Merge remote-tracking branch 'origin/main'
# Conflicts: # Intermediate/CachedAssetRegistry.bin # Saved/Config/Windows/EditorPerProjectUserSettings.ini # Saved/Logs/DesertGame.log
This commit is contained in:
commit
4773d1e9d2
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Content/Emmy_Testing_BuiltData.uasset
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Content/Fang/Base.uasset
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@ -127,11 +127,17 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
|
|||||||
CurrentPosGridSize=1
|
CurrentPosGridSize=1
|
||||||
|
|
||||||
[EditorStartup]
|
[EditorStartup]
|
||||||
LastLevel=/Game/Map
|
LastLevel=/Game/Emmy_Testing
|
||||||
|
|
||||||
[AssetEditorSubsystem]
|
[AssetEditorSubsystem]
|
||||||
|
<<<<<<< HEAD
|
||||||
CleanShutdown=True
|
CleanShutdown=True
|
||||||
OpenAssetsAtExit=/Game/Materials/Tür.Tür
|
OpenAssetsAtExit=/Game/Materials/Tür.Tür
|
||||||
|
=======
|
||||||
|
CleanShutdown=False
|
||||||
|
OpenAssetsAtExit=/Game/Fang/Base.Base
|
||||||
|
OpenAssetsAtExit=/Game/Fang/Fang.Fang
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[RootWindow]
|
[RootWindow]
|
||||||
ScreenPosition=X=58.400 Y=0.000
|
ScreenPosition=X=58.400 Y=0.000
|
||||||
@ -1118,11 +1124,22 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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|||||||
AnimationEditor.LastCompileMethod=Unknown
|
AnimationEditor.LastCompileMethod=Unknown
|
||||||
|
|
||||||
[MRU]
|
[MRU]
|
||||||
MRUItem0=/Game/Map
|
MRUItem0=/Game/Emmy_Testing
|
||||||
MRUItem1=/Game/Emmy_Testing
|
MRUItem1=/Game/Map
|
||||||
MRUItem2=/Game/Test
|
MRUItem2=/Game/Test
|
||||||
|
|
||||||
[PlacementMode]
|
[PlacementMode]
|
||||||
|
<<<<<<< HEAD
|
||||||
|
=======
|
||||||
|
RecentlyPlaced=/Game/Fang/Fang.Fang;
|
||||||
|
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
|
||||||
|
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
|
||||||
|
RecentlyPlaced=/Game/Materials/gen.gen;
|
||||||
|
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
|
||||||
|
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
|
||||||
|
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
|
||||||
|
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
|
||||||
|
>>>>>>> origin/main
|
||||||
RecentlyPlaced=/Game/Materials/gen2.gen2;
|
RecentlyPlaced=/Game/Materials/gen2.gen2;
|
||||||
RecentlyPlaced=/Game/Assets/wand4.wand4;
|
RecentlyPlaced=/Game/Assets/wand4.wand4;
|
||||||
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
|
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
|
||||||
@ -1130,6 +1147,7 @@ RecentlyPlaced=/Game/Materials/gen.gen;
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|||||||
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
|
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
|
||||||
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
|
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
|
||||||
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
|
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
|
||||||
|
<<<<<<< HEAD
|
||||||
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
|
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
|
||||||
RecentlyPlaced=/Game/Assets/wand3.wand3;
|
RecentlyPlaced=/Game/Assets/wand3.wand3;
|
||||||
RecentlyPlaced=/Game/Assets/wand6.wand6;
|
RecentlyPlaced=/Game/Assets/wand6.wand6;
|
||||||
@ -1143,6 +1161,14 @@ RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
|
|||||||
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
|
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
|
||||||
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
|
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
|
||||||
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
|
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
|
||||||
|
=======
|
||||||
|
RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
|
||||||
|
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
|
||||||
|
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
|
||||||
|
RecentlyPlaced=/Game/Assets/test.test;
|
||||||
|
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
|
||||||
|
RecentlyPlaced=/Game/Assets/wand7.wand7;
|
||||||
|
>>>>>>> origin/main
|
||||||
None=======
|
None=======
|
||||||
None=======
|
None=======
|
||||||
|
|
||||||
@ -1980,6 +2006,62 @@ K2Node_FunctionEntry.GraphNodeDetail=True
|
|||||||
K2Node_FunctionEntry.Graph=True
|
K2Node_FunctionEntry.Graph=True
|
||||||
K2Node_FunctionEntry.Inputs=True
|
K2Node_FunctionEntry.Inputs=True
|
||||||
K2Node_FunctionEntry.Outputs=True
|
K2Node_FunctionEntry.Outputs=True
|
||||||
|
FbxImportUI.Animation=True
|
||||||
|
SkeletalMesh.Material Slots=True
|
||||||
|
SkeletalMesh.LODCustomMode=True
|
||||||
|
SkeletalMesh.LOD0=True
|
||||||
|
SkeletalMesh.LODSettings=True
|
||||||
|
SkeletalMesh.Clothing=True
|
||||||
|
SkeletalMesh.Mesh=True
|
||||||
|
SkeletalMesh.AnimationRig=True
|
||||||
|
SkeletalMesh.SkeletalMesh=True
|
||||||
|
SkeletalMesh.Physics=True
|
||||||
|
SkeletalMesh.ImportSettings=True
|
||||||
|
SkeletalMesh.SkinWeights=True
|
||||||
|
SkeletalMesh.Lighting=True
|
||||||
|
SkeletalMesh.Animation=True
|
||||||
|
SkeletalMesh.RayTracing=True
|
||||||
|
SkeletalMesh.Sampling=True
|
||||||
|
AnimSequence.Animation=True
|
||||||
|
AnimSequence.AdditiveSettings=True
|
||||||
|
AnimSequence.Compression=True
|
||||||
|
AnimSequence.RootMotion=True
|
||||||
|
AnimSequence.ImportSettings=True
|
||||||
|
AnimSequence.Transform=True
|
||||||
|
AnimSequence.Miscellaneous=True
|
||||||
|
AnimSequence.File Path=True
|
||||||
|
AnimSequence.CustomAttributes=True
|
||||||
|
AnimSequence.MetaData=True
|
||||||
|
AnimSequence.Thumbnail=True
|
||||||
|
MaterialExpressionNormalize.MaterialExpression=True
|
||||||
|
SkeletalMeshActor.TransformCommon=True
|
||||||
|
SkeletalMeshActor.Animation=True
|
||||||
|
SkeletalMeshActor.Mesh=True
|
||||||
|
SkeletalMeshActor.Materials=True
|
||||||
|
SkeletalMeshActor.Clothing=True
|
||||||
|
SkeletalMeshActor.Physics=True
|
||||||
|
SkeletalMeshActor.Collision=True
|
||||||
|
SkeletalMeshActor.MasterPoseComponent=True
|
||||||
|
SkeletalMeshActor.Lighting=True
|
||||||
|
SkeletalMeshActor.ClothingSimulation=True
|
||||||
|
SkeletalMeshActor.Rendering=True
|
||||||
|
SkeletalMeshActor.SkinWeights=True
|
||||||
|
SkeletalMeshActor.Navigation=True
|
||||||
|
SkeletalMeshActor.VirtualTexture=True
|
||||||
|
SkeletalMeshActor.Tags=True
|
||||||
|
SkeletalMeshActor.Activation=True
|
||||||
|
SkeletalMeshActor.Cooking=True
|
||||||
|
SkeletalMeshActor.Replication=True
|
||||||
|
SkeletalMeshActor.Input=True
|
||||||
|
SkeletalMeshActor.Actor=True
|
||||||
|
Fang_AnimBP_C.RootMotion=True
|
||||||
|
Fang_AnimBP_C.Notifies=True
|
||||||
|
K2Node_InputKey.Modifier=True
|
||||||
|
K2Node_InputKey.Input=True
|
||||||
|
Fang_AnimBP_C.Default=True
|
||||||
|
AnimGraphNode_Slot.Settings=True
|
||||||
|
AnimStateNode.GraphNodeDetail=True
|
||||||
|
AnimStateNode.Animation State=True
|
||||||
|
|
||||||
[PluginBrowser]
|
[PluginBrowser]
|
||||||
InstalledPlugins=XRVisualization
|
InstalledPlugins=XRVisualization
|
||||||
@ -2003,7 +2085,7 @@ LodDistance6=0.000000
|
|||||||
LodDistance7=0.000000
|
LodDistance7=0.000000
|
||||||
MinimumLodNumber=0
|
MinimumLodNumber=0
|
||||||
LodNumber=0
|
LodNumber=0
|
||||||
bImportAnimations=False
|
bImportAnimations=True
|
||||||
bImportMaterials=True
|
bImportMaterials=True
|
||||||
bImportTextures=True
|
bImportTextures=True
|
||||||
|
|
||||||
@ -2060,7 +2142,7 @@ bConvertSceneUnit=False
|
|||||||
|
|
||||||
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
|
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
|
||||||
bImportMeshesInBoneHierarchy=True
|
bImportMeshesInBoneHierarchy=True
|
||||||
AnimationLength=FBXALIT_ExportedTime
|
AnimationLength=FBXALIT_AnimatedKey
|
||||||
FrameImportRange=(Min=0,Max=0)
|
FrameImportRange=(Min=0,Max=0)
|
||||||
bUseDefaultSampleRate=False
|
bUseDefaultSampleRate=False
|
||||||
CustomSampleRate=0
|
CustomSampleRate=0
|
||||||
@ -2100,9 +2182,10 @@ bForceFrontXAxis=False
|
|||||||
bConvertSceneUnit=False
|
bConvertSceneUnit=False
|
||||||
|
|
||||||
[MessageLog]
|
[MessageLog]
|
||||||
LastLogListing=FBXImport
|
LastLogListing=LightingResults
|
||||||
|
|
||||||
[ContentBrowserRecent]
|
[ContentBrowserRecent]
|
||||||
|
<<<<<<< HEAD
|
||||||
MRUItem0=/Game/Materials/M_Water
|
MRUItem0=/Game/Materials/M_Water
|
||||||
MRUItem1=/Game/Blueprints/BP_Door
|
MRUItem1=/Game/Blueprints/BP_Door
|
||||||
MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
|
MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
|
||||||
@ -2123,6 +2206,28 @@ MRUItem16=/Game/Assets/metal
|
|||||||
MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
|
MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
|
||||||
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
|
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
|
||||||
MRUItem19=/Game/Blueprints/BP_Spawner
|
MRUItem19=/Game/Blueprints/BP_Spawner
|
||||||
|
=======
|
||||||
|
MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
|
||||||
|
MRUItem1=/Game/Fang/Fang_AnimBP
|
||||||
|
MRUItem2=/Game/Fang/Base
|
||||||
|
MRUItem3=/Game/Fang/Fang_Anim_rig_Walking
|
||||||
|
MRUItem4=/Game/Fang/Fang_Anim_rig_JumpFLYING
|
||||||
|
MRUItem5=/Game/Fang/Fang_Anim_JumpFLYING
|
||||||
|
MRUItem6=/Game/Fang/Base_Roughness
|
||||||
|
MRUItem7=/Game/Fang/Fang
|
||||||
|
MRUItem8=/Game/Assets/Plattform_broken__1_
|
||||||
|
MRUItem9=/Game/Assets/Plattform_broken
|
||||||
|
MRUItem10=/Game/Materials/platform_broken
|
||||||
|
MRUItem11=/Game/Map
|
||||||
|
MRUItem12=/Game/Assets/FeuFeu
|
||||||
|
MRUItem13=/Game/Assets/Fackel1
|
||||||
|
MRUItem14=/Game/Assets/Fackel3
|
||||||
|
MRUItem15=/Game/Materials/coals
|
||||||
|
MRUItem16=/Game/Assets/Fackel2
|
||||||
|
MRUItem17=/Game/Assets/flame
|
||||||
|
MRUItem18=/Game/Assets/holders
|
||||||
|
MRUItem19=/Game/Assets/metal
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[AssetEditorToolkitTabLocation]
|
[AssetEditorToolkitTabLocation]
|
||||||
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
|
||||||
@ -2193,6 +2298,8 @@ None=======
|
|||||||
/Game/Assets/FeuFeu.FeuFeu=1
|
/Game/Assets/FeuFeu.FeuFeu=1
|
||||||
/Game/Materials/platform_broken.platform_broken=1
|
/Game/Materials/platform_broken.platform_broken=1
|
||||||
/Game/Assets/Plattform_broken.Plattform_broken=1
|
/Game/Assets/Plattform_broken.Plattform_broken=1
|
||||||
|
/Game/Fang/Base_Roughness.Base_Roughness=0
|
||||||
|
/Game/Fang/Base.Base=0
|
||||||
|
|
||||||
[MaterialEditor]
|
[MaterialEditor]
|
||||||
PrimType=1
|
PrimType=1
|
||||||
@ -2273,7 +2380,7 @@ ShowUnusedLayers=True
|
|||||||
[DetailCustomWidgetExpansion]
|
[DetailCustomWidgetExpansion]
|
||||||
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
|
||||||
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
|
||||||
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
ThirdPersonCharacter_C=
|
||||||
CapsuleComponent=
|
CapsuleComponent=
|
||||||
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||||
@ -2365,9 +2472,16 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
|
|||||||
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
|
||||||
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
|
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
|
||||||
|
<<<<<<< HEAD
|
||||||
PreviewMeshCollection=
|
PreviewMeshCollection=
|
||||||
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||||
PrimitiveComponent=
|
PrimitiveComponent=
|
||||||
|
=======
|
||||||
|
PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
|
||||||
|
CharacterMovementComponent=
|
||||||
|
Fang_AnimBP_C=
|
||||||
|
Character=
|
||||||
|
>>>>>>> origin/main
|
||||||
|
|
||||||
[DetailPropertyExpansion]
|
[DetailPropertyExpansion]
|
||||||
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
||||||
@ -2375,9 +2489,9 @@ MaterialExpression=
|
|||||||
Object=
|
Object=
|
||||||
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
|
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
|
||||||
MaterialExpressionParameter="\"Object.DefaultValue\" "
|
MaterialExpressionParameter="\"Object.DefaultValue\" "
|
||||||
ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
ThirdPersonCharacter_C=
|
||||||
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
Character=
|
||||||
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
Pawn=
|
||||||
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
||||||
GeomModifier_Pen="\"Object.Settings\" "
|
GeomModifier_Pen="\"Object.Settings\" "
|
||||||
GeomModifier_Edit="\"Object.Settings\" "
|
GeomModifier_Edit="\"Object.Settings\" "
|
||||||
@ -2385,10 +2499,17 @@ GeomModifier="\"Object.Settings\" "
|
|||||||
None=======
|
None=======
|
||||||
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
||||||
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
|
<<<<<<< HEAD
|
||||||
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
PrimitiveComponent=
|
PrimitiveComponent=
|
||||||
SceneComponent=
|
SceneComponent=
|
||||||
ActorComponent=
|
ActorComponent=
|
||||||
|
=======
|
||||||
|
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
|
PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
|
SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
|
ActorComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||||
|
>>>>>>> origin/main
|
||||||
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
CapsuleComponent=
|
CapsuleComponent=
|
||||||
@ -2399,6 +2520,10 @@ SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstan
|
|||||||
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||||
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
|
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
|
||||||
DataAsset="\"Object.SkeletalMeshes\" "
|
DataAsset="\"Object.SkeletalMeshes\" "
|
||||||
|
CharacterMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||||
|
PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||||
|
NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||||
|
MovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||||
|
|
||||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
||||||
bSCCUseGlobalSettings=False
|
bSCCUseGlobalSettings=False
|
||||||
@ -2515,6 +2640,8 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=)
|
|||||||
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
|
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
|
||||||
Contexts=(Name="AnimationEditor",Commands=)
|
Contexts=(Name="AnimationEditor",Commands=)
|
||||||
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
|
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
|
||||||
|
Contexts=(Name="SkeletalMeshEditor",Commands=)
|
||||||
|
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||||
|
|
||||||
[SuppressableDialogs]
|
[SuppressableDialogs]
|
||||||
Warning_CompileErrorsInMaterial=False
|
Warning_CompileErrorsInMaterial=False
|
||||||
|
@ -58,3 +58,11 @@ MLSDKPath=(Path="")
|
|||||||
[/Script/UnrealEd.EditorEngine]
|
[/Script/UnrealEd.EditorEngine]
|
||||||
FlipNormalMapGreenChannel=False
|
FlipNormalMapGreenChannel=False
|
||||||
|
|
||||||
|
[WindowsApplication.Accessibility]
|
||||||
|
StickyKeysHotkey=True
|
||||||
|
ToggleKeysHotkey=True
|
||||||
|
FilterKeysHotkey=True
|
||||||
|
StickyKeysConfirmation=True
|
||||||
|
ToggleKeysConfirmation=True
|
||||||
|
FilterKeysConfirmation=True
|
||||||
|
|
||||||
|
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Loading…
Reference in New Issue
Block a user