportOnSimulate=False +bShowInheritedVariables=False +bAlwaysShowInterfacesInOverrides=True +bShowParentClassInOverrides=True +bShowEmptySections=True +bShowAccessSpecifier=False +bSpawnDefaultBlueprintNodes=True +bHideConstructionScriptComponentsInDetailsView=True +bHostFindInBlueprintsInGlobalTab=True +bNavigateToNativeFunctionsFromCallNodes=True +Bookmarks=() +bIncludeCommentNodesInBookmarksTab=True +bShowBookmarksForCurrentDocumentOnlyInTab=False +GraphEditorQuickJumps=() +SaveOnCompile=SoC_Never +bJumpToNodeErrors=False +bAllowExplicitImpureNodeDisabling=False +bShowActionMenuItemSignatures=False +bBlueprintNodeUniqueNames=False +bShowDetailedCompileResults=False +CompileEventDisplayThresholdMs=5 +NodeTemplateCacheCapMB=20.000000 + +[SelectionDetails] +PreserveScaleRatio=False + diff --git a/Saved/Config/Windows/Engine.ini b/Saved/Config/Windows/Engine.ini index 30f983d..fef7ea2 100644 --- a/Saved/Config/Windows/Engine.ini +++ b/Saved/Config/Windows/Engine.ini @@ -59,10 +59,10 @@ MLSDKPath=(Path="") FlipNormalMapGreenChannel=False [WindowsApplication.Accessibility] -StickyKeysHotkey=True -ToggleKeysHotkey=True -FilterKeysHotkey=True -StickyKeysConfirmation=True -ToggleKeysConfirmation=True -FilterKeysConfirmation=True +StickyKeysHotkey=False +ToggleKeysHotkey=False +FilterKeysHotkey=False +StickyKeysConfirmation=False +ToggleKeysConfirmation=False +FilterKeysConfirmation=False diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index 398e589..a62bf1c 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -1,4 +1,4 @@ -Log file open, 06/26/24 09:57:36 +Log file open, 06/26/24 11:35:55 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) @@ -10,138 +10,138 @@ LogConsoleResponse: Display: Failed to find resolution value strings in scalabil LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.225829 +LogStats: Stats thread started at 0.183220 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin PixWinPlugin -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting plugin OnlineSubsystemIOS -LogPluginManager: Mounting plugin OculusVR -LogPluginManager: Mounting plugin SteamVR -LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 @@ -228,1728 +228,1663 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.26-07.57.37:109][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.26-07.57.37:109][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.06.26-07.57.37:109][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.06.26-07.57.37:109][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] -[2024.06.26-07.57.37:116][ 0]LogInit: Computer: NB-PBM2H22CUN -[2024.06.26-07.57.37:116][ 0]LogInit: User: bib -[2024.06.26-07.57.37:116][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.06.26-07.57.37:116][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.06.26-07.57.37:116][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.06.26-07.57.37:116][ 0]LogMemory: Platform Memory Stats for Windows -[2024.06.26-07.57.37:116][ 0]LogMemory: Process Physical Memory: 149.46 MB used, 149.46 MB peak -[2024.06.26-07.57.37:116][ 0]LogMemory: Process Virtual Memory: 118.79 MB used, 118.79 MB peak -[2024.06.26-07.57.37:116][ 0]LogMemory: Physical Memory: 10487.18 MB used, 5581.53 MB free, 16068.70 MB total -[2024.06.26-07.57.37:116][ 0]LogMemory: Virtual Memory: 134202936.00 MB used, 14790.45 MB free, 134217728.00 MB total -[2024.06.26-07.57.37:120][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.06.26-07.57.37:274][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected language (de-DE). -[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected locale (de-DE). -[2024.06.26-07.57.37:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.06.26-07.57.37:299][ 0]LogInit: Setting process to per monitor DPI aware -[2024.06.26-07.57.37:321][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.06.26-07.57.37:351][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.06.26-07.57.37:351][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.06.26-07.57.39:499][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.06.26-07.57.39:502][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 adapters: -[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.06.26-07.57.39:535][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Revision : 000c -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: AdapterLuid : 0 68030 -[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.06.26-07.57.39:541][ 0]LogWindows: EnumDisplayDevices: -[2024.06.26-07.57.39:541][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.06.26-07.57.39:542][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.26-07.57.39:542][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.26-07.57.39:542][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.26-07.57.39:542][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.06.26-07.57.39:542][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: Revision : 000c -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: AdapterLuid : 0 68030 -[2024.06.26-07.57.39:570][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Async texture creation enabled -[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.06.26-07.57.39:586][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.06.26-07.57.39:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.06.26-07.57.39:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.06.26-07.57.39:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.06.26-07.57.39:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.06.26-07.57.39:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.06.26-07.57.39:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.06.26-07.57.39:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.06.26-07.57.39:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.06.26-07.57.39:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.06.26-07.57.39:957][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.06.26-07.57.39:960][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.06.26-07.57.39:963][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.06.26-07.57.39:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.06.26-07.57.39:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.06.26-07.57.39:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.06.26-07.57.40:026][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.06.26-07.57.40:078][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.06.26-07.57.40:129][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1856/). -[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/4F0F31AD4CDF12D89935D2836D2B72B9/'. -[2024.06.26-07.57.40:130][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.06.26-07.57.43:059][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.06.26-07.57.43:159][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.06.26-07.57.43:255][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.10 seconds -[2024.06.26-07.57.43:256][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=10.72MBs, RandomWriteSpeed=110.95MBs. Assigned SpeedClass 'Local' -[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.06.26-07.57.43:318][ 0]LogSlate: Using FreeType 2.10.0 -[2024.06.26-07.57.43:336][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.06.26-07.57.43:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up -[2024.06.26-07.57.43:610][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.26-07.57.43:610][ 0]LogInit: Active device profile: [0000015D66584B00][0000015D661FD2C0 49] Windows -[2024.06.26-07.57.43:610][ 0]LogInit: Profiles: [0000015D66584B00][0000015D661FD2C0 49] Windows, [0000015D66556100][0000015D66205440 49] WindowsNoEditor, [0000015D66585900][0000015D662095C0 49] WindowsServer, [0000015D66556E00][0000015D6620D740 49] WindowsClient, [0000015D66587C00][0000015D60E8F8C0 49] IOS, [0000015D66554F00][0000015D60E93A40 49] iPadAir, [0000015D66587E00][0000015D60E97BC0 49] iPadAir2, [0000015D66508C00][0000015D60E9E300 49] IPadPro, [0000015D66508D00][0000015D60E9A340 49] iPadAir3, [0000015D66557B00][0000015D60EA24C0 49] iPadAir4, [0000015D6650B600][0000015D66200600 49] iPadMini2, [0000015D66557200][0000015D60EA6740 49] iPadMini3, [0000015D6650B800][0000015D60EAA880 49] iPadMini4, [0000015D66557800][0000015D60EAE9C0 49] iPadMini5, [0000015D66510600][0000015D60EBAC80 49] iPhone6, [0000015D66510700][0000015D60EB6CC0 49] iPodTouch6, [0000015D66586900][0000015D60EC2F80 49] iPhone7, [0000015D66586800][0000015D60EBEFC0 49] iPodTouch7, [0000015D66510100][0000015D60EC7140 49] iPhone5S, [0000015D66508700][0000015D60ECB2C0 49] iPhone6Plus, [0000015D66512500][0000015D60ECF440 49] iPhone6S, [0000015D66509300][0000015D60ED35C0 49] iPhone6SPlus, [0000015D66513B00][0000015D60ED7740 49] iPhone7Plus, [0000015D6650B500][0000015D60EDB8C0 49] iPhoneSE, [0000015D66586600][0000015D60EDFA40 49] iPhone8, [0000015D66508600][0000015D60EE3BC0 49] iPhone8Plus, [0000015D66586200][0000015D60D601C0 49] iPhoneX, [0000015D6650B300][0000015D60D64340 49] iPhoneXS, [0000015D66587400][0000015D60D684C0 49] iPhoneXSMax, [0000015D6650AD00][0000015D60D6C640 49] iPhoneXR, [0000015D66584200][0000015D60EB2780 49] iPhone11, [0000015D66509E00][0000015D60D708C0 49] iPhone11Pro, [0000015D66586A00][0000015D60D74A00 49] iPhone11ProMax, [0000015D6650B700][0000015D60D78B40 49] iPhoneSE2, [0000015D66584D00][0000015D60D80CC0 49] iPhone12Mini, [0000015D66509F00][0000015D60D84E40 49] iPhone12, [0000015D66584700][0000015D60D88FC0 49] iPhone12Pro, [0000015D66509400][0000015D60D8D140 49] iPhone12ProMax, [0000015D66584C00][0000015D60D912C0 49] iPadPro105, [0000015D66509700][0000015D60D95440 49] iPadPro129, [0000015D66584100][0000015D60D995C0 49] iPadPro97, [0000015D6650BC00][0000015D60D9D740 49] iPadPro2_129, [0000015D66584800][0000015D60DA18C0 49] iPad5, [0000015D6650B100][0000015D60DA5A40 49] iPad6, [0000015D66584500][0000015D60DA9BC0 49] iPad7, [0000015D6650A800][0000015D60DAC1C0 49] iPad8, [0000015D66585500][0000015D60DB0340 49] iPadPro11, [0000015D66509500][0000015D60DB44C0 49] iPadPro2_11, [0000015D66584F00][0000015D60DB8640 49] iPadPro3_129, [0000015D6650AC00][0000015D60DBC7C0 49] iPadPro4_129, [0000015D66586500][0000015D60DC0940 49] AppleTV, [0000015D66509100][0000015D60D7CA80 49] AppleTV4K, [0000015D66584400][0000015D60DC4BC0 49] TVOS, [0000015D6650A600][0000015D60DC8D00 49] Mac, [0000015D66587D00][0000015D60DD0E80 49] MacClient, [0000015D66509800][0000015D60DD5000 49] MacNoEditor, [0000015D66587100][0000015D60DD9180 49] MacServer, [0000015D6650B900][0000015D60DDD300 49] Linux, [0000015D66584900][0000015D60DE1480 49] LinuxAArch64, [0000015D6650BF00][0000015D60DE5600 49] 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[0000015D66555300][0000015D635C74C0 49] Android_Mali_T8xx, [0000015D66511F00][0000015D635CB640 49] Android_Mali_G71, [0000015D66555C00][0000015D635CF7C0 49] Android_Mali_G72, [0000015D66512400][0000015D635D3940 49] Android_Mali_G72_Vulkan, [0000015D66557600][0000015D635D7AC0 49] Android_Mali_G76, [0000015D66512100][0000015D635DA0C0 49] Android_Mali_G76_Vulkan, [0000015D66555B00][0000015D635DE240 49] Android_Mali_G77, [0000015D66510A00][0000015D635E23C0 49] Android_Mali_G77_Vulkan, [0000015D66557400][0000015D635E6540 49] Android_Mali_G78, [0000015D66511300][0000015D635EA6C0 49] Android_Mali_G78_Vulkan, [0000015D66556900][0000015D635EE840 49] Android_Mali_G710, [0000015D66513D00][0000015D635F29C0 49] Android_Mali_G710_Vulkan, [0000015D66555E00][0000015D635F6B40 49] Android_Vulkan_SM5, [0000015D66510900][0000015D635FACC0 49] Android_PowerVR_G6xxx, [0000015D66555F00][0000015D635B6E00 49] Android_PowerVR_GT7xxx, [0000015D66512700][0000015D635FEF40 49] Android_PowerVR_GE8xxx, [0000015D66556300][0000015D63603080 49] Android_PowerVR_GM9xxx, [0000015D66513200][0000015D636071C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000015D66557000][0000015D67577340 49] Android_TegraK1, [0000015D66511700][0000015D6757B4C0 49] Android_Unknown_Vulkan, [0000015D66557700][0000015D6757F640 49] Lumin, [0000015D66510200][0000015D675837C0 49] Lumin_Desktop, [0000015D66556200][0000015D67587940 49] HoloLens, -[2024.06.26-07.57.43:931][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.06.26-07.57.43:932][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.06.26-07.57.43:932][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.06.26-07.57.44:002][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.06.26-07.57.45:081][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.26-07.57.45:196][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.06.26-07.57.45:200][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.06.26-07.57.45:200][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.06.26-07.57.45:200][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.06.26-07.57.45:571][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 460D154C4BDB91B94DE3E3861B81CA6C | Instance: AD3D16944322F01FD57B0D83956FA8C2 (NB-PBM2H22CUN-1856). -[2024.06.26-07.57.45:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.06.26-07.57.45:693][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.06.26-07.57.45:705][ 0]LogPython: Using Python 3.7.7 -[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.46:358][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.46:372][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.46:383][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.46:387][ 0]LogUProjectInfo: Found projects: -[2024.06.26-07.57.46:533][ 0]LogOpenImageDenoise: OIDN starting up -[2024.06.26-07.57.46:544][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.26-07.57.46:960][ 0]LogOcInput: OculusInput pre-init called -[2024.06.26-07.57.47:168][ 0]LogCollectionManager: Loaded 0 collections in 0.001189 seconds -[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s -[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s -[2024.06.26-07.57.47:243][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s -[2024.06.26-07.57.47:243][ 0]LogEngine: Initializing Engine... -[2024.06.26-07.57.47:292][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.06.26-07.57.47:293][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.26-07.57.47:293][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.06.26-07.57.47:294][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.06.26-07.57.47:625][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.06.26-07.57.47:636][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.06.26-07.57.47:637][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.06.26-07.57.47:641][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.06.26-07.57.47:649][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.06.26-07.57.48:282][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.06.26-07.57.48:284][ 0]LogInit: FAudioDevice initialized. -[2024.06.26-07.57.48:284][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.06.26-07.57.48:284][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.06.26-07.57.48:364][ 0]LogDerivedDataCache: Saved boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.26-07.57.48:365][ 0]LogInit: Texture streaming: Enabled -[2024.06.26-07.57.48:379][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.06.26-07.57.48:383][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.06.26-07.57.48:383][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.06.26-07.57.48:384][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.06.26-07.57.48:418][ 0]LogInit: Transaction tracking system initialized -[2024.06.26-07.57.48:447][ 0]BlueprintLog: New page: Editor Load -[2024.06.26-07.57.48:535][ 0]LocalizationService: Localization service is disabled -[2024.06.26-07.57.48:574][ 0]TimingProfiler: Initialize -[2024.06.26-07.57.48:574][ 0]TimingProfiler: OnSessionChanged -[2024.06.26-07.57.48:574][ 0]LoadingProfiler: Initialize -[2024.06.26-07.57.48:574][ 0]LoadingProfiler: OnSessionChanged -[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: Initialize -[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: OnSessionChanged -[2024.06.26-07.57.48:574][ 0]MemoryProfiler: Initialize -[2024.06.26-07.57.48:574][ 0]MemoryProfiler: OnSessionChanged -[2024.06.26-07.57.49:168][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.06.26-07.57.49:168][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.06.26-07.57.49:400][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s -[2024.06.26-07.57.49:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.06.26-07.57.49:594][ 0]SourceControl: Source control is disabled -[2024.06.26-07.57.49:594][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.145 -[2024.06.26-07.57.49:594][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.26-07.57.49:599][ 0]LightingResults: New page: Lighting Build -[2024.06.26-07.57.49:601][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.06.26-07.57.49:601][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-07.57.49:601][ 0]MapCheck: New page: Map Check -[2024.06.26-07.57.49:601][ 0]LightingResults: New page: Lighting Build -[2024.06.26-07.57.49:608][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.26-07.57.49:611][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2024.06.26-07.57.49:707][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2024.06.26-07.57.49:713][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. -[2024.06.26-07.57.49:714][ 0]LogAIModule: Creating AISystem for world Untitled_1 -[2024.06.26-07.57.49:723][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.26-07.57.49:731][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2024.06.26-07.57.49:731][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.26-07.57.49:731][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. -[2024.06.26-07.57.49:731][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.137 -[2024.06.26-07.57.49:733][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.283 -[2024.06.26-07.57.49:902][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.26-07.57.49:907][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.26-07.57.49:912][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.26-07.57.49:917][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.26-07.57.49:948][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0097 seconds. Added 3822 classes and 928 folders. -[2024.06.26-07.57.49:953][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.06.26-07.57.49:967][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 -[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.06.26-07.57.49:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.06.26-07.57.49:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 -[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.06.26-07.57.49:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.06.26-07.57.49:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.06.26-07.57.50:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.06.26-07.57.50:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 -[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.06.26-07.57.50:019][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 -[2024.06.26-07.57.50:027][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.06.26-07.57.50:028][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.06.26-07.57.50:035][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.06.26-07.57.50:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 -[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.06.26-07.57.50:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.06.26-07.57.50:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.06.26-07.57.50:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 -[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.06.26-07.57.50:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.06.26-07.57.50:077][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.06.26-07.57.50:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.26-07.57.50:089][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:090][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.06.26-07.57.50:090][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.06.26-07.57.50:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.06.26-07.57.50:105][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.06.26-07.57.50:111][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.06.26-07.57.50:115][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.06.26-07.57.50:121][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.06.26-07.57.50:127][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.06.26-07.57.50:132][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.06.26-07.57.50:138][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 -[2024.06.26-07.57.50:321][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.26-07.57.50:325][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2024.06.26-07.57.50:396][ 0]LogSlate: Took 0.005494 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.06.26-07.57.50:402][ 0]LogSlate: Took 0.005555 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.06.26-07.57.50:407][ 0]LogSlate: Took 0.003588 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.06.26-07.57.50:531][ 0]LogRenderer: Reallocating scene render targets to support 964x388 Format 10 NumSamples 1 (Frame:1). -[2024.06.26-07.57.50:699][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. -[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total time: 15.25 seconds -[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.06.26-07.57.50:866][ 0]LogAssetRegistry: Asset discovery search completed in 7.5045 seconds -[2024.06.26-07.57.50:910][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2024.06.26-07.57.50:912][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.06.26-07.57.50:982][ 2]LogSlate: Took 0.010531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.26-07.57.51:723][ 34]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.26-07.57.59:662][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling. -[2024.06.26-07.57.59:691][492]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority -[2024.06.26-07.57.59:718][492]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.26-07.57.59:721][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6FFDAD55259DCD15859AA5CE30F26361AEAABCE), compiling. -[2024.06.26-07.57.59:749][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.06.26-07.57.59:860][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.26-07.58.00:407][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2523769733B19F480B11E8F83F699704F2376C0), compiling. -[2024.06.26-07.58.00:415][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 00BF612500A1E8CE697644EFDC976D77646DB21A), compiling. -[2024.06.26-07.58.00:423][492]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D726ACAFE602E93B6425B094FD3FE2AE1DE5EA3), compiling. -[2024.06.26-07.58.01:420][492]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-07.58.02:234][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-07.58.02:261][492]LogSlate: Took 0.013652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.06.26-07.58.02:354][492]LogSlate: Took 0.015717 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.06.26-07.58.03:113][498]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-07.58.04:402][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-07.58.05:320][555]LogSlate: Took 0.008091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-07.58.06:190][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-07.58.08:367][697]LogRenderer: Reallocating scene render targets to support 964x624 Format 10 NumSamples 1 (Frame:166). -[2024.06.26-07.58.08:760][720]LogSlate: Window 'Fire' being destroyed -[2024.06.26-07.58.16:403][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.06.26-07.58.16:479][157]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing -[2024.06.26-07.58.16:480][157]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.26-07.58.16:480][157]LightingResults: New page: Lighting Build -[2024.06.26-07.58.16:480][157]LoadErrors: New page: Loading map: Emmy_Testing.umap -[2024.06.26-07.58.16:481][157]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true -[2024.06.26-07.58.16:481][157]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-07.58.16:482][157]MapCheck: New page: Map Check -[2024.06.26-07.58.16:482][157]LightingResults: New page: Lighting Build -[2024.06.26-07.58.16:487][157]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.26-07.58.16:488][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.06.26-07.58.16:489][157]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.06.26-07.58.16:517][157]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.26-07.58.16:517][157]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.06.26-07.58.16:528][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2024.06.26-07.58.16:533][157]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.26-07.58.16:533][157]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,262ms to complete. -[2024.06.26-07.58.16:533][157]LogFileHelpers: Loading map 'Emmy_Testing' took 0.054 -[2024.06.26-07.58.40:128][286]LogActorFactory: Actor Factory created Fackel1 -[2024.06.26-07.58.41:819][387]LogActorFactory: Actor Factory created Fackel1 -[2024.06.26-07.59.03:980][662]Cmd: DELETE -[2024.06.26-07.59.03:980][662]Cmd: ACTOR DELETE -[2024.06.26-07.59.03:989][662]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.26-07.59.03:995][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.26-07.59.03:996][662]LogEditorActor: Deleted 1 Actors (0.010 secs) -[2024.06.26-08.00.38:390][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.00.38:475][129]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.00.38:925][151]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656259 sec (time since issued), 0.873112 sec (combined shader worker time). -[2024.06.26-08.00.40:474][239]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.00.44:008][448]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_10 -[2024.06.26-08.00.44:011][448]LogNiagaraEditor: Finished moving! -[2024.06.26-08.00.44:216][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.00.44:221][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.00.44:245][450]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.00.44:292][450]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.00.44:729][474]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.624012 sec (time since issued), 0.844321 sec (combined shader worker time). -[2024.06.26-08.00.46:298][563]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.01.21:295][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.01.21:299][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.01.21:367][505]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Total job queries 62, among them cache hits 0 (0.00%) -[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Tracking 43 distinct input hashes that result in 26 distinct outputs (60.47%) -[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03% -[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.01.21:776][527]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586418 sec (time since issued), 0.769677 sec (combined shader worker time). -[2024.06.26-08.01.23:370][608]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.09:821][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.09:825][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.09:895][268]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.10:311][290]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.585291 sec (time since issued), 0.820544 sec (combined shader worker time). -[2024.06.26-08.02.11:935][366]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.15:021][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.15:062][538]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.15:106][538]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.15:579][565]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.662664 sec (time since issued), 0.872149 sec (combined shader worker time). -[2024.06.26-08.02.17:116][653]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.17:940][703]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11 -[2024.06.26-08.02.17:941][703]LogNiagaraEditor: Finished moving! -[2024.06.26-08.02.18:110][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.18:116][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.18:662][734]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656082 sec (time since issued), 0.893379 sec (combined shader worker time). -[2024.06.26-08.02.19:119][757]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.23:646][ 19]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.25:652][120]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.28:032][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.28:101][252]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.28:495][276]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.560890 sec (time since issued), 0.730855 sec (combined shader worker time). -[2024.06.26-08.02.30:096][357]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.33:664][554]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.35:675][668]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.44:807][215]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_12 -[2024.06.26-08.02.44:808][215]LogNiagaraEditor: Finished moving! -[2024.06.26-08.02.45:003][217]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.47:009][332]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.48:783][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.49:020][438]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.49:277][453]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.597584 sec (time since issued), 0.793227 sec (combined shader worker time). -[2024.06.26-08.02.51:047][542]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.51:702][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.51:707][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.52:179][593]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586804 sec (time since issued), 0.744833 sec (combined shader worker time). -[2024.06.26-08.02.53:071][634]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.55:071][748]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.02.57:263][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.57:268][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.02.57:330][862]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.02.57:662][880]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.501447 sec (time since issued), 0.706033 sec (combined shader worker time). -[2024.06.26-08.02.59:328][964]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.03.01:337][ 69]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.06.07:123][789]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. -[2024.06.26-08.06.07:123][789]LogAudioMixer: Resetting audio stream to device id -[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 0: FrontLeft -[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 1: FrontRight -[2024.06.26-08.09.12:726][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.09.12:806][299]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Total job queries 78, among them cache hits 0 (0.00%) -[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Tracking 59 distinct input hashes that result in 39 distinct outputs (66.10%) -[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: RAM used: 0.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% -[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.09.13:261][321]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.640713 sec (time since issued), 0.875353 sec (combined shader worker time). -[2024.06.26-08.09.14:812][405]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.12.41:584][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.12.41:644][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire1B2E53AD4D9EA3AF4F8FAD81EF54947F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.12.41:661][739]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.12.41:661][739]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.13.47:714][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.13.47:770][336]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF9B0D46F417A91E83FD7A1BC7B3AC2C2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.13.47:784][336]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.13.47:784][336]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.14.29:010][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.14.29:094][ 92]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Total job queries 80, among them cache hits 0 (0.00%) -[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Tracking 61 distinct input hashes that result in 41 distinct outputs (67.21%) -[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: RAM used: 0.64 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% -[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.14.29:802][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.922287 sec (time since issued), 1.242044 sec (combined shader worker time). -[2024.06.26-08.14.31:086][272]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.14.44:107][561]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.14.46:119][729]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.15.08:032][712]Cmd: TRANSACTION UNDO -[2024.06.26-08.15.08:032][712]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.15.08:046][712]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 12DA1714E64387E369D23BF23879586310EB5AC5), compiling. -[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.08:326][712]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.08:430][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.08:469][715]Cmd: TRANSACTION UNDO -[2024.06.26-08.15.08:470][715]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.15.08:474][715]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D3B4266DAEBCA351A0A6D81AAE50261A5BB89E09), compiling. -[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.08:708][715]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.08:792][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.08:905][721]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.15.44:343][863]LogEditorTransaction: Undo Move Key -[2024.06.26-08.15.44:346][863]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD8D083F47B54DCBC584F2B0BE2091EB18FACBBC), compiling. -[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.44:603][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.44:657][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.44:873][869]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.15.48:745][158]LogEditorTransaction: Undo Move Key -[2024.06.26-08.15.48:750][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F61ECD5C896F1C23CE5849BF2A407D215048FF64), compiling. -[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.49:000][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.49:112][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.49:293][164]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.15.54:142][587]LogEditorTransaction: Undo Move Key -[2024.06.26-08.15.54:146][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DA2AF88DCD3A8B4DD2AD874CC869309764E78F86), compiling. -[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.54:400][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.54:481][589]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.26-08.15.54:482][589]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.15.54:482][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.15.54:657][593]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.16.14:953][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.16.15:008][797]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0E4860394C34FBFC4EFAE5B694285A5A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.16.15:020][797]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.16.15:021][797]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.17.08:584][838]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F8514DE68CA750AC10B9901246E88623901EC3), compiling. -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.08:670][847]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.09:497][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.10:002][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass shader without light map: 101 instructions -[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.10:869][990]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.14:988][385]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21482EE6DA9A869BC4425462E049E4CA5F2518BC), compiling. -[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.14:993][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass shader without light map: 101 instructions -[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.15:028][387]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.22:555][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF864CA4E4913D477ABC4FB013F033C9BFBCB3F), compiling. -[2024.06.26-08.17.22:559][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8A2E115D7AF73635C7EBEED167343EF6AAFDFC59), compiling. -[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass shader without light map: 101 instructions -[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.24:836][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFA9DBFA0AFF07FD07BA071A220E3F00D159F2), compiling. -[2024.06.26-08.17.24:839][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C3FFC99B408D4BCA2E2F314343A81C134BB965BA), compiling. -[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.24:842][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.24:860][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass shader without light map: 101 instructions -[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.24:878][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.30:311][667]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F39865C95C19D26E377C2A53B4D0DAC6A528E59E), compiling. -[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.30:315][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.30:325][669]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Total job queries 182, among them cache hits 84 (46.15%) -[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 46 distinct outputs (63.89%) -[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: RAM used: 0.68 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% -[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.30:791][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.31:631][743]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.26-08.17.31:632][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.31:632][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass shader without light map: 103 instructions -[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.32:109][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.33:750][924]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5DF596844B420AF393971C36FA4B31A5DC88A501), compiling. -[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.33:753][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.34:290][947]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.26-08.17.34:291][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.34:291][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.34:773][977]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.26-08.17.34:774][977]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.34:774][977]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.36:517][ 84]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2080F1D313204D8C5B20869CF217DCAB6415BBD7), compiling. -[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.37:014][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.37:560][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.38:247][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.41:924][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.17.41:979][494]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire69E6F2214E40C233DD9C9E983326AEFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.17.41:991][494]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.17.41:991][494]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.17.43:668][625]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.26-08.17.43:935][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B9BEDE472EAAD83D1C209D9F3DFF7B182ACE76B), compiling. -[2024.06.26-08.17.43:962][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A74C5E75856795419C9240C668069C4D52835DB3), compiling. -[2024.06.26-08.17.43:983][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.06.26-08.17.43:989][625]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.17.44:330][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2024.06.26-08.17.44:374][625]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.17.44:395][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.26-08.17.44:404][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial352C1F1041196EA868B634B62C8E7E23.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.26-08.17.44:426][625]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.26-08.17.44:426][625]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.44:436][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.17.48:875][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript -[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript -[2024.06.26-08.18.22:200][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.18.22:205][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.18.22:286][800]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.18.22:850][839]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.748882 sec (time since issued), 1.084152 sec (combined shader worker time). -[2024.06.26-08.18.24:288][958]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.18.54:374][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.18.54:425][184]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire57F7112644A02B0D2026A9940141AE77.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.18.54:438][184]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.18.54:438][184]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.19.48:748][ 4]Cmd: TRANSACTION UNDO -[2024.06.26-08.19.48:749][ 4]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.19.48:757][ 4]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2605C403FB96D72C729C6FD7455E682AF4DA92C), compiling. -[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.19.49:303][ 10]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.19.51:045][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.19.51:108][152]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7106947F450E92B9E7158CA0131FCD06.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.19.51:122][152]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.19.51:122][152]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.23.19:351][670]Cmd: TRANSACTION UNDO -[2024.06.26-08.23.19:351][670]LogEditorTransaction: Undo Edit Value -[2024.06.26-08.23.19:355][670]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F02EA0929F91B59E51E76A5031014FEDD6EF7069), compiling. -[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.19:630][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Total job queries 268, among them cache hits 123 (45.90%) -[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Tracking 127 distinct input hashes that result in 59 distinct outputs (46.46%) -[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: RAM used: 0.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09% -[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.19:696][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.19:919][676]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.23.26:228][190]LogEditorTransaction: Undo Edit Value -[2024.06.26-08.23.26:233][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4EC85DE5D9708ABF976536A80CBD211E98E9256C), compiling. -[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.26:562][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.26:639][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.26:852][196]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.23.29:617][422]LogEditorTransaction: Undo Edit Value -[2024.06.26-08.23.29:622][422]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5058EE9922FB78D18781CEB7C2C9A9504E440A9E), compiling. -[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.29:883][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.29:942][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.30:163][428]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.23.32:175][587]Cmd: TRANSACTION UNDO -[2024.06.26-08.23.32:175][587]LogEditorTransaction: Undo Edit Value -[2024.06.26-08.23.32:185][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21577156C7CB0236BB3E3926578396C074CBB71F), compiling. -[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.32:451][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.23.32:512][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.23.32:623][593]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.23.36:302][837]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.23.36:362][837]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire45CA87AB46B8B3C7D0E394B38F1D8648.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.23.36:376][837]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.23.36:376][837]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.23.38:104][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.26-08.23.38:127][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.06.26-08.23.38:149][955]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing73DA65A34DBA2FFE60123499055DD91F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.26-08.23.38:171][955]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.26-08.23.38:171][955]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.26-08.24.19:014][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.19:019][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.24.19:108][583]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.24.19:675][624]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.777016 sec (time since issued), 1.014142 sec (combined shader worker time). -[2024.06.26-08.24.20:567][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.20:573][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.24.21:103][729]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.24.21:191][736]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.737758 sec (time since issued), 0.916409 sec (combined shader worker time). -[2024.06.26-08.24.23:110][938]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.24.39:324][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.39:359][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.24.39:407][367]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.24.40:070][430]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.862117 sec (time since issued), 1.135213 sec (combined shader worker time). -[2024.06.26-08.24.41:419][568]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.24.46:954][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.46:960][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.24.47:044][115]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.24.47:612][150]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.780269 sec (time since issued), 0.979785 sec (combined shader worker time). -[2024.06.26-08.24.49:054][282]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.24.49:407][319]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_21 -[2024.06.26-08.24.49:409][319]LogNiagaraEditor: Finished moving! -[2024.06.26-08.24.51:053][456]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.26.04:263][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.26.04:268][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.26.04:341][819]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.26.05:008][874]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.872887 sec (time since issued), 1.123531 sec (combined shader worker time). -[2024.06.26-08.26.06:437][994]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.26.08:447][180]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.26.10:455][335]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript -[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript -[2024.06.26-08.27.18:882][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.27.18:956][132]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Total job queries 307, among them cache hits 150 (48.86%) -[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Tracking 138 distinct input hashes that result in 65 distinct outputs (47.10%) -[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: RAM used: 0.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% -[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.27.19:515][172]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.739722 sec (time since issued), 0.983840 sec (combined shader worker time). -[2024.06.26-08.27.20:950][307]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.27.35:647][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemSpawnScript -[2024.06.26-08.27.35:648][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemUpdateScript -[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript -[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript -[2024.06.26-08.27.35:859][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.27.35:981][870]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.27.36:745][920]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.030495 sec (time since issued), 1.350919 sec (combined shader worker time). -[2024.06.26-08.27.37:964][ 5]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.27.46:136][353]Cmd: TRANSACTION UNDO -[2024.06.26-08.27.46:137][353]LogEditorTransaction: Undo Apply curve template -[2024.06.26-08.27.46:141][353]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 892245006752766E12E1A4A7FCCCF8FEEEAE5944), compiling. -[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.27.46:429][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.27.46:552][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.27.46:751][359]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.28.27:858][637]Cmd: TRANSACTION UNDO -[2024.06.26-08.28.27:859][637]LogEditorTransaction: Undo Edit Value -[2024.06.26-08.28.27:862][637]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67F8FBACFCF551E0F96933F8985E6F12304C1A43), compiling. -[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.28.28:115][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.28.28:213][639]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.28.28:213][639]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.28.28:213][639]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.28.28:213][639]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.28.28:214][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.28.28:377][643]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.28.28:838][672]Cmd: TRANSACTION UNDO -[2024.06.26-08.28.28:838][672]LogEditorTransaction: Undo Edit Time -[2024.06.26-08.28.28:848][672]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2688FD258177622A75F45FCD6B37DC823D001B31), compiling. -[2024.06.26-08.28.29:077][672]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.28.29:077][672]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.28.29:077][672]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.28.29:144][674]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.28.29:144][674]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.28.29:144][674]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.28.29:144][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.28.29:144][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.28.30:382][759]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.29.23:348][744]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.29.23:402][744]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF8750E94419143AA825EB6B0B341C2FA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.29.23:417][744]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.29.23:417][744]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.31.52:710][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:718][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:723][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.31.52:737][540]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Total job queries 340, among them cache hits 177 (52.06%) -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: Tracking 144 distinct input hashes that result in 71 distinct outputs (49.31%) -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: RAM used: 1.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13% -[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.31.53:256][549]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.794332 sec (time since issued), 1.608947 sec (combined shader worker time). -[2024.06.26-08.31.53:686][559]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.32.01:781][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.32.01:788][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.32.02:106][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.570695 sec (time since issued), 0.512306 sec (combined shader worker time). -[2024.06.26-08.32.02:443][164]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.32.19:723][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.32.19:795][642]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.32.20:301][678]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.766648 sec (time since issued), 0.891125 sec (combined shader worker time). -[2024.06.26-08.32.22:115][740]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.33.52:706][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.33.52:800][152]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.33.53:342][185]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.841134 sec (time since issued), 1.000025 sec (combined shader worker time). -[2024.06.26-08.33.54:799][306]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.34.09:149][739]Cmd: TRANSACTION UNDO -[2024.06.26-08.34.09:149][739]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.34.09:156][739]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FB5ECF8A91381D13983EA5C5A0FA011244E86DD), compiling. -[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.34.09:543][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.34.09:655][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.34.09:817][747]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.34.11:032][850]Cmd: TRANSACTION UNDO -[2024.06.26-08.34.11:032][850]LogEditorTransaction: Undo Reset the input to its default local value. -[2024.06.26-08.34.11:045][850]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 51655DE8DD2A5BCE868D991F8768E111F181B965), compiling. -[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.34.11:418][850]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.34.11:523][852]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.34.11:523][852]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.34.11:523][852]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.34.11:523][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.34.11:523][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.34.11:825][870]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.34.40:313][557]LogSlate: Window 'Color Picker' being destroyed -[2024.06.26-08.37.35:432][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.37.35:516][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire8B8734334B063D53BCA742A8617796D3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.37.35:536][768]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.37.35:536][768]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.37.39:117][ 64]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.37.39:129][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.37.39:130][ 64]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.37.39:130][ 64]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Total job queries 366, among them cache hits 195 (53.28%) -[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Tracking 153 distinct input hashes that result in 79 distinct outputs (51.63%) -[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: RAM used: 1.24 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.15% -[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.37.39:555][ 65]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.772393 sec (time since issued), 0.843824 sec (combined shader worker time). -[2024.06.26-08.37.40:143][ 77]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.37.42:036][269]Cmd: TRANSACTION UNDO -[2024.06.26-08.37.42:036][269]LogEditorTransaction: Undo Paste clipboard contents -[2024.06.26-08.37.42:187][269]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 447D55A4290B64485FDC80B5A3B52C82F7059D55), compiling. -[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.37.42:572][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.37.42:648][271]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.37.42:804][277]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.37.47:628][667]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.38.46:124][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.38.46:811][935]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.073079 sec (time since issued), 2.612363 sec (combined shader worker time). -[2024.06.26-08.38.47:665][949]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.39.06:367][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling. -[2024.06.26-08.39.06:395][561]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.06.26-08.39.06:435][561]LogMaterial: Display: Material /Game/Assets/DefaultMaterial.DefaultMaterial needed to have new flag set bUsedWithNiagaraSprites ! -[2024.06.26-08.39.06:437][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 670FF5131947B2F0C3D8ED8EDD56AE09E1DDC3CB), compiling. -[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 32 -[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Submitted 32 shader compile jobs with 'Low' priority -[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 -[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20 -[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 -[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 -[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 -[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 -[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 -[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 -[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 -[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.41.19:635][840]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.43.00:910][824]LogSlate: Window 'Color Picker' being destroyed -[2024.06.26-08.43.23:516][137]LogSlate: Window 'Color Picker' being destroyed -[2024.06.26-08.44.56:298][454]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.44.56:426][454]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire066B0860401C1CB16F581E8D9476A259.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.44.56:442][454]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.44.56:442][454]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.46.04:007][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.46.04:012][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.46.04:073][751]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Total job queries 459, among them cache hits 218 (47.49%) -[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 105 distinct outputs (50.97%) -[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: RAM used: 1.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% -[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.46.04:599][781]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.871868 sec (time since issued), 0.961672 sec (combined shader worker time). -[2024.06.26-08.46.06:081][908]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.46.08:086][ 36]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.46.19:054][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.46.19:120][197]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.46.19:739][235]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.974594 sec (time since issued), 1.041103 sec (combined shader worker time). -[2024.06.26-08.46.21:136][334]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.46.23:150][439]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.47.11:773][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.47.11:778][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.47.11:835][431]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.47.12:376][467]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.901282 sec (time since issued), 0.874466 sec (combined shader worker time). -[2024.06.26-08.47.13:840][589]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.47.26:568][733]28676_Fire_MessageLog: System compile status unknown. -[2024.06.26-08.47.28:582][914]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.47.57:722][460]Cmd: TRANSACTION UNDO -[2024.06.26-08.47.57:722][460]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.47.57:732][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CF30C3028CF203C58252A686829E404507127F60), compiling. -[2024.06.26-08.47.58:166][460]Cmd: TRANSACTION UNDO -[2024.06.26-08.47.58:166][460]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.47.58:172][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 092CE79B3685985D921C8366079244331FB6147C), compiling. -[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.47.58:758][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.47.58:805][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.47.59:027][470]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.48.00:643][614]Cmd: TRANSACTION UNDO -[2024.06.26-08.48.00:643][614]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.48.00:652][614]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE61F41920D528A8F5FBBA0ADFCFD3CFC18214FE), compiling. -[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.48.01:301][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.48.01:372][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.48.01:554][624]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.48.03:987][821]Cmd: TRANSACTION UNDO -[2024.06.26-08.48.03:987][821]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-08.48.03:996][821]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F7CD518D4920E2E89107600C37B646F6990671), compiling. -[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.48.04:571][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-08.48.04:624][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-08.48.04:873][831]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.48.45:270][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.48.45:279][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-08.48.45:664][950]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.746144 sec (time since issued), 0.641208 sec (combined shader worker time). -[2024.06.26-08.48.46:068][961]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-08.48.49:990][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.48.50:119][291]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire4CD4001E4DEB8D7AE0300ABC90B87897.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.48.50:139][291]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.48.50:139][291]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.49.23:375][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.49.23:511][327]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire66F7BD6B40070B5D469D408C3D310228.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.49.23:529][327]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.49.23:529][327]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.49.26:952][543]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) -[2024.06.26-08.50.01:025][ 21]LogContentBrowser: Deferred new asset file creation: Fire_Matrial1 -[2024.06.26-08.50.01:051][ 21]LogContentBrowser: Creating deferred item: Fire_Matrial1 -[2024.06.26-08.50.04:629][173]LogContentBrowser: Attempting asset rename: Fire_Matrial1 -> Fire_Matrial1 -[2024.06.26-08.50.04:636][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial1 in PCD3D_SM5, Default, SM5 (DDC key hash: 36FD879872F511D9140C98568E62A165E62564D8), compiling. -[2024.06.26-08.50.04:661][173]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority -[2024.06.26-08.50.04:662][173]LogContentBrowser: End creating deferred item Fire_Matrial1 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority -[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Total job queries 528, among them cache hits 245 (46.40%) -[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Tracking 214 distinct input hashes that result in 111 distinct outputs (51.87%) -[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: ================================================ -[2024.06.26-08.50.08:380][320]LogUObjectHash: Compacting FUObjectHashTables data took 11.50ms -[2024.06.26-08.50.10:208][320]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.26-08.50.10:304][320]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms -[2024.06.26-08.50.18:494][938]LogContentBrowser: Deferred new asset file creation: Fire1 -[2024.06.26-08.50.18:515][938]LogContentBrowser: Creating deferred item: Fire1 -[2024.06.26-08.50.32:414][802]LogContentBrowser: Attempting asset rename: Fire1 -> Fire1 -[2024.06.26-08.50.32:498][802]LogContentBrowser: End creating deferred item Fire1 -[2024.06.26-08.50.40:732][280]LogContentBrowser: Attempting asset rename: Fire1 -> FireSmall -[2024.06.26-08.50.40:810][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true -[2024.06.26-08.50.40:951][280]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall45D68BC64E60F4C2A04970815E2EEF99.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' -[2024.06.26-08.50.41:061][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms -[2024.06.26-08.50.41:102][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms -[2024.06.26-08.50.41:133][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.06.26-08.50.41:195][280]AssetCheck: New page: Asset Save: FireSmall -[2024.06.26-08.50.41:195][280]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall -[2024.06.26-08.52.28:983][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.26-08.52.29:117][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire8B8C15074F6FA56D1BD5AEAB71D7CD3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.26-08.52.29:134][727]AssetCheck: New page: Asset Save: Fire -[2024.06.26-08.52.29:134][727]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.26-08.52.30:916][807]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall -[2024.06.26-08.52.31:779][817]191223_FireSmall_MessageLog: System successfully compiled. -[2024.06.26-08.52.44:699][820]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true -[2024.06.26-08.52.44:828][820]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmallA0A6885D4976D652A0D392A24FEC2E90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' -[2024.06.26-08.52.44:843][820]AssetCheck: New page: Asset Save: FireSmall -[2024.06.26-08.52.44:843][820]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall -[2024.06.26-08.55.49:353][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true -[2024.06.26-08.55.49:488][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall1CA9D02047A64CD2410DEEB5A4863D3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' -[2024.06.26-08.55.49:508][489]AssetCheck: New page: Asset Save: FireSmall -[2024.06.26-08.55.49:508][489]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall -[2024.06.26-08.55.51:355][622]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.26-08.55.51:397][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms -[2024.06.26-08.55.51:420][622]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing10044410471AD26096AB96AD97466183.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.26-08.55.51:475][622]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.26-08.55.51:475][622]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.26-08.56.05:948][533]LogContentBrowser: Deferred new asset file creation: Fire1 -[2024.06.26-08.56.05:965][533]LogContentBrowser: Creating deferred item: Fire1 -[2024.06.26-08.56.12:029][971]LogContentBrowser: Attempting asset rename: Fire1 -> Flamethrower -[2024.06.26-08.56.12:125][971]LogContentBrowser: End creating deferred item Fire1 -[2024.06.26-08.56.25:206][571]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower -[2024.06.26-08.56.26:060][581]183139_Flamethrower_MessageLog: System successfully compiled. -[2024.06.26-09.01.28:755][ 18]LogRenderer: Reallocating scene render targets to support 1204x624 Format 10 NumSamples 1 (Frame:41657). -[2024.06.26-09.01.46:750][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Total job queries 530, among them cache hits 245 (46.23%) -[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 111 distinct outputs (44.40%) -[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: ================================================ -[2024.06.26-09.01.47:087][ 48]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.589532 sec (time since issued), 0.573314 sec (combined shader worker time). -[2024.06.26-09.01.47:530][ 57]183139_Flamethrower_MessageLog: System successfully compiled. -[2024.06.26-09.03.47:378][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.03.47:559][752]183139_Flamethrower_MessageLog: System compile status unknown. -[2024.06.26-09.03.48:025][780]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.852304 sec (time since issued), 1.017425 sec (combined shader worker time). -[2024.06.26-09.03.49:573][870]183139_Flamethrower_MessageLog: System successfully compiled. -[2024.06.26-09.05.39:323][245]Cmd: TRANSACTION UNDO -[2024.06.26-09.05.39:323][245]LogEditorTransaction: Undo Edit input local value. -[2024.06.26-09.05.39:331][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0208F97CB7BBCCE142C2BB3A5B04BAC2CB1C79AC), compiling. -[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-09.05.40:875][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Total job queries 541, among them cache hits 254 (46.95%) -[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Tracking 253 distinct input hashes that result in 111 distinct outputs (43.87%) -[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: ================================================ -[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.26-09.05.40:959][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.26-09.05.41:298][253]183139_Flamethrower_MessageLog: System successfully compiled. -[2024.06.26-09.05.43:257][371]28676_Fire_MessageLog: System successfully compiled. -[2024.06.26-09.05.43:478][371]191223_FireSmall_MessageLog: System successfully compiled. -[2024.06.26-09.06.01:547][301]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) -[2024.06.26-09.06.02:806][362]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) -[2024.06.26-09.06.03:967][423]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) -[2024.06.26-09.06.04:763][463]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) -[2024.06.26-09.06.05:310][491]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) -[2024.06.26-09.06.06:536][554]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) -[2024.06.26-09.06.16:998][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.26-09.06.17:434][148]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.809990 sec (time since issued), 0.712489 sec (combined shader worker time). -[2024.06.26-09.06.17:871][159]183139_Flamethrower_MessageLog: System successfully compiled. -[2024.06.26-09.06.58:095][732]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Flamethrower" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset" SILENT=true -[2024.06.26-09.06.58:218][732]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FlamethrowerDD566415439C10F5AB0BA7B1EDC8F4F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset' -[2024.06.26-09.06.58:240][732]AssetCheck: New page: Asset Save: Flamethrower -[2024.06.26-09.06.58:240][732]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower -[2024.06.26-09.07.06:913][245]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.26-09.07.06:974][245]LogUObjectHash: Compacting FUObjectHashTables data took 4.14ms -[2024.06.26-09.07.06:997][245]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing7E39F3784FADB5D3356A0EBDAEB99E24.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.26-09.07.07:033][245]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.26-09.07.07:033][245]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.26-09.11.52:596][376]LogSlate: Window 'Message' being destroyed -[2024.06.26-09.11.52:603][376]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -(Selecting 'No' will cause all changes to be lost!) -[2024.06.26-09.11.52:870][376]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B6D068C323E93F1C29E4AF193E2405FC72D34D2B), compiling. -[2024.06.26-09.11.52:896][376]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE705F2E753387015779FC41631829AD565B5CF), compiling. -[2024.06.26-09.11.52:933][376]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms -[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: Total job queries 554, among them cache hits 265 (47.83%) -[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: Tracking 255 distinct input hashes that result in 111 distinct outputs (43.53%) -[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: ================================================ -[2024.06.26-09.11.53:102][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms -[2024.06.26-09.11.53:132][376]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.53:132][376]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.55:348][464]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.55:446][464]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.55:459][464]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.55:459][464]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.55:676][464]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms -[2024.06.26-09.11.56:278][497]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.56:279][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.56:282][497]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.56:282][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.56:314][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2024.06.26-09.11.56:887][532]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.56:891][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.56:893][532]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.06.26-09.11.56:893][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.26-09.11.56:923][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:814][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-09.35.55:818][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-09.35.55:819][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-09.35.55:819][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.26-09.35.55:819][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.26-09.35.55:819][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-09.35.55:819][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.26-09.35.55:820][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.26-09.35.55:820][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.26-09.35.55:820][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.26-09.35.55:820][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-09.35.55:820][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.26-09.35.55:820][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.26-09.35.55:820][ 0]LogInit: User: bib +[2024.06.26-09.35.55:820][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.26-09.35.55:820][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.26-09.35.55:820][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.26-09.35.55:820][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.26-09.35.55:820][ 0]LogMemory: Process Physical Memory: 144.91 MB used, 144.92 MB peak +[2024.06.26-09.35.55:820][ 0]LogMemory: Process Virtual Memory: 129.65 MB used, 129.65 MB peak +[2024.06.26-09.35.55:820][ 0]LogMemory: Physical Memory: 9821.73 MB used, 6246.97 MB free, 16068.70 MB total +[2024.06.26-09.35.55:820][ 0]LogMemory: Virtual Memory: 134204528.00 MB used, 13198.39 MB free, 134217728.00 MB total +[2024.06.26-09.35.55:823][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.26-09.35.55:836][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.26-09.35.55:836][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.26-09.35.55:836][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.26-09.35.55:838][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.26-09.35.55:839][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.26-09.35.55:849][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.26-09.35.55:857][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.26-09.35.55:857][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.26-09.35.55:923][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.26-09.35.55:925][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-09.35.55:925][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.26-09.35.55:925][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.26-09.35.55:925][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.26-09.35.55:964][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.26-09.35.55:964][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.26-09.35.55:965][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.26-09.35.55:965][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.26-09.35.55:965][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.26-09.35.55:965][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-09.35.55:966][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-09.35.55:972][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.26-09.35.55:972][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.26-09.35.55:972][ 0]LogWindows: EnumDisplayDevices: +[2024.06.26-09.35.55:972][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.26-09.35.55:973][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-09.35.55:973][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-09.35.55:973][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-09.35.55:973][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.26-09.35.55:973][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.26-09.35.55:973][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.26-09.35.55:973][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.26-09.35.55:973][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-09.35.55:978][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-09.35.56:003][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.26-09.35.56:010][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.26-09.35.56:010][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.26-09.35.56:010][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.26-09.35.56:011][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.26-09.35.56:011][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.26-09.35.56:011][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.26-09.35.56:020][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.26-09.35.56:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.26-09.35.56:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.26-09.35.56:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.26-09.35.56:262][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.26-09.35.56:268][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.26-09.35.56:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.26-09.35.56:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.26-09.35.56:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.26-09.35.56:282][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.26-09.35.56:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.26-09.35.56:288][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.26-09.35.56:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.26-09.35.56:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.26-09.35.56:308][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.26-09.35.56:311][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.26-09.35.56:313][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.26-09.35.56:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.26-09.35.56:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.26-09.35.56:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.26-09.35.56:328][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.26-09.35.56:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.26-09.35.56:334][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.26-09.35.56:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.26-09.35.56:336][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.26-09.35.56:341][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.26-09.35.56:360][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.26-09.35.56:380][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.26-09.35.56:380][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/15560/). +[2024.06.26-09.35.56:380][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/27D2D7FE48CBC8D0CDC99A8AF89D37AE/'. +[2024.06.26-09.35.56:380][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.26-09.35.56:380][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.26-09.35.56:380][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.26-09.35.56:929][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.26-09.35.56:985][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-09.35.56:985][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.26-09.35.56:986][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.26-09.35.56:986][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.26-09.35.56:986][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-09.35.56:986][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.26-09.35.56:998][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.26-09.35.56:999][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-09.35.56:999][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.26-09.35.57:004][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.06.26-09.35.57:004][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=1658.68MBs, RandomWriteSpeed=216.76MBs. Assigned SpeedClass 'Local' +[2024.06.26-09.35.57:004][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.26-09.35.57:005][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.26-09.35.57:005][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.26-09.35.57:040][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.26-09.35.57:040][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.26-09.35.57:059][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up +[2024.06.26-09.35.57:214][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-09.35.57:214][ 0]LogInit: Active device profile: [0000022D7F764B00][0000022D7CB1EBC0 49] Windows +[2024.06.26-09.35.57:214][ 0]LogInit: Profiles: [0000022D7F764B00][0000022D7CB1EBC0 49] Windows, [0000022D7F73A100][0000022D7E0FAD40 49] WindowsNoEditor, [0000022D7F765900][0000022D7F2CEEC0 49] WindowsServer, [0000022D7F73AE00][0000022D7F2D3040 49] WindowsClient, [0000022D7F767C00][0000022D7F2D71C0 49] IOS, [0000022D7F738F00][0000022D7F2DB340 49] iPadAir, [0000022D7F767E00][0000022D7F2DF4C0 49] iPadAir2, [0000022D7F6CCC00][0000022D7F2E7780 49] IPadPro, [0000022D7F6CCD00][0000022D7F2E37C0 49] iPadAir3, [0000022D7F73BB00][0000022D7F2EB940 49] iPadAir4, [0000022D7F6CF600][0000022D7F2EFAC0 49] iPadMini2, [0000022D7F73B200][0000022D7F2F20C0 49] iPadMini3, [0000022D7F6CF800][0000022D7F2F6240 49] iPadMini4, [0000022D7F73B800][0000022D7F2FA3C0 49] iPadMini5, [0000022D7F6D4600][0000022D7E0F6640 49] iPhone6, [0000022D7F6D4700][0000022D7F2FE680 49] iPodTouch6, [0000022D7F766900][0000022D7F3068C0 49] iPhone7, [0000022D7F766800][0000022D7F302900 49] iPodTouch7, [0000022D7F6D4100][0000022D7F30EA80 49] iPhone5S, [0000022D7F6CC700][0000022D7F312C00 49] iPhone6Plus, [0000022D7F6D6500][0000022D7F316D80 49] iPhone6S, [0000022D7F6CD300][0000022D7F31AF00 49] iPhone6SPlus, [0000022D7F6D7B00][0000022D7F31F080 49] iPhone7Plus, [0000022D7F6CF500][0000022D7F323200 49] iPhoneSE, [0000022D7F766600][0000022D7F327380 49] iPhone8, [0000022D7F6CC600][0000022D7F32B500 49] iPhone8Plus, [0000022D7F766200][0000022D7F32F680 49] iPhoneX, [0000022D7F6CF300][0000022D7F333800 49] iPhoneXS, [0000022D7F767400][0000022D7F337980 49] iPhoneXSMax, [0000022D7F6CED00][0000022D7F33BB00 49] iPhoneXR, [0000022D7F764200][0000022D7F33E100 49] iPhone11, [0000022D7F6CDE00][0000022D7F342280 49] iPhone11Pro, [0000022D7F766A00][0000022D7F346400 49] iPhone11ProMax, [0000022D7F6CF700][0000022D7F34A580 49] iPhoneSE2, [0000022D7F764D00][0000022D7F34E700 49] iPhone12Mini, [0000022D7F6CDF00][0000022D7F30A840 49] iPhone12, [0000022D7F764700][0000022D7F352980 49] iPhone12Pro, [0000022D7F6CD400][0000022D7F356AC0 49] iPhone12ProMax, [0000022D7F764C00][0000022D7F35EC40 49] iPadPro105, [0000022D7F6CD700][0000022D7F362DC0 49] iPadPro129, [0000022D7F764100][0000022D7F366F40 49] iPadPro97, [0000022D7F6CFC00][0000022D7F36B0C0 49] iPadPro2_129, [0000022D7F764800][0000022D7F36F240 49] iPad5, [0000022D7F6CF100][0000022D7F3733C0 49] iPad6, [0000022D7F764500][0000022D7F377540 49] iPad7, [0000022D7F6CE800][0000022D7F37B6C0 49] iPad8, [0000022D7F765500][0000022D7F37F840 49] iPadPro11, [0000022D7F6CD500][0000022D7F3839C0 49] iPadPro2_11, [0000022D7F764F00][0000022D7F387B40 49] iPadPro3_129, [0000022D7F6CEC00][0000022D7F38A140 49] iPadPro4_129, [0000022D7F766500][0000022D7F38E2C0 49] AppleTV, [0000022D7F6CD100][0000022D7F392440 49] AppleTV4K, [0000022D7F764400][0000022D7F3965C0 49] TVOS, [0000022D7F6CE600][0000022D7F3A6740 49] Mac, [0000022D7F767D00][0000022D7F3AA8C0 49] MacClient, [0000022D7F6CD800][0000022D7F35AA00 49] MacNoEditor, [0000022D7F767100][0000022D7F402B40 49] MacServer, [0000022D7F6CF900][0000022D77F3CC80 49] Linux, [0000022D7F764900][0000022D77F40DC0 49] LinuxAArch64, [0000022D7F6CFF00][0000022D77F48F40 49] LinuxNoEditor, [0000022D7F765B00][0000022D77E9D0C0 49] LinuxAArch64NoEditor, [0000022D7F6CF400][0000022D77F85240 49] LinuxClient, [0000022D7F765C00][0000022D77F993C0 49] LinuxAArch64Client, [0000022D7F6CDD00][0000022D77F9D540 49] LinuxServer, [0000022D7F766F00][0000022D77FA16C0 49] LinuxAArch64Server, [0000022D7F6CC500][0000022D79639840 49] Android, [0000022D7F765E00][0000022D7F4F19C0 49] Android_Low, [0000022D7F6CF000][0000022D7F50DB40 49] Android_Mid, [0000022D7F766400][0000022D71F1E140 49] Android_High, [0000022D7F6CC800][0000022D71F222C0 49] Android_Default, [0000022D7F767200][0000022D71F26440 49] Android_Adreno4xx, [0000022D7F73A400][0000022D71F2A5C0 49] Android_Adreno5xx_Low, [0000022D7F6D5C00][0000022D71F3A740 49] Android_Adreno5xx, [0000022D7F73BD00][0000022D71F428C0 49] Android_Adreno6xx, [0000022D7F6D6B00][0000022D71F46A40 49] Android_Adreno6xx_Vulkan, [0000022D7F73BE00][0000022D77F44B80 49] Android_Mali_T6xx, [0000022D7F6D4F00][0000022D7966ACC0 49] Android_Mali_T7xx, [0000022D7F739300][0000022D00BB2E00 49] Android_Mali_T8xx, [0000022D7F6D5F00][0000022D00BBAF40 49] Android_Mali_G71, [0000022D7F739C00][0000022D00BEF0C0 49] Android_Mali_G72, [0000022D7F6D6400][0000022D00BFB240 49] Android_Mali_G72_Vulkan, [0000022D7F73B600][0000022D796B93C0 49] Android_Mali_G76, [0000022D7F6D6100][0000022D7F3F5540 49] Android_Mali_G76_Vulkan, [0000022D7F739B00][0000022D7F3F96C0 49] Android_Mali_G77, [0000022D7F6D4A00][0000022D77E97840 49] Android_Mali_G77_Vulkan, [0000022D7F73B400][0000022D7F3FD9C0 49] Android_Mali_G78, [0000022D7F6D5300][0000022D7F4D9B40 49] Android_Mali_G78_Vulkan, [0000022D7F73A900][0000022D7F4DC140 49] Android_Mali_G710, [0000022D7F6D7D00][0000022D7F4E02C0 49] Android_Mali_G710_Vulkan, [0000022D7F739E00][0000022D7F4E4440 49] Android_Vulkan_SM5, [0000022D7F6D4900][0000022D7F4E85C0 49] Android_PowerVR_G6xxx, [0000022D7F739F00][0000022D7F4EC740 49] Android_PowerVR_GT7xxx, [0000022D7F6D6700][0000022D7CBFC8C0 49] Android_PowerVR_GE8xxx, [0000022D7F73A300][0000022D7CC04A40 49] Android_PowerVR_GM9xxx, [0000022D7F6D7200][0000022D7CC08BC0 49] Android_PowerVR_GM9xxx_Vulkan, [0000022D7F73B000][0000022D7CC0CD40 49] Android_TegraK1, [0000022D7F6D5700][0000022D00BEAE80 49] Android_Unknown_Vulkan, [0000022D7F73B700][0000022D7CC10FC0 49] Lumin, [0000022D7F6D4200][0000022D7CC15100 49] Lumin_Desktop, [0000022D7F73A200][0000022D7CC1D280 49] HoloLens, +[2024.06.26-09.35.57:298][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.26-09.35.57:298][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.26-09.35.57:298][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.26-09.35.57:298][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.26-09.35.57:298][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.26-09.35.57:308][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.26-09.35.57:581][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-09.35.57:644][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.26-09.35.57:649][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.26-09.35.57:649][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.26-09.35.57:649][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.26-09.35.57:871][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 324B11C14D28BF72E4DA2095A0181AFB | Instance: 8676CF104B5B818D056C02BD2D34263C (NB-PBM2H22CUN-15560). +[2024.06.26-09.35.57:894][ 0]LogPython: Using Python 3.7.7 +[2024.06.26-09.35.58:276][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.26-09.35.58:280][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.26-09.35.58:385][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.58:385][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.58:391][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.58:395][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.58:399][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.58:401][ 0]LogUProjectInfo: Found projects: +[2024.06.26-09.35.58:522][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.26-09.35.58:568][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.26-09.35.58:585][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-09.35.58:585][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-09.35.58:671][ 0]LogCollectionManager: Loaded 0 collections in 0.001228 seconds +[2024.06.26-09.35.58:688][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.26-09.35.58:688][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.26-09.35.58:688][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.26-09.35.58:688][ 0]LogOcInput: OculusInput pre-init called +[2024.06.26-09.35.58:875][ 0]LogEngine: Initializing Engine... +[2024.06.26-09.35.58:877][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.26-09.35.58:877][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-09.35.58:877][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.26-09.35.58:878][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.26-09.35.58:969][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.26-09.35.58:977][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.26-09.35.58:980][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.26-09.35.58:983][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.26-09.35.58:984][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.26-09.35.58:984][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.26-09.35.58:984][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.35.58:984][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.35.58:984][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.35.58:985][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.35.58:985][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.35.58:985][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.35.58:985][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.35.58:991][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.35.58:991][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.35.59:250][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.26-09.35.59:256][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.35.59:257][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.35.59:257][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.35.59:258][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.35.59:258][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.35.59:258][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.35.59:259][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.35.59:259][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.35.59:259][ 0]LogInit: FAudioDevice initialized. +[2024.06.26-09.35.59:259][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.26-09.35.59:259][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.26-09.35.59:308][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-09.35.59:308][ 0]LogInit: Texture streaming: Enabled +[2024.06.26-09.35.59:317][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.26-09.35.59:319][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.26-09.35.59:319][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.26-09.35.59:320][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.26-09.35.59:337][ 0]LogInit: Transaction tracking system initialized +[2024.06.26-09.35.59:351][ 0]BlueprintLog: New page: Editor Load +[2024.06.26-09.35.59:389][ 0]LocalizationService: Localization service is disabled +[2024.06.26-09.35.59:402][ 0]TimingProfiler: Initialize +[2024.06.26-09.35.59:403][ 0]TimingProfiler: OnSessionChanged +[2024.06.26-09.35.59:403][ 0]LoadingProfiler: Initialize +[2024.06.26-09.35.59:403][ 0]LoadingProfiler: OnSessionChanged +[2024.06.26-09.35.59:403][ 0]NetworkingProfiler: Initialize +[2024.06.26-09.35.59:403][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.26-09.35.59:403][ 0]MemoryProfiler: Initialize +[2024.06.26-09.35.59:403][ 0]MemoryProfiler: OnSessionChanged +[2024.06.26-09.35.59:501][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.26-09.35.59:501][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.26-09.35.59:638][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s +[2024.06.26-09.35.59:815][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.26-09.35.59:817][ 0]SourceControl: Source control is disabled +[2024.06.26-09.35.59:817][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 4.766 +[2024.06.26-09.35.59:818][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-09.35.59:818][ 0]LightingResults: New page: Lighting Build +[2024.06.26-09.35.59:819][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.35.59:819][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.35.59:819][ 0]MapCheck: New page: Map Check +[2024.06.26-09.35.59:819][ 0]LightingResults: New page: Lighting Build +[2024.06.26-09.35.59:825][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.35.59:827][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.06.26-09.35.59:871][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.06.26-09.35.59:873][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2024.06.26-09.35.59:874][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2024.06.26-09.35.59:878][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-09.35.59:885][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.06.26-09.35.59:885][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-09.35.59:885][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,151ms to complete. +[2024.06.26-09.35.59:885][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.068 +[2024.06.26-09.35.59:887][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 4.836 +[2024.06.26-09.36.00:002][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.36.00:006][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.36.00:010][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.36.00:016][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.36.00:027][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0076 seconds. Added 3822 classes and 928 folders. +[2024.06.26-09.36.00:040][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.26-09.36.00:042][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.26-09.36.00:042][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:042][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:042][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.26-09.36.00:042][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.26-09.36.00:043][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.26-09.36.00:043][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:043][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:043][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.26-09.36.00:043][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.26-09.36.00:044][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.26-09.36.00:044][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:044][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:044][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.26-09.36.00:044][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-09.36.00:045][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:045][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.26-09.36.00:045][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:045][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-09.36.00:045][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:045][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.26-09.36.00:045][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-09.36.00:046][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:046][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.26-09.36.00:046][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-09.36.00:046][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:046][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.26-09.36.00:046][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:046][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-09.36.00:046][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.26-09.36.00:047][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.26-09.36.00:047][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.26-09.36.00:047][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:047][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:047][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.26-09.36.00:047][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.26-09.36.00:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.26-09.36.00:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.26-09.36.00:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.26-09.36.00:049][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.26-09.36.00:049][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:049][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:049][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.26-09.36.00:049][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.26-09.36.00:050][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.26-09.36.00:050][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.36.00:050][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-09.36.00:050][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.26-09.36.00:050][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.26-09.36.00:075][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-09.36.00:076][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.26-09.36.00:111][ 0]LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.26-09.36.00:112][ 0]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.26-09.36.00:113][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.26-09.36.00:172][ 0]LogRenderer: Reallocating scene render targets to support 964x276 Format 10 NumSamples 1 (Frame:1). +[2024.06.26-09.36.00:725][ 0]LogSlate: Took 0.000185 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-09.36.00:781][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-09.36.00:781][ 0]LogLoad: (Engine Initialization) Total time: 5.73 seconds +[2024.06.26-09.36.00:781][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.26-09.36.00:941][ 0]LogAssetRegistry: Asset discovery search completed in 3.8819 seconds +[2024.06.26-09.36.00:944][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) +[2024.06.26-09.36.00:945][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.26-09.36.16:914][773]LogRenderer: Reallocating scene render targets to support 964x292 Format 10 NumSamples 1 (Frame:1667). +[2024.06.26-09.36.16:944][774]LogRenderer: Reallocating scene render targets to support 964x304 Format 10 NumSamples 1 (Frame:1669). +[2024.06.26-09.36.16:974][775]LogRenderer: Reallocating scene render targets to support 964x320 Format 10 NumSamples 1 (Frame:1671). +[2024.06.26-09.36.17:000][776]LogRenderer: Reallocating scene render targets to support 964x340 Format 10 NumSamples 1 (Frame:1673). +[2024.06.26-09.36.17:030][777]LogRenderer: Reallocating scene render targets to support 964x348 Format 10 NumSamples 1 (Frame:1675). +[2024.06.26-09.36.17:064][778]LogRenderer: Reallocating scene render targets to support 964x368 Format 10 NumSamples 1 (Frame:1677). +[2024.06.26-09.36.17:097][779]LogRenderer: Reallocating scene render targets to support 964x380 Format 10 NumSamples 1 (Frame:1679). +[2024.06.26-09.36.17:133][780]LogRenderer: Reallocating scene render targets to support 964x392 Format 10 NumSamples 1 (Frame:1681). +[2024.06.26-09.36.17:173][781]LogRenderer: Reallocating scene render targets to support 964x400 Format 10 NumSamples 1 (Frame:1683). +[2024.06.26-09.36.17:231][783]LogRenderer: Reallocating scene render targets to support 964x408 Format 10 NumSamples 1 (Frame:1687). +[2024.06.26-09.36.17:263][784]LogRenderer: Reallocating scene render targets to support 964x412 Format 10 NumSamples 1 (Frame:1689). +[2024.06.26-09.36.26:833][666]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.06.26-09.36.26:841][666]LogSlate: Took 0.000409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-09.36.27:456][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:463][666]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.36.27:463][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:463][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:481][666]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.36.27:481][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:481][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:489][666]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.26-09.36.27:489][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:489][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:511][666]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.26-09.36.27:511][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:511][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:520][666]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.26-09.36.27:520][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.27:520][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:046][666]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.26-09.36.28:046][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:046][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:058][666]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.36.28:058][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:058][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:086][666]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.26-09.36.28:086][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:086][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:098][666]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.36.28:098][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:098][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:128][666]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.26-09.36.28:128][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:128][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:142][666]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-09.36.28:142][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:142][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:144][666]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.26-09.36.28:144][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:849][666]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:851][666]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.36.28:851][666]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.36.28:852][666]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-09.36.28:852][666]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-09.36.28:852][666]LightingResults: New page: Lighting Build +[2024.06.26-09.36.28:854][666]LoadErrors: New page: Loading map: Emmy_Testing.umap +[2024.06.26-09.36.28:854][666]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.36.28:854][666]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.36.28:854][666]MapCheck: New page: Map Check +[2024.06.26-09.36.28:854][666]LightingResults: New page: Lighting Build +[2024.06.26-09.36.28:870][666]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.36.28:873][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms +[2024.06.26-09.36.28:873][666]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.26-09.36.28:933][666]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.410634 sec (time since issued), 4.940475 sec (combined shader worker time). +[2024.06.26-09.36.28:958][666]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall took 1.783372 sec (time since issued), 5.652297 sec (combined shader worker time). +[2024.06.26-09.36.28:959][666]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-09.36.28:959][666]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.36.28:976][666]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.06.26-09.36.28:979][666]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-09.36.28:979][666]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,153ms to complete. +[2024.06.26-09.36.28:980][666]LogFileHelpers: Loading map 'Emmy_Testing' took 0.127 +[2024.06.26-09.36.30:035][712]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 1.850995 sec (time since issued), 1.177772 sec (combined shader worker time). +[2024.06.26-09.36.46:607][977]Cmd: TRANSACTION UNDO +[2024.06.26-09.36.46:607][977]LogEditorTransaction: Undo Create Actors +[2024.06.26-09.38.57:762][495]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. +[2024.06.26-09.38.57:762][495]LogAudioMixer: Resetting audio stream to device id +[2024.06.26-09.38.57:769][495]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.38.57:769][495]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.46.27:043][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.06.26-09.46.27:044][835]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.012 +[2024.06.26-09.47.44:320][173]LogSlate: Window 'Add Content to the Project' being destroyed +[2024.06.26-09.47.48:585][554]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.26-09.47.52:773][785]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.26-09.48.07:519][126]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.48.07:525][126]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.49.01:077][906]LogSlate: Window 'Add Content to the Project' being destroyed +[2024.06.26-09.49.32:773][ 21]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.26-09.49.32:774][ 21]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-09.49.32:774][ 21]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-09.49.32:774][ 21]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-09.49.32:808][ 21]LogPackFactory: Finished extracting 8 files (including 0 errors). +[2024.06.26-09.49.32:815][ 21]LogPackFactory: Copied "../../../Templates/TP_ThirdPersonBP/Content/ThirdPersonBP/ThirdPersonOverview.uasset" to "../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/ThirdPersonOverview.uasset" +[2024.06.26-09.49.32:821][ 21]LogPackFactory: Copied "../../../Templates/TP_ThirdPersonBP/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset" to "../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset" +[2024.06.26-09.49.32:827][ 21]LogPackFactory: Copied "../../../Templates/TP_ThirdPersonBP/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset" to "../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset" +[2024.06.26-09.49.32:840][ 21]LogPackFactory: Copied "../../../Templates/TP_ThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" to "../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" +[2024.06.26-09.49.32:850][ 21]LogPackFactory: Copied "../../../Templates/TP_ThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset" to "../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset" +[2024.06.26-09.49.32:901][ 21]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ThirdPersonBP/ThirdPersonOverview" FILE="../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/ThirdPersonOverview.uasset" SILENT=true +[2024.06.26-09.49.32:911][ 21]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonOverviewA0553DF54F5BCB33EDE343AEEA548182.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/ThirdPersonOverview.uasset' +[2024.06.26-09.49.32:927][ 21]AssetCheck: New page: Asset Save: ThirdPersonOverview +[2024.06.26-09.49.32:927][ 21]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview +[2024.06.26-09.49.36:039][248]LogSlate: Window 'Add Content to the Project' being destroyed +[2024.06.26-09.49.40:749][682]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.26-09.49.42:851][814]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.26-09.49.42:868][814]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.26-09.49.46:700][246]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.26-09.49.52:233][601]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.49.52:239][601]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.50.27:300][ 64]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.50.27:304][ 64]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.50.27:304][ 64]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:50:27) +[2024.06.26-09.50.27:312][ 64]LogOnline: OSS: Creating online subsystem instance for: NULL +[2024.06.26-09.50.27:313][ 64]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2024.06.26-09.50.27:314][ 64]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.50.27:325][ 64]LogPlayLevel: PIE: StaticDuplicateObject took: (0.011090s) +[2024.06.26-09.50.27:325][ 64]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.50.27:326][ 64]LogPlayLevel: PIE: World Init took: (0.000880s) +[2024.06.26-09.50.27:326][ 64]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.012117s) +[2024.06.26-09.50.27:338][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.06.26-09.50.27:340][ 64]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.50.27:340][ 64]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.50.27:340][ 64]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.50.27:341][ 64]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.50.27:341][ 64]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.50.27:341][ 64]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.50.27:341][ 64]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.50.27:343][ 64]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.50.27:343][ 64]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.50.27:388][ 64]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.50.27:388][ 64]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.50.27:388][ 64]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.50.27:388][ 64]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.50.27:389][ 64]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.50.27:389][ 64]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.50.27:389][ 64]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.50.27:390][ 64]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.50.27:390][ 64]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.50.27:390][ 64]LogInit: FAudioDevice initialized. +[2024.06.26-09.50.27:390][ 64]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. +[2024.06.26-09.50.27:397][ 64]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-09.50.27:398][ 64]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.50.27 +[2024.06.26-09.50.27:398][ 64]LogWorld: Bringing up level for play took: 0.000860 +[2024.06.26-09.50.27:398][ 64]LogOnline: OSS: Creating online subsystem instance for: :Context_3 +[2024.06.26-09.50.27:404][ 64]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. +[2024.06.26-09.50.27:406][ 64]PIE: Server logged in +[2024.06.26-09.50.27:407][ 64]PIE: Play in editor total start time 0,104 seconds. +[2024.06.26-09.51.42:615][ 24]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.51.42:615][ 24]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.51.42:615][ 24]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.51.42:622][ 24]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.51.42:631][ 24]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.51.42:634][ 24]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.51.42:645][ 24]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.51.42:645][ 24]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.51.42:647][ 24]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.51.42:651][ 24]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.51.42:653][ 24]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2024.06.26-09.51.42:696][ 26]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.06.26-09.51.43:703][ 96]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) +[2024.06.26-09.52.00:521][ 56]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-09.52.00:596][ 56]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.26-09.52.00:694][ 56]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-09.52.01:024][ 56]LogSlate: Took 0.007409 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.26-09.52.06:984][338]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:289). +[2024.06.26-09.52.11:743][487]LogSlate: Window 'treppe_Cube' being destroyed +[2024.06.26-09.52.28:907][191]LogStaticMesh: Building static mesh treppe_Cube_001... +[2024.06.26-09.52.28:963][191]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/treppe_Cube_001.treppe_Cube_001 +[2024.06.26-09.52.28:988][191]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/treppe_Cube_001.treppe_Cube_001 +[2024.06.26-09.52.35:559][436]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.52.35:559][436]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.52.57:180][801]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/treppe_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset" SILENT=true +[2024.06.26-09.52.57:197][801]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/treppe_Cube4383CC0E4DAFC581BB3C499EA8785BB2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset' +[2024.06.26-09.52.57:209][801]AssetCheck: New page: Asset Save: treppe_Cube +[2024.06.26-09.52.57:209][801]LogContentValidation: Display: Validating StaticMesh /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-09.53.01:100][956]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.53.01:106][956]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.53.01:107][956]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:53:01) +[2024.06.26-09.53.01:107][956]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.53.01:114][956]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006960s) +[2024.06.26-09.53.01:114][956]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.53.01:115][956]LogPlayLevel: PIE: World Init took: (0.000969s) +[2024.06.26-09.53.01:115][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008040s) +[2024.06.26-09.53.01:152][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.06.26-09.53.01:154][956]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.53.01:155][956]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.53.01:155][956]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.53.01:155][956]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.53.01:155][956]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.53.01:155][956]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.53.01:156][956]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.53.01:156][956]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.53.01:211][956]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.53.01:211][956]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.53.01:211][956]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.53.01:211][956]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.53.01:212][956]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.53.01:212][956]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.53.01:212][956]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.53.01:212][956]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.53.01:212][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.53.01:212][956]LogInit: FAudioDevice initialized. +[2024.06.26-09.53.01:212][956]LogAudio: Display: Audio Device (ID: 3) registered with world 'Emmy_Testing'. +[2024.06.26-09.53.01:218][956]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-09.53.01:218][956]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.53.01 +[2024.06.26-09.53.01:219][956]LogWorld: Bringing up level for play took: 0.000885 +[2024.06.26-09.53.01:219][956]LogOnline: OSS: Creating online subsystem instance for: :Context_6 +[2024.06.26-09.53.01:222][956]PIE: Server logged in +[2024.06.26-09.53.01:222][956]PIE: Play in editor total start time 0,117 seconds. +[2024.06.26-09.53.11:501][904]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.53.11:502][904]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.53.11:502][904]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.53.11:502][904]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.53.11:509][904]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.53.11:521][904]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.53.11:529][904]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.53.11:530][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.53.11:531][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.53.11:549][904]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.53.11:551][904]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.06.26-09.53.11:574][905]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.06.26-09.53.40:489][706]LogStaticMesh: Building static mesh treppe_Cube... +[2024.06.26-09.53.40:489][706]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.26-09.53.40:502][706]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-09.53.50:624][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/treppe_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset" SILENT=true +[2024.06.26-09.53.50:633][327]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/treppe_CubeD48E9139444666B4728178806D34F3D8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset' +[2024.06.26-09.53.50:645][327]AssetCheck: New page: Asset Save: treppe_Cube +[2024.06.26-09.53.50:645][327]LogContentValidation: Display: Validating StaticMesh /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-09.53.54:649][485]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.53.54:654][485]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.53.54:654][485]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:53:54) +[2024.06.26-09.53.54:654][485]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.53.54:661][485]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006819s) +[2024.06.26-09.53.54:662][485]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.53.54:662][485]LogPlayLevel: PIE: World Init took: (0.000974s) +[2024.06.26-09.53.54:662][485]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007913s) +[2024.06.26-09.53.54:672][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.06.26-09.53.54:674][485]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.06.26-09.53.54:674][485]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.53.54:675][485]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.53.54:675][485]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.53.54:675][485]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.53.54:675][485]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.53.54:675][485]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.53.54:677][485]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.53.54:677][485]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.53.54:738][485]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.53.54:739][485]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.53.54:739][485]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.53.54:739][485]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.53.54:739][485]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.53.54:739][485]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.53.54:739][485]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.53.54:740][485]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.53.54:740][485]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.53.54:740][485]LogInit: FAudioDevice initialized. +[2024.06.26-09.53.54:740][485]LogAudio: Display: Audio Device (ID: 4) registered with world 'Emmy_Testing'. +[2024.06.26-09.53.54:754][485]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-09.53.54:756][485]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.53.54 +[2024.06.26-09.53.54:756][485]LogWorld: Bringing up level for play took: 0.001013 +[2024.06.26-09.53.54:756][485]LogOnline: OSS: Creating online subsystem instance for: :Context_7 +[2024.06.26-09.53.54:759][485]PIE: Server logged in +[2024.06.26-09.53.54:760][485]PIE: Play in editor total start time 0,106 seconds. +[2024.06.26-09.54.00:474][ 12]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.54.00:474][ 12]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.54.00:474][ 12]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.54.00:475][ 12]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.54.00:484][ 12]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.54.00:496][ 12]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.54.00:504][ 12]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.54.00:504][ 12]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.54.00:505][ 12]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.54.00:509][ 12]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.54.00:511][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.06.26-09.54.00:589][ 14]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2024.06.26-09.54.56:033][943]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.54.56:038][943]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.54.56:038][943]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:54:56) +[2024.06.26-09.54.56:038][943]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.54.56:045][943]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007548s) +[2024.06.26-09.54.56:046][943]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.54.56:046][943]LogPlayLevel: PIE: World Init took: (0.000944s) +[2024.06.26-09.54.56:046][943]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008604s) +[2024.06.26-09.54.56:055][943]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.06.26-09.54.56:057][943]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.54.56:057][943]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.54.56:057][943]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.54.56:058][943]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.54.56:058][943]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.54.56:058][943]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.54.56:058][943]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.54.56:060][943]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.54.56:060][943]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.54.56:115][943]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.54.56:115][943]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.54.56:117][943]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.54.56:117][943]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.54.56:117][943]LogInit: FAudioDevice initialized. +[2024.06.26-09.54.56:117][943]LogAudio: Display: Audio Device (ID: 5) registered with world 'Emmy_Testing'. +[2024.06.26-09.54.56:125][943]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-09.54.56:126][943]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.54.56 +[2024.06.26-09.54.56:126][943]LogWorld: Bringing up level for play took: 0.000876 +[2024.06.26-09.54.56:126][943]LogOnline: OSS: Creating online subsystem instance for: :Context_8 +[2024.06.26-09.54.56:128][943]PIE: Server logged in +[2024.06.26-09.54.56:129][943]PIE: Play in editor total start time 0,092 seconds. +[2024.06.26-09.54.58:314][135]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.54.58:314][135]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.54.58:314][135]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.54.58:315][135]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.54.58:326][135]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.54.58:338][135]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.54.58:345][135]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.54.58:346][135]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.54.58:347][135]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.54.58:351][135]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.06.26-09.54.58:379][137]LogPlayLevel: Display: Destroying online subsystem :Context_8 +[2024.06.26-09.55.06:811][813]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.26-09.55.09:221][898]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.26-09.55.09:238][898]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.26-09.55.20:661][816]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.55.20:668][816]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.55.22:087][905]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.55.22:091][905]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.55.22:091][905]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:55:22) +[2024.06.26-09.55.22:091][905]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.55.22:097][905]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005376s) +[2024.06.26-09.55.22:098][905]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.55.22:098][905]LogPlayLevel: PIE: World Init took: (0.000817s) +[2024.06.26-09.55.22:098][905]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006289s) +[2024.06.26-09.55.22:105][905]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.26-09.55.22:106][905]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.55.22:106][905]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.55.22:106][905]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.55.22:106][905]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.55.22:107][905]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.55.22:107][905]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.55.22:107][905]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.55.22:108][905]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.55.22:108][905]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.55.22:156][905]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.55.22:156][905]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.55.22:156][905]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.55.22:156][905]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.55.22:157][905]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.55.22:157][905]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.55.22:157][905]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.55.22:157][905]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.55.22:157][905]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.55.22:157][905]LogInit: FAudioDevice initialized. +[2024.06.26-09.55.22:157][905]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. +[2024.06.26-09.55.22:167][905]LogLoad: Game class is 'GameModeBase' +[2024.06.26-09.55.22:168][905]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.55.22 +[2024.06.26-09.55.22:168][905]LogWorld: Bringing up level for play took: 0.000802 +[2024.06.26-09.55.22:168][905]LogOnline: OSS: Creating online subsystem instance for: :Context_9 +[2024.06.26-09.55.22:170][905]PIE: Server logged in +[2024.06.26-09.55.22:170][905]PIE: Play in editor total start time 0,079 seconds. +[2024.06.26-09.55.25:234][192]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.55.25:234][192]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.55.25:235][192]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.55.25:235][192]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.55.25:245][192]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.55.25:257][192]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.55.25:266][192]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.55.25:266][192]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.55.25:267][192]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.55.25:272][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.06.26-09.55.25:357][194]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2024.06.26-09.55.43:626][788]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.55.43:631][788]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.55.43:631][788]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:55:43) +[2024.06.26-09.55.43:631][788]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.55.43:638][788]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007447s) +[2024.06.26-09.55.43:639][788]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.55.43:639][788]LogPlayLevel: PIE: World Init took: (0.000957s) +[2024.06.26-09.55.43:639][788]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008521s) +[2024.06.26-09.55.43:648][788]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.06.26-09.55.43:650][788]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.55.43:651][788]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.55.43:651][788]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.55.43:651][788]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.55.43:651][788]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.55.43:651][788]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.55.43:653][788]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.55.43:653][788]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.55.43:711][788]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.55.43:711][788]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.55.43:711][788]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.55.43:711][788]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.55.43:711][788]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.55.43:711][788]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.55.43:712][788]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.55.43:712][788]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.55.43:712][788]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.55.43:712][788]LogInit: FAudioDevice initialized. +[2024.06.26-09.55.43:712][788]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.26-09.55.43:722][788]LogLoad: Game class is 'GameModeBase' +[2024.06.26-09.55.43:724][788]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.55.43 +[2024.06.26-09.55.43:727][788]LogWorld: Bringing up level for play took: 0.004158 +[2024.06.26-09.55.43:727][788]LogOnline: OSS: Creating online subsystem instance for: :Context_12 +[2024.06.26-09.55.43:729][788]PIE: Server logged in +[2024.06.26-09.55.43:729][788]PIE: Play in editor total start time 0,099 seconds. +[2024.06.26-09.55.46:765][ 77]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.55.46:765][ 77]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.55.46:765][ 77]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.55.46:765][ 77]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.55.46:779][ 77]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.55.46:807][ 77]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.55.46:815][ 77]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-09.55.46:815][ 77]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.55.46:816][ 77]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.55.46:820][ 77]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.55.46:822][ 77]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.06.26-09.55.46:850][ 78]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2024.06.26-09.55.52:394][229]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.26-09.56.01:268][469]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.56.01:313][469]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-09.56.02:818][511]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-09.56.02:825][511]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-09.56.02:825][511]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 13:56:02) +[2024.06.26-09.56.02:825][511]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.56.02:835][511]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009056s) +[2024.06.26-09.56.02:836][511]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-09.56.02:836][511]LogPlayLevel: PIE: World Init took: (0.001278s) +[2024.06.26-09.56.02:836][511]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010476s) +[2024.06.26-09.56.02:846][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.06.26-09.56.02:848][511]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-09.56.02:848][511]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-09.56.02:848][511]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-09.56.02:848][511]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-09.56.02:848][511]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-09.56.02:848][511]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-09.56.02:850][511]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-09.56.02:850][511]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-09.56.02:909][511]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-09.56.02:909][511]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-09.56.02:909][511]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-09.56.02:909][511]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-09.56.02:910][511]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-09.56.02:910][511]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-09.56.02:910][511]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-09.56.02:911][511]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-09.56.02:911][511]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-09.56.02:911][511]LogInit: FAudioDevice initialized. +[2024.06.26-09.56.02:911][511]LogAudio: Display: Audio Device (ID: 8) registered with world 'Emmy_Testing'. +[2024.06.26-09.56.02:921][511]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-09.56.02:924][511]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.26-11.56.02 +[2024.06.26-09.56.02:924][511]LogWorld: Bringing up level for play took: 0.001674 +[2024.06.26-09.56.02:924][511]LogOnline: OSS: Creating online subsystem instance for: :Context_13 +[2024.06.26-09.56.02:927][511]PIE: Server logged in +[2024.06.26-09.56.02:928][511]PIE: Play in editor total start time 0,103 seconds. +[2024.06.26-09.56.04:854][681]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.56.04:854][681]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-09.56.04:854][681]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.56.04:855][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.56.04:860][681]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-09.56.04:890][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.56.04:897][681]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-09.56.04:897][681]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.56.04:898][681]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.56.04:904][681]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.06.26-09.56.04:929][682]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.06.26-09.56.11:646][940]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) +[2024.06.26-09.56.12:382][966]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) +[2024.06.26-09.56.13:678][ 4]Cmd: DELETE +[2024.06.26-09.56.13:678][ 4]Cmd: ACTOR DELETE +[2024.06.26-09.56.13:692][ 4]LogEditorActor: Deleted Actor: ThirdPersonCharacter_C +[2024.06.26-09.56.13:729][ 4]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.06.26-09.56.13:731][ 4]LogEditorActor: Deleted 1 Actors (0.045 secs) +[2024.06.26-09.58.10:222][401]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.06.26-09.58.10:225][401]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.26-09.58.10:253][401]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto14FC0C0FD462AC4320E7307A390026014.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap' +[2024.06.26-09.58.10:254][401]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.041 +[2024.06.26-09.58.10:254][401]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.041 +[2024.06.26-10.00.30:135][653]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing +[2024.06.26-10.00.30:573][653]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0004 seconds. Added 126 classes and 0 folders. +[2024.06.26-10.00.31:090][653]LogSlate: Took 0.005493 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.26-10.01.58:442][ 88]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.01.58:442][ 88]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.02.01:758][226]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.02.01:762][226]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.02.01:762][226]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:02:01) +[2024.06.26-10.02.01:762][226]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.02.01:768][226]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005981s) +[2024.06.26-10.02.01:769][226]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.02.01:769][226]LogPlayLevel: PIE: World Init took: (0.000910s) +[2024.06.26-10.02.01:769][226]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006996s) +[2024.06.26-10.02.01:791][226]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.06.26-10.02.01:793][226]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.02.01:793][226]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.02.01:793][226]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.02.01:794][226]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.02.01:794][226]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.02.01:794][226]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.02.01:794][226]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.02.01:796][226]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.02.01:796][226]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.02.01:841][226]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.02.01:841][226]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.02.01:842][226]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.02.01:842][226]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.02.01:842][226]LogInit: FAudioDevice initialized. +[2024.06.26-10.02.01:842][226]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. +[2024.06.26-10.02.01:850][226]LogLoad: Game class is 'ThirdPersonGameMode_C' +[2024.06.26-10.02.01:852][226]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.02.01 +[2024.06.26-10.02.01:852][226]LogWorld: Bringing up level for play took: 0.001613 +[2024.06.26-10.02.01:852][226]LogOnline: OSS: Creating online subsystem instance for: :Context_16 +[2024.06.26-10.02.01:855][226]PIE: Server logged in +[2024.06.26-10.02.01:856][226]PIE: Play in editor total start time 0,095 seconds. +[2024.06.26-10.02.05:683][451]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.02.05:683][451]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.02.05:683][451]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.02.05:684][451]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.02.05:689][451]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.02.05:712][451]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.02.05:727][451]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-10.02.05:727][451]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.02.05:729][451]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.02.05:732][451]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.02.05:735][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms +[2024.06.26-10.02.05:762][452]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.06.26-10.02.11:253][594]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.26-10.02.14:414][670]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.26-10.02.14:442][670]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.26-10.02.18:206][765]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-10.02.18:258][765]LogSlate: Window 'Project Settings' being destroyed +[2024.06.26-10.02.20:435][822]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.02.20:441][822]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.02.20:441][822]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:02:20) +[2024.06.26-10.02.20:441][822]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.02.20:450][822]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008912s) +[2024.06.26-10.02.20:450][822]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.02.20:451][822]LogPlayLevel: PIE: World Init took: (0.001079s) +[2024.06.26-10.02.20:451][822]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010105s) +[2024.06.26-10.02.20:473][822]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2024.06.26-10.02.20:477][822]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.02.20:477][822]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.02.20:477][822]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.02.20:477][822]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.02.20:477][822]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.02.20:477][822]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.02.20:479][822]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.02.20:479][822]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.02.20:533][822]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.02.20:533][822]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.02.20:533][822]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.02.20:533][822]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.02.20:534][822]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.02.20:534][822]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.02.20:534][822]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.02.20:535][822]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.02.20:535][822]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.02.20:535][822]LogInit: FAudioDevice initialized. +[2024.06.26-10.02.20:535][822]LogAudio: Display: Audio Device (ID: 10) registered with world 'Emmy_Testing'. +[2024.06.26-10.02.20:546][822]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.02.20:547][822]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.02.20 +[2024.06.26-10.02.20:548][822]LogWorld: Bringing up level for play took: 0.001577 +[2024.06.26-10.02.20:548][822]LogOnline: OSS: Creating online subsystem instance for: :Context_17 +[2024.06.26-10.02.20:550][822]PIE: Server logged in +[2024.06.26-10.02.20:550][822]PIE: Play in editor total start time 0,11 seconds. +[2024.06.26-10.02.36:133][753]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.02.36:133][753]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.02.36:133][753]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.02.36:134][753]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.02.36:140][753]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.02.36:163][753]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.02.36:179][753]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.02.36:179][753]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.02.36:180][753]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.02.36:191][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms +[2024.06.26-10.02.36:217][754]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.06.26-10.04.47:253][975]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.04.47:259][975]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.04.47:259][975]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:04:47) +[2024.06.26-10.04.47:259][975]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.04.47:267][975]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007573s) +[2024.06.26-10.04.47:267][975]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.04.47:268][975]LogPlayLevel: PIE: World Init took: (0.001118s) +[2024.06.26-10.04.47:268][975]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008821s) +[2024.06.26-10.04.47:289][975]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms +[2024.06.26-10.04.47:294][975]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.04.47:294][975]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.04.47:294][975]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.04.47:294][975]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.04.47:294][975]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.04.47:294][975]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.04.47:296][975]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.04.47:296][975]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.04.47:353][975]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.04.47:353][975]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.04.47:353][975]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.04.47:353][975]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.04.47:354][975]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.04.47:354][975]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.04.47:354][975]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.04.47:355][975]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.04.47:355][975]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.04.47:355][975]LogInit: FAudioDevice initialized. +[2024.06.26-10.04.47:355][975]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. +[2024.06.26-10.04.47:366][975]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.04.47:368][975]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.04.47 +[2024.06.26-10.04.47:368][975]LogWorld: Bringing up level for play took: 0.001653 +[2024.06.26-10.04.47:369][975]LogOnline: OSS: Creating online subsystem instance for: :Context_18 +[2024.06.26-10.04.47:371][975]PIE: Server logged in +[2024.06.26-10.04.47:371][975]PIE: Play in editor total start time 0,114 seconds. +[2024.06.26-10.05.00:263][742]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.05.00:263][742]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.05.00:264][742]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.05.00:264][742]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.05.00:271][742]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.05.00:311][742]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.05.00:331][742]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-10.05.00:331][742]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.05.00:332][742]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.05.00:336][742]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.05.00:339][742]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms +[2024.06.26-10.05.00:373][743]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.06.26-10.06.52:135][862]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/treppe_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset" SILENT=true +[2024.06.26-10.06.52:147][862]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/treppe_Cube9CCF16A04002E70EB451FEA44555F6EE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset' +[2024.06.26-10.06.52:170][862]AssetCheck: New page: Asset Save: treppe_Cube +[2024.06.26-10.06.52:170][862]LogContentValidation: Display: Validating StaticMesh /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-10.06.55:587][963]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.06.55:592][963]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.06.55:592][963]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:06:55) +[2024.06.26-10.06.55:593][963]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.06.55:600][963]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007709s) +[2024.06.26-10.06.55:601][963]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.06.55:601][963]LogPlayLevel: PIE: World Init took: (0.000967s) +[2024.06.26-10.06.55:601][963]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008792s) +[2024.06.26-10.06.55:622][963]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms +[2024.06.26-10.06.55:625][963]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.06.55:625][963]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.06.55:625][963]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.06.55:625][963]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.06.55:625][963]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.06.55:625][963]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.06.55:634][963]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.06.55:634][963]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.06.55:689][963]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.06.55:690][963]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.06.55:690][963]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.06.55:690][963]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.06.55:690][963]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.06.55:690][963]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.06.55:690][963]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.06.55:691][963]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.06.55:691][963]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.06.55:691][963]LogInit: FAudioDevice initialized. +[2024.06.26-10.06.55:691][963]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. +[2024.06.26-10.06.55:699][963]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.06.55:700][963]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.06.55 +[2024.06.26-10.06.55:700][963]LogWorld: Bringing up level for play took: 0.001479 +[2024.06.26-10.06.55:701][963]LogOnline: OSS: Creating online subsystem instance for: :Context_19 +[2024.06.26-10.06.55:703][963]PIE: Server logged in +[2024.06.26-10.06.55:703][963]PIE: Play in editor total start time 0,112 seconds. +[2024.06.26-10.07.25:102][722]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.07.25:102][722]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.07.25:103][722]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.07.25:103][722]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.07.25:109][722]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.07.25:137][722]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.07.25:152][722]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.07.25:152][722]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.07.25:153][722]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.07.25:159][722]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.06.26-10.07.25:187][723]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.06.26-10.09.24:313][578]LogUObjectHash: Compacting FUObjectHashTables data took 3.48ms +[2024.06.26-10.09.24:324][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.26-10.09.24:353][578]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto2EE2906564601B9FBC732A8A126C1A079.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap' +[2024.06.26-10.09.24:358][578]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.077 +[2024.06.26-10.09.24:358][578]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.077 +[2024.06.26-10.09.24:359][578]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/treppe_Cube] ([1] browsable assets)... +[2024.06.26-10.09.24:389][578]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/treppe_Cube.treppe_Cube] +[2024.06.26-10.09.24:389][578]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/treppe_Cube] +[2024.06.26-10.09.24:389][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/treppe_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/treppe_Cube_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.06.26-10.09.24:399][578]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/treppe_Cube_Auto22A112C7B42577DFBE33266B51D23FD92.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/treppe_Cube_Auto2.uasset' +[2024.06.26-10.09.24:399][578]LogFileHelpers: Auto-saving content packages took 0.041 +[2024.06.26-10.14.12:550][610]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/treppe_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset" SILENT=true +[2024.06.26-10.14.12:558][610]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/treppe_CubeE4C7260A43F436CC37D8B6B0F12C4F0B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/treppe_Cube.uasset' +[2024.06.26-10.14.12:571][610]AssetCheck: New page: Asset Save: treppe_Cube +[2024.06.26-10.14.12:571][610]LogContentValidation: Display: Validating StaticMesh /Game/Assets/treppe_Cube.treppe_Cube +[2024.06.26-10.14.14:303][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-10.14.14:319][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.06.26-10.14.14:340][675]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing7DBBB99D4C5D9D5698C0049CAB175812.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-10.14.14:366][675]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-10.14.14:366][675]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-10.14.16:838][747]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.14.16:844][747]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.14.16:844][747]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:14:16) +[2024.06.26-10.14.16:844][747]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.14.16:850][747]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005886s) +[2024.06.26-10.14.16:851][747]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.14.16:851][747]LogPlayLevel: PIE: World Init took: (0.000954s) +[2024.06.26-10.14.16:851][747]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006940s) +[2024.06.26-10.14.16:867][747]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.06.26-10.14.16:868][747]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.14.16:868][747]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.14.16:868][747]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.14.16:868][747]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.14.16:868][747]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.14.16:868][747]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.14.16:870][747]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.14.16:870][747]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.14.16:922][747]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.14.16:923][747]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.14.16:923][747]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.14.16:923][747]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.14.16:923][747]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.14.16:923][747]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.14.16:923][747]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.14.16:925][747]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.14.16:925][747]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.14.16:925][747]LogInit: FAudioDevice initialized. +[2024.06.26-10.14.16:925][747]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.26-10.14.16:935][747]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.14.16:936][747]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.14.16 +[2024.06.26-10.14.16:937][747]LogWorld: Bringing up level for play took: 0.001458 +[2024.06.26-10.14.16:937][747]LogOnline: OSS: Creating online subsystem instance for: :Context_20 +[2024.06.26-10.14.16:939][747]PIE: Server logged in +[2024.06.26-10.14.16:939][747]PIE: Play in editor total start time 0,096 seconds. +[2024.06.26-10.14.37:532][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.14.37:532][977]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.14.37:532][977]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.14.37:533][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.14.37:546][977]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.14.37:572][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.14.37:588][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.14.37:588][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.14.37:589][977]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.14.37:595][977]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms +[2024.06.26-10.14.37:623][978]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.06.26-10.14.38:374][999]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) +[2024.06.26-10.14.46:773][239]LogPhysics: Warning: Scale for /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.treppe_Cube_25.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=1.000 Z=1.000 +[2024.06.26-10.14.46:773][239]LogPhysics: Warning: Scale for /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.treppe_Cube_25.StaticMeshComponent0 has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=1.000 Z=1.000 +[2024.06.26-10.15.05:773][699]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.15.05:778][699]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.15.05:778][699]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:15:05) +[2024.06.26-10.15.05:778][699]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.15.05:786][699]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007625s) +[2024.06.26-10.15.05:787][699]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.15.05:787][699]LogPlayLevel: PIE: World Init took: (0.000956s) +[2024.06.26-10.15.05:787][699]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008689s) +[2024.06.26-10.15.05:809][699]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms +[2024.06.26-10.15.05:813][699]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.06.26-10.15.05:813][699]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.15.05:814][699]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.15.05:814][699]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.15.05:814][699]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.15.05:814][699]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.15.05:814][699]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.15.05:816][699]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.15.05:816][699]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.15.05:872][699]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.15.05:872][699]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.15.05:873][699]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.15.05:873][699]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.15.05:874][699]LogInit: FAudioDevice initialized. +[2024.06.26-10.15.05:874][699]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. +[2024.06.26-10.15.05:883][699]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.15.05:885][699]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.15.05 +[2024.06.26-10.15.05:886][699]LogWorld: Bringing up level for play took: 0.001526 +[2024.06.26-10.15.05:886][699]LogOnline: OSS: Creating online subsystem instance for: :Context_21 +[2024.06.26-10.15.05:888][699]PIE: Server logged in +[2024.06.26-10.15.05:888][699]PIE: Play in editor total start time 0,111 seconds. +[2024.06.26-10.15.16:782][347]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.15.16:782][347]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.15.16:782][347]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.15.16:783][347]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.15.16:799][347]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.15.16:811][347]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.15.16:829][347]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-10.15.16:829][347]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.15.16:830][347]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.15.16:833][347]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.15.16:835][347]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.06.26-10.15.16:861][348]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.06.26-10.15.28:542][644]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.15.28:548][644]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.15.28:548][644]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:15:28) +[2024.06.26-10.15.28:548][644]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.15.28:555][644]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007298s) +[2024.06.26-10.15.28:556][644]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.15.28:556][644]LogPlayLevel: PIE: World Init took: (0.000957s) +[2024.06.26-10.15.28:556][644]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008368s) +[2024.06.26-10.15.28:576][644]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.06.26-10.15.28:578][644]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.06.26-10.15.28:578][644]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.15.28:578][644]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.15.28:578][644]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.15.28:579][644]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.15.28:579][644]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.15.28:579][644]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.15.28:579][644]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.15.28:579][644]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.15.28:579][644]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.15.28:579][644]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.15.28:579][644]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.15.28:579][644]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.15.28:581][644]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.15.28:581][644]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.15.28:635][644]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.15.28:635][644]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.15.28:637][644]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.15.28:637][644]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.15.28:637][644]LogInit: FAudioDevice initialized. +[2024.06.26-10.15.28:637][644]LogAudio: Display: Audio Device (ID: 15) registered with world 'Emmy_Testing'. +[2024.06.26-10.15.28:646][644]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.15.28:648][644]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.15.28 +[2024.06.26-10.15.28:648][644]LogWorld: Bringing up level for play took: 0.001430 +[2024.06.26-10.15.28:648][644]LogOnline: OSS: Creating online subsystem instance for: :Context_22 +[2024.06.26-10.15.28:650][644]PIE: Server logged in +[2024.06.26-10.15.28:651][644]PIE: Play in editor total start time 0,105 seconds. +[2024.06.26-10.16.05:931][876]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.16.05:931][876]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.16.05:931][876]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.16.05:932][876]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.16.05:943][876]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.16.05:953][876]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.16.05:968][876]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.16.05:968][876]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.16.05:969][876]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.16.05:975][876]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.06.26-10.16.05:998][877]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.06.26-10.16.10:023][ 31]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-10.16.10:043][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2024.06.26-10.16.10:075][ 31]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingED67E9E14AC46315F332FDBBBAFC7341.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-10.16.10:095][ 31]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-10.16.10:095][ 31]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-10.16.21:490][393]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-10.16.21:509][393]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.26-10.16.21:536][393]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing9B5DC7E24BA64DA7767E64A1A44F68D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-10.16.21:563][393]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-10.16.21:563][393]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-10.16.24:005][482]LogTemp: Repeating last play command: Selected Viewport +[2024.06.26-10.16.24:010][482]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.26-10.16.24:010][482]PIE: New page: PIE session: Emmy_Testing (26.06.2024, 14:16:24) +[2024.06.26-10.16.24:011][482]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.16.24:018][482]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007428s) +[2024.06.26-10.16.24:019][482]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-10.16.24:019][482]LogPlayLevel: PIE: World Init took: (0.000944s) +[2024.06.26-10.16.24:019][482]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008491s) +[2024.06.26-10.16.24:039][482]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.06.26-10.16.24:040][482]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-10.16.24:040][482]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-10.16.24:040][482]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-10.16.24:040][482]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-10.16.24:040][482]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-10.16.24:040][482]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-10.16.24:042][482]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-10.16.24:042][482]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-10.16.24:100][482]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.26-10.16.24:100][482]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-10.16.24:100][482]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-10.16.24:100][482]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-10.16.24:101][482]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-10.16.24:101][482]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-10.16.24:101][482]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-10.16.24:102][482]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-10.16.24:102][482]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-10.16.24:102][482]LogInit: FAudioDevice initialized. +[2024.06.26-10.16.24:102][482]LogAudio: Display: Audio Device (ID: 16) registered with world 'Emmy_Testing'. +[2024.06.26-10.16.24:112][482]LogLoad: Game class is 'GameModeBase' +[2024.06.26-10.16.24:114][482]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.26-12.16.24 +[2024.06.26-10.16.24:114][482]LogWorld: Bringing up level for play took: 0.001436 +[2024.06.26-10.16.24:114][482]LogOnline: OSS: Creating online subsystem instance for: :Context_23 +[2024.06.26-10.16.24:116][482]PIE: Server logged in +[2024.06.26-10.16.24:117][482]PIE: Play in editor total start time 0,107 seconds. +[2024.06.26-10.16.37:292][267]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.16.37:292][267]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.26-10.16.37:292][267]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.26-10.16.37:292][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.16.37:302][267]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.26-10.16.37:312][267]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-10.16.37:328][267]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-10.16.37:328][267]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.16.37:329][267]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-10.16.37:335][267]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.06.26-10.16.37:356][268]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.06.26-10.20.24:489][114]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.26-10.20.24:520][114]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.26-10.20.27:374][197]LogContentBrowser: Attempting asset rename: NewFolder -> Blueprints +[2024.06.26-10.20.27:375][197]LogContentBrowser: End creating deferred item NewFolder