diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini index 5e4468e..0dcfc91 100644 --- a/Config/DefaultInput.ini +++ b/Config/DefaultInput.ini @@ -80,6 +80,8 @@ DoubleClickTime=0.200000 +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) ++ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) diff --git a/Content/Assets/door_Cube.uasset b/Content/Assets/door_Cube.uasset new file mode 100644 index 0000000..2296f92 Binary files /dev/null and b/Content/Assets/door_Cube.uasset differ diff --git a/Content/Assets/door_Cube_001.uasset b/Content/Assets/door_Cube_001.uasset new file mode 100644 index 0000000..4f330a2 Binary files /dev/null and b/Content/Assets/door_Cube_001.uasset differ diff --git a/Content/Assets/schalter_Cube_001.uasset b/Content/Assets/schalter_Cube_001.uasset new file mode 100644 index 0000000..8a86dc9 Binary files /dev/null and b/Content/Assets/schalter_Cube_001.uasset differ diff --git a/Content/Assets/schalter_Cube_002.uasset b/Content/Assets/schalter_Cube_002.uasset new file mode 100644 index 0000000..272b76c Binary files /dev/null and b/Content/Assets/schalter_Cube_002.uasset differ diff --git a/Content/Blueprints/BP_BrokenPlattform.uasset b/Content/Blueprints/BP_BrokenPlattform.uasset new file mode 100644 index 0000000..84ac732 Binary files /dev/null and b/Content/Blueprints/BP_BrokenPlattform.uasset differ diff --git a/Content/Blueprints/BP_Door.uasset b/Content/Blueprints/BP_Door.uasset new file mode 100644 index 0000000..38269e9 Binary files /dev/null and b/Content/Blueprints/BP_Door.uasset differ diff --git a/Content/Blueprints/BP_Lever.uasset b/Content/Blueprints/BP_Lever.uasset new file mode 100644 index 0000000..6d9251c Binary files /dev/null and b/Content/Blueprints/BP_Lever.uasset differ diff --git a/Content/Blueprints/BP_Spawner.uasset b/Content/Blueprints/BP_Spawner.uasset index 81eac62..3612306 100644 Binary files a/Content/Blueprints/BP_Spawner.uasset and b/Content/Blueprints/BP_Spawner.uasset differ diff --git a/Content/Emmy_Testing.umap b/Content/Emmy_Testing.umap index 2d63de5..5aaea33 100644 Binary files a/Content/Emmy_Testing.umap and b/Content/Emmy_Testing.umap differ diff --git a/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset b/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset index f19dce8..34613f3 100644 Binary files a/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset and b/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset differ diff --git a/Intermediate/Config/CoalescedSourceConfigs/Input.ini b/Intermediate/Config/CoalescedSourceConfigs/Input.ini index dac7974..6616b70 100644 --- a/Intermediate/Config/CoalescedSourceConfigs/Input.ini +++ b/Intermediate/Config/CoalescedSourceConfigs/Input.ini @@ -79,6 +79,8 @@ DefaultViewportMouseLockMode=LockOnCapture ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) +ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) +ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) diff --git a/Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset b/Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset new file mode 100644 index 0000000..47e84c6 Binary files /dev/null and b/Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset b/Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset new file mode 100644 index 0000000..5e2fbaf Binary files /dev/null and b/Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset b/Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset new file mode 100644 index 0000000..5654af3 Binary files /dev/null and b/Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset b/Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset new file mode 100644 index 0000000..6ad835d Binary files /dev/null and b/Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset differ diff --git a/Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset b/Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset new file mode 100644 index 0000000..02ec232 Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset differ diff --git a/Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset b/Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset new file mode 100644 index 0000000..df8c161 Binary files /dev/null and b/Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset differ diff --git a/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap b/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap new file mode 100644 index 0000000..c51563b Binary files /dev/null and b/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap differ diff --git a/Saved/Autosaves/Game/Emmy_Testing_Auto4.umap b/Saved/Autosaves/Game/Emmy_Testing_Auto4.umap new file mode 100644 index 0000000..a42561a Binary files /dev/null and b/Saved/Autosaves/Game/Emmy_Testing_Auto4.umap differ diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index e60d15e..4b857ff 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -132,8 +132,13 @@ LastLevel=/Game/Emmy_Testing CleanShutdown=True [RootWindow] +<<<<<<< HEAD ScreenPosition=X=58.400 Y=0.000 WindowSize=X=1310.400 Y=750.400 +======= +ScreenPosition=X=56.800 Y=39.200 +WindowSize=X=1305.600 Y=745.600 +>>>>>>> origin/main InitiallyMaximized=True [SlateAdditionalLayoutConfig] @@ -150,7 +155,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [ContentBrowser] -ContentBrowserTab1.SourcesExpanded=False +ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.Locked=False ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000 ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000 @@ -184,7 +189,7 @@ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/ FBX=../../../../../../Users/bib/Documents/GARGame/Content/ FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/ GenericImport=../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx -GenericExport=../../../../../../Users/bib/Documents/GARGame/Content/ +GenericExport=C:/Users/bib/Documents/Unreal Projects/Backup_Desert_Game/Content GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/ GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/ MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/ @@ -1088,6 +1093,7 @@ MRUItem1=/Game/Emmy_Testing MRUItem2=/Game/Test [PlacementMode] +<<<<<<< HEAD RecentlyPlaced=/Game/Materials/gen.gen; RecentlyPlaced=/Game/Materials/gen2.gen2; RecentlyPlaced=/Game/Materials/Säule.Säule; @@ -1099,6 +1105,16 @@ RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasic RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube; RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001; RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002; +======= +RecentlyPlaced=/Game/Assets/door_Cube.door_Cube; +RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever; +RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0 +RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0 +RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door; +RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner; +RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile; +RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform; +>>>>>>> origin/main RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox; RecentlyPlaced=/Game/Blueprints/Elevator.Elevator; RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame; @@ -1108,6 +1124,11 @@ RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 +<<<<<<< HEAD +======= +RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; +RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; +>>>>>>> origin/main [DetailCategories] Actor.TransformCommon=True @@ -1694,6 +1715,7 @@ BP_Spawner_C.Collision=True BP_Spawner_C.Actor=True BP_Spawner_C.Input=True BP_Deathbox_C.TransformCommon=True +<<<<<<< HEAD GeomModifier_Pen.Settings=True Texture2D.Compression=True Texture2D.Texture=True @@ -1716,6 +1738,85 @@ BP_CheckpointGame_C.Rendering=True BP_CheckpointGame_C.Replication=True BP_CheckpointGame_C.Collision=True BP_CheckpointGame_C.Actor=True +======= +BP_BrokenPlattform_C.Tick=True +BP_BrokenPlattform_C.Replication=True +BP_BrokenPlattform_C.Rendering=True +BP_BrokenPlattform_C.Collision=True +BP_BrokenPlattform_C.Actor=True +BP_BrokenPlattform_C.Input=True +StaticMeshComponent.Variable=True +StaticMeshComponent.Sockets=True +StaticMeshComponent.ComponentTick=True +StaticMeshComponent.ComponentReplication=True +StaticMeshComponent.Events=True +BP_BrokenPlattform_C.TransformCommon=True +K2Node_VariableGet.Variable=True +K2Node_VariableGet.Events=True +SceneComponent.Variable=True +SceneComponent.TransformCommon=True +SceneComponent.Sockets=True +SceneComponent.Rendering=True +SceneComponent.ComponentTick=True +SceneComponent.Tags=True +SceneComponent.ComponentReplication=True +SceneComponent.Activation=True +SceneComponent.Cooking=True +SceneComponent.Events=True +PropertyWrapper.Variable=True +PropertyWrapper.DefaultValueCategory=True +K2Node_VariableGet.DefaultValueCategory=True +BP_BrokenPlattform_C.Default=True +BP_Projectile_C.TransformCommon=True +BP_Projectile_C.Default=True +BP_Projectile_C.Rendering=True +BP_Projectile_C.Replication=True +BP_Projectile_C.Collision=True +BP_Projectile_C.Input=True +BP_Projectile_C.Actor=True +BP_Spawner_C.TransformCommon=True +BP_CheckpointGame_C.Tick=True +BP_CheckpointGame_C.Replication=True +BP_CheckpointGame_C.Rendering=True +BP_CheckpointGame_C.Collision=True +BP_CheckpointGame_C.Actor=True +BP_Door_C.Tick=True +BP_Door_C.Replication=True +BP_Door_C.Rendering=True +BP_Door_C.Collision=True +BP_Door_C.Actor=True +BP_Door_C.Input=True +BP_Door_C.TransformCommon=True +BP_Lever_C.Tick=True +BP_Lever_C.Replication=True +BP_Lever_C.Rendering=True +BP_Lever_C.Collision=True +BP_Lever_C.Actor=True +BP_Lever_C.Input=True +PointLight.TransformCommon=True +PointLight.Light=True +PointLight.Rendering=True +PointLight.Lightmass=True +PointLight.Performance=True +PointLight.LightFunction=True +PointLight.Light Profiles=True +PointLight.DistanceFieldShadows=True +PointLight.RayTracing=True +PointLight.Tags=True +PointLight.Cooking=True +PointLight.Actor=True +BP_Lever_C.TransformCommon=True +K2Node_InputAction.Input=True +K2Node_CustomEvent.GraphNodeDetail=True +K2Node_CustomEvent.Graph=True +K2Node_CustomEvent.Inputs=True +PropertyWrapper.Events=True +K2Node_VariableSet.Variable=True +K2Node_VariableSet.DefaultValueCategory=True +K2Node_VariableSet.Events=True +K2Node_Timeline.GraphNodeDetail=True +BP_Projectile_C.Tick=True +>>>>>>> origin/main [PluginBrowser] InstalledPlugins=XRVisualization @@ -1838,6 +1939,7 @@ bConvertSceneUnit=False LastLogListing=FBXImport [ContentBrowserRecent] +<<<<<<< HEAD MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX MRUItem1=/Game/Materials/Treppe MRUItem2=/Game/Textures/gen/M_Sandstone_normal @@ -1858,6 +1960,28 @@ MRUItem16=/Game/Blueprints/Foliage/gras MRUItem17=/Game/Blueprints/Elevator MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox +======= +MRUItem0=/Game/Blueprints/BP_Projectile +MRUItem1=/Game/Blueprints/BP_Spawner +MRUItem2=/Game/Assets/FallenKugel +MRUItem3=/Game/Assets/door_Cube +MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter +MRUItem5=/Game/Blueprints/BP_Lever +MRUItem6=/Game/Blueprints/BP_Door +MRUItem7=/Game/Blueprints/BP_CheckpointGame +MRUItem8=/Game/Blueprints/BP_BrokenPlattform +MRUItem9=/Game/Blueprints/BP_Deathbox +MRUItem10=/Game/Blueprints/Materials/grastexture +MRUItem11=/Game/Blueprints/Foliage/gras +MRUItem12=/Game/Blueprints/Elevator +MRUItem13=/Game/Blueprints/Blueprints/BP_Deathbox +MRUItem14=/Game/Emmy_Testing +MRUItem15=/Game/Assets/treppe_Cube_001 +MRUItem16=/Game/Assets/treppe_Cube +MRUItem17=/Game/Shader+Effekte/Flamethrower +MRUItem18=/Game/Shader+Effekte/FireSmall +MRUItem19=/Game/Shader+Effekte/Fire +>>>>>>> origin/main [AssetEditorToolkitTabLocation] /Game/Assets/BSurfaceMesh.BSurfaceMesh=1 @@ -1876,6 +2000,7 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox /Game/Blueprints/Foliage/gras.gras=0 /Game/Blueprints/Materials/grastexture.grastexture=0 /Game/Blueprints/Elevator.Elevator=0 +<<<<<<< HEAD /Game/Blueprints/BP_Spawner.BP_Spawner=1 /Game/Blueprints/BP_Deathbox.BP_Deathbox=1 /Game/Materials/Säule.Säule=1 @@ -1887,6 +2012,16 @@ MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox /Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1 /Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1 /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1 +======= +/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0 +/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0 +/Game/Assets/FallenKugel.FallenKugel=0 +/Game/Blueprints/BP_Door.BP_Door=0 +/Game/Blueprints/BP_Lever.BP_Lever=0 +/Game/Assets/door_Cube.door_Cube=0 +/Game/Blueprints/BP_Spawner.BP_Spawner=0 +/Game/Blueprints/BP_Projectile.BP_Projectile=0 +>>>>>>> origin/main [MaterialEditor] PrimType=1 @@ -1968,7 +2103,90 @@ ShowUnusedLayers=True LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, AssetViewerSettings=AssetViewerSettings.Settings.Environment, ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, -CapsuleComponent= +CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +TutorialSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LuminRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MagicLeapSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MagicLeapSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +OculusHMDRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +SteamVREditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, +SceneComponent= +BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, [DetailPropertyExpansion] MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " @@ -1980,9 +2198,13 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " MaterialExpressionVectorParameter="\"Object.DefaultValue\" " +<<<<<<< HEAD GeomModifier_Pen="\"Object.Settings\" " GeomModifier_Edit="\"Object.Settings\" " GeomModifier="\"Object.Settings\" " +======= +InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " +>>>>>>> origin/main [/Script/UnrealEd.EditorLoadingSavingSettings] bSCCUseGlobalSettings=False @@ -2002,6 +2224,7 @@ bDeleteSourceFilesWithAssets=False CryptoKeysSettings=True GeneralProjectSettings=True GameMapsSettings=True +InputSettings=True [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False diff --git a/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log b/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log deleted file mode 100644 index 577116b..0000000 --- a/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log +++ /dev/null @@ -1,4795 +0,0 @@ -Log file open, 06/24/24 12:38:15 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogInit: Display: Running engine for game: DesertGame -LogPlatformFile: Not using cached read wrapper -LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.189172 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Display: Loading text-based GConfig.... -LogPluginManager: Mounting plugin MeshPainting -LogPluginManager: Mounting plugin XGEController -LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin Paper2D -LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin OodleData -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin PixWinPlugin -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin TextureFormatOodle -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin AndroidPermission -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin ArchVisCharacter -LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin ChunkDownloader -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin OpenXREyeTracker -LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin OpenXR -LogPluginManager: Mounting plugin PhysXVehicles -LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin PropertyAccessEditor -LogPluginManager: Mounting plugin SoundFields -LogPluginManager: Mounting plugin ProceduralMeshComponent -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin ContentBrowserFileDataSource -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting plugin OnlineSubsystemIOS -LogPluginManager: Mounting plugin OculusVR -LogPluginManager: Mounting plugin SteamVR -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: Using libcurl 7.55.1-DEV -LogInit: - built for x86_64-pc-win32 -LogInit: - supports SSL with OpenSSL/1.1.1 -LogInit: - supports HTTP deflate (compression) using libz 1.2.8 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_IDN -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogOnline: OSS: Creating online subsystem instance for: NULL -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogOculusPluginWrapper: OculusPlugin initialized successfully -LogHMD: Failed initializing OVRPlugin 1.59.0 -LogInit: Build: ++UE4+Release-4.27-CL-18319896 -LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 -LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 -LogInit: Net CL: 17155196 -LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics -LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 -LogInit: Compiled with Visual C++: 19.24.28315.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE4+Release-4.27 -LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=3ef06a1cb814444f9a47553183cb46cd -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=Emmy_ProDev -epicuserid=2fcfc95fcecf43cea03b962b2d50bab0 -epiclocale=de -epicsandboxid=ue -LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ -LogInit: Allocator: TBB -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 29 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -LogInit: Object subsystem initialized -LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] -LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.06.24-10.38.15:769][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.24-10.38.15:775][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.24-10.38.15:775][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.06.24-10.38.15:775][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.06.24-10.38.15:775][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] -[2024.06.24-10.38.15:776][ 0]LogInit: Computer: NB-PBM2H22CUN -[2024.06.24-10.38.15:776][ 0]LogInit: User: bib -[2024.06.24-10.38.15:776][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.06.24-10.38.15:776][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.06.24-10.38.15:776][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.06.24-10.38.15:776][ 0]LogMemory: Platform Memory Stats for Windows -[2024.06.24-10.38.15:776][ 0]LogMemory: Process Physical Memory: 143.01 MB used, 143.01 MB peak -[2024.06.24-10.38.15:776][ 0]LogMemory: Process Virtual Memory: 129.76 MB used, 129.76 MB peak -[2024.06.24-10.38.15:776][ 0]LogMemory: Physical Memory: 12198.28 MB used, 3870.43 MB free, 16068.70 MB total -[2024.06.24-10.38.15:776][ 0]LogMemory: Virtual Memory: 134205080.00 MB used, 12648.96 MB free, 134217728.00 MB total -[2024.06.24-10.38.15:779][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.06.24-10.38.15:792][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected language (de-DE). -[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected locale (de-DE). -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.06.24-10.38.15:797][ 0]LogInit: Setting process to per monitor DPI aware -[2024.06.24-10.38.15:810][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.06.24-10.38.15:819][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.06.24-10.38.15:819][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.06.24-10.38.15:886][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.06.24-10.38.15:887][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 adapters: -[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Revision : 000c -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: AdapterLuid : 0 69483 -[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.06.24-10.38.15:938][ 0]LogWindows: EnumDisplayDevices: -[2024.06.24-10.38.15:939][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.06.24-10.38.15:939][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.24-10.38.15:939][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.24-10.38.15:939][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.24-10.38.15:939][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.06.24-10.38.15:939][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Revision : 000c -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: AdapterLuid : 0 69483 -[2024.06.24-10.38.15:968][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Async texture creation enabled -[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.06.24-10.38.15:989][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.06.24-10.38.16:216][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.06.24-10.38.16:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.06.24-10.38.16:253][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.06.24-10.38.16:256][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.06.24-10.38.16:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.06.24-10.38.16:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.06.24-10.38.16:268][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.06.24-10.38.16:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.06.24-10.38.16:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.06.24-10.38.16:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.06.24-10.38.16:299][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.06.24-10.38.16:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.06.24-10.38.16:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.06.24-10.38.16:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.06.24-10.38.16:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.06.24-10.38.16:329][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.06.24-10.38.16:349][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.06.24-10.38.16:370][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/24616/). -[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/9CBB70C94F8DEC926C4B669E910C93C0/'. -[2024.06.24-10.38.16:370][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.06.24-10.38.16:936][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1474.29MBs, RandomWriteSpeed=108.65MBs. Assigned SpeedClass 'Local' -[2024.06.24-10.38.17:020][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.06.24-10.38.17:055][ 0]LogSlate: Using FreeType 2.10.0 -[2024.06.24-10.38.17:055][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.06.24-10.38.17:079][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up -[2024.06.24-10.38.17:368][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.24-10.38.17:368][ 0]LogInit: Active device profile: [0000024B1BE24B00][0000024B1B104A00 49] Windows -[2024.06.24-10.38.17:368][ 0]LogInit: Profiles: [0000024B1BE24B00][0000024B1B104A00 49] Windows, [0000024B1BDEE100][0000024B1B10CB80 49] WindowsNoEditor, [0000024B1BE25900][0000024B1B110D00 49] WindowsServer, [0000024B1BDEEE00][0000024B1B114E80 49] WindowsClient, [0000024B1BE27C00][0000024B1B119000 49] IOS, [0000024B1BDECF00][0000024B1B11D180 49] iPadAir, [0000024B1BE27E00][0000024B1B121300 49] iPadAir2, [0000024B1BDA0C00][0000024B1B1295C0 49] IPadPro, [0000024B1BDA0D00][0000024B1B125600 49] iPadAir3, [0000024B1BDEFB00][0000024B1B12D780 49] iPadAir4, [0000024B1BDA3600][0000024B1C393900 49] iPadMini2, [0000024B1BDEF200][0000024B1C397A80 49] iPadMini3, [0000024B1BDA3800][0000024B1C39BC00 49] iPadMini4, [0000024B1BDEF800][0000024B1C39E200 49] iPadMini5, [0000024B1BDA8600][0000024B1C3A64C0 49] iPhone6, [0000024B1BDA8700][0000024B1C3A2500 49] iPodTouch6, [0000024B1BE26900][0000024B1C3AA740 49] iPhone7, [0000024B1BE26800][0000024B1B108780 49] iPodTouch7, [0000024B1BDA8100][0000024B1C3AE8C0 49] iPhone5S, [0000024B1BDA0700][0000024B1C3B6A40 49] iPhone6Plus, [0000024B1BDAA500][0000024B1C3BABC0 49] iPhone6S, [0000024B1BDA1300][0000024B1C3BED40 49] iPhone6SPlus, [0000024B1BDABB00][0000024B1C3C2EC0 49] iPhone7Plus, [0000024B1BDA3500][0000024B1C3C7040 49] iPhoneSE, [0000024B1BE26600][0000024B1C3CB1C0 49] iPhone8, [0000024B1BDA0600][0000024B1C3CF340 49] iPhone8Plus, [0000024B1BE26200][0000024B1C3D34C0 49] iPhoneX, [0000024B1BDA3300][0000024B1C3D7640 49] iPhoneXS, [0000024B1BE27400][0000024B1C3DB7C0 49] iPhoneXSMax, [0000024B1BDA2D00][0000024B1C3DF940 49] iPhoneXR, [0000024B1BE24200][0000024B1C3E3AC0 49] iPhone11, [0000024B1BDA1E00][0000024B1C3E60C0 49] iPhone11Pro, [0000024B1BE26A00][0000024B1C3EA240 49] iPhone11ProMax, [0000024B1BDA3700][0000024B1C3EE3C0 49] iPhoneSE2, [0000024B1BE24D00][0000024B1C3F2540 49] iPhone12Mini, [0000024B1BDA1F00][0000024B1C3F66C0 49] iPhone12, [0000024B1BE24700][0000024B1C3B2800 49] iPhone12Pro, [0000024B1BDA1400][0000024B1C3FA940 49] iPhone12ProMax, [0000024B1BE24C00][0000024B1C3FEA80 49] iPadPro105, [0000024B1BDA1700][0000024B1C402BC0 49] iPadPro129, 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[0000024B1BDED300][0000024B1C456C80 49] Android_Mali_T8xx, [0000024B1BDA9F00][0000024B1C49EDC0 49] Android_Mali_G71, [0000024B1BDEDC00][0000024B1C4A2F00 49] Android_Mali_G72, [0000024B1BDAA400][0000024B1C4AB080 49] Android_Mali_G72_Vulkan, [0000024B1BDEF600][0000024B1C4AF200 49] Android_Mali_G76, [0000024B1BDAA100][0000024B1C4B3380 49] Android_Mali_G76_Vulkan, [0000024B1BDEDB00][0000024B1C4B7500 49] Android_Mali_G77, [0000024B1BDA8A00][0000024B1C4BB680 49] Android_Mali_G77_Vulkan, [0000024B1BDEF400][0000024B1C4BF800 49] Android_Mali_G78, [0000024B1BDA9300][0000024B1C4C3980 49] Android_Mali_G78_Vulkan, [0000024B1BDEE900][0000024B1C4C7B00 49] Android_Mali_G710, [0000024B1BDABD00][0000024B1C4CA100 49] Android_Mali_G710_Vulkan, [0000024B1BDEDE00][0000024B1C4CE280 49] Android_Vulkan_SM5, [0000024B1BDA8900][0000024B1C4D2400 49] Android_PowerVR_G6xxx, [0000024B1BDEDF00][0000024B1C4D6580 49] Android_PowerVR_GT7xxx, [0000024B1BDAA700][0000024B1C4DA700 49] Android_PowerVR_GE8xxx, [0000024B1BDEE300][0000024B1C4DE880 49] Android_PowerVR_GM9xxx, [0000024B1BDAB200][0000024B1C4E2A00 49] Android_PowerVR_GM9xxx_Vulkan, [0000024B1BDEF000][0000024B1C4E6B80 49] Android_TegraK1, [0000024B1BDA9700][0000024B1C4EAD00 49] Android_Unknown_Vulkan, [0000024B1BDEF700][0000024B1C4A6E40 49] Lumin, [0000024B1BDA8200][0000024B1C4EEF80 49] Lumin_Desktop, [0000024B1BDEE200][0000024B1C4F30C0 49] HoloLens, -[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.06.24-10.38.17:542][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.06.24-10.38.17:542][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.06.24-10.38.17:573][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.06.24-10.38.18:143][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.24-10.38.18:246][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.06.24-10.38.18:256][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.06.24-10.38.18:256][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.06.24-10.38.18:256][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.06.24-10.38.18:662][ 0]LogPython: Using Python 3.7.7 -[2024.06.24-10.38.19:537][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2F07C1C4422C1B71C487C899DB36FEB5 | Instance: B73B4EA945B08FE2A1E8579BE9814BBC (NB-PBM2H22CUN-24616). -[2024.06.24-10.38.19:578][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.06.24-10.38.19:581][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.19:681][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.19:684][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.19:687][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.19:694][ 0]LogUProjectInfo: Found projects: -[2024.06.24-10.38.19:831][ 0]LogOpenImageDenoise: OIDN starting up -[2024.06.24-10.38.19:863][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.24-10.38.19:960][ 0]LogCollectionManager: Loaded 0 collections in 0.001220 seconds -[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s -[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s -[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s -[2024.06.24-10.38.19:977][ 0]LogOcInput: OculusInput pre-init called -[2024.06.24-10.38.20:159][ 0]LogEngine: Initializing Engine... -[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.24-10.38.20:210][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.06.24-10.38.20:210][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.06.24-10.38.20:301][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.06.24-10.38.20:310][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.06.24-10.38.20:314][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.06.24-10.38.20:317][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.06.24-10.38.20:317][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.06.24-10.38.20:318][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.06.24-10.38.20:601][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.06.24-10.38.20:604][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.06.24-10.38.20:607][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.06.24-10.38.20:608][ 0]LogInit: FAudioDevice initialized. -[2024.06.24-10.38.20:608][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.06.24-10.38.20:608][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.06.24-10.38.20:664][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.24-10.38.20:664][ 0]LogInit: Texture streaming: Enabled -[2024.06.24-10.38.20:672][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.06.24-10.38.20:675][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.06.24-10.38.20:675][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.06.24-10.38.20:676][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.06.24-10.38.20:697][ 0]LogInit: Transaction tracking system initialized -[2024.06.24-10.38.20:711][ 0]BlueprintLog: New page: Editor Load -[2024.06.24-10.38.20:749][ 0]LocalizationService: Localization service is disabled -[2024.06.24-10.38.20:764][ 0]TimingProfiler: Initialize -[2024.06.24-10.38.20:764][ 0]TimingProfiler: OnSessionChanged -[2024.06.24-10.38.20:764][ 0]LoadingProfiler: Initialize -[2024.06.24-10.38.20:764][ 0]LoadingProfiler: OnSessionChanged -[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: Initialize -[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: OnSessionChanged -[2024.06.24-10.38.20:764][ 0]MemoryProfiler: Initialize -[2024.06.24-10.38.20:764][ 0]MemoryProfiler: OnSessionChanged -[2024.06.24-10.38.20:872][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.06.24-10.38.20:872][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.06.24-10.38.20:997][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s -[2024.06.24-10.38.21:137][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.06.24-10.38.21:139][ 0]SourceControl: Source control is disabled -[2024.06.24-10.38.21:139][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.108 -[2024.06.24-10.38.21:139][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.24-10.38.21:139][ 0]LightingResults: New page: Lighting Build -[2024.06.24-10.38.21:140][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.06.24-10.38.21:141][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.24-10.38.21:141][ 0]MapCheck: New page: Map Check -[2024.06.24-10.38.21:141][ 0]LightingResults: New page: Lighting Build -[2024.06.24-10.38.21:145][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.24-10.38.21:147][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.24-10.38.21:181][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2024.06.24-10.38.21:184][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. -[2024.06.24-10.38.21:184][ 0]LogAIModule: Creating AISystem for world Untitled_1 -[2024.06.24-10.38.21:187][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.24-10.38.21:194][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.06.24-10.38.21:194][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.24-10.38.21:194][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,143ms to complete. -[2024.06.24-10.38.21:194][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.055 -[2024.06.24-10.38.21:196][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.165 -[2024.06.24-10.38.21:360][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.24-10.38.21:364][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.24-10.38.21:369][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.24-10.38.21:373][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.24-10.38.21:416][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders. -[2024.06.24-10.38.21:423][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.06.24-10.38.21:437][ 0]LogPakFile: OnPakFileMounted2Time == 0.000862 -[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.06.24-10.38.21:446][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.06.24-10.38.21:452][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.06.24-10.38.21:458][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2024.06.24-10.38.21:465][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.06.24-10.38.21:466][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.06.24-10.38.21:472][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.06.24-10.38.21:479][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.06.24-10.38.21:486][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.06.24-10.38.21:493][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 -[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.06.24-10.38.21:501][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.06.24-10.38.21:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.06.24-10.38.21:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.24-10.38.21:521][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.06.24-10.38.21:522][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.06.24-10.38.21:530][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 -[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.06.24-10.38.21:536][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.24-10.38.21:544][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.06.24-10.38.21:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.06.24-10.38.21:551][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 -[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.06.24-10.38.21:560][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 -[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.06.24-10.38.21:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2024.06.24-10.38.21:577][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.06.24-10.38.21:578][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.06.24-10.38.21:584][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 -[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.06.24-10.38.21:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.06.24-10.38.21:599][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.06.24-10.38.21:606][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.06.24-10.38.21:614][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 -[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.06.24-10.38.21:621][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2024.06.24-10.38.21:881][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.24-10.38.21:885][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2024.06.24-10.38.21:942][ 0]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.06.24-10.38.21:950][ 0]LogSlate: Took 0.006943 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.06.24-10.38.21:951][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.06.24-10.38.22:073][ 0]LogRenderer: Reallocating scene render targets to support 964x580 Format 10 NumSamples 1 (Frame:1). -[2024.06.24-10.38.22:265][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total time: 7.23 seconds -[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.06.24-10.38.22:315][ 0]LogAssetRegistry: Asset discovery search completed in 5.2367 seconds -[2024.06.24-10.38.22:319][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2024.06.24-10.38.22:320][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.06.24-10.38.22:484][ 4]LogSlate: Took 0.007627 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.24-10.38.23:303][ 49]LogSlate: Took 0.000228 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.24-10.39.04:921][493]LogContentBrowser: Deferred new asset file creation: NewWorld -[2024.06.24-10.39.04:941][493]LogContentBrowser: Creating deferred item: NewWorld -[2024.06.24-10.39.19:329][346]LogContentBrowser: Attempting asset rename: NewWorld -> NewWorld -[2024.06.24-10.39.19:334][346]LogContentBrowser: End creating deferred item NewWorld -[2024.06.24-10.41.47:639][226]LogContentBrowser: Attempting asset rename: NewWorld -> Emmy_Testing -[2024.06.24-10.41.47:725][226]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-10.41.47:731][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.06.24-10.41.47:737][226]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE9C9D0CF4F297C4434A5F292ED9A0108.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-10.41.47:739][226]LogFileHelpers: Saving map 'Emmy_Testing' took 0.015 -[2024.06.24-10.41.47:792][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms -[2024.06.24-10.41.47:806][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.06.24-10.41.47:810][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms -[2024.06.24-10.41.47:836][226]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-10.41.47:836][226]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-10.41.50:533][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.06.24-10.41.50:561][387]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-10.41.50:561][387]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.24-10.41.50:561][387]LightingResults: New page: Lighting Build -[2024.06.24-10.41.50:561][387]LoadErrors: New page: Loading map: Emmy_Testing.umap -[2024.06.24-10.41.50:562][387]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true -[2024.06.24-10.41.50:562][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.24-10.41.50:563][387]MapCheck: New page: Map Check -[2024.06.24-10.41.50:563][387]LightingResults: New page: Lighting Build -[2024.06.24-10.41.50:567][387]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.24-10.41.50:569][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.06.24-10.41.50:569][387]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.06.24-10.41.50:571][387]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.24-10.41.50:571][387]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.06.24-10.41.50:577][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2024.06.24-10.41.50:580][387]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.24-10.41.50:580][387]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,091ms to complete. -[2024.06.24-10.41.50:580][387]LogFileHelpers: Loading map 'Emmy_Testing' took 0.019 -[2024.06.24-10.43.32:784][257]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. -[2024.06.24-10.43.32:784][257]LogAudioMixer: Resetting audio stream to device id -[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 0: FrontLeft -[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 1: FrontRight -[2024.06.24-10.49.48:259][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 54C49F6AB8986CAE3FDE93F5CDCA679F15645CEF), compiling. -[2024.06.24-10.49.48:287][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:295][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 397DA19F1C61E7A44C80DDDD630A4BF63D1C236F), compiling. -[2024.06.24-10.49.48:319][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:326][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDD25116D33F2F475FBC7885D056C639F1B6DD7), compiling. -[2024.06.24-10.49.48:345][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 56 -[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 48 -[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:354][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D19227065D1DA1DD89BECDADF41F209ED22EC3), compiling. -[2024.06.24-10.49.48:375][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:386][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D5E76CB9A5FE108D53AD50103CEB1B6AA10A59E9), compiling. -[2024.06.24-10.49.48:409][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:413][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 7799CE7CE7512E3B375C877731B2093B60E98D5A), compiling. -[2024.06.24-10.49.48:428][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:436][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 364EBDC5F4EB70670AE9B724A432B68386B99F4E), compiling. -[2024.06.24-10.49.48:451][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:484][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: ABB8DE0F94200D2EF3D9926928A42DFE65A148A1), compiling. -[2024.06.24-10.49.48:501][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:504][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 127A0B1A4E733BBCC50D32C390F8BA240A5246C0), compiling. -[2024.06.24-10.49.48:523][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:528][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 4015C321CB7CD77CD61FDA871D6BCD17135E2951), compiling. -[2024.06.24-10.49.48:543][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:546][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D32BAF37B0C3F124D6BD98AAE7A4BBE37A4F9AD), compiling. -[2024.06.24-10.49.48:565][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:576][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: 9233789D418573C9FE0842D26FF83A458ABBFD56), compiling. -[2024.06.24-10.49.48:594][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:597][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 852C9CA525EEF115A2221B2D737444F63D8131DC), compiling. -[2024.06.24-10.49.48:613][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:616][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_14 in PCD3D_SM5, Default, SM5 (DDC key hash: AA3D483B2B2FD789CE026E73BABD0C50EA06AEF5), compiling. -[2024.06.24-10.49.48:633][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority -[2024.06.24-10.49.48:640][623]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128) -[2024.06.24-10.49.48:758][623]LogSlate: Took 0.018375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 336 -[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Total job queries 368, among them cache hits 0 (0.00%) -[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%) -[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% -[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: ================================================ -[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 326 -[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.50:024][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 316 -[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 306 -[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 296 -[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 286 -[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 276 -[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 266 -[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 256 -[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 246 -[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 236 -[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 226 -[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.56:596][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 216 -[2024.06.24-10.49.56:597][964]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 206 -[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 196 -[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 186 -[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 176 -[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 166 -[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 156 -[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 146 -[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 136 -[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.03:390][284]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 126 -[2024.06.24-10.50.03:391][284]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 116 -[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 106 -[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 96 -[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 86 -[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 76 -[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 66 -[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 57 -[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 49 -[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 42 -[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36 -[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 31 -[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 27 -[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23 -[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.14:548][803]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 -[2024.06.24-10.50.14:549][803]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 -[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 -[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 -[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 -[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 -[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.06.24-10.51.47:214][ 89]Cmd: DELETE -[2024.06.24-10.51.47:215][ 89]Cmd: ACTOR DELETE -[2024.06.24-10.51.47:222][ 89]LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor -[2024.06.24-10.51.47:238][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.06.24-10.51.47:240][ 89]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.06.24-10.51.51:845][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.24-10.51.51:847][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.06.24-10.51.51:848][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto19E3290E54B6831C2DE6E38BACFACF662.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap' -[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.009 -[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.009 -[2024.06.24-10.57.37:613][469]LogEditorViewport: Clicking Background -[2024.06.24-10.57.56:414][211]LogTexture: Display: Building textures: Texture2D_3 (G8, 128X128) -[2024.06.24-10.58.36:803][624]LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 256X256) -[2024.06.24-10.58.36:807][624]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4859990FF619B1342A5BDE6D9417EEB61B7186), compiling. Is special engine material. -[2024.06.24-10.58.36:891][624]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'High' priority -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 110 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 100 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 90 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 80 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 70 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 60 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 50 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40 -[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 30 -[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 -[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 -[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 -[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 -[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11 -[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 -[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 -[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority -[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Total job queries 478, among them cache hits 0 (0.00%) -[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Tracking 478 distinct input hashes that result in 207 distinct outputs (43.31%) -[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13% -[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: ================================================ -[2024.06.24-10.59.21:360][ 7]LogRenderer: Reallocating scene render targets to support 964x616 Format 10 NumSamples 1 (Frame:10342). -[2024.06.24-10.59.21:412][ 8]LogRenderer: Reallocating scene render targets to support 964x648 Format 10 NumSamples 1 (Frame:10344). -[2024.06.24-10.59.21:466][ 9]LogRenderer: Reallocating scene render targets to support 964x680 Format 10 NumSamples 1 (Frame:10346). -[2024.06.24-11.01.15:602][696]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) -[2024.06.24-11.01.32:367][746]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) -[2024.06.24-11.01.51:125][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.06.24-11.01.51:127][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.06.24-11.01.51:147][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto2B195B053471F1E57BC6DA7925CBD805F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap' -[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.028 -[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.028 -[2024.06.24-11.02.11:120][861]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) -[2024.06.24-11.02.18:997][884]LogAudioMixer: Resetting audio stream to device id -[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 0: FrontLeft -[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 1: FrontRight -[2024.06.24-11.02.45:629][964]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) -[2024.06.24-11.03.23:037][ 75]LogAudioMixer: Resetting audio stream to device id -[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 0: FrontLeft -[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 1: FrontRight -[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: GetQueryData is taking a very long time (1697.7 s) (00000000) -[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) -[2024.06.24-11.31.46:159][ 91]LogAudioMixer: Resetting audio stream to device id -[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 0: FrontLeft -[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 1: FrontRight -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: request failed, libcurl error: 56 (Failure when receiving data from the peer) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x24b6e483eb0 [can pipeline]) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (50.17.5.74) port 443 (#1)) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 5 (We are completely uploaded and fine) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 7 (Connection died, retrying a fresh connect) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 8 (necessary data rewind wasn't possible) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 9 (Closing connection 1) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) -[2024.06.24-11.33.34:056][106]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream -[2024.06.24-11.37.38:226][432]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.24-11.37.38:234][432]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.24-11.37.45:831][990]LogContentBrowser: Attempting asset rename: NewFolder -> Shader+Effekte -[2024.06.24-11.37.45:832][990]LogContentBrowser: End creating deferred item NewFolder -[2024.06.24-11.41.55:279][128]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2024.06.24-11.41.55:287][128]LogContentBrowser: Creating deferred item: NewMaterial -[2024.06.24-11.42.03:339][821]LogContentBrowser: Attempting asset rename: NewMaterial -> Fire_Matrial -[2024.06.24-11.42.03:341][821]LogContentBrowser: End creating deferred item NewMaterial -[2024.06.24-11.42.10:964][978]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-11.42.10:969][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64F887E872BA7F6103EE391CC48AB8BC5A1EA2E1), compiling. -[2024.06.24-11.42.10:978][978]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.06.24-11.42.11:006][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.06.24-11.42.11:137][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.24-11.42.11:371][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DEEC25CE9548C259AF00272700014AAFD305A348), compiling. -[2024.06.24-11.42.11:374][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6E3088A51ECCA9C3A073952E3D05A61D117B97DF), compiling. -[2024.06.24-11.42.11:385][978]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.42.11:403][978]LogSlate: Took 0.012554 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.42.13:833][ 99]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Total job queries 498, among them cache hits 0 (0.00%) -[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Tracking 479 distinct input hashes that result in 208 distinct outputs (43.42%) -[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13% -[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: ================================================ -[2024.06.24-11.42.14:067][125]LogSlate: Window 'Fire_Matrial' being destroyed -[2024.06.24-11.42.14:354][147]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.42.15:419][239]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.42.35:603][396]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3584550A4CFAEE89B5F1899A52DBD3433736FD9C), compiling. -[2024.06.24-11.42.35:605][396]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDF1636616D67BE217339635103B06A518DFC25B), compiling. -[2024.06.24-11.47.15:414][120]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.24-11.47.15:431][120]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.24-11.47.19:201][422]LogContentBrowser: Attempting asset rename: NewFolder -> Texturen -[2024.06.24-11.47.19:201][422]LogContentBrowser: End creating deferred item NewFolder -[2024.06.24-11.47.26:552][665]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\perlin 9 - 128x128.png) -[2024.06.24-11.47.26:555][665]LogTexture: Display: Building textures: perlin_9_-_128x128 (OODLE_AutoDXT, 128X128) -[2024.06.24-11.47.46:605][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65F9C0109F5614C3D38A0CDB5226B44E404B6F6C), compiling. -[2024.06.24-11.47.46:607][ 29]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 83CC315F042B5F7AD594928F18E82AC17443557A), compiling. -[2024.06.24-11.47.46:609][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C0E585669A23B85D23E7626A09ED7766707EE3A), compiling. -[2024.06.24-11.47.46:613][ 29]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Total job queries 521, among them cache hits 21 (4.03%) -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Tracking 488 distinct input hashes that result in 215 distinct outputs (44.06%) -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: RAM used: 1.14 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% -[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: ================================================ -[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.48.27:696][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.06.24-11.48.27:697][ 96]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.010 -[2024.06.24-11.48.27:698][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128] ([1] browsable assets)... -[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128] -[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128] -[2024.06.24-11.48.27:711][ 96]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x128_Auto3E26AC34A44C2D7AC845080BBCD1A4220.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Shader+Effekte/Texturen/perlin_9_-_128x128_Auto3.uasset' -[2024.06.24-11.48.27:711][ 96]LogFileHelpers: Auto-saving content packages took 0.014 -[2024.06.24-11.49.13:830][309]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B1B0677463E1738EB7BF9D58502D34DAA53D7C2E), compiling. -[2024.06.24-11.49.13:833][309]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.49.13:865][311]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.49.13:903][312]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.27:640][833]LogEditorTransaction: Undo Edit Texture -[2024.06.24-11.49.27:641][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 813C0D1F11F20BFBE30809F46510AD6FA1BDC3B0), compiling. -[2024.06.24-11.49.27:643][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5FF31F892A9E982F1D7E183C5F95AF7D94D34BAA), compiling. -[2024.06.24-11.49.27:644][833]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AD8F3BB7FABB8C5A4C8508858B7CCFFE5F420823), compiling. -[2024.06.24-11.49.27:648][833]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.49.27:714][835]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.34:250][535]LogEditorTransaction: Redo Edit Texture -[2024.06.24-11.49.34:252][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9DD118B34DA0996FFDC0B9A8A7A4AA6B18C5FE71), compiling. -[2024.06.24-11.49.34:253][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F06D4ED092F2F0F96CDD026881FB1CBA5F7C45AF), compiling. -[2024.06.24-11.49.34:254][535]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 87273EECAC8A9B71C644C9D49C83079CE43D96B9), compiling. -[2024.06.24-11.49.34:258][535]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.49.34:315][537]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.49.34:316][537]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.39:031][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FD14762335F373F8452551710E38B6168DCB781D), compiling. -[2024.06.24-11.49.39:033][996]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.49.39:050][998]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.49.39:066][999]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.39:550][ 32]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 80CC3D7E2632F4E8464C1487CFE25016BD124377), compiling. -[2024.06.24-11.49.39:553][ 32]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.49.39:568][ 34]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.51.08:095][397]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F393AA87340F41571FD9CD4CCE9A193399287777), compiling. -[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Total job queries 615, among them cache hits 115 (18.70%) -[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Tracking 490 distinct input hashes that result in 217 distinct outputs (44.29%) -[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: RAM used: 1.15 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% -[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: ================================================ -[2024.06.24-11.51.08:182][399]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B30D61277B518569E2F9F54EF7C80B7E03D9A11A), compiling. -[2024.06.24-11.51.08:193][401]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.51.08:195][401]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.51.49:754][ 21]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0933C408B1847D9D90195B312BC94B72F7B7E3C), compiling. -[2024.06.24-11.51.49:757][ 21]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.52.18:288][347]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D88552A25FD7006E1147547CF88B867CFB91131D), compiling. -[2024.06.24-11.52.18:289][347]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA2411D0BD0957AE4328A2D283FDE065D88EA15), compiling. -[2024.06.24-11.52.18:322][347]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.52.18:340][349]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.52.18:357][350]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.52.21:555][522]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67AF66FEB7C57F5C7E007D63CBECBFCDB434A3CB), compiling. -[2024.06.24-11.52.21:590][522]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-11.52.21:622][524]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-11.52.34:083][171]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7C0D0B0976975BD8A197AC9358FE8F3CF6259A9), compiling. -[2024.06.24-11.52.34:085][171]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 835CB90B763EF8A8A556345495DC7B08F313E165), compiling. -[2024.06.24-11.52.34:086][171]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.53.01:887][ 36]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F6C0D98B29B28DDF92C599B840EEB3A20AB3CAC3), compiling. -[2024.06.24-11.53.01:889][ 36]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 73F2FA99A214033E7BDBE124248CBDF97466B25B), compiling. -[2024.06.24-11.53.08:206][499]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 92B601CF83876797198C7A117BA52937A43764CF), compiling. -[2024.06.24-11.53.08:222][499]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC965520FDEAD4DD7E92B3B9DB02901138A63F5), compiling. -[2024.06.24-11.53.08:229][500]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.53.08:232][501]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.53.26:523][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CBDB27317166D0AA9FAE3839FD206D6D2C4341E4), compiling. -[2024.06.24-11.53.26:525][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31B5409171C66342F91D325652BF734C51C20DDE), compiling. -[2024.06.24-11.53.26:527][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4844D8600B864A9238F7B364D7E7329E8D432C04), compiling. -[2024.06.24-11.53.26:529][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E215935202ACFFCD96D149C4C40D25E8B9107145), compiling. -[2024.06.24-11.53.44:130][451]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 71D6396534A815BD0F09C3A4FEC3E7F28DF52BF9), compiling. -[2024.06.24-11.53.44:131][451]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 443887388F5F4F550304ED1F6AC1EC3B2199D51E), compiling. -[2024.06.24-11.54.03:357][685]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DD4D4AD0D3E3A4FAC23382359DCDD3DC21818594), compiling. -[2024.06.24-11.54.03:359][685]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EA0940320BBDACD980F3885473C15A15EC9D5B0B), compiling. -[2024.06.24-11.54.03:365][686]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.54.05:425][803]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 955A73C11330F556113517332C466925BD7B0549), compiling. -[2024.06.24-11.54.05:431][803]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 124C675E64A15FE083C4FB660E6D659EE2A10585), compiling. -[2024.06.24-11.54.05:432][803]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 647E9A7BB652A38AD2D69A9CBC088690BA9ACE52), compiling. -[2024.06.24-11.54.07:217][885]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D45B16B16A1B3EB3BC6FB966FFE3CBEB7978208), compiling. -[2024.06.24-11.54.07:219][885]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F8EA7F0AB19AAB922450A7B84F9E842991CD3F77), compiling. -[2024.06.24-11.54.07:227][886]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.54.07:231][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-11.57.33:252][223]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. -[2024.06.24-12.07.16:314][227]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 994213A6B6B738B08D269D6650AF8F72B45AD14C), compiling. -[2024.06.24-12.07.16:316][227]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3E6A0148C739DE6EC13FF48FA051DBF76A4749D6), compiling. -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Total job queries 704, among them cache hits 183 (25.99%) -[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Tracking 509 distinct input hashes that result in 224 distinct outputs (44.01%) -[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: RAM used: 1.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% -[2024.06.24-12.07.16:950][276]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.07.21:482][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98BF8741AA97F6B4C20F840646482C71D9CA5918), compiling. -[2024.06.24-12.07.21:484][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C34C5A172EA732C2AB8E017336FBF00B2CED4D32), compiling. -[2024.06.24-12.07.21:486][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B666924412A30610900119C18D15973A87A96461), compiling. -[2024.06.24-12.07.21:487][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E19408ACE35F88DCE16615766DFA71DB07E4D042), compiling. -[2024.06.24-12.07.43:614][690]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.07.45:984][690]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 50E430EAB1372281259EC94F5F9F8F4AE9DC5709), compiling. -[2024.06.24-12.07.45:986][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 914A5AD01816456CC22A23AA67E0637F04F2076B), compiling. -[2024.06.24-12.07.46:019][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F3D3B9ADA61D2362EC33DF3A3A47D429E94B1379), compiling. -[2024.06.24-12.07.46:033][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.06.24-12.07.46:040][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.07.46:356][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.06.24-12.07.46:421][690]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.07.46:445][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.07.46:453][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial31E10CE5469779ED603838AB5CFBAC43.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.07.46:481][690]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.07.46:481][690]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.07.46:491][691]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.07.47:472][766]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.24-12.07.47:494][768]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.24-12.07.47:495][768]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.24-12.08.02:471][584]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CE9E1CDFFF64B5E8A9131D4990354657CBF4A0DC), compiling. -[2024.06.24-12.08.02:473][584]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97766D0270D85DB7177BD90FE190B14011000FFB), compiling. -[2024.06.24-12.08.02:558][589]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.08.17:647][619]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F1176CDA27A85C6FD1E753C6D079E1EF381E5515), compiling. -[2024.06.24-12.08.17:649][619]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31398E0168B0F26C68A59634A63E04AA4A3AB67B), compiling. -[2024.06.24-12.08.54:844][319]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C76E586664D3F1B22B118D4C5105A3216C67AF13), compiling. -[2024.06.24-12.08.54:845][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 540405CCB7C55B7D992BE78BD9165C2AA7E508C4), compiling. -[2024.06.24-12.09.15:553][403]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED686567AE863C1ED4EC8F926F696CC3B3A42C3D), compiling. -[2024.06.24-12.09.15:555][403]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A4305E70050D5288CC8A7A010554108A4F59B502), compiling. -[2024.06.24-12.09.25:602][147]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A43B6476366603AB141FA22C1CE4297F5974CD9), compiling. -[2024.06.24-12.09.25:604][147]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A3FF6FD54C635FBBA7CD793F6E314EFDACC480), compiling. -[2024.06.24-12.09.44:827][ 5]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246F4F7E85452A31D203DF113F37A2EA5AC97D3F), compiling. -[2024.06.24-12.09.44:829][ 5]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 82BF34D4DC5664A3A6F13A51FDD008635A9F8C96), compiling. -[2024.06.24-12.09.50:491][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AA8AF87295B2073095742955DF467439E7874EBC), compiling. -[2024.06.24-12.09.50:494][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 122AFD2C8BA3A85920A7D518128384212642ABFC), compiling. -[2024.06.24-12.09.50:497][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 073D88F07F437CF7ACC42E90F78A4067CB3BD5E4), compiling. -[2024.06.24-12.09.50:499][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 559ADD30BDA2ECFBE7DF6197D540E15EB37DD7AE), compiling. -[2024.06.24-12.10.09:852][562]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1261AEC11D2D53A16719DB319B1BA935E7A64259), compiling. -[2024.06.24-12.10.09:854][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 85D424A5543088E58FABE95B5EAABC6CA734A627), compiling. -[2024.06.24-12.10.15:713][ 86]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 53D63311C0739273FD061A8E3EF892171100743F), compiling. -[2024.06.24-12.10.15:727][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 002F5E1B58BAD02716EC1FD2E0CDD2E1C88844CD), compiling. -[2024.06.24-12.10.52:029][642]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B5469913E345C1D017ABDE403CC48F3483FDC2CC), compiling. -[2024.06.24-12.10.52:034][642]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 699A0944105A5CDE5BCA06CF5CCB62CE9A604BA0), compiling. -[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Total job queries 771, among them cache hits 244 (31.65%) -[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Tracking 517 distinct input hashes that result in 228 distinct outputs (44.10%) -[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: RAM used: 1.18 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% -[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.11.05:049][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D118F6D5DAD4C0A9D4D93640FB0DC87B0E603EC5), compiling. -[2024.06.24-12.11.05:051][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B983EB49502752B0C2FBC06EA45BC565E2071470), compiling. -[2024.06.24-12.11.05:053][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D84E8A8B4B4A814FCBFE4AE8A29C6763A53FAC7), compiling. -[2024.06.24-12.11.05:054][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 736168F219E510BC307AC038473AAA56F22B8C15), compiling. -[2024.06.24-12.11.25:471][626]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 64EB14751FAB4ADD0DAD353C1828B364D59C686C), compiling. -[2024.06.24-12.11.25:473][626]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2673EC828DC4648E6E1C655B69389B2BEC5F3654), compiling. -[2024.06.24-12.11.28:392][866]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E5BF466199F948915D9FEC4B847FB10A4D1A0E), compiling. -[2024.06.24-12.11.28:394][866]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A30D09359A57362CAD6C2472DB641C1A7657337), compiling. -[2024.06.24-12.11.30:752][981]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20BE7E79318AE920DA41CDFA367BD974DB723A1F), compiling. -[2024.06.24-12.11.30:754][981]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2F42ED3810D49F4E179F279497F8DED3016006E3), compiling. -[2024.06.24-12.11.39:401][245]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A80E617F40FC9581E72E0D86F666ADAEC6422255), compiling. -[2024.06.24-12.11.39:415][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 061C1FA99D3F159574AE4893305EC54EE3C1F436), compiling. -[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.11.39:425][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.11.42:401][576]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.11.42:710][576]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF7760CE95CCB66412BC288D9694A4B8116418BF), compiling. -[2024.06.24-12.11.42:712][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FFA1ABD6B48C5078A56ACB801209129EEED1AF6), compiling. -[2024.06.24-12.11.42:743][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE787D0ECB65E98061A833E846FDEC5BC2FC1FC), compiling. -[2024.06.24-12.11.42:751][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.24-12.11.42:757][576]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.11.43:286][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.11.43:307][576]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.11.43:358][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.11.43:368][576]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial6DB2BE5B470C5A01ADE52A976CD2183C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.11.43:419][576]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.11.43:420][576]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.11.43:420][576]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.11.43:420][576]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.11.43:420][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.11.44:600][637]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.24-12.11.44:600][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.11.44:600][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.11.45:543][702]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.11.45:543][702]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.11.45:544][702]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass shader: 162 instructions -[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 236 instructions -[2024.06.24-12.11.46:980][755]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.24-12.11.46:980][755]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.11.46:980][755]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.11.46:980][755]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.12.04:582][ 43]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 81831E8917721F926A48D99EC1E7976E667DC930), compiling. -[2024.06.24-12.12.04:584][ 43]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F4F2783FD2CCD582628C8116AC74FF55146CEEF5), compiling. -[2024.06.24-12.12.06:083][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CADAE0321DC22666CF81EA0057D0A77E7585F5ED), compiling. -[2024.06.24-12.12.06:087][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9144253CF695040B716A9A39809C33979CA21798), compiling. -[2024.06.24-12.12.06:089][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C83C8769C12DC188EB423BC623EFDCEB49966962), compiling. -[2024.06.24-12.12.06:091][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 09586CA636511CC851C2E8A19D28DEB62B533D8B), compiling. -[2024.06.24-12.12.06:092][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 56424947DD0718E51154350084384EB05D013A30), compiling. -[2024.06.24-12.12.06:100][210]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.12.06:100][210]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.12.06:100][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.12.16:148][466]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 271585B71228AA5B1D4807D26EFAE2982BA95148), compiling. -[2024.06.24-12.12.16:151][466]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FEF895E9892028188F7B99FB2626B2E10F667FDA), compiling. -[2024.06.24-12.12.17:343][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 42B14A90B05942AC6BE4AD538D93696D1A2F068A), compiling. -[2024.06.24-12.12.17:350][595]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7C70535CD4FFDC4F24FA298417B635D9603E2251), compiling. -[2024.06.24-12.12.17:351][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4B9AB777D9C12C0BC85062ACE7A5A213B43573B8), compiling. -[2024.06.24-12.12.17:355][595]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3835491337C1E4B919AE8185AA18338D0925500F), compiling. -[2024.06.24-12.12.17:356][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5D4238BE9379935208E8FE6D2C2799BB02E44D3A), compiling. -[2024.06.24-12.12.27:750][110]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 82CD90B474C494BAD0F50110F383577275AD57E4), compiling. -[2024.06.24-12.12.27:751][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AA26DEBF9A74CDFF4972D746236AA9808A8C6754), compiling. -[2024.06.24-12.12.40:484][648]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E5B6AFEE7A0A6BFFC5FB980EEAE6BDD75E8137BB), compiling. -[2024.06.24-12.12.40:494][648]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65AE24961C0FDB9B5FED4462AB2EBA7CEE2B047E), compiling. -[2024.06.24-12.12.49:086][ 28]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 021B46754B101326839138024A6C5FF358B77004), compiling. -[2024.06.24-12.12.49:088][ 28]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C98EB8E436EC5D9C0008CE71B312A0A79C35E990), compiling. -[2024.06.24-12.12.57:303][493]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B7510BCA148BA339274F16EA9CD1A73DBD0536D), compiling. -[2024.06.24-12.12.57:304][493]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 965E37A121C5F7C3826EAC0E3F09DB5395232AF7), compiling. -[2024.06.24-12.13.07:276][ 62]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8F8BA10FB2C663D74CB1E7EE15D6E1A19FFA7044), compiling. -[2024.06.24-12.13.07:296][ 63]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.13.08:506][126]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.13.08:507][126]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.13.08:507][126]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.13.08:979][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.13.09:054][167]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.13.09:457][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3C5020BC3AF8557D465244C700CF15DD42FAE634), compiling. -[2024.06.24-12.13.09:484][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E672D2FF0B5DE562F55A2184D8EDBA9061E09B84), compiling. -[2024.06.24-12.13.09:511][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2024.06.24-12.13.09:516][167]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.13.09:824][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.13.09:825][167]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.13.09:842][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.06.24-12.13.09:884][167]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.13.09:902][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.13.09:908][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial75706778402DD807574A9690A84B3889.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.13.09:919][167]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.13.09:920][167]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.13.09:920][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.13.09:929][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.13.10:149][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.20:331][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95A2967566967D5401B6772A2246F3424B58DAAE), compiling. -[2024.06.24-12.14.20:334][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8D668279EE2D4A30EC214CE01748DE3AEB97E038), compiling. -[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.20:337][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.20:347][263]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Total job queries 892, among them cache hits 327 (36.66%) -[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Tracking 546 distinct input hashes that result in 247 distinct outputs (45.24%) -[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: RAM used: 1.29 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% -[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.21:330][330]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.21:870][367]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass shader without light map: 95 instructions -[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.22:584][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.35:865][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95C8A641CA9C2A28A422A0C075B8814FBA58ECFF), compiling. -[2024.06.24-12.14.35:867][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E4B224E05408C672888CF21951F1F4A2F8135BDE), compiling. -[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.35:869][970]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.01:285][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 77ADAC760581DF6A33C4C942B4D81CC6C7F36C93), compiling. -[2024.06.24-12.15.01:288][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C342945534925EE762627622B690F0B3D108E6D7), compiling. -[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.01:289][815]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.01:296][817]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.02:011][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.02:444][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.02:996][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.15:261][304]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.15.15:565][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B3C15B2F8E9D6F367D413FC1CC61D6583EED1C20), compiling. -[2024.06.24-12.15.15:583][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97ADE47E04C916F5B0C973AA0F3B07414B2A9228), compiling. -[2024.06.24-12.15.15:591][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.06.24-12.15.15:597][304]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.15.15:921][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.06.24-12.15.15:953][304]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.15.15:954][304]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.15.15:971][304]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.15.15:977][304]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3E38DE47409E9795E5FDA1BCB7D6C512.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.15.15:987][304]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.15.15:987][304]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.15.15:988][304]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.15.15:988][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.15:988][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.15:996][305]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.15.15:996][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.15:996][305]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.15.16:196][317]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.15.16:196][317]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.15.16:196][317]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.15.16:196][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.15.16:196][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.01:208][239]LogSlate: Window 'Color Picker' being destroyed -[2024.06.24-12.16.05:619][763]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.16.05:648][763]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.16.05:650][763]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3422A65E4AC657834E057783E9BF607F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.16.05:662][763]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.16.05:662][763]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.16.16:792][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C80A2C54FB6C66D32A3D2CCA90526C848530C876), compiling. -[2024.06.24-12.16.16:794][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A11079EB86334E65CA5547891B178F894B53781), compiling. -[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.16:796][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.16:807][999]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.17:548][ 56]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A37AF80DB17FC7656EB60FF271DF497AA9CB63ED), compiling. -[2024.06.24-12.16.17:555][ 56]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A9D97C35D85E20D436760D075AF63288C2D36493), compiling. -[2024.06.24-12.16.17:580][ 57]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 -[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 -[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:835][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C8C4429FCAF1A9EF5C468D6DF33622AEE7E4A90), compiling. -[2024.06.24-12.16.18:839][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F03DC94806E8A3394CDED4A2E036E343EC264378), compiling. -[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 -[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 -[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 -[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.18:976][120]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.06.24-12.16.18:976][120]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.19:031][124]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-12.16.19:031][124]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.20:119][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 142B06BD5B6324F2E020B0C1314C9FB4EBC6C772), compiling. -[2024.06.24-12.16.20:123][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 59243127FBFA47257E4B07C4A7240500384897E6), compiling. -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.21:206][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 40941A541C13FC2EAB5290370CA68ACF196C9913), compiling. -[2024.06.24-12.16.21:210][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67C0E54245708107543DB1FFC6499915B06E2194), compiling. -[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 -[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 -[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 -[2024.06.24-12.16.21:247][260]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.22:000][304]LogEditorTransaction: Undo Edit G -[2024.06.24-12.16.22:003][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E98A519AF9C3DBBFD9C04EC4FFB74AC89BE48486), compiling. -[2024.06.24-12.16.22:016][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FF6A4E3865F6EF996A69DC728D14DE95518106D), compiling. -[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass shader without light map: 101 instructions -[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.22:239][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.27:909][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8598AF7D9AC3A28988641B7BB97A9564361EAE29), compiling. -[2024.06.24-12.16.27:912][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D07854CC0A9851A1622276CD80F018D458DD1CF7), compiling. -[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.27:914][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.27:940][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.33:427][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 828A4074B8E873CE9831B652BEA967E1C9C4B53B), compiling. -[2024.06.24-12.16.33:429][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6974B8255206A4270B70F01C3B04F26189AC8FE0), compiling. -[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.33:432][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.33:440][458]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.33:670][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 75107EF80950F70BE37EBCE9EBF8C0BE3C416CD3), compiling. -[2024.06.24-12.16.33:675][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06557AB6A78262A57B1649C2641947A075802E76), compiling. -[2024.06.24-12.16.33:705][480]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 -[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.16.34:601][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.35:018][560]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-12.16.35:019][560]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.35:021][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.35:279][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.36:194][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.43:911][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B071F0B5191EE425057B071A0ED6BBEABA27CAFD), compiling. -[2024.06.24-12.16.43:913][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A1CA3DC89495118B33CCD8ECD432EBB21AB52A1E), compiling. -[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.43:916][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.43:923][411]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.44:517][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.44:929][477]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.45:628][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.57:659][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3A69E5952B4AE007DA3DDB14263B6D084118C082), compiling. -[2024.06.24-12.16.57:661][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 660E1D94C4CCC9CAFFBDBFA986FDBACAC5134952), compiling. -[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.57:663][318]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.58:427][369]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.58:682][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.16.58:784][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.05:627][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4583A0A8E211B40178DE8F608A1F1B92BEEC6B54), compiling. -[2024.06.24-12.17.05:629][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A81C3E4C4FA7DDE4832526B6A5D62243BA66104), compiling. -[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.05:640][ 88]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.06:178][122]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.06:692][147]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.07:361][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.16:164][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AFAF58A7E704B8C0763F858FB517A6186B82DE4), compiling. -[2024.06.24-12.17.16:167][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F9277C25DA3335D088D3C7885B6415E2671DDDF0), compiling. -[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.16:169][194]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.16:785][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.17:245][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.17:937][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.28:788][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0E2427BC3F966A71BF1C62A72795FF778D3E667F), compiling. -[2024.06.24-12.17.28:790][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 904E5600F760ED7DBB946A22442670A713E2AB07), compiling. -[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.28:792][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.17.29:335][656]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.17.29:336][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Total job queries 1075, among them cache hits 381 (35.44%) -[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Tracking 674 distinct input hashes that result in 281 distinct outputs (41.69%) -[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: RAM used: 1.39 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.17% -[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.29:357][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.29:822][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.30:514][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.34:192][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A3A184BD393E38C58357E364C4C7871B02741F8C), compiling. -[2024.06.24-12.17.34:195][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F30507FEC1F6075D9A0D6D849E721FC0ED66E903), compiling. -[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.34:197][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.34:206][213]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.34:755][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.35:253][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.35:933][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.46:982][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8DD082605B42E508EC65B64A27A13608736CF2E7), compiling. -[2024.06.24-12.17.46:984][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62394F7A0116E74A5A3CED08904A27F64E561AA3), compiling. -[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.46:987][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.46:995][455]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.17.47:494][491]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.17.47:496][491]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.47:518][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.48:052][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass shader without light map: 102 instructions -[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.48:716][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.58:534][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7703FDDDB382CB70B8F58F6B1593367C79125B38), compiling. -[2024.06.24-12.17.58:563][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 29D849F017611F1FF3C1FBB707F9154E1855C4B0), compiling. -[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.58:565][556]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.17.58:589][559]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.07:651][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A25D94F51A900B27BAF51D65089CAAFC15A7421), compiling. -[2024.06.24-12.18.07:666][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F5FA1E21311388571E19CDDA3229A99052CA3E8F), compiling. -[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.07:668][319]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.07:674][321]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.08:247][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.18.08:248][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.08:268][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.08:736][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.09:480][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.14:265][952]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.18.14:530][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A50E132A51465E5696044321D4B4DE56B4693DB), compiling. -[2024.06.24-12.18.14:559][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7807B72A8AEFF20379F416F63BC98879BD3A58), compiling. -[2024.06.24-12.18.14:566][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.24-12.18.14:571][952]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.14:879][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.18.14:880][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.14:899][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.06.24-12.18.14:948][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.14:973][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.18.14:979][952]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA92805204AFE29E21185EB83CAF9FB11.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.18.14:993][952]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.18.14:993][952]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.18.14:994][952]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.18.14:994][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.14:994][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.15:001][953]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.15:001][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.15:001][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.15:188][965]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.18.15:188][965]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.18.15:188][965]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.15:188][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.15:188][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.39:449][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 07B1F8E55BC1B037C8CDE32106C307B444253514), compiling. -[2024.06.24-12.18.39:451][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 009840251354218105EA9DF999D252714A749732), compiling. -[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.39:462][ 71]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.40:111][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.40:450][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.40:838][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.49:144][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E451C01C9BFD58B07B4A3B98DBEC8FB0B916B884), compiling. -[2024.06.24-12.18.49:146][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 469B75A67A6B904C4F518165D030B43A3E0030EA), compiling. -[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.49:158][ 14]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.49:768][ 57]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.18.49:769][ 57]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.50:879][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.51:946][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 117B4D2C14768989EE8F0C51CB1F789544084C52), compiling. -[2024.06.24-12.18.51:949][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FFE515B5C91CD6D0CD909403EA538A37576FE18), compiling. -[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.51:951][253]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.52:496][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.53:051][335]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.18.53:052][335]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.53:052][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.18.53:623][382]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.07:351][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E2544F62010D2AA9F4D706730254203B227054C), compiling. -[2024.06.24-12.19.07:354][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0405D375A65F717B4FAFED91457B0CCCC67202FE), compiling. -[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.07:356][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.07:365][934]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.07:918][974]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.19:045][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A56EABA52C46A376E973E461B9004927E446B532), compiling. -[2024.06.24-12.19.19:047][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64B13E974B644BE80C590896CA60AA68D84EB681), compiling. -[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.19:049][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.19:058][206]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.19:636][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.20:133][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.20:702][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.26:693][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E9D58628F8796C3E952788B55A8EE35972FE9A5), compiling. -[2024.06.24-12.19.26:695][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 90AADEB3A218964D4924A8C66C26DEAF849950A2), compiling. -[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.26:705][ 36]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.27:278][ 71]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.27:763][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.28:394][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.33:833][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE4DAD4648AC7F444040901B7D58EE8887001EE), compiling. -[2024.06.24-12.19.33:836][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48EB2F357683DCB239F409B3C220339FFD5673E4), compiling. -[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.33:839][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.33:848][749]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.34:411][784]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.19.34:412][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.34:439][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.34:933][813]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.35:497][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.39:553][244]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.19.39:822][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2D3DC9FDE91CE2F12CDE5FB9E597EDEC68A2881), compiling. -[2024.06.24-12.19.39:844][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 14FEF315D2F9EC4DC1F7180BE1EB430DD8EA3CCB), compiling. -[2024.06.24-12.19.39:851][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.06.24-12.19.39:856][244]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.19.40:182][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2024.06.24-12.19.40:215][244]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.19.40:233][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.19.40:237][244]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial238A727848FB004F111BFCBB4B8B4FA6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.19.40:249][244]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.19.40:249][244]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.40:250][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.40:258][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.19.40:463][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.19.58:894][870]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B654F7E4B9EF265CC81810246B3607D1BB9ADAB), compiling. -[2024.06.24-12.20.02:323][214]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AFBF60A6075C90BDDEE46DC0F4C30BDCE091972F), compiling. -[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.02:326][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.02:351][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.11:160][586]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 161635FD233715988885482AC559C8A71923FEEC), compiling. -[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.11:164][586]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.11:189][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.18:110][ 88]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F74B5346625FB274F97A54B08CA5BE6BE64CAADB), compiling. -[2024.06.24-12.20.18:112][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCCF4471D2882A5FA18A971BF91B02AAC4C681C), compiling. -[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.18:123][ 90]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.20.18:800][129]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.20.18:801][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.18:801][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.20.19:298][149]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.20.19:299][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.19:299][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.20.19:989][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.20.52:778][239]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1A5A3347D3379942D837FBF75FDB8638CE0688A5), compiling. -[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Total job queries 1304, among them cache hits 503 (38.57%) -[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Tracking 788 distinct input hashes that result in 296 distinct outputs (37.56%) -[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: RAM used: 1.45 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% -[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.21.06:456][843]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7C2F81C730BDDFE29796154661108F7C1D12BCF5), compiling. -[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.06:461][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.06:497][845]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.11:226][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6522DE2E7991815CF9CC4956B267D6ABABB7E79D), compiling. -[2024.06.24-12.21.11:228][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9198463C07DF1304DC8A8B71E5EBBE260A9B3637), compiling. -[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.11:232][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.11:889][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.12:275][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.12:691][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.13:791][520]LogEditorTransaction: Undo Promote To Parameter -[2024.06.24-12.21.13:792][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CC92634027F3622D09AED6D7611E844791F8C577), compiling. -[2024.06.24-12.21.13:794][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FCD5B8CAB7EB65FE46F7401519F5A0F596D01A5), compiling. -[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.13:853][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.13:922][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.19:907][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6300802EDA687F2DC99A0987B5A1F2F3BFCFCADA), compiling. -[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.19:910][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.19:947][175]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.21:442][350]LogEditorTransaction: Undo Material Editor: New Expression -[2024.06.24-12.21.21:443][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 78BBB6961E6FF26CE534F3C8ABD4132087DEFF72), compiling. -[2024.06.24-12.21.21:449][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FF1DFAAEB48A9FF49DB06475E830F6A4ABF410D3), compiling. -[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.21:501][350]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.21:589][352]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.24:871][677]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A6CC3DE66F73459F3E3F9273DDE001618568325), compiling. -[2024.06.24-12.21.32:855][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 39F230AE11B18F54788ED7F31E598E3A04B2B4B6), compiling. -[2024.06.24-12.21.32:859][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D89E3221633EA091DDDB086DE74F71CA8A9ECFB3), compiling. -[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.32:861][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.33:827][392]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.33:873][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E361953F44203222141361CA9D181C7F40A590), compiling. -[2024.06.24-12.21.33:878][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2B6CA8766A7C5319EA73BCA4BA716D8656ACE9A3), compiling. -[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 -[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.33:988][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 -[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.34:678][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.35:384][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.36:137][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.39:513][926]LogEditorTransaction: Undo Edit A -[2024.06.24-12.21.39:517][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF1AF153F45A39DFF5994B7F069330D6E498AB67), compiling. -[2024.06.24-12.21.39:526][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 053A826A17C092D9BB48135773F8C603EDB2ADD4), compiling. -[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.39:609][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.39:690][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.40:094][941]LogEditorTransaction: Undo Edit B -[2024.06.24-12.21.40:095][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4CB054CD7E4099AC4389A0B419A59FD5E2840FF0), compiling. -[2024.06.24-12.21.40:097][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2018EE27223C712C3A0F5371803E8028FE737), compiling. -[2024.06.24-12.21.40:175][941]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.40:176][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.40:176][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.40:198][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.44:614][459]LogEditorTransaction: Undo Move Node -[2024.06.24-12.21.44:616][459]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0206EB6F8F25E182F2A859BECD5733993C0AE8DC), compiling. -[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.44:683][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.44:757][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.45:603][511]LogEditorTransaction: Undo Material Editor: New Expression -[2024.06.24-12.21.45:607][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9F294596B8BDBC4D03063E314597C5685D3195D1), compiling. -[2024.06.24-12.21.45:609][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE2900C2842660FC512A0F7A817BE82A9AFAE05B), compiling. -[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.45:683][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass shader without light map: 96 instructions -[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.45:731][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.54:157][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0905BEEC9B5D069E7ABEAC2B38F035B7CB3A95D4), compiling. -[2024.06.24-12.21.54:160][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F54C609D2E8F3916F278299548F559125A0A5EA), compiling. -[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.54:162][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.54:170][333]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.54:776][370]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.55:208][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.55:879][459]MaterialEditorStats: Base pass shader without light map: 95 instructions -[2024.06.24-12.21.55:880][459]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.55:880][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.57:242][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A728A5659A153989CC8608D7EB9BA9FF6EB4654D), compiling. -[2024.06.24-12.21.57:244][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CAEF0C316F0BF75FA9E5C5DA8F2D5812E595EDDA), compiling. -[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.57:246][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.57:253][610]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.57:813][646]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.58:309][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass shader without light map: 95 instructions -[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.21.58:920][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.09:137][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 18CA378F31E61EF24313CE57A4C4B26B873ACF5A), compiling. -[2024.06.24-12.22.09:139][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 397AAF86BE2E6697D17C52CB12251E24909B40CA), compiling. -[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.09:141][600]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.09:148][602]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.22.09:663][634]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.22.09:664][634]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.09:666][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.10:154][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.10:713][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.16:309][351]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C484A6D8017525B0FDCEF174F0F6EB3F38FFA9A8), compiling. -[2024.06.24-12.22.16:311][351]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1896E1B4C5EFF9FD3C4F89A0343CB89CEE74A186), compiling. -[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.16:312][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.16:891][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.17:338][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.18:009][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.38:857][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1454477DE4E58191A9E0F4565A26D20825AD9AAD), compiling. -[2024.06.24-12.22.38:860][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62AB4DDB8BBD1BB5092D8827222A479B8B5DF268), compiling. -[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.38:862][713]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.38:871][715]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.39:750][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.40:236][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.40:845][860]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.50:992][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C97304F2233C903C7A031152DCF2CB07F16F22D1), compiling. -[2024.06.24-12.22.50:995][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 60141330B180045499457FEA0C9A80D7B368CD91), compiling. -[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.50:997][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.51:005][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.51:022][ 1]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.52:869][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.54:049][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1E816F8B89586FCEE663B38AC42B56D1DB6ACBE6), compiling. -[2024.06.24-12.22.54:051][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 464811C058DF9987E4D763D7F11F1292C6BE37C6), compiling. -[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.54:054][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.54:063][300]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.54:654][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.55:185][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.22.55:818][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.05:139][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 633AE7331DF6FF1B3E812D38F3FB4D72B2C6CC23), compiling. -[2024.06.24-12.23.05:142][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6908721D443B11A3A80081E6CD3B8EED5F25BCB), compiling. -[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.05:145][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.05:153][447]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.05:751][487]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.06:261][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.06:774][539]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.07:376][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C4480CDF3CF1520815996B9C0C5BCFC224AED6D3), compiling. -[2024.06.24-12.23.07:378][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 266B8200FD03B01C1FC81AE72D80BF1955867065), compiling. -[2024.06.24-12.23.07:380][611]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.07:381][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.07:381][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.07:389][613]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.08:041][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.08:434][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.09:160][768]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.23.09:161][768]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.09:161][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.16:647][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F0587380FA7DC0E865085022F9C322F435A901BB), compiling. -[2024.06.24-12.23.16:649][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7A97F88DEABA7E11F6CF5FA1A6F03ADAFAD6AE1A), compiling. -[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.16:651][575]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.17:267][618]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.17:741][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.18:293][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.23:472][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4D872FC72D010B9D874CC4F7AC1242980A3C46B6), compiling. -[2024.06.24-12.23.23:475][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4DF47B205273DC47EAE43A44F9DAEEDEFBE6C57A), compiling. -[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.23:477][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.24:095][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.24:577][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass shader without light map: 97 instructions -[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.25:153][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.36:190][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E771C5FA161ED458F3C42A13CEA5AE53C9D2CEA2), compiling. -[2024.06.24-12.23.36:193][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 74489B709CDE97B68B225DF0386035ACB3B99E49), compiling. -[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.36:195][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.36:204][450]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.36:788][491]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.36:789][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.36:789][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.37:323][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.37:973][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.40:041][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE764379F51BECBF90FB60C994615D7E1A6FADA), compiling. -[2024.06.24-12.23.40:044][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D707965161C098F6C2126E59455A60A8E9284D8), compiling. -[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.40:048][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.40:059][772]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.40:777][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.41:271][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.41:891][893]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.44:966][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 96F5D1A416088EC46CC8AE4CA5CC7A1C2AAC8EBF), compiling. -[2024.06.24-12.23.44:969][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF7CC3C7374CD0CE44E419215784CD75F5FB871E), compiling. -[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.44:972][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.44:981][238]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.45:612][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.45:962][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.46:693][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.53:515][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0D62B0578237CB012FDE6D0289DCD203C0406B1), compiling. -[2024.06.24-12.23.53:518][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 76841F63DD777E19F5A03B6FC4F56EECFB7F770F), compiling. -[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.53:529][ 65]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.23.54:084][104]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.23.54:084][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: Total job queries 1596, among them cache hits 633 (39.66%) -[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: Tracking 943 distinct input hashes that result in 318 distinct outputs (33.72%) -[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: RAM used: 1.53 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.06.24-12.23.54:089][104]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.23.54:105][105]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.23.54:106][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.54:106][105]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.54:607][148]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.23.54:607][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.54:607][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.23.55:258][218]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.23.55:258][218]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.23.55:258][218]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.23.55:258][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.23.55:258][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.01:539][901]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C63A60251A8E821AAB9F81BE083177BF50F85110), compiling. -[2024.06.24-12.24.01:541][901]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0DFB256E75C69C54D2D1EAF8038F0CD0BED44529), compiling. -[2024.06.24-12.24.01:543][901]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.24.01:543][901]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.01:543][901]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.01:551][903]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.02:135][945]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.24.02:136][945]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.02:136][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.02:623][985]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.24.02:624][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.02:624][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.10:652][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FC013A4C4428952795A38A8A8B80F088D0FCE4C), compiling. -[2024.06.24-12.24.10:654][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 01C2DEE1654D42ECF3D15B835536C30D89F02FC2), compiling. -[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.10:656][804]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.10:664][806]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.11:254][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.11:644][862]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.12:255][910]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.24.12:255][910]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.24.12:255][910]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.12:255][910]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.12:255][910]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.17:606][377]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8D3B575472F30E13183502D4C7B628C3C814D765), compiling. -[2024.06.24-12.24.17:609][377]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FC9BAF98CF3790FC101651A4AA9B6D35A8C900FD), compiling. -[2024.06.24-12.24.17:612][377]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.24.17:612][377]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.17:612][377]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.18:168][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.18:635][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.19:220][496]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.24.19:221][496]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.19:221][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.24:384][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D86221E324F50A247459728D22FD2A281A42F267), compiling. -[2024.06.24-12.24.24:387][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 22CAC16A7179EEA9EE63F498234285DA1977807B), compiling. -[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.24:389][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.24:987][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.25:452][ 78]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.26:124][150]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.24.26:124][150]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.24.26:124][150]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.26:124][150]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.26:124][150]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.30:661][694]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.24.30:936][694]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2F769D0A9131E539DAFBF70D3204C6F8B4BD980), compiling. -[2024.06.24-12.24.30:958][694]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC8DDC1A25E6E1AB7F7C8B5A25E42D7B925F041), compiling. -[2024.06.24-12.24.30:965][694]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.06.24-12.24.30:971][694]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.31:177][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.24.31:177][694]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.24.31:194][694]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.06.24-12.24.31:247][694]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.24.31:265][694]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.24.31:270][694]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialDC0C4FA8408BA7E603F831BEDF8ABF67.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.24.31:285][694]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.24.31:285][694]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.24.31:286][694]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.24.31:286][694]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.31:286][694]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.31:295][695]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.31:295][695]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.31:295][695]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.24.31:485][708]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.24.31:485][708]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.24.31:485][708]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.24.31:485][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.24.31:485][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.14:596][472]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 52A528BD98E7C673217CEC295470930F3A9843A0), compiling. -[2024.06.24-12.25.18:951][958]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C00F2060A78FE1A8FC4B81D036F2C74A72D9B1DD), compiling. -[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.18:954][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.18:977][960]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.22:981][315]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B7D584636C102C617EBEC712988B215ADB9F131F), compiling. -[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.22:993][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.23:031][317]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.25.23:032][317]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.23:032][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.27:280][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F4A6087BFA6C3A3CA3ABE0035CF095993F006207), compiling. -[2024.06.24-12.25.27:282][562]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8DA57B6D2298DE4FC4C5802D6EB3A37F2BF67299), compiling. -[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.27:285][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.25.30:349][871]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A6BEFCD0DA4C76E642A02C964B9D8BD89143D8A2), compiling. -[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.30:432][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.35:907][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 306B2FCF1F6869204B7438AD7FF7D25164F8715F), compiling. -[2024.06.24-12.25.35:909][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4692F5FC58CC1DEBCE0928E03F999298169AB939), compiling. -[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.35:911][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.25.35:936][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.12:807][366]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F89281FB07922E0FFEC17482B835F7DD34281781), compiling. -[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.12:808][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.12:848][368]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.19:598][765]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0567C350CB15D0FF9A93E8EA73837726D5034DA8), compiling. -[2024.06.24-12.26.19:600][765]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F3F3433DCA7EADF60808282316B4BCE2523441B4), compiling. -[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.26.23:600][949]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 391999A476F5CAA36757C4CA39CC906686A33ED2), compiling. -[2024.06.24-12.26.23:601][949]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.24-12.26.23:601][949]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined -[2024.06.24-12.26.23:602][949]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5AAEFB1CB42D5FAEBBED04FFCFBBD1679DADD36F), compiling. -[2024.06.24-12.26.23:634][949]MaterialEditorStats: Error: [SM5] (Node Multiply) Arithmetic between types float2 and float4 are undefined -[2024.06.24-12.26.23:664][949]LogSlate: Took 0.004813 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.06.24-12.26.26:985][141]LogEditorTransaction: Undo Move Node -[2024.06.24-12.26.26:990][141]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62A2768E2A4C415F0C9692699748B8D3DAAE7500), compiling. -[2024.06.24-12.26.26:991][141]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.24-12.26.26:991][141]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined -[2024.06.24-12.26.27:606][158]LogEditorTransaction: Undo Create Pin Link -[2024.06.24-12.26.27:607][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 659A1BC0357E32C74A8EB28E2B2E066A83783E0B), compiling. -[2024.06.24-12.26.27:609][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2ADC089F9CAA0ACB5CF67272901A608DB9723496), compiling. -[2024.06.24-12.26.27:635][158]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F807256AB339DF27B1AEFFA499D424EF8D585BDA), compiling. -[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.27:685][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.27:753][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.52:222][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B430B626CA55AFCEF655A39356A85C4BD3055C62), compiling. -[2024.06.24-12.26.52:225][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A6448324DBEDE58089730213E5F9091DD9A553), compiling. -[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.52:227][135]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.52:255][137]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.57:854][412]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.26.58:086][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79E121A71669D68F9D77C9F64F0C466E426AE916), compiling. -[2024.06.24-12.26.58:112][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BE29FF777154F1281EECAF88A0A329791EBBCA38), compiling. -[2024.06.24-12.26.58:119][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.24-12.26.58:124][412]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Total job queries 1778, among them cache hits 764 (42.97%) -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Tracking 1000 distinct input hashes that result in 326 distinct outputs (32.60%) -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: RAM used: 1.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.26.58:448][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.06.24-12.26.58:478][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.26.58:495][412]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.26.58:502][412]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA687492344358075D76544BDB0BD0E49.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.26.58:513][412]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.26.58:513][412]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.58:515][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.58:524][413]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.26.59:154][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.27.31:350][985]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79AE305798C28755E33C1E22EEC5D39C1BA96CD4), compiling. -[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.27.31:352][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.27.31:384][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.27.44:881][794]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B8D4744FFE5586F04DC3B08F1ED4FF6A815F75AE), compiling. -[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.27.44:884][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.27.44:932][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.25:411][592]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF3DA73C235708182CD309C86055DD7D8B36E9A6), compiling. -[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.25:413][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.25:451][594]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.31:823][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2B360DFDF84601509123C2738482B98EED9F09A), compiling. -[2024.06.24-12.28.31:825][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6C2F6BFA09D398566D7B711ADC86CF23C10ED118), compiling. -[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.31:828][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.32:472][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.37:512][228]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 61B96D6E55D573D8B7F1BB2545420E719E3CBAE9), compiling. -[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.37:514][228]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass shader without light map: 98 instructions -[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.37:547][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.45:774][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5F457122142EA10F236A095F1718628B0A9EB8B0), compiling. -[2024.06.24-12.28.45:776][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0BC46E619DCA42FCEFFB4EFFAA0C69471E6B0CE6), compiling. -[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.45:780][699]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.45:821][701]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.53:804][148]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.28.54:039][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BBA99E58A9323DA116A332E92350D7E0F9E7FD8B), compiling. -[2024.06.24-12.28.54:067][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F83E99EBC307174B7132691032C7E94A41645F09), compiling. -[2024.06.24-12.28.54:074][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.06.24-12.28.54:079][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.28.54:407][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.06.24-12.28.54:458][148]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.28.54:476][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.28.54:484][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF1DDDCE34E1A88C15CA1DA94E09E6AE6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.28.54:497][148]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.28.54:497][148]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.54:497][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.54:507][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.28.54:761][164]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.48:341][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 99A5E1C31BA4D8ADF6D9A587852AA3A85BE10539), compiling. -[2024.06.24-12.29.48:343][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF04B784AED2F6BF489323D95574C265E9A4D097), compiling. -[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.48:345][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.48:373][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.49:443][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 02B2BFBFD25E3386AC4DA6282DA9AC40716C85A5), compiling. -[2024.06.24-12.29.49:446][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B325F8B6749A2D1BA41C9B0E5DB99502CB1F48A7), compiling. -[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.49:448][912]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.29.49:475][914]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.29.49:476][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.49:476][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.50:759][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 859D7EA65736DE5B98A46726EE889D59C8E2F6AD), compiling. -[2024.06.24-12.29.50:762][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 473542D5E88CAE37FBE6020BCF6A315E781C842E), compiling. -[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.50:765][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.50:793][993]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.54:378][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C93FE1B08D7825E25F5BB32F44FCBCC2AC3F8C7A), compiling. -[2024.06.24-12.29.54:381][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AB6C64F59EF4461EF128562F930C8CF56268AB9D), compiling. -[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.54:383][187]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.54:411][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.56:510][313]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.29.56:745][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 13EAB7B59D02FD291A45CF45E6C9ABBC76AD7A4F), compiling. -[2024.06.24-12.29.56:768][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C525F2F008236ABB85504837B85ED9DBE30E653), compiling. -[2024.06.24-12.29.56:774][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms -[2024.06.24-12.29.56:905][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2024.06.24-12.29.56:953][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.29.56:958][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial7C96B2F9479B377EA9708F825C334C3B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.29.56:970][313]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.29.56:970][313]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.29.56:971][313]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.29.56:971][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.56:971][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.29.56:980][314]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.29.56:980][314]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.29.56:980][314]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.29.56:980][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.29.56:980][314]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.30.01:966][602]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-12.30.01:971][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.24-12.30.01:989][602]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing16FE8BF8454DCAE4129E1D952BFB84F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-12.30.02:014][602]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-12.30.02:014][602]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-12.31.06:413][ 45]LogSlate: Window 'Pick a starting point for your system' being destroyed -[2024.06.24-12.31.06:776][ 45]LogContentBrowser: Deferred new asset file creation: NewNiagaraSystem -[2024.06.24-12.31.06:783][ 45]LogContentBrowser: Creating deferred item: NewNiagaraSystem -[2024.06.24-12.31.11:174][239]LogContentBrowser: Attempting asset rename: NewNiagaraSystem -> Fire -[2024.06.24-12.31.11:344][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:348][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:349][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 -[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:473][239]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.31.11:489][239]LogContentBrowser: End creating deferred item NewNiagaraSystem -[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Total job queries 1930, among them cache hits 894 (46.32%) -[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 333 distinct outputs (32.78%) -[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: RAM used: 1.57 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.31.13:081][292]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.31.13:281][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 2.043500 sec (time since issued), 7.705284 sec (combined shader worker time). -[2024.06.24-12.31.13:317][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.959929 sec (time since issued), 7.354146 sec (combined shader worker time). -[2024.06.24-12.31.13:644][298]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.31.58:581][162]LogMaterial: Display: Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites ! -[2024.06.24-12.31.58:584][162]LogMaterial: Display: Material /Engine/Transient.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites ! -[2024.06.24-12.31.58:586][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 478D2D6E51DACE53AA99971C84F4AE0B87D54BD5), compiling. -[2024.06.24-12.31.58:597][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A480E95D942E3ED44CEF5092D939F5CD473BD487), compiling. -[2024.06.24-12.31.58:613][162]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority -[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.31.58:614][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 24 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Low' priority -[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.31.58:661][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.32.04:895][357]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.32.04:896][357]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.32.04:896][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.32.18:734][ 55]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-12.32.18:780][ 55]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire05AB5C6E4712E9E2CCC66A91E8937472.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-12.32.18:793][ 55]AssetCheck: New page: Asset Save: Fire -[2024.06.24-12.32.18:793][ 55]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.32.36:913][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.32.37:237][692]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.443293 sec (time since issued), 0.593473 sec (combined shader worker time). -[2024.06.24-12.32.37:511][699]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.37.09:729][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-12.37.09:765][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire574D4C4147E00C06ED8107A0D3D516C1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-12.37.09:776][392]AssetCheck: New page: Asset Save: Fire -[2024.06.24-12.37.09:776][392]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.38.26:699][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.38.26:764][831]29295_Fire_MessageLog: System compile status unknown. -[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Total job queries 1991, among them cache hits 927 (46.56%) -[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Tracking 1050 distinct input hashes that result in 346 distinct outputs (32.95%) -[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: RAM used: 1.74 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% -[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.38.27:161][855]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.559846 sec (time since issued), 0.733049 sec (combined shader worker time). -[2024.06.24-12.38.28:772][945]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.47.45:704][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-12.47.45:740][129]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF4C435A140F7728ABE6401A8043443AA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-12.47.45:757][129]AssetCheck: New page: Asset Save: Fire -[2024.06.24-12.47.45:757][129]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.47.47:114][196]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.47.47:138][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.47.47:140][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial04008C71423E0B35874F989E12C198DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.47.47:150][196]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.47.47:150][196]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.47.54:416][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6562505478C5EED498D859B4383DA1B4A9E6FD), compiling. -[2024.06.24-12.47.54:419][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DF9A9F9E6A469CB80BF9E7A37CD60E498A531EE4), compiling. -[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.54:422][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.47.54:428][603]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Total job queries 2000, among them cache hits 927 (46.35%) -[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Tracking 1053 distinct input hashes that result in 347 distinct outputs (32.95%) -[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: RAM used: 1.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% -[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.55:035][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.55:402][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.55:738][666]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.47.59:463][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D75FE66016DC482E8AF44076202DBD40EB371453), compiling. -[2024.06.24-12.47.59:465][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 43AA7C85C098AA7A19E75AEAA66DD65B1C7C37DA), compiling. -[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.59:467][879]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.47.59:923][899]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.47.59:924][899]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.47.59:951][900]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.00:362][924]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.00:363][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.00:363][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.00:867][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.01:584][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E69EA00957A7DA94CEF33408D28BBCFD62593089), compiling. -[2024.06.24-12.48.01:587][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D7132F037D0C516B40D51608995A024349BBC258), compiling. -[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.01:590][996]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.01:596][997]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.04:899][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DE6F7BA5483664F347C4BFE79BE267A3F851C8C9), compiling. -[2024.06.24-12.48.04:902][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD1FCD13B2083A0BB78DB409E06876343DC29138), compiling. -[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.04:905][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.04:910][191]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.05:430][218]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.05:431][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.05:431][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.06:049][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.07:051][301]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.08:951][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BA0F29D7116541B4D76DABD4C8888E0915E69D92), compiling. -[2024.06.24-12.48.08:954][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2F231AA9AA6C11D4928E4659ED0A6855143AD1), compiling. -[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.08:957][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.08:962][416]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.09:426][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.09:907][468]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.10:424][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.11:956][591]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.48.12:223][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD44B3795BA0970A29A841F54E8FE3B673192FB9), compiling. -[2024.06.24-12.48.12:244][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06FF3AD1F8C8653ADFC6A21E212FFF3E5E9F8CC7), compiling. -[2024.06.24-12.48.12:272][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.06.24-12.48.12:280][591]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.12:609][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.06.24-12.48.12:658][591]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.12:677][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.48.12:683][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF43DB643404DDBE8807307814DBCCE42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.48.12:701][591]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.48.12:701][591]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.12:711][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.17:275][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.30:738][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3565A46529F1974940CC06D5DF871B4DB13DD345), compiling. -[2024.06.24-12.48.30:741][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2361F7040B2F46916F76472E70B0C9ABC2768BE), compiling. -[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.30:744][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.30:749][607]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.31:168][628]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.48.31:169][628]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.31:190][629]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.31:191][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.31:191][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.31:686][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.32:203][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.33:350][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E825A6B8BB74A38C8927ABA32088F041AC0622A0), compiling. -[2024.06.24-12.48.33:352][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7B8261204F4B0783890F09646BE0D81F42CFB12B), compiling. -[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.33:355][751]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.33:894][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.34:359][806]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.34:957][829]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.35:197][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D05909FA900F2D0411CCD6DF592B9533216E48E), compiling. -[2024.06.24-12.48.35:199][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 059F9716EE9963708DF5600ECF024927B8A7BCF4), compiling. -[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.35:202][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.35:206][845]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.35:732][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.36:218][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.36:801][927]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.37:936][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 401362540E9613D8AACD9B8B9EC7EE5872CB4845), compiling. -[2024.06.24-12.48.37:938][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CECDAA71972CF7654FA6E8B3615BBEAA2EE0FAA5), compiling. -[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.37:941][989]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.37:947][990]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.38:469][ 18]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.41:719][212]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.48.41:951][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 243EF18A884BCAC6FDA4F243D75BDB703AFFC992), compiling. -[2024.06.24-12.48.41:979][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DCDCE489E66F41F80321C62517BB0726344C0BBC), compiling. -[2024.06.24-12.48.41:988][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.06.24-12.48.41:993][212]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.42:217][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2024.06.24-12.48.42:258][212]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.42:277][212]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.48.42:285][212]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial290AFB0E470511CCD0A174AB437051C9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.48.42:303][212]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.48.42:303][212]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.42:308][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.46:636][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.55:623][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D337A30E0B45D9F788C64EE9A5EE63CFAA5FA164), compiling. -[2024.06.24-12.48.55:626][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 88E17241DBA8D2BD165E33CB15DE5200240550F0), compiling. -[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.55:629][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.55:634][956]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture samplers: 1/16 -[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.56:087][976]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.56:490][998]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.24-12.48.56:491][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.56:491][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.49.00:207][221]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-12.49.00:443][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6D29B5427867B9BD291531CB4165B3B4C3786DA6), compiling. -[2024.06.24-12.49.00:485][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 70AF6BABE69148F7736C2A97361954D472DFC861), compiling. -[2024.06.24-12.49.00:494][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2024.06.24-12.49.00:498][221]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.49.00:726][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2024.06.24-12.49.00:774][221]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.49.00:795][221]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-12.49.00:802][221]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial5C3CEF0E414C1E21ECD2F2B18F41E240.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-12.49.00:819][221]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-12.49.00:819][221]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.49.00:825][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.49.05:055][449]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.50.03:780][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.50.03:784][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-12.50.03:822][930]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.50.03:879][930]29295_Fire_MessageLog: System compile status unknown. -[2024.06.24-12.50.04:285][944]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.600467 sec (time since issued), 0.886939 sec (combined shader worker time). -[2024.06.24-12.50.05:863][ 22]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.50.16:526][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-12.50.16:560][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire5E2B83FC4FB1AEB299E1F88FE581169A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-12.50.16:572][656]AssetCheck: New page: Asset Save: Fire -[2024.06.24-12.50.16:572][656]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.52.42:434][294]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-12.52.42:470][294]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7F9AF5814C6AB1060601B8AB89E6633A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-12.52.42:484][294]AssetCheck: New page: Asset Save: Fire -[2024.06.24-12.52.42:484][294]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-12.53.29:681][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-12.53.29:698][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2024.06.24-12.53.29:717][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCA049BBD4794E6BD87B9A5957224E381.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-12.53.29:743][ 25]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-12.53.29:743][ 25]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-12.55.11:488][790]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-12.55.11:498][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.06.24-12.55.11:522][790]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingDFCE700944411950D0830B90302FDD81.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-12.55.11:539][790]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-12.55.11:539][790]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-12.55.12:918][872]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) -[2024.06.24-12.55.13:563][908]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) -[2024.06.24-12.55.34:384][143]Cmd: TRANSACTION UNDO -[2024.06.24-12.55.34:384][143]LogEditorTransaction: Undo Scale Actors -[2024.06.24-12.55.34:391][143]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0A1B49F11147B99DFEBA91B705C2C89AB3DD0663), compiling. -[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.34:633][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Total job queries 2242, among them cache hits 1005 (44.83%) -[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Tracking 1224 distinct input hashes that result in 362 distinct outputs (29.58%) -[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: RAM used: 1.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.23% -[2024.06.24-12.55.34:686][144]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.34:726][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.34:902][149]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.55.35:457][176]Cmd: TRANSACTION UNDO -[2024.06.24-12.55.35:457][176]LogEditorTransaction: Undo Scale Actors -[2024.06.24-12.55.35:492][176]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A4E3AFFE655DFAA9CD9063B7FA80FBF112EFE74), compiling. -[2024.06.24-12.55.35:719][176]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.55.35:719][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.35:719][176]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.35:769][179]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.55.35:769][179]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.55.35:769][179]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.55.35:769][179]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.35:769][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.36:919][242]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.55.37:178][258]Cmd: TRANSACTION UNDO -[2024.06.24-12.55.37:178][258]LogEditorTransaction: Undo Scale Actors -[2024.06.24-12.55.37:180][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DC113FB00EBC50BABE3B54D84B5797B92AE63015), compiling. -[2024.06.24-12.55.37:415][258]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.55.37:415][258]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.37:415][258]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.37:464][261]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.55.37:464][261]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.55.37:464][261]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.55.37:464][261]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.37:464][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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-[2024.06.24-12.55.48:693][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.48:693][909]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.48:875][913]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.55.54:021][195]Cmd: TRANSACTION UNDO -[2024.06.24-12.55.54:021][195]LogEditorTransaction: Undo Scale Actors -[2024.06.24-12.55.54:023][195]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 19A47F11EFB33B9B3A678F65BBC55CE467582016), compiling. -[2024.06.24-12.55.54:304][195]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.55.54:304][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.54:304][195]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.54:427][197]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.55.54:427][197]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.55.54:427][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.55.54:614][201]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.56.03:835][726]Cmd: TRANSACTION UNDO -[2024.06.24-12.56.03:835][726]LogEditorTransaction: Undo Scale Actors -[2024.06.24-12.56.03:837][726]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9FD9927A2924D26EEA4302B36DBE82F4A1939BB0), compiling. -[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) 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16 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.24-12.56.27:814][963]LogStaticMesh: Building static mesh Fackel1... -[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 -[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 -[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority -[2024.06.24-12.56.27:886][963]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Fackel1.Fackel1 -[2024.06.24-12.56.27:907][963]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling. -[2024.06.24-12.56.27:927][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.24-12.56.27:928][963]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling. -[2024.06.24-12.56.27:955][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.24-12.56.27:957][963]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 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Display: Worker (7/9): shaders left to compile 6 -[2024.06.24-12.56.30:142][ 16]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.56.30:587][ 31]LogActorFactory: Actor Factory created Fackel1 -[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.56.31:703][ 55]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 65 -[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 56 -[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 47 -[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 41 -[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.32:767][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 -[2024.06.24-12.56.32:767][ 90]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.33:131][103]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 30 -[2024.06.24-12.56.33:131][103]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.33:344][111]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.06.24-12.56.33:346][111]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22 -[2024.06.24-12.56.33:346][111]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.36:698][217]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18 -[2024.06.24-12.56.36:698][217]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.38:615][272]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 -[2024.06.24-12.56.38:615][272]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.38:949][284]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 13 -[2024.06.24-12.56.38:949][284]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.39:104][289]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 -[2024.06.24-12.56.39:104][289]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.39:180][292]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.24-12.56.39:181][292]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.39:459][302]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.06.24-12.56.39:459][302]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 -[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.41:119][357]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.41:240][361]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-12.56.41:240][361]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-12.56.53:375][ 43]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.56.53:442][ 47]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.56.55:058][144]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.56.55:075][145]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.56.55:724][184]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.56.56:007][201]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) -[2024.06.24-12.57.07:504][861]Cmd: DELETE -[2024.06.24-12.57.07:504][861]Cmd: ACTOR DELETE -[2024.06.24-12.57.07:509][861]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.24-12.57.07:522][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.06.24-12.57.07:526][861]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.06.24-12.57.11:839][ 65]LogStaticMesh: Building static mesh Fackel3... 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Actor Factory created treppe_Cube -[2024.06.24-12.58.05:174][ 89]Cmd: TRANSACTION UNDO -[2024.06.24-12.58.05:174][ 89]LogEditorTransaction: Undo Create Actors -[2024.06.24-12.58.05:184][ 89]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E4429D4B63D35470B107E54F66C7D2E0279A4536), compiling. -[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.58.05:726][ 95]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-12.58.06:745][150]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) -[2024.06.24-12.58.12:946][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-12.58.12:957][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.06.24-12.58.12:978][518]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingD492796E4B58187269AE49BCE1344B94.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-12.58.13:012][518]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-12.58.13:012][518]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-12.59.45:215][ 6]LogStaticMesh: Building static mesh Fackel2... -[2024.06.24-12.59.45:244][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel2.Fackel2 -[2024.06.24-12.59.45:345][ 9]LogActorFactory: Actor Factory created Fackel2 -[2024.06.24-12.59.46:690][ 83]LogActorFactory: Actor Factory created Fackel2 -[2024.06.24-12.59.48:013][150]LogActorFactory: Actor Factory created Fackel2 -[2024.06.24-12.59.48:590][182]LogActorFactory: Actor Factory created Fackel2 -[2024.06.24-12.59.50:482][292]Cmd: TRANSACTION UNDO -[2024.06.24-12.59.50:482][292]LogEditorTransaction: Undo Create Actors -[2024.06.24-12.59.50:489][292]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3608494EDED171CC272A1AE9D27C9E9AC2325DE1), compiling. -[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.59.50:713][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Total job queries 2401, among them cache hits 1068 (44.48%) -[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) -[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% -[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: ================================================ -[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-12.59.50:820][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-12.59.51:008][298]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-13.04.30:140][232]LogActorFactory: Actor Factory created Cylinder -[2024.06.24-13.04.31:297][296]LogActorFactory: Actor Factory created Cylinder -[2024.06.24-13.06.00:584][654]Cmd: TRANSACTION UNDO -[2024.06.24-13.06.00:584][654]LogEditorTransaction: Undo Edit Mobility -[2024.06.24-13.06.00:587][654]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64D8422BC1914A1C10FE798FECCA7413CD3E5000), compiling. -[2024.06.24-13.06.00:808][654]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.06.00:809][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.06.00:809][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Total job queries 2410, among them cache hits 1077 (44.69%) -[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) -[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% -[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: ================================================ -[2024.06.24-13.06.00:902][656]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.06.00:902][656]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.06.00:902][656]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.06.00:902][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.06.00:902][656]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.06.01:056][660]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-13.06.10:147][152]Cmd: DELETE -[2024.06.24-13.06.10:147][152]Cmd: ACTOR DELETE -[2024.06.24-13.06.10:148][152]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.24-13.06.10:159][152]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2024.06.24-13.06.10:161][152]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.06.24-13.06.13:911][284]LogActorFactory: Actor Factory created treppe_Cube -[2024.06.24-13.06.15:103][354]LogActorFactory: Actor Factory created treppe_Cube -[2024.06.24-13.06.24:042][872]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) -[2024.06.24-13.06.39:644][803]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) -[2024.06.24-13.07.19:216][ 76]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-13.07.19:251][ 76]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire07F634B447ABEC65F84495AB7DB7468C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-13.07.19:263][ 76]AssetCheck: New page: Asset Save: Fire -[2024.06.24-13.07.19:263][ 76]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-13.07.22:900][275]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-13.07.22:909][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2024.06.24-13.07.22:931][275]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing282C5B354FDC669C8D5161B40E525A6F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-13.07.22:949][275]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-13.07.22:949][275]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-13.08.31:537][975]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-13.08.31:547][975]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2024.06.24-13.08.31:571][975]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing2063408A4F5E9D6C919076B1DC5E964E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-13.08.31:587][975]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-13.08.31:587][975]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-13.09.26:505][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-13.09.26:541][119]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire9A56630A44D13EF56CFCB0B391972FE9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-13.09.26:555][119]AssetCheck: New page: Asset Save: Fire -[2024.06.24-13.09.26:555][119]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-13.10.26:686][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A28CABE6B2871FB168AE47F18CF84F30BC69774), compiling. -[2024.06.24-13.10.26:688][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3DD9DE06AED7624B3969AF5D6A5D56158CDAC6E0), compiling. -[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.26:690][679]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Total job queries 2419, among them cache hits 1086 (44.89%) -[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) -[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% -[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: ================================================ -[2024.06.24-13.10.26:718][681]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.10.26:718][681]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.26:718][681]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.28:836][808]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-13.10.29:084][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4E5A8AE8A356A9CEFCE19143ED403B190CD12094), compiling. -[2024.06.24-13.10.29:115][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A06C44C6B17FD649173C04FF172FD6A7CB3358FE), compiling. -[2024.06.24-13.10.29:126][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2024.06.24-13.10.29:258][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2024.06.24-13.10.29:326][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-13.10.29:331][808]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3EA1D0ED48204A57AA124CB93037A806.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-13.10.29:348][808]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-13.10.29:348][808]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-13.10.35:371][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FB87A1DA90D63AC22B0EDCAC13E009094D0E75C), compiling. -[2024.06.24-13.10.35:374][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 723BD64F87BC21CDF1F6DEE945927263994C63FE), compiling. -[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.35:376][157]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.35:404][159]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.45:484][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 693B0617C5AD437FD98D5D0757D373F6CD54A268), compiling. -[2024.06.24-13.10.45:487][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 69C6AD02FFFC6517FB4F4AAAE4C712C3D0B484D5), compiling. -[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.45:489][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.45:517][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.54:524][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8558CD603C1F5246F81DA39F97A4E621333C7BDC), compiling. -[2024.06.24-13.10.54:526][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BD1260A4FFDFD874B2050C221E9FC4103C1EEF44), compiling. -[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.54:529][264]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.10.54:556][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.10.58:875][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-13.10.58:916][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0EF7415C469650056A32F1BCE5714857.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-13.10.58:929][501]AssetCheck: New page: Asset Save: Fire -[2024.06.24-13.10.58:929][501]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-13.10.59:974][557]LogMaterialEditor: Saving and Compiling material Fire_Matrial -[2024.06.24-13.11.00:215][557]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 54135B2B8865284D313FB4815E7532DF886B7ED6), compiling. -[2024.06.24-13.11.00:247][557]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CAA50F2E5310C81498B944A17B0B436D4A59EB41), compiling. -[2024.06.24-13.11.00:257][557]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.06.24-13.11.00:392][557]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.06.24-13.11.00:461][557]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-13.11.00:467][557]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA609CCDC4804A6E7FBA162A492A96425.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-13.11.00:490][557]AssetCheck: New page: Asset Save: Fire_Matrial -[2024.06.24-13.11.00:490][557]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-13.11.16:013][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript -[2024.06.24-13.11.16:018][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript -[2024.06.24-13.11.16:177][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.24-13.11.16:244][819]29295_Fire_MessageLog: System compile status unknown. -[2024.06.24-13.11.16:798][848]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.728984 sec (time since issued), 0.962993 sec (combined shader worker time). -[2024.06.24-13.11.18:264][892]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-13.14.07:752][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-13.14.07:788][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireC905E61F4EE5F104451561BF15D9597F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-13.14.07:803][964]AssetCheck: New page: Asset Save: Fire -[2024.06.24-13.14.07:803][964]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-13.14.51:737][311]Cmd: TRANSACTION UNDO -[2024.06.24-13.14.51:737][311]LogEditorTransaction: Undo Edit input local value. -[2024.06.24-13.14.51:747][311]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC95EDD3734132E353FA127421E325190160044), compiling. -[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.14.52:169][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Total job queries 2547, among them cache hits 1212 (47.59%) -[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%) -[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% -[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: ================================================ -[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass shader without light map: 99 instructions -[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass vertex shader: 197 instructions -[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.24-13.14.52:224][312]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.24-13.14.52:935][317]29295_Fire_MessageLog: System successfully compiled. -[2024.06.24-13.15.26:493][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true -[2024.06.24-13.15.26:538][ 10]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire80945EF942622D10005F7EBD7D4986BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' -[2024.06.24-13.15.26:554][ 10]AssetCheck: New page: Asset Save: Fire -[2024.06.24-13.15.26:554][ 10]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire -[2024.06.24-13.15.28:684][113]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.24-13.15.28:695][113]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2024.06.24-13.15.28:713][113]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing19EF68F148EE12EDCDF8A38623941393.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' -[2024.06.24-13.15.28:727][113]AssetCheck: New page: Asset Save: Emmy_Testing -[2024.06.24-13.15.28:727][113]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing -[2024.06.24-13.15.45:494][879]LogSlate: Window 'Message' being destroyed -[2024.06.24-13.15.45:513][879]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -(Selecting 'No' will cause all changes to be lost!) -[2024.06.24-13.15.45:796][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B5819F5803325B28AA28A4F3116D9DA8DA6005B8), compiling. -[2024.06.24-13.15.45:824][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling. -[2024.06.24-13.15.45:841][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.06.24-13.15.45:985][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms -[2024.06.24-13.15.46:001][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.06.24-13.15.48:698][879]LogSlate: Window 'Save Content' being destroyed -[2024.06.24-13.15.48:800][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true -[2024.06.24-13.15.48:806][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial57F006C24630904F37A55989CDAB8121.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' -[2024.06.24-13.15.48:807][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Texturen/perlin_9_-_128x128" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset" SILENT=true -[2024.06.24-13.15.48:810][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x12861A1A10445ED8F09C8BE3D8968F812AD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset' -[2024.06.24-13.15.48:906][879]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.48:906][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.24-13.15.48:949][879]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.48:956][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.24-13.15.48:958][879]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.48:958][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.24-13.15.49:030][879]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.06.24-13.15.49:173][879]AssetCheck: New page: Asset Save: multiple assets -[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial -[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128 -[2024.06.24-13.15.49:232][879]LogUObjectHash: Compacting FUObjectHashTables data took 5.35ms -[2024.06.24-13.15.49:249][880]Cmd: QUIT_EDITOR -[2024.06.24-13.15.49:249][880]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.06.24-13.15.49:253][880]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.06.24-13.15.49:257][880]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.06.24-13.15.49:257][880]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.06.24-13.15.49:257][880]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'. -[2024.06.24-13.15.49:258][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.06.24-13.15.49:261][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.06.24-13.15.49:274][880]LogAudio: Display: Audio Device Manager Shutdown -[2024.06.24-13.15.49:274][880]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.06.24-13.15.49:284][880]LogExit: Preparing to exit. -[2024.06.24-13.15.49:395][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.49:611][880]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.06.24-13.15.49:625][880]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.06.24-13.15.49:626][880]LogExit: Editor shut down -[2024.06.24-13.15.49:626][880]LogExit: Transaction tracking system shut down -[2024.06.24-13.15.50:009][880]LogExit: Object subsystem successfully closed. -[2024.06.24-13.15.50:028][880]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Total job queries 2592, among them cache hits 1257 (48.50%) -[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%) -[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% -[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: ================================================ -[2024.06.24-13.15.50:056][880]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SequencerWidgets (874) -[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) -[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) -[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) -[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) -[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakesCore (842) -[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830) -[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMedia (822) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818) -[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) -[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (814) -[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (812) -[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (810) -[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (808) -[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CharacterAI (788) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module BspMode (784) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module GeometryMode (782) -[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.06.24-13.15.50:140][880]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.06.24-13.15.51:416][880]MemoryProfiler: Shutdown -[2024.06.24-13.15.51:416][880]NetworkingProfiler: Shutdown -[2024.06.24-13.15.51:418][880]LoadingProfiler: Shutdown -[2024.06.24-13.15.51:418][880]TimingProfiler: Shutdown -[2024.06.24-13.15.51:420][880]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.06.24-13.15.51:433][880]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.06.24-13.15.51:440][880]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.06.24-13.15.51:447][880]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.06.24-13.15.51:484][880]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.06.24-13.15.51:485][880]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.06.24-13.15.51:486][880]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.06.24-13.15.51:496][880]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.06.24-13.15.51:502][880]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.06.24-13.15.51:527][880]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.06.24-13.15.51:591][880]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) -[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) -[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) -[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeSequencer (590) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ScreenshotTools (586) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module SynthesisEditor (584) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module Synthesis (582) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (580) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (578) -[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module OpenXREditor (576) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (574) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module GooglePAD (572) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module EditableMesh (570) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CableComponent (566) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AssetTags (564) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (562) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCapture (560) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (559) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AndroidPermission (552) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (544) -[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ImgMedia (542) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MediaCompositing (540) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (538) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (536) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (534) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (532) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (530) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528) -[2024.06.24-13.15.51:596][880]LogOpenImageDenoise: OIDN shutting down -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynth (524) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MeshConversion (522) -[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module DynamicMesh (520) -[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (518) -[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometricObjects (516) -[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (514) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (512) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (511) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (508) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (506) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (504) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (502) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (500) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (498) -[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module FractureEditor (496) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (494) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (488) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtils (486) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module BackChannel (484) -[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AlembicImporter (482) -[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module AlembicLibrary (481) -[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCache (480) -[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (479) -[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (474) -[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module PluginBrowser (472) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (468) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CurveEditorTools (466) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (464) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeys (462) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (460) -[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458) -[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456) -[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (454) -[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452) -[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (450) -[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PluginUtils (448) -[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) -[2024.06.24-13.15.51:604][880]LogModuleManager: Shutting down and abandoning module GitSourceControl (444) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module SourceControl (443) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (440) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) -[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLink (422) -[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.06.24-13.15.52:305][880]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module SoundFields (410) -[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (408) -[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) -[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) -[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) -[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) -[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) -[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) -[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) -[2024.06.24-13.15.52:410][880]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) -[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module ActorSequence (388) -[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (386) -[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module Niagara (384) -[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module SignalProcessing (383) -[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module NiagaraEditor (381) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module NiagaraCore (378) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (376) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (374) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (372) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (370) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (368) -[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (366) -[2024.06.24-13.15.52:518][880]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (364) -[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (362) -[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (360) -[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (358) -[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapController (356) -[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (354) -[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapAR (352) -[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) -[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348) -[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (346) -[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimation (344) -[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module DataValidation (342) -[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) -[2024.06.24-13.15.52:523][880]LogModuleManager: Shutting down and abandoning module LevelEditor (339) -[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) -[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) -[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module MainFrame (334) -[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module HotReload (333) -[2024.06.24-13.15.52:536][880]LogModuleManager: Shutting down and abandoning module ToolMenus (329) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module TreeMap (323) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module GameplayCameras (318) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module AnimationSharing (316) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) -[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) -[2024.06.24-13.15.52:538][880]LogModuleManager: Shutting down and abandoning module Paper2D (310) -[2024.06.24-13.15.52:539][880]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) -[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) -[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.06.24-13.15.52:574][880]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.06.24-13.15.52:595][880]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.06.24-13.15.52:597][880]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.06.24-13.15.52:598][880]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.06.24-13.15.52:599][880]LogHMD: Freeing OpenVRDLLHandle. -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108) -[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OpenXRAR (106) -[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module AugmentedReality (105) -[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102) -[2024.06.24-13.15.52:600][880]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.06.24-13.15.52:601][880]LogModuleManager: Shutting down and abandoning module OpenXRHMD (101) -[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (98) -[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96) -[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94) -[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) -[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) -[2024.06.24-13.15.52:606][880]LogModuleManager: Shutting down and abandoning module XMPP (83) -[2024.06.24-13.15.52:607][880]LogModuleManager: Shutting down and abandoning module WebSockets (82) -[2024.06.24-13.15.52:634][880]LogModuleManager: Shutting down and abandoning module HTTP (79) -[2024.06.24-13.15.52:634][880]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.06.24-13.15.52:634][880]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.06.24-13.15.52:634][880]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.06.24-13.15.52:666][880]LogModuleManager: Shutting down and abandoning module SSL (78) -[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (74) -[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraShader (72) -[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module WmfMedia (70) -[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module Media (69) -[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module MediaInfo (68) -[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) -[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MLSDK (62) -[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MagicLeap (60) -[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) -[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) -[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.06.24-13.15.52:676][880]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.06.24-13.15.52:678][880]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.06.24-13.15.52:730][880]LogD3D11RHI: Shutdown -[2024.06.24-13.15.52:730][880]LogD3D11RHI: CleanupD3DDevice -[2024.06.24-13.15.52:739][880]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.06.24-13.15.52:751][880]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.06.24-13.15.52:752][880]LogExit: Exiting. -[2024.06.24-13.15.52:760][880]Log file closed, 06/24/24 15:15:52 diff --git a/Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log b/Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log new file mode 100644 index 0000000..876cb23 --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log @@ -0,0 +1,2117 @@ +Log file open, 06/27/24 10:54:08 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.241082 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.06.27-08.54.08:538][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.27-08.54.08:538][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.27-08.54.08:538][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:538][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:539][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.27-08.54.08:539][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:539][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:542][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.27-08.54.08:542][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.27-08.54.08:543][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.27-08.54.08:543][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.27-08.54.08:543][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.27-08.54.08:543][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.27-08.54.08:543][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.27-08.54.08:544][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.27-08.54.08:545][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.27-08.54.08:545][ 0]LogInit: User: bib +[2024.06.27-08.54.08:545][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.27-08.54.08:545][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.27-08.54.08:545][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.27-08.54.08:545][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.27-08.54.08:545][ 0]LogMemory: Process Physical Memory: 144.57 MB used, 144.57 MB peak +[2024.06.27-08.54.08:545][ 0]LogMemory: Process Virtual Memory: 129.70 MB used, 129.70 MB peak +[2024.06.27-08.54.08:545][ 0]LogMemory: Physical Memory: 10472.05 MB used, 5596.65 MB free, 16068.70 MB total +[2024.06.27-08.54.08:545][ 0]LogMemory: Virtual Memory: 134205488.00 MB used, 12239.69 MB free, 134217728.00 MB total +[2024.06.27-08.54.08:548][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.27-08.54.08:564][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.27-08.54.08:564][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.27-08.54.08:565][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.27-08.54.08:566][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.27-08.54.08:567][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.27-08.54.08:568][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.27-08.54.08:578][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.27-08.54.08:590][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.27-08.54.08:590][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.27-08.54.08:665][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.27-08.54.08:672][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.27-08.54.08:672][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.27-08.54.08:672][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.27-08.54.08:672][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.27-08.54.08:729][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.27-08.54.08:729][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: Revision : 000c +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.27-08.54.08:731][ 0]LogD3D11RHI: AdapterLuid : 0 68864 +[2024.06.27-08.54.08:737][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.27-08.54.08:737][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.27-08.54.08:737][ 0]LogWindows: EnumDisplayDevices: +[2024.06.27-08.54.08:737][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.27-08.54.08:737][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.27-08.54.08:737][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.27-08.54.08:737][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.27-08.54.08:737][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.27-08.54.08:737][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.27-08.54.08:737][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.27-08.54.08:738][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.27-08.54.08:738][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.27-08.54.08:742][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: Revision : 000c +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.27-08.54.08:743][ 0]LogD3D11RHI: AdapterLuid : 0 68864 +[2024.06.27-08.54.08:785][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.27-08.54.08:793][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.27-08.54.08:806][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.27-08.54.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.27-08.54.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.27-08.54.09:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.27-08.54.09:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.27-08.54.09:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.27-08.54.09:079][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.27-08.54.09:082][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.27-08.54.09:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.27-08.54.09:090][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.27-08.54.09:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.27-08.54.09:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.27-08.54.09:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.27-08.54.09:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.27-08.54.09:118][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.27-08.54.09:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.27-08.54.09:125][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.27-08.54.09:128][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.27-08.54.09:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.27-08.54.09:136][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.27-08.54.09:143][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.27-08.54.09:146][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.27-08.54.09:150][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.27-08.54.09:153][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.27-08.54.09:153][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.27-08.54.09:158][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.27-08.54.09:181][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.27-08.54.09:203][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.27-08.54.09:204][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/25296/). +[2024.06.27-08.54.09:204][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/014AC7EF40A3DF46978E34AFD8B9275D/'. +[2024.06.27-08.54.09:204][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.27-08.54.09:204][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.27-08.54.09:204][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.27-08.54.09:928][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.27-08.54.09:991][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.27-08.54.10:010][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.27-08.54.10:010][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.27-08.54.10:010][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.27-08.54.10:015][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds +[2024.06.27-08.54.10:015][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1721.96MBs, RandomWriteSpeed=242.28MBs. Assigned SpeedClass 'Local' +[2024.06.27-08.54.10:015][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.27-08.54.10:015][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.27-08.54.10:015][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.27-08.54.10:053][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.27-08.54.10:054][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.27-08.54.10:080][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up +[2024.06.27-08.54.10:281][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.27-08.54.10:281][ 0]LogInit: Active device profile: [000002738FD98B00][000002738D887B00 49] Windows +[2024.06.27-08.54.10:281][ 0]LogInit: Profiles: [000002738FD98B00][000002738D887B00 49] Windows, [000002738FD5E100][000002738FB42100 49] WindowsNoEditor, [000002738FD99900][000002738FB46280 49] WindowsServer, [000002738FD5EE00][000002738FB4A400 49] WindowsClient, [000002738FD9BC00][000002738FB4E580 49] IOS, [000002738FD5CF00][00000273EF89E700 49] iPadAir, [000002738FD9BE00][000002738D88A840 49] iPadAir2, [000002738FD0CC00][00000273EF8A6A80 49] IPadPro, [000002738FD0CD00][00000273EF8A2AC0 49] iPadAir3, [000002738FD5FB00][00000273EF8AEC40 49] iPadAir4, [000002738FD0F600][00000273EF8B2DC0 49] iPadMini2, [000002738FD5F200][00000273EF8B6F40 49] iPadMini3, [000002738FD0F800][00000273EF8BB0C0 49] iPadMini4, [000002738FD5F800][00000273EF8BF240 49] iPadMini5, [000002738FD30600][00000273EF8C7500 49] iPhone6, [000002738FD30700][00000273EF8C3540 49] iPodTouch6, [000002738FD9A900][000002738FB53800 49] iPhone7, [000002738FD9A800][00000273EF8CB840 49] iPodTouch7, [000002738FD30100][000002738FB579C0 49] iPhone5S, [000002738FD0C700][000002738FB5BB40 49] iPhone6Plus, [000002738FD32500][000002738FB5E140 49] iPhone6S, [000002738FD0D300][000002738FB622C0 49] iPhone6SPlus, [000002738FD33B00][000002738FB66440 49] iPhone7Plus, [000002738FD0F500][000002738FB6A5C0 49] iPhoneSE, [000002738FD9A600][000002738FB6E740 49] iPhone8, [000002738FD0C600][000002738FB728C0 49] iPhone8Plus, [000002738FD9A200][00000273EF8AAA00 49] iPhoneX, [000002738FD0F300][000002738FB76B40 49] iPhoneXS, [000002738FD9B400][000002738FB7AC80 49] iPhoneXSMax, [000002738FD0ED00][000002738FB7EDC0 49] iPhoneXR, [000002738FD98200][000002738FB86F40 49] iPhone11, [000002738FD0DE00][000002738FB8B0C0 49] iPhone11Pro, [000002738FD9AA00][000002738FB8F240 49] iPhone11ProMax, [000002738FD0F700][000002738FB933C0 49] iPhoneSE2, [000002738FD98D00][000002738FB97540 49] iPhone12Mini, [000002738FD0DF00][000002738FB9B6C0 49] iPhone12, [000002738FD98700][000002738FB9F840 49] iPhone12Pro, [000002738FD0D400][000002738FBA39C0 49] iPhone12ProMax, [000002738FD98C00][000002738FBA7B40 49] iPadPro105, [000002738FD0D700][000002738FBAA140 49] iPadPro129, [000002738FD98100][000002738FBAE2C0 49] iPadPro97, [000002738FD0FC00][000002738FBB2440 49] iPadPro2_129, [000002738FD98800][000002738FBB65C0 49] iPad5, [000002738FD0F100][000002738FBBA740 49] iPad6, [000002738FD98500][000002738FBBE8C0 49] iPad7, [000002738FD0E800][000002738FBC2A40 49] iPad8, [000002738FD99500][000002738FB82B80 49] iPadPro11, [000002738FD0D500][000002738FBC6CC0 49] iPadPro2_11, [000002738FD98F00][000002738FBCAE00 49] iPadPro3_129, [000002738FD0EC00][000002738FBCEF40 49] iPadPro4_129, [000002738FD9A500][000002738FBD70C0 49] AppleTV, [000002738FD0D100][000002738FBDB240 49] AppleTV4K, [000002738FD98400][000002738FBDF3C0 49] TVOS, [000002738FD0E600][000002738FBE3540 49] Mac, [000002738FD9BD00][000002738FBE76C0 49] MacClient, [000002738FD0D800][000002738FBEB840 49] MacNoEditor, [000002738FD9B100][000002738FBEF9C0 49] MacServer, [000002738FD0F900][000002738FBF3B40 49] Linux, [000002738FD98900][000002738FBF6140 49] LinuxAArch64, [000002738FD0FF00][000002738FBFA2C0 49] LinuxNoEditor, [000002738FD99B00][000002738FBFE440 49] LinuxAArch64NoEditor, [000002738FD0F400][000002738FC025C0 49] LinuxClient, [000002738FD99C00][000002738FC06740 49] LinuxAArch64Client, [000002738FD0DD00][000002738FC0A8C0 49] LinuxServer, [000002738FD9AF00][000002738FC0EA40 49] LinuxAArch64Server, [000002738FD0C500][000002738FC12BC0 49] Android, [000002738FD99E00][000002738FC16D40 49] Android_Low, [000002738FD0F000][000002738FBD2E80 49] Android_Mid, [000002738FD9A400][000002738FC1AFC0 49] Android_High, [000002738FD0C800][000002738FC1F100 49] Android_Default, [000002738FD9B200][000002738FC27280 49] Android_Adreno4xx, [000002738FD5E400][000002738FC2B400 49] Android_Adreno5xx_Low, [000002738FD31C00][000002738FC2F580 49] Android_Adreno5xx, [000002738FD5FD00][000002738FC33700 49] Android_Adreno6xx, [000002738FD32B00][000002738FC37880 49] Android_Adreno6xx_Vulkan, [000002738FD5FE00][000002738FC3BA00 49] Android_Mali_T6xx, [000002738FD30F00][000002738FC3FB80 49] Android_Mali_T7xx, [000002738FD5D300][000002738FC42180 49] Android_Mali_T8xx, [000002738FD31F00][000002738FC46300 49] Android_Mali_G71, [000002738FD5DC00][000002738FC4A480 49] Android_Mali_G72, [000002738FD32400][000002738FC4E600 49] Android_Mali_G72_Vulkan, [000002738FD5F600][000002738FC52780 49] Android_Mali_G76, [000002738FD32100][000002738FC56900 49] Android_Mali_G76_Vulkan, [000002738FD5DB00][000002738FC5AA80 49] Android_Mali_G77, [000002738FD30A00][000002738FC5EC00 49] Android_Mali_G77_Vulkan, [000002738FD5F400][000002738FC62D80 49] Android_Mali_G78, [000002738FD31300][000002738FC66F00 49] Android_Mali_G78_Vulkan, [000002738FD5E900][000002738FC23040 49] Android_Mali_G710, [000002738FD33D00][000002738FC6B180 49] Android_Mali_G710_Vulkan, [000002738FD5DE00][000002738FC6F2C0 49] Android_Vulkan_SM5, [000002738FD30900][000002738FC77440 49] Android_PowerVR_G6xxx, [000002738FD5DF00][000002738FC7B5C0 49] Android_PowerVR_GT7xxx, [000002738FD32700][000002738FC7F740 49] Android_PowerVR_GE8xxx, [000002738FD5E300][000002738FC838C0 49] Android_PowerVR_GM9xxx, [000002738FD33200][000002738FC87A40 49] Android_PowerVR_GM9xxx_Vulkan, [000002738FD5F000][000002738FC8BBC0 49] Android_TegraK1, [000002738FD31700][000002738FC8E1C0 49] Android_Unknown_Vulkan, [000002738FD5F700][000002738FC92340 49] Lumin, [000002738FD30200][000002738FC964C0 49] Lumin_Desktop, [000002738FD5E200][000002738FC9A640 49] HoloLens, +[2024.06.27-08.54.10:395][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.27-08.54.10:395][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.27-08.54.10:395][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.27-08.54.10:395][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.27-08.54.10:395][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.27-08.54.10:407][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.27-08.54.10:762][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.27-08.54.10:840][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.27-08.54.10:845][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.27-08.54.10:845][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.27-08.54.10:845][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.27-08.54.11:106][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E9859DC94A21688B25F350A37C9AFDFA | Instance: 93CA09DD45F8DF6BA851AD8A51714B99 (NB-PBM2H22CUN-25296). +[2024.06.27-08.54.11:200][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.27-08.54.11:203][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.27-08.54.11:234][ 0]LogPython: Using Python 3.7.7 +[2024.06.27-08.54.11:760][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.11:760][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.11:762][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.11:768][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.11:771][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.11:818][ 0]LogUProjectInfo: Found projects: +[2024.06.27-08.54.11:839][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.27-08.54.11:854][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.27-08.54.11:854][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.27-08.54.11:909][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.27-08.54.11:963][ 0]LogCollectionManager: Loaded 0 collections in 0.001281 seconds +[2024.06.27-08.54.11:981][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.27-08.54.11:981][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.27-08.54.11:981][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.27-08.54.11:981][ 0]LogOcInput: OculusInput pre-init called +[2024.06.27-08.54.12:195][ 0]LogEngine: Initializing Engine... +[2024.06.27-08.54.12:243][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.27-08.54.12:244][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.27-08.54.12:244][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.27-08.54.12:245][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.27-08.54.12:339][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.27-08.54.12:349][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.27-08.54.12:355][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.27-08.54.12:358][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-08.54.12:359][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-08.54.12:359][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-08.54.12:366][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-08.54.12:366][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-08.54.12:664][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-08.54.12:667][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-08.54.12:670][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-08.54.12:670][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-08.54.12:672][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-08.54.12:672][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-08.54.12:672][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-08.54.12:673][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-08.54.12:673][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-08.54.12:673][ 0]LogInit: FAudioDevice initialized. +[2024.06.27-08.54.12:673][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.27-08.54.12:673][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.27-08.54.12:732][ 0]LogDerivedDataCache: Saved boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.27-08.54.12:732][ 0]LogInit: Texture streaming: Enabled +[2024.06.27-08.54.12:744][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.27-08.54.12:747][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.27-08.54.12:747][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.27-08.54.12:748][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.27-08.54.12:788][ 0]LogInit: Transaction tracking system initialized +[2024.06.27-08.54.12:808][ 0]BlueprintLog: New page: Editor Load +[2024.06.27-08.54.12:850][ 0]LocalizationService: Localization service is disabled +[2024.06.27-08.54.12:867][ 0]TimingProfiler: Initialize +[2024.06.27-08.54.12:867][ 0]TimingProfiler: OnSessionChanged +[2024.06.27-08.54.12:867][ 0]LoadingProfiler: Initialize +[2024.06.27-08.54.12:867][ 0]LoadingProfiler: OnSessionChanged +[2024.06.27-08.54.12:867][ 0]NetworkingProfiler: Initialize +[2024.06.27-08.54.12:867][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.27-08.54.12:867][ 0]MemoryProfiler: Initialize +[2024.06.27-08.54.12:867][ 0]MemoryProfiler: OnSessionChanged +[2024.06.27-08.54.12:975][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.27-08.54.12:975][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.27-08.54.13:106][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s +[2024.06.27-08.54.13:267][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.27-08.54.13:269][ 0]SourceControl: Source control is disabled +[2024.06.27-08.54.13:269][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.701 +[2024.06.27-08.54.13:269][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.27-08.54.13:270][ 0]LightingResults: New page: Lighting Build +[2024.06.27-08.54.13:270][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.27-08.54.13:271][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-08.54.13:271][ 0]MapCheck: New page: Map Check +[2024.06.27-08.54.13:271][ 0]LightingResults: New page: Lighting Build +[2024.06.27-08.54.13:276][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-08.54.13:279][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.06.27-08.54.13:525][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click +[2024.06.27-08.54.14:731][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.27-08.54.14:732][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-08.54.14:953][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.27-08.54.14:967][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.06.27-08.54.14:969][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.27-08.54.14:969][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete. +[2024.06.27-08.54.14:969][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 1.698 +[2024.06.27-08.54.14:970][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.402 +[2024.06.27-08.54.15:137][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-08.54.15:142][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-08.54.15:147][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-08.54.15:151][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-08.54.15:186][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0077 seconds. Added 3822 classes and 928 folders. +[2024.06.27-08.54.15:203][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.27-08.54.15:217][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.27-08.54.15:217][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:217][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.27-08.54.15:218][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:218][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.27-08.54.15:218][ 0]LogPakFile: OnPakFileMounted2Time == 0.000366 +[2024.06.27-08.54.15:229][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.27-08.54.15:229][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:229][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.27-08.54.15:229][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:229][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.27-08.54.15:229][ 0]LogPakFile: OnPakFileMounted2Time == 0.000064 +[2024.06.27-08.54.15:237][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.27-08.54.15:237][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:238][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.27-08.54.15:238][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:238][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.27-08.54.15:238][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2024.06.27-08.54.15:245][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.27-08.54.15:245][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:245][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.27-08.54.15:245][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:245][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.27-08.54.15:245][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.27-08.54.15:253][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.27-08.54.15:253][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:253][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.27-08.54.15:253][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:253][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.27-08.54.15:253][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.06.27-08.54.15:259][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.27-08.54.15:259][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:259][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.27-08.54.15:259][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:259][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.27-08.54.15:259][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2024.06.27-08.54.15:265][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.27-08.54.15:266][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:266][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.27-08.54.15:266][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:266][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.27-08.54.15:266][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 +[2024.06.27-08.54.15:273][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.27-08.54.15:273][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:273][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.27-08.54.15:273][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:273][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.27-08.54.15:273][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.27-08.54.15:279][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.27-08.54.15:280][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:280][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.27-08.54.15:280][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:280][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.27-08.54.15:280][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 +[2024.06.27-08.54.15:288][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.27-08.54.15:288][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:288][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.27-08.54.15:288][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:288][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.27-08.54.15:288][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2024.06.27-08.54.15:294][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.27-08.54.15:294][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:294][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.27-08.54.15:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:294][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.27-08.54.15:294][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2024.06.27-08.54.15:301][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.27-08.54.15:301][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:301][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.27-08.54.15:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.27-08.54.15:301][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 +[2024.06.27-08.54.15:308][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.27-08.54.15:308][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:308][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.27-08.54.15:308][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:308][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.27-08.54.15:308][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2024.06.27-08.54.15:315][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.27-08.54.15:315][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:315][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.27-08.54.15:315][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:315][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.27-08.54.15:315][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.06.27-08.54.15:322][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.27-08.54.15:322][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:322][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.27-08.54.15:322][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:322][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.27-08.54.15:322][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 +[2024.06.27-08.54.15:328][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.27-08.54.15:328][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:328][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.27-08.54.15:329][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:329][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.27-08.54.15:329][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2024.06.27-08.54.15:337][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.27-08.54.15:337][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:337][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.27-08.54.15:337][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:337][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.27-08.54.15:337][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.06.27-08.54.15:344][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.27-08.54.15:344][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:344][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.27-08.54.15:344][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:344][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.27-08.54.15:344][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2024.06.27-08.54.15:351][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.27-08.54.15:351][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:351][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.27-08.54.15:351][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:351][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.27-08.54.15:351][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 +[2024.06.27-08.54.15:362][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.27-08.54.15:362][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:362][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.27-08.54.15:362][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:362][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.27-08.54.15:362][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.06.27-08.54.15:370][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.27-08.54.15:370][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:370][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.27-08.54.15:370][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:370][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.27-08.54.15:370][ 0]LogPakFile: OnPakFileMounted2Time == 0.000059 +[2024.06.27-08.54.15:377][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.27-08.54.15:377][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:377][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.27-08.54.15:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.27-08.54.15:377][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.06.27-08.54.15:384][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.27-08.54.15:384][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:384][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.27-08.54.15:384][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:384][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.27-08.54.15:384][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.27-08.54.15:392][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.27-08.54.15:392][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:392][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.27-08.54.15:392][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:392][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.27-08.54.15:392][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2024.06.27-08.54.15:399][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.27-08.54.15:399][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:399][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.27-08.54.15:399][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:399][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.27-08.54.15:399][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2024.06.27-08.54.15:406][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.27-08.54.15:407][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.27-08.54.15:407][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.27-08.54.15:407][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.27-08.54.15:407][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.27-08.54.15:407][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.06.27-08.54.15:643][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.27-08.54.15:647][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.27-08.54.15:718][ 0]LogSlate: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.27-08.54.15:728][ 0]LogSlate: Took 0.008787 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.27-08.54.15:729][ 0]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.27-08.54.15:878][ 0]LogRenderer: Reallocating scene render targets to support 868x400 Format 10 NumSamples 1 (Frame:1). +[2024.06.27-08.54.16:373][ 0]LogSlate: Took 0.005720 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.27-08.54.16:424][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.27-08.54.16:424][ 0]LogLoad: (Engine Initialization) Total time: 8.86 seconds +[2024.06.27-08.54.16:424][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.27-08.54.16:584][ 0]LogAssetRegistry: Asset discovery search completed in 6.5046 seconds +[2024.06.27-08.54.16:588][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) +[2024.06.27-08.54.16:591][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.27-08.54.17:534][ 23]LogSlate: Took 0.000332 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.27-08.54.27:064][596]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Elevator.Elevator +[2024.06.27-08.54.27:753][596]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0004 seconds. Added 126 classes and 0 folders. +[2024.06.27-08.54.59:134][329]LogSlate: Took 0.000300 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.27-08.54.59:194][330]LogSlate: Took 0.009345 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.27-09.08.18:629][647]LogSlate: Window 'Elevator' being destroyed +[2024.06.27-09.08.31:442][323]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.08.31:457][323]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.08.31:460][323]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:08:31) +[2024.06.27-09.08.31:461][323]LogOnline: OSS: Creating online subsystem instance for: NULL +[2024.06.27-09.08.31:462][323]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2024.06.27-09.08.31:469][323]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.08.31:476][323]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007195s) +[2024.06.27-09.08.31:477][323]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.08.31:477][323]LogPlayLevel: PIE: World Init took: (0.001016s) +[2024.06.27-09.08.31:477][323]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008358s) +[2024.06.27-09.08.31:503][323]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms +[2024.06.27-09.08.31:511][323]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.08.31:511][323]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.08.31:511][323]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.08.31:511][323]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.08.31:511][323]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.08.31:511][323]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.08.31:513][323]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.08.31:513][323]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.08.31:561][323]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.08.31:561][323]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.08.31:561][323]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.08.31:561][323]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.08.31:562][323]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.08.31:562][323]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.08.31:562][323]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.08.31:563][323]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.08.31:563][323]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.08.31:563][323]LogInit: FAudioDevice initialized. +[2024.06.27-09.08.31:563][323]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. +[2024.06.27-09.08.31:571][323]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. +[2024.06.27-09.08.31:571][323]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. +[2024.06.27-09.08.31:571][323]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' +[2024.06.27-09.08.31:571][323]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.08.31:574][323]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.08.31 +[2024.06.27-09.08.31:574][323]LogWorld: Bringing up level for play took: 0.001689 +[2024.06.27-09.08.31:574][323]LogOnline: OSS: Creating online subsystem instance for: :Context_4 +[2024.06.27-09.08.31:580][323]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. +[2024.06.27-09.08.31:581][323]LogBlueprintUserMessages: [BP_GameInstance_C_0] SAVE +[2024.06.27-09.08.31:581][323]PIE: Server logged in +[2024.06.27-09.08.31:583][323]PIE: Play in editor total start time 0,131 seconds. +[2024.06.27-09.08.55:299][720]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.08.55:299][720]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.08.55:300][720]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.08.55:301][720]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.08.55:319][720]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.08.55:328][720]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.08.55:355][720]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.08.55:355][720]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.08.55:357][720]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.08.55:376][720]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2024.06.27-09.08.55:399][721]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.06.27-09.08.59:340][902]LogRenderer: Reallocating scene render targets to support 912x456 Format 10 NumSamples 1 (Frame:1). +[2024.06.27-09.09.16:426][916]BlueprintLog: New page: Compile Elevator +[2024.06.27-09.09.16:482][916]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms +[2024.06.27-09.09.16:525][916]LogSlate: Took 0.011681 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.27-09.09.17:917][994]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Elevator" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset" SILENT=true +[2024.06.27-09.09.17:931][994]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ElevatorE97257A5431E47E0B3FF6A8FADDE1E83.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset' +[2024.06.27-09.09.17:946][994]AssetCheck: New page: Asset Save: Elevator +[2024.06.27-09.09.17:946][994]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/Elevator.Elevator +[2024.06.27-09.09.21:083][157]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.09.21:088][157]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.09.21:088][157]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:09:21) +[2024.06.27-09.09.21:089][157]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.09.21:095][157]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006279s) +[2024.06.27-09.09.21:095][157]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.09.21:096][157]LogPlayLevel: PIE: World Init took: (0.000787s) +[2024.06.27-09.09.21:096][157]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007168s) +[2024.06.27-09.09.21:118][157]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms +[2024.06.27-09.09.21:120][157]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.09.21:120][157]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.09.21:120][157]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.09.21:121][157]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.09.21:121][157]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.09.21:121][157]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.09.21:121][157]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.09.21:122][157]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.09.21:122][157]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.09.21:169][157]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.09.21:169][157]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.09.21:169][157]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.09.21:169][157]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.09.21:170][157]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.09.21:170][157]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.09.21:170][157]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.09.21:170][157]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.09.21:170][157]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.09.21:170][157]LogInit: FAudioDevice initialized. +[2024.06.27-09.09.21:170][157]LogAudio: Display: Audio Device (ID: 3) registered with world 'Emmy_Testing'. +[2024.06.27-09.09.21:179][157]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.09.21:181][157]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.09.21 +[2024.06.27-09.09.21:181][157]LogWorld: Bringing up level for play took: 0.002030 +[2024.06.27-09.09.21:181][157]LogOnline: OSS: Creating online subsystem instance for: :Context_5 +[2024.06.27-09.09.21:183][157]LogBlueprintUserMessages: [BP_GameInstance_C_1] SAVE +[2024.06.27-09.09.21:183][157]PIE: Server logged in +[2024.06.27-09.09.21:184][157]PIE: Play in editor total start time 0,096 seconds. +[2024.06.27-09.09.45:565][617]LogBlueprintUserMessages: [BP_GameInstance_C_1] SAVE +[2024.06.27-09.09.47:223][714]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.09.47:223][714]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.09.47:223][714]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.09.47:224][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.09.47:242][714]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.09.47:252][714]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.09.47:274][714]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-09.09.47:275][714]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.09.47:276][714]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.09.47:279][714]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.09.47:282][714]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms +[2024.06.27-09.09.47:302][715]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2024.06.27-09.09.54:971][156]BlueprintLog: New page: Compile Elevator +[2024.06.27-09.09.55:017][156]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms +[2024.06.27-09.09.55:999][200]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Elevator" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset" SILENT=true +[2024.06.27-09.09.56:012][200]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ElevatorD2B0109545D82CEC6C876D9AA01D086D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset' +[2024.06.27-09.09.56:031][200]AssetCheck: New page: Asset Save: Elevator +[2024.06.27-09.09.56:031][200]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/Elevator.Elevator +[2024.06.27-09.10.00:840][477]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.10.00:846][477]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.10.00:846][477]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:10:00) +[2024.06.27-09.10.00:846][477]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.10.00:854][477]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007025s) +[2024.06.27-09.10.00:854][477]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.10.00:854][477]LogPlayLevel: PIE: World Init took: (0.000903s) +[2024.06.27-09.10.00:855][477]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008039s) +[2024.06.27-09.10.00:878][477]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms +[2024.06.27-09.10.00:880][477]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.10.00:880][477]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.10.00:880][477]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.10.00:881][477]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.10.00:881][477]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.10.00:881][477]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.10.00:881][477]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.10.00:882][477]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.10.00:882][477]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.10.00:929][477]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.10.00:929][477]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.10.00:929][477]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.10.00:929][477]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.10.00:930][477]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.10.00:930][477]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.10.00:930][477]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.10.00:931][477]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.10.00:931][477]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.10.00:931][477]LogInit: FAudioDevice initialized. +[2024.06.27-09.10.00:931][477]LogAudio: Display: Audio Device (ID: 4) registered with world 'Emmy_Testing'. +[2024.06.27-09.10.00:937][477]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.10.00:938][477]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.10.00 +[2024.06.27-09.10.00:939][477]LogWorld: Bringing up level for play took: 0.001497 +[2024.06.27-09.10.00:939][477]LogOnline: OSS: Creating online subsystem instance for: :Context_6 +[2024.06.27-09.10.00:941][477]LogBlueprintUserMessages: [BP_GameInstance_C_2] SAVE +[2024.06.27-09.10.00:941][477]PIE: Server logged in +[2024.06.27-09.10.00:942][477]PIE: Play in editor total start time 0,096 seconds. +[2024.06.27-09.10.15:333][335]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.10.15:333][335]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.10.15:333][335]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.10.15:334][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.10.15:350][335]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.10.15:361][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.10.15:382][335]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.10.15:382][335]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.10.15:383][335]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.10.15:390][335]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms +[2024.06.27-09.10.15:406][336]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.06.27-09.10.20:738][625]BlueprintLog: New page: Compile Elevator +[2024.06.27-09.10.20:784][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms +[2024.06.27-09.10.21:397][651]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Elevator" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset" SILENT=true +[2024.06.27-09.10.21:409][651]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Elevator35031DA24BA0F89E5F9245A656D7FA84.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Elevator.uasset' +[2024.06.27-09.10.21:427][651]AssetCheck: New page: Asset Save: Elevator +[2024.06.27-09.10.21:427][651]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/Elevator.Elevator +[2024.06.27-09.10.23:885][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.10.23:909][781]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms +[2024.06.27-09.10.23:931][781]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing55218D334D6A62A6DFB4519FB4BC26BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.10.23:950][781]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.10.23:950][781]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.11.44:148][899]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\Foliage\gras.uasset: Failed to load '/Game/Blueprints/Materials/yellowgras': Can't find file. +[2024.06.27-09.11.44:149][899]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\Foliage\gras.uasset: Failed to load '/Game/Blueprints/Materials/yellowgras': Can't find file. +[2024.06.27-09.11.44:149][899]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\Foliage\gras.uasset: Failed to load '/Game/Blueprints/Materials/yellowgras': Can't find file. +[2024.06.27-09.11.44:149][899]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\Foliage\gras.uasset: Failed to load '/Game/Blueprints/Materials/yellowgras': Can't find file. +[2024.06.27-09.11.44:149][899]LoadErrors: Failed to load /Game/Blueprints/Materials/yellowgras.yellowgras Referenced by gras +[2024.06.27-09.11.44:149][899]LogLinker: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\Foliage\gras.uasset: Failed to load '/Game/Blueprints/Materials/yellowgras': Can't find file. +[2024.06.27-09.11.57:082][609]Cmd: TRANSACTION UNDO +[2024.06.27-09.11.57:082][609]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.02:380][900]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.02:380][900]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.26:889][ 19]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.26:889][ 19]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.27:283][ 29]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.27:283][ 29]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.28:132][ 72]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.28:132][ 72]LogEditorTransaction: Undo Edit Max +[2024.06.27-09.12.30:420][205]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.30:420][205]LogEditorTransaction: Undo Edit Min +[2024.06.27-09.12.53:777][305]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.53:777][305]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.57:994][533]Cmd: TRANSACTION UNDO +[2024.06.27-09.12.57:994][533]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.12.59:319][571]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Blueprints/Foliage/gras.gras +[2024.06.27-09.12.59:354][571]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.27-09.12.59:455][571]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.27-09.12.59:983][572]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). +[2024.06.27-09.13.08:092][957]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Foliage/gras" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Foliage/gras.uasset" SILENT=true +[2024.06.27-09.13.08:105][957]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/grasBC5EE633400DF4F3705797BF8B385E64.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Foliage/gras.uasset' +[2024.06.27-09.13.08:122][957]AssetCheck: New page: Asset Save: gras +[2024.06.27-09.13.08:122][957]LogContentValidation: Display: Validating StaticMesh /Game/Blueprints/Foliage/gras.gras +[2024.06.27-09.13.17:239][325]Cmd: TRANSACTION UNDO +[2024.06.27-09.13.17:239][325]LogEditorTransaction: Undo StaticMesh: Material changed +[2024.06.27-09.13.20:661][446]Cmd: TRANSACTION UNDO +[2024.06.27-09.13.20:661][446]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.13.22:996][525]Cmd: TRANSACTION UNDO +[2024.06.27-09.13.22:996][525]LogEditorTransaction: Undo Foliage Editing +[2024.06.27-09.13.35:692][973]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Foliage/gras" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Foliage/gras.uasset" SILENT=true +[2024.06.27-09.13.35:698][973]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/grasF61B3BCB4F3CDD184EB4C58BE6479B8D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Foliage/gras.uasset' +[2024.06.27-09.13.35:730][973]AssetCheck: New page: Asset Save: gras +[2024.06.27-09.13.35:730][973]LogContentValidation: Display: Validating StaticMesh /Game/Blueprints/Foliage/gras.gras +[2024.06.27-09.13.45:300][369]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.13.45:306][369]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.13.45:306][369]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:13:45) +[2024.06.27-09.13.45:306][369]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.13.45:315][369]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009493s) +[2024.06.27-09.13.45:316][369]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.13.45:317][369]LogPlayLevel: PIE: World Init took: (0.001434s) +[2024.06.27-09.13.45:317][369]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011060s) +[2024.06.27-09.13.45:375][369]LogUObjectHash: Compacting FUObjectHashTables data took 3.38ms +[2024.06.27-09.13.45:378][369]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.13.45:378][369]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.13.45:378][369]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.13.45:378][369]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.13.45:378][369]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.13.45:378][369]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.13.45:380][369]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.13.45:381][369]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.13.45:427][369]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.13.45:427][369]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.13.45:427][369]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.13.45:427][369]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.13.45:428][369]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.13.45:428][369]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.13.45:428][369]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.13.45:429][369]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.13.45:429][369]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.13.45:429][369]LogInit: FAudioDevice initialized. +[2024.06.27-09.13.45:429][369]LogAudio: Display: Audio Device (ID: 5) registered with world 'Emmy_Testing'. +[2024.06.27-09.13.45:435][369]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.13.45:437][369]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.13.45 +[2024.06.27-09.13.45:437][369]LogWorld: Bringing up level for play took: 0.001688 +[2024.06.27-09.13.45:438][369]LogOnline: OSS: Creating online subsystem instance for: :Context_11 +[2024.06.27-09.13.45:440][369]LogBlueprintUserMessages: [BP_GameInstance_C_3] SAVE +[2024.06.27-09.13.45:440][369]PIE: Server logged in +[2024.06.27-09.13.45:441][369]PIE: Play in editor total start time 0,136 seconds. +[2024.06.27-09.13.59:289][195]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.13.59:289][195]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.13.59:297][195]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.13.59:297][195]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.13.59:306][195]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.13.59:310][195]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.13.59:331][195]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.13.59:339][195]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.13.59:340][195]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.13.59:357][195]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms +[2024.06.27-09.13.59:373][196]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.06.27-09.14.25:044][ 65]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Blueprints/Materials/grastexture.grastexture +[2024.06.27-09.14.25:054][ 65]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: D92D1E3C899C3B2B29A4027C1B3AB446B7722A96), compiling. +[2024.06.27-09.14.25:107][ 65]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Normal' priority +[2024.06.27-09.14.25:232][ 65]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: DDBE8A49C0AD9BA3D6378A0D7358D9835FE5CDB4), compiling. +[2024.06.27-09.14.25:236][ 65]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: BCAD15B30929DE5093B815D9E586C2B6F75E737E), compiling. +[2024.06.27-09.14.25:239][ 65]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4AE40CFC8A2134091AF34B6DCE6B063FF415FD9B), compiling. +[2024.06.27-09.14.25:260][ 65]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Normal' priority +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21 +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.25:332][ 66]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.25:473][ 71]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: Total job queries 58, among them cache hits 0 (0.00%) +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%) +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% +[2024.06.27-09.14.26:756][114]LogShaderCompilers: Display: ================================================ +[2024.06.27-09.14.27:173][127]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.27-09.14.27:173][127]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.27-09.14.27:261][130]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 18 +[2024.06.27-09.14.27:261][130]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.27:263][130]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 15 +[2024.06.27-09.14.27:263][130]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 13 +[2024.06.27-09.14.27:263][130]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.27:785][144]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 11 +[2024.06.27-09.14.27:785][144]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.27:834][145]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.28:010][150]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 +[2024.06.27-09.14.28:010][150]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.28:275][158]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.27-09.14.28:275][158]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.27-09.14.28:275][158]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.28:754][169]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 +[2024.06.27-09.14.28:754][169]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.27-09.14.28:754][169]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.29:198][177]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.06.27-09.14.29:198][177]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.27-09.14.29:198][177]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.29:251][177]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.27-09.14.29:251][177]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.30:556][219]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.30:556][219]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.30:556][219]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.30:556][219]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.31:034][241]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 63EE4E14E38D1E6B96EEE0E24A0DFE31FC51DFCC), compiling. +[2024.06.27-09.14.31:037][241]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 60873BAD23D5F978A74E23D6F66E5FBD9F023306), compiling. +[2024.06.27-09.14.31:041][241]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.31:132][244]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.31:161][245]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.31:161][245]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.31:161][245]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.31:161][245]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.32:505][293]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 45BC1E3A41A06AD575A9F192E1F8E7D45D880B49), compiling. +[2024.06.27-09.14.32:508][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 14853BDDDAB62C970B0A45C5FEA7A0B602536E59), compiling. +[2024.06.27-09.14.32:511][293]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.32:586][296]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.32:586][296]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.32:586][296]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.32:586][296]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.33:559][335]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: E6C2675C3B25E1E69C7FC500222E85C5EC67CAF1), compiling. +[2024.06.27-09.14.33:562][335]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 58577E46BB81B03387D3F29EA212B9B41B4BCCC3), compiling. +[2024.06.27-09.14.33:568][335]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.33:616][337]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.33:653][338]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.33:653][338]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.33:653][338]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.33:653][338]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.36:768][478]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: F8D14CB35AD105B01DFA9F5279CE9DD8AA685097), compiling. +[2024.06.27-09.14.36:770][478]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B3DA995C908DE2CAB044C4E061F4A1A42234E8BB), compiling. +[2024.06.27-09.14.36:774][478]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.36:845][481]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.36:869][482]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.36:869][482]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.36:869][482]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.36:869][482]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.39:696][609]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: C2A2482A883AD84BF69B75B213569E3B442332A5), compiling. +[2024.06.27-09.14.39:699][609]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC6F929EA00194A95217D52865E8627B2FAAC92), compiling. +[2024.06.27-09.14.39:702][609]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.39:772][612]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.39:796][613]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.39:796][613]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.39:796][613]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.39:796][613]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.41:866][706]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: A7CFA332C59454B8AA772F7AF49DBB8B710A91DA), compiling. +[2024.06.27-09.14.41:870][706]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F4CDE3DA4F4DA0E49B571A93A6917B3F0E7A287D), compiling. +[2024.06.27-09.14.41:878][706]LogSlate: Window 'Color Picker' being destroyed +[2024.06.27-09.14.41:888][706]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.27-09.14.41:940][708]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.41:967][709]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.41:967][709]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.41:967][709]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.41:967][709]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.27-09.14.43:991][802]LogMaterialEditor: Saving and Compiling material grastexture +[2024.06.27-09.14.44:299][802]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 0F1026D1D20DB0656A94B7DAD1D21A3BB5FAA2AF), compiling. +[2024.06.27-09.14.44:330][802]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 18C15B9EBF66B52FD5A3F491D37E9FCA59109BC6), compiling. +[2024.06.27-09.14.44:432][802]LogShaderCompilers: Display: Submitted 52 shader compile jobs with 'Normal' priority +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 52 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 45 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 38 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 31 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 24 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 +[2024.06.27-09.14.44:439][802]LogShaderCompilers: Display: Started 52 'Local' shader compile jobs with 'Normal' priority +[2024.06.27-09.14.44:456][802]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2024.06.27-09.14.47:356][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2024.06.27-09.14.48:506][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Materials/grastexture" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Materials/grastexture.uasset" SILENT=true +[2024.06.27-09.14.48:512][802]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/grastextureF7D30E6C48F9EC9575D918981B3AB70F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/Materials/grastexture.uasset' +[2024.06.27-09.14.48:540][802]AssetCheck: New page: Asset Save: grastexture +[2024.06.27-09.14.48:540][802]LogContentValidation: Display: Validating Material /Game/Blueprints/Materials/grastexture.grastexture +[2024.06.27-09.14.48:542][802]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.27-09.14.48:542][802]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.27-09.14.48:542][802]MaterialEditorStats: Base pass vertex shader: 90 instructions +[2024.06.27-09.14.48:542][802]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.27-09.14.56:343][ 73]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.14.56:367][ 73]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.06.27-09.14.56:389][ 73]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing938C41B54D7A4881590FC18A7E3A2247.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.14.56:413][ 73]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.14.56:413][ 73]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.17.25:580][833]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.17.25:580][833]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.17.26:299][866]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.17.26:299][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.17.27:840][949]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.17.27:840][949]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.17.32:852][148]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.27-09.17.36:499][305]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.27-09.17.36:499][305]LogEditorClassViewer: Warning: Class /Game/Blueprints/BP_Spawner.PLACEHOLDER-CLASS__BP_Projectile_C_0 has parent None, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.27-09.18.16:833][355]LogSlate: Window 'BP_Spawner' being destroyed +[2024.06.27-09.18.18:511][447]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.18.18:566][447]LogUObjectHash: Compacting FUObjectHashTables data took 5.00ms +[2024.06.27-09.18.18:592][447]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing3EEBAC1C4DE96994999453959CFC1754.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.18.18:618][447]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.18.18:618][447]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.18.36:605][335]LogEditorViewport: Clicking on Actor (context menu): NiagaraActor (Fire) +[2024.06.27-09.18.38:395][423]LogEditorViewport: Clicking on Actor (context menu): NiagaraActor (Flamethrower) +[2024.06.27-09.18.39:158][456]LogEditorViewport: Clicking on Actor (context menu): NiagaraActor (Fire) +[2024.06.27-09.18.40:095][499]LogEditorViewport: Clicking on Actor (context menu): NiagaraActor (Fire) +[2024.06.27-09.18.57:762][444]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.18.58:358][470]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.18.58:831][492]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.18.59:407][518]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.00:776][578]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.19.01:374][607]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.19.02:835][672]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.03:253][690]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.05:575][798]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.19.08:345][929]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.08:868][953]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.19.09:392][976]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.10:139][ 14]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.10:560][ 33]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.10:787][ 43]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.11:733][ 85]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.12:083][101]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.19.12:356][112]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.27-09.19.13:463][161]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.13:463][161]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.14:340][190]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.14:340][190]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.14:908][221]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.14:909][221]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.15:370][247]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.15:370][247]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.15:791][270]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.15:791][270]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.16:136][289]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.16:136][289]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.16:436][304]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.16:436][304]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.16:795][324]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.16:795][324]LogEditorTransaction: Undo Clicking on Actors +[2024.06.27-09.19.17:155][343]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.17:157][343]LogEditorTransaction: Undo Clicking on Actors (context menu) +[2024.06.27-09.19.17:550][361]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.17:550][361]LogEditorTransaction: Undo Clicking on Actors (context menu) +[2024.06.27-09.19.17:950][383]Cmd: TRANSACTION UNDO +[2024.06.27-09.19.17:950][383]LogEditorTransaction: Undo Clicking on Actors (context menu) +[2024.06.27-09.20.00:893][787]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.01:577][817]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.02:100][841]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.02:683][868]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.03:124][888]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.03:378][899]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.20.03:639][910]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.27-09.21.10:731][545]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.21.10:800][545]LogUObjectHash: Compacting FUObjectHashTables data took 3.88ms +[2024.06.27-09.21.10:843][545]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing9FE292B24CBECA61E48E1795C6B82BDE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.21.10:900][545]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.21.10:901][545]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.21.12:531][619]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.21.12:540][619]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.21.12:540][619]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:21:12) +[2024.06.27-09.21.12:540][619]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.21.12:550][619]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010390s) +[2024.06.27-09.21.12:551][619]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.21.12:552][619]LogPlayLevel: PIE: World Init took: (0.001251s) +[2024.06.27-09.21.12:552][619]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011790s) +[2024.06.27-09.21.12:575][619]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2024.06.27-09.21.12:578][619]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.21.12:578][619]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.21.12:578][619]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.21.12:578][619]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.21.12:578][619]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.21.12:578][619]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.21.12:581][619]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.21.12:581][619]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.21.12:652][619]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.21.12:652][619]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.21.12:652][619]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.21.12:652][619]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.21.12:653][619]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.21.12:653][619]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.21.12:653][619]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.21.12:654][619]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.21.12:654][619]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.21.12:654][619]LogInit: FAudioDevice initialized. +[2024.06.27-09.21.12:654][619]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. +[2024.06.27-09.21.12:667][619]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.21.12:669][619]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.21.12 +[2024.06.27-09.21.12:670][619]LogWorld: Bringing up level for play took: 0.002385 +[2024.06.27-09.21.12:670][619]LogOnline: OSS: Creating online subsystem instance for: :Context_14 +[2024.06.27-09.21.12:673][619]LogBlueprintUserMessages: [BP_GameInstance_C_4] SAVE +[2024.06.27-09.21.12:674][619]PIE: Server logged in +[2024.06.27-09.21.12:675][619]PIE: Play in editor total start time 0,136 seconds. +[2024.06.27-09.21.18:909][988]LogNet: Browse: /Game/Emmy_Testing +[2024.06.27-09.21.18:909][988]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.27-09.21.18:909][988]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.21.18:911][988]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.21.18:911][988]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.21.18:940][988]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-09.21.18:943][988]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms +[2024.06.27-09.21.18:945][988]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.21.18:955][988]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009808s) +[2024.06.27-09.21.18:956][988]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.21.18:957][988]LogPlayLevel: PIE: World Init took: (0.001521s) +[2024.06.27-09.21.18:957][988]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011496s) +[2024.06.27-09.21.18:957][988]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. +[2024.06.27-09.21.18:957][988]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.21.18:959][988]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.21.18 +[2024.06.27-09.21.18:960][988]LogWorld: Bringing up level for play took: 0.001841 +[2024.06.27-09.21.18:960][988]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.27-09.21.18:962][988]LogBlueprintUserMessages: [BP_GameInstance_C_4] SAVE +[2024.06.27-09.21.18:963][988]LogLoad: Took 0.053470 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.27-09.21.19:031][989]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.21.19:031][989]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.21.19:032][989]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.21.19:033][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.21.19:042][989]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.21.19:052][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.21.19:076][989]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.21.19:076][989]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.21.19:078][989]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.21.19:086][989]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms +[2024.06.27-09.21.19:116][990]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2024.06.27-09.21.28:708][497]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Deathbox.BP_Deathbox +[2024.06.27-09.21.44:632][378]BlueprintLog: New page: Compile BP_Deathbox +[2024.06.27-09.21.44:690][378]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2024.06.27-09.21.46:454][468]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Deathbox" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Deathbox.uasset" SILENT=true +[2024.06.27-09.21.46:459][468]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Deathbox2C829108448F398DC5E0C88FC0883727.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Deathbox.uasset' +[2024.06.27-09.21.46:477][468]AssetCheck: New page: Asset Save: BP_Deathbox +[2024.06.27-09.21.46:478][468]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Deathbox.BP_Deathbox +[2024.06.27-09.21.49:010][581]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.21.49:044][581]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms +[2024.06.27-09.21.49:078][581]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingA31CD4C9457830F074D1A79D90BE4F0E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.21.49:108][581]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.21.49:108][581]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.21.52:301][673]LogTemp: Repeating last play command: Selected Viewport +[2024.06.27-09.21.52:311][673]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.27-09.21.52:312][673]PIE: New page: PIE session: Emmy_Testing (27.06.2024, 13:21:52) +[2024.06.27-09.21.52:312][673]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.21.52:327][673]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014421s) +[2024.06.27-09.21.52:328][673]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.21.52:329][673]LogPlayLevel: PIE: World Init took: (0.001961s) +[2024.06.27-09.21.52:329][673]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.016644s) +[2024.06.27-09.21.52:371][673]LogUObjectHash: Compacting FUObjectHashTables data took 3.45ms +[2024.06.27-09.21.52:372][673]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.27-09.21.52:373][673]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.27-09.21.52:373][673]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.27-09.21.52:373][673]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.27-09.21.52:373][673]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.27-09.21.52:373][673]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.27-09.21.52:374][673]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.27-09.21.52:378][673]LogAudioMixer: Display: 0: FrontLeft +[2024.06.27-09.21.52:378][673]LogAudioMixer: Display: 1: FrontRight +[2024.06.27-09.21.52:500][673]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.27-09.21.52:501][673]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.27-09.21.52:501][673]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.27-09.21.52:501][673]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.27-09.21.52:502][673]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.27-09.21.52:502][673]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.27-09.21.52:502][673]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.27-09.21.52:503][673]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.27-09.21.52:503][673]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.27-09.21.52:503][673]LogInit: FAudioDevice initialized. +[2024.06.27-09.21.52:503][673]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.27-09.21.52:512][673]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.21.52:515][673]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.21.52 +[2024.06.27-09.21.52:516][673]LogWorld: Bringing up level for play took: 0.002527 +[2024.06.27-09.21.52:516][673]LogOnline: OSS: Creating online subsystem instance for: :Context_16 +[2024.06.27-09.21.52:520][673]LogBlueprintUserMessages: [BP_GameInstance_C_5] SAVE +[2024.06.27-09.21.52:520][673]PIE: Server logged in +[2024.06.27-09.21.52:522][673]PIE: Play in editor total start time 0,212 seconds. +[2024.06.27-09.22.09:550][658]LogNet: Browse: /Game/Emmy_Testing +[2024.06.27-09.22.09:550][658]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.27-09.22.09:550][658]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.09:550][658]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.22.09:551][658]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.22.09:580][658]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-09.22.09:590][658]LogUObjectHash: Compacting FUObjectHashTables data took 3.01ms +[2024.06.27-09.22.09:592][658]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.09:602][658]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009907s) +[2024.06.27-09.22.09:603][658]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.22.09:603][658]LogPlayLevel: PIE: World Init took: (0.001144s) +[2024.06.27-09.22.09:603][658]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011227s) +[2024.06.27-09.22.09:603][658]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.27-09.22.09:603][658]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.22.09:605][658]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.22.09 +[2024.06.27-09.22.09:606][658]LogWorld: Bringing up level for play took: 0.001737 +[2024.06.27-09.22.09:606][658]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.27-09.22.09:608][658]LogBlueprintUserMessages: [BP_GameInstance_C_5] SAVE +[2024.06.27-09.22.09:608][658]LogLoad: Took 0.058033 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.27-09.22.16:071][ 38]LogNet: Browse: /Game/Emmy_Testing +[2024.06.27-09.22.16:071][ 38]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.27-09.22.16:071][ 38]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.16:072][ 38]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.22.16:072][ 38]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.22.16:125][ 38]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-09.22.16:128][ 38]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms +[2024.06.27-09.22.16:129][ 38]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.16:138][ 38]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009084s) +[2024.06.27-09.22.16:139][ 38]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.22.16:139][ 38]LogPlayLevel: PIE: World Init took: (0.001179s) +[2024.06.27-09.22.16:139][ 38]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010464s) +[2024.06.27-09.22.16:139][ 38]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.27-09.22.16:140][ 38]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.22.16:142][ 38]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.22.16 +[2024.06.27-09.22.16:142][ 38]LogWorld: Bringing up level for play took: 0.001752 +[2024.06.27-09.22.16:143][ 38]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.27-09.22.16:144][ 38]LogBlueprintUserMessages: [BP_GameInstance_C_5] SAVE +[2024.06.27-09.22.16:144][ 38]LogLoad: Took 0.072722 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.27-09.22.25:531][592]LogNet: Browse: /Game/Emmy_Testing +[2024.06.27-09.22.25:531][592]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.27-09.22.25:531][592]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.25:532][592]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.22.25:532][592]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.22.25:559][592]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.27-09.22.25:568][592]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms +[2024.06.27-09.22.25:570][592]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.25:580][592]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009939s) +[2024.06.27-09.22.25:581][592]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.27-09.22.25:581][592]LogPlayLevel: PIE: World Init took: (0.001138s) +[2024.06.27-09.22.25:581][592]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011280s) +[2024.06.27-09.22.25:581][592]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.27-09.22.25:581][592]LogLoad: Game class is 'GameModeBase' +[2024.06.27-09.22.25:583][592]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.27-11.22.25 +[2024.06.27-09.22.25:584][592]LogWorld: Bringing up level for play took: 0.001714 +[2024.06.27-09.22.25:584][592]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.27-09.22.25:585][592]LogBlueprintUserMessages: [BP_GameInstance_C_5] SAVE +[2024.06.27-09.22.25:585][592]LogLoad: Took 0.053785 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.27-09.22.31:763][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.22.31:763][956]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.27-09.22.31:763][956]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.22.31:764][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.22.31:777][956]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.27-09.22.31:785][956]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.22.31:809][956]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.27-09.22.31:809][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.22.31:810][956]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.22.31:818][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms +[2024.06.27-09.22.31:847][957]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.06.27-09.22.42:091][431]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.22.42:121][431]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms +[2024.06.27-09.22.42:152][431]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing00BFCDAD40E533D438A5369A0797FBB7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.22.42:177][431]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.22.42:177][431]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.22.59:791][413]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.27-09.22.59:829][413]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.06.27-09.22.59:862][413]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingBAE89A2843E7D777B5C7C1945530E455.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.27-09.22.59:885][413]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.27-09.22.59:885][413]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.27-09.23.02:127][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.06.27-09.23.02:189][528]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.02:189][528]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.23.02:245][528]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.27-09.23.02:245][528]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.02:245][528]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.27-09.23.02:359][528]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.06.27-09.23.02:602][529]Cmd: QUIT_EDITOR +[2024.06.27-09.23.02:602][529]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.06.27-09.23.02:605][529]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.06.27-09.23.03:110][529]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.06.27-09.23.03:110][529]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.06.27-09.23.03:110][529]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'. +[2024.06.27-09.23.03:110][529]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.23.03:112][529]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.27-09.23.03:166][529]LogAudio: Display: Audio Device Manager Shutdown +[2024.06.27-09.23.03:167][529]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.27-09.23.03:179][529]LogExit: Preparing to exit. +[2024.06.27-09.23.03:213][529]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:386][529]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:387][529]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.04:397][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:397][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:397][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:397][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:397][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:398][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:398][529]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.27-09.23.04:398][529]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.27-09.23.04:408][529]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.06.27-09.23.04:435][529]LogExit: Editor shut down +[2024.06.27-09.23.04:435][529]LogExit: Transaction tracking system shut down +[2024.06.27-09.23.04:756][529]LogExit: Object subsystem successfully closed. +[2024.06.27-09.23.04:782][529]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.27-09.23.04:782][529]LogShaderCompilers: Display: Total job queries 653, among them cache hits 543 (83.15%) +[2024.06.27-09.23.04:782][529]LogShaderCompilers: Display: Tracking 82 distinct input hashes that result in 66 distinct outputs (80.49%) +[2024.06.27-09.23.04:782][529]LogShaderCompilers: Display: RAM used: 0.28 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03% +[2024.06.27-09.23.04:782][529]LogShaderCompilers: Display: ================================================ +[2024.06.27-09.23.04:796][529]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.06.27-09.23.04:830][529]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (878) +[2024.06.27-09.23.04:830][529]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (876) +[2024.06.27-09.23.04:838][529]LogModuleManager: Shutting down and abandoning module Voice (874) +[2024.06.27-09.23.04:838][529]LogModuleManager: Shutting down and abandoning module BlueprintGraph (872) +[2024.06.27-09.23.04:838][529]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.06.27-09.23.04:838][529]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.06.27-09.23.04:838][529]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module OpenXRInput (848) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (846) +[2024.06.27-09.23.04:843][529]LogModuleManager: Shutting down and abandoning module TakeRecorder (845) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (842) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module TakesCore (840) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (838) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (836) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module WebMMedia (834) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (832) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (830) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (828) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (826) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (824) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (822) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (820) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (818) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (816) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (814) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (812) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module PlanarCut (810) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module GooglePADEditor (808) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (806) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module SequenceRecorder (805) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (802) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (800) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (798) +[2024.06.27-09.23.04:844][529]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (796) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (794) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (792) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (790) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.06.27-09.23.04:845][529]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.06.27-09.23.04:846][529]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.06.27-09.23.04:846][529]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.06.27-09.23.04:846][529]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.06.27-09.23.04:846][529]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.06.27-09.23.04:846][529]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.06.27-09.23.05:124][529]MemoryProfiler: Shutdown +[2024.06.27-09.23.05:124][529]NetworkingProfiler: Shutdown +[2024.06.27-09.23.05:124][529]LoadingProfiler: Shutdown +[2024.06.27-09.23.05:124][529]TimingProfiler: Shutdown +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.06.27-09.23.05:124][529]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.06.27-09.23.05:125][529]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.06.27-09.23.05:156][529]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.06.27-09.23.05:158][529]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.06.27-09.23.05:158][529]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.06.27-09.23.05:158][529]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.06.27-09.23.05:168][529]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.06.27-09.23.05:168][529]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.06.27-09.23.05:168][529]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.06.27-09.23.05:168][529]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.06.27-09.23.05:170][529]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.06.27-09.23.05:171][529]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.06.27-09.23.05:180][529]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.06.27-09.23.05:318][529]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (596) +[2024.06.27-09.23.05:319][529]LogModuleManager: Shutting down and abandoning module CollectionManager (595) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (592) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module OpenXREditor (590) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module TakeSequencer (588) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module TakeMovieScene (586) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MediaCompositing (584) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ImgMedia (582) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (580) +[2024.06.27-09.23.05:320][529]LogOpenImageDenoise: OIDN shutting down +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (578) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MotoSynth (576) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ScreenshotTools (574) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module Synthesis (570) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (564) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module GooglePAD (562) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module EditableMesh (560) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (558) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module CableComponent (556) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AudioCapture (554) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (553) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AssetTags (550) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (548) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (546) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AppleImageUtils (544) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module AndroidPermission (542) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (540) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (538) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module TemplateSequence (536) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (532) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (530) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (528) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (526) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (524) +[2024.06.27-09.23.05:320][529]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (522) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (520) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (518) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (516) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module PluginBrowser (514) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module MeshConversion (512) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module DynamicMesh (510) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (508) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometricObjects (506) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module UObjectPlugin (504) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (502) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (501) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (498) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (496) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (494) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (492) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (490) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (488) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module PluginUtils (486) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (484) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (482) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (480) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module GitSourceControl (478) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module SourceControl (477) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (474) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module ChaosNiagara (472) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (470) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module FractureEditor (468) +[2024.06.27-09.23.05:321][529]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (467) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (464) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module BackChannel (462) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (460) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module AutomationUtils (458) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module AlembicImporter (456) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module AlembicLibrary (455) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module GeometryCache (454) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (453) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (448) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module CryptoKeys (446) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module CurveEditorTools (444) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (442) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (440) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (438) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) +[2024.06.27-09.23.05:322][529]LogModuleManager: Shutting down and abandoning module LiveLink (422) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (410) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (408) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module SoundFields (406) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module SignificanceManager (404) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (402) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (400) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (398) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (394) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (392) +[2024.06.27-09.23.05:936][529]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (390) +[2024.06.27-09.23.05:937][529]LogModuleManager: Shutting down and abandoning module ActorSequence (388) +[2024.06.27-09.23.05:937][529]LogModuleManager: Shutting down and abandoning module UdpMessaging (386) +[2024.06.27-09.23.06:037][529]LogModuleManager: Shutting down and abandoning module TcpMessaging (384) +[2024.06.27-09.23.06:138][529]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382) +[2024.06.27-09.23.06:138][529]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) +[2024.06.27-09.23.06:138][529]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) +[2024.06.27-09.23.06:138][529]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) +[2024.06.27-09.23.06:139][529]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (358) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (356) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module Niagara (354) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module SignalProcessing (353) +[2024.06.27-09.23.06:139][529]LogModuleManager: Shutting down and abandoning module NiagaraEditor (351) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module NiagaraCore (348) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (346) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module FacialAnimation (344) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (342) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module DataValidation (340) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module AnimationSharing (338) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336) +[2024.06.27-09.23.06:140][529]LogModuleManager: Shutting down and abandoning module LevelEditor (335) +[2024.06.27-09.23.06:142][529]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334) +[2024.06.27-09.23.06:142][529]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332) +[2024.06.27-09.23.06:142][529]LogModuleManager: Shutting down and abandoning module MainFrame (330) +[2024.06.27-09.23.06:142][529]LogModuleManager: Shutting down and abandoning module HotReload (329) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module ToolMenus (325) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module ContentBrowser (323) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module TreeMap (319) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (316) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module GameplayCameras (314) +[2024.06.27-09.23.06:143][529]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) +[2024.06.27-09.23.06:144][529]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.06.27-09.23.06:144][529]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.06.27-09.23.06:145][529]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.06.27-09.23.06:146][529]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.06.27-09.23.06:146][529]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.06.27-09.23.06:146][529]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.06.27-09.23.06:147][529]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.06.27-09.23.06:148][529]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.06.27-09.23.06:148][529]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.06.27-09.23.06:148][529]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.06.27-09.23.06:148][529]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.06.27-09.23.06:148][529]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.06.27-09.23.06:149][529]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.06.27-09.23.06:150][529]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.06.27-09.23.06:151][529]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.06.27-09.23.06:152][529]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.06.27-09.23.06:152][529]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.06.27-09.23.06:152][529]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.06.27-09.23.06:152][529]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.06.27-09.23.06:152][529]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.06.27-09.23.06:153][529]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.06.27-09.23.06:155][529]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.06.27-09.23.06:159][529]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.06.27-09.23.06:159][529]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.06.27-09.23.06:159][529]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.06.27-09.23.06:159][529]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.06.27-09.23.06:159][529]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.06.27-09.23.06:160][529]LogHMD: Freeing OpenVRDLLHandle. +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module OpenXRAR (108) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module AugmentedReality (107) +[2024.06.27-09.23.06:160][529]LogModuleManager: Shutting down and abandoning module WmfMedia (104) +[2024.06.27-09.23.06:163][529]LogModuleManager: Shutting down and abandoning module Media (103) +[2024.06.27-09.23.06:163][529]LogModuleManager: Shutting down and abandoning module MediaInfo (102) +[2024.06.27-09.23.06:164][529]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98) +[2024.06.27-09.23.06:164][529]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96) +[2024.06.27-09.23.06:165][529]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.06.27-09.23.06:165][529]LogModuleManager: Shutting down and abandoning module OpenXRHMD (95) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (92) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (88) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module ChunkDownloader (86) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (84) +[2024.06.27-09.23.06:166][529]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (80) +[2024.06.27-09.23.06:167][529]LogModuleManager: Shutting down and abandoning module XMPP (75) +[2024.06.27-09.23.06:167][529]LogModuleManager: Shutting down and abandoning module WebSockets (74) +[2024.06.27-09.23.06:191][529]LogModuleManager: Shutting down and abandoning module HTTP (71) +[2024.06.27-09.23.06:191][529]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.06.27-09.23.06:191][529]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B40DFBD52-4EF2-7E51-1FD3-4291B09CC8EC%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.06.27-09.23.06:191][529]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.06.27-09.23.06:202][529]LogModuleManager: Shutting down and abandoning module SSL (70) +[2024.06.27-09.23.06:203][529]LogModuleManager: Shutting down and abandoning module MLSDK (66) +[2024.06.27-09.23.06:203][529]LogModuleManager: Shutting down and abandoning module MagicLeap (64) +[2024.06.27-09.23.06:203][529]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module PixWinPlugin (58) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module ChaosCloth (56) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.06.27-09.23.06:204][529]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.06.27-09.23.06:205][529]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.06.27-09.23.06:206][529]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.06.27-09.23.06:206][529]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.06.27-09.23.06:242][529]LogD3D11RHI: Shutdown +[2024.06.27-09.23.06:242][529]LogD3D11RHI: CleanupD3DDevice +[2024.06.27-09.23.06:247][529]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.06.27-09.23.06:251][529]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.06.27-09.23.06:251][529]LogExit: Exiting. +[2024.06.27-09.23.06:260][529]Log file closed, 06/27/24 11:23:06 diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index a9d695c..6b72924 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -1,4 +1,8 @@ +<<<<<<< HEAD Log file open, 07/01/24 12:12:47 +======= +Log file open, 06/28/24 10:15:32 +>>>>>>> origin/main LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) @@ -10,7 +14,11 @@ LogConsoleResponse: Display: Failed to find resolution value strings in scalabil LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +<<<<<<< HEAD LogStats: Stats thread started at 0.198507 +======= +LogStats: Stats thread started at 0.195149 +>>>>>>> origin/main LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting @@ -18,6 +26,7 @@ LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin Paper2D +<<<<<<< HEAD LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin CameraShakePreviewer @@ -30,9 +39,45 @@ LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin PluginBrowser +======= +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation +>>>>>>> origin/main LogPluginManager: Mounting plugin MaterialAnalyzer LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter +<<<<<<< HEAD LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CLionSourceCodeAccess @@ -73,11 +118,14 @@ LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction +======= +>>>>>>> origin/main LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia +<<<<<<< HEAD LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin AvfMedia @@ -137,6 +185,86 @@ LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +======= +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +>>>>>>> origin/main LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS @@ -228,6 +356,7 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] +<<<<<<< HEAD [2024.07.01-10.12.47:425][ 0]LogConfig: Setting CVar [[r.VSync:0]] [2024.07.01-10.12.47:425][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] [2024.07.01-10.12.47:426][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] @@ -1381,3 +1510,4436 @@ LogConfig: Setting CVar [[r.setres:1280x720]] [2024.07.01-10.17.30:784][214]LogD3D11RHI: [IntelMetricsDiscovery] Stopped [2024.07.01-10.17.30:784][214]LogExit: Exiting. [2024.07.01-10.17.30:800][214]Log file closed, 07/01/24 12:17:30 +======= +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:008][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.28-08.15.33:008][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.28-08.15.33:009][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.28-08.15.33:009][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.28-08.15.33:009][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:009][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:015][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.28-08.15.33:015][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.28-08.15.33:016][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.28-08.15.33:016][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.28-08.15.33:016][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.28-08.15.33:016][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.28-08.15.33:016][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.28-08.15.33:017][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.28-08.15.33:017][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.28-08.15.33:017][ 0]LogInit: User: bib +[2024.06.28-08.15.33:017][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.28-08.15.33:017][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.28-08.15.33:017][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.28-08.15.33:017][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.28-08.15.33:017][ 0]LogMemory: Process Physical Memory: 144.98 MB used, 144.98 MB peak +[2024.06.28-08.15.33:017][ 0]LogMemory: Process Virtual Memory: 131.77 MB used, 131.77 MB peak +[2024.06.28-08.15.33:017][ 0]LogMemory: Physical Memory: 10265.61 MB used, 5803.10 MB free, 16068.70 MB total +[2024.06.28-08.15.33:017][ 0]LogMemory: Virtual Memory: 134205776.00 MB used, 11955.31 MB free, 134217728.00 MB total +[2024.06.28-08.15.33:021][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.28-08.15.33:037][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.28-08.15.33:038][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.28-08.15.33:038][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.28-08.15.33:039][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.28-08.15.33:040][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.28-08.15.33:051][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.28-08.15.33:063][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.28-08.15.33:063][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.28-08.15.33:152][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.28-08.15.33:155][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.28-08.15.33:155][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.28-08.15.33:155][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.28-08.15.33:155][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.28-08.15.33:215][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.28-08.15.33:215][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: Revision : 000c +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.28-08.15.33:217][ 0]LogD3D11RHI: AdapterLuid : 0 68864 +[2024.06.28-08.15.33:226][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.28-08.15.33:226][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.28-08.15.33:226][ 0]LogWindows: EnumDisplayDevices: +[2024.06.28-08.15.33:226][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.28-08.15.33:227][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.28-08.15.33:227][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.28-08.15.33:227][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.28-08.15.33:227][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.28-08.15.33:227][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.28-08.15.33:227][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.28-08.15.33:228][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.28-08.15.33:228][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: Revision : 000c +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.28-08.15.33:235][ 0]LogD3D11RHI: AdapterLuid : 0 68864 +[2024.06.28-08.15.33:276][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.28-08.15.33:283][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.28-08.15.33:283][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.28-08.15.33:283][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.28-08.15.33:284][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.28-08.15.33:284][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.28-08.15.33:284][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.28-08.15.33:293][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.28-08.15.33:534][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.28-08.15.33:549][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.28-08.15.33:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.28-08.15.33:560][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.28-08.15.33:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.28-08.15.33:571][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.28-08.15.33:574][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.28-08.15.33:576][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.28-08.15.33:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.28-08.15.33:585][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.28-08.15.33:587][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.28-08.15.33:605][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.28-08.15.33:605][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.28-08.15.33:611][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.28-08.15.33:614][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.28-08.15.33:616][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.28-08.15.33:619][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.28-08.15.33:625][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.28-08.15.33:626][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.28-08.15.33:633][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.28-08.15.33:635][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.28-08.15.33:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.28-08.15.33:641][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.28-08.15.33:641][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.28-08.15.33:645][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.28-08.15.33:669][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.28-08.15.33:688][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.28-08.15.33:688][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/23132/). +[2024.06.28-08.15.33:688][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/2F0B931749357CE6AFEED2BF7DEF215F/'. +[2024.06.28-08.15.33:688][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.28-08.15.33:688][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.28-08.15.33:689][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.28-08.15.34:282][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.28-08.15.34:343][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.28-08.15.34:357][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.28-08.15.34:358][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.28-08.15.34:358][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.28-08.15.34:365][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.06.28-08.15.34:365][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1700.23MBs, RandomWriteSpeed=154.39MBs. Assigned SpeedClass 'Local' +[2024.06.28-08.15.34:366][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.28-08.15.34:366][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.28-08.15.34:366][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.28-08.15.34:407][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.28-08.15.34:407][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.28-08.15.34:427][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up +[2024.06.28-08.15.34:590][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.28-08.15.34:590][ 0]LogInit: Active device profile: [00000227D4608B00][00000227C9BBB540 49] Windows +[2024.06.28-08.15.34:590][ 0]LogInit: Profiles: [00000227D4608B00][00000227C9BBB540 49] Windows, [00000227D45CE100][00000227C9BC36C0 49] WindowsNoEditor, [00000227D4609900][00000227C9BC7840 49] WindowsServer, [00000227D45CEE00][00000227D43A59C0 49] WindowsClient, [00000227D460BC00][00000227D43A9B40 49] IOS, [00000227D45CCF00][00000227D43AC140 49] iPadAir, [00000227D460BE00][00000227D43B02C0 49] iPadAir2, [00000227D457CC00][00000227C9BBE540 49] IPadPro, [00000227D457CD00][00000227D43B4580 49] iPadAir3, [00000227D45CFB00][00000227D43B86C0 49] iPadAir4, [00000227D457F600][00000227D43BC800 49] iPadMini2, [00000227D45CF200][00000227D43C0940 49] iPadMini3, [00000227D457F800][00000227D43C8AC0 49] iPadMini4, [00000227D45CF800][00000227D43CCC40 49] iPadMini5, [00000227D4584600][00000227D43D4F00 49] iPhone6, [00000227D4584700][00000227D43D0F40 49] iPodTouch6, [00000227D460A900][00000227D43DD200 49] iPhone7, [00000227D460A800][00000227D43D9240 49] iPodTouch7, [00000227D4584100][00000227D43E13C0 49] iPhone5S, [00000227D457C700][00000227D43E5540 49] iPhone6Plus, [00000227D4586500][00000227D43E96C0 49] iPhone6S, [00000227D457D300][00000227D43ED840 49] iPhone6SPlus, [00000227D4587B00][00000227D43F19C0 49] iPhone7Plus, [00000227D457F500][00000227D43F5B40 49] iPhoneSE, [00000227D460A600][00000227D43F8140 49] iPhone8, [00000227D457C600][00000227D43FC2C0 49] iPhone8Plus, [00000227D460A200][00000227D4400440 49] iPhoneX, [00000227D457F300][00000227D44045C0 49] iPhoneXS, [00000227D460B400][00000227D4408740 49] iPhoneXSMax, [00000227D457ED00][00000227D43C4880 49] iPhoneXR, [00000227D4608200][00000227D440C9C0 49] iPhone11, [00000227D457DE00][00000227D4410B00 49] iPhone11Pro, [00000227D460AA00][00000227D4418C80 49] iPhone11ProMax, [00000227D457F700][00000227D441CE00 49] iPhoneSE2, [00000227D4608D00][00000227D4420F80 49] iPhone12Mini, [00000227D457DF00][00000227D4425100 49] iPhone12, [00000227D4608700][00000227D4429280 49] iPhone12Pro, [00000227D457D400][00000227D442D400 49] iPhone12ProMax, [00000227D4608C00][00000227D4431580 49] iPadPro105, [00000227D457D700][00000227D4435700 49] iPadPro129, [00000227D4608100][00000227D4439880 49] iPadPro97, [00000227D457FC00][00000227D443DA00 49] iPadPro2_129, [00000227D4608800][00000227D4441B80 49] iPad5, [00000227D457F100][00000227D4444180 49] iPad6, [00000227D4608500][00000227D4448300 49] iPad7, [00000227D457E800][00000227D445C480 49] iPad8, [00000227D4609500][00000227D446C600 49] iPadPro11, [00000227D457D500][00000227C97A8780 49] iPadPro2_11, [00000227D4608F00][00000227D0EF2900 49] iPadPro3_129, [00000227D457EC00][00000227D4414A40 49] iPadPro4_129, [00000227D460A500][00000227D557EB80 49] AppleTV, [00000227D457D100][00000227D5582CC0 49] AppleTV4K, [00000227D4608400][00000227D5632E40 49] TVOS, [00000227D457E600][00000227D5636FC0 49] Mac, [00000227D460BD00][00000227D56F5140 49] MacClient, [00000227D457D800][00000227C9D752C0 49] MacNoEditor, [00000227D460B100][00000227C9E45440 49] MacServer, [00000227D457F900][00000227D587D5C0 49] Linux, [00000227D4608900][00000227C9E49740 49] LinuxAArch64, [00000227D457FF00][00000227C9E4D8C0 49] LinuxNoEditor, [00000227D4609B00][00000227C9E55A40 49] LinuxAArch64NoEditor, [00000227D457F400][00000227C9E5DBC0 49] LinuxClient, [00000227D4609C00][00000227C97961C0 49] LinuxAArch64Client, [00000227D457DD00][00000227C97A4340 49] LinuxServer, [00000227D460AF00][00000227C9F444C0 49] LinuxAArch64Server, [00000227D457C500][00000227C9F48640 49] Android, [00000227D4609E00][00000227C9F4C7C0 49] Android_Low, [00000227D457F000][00000227C9F70940 49] Android_Mid, [00000227D460A400][00000227D553EAC0 49] Android_High, [00000227D457C800][00000227D562EC00 49] Android_Default, [00000227D460B200][00000227D5542D40 49] Android_Adreno4xx, [00000227D45CE400][00000227D5572E80 49] Android_Adreno5xx_Low, [00000227D4585C00][00000227D5576FC0 49] Android_Adreno5xx, [00000227D45CFD00][00000227D5A6F140 49] Android_Adreno6xx, [00000227D4586B00][00000227D5A732C0 49] Android_Adreno6xx_Vulkan, [00000227D45CFE00][00000227D5A77440 49] Android_Mali_T6xx, [00000227D4584F00][00000227D5A7B5C0 49] Android_Mali_T7xx, [00000227D45CD300][00000227D5B89740 49] Android_Mali_T8xx, [00000227D4585F00][00000227D5BBD8C0 49] Android_Mali_G71, [00000227D45CDC00][00000227D5BDFA40 49] Android_Mali_G72, [00000227D4586400][00000227D5C1BBC0 49] Android_Mali_G72_Vulkan, [00000227D45CF600][00000227D5C2A1C0 49] Android_Mali_G76, [00000227D4586100][00000227D5C38340 49] Android_Mali_G76_Vulkan, [00000227D45CDB00][00000227D5C3C4C0 49] Android_Mali_G77, [00000227D4584A00][00000227D5C40640 49] Android_Mali_G77_Vulkan, [00000227D45CF400][00000227D5C487C0 49] Android_Mali_G78, [00000227D4585300][00000227D5C56940 49] Android_Mali_G78_Vulkan, [00000227D45CE900][00000227D5C5AAC0 49] Android_Mali_G710, [00000227D4587D00][00000227D5C5EC40 49] Android_Mali_G710_Vulkan, [00000227D45CDE00][00000227D557AD80 49] Android_Vulkan_SM5, [00000227D4584900][00000227D5C62EC0 49] Android_PowerVR_G6xxx, [00000227D45CDF00][00000227D5C67000 49] Android_PowerVR_GT7xxx, [00000227D4586700][00000227D5C6B140 49] Android_PowerVR_GE8xxx, [00000227D45CE300][00000227D5C732C0 49] Android_PowerVR_GM9xxx, [00000227D4587200][00000227D5C8B440 49] Android_PowerVR_GM9xxx_Vulkan, [00000227D45CF000][00000227D55BB5C0 49] Android_TegraK1, [00000227D4585700][00000227D55CB740 49] Android_Unknown_Vulkan, [00000227D45CF700][00000227D55CF8C0 49] Lumin, [00000227D4584200][00000227D55D3A40 49] Lumin_Desktop, [00000227D45CE200][00000227D55D7BC0 49] HoloLens, +[2024.06.28-08.15.34:685][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.28-08.15.34:685][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.28-08.15.34:685][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.28-08.15.34:685][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.28-08.15.34:685][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.28-08.15.34:695][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.28-08.15.35:040][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.28-08.15.35:111][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.28-08.15.35:116][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.28-08.15.35:116][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.28-08.15.35:116][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.28-08.15.35:318][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C243B27449694BA3C35E0890E91EB9C3 | Instance: CF435A3C40D4B66A71DE1EBEA75B47B7 (NB-PBM2H22CUN-23132). +[2024.06.28-08.15.35:402][ 0]LogPython: Using Python 3.7.7 +[2024.06.28-08.15.35:755][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.28-08.15.35:758][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.28-08.15.35:819][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.35:819][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.35:827][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.35:831][ 0]LogUProjectInfo: Found projects: +[2024.06.28-08.15.35:836][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.35:862][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.35:991][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.28-08.15.36:019][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.28-08.15.36:037][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.28-08.15.36:037][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.28-08.15.36:184][ 0]LogCollectionManager: Loaded 0 collections in 0.001213 seconds +[2024.06.28-08.15.36:203][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.28-08.15.36:203][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.28-08.15.36:203][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.28-08.15.36:203][ 0]LogOcInput: OculusInput pre-init called +[2024.06.28-08.15.36:393][ 0]LogEngine: Initializing Engine... +[2024.06.28-08.15.36:443][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.28-08.15.36:443][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.28-08.15.36:443][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.28-08.15.36:444][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.28-08.15.36:544][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.28-08.15.36:554][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.28-08.15.36:558][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.28-08.15.36:560][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.28-08.15.36:561][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.28-08.15.36:561][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.28-08.15.36:561][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.15.36:561][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.15.36:561][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.15.36:562][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.15.36:562][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.15.36:562][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.15.36:562][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.15.36:570][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.15.36:570][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.15.36:623][ 0]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.15.36:626][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.15.36:628][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.15.36:628][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.15.36:629][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.15.36:629][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.15.36:629][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.15.36:631][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.15.36:631][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.15.36:631][ 0]LogInit: FAudioDevice initialized. +[2024.06.28-08.15.36:631][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.28-08.15.36:631][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.28-08.15.36:686][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.28-08.15.36:689][ 0]LogInit: Texture streaming: Enabled +[2024.06.28-08.15.36:700][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.28-08.15.36:702][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.28-08.15.36:702][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.28-08.15.36:704][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.28-08.15.36:724][ 0]LogInit: Transaction tracking system initialized +[2024.06.28-08.15.36:741][ 0]BlueprintLog: New page: Editor Load +[2024.06.28-08.15.36:782][ 0]LocalizationService: Localization service is disabled +[2024.06.28-08.15.36:797][ 0]TimingProfiler: Initialize +[2024.06.28-08.15.36:798][ 0]TimingProfiler: OnSessionChanged +[2024.06.28-08.15.36:798][ 0]LoadingProfiler: Initialize +[2024.06.28-08.15.36:798][ 0]LoadingProfiler: OnSessionChanged +[2024.06.28-08.15.36:798][ 0]NetworkingProfiler: Initialize +[2024.06.28-08.15.36:798][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.28-08.15.36:798][ 0]MemoryProfiler: Initialize +[2024.06.28-08.15.36:798][ 0]MemoryProfiler: OnSessionChanged +[2024.06.28-08.15.36:923][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.28-08.15.36:923][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.28-08.15.37:069][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s +[2024.06.28-08.15.37:215][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.28-08.15.37:218][ 0]SourceControl: Source control is disabled +[2024.06.28-08.15.37:218][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 4.993 +[2024.06.28-08.15.37:218][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.28-08.15.37:218][ 0]LightingResults: New page: Lighting Build +[2024.06.28-08.15.37:219][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.15.37:219][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.15.37:219][ 0]MapCheck: New page: Map Check +[2024.06.28-08.15.37:219][ 0]LightingResults: New page: Lighting Build +[2024.06.28-08.15.37:223][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.15.37:225][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.28-08.15.37:463][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click +[2024.06.28-08.15.38:211][ 0]LogStaticMesh: Building static mesh gras... +[2024.06.28-08.15.38:216][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/Blueprints/Foliage/gras.gras +[2024.06.28-08.15.38:616][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.28-08.15.38:617][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.15.38:825][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.28-08.15.38:838][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.06.28-08.15.38:838][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.28-08.15.38:838][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,146ms to complete. +[2024.06.28-08.15.38:838][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 1.620 +[2024.06.28-08.15.38:839][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.614 +[2024.06.28-08.15.38:999][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.15.39:005][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.15.39:009][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.15.39:013][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.15.39:041][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0080 seconds. Added 3822 classes and 928 folders. +[2024.06.28-08.15.39:057][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.28-08.15.39:071][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.28-08.15.39:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.28-08.15.39:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.28-08.15.39:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.06.28-08.15.39:081][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.28-08.15.39:081][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:081][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.28-08.15.39:081][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:081][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.28-08.15.39:081][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2024.06.28-08.15.39:087][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.28-08.15.39:088][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.28-08.15.39:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.28-08.15.39:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.28-08.15.39:093][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.28-08.15.39:093][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:093][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.28-08.15.39:093][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:093][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.28-08.15.39:093][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.28-08.15.39:102][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.28-08.15.39:102][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:102][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.28-08.15.39:102][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:102][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.28-08.15.39:102][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.28-08.15.39:108][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.28-08.15.39:108][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:108][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.28-08.15.39:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.28-08.15.39:108][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2024.06.28-08.15.39:114][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.28-08.15.39:114][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:114][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.28-08.15.39:114][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:114][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.28-08.15.39:114][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.28-08.15.39:120][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.28-08.15.39:120][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:120][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.28-08.15.39:120][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:120][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.28-08.15.39:120][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.28-08.15.39:127][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.28-08.15.39:127][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:127][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.28-08.15.39:127][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:127][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.28-08.15.39:127][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.28-08.15.39:135][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.28-08.15.39:136][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:136][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.28-08.15.39:136][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:136][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.28-08.15.39:136][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.28-08.15.39:142][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.28-08.15.39:142][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:142][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.28-08.15.39:142][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:142][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.28-08.15.39:142][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.28-08.15.39:149][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.28-08.15.39:150][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:150][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.28-08.15.39:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.28-08.15.39:150][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.28-08.15.39:157][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.28-08.15.39:157][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:157][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.28-08.15.39:157][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:157][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.28-08.15.39:157][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.28-08.15.39:162][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.28-08.15.39:163][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:163][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.28-08.15.39:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.28-08.15.39:163][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062 +[2024.06.28-08.15.39:171][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.28-08.15.39:171][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:171][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.28-08.15.39:171][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:171][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.28-08.15.39:171][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.28-08.15.39:177][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.28-08.15.39:177][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:177][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.28-08.15.39:177][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:177][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.28-08.15.39:177][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.28-08.15.39:183][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.28-08.15.39:183][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:183][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.28-08.15.39:183][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:183][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.28-08.15.39:183][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.28-08.15.39:190][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.28-08.15.39:190][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:190][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.28-08.15.39:190][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:190][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.28-08.15.39:190][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 +[2024.06.28-08.15.39:196][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.28-08.15.39:196][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:196][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.28-08.15.39:196][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:196][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.28-08.15.39:196][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2024.06.28-08.15.39:207][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.28-08.15.39:208][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:208][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.28-08.15.39:208][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:208][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.28-08.15.39:208][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2024.06.28-08.15.39:215][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.28-08.15.39:215][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:215][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.28-08.15.39:215][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:215][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.28-08.15.39:215][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.28-08.15.39:221][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.28-08.15.39:221][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:221][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.28-08.15.39:221][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:221][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.28-08.15.39:221][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.28-08.15.39:227][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.28-08.15.39:227][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:227][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.28-08.15.39:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.28-08.15.39:227][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.28-08.15.39:235][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.28-08.15.39:235][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:235][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.28-08.15.39:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.28-08.15.39:235][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 +[2024.06.28-08.15.39:241][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.28-08.15.39:241][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:242][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.28-08.15.39:242][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:242][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.28-08.15.39:242][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.28-08.15.39:248][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.28-08.15.39:248][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.28-08.15.39:248][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.28-08.15.39:248][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.28-08.15.39:248][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.28-08.15.39:248][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.28-08.15.39:457][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.28-08.15.39:460][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders. +[2024.06.28-08.15.39:514][ 0]LogSlate: Took 0.000228 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.28-08.15.39:521][ 0]LogSlate: Took 0.006365 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.28-08.15.39:522][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.28-08.15.39:654][ 0]LogRenderer: Reallocating scene render targets to support 868x400 Format 10 NumSamples 1 (Frame:1). +[2024.06.28-08.15.40:107][ 0]LogSlate: Took 0.006150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.28-08.15.40:161][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.28-08.15.40:161][ 0]LogLoad: (Engine Initialization) Total time: 7.94 seconds +[2024.06.28-08.15.40:161][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.28-08.15.40:326][ 0]LogAssetRegistry: Asset discovery search completed in 5.8997 seconds +[2024.06.28-08.15.40:332][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) +[2024.06.28-08.15.40:335][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.28-08.15.41:348][ 15]LogSlate: Took 0.000462 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.28-08.15.48:866][361]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.28-08.15.49:978][361]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.06.28-08.15.49:999][361]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.06.28-08.15.50:007][361]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.06.28-08.16.03:485][773]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_BrokenPlattform +[2024.06.28-08.16.03:495][773]LogContentBrowser: End creating deferred item NewBlueprint +[2024.06.28-08.16.06:138][849]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.16.06:801][849]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'BlueprintGraph' in 0.0004 seconds. Added 126 classes and 0 folders. +[2024.06.28-08.16.07:465][849]LogRenderer: Reallocating scene render targets to support 912x460 Format 10 NumSamples 1 (Frame:1). +[2024.06.28-08.16.37:329][ 86]LogSlate: Window 'BP_BrokenPlattform' being destroyed +[2024.06.28-08.16.49:025][286]LogSlate: Took 0.008286 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.28-08.18.37:223][ 25]LogEditorTransaction: Undo Modify Component(s) +[2024.06.28-08.19.56:492][627]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.19.56:597][627]LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms +[2024.06.28-08.19.56:663][627]LogSlate: Took 0.018239 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.28-08.19.57:146][661]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.19.57:155][661]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattformCFD87CFE4C3EF8A056A9A785349C4164.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.19.57:169][661]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.19.57:169][661]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.20.10:483][921]LogSlate: Took 0.000255 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.28-08.20.34:511][782]LogEditorTransaction: Undo Add Node +[2024.06.28-08.20.38:243][137]LogEditorTransaction: Undo Add Node +[2024.06.28-08.23.54:214][413]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.23.54:216][413]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_BrokenPlattform.uasset: [Compiler] 'Third Person Character' does not inherit from 'Primitive Component' ( Cast To ThirdPersonCharacter would always fail). +[2024.06.28-08.23.54:259][413]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms +[2024.06.28-08.24.07:766][743]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.24.07:803][743]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms +[2024.06.28-08.24.09:093][844]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.24.09:102][844]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform341B1F744BEA667039E0068B5BA64148.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.24.09:116][844]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.24.09:116][844]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.25.03:591][ 39]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.25.03:607][ 39]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.25.03:608][ 39]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:25:03) +[2024.06.28-08.25.03:610][ 39]LogOnline: OSS: Creating online subsystem instance for: NULL +[2024.06.28-08.25.03:612][ 39]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +[2024.06.28-08.25.03:618][ 39]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.03:624][ 39]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006568s) +[2024.06.28-08.25.03:625][ 39]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.25.03:625][ 39]LogPlayLevel: PIE: World Init took: (0.000879s) +[2024.06.28-08.25.03:625][ 39]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007556s) +[2024.06.28-08.25.03:649][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms +[2024.06.28-08.25.03:653][ 39]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.25.03:654][ 39]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.25.03:654][ 39]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.25.03:654][ 39]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.25.03:654][ 39]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.25.03:654][ 39]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.25.03:656][ 39]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.25.03:656][ 39]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.25.03:712][ 39]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.25.03:712][ 39]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.25.03:712][ 39]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.25.03:712][ 39]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.25.03:713][ 39]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.25.03:713][ 39]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.25.03:713][ 39]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.25.03:714][ 39]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.25.03:714][ 39]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.25.03:714][ 39]LogInit: FAudioDevice initialized. +[2024.06.28-08.25.03:714][ 39]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. +[2024.06.28-08.25.03:723][ 39]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. +[2024.06.28-08.25.03:723][ 39]LogLinker: Warning: Failed to load '/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode': Can't find file. +[2024.06.28-08.25.03:723][ 39]LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C' +[2024.06.28-08.25.03:723][ 39]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.25.03:726][ 39]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.25.03 +[2024.06.28-08.25.03:726][ 39]LogWorld: Bringing up level for play took: 0.001598 +[2024.06.28-08.25.03:726][ 39]LogOnline: OSS: Creating online subsystem instance for: :Context_7 +[2024.06.28-08.25.03:737][ 39]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'MovieSceneCapture' in 0.0003 seconds. Added 20 classes and 0 folders. +[2024.06.28-08.25.03:739][ 39]LogBlueprintUserMessages: [BP_GameInstance_C_0] SAVE +[2024.06.28-08.25.03:739][ 39]PIE: Server logged in +[2024.06.28-08.25.03:740][ 39]PIE: Play in editor total start time 0,137 seconds. +[2024.06.28-08.25.08:342][410]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.25.08:342][410]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.25.08:342][410]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.08:343][410]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.25.08:343][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.25.08:373][410]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.25.08:415][410]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms +[2024.06.28-08.25.08:417][410]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.08:427][410]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008933s) +[2024.06.28-08.25.08:427][410]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.25.08:428][410]LogPlayLevel: PIE: World Init took: (0.000937s) +[2024.06.28-08.25.08:428][410]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010634s) +[2024.06.28-08.25.08:428][410]LogAudio: Display: Audio Device (ID: 2) registered with world 'Emmy_Testing'. +[2024.06.28-08.25.08:428][410]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.25.08:431][410]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.25.08 +[2024.06.28-08.25.08:431][410]LogWorld: Bringing up level for play took: 0.001661 +[2024.06.28-08.25.08:432][410]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.25.08:433][410]LogBlueprintUserMessages: [BP_GameInstance_C_0] SAVE +[2024.06.28-08.25.08:433][410]LogLoad: Took 0.090267 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.25.15:688][ 65]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.25.15:688][ 65]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.15:688][ 65]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.25.15:688][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.25.15:702][ 65]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.25.15:710][ 65]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.25.15:733][ 65]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.25.15:736][ 65]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.25.15:737][ 65]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.25.15:740][ 65]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.25.15:764][ 65]LogUObjectHash: Compacting FUObjectHashTables data took 2.72ms +[2024.06.28-08.25.15:782][ 66]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2024.06.28-08.25.20:134][331]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.25.20:144][331]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.25.20:144][331]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:25:20) +[2024.06.28-08.25.20:145][331]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.20:155][331]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010798s) +[2024.06.28-08.25.20:156][331]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.25.20:156][331]LogPlayLevel: PIE: World Init took: (0.001094s) +[2024.06.28-08.25.20:156][331]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.012025s) +[2024.06.28-08.25.20:187][331]LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms +[2024.06.28-08.25.20:188][331]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.25.20:188][331]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.25.20:188][331]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.25.20:189][331]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.25.20:189][331]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.25.20:189][331]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.25.20:189][331]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.25.20:191][331]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.25.20:191][331]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.25.20:264][331]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.25.20:265][331]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.25.20:265][331]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.25.20:265][331]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.25.20:265][331]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.25.20:265][331]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.25.20:265][331]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.25.20:266][331]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.25.20:266][331]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.25.20:266][331]LogInit: FAudioDevice initialized. +[2024.06.28-08.25.20:266][331]LogAudio: Display: Audio Device (ID: 3) registered with world 'Emmy_Testing'. +[2024.06.28-08.25.20:276][331]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.25.20:278][331]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.25.20 +[2024.06.28-08.25.20:279][331]LogWorld: Bringing up level for play took: 0.002339 +[2024.06.28-08.25.20:279][331]LogOnline: OSS: Creating online subsystem instance for: :Context_8 +[2024.06.28-08.25.20:282][331]LogBlueprintUserMessages: [BP_GameInstance_C_1] SAVE +[2024.06.28-08.25.20:282][331]PIE: Server logged in +[2024.06.28-08.25.20:283][331]PIE: Play in editor total start time 0,139 seconds. +[2024.06.28-08.25.25:322][732]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.25.25:322][732]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.25.25:322][732]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.25.25:323][732]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.25.25:335][732]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.25.25:344][732]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.25.25:374][732]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.25.25:374][732]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.25.25:375][732]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.25.25:382][732]LogUObjectHash: Compacting FUObjectHashTables data took 2.47ms +[2024.06.28-08.25.25:403][733]LogPlayLevel: Display: Destroying online subsystem :Context_8 +[2024.06.28-08.25.52:504][ 62]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.25.52:513][ 62]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattformF06FEBF1444B3A8C6035829116D235E0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.25.52:527][ 62]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.25.52:527][ 62]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.25.53:262][148]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.25.53:303][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms +[2024.06.28-08.25.53:890][191]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.25.53:899][191]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform6A48E5E44622405492098BA1C3E34261.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.25.53:910][191]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.25.53:911][191]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.26.17:569][567]LogEditorTransaction: Undo Modify Component(s) +[2024.06.28-08.26.55:671][162]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.26.55:742][162]LogUObjectHash: Compacting FUObjectHashTables data took 3.26ms +[2024.06.28-08.26.56:472][194]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.26.56:481][194]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattformBFA3D989449810CA6FA409A518FD5C48.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.26.56:494][194]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.26.56:494][194]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.26.59:351][386]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.26.59:356][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.26.59:356][386]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:26:59) +[2024.06.28-08.26.59:356][386]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.26.59:364][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007609s) +[2024.06.28-08.26.59:364][386]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.26.59:365][386]LogPlayLevel: PIE: World Init took: (0.000945s) +[2024.06.28-08.26.59:365][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008662s) +[2024.06.28-08.26.59:390][386]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms +[2024.06.28-08.26.59:391][386]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.26.59:391][386]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.26.59:391][386]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.26.59:391][386]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.26.59:392][386]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.26.59:392][386]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.26.59:392][386]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.26.59:394][386]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.26.59:394][386]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.26.59:448][386]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.26.59:448][386]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.26.59:448][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.26.59:448][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.26.59:448][386]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.26.59:449][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.26.59:449][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.26.59:450][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.26.59:450][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.26.59:450][386]LogInit: FAudioDevice initialized. +[2024.06.28-08.26.59:450][386]LogAudio: Display: Audio Device (ID: 4) registered with world 'Emmy_Testing'. +[2024.06.28-08.26.59:457][386]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.26.59:459][386]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.26.59 +[2024.06.28-08.26.59:459][386]LogWorld: Bringing up level for play took: 0.001580 +[2024.06.28-08.26.59:459][386]LogOnline: OSS: Creating online subsystem instance for: :Context_9 +[2024.06.28-08.26.59:462][386]LogBlueprintUserMessages: [BP_GameInstance_C_2] SAVE +[2024.06.28-08.26.59:462][386]PIE: Server logged in +[2024.06.28-08.26.59:462][386]PIE: Play in editor total start time 0,107 seconds. +[2024.06.28-08.27.11:161][427]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.27.11:161][427]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.27.11:162][427]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.27.11:162][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.27.11:172][427]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.27.11:180][427]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.27.11:204][427]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.27.11:204][427]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.27.11:206][427]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.27.11:209][427]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.27.11:213][427]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2024.06.28-08.27.11:236][428]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2024.06.28-08.27.25:366][531]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.27.25:428][531]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms +[2024.06.28-08.27.25:845][556]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.27.25:856][556]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattformD64F839241E2DC1806A6ADBFEE8FA15B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.27.25:870][556]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.27.25:870][556]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.27.29:099][754]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.27.29:104][754]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.27.29:104][754]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:27:29) +[2024.06.28-08.27.29:104][754]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.27.29:112][754]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007720s) +[2024.06.28-08.27.29:113][754]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.27.29:113][754]LogPlayLevel: PIE: World Init took: (0.001006s) +[2024.06.28-08.27.29:113][754]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008831s) +[2024.06.28-08.27.29:139][754]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms +[2024.06.28-08.27.29:141][754]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.27.29:141][754]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.27.29:141][754]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.27.29:141][754]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.27.29:141][754]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.27.29:141][754]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.27.29:143][754]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.27.29:143][754]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.27.29:192][754]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.27.29:192][754]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.27.29:194][754]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.27.29:195][754]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.27.29:195][754]LogInit: FAudioDevice initialized. +[2024.06.28-08.27.29:195][754]LogAudio: Display: Audio Device (ID: 5) registered with world 'Emmy_Testing'. +[2024.06.28-08.27.29:206][754]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.27.29:207][754]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.27.29 +[2024.06.28-08.27.29:208][754]LogWorld: Bringing up level for play took: 0.001579 +[2024.06.28-08.27.29:208][754]LogOnline: OSS: Creating online subsystem instance for: :Context_10 +[2024.06.28-08.27.29:210][754]LogBlueprintUserMessages: [BP_GameInstance_C_3] SAVE +[2024.06.28-08.27.29:210][754]PIE: Server logged in +[2024.06.28-08.27.29:211][754]PIE: Play in editor total start time 0,108 seconds. +[2024.06.28-08.27.34:191][196]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.27.34:191][196]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.27.34:191][196]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.27.34:192][196]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.27.34:201][196]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.27.34:209][196]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.27.34:234][196]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.27.34:234][196]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.27.34:235][196]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.27.34:239][196]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.27.34:242][196]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms +[2024.06.28-08.27.34:265][197]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2024.06.28-08.27.49:963][307]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-08.27.49:990][307]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms +[2024.06.28-08.27.50:017][307]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing5CF412B843D95F2DC526BA8FD5BF7D61.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-08.27.50:048][307]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-08.27.50:048][307]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-08.27.51:297][386]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.27.51:302][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.27.51:302][386]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:27:51) +[2024.06.28-08.27.51:340][386]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.27.51:348][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008044s) +[2024.06.28-08.27.51:349][386]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.27.51:349][386]LogPlayLevel: PIE: World Init took: (0.000911s) +[2024.06.28-08.27.51:349][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009171s) +[2024.06.28-08.27.51:374][386]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms +[2024.06.28-08.27.51:376][386]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.27.51:376][386]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.27.51:376][386]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.27.51:376][386]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.27.51:376][386]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.27.51:376][386]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.27.51:378][386]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.27.51:378][386]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.27.51:428][386]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.27.51:429][386]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.27.51:429][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.27.51:429][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.27.51:429][386]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.27.51:429][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.27.51:429][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.27.51:430][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.27.51:430][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.27.51:430][386]LogInit: FAudioDevice initialized. +[2024.06.28-08.27.51:430][386]LogAudio: Display: Audio Device (ID: 6) registered with world 'Emmy_Testing'. +[2024.06.28-08.27.51:438][386]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.27.51:439][386]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.27.51 +[2024.06.28-08.27.51:439][386]LogWorld: Bringing up level for play took: 0.001575 +[2024.06.28-08.27.51:439][386]LogOnline: OSS: Creating online subsystem instance for: :Context_11 +[2024.06.28-08.27.51:442][386]LogBlueprintUserMessages: [BP_GameInstance_C_4] SAVE +[2024.06.28-08.27.51:442][386]PIE: Server logged in +[2024.06.28-08.27.51:442][386]PIE: Play in editor total start time 0,141 seconds. +[2024.06.28-08.28.05:951][629]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.28.05:951][629]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.28.05:951][629]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.28.05:952][629]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.28.05:963][629]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.28.05:971][629]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.28.05:995][629]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.28.05:995][629]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.28.05:996][629]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.28.06:000][629]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.28.06:003][629]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms +[2024.06.28-08.28.06:028][630]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.06.28-08.28.25:433][450]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.28.25:442][450]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform20A078D34CF9D10353F673BB63E13146.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.28.25:455][450]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.28.25:456][450]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.28.26:376][548]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.28.26:417][548]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2024.06.28-08.28.26:851][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.28.26:860][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform45BC31024097FD844857079C1DB24FB4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.28.26:877][574]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.28.26:877][574]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.28.32:962][ 18]LogEditorViewport: Clicking on Actor (LMB): BP_BrokenPlattform_C (BP_BrokenPlattform) +[2024.06.28-08.28.45:860][111]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.28.45:906][111]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms +[2024.06.28-08.28.46:318][138]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.28.46:327][138]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattform600180694DB3EEB28910A9871D82D813.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.28.46:340][138]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.28.46:340][138]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.28.50:950][529]BlueprintLog: New page: Compile BP_BrokenPlattform +[2024.06.28-08.28.50:993][529]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms +[2024.06.28-08.28.51:668][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_BrokenPlattform" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset" SILENT=true +[2024.06.28-08.28.51:677][578]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_BrokenPlattformB5C2B29B49854E72E76520A7B6BFC557.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_BrokenPlattform.uasset' +[2024.06.28-08.28.51:689][578]AssetCheck: New page: Asset Save: BP_BrokenPlattform +[2024.06.28-08.28.51:689][578]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform +[2024.06.28-08.28.57:655][925]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.28.57:662][925]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.28.57:662][925]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:28:57) +[2024.06.28-08.28.57:663][925]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.28.57:670][925]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007607s) +[2024.06.28-08.28.57:671][925]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.28.57:671][925]LogPlayLevel: PIE: World Init took: (0.000888s) +[2024.06.28-08.28.57:671][925]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008604s) +[2024.06.28-08.28.57:697][925]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms +[2024.06.28-08.28.57:698][925]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.28.57:698][925]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.28.57:698][925]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.28.57:698][925]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.28.57:698][925]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.28.57:698][925]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.28.57:700][925]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.28.57:700][925]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.28.57:751][925]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.28.57:751][925]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.28.57:753][925]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.28.57:753][925]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.28.57:753][925]LogInit: FAudioDevice initialized. +[2024.06.28-08.28.57:753][925]LogAudio: Display: Audio Device (ID: 7) registered with world 'Emmy_Testing'. +[2024.06.28-08.28.57:764][925]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.28.57:765][925]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.28.57 +[2024.06.28-08.28.57:766][925]LogWorld: Bringing up level for play took: 0.001567 +[2024.06.28-08.28.57:766][925]LogOnline: OSS: Creating online subsystem instance for: :Context_12 +[2024.06.28-08.28.57:768][925]LogBlueprintUserMessages: [BP_GameInstance_C_5] SAVE +[2024.06.28-08.28.57:768][925]PIE: Server logged in +[2024.06.28-08.28.57:768][925]PIE: Play in editor total start time 0,107 seconds. +[2024.06.28-08.29.01:941][300]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.01:941][300]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.01:941][300]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.29.01:941][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.01:950][300]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.29.01:957][300]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.01:980][300]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.29.01:980][300]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.01:982][300]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.01:985][300]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.01:988][300]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms +[2024.06.28-08.29.02:010][301]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2024.06.28-08.29.03:555][401]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.29.03:561][401]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.29.03:561][401]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:29:03) +[2024.06.28-08.29.03:561][401]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.03:568][401]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007194s) +[2024.06.28-08.29.03:568][401]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.29.03:569][401]LogPlayLevel: PIE: World Init took: (0.000916s) +[2024.06.28-08.29.03:569][401]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008217s) +[2024.06.28-08.29.03:593][401]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms +[2024.06.28-08.29.03:595][401]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.29.03:595][401]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.29.03:595][401]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.29.03:595][401]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.29.03:595][401]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.29.03:595][401]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.29.03:597][401]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.29.03:597][401]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.29.03:648][401]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.29.03:648][401]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.29.03:648][401]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.29.03:648][401]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.29.03:649][401]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.29.03:649][401]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.29.03:649][401]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.29.03:649][401]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.29.03:649][401]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.29.03:649][401]LogInit: FAudioDevice initialized. +[2024.06.28-08.29.03:649][401]LogAudio: Display: Audio Device (ID: 8) registered with world 'Emmy_Testing'. +[2024.06.28-08.29.03:655][401]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.29.03:657][401]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.29.03 +[2024.06.28-08.29.03:657][401]LogWorld: Bringing up level for play took: 0.001504 +[2024.06.28-08.29.03:657][401]LogOnline: OSS: Creating online subsystem instance for: :Context_13 +[2024.06.28-08.29.03:660][401]LogBlueprintUserMessages: [BP_GameInstance_C_6] SAVE +[2024.06.28-08.29.03:660][401]PIE: Server logged in +[2024.06.28-08.29.03:660][401]PIE: Play in editor total start time 0,1 seconds. +[2024.06.28-08.29.12:601][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.12:601][200]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.12:601][200]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.29.12:602][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.12:610][200]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.29.12:618][200]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.12:642][200]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.12:643][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.12:644][200]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.12:650][200]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms +[2024.06.28-08.29.12:672][201]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.06.28-08.29.14:445][315]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.29.14:454][315]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.29.14:455][315]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:29:14) +[2024.06.28-08.29.14:481][315]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.14:488][315]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008576s) +[2024.06.28-08.29.14:489][315]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.29.14:490][315]LogPlayLevel: PIE: World Init took: (0.000971s) +[2024.06.28-08.29.14:490][315]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009711s) +[2024.06.28-08.29.14:519][315]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms +[2024.06.28-08.29.14:520][315]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.29.14:520][315]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.29.14:520][315]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.29.14:521][315]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.29.14:521][315]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.29.14:521][315]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.29.14:521][315]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.29.14:523][315]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.29.14:523][315]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.29.14:582][315]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.29.14:582][315]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.29.14:582][315]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.29.14:582][315]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.29.14:583][315]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.29.14:583][315]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.29.14:583][315]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.29.14:584][315]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.29.14:584][315]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.29.14:584][315]LogInit: FAudioDevice initialized. +[2024.06.28-08.29.14:584][315]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. +[2024.06.28-08.29.14:594][315]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.29.14:596][315]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.29.14 +[2024.06.28-08.29.14:596][315]LogWorld: Bringing up level for play took: 0.001679 +[2024.06.28-08.29.14:597][315]LogOnline: OSS: Creating online subsystem instance for: :Context_14 +[2024.06.28-08.29.14:599][315]LogBlueprintUserMessages: [BP_GameInstance_C_7] SAVE +[2024.06.28-08.29.14:599][315]PIE: Server logged in +[2024.06.28-08.29.14:599][315]PIE: Play in editor total start time 0,145 seconds. +[2024.06.28-08.29.18:861][679]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.29.18:861][679]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.29.18:861][679]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.18:861][679]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.29.18:862][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.18:914][679]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.29.18:917][679]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms +[2024.06.28-08.29.18:919][679]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.18:927][679]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008108s) +[2024.06.28-08.29.18:927][679]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.29.18:928][679]LogPlayLevel: PIE: World Init took: (0.000933s) +[2024.06.28-08.29.18:928][679]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009189s) +[2024.06.28-08.29.18:928][679]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. +[2024.06.28-08.29.18:928][679]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.29.18:930][679]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.29.18 +[2024.06.28-08.29.18:931][679]LogWorld: Bringing up level for play took: 0.001509 +[2024.06.28-08.29.18:931][679]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.29.18:932][679]LogBlueprintUserMessages: [BP_GameInstance_C_7] SAVE +[2024.06.28-08.29.18:932][679]LogLoad: Took 0.071358 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.29.26:281][314]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.29.26:281][314]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.29.26:281][314]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.26:282][314]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.29.26:282][314]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.26:344][314]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.29.26:348][314]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms +[2024.06.28-08.29.26:349][314]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.26:358][314]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008309s) +[2024.06.28-08.29.26:359][314]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.29.26:359][314]LogPlayLevel: PIE: World Init took: (0.000977s) +[2024.06.28-08.29.26:359][314]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009442s) +[2024.06.28-08.29.26:359][314]LogAudio: Display: Audio Device (ID: 9) registered with world 'Emmy_Testing'. +[2024.06.28-08.29.26:359][314]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.29.26:362][314]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.29.26 +[2024.06.28-08.29.26:362][314]LogWorld: Bringing up level for play took: 0.001588 +[2024.06.28-08.29.26:363][314]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.29.26:363][314]LogBlueprintUserMessages: [BP_GameInstance_C_7] SAVE +[2024.06.28-08.29.26:364][314]LogLoad: Took 0.082096 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.29.28:921][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.28:921][538]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.28:922][538]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.29.28:922][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.28:931][538]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.29.28:939][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.29.28:963][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.29.28:964][538]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.28:965][538]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.29.28:972][538]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms +[2024.06.28-08.29.28:996][539]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2024.06.28-08.29.46:705][549]Cmd: TRANSACTION UNDO +[2024.06.28-08.29.46:705][549]LogEditorTransaction: Undo Create Actors +[2024.06.28-08.29.52:767][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-08.29.52:795][892]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms +[2024.06.28-08.29.52:823][892]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing8865E0814C1754128C9082ADD96DC26E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-08.29.52:843][892]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-08.29.52:843][892]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-08.29.54:227][975]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.29.54:232][975]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.29.54:232][975]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:29:54) +[2024.06.28-08.29.54:232][975]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.29.54:240][975]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007951s) +[2024.06.28-08.29.54:241][975]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.29.54:241][975]LogPlayLevel: PIE: World Init took: (0.000962s) +[2024.06.28-08.29.54:241][975]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009019s) +[2024.06.28-08.29.54:267][975]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms +[2024.06.28-08.29.54:268][975]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.29.54:268][975]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.29.54:268][975]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.29.54:268][975]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.29.54:268][975]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.29.54:268][975]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.29.54:270][975]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.29.54:270][975]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.29.54:324][975]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.29.54:324][975]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.29.54:324][975]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.29.54:324][975]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.29.54:325][975]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.29.54:325][975]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.29.54:325][975]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.29.54:326][975]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.29.54:326][975]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.29.54:326][975]LogInit: FAudioDevice initialized. +[2024.06.28-08.29.54:326][975]LogAudio: Display: Audio Device (ID: 10) registered with world 'Emmy_Testing'. +[2024.06.28-08.29.54:337][975]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.29.54:338][975]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.29.54 +[2024.06.28-08.29.54:339][975]LogWorld: Bringing up level for play took: 0.001581 +[2024.06.28-08.29.54:339][975]LogOnline: OSS: Creating online subsystem instance for: :Context_15 +[2024.06.28-08.29.54:341][975]LogBlueprintUserMessages: [BP_GameInstance_C_8] SAVE +[2024.06.28-08.29.54:341][975]PIE: Server logged in +[2024.06.28-08.29.54:342][975]PIE: Play in editor total start time 0,11 seconds. +[2024.06.28-08.30.00:288][499]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.30.00:288][499]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.30.00:288][499]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.00:289][499]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.30.00:290][499]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.30.00:348][499]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.30.00:351][499]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms +[2024.06.28-08.30.00:353][499]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.00:362][499]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008797s) +[2024.06.28-08.30.00:362][499]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.30.00:363][499]LogPlayLevel: PIE: World Init took: (0.000982s) +[2024.06.28-08.30.00:363][499]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009944s) +[2024.06.28-08.30.00:363][499]LogAudio: Display: Audio Device (ID: 10) registered with world 'Emmy_Testing'. +[2024.06.28-08.30.00:363][499]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.30.00:365][499]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.30.00 +[2024.06.28-08.30.00:365][499]LogWorld: Bringing up level for play took: 0.001577 +[2024.06.28-08.30.00:366][499]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.30.00:367][499]LogBlueprintUserMessages: [BP_GameInstance_C_8] SAVE +[2024.06.28-08.30.00:367][499]LogLoad: Took 0.078787 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.30.04:761][878]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.30.04:761][878]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.04:762][878]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.30.04:762][878]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.30.04:772][878]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.30.04:780][878]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.30.04:804][878]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.30.04:805][878]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.30.04:806][878]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.30.04:813][878]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms +[2024.06.28-08.30.04:836][879]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.06.28-08.30.08:843][154]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.30.08:848][154]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.30.08:848][154]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:30:08) +[2024.06.28-08.30.08:848][154]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.08:855][154]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007401s) +[2024.06.28-08.30.08:856][154]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.30.08:856][154]LogPlayLevel: PIE: World Init took: (0.000918s) +[2024.06.28-08.30.08:856][154]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008426s) +[2024.06.28-08.30.08:881][154]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms +[2024.06.28-08.30.08:882][154]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.06.28-08.30.08:882][154]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.30.08:882][154]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.30.08:882][154]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.30.08:883][154]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.30.08:883][154]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.30.08:883][154]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.30.08:883][154]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.30.08:883][154]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.30.08:883][154]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.30.08:883][154]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.30.08:883][154]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.30.08:883][154]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.30.08:885][154]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.30.08:885][154]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.30.08:935][154]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.30.08:935][154]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.30.08:935][154]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.30.08:935][154]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.30.08:936][154]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.30.08:936][154]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.30.08:936][154]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.30.08:937][154]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.30.08:937][154]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.30.08:937][154]LogInit: FAudioDevice initialized. +[2024.06.28-08.30.08:937][154]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. +[2024.06.28-08.30.08:942][154]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.30.08:944][154]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.30.08 +[2024.06.28-08.30.08:945][154]LogWorld: Bringing up level for play took: 0.001560 +[2024.06.28-08.30.08:945][154]LogOnline: OSS: Creating online subsystem instance for: :Context_16 +[2024.06.28-08.30.08:947][154]LogBlueprintUserMessages: [BP_GameInstance_C_9] SAVE +[2024.06.28-08.30.08:947][154]PIE: Server logged in +[2024.06.28-08.30.08:947][154]PIE: Play in editor total start time 0,1 seconds. +[2024.06.28-08.30.58:673][469]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.30.58:673][469]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.30.58:673][469]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.58:674][469]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.30.58:675][469]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.30.58:734][469]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.30.58:737][469]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms +[2024.06.28-08.30.58:739][469]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.30.58:747][469]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008009s) +[2024.06.28-08.30.58:748][469]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.30.58:748][469]LogPlayLevel: PIE: World Init took: (0.000901s) +[2024.06.28-08.30.58:748][469]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009044s) +[2024.06.28-08.30.58:748][469]LogAudio: Display: Audio Device (ID: 11) registered with world 'Emmy_Testing'. +[2024.06.28-08.30.58:748][469]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.30.58:750][469]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.30.58 +[2024.06.28-08.30.58:751][469]LogWorld: Bringing up level for play took: 0.001553 +[2024.06.28-08.30.58:751][469]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.30.58:752][469]LogBlueprintUserMessages: [BP_GameInstance_C_9] SAVE +[2024.06.28-08.30.58:753][469]LogLoad: Took 0.079263 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.31.00:562][641]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.31.00:562][641]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.31.00:562][641]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.31.00:562][641]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.31.00:568][641]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.31.00:577][641]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.31.00:600][641]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.31.00:601][641]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.31.00:602][641]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.31.00:609][641]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms +[2024.06.28-08.31.00:662][643]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.06.28-08.31.03:653][862]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-08.31.03:676][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.88ms +[2024.06.28-08.31.03:700][862]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing3860844046CB3EEF03B4998D3E69B3AE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-08.31.03:715][862]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-08.31.03:715][862]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-08.33.52:589][168]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-08.33.52:593][168]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-08.33.52:593][168]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 12:33:52) +[2024.06.28-08.33.52:593][168]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.33.52:600][168]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006518s) +[2024.06.28-08.33.52:601][168]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.33.52:601][168]LogPlayLevel: PIE: World Init took: (0.000960s) +[2024.06.28-08.33.52:601][168]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007583s) +[2024.06.28-08.33.52:624][168]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2024.06.28-08.33.52:626][168]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-08.33.52:626][168]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-08.33.52:626][168]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-08.33.52:627][168]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-08.33.52:627][168]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-08.33.52:627][168]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-08.33.52:627][168]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-08.33.52:629][168]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-08.33.52:629][168]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-08.33.52:673][168]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-08.33.52:673][168]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-08.33.52:673][168]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-08.33.52:673][168]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-08.33.52:674][168]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-08.33.52:674][168]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-08.33.52:674][168]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-08.33.52:675][168]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-08.33.52:675][168]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-08.33.52:675][168]LogInit: FAudioDevice initialized. +[2024.06.28-08.33.52:675][168]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. +[2024.06.28-08.33.52:685][168]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.33.52:687][168]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.33.52 +[2024.06.28-08.33.52:688][168]LogWorld: Bringing up level for play took: 0.001579 +[2024.06.28-08.33.52:688][168]LogOnline: OSS: Creating online subsystem instance for: :Context_17 +[2024.06.28-08.33.52:690][168]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.33.52:690][168]PIE: Server logged in +[2024.06.28-08.33.52:691][168]PIE: Play in editor total start time 0,098 seconds. +[2024.06.28-08.33.55:404][416]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.06:303][402]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.08:214][575]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.13:952][ 78]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.34.13:952][ 78]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.34.13:952][ 78]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.34.13:953][ 78]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.34.13:953][ 78]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.34.14:014][ 78]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.34.14:018][ 78]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms +[2024.06.28-08.34.14:020][ 78]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.34.14:028][ 78]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007859s) +[2024.06.28-08.34.14:029][ 78]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.34.14:029][ 78]LogPlayLevel: PIE: World Init took: (0.000891s) +[2024.06.28-08.34.14:029][ 78]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008892s) +[2024.06.28-08.34.14:029][ 78]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. +[2024.06.28-08.34.14:029][ 78]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.34.14:032][ 78]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.34.14 +[2024.06.28-08.34.14:032][ 78]LogWorld: Bringing up level for play took: 0.001486 +[2024.06.28-08.34.14:033][ 78]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.34.14:034][ 78]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.14:034][ 78]LogLoad: Took 0.081932 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.34.18:048][452]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.21:122][711]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-08.34.21:122][711]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-08.34.21:122][711]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.34.21:123][711]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.34.21:123][711]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.34.21:177][711]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-08.34.21:180][711]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms +[2024.06.28-08.34.21:182][711]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.34.21:189][711]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007915s) +[2024.06.28-08.34.21:190][711]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-08.34.21:190][711]LogPlayLevel: PIE: World Init took: (0.000923s) +[2024.06.28-08.34.21:190][711]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008973s) +[2024.06.28-08.34.21:190][711]LogAudio: Display: Audio Device (ID: 12) registered with world 'Emmy_Testing'. +[2024.06.28-08.34.21:191][711]LogLoad: Game class is 'GameModeBase' +[2024.06.28-08.34.21:192][711]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 0) at 2024.06.28-10.34.21 +[2024.06.28-08.34.21:193][711]LogWorld: Bringing up level for play took: 0.001463 +[2024.06.28-08.34.21:193][711]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-08.34.21:194][711]LogBlueprintUserMessages: [BP_GameInstance_C_10] SAVE +[2024.06.28-08.34.21:194][711]LogLoad: Took 0.073063 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-08.34.25:850][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.34.25:850][128]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-08.34.25:851][128]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.34.25:851][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.34.25:858][128]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-08.34.25:867][128]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.34.25:891][128]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-08.34.25:892][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.34.25:893][128]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-08.34.25:900][128]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms +[2024.06.28-08.34.25:924][129]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.06.28-08.34.33:776][411]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame +[2024.06.28-08.46.34:378][249]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.46.34:378][249]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.46.34:928][283]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.28-08.46.34:929][283]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.06.28-08.46.34:929][283]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-08.46.38:368][368]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.06.28-08.46.38:375][368]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.06.28-08.46.38:387][368]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.06.28-08.46.47:091][ 34]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Lever +[2024.06.28-08.46.47:099][ 34]LogContentBrowser: End creating deferred item NewBlueprint +[2024.06.28-08.47.16:192][308]LogContentBrowser: Attempting asset rename: BP_Lever -> BP_Lever +[2024.06.28-08.47.19:183][448]LogContentBrowser: Attempting asset rename: BP_Lever -> BP_Lever +[2024.06.28-08.47.24:914][805]LogContentBrowser: Attempting asset rename: BP_Lever -> BP_Door +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.BP_Door:UserConstructionScript.K2Node_FunctionEntry_0' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.SKEL_BP_Door_C:UserConstructionScript' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.SKEL_BP_Door_C' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.BP_Door_C' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.BP_Door:EventGraph.K2Node_Event_0' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.BP_Door:EventGraph.K2Node_Event_1' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:938][805]LogMetaData: Removing '/Game/Blueprints/BP_Door.BP_Door:EventGraph.K2Node_Event_2' ref from Metadata '/Game/Blueprints/BP_Lever.PackageMetaData' +[2024.06.28-08.47.24:972][805]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-08.47.24:975][805]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door53F45A0944925A05B5E59B9CA8E2B601.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-08.47.25:087][805]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms +[2024.06.28-08.47.25:141][805]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms +[2024.06.28-08.47.25:158][805]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.06.28-08.47.25:206][805]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-08.47.25:206][805]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-08.47.42:889][274]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-08.48.00:044][686]LogSlate: Window 'BP_Door' being destroyed +[2024.06.28-08.48.41:604][275]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms +[2024.06.28-08.48.41:606][275]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.026 +[2024.06.28-08.48.41:607][275]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... +[2024.06.28-08.48.41:624][275]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] +[2024.06.28-08.48.41:624][275]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] +[2024.06.28-08.48.41:624][275]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-08.48.41:631][275]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door_Auto16F8DD8C34FF559D2B4E5CBA39E086647.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset' +[2024.06.28-08.48.41:632][275]LogFileHelpers: Auto-saving content packages took 0.026 +[2024.06.28-08.50.25:500][308]LogEditorTransaction: Undo Modify Component(s) +[2024.06.28-08.50.35:866][207]BlueprintLog: New page: Compile BP_Door +[2024.06.28-08.50.35:911][207]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms +[2024.06.28-08.50.36:492][240]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-08.50.36:499][240]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door10B95DFF4431B27D0FC36798D8661BBF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-08.50.36:514][240]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-08.50.36:514][240]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-08.51.09:358][624]Cmd: ACTOR SELECT ALL +[2024.06.28-08.51.10:747][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-08.51.10:770][678]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms +[2024.06.28-08.51.10:797][678]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing33D529A54509D066114B72ABDB50AA71.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-08.51.10:812][678]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-08.51.10:812][678]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-08.51.12:739][731]Cmd: SELECT NONE +[2024.06.28-08.51.16:050][973]Cmd: SELECT NONE +[2024.06.28-08.51.34:029][382]LogSlate: Window 'Pick Parent Class' being destroyed +[2024.06.28-08.51.34:036][382]LogContentBrowser: Deferred new asset file creation: NewBlueprint +[2024.06.28-08.51.34:046][382]LogContentBrowser: Creating deferred item: NewBlueprint +[2024.06.28-08.51.39:760][835]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Lever +[2024.06.28-08.51.39:766][835]LogContentBrowser: End creating deferred item NewBlueprint +[2024.06.28-08.52.31:276][975]Cmd: TRANSACTION UNDO +[2024.06.28-08.52.31:276][975]LogEditorTransaction: Undo Edit Static Mesh +[2024.06.28-08.53.01:521][545]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:521][545]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:521][545]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: Scale for /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.BP_Door_2.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:522][545]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:532][546]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:542][547]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:542][547]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:542][547]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:542][547]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:542][547]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:543][547]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:543][547]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:543][547]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:543][547]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:553][548]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:564][549]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:565][549]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:574][550]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:575][550]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:575][550]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:575][550]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:584][551]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:584][551]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:584][551]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:585][551]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:595][552]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:605][553]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:615][554]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:625][555]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:626][555]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:636][556]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:636][556]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:636][556]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:637][556]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:646][557]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:657][558]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:668][559]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:668][559]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:668][559]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:669][559]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:678][560]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:688][561]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:688][561]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:688][561]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:689][561]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:698][562]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:698][562]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:698][562]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:699][562]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:708][563]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:709][563]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:719][564]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:729][565]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:739][566]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:749][567]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:759][568]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:769][569]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:769][569]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:769][569]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:770][569]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:779][570]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:779][570]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:779][570]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:780][570]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:789][571]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:789][571]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:789][571]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:790][571]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:799][572]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:800][572]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:810][573]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:818][574]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:828][575]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:828][575]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:828][575]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:829][575]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:840][576]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:841][576]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:852][577]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:853][577]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:861][578]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:862][578]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:872][579]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:872][579]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:872][579]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:873][579]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:886][580]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:887][580]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:897][581]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:909][582]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:919][583]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:930][584]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:930][584]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:930][584]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:930][584]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:931][584]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:931][584]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:931][584]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:931][584]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:931][584]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:940][585]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:951][586]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:951][586]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:951][586]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:952][586]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:965][587]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:965][587]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:965][587]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:966][587]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:975][588]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:985][589]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:986][589]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:986][589]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:988][589]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:996][590]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:996][590]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:996][590]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.01:997][590]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:007][591]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:007][591]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:007][591]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:008][591]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:017][592]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:017][592]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:017][592]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:018][592]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:019][592]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:019][592]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:019][592]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:019][592]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:019][592]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:028][593]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:038][594]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:038][594]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:038][594]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:039][594]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:048][595]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:049][595]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:049][595]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:049][595]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:058][596]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:069][597]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:069][597]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:069][597]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:069][597]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:069][597]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:070][597]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:070][597]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:070][597]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:070][597]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:079][598]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:089][599]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:090][599]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:102][600]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:111][601]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:111][601]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:111][601]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:111][601]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:112][601]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:112][601]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:112][601]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:112][601]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:112][601]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:121][602]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:132][603]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:132][603]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:132][603]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:133][603]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:142][604]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:152][605]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:153][605]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:163][606]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:173][607]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:183][608]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:184][608]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: Scale for /Engine/Transient.World_7:PersistentLevel.BP_Door_C_0.Door has a component set to zero, which will result in a bad body instance. Scale:X=1.000 Y=0.000 Z=1.000 +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform +[2024.06.28-08.53.02:194][609]LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid +[2024.06.28-08.53.08:705][223]BlueprintLog: New page: Compile BP_Door +[2024.06.28-08.53.08:755][223]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms +[2024.06.28-08.53.09:467][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-08.53.09:474][263]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door50240E7348776C902127E5AAE9E5DE45.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-08.53.09:488][263]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-08.53.09:488][263]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-08.53.36:219][166]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-08.56.23:989][579]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-08.56.24:031][579]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms +[2024.06.28-08.56.24:756][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-08.56.24:759][626]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever75D4F2E14593C09A529B1299B3BC6D7E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-08.56.24:771][626]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-08.56.24:771][626]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-08.56.33:632][350]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.06.28-08.56.47:777][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-08.56.47:802][392]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms +[2024.06.28-08.56.47:831][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE705CBD345C5823BDBD6C2B8A9C9F742.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-08.56.47:848][392]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-08.56.47:848][392]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-09.04.41:661][973]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\door.fbx) +[2024.06.28-09.04.41:681][973]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\door.fbx +[2024.06.28-09.04.41:688][973]LogFbx: FBX Scene Loaded Succesfully +[2024.06.28-09.05.03:992][973]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.28-09.05.04:010][973]LogFbx: Display: Triangulating static mesh Cube +[2024.06.28-09.05.04:015][973]LogStaticMesh: Building static mesh door_Cube... +[2024.06.28-09.05.04:018][973]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/door_Cube.door_Cube +[2024.06.28-09.05.04:024][973]LogFbx: Display: Triangulating static mesh Cube.001 +[2024.06.28-09.05.04:027][973]LogStaticMesh: Building static mesh door_Cube_001... +[2024.06.28-09.05.04:031][973]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/door_Cube_001.door_Cube_001 +[2024.06.28-09.05.04:042][973]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.28-09.05.07:694][164]LogSlate: Window 'Message Log' being destroyed +[2024.06.28-09.05.07:698][164]LogSlate: Window 'Message Log' being destroyed +[2024.06.28-09.05.28:065][665]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\schalter.fbx) +[2024.06.28-09.05.28:070][665]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\schalter.fbx +[2024.06.28-09.05.28:074][665]LogFbx: FBX Scene Loaded Succesfully +[2024.06.28-09.05.29:607][665]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.28-09.05.29:619][665]LogFbx: Display: Triangulating static mesh Cube.001 +[2024.06.28-09.05.29:621][665]LogStaticMesh: Building static mesh schalter_Cube_001... +[2024.06.28-09.05.29:623][665]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/schalter_Cube_001.schalter_Cube_001 +[2024.06.28-09.05.29:630][665]LogFbx: Display: Triangulating static mesh Cube.002 +[2024.06.28-09.05.29:632][665]LogStaticMesh: Building static mesh schalter_Cube_002... +[2024.06.28-09.05.29:634][665]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/schalter_Cube_002.schalter_Cube_002 +[2024.06.28-09.05.29:647][665]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.28-09.05.31:560][746]LogSlate: Window 'Message Log' being destroyed +[2024.06.28-09.05.31:565][746]LogSlate: Window 'Message Log' being destroyed +[2024.06.28-09.06.48:138][746]LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms +[2024.06.28-09.06.48:139][746]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.026 +[2024.06.28-09.06.48:139][746]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/schalter_Cube_002] ([1] browsable assets)... +[2024.06.28-09.06.48:163][746]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/schalter_Cube_002.schalter_Cube_002] +[2024.06.28-09.06.48:163][746]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/schalter_Cube_002] +[2024.06.28-09.06.48:163][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/schalter_Cube_002" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-09.06.48:168][746]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/schalter_Cube_002_Auto27B419797428996BADB0482B3246C1A13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset' +[2024.06.28-09.06.48:169][746]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/door_Cube] ([1] browsable assets)... +[2024.06.28-09.06.48:192][746]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/door_Cube.door_Cube] +[2024.06.28-09.06.48:192][746]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/door_Cube] +[2024.06.28-09.06.48:193][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-09.06.48:198][746]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube_Auto2303F1F1F4DC2D5C6771B36A5B9D3A257.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset' +[2024.06.28-09.06.48:200][746]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/door_Cube_001] ([1] browsable assets)... +[2024.06.28-09.06.48:223][746]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/door_Cube_001.door_Cube_001] +[2024.06.28-09.06.48:223][746]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/door_Cube_001] +[2024.06.28-09.06.48:223][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube_001" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-09.06.48:229][746]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube_001_Auto21420230747F8A4D04894B98B7C4F0CD6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset' +[2024.06.28-09.06.48:230][746]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/schalter_Cube_001] ([1] browsable assets)... +[2024.06.28-09.06.48:253][746]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/schalter_Cube_001.schalter_Cube_001] +[2024.06.28-09.06.48:253][746]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/schalter_Cube_001] +[2024.06.28-09.06.48:253][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/schalter_Cube_001" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-09.06.48:258][746]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/schalter_Cube_001_Auto268A1957B4F9AD4341A073C888AB04AFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset' +[2024.06.28-09.06.48:259][746]LogFileHelpers: Auto-saving content packages took 0.120 +[2024.06.28-09.13.43:345][ 16]BlueprintLog: New page: Compile BP_Door +[2024.06.28-09.13.43:384][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.06.28-09.13.43:825][ 38]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-09.13.43:831][ 38]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_DoorDB9BEAEC40166DF8989F62A7CBFD6529.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-09.13.43:842][ 38]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-09.13.43:842][ 38]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-09.14.09:677][543]Cmd: TRANSACTION UNDO +[2024.06.28-09.14.09:677][543]LogEditorTransaction: Undo Move Actors +[2024.06.28-09.14.10:263][561]Cmd: TRANSACTION UNDO +[2024.06.28-09.14.10:263][561]LogEditorTransaction: Undo Move Actors +[2024.06.28-09.14.10:899][596]Cmd: TRANSACTION UNDO +[2024.06.28-09.14.10:900][596]LogEditorTransaction: Undo Create Actors +[2024.06.28-09.14.26:101][465]Cmd: TRANSACTION UNDO +[2024.06.28-09.14.26:101][465]LogEditorTransaction: Undo Edit Attenuation Radius +[2024.06.28-09.14.37:882][119]LogSlate: Window 'Color Picker' being destroyed +[2024.06.28-09.14.42:640][393]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-09.14.42:646][393]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-09.14.42:646][393]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 13:14:42) +[2024.06.28-09.14.42:646][393]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.14.42:654][393]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008614s) +[2024.06.28-09.14.42:655][393]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.14.42:655][393]LogPlayLevel: PIE: World Init took: (0.001059s) +[2024.06.28-09.14.42:656][393]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009801s) +[2024.06.28-09.14.42:678][393]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms +[2024.06.28-09.14.42:686][393]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-09.14.42:686][393]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-09.14.42:686][393]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-09.14.42:686][393]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-09.14.42:686][393]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-09.14.42:686][393]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-09.14.42:688][393]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-09.14.42:688][393]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-09.14.42:743][393]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-09.14.42:744][393]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-09.14.42:744][393]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-09.14.42:744][393]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-09.14.42:745][393]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-09.14.42:745][393]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-09.14.42:745][393]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-09.14.42:746][393]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-09.14.42:746][393]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-09.14.42:746][393]LogInit: FAudioDevice initialized. +[2024.06.28-09.14.42:746][393]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.14.42:757][393]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.14.42:760][393]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.14.42 +[2024.06.28-09.14.42:760][393]LogWorld: Bringing up level for play took: 0.001970 +[2024.06.28-09.14.42:760][393]LogOnline: OSS: Creating online subsystem instance for: :Context_22 +[2024.06.28-09.14.42:763][393]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.14.42:763][393]PIE: Server logged in +[2024.06.28-09.14.42:764][393]PIE: Play in editor total start time 0,12 seconds. +[2024.06.28-09.14.54:950][120]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-09.14.54:950][120]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-09.14.54:950][120]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.14.54:951][120]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.14.54:951][120]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.14.54:970][120]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-09.14.54:979][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.06.28-09.14.54:980][120]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.14.54:988][120]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006875s) +[2024.06.28-09.14.54:988][120]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.14.54:989][120]LogPlayLevel: PIE: World Init took: (0.000817s) +[2024.06.28-09.14.54:989][120]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007806s) +[2024.06.28-09.14.54:989][120]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.14.54:989][120]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.14.54:989][120]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.14.54 +[2024.06.28-09.14.54:991][120]LogWorld: Bringing up level for play took: 0.001325 +[2024.06.28-09.14.54:991][120]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-09.14.54:992][120]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.14.54:992][120]LogLoad: Took 0.041129 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-09.15.00:294][437]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-09.15.00:294][437]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-09.15.00:294][437]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.00:294][437]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.15.00:295][437]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.00:332][437]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-09.15.00:335][437]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.06.28-09.15.00:335][437]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.00:342][437]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006621s) +[2024.06.28-09.15.00:343][437]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.15.00:343][437]LogPlayLevel: PIE: World Init took: (0.000774s) +[2024.06.28-09.15.00:343][437]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007526s) +[2024.06.28-09.15.00:343][437]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.15.00:343][437]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.15.00:345][437]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.15.00 +[2024.06.28-09.15.00:345][437]LogWorld: Bringing up level for play took: 0.001460 +[2024.06.28-09.15.00:346][437]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-09.15.00:347][437]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.15.00:347][437]LogLoad: Took 0.053261 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-09.15.05:459][743]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-09.15.05:459][743]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-09.15.05:459][743]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.05:460][743]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.15.05:460][743]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.05:479][743]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-09.15.05:482][743]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms +[2024.06.28-09.15.05:483][743]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.05:490][743]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007053s) +[2024.06.28-09.15.05:490][743]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.15.05:491][743]LogPlayLevel: PIE: World Init took: (0.000828s) +[2024.06.28-09.15.05:491][743]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008013s) +[2024.06.28-09.15.05:491][743]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.15.05:491][743]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.15.05:493][743]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.15.05 +[2024.06.28-09.15.05:493][743]LogWorld: Bringing up level for play took: 0.001513 +[2024.06.28-09.15.05:494][743]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-09.15.05:495][743]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.15.05:495][743]LogLoad: Took 0.035752 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-09.15.11:471][101]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-09.15.11:471][101]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-09.15.11:471][101]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.11:472][101]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.15.11:472][101]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.11:514][101]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-09.15.11:517][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms +[2024.06.28-09.15.11:517][101]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.11:524][101]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006670s) +[2024.06.28-09.15.11:525][101]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.15.11:525][101]LogPlayLevel: PIE: World Init took: (0.000787s) +[2024.06.28-09.15.11:525][101]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007576s) +[2024.06.28-09.15.11:525][101]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.15.11:525][101]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.15.11:527][101]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.15.11 +[2024.06.28-09.15.11:527][101]LogWorld: Bringing up level for play took: 0.001291 +[2024.06.28-09.15.11:528][101]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-09.15.11:529][101]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.15.11:529][101]LogLoad: Took 0.057392 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-09.15.19:496][578]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-09.15.19:496][578]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-09.15.19:496][578]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.19:497][578]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.15.19:497][578]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.19:516][578]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-09.15.19:519][578]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms +[2024.06.28-09.15.19:520][578]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.19:527][578]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006948s) +[2024.06.28-09.15.19:527][578]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-09.15.19:527][578]LogPlayLevel: PIE: World Init took: (0.000836s) +[2024.06.28-09.15.19:527][578]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007887s) +[2024.06.28-09.15.19:527][578]LogAudio: Display: Audio Device (ID: 13) registered with world 'Emmy_Testing'. +[2024.06.28-09.15.19:528][578]LogLoad: Game class is 'GameModeBase' +[2024.06.28-09.15.19:529][578]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-11.15.19 +[2024.06.28-09.15.19:530][578]LogWorld: Bringing up level for play took: 0.001340 +[2024.06.28-09.15.19:530][578]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-09.15.19:533][578]LogBlueprintUserMessages: [BP_GameInstance_C_11] SAVE +[2024.06.28-09.15.19:533][578]LogLoad: Took 0.036401 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-09.15.21:457][691]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-09.15.21:457][691]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-09.15.21:457][691]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-09.15.21:458][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.21:469][691]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-09.15.21:477][691]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-09.15.21:494][691]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-09.15.21:494][691]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-09.15.21:496][691]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-09.15.21:501][691]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms +[2024.06.28-09.15.21:555][693]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.06.28-09.15.29:682][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-09.15.29:704][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms +[2024.06.28-09.15.29:732][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing9891F80846398DACE25BC986A15368F0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-09.15.29:752][173]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-09.15.29:752][173]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-09.16.06:216][250]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.16.06:219][250]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverA8BCA180484A13921D1E609EE2217908.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.16.06:230][250]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.16.06:230][250]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.16.06:665][276]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.16.06:702][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.06.28-09.16.35:171][849]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.16.35:199][849]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms +[2024.06.28-09.16.36:090][894]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.16.36:096][894]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever5314E26444B5F69D983F958B19A9AA39.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.16.36:110][894]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.16.36:110][894]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.17.22:082][797]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.17.22:110][797]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms +[2024.06.28-09.17.22:550][818]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.17.22:557][818]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverDCF8B0214B7E4836B45BB49E9BA3EDA5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.17.22:570][818]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.17.22:570][818]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.19.28:224][293]LogEditorTransaction: Undo Modify Component(s) +[2024.06.28-09.20.03:006][344]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.20.03:057][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms +[2024.06.28-09.20.03:676][374]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.20.03:682][374]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever16329E8340DEB672B526B7BF14E60CB6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.20.03:693][374]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.20.03:693][374]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.20.14:476][962]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.20.14:479][962]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever8DCDAEDE411C2774C4E967B2EBBE4B34.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.20.14:490][962]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.20.14:490][962]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.20.15:091][998]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.20.15:129][998]LogUObjectHash: Compacting FUObjectHashTables data took 1.78ms +[2024.06.28-09.21.49:591][370]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{379f0c7d-4089-4cf6-a878-79be4959ae97}. +[2024.06.28-09.21.49:636][370]LogAudioMixer: Resetting audio stream to device id +[2024.06.28-09.21.49:680][370]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-09.21.49:680][370]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-09.21.53:911][397]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.28-09.21.57:604][408]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.28-09.22.14:345][458]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.28-09.22.19:939][474]LogAudioMixer: Resetting audio stream to device id +[2024.06.28-09.22.20:049][474]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-09.22.20:049][474]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-09.41.42:185][717]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. +[2024.06.28-09.41.42:196][717]LogAudioMixer: Resetting audio stream to device id +[2024.06.28-09.41.42:605][717]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-09.41.42:605][717]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-09.43.51:614][492]LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight) +[2024.06.28-09.43.54:185][644]Cmd: TRANSACTION UNDO +[2024.06.28-09.43.54:185][644]LogEditorTransaction: Undo Move Actors +[2024.06.28-09.43.55:113][679]LogEditorViewport: Clicking on Actor (LMB): PointLight (PointLight) +[2024.06.28-09.43.55:949][728]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) +[2024.06.28-09.43.56:297][747]LogEditorViewport: Clicking on Actor (LMB): DirectionalLight (DirectionalLight) +[2024.06.28-09.44.01:978][ 80]LogEditorViewport: Clicking on Actor (LMB): PointLight (PointLight) +[2024.06.28-09.44.06:512][340]LogEditorViewport: Clicking on Actor (LMB): BP_Lever_C (BP_Lever) +[2024.06.28-09.44.24:677][409]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-09.44.24:707][409]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2024.06.28-09.44.24:736][409]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingBB675043437B030FE96CF48EF18F9446.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-09.44.24:767][409]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-09.44.24:767][409]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-09.47.57:095][788]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.47.57:132][788]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms +[2024.06.28-09.47.57:787][823]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.47.57:793][823]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverC546BE8545F8CC88AF69EFA57A84ACF6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.47.57:805][823]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.47.57:805][823]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-09.48.03:244][119]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.28-09.49.33:922][677]LogSlate: Window 'Project Settings' being destroyed +[2024.06.28-09.49.33:935][677]LogSlate: Window 'Project Settings' being destroyed +[2024.06.28-09.49.52:238][306]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter) +[2024.06.28-09.49.55:541][436]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-09.50.02:857][850]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-09.50.02:863][850]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click +[2024.06.28-09.50.03:021][850]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms +[2024.06.28-09.50.07:956][124]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-09.50.07:960][124]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click +[2024.06.28-09.50.08:067][124]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms +[2024.06.28-09.50.08:749][150]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter5B57505841277CEF946DD283007DABD9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-09.50.08:769][150]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-09.50.08:769][150]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-09.50.37:033][723]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker +[2024.06.28-09.50.59:124][550]LogSlate: Window 'Project Settings' being destroyed +[2024.06.28-09.50.59:160][550]LogSlate: Window 'Project Settings' being destroyed +[2024.06.28-09.51.03:908][777]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-09.51.04:012][777]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms +[2024.06.28-09.51.05:193][836]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacter19AFBB9944C7FA6EBE3045AF4A457413.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-09.51.05:206][836]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-09.51.05:206][836]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-09.51.13:040][291]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-09.51.13:135][291]LogUObjectHash: Compacting FUObjectHashTables data took 2.81ms +[2024.06.28-09.51.13:943][325]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterB29989024C24569CFABC2FBCABBC0FF8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-09.51.13:960][325]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-09.51.13:960][325]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-09.51.19:896][531]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.06.28-09.52.53:206][880]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.28-09.52.53:222][880]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.28-09.53.10:760][176]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-09.53.10:819][176]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms +[2024.06.28-09.53.11:309][197]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterCA9D29D146C3EA51DB5F2187E91EA1E7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-09.53.11:321][197]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-09.53.11:321][197]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-09.54.25:308][752]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms +[2024.06.28-09.54.25:310][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.28-09.54.25:337][752]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto31C2920FF4CAE3ADC4003C49883A2B544.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto3.umap' +[2024.06.28-09.54.25:338][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.066 +[2024.06.28-09.54.25:338][752]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.066 +[2024.06.28-09.54.25:339][752]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Lever] ([2] browsable assets)... +[2024.06.28-09.54.25:374][752]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Lever.BP_Lever] +[2024.06.28-09.54.25:374][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Lever] +[2024.06.28-09.54.25:374][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset" SILENT=false AUTOSAVING=true +[2024.06.28-09.54.25:382][752]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever_Auto3B955D8174BC8DBA97AF8C69CDD4F1842.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset' +[2024.06.28-09.54.25:383][752]LogFileHelpers: Auto-saving content packages took 0.044 +[2024.06.28-09.55.44:873][814]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.28-09.55.44:888][814]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.28-09.58.44:710][507]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-09.58.44:777][507]LogUObjectHash: Compacting FUObjectHashTables data took 4.31ms +[2024.06.28-09.58.45:505][543]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-09.58.45:517][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever299D6E5B49C3DD0F8266A68F7DF43C8B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-09.58.45:536][543]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-09.58.45:536][543]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.02.48:366][528]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-10.02.48:439][528]LogUObjectHash: Compacting FUObjectHashTables data took 3.30ms +[2024.06.28-10.02.49:157][560]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterAB293C0E44EA562B255908BD744FD156.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-10.02.49:177][560]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-10.02.49:177][560]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-10.03.23:257][577]LogSlate: Prevented a slow task dialog from being summoned while a context menu was open +[2024.06.28-10.03.23:272][577]LogEditorClassViewer: Warning: Class /Engine/Tutorial/InWorldBlueprintEditing/TutorialAssets/IWBE_Blutility.IWBE_Blutility_C has parent /Script/Blutility.PlacedEditorUtilityBase, but this parent is not found. The Class will not be shown in ClassViewer. +[2024.06.28-10.03.57:867][ 49]BlueprintLog: New page: Compile BP_Door +[2024.06.28-10.03.57:913][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms +[2024.06.28-10.03.58:332][ 66]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-10.03.58:337][ 66]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door6B35137444F6A5EF5AC13D8CAAE45B8C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-10.03.58:350][ 66]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-10.03.58:350][ 66]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-10.04.08:134][438]LogActorFactory: Actor Factory created door_Cube +[2024.06.28-10.04.09:240][500]LogActorFactory: Actor Factory created door_Cube +[2024.06.28-10.04.44:192][469]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.04.44:231][469]LogUObjectHash: Compacting FUObjectHashTables data took 3.85ms +[2024.06.28-10.04.44:268][469]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing49C6704442E2E06D6A6C629939B42903.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.04.44:307][469]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.04.44:307][469]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.09.49:320][862]LogSlate: Window 'Delete Variable' being destroyed +[2024.06.28-10.09.50:208][915]LogEditorTransaction: Undo Delete current selection +[2024.06.28-10.12.23:636][334]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.12.23:693][334]LogUObjectHash: Compacting FUObjectHashTables data took 3.16ms +[2024.06.28-10.12.24:895][394]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.12.24:905][394]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever7CC677064FEBC2EB87B08EAFD80ED94F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.12.24:919][394]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.12.24:919][394]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.14.40:842][ 91]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.14.40:891][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms +[2024.06.28-10.14.41:389][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.14.41:400][116]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever4109BCA34169A46A057077926C8A61C6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.14.41:413][116]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.14.41:413][116]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.15.16:961][848]LogUObjectHash: Compacting FUObjectHashTables data took 3.31ms +[2024.06.28-10.15.16:962][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.28-10.15.16:984][848]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto46431FA754F2BF121AE338590EC007DF8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto4.umap' +[2024.06.28-10.15.16:985][848]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.055 +[2024.06.28-10.15.16:985][848]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.06.28-10.18.59:897][399]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.18.59:904][399]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Lever.uasset: [Compiler] Could not find a variable named "Door" in 'BP_Door_C'. +Make sure 'BP_Door_C' has been compiled for Get Door +[2024.06.28-10.18.59:905][399]LogBlueprint: Error: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Blueprints\BP_Lever.uasset: [Compiler] The property associated with Door could not be found in '/Game/Blueprints/BP_Lever.BP_Lever_C' +[2024.06.28-10.18.59:972][399]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms +[2024.06.28-10.19.00:537][425]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.19.00:554][425]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverDD69F49045A834FA644D67A267DE2770.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.19.00:575][425]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.19.00:575][425]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.19.31:219][172]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.19.31:264][172]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms +[2024.06.28-10.19.32:119][210]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.19.32:130][210]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverE9922D5C47644D024017238605BA7EE5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.19.32:144][210]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.19.32:144][210]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.19.36:348][443]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.19.36:353][443]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.19.36:353][443]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:19:36) +[2024.06.28-10.19.36:353][443]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.19.36:360][443]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006877s) +[2024.06.28-10.19.36:361][443]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.19.36:361][443]LogPlayLevel: PIE: World Init took: (0.001020s) +[2024.06.28-10.19.36:361][443]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008010s) +[2024.06.28-10.19.36:387][443]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms +[2024.06.28-10.19.36:389][443]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.19.36:389][443]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.19.36:389][443]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.19.36:389][443]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.19.36:389][443]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.19.36:389][443]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.19.36:391][443]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.19.36:391][443]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.19.36:435][443]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.19.36:436][443]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.19.36:436][443]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.19.36:436][443]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.19.36:436][443]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.19.36:436][443]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.19.36:436][443]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.19.36:438][443]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.19.36:438][443]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.19.36:438][443]LogInit: FAudioDevice initialized. +[2024.06.28-10.19.36:438][443]LogAudio: Display: Audio Device (ID: 14) registered with world 'Emmy_Testing'. +[2024.06.28-10.19.36:452][443]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.19.36:454][443]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.19.36 +[2024.06.28-10.19.36:454][443]LogWorld: Bringing up level for play took: 0.001640 +[2024.06.28-10.19.36:455][443]LogOnline: OSS: Creating online subsystem instance for: :Context_27 +[2024.06.28-10.19.36:458][443]LogBlueprintUserMessages: [BP_GameInstance_C_12] SAVE +[2024.06.28-10.19.36:458][443]PIE: Server logged in +[2024.06.28-10.19.36:458][443]PIE: Play in editor total start time 0,107 seconds. +[2024.06.28-10.19.56:328][632]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.19.56:328][632]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.19.56:328][632]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.19.56:329][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.19.56:339][632]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.19.56:351][632]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.19.56:376][632]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.19.56:376][632]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.19.56:377][632]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.19.56:380][632]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.19.56:383][632]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms +[2024.06.28-10.19.56:419][633]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.06.28-10.20.42:839][240]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.20.42:891][240]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms +[2024.06.28-10.20.43:725][277]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.20.43:736][277]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever3C9D489942AA752DD0DDA6B1E625B68E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.20.43:749][277]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.20.43:749][277]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.20.47:536][492]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.20.47:541][492]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.20.47:541][492]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:20:47) +[2024.06.28-10.20.47:541][492]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.20.47:548][492]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006728s) +[2024.06.28-10.20.47:549][492]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.20.47:549][492]LogPlayLevel: PIE: World Init took: (0.000853s) +[2024.06.28-10.20.47:549][492]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007680s) +[2024.06.28-10.20.47:576][492]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms +[2024.06.28-10.20.47:577][492]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.20.47:578][492]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.20.47:578][492]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.20.47:578][492]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.20.47:578][492]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.20.47:578][492]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.20.47:579][492]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.20.47:579][492]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.20.47:623][492]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.20.47:624][492]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.20.47:624][492]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.20.47:624][492]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.20.47:624][492]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.20.47:624][492]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.20.47:624][492]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.20.47:625][492]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.20.47:625][492]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.20.47:625][492]LogInit: FAudioDevice initialized. +[2024.06.28-10.20.47:625][492]LogAudio: Display: Audio Device (ID: 15) registered with world 'Emmy_Testing'. +[2024.06.28-10.20.47:632][492]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.20.47:633][492]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.20.47 +[2024.06.28-10.20.47:634][492]LogWorld: Bringing up level for play took: 0.001646 +[2024.06.28-10.20.47:634][492]LogOnline: OSS: Creating online subsystem instance for: :Context_28 +[2024.06.28-10.20.47:636][492]LogBlueprintUserMessages: [BP_GameInstance_C_13] SAVE +[2024.06.28-10.20.47:636][492]PIE: Server logged in +[2024.06.28-10.20.47:637][492]PIE: Play in editor total start time 0,096 seconds. +[2024.06.28-10.20.56:309][ 9]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.20.56:309][ 9]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.20.56:309][ 9]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.20.56:309][ 9]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.20.56:321][ 9]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.20.56:334][ 9]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.20.56:357][ 9]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.20.56:358][ 9]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.20.56:359][ 9]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.20.56:362][ 9]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.20.56:365][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms +[2024.06.28-10.20.56:390][ 10]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2024.06.28-10.20.58:247][120]LogEditorViewport: Clicking on Actor (LMB): BP_Lever_C (BP_Lever) +[2024.06.28-10.21.01:211][289]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.21.01:219][289]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.21.01:219][289]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:21:01) +[2024.06.28-10.21.01:219][289]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.21.01:225][289]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006508s) +[2024.06.28-10.21.01:226][289]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.21.01:226][289]LogPlayLevel: PIE: World Init took: (0.000934s) +[2024.06.28-10.21.01:226][289]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007544s) +[2024.06.28-10.21.01:253][289]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms +[2024.06.28-10.21.01:255][289]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.21.01:255][289]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.21.01:255][289]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.21.01:255][289]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.21.01:255][289]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.21.01:255][289]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.21.01:257][289]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.21.01:257][289]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.21.01:301][289]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.21.01:301][289]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.21.01:301][289]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.21.01:301][289]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.21.01:302][289]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.21.01:302][289]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.21.01:302][289]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.21.01:303][289]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.21.01:303][289]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.21.01:303][289]LogInit: FAudioDevice initialized. +[2024.06.28-10.21.01:303][289]LogAudio: Display: Audio Device (ID: 16) registered with world 'Emmy_Testing'. +[2024.06.28-10.21.01:310][289]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.21.01:312][289]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.21.01 +[2024.06.28-10.21.01:312][289]LogWorld: Bringing up level for play took: 0.001517 +[2024.06.28-10.21.01:312][289]LogOnline: OSS: Creating online subsystem instance for: :Context_29 +[2024.06.28-10.21.01:315][289]LogBlueprintUserMessages: [BP_GameInstance_C_14] SAVE +[2024.06.28-10.21.01:315][289]PIE: Server logged in +[2024.06.28-10.21.01:316][289]PIE: Play in editor total start time 0,101 seconds. +[2024.06.28-10.21.12:498][955]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.21.12:498][955]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.21.12:498][955]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.21.12:498][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.21.12:507][955]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.21.12:514][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.21.12:538][955]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.21.12:538][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.21.12:539][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.21.12:545][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms +[2024.06.28-10.21.12:568][956]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2024.06.28-10.24.04:912][907]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.24.04:972][907]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms +[2024.06.28-10.24.05:653][940]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.24.05:668][940]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever3A3FD4C94F32AEA61FFCAAB164AF4392.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.24.05:683][940]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.24.05:683][940]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.25.13:899][735]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.25.13:976][735]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms +[2024.06.28-10.25.14:689][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.25.14:708][767]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverBA46EFF0477B94395ED713A4B0E3B4A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.25.14:735][767]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.25.14:735][767]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.25.22:935][ 41]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.25.23:009][ 41]LogUObjectHash: Compacting FUObjectHashTables data took 3.26ms +[2024.06.28-10.25.23:514][ 62]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.25.23:535][ 62]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverF6F0976D466172E638E515A736C92B3C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.25.23:556][ 62]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.25.23:557][ 62]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.25.31:685][288]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.25.31:713][288]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms +[2024.06.28-10.25.31:743][288]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing0D3164F54C9776483445C09C97F9AECF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.25.31:769][288]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.25.31:769][288]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.25.34:242][424]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.25.34:248][424]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.25.34:248][424]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:25:34) +[2024.06.28-10.25.34:248][424]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.25.34:256][424]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007735s) +[2024.06.28-10.25.34:256][424]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.25.34:257][424]LogPlayLevel: PIE: World Init took: (0.001151s) +[2024.06.28-10.25.34:257][424]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008999s) +[2024.06.28-10.25.34:285][424]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms +[2024.06.28-10.25.34:287][424]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.25.34:287][424]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.25.34:287][424]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.25.34:287][424]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.25.34:287][424]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.25.34:287][424]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.25.34:290][424]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.25.34:290][424]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.25.34:340][424]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.25.34:340][424]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.25.34:340][424]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.25.34:340][424]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.25.34:341][424]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.25.34:341][424]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.25.34:341][424]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.25.34:346][424]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.25.34:346][424]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.25.34:346][424]LogInit: FAudioDevice initialized. +[2024.06.28-10.25.34:346][424]LogAudio: Display: Audio Device (ID: 17) registered with world 'Emmy_Testing'. +[2024.06.28-10.25.34:358][424]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.25.34:360][424]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.25.34 +[2024.06.28-10.25.34:361][424]LogWorld: Bringing up level for play took: 0.001810 +[2024.06.28-10.25.34:361][424]LogOnline: OSS: Creating online subsystem instance for: :Context_30 +[2024.06.28-10.25.34:363][424]LogBlueprintUserMessages: [BP_GameInstance_C_15] SAVE +[2024.06.28-10.25.34:363][424]PIE: Server logged in +[2024.06.28-10.25.34:364][424]PIE: Play in editor total start time 0,117 seconds. +[2024.06.28-10.25.40:527][791]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.25.40:528][791]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.25.40:528][791]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.25.40:528][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.25.40:540][791]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.25.40:548][791]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.25.40:573][791]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.25.40:573][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.25.40:574][791]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.25.40:580][791]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2024.06.28-10.25.40:602][792]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.06.28-10.26.02:960][ 96]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.26.02:970][ 96]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.26.02:971][ 96]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:26:02) +[2024.06.28-10.26.02:971][ 96]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.26.02:979][ 96]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008137s) +[2024.06.28-10.26.02:980][ 96]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.26.02:980][ 96]LogPlayLevel: PIE: World Init took: (0.000895s) +[2024.06.28-10.26.02:980][ 96]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009170s) +[2024.06.28-10.26.03:010][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms +[2024.06.28-10.26.03:014][ 96]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.26.03:014][ 96]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.26.03:014][ 96]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.26.03:015][ 96]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.26.03:015][ 96]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.26.03:015][ 96]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.26.03:015][ 96]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.26.03:016][ 96]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.26.03:016][ 96]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.26.03:067][ 96]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.26.03:067][ 96]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.26.03:067][ 96]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.26.03:067][ 96]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.26.03:069][ 96]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.26.03:069][ 96]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.26.03:069][ 96]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.26.03:070][ 96]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.26.03:070][ 96]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.26.03:070][ 96]LogInit: FAudioDevice initialized. +[2024.06.28-10.26.03:070][ 96]LogAudio: Display: Audio Device (ID: 18) registered with world 'Emmy_Testing'. +[2024.06.28-10.26.03:078][ 96]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.26.03:080][ 96]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.26.03 +[2024.06.28-10.26.03:080][ 96]LogWorld: Bringing up level for play took: 0.001678 +[2024.06.28-10.26.03:080][ 96]LogOnline: OSS: Creating online subsystem instance for: :Context_31 +[2024.06.28-10.26.03:082][ 96]LogBlueprintUserMessages: [BP_GameInstance_C_16] SAVE +[2024.06.28-10.26.03:082][ 96]PIE: Server logged in +[2024.06.28-10.26.03:083][ 96]PIE: Play in editor total start time 0,113 seconds. +[2024.06.28-10.26.13:527][719]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.26.13:527][719]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.26.13:527][719]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.26.13:528][719]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.26.13:537][719]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.26.13:544][719]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.26.13:569][719]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.26.13:569][719]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.26.13:570][719]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.26.13:576][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.06.28-10.26.13:631][721]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2024.06.28-10.26.34:662][976]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.26.34:668][976]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.26.34:668][976]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:26:34) +[2024.06.28-10.26.34:668][976]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.26.34:676][976]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008014s) +[2024.06.28-10.26.34:677][976]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.26.34:677][976]LogPlayLevel: PIE: World Init took: (0.001075s) +[2024.06.28-10.26.34:677][976]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009199s) +[2024.06.28-10.26.34:707][976]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms +[2024.06.28-10.26.34:711][976]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.26.34:711][976]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.26.34:711][976]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.26.34:711][976]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.26.34:711][976]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.26.34:711][976]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.26.34:713][976]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.26.34:713][976]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.26.34:765][976]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.26.34:765][976]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.26.34:766][976]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.26.34:766][976]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.26.34:767][976]LogInit: FAudioDevice initialized. +[2024.06.28-10.26.34:767][976]LogAudio: Display: Audio Device (ID: 19) registered with world 'Emmy_Testing'. +[2024.06.28-10.26.34:777][976]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.26.34:779][976]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.26.34 +[2024.06.28-10.26.34:780][976]LogWorld: Bringing up level for play took: 0.001721 +[2024.06.28-10.26.34:780][976]LogOnline: OSS: Creating online subsystem instance for: :Context_32 +[2024.06.28-10.26.34:782][976]LogBlueprintUserMessages: [BP_GameInstance_C_17] SAVE +[2024.06.28-10.26.34:782][976]PIE: Server logged in +[2024.06.28-10.26.34:783][976]PIE: Play in editor total start time 0,116 seconds. +[2024.06.28-10.26.58:217][378]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.26.58:217][378]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.26.58:218][378]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.26.58:218][378]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.26.58:227][378]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.26.58:235][378]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.26.58:261][378]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.26.58:261][378]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.26.58:262][378]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.26.58:265][378]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.26.58:269][378]LogUObjectHash: Compacting FUObjectHashTables data took 1.99ms +[2024.06.28-10.26.58:293][379]LogPlayLevel: Display: Destroying online subsystem :Context_32 +[2024.06.28-10.27.04:221][583]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/door_Cube.door_Cube +[2024.06.28-10.27.04:253][583]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.28-10.27.04:358][583]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.28-10.27.04:874][584]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). +[2024.06.28-10.27.15:333][162]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.06.28-10.27.19:413][301]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.27.19:421][301]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.27.19:422][301]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:27:19) +[2024.06.28-10.27.19:422][301]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.27.19:431][301]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008885s) +[2024.06.28-10.27.19:432][301]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.27.19:432][301]LogPlayLevel: PIE: World Init took: (0.001296s) +[2024.06.28-10.27.19:432][301]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010301s) +[2024.06.28-10.27.19:495][301]LogUObjectHash: Compacting FUObjectHashTables data took 4.04ms +[2024.06.28-10.27.19:499][301]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.27.19:499][301]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.27.19:499][301]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.27.19:500][301]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.27.19:500][301]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.27.19:500][301]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.27.19:500][301]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.27.19:502][301]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.27.19:502][301]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.27.19:556][301]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.27.19:556][301]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.27.19:556][301]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.27.19:556][301]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.27.19:557][301]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.27.19:557][301]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.27.19:557][301]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.27.19:558][301]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.27.19:558][301]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.27.19:558][301]LogInit: FAudioDevice initialized. +[2024.06.28-10.27.19:558][301]LogAudio: Display: Audio Device (ID: 20) registered with world 'Emmy_Testing'. +[2024.06.28-10.27.19:565][301]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.27.19:567][301]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.27.19 +[2024.06.28-10.27.19:568][301]LogWorld: Bringing up level for play took: 0.002117 +[2024.06.28-10.27.19:568][301]LogOnline: OSS: Creating online subsystem instance for: :Context_34 +[2024.06.28-10.27.19:571][301]LogBlueprintUserMessages: [BP_GameInstance_C_18] SAVE +[2024.06.28-10.27.19:571][301]PIE: Server logged in +[2024.06.28-10.27.19:572][301]PIE: Play in editor total start time 0,152 seconds. +[2024.06.28-10.27.23:937][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.27.23:937][560]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.27.23:938][560]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.27.23:938][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.27.23:946][560]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.27.23:954][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.27.23:983][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.27.23:983][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.27.23:984][560]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.27.23:995][560]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms +[2024.06.28-10.27.24:018][561]LogPlayLevel: Display: Destroying online subsystem :Context_34 +[2024.06.28-10.27.25:589][618]Cmd: TRANSACTION UNDO +[2024.06.28-10.27.25:589][618]LogEditorTransaction: Undo Move Actors +[2024.06.28-10.27.26:473][641]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.27.26:507][641]LogUObjectHash: Compacting FUObjectHashTables data took 2.55ms +[2024.06.28-10.27.26:534][641]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCA472A474DAF8C13173E3ABC747C5AC1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.27.26:553][641]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.27.26:553][641]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.27.47:735][755]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset" SILENT=true +[2024.06.28-10.27.47:741][755]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube31EB94AB4B718C7FC3879781801EF919.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset' +[2024.06.28-10.27.47:756][755]AssetCheck: New page: Asset Save: door_Cube +[2024.06.28-10.27.47:756][755]LogContentValidation: Display: Validating StaticMesh /Game/Assets/door_Cube.door_Cube +[2024.06.28-10.27.50:223][857]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.27.50:230][857]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.27.50:230][857]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:27:50) +[2024.06.28-10.27.50:230][857]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.27.50:239][857]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008872s) +[2024.06.28-10.27.50:240][857]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.27.50:240][857]LogPlayLevel: PIE: World Init took: (0.001047s) +[2024.06.28-10.27.50:240][857]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010038s) +[2024.06.28-10.27.50:278][857]LogUObjectHash: Compacting FUObjectHashTables data took 3.20ms +[2024.06.28-10.27.50:283][857]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.27.50:283][857]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.27.50:283][857]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.27.50:283][857]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.27.50:283][857]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.27.50:283][857]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.27.50:285][857]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.27.50:285][857]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.27.50:341][857]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.27.50:341][857]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.27.50:341][857]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.27.50:341][857]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.27.50:342][857]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.27.50:342][857]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.27.50:342][857]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.27.50:343][857]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.27.50:343][857]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.27.50:343][857]LogInit: FAudioDevice initialized. +[2024.06.28-10.27.50:343][857]LogAudio: Display: Audio Device (ID: 21) registered with world 'Emmy_Testing'. +[2024.06.28-10.27.50:355][857]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.27.50:357][857]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.27.50 +[2024.06.28-10.27.50:358][857]LogWorld: Bringing up level for play took: 0.001713 +[2024.06.28-10.27.50:358][857]LogOnline: OSS: Creating online subsystem instance for: :Context_35 +[2024.06.28-10.27.50:360][857]LogBlueprintUserMessages: [BP_GameInstance_C_19] SAVE +[2024.06.28-10.27.50:360][857]PIE: Server logged in +[2024.06.28-10.27.50:361][857]PIE: Play in editor total start time 0,132 seconds. +[2024.06.28-10.27.58:807][359]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.27.58:807][359]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.27.58:807][359]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.27.58:808][359]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.27.58:816][359]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.27.58:823][359]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.27.58:852][359]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.27.58:852][359]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.27.58:853][359]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.27.58:859][359]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms +[2024.06.28-10.27.58:882][360]LogPlayLevel: Display: Destroying online subsystem :Context_35 +[2024.06.28-10.28.06:289][725]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset" SILENT=true +[2024.06.28-10.28.06:296][725]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube545A32D04E79D290A07819A113074134.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset' +[2024.06.28-10.28.06:309][725]AssetCheck: New page: Asset Save: door_Cube +[2024.06.28-10.28.06:309][725]LogContentValidation: Display: Validating StaticMesh /Game/Assets/door_Cube.door_Cube +[2024.06.28-10.28.10:162][877]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.28.10:168][877]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.28.10:168][877]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:28:10) +[2024.06.28-10.28.10:168][877]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.10:177][877]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008700s) +[2024.06.28-10.28.10:178][877]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.28.10:178][877]LogPlayLevel: PIE: World Init took: (0.001208s) +[2024.06.28-10.28.10:178][877]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010044s) +[2024.06.28-10.28.10:213][877]LogUObjectHash: Compacting FUObjectHashTables data took 3.11ms +[2024.06.28-10.28.10:215][877]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.28.10:215][877]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.28.10:215][877]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.28.10:215][877]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.28.10:215][877]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.28.10:215][877]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.28.10:217][877]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.28.10:217][877]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.28.10:274][877]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.28.10:274][877]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.28.10:275][877]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.28.10:275][877]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.28.10:275][877]LogInit: FAudioDevice initialized. +[2024.06.28-10.28.10:275][877]LogAudio: Display: Audio Device (ID: 22) registered with world 'Emmy_Testing'. +[2024.06.28-10.28.10:286][877]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.28.10:289][877]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.28.10 +[2024.06.28-10.28.10:289][877]LogWorld: Bringing up level for play took: 0.001736 +[2024.06.28-10.28.10:289][877]LogOnline: OSS: Creating online subsystem instance for: :Context_36 +[2024.06.28-10.28.10:292][877]LogBlueprintUserMessages: [BP_GameInstance_C_20] SAVE +[2024.06.28-10.28.10:292][877]PIE: Server logged in +[2024.06.28-10.28.10:292][877]PIE: Play in editor total start time 0,125 seconds. +[2024.06.28-10.28.20:688][493]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.28.20:688][493]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.20:688][493]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.28.20:689][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.28.20:701][493]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.28.20:709][493]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.28.20:736][493]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.28.20:737][493]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.28.20:738][493]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.28.20:744][493]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms +[2024.06.28-10.28.20:766][494]LogPlayLevel: Display: Destroying online subsystem :Context_36 +[2024.06.28-10.28.22:908][571]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.28.22:914][571]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.28.22:914][571]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:28:22) +[2024.06.28-10.28.22:914][571]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.22:923][571]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008798s) +[2024.06.28-10.28.22:923][571]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.28.22:924][571]LogPlayLevel: PIE: World Init took: (0.000966s) +[2024.06.28-10.28.22:924][571]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009884s) +[2024.06.28-10.28.22:959][571]LogUObjectHash: Compacting FUObjectHashTables data took 2.74ms +[2024.06.28-10.28.22:960][571]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.28.22:960][571]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.28.22:960][571]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.28.22:961][571]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.28.22:961][571]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.28.22:961][571]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.28.22:961][571]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.28.22:963][571]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.28.22:963][571]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.28.23:020][571]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.28.23:020][571]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.28.23:020][571]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.28.23:020][571]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.28.23:021][571]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.28.23:021][571]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.28.23:021][571]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.28.23:022][571]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.28.23:022][571]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.28.23:022][571]LogInit: FAudioDevice initialized. +[2024.06.28-10.28.23:022][571]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.28.23:031][571]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.28.23:033][571]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.28.23 +[2024.06.28-10.28.23:034][571]LogWorld: Bringing up level for play took: 0.001753 +[2024.06.28-10.28.23:034][571]LogOnline: OSS: Creating online subsystem instance for: :Context_37 +[2024.06.28-10.28.23:037][571]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.28.23:037][571]PIE: Server logged in +[2024.06.28-10.28.23:037][571]PIE: Play in editor total start time 0,125 seconds. +[2024.06.28-10.28.35:974][344]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.28.35:974][344]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.28.35:974][344]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.35:975][344]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.28.35:975][344]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.28.36:006][344]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.28.36:009][344]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2024.06.28-10.28.36:010][344]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.36:017][344]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007087s) +[2024.06.28-10.28.36:018][344]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.28.36:018][344]LogPlayLevel: PIE: World Init took: (0.000800s) +[2024.06.28-10.28.36:018][344]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008025s) +[2024.06.28-10.28.36:018][344]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.28.36:018][344]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.28.36:020][344]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.28.36 +[2024.06.28-10.28.36:021][344]LogWorld: Bringing up level for play took: 0.001360 +[2024.06.28-10.28.36:021][344]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.28.36:022][344]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.28.36:022][344]LogLoad: Took 0.047894 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.28.52:896][318]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.28.52:896][318]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.28.52:896][318]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.52:897][318]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.28.52:898][318]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.28.52:941][318]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.28.52:946][318]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms +[2024.06.28-10.28.52:948][318]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.52:958][318]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010063s) +[2024.06.28-10.28.52:959][318]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.28.52:959][318]LogPlayLevel: PIE: World Init took: (0.001048s) +[2024.06.28-10.28.52:959][318]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.011292s) +[2024.06.28-10.28.52:959][318]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.28.52:959][318]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.28.52:962][318]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.28.52 +[2024.06.28-10.28.52:962][318]LogWorld: Bringing up level for play took: 0.002035 +[2024.06.28-10.28.52:963][318]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.28.52:964][318]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.28.52:964][318]LogLoad: Took 0.068013 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.28.57:172][568]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.28.57:172][568]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.28.57:172][568]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.57:172][568]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.28.57:173][568]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.28.57:226][568]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.28.57:230][568]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms +[2024.06.28-10.28.57:231][568]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.28.57:239][568]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007087s) +[2024.06.28-10.28.57:239][568]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.28.57:239][568]LogPlayLevel: PIE: World Init took: (0.000840s) +[2024.06.28-10.28.57:239][568]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008057s) +[2024.06.28-10.28.57:239][568]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.28.57:240][568]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.28.57:241][568]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.28.57 +[2024.06.28-10.28.57:242][568]LogWorld: Bringing up level for play took: 0.001372 +[2024.06.28-10.28.57:242][568]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.28.57:243][568]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.28.57:243][568]LogLoad: Took 0.070958 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.04:867][ 23]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.29.04:867][ 23]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.29.04:867][ 23]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.04:867][ 23]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.04:867][ 23]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.04:897][ 23]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.29.04:901][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2024.06.28-10.29.04:902][ 23]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.04:909][ 23]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007300s) +[2024.06.28-10.29.04:910][ 23]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.04:910][ 23]LogPlayLevel: PIE: World Init took: (0.000842s) +[2024.06.28-10.29.04:910][ 23]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008268s) +[2024.06.28-10.29.04:910][ 23]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.04:910][ 23]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.04:912][ 23]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.04 +[2024.06.28-10.29.04:912][ 23]LogWorld: Bringing up level for play took: 0.001381 +[2024.06.28-10.29.04:913][ 23]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.29.04:914][ 23]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.29.04:914][ 23]LogLoad: Took 0.047230 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.08:747][251]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.29.08:747][251]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.29.08:747][251]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.08:747][251]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.08:748][251]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.08:779][251]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.29.08:783][251]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms +[2024.06.28-10.29.08:784][251]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.08:791][251]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007339s) +[2024.06.28-10.29.08:792][251]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.08:792][251]LogPlayLevel: PIE: World Init took: (0.000843s) +[2024.06.28-10.29.08:792][251]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008306s) +[2024.06.28-10.29.08:792][251]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.08:792][251]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.08:794][251]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.08 +[2024.06.28-10.29.08:794][251]LogWorld: Bringing up level for play took: 0.001408 +[2024.06.28-10.29.08:795][251]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.29.08:796][251]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.29.08:796][251]LogLoad: Took 0.048806 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.14:350][582]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.29.14:350][582]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.29.14:350][582]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.14:350][582]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.14:350][582]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.14:380][582]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.29.14:384][582]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms +[2024.06.28-10.29.14:386][582]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.14:393][582]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007319s) +[2024.06.28-10.29.14:394][582]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.14:394][582]LogPlayLevel: PIE: World Init took: (0.000821s) +[2024.06.28-10.29.14:394][582]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008267s) +[2024.06.28-10.29.14:394][582]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.14:394][582]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.14:396][582]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.14 +[2024.06.28-10.29.14:396][582]LogWorld: Bringing up level for play took: 0.001415 +[2024.06.28-10.29.14:397][582]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.29.14:398][582]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.29.14:398][582]LogLoad: Took 0.048082 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.24:131][162]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.29.24:131][162]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.29.24:131][162]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.24:131][162]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.24:131][162]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.24:194][162]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.29.24:197][162]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms +[2024.06.28-10.29.24:199][162]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.24:205][162]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006689s) +[2024.06.28-10.29.24:206][162]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.24:206][162]LogPlayLevel: PIE: World Init took: (0.000861s) +[2024.06.28-10.29.24:206][162]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007682s) +[2024.06.28-10.29.24:206][162]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.24:207][162]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.24:208][162]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.24 +[2024.06.28-10.29.24:209][162]LogWorld: Bringing up level for play took: 0.001317 +[2024.06.28-10.29.24:209][162]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.29.24:210][162]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.29.24:210][162]LogLoad: Took 0.079105 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.57:100][134]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.29.57:100][134]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.29.57:100][134]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.57:101][134]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.57:101][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.57:129][134]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.29.57:133][134]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms +[2024.06.28-10.29.57:135][134]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.57:141][134]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006771s) +[2024.06.28-10.29.57:142][134]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.57:142][134]LogPlayLevel: PIE: World Init took: (0.000788s) +[2024.06.28-10.29.57:142][134]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.007673s) +[2024.06.28-10.29.57:142][134]LogAudio: Display: Audio Device (ID: 23) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.57:143][134]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.57:144][134]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.57 +[2024.06.28-10.29.57:145][134]LogWorld: Bringing up level for play took: 0.001313 +[2024.06.28-10.29.57:145][134]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.29.57:146][134]LogBlueprintUserMessages: [BP_GameInstance_C_21] SAVE +[2024.06.28-10.29.57:146][134]LogLoad: Took 0.045712 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.29.57:277][138]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.29.57:277][138]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.57:278][138]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.29.57:278][138]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.57:288][138]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.29.57:296][138]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.29.57:324][138]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.29.57:324][138]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.29.57:325][138]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.29.57:331][138]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms +[2024.06.28-10.29.57:353][139]LogPlayLevel: Display: Destroying online subsystem :Context_37 +[2024.06.28-10.29.59:040][202]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.29.59:046][202]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.29.59:046][202]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:29:59) +[2024.06.28-10.29.59:046][202]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.29.59:055][202]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008810s) +[2024.06.28-10.29.59:056][202]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.29.59:056][202]LogPlayLevel: PIE: World Init took: (0.000966s) +[2024.06.28-10.29.59:056][202]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009902s) +[2024.06.28-10.29.59:093][202]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms +[2024.06.28-10.29.59:095][202]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.29.59:095][202]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.29.59:095][202]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.29.59:095][202]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.29.59:095][202]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.29.59:095][202]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.29.59:097][202]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.29.59:097][202]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.29.59:152][202]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.29.59:153][202]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.29.59:153][202]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.29.59:153][202]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.29.59:153][202]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.29.59:153][202]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.29.59:153][202]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.29.59:154][202]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.29.59:154][202]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.29.59:154][202]LogInit: FAudioDevice initialized. +[2024.06.28-10.29.59:154][202]LogAudio: Display: Audio Device (ID: 24) registered with world 'Emmy_Testing'. +[2024.06.28-10.29.59:163][202]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.29.59:165][202]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.29.59 +[2024.06.28-10.29.59:165][202]LogWorld: Bringing up level for play took: 0.001696 +[2024.06.28-10.29.59:165][202]LogOnline: OSS: Creating online subsystem instance for: :Context_38 +[2024.06.28-10.29.59:167][202]LogBlueprintUserMessages: [BP_GameInstance_C_22] SAVE +[2024.06.28-10.29.59:167][202]PIE: Server logged in +[2024.06.28-10.29.59:168][202]PIE: Play in editor total start time 0,123 seconds. +[2024.06.28-10.30.01:268][323]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.30.01:268][323]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.30.01:268][323]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.30.01:268][323]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.30.01:280][323]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.30.01:288][323]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.30.01:315][323]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.30.01:315][323]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.30.01:317][323]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.30.01:323][323]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms +[2024.06.28-10.30.01:342][324]LogPlayLevel: Display: Destroying online subsystem :Context_38 +[2024.06.28-10.30.19:203][588]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterD37FAA43404ED5F2C87A5C9456F8E6BF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-10.30.19:217][588]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-10.30.19:217][588]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-10.30.20:677][667]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.30.20:686][667]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Lever7EB1264B4D994DB03BE627866C330ADE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.30.20:700][667]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.30.20:700][667]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.30.21:643][712]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-10.30.21:646][712]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door69184AB84F767C9DBB37FAB6F0885EA9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-10.30.21:660][712]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-10.30.21:660][712]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-10.30.23:244][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.30.23:273][774]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms +[2024.06.28-10.30.23:294][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing1575FAA34BEA3F792DC069B7A7EBDA31.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.30.23:326][774]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.30.23:326][774]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.41.21:583][ 80]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.41.21:616][ 80]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.06.28-10.41.21:638][ 80]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing28DB1BAA47B017083C4D58B3BCF6C934.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.41.21:667][ 80]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.41.21:668][ 80]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.41.53:876][380]LogStaticMesh: Building static mesh FallenKugel... +[2024.06.28-10.41.53:961][380]LogStaticMesh: Built static mesh [0.09s] /Game/Assets/FallenKugel.FallenKugel +[2024.06.28-10.41.53:986][380]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/FallenKugel.FallenKugel +[2024.06.28-10.41.58:336][552]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.41.58:336][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.48.26:867][498]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.48.26:904][498]LogUObjectHash: Compacting FUObjectHashTables data took 2.94ms +[2024.06.28-10.48.26:930][498]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE4A56DD94B2CD1671A38D782351888C7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.48.26:948][498]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.48.26:948][498]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.48.30:500][648]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-10.48.30:503][648]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door43F40952477C0B76300405A0A1AF36B2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-10.48.30:518][648]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-10.48.30:518][648]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-10.48.31:069][673]BlueprintLog: New page: Compile BP_Door +[2024.06.28-10.48.31:132][673]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms +[2024.06.28-10.48.32:469][736]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.48.32:482][736]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverC35ADDDA4010E4AF13C19A9BD2A7A3DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.48.32:495][736]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.48.32:495][736]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.48.32:928][761]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.48.32:993][761]LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms +[2024.06.28-10.48.34:856][863]BlueprintLog: New page: Compile BP_Door +[2024.06.28-10.48.34:910][863]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms +[2024.06.28-10.48.35:499][886]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset" SILENT=true +[2024.06.28-10.48.35:505][886]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Door05D184E647EE937F1AA41AA17A9A6089.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Door.uasset' +[2024.06.28-10.48.35:517][886]AssetCheck: New page: Asset Save: BP_Door +[2024.06.28-10.48.35:517][886]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Door.BP_Door +[2024.06.28-10.48.36:337][928]BlueprintLog: New page: Compile BP_Lever +[2024.06.28-10.48.36:398][928]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms +[2024.06.28-10.48.36:780][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Lever" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset" SILENT=true +[2024.06.28-10.48.36:793][945]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_LeverFE8E94414D86403AC37B7A8F748C89B7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Lever.uasset' +[2024.06.28-10.48.36:821][945]AssetCheck: New page: Asset Save: BP_Lever +[2024.06.28-10.48.36:821][945]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Lever.BP_Lever +[2024.06.28-10.48.37:951][ 5]BlueprintLog: New page: Compile ThirdPersonCharacter +[2024.06.28-10.48.38:015][ 5]LogUObjectHash: Compacting FUObjectHashTables data took 3.01ms +[2024.06.28-10.48.38:410][ 22]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ThirdPersonCharacterAC97C3214BDE488C5F1B2B806D674D0D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset' +[2024.06.28-10.48.38:423][ 22]AssetCheck: New page: Asset Save: ThirdPersonCharacter +[2024.06.28-10.48.38:423][ 22]LogContentValidation: Display: Validating Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter +[2024.06.28-10.48.43:250][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset" SILENT=true +[2024.06.28-10.48.43:252][291]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube1D5E4BCF4A5724D963B4CFB2C64298BF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube.uasset' +[2024.06.28-10.48.43:268][291]AssetCheck: New page: Asset Save: door_Cube +[2024.06.28-10.48.43:268][291]LogContentValidation: Display: Validating StaticMesh /Game/Assets/door_Cube.door_Cube +[2024.06.28-10.48.45:550][399]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.48.45:583][399]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms +[2024.06.28-10.48.45:607][399]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingEC0E4F72417FC95C0E97A48A742E45F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.48.45:625][399]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.48.45:625][399]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-10.51.47:660][377]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.51.54:823][765]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.51.54:881][765]LogUObjectHash: Compacting FUObjectHashTables data took 2.96ms +[2024.06.28-10.51.55:273][784]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.51.55:278][784]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_SpawnerEDF08DE346DC7317361035B61FCE10A8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.51.55:291][784]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.51.55:291][784]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.51.57:842][919]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.51.57:847][919]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.51.57:847][919]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:51:57) +[2024.06.28-10.51.57:847][919]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.51.57:854][919]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007061s) +[2024.06.28-10.51.57:855][919]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.51.57:855][919]LogPlayLevel: PIE: World Init took: (0.001049s) +[2024.06.28-10.51.57:855][919]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008228s) +[2024.06.28-10.51.57:889][919]LogUObjectHash: Compacting FUObjectHashTables data took 3.24ms +[2024.06.28-10.51.57:891][919]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.51.57:891][919]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.51.57:891][919]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.51.57:891][919]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.51.57:892][919]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.51.57:892][919]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.51.57:892][919]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.51.57:893][919]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.51.57:893][919]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.51.57:939][919]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.51.57:940][919]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.51.57:940][919]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.51.57:940][919]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.51.57:940][919]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.51.57:940][919]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.51.57:940][919]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.51.57:941][919]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.51.57:941][919]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.51.57:941][919]LogInit: FAudioDevice initialized. +[2024.06.28-10.51.57:941][919]LogAudio: Display: Audio Device (ID: 25) registered with world 'Emmy_Testing'. +[2024.06.28-10.51.57:949][919]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.51.57:951][919]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.51.57 +[2024.06.28-10.51.57:951][919]LogWorld: Bringing up level for play took: 0.001689 +[2024.06.28-10.51.57:951][919]LogOnline: OSS: Creating online subsystem instance for: :Context_41 +[2024.06.28-10.51.57:953][919]LogBlueprintUserMessages: [BP_GameInstance_C_23] SAVE +[2024.06.28-10.51.57:953][919]PIE: Server logged in +[2024.06.28-10.51.57:954][919]PIE: Play in editor total start time 0,108 seconds. +[2024.06.28-10.52.02:257][174]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.52.02:257][174]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.52.02:257][174]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.52.02:257][174]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.52.02:258][174]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.52.02:333][174]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.52.02:337][174]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms +[2024.06.28-10.52.02:338][174]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.52.02:344][174]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005985s) +[2024.06.28-10.52.02:344][174]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.52.02:344][174]LogPlayLevel: PIE: World Init took: (0.000744s) +[2024.06.28-10.52.02:344][174]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006852s) +[2024.06.28-10.52.02:345][174]LogAudio: Display: Audio Device (ID: 25) registered with world 'Emmy_Testing'. +[2024.06.28-10.52.02:345][174]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.52.02:347][174]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.52.02 +[2024.06.28-10.52.02:347][174]LogWorld: Bringing up level for play took: 0.001260 +[2024.06.28-10.52.02:348][174]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.52.02:348][174]LogBlueprintUserMessages: [BP_GameInstance_C_23] SAVE +[2024.06.28-10.52.02:348][174]LogLoad: Took 0.091909 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.52.05:952][388]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.52.05:952][388]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.52.05:952][388]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.52.05:952][388]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.52.05:953][388]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.52.06:016][388]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.52.06:020][388]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms +[2024.06.28-10.52.06:021][388]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.52.06:027][388]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006068s) +[2024.06.28-10.52.06:027][388]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.52.06:027][388]LogPlayLevel: PIE: World Init took: (0.000733s) +[2024.06.28-10.52.06:027][388]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006937s) +[2024.06.28-10.52.06:027][388]LogAudio: Display: Audio Device (ID: 25) registered with world 'Emmy_Testing'. +[2024.06.28-10.52.06:028][388]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.52.06:029][388]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.52.06 +[2024.06.28-10.52.06:029][388]LogWorld: Bringing up level for play took: 0.001275 +[2024.06.28-10.52.06:030][388]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.52.06:031][388]LogBlueprintUserMessages: [BP_GameInstance_C_23] SAVE +[2024.06.28-10.52.06:031][388]LogLoad: Took 0.079068 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.52.12:466][770]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.52.12:466][770]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.52.12:466][770]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.52.12:467][770]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.52.12:488][770]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.52.12:498][770]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.52.12:533][770]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.52.12:533][770]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.52.12:534][770]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.52.12:541][770]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms +[2024.06.28-10.52.12:572][771]LogPlayLevel: Display: Destroying online subsystem :Context_41 +[2024.06.28-10.53.03:573][141]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.53.03:578][141]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.53.03:578][141]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:53:03) +[2024.06.28-10.53.03:578][141]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.03:586][141]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007962s) +[2024.06.28-10.53.03:587][141]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.53.03:587][141]LogPlayLevel: PIE: World Init took: (0.000885s) +[2024.06.28-10.53.03:587][141]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008956s) +[2024.06.28-10.53.03:620][141]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms +[2024.06.28-10.53.03:621][141]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.53.03:621][141]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.53.03:621][141]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.53.03:622][141]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.53.03:622][141]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.53.03:622][141]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.53.03:622][141]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.53.03:623][141]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.53.03:623][141]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.53.03:667][141]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.53.03:667][141]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.53.03:668][141]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.53.03:668][141]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.53.03:669][141]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.53.03:669][141]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.53.03:669][141]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.53.03:669][141]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.53.03:669][141]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.53.03:669][141]LogInit: FAudioDevice initialized. +[2024.06.28-10.53.03:669][141]LogAudio: Display: Audio Device (ID: 26) registered with world 'Emmy_Testing'. +[2024.06.28-10.53.03:680][141]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.53.03:681][141]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.53.03 +[2024.06.28-10.53.03:682][141]LogWorld: Bringing up level for play took: 0.001543 +[2024.06.28-10.53.03:682][141]LogOnline: OSS: Creating online subsystem instance for: :Context_42 +[2024.06.28-10.53.03:684][141]LogBlueprintUserMessages: [BP_GameInstance_C_24] SAVE +[2024.06.28-10.53.03:684][141]PIE: Server logged in +[2024.06.28-10.53.03:684][141]PIE: Play in editor total start time 0,107 seconds. +[2024.06.28-10.53.11:493][605]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.53.11:493][605]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.53.11:493][605]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.11:493][605]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.53.11:494][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.53.11:555][605]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.53.11:558][605]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms +[2024.06.28-10.53.11:559][605]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.11:565][605]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006097s) +[2024.06.28-10.53.11:566][605]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.53.11:566][605]LogPlayLevel: PIE: World Init took: (0.000767s) +[2024.06.28-10.53.11:566][605]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.006999s) +[2024.06.28-10.53.11:566][605]LogAudio: Display: Audio Device (ID: 26) registered with world 'Emmy_Testing'. +[2024.06.28-10.53.11:566][605]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.53.11:568][605]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.53.11 +[2024.06.28-10.53.11:568][605]LogWorld: Bringing up level for play took: 0.001264 +[2024.06.28-10.53.11:569][605]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.53.11:570][605]LogBlueprintUserMessages: [BP_GameInstance_C_24] SAVE +[2024.06.28-10.53.11:570][605]LogLoad: Took 0.076879 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.53.16:985][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.53.16:985][926]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.16:985][926]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.53.16:986][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.53.16:997][926]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.53.17:006][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.53.17:035][926]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.53.17:036][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.53.17:037][926]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.53.17:043][926]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms +[2024.06.28-10.53.17:068][927]LogPlayLevel: Display: Destroying online subsystem :Context_42 +[2024.06.28-10.53.23:111][223]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.53.23:162][223]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms +[2024.06.28-10.53.23:712][250]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.53.23:717][250]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Spawner138668A54A63ACFCAEAFD4AAD93281F7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.53.23:733][250]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.53.23:733][250]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.53.28:094][497]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.53.28:162][497]LogUObjectHash: Compacting FUObjectHashTables data took 3.85ms +[2024.06.28-10.53.28:578][519]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.53.28:584][519]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_SpawnerA6B493D2423130E4C2144B985074CDFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.53.28:601][519]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.53.28:601][519]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.53.30:822][605]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.53.30:828][605]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.53.30:828][605]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:53:30) +[2024.06.28-10.53.30:829][605]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.30:838][605]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009128s) +[2024.06.28-10.53.30:839][605]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.53.30:839][605]LogPlayLevel: PIE: World Init took: (0.001135s) +[2024.06.28-10.53.30:839][605]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.010394s) +[2024.06.28-10.53.30:882][605]LogUObjectHash: Compacting FUObjectHashTables data took 4.68ms +[2024.06.28-10.53.30:883][605]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.53.30:883][605]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.53.30:883][605]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.53.30:884][605]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.53.30:884][605]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.53.30:884][605]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.53.30:884][605]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.53.30:886][605]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.53.30:886][605]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.53.30:945][605]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.53.30:945][605]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.53.30:945][605]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.53.30:945][605]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.53.30:946][605]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.53.30:946][605]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.53.30:946][605]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.53.30:947][605]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.53.30:947][605]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.53.30:947][605]LogInit: FAudioDevice initialized. +[2024.06.28-10.53.30:947][605]LogAudio: Display: Audio Device (ID: 27) registered with world 'Emmy_Testing'. +[2024.06.28-10.53.30:958][605]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.53.30:960][605]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.53.30 +[2024.06.28-10.53.30:961][605]LogWorld: Bringing up level for play took: 0.001844 +[2024.06.28-10.53.30:961][605]LogOnline: OSS: Creating online subsystem instance for: :Context_43 +[2024.06.28-10.53.30:964][605]LogBlueprintUserMessages: [BP_GameInstance_C_25] SAVE +[2024.06.28-10.53.30:964][605]PIE: Server logged in +[2024.06.28-10.53.30:964][605]PIE: Play in editor total start time 0,137 seconds. +[2024.06.28-10.53.36:885][955]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.53.36:886][955]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.53.36:886][955]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.53.36:886][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.53.36:898][955]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.53.36:906][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.53.36:937][955]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.53.36:937][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.53.36:938][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.53.36:941][955]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.53.36:945][955]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms +[2024.06.28-10.53.36:968][956]LogPlayLevel: Display: Destroying online subsystem :Context_43 +[2024.06.28-10.53.42:145][221]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.53.42:205][221]LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms +[2024.06.28-10.53.42:661][243]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.53.42:667][243]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Spawner4FA97246484BA6AFDC1482940A3D86C5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.53.42:682][243]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.53.42:682][243]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.53.51:513][749]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.53.51:572][749]LogUObjectHash: Compacting FUObjectHashTables data took 3.79ms +[2024.06.28-10.53.52:796][816]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.53.52:803][816]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_SpawnerA0BF678742F3AB4B1B97C29F3C0F8C6A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.53.52:817][816]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.53.52:817][816]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.54.03:795][354]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.54.03:800][354]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.54.03:800][354]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:54:03) +[2024.06.28-10.54.03:801][354]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.03:809][354]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008376s) +[2024.06.28-10.54.03:810][354]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.54.03:810][354]LogPlayLevel: PIE: World Init took: (0.000936s) +[2024.06.28-10.54.03:810][354]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009433s) +[2024.06.28-10.54.03:850][354]LogUObjectHash: Compacting FUObjectHashTables data took 4.28ms +[2024.06.28-10.54.03:851][354]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.54.03:851][354]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.54.03:851][354]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.54.03:852][354]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.54.03:852][354]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.54.03:852][354]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.54.03:852][354]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.54.03:854][354]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.54.03:854][354]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.54.03:907][354]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.54.03:907][354]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.54.03:907][354]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.54.03:907][354]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.54.03:908][354]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.54.03:908][354]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.54.03:908][354]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.54.03:909][354]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.54.03:909][354]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.54.03:909][354]LogInit: FAudioDevice initialized. +[2024.06.28-10.54.03:909][354]LogAudio: Display: Audio Device (ID: 28) registered with world 'Emmy_Testing'. +[2024.06.28-10.54.03:915][354]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.54.03:917][354]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.54.03 +[2024.06.28-10.54.03:917][354]LogWorld: Bringing up level for play took: 0.001679 +[2024.06.28-10.54.03:918][354]LogOnline: OSS: Creating online subsystem instance for: :Context_44 +[2024.06.28-10.54.03:920][354]LogBlueprintUserMessages: [BP_GameInstance_C_26] SAVE +[2024.06.28-10.54.03:920][354]PIE: Server logged in +[2024.06.28-10.54.03:921][354]PIE: Play in editor total start time 0,121 seconds. +[2024.06.28-10.54.20:744][360]LogNet: Browse: /Game/Emmy_Testing +[2024.06.28-10.54.20:744][360]LogLoad: LoadMap: /Game/Emmy_Testing +[2024.06.28-10.54.20:744][360]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.20:744][360]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.54.20:745][360]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.54.20:778][360]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.54.20:781][360]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms +[2024.06.28-10.54.20:783][360]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.20:790][360]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007317s) +[2024.06.28-10.54.20:791][360]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.54.20:791][360]LogPlayLevel: PIE: World Init took: (0.000835s) +[2024.06.28-10.54.20:791][360]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.008272s) +[2024.06.28-10.54.20:791][360]LogAudio: Display: Audio Device (ID: 28) registered with world 'Emmy_Testing'. +[2024.06.28-10.54.20:791][360]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.54.20:793][360]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.54.20 +[2024.06.28-10.54.20:793][360]LogWorld: Bringing up level for play took: 0.001521 +[2024.06.28-10.54.20:794][360]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating +[2024.06.28-10.54.20:795][360]LogBlueprintUserMessages: [BP_GameInstance_C_26] SAVE +[2024.06.28-10.54.20:795][360]LogLoad: Took 0.050892 seconds to LoadMap(/Game/UEDPIE_0_Emmy_Testing) +[2024.06.28-10.54.24:924][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.54.24:924][604]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.24:924][604]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.54.24:925][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.54.24:936][604]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.54.24:944][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.54.24:976][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.54.24:976][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.54.24:978][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.54.24:984][604]LogUObjectHash: Compacting FUObjectHashTables data took 2.73ms +[2024.06.28-10.54.25:009][605]LogPlayLevel: Display: Destroying online subsystem :Context_44 +[2024.06.28-10.54.30:213][887]BlueprintLog: New page: Compile BP_Spawner +[2024.06.28-10.54.30:271][887]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms +[2024.06.28-10.54.30:697][910]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Spawner" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset" SILENT=true +[2024.06.28-10.54.30:702][910]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BP_Spawner40CAFDD6440C01B0C983AF96ADF4894C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Blueprints/BP_Spawner.uasset' +[2024.06.28-10.54.30:718][910]AssetCheck: New page: Asset Save: BP_Spawner +[2024.06.28-10.54.30:718][910]LogContentValidation: Display: Validating Blueprint /Game/Blueprints/BP_Spawner.BP_Spawner +[2024.06.28-10.54.40:803][272]LogTemp: Repeating last play command: Selected Viewport +[2024.06.28-10.54.40:809][272]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.06.28-10.54.40:809][272]PIE: New page: PIE session: Emmy_Testing (28.06.2024, 14:54:40) +[2024.06.28-10.54.40:809][272]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.40:818][272]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008632s) +[2024.06.28-10.54.40:819][272]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.28-10.54.40:819][272]LogPlayLevel: PIE: World Init took: (0.000958s) +[2024.06.28-10.54.40:819][272]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Emmy_Testing.Emmy_Testing to /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing (0.009710s) +[2024.06.28-10.54.40:858][272]LogUObjectHash: Compacting FUObjectHashTables data took 3.83ms +[2024.06.28-10.54.40:860][272]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.28-10.54.40:860][272]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.28-10.54.40:860][272]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.28-10.54.40:860][272]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.28-10.54.40:860][272]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.28-10.54.40:860][272]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.28-10.54.40:862][272]LogAudioMixer: Display: 0: FrontLeft +[2024.06.28-10.54.40:862][272]LogAudioMixer: Display: 1: FrontRight +[2024.06.28-10.54.40:916][272]LogAudioMixer: Display: Using Audio Device Kopfhoerer (Realtek(R) Audio) +[2024.06.28-10.54.40:917][272]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.28-10.54.40:917][272]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.28-10.54.40:917][272]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.28-10.54.40:917][272]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.28-10.54.40:917][272]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.28-10.54.40:917][272]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.28-10.54.40:918][272]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.28-10.54.40:918][272]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.28-10.54.40:918][272]LogInit: FAudioDevice initialized. +[2024.06.28-10.54.40:918][272]LogAudio: Display: Audio Device (ID: 29) registered with world 'Emmy_Testing'. +[2024.06.28-10.54.40:928][272]LogLoad: Game class is 'GameModeBase' +[2024.06.28-10.54.40:931][272]LogWorld: Bringing World /Game/UEDPIE_0_Emmy_Testing.Emmy_Testing up for play (max tick rate 60) at 2024.06.28-12.54.40 +[2024.06.28-10.54.40:931][272]LogWorld: Bringing up level for play took: 0.001691 +[2024.06.28-10.54.40:931][272]LogOnline: OSS: Creating online subsystem instance for: :Context_45 +[2024.06.28-10.54.40:934][272]LogBlueprintUserMessages: [BP_GameInstance_C_27] SAVE +[2024.06.28-10.54.40:934][272]PIE: Server logged in +[2024.06.28-10.54.40:935][272]PIE: Play in editor total start time 0,126 seconds. +[2024.06.28-10.54.45:257][527]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.54.45:257][527]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Emmy_Testing +[2024.06.28-10.54.45:257][527]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.06.28-10.54.45:258][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.54.45:266][527]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.06.28-10.54.45:274][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-10.54.45:304][527]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.28-10.54.45:304][527]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.54.45:305][527]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-10.54.45:309][527]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.28-10.54.45:312][527]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms +[2024.06.28-10.54.45:336][528]LogPlayLevel: Display: Destroying online subsystem :Context_45 +[2024.06.28-10.54.54:099][798]LogEditorViewport: Clicking on Actor (LMB): BP_Spawner_C (BP_Spawner) +[2024.06.28-10.55.12:135][482]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Projectile.BP_Projectile +[2024.06.28-10.55.28:552][257]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.28-10.55.28:593][257]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms +[2024.06.28-10.55.28:621][257]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing3F27E8EF41FFC51667226C9BF8DB2F6E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.28-10.55.28:659][257]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.28-10.55.28:659][257]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.28-11.00.36:878][308]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.36:878][308]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.00.38:244][356]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.28-11.00.38:244][356]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.38:244][356]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.00.39:004][383]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.28-11.00.39:005][383]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.39:005][383]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.00.39:588][403]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.39:588][403]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.00.40:165][432]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.28-11.00.40:165][432]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.40:165][432]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.00.40:692][459]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. +[2024.06.28-11.00.40:693][459]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.00.40:693][459]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.28-11.05.00:715][211]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms +[2024.06.28-11.05.05:072][211]LogSlate: Window 'Save Content' being destroyed +[2024.06.28-11.05.05:103][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/door_Cube_001" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube_001.uasset" SILENT=true +[2024.06.28-11.05.05:105][211]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door_Cube_001A063E94A4C685854BF35A98AA302631A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/door_Cube_001.uasset' +[2024.06.28-11.05.05:106][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/schalter_Cube_001" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/schalter_Cube_001.uasset" SILENT=true +[2024.06.28-11.05.05:108][211]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/schalter_Cube_0019A95BB2E4BA961B7CE9A26A916957753.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/schalter_Cube_001.uasset' +[2024.06.28-11.05.05:108][211]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/schalter_Cube_002" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/schalter_Cube_002.uasset" SILENT=true +[2024.06.28-11.05.05:111][211]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/schalter_Cube_002CAAF76614EA54890DEDA94B4F370834F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/schalter_Cube_002.uasset' +[2024.06.28-11.05.05:208][211]AssetCheck: New page: Asset Save: multiple assets +[2024.06.28-11.05.05:208][211]LogContentValidation: Display: Validating StaticMesh /Game/Assets/schalter_Cube_002.schalter_Cube_002 +[2024.06.28-11.05.05:208][211]LogContentValidation: Display: Validating StaticMesh /Game/Assets/schalter_Cube_001.schalter_Cube_001 +[2024.06.28-11.05.05:208][211]LogContentValidation: Display: Validating StaticMesh /Game/Assets/door_Cube_001.door_Cube_001 +[2024.06.28-11.05.17:110][912]LogSlate: Window 'Asset Report' being destroyed +[2024.06.28-11.05.40:294][912]AssetTools: New page: Content migration completed successfully! +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPersonWalk +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Mesh/SK_Mannequin_Female +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Mesh/SK_Mannequin_Female_PhysicsAsset +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_UE4Logo_N +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_UE4Logo_Mask +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_Male_N +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_Male_Mask +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/M_Male_Body +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Materials/MI_Female_Body +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_Female_N +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Textures/T_Female_Mask +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Mesh/SK_Mannequin +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPersonRun +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPersonIdle +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPersonJump_Start +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPersonJump_Loop +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPerson_Jump +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Mannequin/Animations/ThirdPerson_AnimBP +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Checkpoint +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BPI_JumpAndRun +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Projectile +[2024.06.28-11.05.40:294][912]AssetTools: /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Lever +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Door +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/door_Cube_001 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/schalter_Cube_002 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/schalter_Cube_001 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_BrokenPlattform +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_CheckpointGame +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Deathbox +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/Elevator +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Shader+Effekte/Texturen/perlin_9_-_128x128 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Shader+Effekte/Fire_Matrial +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Shader+Effekte/Fire +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Shader+Effekte/FireSmall +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Shader+Effekte/Flamethrower +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/treppe_Cube +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/Materials/grastexture +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/Foliage/gras +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Emmy_Testing +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_Spawner +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/door_Cube +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Geometry/Meshes/1M_Cube +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Geometry/Meshes/CubeMaterial +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Blueprints/BP_GameInstance +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/FallenKugel +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Map +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/Final_Island +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Watercolor +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Island +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Island/Island_low_BSurfaceMesh_BaseColor +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Island/DefaultMaterial_Roughness +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Island/Island_low_BSurfaceMesh_Normal +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Event +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Map_BuiltData +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Test +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Test_BuiltData +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/DefaultMaterial +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/Fackel1 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/wood +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/rope +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/metal +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/holders +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/flame +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Fackeln/coals +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/Fackel2 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/Fackel3 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/treppe_Cube_001 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Assets/treppe_Cube_002 +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Geometry/Meshes/1M_Cube_Chamfer +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Geometry/Meshes/TemplateFloor +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/FallenStein +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/FallenKugel/DefaultMaterial_Roughness +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/FallenKugel/DefaultMaterial_Normal_OpenGL +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/FallenKugel/DefaultMaterial_Base_color +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Treppe +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Roughness +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Normal_DirectX +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Mixed_AO +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Height +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Base_color +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Materials/Tuer +[2024.06.28-11.05.40:294][912]AssetTools: /Game/Textures/Treppe/Treppe_Normal +[2024.06.28-11.11.44:491][594]LogUObjectHash: Compacting FUObjectHashTables data took 5.54ms +[2024.06.28-11.11.44:563][594]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.06.28-11.11.44:814][595]Cmd: QUIT_EDITOR +[2024.06.28-11.11.44:814][595]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.06.28-11.11.44:822][595]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.06.28-11.11.45:274][595]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.06.28-11.11.45:274][595]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.06.28-11.11.45:274][595]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'. +[2024.06.28-11.11.45:274][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-11.11.45:278][595]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.28-11.11.45:326][595]LogAudio: Display: Audio Device Manager Shutdown +[2024.06.28-11.11.45:327][595]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.28-11.11.45:353][595]LogExit: Preparing to exit. +[2024.06.28-11.11.45:609][595]LogUObjectHash: Compacting FUObjectHashTables data took 5.19ms +[2024.06.28-11.11.45:988][595]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:989][595]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:990][595]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:990][595]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:991][595]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:992][595]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:992][595]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.28-11.11.45:992][595]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.46:104][595]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.06.28-11.11.46:150][595]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.28-11.11.46:153][595]LogExit: Editor shut down +[2024.06.28-11.11.46:156][595]LogExit: Transaction tracking system shut down +[2024.06.28-11.11.46:773][595]LogExit: Object subsystem successfully closed. +[2024.06.28-11.11.46:801][595]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.28-11.11.46:801][595]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.06.28-11.11.46:801][595]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.06.28-11.11.46:801][595]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% +[2024.06.28-11.11.46:801][595]LogShaderCompilers: Display: ================================================ +[2024.06.28-11.11.46:809][595]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.06.28-11.11.46:853][595]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (882) +[2024.06.28-11.11.46:853][595]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (880) +[2024.06.28-11.11.46:853][595]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (878) +[2024.06.28-11.11.46:853][595]LogModuleManager: Shutting down and abandoning module Voice (876) +[2024.06.28-11.11.46:853][595]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (874) +[2024.06.28-11.11.46:854][595]LogModuleManager: Shutting down and abandoning module BlueprintGraph (872) +[2024.06.28-11.11.46:854][595]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.06.28-11.11.46:854][595]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.06.28-11.11.46:854][595]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) +[2024.06.28-11.11.46:863][595]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (822) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (820) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module WebMMedia (818) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module PlanarCut (804) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (802) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (800) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (798) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (796) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module CharacterAI (794) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (792) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (790) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (788) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.06.28-11.11.46:864][595]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.06.28-11.11.46:865][595]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.06.28-11.11.46:865][595]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.06.28-11.11.46:865][595]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.06.28-11.11.46:865][595]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.06.28-11.11.46:866][595]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.06.28-11.11.48:074][595]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.06.28-11.11.48:074][595]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.06.28-11.11.48:074][595]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.06.28-11.11.48:074][595]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.06.28-11.11.48:074][595]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.06.28-11.11.48:074][595]MemoryProfiler: Shutdown +[2024.06.28-11.11.48:074][595]NetworkingProfiler: Shutdown +[2024.06.28-11.11.48:074][595]LoadingProfiler: Shutdown +[2024.06.28-11.11.48:074][595]TimingProfiler: Shutdown +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.06.28-11.11.48:075][595]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.06.28-11.11.48:078][595]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.06.28-11.11.48:110][595]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.06.28-11.11.48:110][595]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.06.28-11.11.48:110][595]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.06.28-11.11.48:110][595]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.06.28-11.11.48:110][595]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.06.28-11.11.48:111][595]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.06.28-11.11.48:111][595]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.06.28-11.11.48:111][595]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.06.28-11.11.48:111][595]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.06.28-11.11.48:111][595]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.06.28-11.11.48:112][595]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.06.28-11.11.48:124][595]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.06.28-11.11.48:124][595]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.06.28-11.11.48:125][595]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.06.28-11.11.48:125][595]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.06.28-11.11.48:127][595]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.06.28-11.11.48:127][595]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.06.28-11.11.48:127][595]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.06.28-11.11.48:133][595]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.06.28-11.11.48:133][595]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.06.28-11.11.48:135][595]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.06.28-11.11.48:144][595]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.06.28-11.11.48:349][595]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (590) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (588) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (586) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (584) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (582) +[2024.06.28-11.11.48:350][595]LogModuleManager: Shutting down and abandoning module LiveLink (580) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (578) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module TakeSequencer (576) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module TakeMovieScene (574) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module Synthesis (570) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module OpenXREditor (564) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (562) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ScreenshotTools (560) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module GooglePAD (558) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module CableComponent (556) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module EditableMesh (554) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (552) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AudioCapture (550) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AssetTags (546) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (542) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AppleImageUtils (540) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module AndroidPermission (538) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (536) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (534) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module TemplateSequence (532) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module MediaCompositing (530) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module ImgMedia (528) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module MotoSynth (524) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (522) +[2024.06.28-11.11.48:510][595]LogOpenImageDenoise: OIDN shutting down +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module MeshConversion (520) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module DynamicMesh (518) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (516) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module GeometricObjects (514) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (512) +[2024.06.28-11.11.48:510][595]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (511) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (508) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (506) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (504) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (502) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (500) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module ChaosNiagara (498) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (496) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module FractureEditor (494) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (493) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (490) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module BackChannel (488) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (486) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module AutomationUtils (484) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module AlembicImporter (482) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module AlembicLibrary (481) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCache (480) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (479) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (474) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (472) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (470) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (468) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (466) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (464) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PluginBrowser (462) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (460) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (458) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (456) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module CurveEditorTools (454) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (452) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module CryptoKeys (450) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (448) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (446) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (444) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (442) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module UObjectPlugin (440) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (438) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (436) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (434) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PluginUtils (432) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (430) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (428) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module GitSourceControl (426) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module SourceControl (425) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (422) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.06.28-11.11.48:511][595]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (410) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module SoundFields (406) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module ActorSequence (392) +[2024.06.28-11.11.48:512][595]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) +[2024.06.28-11.11.48:612][595]LogModuleManager: Shutting down and abandoning module TcpMessaging (388) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (384) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) +[2024.06.28-11.11.48:713][595]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module Niagara (356) +[2024.06.28-11.11.48:713][595]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module DataValidation (342) +[2024.06.28-11.11.48:714][595]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.06.28-11.11.48:715][595]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.06.28-11.11.48:804][595]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.06.28-11.11.48:804][595]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (318) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module AnimationSharing (316) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module GameplayCameras (314) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module Paper2D (312) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (310) +[2024.06.28-11.11.48:805][595]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.06.28-11.11.48:937][595]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.06.28-11.11.48:938][595]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.06.28-11.11.48:939][595]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.06.28-11.11.48:940][595]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.06.28-11.11.49:035][595]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.06.28-11.11.49:035][595]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.06.28-11.11.49:035][595]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.06.28-11.11.49:036][595]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.06.28-11.11.49:037][595]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.06.28-11.11.49:038][595]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.06.28-11.11.49:039][595]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.06.28-11.11.49:040][595]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.06.28-11.11.49:056][595]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.06.28-11.11.49:056][595]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.06.28-11.11.49:056][595]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.06.28-11.11.49:056][595]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.06.28-11.11.49:056][595]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.06.28-11.11.49:064][595]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.06.28-11.11.49:068][595]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.06.28-11.11.49:082][595]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.06.28-11.11.49:082][595]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.06.28-11.11.49:082][595]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.06.28-11.11.49:082][595]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.06.28-11.11.49:082][595]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.06.28-11.11.49:098][595]LogHMD: Freeing OpenVRDLLHandle. +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) +[2024.06.28-11.11.49:098][595]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OpenXRAR (106) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module AugmentedReality (105) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OpenXRHMD (102) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (100) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) +[2024.06.28-11.11.49:098][595]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) +[2024.06.28-11.11.49:100][595]LogModuleManager: Shutting down and abandoning module XMPP (85) +[2024.06.28-11.11.49:100][595]LogModuleManager: Shutting down and abandoning module WebSockets (84) +[2024.06.28-11.11.49:134][595]LogModuleManager: Shutting down and abandoning module HTTP (81) +[2024.06.28-11.11.49:134][595]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.06.28-11.11.49:134][595]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B561AA530-4B87-A8CD-3CA2-589C3E5AF652%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.06.28-11.11.49:134][595]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.06.28-11.11.49:160][595]LogModuleManager: Shutting down and abandoning module SSL (80) +[2024.06.28-11.11.49:165][595]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) +[2024.06.28-11.11.49:165][595]LogModuleManager: Shutting down and abandoning module WmfMedia (74) +[2024.06.28-11.11.49:167][595]LogModuleManager: Shutting down and abandoning module Media (73) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module MediaInfo (72) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module MLSDK (66) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module ChaosCloth (64) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module MagicLeap (62) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module NiagaraShader (58) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) +[2024.06.28-11.11.49:168][595]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.06.28-11.11.49:169][595]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.06.28-11.11.49:170][595]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.06.28-11.11.49:184][595]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.06.28-11.11.49:185][595]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.06.28-11.11.49:185][595]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.06.28-11.11.49:294][595]LogD3D11RHI: Shutdown +[2024.06.28-11.11.49:294][595]LogD3D11RHI: CleanupD3DDevice +[2024.06.28-11.11.49:382][595]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.06.28-11.11.49:388][595]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.06.28-11.11.49:388][595]LogExit: Exiting. +[2024.06.28-11.11.49:406][595]Log file closed, 06/28/24 13:11:49 +>>>>>>> origin/main