Merge remote-tracking branch 'origin/main'
# Conflicts: # Intermediate/CachedAssetRegistry.bin # Saved/Config/Windows/EditorPerProjectUserSettings.ini # Saved/Logs/DesertGame.log
This commit is contained in:
commit
4773d1e9d2
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Content/Emmy_Testing_BuiltData.uasset
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@ -127,11 +127,17 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Map
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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<<<<<<< HEAD
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Tür.Tür
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=======
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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>>>>>>> origin/main
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1118,11 +1124,22 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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[PlacementMode]
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<<<<<<< HEAD
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=======
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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>>>>>>> origin/main
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand4.wand4;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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@ -1130,6 +1147,7 @@ RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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<<<<<<< HEAD
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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@ -1143,6 +1161,14 @@ RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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=======
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RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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>>>>>>> origin/main
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None=======
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None=======
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@ -1980,6 +2006,62 @@ K2Node_FunctionEntry.GraphNodeDetail=True
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K2Node_FunctionEntry.Graph=True
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K2Node_FunctionEntry.Inputs=True
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K2Node_FunctionEntry.Outputs=True
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FbxImportUI.Animation=True
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SkeletalMesh.Material Slots=True
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SkeletalMesh.LODCustomMode=True
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SkeletalMesh.LOD0=True
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SkeletalMesh.LODSettings=True
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SkeletalMesh.Clothing=True
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SkeletalMesh.Mesh=True
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SkeletalMesh.AnimationRig=True
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SkeletalMesh.SkeletalMesh=True
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SkeletalMesh.Physics=True
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SkeletalMesh.ImportSettings=True
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SkeletalMesh.SkinWeights=True
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SkeletalMesh.Lighting=True
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SkeletalMesh.Animation=True
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SkeletalMesh.RayTracing=True
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SkeletalMesh.Sampling=True
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AnimSequence.Animation=True
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AnimSequence.AdditiveSettings=True
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AnimSequence.Compression=True
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AnimSequence.RootMotion=True
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AnimSequence.ImportSettings=True
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AnimSequence.Transform=True
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AnimSequence.Miscellaneous=True
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AnimSequence.File Path=True
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AnimSequence.CustomAttributes=True
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AnimSequence.MetaData=True
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AnimSequence.Thumbnail=True
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MaterialExpressionNormalize.MaterialExpression=True
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SkeletalMeshActor.TransformCommon=True
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SkeletalMeshActor.Animation=True
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SkeletalMeshActor.Mesh=True
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SkeletalMeshActor.Materials=True
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SkeletalMeshActor.Clothing=True
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SkeletalMeshActor.Physics=True
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SkeletalMeshActor.Collision=True
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SkeletalMeshActor.MasterPoseComponent=True
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SkeletalMeshActor.Lighting=True
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SkeletalMeshActor.ClothingSimulation=True
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SkeletalMeshActor.Rendering=True
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SkeletalMeshActor.SkinWeights=True
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SkeletalMeshActor.Navigation=True
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SkeletalMeshActor.VirtualTexture=True
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SkeletalMeshActor.Tags=True
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SkeletalMeshActor.Activation=True
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SkeletalMeshActor.Cooking=True
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SkeletalMeshActor.Replication=True
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SkeletalMeshActor.Input=True
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SkeletalMeshActor.Actor=True
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Fang_AnimBP_C.RootMotion=True
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Fang_AnimBP_C.Notifies=True
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K2Node_InputKey.Modifier=True
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K2Node_InputKey.Input=True
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Fang_AnimBP_C.Default=True
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AnimGraphNode_Slot.Settings=True
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AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2003,7 +2085,7 @@ LodDistance6=0.000000
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LodDistance7=0.000000
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MinimumLodNumber=0
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LodNumber=0
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bImportAnimations=False
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bImportAnimations=True
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bImportMaterials=True
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bImportTextures=True
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@ -2060,7 +2142,7 @@ bConvertSceneUnit=False
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[FBX_Import_UI_Option_FbxAnimSequenceImportData]
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bImportMeshesInBoneHierarchy=True
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AnimationLength=FBXALIT_ExportedTime
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AnimationLength=FBXALIT_AnimatedKey
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FrameImportRange=(Min=0,Max=0)
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bUseDefaultSampleRate=False
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CustomSampleRate=0
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@ -2100,9 +2182,10 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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[MessageLog]
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LastLogListing=FBXImport
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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<<<<<<< HEAD
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MRUItem0=/Game/Materials/M_Water
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MRUItem1=/Game/Blueprints/BP_Door
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MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
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@ -2123,6 +2206,28 @@ MRUItem16=/Game/Assets/metal
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MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Spawner
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=======
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem1=/Game/Fang/Fang_AnimBP
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MRUItem2=/Game/Fang/Base
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MRUItem3=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem4=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem5=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem6=/Game/Fang/Base_Roughness
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MRUItem7=/Game/Fang/Fang
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MRUItem8=/Game/Assets/Plattform_broken__1_
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MRUItem9=/Game/Assets/Plattform_broken
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MRUItem10=/Game/Materials/platform_broken
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MRUItem11=/Game/Map
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MRUItem12=/Game/Assets/FeuFeu
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MRUItem13=/Game/Assets/Fackel1
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MRUItem14=/Game/Assets/Fackel3
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MRUItem15=/Game/Materials/coals
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MRUItem16=/Game/Assets/Fackel2
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MRUItem17=/Game/Assets/flame
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MRUItem18=/Game/Assets/holders
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MRUItem19=/Game/Assets/metal
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>>>>>>> origin/main
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2193,6 +2298,8 @@ None=======
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/Game/Assets/FeuFeu.FeuFeu=1
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/Game/Materials/platform_broken.platform_broken=1
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base.Base=0
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[MaterialEditor]
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PrimType=1
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@ -2273,7 +2380,7 @@ ShowUnusedLayers=True
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[DetailCustomWidgetExpansion]
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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ThirdPersonCharacter_C=
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CapsuleComponent=
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2365,9 +2472,16 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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<<<<<<< HEAD
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PreviewMeshCollection=
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Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PrimitiveComponent=
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=======
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PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
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CharacterMovementComponent=
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Fang_AnimBP_C=
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Character=
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>>>>>>> origin/main
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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@ -2375,9 +2489,9 @@ MaterialExpression=
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Object=
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
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ThirdPersonCharacter_C=
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Character=
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Pawn=
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MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
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GeomModifier_Pen="\"Object.Settings\" "
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GeomModifier_Edit="\"Object.Settings\" "
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@ -2385,10 +2499,17 @@ GeomModifier="\"Object.Settings\" "
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None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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<<<<<<< HEAD
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
|
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=======
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
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SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
ActorComponent="\"Object.NavMovement.NavAgentProps\" "
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>>>>>>> origin/main
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
CapsuleComponent=
|
||||
@ -2399,6 +2520,10 @@ SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstan
|
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BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
|
||||
PreviewMeshCollection="\"Object.SkeletalMeshes\" "
|
||||
DataAsset="\"Object.SkeletalMeshes\" "
|
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CharacterMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
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PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||
NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||
MovementComponent="\"Object.NavMovement.NavAgentProps\" "
|
||||
|
||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
||||
bSCCUseGlobalSettings=False
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||||
@ -2515,6 +2640,8 @@ Contexts=(Name="AnimationBlueprintEditor",Commands=)
|
||||
Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
|
||||
Contexts=(Name="AnimationEditor",Commands=)
|
||||
Contexts=(Name="AnimationEditor.Viewport0",Commands=)
|
||||
Contexts=(Name="SkeletalMeshEditor",Commands=)
|
||||
Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
|
||||
|
||||
[SuppressableDialogs]
|
||||
Warning_CompileErrorsInMaterial=False
|
||||
|
@ -58,3 +58,11 @@ MLSDKPath=(Path="")
|
||||
[/Script/UnrealEd.EditorEngine]
|
||||
FlipNormalMapGreenChannel=False
|
||||
|
||||
[WindowsApplication.Accessibility]
|
||||
StickyKeysHotkey=True
|
||||
ToggleKeysHotkey=True
|
||||
FilterKeysHotkey=True
|
||||
StickyKeysConfirmation=True
|
||||
ToggleKeysConfirmation=True
|
||||
FilterKeysConfirmation=True
|
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|
||||
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Reference in New Issue
Block a user