diff --git a/Config/DefaultEditor.ini b/Config/DefaultEditor.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Config/DefaultEditor.ini @@ -0,0 +1 @@ + diff --git a/Content/Emmy_Testing.umap b/Content/Emmy_Testing.umap new file mode 100644 index 0000000..f54a9dd Binary files /dev/null and b/Content/Emmy_Testing.umap differ diff --git a/Content/Shader+Effekte/Fire.uasset b/Content/Shader+Effekte/Fire.uasset new file mode 100644 index 0000000..1c0c001 Binary files /dev/null and b/Content/Shader+Effekte/Fire.uasset differ diff --git a/Content/Shader+Effekte/FireSmall.uasset b/Content/Shader+Effekte/FireSmall.uasset new file mode 100644 index 0000000..2fc2ee7 Binary files /dev/null and b/Content/Shader+Effekte/FireSmall.uasset differ diff --git a/Content/Shader+Effekte/Fire_Matrial.uasset b/Content/Shader+Effekte/Fire_Matrial.uasset new file mode 100644 index 0000000..04b94ef Binary files /dev/null and b/Content/Shader+Effekte/Fire_Matrial.uasset differ diff --git a/Content/Shader+Effekte/Flamethrower.uasset b/Content/Shader+Effekte/Flamethrower.uasset new file mode 100644 index 0000000..1843832 Binary files /dev/null and b/Content/Shader+Effekte/Flamethrower.uasset differ diff --git a/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset b/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset new file mode 100644 index 0000000..e2becf4 Binary files /dev/null and b/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset differ diff --git a/Intermediate/CachedAssetRegistry.bin b/Intermediate/CachedAssetRegistry.bin index d3ee492..46d9046 100644 Binary files a/Intermediate/CachedAssetRegistry.bin and b/Intermediate/CachedAssetRegistry.bin differ diff --git a/Intermediate/Config/CoalescedSourceConfigs/Editor.ini b/Intermediate/Config/CoalescedSourceConfigs/Editor.ini new file mode 100644 index 0000000..71bc3df --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/Editor.ini @@ -0,0 +1,470 @@ +[Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Editor +LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials +LocalizationPaths=../../../Engine/Content/Localization/Keywords +LocalizationPaths=../../../Engine/Content/Localization/Category +ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips +PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames + +[ImportSetting] +CheckSingleInfluenceLOD=False + +[LogWindow] +MaxNumberOfLogLines=2000 + +[SlateRenderer] +GrayscaleFontAtlasSize=2048 +ColorFontAtlasSize=512 + +[AssetTools] + +[/Script/UnrealEd.ThumbnailManager] +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer") 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+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.PhysicsAsset",RendererClassName="/Script/UnrealEd.PhysicsAssetThumbnailRenderer") +RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveLinearColor",RendererClassName="/Script/UnrealEd.CurveLinearColorThumbnailRenderer") + +[/Script/UnrealEd.DefaultSizedThumbnailRenderer] +DefaultSizeX=512 +DefaultSizeY=512 + +[/Script/ContentBrowserData.ContentBrowserDataSubsystem] +EnabledDataSources=AssetData +EnabledDataSources=ClassData + +[/Script/UnrealEd.CollisionAutomationTestConfigData] +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) 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+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) +ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))) 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+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) +LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)) + +[/Script/UnrealEd.WorldThumbnailRenderer] +GlobalOrbitPitchOffset=0 +GlobalOrbitYawOffset=0 +bUseUnlitScene=false +bAllowWorldThumbnails=false + +[/Script/UnrealEd.ActorFactory] +MenuPriority=10 + +[/Script/UnrealEd.ActorFactoryStaticMesh] 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FieldName="/Script/Engine.Actor:GetTransform") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass") +StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass") + +[BlueprintEditor.Menu] +BlueprintHiddenFields=/Script/Engine.Actor:K2_AttachRootComponentTo +BlueprintHiddenFields=/Script/Engine.Actor:K2_AttachRootComponentToActor +BlueprintHiddenFields=/Script/Engine.Actor:DetachRootComponentFromParent +BlueprintHiddenFields=/Script/Engine.SceneComponent:K2_AttachTo +BlueprintHiddenFields=/Script/Engine.SceneComponent:DetachFromParent + +[UnrealEd.HitProxy] +HitProxySize=5 + +[/Script/UnrealEd.UnrealEdOptions] +EditorCategories=(Name="Matinee") +EditorCategories=(Name="CurveEditor") +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayForward", Description="Matinee_PlayForward_Desc", ExecCommand="Matinee Play") +EditorCommands=(Parent="Matinee", CommandName="Matinee_PlayReverse", Description="Matinee_PlayReverse_Desc", ExecCommand="Matinee PlayReverse") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Stop", Description="Matinee_Stop_Desc", ExecCommand="Matinee Stop") +EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomIn", Description="Matinee_ZoomIn_Desc", ExecCommand="Matinee ZoomIn") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomInAlt", Description="Matinee_ZoomInAlt_Desc", ExecCommand="Matinee ZoomIn") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOut", Description="Matinee_ZoomOut_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ZoomOutAlt", Description="Matinee_ZoomOutAlt_Desc", ExecCommand="Matinee ZoomOut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut") +EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") +EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") +EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") +EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey") +EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys") +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning") +EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitToSelected", Description="Matinee_ViewFitToSelected_Desc", ExecCommand="Matinee ViewFitToSelected") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewEndOfTrack", Description="Matinee_ViewEndOfTrack_Desc", ExecCommand="Matinee ViewEndOfTrack") +EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO") 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CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll") +EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected") +bExpandClassPickerClassList=False +NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint") +NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint") + +[UI] +ContentDirectories=/Game/UI +ContentDirectories=/Game/Widget +ContentDirectories=/Game/Widgets +ContentDirectories=/Engine/MobileResources + +[Cooker.CleanStaticMeshMtrlSkip] +Class=UnrealEd.ActorFactory + +[TextureImporter] +AllowNonPowerOfTwoTextures=True + +[/Script/Cascade.CascadeConfiguration] +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase +ModuleMenu_ModuleRejections=ParticleModule +ModuleMenu_ModuleRejections=ParticleModuleRequired +ModuleMenu_ModuleRejections=ParticleModuleSpawn +ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam +ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase +ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase 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b/Saved/Config/CrashReportClient/UE4CC-Windows-79D584B149C1730E9F190AB1177F39E5/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UE4CC-Windows-79D584B149C1730E9F190AB1177F39E5/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-D42D63204224993F4789989FC20BA97C/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-D42D63204224993F4789989FC20BA97C/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UE4CC-Windows-D42D63204224993F4789989FC20BA97C/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/Windows/Editor.ini b/Saved/Config/Windows/Editor.ini index d716009..0add336 100644 --- a/Saved/Config/Windows/Editor.ini +++ b/Saved/Config/Windows/Editor.ini @@ -4,3 +4,6 @@ UsingXGE=False [/Script/OculusEditor.OculusEditorSettings] bEnableOculusBuildTelemetry=False +[/Script/AdvancedPreviewScene.LocalProfiles] +Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,EnvironmentColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=False,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingFilterWidth=False,bOverride_PathTracingEnableEmissive=False,bOverride_PathTracingMaxPathExposure=False,bOverride_PathTracingEnableDenoiser=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=-0.258819,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,PathTracingFilterWidth=3.000000,PathTracingEnableEmissive=True,PathTracingMaxPathExposure=30.000000,PathTracingEnableDenoiser=True,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999958,Yaw=-0.000000,Roll=0.000000)) + diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 5faaff9..2f218b3 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -120,22 +120,23 @@ SelectedSplinePointSizeAdjustment=0.000000 SplineLineThicknessAdjustment=0.000000 SplineTangentHandleSizeAdjustment=0.000000 SplineTangentScale=1.000000 -PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColorati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[EditorStartup] -LastLevel=/Game/Map +LastLevel=/Game/Emmy_Testing [AssetEditorSubsystem] -CleanShutdown=True -OpenAssetsAtExit=/Game/Materials/Island.Island -OpenAssetsAtExit=/Game/Materials/FallenStein.FallenStein +CleanShutdown=False +OpenAssetsAtExit=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +OpenAssetsAtExit=/Game/Shader+Effekte/Fire.Fire +OpenAssetsAtExit=/Game/Shader+Effekte/FireSmall.FireSmall [RootWindow] ScreenPosition=X=320.000 Y=154.400 -WindowSize=X=1296.000 Y=736.000 +WindowSize=X=1297.600 Y=737.600 InitiallyMaximized=True [SlateAdditionalLayoutConfig] @@ -229,53 +230,53 @@ PropertyEditor.TimeStamp=2024.05.13-09.54.01 PropertyEditor.LastCompileMethod=External AnimationModifiers.TimeStamp=2024.05.13-09.53.33 AnimationModifiers.LastCompileMethod=External -XGEController.TimeStamp=2024.05.13-10.34.49 +XGEController.TimeStamp=2024.05.17-09.56.09 XGEController.LastCompileMethod=External -OodleDataCompressionFormat.TimeStamp=2024.05.13-10.20.31 +OodleDataCompressionFormat.TimeStamp=2024.05.17-09.45.08 OodleDataCompressionFormat.LastCompileMethod=External -PlatformCrypto.TimeStamp=2024.05.13-10.26.45 +PlatformCrypto.TimeStamp=2024.05.17-09.47.46 PlatformCrypto.LastCompileMethod=External -PlatformCryptoTypes.TimeStamp=2024.05.13-10.26.45 +PlatformCryptoTypes.TimeStamp=2024.05.17-09.47.46 PlatformCryptoTypes.LastCompileMethod=External -PlatformCryptoOpenSSL.TimeStamp=2024.05.13-10.26.45 +PlatformCryptoOpenSSL.TimeStamp=2024.05.17-09.47.46 PlatformCryptoOpenSSL.LastCompileMethod=External -PythonScriptPluginPreload.TimeStamp=2024.05.13-10.26.59 +PythonScriptPluginPreload.TimeStamp=2024.05.17-09.47.54 PythonScriptPluginPreload.LastCompileMethod=External DesktopPlatform.TimeStamp=2024.05.13-09.53.34 DesktopPlatform.LastCompileMethod=External -AISupportModule.TimeStamp=2024.05.13-10.20.12 +AISupportModule.TimeStamp=2024.05.17-09.44.49 AISupportModule.LastCompileMethod=External -PixWinPlugin.TimeStamp=2024.05.13-10.20.43 +PixWinPlugin.TimeStamp=2024.05.17-09.45.21 PixWinPlugin.LastCompileMethod=External -NiagaraShader.TimeStamp=2024.05.13-10.29.28 +NiagaraShader.TimeStamp=2024.05.17-09.50.22 NiagaraShader.LastCompileMethod=External -NiagaraVertexFactories.TimeStamp=2024.05.13-10.29.28 +NiagaraVertexFactories.TimeStamp=2024.05.17-09.50.22 NiagaraVertexFactories.LastCompileMethod=External -ChaosCloth.TimeStamp=2024.05.13-10.26.03 +ChaosCloth.TimeStamp=2024.05.17-09.47.03 ChaosCloth.LastCompileMethod=External -LauncherChunkInstaller.TimeStamp=2024.05.13-10.30.41 +LauncherChunkInstaller.TimeStamp=2024.05.17-09.51.50 LauncherChunkInstaller.LastCompileMethod=External -MagicLeap.TimeStamp=2024.05.13-10.29.58 +MagicLeap.TimeStamp=2024.05.17-09.51.04 MagicLeap.LastCompileMethod=External -DatasmithContent.TimeStamp=2024.05.13-10.21.05 +DatasmithContent.TimeStamp=2024.05.17-09.45.43 DatasmithContent.LastCompileMethod=External -VariantManagerContent.TimeStamp=2024.05.13-10.25.43 +VariantManagerContent.TimeStamp=2024.05.17-09.46.29 VariantManagerContent.LastCompileMethod=External -ExrReaderGpu.TimeStamp=2024.05.13-10.30.05 +ExrReaderGpu.TimeStamp=2024.05.17-09.51.12 ExrReaderGpu.LastCompileMethod=External -MLSDK.TimeStamp=2024.05.13-10.29.59 +MLSDK.TimeStamp=2024.05.17-09.51.11 MLSDK.LastCompileMethod=External -ChunkDownloader.TimeStamp=2024.05.13-10.31.04 +ChunkDownloader.TimeStamp=2024.05.17-09.52.19 ChunkDownloader.LastCompileMethod=External -WmfMedia.TimeStamp=2024.05.13-10.30.25 +WmfMedia.TimeStamp=2024.05.17-09.51.28 WmfMedia.LastCompileMethod=External Media.TimeStamp=2024.05.13-09.54.01 Media.LastCompileMethod=External MediaInfo.TimeStamp=2024.05.13-09.54.01 MediaInfo.LastCompileMethod=External -ExampleDeviceProfileSelector.TimeStamp=2024.05.13-10.31.06 +ExampleDeviceProfileSelector.TimeStamp=2024.05.17-09.52.19 ExampleDeviceProfileSelector.LastCompileMethod=External -OnlineSubsystem.TimeStamp=2024.05.13-10.30.36 +OnlineSubsystem.TimeStamp=2024.05.17-09.51.43 OnlineSubsystem.LastCompileMethod=External HTTP.TimeStamp=2024.05.13-09.53.46 HTTP.LastCompileMethod=External @@ -285,31 +286,31 @@ XMPP.TimeStamp=2024.05.13-09.54.08 XMPP.LastCompileMethod=External WebSockets.TimeStamp=2024.05.13-09.54.08 WebSockets.LastCompileMethod=External -OnlineSubsystemNULL.TimeStamp=2024.05.13-10.30.38 +OnlineSubsystemNULL.TimeStamp=2024.05.17-09.51.49 OnlineSubsystemNULL.LastCompileMethod=External Sockets.TimeStamp=2024.05.13-09.54.05 Sockets.LastCompileMethod=External -OnlineSubsystemUtils.TimeStamp=2024.05.13-10.30.40 +OnlineSubsystemUtils.TimeStamp=2024.05.17-09.51.49 OnlineSubsystemUtils.LastCompileMethod=External -OnlineBlueprintSupport.TimeStamp=2024.05.13-10.30.40 +OnlineBlueprintSupport.TimeStamp=2024.05.17-09.51.49 OnlineBlueprintSupport.LastCompileMethod=External -OpenXRHMD.TimeStamp=2024.05.13-10.33.58 +OpenXRHMD.TimeStamp=2024.05.17-09.55.16 OpenXRHMD.LastCompileMethod=External 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WindowsPlatformFeatures.TimeStamp=2024.05.13-09.54.08 WindowsPlatformFeatures.LastCompileMethod=External @@ -393,7 +394,7 @@ TextureFormatPVR.TimeStamp=2024.05.13-09.54.05 TextureFormatPVR.LastCompileMethod=External TextureFormatUncompressed.TimeStamp=2024.05.13-09.54.05 TextureFormatUncompressed.LastCompileMethod=External -TextureFormatOodle.TimeStamp=2024.05.13-10.20.43 +TextureFormatOodle.TimeStamp=2024.05.17-09.45.21 TextureFormatOodle.LastCompileMethod=External MetalShaderFormat.TimeStamp=2024.05.13-09.54.01 MetalShaderFormat.LastCompileMethod=External @@ -421,9 +422,9 @@ MeshReductionInterface.TimeStamp=2024.05.13-09.54.01 MeshReductionInterface.LastCompileMethod=External QuadricMeshReduction.TimeStamp=2024.05.13-09.54.01 QuadricMeshReduction.LastCompileMethod=External -ProxyLODMeshReduction.TimeStamp=2024.05.13-10.26.46 +ProxyLODMeshReduction.TimeStamp=2024.05.17-09.47.46 ProxyLODMeshReduction.LastCompileMethod=External -SkeletalMeshReduction.TimeStamp=2024.05.13-10.27.07 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-ArchVisCharacter.TimeStamp=2024.05.13-10.31.04 +ArchVisCharacter.TimeStamp=2024.05.17-09.52.19 ArchVisCharacter.LastCompileMethod=External -AssetTags.TimeStamp=2024.05.13-10.31.04 +AssetTags.TimeStamp=2024.05.17-09.52.19 AssetTags.LastCompileMethod=External -CableComponent.TimeStamp=2024.05.13-10.31.04 +CableComponent.TimeStamp=2024.05.17-09.52.19 CableComponent.LastCompileMethod=External -CustomMeshComponent.TimeStamp=2024.05.13-10.31.04 +CustomMeshComponent.TimeStamp=2024.05.17-09.52.19 CustomMeshComponent.LastCompileMethod=External -AndroidPermission.TimeStamp=2024.05.13-10.30.44 +AndroidPermission.TimeStamp=2024.05.17-09.51.58 AndroidPermission.LastCompileMethod=External -EditableMesh.TimeStamp=2024.05.13-10.31.06 +EditableMesh.TimeStamp=2024.05.17-09.52.19 EditableMesh.LastCompileMethod=External -GooglePAD.TimeStamp=2024.05.13-10.32.11 +GooglePAD.TimeStamp=2024.05.17-09.53.30 GooglePAD.LastCompileMethod=External -ScreenshotTools.TimeStamp=2024.05.13-10.34.15 +ScreenshotTools.TimeStamp=2024.05.17-09.55.33 ScreenshotTools.LastCompileMethod=External -TakeMovieScene.TimeStamp=2024.05.13-10.34.48 +TakeMovieScene.TimeStamp=2024.05.17-09.56.08 TakeMovieScene.LastCompileMethod=External -TakeSequencer.TimeStamp=2024.05.13-10.34.48 +TakeSequencer.TimeStamp=2024.05.17-09.56.09 TakeSequencer.LastCompileMethod=External -MobilePatchingUtils.TimeStamp=2024.05.13-10.33.16 +MobilePatchingUtils.TimeStamp=2024.05.17-09.54.38 MobilePatchingUtils.LastCompileMethod=External -OpenXREditor.TimeStamp=2024.05.13-10.33.58 +OpenXREditor.TimeStamp=2024.05.17-09.55.16 OpenXREditor.LastCompileMethod=External -ProceduralMeshComponent.TimeStamp=2024.05.13-10.34.08 +ProceduralMeshComponent.TimeStamp=2024.05.17-09.55.29 ProceduralMeshComponent.LastCompileMethod=External -ProceduralMeshComponentEditor.TimeStamp=2024.05.13-10.34.08 +ProceduralMeshComponentEditor.TimeStamp=2024.05.17-09.55.29 ProceduralMeshComponentEditor.LastCompileMethod=External -Synthesis.TimeStamp=2024.05.13-10.34.11 +Synthesis.TimeStamp=2024.05.17-09.55.31 Synthesis.LastCompileMethod=External -SynthesisEditor.TimeStamp=2024.05.13-10.34.11 +SynthesisEditor.TimeStamp=2024.05.17-09.55.31 SynthesisEditor.LastCompileMethod=External -ContentBrowserAssetDataSource.TimeStamp=2024.05.13-10.20.45 +ContentBrowserAssetDataSource.TimeStamp=2024.05.17-09.45.22 ContentBrowserAssetDataSource.LastCompileMethod=External CollectionManager.TimeStamp=2024.05.13-09.53.34 CollectionManager.LastCompileMethod=External -ContentBrowserFileDataSource.TimeStamp=2024.05.13-10.20.45 +ContentBrowserFileDataSource.TimeStamp=2024.05.17-09.45.22 ContentBrowserFileDataSource.LastCompileMethod=External -ContentBrowserClassDataSource.TimeStamp=2024.05.13-10.20.45 +ContentBrowserClassDataSource.TimeStamp=2024.05.17-09.45.22 ContentBrowserClassDataSource.LastCompileMethod=External -OculusInput.TimeStamp=2024.05.13-10.33.51 +OculusInput.TimeStamp=2024.05.17-09.55.12 OculusInput.LastCompileMethod=External -OculusEditor.TimeStamp=2024.05.13-10.33.51 +OculusEditor.TimeStamp=2024.05.17-09.55.12 OculusEditor.LastCompileMethod=External -AudioSynesthesiaEditor.TimeStamp=2024.05.13-10.31.04 +AudioSynesthesiaEditor.TimeStamp=2024.05.17-09.52.19 AudioSynesthesiaEditor.LastCompileMethod=External TaskGraph.TimeStamp=2024.05.13-09.54.05 TaskGraph.LastCompileMethod=External @@ -971,81 +972,81 @@ MeshPaint.TimeStamp=2024.05.13-09.54.01 MeshPaint.LastCompileMethod=External SessionServices.TimeStamp=2024.05.13-09.54.05 SessionServices.LastCompileMethod=External -SmartSnapping.TimeStamp=2024.05.13-10.20.11 +SmartSnapping.TimeStamp=2024.05.17-09.44.49 SmartSnapping.LastCompileMethod=External -CameraShakePreviewer.TimeStamp=2024.05.13-10.20.19 +CameraShakePreviewer.TimeStamp=2024.05.17-09.44.54 CameraShakePreviewer.LastCompileMethod=External -GeometryMode.TimeStamp=2024.05.13-10.20.45 +GeometryMode.TimeStamp=2024.05.17-09.45.23 GeometryMode.LastCompileMethod=External -BspMode.TimeStamp=2024.05.13-10.20.45 +BspMode.TimeStamp=2024.05.17-09.45.23 BspMode.LastCompileMethod=External -TextureAlignMode.TimeStamp=2024.05.13-10.20.45 +TextureAlignMode.TimeStamp=2024.05.17-09.45.23 TextureAlignMode.LastCompileMethod=External -CharacterAI.TimeStamp=2024.05.13-10.26.04 +CharacterAI.TimeStamp=2024.05.17-09.47.05 CharacterAI.LastCompileMethod=External -PlanarCut.TimeStamp=2024.05.13-10.26.45 +PlanarCut.TimeStamp=2024.05.17-09.47.46 PlanarCut.LastCompileMethod=External -ActorSequenceEditor.TimeStamp=2024.05.13-10.30.36 +ActorSequenceEditor.TimeStamp=2024.05.17-09.51.38 ActorSequenceEditor.LastCompileMethod=External -LevelSequenceEditor.TimeStamp=2024.05.13-10.30.36 +LevelSequenceEditor.TimeStamp=2024.05.17-09.51.38 LevelSequenceEditor.LastCompileMethod=External -TemplateSequenceEditor.TimeStamp=2024.05.13-10.30.36 +TemplateSequenceEditor.TimeStamp=2024.05.17-09.51.38 TemplateSequenceEditor.LastCompileMethod=External -MatineeToLevelSequence.TimeStamp=2024.05.13-10.30.36 +MatineeToLevelSequence.TimeStamp=2024.05.17-09.51.38 MatineeToLevelSequence.LastCompileMethod=External -MagicLeapMediaEditor.TimeStamp=2024.05.13-10.29.58 +MagicLeapMediaEditor.TimeStamp=2024.05.17-09.51.06 MagicLeapMediaEditor.LastCompileMethod=External -MagicLeapMediaFactory.TimeStamp=2024.05.13-10.29.58 +MagicLeapMediaFactory.TimeStamp=2024.05.17-09.51.06 MagicLeapMediaFactory.LastCompileMethod=External -MagicLeapMediaCodecFactory.TimeStamp=2024.05.13-10.29.58 +MagicLeapMediaCodecFactory.TimeStamp=2024.05.17-09.51.06 MagicLeapMediaCodecFactory.LastCompileMethod=External -AndroidMediaEditor.TimeStamp=2024.05.13-10.30.01 +AndroidMediaEditor.TimeStamp=2024.05.17-09.51.11 AndroidMediaEditor.LastCompileMethod=External -AndroidMediaFactory.TimeStamp=2024.05.13-10.30.01 +AndroidMediaFactory.TimeStamp=2024.05.17-09.51.11 AndroidMediaFactory.LastCompileMethod=External -AvfMediaEditor.TimeStamp=2024.05.13-10.30.01 +AvfMediaEditor.TimeStamp=2024.05.17-09.51.11 AvfMediaEditor.LastCompileMethod=External -AvfMediaFactory.TimeStamp=2024.05.13-10.30.01 +AvfMediaFactory.TimeStamp=2024.05.17-09.51.11 AvfMediaFactory.LastCompileMethod=External -ImgMediaEditor.TimeStamp=2024.05.13-10.30.05 +ImgMediaEditor.TimeStamp=2024.05.17-09.51.12 ImgMediaEditor.LastCompileMethod=External -ImgMediaFactory.TimeStamp=2024.05.13-10.30.05 +ImgMediaFactory.TimeStamp=2024.05.17-09.51.12 ImgMediaFactory.LastCompileMethod=External -OpenExrWrapper.TimeStamp=2024.05.13-10.30.05 +OpenExrWrapper.TimeStamp=2024.05.17-09.51.13 OpenExrWrapper.LastCompileMethod=External -MediaCompositingEditor.TimeStamp=2024.05.13-10.30.06 +MediaCompositingEditor.TimeStamp=2024.05.17-09.51.13 MediaCompositingEditor.LastCompileMethod=External SequenceRecorder.TimeStamp=2024.05.13-09.54.05 SequenceRecorder.LastCompileMethod=External -AudioCaptureEditor.TimeStamp=2024.05.13-10.31.04 +AudioCaptureEditor.TimeStamp=2024.05.17-09.52.19 AudioCaptureEditor.LastCompileMethod=External -MediaPlayerEditor.TimeStamp=2024.05.13-10.30.09 +MediaPlayerEditor.TimeStamp=2024.05.17-09.51.14 MediaPlayerEditor.LastCompileMethod=External -WebMMedia.TimeStamp=2024.05.13-10.30.10 +WebMMedia.TimeStamp=2024.05.17-09.51.17 WebMMedia.LastCompileMethod=External -WebMMediaEditor.TimeStamp=2024.05.13-10.30.10 +WebMMediaEditor.TimeStamp=2024.05.17-09.51.17 WebMMediaEditor.LastCompileMethod=External -WebMMediaFactory.TimeStamp=2024.05.13-10.30.10 +WebMMediaFactory.TimeStamp=2024.05.17-09.51.17 WebMMediaFactory.LastCompileMethod=External -WmfMediaEditor.TimeStamp=2024.05.13-10.30.25 +WmfMediaEditor.TimeStamp=2024.05.17-09.51.28 WmfMediaEditor.LastCompileMethod=External -WmfMediaFactory.TimeStamp=2024.05.13-10.30.25 +WmfMediaFactory.TimeStamp=2024.05.17-09.51.28 WmfMediaFactory.LastCompileMethod=External -GooglePADEditor.TimeStamp=2024.05.13-10.32.11 +GooglePADEditor.TimeStamp=2024.05.17-09.53.30 GooglePADEditor.LastCompileMethod=External -TakesCore.TimeStamp=2024.05.13-10.34.48 +TakesCore.TimeStamp=2024.05.17-09.56.09 TakesCore.LastCompileMethod=External -TakeTrackRecorders.TimeStamp=2024.05.13-10.34.48 +TakeTrackRecorders.TimeStamp=2024.05.17-09.56.09 TakeTrackRecorders.LastCompileMethod=External -TakeRecorderSources.TimeStamp=2024.05.13-10.34.48 +TakeRecorderSources.TimeStamp=2024.05.17-09.56.09 TakeRecorderSources.LastCompileMethod=External -TakeRecorder.TimeStamp=2024.05.13-10.34.48 +TakeRecorder.TimeStamp=2024.05.17-09.56.09 TakeRecorder.LastCompileMethod=External -OpenXRInput.TimeStamp=2024.05.13-10.33.58 +OpenXRInput.TimeStamp=2024.05.17-09.55.16 OpenXRInput.LastCompileMethod=External -OculusMR.TimeStamp=2024.05.13-10.33.51 +OculusMR.TimeStamp=2024.05.17-09.55.12 OculusMR.LastCompileMethod=External -SteamVREditor.TimeStamp=2024.05.13-10.34.11 +SteamVREditor.TimeStamp=2024.05.17-09.55.31 SteamVREditor.LastCompileMethod=External AutomationWorker.TimeStamp=2024.05.13-09.53.33 AutomationWorker.LastCompileMethod=External @@ -1071,12 +1072,24 @@ Voice.TimeStamp=2024.05.06-11.05.26 Voice.LastCompileMethod=Unknown MovieSceneCapture.TimeStamp=2024.05.06-11.05.12 MovieSceneCapture.LastCompileMethod=Unknown +SequencerWidgets.TimeStamp=2024.05.13-09.53.40 +SequencerWidgets.LastCompileMethod=Unknown [MRU] -MRUItem0=/Game/Map -MRUItem1=/Game/Test +MRUItem0=/Game/Emmy_Testing +MRUItem1=/Game/Map +MRUItem2=/Game/Test [PlacementMode] +RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; +RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; +RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; +RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube; +RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 +RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; +RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; +RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire; +RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0 RecentlyPlaced=/Game/Assets/Vase1.Vase1; RecentlyPlaced=/Game/Assets/Vase2.Vase2; RecentlyPlaced=/Game/Assets/Vase3.Vase3; @@ -1086,17 +1099,8 @@ RecentlyPlaced=/Game/Materials/Island.Island; RecentlyPlaced=/Game/Textures/Island/Island.Island; RecentlyPlaced=/Game/Assets/Final_Island.Final_Island; RecentlyPlaced=/Game/Assets/Lagerfeuer.Lagerfeuer; -RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; -RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002; RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001; -RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube; -RecentlyPlaced=/Game/Assets/stairs_Cube_002.stairs_Cube_002; -RecentlyPlaced=/Game/Assets/stairs_Cube_001.stairs_Cube_001; -RecentlyPlaced=/Game/Assets/stairs_Cube.stairs_Cube; -RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 -RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0 -RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0 [DetailCategories] Actor.TransformCommon=True @@ -1271,6 +1275,57 @@ MaterialExpressionTextureSample.MaterialExpression=True MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True MaterialExpressionMaterialFunctionCall.MaterialExpression=True MaterialExpressionReroute.MaterialExpression=True +LandscapeEditorObject.New Landscape=True +LandscapeEditorObject.Tool Settings=True +LandscapeEditorObject.Brush Settings=True +LandscapeEditorObject.Target Layers=True +AssetViewerSettings.Settings=True +MaterialExpressionMultiply.MaterialExpressionMultiply=True +MaterialExpressionMultiply.MaterialExpression=True +MaterialExpressionDynamicParameter.MaterialExpressionDynamicParameter=True +MaterialExpressionDynamicParameter.MaterialExpression=True +MaterialExpressionPower.MaterialExpressionPower=True +MaterialExpressionPower.MaterialExpression=True +MaterialExpression.MaterialExpression=True +MaterialExpressionParticleColor.MaterialExpression=True +MaterialExpressionBlackBody.MaterialExpression=True +MaterialExpressionDesaturation.MaterialExpressionDesaturation=True +MaterialExpressionDesaturation.MaterialExpression=True +MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True +MaterialExpressionTextureCoordinate.MaterialExpression=True +MaterialExpressionConstant4Vector.MaterialExpressionConstant4Vector=True +MaterialExpressionConstant4Vector.MaterialExpression=True +NiagaraActor.TransformCommon=True +NiagaraActor.Niagara=True +NiagaraActor.NiagaraComponent_Parameters=True +NiagaraActor.Activation=True +NiagaraActor.Lighting=True +NiagaraActor.Attachment=True +NiagaraActor.Randomness=True +NiagaraActor.Parameters=True +NiagaraActor.Materials=True +NiagaraActor.Compilation=True +NiagaraActor.Rendering=True +NiagaraActor.Navigation=True +NiagaraActor.Tags=True +NiagaraActor.Cooking=True +NiagaraActor.Replication=True +NiagaraActor.Actor=True +Landscape.TransformCommon=True +Landscape.Information=True +Landscape.LOD=True +Landscape.Landscape=True +Landscape.LOD Distribution=True +Landscape.Tessellation=True +Landscape.Lighting=True +Landscape.VirtualTexture=True +Landscape.Rendering=True +Landscape.Lightmass=True +Landscape.Collision=True +Landscape.HierarchicalLOD=True +Landscape.Replication=True +Landscape.Input=True +Landscape.Actor=True [PluginBrowser] InstalledPlugins=XRVisualization @@ -1278,6 +1333,7 @@ InstalledPlugins=XRVisualization [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False +bShowGrid=False [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True @@ -1393,16 +1449,21 @@ bConvertSceneUnit=False LastLogListing=FBXImport [ContentBrowserRecent] -MRUItem0=/Game/Materials/FallenStein -MRUItem1=/Game/Materials/Island -MRUItem2=/Game/Textures/Island/Island -MRUItem3=/Game/Assets/lambert1_002 -MRUItem4=/Game/Map -MRUItem5=/Game/Materials/Treppe -MRUItem6=/Game/Materials/Tuer -MRUItem7=/Game/Materials/Watercolor -MRUItem8=/Engine/BasicShapes/BasicShapeMaterial -MRUItem9=/Game/Assets/BSurfaceMesh +MRUItem0=/Game/Shader+Effekte/Flamethrower +MRUItem1=/Game/Shader+Effekte/FireSmall +MRUItem2=/Game/Emmy_Testing +MRUItem3=/Game/Shader+Effekte/Fire +MRUItem4=/Game/Shader+Effekte/Fire_Matrial +MRUItem5=/Game/Materials/FallenStein +MRUItem6=/Game/Materials/Island +MRUItem7=/Game/Textures/Island/Island +MRUItem8=/Game/Assets/lambert1_002 +MRUItem9=/Game/Map +MRUItem10=/Game/Materials/Treppe +MRUItem11=/Game/Materials/Tuer +MRUItem12=/Game/Materials/Watercolor +MRUItem13=/Engine/BasicShapes/BasicShapeMaterial +MRUItem14=/Game/Assets/BSurfaceMesh [AssetEditorToolkitTabLocation] /Game/Assets/BSurfaceMesh.BSurfaceMesh=1 @@ -1412,7 +1473,7 @@ MRUItem9=/Game/Assets/BSurfaceMesh /Game/Materials/Treppe.Treppe=0 [MaterialEditor] -PrimType=1 +PrimType=3 [/Script/UnrealEd.MaterialStatsOptions] bPlatformUsed[0]=1 @@ -1469,3 +1530,46 @@ bMaterialQualityUsed[1]=1 bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 +[LandscapeEdit] +AlphaBrushAutoRotate=True +WorldSpacePatternBrushSettings.Origin=X=0.000 Y=0.000 +WorldSpacePatternBrushSettings.bCenterTextureOnOrigin=False +WorldSpacePatternBrushSettings.RepeatSize=3200.000000 +bUseFlattenTarget=False +FlattenTarget=0.000000 +TerraceSmooth=0.000100 +TerraceInterval=1.000000 +RampWidth=2000.000000 +RampSideFalloff=0.400000 +bCombinedLayersOperation=True +SmoothFilterKernelSize=4 +MirrorOp=0 +NewLandscapeMaterialName= +ImportLandscape_AlphamapType=0 +ShowUnusedLayers=True + +[DetailCustomWidgetExpansion] +LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, +AssetViewerSettings=AssetViewerSettings.Settings.Environment, + +[DetailPropertyExpansion] +MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " +MaterialExpression="\"Object.DefaultValue\" " +Object= +MaterialExpressionScalarParameter="\"Object.DefaultValue\" " +MaterialExpressionParameter="\"Object.DefaultValue\" " + +[/Script/UnrealEd.EditorLoadingSavingSettings] +bSCCUseGlobalSettings=False +bAutomaticallyCheckoutOnAssetModification=False +AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*"))) +bForceCompilationAtStartup=False +bRestoreOpenAssetTabsOnRestart=False +bMonitorContentDirectories=True +AutoReimportThreshold=3.000000 +bAutoCreateAssets=True +bAutoDeleteAssets=True +bDetectChangesOnStartup=True +bPromptBeforeAutoImporting=True +bDeleteSourceFilesWithAssets=False + diff --git a/Saved/Config/Windows/Engine.ini b/Saved/Config/Windows/Engine.ini index 8a35cc7..30f983d 100644 --- a/Saved/Config/Windows/Engine.ini +++ b/Saved/Config/Windows/Engine.ini @@ -58,3 +58,11 @@ MLSDKPath=(Path="") [/Script/UnrealEd.EditorEngine] FlipNormalMapGreenChannel=False +[WindowsApplication.Accessibility] +StickyKeysHotkey=True +ToggleKeysHotkey=True +FilterKeysHotkey=True +StickyKeysConfirmation=True +ToggleKeysConfirmation=True +FilterKeysConfirmation=True + diff --git a/Saved/Config/Windows/Niagara.ini b/Saved/Config/Windows/Niagara.ini index 8b13789..724993f 100644 --- a/Saved/Config/Windows/Niagara.ini +++ b/Saved/Config/Windows/Niagara.ini @@ -1 +1,11 @@ +[/Script/NiagaraEditor.NiagaraEditorSettings] +HLSLKeywordReplacements=(("AppendStructuredBuffer", "APPENDSTRUCTUREDBUFFER_VAR"),("asm", "ASSEMBLY_VAR"),("asm_fragment", "ASSEMBLY_FRAGMENT_VAR"),("BlendState", "BLEND_STATE_VAR"),("bool", "BOOL_VAR"),("bool1", "BOOL1_VAR"),("bool2", "BOOL2_VAR"),("bool3", "BOOL3_VAR"),("bool4", "BOOL4_VAR"),("break", "BREAK_VAR"),("Buffer", "BUFFER_VAR"),("ByteAddressBuffer", "BYTE_ADDRESS_BUFFER_VAR"),("case", "CASE_VAR"),("cbuffer", "CBUFFER_VAR"),("centroid", "CENTROID_VAR"),("class", "CLASS_VAR"),("column_major", "COLUMN_MAJOR_VAR"),("compile", "COMPILE_VAR"),("compile_fragment", "COMPILE_FRAGMENT_VAR"),("CompileShader", "COMPILE_SHADER_VAR"),("const", "CONST_VAR"),("continue", "CONTINUE_VAR"),("ComputeShader", "COMPUTE_SHADER_VAR"),("ConsumeStructuredBuffer", "CONSUME_STRUCTURED_BUFFER"),("default", "DEFAULT_VAR"),("DepthStencilState", "DEPTHSTENCILSTATE_VAR"),("DepthStencilView", "DEPTHSTENCILVIEW_VAR"),("discard", "DISCARD_VAR"),("do", "DO_VAR"),("double", "DOUBLE_VAR"),("double1", "DOUBLE1_VAR"),("double2", "DOUBLE2_VAR"),("double3", "DOUBLE3_VAR"),("double4", "DOUBLE4_VAR"),("DomainShader", "DOMAINSHADER_VAR"),("dword", "DWORD_VAR"),("else", "ELSE_VAR"),("export", "EXPORT_VAR"),("extern", "EXTERN_VAR"),("false", "FALSE_VAR"),("float", "FLOAT_VAR"),("float1", "FLOAT1_VAR"),("float2", "FLOAT2_VAR"),("float3", "FLOAT3_VAR"),("float4", "FLOAT4_VAR"),("for", "FOR_VAR"),("fxgroup", "FXGROUP_VAR"),("GeometryShader", "GEOMETRYSHADER_VAR"),("groupshared", "GROUPSHARED_VAR"),("half", "HALF_VAR"),("half1", "HALF1_VAR"),("half2", "HALF2_VAR"),("half3", "HALF3_VAR"),("half4", "HALF4_VAR"),("Hullshader", "HULLSHADER_VAR"),("if", "IF_VAR"),("in", "IN_VAR"),("inline", "INLINE_VAR"),("inout", "INOUT_VAR"),("InputPatch", "INPUTPATCH_VAR"),("int", "INT_VAR"),("int1", "INT1_VAR"),("int2", "INT2_VAR"),("int3", "INT3_VAR"),("int4", "INT4_VAR"),("interface", "INTERFACE_VAR"),("line", "LINE_VAR"),("lineadj", "LINEADJ_VAR"),("linear", "LINEAR_VAR"),("LineStream", "LINESTREAM_VAR"),("matrix", "MATRIX_VAR"),("min16float", "MIN16FLOAT_VAR"),("min10float", "MIN10FLOAT_VAR"),("min16int", "MIN16INT_VAR"),("min12int", "MIN12INT_VAR"),("min16uint", "MIN16UINT_VAR"),("namespace", "NAMESPACE_VAR"),("nointerpolation", "NOINTERPOLATION_VAR"),("noperspective", "NOPERSPECTIVE_VAR"),("NULL", "NULL_VAR"),("out", "OUT_VAR"),("OutputPatch", "OUTPUTPATCH_VAR"),("packoffset", "PACKOFFSET,_VAR"),("pass", "PASS,_VAR"),("pixelfragment", "PIXELFRAGMENT_VAR"),("PixelShader", "PIXELSHADER_VAR"),("point", "POINT_VAR"),("PointStream", "POINTSTREAM_VAR"),("precise", "PRECISE_VAR"),("RasterizerState", "RASTERIZERSTATE_VAR"),("RenderTargetView", "RENDERTARGETVIEW_VAR"),("return", "RETURN_VAR"),("register", "REGISTER_VAR"),("row_major", "ROW_MAJOR_VAR"),("RWBuffer", "RWBUFFER_VAR"),("RWByteAddressBuffer", "RWBYTEADDRESSBUFFER_VAR"),("RWStructuredBuffer", "RWSTRUCTUREDBUFFER_VAR"),("RWTexture1D", "RWTEXTURE1D_VAR"),("RWTexture1DArray", "RWTEXTURE1DARRAY_VAR"),("RWTexture2D", "RWTEXTURE2D_VAR"),("RWTexture2DArray", "RWTEXTURE2DARRAY_VAR"),("RWTexture3D", "RWTEXTURE3D_VAR"),("sample", "SAMPLE_VAR"),("sampler", "SAMPLER_VAR"),("SamplerState", "SAMPLERSTATE_VAR"),("SamplerComparisonState", "SAMPLERCOMPARISONSTATE_VAR"),("shared", "SHARED_VAR"),("snorm", "SNORM_VAR"),("stateblock", "STATEBLOCK_VAR"),("stateblock_state", "STATEBLOCK_STATE_VAR"),("static", "STATIC_VAR"),("string", "STRING_VAR"),("struct", "STRUCT_VAR"),("switch", "SWITCH_VAR"),("StructuredBuffer", "STRUCTUREDBUFFER_VAR"),("tbuffer", "TBUFFER_VAR"),("technique", "TECHNIQUE_VAR"),("technique10", "TECHNIQUE10_VAR"),("technique11", "TECHNIQUE11_VAR"),("texture", "TEXTURE_VAR"),("Texture1D", "TEXTURE1D_VAR"),("Texture1DArray", "TEXTURE1DARRAY_VAR"),("Texture2D", "TEXTURE2D_VAR"),("Texture2DArray", "TEXTURE2DARRAY_VAR"),("Texture2DMS", "TEXTURE2DMS_VAR"),("Texture2DMSArray", "TEXTURE2DMSARRAY_VAR"),("Texture3D", "TEXTURE3D_VAR"),("TextureCube", "TEXTURECUBE_VAR"),("TextureCubeArray", "TEXTURECUBEARRAY_VAR"),("true", "TRUE_VAR"),("typedef", "TYPEDEF_VAR"),("triangle", "TRIANGLE_VAR"),("triangleadj", "TRIANGLEADJ_VAR"),("TriangleStream", "TRIANGLESTREAM_VAR"),("uint", "UINT_VAR"),("uint1", "UINT1_VAR"),("uint2", "UINT2_VAR"),("uint3", "UINT3_VAR"),("uint4", "UINT4_VAR"),("uniform", "UNIFORM_VAR"),("unorm", "UNORM_VAR"),("unsigned", "UNSIGNED_VAR"),("vector", "VECTOR_VAR"),("vertexfragment", "VERTEXFRAGMENT_VAR"),("VertexShader", "VERTEXSHADER_VAR"),("void", "VOID_VAR"),("volatile", "VOLATILE_VAR"),("while", "WHILE_VAR"),("attribute", "ATTRIBUTE_VAR"),("varying", "VARYING_VAR"),("layout", "LAYOUT_VAR"),("mat2", "MAT2_VAR"),("mat3", "MAT3_VAR"),("mat4", "MAT4_VAR"),("mat2x2", "MAT2X2_VAR"),("mat2x3", "MAT2X3_VAR"),("mat2x4", "MAT2X4_VAR"),("mat3x2", "MAT3X2_VAR"),("mat3x3", "MAT3X3_VAR"),("mat3x4", "MAT3X4_VAR"),("mat4x2", "MAT4X2_VAR"),("mat4x3", "MAT4X3_VAR"),("mat4x4", "MAT4X4_VAR"),("vec2", "VEC2_VAR"),("vec3", "VEC3_VAR"),("vec4", "VEC4_VAR"),("ivec2", "IVEC2_VAR"),("ivec3", "IVEC3_VAR"),("ivec4", "IVEC4_VAR"),("bvec2", "BVEC2_VAR"),("bvec3", "BVEC3_VAR"),("bvec4", "BVEC4_VAR"),("uvec2", "UVEC2_VAR"),("uvec3", "UVEC3_VAR"),("uvec4", "UVEC4_VAR"),("lowp", "LOWP_VAR"),("mediump", "MEDIUMP_VAR"),("highp", "HIGHP_VAR"),("precision", "PRECISION_VAR"),("sampler1D", "SAMPLER1D_VAR"),("sampler2D", "SAMPLER2D_VAR"),("sampler3D", "SAMPLER3D_VAR"),("samplerCube", "SAMPLERCUBE_VAR"),("sampler1DShadow", "SAMPLER1DSHADOW_VAR"),("sampler2DShadow", "SAMPLER2DSHADOW_VAR"),("samplerCubeShadow", "SAMPLERCUBESHADOW_VAR"),("sampler1DArray", "SAMPLER1DARRAY_VAR"),("sampler2DArray", "SAMPLER2DARRAY_VAR"),("sampler1DArrayShadow", "SAMPLER1DARRAYSHADOW_VAR"),("sampler2DArrayShadow", "SAMPLER2DARRAYSHADOW_VAR"),("isampler1D", "ISAMPLER1D_VAR"),("isampler2D", "ISAMPLER2D_VAR"),("isampler3D", "ISAMPLER3D_VAR"),("isamplerCube", "ISAMPLERCUBE_VAR"),("isampler1DArray", "ISAMPLER1DARRAY_VAR"),("isampler2DArray", "ISAMPLER2DARRAY_VAR"),("usampler1D", "USAMPLER1D_VAR"),("usampler2D", "USAMPLER2D_VAR"),("usampler3D", "USAMPLER3D_VAR"),("usamplerCube", "USAMPLERCUBE_VAR"),("usampler1DArray", "USAMPLER1DARRAY_VAR"),("usampler2DArray", "USAMPLER2DARRAY_VAR"),("sampler2DRect", "SAMPLER2DRECT_VAR"),("sampler2DRectShadow", "SAMPLER2DRECTSHADOW_VAR"),("isampler2DRect", "ISAMPLER2DRECT_VAR"),("usampler2DRect", "USAMPLER2DRECT_VAR"),("samplerBuffer", "SAMPLERBUFFER_VAR"),("isamplerBuffer", "ISAMPLERBUFFER_VAR"),("usamplerBuffer", "USAMPLERBUFFER_VAR"),("flat", "FLAT_VAR"),("smooth", "SMOOTH_VAR"),("invariant", "INVARIANT_VAR"),("union", "UNION_VAR"),("enum", "ENUM_VAR"),("template", "TEMPLATE_VAR"),("this", "THIS_VAR"),("packed", "PACKED_VAR"),("goto", "GOTO_VAR"),("noinline", "NOINLINE_VAR"),("public", "PUBLIC_VAR"),("external", "EXTERNAL_VAR"),("long short", "LONG SHORT_VAR"),("superp", "SUPERP_VAR"),("input", "INPUT_VAR"),("output", "OUTPUT_VAR"),("hvec2", "HVEC2_VAR"),("hvec3", "HVEC3_VAR"),("hvec4", "HVEC4_VAR"),("dvec2", "DVEC2_VAR"),("dvec3", "DVEC3_VAR"),("dvec4", "DVEC4_VAR"),("fvec2", "FVEC2_VAR"),("fvec3", "FVEC3_VAR"),("fvec4", "FVEC4_VAR"),("sampler3DRect", "SAMPLER3DRECT_VAR"),("filter", "FILTER_VAR"),("image1D", "IMAGE1D_VAR"),("image2D", "IMAGE2D_VAR"),("image3D", "IMAGE3D_VAR"),("imageCube", "IMAGECUBE_VAR"),("iimage1D", "IIMAGE1D_VAR"),("iimage2D", "IIMAGE2D_VAR"),("iimage3D", "IIMAGE3D_VAR"),("iimageCub", "IIMAGECUBE_VAR"),("uimage1D", "UIMAGE1D_VAR"),("uimage2D", "UIMAGE2D_VAR"),("uimage3D", "UIMAGE3D_VAR"),("uimageCube", "UIMAGECUBE_VAR"),("image1DArray", "IMAGE1DARRAY_VAR"),("image2DArray", "IMAGE2DARRAY_VAR"),("iimage1DArray", "IIMAGE1DARRAY_VAR"),("iimage2DArray", "IIMAGE2DARRAY_VAR"),("uimage1DArray", "UIMAGE1DARRAY_VAR"),("uimage2DArray", "UIMAGE2DARRAY_VAR"),("image1DShadow", "IMAGE1DSHADOW_VAR"),("image2DShadow", "IMAGE2DSHADOW_VAR"),("image1DArrayShadow", "IMAGE1DARRAYSHADOW_VAR"),("image2DArrayShadow", "IMAGE2DARRAYSHADOW_VAR"),("imageBuffer", "IMAGEBUFFER_VAR"),("iimageBuffer", "IIMAGEBUFFER_VAR"),("uimageBuffer", "UIMAGEBUFFER_VAR"),("sizeof", "SIZEOF_VAR"),("cast", "CAST_VAR"),("using", "USING_VAR"),("int8_t", "INT8_T_VAR"),("unsigned char", "UNSIGNED_CHAR_VAR"),("uchar", "UCHAR_VAR"),("uint8_t", "UINT8_T_VAR"),("short", "SHORT_VAR"),("int16_t", "INT16_T_VAR"),("unsigned shorT", "UNSIGNED_SHORT_VAR"),("ushort", "USHORT_VAR"),("unit16_t", "UNIT16_T_VAR"),("int32_t", "INT32_T_VAR"),("unsigned int", "UNSIGNED_INT_VAR"),("uint32_t", "UINT32_T_VAR"),(" long short", "LONG_SHORT_VAR"),("iimageCube", "IIMAGECUBE_VAR")) +bEnableBaker=False +bAutoCompile=True +bAutoPlay=True +bResetSimulationOnChange=True +bResimulateOnChangeWhilePaused=True +bResetDependentSystemsWhenEditingEmitters=False +bDisplayAdvancedParameterPanelCategories=False +NewAssetDialogConfigMap=(("NiagaraSystem", (WindowSize=(X=452.000000,Y=606.799988)))) diff --git a/Saved/Config/WorldState/805031312.json b/Saved/Config/WorldState/805031312.json new file mode 100644 index 0000000..75e2828 Binary files /dev/null and b/Saved/Config/WorldState/805031312.json differ diff --git a/Saved/Logs/DesertGame-backup-2024.06.24-10.33.33.log b/Saved/Logs/DesertGame-backup-2024.06.24-10.33.33.log new file mode 100644 index 0000000..1d186a5 --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.06.24-10.33.33.log @@ -0,0 +1,2984 @@ +Log file open, 06/21/24 14:33:07 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.221823 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.21-12.33.08:311][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.21-12.33.08:311][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.21-12.33.08:311][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.21-12.33.08:311][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.21-12.33.08:312][ 0]LogInit: Computer: NB-PBM2H22CWE +[2024.06.21-12.33.08:312][ 0]LogInit: User: bib +[2024.06.21-12.33.08:312][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.21-12.33.08:312][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.21-12.33.08:313][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.21-12.33.08:313][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.21-12.33.08:313][ 0]LogMemory: Process Physical Memory: 149.10 MB used, 149.11 MB peak +[2024.06.21-12.33.08:313][ 0]LogMemory: Process Virtual Memory: 131.73 MB used, 131.73 MB peak +[2024.06.21-12.33.08:313][ 0]LogMemory: Physical Memory: 12269.04 MB used, 3799.66 MB free, 16068.70 MB total +[2024.06.21-12.33.08:313][ 0]LogMemory: Virtual Memory: 134212120.00 MB used, 5611.72 MB free, 134217728.00 MB total +[2024.06.21-12.33.08:317][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.21-12.33.08:343][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.21-12.33.08:354][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.21-12.33.08:356][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.21-12.33.08:373][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.21-12.33.08:389][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.21-12.33.08:389][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.21-12.33.08:627][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.21-12.33.08:629][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Revision : 000c +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: AdapterLuid : 0 72213 +[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.21-12.33.08:678][ 0]LogWindows: EnumDisplayDevices: +[2024.06.21-12.33.08:678][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.21-12.33.08:678][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.21-12.33.08:678][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.21-12.33.08:679][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.21-12.33.08:679][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.21-12.33.08:679][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Revision : 000c +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: AdapterLuid : 0 72213 +[2024.06.21-12.33.08:749][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.21-12.33.08:769][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.21-12.33.09:024][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.21-12.33.09:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.21-12.33.09:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.21-12.33.09:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.21-12.33.09:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.21-12.33.09:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.21-12.33.09:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.21-12.33.09:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.21-12.33.09:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.21-12.33.09:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.21-12.33.09:128][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.21-12.33.09:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.21-12.33.09:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.21-12.33.09:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.21-12.33.09:156][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.21-12.33.09:169][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.21-12.33.09:205][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.21-12.33.09:240][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.21-12.33.09:240][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/29404/). +[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/CEE797FF41B3A61C47C3F0A4AA226E3D/'. +[2024.06.21-12.33.09:241][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.21-12.33.09:952][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.21-12.33.10:062][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=186.98MBs, RandomWriteSpeed=170.07MBs. Assigned SpeedClass 'Local' +[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.21-12.33.10:108][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.21-12.33.10:110][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.21-12.33.10:137][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up +[2024.06.21-12.33.10:305][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.21-12.33.10:306][ 0]LogInit: Active device profile: [000001D03ADD8B00][000001D02E338C40 49] Windows +[2024.06.21-12.33.10:306][ 0]LogInit: Profiles: [000001D03ADD8B00][000001D02E338C40 49] Windows, [000001D03AD9E100][000001D02E340DC0 49] WindowsNoEditor, [000001D03ADD9900][000001D02E344F40 49] WindowsServer, [000001D03AD9EE00][000001D02E3490C0 49] WindowsClient, [000001D03ADDBC00][000001D02E34D240 49] IOS, [000001D03AD9CF00][000001D02E3513C0 49] iPadAir, [000001D03ADDBE00][000001D02E355540 49] iPadAir2, [000001D03AD44C00][000001D039DC9800 49] IPadPro, [000001D03AD44D00][000001D02E359840 49] iPadAir3, [000001D03AD9FB00][000001D039DCD9C0 49] iPadAir4, [000001D03AD47600][000001D039DD1B40 49] iPadMini2, [000001D03AD9F200][000001D039DD4140 49] iPadMini3, [000001D03AD47800][000001D039DD82C0 49] iPadMini4, [000001D03AD9F800][000001D039DDC440 49] iPadMini5, [000001D03AD4C600][000001D039DE0680 49] iPhone6, [000001D03AD4C700][000001D02E33C6C0 49] iPodTouch6, [000001D03ADDA900][000001D039DE8900 49] iPhone7, [000001D03ADDA800][000001D039DE4940 49] iPodTouch7, [000001D03AD4C100][000001D039DF0AC0 49] iPhone5S, [000001D03AD44700][000001D039DF4C40 49] iPhone6Plus, [000001D03AD4E500][000001D039DF8DC0 49] iPhone6S, [000001D03AD45300][000001D039DFCF40 49] iPhone6SPlus, [000001D03AD4FB00][000001D039E010C0 49] iPhone7Plus, [000001D03AD47500][000001D039E05240 49] iPhoneSE, [000001D03ADDA600][000001D039E093C0 49] iPhone8, [000001D03AD44600][000001D039E0D540 49] iPhone8Plus, [000001D03ADDA200][000001D039E116C0 49] iPhoneX, [000001D03AD47300][000001D039E15840 49] iPhoneXS, [000001D03ADDB400][000001D039E199C0 49] iPhoneXSMax, [000001D03AD46D00][000001D039E1DB40 49] iPhoneXR, [000001D03ADD8200][000001D039E20140 49] iPhone11, [000001D03AD45E00][000001D039E242C0 49] iPhone11Pro, [000001D03ADDAA00][000001D039E28440 49] iPhone11ProMax, [000001D03AD47700][000001D039E2C5C0 49] iPhoneSE2, [000001D03ADD8D00][000001D01A8E2740 49] iPhone12Mini, [000001D03AD45F00][000001D039DEC880 49] iPhone12, [000001D03ADD8700][000001D01A8E69C0 49] iPhone12Pro, [000001D03AD45400][000001D01A8EAB00 49] iPhone12ProMax, [000001D03ADD8C00][000001D01A8F2C80 49] iPadPro105, [000001D03AD45700][000001D01A8F6E00 49] iPadPro129, [000001D03ADD8100][000001D01A8FAF80 49] iPadPro97, [000001D03AD47C00][000001D01A8FF100 49] iPadPro2_129, [000001D03ADD8800][000001D01A903280 49] iPad5, [000001D03AD47100][000001D01A907400 49] iPad6, [000001D03ADD8500][000001D01A90B580 49] iPad7, [000001D03AD46800][000001D01A90F700 49] iPad8, [000001D03ADD9500][000001D03AE41880 49] iPadPro11, [000001D03AD45500][000001D03AE45A00 49] iPadPro2_11, [000001D03ADD8F00][000001D03AE49B80 49] iPadPro3_129, [000001D03AD46C00][000001D03AE4C180 49] iPadPro4_129, [000001D03ADDA500][000001D03AE50300 49] AppleTV, [000001D03AD45100][000001D03AE54480 49] AppleTV4K, [000001D03ADD8400][000001D03AE58600 49] TVOS, [000001D03AD46600][000001D03AE5C780 49] Mac, [000001D03ADDBD00][000001D03AE60900 49] MacClient, [000001D03AD45800][000001D01A8EEA40 49] MacNoEditor, [000001D03ADDB100][000001D03AE64B80 49] MacServer, [000001D03AD47900][000001D03AE68CC0 49] Linux, [000001D03ADD8900][000001D03AE70E40 49] LinuxAArch64, [000001D03AD47F00][000001D03AE74FC0 49] LinuxNoEditor, [000001D03ADD9B00][000001D03AE7D140 49] LinuxAArch64NoEditor, [000001D03AD47400][000001D03AEB52C0 49] LinuxClient, [000001D03ADD9C00][000001D03AEB9440 49] LinuxAArch64Client, [000001D03AD45D00][000001D03AEBD5C0 49] LinuxServer, [000001D03ADDAF00][000001D03AEC1740 49] LinuxAArch64Server, [000001D03AD44500][000001D03AEED8C0 49] Android, [000001D03ADD9E00][000001D03AF19A40 49] Android_Low, [000001D03AD47000][000001D03AF6FBC0 49] Android_Mid, [000001D03ADDA400][000001D03AF721C0 49] Android_High, [000001D03AD44800][000001D03AF76340 49] Android_Default, [000001D03ADDB200][000001D03AF7A4C0 49] Android_Adreno4xx, [000001D03AD9E400][000001D03AF7E640 49] Android_Adreno5xx_Low, [000001D03AD4DC00][000001D03AF827C0 49] Android_Adreno5xx, [000001D03AD9FD00][000001D03AF86940 49] Android_Adreno6xx, [000001D03AD4EB00][000001D03AF8AAC0 49] Android_Adreno6xx_Vulkan, [000001D03AD9FE00][000001D03AE6CC00 49] Android_Mali_T6xx, [000001D03AD4CF00][000001D03AF8ED40 49] Android_Mali_T7xx, [000001D03AD9D300][000001D03AF92E80 49] Android_Mali_T8xx, [000001D03AD4DF00][000001D03AF96FC0 49] Android_Mali_G71, [000001D03AD9DC00][000001D03AF9F140 49] Android_Mali_G72, [000001D03AD4E400][000001D03AFA32C0 49] Android_Mali_G72_Vulkan, [000001D03AD9F600][000001D03AFA7440 49] Android_Mali_G76, [000001D03AD4E100][000001D03AFAB5C0 49] Android_Mali_G76_Vulkan, [000001D03AD9DB00][000001D03AFAF740 49] Android_Mali_G77, [000001D03AD4CA00][000001D03AFB38C0 49] Android_Mali_G77_Vulkan, [000001D03AD9F400][000001D03AFB7A40 49] Android_Mali_G78, [000001D03AD4D300][000001D03AFBBBC0 49] Android_Mali_G78_Vulkan, [000001D03AD9E900][000001D03AFBE1C0 49] Android_Mali_G710, [000001D03AD4FD00][000001D03AFC2340 49] Android_Mali_G710_Vulkan, [000001D03AD9DE00][000001D03AFC64C0 49] Android_Vulkan_SM5, [000001D03AD4C900][000001D03AFCA640 49] Android_PowerVR_G6xxx, [000001D03AD9DF00][000001D03AFCE7C0 49] Android_PowerVR_GT7xxx, [000001D03AD4E700][000001D03AFD2940 49] Android_PowerVR_GE8xxx, [000001D03AD9E300][000001D03AFD6AC0 49] Android_PowerVR_GM9xxx, [000001D03AD4F200][000001D03AFF2C40 49] Android_PowerVR_GM9xxx_Vulkan, [000001D03AD9F000][000001D03AF9AD80 49] Android_TegraK1, [000001D03AD4D700][000001D03B010EC0 49] Android_Unknown_Vulkan, [000001D03AD9F700][000001D03B015000 49] Lumin, [000001D03AD4C200][000001D03B019140 49] Lumin_Desktop, [000001D03AD9E200][000001D03B0212C0 49] HoloLens, +[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.21-12.33.10:427][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.21-12.33.10:427][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.21-12.33.10:439][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.21-12.33.10:791][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.21-12.33.10:867][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.21-12.33.10:871][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.21-12.33.10:872][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.21-12.33.10:872][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.21-12.33.11:147][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 114CF91C4B47C505FE32379960523C00 | Instance: 2CB46C8143C4DF02536D689C84F61FDF (NB-PBM2H22CWE-29404). +[2024.06.21-12.33.11:267][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.21-12.33.11:272][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.21-12.33.11:286][ 0]LogPython: Using Python 3.7.7 +[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.11:774][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.11:777][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.11:785][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.11:788][ 0]LogUProjectInfo: Found projects: +[2024.06.21-12.33.12:009][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.21-12.33.12:023][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.21-12.33.12:161][ 0]LogCollectionManager: Loaded 0 collections in 0.001225 seconds +[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.21-12.33.12:182][ 0]LogOcInput: OculusInput pre-init called +[2024.06.21-12.33.12:379][ 0]LogEngine: Initializing Engine... +[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.21-12.33.12:381][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.21-12.33.12:382][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.21-12.33.12:474][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.21-12.33.12:486][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.21-12.33.12:487][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.21-12.33.12:492][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.21-12.33.12:493][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.21-12.33.12:493][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.21-12.33.12:603][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.21-12.33.12:606][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.21-12.33.12:608][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.21-12.33.12:609][ 0]LogInit: FAudioDevice initialized. +[2024.06.21-12.33.12:609][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.21-12.33.12:609][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.21-12.33.12:681][ 0]LogDerivedDataCache: Saved boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.21-12.33.12:681][ 0]LogInit: Texture streaming: Enabled +[2024.06.21-12.33.12:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.21-12.33.12:698][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.21-12.33.12:698][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.21-12.33.12:700][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.21-12.33.12:725][ 0]LogInit: Transaction tracking system initialized +[2024.06.21-12.33.12:750][ 0]BlueprintLog: New page: Editor Load +[2024.06.21-12.33.12:809][ 0]LocalizationService: Localization service is disabled +[2024.06.21-12.33.12:832][ 0]TimingProfiler: Initialize +[2024.06.21-12.33.12:832][ 0]TimingProfiler: OnSessionChanged +[2024.06.21-12.33.12:832][ 0]LoadingProfiler: Initialize +[2024.06.21-12.33.12:832][ 0]LoadingProfiler: OnSessionChanged +[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: Initialize +[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.21-12.33.12:832][ 0]MemoryProfiler: Initialize +[2024.06.21-12.33.12:832][ 0]MemoryProfiler: OnSessionChanged +[2024.06.21-12.33.12:961][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.21-12.33.12:961][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s +[2024.06.21-12.33.12:961][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.21-12.33.13:305][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.21-12.33.13:308][ 0]SourceControl: Source control is disabled +[2024.06.21-12.33.13:308][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.078 +[2024.06.21-12.33.13:309][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.21-12.33.13:309][ 0]LightingResults: New page: Lighting Build +[2024.06.21-12.33.13:310][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.33.13:311][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.33.13:311][ 0]MapCheck: New page: Map Check +[2024.06.21-12.33.13:311][ 0]LightingResults: New page: Lighting Build +[2024.06.21-12.33.13:315][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.21-12.33.13:318][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.06.21-12.33.13:354][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.06.21-12.33.13:363][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2024.06.21-12.33.13:364][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2024.06.21-12.33.13:367][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.21-12.33.13:372][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.21-12.33.13:372][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.21-12.33.13:373][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete. +[2024.06.21-12.33.13:373][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.064 +[2024.06.21-12.33.13:374][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.143 +[2024.06.21-12.33.13:508][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.21-12.33.13:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.21-12.33.13:517][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.21-12.33.13:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.21-12.33.13:533][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0069 seconds. Added 3822 classes and 928 folders. +[2024.06.21-12.33.13:536][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.21-12.33.13:538][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.21-12.33.13:539][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.21-12.33.13:541][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.21-12.33.13:542][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.21-12.33.13:543][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.21-12.33.13:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.21-12.33.13:546][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.21-12.33.13:547][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.21-12.33.13:548][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.21-12.33.13:552][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.21-12.33.13:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.21-12.33.13:555][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.21-12.33.13:556][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 +[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.21-12.33.13:557][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.21-12.33.13:558][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 +[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.21-12.33.13:559][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.21-12.33.13:561][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.21-12.33.13:562][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.21-12.33.13:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.21-12.33.13:565][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.21-12.33.13:566][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.21-12.33.13:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.21-12.33.13:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.21-12.33.13:572][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.21-12.33.13:662][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.21-12.33.13:663][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.21-12.33.13:732][ 0]LogSlate: Took 0.000744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.21-12.33.13:733][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.21-12.33.13:735][ 0]LogSlate: Took 0.000696 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.21-12.33.13:793][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1). +[2024.06.21-12.33.13:907][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total time: 6.68 seconds +[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.21-12.33.13:963][ 0]LogAssetRegistry: Asset discovery search completed in 3.8268 seconds +[2024.06.21-12.33.13:967][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.06.21-12.33.13:968][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.21-12.33.14:133][ 3]LogSlate: Took 0.002088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.21-12.33.14:940][ 47]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.21-12.33.20:680][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.06.21-12.33.20:748][363]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map +[2024.06.21-12.33.20:748][363]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.21-12.33.20:748][363]LightingResults: New page: Lighting Build +[2024.06.21-12.33.20:749][363]LoadErrors: New page: Loading map: Map.umap +[2024.06.21-12.33.20:749][363]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.33.20:749][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.33.20:749][363]MapCheck: New page: Map Check +[2024.06.21-12.33.20:749][363]LightingResults: New page: Lighting Build +[2024.06.21-12.33.20:761][363]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.21-12.33.20:763][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.06.21-12.33.20:764][363]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. +[2024.06.21-12.33.20:815][363]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.21-12.33.20:815][363]LogAIModule: Creating AISystem for world Map +[2024.06.21-12.33.20:826][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.06.21-12.33.20:828][363]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.21-12.33.20:828][363]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,107ms to complete. +[2024.06.21-12.33.20:828][363]LogFileHelpers: Loading map 'Map' took 0.080 +[2024.06.21-12.33.29:938][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) +[2024.06.21-12.33.29:948][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx +[2024.06.21-12.33.29:954][521]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.33.31:412][521]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.33.31:456][521]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 5BC8AAE05F22BB21387030BA047C6723078039E4), compiling. +[2024.06.21-12.33.31:466][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 6FABF51E4D051F7A3A4A7E54AC2544814AB586B5), compiling. +[2024.06.21-12.33.31:475][521]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5FC0D931EC205A532C2A5C8F0BDD592740D435A), compiling. +[2024.06.21-12.33.31:488][521]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5BE3C2A149E54EAB1E73BBAED4F9D3DEE5D64A0E), compiling. +[2024.06.21-12.33.31:498][521]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 71B693495E6532564077250C9464D09F328B87CA), compiling. +[2024.06.21-12.33.31:508][521]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF57E62F380C0EF74ECA71659B3BB11174115BF), compiling. +[2024.06.21-12.33.31:512][521]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.06.21-12.33.31:525][521]LogStaticMesh: Building static mesh Fackel1... +[2024.06.21-12.33.31:538][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1 +[2024.06.21-12.33.31:549][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.33.31:606][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) +[2024.06.21-12.33.31:632][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx +[2024.06.21-12.33.31:638][521]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.33.31:640][521]LogFbx: Display: Triangulating static mesh Fackel2 +[2024.06.21-12.33.31:649][521]LogStaticMesh: Building static mesh Fackel2... +[2024.06.21-12.33.31:658][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2 +[2024.06.21-12.33.31:667][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.33.31:672][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) +[2024.06.21-12.33.31:682][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx +[2024.06.21-12.33.31:689][521]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.33.31:690][521]LogFbx: Display: Triangulating static mesh Fackel3 +[2024.06.21-12.33.31:715][521]LogStaticMesh: Building static mesh Fackel3... +[2024.06.21-12.33.31:738][521]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3 +[2024.06.21-12.33.31:750][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.33.31:778][521]LogSlate: Took 0.000524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.31:938][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.31:948][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 28 +[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 24 +[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 +[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.31:956][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.31:965][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.31:976][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.32:134][524]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.32:147][524]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.33.33:753][543]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.33.33:776][543]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 72 +[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 62 +[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 54 +[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46 +[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 40 +[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 34 +[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29 +[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25 +[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.40:413][606]LogActorFactory: Actor Factory created Fackel2 +[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 +[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18 +[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 +[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 +[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.42:604][634]LogActorFactory: Actor Factory created Fackel2 +[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.34.10:796][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms +[2024.06.21-12.34.12:086][ 56]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.34.12:177][ 56]LogUObjectGlobals: Force Deleting 6 Package(s): + Asset Name: /Game/coals.coals + Asset Name: /Game/Fackel1.Fackel1 + Asset Name: /Game/Fackel2.Fackel2 + Asset Name: /Game/Fackel3.Fackel3 + Asset Name: /Game/flame.flame + Asset Name: /Game/holders.holders +[2024.06.21-12.34.12:686][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.06.21-12.34.15:394][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms +[2024.06.21-12.34.16:672][101]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.34.16:825][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms +[2024.06.21-12.34.18:384][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.06.21-12.34.19:849][139]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.34.19:998][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.06.21-12.36.03:253][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) +[2024.06.21-12.36.03:258][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx +[2024.06.21-12.36.03:264][588]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.36.04:513][588]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.36.04:542][588]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling. +[2024.06.21-12.36.04:549][588]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 8B97E615250DA381B5B35C9FED327ED02AA39E88), compiling. +[2024.06.21-12.36.04:555][588]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling. +[2024.06.21-12.36.04:561][588]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 81FF3737F4D104411BC4AFE16B54CBEC4D3A39C3), compiling. +[2024.06.21-12.36.04:566][588]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D7FBB85C23832EC5B28A8F719448799D909E5EC0), compiling. +[2024.06.21-12.36.04:571][588]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 14DFBC0343381C132F2E443E0E1B9BDA8BD07A91), compiling. +[2024.06.21-12.36.04:573][588]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.06.21-12.36.04:586][588]LogStaticMesh: Building static mesh Fackel1... +[2024.06.21-12.36.04:597][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1 +[2024.06.21-12.36.04:606][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.36.04:676][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) +[2024.06.21-12.36.04:713][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx +[2024.06.21-12.36.04:718][588]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.36.04:719][588]LogFbx: Display: Triangulating static mesh Fackel2 +[2024.06.21-12.36.04:727][588]LogStaticMesh: Building static mesh Fackel2... +[2024.06.21-12.36.04:740][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2 +[2024.06.21-12.36.04:748][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.36.04:754][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) +[2024.06.21-12.36.04:761][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx +[2024.06.21-12.36.04:766][588]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.36.04:791][588]LogFbx: Display: Triangulating static mesh Fackel3 +[2024.06.21-12.36.04:811][588]LogStaticMesh: Building static mesh Fackel3... +[2024.06.21-12.36.04:831][588]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3 +[2024.06.21-12.36.04:843][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.36.06:303][622]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.36.06:314][622]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.36.10:062][685]LogActorFactory: Actor Factory created Fackel1 +[2024.06.21-12.36.11:110][715]LogActorFactory: Actor Factory created Fackel1 +[2024.06.21-12.36.12:696][749]Cmd: DELETE +[2024.06.21-12.36.12:696][749]Cmd: ACTOR DELETE +[2024.06.21-12.36.12:710][749]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.21-12.36.12:741][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2024.06.21-12.36.12:743][749]LogEditorActor: Deleted 1 Actors (0.047 secs) +[2024.06.21-12.36.19:504][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.19:525][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel112B67D7D40B233C36CC695960C73631A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.19:549][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.19:559][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel25B81462D4F401DD5AB1C338BEABF9796.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.19:580][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.19:594][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel363F4EC9E4C8675F84366ACA76E134129.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.19:725][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.06.21-12.36.19:738][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.36.19:750][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2024.06.21-12.36.19:773][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.06.21-12.36.19:783][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.36.19:810][961]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.24:282][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true +[2024.06.21-12.36.24:287][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsAA424828456010F0A49BDAAE51123170.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' +[2024.06.21-12.36.24:306][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true +[2024.06.21-12.36.24:310][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame01C8B2AF4A6C70AAF0B7B08518D3E625.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' +[2024.06.21-12.36.24:329][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true +[2024.06.21-12.36.24:333][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders8F7D409942E009D1F8CD3DA6CFB1EAEF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset' +[2024.06.21-12.36.24:412][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.06.21-12.36.24:418][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.36.24:423][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.36.24:437][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.06.21-12.36.24:442][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.36.24:458][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.24:463][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel26983FD7B4CF65641056C6F92BEF28252.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.24:464][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.24:470][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel118A878FF4B0BB105DBC2208C55257BFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.24:470][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.24:477][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3BF02F93440F03ABE3893A686DA136314.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.24:513][110]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.29:283][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true +[2024.06.21-12.36.29:287][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal7A3DBEE942CBFBB14966398BD35BE0E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset' +[2024.06.21-12.36.29:307][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true +[2024.06.21-12.36.29:313][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ropeC340E818430057CEF05CD082C02E4D0A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset' +[2024.06.21-12.36.29:443][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.06.21-12.36.29:456][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.06.21-12.36.29:480][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.06.21-12.36.29:493][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.06.21-12.36.29:511][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.29:518][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel21E975F28423493606D345CA16F6029F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.29:519][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.29:528][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel14F61D8BB4C5CA66A756D63BD9351D9F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.29:529][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.29:537][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel30A973DDE4D1AF4E3606E3B86D7C831C0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.29:581][273]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal +[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope +[2024.06.21-12.36.31:914][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true +[2024.06.21-12.36.31:921][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood65475BA3409EA0CA1678BAAC1D165D55.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset' +[2024.06.21-12.36.32:027][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.06.21-12.36.32:054][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.06.21-12.36.32:067][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.36.32:097][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.32:105][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2903AC71A4E5232EB8D225E83C2DAC2BC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.32:106][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.32:114][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D693494E4AD3C0807EF6A99CF83BFDE0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.32:115][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.32:125][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel38187E4DF4921B86D6ED1129CE8815921.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.32:172][392]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.32:173][392]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood +[2024.06.21-12.36.35:525][514]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.21-12.36.35:555][514]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.21-12.36.38:205][556]LogContentBrowser: Attempting asset rename: NewFolder -> Fackeln +[2024.06.21-12.36.38:205][556]LogContentBrowser: End creating deferred item NewFolder +[2024.06.21-12.36.47:081][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true +[2024.06.21-12.36.47:087][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals135C9EE04CB415087BC8E28F5DE48484.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' +[2024.06.21-12.36.47:229][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2024.06.21-12.36.47:260][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.06.21-12.36.47:270][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.36.47:289][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.47:294][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2CDC7D3DA4CF15D730E7CFC88AAD7C3DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.47:295][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.47:302][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1E3B4649A4AFB20B51BB301BBB05EE7BD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.47:303][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.47:311][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3E5AABEC2414DACD814DFE68DDBB31CF0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.47:363][762]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals +[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.51:544][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true +[2024.06.21-12.36.51:550][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame3C766E2D4DEEF09123AB3098B9A51543.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' +[2024.06.21-12.36.51:568][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true +[2024.06.21-12.36.51:572][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB532725B4F875D5A0C84F5A27B0AC3F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' +[2024.06.21-12.36.51:591][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true +[2024.06.21-12.36.51:597][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9C66E65047D8BD41DF1F3BB6B27DA391.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' +[2024.06.21-12.36.51:622][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true +[2024.06.21-12.36.51:630][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope1818EFB44CE79341467389A200277929.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset' +[2024.06.21-12.36.51:762][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.06.21-12.36.51:769][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2024.06.21-12.36.51:777][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.06.21-12.36.51:786][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.06.21-12.36.51:805][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.06.21-12.36.51:811][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.36.51:834][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.51:839][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel278EFEE944AAA9068E9230691C743A394.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.51:840][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.51:846][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D098087E46B3DDA4A1C3E5939E1C0A2C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.51:847][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.51:853][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3DA54FB08442C531755E25D9A74AAEC05.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.51:894][920]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope +[2024.06.21-12.36.54:461][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true +[2024.06.21-12.36.54:468][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood1FDDB8094007D0582C8186A8D766C1E8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset' +[2024.06.21-12.36.54:616][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.21-12.36.54:642][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.06.21-12.36.54:655][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.06.21-12.36.54:692][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.06.21-12.36.54:699][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel214987B6345148152392A379E6022A863.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.06.21-12.36.54:700][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.06.21-12.36.54:708][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel12C894A4E46EBBD3B218517B3CF91EF95.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.06.21-12.36.54:709][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.06.21-12.36.54:718][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel36605C61A431B2704870D2283EC05781E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.06.21-12.36.54:761][ 25]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood +[2024.06.21-12.37.01:667][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.21-12.37.01:677][218]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.21-12.37.01:720][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map30194C9F4E145D53CE62FCBC76080AF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.21-12.37.01:725][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.21-12.37.01:744][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData0B9CB1F742F7B199031E699E89D7F51A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.21-12.37.01:763][218]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.06.21-12.38.30:567][690]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx) +[2024.06.21-12.38.30:573][690]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx +[2024.06.21-12.38.30:577][690]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.38.32:054][690]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.38.32:099][690]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 8536CC3780A61BF9DBE749C7852F5D0BBB0C9B10), compiling. +[2024.06.21-12.38.32:104][690]LogFbx: Display: Triangulating static mesh palo1 +[2024.06.21-12.38.32:145][690]LogStaticMesh: Building static mesh Lagerfeuer... +[2024.06.21-12.38.32:171][690]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Lagerfeuer.Lagerfeuer +[2024.06.21-12.38.32:183][690]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.38.32:463][695]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.38.32:470][695]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.38.33:812][705]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Total job queries 212, among them cache hits 100 (47.17%) +[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 13 distinct outputs (13.40%) +[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% +[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.38.35:788][744]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.38.35:799][744]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.38.38:811][801]LogActorFactory: Actor Factory created Lagerfeuer +[2024.06.21-12.38.39:358][819]LogActorFactory: Actor Factory created Lagerfeuer +[2024.06.21-12.38.46:503][ 10]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/lambert1_002.lambert1_002 +[2024.06.21-12.38.46:504][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66F267F58B72712BAFC65F8BF36D4D013E39326E), compiling. +[2024.06.21-12.38.46:538][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.21-12.38.46:620][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.21-12.38.46:810][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AA60DA05F017A2751374EEF82DD016851BC11E53), compiling. +[2024.06.21-12.38.46:812][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: B1D7A9D0804802ABC4D5583311614E264C3A27AA), compiling. +[2024.06.21-12.38.46:814][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDB5C917B37DA8DEF7185357AFD79DEFDAF952CE), compiling. +[2024.06.21-12.38.46:834][ 10]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.38.46:838][ 10]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.21-12.38.46:921][ 11]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.38.46:921][ 11]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader: 119 instructions +[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.38.58:927][338]LogSlate: Window 'Color Picker' being destroyed +[2024.06.21-12.39.27:273][466]LogSlate: Window 'Message' being destroyed +[2024.06.21-12.39.27:299][466]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Assets/lambert1_002.lambert1_002 +(Selecting 'No' will cause all changes to be lost!) +[2024.06.21-12.39.27:568][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C58D7999737ACBF43D9849557F9056064A30668), compiling. +[2024.06.21-12.39.27:589][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66039A1D079A51C2C8C586461D0C9D82C00653D5), compiling. +[2024.06.21-12.39.27:631][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.06.21-12.39.27:760][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.06.21-12.39.27:773][466]LogSlate: Window 'lambert1_002' being destroyed +[2024.06.21-12.39.27:776][466]LogSlate: Window 'lambert1_002' being destroyed +[2024.06.21-12.39.27:779][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.39.27:779][466]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.39.32:364][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.06.21-12.39.33:746][546]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.39.33:846][546]LogUObjectGlobals: Force Deleting 2 Package(s): + Asset Name: /Game/Assets/Lagerfeuer.Lagerfeuer + Asset Name: /Game/Assets/lambert1_002.lambert1_002 +[2024.06.21-12.39.34:010][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.21-12.39.52:611][767]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx) +[2024.06.21-12.39.52:617][767]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx +[2024.06.21-12.39.52:626][767]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.39.54:494][767]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.39.54:546][767]LogFbx: Display: Triangulating static mesh BSurfaceMesh +[2024.06.21-12.39.54:714][767]LogStaticMesh: Building static mesh Final_Island... +[2024.06.21-12.39.54:789][767]LogStaticMesh: Built static mesh [0.07s] /Game/Assets/Final_Island.Final_Island +[2024.06.21-12.39.54:831][767]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.39.56:950][824]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.39.56:957][824]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.40.00:950][919]LogActorFactory: Actor Factory created Final_Island +[2024.06.21-12.40.02:051][958]LogActorFactory: Actor Factory created Final_Island +[2024.06.21-12.40.03:479][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.06.21-12.40.05:453][983]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.40.05:553][983]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Island_ProtoType.Island_ProtoType +[2024.06.21-12.40.05:699][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.06.21-12.40.05:709][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.21-12.40.05:718][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.40.07:956][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms +[2024.06.21-12.40.09:442][ 28]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.40.09:596][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.06.21-12.40.09:623][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.06.21-12.40.09:635][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.40.10:383][ 49]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) +[2024.06.21-12.40.44:814][111]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.21-12.40.44:889][111]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.21-12.40.49:117][231]LogContentBrowser: Attempting asset rename: NewFolder -> Treppe +[2024.06.21-12.40.49:118][231]LogContentBrowser: End creating deferred item NewFolder +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Height (OODLE_AutoDXT, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal (OODLE_BC5, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048) +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.40.58:173][444]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E8C42A8AD8B1A73474AA5637D9B8D2CA354FE53D), compiling. +[2024.06.21-12.40.58:189][444]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.06.21-12.40.58:377][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true +[2024.06.21-12.40.58:389][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_RoughnessF0E8EB744CA032C8379FB582940C9AD0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset' +[2024.06.21-12.40.58:396][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Base_color" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset" SILENT=true +[2024.06.21-12.40.58:427][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Base_color0B5D718A476C843186AEB2A523A27926.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset' +[2024.06.21-12.40.58:432][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Height" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset" SILENT=true +[2024.06.21-12.40.58:447][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Height405DFABE4B1C698AAB5FB7AF14CE55D6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset' +[2024.06.21-12.40.58:452][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true +[2024.06.21-12.40.58:463][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Mixed_AO0B884B3E4DB7C6F02F72B19AF2F7C118.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset' +[2024.06.21-12.40.58:469][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset" SILENT=true +[2024.06.21-12.40.58:526][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal03C055744690E16C565F2DAFADE3BBA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset' +[2024.06.21-12.40.58:532][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset" SILENT=true +[2024.06.21-12.40.58:575][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal_DirectXC560696F4FADE925F13DED97BC6C84DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset' +[2024.06.21-12.40.58:681][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.06.21-12.40.58:694][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.06.21-12.40.58:702][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2024.06.21-12.40.58:709][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.06.21-12.40.58:717][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.06.21-12.40.58:725][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.21-12.40.58:745][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.06.21-12.40.58:754][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.06.21-12.41.00:836][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset" SILENT=true +[2024.06.21-12.41.00:843][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TreppeEDAB741447D6F08A326D81BFC3904387.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset' +[2024.06.21-12.41.00:896][444]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Base_color.Treppe_Base_color +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal.Treppe_Normal +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Height.Treppe_Height +[2024.06.21-12.41.04:705][633]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.21-12.41.04:727][633]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.21-12.41.07:782][719]LogContentBrowser: Attempting asset rename: NewFolder -> Insland +[2024.06.21-12.41.07:783][719]LogContentBrowser: End creating deferred item NewFolder +[2024.06.21-12.41.15:325][939]LogContentBrowser: Attempting asset rename: Insland -> Island +[2024.06.21-12.41.32:276][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_ambientocclusion.png) +[2024.06.21-12.41.32:279][140]LogTexture: Display: Building textures: stylized_Sand_ambientocclusion (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.41.32:324][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.41.32:324][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_basecolor.png) +[2024.06.21-12.41.32:410][140]LogTexture: Display: Building textures: stylized_Sand_basecolor (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.41.32:472][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.41.32:491][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_height.png) +[2024.06.21-12.41.32:513][140]LogTexture: Display: Building textures: stylized_Sand_height (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.41.32:573][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.41.32:573][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_metallic.png) +[2024.06.21-12.41.32:576][140]LogTexture: Display: Building textures: stylized_Sand_metallic (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.41.32:611][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.41.32:611][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_normal.png) +[2024.06.21-12.41.32:710][140]LogTexture: Display: Building textures: stylized_Sand_normal (OODLE_BC5, 1024X1024) +[2024.06.21-12.41.32:738][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.41.32:770][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_roughness.png) +[2024.06.21-12.41.32:792][140]LogTexture: Display: Building textures: stylized_Sand_roughness (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.41.32:833][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.41.40:042][398]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.06.21-12.41.40:065][398]LogContentBrowser: Creating deferred item: NewMaterial +[2024.06.21-12.41.43:049][479]LogContentBrowser: Attempting asset rename: NewMaterial -> Island +[2024.06.21-12.41.43:057][479]LogContentBrowser: End creating deferred item NewMaterial +[2024.06.21-12.41.45:275][534]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island +[2024.06.21-12.41.45:277][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9F22CA587170C27626DE7E21AEA4907701D57FBD), compiling. +[2024.06.21-12.41.45:287][534]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.06.21-12.41.45:380][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9219A494F2BA4D0062B0BC295779FCA9352527AB), compiling. +[2024.06.21-12.41.45:383][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0EC93B0AFFB7A89F4AE3E72D6946DCB2647FAA34), compiling. +[2024.06.21-12.41.45:397][534]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Total job queries 308, among them cache hits 158 (51.30%) +[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Tracking 131 distinct input hashes that result in 27 distinct outputs (20.61%) +[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: RAM used: 0.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02% +[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.41.46:804][550]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.41.48:216][599]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8B3D8CCC5417FB7DC7A79CC4DC0CB1AC522505C7), compiling. +[2024.06.21-12.41.48:218][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3EE83CDB2898F2E26AF2BCB11D4F76B834DBC5), compiling. +[2024.06.21-12.41.48:219][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C042189EBD502BF1D2F4035BDEE3555B20E67F5E), compiling. +[2024.06.21-12.41.48:223][599]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.41.48:291][601]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.48:294][601]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.41.48:361][602]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.41.51:910][720]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: FAAE6DC7EC7EE7B3E94B515DB8C6830A9F3DDFA8), compiling. +[2024.06.21-12.41.51:914][720]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EFF0BBB5026089A3891D2CB4FDDFFE7E89F2FA22), compiling. +[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.41.51:918][720]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.41.51:951][722]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.51:962][722]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.41.53:267][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader: 120 instructions +[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.41.54:515][764]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.41.55:513][802]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: C1184F6F75AA71CC1952EDB56B04AD99A7760F93), compiling. +[2024.06.21-12.41.55:514][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 335E52300E58E8FAB9DACDB1072578C69EB8FFE2), compiling. +[2024.06.21-12.41.55:515][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BAE8E6E13963A7656BF35EC66EA0D5EEAE19B28A), compiling. +[2024.06.21-12.41.55:516][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BDD4846EFD27F53E42C663DFEF22E477BED1B43), compiling. +[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.41.55:518][802]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.41.55:570][804]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader: 120 instructions +[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.41.55:631][805]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.04:158][ 38]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8E061FE0E592B4B7B2BC9D47484808C5A854FCF6), compiling. +[2024.06.21-12.42.04:159][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC0599608B5E91BAB916E1565E29C15211987FC0), compiling. +[2024.06.21-12.42.04:161][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 04E9617E6EC4EF875CF6593EA6F539143702DB6B), compiling. +[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2656D9F418804856C4E42C8653ED0D305F0C65), compiling. +[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED19F49452AB23A1B37ADDE0CA77978815D1AA0), compiling. +[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.04:215][ 40]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader: 120 instructions +[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.14:860][436]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A986CD33910AB26FD035CBA4F024522876F78E2E), compiling. +[2024.06.21-12.42.14:861][436]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 869B5A06558AC401A2D9DB0C3870A350455113F7), compiling. +[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.42.14:864][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.14:895][438]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.42.16:160][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader: 126 instructions +[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.42.17:831][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.20:342][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.21-12.42.21:590][530]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.42.21:691][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.06.21-12.42.23:982][596]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 51BF33E539EA1C533D9320D3D35413E2853FE7B3), compiling. +[2024.06.21-12.42.23:983][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3426B84A662A98B8435CE16D87BD848F4634877A), compiling. +[2024.06.21-12.42.23:984][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 05EA76B4CF4F4B1280F0C9D8EF5FAD9436BDE13C), compiling. +[2024.06.21-12.42.23:985][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C31157EA55251D47B7CF93B7418514237899D85B), compiling. +[2024.06.21-12.42.23:986][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8890DBDBE04C44C891F2230F58E3AFF8CE6467E7), compiling. +[2024.06.21-12.42.23:987][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E945ED02C1EAD181A56B98B8E236B417778159DF), compiling. +[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.42.23:989][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.24:060][598]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader: 126 instructions +[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.42.24:139][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.38:887][148]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B8109BFA6B4A217AEFEACF1112D4BEA18F350AEC), compiling. +[2024.06.21-12.42.38:888][148]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 699E3530082335420EE683A241F8B1CB1C264C88), compiling. +[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.42.38:891][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.38:920][150]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.42.40:258][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.42.41:992][193]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.43.03:597][850]LogSlate: Window 'Island' being destroyed +[2024.06.21-12.43.08:126][ 3]LogMaterialEditor: Saving and Compiling material Island +[2024.06.21-12.43.08:365][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9BB36BA0207168022A4539A8F2F828831E4DA4), compiling. +[2024.06.21-12.43.08:406][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F70B743404F4F427968BF3487289ADC356015AA6), compiling. +[2024.06.21-12.43.08:419][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2024.06.21-12.43.08:424][ 3]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.43.08:989][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.06.21-12.43.09:047][ 3]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.43.09:092][ 3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true +[2024.06.21-12.43.09:099][ 3]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandA304E23442786D025A4E618A99C4F90D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' +[2024.06.21-12.43.09:150][ 3]AssetCheck: New page: Asset Save: Island +[2024.06.21-12.43.09:150][ 3]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island +[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.43.42:397][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.06.21-12.43.44:477][725]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.43.44:520][725]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.43.44:520][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.43.44:530][725]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/Textures/Island/stylized_Sand_basecolor.stylized_Sand_basecolor + Asset Name: /Game/Textures/Island/stylized_Sand_height.stylized_Sand_height + Asset Name: /Game/Textures/Island/stylized_Sand_metallic.stylized_Sand_metallic + Asset Name: /Game/Textures/Island/stylized_Sand_normal.stylized_Sand_normal + Asset Name: /Game/Textures/Island/stylized_Sand_roughness.stylized_Sand_roughness +[2024.06.21-12.43.44:614][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:614][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:614][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:615][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:615][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:615][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:616][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:616][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:616][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:617][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:618][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:618][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:619][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:619][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:619][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:620][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:620][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:620][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:621][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:622][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:622][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:623][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:623][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:623][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:624][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:624][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:625][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:625][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:626][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:626][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:626][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:627][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:627][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:627][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. +[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:628][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. +[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:629][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. +[2024.06.21-12.43.44:629][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:629][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:630][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. +[2024.06.21-12.43.44:630][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:630][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:631][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. +[2024.06.21-12.43.44:631][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.43.44:631][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.43.44:677][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.06.21-12.43.58:302][860]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_BaseColor.png) +[2024.06.21-12.43.58:327][860]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.43.58:391][860]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.44.01:094][881]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_Normal.png) +[2024.06.21-12.44.01:132][881]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024) +[2024.06.21-12.44.01:171][881]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.44.04:505][901]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png) +[2024.06.21-12.44.04:515][901]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.44.04:564][901]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.44.08:830][923]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png) +[2024.06.21-12.44.08:888][923]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024) +[2024.06.21-12.44.08:923][923]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.44.12:608][960]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island +[2024.06.21-12.44.12:609][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F675E0F459C0A5675826FE74564860F726251117), compiling. +[2024.06.21-12.44.12:609][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.44.12:609][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.44.12:728][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE7619EB5B1964A69C6D52650A55621CF66E1E6), compiling. +[2024.06.21-12.44.12:728][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.44.12:728][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.44.12:731][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: AD9C2CF5EADF11ACCE9F8791F9E71FE49357F7F3), compiling. +[2024.06.21-12.44.12:731][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.44.12:731][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7135C47F54BC0BA65101752B5E2BC582AC796AA1), compiling. +[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4975B70261DAC620E2BA25B5CC82746A44AEF14B), compiling. +[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E96BD6DCC7143E5A4765783F0486A06AD191213), compiling. +[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 42FE18001447758504005CA22E82CE622D2A90A6), compiling. +[2024.06.21-12.44.12:745][960]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.44.19:320][147]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 540DA59EF94A5F71FA3481C024D84759F4786B38), compiling. +[2024.06.21-12.44.19:322][147]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.19:380][149]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.44.19:381][149]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.44.22:030][250]LogSlate: Window 'Island' being destroyed +[2024.06.21-12.44.26:178][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 05EB43D47F0E233F8F652CEC002A10EFAD382B80), compiling. +[2024.06.21-12.44.26:180][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 906C80F4BD9F78D1451552CD4D0BCF038EBD10BB), compiling. +[2024.06.21-12.44.26:182][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BB2A9BD644DF5B92AE13613851CA5D33873FD4F3), compiling. +[2024.06.21-12.44.26:192][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D2F26C782A66DE09FDE759A449866CEDA79E434A), compiling. +[2024.06.21-12.44.26:194][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 07A38921F0BF6C29321F47FB5F906CE15676C6F9), compiling. +[2024.06.21-12.44.26:195][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E96AB8A0371C9B759334672C0E5E1AF6B0B7EB73), compiling. +[2024.06.21-12.44.26:196][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C329EEEFD51E644AE1C710449FCCD13B9A3DF27B), compiling. +[2024.06.21-12.44.26:201][364]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.26:254][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.26:255][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.44.26:301][367]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.44.29:171][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 23EE6141B5728324B881CB0BB49C113F7A1ED39C), compiling. +[2024.06.21-12.44.29:172][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECE5953F3609A5F77948CCC6919A6C22DB76BF5), compiling. +[2024.06.21-12.44.29:173][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 57A8AD9210A5B839A380E670A11A2584DEDC7250), compiling. +[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBFD95DE7F0B457254DE0003DC67F8AD2AE2001), compiling. +[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A6F83DF85F463A21D700EE1E8D43A465466C06D9), compiling. +[2024.06.21-12.44.29:180][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 16806DFAC6B59501CA0109D2ACD291B71AF2817F), compiling. +[2024.06.21-12.44.29:181][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCE4E64DA4CC41CE1B5B60C56E47C72F22684BE), compiling. +[2024.06.21-12.44.29:182][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D071676BC7F10977AEB9FD6C33DFB28B71665FAD), compiling. +[2024.06.21-12.44.29:183][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8D55F21005D32D25F69F146297667A53CF1B163), compiling. +[2024.06.21-12.44.29:184][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 7329D82578BFEFE435198D299FC66F9FAEA5FD7F), compiling. +[2024.06.21-12.44.29:185][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 6881D931EA3D25F8EE9CDE763C2C15C8CBBAE9CE), compiling. +[2024.06.21-12.44.29:187][450]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.29:236][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.29:237][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.44.29:309][453]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.44.41:135][791]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 243406F03500E5D394B5B5F0ACA1A2F542FB45A5), compiling. +[2024.06.21-12.44.41:137][791]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.41:191][793]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.44.41:238][794]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.44.45:030][932]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 2D8ACAFEDB12A14B4124F03A144B52C4F826DE70), compiling. +[2024.06.21-12.44.45:031][932]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 795E6C717FDFCABDDB6452251A1721E224156C17), compiling. +[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.44.45:034][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.45:060][934]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.44.46:779][963]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Total job queries 591, among them cache hits 379 (64.13%) +[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Tracking 196 distinct input hashes that result in 61 distinct outputs (31.12%) +[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: RAM used: 0.36 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% +[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader: 120 instructions +[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.44.48:260][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.54:191][251]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B2C61A7BD0D0E43992F4562D8324FF874D862334), compiling. +[2024.06.21-12.44.54:193][251]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: D77F07D4ED58A4D8A712D4CD353DE56D9CAB9418), compiling. +[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.44.54:197][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.54:224][253]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.54:233][253]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.44.55:597][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.57:941][376]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4D8122CE56E23A96FC22ED5140F670FACD23EEC3), compiling. +[2024.06.21-12.44.57:942][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: C0FCD6EA7CCADDC974CAC417B224BC52029C606D), compiling. +[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.44.57:945][376]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.44.57:971][378]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.57:978][378]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.44.59:329][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.45.00:817][423]LogMaterialEditor: Saving and Compiling material Island +[2024.06.21-12.45.01:110][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 03D377E43CA39799AE167E0214D4B92A73389B40), compiling. +[2024.06.21-12.45.01:151][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9D1AB40B652B2499A420E082E13A90C0F6FD143A), compiling. +[2024.06.21-12.45.01:191][423]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.45.01:205][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.06.21-12.45.01:765][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.06.21-12.45.02:116][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true +[2024.06.21-12.45.02:121][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island2111BEAA4D71911887FCD48C6F56949B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' +[2024.06.21-12.45.02:139][423]AssetCheck: New page: Asset Save: Island +[2024.06.21-12.45.02:139][423]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island +[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.45.02:140][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.45.03:202][460]LogSlate: Window 'Island' being destroyed +[2024.06.21-12.45.43:981][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E90CC0EF137B497DE0E0F9F09BC32F7046ADD165), compiling. +[2024.06.21-12.46.13:407][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8C35D7DEA192B4DEE6F18432B69E275DC29B3F54), compiling. +[2024.06.21-12.46.13:409][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D0A2BCF08962E4E599B47C361D1DF7CF9A75BFB9), compiling. +[2024.06.21-12.46.13:418][922]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C18B07C0AC15AE03254EFD47255684D9C64EBDDD), compiling. +[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.13:420][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.46.13:452][924]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.46.13:453][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.13:453][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.19:098][254]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B18B7AF71C02B6994DEA16636D75BBA918A2F4C1), compiling. +[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.46.19:100][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.46.20:189][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader: 126 instructions +[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.46.20:859][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.24:464][568]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6327DCC8EBD46B6BAF4B01EB6686BC18B3FDFE), compiling. +[2024.06.21-12.46.24:469][568]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 977FEABBB4B24ED8B472D788B49B3756B81B38C4), compiling. +[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.24:477][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.24:485][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.24:496][570]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.25:467][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.26:539][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.28:308][779]LogMaterialEditor: Applying material Island +[2024.06.21-12.46.28:545][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5C70755DA4CBAE0512DD8A26E90CFCEA3AFA1E0F), compiling. +[2024.06.21-12.46.28:584][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8F6FDA875A8D2F7AD584CB1C2900078527122E51), compiling. +[2024.06.21-12.46.28:598][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2024.06.21-12.46.28:603][779]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.29:116][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.46.29:138][779]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.29:152][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.29:388][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.46.29:456][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.46.29:606][800]LogMaterialEditor: Saving and Compiling material Island +[2024.06.21-12.46.29:688][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true +[2024.06.21-12.46.29:694][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandACBA53134DDF62590FC03ABF588C53BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' +[2024.06.21-12.46.29:734][800]AssetCheck: New page: Asset Save: Island +[2024.06.21-12.46.29:734][800]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island +[2024.06.21-12.46.59:233][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.21-12.46.59:242][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.06.21-12.46.59:281][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2671ECDD4B0614D6E32769BB4D6DFA57.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.21-12.46.59:285][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.21-12.46.59:301][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData63B3ED0A4D0E05327ACD94A36F0CF2AF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.21-12.46.59:316][680]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.06.21-12.47.40:582][974]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 1589A0CE5BADFE1ED091A4F0E8D2ED8A731C5D7A), compiling. +[2024.06.21-12.47.49:225][188]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.06.21-12.47.53:103][188]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.47.53:226][188]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.47.53:226][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.47.53:239][188]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Textures/Island/Island.Island +[2024.06.21-12.47.53:394][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.21-12.47.53:403][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.21-12.47.53:410][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.48.10:761][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.21-12.48.10:772][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.06.21-12.48.10:812][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapB0B47DD24FDB64C1A8C9C0BEBDBE4866.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.21-12.48.10:817][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.21-12.48.10:830][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData3D60421848DEFB7FB0E894824E87EEB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.06.21-12.49.34:392][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.06.21-12.49.36:156][225]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.49.36:246][225]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Textures/Island/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL +[2024.06.21-12.49.36:371][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. +[2024.06.21-12.49.36:371][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.36:371][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.36:372][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. +[2024.06.21-12.49.36:372][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.36:372][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.36:373][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. +[2024.06.21-12.49.36:373][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.36:373][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.36:395][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.06.21-12.49.43:748][410]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Island.Island +[2024.06.21-12.49.43:749][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B02A5CC1E9A971D5D0208F478E9E23F72E8D7DD3), compiling. +[2024.06.21-12.49.43:749][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.43:749][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.43:887][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 71475209895313BD046FF1622330D7B9C95DFA00), compiling. +[2024.06.21-12.49.43:887][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.43:887][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.43:888][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3B85513C306700ACE6E251223AC30C0F348AD), compiling. +[2024.06.21-12.49.43:889][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.21-12.49.43:889][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.43:889][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 930934A5203EEC8B74FD196BEFF14DBFE4F269B5), compiling. +[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: A063335442E30BEA3A0033E060AEBB7F0D4F00C7), compiling. +[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 51E7D5043FB71C2357CCE7FCAD43422C7BDF1732), compiling. +[2024.06.21-12.49.43:902][410]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture +[2024.06.21-12.49.46:068][483]LogSlate: Window 'Island' being destroyed +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Total job queries 740, among them cache hits 474 (64.05%) +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Tracking 254 distinct input hashes that result in 82 distinct outputs (32.28%) +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: RAM used: 0.49 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06% +[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.49.49:309][673]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A6DCFC1DE2F8AB39388773977811F433A8CE42BE), compiling. +[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.49.49:311][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.49.50:386][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader: 122 instructions +[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.49.51:512][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.00:118][ 18]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 12378D0348D2EE26EF23898B5EC2D512FB4AB0F2), compiling. +[2024.06.21-12.50.00:120][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 66D1DA61BEE740B2506B4B524CB519F47976A6A3), compiling. +[2024.06.21-12.50.00:121][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A5FFEAB26EC5313AB2A2D7DE4B5C39D69E139BCE), compiling. +[2024.06.21-12.50.00:122][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E921C5C9CD2E0E01924BAA35F9D6C707C2E6835), compiling. +[2024.06.21-12.50.00:123][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F7E4F37D4DEB5AE02101951003BFAFC697E15C0), compiling. +[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.00:188][ 20]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader: 122 instructions +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.03:806][ 82]LogSlate: Window 'Island' being destroyed +[2024.06.21-12.50.08:221][340]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3E638E97B2341D5C4A9F9652AB0C4644D2618181), compiling. +[2024.06.21-12.50.08:223][340]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A3C52D0FC1AF3EC25A5D6544F4A61CB383EA1374), compiling. +[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.50.08:226][340]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.08:230][341]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.50.09:425][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.50.11:233][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.11:927][543]LogMaterialEditor: Saving and Compiling material Island +[2024.06.21-12.50.12:194][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: CA2E8FFD2527FFC9DC5FD6D00A791BC17C83FB40), compiling. +[2024.06.21-12.50.12:223][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4F2303F68E3A6BFF456B2C13845B5C70C10D0227), compiling. +[2024.06.21-12.50.12:262][543]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.50.12:273][543]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.06.21-12.50.12:858][543]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms +[2024.06.21-12.50.13:171][543]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset" SILENT=true +[2024.06.21-12.50.13:178][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandD2A05C15410D33F91D6DA6A8B28EA23E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset' +[2024.06.21-12.50.13:195][543]AssetCheck: New page: Asset Save: Island +[2024.06.21-12.50.13:195][543]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island +[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.50.13:195][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.50.25:565][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.21-12.50.25:574][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.06.21-12.50.25:612][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map3E12219449F472058C337EB4A0061BD3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.21-12.50.25:617][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.21-12.50.25:631][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAA5A5D8F46A50FC79D4C53B3428970F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.06.21-12.51.11:928][220]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx) +[2024.06.21-12.51.11:938][220]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx +[2024.06.21-12.51.11:942][220]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.51.14:499][220]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.51.14:527][220]LogStaticMesh: Building static mesh Kugel... +[2024.06.21-12.51.14:532][220]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Kugel.Kugel +[2024.06.21-12.51.14:540][220]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.51.16:184][255]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.51.16:198][255]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.51.24:821][400]LogContentBrowser: Attempting asset rename: Kugel -> FallenKugel +[2024.06.21-12.51.24:979][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FallenKugel" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset" SILENT=true +[2024.06.21-12.51.24:990][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenKugelA096C7B8469668DE3EF0AC841B0AFD47.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset' +[2024.06.21-12.51.25:092][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.21-12.51.25:118][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.06.21-12.51.25:132][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.06.21-12.51.25:152][400]AssetCheck: New page: Asset Save: FallenKugel +[2024.06.21-12.51.25:152][400]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FallenKugel.FallenKugel +[2024.06.21-12.51.33:215][699]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.21-12.51.33:237][699]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.21-12.51.37:691][817]LogContentBrowser: Attempting asset rename: NewFolder -> FallenKugel +[2024.06.21-12.51.37:691][817]LogContentBrowser: End creating deferred item NewFolder +[2024.06.21-12.51.47:160][951]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Base_color.png) +[2024.06.21-12.51.47:185][951]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.51.47:253][951]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.51.50:568][970]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png) +[2024.06.21-12.51.50:625][970]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024) +[2024.06.21-12.51.50:660][970]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.06.21-12.51.56:372][990]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png) +[2024.06.21-12.51.56:387][990]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.06.21-12.51.56:436][990]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.06.21-12.52.12:730][452]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.06.21-12.52.12:753][452]LogContentBrowser: Creating deferred item: NewMaterial +[2024.06.21-12.52.18:538][622]LogContentBrowser: Attempting asset rename: NewMaterial -> FallenStein +[2024.06.21-12.52.18:538][622]LogContentBrowser: End creating deferred item NewMaterial +[2024.06.21-12.52.20:628][666]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/FallenStein.FallenStein +[2024.06.21-12.52.20:629][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C7DF1193FD5BC24CF6E0BD362CC996A4BB3FBDC2), compiling. +[2024.06.21-12.52.20:637][666]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.06.21-12.52.20:706][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: AC98AD178DAE6BDE2F6B7DFC23F63B3C31514360), compiling. +[2024.06.21-12.52.20:707][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 7210D2DC37E9AA13D023B369E148A650CF229C93), compiling. +[2024.06.21-12.52.20:723][666]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.21:984][715]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.52.23:680][796]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.52.32:170][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: E9D1330A0343222451C15FC011FE423D0E35A545), compiling. +[2024.06.21-12.52.32:171][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B1AAFB3E0A6A37DF5E92CC32AE9FDF60F5631337), compiling. +[2024.06.21-12.52.32:172][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E3F9B840D71CA1DF7CA2070D172571B3930A738), compiling. +[2024.06.21-12.52.32:177][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2663DDDFB3399CDB05EF5D2F53B5D96EBBEA41A5), compiling. +[2024.06.21-12.52.32:179][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0AA397BB3E255036C8DD9CEB70F73298F8CB5FF1), compiling. +[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D836D8BDF1E8CEC1EB1C54E8CA8FFFB80E0A5A0B), compiling. +[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6173DDFBBA2BE1619865F73629FB3FB1C5409C29), compiling. +[2024.06.21-12.52.32:185][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C661BB6DA19E4BE52F6562511A5A0B4636CF478A), compiling. +[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 263C567962B547F5EAD5A89C5F643ED5419CAED5), compiling. +[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FC4D8E246B725F36D22DDA4E16A192FF8F717B5), compiling. +[2024.06.21-12.52.32:188][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 17B4B4E16FE763083C9B16C4D22A7D136A9AA1D9), compiling. +[2024.06.21-12.52.32:189][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D88B1484812E13E5A311D4EF1DA2CF88A864428), compiling. +[2024.06.21-12.52.32:193][ 10]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.52.32:245][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.32:248][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.32:249][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.21-12.52.35:834][ 96]LogSlate: Window 'FallenStein' being destroyed +[2024.06.21-12.52.47:018][743]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C9F22C1EAEE147B3218E971FCF5E86BE9494E771), compiling. +[2024.06.21-12.52.47:021][743]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A02371B2EA29FFAE53F9F0709A4A76C6A2AA37A8), compiling. +[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.52.47:026][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.47:032][744]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.47:041][745]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.52.47:847][780]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Total job queries 875, among them cache hits 545 (62.29%) +[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Tracking 301 distinct input hashes that result in 90 distinct outputs (29.90%) +[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: RAM used: 0.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% +[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.52.48:647][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader: 120 instructions +[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.21-12.52.48:714][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.50:783][953]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2349601533AF009B8CE0C5CECC932CC0A8E930FF), compiling. +[2024.06.21-12.52.50:786][953]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA5748AB33BFE8F3E142A01D99EC6009E813CA3), compiling. +[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.52.50:797][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.52.54:015][123]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: B6ED36D9BAE9724BEC610C8F92A99E82B4155D6A), compiling. +[2024.06.21-12.52.54:018][123]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 439C379644C4088FDB06E7899EB474A56E3E1041), compiling. +[2024.06.21-12.52.54:021][123]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.52.54:022][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.52.54:022][123]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.54:026][124]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.52.55:253][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.52.56:860][274]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.52.56:861][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.03:137][650]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C19FDC35CF006C6143DECE7BCF3909DB69229A33), compiling. +[2024.06.21-12.53.03:139][650]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.53.03:140][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.53.03:140][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.04:209][704]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.53.04:210][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.53.04:210][704]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader: 126 instructions +[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.53.05:570][778]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.10:020][950]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: A74D85155061AD778720E836927B518B64493072), compiling. +[2024.06.21-12.53.10:021][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 02679A32313E51575401B24BB2ABAFF964C01B2E), compiling. +[2024.06.21-12.53.10:022][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BBC2646DDCAF766DDFDEC81635FE632B398B734), compiling. +[2024.06.21-12.53.10:023][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 29B5DFE665D61EBC299A335AE1551F965A0A2BC2), compiling. +[2024.06.21-12.53.10:024][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F30B6663464A9FD7E6AA61A07EEDB01830A07746), compiling. +[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.53.10:027][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.10:083][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader: 126 instructions +[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.06.21-12.53.10:146][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.12:197][ 8]LogSlate: Window 'FallenStein' being destroyed +[2024.06.21-12.53.17:108][299]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 4F23FD2ECED63D84A81476E2A1A4B3A3B602F603), compiling. +[2024.06.21-12.53.17:112][299]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5630C45DEFD83FBBA59F56B427BCF8CA01B16418), compiling. +[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.53.17:121][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.17:130][300]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.17:141][301]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.53.18:138][345]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.53.18:139][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.53.18:139][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.19:789][438]LogMaterialEditor: Applying material FallenStein +[2024.06.21-12.53.20:077][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 08A271B0F0079AEF8E91C90C238F6B3C1C9EFAC9), compiling. +[2024.06.21-12.53.20:110][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: FBA4C5D7626DE124179175560DC2481B06A80B81), compiling. +[2024.06.21-12.53.20:150][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.06.21-12.53.20:155][438]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.53.20:611][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.06.21-12.53.20:629][438]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.21-12.53.20:630][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.53.20:630][438]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.21:045][462]LogMaterialEditor: Saving and Compiling material FallenStein +[2024.06.21-12.53.21:105][462]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.53.21:135][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/FallenStein" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset" SILENT=true +[2024.06.21-12.53.21:143][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenStein55FFB2F34CCBD7F20F0D1E8ACB799151.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset' +[2024.06.21-12.53.21:176][462]AssetCheck: New page: Asset Save: FallenStein +[2024.06.21-12.53.21:176][462]LogContentValidation: Display: Validating Material /Game/Materials/FallenStein.FallenStein +[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture samplers: 5/16 +[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.53.21:199][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader: 128 instructions +[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture samplers: 6/16 +[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.06.21-12.53.22:615][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.21-12.53.30:813][721]LogActorFactory: Actor Factory created FallenKugel +[2024.06.21-12.53.33:157][780]LogActorFactory: Actor Factory created FallenKugel +[2024.06.21-12.54.14:370][387]Cmd: DELETE +[2024.06.21-12.54.14:370][387]Cmd: ACTOR DELETE +[2024.06.21-12.54.14:375][387]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.21-12.54.14:403][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.06.21-12.54.14:406][387]LogEditorActor: Deleted 1 Actors (0.036 secs) +[2024.06.21-12.54.43:907][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx) +[2024.06.21-12.54.43:913][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx +[2024.06.21-12.54.43:920][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:035][774]LogSlate: Window 'FBX Import Options' being destroyed +[2024.06.21-12.54.45:075][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein +[2024.06.21-12.54.45:076][774]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: C3CCD567BC1C317DAD275FD43F2A168C2A283DCA), compiling. +[2024.06.21-12.54.45:086][774]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: CF66CF1D033996C3C9E016F4F1FC5191A71DB10D), compiling. +[2024.06.21-12.54.45:089][774]LogFbx: Display: Triangulating static mesh Vase_ModelMain +[2024.06.21-12.54.45:106][774]LogStaticMesh: Building static mesh Vase1... +[2024.06.21-12.54.45:113][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1 +[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.06.21-12.54.45:120][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.06.21-12.54.45:186][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx) +[2024.06.21-12.54.45:218][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx +[2024.06.21-12.54.45:222][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:223][774]LogFbx: Display: Triangulating static mesh VaseBroken1_ModelMain +[2024.06.21-12.54.45:243][774]LogStaticMesh: Building static mesh Vase2... +[2024.06.21-12.54.45:252][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase2.Vase2 +[2024.06.21-12.54.45:254][774]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.06.21-12.54.45:259][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.45:259][774]FBXImport: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.06.21-12.54.45:271][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx) +[2024.06.21-12.54.45:300][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx +[2024.06.21-12.54.45:304][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:347][774]LogFbx: Display: Triangulating static mesh VaseBroken2_ModelMain +[2024.06.21-12.54.45:366][774]LogStaticMesh: Building static mesh Vase3... +[2024.06.21-12.54.45:376][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase3.Vase3 +[2024.06.21-12.54.45:384][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.45:397][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx) +[2024.06.21-12.54.45:404][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx +[2024.06.21-12.54.45:408][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:414][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain +[2024.06.21-12.54.45:429][774]LogStaticMesh: Building static mesh Vase4... +[2024.06.21-12.54.45:437][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase4.Vase4 +[2024.06.21-12.54.45:444][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.45:455][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx) +[2024.06.21-12.54.45:461][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx +[2024.06.21-12.54.45:465][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:466][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain.001 +[2024.06.21-12.54.45:473][774]LogStaticMesh: Building static mesh Vase5... +[2024.06.21-12.54.45:476][774]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Vase5.Vase5 +[2024.06.21-12.54.45:480][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.45:501][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx) +[2024.06.21-12.54.45:514][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx +[2024.06.21-12.54.45:557][774]LogFbx: FBX Scene Loaded Succesfully +[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein +[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein +[2024.06.21-12.54.45:560][774]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling. +[2024.06.21-12.54.45:867][774]LogStaticMesh: Building static mesh Vase6... +[2024.06.21-12.54.46:805][774]LogStaticMesh: Built static mesh [0.94s] /Game/Assets/Vase6.Vase6 +[2024.06.21-12.54.47:039][774]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Blend_datein' was renamed 'Blend_datein_ncl1_1' +[2024.06.21-12.54.47:039][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.06.21-12.54.47:369][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.47:375][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.47:393][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.47:397][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.47:408][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.54.47:416][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.21-12.54.49:242][801]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.54.49:348][801]LogSlate: Window 'Message Log' being destroyed +[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30 +[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26 +[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 +[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 +[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 +[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 +[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.49:872][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.06.21-12.54.49:873][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 +[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:251][821]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 +[2024.06.21-12.54.51:252][821]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.51:898][830]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.06.21-12.54.51:899][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.21-12.55.03:630][190]LogActorFactory: Actor Factory created Vase3 +[2024.06.21-12.55.04:638][234]LogActorFactory: Actor Factory created Vase3 +[2024.06.21-12.55.08:156][375]LogActorFactory: Actor Factory created Vase2 +[2024.06.21-12.55.09:387][432]LogActorFactory: Actor Factory created Vase2 +[2024.06.21-12.55.10:394][457]LogActorFactory: Actor Factory created Vase1 +[2024.06.21-12.55.12:260][547]LogActorFactory: Actor Factory created Vase1 +[2024.06.21-12.55.25:280][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2) +[2024.06.21-12.55.27:742][967]Cmd: DELETE +[2024.06.21-12.55.27:742][967]Cmd: ACTOR DELETE +[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.21-12.55.27:772][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.06.21-12.55.27:776][967]LogEditorActor: Deleted 3 Actors (0.034 secs) +[2024.06.21-12.55.31:298][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.06.21-12.55.32:825][ 72]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.21-12.55.32:867][ 72]LogUObjectGlobals: Force Deleting 8 Package(s): + Asset Name: /Game/Assets/Vase1.Vase1 + Asset Name: /Game/Assets/Vase2.Vase2 + Asset Name: /Game/Assets/Vase3.Vase3 + Asset Name: /Game/Assets/Vase4.Vase4 + Asset Name: /Game/Assets/Vase5.Vase5 + Asset Name: /Game/Assets/Vase6.Vase6 + Asset Name: /Game/Assets/Vase_MatMain.Vase_MatMain + Asset Name: /Game/Assets/VaseInside_MatMain.VaseInside_MatMain +[2024.06.21-12.55.33:039][ 72]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. +[2024.06.21-12.55.33:377][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.06.21-12.55.36:529][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.21-12.55.36:544][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.06.21-12.55.36:586][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map35D54A2A43649A1248586A83DCA0B436.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.06.21-12.55.36:591][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.06.21-12.55.36:611][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData58BD27B04D6AD4FA508C839C62F8C67F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.06.21-12.55.36:637][137]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.06.21-12.56.25:303][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2024.06.21-12.56.32:188][574]LogSlate: Window 'Save Content' being destroyed +[2024.06.21-12.56.32:338][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/DefaultMaterial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset" SILENT=true +[2024.06.21-12.56.32:346][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial418A1463478F62EC9725078BDCFD7952.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset' +[2024.06.21-12.56.32:398][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_Base_colorC8C067A146F85B1ABC492DA58BA9D610.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Base_color.uasset' +[2024.06.21-12.56.32:588][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_Normal_OpenGL5EB33CBD41298C30EF7F37911EAB9B7A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Normal_OpenGL.uasset' +[2024.06.21-12.56.32:593][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/DefaultMaterial_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/DefaultMaterial_Roughness.uasset" SILENT=true +[2024.06.21-12.56.32:610][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_RoughnessC899C7F84FFA7E2DFBEDDD8F45C88DC8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/DefaultMaterial_Roughness.uasset' +[2024.06.21-12.56.32:631][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_RoughnessC44B9D3A40913BF806B70B9299FF19DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Roughness.uasset' +[2024.06.21-12.56.32:654][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Final_Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Final_Island.uasset" SILENT=true +[2024.06.21-12.56.32:675][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Final_IslandA100B4EB46D96B720E9238B55C1A1608.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Final_Island.uasset' +[2024.06.21-12.56.32:729][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_low_BSurfaceMesh_BaseColoC37D7B8F428AAE0DEFC61E98A758DA64.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island_low_BSurfaceMesh_BaseColor.uasset' +[2024.06.21-12.56.32:837][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_low_BSurfaceMesh_NormalFE3971BD484A0BCAD35191B24863DE1A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island_low_BSurfaceMesh_Normal.uasset' +[2024.06.21-12.56.32:863][574]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.56.32:863][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.56.32:884][574]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.56.32:884][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.21-12.56.32:927][574]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.06.21-12.56.33:047][574]AssetCheck: New page: Asset Save: multiple assets +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Roughness.DefaultMaterial_Roughness +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Base_color.DefaultMaterial_Base_color +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Final_Island.Final_Island +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/DefaultMaterial_Roughness.DefaultMaterial_Roughness +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/Island_low_BSurfaceMesh_Normal.Island_low_BSurfaceMesh_Normal +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/Island_low_BSurfaceMesh_BaseColor.Island_low_BSurfaceMesh_BaseColor +[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Material /Game/Assets/DefaultMaterial.DefaultMaterial +[2024.06.21-12.56.33:047][575]Cmd: QUIT_EDITOR +[2024.06.21-12.56.33:047][575]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.06.21-12.56.33:051][575]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.06.21-12.56.33:056][575]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.06.21-12.56.33:056][575]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.06.21-12.56.33:056][575]LogAudio: Display: Audio Device unregistered from world 'Map'. +[2024.06.21-12.56.33:057][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.21-12.56.33:058][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.21-12.56.33:066][575]LogAudio: Display: Audio Device Manager Shutdown +[2024.06.21-12.56.33:067][575]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.21-12.56.33:073][575]LogExit: Preparing to exit. +[2024.06.21-12.56.33:085][575]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.06.21-12.56.33:297][575]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GARGame/Content/] +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.06.21-12.56.33:304][575]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.21-12.56.33:320][575]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.06.21-12.56.33:329][575]LogExit: Transaction tracking system shut down +[2024.06.21-12.56.33:336][575]LogExit: Editor shut down +[2024.06.21-12.56.33:624][575]LogExit: Object subsystem successfully closed. +[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: Total job queries 1028, among them cache hits 602 (58.56%) +[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: Tracking 406 distinct input hashes that result in 92 distinct outputs (22.66%) +[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: RAM used: 0.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% +[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: ================================================ +[2024.06.21-12.56.33:684][575]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) +[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module PlanarCut (834) +[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (832) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (830) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (826) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module CharacterAI (824) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (822) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (820) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMedia (818) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (816) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (814) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (812) +[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (810) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SequenceRecorder (809) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (806) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (804) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (802) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (800) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (798) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (796) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (794) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (792) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (790) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (788) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.06.21-12.56.34:692][575]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.06.21-12.56.34:693][575]MemoryProfiler: Shutdown +[2024.06.21-12.56.34:693][575]NetworkingProfiler: Shutdown +[2024.06.21-12.56.34:693][575]LoadingProfiler: Shutdown +[2024.06.21-12.56.34:693][575]TimingProfiler: Shutdown +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.06.21-12.56.34:701][575]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.06.21-12.56.34:737][575]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.06.21-12.56.34:742][575]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.06.21-12.56.34:745][575]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.06.21-12.56.34:745][575]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.06.21-12.56.34:749][575]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.06.21-12.56.34:749][575]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.06.21-12.56.34:752][575]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.06.21-12.56.34:771][575]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.06.21-12.56.34:903][575]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.06.21-12.56.34:903][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.06.21-12.56.34:904][575]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module Synthesis (588) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (584) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module TakeSequencer (582) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module TakeMovieScene (580) +[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module OpenXREditor (578) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (576) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GooglePAD (574) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module EditableMesh (572) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CableComponent (570) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (566) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AssetTags (564) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AudioCapture (562) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (561) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (558) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AppleImageUtils (556) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AndroidPermission (554) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ScreenshotTools (552) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (546) +[2024.06.21-12.56.34:906][575]LogOpenImageDenoise: OIDN shutting down +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (544) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MotoSynth (542) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MeshConversion (540) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module DynamicMesh (538) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (536) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometricObjects (534) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module TemplateSequence (532) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (530) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (529) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (526) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (524) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (522) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (520) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (518) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosNiagara (516) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (514) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AlembicImporter (512) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AlembicLibrary (511) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCache (510) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (509) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module FractureEditor (504) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (503) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module BackChannel (500) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (498) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AutomationUtils (496) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MediaCompositing (494) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ImgMedia (492) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (490) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (488) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CurveEditorTools (486) +[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (484) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (482) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (480) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (478) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (476) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (474) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (472) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (468) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PluginBrowser (466) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module UObjectPlugin (464) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CryptoKeys (460) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (456) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (454) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PluginUtils (450) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (448) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (444) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SourceControl (441) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) +[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLink (422) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module SoundFields (410) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (406) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) +[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) +[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) +[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) +[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (392) +[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module ActorSequence (390) +[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module UdpMessaging (388) +[2024.06.21-12.56.35:634][575]LogModuleManager: Shutting down and abandoning module TcpMessaging (386) +[2024.06.21-12.56.35:735][575]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (384) +[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382) +[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) +[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) +[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) +[2024.06.21-12.56.35:738][575]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) +[2024.06.21-12.56.35:739][575]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) +[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) +[2024.06.21-12.56.35:741][575]LogModuleManager: Shutting down and abandoning module Niagara (356) +[2024.06.21-12.56.35:745][575]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) +[2024.06.21-12.56.35:747][575]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) +[2024.06.21-12.56.35:750][575]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) +[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) +[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) +[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) +[2024.06.21-12.56.35:753][575]LogModuleManager: Shutting down and abandoning module DataValidation (342) +[2024.06.21-12.56.35:753][575]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.06.21-12.56.35:756][575]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.06.21-12.56.35:759][575]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.06.21-12.56.35:760][575]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.06.21-12.56.35:761][575]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.06.21-12.56.35:761][575]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) +[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) +[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) +[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) +[2024.06.21-12.56.35:765][575]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.06.21-12.56.35:765][575]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.06.21-12.56.35:771][575]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.06.21-12.56.35:772][575]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.06.21-12.56.35:772][575]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.06.21-12.56.35:773][575]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.06.21-12.56.35:774][575]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.06.21-12.56.35:778][575]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.06.21-12.56.35:778][575]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.06.21-12.56.35:783][575]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.06.21-12.56.35:783][575]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.06.21-12.56.35:787][575]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.06.21-12.56.35:788][575]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.06.21-12.56.35:789][575]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.06.21-12.56.35:793][575]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.06.21-12.56.35:794][575]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.06.21-12.56.35:794][575]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.06.21-12.56.35:795][575]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.06.21-12.56.35:795][575]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.06.21-12.56.35:796][575]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.06.21-12.56.35:796][575]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.06.21-12.56.35:797][575]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.06.21-12.56.35:797][575]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.06.21-12.56.35:798][575]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.06.21-12.56.35:799][575]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.06.21-12.56.35:805][575]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.06.21-12.56.35:808][575]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.06.21-12.56.35:822][575]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.06.21-12.56.35:822][575]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.06.21-12.56.35:823][575]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.06.21-12.56.35:823][575]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.06.21-12.56.35:825][575]LogHMD: Freeing OpenVRDLLHandle. +[2024.06.21-12.56.35:825][575]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.06.21-12.56.35:826][575]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) +[2024.06.21-12.56.35:827][575]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.06.21-12.56.35:828][575]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) +[2024.06.21-12.56.35:828][575]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) +[2024.06.21-12.56.35:830][575]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) +[2024.06.21-12.56.35:830][575]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) +[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) +[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) +[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) +[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) +[2024.06.21-12.56.35:834][575]LogModuleManager: Shutting down and abandoning module XMPP (85) +[2024.06.21-12.56.35:835][575]LogModuleManager: Shutting down and abandoning module WebSockets (84) +[2024.06.21-12.56.35:842][575]LogModuleManager: Shutting down and abandoning module HTTP (81) +[2024.06.21-12.56.35:842][575]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.06.21-12.56.35:843][575]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1C0EE3E5-4D57-7864-6C03-15BED23546F6%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=24dbcc7144d6f3157534a285643706db%7C5fbb3243c13545359de1c5bc9964a1e8%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.06.21-12.56.35:843][575]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module SSL (80) +[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) +[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module ChaosCloth (74) +[2024.06.21-12.56.35:864][575]LogModuleManager: Shutting down and abandoning module WmfMedia (72) +[2024.06.21-12.56.35:866][575]LogModuleManager: Shutting down and abandoning module Media (71) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MediaInfo (70) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MLSDK (64) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MagicLeap (62) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module NiagaraShader (58) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) +[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCrypto (42) +[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (40) +[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.06.21-12.56.35:869][575]LogXGEController: Cleaning working directory: C:/Users/bib/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.06.21-12.56.35:871][575]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.06.21-12.56.35:873][575]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.06.21-12.56.35:973][575]LogD3D11RHI: Shutdown +[2024.06.21-12.56.35:973][575]LogD3D11RHI: CleanupD3DDevice +[2024.06.21-12.56.35:981][575]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.06.21-12.56.35:986][575]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.06.21-12.56.35:986][575]LogExit: Exiting. +[2024.06.21-12.56.35:993][575]Log file closed, 06/21/24 14:56:35 diff --git a/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log b/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log new file mode 100644 index 0000000..577116b --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.06.24-13.15.52.log @@ -0,0 +1,4795 @@ +Log file open, 06/24/24 12:38:15 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.189172 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=3ef06a1cb814444f9a47553183cb46cd -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=Emmy_ProDev -epicuserid=2fcfc95fcecf43cea03b962b2d50bab0 -epiclocale=de -epicsandboxid=ue +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.06.24-10.38.15:769][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:770][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.24-10.38.15:774][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:774][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.24-10.38.15:775][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.24-10.38.15:775][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.24-10.38.15:775][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.24-10.38.15:775][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.24-10.38.15:775][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.24-10.38.15:776][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.24-10.38.15:776][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.24-10.38.15:776][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.24-10.38.15:776][ 0]LogInit: User: bib +[2024.06.24-10.38.15:776][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.24-10.38.15:776][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.24-10.38.15:776][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.24-10.38.15:776][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.24-10.38.15:776][ 0]LogMemory: Process Physical Memory: 143.01 MB used, 143.01 MB peak +[2024.06.24-10.38.15:776][ 0]LogMemory: Process Virtual Memory: 129.76 MB used, 129.76 MB peak +[2024.06.24-10.38.15:776][ 0]LogMemory: Physical Memory: 12198.28 MB used, 3870.43 MB free, 16068.70 MB total +[2024.06.24-10.38.15:776][ 0]LogMemory: Virtual Memory: 134205080.00 MB used, 12648.96 MB free, 134217728.00 MB total +[2024.06.24-10.38.15:779][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.24-10.38.15:792][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.24-10.38.15:793][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.24-10.38.15:796][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.24-10.38.15:797][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.24-10.38.15:810][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.24-10.38.15:819][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.24-10.38.15:819][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.24-10.38.15:886][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.24-10.38.15:887][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.24-10.38.15:887][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.24-10.38.15:929][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: Revision : 000c +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.24-10.38.15:931][ 0]LogD3D11RHI: AdapterLuid : 0 69483 +[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.24-10.38.15:938][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.24-10.38.15:938][ 0]LogWindows: EnumDisplayDevices: +[2024.06.24-10.38.15:939][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.24-10.38.15:939][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.24-10.38.15:939][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.24-10.38.15:939][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.24-10.38.15:939][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.24-10.38.15:939][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.24-10.38.15:939][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: Revision : 000c +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.24-10.38.15:945][ 0]LogD3D11RHI: AdapterLuid : 0 69483 +[2024.06.24-10.38.15:968][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.24-10.38.15:976][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.24-10.38.15:977][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.24-10.38.15:989][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.24-10.38.16:216][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.24-10.38.16:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.24-10.38.16:243][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.24-10.38.16:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.24-10.38.16:253][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.24-10.38.16:256][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.24-10.38.16:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.24-10.38.16:265][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.24-10.38.16:268][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.24-10.38.16:271][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.24-10.38.16:287][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.24-10.38.16:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.24-10.38.16:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.24-10.38.16:299][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.24-10.38.16:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.24-10.38.16:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.24-10.38.16:316][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.24-10.38.16:319][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.24-10.38.16:322][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.24-10.38.16:325][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.24-10.38.16:329][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.24-10.38.16:349][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.24-10.38.16:370][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/24616/). +[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/9CBB70C94F8DEC926C4B669E910C93C0/'. +[2024.06.24-10.38.16:370][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.24-10.38.16:370][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.24-10.38.16:936][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.24-10.38.16:996][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.24-10.38.17:009][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.06.24-10.38.17:019][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1474.29MBs, RandomWriteSpeed=108.65MBs. Assigned SpeedClass 'Local' +[2024.06.24-10.38.17:020][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.24-10.38.17:021][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.24-10.38.17:055][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.24-10.38.17:055][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.24-10.38.17:079][ 0]LogAssetRegistry: FAssetRegistry took 0.0025 seconds to start up +[2024.06.24-10.38.17:368][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.24-10.38.17:368][ 0]LogInit: Active device profile: [0000024B1BE24B00][0000024B1B104A00 49] Windows +[2024.06.24-10.38.17:368][ 0]LogInit: Profiles: [0000024B1BE24B00][0000024B1B104A00 49] Windows, [0000024B1BDEE100][0000024B1B10CB80 49] WindowsNoEditor, [0000024B1BE25900][0000024B1B110D00 49] WindowsServer, [0000024B1BDEEE00][0000024B1B114E80 49] WindowsClient, [0000024B1BE27C00][0000024B1B119000 49] IOS, [0000024B1BDECF00][0000024B1B11D180 49] iPadAir, [0000024B1BE27E00][0000024B1B121300 49] iPadAir2, [0000024B1BDA0C00][0000024B1B1295C0 49] IPadPro, [0000024B1BDA0D00][0000024B1B125600 49] iPadAir3, [0000024B1BDEFB00][0000024B1B12D780 49] iPadAir4, [0000024B1BDA3600][0000024B1C393900 49] iPadMini2, [0000024B1BDEF200][0000024B1C397A80 49] iPadMini3, [0000024B1BDA3800][0000024B1C39BC00 49] iPadMini4, [0000024B1BDEF800][0000024B1C39E200 49] iPadMini5, [0000024B1BDA8600][0000024B1C3A64C0 49] iPhone6, [0000024B1BDA8700][0000024B1C3A2500 49] iPodTouch6, [0000024B1BE26900][0000024B1C3AA740 49] iPhone7, [0000024B1BE26800][0000024B1B108780 49] iPodTouch7, [0000024B1BDA8100][0000024B1C3AE8C0 49] iPhone5S, [0000024B1BDA0700][0000024B1C3B6A40 49] iPhone6Plus, [0000024B1BDAA500][0000024B1C3BABC0 49] iPhone6S, [0000024B1BDA1300][0000024B1C3BED40 49] iPhone6SPlus, [0000024B1BDABB00][0000024B1C3C2EC0 49] iPhone7Plus, [0000024B1BDA3500][0000024B1C3C7040 49] iPhoneSE, [0000024B1BE26600][0000024B1C3CB1C0 49] iPhone8, [0000024B1BDA0600][0000024B1C3CF340 49] iPhone8Plus, [0000024B1BE26200][0000024B1C3D34C0 49] iPhoneX, [0000024B1BDA3300][0000024B1C3D7640 49] iPhoneXS, [0000024B1BE27400][0000024B1C3DB7C0 49] iPhoneXSMax, [0000024B1BDA2D00][0000024B1C3DF940 49] iPhoneXR, [0000024B1BE24200][0000024B1C3E3AC0 49] iPhone11, [0000024B1BDA1E00][0000024B1C3E60C0 49] iPhone11Pro, [0000024B1BE26A00][0000024B1C3EA240 49] iPhone11ProMax, [0000024B1BDA3700][0000024B1C3EE3C0 49] iPhoneSE2, [0000024B1BE24D00][0000024B1C3F2540 49] iPhone12Mini, [0000024B1BDA1F00][0000024B1C3F66C0 49] iPhone12, [0000024B1BE24700][0000024B1C3B2800 49] iPhone12Pro, [0000024B1BDA1400][0000024B1C3FA940 49] iPhone12ProMax, [0000024B1BE24C00][0000024B1C3FEA80 49] iPadPro105, [0000024B1BDA1700][0000024B1C402BC0 49] iPadPro129, [0000024B1BE24100][0000024B1C40AD40 49] iPadPro97, [0000024B1BDA3C00][0000024B1C40EEC0 49] iPadPro2_129, [0000024B1BE24800][0000024B1C413040 49] iPad5, [0000024B1BDA3100][0000024B1C4171C0 49] iPad6, [0000024B1BE24500][0000024B1C41B340 49] iPad7, [0000024B1BDA2800][0000024B1C41F4C0 49] iPad8, [0000024B1BE25500][0000024B1C423640 49] iPadPro11, [0000024B1BDA1500][0000024B1C4277C0 49] iPadPro2_11, [0000024B1BE24F00][0000024B1C42B940 49] iPadPro3_129, [0000024B1BDA2C00][0000024B1C42FAC0 49] iPadPro4_129, [0000024B1BE26500][0000024B1C4320C0 49] AppleTV, [0000024B1BDA1100][0000024B1C436240 49] AppleTV4K, [0000024B1BE24400][0000024B1C43A3C0 49] TVOS, [0000024B1BDA2600][0000024B1C43E540 49] Mac, [0000024B1BE27D00][0000024B1C4426C0 49] MacClient, [0000024B1BDA1800][0000024B1C446840 49] MacNoEditor, [0000024B1BE27100][0000024B1C406980 49] MacServer, [0000024B1BDA3900][0000024B1C44AAC0 49] Linux, [0000024B1BE24900][0000024B1C44EC00 49] LinuxAArch64, [0000024B1BDA3F00][0000024B1C452D40 49] LinuxNoEditor, [0000024B1BE25B00][0000024B1C45AEC0 49] LinuxAArch64NoEditor, [0000024B1BDA3400][0000024B1C45F040 49] LinuxClient, [0000024B1BE25C00][0000024B1C4631C0 49] LinuxAArch64Client, [0000024B1BDA1D00][0000024B1C467340 49] LinuxServer, [0000024B1BE26F00][0000024B1C46B4C0 49] LinuxAArch64Server, [0000024B1BDA0500][0000024B1C46F640 49] Android, [0000024B1BE25E00][0000024B1C4737C0 49] Android_Low, [0000024B1BDA3000][0000024B1C477940 49] Android_Mid, [0000024B1BE26400][0000024B1C47BAC0 49] Android_High, [0000024B1BDA0800][0000024B1C47E0C0 49] Android_Default, [0000024B1BE27200][0000024B1C482240 49] Android_Adreno4xx, [0000024B1BDEE400][0000024B1C4863C0 49] Android_Adreno5xx_Low, [0000024B1BDA9C00][0000024B1C48A540 49] Android_Adreno5xx, [0000024B1BDEFD00][0000024B1C48E6C0 49] Android_Adreno6xx, [0000024B1BDAAB00][0000024B1C492840 49] Android_Adreno6xx_Vulkan, [0000024B1BDEFE00][0000024B1C4969C0 49] Android_Mali_T6xx, [0000024B1BDA8F00][0000024B1C49AB40 49] Android_Mali_T7xx, [0000024B1BDED300][0000024B1C456C80 49] Android_Mali_T8xx, [0000024B1BDA9F00][0000024B1C49EDC0 49] Android_Mali_G71, [0000024B1BDEDC00][0000024B1C4A2F00 49] Android_Mali_G72, [0000024B1BDAA400][0000024B1C4AB080 49] Android_Mali_G72_Vulkan, [0000024B1BDEF600][0000024B1C4AF200 49] Android_Mali_G76, [0000024B1BDAA100][0000024B1C4B3380 49] Android_Mali_G76_Vulkan, [0000024B1BDEDB00][0000024B1C4B7500 49] Android_Mali_G77, [0000024B1BDA8A00][0000024B1C4BB680 49] Android_Mali_G77_Vulkan, [0000024B1BDEF400][0000024B1C4BF800 49] Android_Mali_G78, [0000024B1BDA9300][0000024B1C4C3980 49] Android_Mali_G78_Vulkan, [0000024B1BDEE900][0000024B1C4C7B00 49] Android_Mali_G710, [0000024B1BDABD00][0000024B1C4CA100 49] Android_Mali_G710_Vulkan, [0000024B1BDEDE00][0000024B1C4CE280 49] Android_Vulkan_SM5, [0000024B1BDA8900][0000024B1C4D2400 49] Android_PowerVR_G6xxx, [0000024B1BDEDF00][0000024B1C4D6580 49] Android_PowerVR_GT7xxx, [0000024B1BDAA700][0000024B1C4DA700 49] Android_PowerVR_GE8xxx, [0000024B1BDEE300][0000024B1C4DE880 49] Android_PowerVR_GM9xxx, [0000024B1BDAB200][0000024B1C4E2A00 49] Android_PowerVR_GM9xxx_Vulkan, [0000024B1BDEF000][0000024B1C4E6B80 49] Android_TegraK1, [0000024B1BDA9700][0000024B1C4EAD00 49] Android_Unknown_Vulkan, [0000024B1BDEF700][0000024B1C4A6E40 49] Lumin, [0000024B1BDA8200][0000024B1C4EEF80 49] Lumin_Desktop, [0000024B1BDEE200][0000024B1C4F30C0 49] HoloLens, +[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.24-10.38.17:542][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.24-10.38.17:542][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.24-10.38.17:542][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.24-10.38.17:573][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.24-10.38.18:143][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.24-10.38.18:246][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.24-10.38.18:256][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.24-10.38.18:256][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.24-10.38.18:256][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.24-10.38.18:662][ 0]LogPython: Using Python 3.7.7 +[2024.06.24-10.38.19:537][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 2F07C1C4422C1B71C487C899DB36FEB5 | Instance: B73B4EA945B08FE2A1E8579BE9814BBC (NB-PBM2H22CUN-24616). +[2024.06.24-10.38.19:578][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.24-10.38.19:581][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.19:678][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.19:681][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.19:684][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.19:687][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.19:694][ 0]LogUProjectInfo: Found projects: +[2024.06.24-10.38.19:831][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.24-10.38.19:863][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.24-10.38.19:873][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.24-10.38.19:960][ 0]LogCollectionManager: Loaded 0 collections in 0.001220 seconds +[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.24-10.38.19:977][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.24-10.38.19:977][ 0]LogOcInput: OculusInput pre-init called +[2024.06.24-10.38.20:159][ 0]LogEngine: Initializing Engine... +[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.24-10.38.20:210][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.24-10.38.20:210][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.24-10.38.20:210][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.24-10.38.20:301][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.24-10.38.20:310][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.24-10.38.20:314][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.24-10.38.20:317][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.24-10.38.20:317][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.24-10.38.20:317][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.24-10.38.20:317][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.24-10.38.20:318][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.24-10.38.20:318][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.24-10.38.20:324][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.24-10.38.20:601][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.24-10.38.20:604][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.24-10.38.20:606][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.24-10.38.20:607][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.24-10.38.20:607][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.24-10.38.20:608][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.24-10.38.20:608][ 0]LogInit: FAudioDevice initialized. +[2024.06.24-10.38.20:608][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.24-10.38.20:608][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.24-10.38.20:664][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.24-10.38.20:664][ 0]LogInit: Texture streaming: Enabled +[2024.06.24-10.38.20:672][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.24-10.38.20:675][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.24-10.38.20:675][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.24-10.38.20:676][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.24-10.38.20:697][ 0]LogInit: Transaction tracking system initialized +[2024.06.24-10.38.20:711][ 0]BlueprintLog: New page: Editor Load +[2024.06.24-10.38.20:749][ 0]LocalizationService: Localization service is disabled +[2024.06.24-10.38.20:764][ 0]TimingProfiler: Initialize +[2024.06.24-10.38.20:764][ 0]TimingProfiler: OnSessionChanged +[2024.06.24-10.38.20:764][ 0]LoadingProfiler: Initialize +[2024.06.24-10.38.20:764][ 0]LoadingProfiler: OnSessionChanged +[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: Initialize +[2024.06.24-10.38.20:764][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.24-10.38.20:764][ 0]MemoryProfiler: Initialize +[2024.06.24-10.38.20:764][ 0]MemoryProfiler: OnSessionChanged +[2024.06.24-10.38.20:872][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.24-10.38.20:872][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.24-10.38.20:997][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s +[2024.06.24-10.38.21:137][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.24-10.38.21:139][ 0]SourceControl: Source control is disabled +[2024.06.24-10.38.21:139][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.108 +[2024.06.24-10.38.21:139][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.24-10.38.21:139][ 0]LightingResults: New page: Lighting Build +[2024.06.24-10.38.21:140][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.24-10.38.21:141][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.24-10.38.21:141][ 0]MapCheck: New page: Map Check +[2024.06.24-10.38.21:141][ 0]LightingResults: New page: Lighting Build +[2024.06.24-10.38.21:145][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.24-10.38.21:147][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.24-10.38.21:181][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.06.24-10.38.21:184][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2024.06.24-10.38.21:184][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2024.06.24-10.38.21:187][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.24-10.38.21:194][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.06.24-10.38.21:194][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.24-10.38.21:194][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,143ms to complete. +[2024.06.24-10.38.21:194][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.055 +[2024.06.24-10.38.21:196][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.165 +[2024.06.24-10.38.21:360][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.24-10.38.21:364][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.24-10.38.21:369][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.24-10.38.21:373][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.24-10.38.21:416][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders. +[2024.06.24-10.38.21:423][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:436][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:437][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.24-10.38.21:437][ 0]LogPakFile: OnPakFileMounted2Time == 0.000862 +[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:446][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:446][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.24-10.38.21:446][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 +[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:452][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:452][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.24-10.38.21:452][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 +[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:458][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:458][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.24-10.38.21:458][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.24-10.38.21:465][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:466][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:466][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.24-10.38.21:466][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:472][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:472][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.24-10.38.21:472][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:479][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:479][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.24-10.38.21:479][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:486][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.24-10.38.21:486][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:493][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:493][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.24-10.38.21:493][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:501][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:501][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.24-10.38.21:501][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:507][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:507][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.24-10.38.21:507][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:515][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:515][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.24-10.38.21:515][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.24-10.38.21:521][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:522][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.24-10.38.21:522][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 +[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:530][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:530][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.24-10.38.21:530][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:536][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:536][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.24-10.38.21:536][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:544][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.24-10.38.21:544][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.24-10.38.21:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:551][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:551][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.24-10.38.21:551][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 +[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:560][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:560][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.24-10.38.21:560][ 0]LogPakFile: OnPakFileMounted2Time == 0.000055 +[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.24-10.38.21:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.06.24-10.38.21:577][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:578][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:578][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.24-10.38.21:578][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:584][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:584][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.24-10.38.21:584][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 +[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.24-10.38.21:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:599][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:599][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.24-10.38.21:599][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:606][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:606][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.24-10.38.21:606][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:614][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:614][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.24-10.38.21:614][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.24-10.38.21:621][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.24-10.38.21:621][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.24-10.38.21:621][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.06.24-10.38.21:881][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.24-10.38.21:885][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.24-10.38.21:942][ 0]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.24-10.38.21:950][ 0]LogSlate: Took 0.006943 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.24-10.38.21:951][ 0]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.24-10.38.22:073][ 0]LogRenderer: Reallocating scene render targets to support 964x580 Format 10 NumSamples 1 (Frame:1). +[2024.06.24-10.38.22:265][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total time: 7.23 seconds +[2024.06.24-10.38.22:265][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.24-10.38.22:315][ 0]LogAssetRegistry: Asset discovery search completed in 5.2367 seconds +[2024.06.24-10.38.22:319][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.06.24-10.38.22:320][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.24-10.38.22:484][ 4]LogSlate: Took 0.007627 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.24-10.38.23:303][ 49]LogSlate: Took 0.000228 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.24-10.39.04:921][493]LogContentBrowser: Deferred new asset file creation: NewWorld +[2024.06.24-10.39.04:941][493]LogContentBrowser: Creating deferred item: NewWorld +[2024.06.24-10.39.19:329][346]LogContentBrowser: Attempting asset rename: NewWorld -> NewWorld +[2024.06.24-10.39.19:334][346]LogContentBrowser: End creating deferred item NewWorld +[2024.06.24-10.41.47:639][226]LogContentBrowser: Attempting asset rename: NewWorld -> Emmy_Testing +[2024.06.24-10.41.47:725][226]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-10.41.47:731][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.06.24-10.41.47:737][226]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingE9C9D0CF4F297C4434A5F292ED9A0108.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-10.41.47:739][226]LogFileHelpers: Saving map 'Emmy_Testing' took 0.015 +[2024.06.24-10.41.47:792][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2024.06.24-10.41.47:806][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.06.24-10.41.47:810][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2024.06.24-10.41.47:836][226]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-10.41.47:836][226]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-10.41.50:533][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.06.24-10.41.50:561][387]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-10.41.50:561][387]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.24-10.41.50:561][387]LightingResults: New page: Lighting Build +[2024.06.24-10.41.50:561][387]LoadErrors: New page: Loading map: Emmy_Testing.umap +[2024.06.24-10.41.50:562][387]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2024.06.24-10.41.50:562][387]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.24-10.41.50:563][387]MapCheck: New page: Map Check +[2024.06.24-10.41.50:563][387]LightingResults: New page: Lighting Build +[2024.06.24-10.41.50:567][387]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.24-10.41.50:569][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.06.24-10.41.50:569][387]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.24-10.41.50:571][387]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.24-10.41.50:571][387]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.24-10.41.50:577][387]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.06.24-10.41.50:580][387]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.24-10.41.50:580][387]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,091ms to complete. +[2024.06.24-10.41.50:580][387]LogFileHelpers: Loading map 'Emmy_Testing' took 0.019 +[2024.06.24-10.43.32:784][257]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. +[2024.06.24-10.43.32:784][257]LogAudioMixer: Resetting audio stream to device id +[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 0: FrontLeft +[2024.06.24-10.43.32:834][257]LogAudioMixer: Display: 1: FrontRight +[2024.06.24-10.49.48:259][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 54C49F6AB8986CAE3FDE93F5CDCA679F15645CEF), compiling. +[2024.06.24-10.49.48:287][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-10.49.48:295][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:295][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 397DA19F1C61E7A44C80DDDD630A4BF63D1C236F), compiling. +[2024.06.24-10.49.48:319][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:326][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7EDD25116D33F2F475FBC7885D056C639F1B6DD7), compiling. +[2024.06.24-10.49.48:345][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 56 +[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 48 +[2024.06.24-10.49.48:354][623]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:354][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 11D19227065D1DA1DD89BECDADF41F209ED22EC3), compiling. +[2024.06.24-10.49.48:375][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:386][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D5E76CB9A5FE108D53AD50103CEB1B6AA10A59E9), compiling. +[2024.06.24-10.49.48:409][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:413][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 7799CE7CE7512E3B375C877731B2093B60E98D5A), compiling. +[2024.06.24-10.49.48:428][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:436][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 364EBDC5F4EB70670AE9B724A432B68386B99F4E), compiling. +[2024.06.24-10.49.48:451][623]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:484][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_7 in PCD3D_SM5, Default, SM5 (DDC key hash: ABB8DE0F94200D2EF3D9926928A42DFE65A148A1), compiling. +[2024.06.24-10.49.48:501][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:504][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 127A0B1A4E733BBCC50D32C390F8BA240A5246C0), compiling. +[2024.06.24-10.49.48:523][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:528][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 4015C321CB7CD77CD61FDA871D6BCD17135E2951), compiling. +[2024.06.24-10.49.48:543][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:546][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_10 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D32BAF37B0C3F124D6BD98AAE7A4BBE37A4F9AD), compiling. +[2024.06.24-10.49.48:565][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:576][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_11 in PCD3D_SM5, Default, SM5 (DDC key hash: 9233789D418573C9FE0842D26FF83A458ABBFD56), compiling. +[2024.06.24-10.49.48:594][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:597][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_12 in PCD3D_SM5, Default, SM5 (DDC key hash: 852C9CA525EEF115A2221B2D737444F63D8131DC), compiling. +[2024.06.24-10.49.48:613][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:616][623]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_14 in PCD3D_SM5, Default, SM5 (DDC key hash: AA3D483B2B2FD789CE026E73BABD0C50EA06AEF5), compiling. +[2024.06.24-10.49.48:633][623]LogShaderCompilers: Display: Submitted 28 shader compile jobs with 'Low' priority +[2024.06.24-10.49.48:640][623]LogTexture: Display: Building textures: Texture2D_2 (G8, 128X128) +[2024.06.24-10.49.48:758][623]LogSlate: Took 0.018375 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 336 +[2024.06.24-10.49.49:261][642]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Total job queries 368, among them cache hits 0 (0.00%) +[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%) +[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% +[2024.06.24-10.49.49:272][642]LogShaderCompilers: Display: ================================================ +[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 326 +[2024.06.24-10.49.49:793][663]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.50:024][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 316 +[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 306 +[2024.06.24-10.49.50:025][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 296 +[2024.06.24-10.49.50:026][667]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 286 +[2024.06.24-10.49.50:087][668]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 276 +[2024.06.24-10.49.51:717][742]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 266 +[2024.06.24-10.49.53:190][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 256 +[2024.06.24-10.49.53:471][821]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 246 +[2024.06.24-10.49.54:864][890]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 236 +[2024.06.24-10.49.55:868][939]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 226 +[2024.06.24-10.49.55:922][941]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.56:596][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 216 +[2024.06.24-10.49.56:597][964]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 206 +[2024.06.24-10.49.57:400][ 5]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 196 +[2024.06.24-10.49.58:038][ 36]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 186 +[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 176 +[2024.06.24-10.50.00:387][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 166 +[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 156 +[2024.06.24-10.50.01:894][214]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 146 +[2024.06.24-10.50.02:748][255]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 136 +[2024.06.24-10.50.03:249][277]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.03:390][284]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 126 +[2024.06.24-10.50.03:391][284]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 116 +[2024.06.24-10.50.03:889][307]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 106 +[2024.06.24-10.50.06:882][441]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 96 +[2024.06.24-10.50.07:363][465]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 86 +[2024.06.24-10.50.07:528][473]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 76 +[2024.06.24-10.50.08:996][546]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 66 +[2024.06.24-10.50.09:082][550]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 57 +[2024.06.24-10.50.09:117][551]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 49 +[2024.06.24-10.50.09:372][563]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 42 +[2024.06.24-10.50.10:615][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 36 +[2024.06.24-10.50.12:339][694]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 31 +[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 27 +[2024.06.24-10.50.13:511][752]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23 +[2024.06.24-10.50.13:763][765]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.14:548][803]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 +[2024.06.24-10.50.14:549][803]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 +[2024.06.24-10.50.14:835][816]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 +[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 12 +[2024.06.24-10.50.15:037][825]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 +[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 +[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.24-10.50.15:581][847]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.06.24-10.50.16:064][868]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-10.50.16:453][886]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.24-10.50.16:509][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-10.50.16:579][891]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.06.24-10.51.47:214][ 89]Cmd: DELETE +[2024.06.24-10.51.47:215][ 89]Cmd: ACTOR DELETE +[2024.06.24-10.51.47:222][ 89]LogEditorActor: Deleted Actor: LandscapeGizmoActiveActor +[2024.06.24-10.51.47:238][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.06.24-10.51.47:240][ 89]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.06.24-10.51.51:845][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2024.06.24-10.51.51:847][363]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.24-10.51.51:848][363]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto19E3290E54B6831C2DE6E38BACFACF662.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto1.umap' +[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.009 +[2024.06.24-10.51.51:849][363]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.009 +[2024.06.24-10.57.37:613][469]LogEditorViewport: Clicking Background +[2024.06.24-10.57.56:414][211]LogTexture: Display: Building textures: Texture2D_3 (G8, 128X128) +[2024.06.24-10.58.36:803][624]LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 256X256) +[2024.06.24-10.58.36:807][624]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9F4859990FF619B1342A5BDE6D9417EEB61B7186), compiling. Is special engine material. +[2024.06.24-10.58.36:891][624]LogShaderCompilers: Display: Submitted 110 shader compile jobs with 'High' priority +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 110 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 100 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 90 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 80 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 70 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 60 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 50 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40 +[2024.06.24-10.58.36:997][624]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 30 +[2024.06.24-10.58.40:186][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 +[2024.06.24-10.58.41:076][624]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 +[2024.06.24-10.58.41:483][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 19 +[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 +[2024.06.24-10.58.41:686][624]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.24-10.58.42:089][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11 +[2024.06.24-10.58.42:702][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 +[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.06.24-10.58.43:106][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.06.24-10.58.43:310][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-10.58.43:714][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-10.58.43:918][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'High' priority +[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Total job queries 478, among them cache hits 0 (0.00%) +[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: Tracking 478 distinct input hashes that result in 207 distinct outputs (43.31%) +[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13% +[2024.06.24-10.58.44:341][624]LogShaderCompilers: Display: ================================================ +[2024.06.24-10.59.21:360][ 7]LogRenderer: Reallocating scene render targets to support 964x616 Format 10 NumSamples 1 (Frame:10342). +[2024.06.24-10.59.21:412][ 8]LogRenderer: Reallocating scene render targets to support 964x648 Format 10 NumSamples 1 (Frame:10344). +[2024.06.24-10.59.21:466][ 9]LogRenderer: Reallocating scene render targets to support 964x680 Format 10 NumSamples 1 (Frame:10346). +[2024.06.24-11.01.15:602][696]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.24-11.01.32:367][746]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.24-11.01.51:125][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.06.24-11.01.51:127][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.06.24-11.01.51:147][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing_Auto2B195B053471F1E57BC6DA7925CBD805F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Emmy_Testing_Auto2.umap' +[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.028 +[2024.06.24-11.01.51:148][800]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.028 +[2024.06.24-11.02.11:120][861]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.24-11.02.18:997][884]LogAudioMixer: Resetting audio stream to device id +[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 0: FrontLeft +[2024.06.24-11.02.19:003][884]LogAudioMixer: Display: 1: FrontRight +[2024.06.24-11.02.45:629][964]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.24-11.03.23:037][ 75]LogAudioMixer: Resetting audio stream to device id +[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 0: FrontLeft +[2024.06.24-11.03.23:044][ 75]LogAudioMixer: Display: 1: FrontRight +[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: GetQueryData is taking a very long time (1697.7 s) (00000000) +[2024.06.24-11.31.45:232][ 89]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.06.24-11.31.46:159][ 91]LogAudioMixer: Resetting audio stream to device id +[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 0: FrontLeft +[2024.06.24-11.31.46:164][ 91]LogAudioMixer: Display: 1: FrontRight +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: request failed, libcurl error: 56 (Failure when receiving data from the peer) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x24b6e483eb0 [can pipeline]) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (50.17.5.74) port 443 (#1)) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 5 (We are completely uploaded and fine) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 7 (Connection died, retrying a fresh connect) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 8 (necessary data rewind wasn't possible) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 9 (Closing connection 1) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: 0000024B5F71F900: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) +[2024.06.24-11.33.34:056][106]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream +[2024.06.24-11.37.38:226][432]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.24-11.37.38:234][432]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.24-11.37.45:831][990]LogContentBrowser: Attempting asset rename: NewFolder -> Shader+Effekte +[2024.06.24-11.37.45:832][990]LogContentBrowser: End creating deferred item NewFolder +[2024.06.24-11.41.55:279][128]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.06.24-11.41.55:287][128]LogContentBrowser: Creating deferred item: NewMaterial +[2024.06.24-11.42.03:339][821]LogContentBrowser: Attempting asset rename: NewMaterial -> Fire_Matrial +[2024.06.24-11.42.03:341][821]LogContentBrowser: End creating deferred item NewMaterial +[2024.06.24-11.42.10:964][978]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-11.42.10:969][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64F887E872BA7F6103EE391CC48AB8BC5A1EA2E1), compiling. +[2024.06.24-11.42.10:978][978]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.06.24-11.42.11:006][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.24-11.42.11:137][978]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.24-11.42.11:371][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DEEC25CE9548C259AF00272700014AAFD305A348), compiling. +[2024.06.24-11.42.11:374][978]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6E3088A51ECCA9C3A073952E3D05A61D117B97DF), compiling. +[2024.06.24-11.42.11:385][978]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.42.11:403][978]LogSlate: Took 0.012554 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.42.11:527][979]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.42.13:833][ 99]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Total job queries 498, among them cache hits 0 (0.00%) +[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: Tracking 479 distinct input hashes that result in 208 distinct outputs (43.42%) +[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: RAM used: 1.10 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.13% +[2024.06.24-11.42.13:834][ 99]LogShaderCompilers: Display: ================================================ +[2024.06.24-11.42.14:067][125]LogSlate: Window 'Fire_Matrial' being destroyed +[2024.06.24-11.42.14:354][147]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.42.15:419][239]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.42.15:419][239]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.42.35:603][396]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3584550A4CFAEE89B5F1899A52DBD3433736FD9C), compiling. +[2024.06.24-11.42.35:605][396]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDF1636616D67BE217339635103B06A518DFC25B), compiling. +[2024.06.24-11.47.15:414][120]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.06.24-11.47.15:431][120]LogContentBrowser: Creating deferred item: NewFolder +[2024.06.24-11.47.19:201][422]LogContentBrowser: Attempting asset rename: NewFolder -> Texturen +[2024.06.24-11.47.19:201][422]LogContentBrowser: End creating deferred item NewFolder +[2024.06.24-11.47.26:552][665]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Downloads\perlin 9 - 128x128.png) +[2024.06.24-11.47.26:555][665]LogTexture: Display: Building textures: perlin_9_-_128x128 (OODLE_AutoDXT, 128X128) +[2024.06.24-11.47.46:605][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65F9C0109F5614C3D38A0CDB5226B44E404B6F6C), compiling. +[2024.06.24-11.47.46:607][ 29]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 83CC315F042B5F7AD594928F18E82AC17443557A), compiling. +[2024.06.24-11.47.46:609][ 29]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C0E585669A23B85D23E7626A09ED7766707EE3A), compiling. +[2024.06.24-11.47.46:613][ 29]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Total job queries 521, among them cache hits 21 (4.03%) +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: Tracking 488 distinct input hashes that result in 215 distinct outputs (44.06%) +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: RAM used: 1.14 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% +[2024.06.24-11.47.46:650][ 30]LogShaderCompilers: Display: ================================================ +[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.47.46:651][ 30]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.47.46:659][ 31]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.48.27:696][ 96]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.06.24-11.48.27:697][ 96]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Emmy_Testing' took 0.010 +[2024.06.24-11.48.27:698][ 96]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128] ([1] browsable assets)... +[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128] +[2024.06.24-11.48.27:708][ 96]OBJ SavePackage: Finished generating thumbnails for package [/Game/Shader+Effekte/Texturen/perlin_9_-_128x128] +[2024.06.24-11.48.27:711][ 96]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x128_Auto3E26AC34A44C2D7AC845080BBCD1A4220.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Shader+Effekte/Texturen/perlin_9_-_128x128_Auto3.uasset' +[2024.06.24-11.48.27:711][ 96]LogFileHelpers: Auto-saving content packages took 0.014 +[2024.06.24-11.49.13:830][309]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B1B0677463E1738EB7BF9D58502D34DAA53D7C2E), compiling. +[2024.06.24-11.49.13:833][309]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.49.13:865][311]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.49.13:903][312]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.49.13:903][312]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.27:640][833]LogEditorTransaction: Undo Edit Texture +[2024.06.24-11.49.27:641][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 813C0D1F11F20BFBE30809F46510AD6FA1BDC3B0), compiling. +[2024.06.24-11.49.27:643][833]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5FF31F892A9E982F1D7E183C5F95AF7D94D34BAA), compiling. +[2024.06.24-11.49.27:644][833]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AD8F3BB7FABB8C5A4C8508858B7CCFFE5F420823), compiling. +[2024.06.24-11.49.27:648][833]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.49.27:714][835]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.49.27:714][835]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.34:250][535]LogEditorTransaction: Redo Edit Texture +[2024.06.24-11.49.34:252][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9DD118B34DA0996FFDC0B9A8A7A4AA6B18C5FE71), compiling. +[2024.06.24-11.49.34:253][535]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F06D4ED092F2F0F96CDD026881FB1CBA5F7C45AF), compiling. +[2024.06.24-11.49.34:254][535]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 87273EECAC8A9B71C644C9D49C83079CE43D96B9), compiling. +[2024.06.24-11.49.34:258][535]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.49.34:315][537]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.49.34:316][537]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.49.34:316][537]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.39:031][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FD14762335F373F8452551710E38B6168DCB781D), compiling. +[2024.06.24-11.49.39:033][996]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.49.39:050][998]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.49.39:066][999]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.49.39:066][999]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.39:550][ 32]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 80CC3D7E2632F4E8464C1487CFE25016BD124377), compiling. +[2024.06.24-11.49.39:553][ 32]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.49.39:568][ 34]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.49.39:584][ 35]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.51.08:095][397]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F393AA87340F41571FD9CD4CCE9A193399287777), compiling. +[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Total job queries 615, among them cache hits 115 (18.70%) +[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: Tracking 490 distinct input hashes that result in 217 distinct outputs (44.29%) +[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: RAM used: 1.15 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% +[2024.06.24-11.51.08:170][398]LogShaderCompilers: Display: ================================================ +[2024.06.24-11.51.08:182][399]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B30D61277B518569E2F9F54EF7C80B7E03D9A11A), compiling. +[2024.06.24-11.51.08:193][401]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.51.08:195][401]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.51.08:198][401]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.51.49:754][ 21]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0933C408B1847D9D90195B312BC94B72F7B7E3C), compiling. +[2024.06.24-11.51.49:757][ 21]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.51.49:782][ 23]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.52.18:288][347]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D88552A25FD7006E1147547CF88B867CFB91131D), compiling. +[2024.06.24-11.52.18:289][347]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA2411D0BD0957AE4328A2D283FDE065D88EA15), compiling. +[2024.06.24-11.52.18:322][347]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.52.18:340][349]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.52.18:357][350]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.52.18:357][350]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.52.21:555][522]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67AF66FEB7C57F5C7E007D63CBECBFCDB434A3CB), compiling. +[2024.06.24-11.52.21:590][522]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-11.52.21:622][524]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-11.52.21:622][524]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-11.52.34:083][171]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7C0D0B0976975BD8A197AC9358FE8F3CF6259A9), compiling. +[2024.06.24-11.52.34:085][171]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 835CB90B763EF8A8A556345495DC7B08F313E165), compiling. +[2024.06.24-11.52.34:086][171]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.52.34:114][172]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.53.01:887][ 36]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F6C0D98B29B28DDF92C599B840EEB3A20AB3CAC3), compiling. +[2024.06.24-11.53.01:889][ 36]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 73F2FA99A214033E7BDBE124248CBDF97466B25B), compiling. +[2024.06.24-11.53.08:206][499]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 92B601CF83876797198C7A117BA52937A43764CF), compiling. +[2024.06.24-11.53.08:222][499]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DC965520FDEAD4DD7E92B3B9DB02901138A63F5), compiling. +[2024.06.24-11.53.08:229][500]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.53.08:232][501]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.53.08:235][501]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.53.26:523][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CBDB27317166D0AA9FAE3839FD206D6D2C4341E4), compiling. +[2024.06.24-11.53.26:525][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31B5409171C66342F91D325652BF734C51C20DDE), compiling. +[2024.06.24-11.53.26:527][390]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4844D8600B864A9238F7B364D7E7329E8D432C04), compiling. +[2024.06.24-11.53.26:529][390]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E215935202ACFFCD96D149C4C40D25E8B9107145), compiling. +[2024.06.24-11.53.44:130][451]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 71D6396534A815BD0F09C3A4FEC3E7F28DF52BF9), compiling. +[2024.06.24-11.53.44:131][451]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 443887388F5F4F550304ED1F6AC1EC3B2199D51E), compiling. +[2024.06.24-11.54.03:357][685]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DD4D4AD0D3E3A4FAC23382359DCDD3DC21818594), compiling. +[2024.06.24-11.54.03:359][685]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EA0940320BBDACD980F3885473C15A15EC9D5B0B), compiling. +[2024.06.24-11.54.03:365][686]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.54.03:371][687]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.54.05:425][803]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 955A73C11330F556113517332C466925BD7B0549), compiling. +[2024.06.24-11.54.05:431][803]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 124C675E64A15FE083C4FB660E6D659EE2A10585), compiling. +[2024.06.24-11.54.05:432][803]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 647E9A7BB652A38AD2D69A9CBC088690BA9ACE52), compiling. +[2024.06.24-11.54.07:217][885]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D45B16B16A1B3EB3BC6FB966FFE3CBEB7978208), compiling. +[2024.06.24-11.54.07:219][885]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F8EA7F0AB19AAB922450A7B84F9E842991CD3F77), compiling. +[2024.06.24-11.54.07:227][886]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.54.07:231][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-11.54.07:245][888]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-11.57.33:252][223]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. +[2024.06.24-12.07.16:314][227]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 994213A6B6B738B08D269D6650AF8F72B45AD14C), compiling. +[2024.06.24-12.07.16:316][227]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3E6A0148C739DE6EC13FF48FA051DBF76A4749D6), compiling. +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.07.16:342][228]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Total job queries 704, among them cache hits 183 (25.99%) +[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: Tracking 509 distinct input hashes that result in 224 distinct outputs (44.01%) +[2024.06.24-12.07.16:949][276]LogShaderCompilers: Display: RAM used: 1.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% +[2024.06.24-12.07.16:950][276]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.07.21:482][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 98BF8741AA97F6B4C20F840646482C71D9CA5918), compiling. +[2024.06.24-12.07.21:484][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C34C5A172EA732C2AB8E017336FBF00B2CED4D32), compiling. +[2024.06.24-12.07.21:486][779]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B666924412A30610900119C18D15973A87A96461), compiling. +[2024.06.24-12.07.21:487][779]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E19408ACE35F88DCE16615766DFA71DB07E4D042), compiling. +[2024.06.24-12.07.43:614][690]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.07.45:984][690]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 50E430EAB1372281259EC94F5F9F8F4AE9DC5709), compiling. +[2024.06.24-12.07.45:986][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 914A5AD01816456CC22A23AA67E0637F04F2076B), compiling. +[2024.06.24-12.07.46:019][690]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F3D3B9ADA61D2362EC33DF3A3A47D429E94B1379), compiling. +[2024.06.24-12.07.46:033][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.06.24-12.07.46:040][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.07.46:356][690]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.07.46:356][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.06.24-12.07.46:421][690]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.07.46:427][690]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.07.46:445][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.07.46:453][690]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial31E10CE5469779ED603838AB5CFBAC43.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.07.46:481][690]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.07.46:481][690]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.07.46:491][691]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.07.47:472][766]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.24-12.07.47:494][768]MaterialEditorStats: Base pass shader: 117 instructions +[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.06.24-12.07.47:495][768]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.06.24-12.07.47:495][768]MaterialEditorStats: Texture samplers: 3/16 +[2024.06.24-12.08.02:471][584]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CE9E1CDFFF64B5E8A9131D4990354657CBF4A0DC), compiling. +[2024.06.24-12.08.02:473][584]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97766D0270D85DB7177BD90FE190B14011000FFB), compiling. +[2024.06.24-12.08.02:558][589]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.08.17:647][619]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F1176CDA27A85C6FD1E753C6D079E1EF381E5515), compiling. +[2024.06.24-12.08.17:649][619]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 31398E0168B0F26C68A59634A63E04AA4A3AB67B), compiling. +[2024.06.24-12.08.54:844][319]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C76E586664D3F1B22B118D4C5105A3216C67AF13), compiling. +[2024.06.24-12.08.54:845][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 540405CCB7C55B7D992BE78BD9165C2AA7E508C4), compiling. +[2024.06.24-12.09.15:553][403]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED686567AE863C1ED4EC8F926F696CC3B3A42C3D), compiling. +[2024.06.24-12.09.15:555][403]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A4305E70050D5288CC8A7A010554108A4F59B502), compiling. +[2024.06.24-12.09.25:602][147]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7A43B6476366603AB141FA22C1CE4297F5974CD9), compiling. +[2024.06.24-12.09.25:604][147]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A3FF6FD54C635FBBA7CD793F6E314EFDACC480), compiling. +[2024.06.24-12.09.44:827][ 5]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 246F4F7E85452A31D203DF113F37A2EA5AC97D3F), compiling. +[2024.06.24-12.09.44:829][ 5]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 82BF34D4DC5664A3A6F13A51FDD008635A9F8C96), compiling. +[2024.06.24-12.09.50:491][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AA8AF87295B2073095742955DF467439E7874EBC), compiling. +[2024.06.24-12.09.50:494][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 122AFD2C8BA3A85920A7D518128384212642ABFC), compiling. +[2024.06.24-12.09.50:497][601]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 073D88F07F437CF7ACC42E90F78A4067CB3BD5E4), compiling. +[2024.06.24-12.09.50:499][601]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 559ADD30BDA2ECFBE7DF6197D540E15EB37DD7AE), compiling. +[2024.06.24-12.10.09:852][562]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1261AEC11D2D53A16719DB319B1BA935E7A64259), compiling. +[2024.06.24-12.10.09:854][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 85D424A5543088E58FABE95B5EAABC6CA734A627), compiling. +[2024.06.24-12.10.15:713][ 86]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 53D63311C0739273FD061A8E3EF892171100743F), compiling. +[2024.06.24-12.10.15:727][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 002F5E1B58BAD02716EC1FD2E0CDD2E1C88844CD), compiling. +[2024.06.24-12.10.52:029][642]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B5469913E345C1D017ABDE403CC48F3483FDC2CC), compiling. +[2024.06.24-12.10.52:034][642]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 699A0944105A5CDE5BCA06CF5CCB62CE9A604BA0), compiling. +[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Total job queries 771, among them cache hits 244 (31.65%) +[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: Tracking 517 distinct input hashes that result in 228 distinct outputs (44.10%) +[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: RAM used: 1.18 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.14% +[2024.06.24-12.10.52:045][643]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.11.05:049][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D118F6D5DAD4C0A9D4D93640FB0DC87B0E603EC5), compiling. +[2024.06.24-12.11.05:051][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B983EB49502752B0C2FBC06EA45BC565E2071470), compiling. +[2024.06.24-12.11.05:053][467]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6D84E8A8B4B4A814FCBFE4AE8A29C6763A53FAC7), compiling. +[2024.06.24-12.11.05:054][467]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 736168F219E510BC307AC038473AAA56F22B8C15), compiling. +[2024.06.24-12.11.25:471][626]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 64EB14751FAB4ADD0DAD353C1828B364D59C686C), compiling. +[2024.06.24-12.11.25:473][626]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2673EC828DC4648E6E1C655B69389B2BEC5F3654), compiling. +[2024.06.24-12.11.28:392][866]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C5E5BF466199F948915D9FEC4B847FB10A4D1A0E), compiling. +[2024.06.24-12.11.28:394][866]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A30D09359A57362CAD6C2472DB641C1A7657337), compiling. +[2024.06.24-12.11.30:752][981]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 20BE7E79318AE920DA41CDFA367BD974DB723A1F), compiling. +[2024.06.24-12.11.30:754][981]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2F42ED3810D49F4E179F279497F8DED3016006E3), compiling. +[2024.06.24-12.11.39:401][245]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A80E617F40FC9581E72E0D86F666ADAEC6422255), compiling. +[2024.06.24-12.11.39:415][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 061C1FA99D3F159574AE4893305EC54EE3C1F436), compiling. +[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.11.39:425][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.11.39:425][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.11.42:401][576]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.11.42:710][576]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FF7760CE95CCB66412BC288D9694A4B8116418BF), compiling. +[2024.06.24-12.11.42:712][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FFA1ABD6B48C5078A56ACB801209129EEED1AF6), compiling. +[2024.06.24-12.11.42:743][576]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7DE787D0ECB65E98061A833E846FDEC5BC2FC1FC), compiling. +[2024.06.24-12.11.42:751][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.24-12.11.42:757][576]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.11.43:267][576]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority 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+[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.11.43:332][576]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.11.43:358][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.11.43:368][576]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial6DB2BE5B470C5A01ADE52A976CD2183C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.11.43:419][576]AssetCheck: New page: Asset Save: Fire_Matrial 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+[2024.06.24-12.12.06:083][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CADAE0321DC22666CF81EA0057D0A77E7585F5ED), compiling. +[2024.06.24-12.12.06:087][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9144253CF695040B716A9A39809C33979CA21798), compiling. +[2024.06.24-12.12.06:089][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C83C8769C12DC188EB423BC623EFDCEB49966962), compiling. +[2024.06.24-12.12.06:091][210]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 09586CA636511CC851C2E8A19D28DEB62B533D8B), compiling. +[2024.06.24-12.12.06:092][210]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 56424947DD0718E51154350084384EB05D013A30), compiling. 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key hash: 7C70535CD4FFDC4F24FA298417B635D9603E2251), compiling. +[2024.06.24-12.12.17:351][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4B9AB777D9C12C0BC85062ACE7A5A213B43573B8), compiling. +[2024.06.24-12.12.17:355][595]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3835491337C1E4B919AE8185AA18338D0925500F), compiling. +[2024.06.24-12.12.17:356][595]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5D4238BE9379935208E8FE6D2C2799BB02E44D3A), compiling. +[2024.06.24-12.12.27:750][110]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 82CD90B474C494BAD0F50110F383577275AD57E4), compiling. +[2024.06.24-12.12.27:751][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AA26DEBF9A74CDFF4972D746236AA9808A8C6754), compiling. +[2024.06.24-12.12.40:484][648]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E5B6AFEE7A0A6BFFC5FB980EEAE6BDD75E8137BB), compiling. +[2024.06.24-12.12.40:494][648]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 65AE24961C0FDB9B5FED4462AB2EBA7CEE2B047E), compiling. +[2024.06.24-12.12.49:086][ 28]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 021B46754B101326839138024A6C5FF358B77004), compiling. +[2024.06.24-12.12.49:088][ 28]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C98EB8E436EC5D9C0008CE71B312A0A79C35E990), compiling. +[2024.06.24-12.12.57:303][493]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B7510BCA148BA339274F16EA9CD1A73DBD0536D), compiling. +[2024.06.24-12.12.57:304][493]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 965E37A121C5F7C3826EAC0E3F09DB5395232AF7), compiling. +[2024.06.24-12.13.07:276][ 62]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8F8BA10FB2C663D74CB1E7EE15D6E1A19FFA7044), compiling. +[2024.06.24-12.13.07:296][ 63]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.13.07:306][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.13.08:505][126]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.13.08:506][126]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.13.08:507][126]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.13.08:507][126]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.13.08:979][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.13.08:979][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.13.09:054][167]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.13.09:457][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3C5020BC3AF8557D465244C700CF15DD42FAE634), compiling. +[2024.06.24-12.13.09:484][167]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E672D2FF0B5DE562F55A2184D8EDBA9061E09B84), compiling. +[2024.06.24-12.13.09:511][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2024.06.24-12.13.09:516][167]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.13.09:824][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.13.09:825][167]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.13.09:842][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.06.24-12.13.09:884][167]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.13.09:888][167]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.13.09:902][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.13.09:908][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial75706778402DD807574A9690A84B3889.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.13.09:919][167]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.13.09:920][167]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.13.09:920][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.13.09:920][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.13.09:929][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.13.09:929][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.13.10:149][180]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.13.10:149][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.13.10:149][180]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.20:331][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95A2967566967D5401B6772A2246F3424B58DAAE), compiling. +[2024.06.24-12.14.20:334][261]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8D668279EE2D4A30EC214CE01748DE3AEB97E038), compiling. +[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.14.20:337][261]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.20:337][261]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.20:347][263]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.14.20:360][264]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.14.21:307][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Total job queries 892, among them cache hits 327 (36.66%) +[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: Tracking 546 distinct input hashes that result in 247 distinct outputs (45.24%) +[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: RAM used: 1.29 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% +[2024.06.24-12.14.21:314][329]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.14.21:330][330]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.21:330][330]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.14.21:870][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.21:870][367]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2024.06.24-12.14.22:584][436]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.14.22:584][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.22:584][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.35:865][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 95C8A641CA9C2A28A422A0C075B8814FBA58ECFF), compiling. +[2024.06.24-12.14.35:867][970]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E4B224E05408C672888CF21951F1F4A2F8135BDE), compiling. +[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.14.35:869][970]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.35:869][970]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.14.35:876][972]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.36:973][ 54]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.37:346][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.14.37:457][ 75]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.15.01:285][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 77ADAC760581DF6A33C4C942B4D81CC6C7F36C93), compiling. +[2024.06.24-12.15.01:288][815]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C342945534925EE762627622B690F0B3D108E6D7), compiling. +[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.15.01:289][815]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.15.01:289][815]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.15.01:296][817]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.15.01:314][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.15.02:008][856]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.15.02:011][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.15.02:011][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.15.02:444][882]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.15.02:444][882]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.15.02:996][940]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.15.02:996][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.15.02:996][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.15.15:261][304]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.15.15:565][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B3C15B2F8E9D6F367D413FC1CC61D6583EED1C20), compiling. +[2024.06.24-12.15.15:583][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 97ADE47E04C916F5B0C973AA0F3B07414B2A9228), compiling. +[2024.06.24-12.15.15:591][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.06.24-12.15.15:597][304]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.15.15:905][304]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.15.15:921][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.06.24-12.15.15:953][304]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority 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interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.01:208][239]LogSlate: Window 'Color Picker' being destroyed +[2024.06.24-12.16.05:619][763]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.16.05:648][763]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.16.05:650][763]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3422A65E4AC657834E057783E9BF607F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.16.05:662][763]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.16.05:662][763]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.16.16:792][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C80A2C54FB6C66D32A3D2CCA90526C848530C876), compiling. +[2024.06.24-12.16.16:794][997]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A11079EB86334E65CA5547891B178F894B53781), compiling. +[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.16.16:796][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.16:796][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.16:807][999]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.16.16:820][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 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shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A9D97C35D85E20D436760D075AF63288C2D36493), compiling. +[2024.06.24-12.16.17:580][ 57]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.16.17:721][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.16.17:907][ 74]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.06.24-12.16.17:938][ 76]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.06.24-12.16.17:974][ 77]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.24-12.16.18:208][ 89]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.24-12.16.18:346][ 93]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-12.16.18:479][ 97]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:835][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C8C4429FCAF1A9EF5C468D6DF33622AEE7E4A90), compiling. +[2024.06.24-12.16.18:839][110]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F03DC94806E8A3394CDED4A2E036E343EC264378), compiling. +[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 +[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.06.24-12.16.18:862][112]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.16.18:876][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.18:976][120]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.24-12.16.18:976][120]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.19:031][124]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-12.16.19:031][124]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.20:119][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 142B06BD5B6324F2E020B0C1314C9FB4EBC6C772), compiling. +[2024.06.24-12.16.20:123][193]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 59243127FBFA47257E4B07C4A7240500384897E6), compiling. +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.16.20:142][195]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-12.16.20:345][209]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.21:206][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 40941A541C13FC2EAB5290370CA68ACF196C9913), compiling. +[2024.06.24-12.16.21:210][258]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67C0E54245708107543DB1FFC6499915B06E2194), compiling. +[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 +[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.06.24-12.16.21:246][260]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.06.24-12.16.21:247][260]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.24-12.16.21:388][272]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.24-12.16.21:774][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.16.21:927][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.22:000][304]LogEditorTransaction: Undo Edit G +[2024.06.24-12.16.22:003][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E98A519AF9C3DBBFD9C04EC4FFB74AC89BE48486), compiling. +[2024.06.24-12.16.22:016][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FF6A4E3865F6EF996A69DC728D14DE95518106D), compiling. +[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.24-12.16.22:239][306]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.22:239][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.22:239][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.27:909][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8598AF7D9AC3A28988641B7BB97A9564361EAE29), compiling. +[2024.06.24-12.16.27:912][874]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D07854CC0A9851A1622276CD80F018D458DD1CF7), compiling. +[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.16.27:914][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.27:914][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.16.27:940][877]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.27:940][877]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.27:940][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.33:427][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 828A4074B8E873CE9831B652BEA967E1C9C4B53B), compiling. +[2024.06.24-12.16.33:429][456]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6974B8255206A4270B70F01C3B04F26189AC8FE0), compiling. +[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.16.33:432][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.33:432][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.33:440][458]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.33:443][458]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.33:670][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 75107EF80950F70BE37EBCE9EBF8C0BE3C416CD3), compiling. +[2024.06.24-12.16.33:675][478]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06557AB6A78262A57B1649C2641947A075802E76), compiling. +[2024.06.24-12.16.33:705][480]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.16.34:123][502]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.16.34:253][510]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.06.24-12.16.34:335][516]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.06.24-12.16.34:539][532]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.34:600][536]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.16.34:601][536]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.35:018][560]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-12.16.35:019][560]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.16.35:021][560]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.35:021][560]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.16.35:279][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.35:279][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.16.36:194][658]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.36:194][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.36:194][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.43:911][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B071F0B5191EE425057B071A0ED6BBEABA27CAFD), compiling. +[2024.06.24-12.16.43:913][409]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A1CA3DC89495118B33CCD8ECD432EBB21AB52A1E), compiling. +[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.16.43:916][409]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.43:916][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.43:923][411]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.43:937][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.16.44:475][447]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.16.44:517][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.44:517][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.16.44:929][477]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.44:929][477]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.16.45:628][550]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.45:628][550]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.45:628][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.57:659][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3A69E5952B4AE007DA3DDB14263B6D084118C082), compiling. +[2024.06.24-12.16.57:661][318]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 660E1D94C4CCC9CAFFBDBFA986FDBACAC5134952), compiling. +[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.16.57:663][318]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.57:663][318]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.16.57:670][320]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.16.58:427][369]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.58:427][369]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.58:682][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.58:682][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.16.58:784][398]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.16.58:784][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.16.58:784][398]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.05:627][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4583A0A8E211B40178DE8F608A1F1B92BEEC6B54), compiling. +[2024.06.24-12.17.05:629][ 86]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A81C3E4C4FA7DDE4832526B6A5D62243BA66104), compiling. +[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.05:632][ 86]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.05:640][ 88]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.05:642][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.17.06:175][122]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.17.06:178][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.06:178][122]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.17.06:692][147]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.06:692][147]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.17.07:361][218]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.07:361][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.07:361][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.16:164][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AFAF58A7E704B8C0763F858FB517A6186B82DE4), compiling. +[2024.06.24-12.17.16:167][194]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F9277C25DA3335D088D3C7885B6415E2671DDDF0), compiling. +[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.16:169][194]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.16:169][194]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.16:178][196]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.17.16:762][238]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.17.16:785][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.16:785][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.17.17:245][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.17:245][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.17.17:937][353]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.17:937][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.17:937][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.28:788][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0E2427BC3F966A71BF1C62A72795FF778D3E667F), compiling. +[2024.06.24-12.17.28:790][616]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 904E5600F760ED7DBB946A22442670A713E2AB07), compiling. +[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.28:792][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.28:792][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.28:801][618]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.17.29:335][656]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.17.29:336][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Total job queries 1075, among them cache hits 381 (35.44%) +[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: Tracking 674 distinct input hashes that result in 281 distinct outputs (41.69%) +[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: RAM used: 1.39 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.17% +[2024.06.24-12.17.29:342][656]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.17.29:357][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.29:357][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.17.29:822][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.29:822][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.24-12.17.30:513][770]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.30:514][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.30:514][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.34:192][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A3A184BD393E38C58357E364C4C7871B02741F8C), compiling. +[2024.06.24-12.17.34:195][211]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F30507FEC1F6075D9A0D6D849E721FC0ED66E903), compiling. +[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.34:197][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.34:197][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.34:206][213]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.34:225][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.17.34:733][250]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.17.34:755][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.34:755][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.17.35:253][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.35:253][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.24-12.17.35:933][362]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.35:933][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.35:933][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.46:982][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8DD082605B42E508EC65B64A27A13608736CF2E7), compiling. +[2024.06.24-12.17.46:984][453]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62394F7A0116E74A5A3CED08904A27F64E561AA3), compiling. +[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.46:986][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.46:987][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.46:995][455]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.47:007][456]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.17.47:494][491]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.17.47:496][491]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.17.47:518][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.47:518][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.17.48:052][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.48:052][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.24-12.17.48:716][591]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.48:716][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.48:716][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.58:534][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7703FDDDB382CB70B8F58F6B1593367C79125B38), compiling. +[2024.06.24-12.17.58:563][556]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 29D849F017611F1FF3C1FBB707F9154E1855C4B0), compiling. +[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.17.58:565][556]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.58:565][556]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.17.58:589][559]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.17.58:589][559]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.17.58:589][559]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.07:651][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A25D94F51A900B27BAF51D65089CAAFC15A7421), compiling. +[2024.06.24-12.18.07:666][319]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F5FA1E21311388571E19CDDA3229A99052CA3E8F), compiling. +[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.18.07:668][319]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.07:668][319]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.07:674][321]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.18.07:687][322]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.07:688][322]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.08:247][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.18.08:248][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.18.08:268][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.08:268][358]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.18.08:736][391]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.08:736][391]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.18.09:480][456]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.18.09:480][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.09:480][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.14:265][952]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.18.14:530][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A50E132A51465E5696044321D4B4DE56B4693DB), compiling. +[2024.06.24-12.18.14:559][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0B7807B72A8AEFF20379F416F63BC98879BD3A58), compiling. +[2024.06.24-12.18.14:566][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2024.06.24-12.18.14:571][952]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.14:879][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.18.14:880][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.14:899][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.06.24-12.18.14:948][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.18.14:951][952]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.14:973][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.18.14:979][952]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA92805204AFE29E21185EB83CAF9FB11.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.18.14:993][952]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.18.14:993][952]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial 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interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.39:449][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 07B1F8E55BC1B037C8CDE32106C307B444253514), compiling. +[2024.06.24-12.18.39:451][ 69]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 009840251354218105EA9DF999D252714A749732), compiling. +[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.39:453][ 69]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.39:462][ 71]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.18.39:473][ 72]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.39:474][ 72]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.18.40:077][113]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.18.40:111][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.40:111][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.18.40:449][128]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.40:450][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.18.40:838][167]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.18.40:838][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.40:838][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.49:144][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E451C01C9BFD58B07B4A3B98DBEC8FB0B916B884), compiling. +[2024.06.24-12.18.49:146][ 12]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 469B75A67A6B904C4F518165D030B43A3E0030EA), compiling. +[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.49:149][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.49:158][ 14]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.49:169][ 15]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.49:768][ 57]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.18.49:769][ 57]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.49:787][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.50:229][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.18.50:879][155]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.18.50:879][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.50:879][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.51:946][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 117B4D2C14768989EE8F0C51CB1F789544084C52), compiling. +[2024.06.24-12.18.51:949][253]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FFE515B5C91CD6D0CD909403EA538A37576FE18), compiling. +[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.18.51:951][253]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.51:951][253]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.51:958][254]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.18.52:472][292]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.18.52:496][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.52:496][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.53:051][335]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.18.53:052][335]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.53:052][335]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.18.53:623][382]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.18.53:623][382]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.18.53:623][382]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.07:351][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E2544F62010D2AA9F4D706730254203B227054C), compiling. +[2024.06.24-12.19.07:354][932]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0405D375A65F717B4FAFED91457B0CCCC67202FE), compiling. +[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.19.07:356][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.07:356][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.07:365][934]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.07:380][935]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.19.07:895][973]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.19.07:918][974]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.07:918][974]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.08:466][ 19]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.09:132][ 82]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.19:045][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A56EABA52C46A376E973E461B9004927E446B532), compiling. +[2024.06.24-12.19.19:047][204]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64B13E974B644BE80C590896CA60AA68D84EB681), compiling. +[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.19.19:049][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.19:049][204]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.19:058][206]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.19:070][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.19.19:611][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.19.19:636][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.19:636][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.19.20:133][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.20:133][280]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.19.20:702][326]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.20:702][326]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.20:702][326]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.26:693][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8E9D58628F8796C3E952788B55A8EE35972FE9A5), compiling. +[2024.06.24-12.19.26:695][ 34]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 90AADEB3A218964D4924A8C66C26DEAF849950A2), compiling. +[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.26:697][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.26:705][ 36]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.26:721][ 37]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.19.27:247][ 70]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.27:278][ 71]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.27:279][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.19.27:763][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.27:763][112]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.19.28:394][168]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.28:394][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.28:394][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.33:833][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE4DAD4648AC7F444040901B7D58EE8887001EE), compiling. +[2024.06.24-12.19.33:836][747]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48EB2F357683DCB239F409B3C220339FFD5673E4), compiling. +[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.19.33:839][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.33:839][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.33:848][749]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.33:860][750]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.34:411][784]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.19.34:412][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.19.34:438][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.34:439][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.19.34:933][813]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.34:933][813]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.19.35:497][852]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.35:497][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.35:497][852]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.39:553][244]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.19.39:822][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2D3DC9FDE91CE2F12CDE5FB9E597EDEC68A2881), compiling. +[2024.06.24-12.19.39:844][244]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 14FEF315D2F9EC4DC1F7180BE1EB430DD8EA3CCB), compiling. +[2024.06.24-12.19.39:851][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.06.24-12.19.39:856][244]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.19.40:164][244]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.19.40:182][244]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.06.24-12.19.40:215][244]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.19.40:220][244]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.19.40:233][244]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.19.40:237][244]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial238A727848FB004F111BFCBB4B8B4FA6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.19.40:249][244]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.19.40:249][244]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.19.40:250][244]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.40:250][244]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.40:258][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.40:258][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.19.40:463][260]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.19.40:463][260]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.19.40:463][260]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.19.58:894][870]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5B654F7E4B9EF265CC81810246B3607D1BB9ADAB), compiling. +[2024.06.24-12.20.02:323][214]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AFBF60A6075C90BDDEE46DC0F4C30BDCE091972F), compiling. +[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.20.02:326][214]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.02:326][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.20.02:351][216]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.20.02:351][216]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.02:351][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.11:160][586]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 161635FD233715988885482AC559C8A71923FEEC), compiling. +[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.20.11:164][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.11:164][586]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.20.11:189][589]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.20.11:189][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.11:189][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.18:110][ 88]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F74B5346625FB274F97A54B08CA5BE6BE64CAADB), compiling. +[2024.06.24-12.20.18:112][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCCF4471D2882A5FA18A971BF91B02AAC4C681C), compiling. +[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.18:116][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.18:123][ 90]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.20.18:127][ 90]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.20.18:768][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.20.18:800][129]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.20.18:801][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.18:801][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.06.24-12.20.18:973][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-12.20.19:016][139]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.20.19:298][149]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.20.19:299][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.19:299][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.20.19:989][191]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.20.19:989][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.20.19:989][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.20.52:778][239]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1A5A3347D3379942D837FBF75FDB8638CE0688A5), compiling. +[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Total job queries 1304, among them cache hits 503 (38.57%) +[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: Tracking 788 distinct input hashes that result in 296 distinct outputs (37.56%) +[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: RAM used: 1.45 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% +[2024.06.24-12.20.52:804][240]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.21.06:456][843]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7C2F81C730BDDFE29796154661108F7C1D12BCF5), compiling. +[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.06:460][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.06:461][843]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.21.06:497][845]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.06:497][845]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.06:497][845]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.11:226][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6522DE2E7991815CF9CC4956B267D6ABABB7E79D), compiling. +[2024.06.24-12.21.11:228][304]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9198463C07DF1304DC8A8B71E5EBBE260A9B3637), compiling. +[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.11:232][304]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.11:232][304]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.11:252][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.21.11:857][344]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.21.11:889][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.11:889][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.21.12:275][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.12:275][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.21.12:691][400]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.12:691][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.12:691][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.13:791][520]LogEditorTransaction: Undo Promote To Parameter +[2024.06.24-12.21.13:792][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CC92634027F3622D09AED6D7611E844791F8C577), compiling. +[2024.06.24-12.21.13:794][520]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0FCD5B8CAB7EB65FE46F7401519F5A0F596D01A5), compiling. +[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.13:853][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.13:853][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.21.13:922][522]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.13:922][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.13:922][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.19:907][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6300802EDA687F2DC99A0987B5A1F2F3BFCFCADA), compiling. +[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.19:910][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.19:910][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.21.19:947][175]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.19:947][175]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.19:947][175]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.21:442][350]LogEditorTransaction: Undo Material Editor: New Expression +[2024.06.24-12.21.21:443][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 78BBB6961E6FF26CE534F3C8ABD4132087DEFF72), compiling. +[2024.06.24-12.21.21:449][350]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: FF1DFAAEB48A9FF49DB06475E830F6A4ABF410D3), compiling. +[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.21:501][350]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.21:501][350]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.21.21:589][352]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.21:589][352]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.21:589][352]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.24:871][677]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5A6CC3DE66F73459F3E3F9273DDE001618568325), compiling. +[2024.06.24-12.21.32:855][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 39F230AE11B18F54788ED7F31E598E3A04B2B4B6), compiling. +[2024.06.24-12.21.32:859][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D89E3221633EA091DDDB086DE74F71CA8A9ECFB3), compiling. +[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.32:861][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.32:861][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.21.32:875][332]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.32:876][332]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.21.33:800][391]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.21.33:827][392]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.33:827][392]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.33:873][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 19E361953F44203222141361CA9D181C7F40A590), compiling. +[2024.06.24-12.21.33:878][394]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2B6CA8766A7C5319EA73BCA4BA716D8656ACE9A3), compiling. +[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 +[2024.06.24-12.21.33:908][395]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-12.21.33:988][400]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.33:988][400]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.33:988][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.06.24-12.21.34:048][404]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.24-12.21.34:375][430]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-12.21.34:675][448]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.21.34:678][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.34:678][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.21.35:384][497]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.35:384][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.21.36:137][572]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.36:137][572]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.36:137][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.39:513][926]LogEditorTransaction: Undo Edit A +[2024.06.24-12.21.39:517][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF1AF153F45A39DFF5994B7F069330D6E498AB67), compiling. +[2024.06.24-12.21.39:526][926]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 053A826A17C092D9BB48135773F8C603EDB2ADD4), compiling. +[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.39:609][926]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.39:609][926]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.21.39:690][928]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.39:690][928]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.39:690][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.40:094][941]LogEditorTransaction: Undo Edit B +[2024.06.24-12.21.40:095][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4CB054CD7E4099AC4389A0B419A59FD5E2840FF0), compiling. +[2024.06.24-12.21.40:097][941]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FD2018EE27223C712C3A0F5371803E8028FE737), compiling. +[2024.06.24-12.21.40:175][941]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.40:176][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.40:176][941]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.21.40:198][943]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.40:198][943]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.40:198][943]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.44:614][459]LogEditorTransaction: Undo Move Node +[2024.06.24-12.21.44:616][459]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0206EB6F8F25E182F2A859BECD5733993C0AE8DC), compiling. +[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.44:683][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.44:683][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.21.44:757][461]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.44:757][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.44:757][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.45:603][511]LogEditorTransaction: Undo Material Editor: New Expression +[2024.06.24-12.21.45:607][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9F294596B8BDBC4D03063E314597C5685D3195D1), compiling. +[2024.06.24-12.21.45:609][511]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE2900C2842660FC512A0F7A817BE82A9AFAE05B), compiling. +[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.45:683][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.45:683][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass shader without light map: 96 instructions +[2024.06.24-12.21.45:731][513]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.45:731][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.45:731][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.54:157][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0905BEEC9B5D069E7ABEAC2B38F035B7CB3A95D4), compiling. +[2024.06.24-12.21.54:160][331]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7F54C609D2E8F3916F278299548F559125A0A5EA), compiling. +[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.54:162][331]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.54:162][331]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.54:170][333]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.54:191][334]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.21.54:775][370]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.21.54:776][370]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.54:776][370]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.21.55:208][405]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.55:208][405]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.55:879][459]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2024.06.24-12.21.55:880][459]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.55:880][459]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.55:880][459]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.57:242][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A728A5659A153989CC8608D7EB9BA9FF6EB4654D), compiling. +[2024.06.24-12.21.57:244][608]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CAEF0C316F0BF75FA9E5C5DA8F2D5812E595EDDA), compiling. +[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.21.57:246][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.57:246][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.57:253][610]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.57:255][610]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.21.57:791][645]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.21.57:813][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.57:813][646]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.21.58:309][685]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.58:309][685]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass shader without light map: 95 instructions +[2024.06.24-12.21.58:920][749]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.21.58:920][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.21.58:920][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.09:137][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 18CA378F31E61EF24313CE57A4C4B26B873ACF5A), compiling. +[2024.06.24-12.22.09:139][600]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 397AAF86BE2E6697D17C52CB12251E24909B40CA), compiling. +[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.22.09:141][600]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.09:141][600]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.09:148][602]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.09:162][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.22.09:663][634]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.22.09:664][634]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.22.09:666][634]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.09:666][634]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.22.10:154][665]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.10:154][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.22.10:713][708]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.22.10:713][708]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.10:713][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.16:309][351]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C484A6D8017525B0FDCEF174F0F6EB3F38FFA9A8), compiling. +[2024.06.24-12.22.16:311][351]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1896E1B4C5EFF9FD3C4F89A0343CB89CEE74A186), compiling. +[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.22.16:312][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.16:312][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.16:331][352]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.22.16:889][389]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.22.16:891][389]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.16:891][389]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.22.17:338][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.17:338][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.22.18:009][496]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.22.18:009][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.18:009][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.38:857][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1454477DE4E58191A9E0F4565A26D20825AD9AAD), compiling. +[2024.06.24-12.22.38:860][713]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62AB4DDB8BBD1BB5092D8827222A479B8B5DF268), compiling. +[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.22.38:862][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.38:862][713]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.38:871][715]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.38:873][715]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.22.39:728][775]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.22.39:750][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.39:750][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.22.40:236][811]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.40:236][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.22.40:845][860]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.22.40:845][860]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.40:845][860]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.50:992][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C97304F2233C903C7A031152DCF2CB07F16F22D1), compiling. +[2024.06.24-12.22.50:995][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 60141330B180045499457FEA0C9A80D7B368CD91), compiling. +[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.22.50:997][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.50:997][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.51:005][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.22.51:021][ 1]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.51:022][ 1]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.22.51:576][ 40]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.51:596][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.52:138][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.22.52:869][161]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.22.52:869][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.52:869][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.54:049][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1E816F8B89586FCEE663B38AC42B56D1DB6ACBE6), compiling. +[2024.06.24-12.22.54:051][298]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 464811C058DF9987E4D763D7F11F1292C6BE37C6), compiling. +[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.22.54:054][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.54:054][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.54:063][300]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.54:075][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.22.54:628][342]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.22.54:654][343]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.54:654][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.22.55:185][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.55:185][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.22.55:818][454]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.22.55:818][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.22.55:818][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.05:139][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 633AE7331DF6FF1B3E812D38F3FB4D72B2C6CC23), compiling. +[2024.06.24-12.23.05:142][445]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6908721D443B11A3A80081E6CD3B8EED5F25BCB), compiling. +[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.05:144][445]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.05:145][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.05:153][447]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.05:164][448]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.23.05:730][486]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.05:751][487]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.05:751][487]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.06:261][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.06:261][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.23.06:774][539]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.06:774][539]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.06:774][539]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.07:376][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C4480CDF3CF1520815996B9C0C5BCFC224AED6D3), compiling. +[2024.06.24-12.23.07:378][611]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 266B8200FD03B01C1FC81AE72D80BF1955867065), compiling. +[2024.06.24-12.23.07:380][611]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.07:381][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.07:381][611]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.07:389][613]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.07:402][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.23.08:017][656]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.08:041][657]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.08:041][657]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.08:434][691]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.08:434][691]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.09:160][768]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.23.09:161][768]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.09:161][768]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.09:161][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.16:647][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F0587380FA7DC0E865085022F9C322F435A901BB), compiling. +[2024.06.24-12.23.16:649][575]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7A97F88DEABA7E11F6CF5FA1A6F03ADAFAD6AE1A), compiling. +[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.16:651][575]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.16:651][575]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.16:659][577]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.23.17:265][618]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.17:267][618]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.17:267][618]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.17:741][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.17:741][641]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.23.18:293][684]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.18:293][684]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.18:293][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.23:472][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4D872FC72D010B9D874CC4F7AC1242980A3C46B6), compiling. +[2024.06.24-12.23.23:475][197]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4DF47B205273DC47EAE43A44F9DAEEDEFBE6C57A), compiling. +[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.23:477][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.23:477][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.23:486][199]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.23.24:092][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.24:095][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.24:095][239]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.24:577][277]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.24:577][277]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass shader without light map: 97 instructions +[2024.06.24-12.23.25:153][317]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.25:153][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.25:153][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.36:190][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E771C5FA161ED458F3C42A13CEA5AE53C9D2CEA2), compiling. +[2024.06.24-12.23.36:193][448]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 74489B709CDE97B68B225DF0386035ACB3B99E49), compiling. +[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.36:195][448]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.36:195][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.36:204][450]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.36:219][451]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.23.36:768][490]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.36:788][491]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.36:789][491]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.36:789][491]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.37:323][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.37:323][533]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.23.37:973][584]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.37:973][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.37:973][584]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.40:041][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE764379F51BECBF90FB60C994615D7E1A6FADA), compiling. +[2024.06.24-12.23.40:044][770]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D707965161C098F6C2126E59455A60A8E9284D8), compiling. +[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.40:048][770]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.40:048][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.40:059][772]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.40:072][773]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.23.40:764][812]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.40:777][812]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.40:777][812]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.41:271][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.41:271][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.23.41:891][893]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.41:891][893]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.41:891][893]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.44:966][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 96F5D1A416088EC46CC8AE4CA5CC7A1C2AAC8EBF), compiling. +[2024.06.24-12.23.44:969][236]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF7CC3C7374CD0CE44E419215784CD75F5FB871E), compiling. +[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.44:972][236]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.44:972][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.44:981][238]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.44:983][238]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.44:984][238]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.23.45:581][275]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.23.45:612][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.45:612][276]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.23.45:962][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.45:962][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.23.46:693][371]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.23.46:693][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.46:693][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.53:515][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D0D62B0578237CB012FDE6D0289DCD203C0406B1), compiling. +[2024.06.24-12.23.53:518][ 63]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 76841F63DD777E19F5A03B6FC4F56EECFB7F770F), compiling. +[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.23.53:520][ 63]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.23.53:529][ 65]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.23.53:541][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 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shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.24.02:115][944]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.02:135][945]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.24.02:136][945]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.02:136][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.02:623][985]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.24.02:624][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.02:624][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.03:283][ 45]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.10:652][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7FC013A4C4428952795A38A8A8B80F088D0FCE4C), compiling. +[2024.06.24-12.24.10:654][804]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 01C2DEE1654D42ECF3D15B835536C30D89F02FC2), compiling. +[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.24.10:656][804]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.10:656][804]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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compile jobs with 'Normal' priority +[2024.06.24-12.24.10:678][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.24.11:226][843]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.24.11:254][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.11:254][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.24.11:644][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.11:644][862]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.17:612][377]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.17:623][379]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.24.18:166][416]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.24.18:168][416]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.18:168][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.24.18:635][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.18:635][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.19:220][496]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.24.19:221][496]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.24.19:221][496]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.19:221][496]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.24:384][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D86221E324F50A247459728D22FD2A281A42F267), compiling. +[2024.06.24-12.24.24:387][998]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 22CAC16A7179EEA9EE63F498234285DA1977807B), compiling. +[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.24.24:389][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.24:389][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.24:398][ 0]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.24.24:964][ 37]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.24.24:986][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.24.24:987][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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+[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.24.31:251][694]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.24.31:265][694]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.24.31:270][694]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialDC0C4FA8408BA7E603F831BEDF8ABF67.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.24.31:285][694]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.24.31:285][694]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.24.31:286][694]MaterialEditorStats: Texture samplers: 1/16 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+[2024.06.24-12.25.14:596][472]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 52A528BD98E7C673217CEC295470930F3A9843A0), compiling. +[2024.06.24-12.25.18:951][958]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C00F2060A78FE1A8FC4B81D036F2C74A72D9B1DD), compiling. +[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.25.18:953][958]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.18:954][958]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.25.18:977][960]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.25.18:977][960]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.18:977][960]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.22:981][315]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B7D584636C102C617EBEC712988B215ADB9F131F), compiling. +[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.25.22:993][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.22:993][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.23:031][317]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.25.23:032][317]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.25.23:032][317]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.23:032][317]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.27:280][562]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F4A6087BFA6C3A3CA3ABE0035CF095993F006207), compiling. +[2024.06.24-12.25.27:282][562]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8DA57B6D2298DE4FC4C5802D6EB3A37F2BF67299), compiling. +[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.25.27:285][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.27:285][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.25.27:291][564]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.25.30:349][871]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A6BEFCD0DA4C76E642A02C964B9D8BD89143D8A2), compiling. +[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.25.30:432][876]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.25.30:432][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.30:432][876]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.35:907][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 306B2FCF1F6869204B7438AD7FF7D25164F8715F), compiling. +[2024.06.24-12.25.35:909][509]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4692F5FC58CC1DEBCE0928E03F999298169AB939), compiling. +[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.25.35:911][509]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.35:911][509]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.25.35:936][511]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.25.35:936][511]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.25.35:936][511]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.12:807][366]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F89281FB07922E0FFEC17482B835F7DD34281781), compiling. +[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.26.12:808][366]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.12:808][366]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.26.12:848][368]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.26.12:848][368]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.12:848][368]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.19:598][765]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0567C350CB15D0FF9A93E8EA73837726D5034DA8), compiling. +[2024.06.24-12.26.19:600][765]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F3F3433DCA7EADF60808282316B4BCE2523441B4), compiling. +[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.26.19:637][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.26.23:600][949]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 391999A476F5CAA36757C4CA39CC906686A33ED2), compiling. +[2024.06.24-12.26.23:601][949]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.24-12.26.23:601][949]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined +[2024.06.24-12.26.23:602][949]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5AAEFB1CB42D5FAEBBED04FFCFBBD1679DADD36F), compiling. +[2024.06.24-12.26.23:634][949]MaterialEditorStats: Error: [SM5] (Node Multiply) Arithmetic between types float2 and float4 are undefined +[2024.06.24-12.26.23:664][949]LogSlate: Took 0.004813 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.24-12.26.26:985][141]LogEditorTransaction: Undo Move Node +[2024.06.24-12.26.26:990][141]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 62A2768E2A4C415F0C9692699748B8D3DAAE7500), compiling. +[2024.06.24-12.26.26:991][141]LogMaterial: Warning: [AssetLog] /Engine/Transient.Fire_Matrial (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.06.24-12.26.26:991][141]LogMaterial: Display: (Node Multiply) Arithmetic between types float2 and float4 are undefined +[2024.06.24-12.26.27:606][158]LogEditorTransaction: Undo Create Pin Link +[2024.06.24-12.26.27:607][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 659A1BC0357E32C74A8EB28E2B2E066A83783E0B), compiling. +[2024.06.24-12.26.27:609][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2ADC089F9CAA0ACB5CF67272901A608DB9723496), compiling. +[2024.06.24-12.26.27:635][158]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionConstant4Vector_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F807256AB339DF27B1AEFFA499D424EF8D585BDA), compiling. +[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.26.27:685][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.27:685][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.26.27:753][160]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.26.27:753][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.27:753][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.52:222][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B430B626CA55AFCEF655A39356A85C4BD3055C62), compiling. +[2024.06.24-12.26.52:225][135]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C6A6448324DBEDE58089730213E5F9091DD9A553), compiling. +[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.26.52:227][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.52:227][135]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.26.52:255][137]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.26.52:255][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.52:255][137]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.57:854][412]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.26.58:086][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79E121A71669D68F9D77C9F64F0C466E426AE916), compiling. +[2024.06.24-12.26.58:112][412]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BE29FF777154F1281EECAF88A0A329791EBBCA38), compiling. +[2024.06.24-12.26.58:119][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.24-12.26.58:124][412]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Total job queries 1778, among them cache hits 764 (42.97%) +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: Tracking 1000 distinct input hashes that result in 326 distinct outputs (32.60%) +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: RAM used: 1.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% +[2024.06.24-12.26.58:229][412]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.26.58:448][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.06.24-12.26.58:478][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.26.58:490][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.26.58:495][412]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.26.58:502][412]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA687492344358075D76544BDB0BD0E49.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.26.58:513][412]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.26.58:513][412]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.26.58:515][412]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.58:515][412]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.26.58:524][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.58:524][413]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.26.59:154][430]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.26.59:154][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.26.59:154][430]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.27.31:350][985]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 79AE305798C28755E33C1E22EEC5D39C1BA96CD4), compiling. +[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.27.31:352][985]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.27.31:352][985]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.27.31:384][987]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.27.31:384][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.27.31:384][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.27.44:881][794]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B8D4744FFE5586F04DC3B08F1ED4FF6A815F75AE), compiling. +[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.27.44:884][794]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.27.44:884][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.27.44:932][796]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.27.44:932][796]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.27.44:932][796]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.25:411][592]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EF3DA73C235708182CD309C86055DD7D8B36E9A6), compiling. +[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.28.25:413][592]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.25:413][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.28.25:451][594]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.25:451][594]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.25:451][594]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.31:823][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2B360DFDF84601509123C2738482B98EED9F09A), compiling. +[2024.06.24-12.28.31:825][952]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6C2F6BFA09D398566D7B711ADC86CF23C10ED118), compiling. +[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.28.31:828][952]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.31:828][952]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.28.31:850][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.28.32:469][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.28.32:472][983]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.32:472][983]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.32:838][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.33:722][ 34]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.37:512][228]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 61B96D6E55D573D8B7F1BB2545420E719E3CBAE9), compiling. +[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.28.37:514][228]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.37:514][228]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass shader without light map: 98 instructions +[2024.06.24-12.28.37:547][230]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.37:547][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.37:547][230]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.45:774][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5F457122142EA10F236A095F1718628B0A9EB8B0), compiling. +[2024.06.24-12.28.45:776][699]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0BC46E619DCA42FCEFFB4EFFAA0C69471E6B0CE6), compiling. +[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.28.45:780][699]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.45:780][699]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.28.45:821][701]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.45:821][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.45:821][701]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.53:804][148]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.28.54:039][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BBA99E58A9323DA116A332E92350D7E0F9E7FD8B), compiling. +[2024.06.24-12.28.54:067][148]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F83E99EBC307174B7132691032C7E94A41645F09), compiling. +[2024.06.24-12.28.54:074][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.06.24-12.28.54:079][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.28.54:386][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.28.54:407][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.06.24-12.28.54:458][148]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.28.54:469][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.28.54:476][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.28.54:484][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF1DDDCE34E1A88C15CA1DA94E09E6AE6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.28.54:497][148]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.28.54:497][148]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.28.54:497][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.54:497][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.54:507][149]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.54:507][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.28.54:761][164]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.28.54:761][164]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.28.54:761][164]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.48:341][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 99A5E1C31BA4D8ADF6D9A587852AA3A85BE10539), compiling. +[2024.06.24-12.29.48:343][846]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AF04B784AED2F6BF489323D95574C265E9A4D097), compiling. +[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.29.48:345][846]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.48:345][846]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.29.48:373][848]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.29.48:373][848]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.48:373][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.49:443][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 02B2BFBFD25E3386AC4DA6282DA9AC40716C85A5), compiling. +[2024.06.24-12.29.49:446][912]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B325F8B6749A2D1BA41C9B0E5DB99502CB1F48A7), compiling. +[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.29.49:448][912]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.49:448][912]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.29.49:475][914]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.29.49:475][914]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.29.49:476][914]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.49:476][914]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.50:759][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 859D7EA65736DE5B98A46726EE889D59C8E2F6AD), compiling. +[2024.06.24-12.29.50:762][991]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 473542D5E88CAE37FBE6020BCF6A315E781C842E), compiling. +[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.29.50:765][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.50:765][991]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.29.50:793][993]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.29.50:793][993]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.50:793][993]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.54:378][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C93FE1B08D7825E25F5BB32F44FCBCC2AC3F8C7A), compiling. +[2024.06.24-12.29.54:381][187]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AB6C64F59EF4461EF128562F930C8CF56268AB9D), compiling. +[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.29.54:383][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.54:383][187]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.29.54:411][189]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.29.54:411][189]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.29.54:411][189]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.29.56:510][313]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.29.56:745][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 13EAB7B59D02FD291A45CF45E6C9ABBC76AD7A4F), compiling. +[2024.06.24-12.29.56:768][313]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4C525F2F008236ABB85504837B85ED9DBE30E653), compiling. +[2024.06.24-12.29.56:774][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.06.24-12.29.56:905][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2024.06.24-12.29.56:953][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.29.56:958][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial7C96B2F9479B377EA9708F825C334C3B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.29.56:970][313]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.29.56:970][313]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial 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jobs with 'Normal' priority +[2024.06.24-12.31.11:348][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:349][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:354][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:467][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:473][239]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:474][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:478][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:487][239]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.24-12.31.11:489][239]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.31.11:489][239]LogContentBrowser: End creating deferred item NewNiagaraSystem +[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Total job queries 1930, among them cache hits 894 (46.32%) +[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: Tracking 1016 distinct input hashes that result in 333 distinct outputs (32.78%) +[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: RAM used: 1.57 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% +[2024.06.24-12.31.11:804][248]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.31.13:081][292]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.31.13:281][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 2.043500 sec (time since issued), 7.705284 sec (combined shader worker time). +[2024.06.24-12.31.13:317][292]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.959929 sec (time since issued), 7.354146 sec (combined shader worker time). +[2024.06.24-12.31.13:644][298]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.31.58:581][162]LogMaterial: Display: Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites ! +[2024.06.24-12.31.58:584][162]LogMaterial: Display: Material /Engine/Transient.Fire_Matrial needed to have new flag set bUsedWithNiagaraSprites ! +[2024.06.24-12.31.58:586][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 478D2D6E51DACE53AA99971C84F4AE0B87D54BD5), compiling. +[2024.06.24-12.31.58:597][162]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A480E95D942E3ED44CEF5092D939F5CD473BD487), compiling. +[2024.06.24-12.31.58:613][162]LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority +[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.31.58:614][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.31.58:614][162]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 24 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 16 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.31.58:659][163]LogShaderCompilers: Display: Started 24 'Local' shader compile jobs with 'Low' priority +[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.31.58:661][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.31.58:661][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.32.04:895][357]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.32.04:896][357]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.32.04:896][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.32.04:896][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.32.18:734][ 55]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-12.32.18:780][ 55]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire05AB5C6E4712E9E2CCC66A91E8937472.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-12.32.18:793][ 55]AssetCheck: New page: Asset Save: Fire +[2024.06.24-12.32.18:793][ 55]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.32.36:913][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.32.36:917][681]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.32.36:989][681]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.32.37:237][692]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.443293 sec (time since issued), 0.593473 sec (combined shader worker time). +[2024.06.24-12.32.37:511][699]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.37.09:729][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-12.37.09:765][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire574D4C4147E00C06ED8107A0D3D516C1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-12.37.09:776][392]AssetCheck: New page: Asset Save: Fire +[2024.06.24-12.37.09:776][392]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.38.26:699][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.38.26:703][830]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.38.26:723][831]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.38.26:764][831]29295_Fire_MessageLog: System compile status unknown. +[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Total job queries 1991, among them cache hits 927 (46.56%) +[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: Tracking 1050 distinct input hashes that result in 346 distinct outputs (32.95%) +[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: RAM used: 1.74 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% +[2024.06.24-12.38.26:957][843]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.38.27:161][855]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.559846 sec (time since issued), 0.733049 sec (combined shader worker time). +[2024.06.24-12.38.28:772][945]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.47.45:704][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-12.47.45:740][129]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF4C435A140F7728ABE6401A8043443AA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-12.47.45:757][129]AssetCheck: New page: Asset Save: Fire +[2024.06.24-12.47.45:757][129]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.47.47:114][196]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.47.47:138][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.47.47:140][196]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial04008C71423E0B35874F989E12C198DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.47.47:150][196]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.47.47:150][196]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.47.54:416][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6562505478C5EED498D859B4383DA1B4A9E6FD), compiling. +[2024.06.24-12.47.54:419][602]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DF9A9F9E6A469CB80BF9E7A37CD60E498A531EE4), compiling. +[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.47.54:422][602]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.54:422][602]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.47.54:428][603]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.47.54:440][604]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.47.55:010][632]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Total job queries 2000, among them cache hits 927 (46.35%) +[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: Tracking 1053 distinct input hashes that result in 347 distinct outputs (32.95%) +[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: RAM used: 1.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.22% +[2024.06.24-12.47.55:017][632]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.47.55:035][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.55:035][633]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.47.55:402][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.55:402][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.47.55:738][666]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.47.55:738][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.55:738][666]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.47.59:463][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D75FE66016DC482E8AF44076202DBD40EB371453), compiling. +[2024.06.24-12.47.59:465][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 43AA7C85C098AA7A19E75AEAA66DD65B1C7C37DA), compiling. +[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.47.59:467][879]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.59:467][879]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.47.59:489][881]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.47.59:490][881]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.47.59:923][899]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.47.59:924][899]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.47.59:951][900]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.47.59:951][900]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.00:362][924]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.00:363][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.00:363][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.00:867][953]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.00:867][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.00:867][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.01:584][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E69EA00957A7DA94CEF33408D28BBCFD62593089), compiling. +[2024.06.24-12.48.01:587][996]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D7132F037D0C516B40D51608995A024349BBC258), compiling. +[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.01:590][996]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.01:590][996]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.01:596][997]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.01:611][998]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.48.02:121][ 25]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.02:124][ 25]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.02:571][ 51]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.03:137][ 85]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.04:899][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DE6F7BA5483664F347C4BFE79BE267A3F851C8C9), compiling. +[2024.06.24-12.48.04:902][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD1FCD13B2083A0BB78DB409E06876343DC29138), compiling. +[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.04:905][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.04:905][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.04:910][191]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.04:923][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.48.05:408][217]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.05:430][218]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.05:431][218]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.05:431][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.06:049][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.06:049][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.07:051][301]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.07:051][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.07:051][301]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.08:951][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BA0F29D7116541B4D76DABD4C8888E0915E69D92), compiling. +[2024.06.24-12.48.08:954][415]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5C2F231AA9AA6C11D4928E4659ED0A6855143AD1), compiling. +[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.08:957][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.08:957][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.08:962][416]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.08:976][417]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.48.09:400][439]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.09:426][440]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.09:426][440]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.09:907][468]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.09:907][468]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.10:424][499]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.10:424][499]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.10:424][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.11:956][591]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.48.12:223][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD44B3795BA0970A29A841F54E8FE3B673192FB9), compiling. +[2024.06.24-12.48.12:244][591]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 06FF3AD1F8C8653ADFC6A21E212FFF3E5E9F8CC7), compiling. +[2024.06.24-12.48.12:272][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2024.06.24-12.48.12:280][591]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.48.12:589][591]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.12:609][591]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.06.24-12.48.12:658][591]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.24-12.48.12:668][591]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.12:677][591]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.48.12:683][591]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialF43DB643404DDBE8807307814DBCCE42.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.48.12:701][591]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.48.12:701][591]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.12:711][591]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.12:711][591]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.17:275][816]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.17:275][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.17:275][816]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.30:738][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3565A46529F1974940CC06D5DF871B4DB13DD345), compiling. +[2024.06.24-12.48.30:741][606]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F2361F7040B2F46916F76472E70B0C9ABC2768BE), compiling. +[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.30:744][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.30:744][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.30:749][607]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.30:761][608]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.31:168][628]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.48.31:169][628]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.31:190][629]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.31:191][629]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.31:191][629]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.31:686][658]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.31:686][658]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.32:203][689]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.32:203][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.32:203][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.33:350][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E825A6B8BB74A38C8927ABA32088F041AC0622A0), compiling. +[2024.06.24-12.48.33:352][751]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7B8261204F4B0783890F09646BE0D81F42CFB12B), compiling. +[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.33:355][751]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.33:355][751]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.33:374][753]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.24-12.48.33:891][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.33:894][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.33:894][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.34:359][806]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.34:359][806]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.34:957][829]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.34:957][829]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.34:957][829]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.35:197][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1D05909FA900F2D0411CCD6DF592B9533216E48E), compiling. +[2024.06.24-12.48.35:199][844]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 059F9716EE9963708DF5600ECF024927B8A7BCF4), compiling. +[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.35:202][844]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.35:202][844]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.35:206][845]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.35:220][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.35:221][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.48.35:728][872]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.35:732][872]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.35:732][872]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.36:218][898]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.36:218][898]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.36:801][927]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.36:801][927]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.36:801][927]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.37:936][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 401362540E9613D8AACD9B8B9EC7EE5872CB4845), compiling. +[2024.06.24-12.48.37:938][989]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CECDAA71972CF7654FA6E8B3615BBEAA2EE0FAA5), compiling. +[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.37:941][989]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.37:941][989]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.37:947][990]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.37:962][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.48.38:442][ 17]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.38:469][ 18]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.38:470][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.38:949][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.39:448][ 76]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.41:719][212]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.48.41:951][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 243EF18A884BCAC6FDA4F243D75BDB703AFFC992), compiling. +[2024.06.24-12.48.41:979][212]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DCDCE489E66F41F80321C62517BB0726344C0BBC), compiling. +[2024.06.24-12.48.41:988][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.06.24-12.48.41:993][212]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.48.42:200][212]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.42:217][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2024.06.24-12.48.42:258][212]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.24-12.48.42:261][212]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.42:277][212]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.48.42:285][212]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial290AFB0E470511CCD0A174AB437051C9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.48.42:303][212]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.48.42:303][212]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.42:308][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.42:308][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.46:636][434]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.46:636][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.46:636][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.55:623][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D337A30E0B45D9F788C64EE9A5EE63CFAA5FA164), compiling. +[2024.06.24-12.48.55:626][955]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 88E17241DBA8D2BD165E33CB15DE5200240550F0), compiling. +[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.48.55:629][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.55:629][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.55:634][956]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.55:646][957]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.24-12.48.56:054][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.24-12.48.56:087][976]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.56:087][976]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.56:490][998]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.24-12.48.56:491][998]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.56:491][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.48.56:974][ 27]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.49.00:207][221]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-12.49.00:443][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 6D29B5427867B9BD291531CB4165B3B4C3786DA6), compiling. +[2024.06.24-12.49.00:485][221]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 70AF6BABE69148F7736C2A97361954D472DFC861), compiling. +[2024.06.24-12.49.00:494][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.06.24-12.49.00:498][221]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-12.49.00:704][221]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.49.00:726][221]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2024.06.24-12.49.00:774][221]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.24-12.49.00:777][221]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.49.00:795][221]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-12.49.00:802][221]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial5C3CEF0E414C1E21ECD2F2B18F41E240.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-12.49.00:819][221]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-12.49.00:819][221]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.49.00:825][221]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.49.00:825][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.49.05:055][449]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.49.05:055][449]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.49.05:055][449]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.50.03:780][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.50.03:784][929]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-12.50.03:822][930]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.50.03:823][930]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.50.03:879][930]29295_Fire_MessageLog: System compile status unknown. +[2024.06.24-12.50.04:285][944]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.600467 sec (time since issued), 0.886939 sec (combined shader worker time). +[2024.06.24-12.50.05:863][ 22]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.50.16:526][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-12.50.16:560][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire5E2B83FC4FB1AEB299E1F88FE581169A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-12.50.16:572][656]AssetCheck: New page: Asset Save: Fire +[2024.06.24-12.50.16:572][656]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.52.42:434][294]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-12.52.42:470][294]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7F9AF5814C6AB1060601B8AB89E6633A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-12.52.42:484][294]AssetCheck: New page: Asset Save: Fire +[2024.06.24-12.52.42:484][294]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-12.53.29:681][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-12.53.29:698][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2024.06.24-12.53.29:717][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingCA049BBD4794E6BD87B9A5957224E381.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-12.53.29:743][ 25]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-12.53.29:743][ 25]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-12.55.11:488][790]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-12.55.11:498][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.06.24-12.55.11:522][790]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingDFCE700944411950D0830B90302FDD81.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-12.55.11:539][790]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-12.55.11:539][790]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-12.55.12:918][872]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) +[2024.06.24-12.55.13:563][908]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.24-12.55.34:384][143]Cmd: TRANSACTION UNDO +[2024.06.24-12.55.34:384][143]LogEditorTransaction: Undo Scale Actors +[2024.06.24-12.55.34:391][143]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0A1B49F11147B99DFEBA91B705C2C89AB3DD0663), compiling. +[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.55.34:633][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.55.34:633][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Total job queries 2242, among them cache hits 1005 (44.83%) +[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: Tracking 1224 distinct input hashes that result in 362 distinct outputs (29.58%) +[2024.06.24-12.55.34:685][144]LogShaderCompilers: Display: RAM used: 1.89 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.23% +[2024.06.24-12.55.34:686][144]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.55.34:725][145]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.55.34:726][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.55.34:726][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.55.34:902][149]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.55.35:457][176]Cmd: TRANSACTION UNDO +[2024.06.24-12.55.35:457][176]LogEditorTransaction: Undo Scale Actors +[2024.06.24-12.55.35:492][176]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2A4E3AFFE655DFAA9CD9063B7FA80FBF112EFE74), 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instructions +[2024.06.24-12.55.54:427][197]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.55.54:427][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.55.54:427][197]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.55.54:614][201]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.56.03:835][726]Cmd: TRANSACTION UNDO +[2024.06.24-12.56.03:835][726]LogEditorTransaction: Undo Scale Actors +[2024.06.24-12.56.03:837][726]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9FD9927A2924D26EEA4302B36DBE82F4A1939BB0), compiling. +[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.56.04:080][726]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) 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16 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.06.24-12.56.27:807][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.24-12.56.27:814][963]LogStaticMesh: Building static mesh Fackel1... +[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 +[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 +[2024.06.24-12.56.27:839][963]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority +[2024.06.24-12.56.27:886][963]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/Fackel1.Fackel1 +[2024.06.24-12.56.27:907][963]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling. +[2024.06.24-12.56.27:927][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.24-12.56.27:928][963]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling. +[2024.06.24-12.56.27:955][963]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.24-12.56.27:957][963]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 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Display: Worker (7/9): shaders left to compile 6 +[2024.06.24-12.56.30:142][ 16]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.56.30:587][ 31]LogActorFactory: Actor Factory created Fackel1 +[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.24-12.56.30:860][ 33]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.56.31:703][ 55]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.24-12.56.31:704][ 55]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 65 +[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 56 +[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.31:972][ 66]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 47 +[2024.06.24-12.56.32:214][ 74]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 41 +[2024.06.24-12.56.32:458][ 81]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.32:767][ 90]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 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priority +[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 +[2024.06.24-12.56.40:018][318]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.06.24-12.56.40:415][333]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.41:119][357]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.06.24-12.56.41:120][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority 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of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) +[2024.06.24-12.56.55:724][184]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) +[2024.06.24-12.56.56:007][201]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Fackel1_4.StaticMeshComponent0) +[2024.06.24-12.57.07:504][861]Cmd: DELETE +[2024.06.24-12.57.07:504][861]Cmd: ACTOR DELETE +[2024.06.24-12.57.07:509][861]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.24-12.57.07:522][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.06.24-12.57.07:526][861]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.06.24-12.57.11:839][ 65]LogStaticMesh: Building static mesh Fackel3... 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Actor Factory created treppe_Cube +[2024.06.24-12.58.05:174][ 89]Cmd: TRANSACTION UNDO +[2024.06.24-12.58.05:174][ 89]LogEditorTransaction: Undo Create Actors +[2024.06.24-12.58.05:184][ 89]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: E4429D4B63D35470B107E54F66C7D2E0279A4536), compiling. +[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.58.05:446][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.58.05:548][ 91]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.58.05:726][ 95]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-12.58.06:745][150]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) +[2024.06.24-12.58.12:946][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-12.58.12:957][518]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.06.24-12.58.12:978][518]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_TestingD492796E4B58187269AE49BCE1344B94.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-12.58.13:012][518]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-12.58.13:012][518]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-12.59.45:215][ 6]LogStaticMesh: Building static mesh Fackel2... +[2024.06.24-12.59.45:244][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel2.Fackel2 +[2024.06.24-12.59.45:345][ 9]LogActorFactory: Actor Factory created Fackel2 +[2024.06.24-12.59.46:690][ 83]LogActorFactory: Actor Factory created Fackel2 +[2024.06.24-12.59.48:013][150]LogActorFactory: Actor Factory created Fackel2 +[2024.06.24-12.59.48:590][182]LogActorFactory: Actor Factory created Fackel2 +[2024.06.24-12.59.50:482][292]Cmd: TRANSACTION UNDO +[2024.06.24-12.59.50:482][292]LogEditorTransaction: Undo Create Actors +[2024.06.24-12.59.50:489][292]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3608494EDED171CC272A1AE9D27C9E9AC2325DE1), compiling. +[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-12.59.50:713][292]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.59.50:713][292]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Total job queries 2401, among them cache hits 1068 (44.48%) +[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) +[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% +[2024.06.24-12.59.50:766][293]LogShaderCompilers: Display: ================================================ +[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-12.59.50:820][294]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-12.59.50:820][294]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-12.59.50:820][294]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-12.59.51:008][298]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-13.04.30:140][232]LogActorFactory: Actor Factory created Cylinder +[2024.06.24-13.04.31:297][296]LogActorFactory: Actor Factory created Cylinder +[2024.06.24-13.06.00:584][654]Cmd: TRANSACTION UNDO +[2024.06.24-13.06.00:584][654]LogEditorTransaction: Undo Edit Mobility +[2024.06.24-13.06.00:587][654]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 64D8422BC1914A1C10FE798FECCA7413CD3E5000), compiling. +[2024.06.24-13.06.00:808][654]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.06.00:809][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.06.00:809][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Total job queries 2410, among them cache hits 1077 (44.69%) +[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) +[2024.06.24-13.06.00:857][655]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. 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NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-13.07.22:900][275]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-13.07.22:909][275]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2024.06.24-13.07.22:931][275]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing282C5B354FDC669C8D5161B40E525A6F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-13.07.22:949][275]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-13.07.22:949][275]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-13.08.31:537][975]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false 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Save: Fire +[2024.06.24-13.09.26:555][119]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-13.10.26:686][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4A28CABE6B2871FB168AE47F18CF84F30BC69774), compiling. +[2024.06.24-13.10.26:688][679]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3DD9DE06AED7624B3969AF5D6A5D56158CDAC6E0), compiling. +[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.10.26:690][679]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.26:690][679]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Total job queries 2419, among them cache hits 1086 (44.89%) +[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: Tracking 1320 distinct input hashes that result in 373 distinct outputs (28.26%) +[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: RAM used: 1.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% +[2024.06.24-13.10.26:708][680]LogShaderCompilers: Display: ================================================ +[2024.06.24-13.10.26:718][681]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-13.10.26:718][681]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-13.10.26:718][681]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.26:718][681]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.28:836][808]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.24-13.10.29:084][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4E5A8AE8A356A9CEFCE19143ED403B190CD12094), compiling. +[2024.06.24-13.10.29:115][808]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A06C44C6B17FD649173C04FF172FD6A7CB3358FE), compiling. +[2024.06.24-13.10.29:126][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.06.24-13.10.29:258][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.06.24-13.10.29:326][808]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-13.10.29:331][808]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial3EA1D0ED48204A57AA124CB93037A806.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-13.10.29:348][808]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-13.10.29:348][808]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-13.10.35:371][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 3FB87A1DA90D63AC22B0EDCAC13E009094D0E75C), compiling. +[2024.06.24-13.10.35:374][157]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 723BD64F87BC21CDF1F6DEE945927263994C63FE), compiling. +[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.10.35:376][157]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.35:376][157]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-13.10.35:404][159]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-13.10.35:404][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.35:404][159]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.45:484][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 693B0617C5AD437FD98D5D0757D373F6CD54A268), compiling. +[2024.06.24-13.10.45:487][745]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 69C6AD02FFFC6517FB4F4AAAE4C712C3D0B484D5), compiling. +[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.10.45:489][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.45:489][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-13.10.45:517][747]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-13.10.45:517][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.45:517][747]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.54:524][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8558CD603C1F5246F81DA39F97A4E621333C7BDC), compiling. +[2024.06.24-13.10.54:526][264]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: BD1260A4FFDFD874B2050C221E9FC4103C1EEF44), compiling. +[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.10.54:529][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.54:529][264]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-13.10.54:556][266]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-13.10.54:556][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.10.54:556][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.10.58:875][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-13.10.58:916][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0EF7415C469650056A32F1BCE5714857.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-13.10.58:929][501]AssetCheck: New page: Asset Save: Fire 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+[2024.06.24-13.11.00:467][557]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_MatrialA609CCDC4804A6E7FBA162A492A96425.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-13.11.00:490][557]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.24-13.11.00:490][557]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-13.11.16:013][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript +[2024.06.24-13.11.16:018][817]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 3' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript +[2024.06.24-13.11.16:177][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-13.11.16:181][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.24-13.11.16:206][819]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.24-13.11.16:244][819]29295_Fire_MessageLog: System compile status unknown. +[2024.06.24-13.11.16:798][848]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.728984 sec (time since issued), 0.962993 sec (combined shader worker time). +[2024.06.24-13.11.18:264][892]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-13.14.07:752][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-13.14.07:788][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireC905E61F4EE5F104451561BF15D9597F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-13.14.07:803][964]AssetCheck: New page: Asset Save: Fire +[2024.06.24-13.14.07:803][964]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-13.14.51:737][311]Cmd: TRANSACTION UNDO +[2024.06.24-13.14.51:737][311]LogEditorTransaction: Undo Edit input local value. +[2024.06.24-13.14.51:747][311]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC95EDD3734132E353FA127421E325190160044), compiling. +[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.24-13.14.52:169][311]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.14.52:169][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Total job queries 2547, among them cache hits 1212 (47.59%) +[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%) +[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% +[2024.06.24-13.14.52:223][312]LogShaderCompilers: Display: ================================================ +[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.24-13.14.52:224][312]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.24-13.14.52:224][312]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.24-13.14.52:224][312]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.24-13.14.52:935][317]29295_Fire_MessageLog: System successfully compiled. +[2024.06.24-13.15.26:493][ 10]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.24-13.15.26:538][ 10]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire80945EF942622D10005F7EBD7D4986BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.24-13.15.26:554][ 10]AssetCheck: New page: Asset Save: Fire +[2024.06.24-13.15.26:554][ 10]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.24-13.15.28:684][113]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.24-13.15.28:695][113]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.06.24-13.15.28:713][113]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing19EF68F148EE12EDCDF8A38623941393.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.24-13.15.28:727][113]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.24-13.15.28:727][113]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.24-13.15.45:494][879]LogSlate: Window 'Message' being destroyed +[2024.06.24-13.15.45:513][879]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +(Selecting 'No' will cause all changes to be lost!) +[2024.06.24-13.15.45:796][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B5819F5803325B28AA28A4F3116D9DA8DA6005B8), compiling. +[2024.06.24-13.15.45:824][879]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling. +[2024.06.24-13.15.45:841][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.06.24-13.15.45:985][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2024.06.24-13.15.46:001][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.06.24-13.15.48:698][879]LogSlate: Window 'Save Content' being destroyed +[2024.06.24-13.15.48:800][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.24-13.15.48:806][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial57F006C24630904F37A55989CDAB8121.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.24-13.15.48:807][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Texturen/perlin_9_-_128x128" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset" SILENT=true +[2024.06.24-13.15.48:810][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/perlin_9_-_128x12861A1A10445ED8F09C8BE3D8968F812AD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Texturen/perlin_9_-_128x128.uasset' +[2024.06.24-13.15.48:906][879]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.48:906][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.24-13.15.48:949][879]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.48:956][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.24-13.15.48:958][879]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.48:958][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.24-13.15.49:030][879]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.06.24-13.15.49:173][879]AssetCheck: New page: Asset Save: multiple assets +[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.24-13.15.49:173][879]LogContentValidation: Display: Validating Texture2D /Game/Shader+Effekte/Texturen/perlin_9_-_128x128.perlin_9_-_128x128 +[2024.06.24-13.15.49:232][879]LogUObjectHash: Compacting FUObjectHashTables data took 5.35ms +[2024.06.24-13.15.49:249][880]Cmd: QUIT_EDITOR +[2024.06.24-13.15.49:249][880]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.06.24-13.15.49:253][880]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.06.24-13.15.49:257][880]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.06.24-13.15.49:257][880]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.06.24-13.15.49:257][880]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'. +[2024.06.24-13.15.49:258][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.24-13.15.49:261][880]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.24-13.15.49:274][880]LogAudio: Display: Audio Device Manager Shutdown +[2024.06.24-13.15.49:274][880]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.24-13.15.49:284][880]LogExit: Preparing to exit. +[2024.06.24-13.15.49:395][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.49:552][880]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.49:611][880]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.06.24-13.15.49:625][880]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.24-13.15.49:626][880]LogExit: Editor shut down +[2024.06.24-13.15.49:626][880]LogExit: Transaction tracking system shut down +[2024.06.24-13.15.50:009][880]LogExit: Object subsystem successfully closed. +[2024.06.24-13.15.50:028][880]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Total job queries 2592, among them cache hits 1257 (48.50%) +[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: Tracking 1322 distinct input hashes that result in 375 distinct outputs (28.37%) +[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: RAM used: 1.99 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.24% +[2024.06.24-13.15.50:029][880]LogShaderCompilers: Display: ================================================ +[2024.06.24-13.15.50:056][880]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SequencerWidgets (874) +[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) +[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.06.24-13.15.50:128][880]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.06.24-13.15.50:130][880]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.06.24-13.15.50:131][880]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.06.24-13.15.50:132][880]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830) +[2024.06.24-13.15.50:133][880]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (828) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WebMMedia (822) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818) +[2024.06.24-13.15.50:134][880]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) +[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (814) +[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (812) +[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (810) +[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (808) +[2024.06.24-13.15.50:135][880]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module PlanarCut (790) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.06.24-13.15.50:136][880]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.06.24-13.15.50:137][880]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.06.24-13.15.50:138][880]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.06.24-13.15.50:139][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.06.24-13.15.50:140][880]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.06.24-13.15.50:141][880]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.06.24-13.15.50:142][880]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.06.24-13.15.51:405][880]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.06.24-13.15.51:416][880]MemoryProfiler: Shutdown +[2024.06.24-13.15.51:416][880]NetworkingProfiler: Shutdown +[2024.06.24-13.15.51:418][880]LoadingProfiler: Shutdown +[2024.06.24-13.15.51:418][880]TimingProfiler: Shutdown +[2024.06.24-13.15.51:420][880]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.06.24-13.15.51:425][880]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.06.24-13.15.51:433][880]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.06.24-13.15.51:440][880]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.06.24-13.15.51:442][880]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.06.24-13.15.51:443][880]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.06.24-13.15.51:444][880]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.06.24-13.15.51:447][880]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.06.24-13.15.51:448][880]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.06.24-13.15.51:450][880]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.06.24-13.15.51:484][880]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.06.24-13.15.51:485][880]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.06.24-13.15.51:486][880]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.06.24-13.15.51:494][880]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.06.24-13.15.51:496][880]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.06.24-13.15.51:502][880]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.06.24-13.15.51:504][880]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.06.24-13.15.51:514][880]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.06.24-13.15.51:515][880]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.06.24-13.15.51:518][880]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.06.24-13.15.51:519][880]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.06.24-13.15.51:520][880]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.06.24-13.15.51:521][880]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.06.24-13.15.51:527][880]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.06.24-13.15.51:591][880]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.06.24-13.15.51:592][880]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) +[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) +[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.06.24-13.15.51:593][880]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeSequencer (590) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ScreenshotTools (586) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module SynthesisEditor (584) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module Synthesis (582) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (580) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (578) +[2024.06.24-13.15.51:594][880]LogModuleManager: Shutting down and abandoning module OpenXREditor (576) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (574) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module GooglePAD (572) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module EditableMesh (570) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module CableComponent (566) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AssetTags (564) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (562) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCapture (560) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (559) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module AndroidPermission (552) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (544) +[2024.06.24-13.15.51:595][880]LogModuleManager: Shutting down and abandoning module ImgMedia (542) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MediaCompositing (540) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (538) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (536) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (534) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (532) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (530) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528) +[2024.06.24-13.15.51:596][880]LogOpenImageDenoise: OIDN shutting down +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MotoSynth (524) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module MeshConversion (522) +[2024.06.24-13.15.51:596][880]LogModuleManager: Shutting down and abandoning module DynamicMesh (520) +[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (518) +[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module GeometricObjects (516) +[2024.06.24-13.15.51:597][880]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (514) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (512) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (511) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (508) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (506) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (504) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (502) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (500) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (498) +[2024.06.24-13.15.51:598][880]LogModuleManager: Shutting down and abandoning module FractureEditor (496) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (494) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (488) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AutomationUtils (486) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module BackChannel (484) +[2024.06.24-13.15.51:599][880]LogModuleManager: Shutting down and abandoning module AlembicImporter (482) +[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module AlembicLibrary (481) +[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCache (480) +[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (479) +[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (474) +[2024.06.24-13.15.51:600][880]LogModuleManager: Shutting down and abandoning module PluginBrowser (472) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (468) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CurveEditorTools (466) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (464) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module CryptoKeys (462) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (460) +[2024.06.24-13.15.51:601][880]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458) +[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module UObjectPlugin (456) +[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (454) +[2024.06.24-13.15.51:602][880]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452) +[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (450) +[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PluginUtils (448) +[2024.06.24-13.15.51:603][880]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) +[2024.06.24-13.15.51:604][880]LogModuleManager: Shutting down and abandoning module GitSourceControl (444) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module SourceControl (443) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (440) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) +[2024.06.24-13.15.51:605][880]LogModuleManager: Shutting down and abandoning module LiveLink (422) +[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.06.24-13.15.52:298][880]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.06.24-13.15.52:305][880]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.06.24-13.15.52:306][880]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module SoundFields (410) +[2024.06.24-13.15.52:307][880]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (408) +[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) +[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) +[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) +[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) +[2024.06.24-13.15.52:308][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) +[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) +[2024.06.24-13.15.52:309][880]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) +[2024.06.24-13.15.52:410][880]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) +[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module ActorSequence (388) +[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (386) +[2024.06.24-13.15.52:514][880]LogModuleManager: Shutting down and abandoning module Niagara (384) +[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module SignalProcessing (383) +[2024.06.24-13.15.52:516][880]LogModuleManager: Shutting down and abandoning module NiagaraEditor (381) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module NiagaraCore (378) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (376) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (374) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (372) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (370) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (368) +[2024.06.24-13.15.52:517][880]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (366) +[2024.06.24-13.15.52:518][880]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (364) +[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (362) +[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (360) +[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (358) +[2024.06.24-13.15.52:518][880]LogModuleManager: Shutting down and abandoning module MagicLeapController (356) +[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (354) +[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module MagicLeapAR (352) +[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) +[2024.06.24-13.15.52:521][880]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348) +[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (346) +[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module FacialAnimation (344) +[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module DataValidation (342) +[2024.06.24-13.15.52:522][880]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.06.24-13.15.52:523][880]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.06.24-13.15.52:534][880]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.06.24-13.15.52:535][880]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.06.24-13.15.52:536][880]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module GameplayCameras (318) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module AnimationSharing (316) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) +[2024.06.24-13.15.52:537][880]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) +[2024.06.24-13.15.52:538][880]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.06.24-13.15.52:539][880]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.06.24-13.15.52:540][880]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.06.24-13.15.52:541][880]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.06.24-13.15.52:542][880]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.06.24-13.15.52:543][880]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.06.24-13.15.52:546][880]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.06.24-13.15.52:549][880]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.06.24-13.15.52:550][880]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.06.24-13.15.52:551][880]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.06.24-13.15.52:552][880]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.06.24-13.15.52:553][880]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.06.24-13.15.52:554][880]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.06.24-13.15.52:555][880]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.06.24-13.15.52:556][880]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.06.24-13.15.52:557][880]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.06.24-13.15.52:558][880]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.06.24-13.15.52:559][880]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.06.24-13.15.52:560][880]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.06.24-13.15.52:565][880]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.06.24-13.15.52:570][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.06.24-13.15.52:571][880]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.06.24-13.15.52:574][880]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.06.24-13.15.52:594][880]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.06.24-13.15.52:595][880]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.06.24-13.15.52:596][880]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.06.24-13.15.52:597][880]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.06.24-13.15.52:598][880]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.06.24-13.15.52:599][880]LogHMD: Freeing OpenVRDLLHandle. +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (108) +[2024.06.24-13.15.52:599][880]LogModuleManager: Shutting down and abandoning module OpenXRAR (106) +[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module AugmentedReality (105) +[2024.06.24-13.15.52:600][880]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102) +[2024.06.24-13.15.52:600][880]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.06.24-13.15.52:601][880]LogModuleManager: Shutting down and abandoning module OpenXRHMD (101) +[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (98) +[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (96) +[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module ChunkDownloader (94) +[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) +[2024.06.24-13.15.52:602][880]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) +[2024.06.24-13.15.52:606][880]LogModuleManager: Shutting down and abandoning module XMPP (83) +[2024.06.24-13.15.52:607][880]LogModuleManager: Shutting down and abandoning module WebSockets (82) +[2024.06.24-13.15.52:634][880]LogModuleManager: Shutting down and abandoning module HTTP (79) +[2024.06.24-13.15.52:634][880]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.06.24-13.15.52:634][880]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE6C9D462-46AE-5205-8B89-FBAA96A5305E%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.06.24-13.15.52:634][880]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.06.24-13.15.52:666][880]LogModuleManager: Shutting down and abandoning module SSL (78) +[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (74) +[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module NiagaraShader (72) +[2024.06.24-13.15.52:668][880]LogModuleManager: Shutting down and abandoning module WmfMedia (70) +[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module Media (69) +[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module MediaInfo (68) +[2024.06.24-13.15.52:670][880]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) +[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MLSDK (62) +[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module MagicLeap (60) +[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) +[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) +[2024.06.24-13.15.52:671][880]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.06.24-13.15.52:672][880]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.06.24-13.15.52:673][880]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.06.24-13.15.52:675][880]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.06.24-13.15.52:676][880]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.06.24-13.15.52:677][880]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.06.24-13.15.52:678][880]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.06.24-13.15.52:730][880]LogD3D11RHI: Shutdown +[2024.06.24-13.15.52:730][880]LogD3D11RHI: CleanupD3DDevice +[2024.06.24-13.15.52:739][880]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.06.24-13.15.52:751][880]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.06.24-13.15.52:752][880]LogExit: Exiting. +[2024.06.24-13.15.52:760][880]Log file closed, 06/24/24 15:15:52 diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index 1d186a5..6761e4c 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -1,4 +1,4 @@ -Log file open, 06/21/24 14:33:07 +Log file open, 06/26/24 09:57:36 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) @@ -10,112 +10,101 @@ LogConsoleResponse: Display: Failed to find resolution value strings in scalabil LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.221823 +LogStats: Stats thread started at 0.225829 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin PixWinPlugin LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin OodleData LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin PropertyAccessNode LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin OpenImageDenoise LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector @@ -124,24 +113,35 @@ LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserFileDataSource -LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 @@ -228,2757 +228,1698 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.21-12.33.08:311][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.21-12.33.08:311][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.06.21-12.33.08:311][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.06.21-12.33.08:311][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] -[2024.06.21-12.33.08:312][ 0]LogInit: Computer: NB-PBM2H22CWE -[2024.06.21-12.33.08:312][ 0]LogInit: User: bib -[2024.06.21-12.33.08:312][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.06.21-12.33.08:312][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.06.21-12.33.08:313][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.06.21-12.33.08:313][ 0]LogMemory: Platform Memory Stats for Windows -[2024.06.21-12.33.08:313][ 0]LogMemory: Process Physical Memory: 149.10 MB used, 149.11 MB peak -[2024.06.21-12.33.08:313][ 0]LogMemory: Process Virtual Memory: 131.73 MB used, 131.73 MB peak -[2024.06.21-12.33.08:313][ 0]LogMemory: Physical Memory: 12269.04 MB used, 3799.66 MB free, 16068.70 MB total -[2024.06.21-12.33.08:313][ 0]LogMemory: Virtual Memory: 134212120.00 MB used, 5611.72 MB free, 134217728.00 MB total -[2024.06.21-12.33.08:317][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.06.21-12.33.08:343][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected language (de-DE). -[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected locale (de-DE). -[2024.06.21-12.33.08:354][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.06.21-12.33.08:356][ 0]LogInit: Setting process to per monitor DPI aware -[2024.06.21-12.33.08:373][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.06.21-12.33.08:389][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.06.21-12.33.08:389][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.06.21-12.33.08:627][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.06.21-12.33.08:629][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 adapters: -[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Revision : 000c -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: AdapterLuid : 0 72213 -[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.06.21-12.33.08:678][ 0]LogWindows: EnumDisplayDevices: -[2024.06.21-12.33.08:678][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.06.21-12.33.08:678][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.21-12.33.08:678][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.21-12.33.08:679][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.06.21-12.33.08:679][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.06.21-12.33.08:679][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: VendorId : 8086 -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Revision : 000c -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: AdapterLuid : 0 72213 -[2024.06.21-12.33.08:749][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Async texture creation enabled -[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.06.21-12.33.08:769][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.06.21-12.33.09:024][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.06.21-12.33.09:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.06.21-12.33.09:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.06.21-12.33.09:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.06.21-12.33.09:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.06.21-12.33.09:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.06.21-12.33.09:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.06.21-12.33.09:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.06.21-12.33.09:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.06.21-12.33.09:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.06.21-12.33.09:128][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.06.21-12.33.09:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.06.21-12.33.09:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.06.21-12.33.09:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.06.21-12.33.09:156][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.06.21-12.33.09:169][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.06.21-12.33.09:205][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.06.21-12.33.09:240][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.06.21-12.33.09:240][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/29404/). -[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/CEE797FF41B3A61C47C3F0A4AA226E3D/'. -[2024.06.21-12.33.09:241][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.06.21-12.33.09:952][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.06.21-12.33.10:062][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=186.98MBs, RandomWriteSpeed=170.07MBs. Assigned SpeedClass 'Local' -[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.06.21-12.33.10:108][ 0]LogSlate: Using FreeType 2.10.0 -[2024.06.21-12.33.10:110][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.06.21-12.33.10:137][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up -[2024.06.21-12.33.10:305][ 0]LogInit: Selected Device Profile: [Windows] -[2024.06.21-12.33.10:306][ 0]LogInit: Active device profile: [000001D03ADD8B00][000001D02E338C40 49] Windows -[2024.06.21-12.33.10:306][ 0]LogInit: Profiles: [000001D03ADD8B00][000001D02E338C40 49] Windows, [000001D03AD9E100][000001D02E340DC0 49] WindowsNoEditor, [000001D03ADD9900][000001D02E344F40 49] WindowsServer, [000001D03AD9EE00][000001D02E3490C0 49] WindowsClient, [000001D03ADDBC00][000001D02E34D240 49] IOS, [000001D03AD9CF00][000001D02E3513C0 49] iPadAir, [000001D03ADDBE00][000001D02E355540 49] iPadAir2, [000001D03AD44C00][000001D039DC9800 49] IPadPro, [000001D03AD44D00][000001D02E359840 49] iPadAir3, [000001D03AD9FB00][000001D039DCD9C0 49] iPadAir4, [000001D03AD47600][000001D039DD1B40 49] iPadMini2, [000001D03AD9F200][000001D039DD4140 49] iPadMini3, [000001D03AD47800][000001D039DD82C0 49] iPadMini4, [000001D03AD9F800][000001D039DDC440 49] iPadMini5, [000001D03AD4C600][000001D039DE0680 49] iPhone6, [000001D03AD4C700][000001D02E33C6C0 49] iPodTouch6, [000001D03ADDA900][000001D039DE8900 49] iPhone7, [000001D03ADDA800][000001D039DE4940 49] iPodTouch7, [000001D03AD4C100][000001D039DF0AC0 49] iPhone5S, [000001D03AD44700][000001D039DF4C40 49] iPhone6Plus, [000001D03AD4E500][000001D039DF8DC0 49] iPhone6S, [000001D03AD45300][000001D039DFCF40 49] iPhone6SPlus, [000001D03AD4FB00][000001D039E010C0 49] iPhone7Plus, [000001D03AD47500][000001D039E05240 49] iPhoneSE, [000001D03ADDA600][000001D039E093C0 49] iPhone8, [000001D03AD44600][000001D039E0D540 49] iPhone8Plus, [000001D03ADDA200][000001D039E116C0 49] iPhoneX, [000001D03AD47300][000001D039E15840 49] iPhoneXS, [000001D03ADDB400][000001D039E199C0 49] iPhoneXSMax, [000001D03AD46D00][000001D039E1DB40 49] iPhoneXR, [000001D03ADD8200][000001D039E20140 49] iPhone11, [000001D03AD45E00][000001D039E242C0 49] iPhone11Pro, [000001D03ADDAA00][000001D039E28440 49] iPhone11ProMax, [000001D03AD47700][000001D039E2C5C0 49] iPhoneSE2, [000001D03ADD8D00][000001D01A8E2740 49] iPhone12Mini, [000001D03AD45F00][000001D039DEC880 49] iPhone12, [000001D03ADD8700][000001D01A8E69C0 49] iPhone12Pro, [000001D03AD45400][000001D01A8EAB00 49] iPhone12ProMax, [000001D03ADD8C00][000001D01A8F2C80 49] iPadPro105, [000001D03AD45700][000001D01A8F6E00 49] iPadPro129, [000001D03ADD8100][000001D01A8FAF80 49] iPadPro97, [000001D03AD47C00][000001D01A8FF100 49] iPadPro2_129, [000001D03ADD8800][000001D01A903280 49] iPad5, [000001D03AD47100][000001D01A907400 49] iPad6, [000001D03ADD8500][000001D01A90B580 49] iPad7, [000001D03AD46800][000001D01A90F700 49] iPad8, [000001D03ADD9500][000001D03AE41880 49] iPadPro11, [000001D03AD45500][000001D03AE45A00 49] iPadPro2_11, [000001D03ADD8F00][000001D03AE49B80 49] iPadPro3_129, [000001D03AD46C00][000001D03AE4C180 49] iPadPro4_129, [000001D03ADDA500][000001D03AE50300 49] AppleTV, [000001D03AD45100][000001D03AE54480 49] AppleTV4K, [000001D03ADD8400][000001D03AE58600 49] TVOS, [000001D03AD46600][000001D03AE5C780 49] Mac, [000001D03ADDBD00][000001D03AE60900 49] MacClient, [000001D03AD45800][000001D01A8EEA40 49] MacNoEditor, [000001D03ADDB100][000001D03AE64B80 49] MacServer, [000001D03AD47900][000001D03AE68CC0 49] Linux, [000001D03ADD8900][000001D03AE70E40 49] LinuxAArch64, [000001D03AD47F00][000001D03AE74FC0 49] LinuxNoEditor, [000001D03ADD9B00][000001D03AE7D140 49] LinuxAArch64NoEditor, [000001D03AD47400][000001D03AEB52C0 49] LinuxClient, [000001D03ADD9C00][000001D03AEB9440 49] LinuxAArch64Client, [000001D03AD45D00][000001D03AEBD5C0 49] LinuxServer, [000001D03ADDAF00][000001D03AEC1740 49] LinuxAArch64Server, [000001D03AD44500][000001D03AEED8C0 49] Android, [000001D03ADD9E00][000001D03AF19A40 49] Android_Low, [000001D03AD47000][000001D03AF6FBC0 49] Android_Mid, [000001D03ADDA400][000001D03AF721C0 49] Android_High, [000001D03AD44800][000001D03AF76340 49] Android_Default, [000001D03ADDB200][000001D03AF7A4C0 49] Android_Adreno4xx, [000001D03AD9E400][000001D03AF7E640 49] Android_Adreno5xx_Low, [000001D03AD4DC00][000001D03AF827C0 49] Android_Adreno5xx, [000001D03AD9FD00][000001D03AF86940 49] Android_Adreno6xx, [000001D03AD4EB00][000001D03AF8AAC0 49] Android_Adreno6xx_Vulkan, [000001D03AD9FE00][000001D03AE6CC00 49] Android_Mali_T6xx, [000001D03AD4CF00][000001D03AF8ED40 49] Android_Mali_T7xx, [000001D03AD9D300][000001D03AF92E80 49] Android_Mali_T8xx, [000001D03AD4DF00][000001D03AF96FC0 49] Android_Mali_G71, [000001D03AD9DC00][000001D03AF9F140 49] Android_Mali_G72, [000001D03AD4E400][000001D03AFA32C0 49] Android_Mali_G72_Vulkan, [000001D03AD9F600][000001D03AFA7440 49] Android_Mali_G76, [000001D03AD4E100][000001D03AFAB5C0 49] Android_Mali_G76_Vulkan, [000001D03AD9DB00][000001D03AFAF740 49] Android_Mali_G77, [000001D03AD4CA00][000001D03AFB38C0 49] Android_Mali_G77_Vulkan, [000001D03AD9F400][000001D03AFB7A40 49] Android_Mali_G78, [000001D03AD4D300][000001D03AFBBBC0 49] Android_Mali_G78_Vulkan, [000001D03AD9E900][000001D03AFBE1C0 49] Android_Mali_G710, [000001D03AD4FD00][000001D03AFC2340 49] Android_Mali_G710_Vulkan, [000001D03AD9DE00][000001D03AFC64C0 49] Android_Vulkan_SM5, [000001D03AD4C900][000001D03AFCA640 49] Android_PowerVR_G6xxx, [000001D03AD9DF00][000001D03AFCE7C0 49] Android_PowerVR_GT7xxx, [000001D03AD4E700][000001D03AFD2940 49] Android_PowerVR_GE8xxx, [000001D03AD9E300][000001D03AFD6AC0 49] Android_PowerVR_GM9xxx, [000001D03AD4F200][000001D03AFF2C40 49] Android_PowerVR_GM9xxx_Vulkan, [000001D03AD9F000][000001D03AF9AD80 49] Android_TegraK1, [000001D03AD4D700][000001D03B010EC0 49] Android_Unknown_Vulkan, [000001D03AD9F700][000001D03B015000 49] Lumin, [000001D03AD4C200][000001D03B019140 49] Lumin_Desktop, [000001D03AD9E200][000001D03B0212C0 49] HoloLens, -[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.06.21-12.33.10:427][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.06.21-12.33.10:427][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.06.21-12.33.10:439][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.06.21-12.33.10:791][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.21-12.33.10:867][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.06.21-12.33.10:871][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.06.21-12.33.10:872][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.06.21-12.33.10:872][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.06.21-12.33.11:147][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 114CF91C4B47C505FE32379960523C00 | Instance: 2CB46C8143C4DF02536D689C84F61FDF (NB-PBM2H22CWE-29404). -[2024.06.21-12.33.11:267][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.06.21-12.33.11:272][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.06.21-12.33.11:286][ 0]LogPython: Using Python 3.7.7 -[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.11:774][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.11:777][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.11:785][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.11:788][ 0]LogUProjectInfo: Found projects: -[2024.06.21-12.33.12:009][ 0]LogOpenImageDenoise: OIDN starting up -[2024.06.21-12.33.12:023][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.06.21-12.33.12:161][ 0]LogCollectionManager: Loaded 0 collections in 0.001225 seconds -[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s -[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s -[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s -[2024.06.21-12.33.12:182][ 0]LogOcInput: OculusInput pre-init called -[2024.06.21-12.33.12:379][ 0]LogEngine: Initializing Engine... -[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.06.21-12.33.12:381][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.06.21-12.33.12:382][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.06.21-12.33.12:474][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.06.21-12.33.12:486][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.06.21-12.33.12:487][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.06.21-12.33.12:492][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.06.21-12.33.12:493][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.06.21-12.33.12:493][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.06.21-12.33.12:603][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.06.21-12.33.12:606][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.06.21-12.33.12:608][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.06.21-12.33.12:609][ 0]LogInit: FAudioDevice initialized. -[2024.06.21-12.33.12:609][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.06.21-12.33.12:609][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.06.21-12.33.12:681][ 0]LogDerivedDataCache: Saved boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.06.21-12.33.12:681][ 0]LogInit: Texture streaming: Enabled -[2024.06.21-12.33.12:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.06.21-12.33.12:698][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.06.21-12.33.12:698][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.06.21-12.33.12:700][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.06.21-12.33.12:725][ 0]LogInit: Transaction tracking system initialized -[2024.06.21-12.33.12:750][ 0]BlueprintLog: New page: Editor Load -[2024.06.21-12.33.12:809][ 0]LocalizationService: Localization service is disabled -[2024.06.21-12.33.12:832][ 0]TimingProfiler: Initialize -[2024.06.21-12.33.12:832][ 0]TimingProfiler: OnSessionChanged -[2024.06.21-12.33.12:832][ 0]LoadingProfiler: Initialize -[2024.06.21-12.33.12:832][ 0]LoadingProfiler: OnSessionChanged -[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: Initialize -[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: OnSessionChanged -[2024.06.21-12.33.12:832][ 0]MemoryProfiler: Initialize -[2024.06.21-12.33.12:832][ 0]MemoryProfiler: OnSessionChanged -[2024.06.21-12.33.12:961][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.06.21-12.33.12:961][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s -[2024.06.21-12.33.12:961][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.06.21-12.33.13:305][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.06.21-12.33.13:308][ 0]SourceControl: Source control is disabled -[2024.06.21-12.33.13:308][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.078 -[2024.06.21-12.33.13:309][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.21-12.33.13:309][ 0]LightingResults: New page: Lighting Build -[2024.06.21-12.33.13:310][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.33.13:311][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.33.13:311][ 0]MapCheck: New page: Map Check -[2024.06.21-12.33.13:311][ 0]LightingResults: New page: Lighting Build -[2024.06.21-12.33.13:315][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.21-12.33.13:318][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.06.21-12.33.13:354][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2024.06.21-12.33.13:363][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. -[2024.06.21-12.33.13:364][ 0]LogAIModule: Creating AISystem for world Untitled_1 -[2024.06.21-12.33.13:367][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.21-12.33.13:372][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.06.21-12.33.13:372][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.21-12.33.13:373][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete. -[2024.06.21-12.33.13:373][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.064 -[2024.06.21-12.33.13:374][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.143 -[2024.06.21-12.33.13:508][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.21-12.33.13:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.21-12.33.13:517][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.21-12.33.13:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.06.21-12.33.13:533][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0069 seconds. Added 3822 classes and 928 folders. -[2024.06.21-12.33.13:536][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.06.21-12.33.13:538][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 -[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.06.21-12.33.13:539][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.06.21-12.33.13:541][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.06.21-12.33.13:542][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.06.21-12.33.13:543][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.06.21-12.33.13:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.06.21-12.33.13:546][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.06.21-12.33.13:547][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.06.21-12.33.13:548][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.06.21-12.33.13:552][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032 -[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.06.21-12.33.13:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.06.21-12.33.13:555][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.06.21-12.33.13:556][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 -[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.06.21-12.33.13:557][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041 -[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.06.21-12.33.13:558][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.06.21-12.33.13:559][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.06.21-12.33.13:561][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.06.21-12.33.13:562][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.06.21-12.33.13:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.06.21-12.33.13:565][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.06.21-12.33.13:566][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.06.21-12.33.13:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.06.21-12.33.13:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 -[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.06.21-12.33.13:572][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 -[2024.06.21-12.33.13:662][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.21-12.33.13:663][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2024.06.21-12.33.13:732][ 0]LogSlate: Took 0.000744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.06.21-12.33.13:733][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.06.21-12.33.13:735][ 0]LogSlate: Took 0.000696 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.06.21-12.33.13:793][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1). -[2024.06.21-12.33.13:907][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total time: 6.68 seconds -[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.06.21-12.33.13:963][ 0]LogAssetRegistry: Asset discovery search completed in 3.8268 seconds -[2024.06.21-12.33.13:967][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2024.06.21-12.33.13:968][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.06.21-12.33.14:133][ 3]LogSlate: Took 0.002088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.21-12.33.14:940][ 47]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.06.21-12.33.20:680][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.06.21-12.33.20:748][363]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map -[2024.06.21-12.33.20:748][363]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.06.21-12.33.20:748][363]LightingResults: New page: Lighting Build -[2024.06.21-12.33.20:749][363]LoadErrors: New page: Loading map: Map.umap -[2024.06.21-12.33.20:749][363]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.33.20:749][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.33.20:749][363]MapCheck: New page: Map Check -[2024.06.21-12.33.20:749][363]LightingResults: New page: Lighting Build -[2024.06.21-12.33.20:761][363]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.06.21-12.33.20:763][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.06.21-12.33.20:764][363]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. -[2024.06.21-12.33.20:815][363]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.06.21-12.33.20:815][363]LogAIModule: Creating AISystem for world Map -[2024.06.21-12.33.20:826][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.06.21-12.33.20:828][363]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.06.21-12.33.20:828][363]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,107ms to complete. -[2024.06.21-12.33.20:828][363]LogFileHelpers: Loading map 'Map' took 0.080 -[2024.06.21-12.33.29:938][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) -[2024.06.21-12.33.29:948][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx -[2024.06.21-12.33.29:954][521]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.33.31:412][521]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.33.31:456][521]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 5BC8AAE05F22BB21387030BA047C6723078039E4), compiling. -[2024.06.21-12.33.31:466][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 6FABF51E4D051F7A3A4A7E54AC2544814AB586B5), compiling. -[2024.06.21-12.33.31:475][521]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5FC0D931EC205A532C2A5C8F0BDD592740D435A), compiling. -[2024.06.21-12.33.31:488][521]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5BE3C2A149E54EAB1E73BBAED4F9D3DEE5D64A0E), compiling. -[2024.06.21-12.33.31:498][521]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 71B693495E6532564077250C9464D09F328B87CA), compiling. -[2024.06.21-12.33.31:508][521]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF57E62F380C0EF74ECA71659B3BB11174115BF), compiling. -[2024.06.21-12.33.31:512][521]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.06.21-12.33.31:525][521]LogStaticMesh: Building static mesh Fackel1... -[2024.06.21-12.33.31:538][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1 -[2024.06.21-12.33.31:549][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.33.31:606][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) -[2024.06.21-12.33.31:632][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx -[2024.06.21-12.33.31:638][521]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.33.31:640][521]LogFbx: Display: Triangulating static mesh Fackel2 -[2024.06.21-12.33.31:649][521]LogStaticMesh: Building static mesh Fackel2... -[2024.06.21-12.33.31:658][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2 -[2024.06.21-12.33.31:667][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.33.31:672][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) -[2024.06.21-12.33.31:682][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx -[2024.06.21-12.33.31:689][521]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.33.31:690][521]LogFbx: Display: Triangulating static mesh Fackel3 -[2024.06.21-12.33.31:715][521]LogStaticMesh: Building static mesh Fackel3... -[2024.06.21-12.33.31:738][521]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3 -[2024.06.21-12.33.31:750][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.33.31:778][521]LogSlate: Took 0.000524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10 -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.31:938][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.31:948][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 28 -[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 24 -[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20 -[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.31:956][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.31:965][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.31:976][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.32:134][524]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.32:147][524]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.33.33:753][543]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.33.33:776][543]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 72 -[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 62 -[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 54 -[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46 -[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 40 -[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 34 -[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29 -[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25 -[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.40:413][606]LogActorFactory: Actor Factory created Fackel2 -[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 -[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18 -[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 -[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 -[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.42:604][634]LogActorFactory: Actor Factory created Fackel2 -[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 -[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.34.10:796][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms -[2024.06.21-12.34.12:086][ 56]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.34.12:177][ 56]LogUObjectGlobals: Force Deleting 6 Package(s): - Asset Name: /Game/coals.coals - Asset Name: /Game/Fackel1.Fackel1 - Asset Name: /Game/Fackel2.Fackel2 - Asset Name: /Game/Fackel3.Fackel3 - Asset Name: /Game/flame.flame - Asset Name: /Game/holders.holders -[2024.06.21-12.34.12:686][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.06.21-12.34.15:394][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms -[2024.06.21-12.34.16:672][101]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.34.16:825][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms -[2024.06.21-12.34.18:384][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2024.06.21-12.34.19:849][139]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.34.19:998][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2024.06.21-12.36.03:253][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) -[2024.06.21-12.36.03:258][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx -[2024.06.21-12.36.03:264][588]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.36.04:513][588]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.36.04:542][588]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling. -[2024.06.21-12.36.04:549][588]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 8B97E615250DA381B5B35C9FED327ED02AA39E88), compiling. -[2024.06.21-12.36.04:555][588]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling. -[2024.06.21-12.36.04:561][588]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 81FF3737F4D104411BC4AFE16B54CBEC4D3A39C3), compiling. -[2024.06.21-12.36.04:566][588]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D7FBB85C23832EC5B28A8F719448799D909E5EC0), compiling. -[2024.06.21-12.36.04:571][588]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 14DFBC0343381C132F2E443E0E1B9BDA8BD07A91), compiling. -[2024.06.21-12.36.04:573][588]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.06.21-12.36.04:586][588]LogStaticMesh: Building static mesh Fackel1... -[2024.06.21-12.36.04:597][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1 -[2024.06.21-12.36.04:606][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.36.04:676][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) -[2024.06.21-12.36.04:713][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx -[2024.06.21-12.36.04:718][588]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.36.04:719][588]LogFbx: Display: Triangulating static mesh Fackel2 -[2024.06.21-12.36.04:727][588]LogStaticMesh: Building static mesh Fackel2... -[2024.06.21-12.36.04:740][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2 -[2024.06.21-12.36.04:748][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.36.04:754][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) -[2024.06.21-12.36.04:761][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx -[2024.06.21-12.36.04:766][588]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.36.04:791][588]LogFbx: Display: Triangulating static mesh Fackel3 -[2024.06.21-12.36.04:811][588]LogStaticMesh: Building static mesh Fackel3... -[2024.06.21-12.36.04:831][588]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3 -[2024.06.21-12.36.04:843][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.36.06:303][622]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.36.06:314][622]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.36.10:062][685]LogActorFactory: Actor Factory created Fackel1 -[2024.06.21-12.36.11:110][715]LogActorFactory: Actor Factory created Fackel1 -[2024.06.21-12.36.12:696][749]Cmd: DELETE -[2024.06.21-12.36.12:696][749]Cmd: ACTOR DELETE -[2024.06.21-12.36.12:710][749]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.21-12.36.12:741][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2024.06.21-12.36.12:743][749]LogEditorActor: Deleted 1 Actors (0.047 secs) -[2024.06.21-12.36.19:504][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.19:525][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel112B67D7D40B233C36CC695960C73631A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.19:549][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.19:559][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel25B81462D4F401DD5AB1C338BEABF9796.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.19:580][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.19:594][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel363F4EC9E4C8675F84366ACA76E134129.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.19:725][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2024.06.21-12.36.19:738][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.36.19:750][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.21-12.36.19:773][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.06.21-12.36.19:783][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.36.19:810][961]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.24:282][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true -[2024.06.21-12.36.24:287][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsAA424828456010F0A49BDAAE51123170.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' -[2024.06.21-12.36.24:306][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true -[2024.06.21-12.36.24:310][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame01C8B2AF4A6C70AAF0B7B08518D3E625.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' -[2024.06.21-12.36.24:329][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true -[2024.06.21-12.36.24:333][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders8F7D409942E009D1F8CD3DA6CFB1EAEF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset' -[2024.06.21-12.36.24:412][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.06.21-12.36.24:418][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.36.24:423][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.36.24:437][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.06.21-12.36.24:442][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.36.24:458][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.24:463][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel26983FD7B4CF65641056C6F92BEF28252.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.24:464][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.24:470][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel118A878FF4B0BB105DBC2208C55257BFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.24:470][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.24:477][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3BF02F93440F03ABE3893A686DA136314.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.24:513][110]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.29:283][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true -[2024.06.21-12.36.29:287][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal7A3DBEE942CBFBB14966398BD35BE0E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset' -[2024.06.21-12.36.29:307][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true -[2024.06.21-12.36.29:313][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ropeC340E818430057CEF05CD082C02E4D0A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset' -[2024.06.21-12.36.29:443][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.06.21-12.36.29:456][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.06.21-12.36.29:480][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.06.21-12.36.29:493][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2024.06.21-12.36.29:511][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.29:518][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel21E975F28423493606D345CA16F6029F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.29:519][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.29:528][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel14F61D8BB4C5CA66A756D63BD9351D9F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.29:529][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.29:537][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel30A973DDE4D1AF4E3606E3B86D7C831C0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.29:581][273]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal -[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope -[2024.06.21-12.36.31:914][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true -[2024.06.21-12.36.31:921][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood65475BA3409EA0CA1678BAAC1D165D55.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset' -[2024.06.21-12.36.32:027][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.06.21-12.36.32:054][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2024.06.21-12.36.32:067][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.36.32:097][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.32:105][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2903AC71A4E5232EB8D225E83C2DAC2BC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.32:106][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.32:114][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D693494E4AD3C0807EF6A99CF83BFDE0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.32:115][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.32:125][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel38187E4DF4921B86D6ED1129CE8815921.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.32:172][392]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.32:173][392]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood -[2024.06.21-12.36.35:525][514]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.21-12.36.35:555][514]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.21-12.36.38:205][556]LogContentBrowser: Attempting asset rename: NewFolder -> Fackeln -[2024.06.21-12.36.38:205][556]LogContentBrowser: End creating deferred item NewFolder -[2024.06.21-12.36.47:081][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true -[2024.06.21-12.36.47:087][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals135C9EE04CB415087BC8E28F5DE48484.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' -[2024.06.21-12.36.47:229][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms -[2024.06.21-12.36.47:260][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.06.21-12.36.47:270][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.36.47:289][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.47:294][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2CDC7D3DA4CF15D730E7CFC88AAD7C3DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.47:295][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.47:302][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1E3B4649A4AFB20B51BB301BBB05EE7BD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.47:303][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.47:311][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3E5AABEC2414DACD814DFE68DDBB31CF0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.47:363][762]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals -[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.51:544][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true -[2024.06.21-12.36.51:550][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame3C766E2D4DEEF09123AB3098B9A51543.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' -[2024.06.21-12.36.51:568][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true -[2024.06.21-12.36.51:572][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB532725B4F875D5A0C84F5A27B0AC3F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' -[2024.06.21-12.36.51:591][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true -[2024.06.21-12.36.51:597][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9C66E65047D8BD41DF1F3BB6B27DA391.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' -[2024.06.21-12.36.51:622][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true -[2024.06.21-12.36.51:630][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope1818EFB44CE79341467389A200277929.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset' -[2024.06.21-12.36.51:762][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.06.21-12.36.51:769][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.21-12.36.51:777][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2024.06.21-12.36.51:786][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2024.06.21-12.36.51:805][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.06.21-12.36.51:811][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.36.51:834][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.51:839][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel278EFEE944AAA9068E9230691C743A394.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.51:840][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.51:846][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D098087E46B3DDA4A1C3E5939E1C0A2C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.51:847][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.51:853][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3DA54FB08442C531755E25D9A74AAEC05.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.51:894][920]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope -[2024.06.21-12.36.54:461][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true -[2024.06.21-12.36.54:468][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood1FDDB8094007D0582C8186A8D766C1E8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset' -[2024.06.21-12.36.54:616][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.06.21-12.36.54:642][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.06.21-12.36.54:655][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.06.21-12.36.54:692][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.06.21-12.36.54:699][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel214987B6345148152392A379E6022A863.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.06.21-12.36.54:700][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.06.21-12.36.54:708][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel12C894A4E46EBBD3B218517B3CF91EF95.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.06.21-12.36.54:709][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.06.21-12.36.54:718][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel36605C61A431B2704870D2283EC05781E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.06.21-12.36.54:761][ 25]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood -[2024.06.21-12.37.01:667][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.21-12.37.01:677][218]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.06.21-12.37.01:720][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map30194C9F4E145D53CE62FCBC76080AF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.06.21-12.37.01:725][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.06.21-12.37.01:744][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData0B9CB1F742F7B199031E699E89D7F51A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.06.21-12.37.01:763][218]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.06.21-12.38.30:567][690]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx) -[2024.06.21-12.38.30:573][690]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx -[2024.06.21-12.38.30:577][690]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.38.32:054][690]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.38.32:099][690]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 8536CC3780A61BF9DBE749C7852F5D0BBB0C9B10), compiling. -[2024.06.21-12.38.32:104][690]LogFbx: Display: Triangulating static mesh palo1 -[2024.06.21-12.38.32:145][690]LogStaticMesh: Building static mesh Lagerfeuer... -[2024.06.21-12.38.32:171][690]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Lagerfeuer.Lagerfeuer -[2024.06.21-12.38.32:183][690]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.38.32:463][695]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.38.32:470][695]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.38.33:812][705]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Total job queries 212, among them cache hits 100 (47.17%) -[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 13 distinct outputs (13.40%) -[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% -[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.38.35:788][744]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.38.35:799][744]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.38.38:811][801]LogActorFactory: Actor Factory created Lagerfeuer -[2024.06.21-12.38.39:358][819]LogActorFactory: Actor Factory created Lagerfeuer -[2024.06.21-12.38.46:503][ 10]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/lambert1_002.lambert1_002 -[2024.06.21-12.38.46:504][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66F267F58B72712BAFC65F8BF36D4D013E39326E), compiling. -[2024.06.21-12.38.46:538][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.06.21-12.38.46:620][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.06.21-12.38.46:810][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AA60DA05F017A2751374EEF82DD016851BC11E53), compiling. -[2024.06.21-12.38.46:812][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: B1D7A9D0804802ABC4D5583311614E264C3A27AA), compiling. -[2024.06.21-12.38.46:814][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDB5C917B37DA8DEF7185357AFD79DEFDAF952CE), compiling. -[2024.06.21-12.38.46:834][ 10]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.38.46:838][ 10]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.06.21-12.38.46:921][ 11]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.38.46:921][ 11]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader: 119 instructions -[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.38.58:927][338]LogSlate: Window 'Color Picker' being destroyed -[2024.06.21-12.39.27:273][466]LogSlate: Window 'Message' being destroyed -[2024.06.21-12.39.27:299][466]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Assets/lambert1_002.lambert1_002 -(Selecting 'No' will cause all changes to be lost!) -[2024.06.21-12.39.27:568][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C58D7999737ACBF43D9849557F9056064A30668), compiling. -[2024.06.21-12.39.27:589][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66039A1D079A51C2C8C586461D0C9D82C00653D5), compiling. -[2024.06.21-12.39.27:631][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.06.21-12.39.27:760][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.06.21-12.39.27:773][466]LogSlate: Window 'lambert1_002' being destroyed -[2024.06.21-12.39.27:776][466]LogSlate: Window 'lambert1_002' being destroyed -[2024.06.21-12.39.27:779][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.39.27:779][466]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.39.32:364][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.06.21-12.39.33:746][546]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.39.33:846][546]LogUObjectGlobals: Force Deleting 2 Package(s): - Asset Name: /Game/Assets/Lagerfeuer.Lagerfeuer - Asset Name: /Game/Assets/lambert1_002.lambert1_002 -[2024.06.21-12.39.34:010][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.06.21-12.39.52:611][767]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx) -[2024.06.21-12.39.52:617][767]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx -[2024.06.21-12.39.52:626][767]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.39.54:494][767]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.39.54:546][767]LogFbx: Display: Triangulating static mesh BSurfaceMesh -[2024.06.21-12.39.54:714][767]LogStaticMesh: Building static mesh Final_Island... -[2024.06.21-12.39.54:789][767]LogStaticMesh: Built static mesh [0.07s] /Game/Assets/Final_Island.Final_Island -[2024.06.21-12.39.54:831][767]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.39.56:950][824]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.39.56:957][824]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.40.00:950][919]LogActorFactory: Actor Factory created Final_Island -[2024.06.21-12.40.02:051][958]LogActorFactory: Actor Factory created Final_Island -[2024.06.21-12.40.03:479][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.06.21-12.40.05:453][983]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.40.05:553][983]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/Island_ProtoType.Island_ProtoType -[2024.06.21-12.40.05:699][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.06.21-12.40.05:709][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.06.21-12.40.05:718][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.40.07:956][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms -[2024.06.21-12.40.09:442][ 28]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.40.09:596][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.06.21-12.40.09:623][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.06.21-12.40.09:635][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.40.10:383][ 49]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) -[2024.06.21-12.40.44:814][111]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.21-12.40.44:889][111]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.21-12.40.49:117][231]LogContentBrowser: Attempting asset rename: NewFolder -> Treppe -[2024.06.21-12.40.49:118][231]LogContentBrowser: End creating deferred item NewFolder -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Height (OODLE_AutoDXT, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal (OODLE_BC5, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048) -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.40.58:173][444]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E8C42A8AD8B1A73474AA5637D9B8D2CA354FE53D), compiling. -[2024.06.21-12.40.58:189][444]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.06.21-12.40.58:377][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true -[2024.06.21-12.40.58:389][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_RoughnessF0E8EB744CA032C8379FB582940C9AD0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset' -[2024.06.21-12.40.58:396][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Base_color" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset" SILENT=true -[2024.06.21-12.40.58:427][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Base_color0B5D718A476C843186AEB2A523A27926.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset' -[2024.06.21-12.40.58:432][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Height" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset" SILENT=true -[2024.06.21-12.40.58:447][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Height405DFABE4B1C698AAB5FB7AF14CE55D6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset' -[2024.06.21-12.40.58:452][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true -[2024.06.21-12.40.58:463][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Mixed_AO0B884B3E4DB7C6F02F72B19AF2F7C118.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset' -[2024.06.21-12.40.58:469][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset" SILENT=true -[2024.06.21-12.40.58:526][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal03C055744690E16C565F2DAFADE3BBA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset' -[2024.06.21-12.40.58:532][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset" SILENT=true -[2024.06.21-12.40.58:575][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal_DirectXC560696F4FADE925F13DED97BC6C84DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset' -[2024.06.21-12.40.58:681][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms -[2024.06.21-12.40.58:694][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.06.21-12.40.58:702][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms -[2024.06.21-12.40.58:709][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.06.21-12.40.58:717][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.06.21-12.40.58:725][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.06.21-12.40.58:745][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.06.21-12.40.58:754][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.06.21-12.41.00:836][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset" SILENT=true -[2024.06.21-12.41.00:843][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TreppeEDAB741447D6F08A326D81BFC3904387.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset' -[2024.06.21-12.41.00:896][444]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Base_color.Treppe_Base_color -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal.Treppe_Normal -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Height.Treppe_Height -[2024.06.21-12.41.04:705][633]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.21-12.41.04:727][633]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.21-12.41.07:782][719]LogContentBrowser: Attempting asset rename: NewFolder -> Insland -[2024.06.21-12.41.07:783][719]LogContentBrowser: End creating deferred item NewFolder -[2024.06.21-12.41.15:325][939]LogContentBrowser: Attempting asset rename: Insland -> Island -[2024.06.21-12.41.32:276][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_ambientocclusion.png) -[2024.06.21-12.41.32:279][140]LogTexture: Display: Building textures: stylized_Sand_ambientocclusion (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.41.32:324][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.41.32:324][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_basecolor.png) -[2024.06.21-12.41.32:410][140]LogTexture: Display: Building textures: stylized_Sand_basecolor (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.41.32:472][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.41.32:491][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_height.png) -[2024.06.21-12.41.32:513][140]LogTexture: Display: Building textures: stylized_Sand_height (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.41.32:573][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.41.32:573][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_metallic.png) -[2024.06.21-12.41.32:576][140]LogTexture: Display: Building textures: stylized_Sand_metallic (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.41.32:611][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.41.32:611][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_normal.png) -[2024.06.21-12.41.32:710][140]LogTexture: Display: Building textures: stylized_Sand_normal (OODLE_BC5, 1024X1024) -[2024.06.21-12.41.32:738][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.41.32:770][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_roughness.png) -[2024.06.21-12.41.32:792][140]LogTexture: Display: Building textures: stylized_Sand_roughness (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.41.32:833][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.41.40:042][398]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2024.06.21-12.41.40:065][398]LogContentBrowser: Creating deferred item: NewMaterial -[2024.06.21-12.41.43:049][479]LogContentBrowser: Attempting asset rename: NewMaterial -> Island -[2024.06.21-12.41.43:057][479]LogContentBrowser: End creating deferred item NewMaterial -[2024.06.21-12.41.45:275][534]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island -[2024.06.21-12.41.45:277][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9F22CA587170C27626DE7E21AEA4907701D57FBD), compiling. -[2024.06.21-12.41.45:287][534]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.06.21-12.41.45:380][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9219A494F2BA4D0062B0BC295779FCA9352527AB), compiling. -[2024.06.21-12.41.45:383][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0EC93B0AFFB7A89F4AE3E72D6946DCB2647FAA34), compiling. -[2024.06.21-12.41.45:397][534]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Total job queries 308, among them cache hits 158 (51.30%) -[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Tracking 131 distinct input hashes that result in 27 distinct outputs (20.61%) -[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: RAM used: 0.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02% -[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.41.46:804][550]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.41.48:216][599]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8B3D8CCC5417FB7DC7A79CC4DC0CB1AC522505C7), compiling. -[2024.06.21-12.41.48:218][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3EE83CDB2898F2E26AF2BCB11D4F76B834DBC5), compiling. -[2024.06.21-12.41.48:219][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C042189EBD502BF1D2F4035BDEE3555B20E67F5E), compiling. -[2024.06.21-12.41.48:223][599]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.41.48:291][601]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.48:294][601]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.41.48:361][602]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.41.51:910][720]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: FAAE6DC7EC7EE7B3E94B515DB8C6830A9F3DDFA8), compiling. -[2024.06.21-12.41.51:914][720]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EFF0BBB5026089A3891D2CB4FDDFFE7E89F2FA22), compiling. -[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.41.51:918][720]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.41.51:951][722]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.51:962][722]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.41.53:267][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader: 120 instructions -[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.41.54:515][764]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.41.55:513][802]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: C1184F6F75AA71CC1952EDB56B04AD99A7760F93), compiling. -[2024.06.21-12.41.55:514][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 335E52300E58E8FAB9DACDB1072578C69EB8FFE2), compiling. -[2024.06.21-12.41.55:515][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BAE8E6E13963A7656BF35EC66EA0D5EEAE19B28A), compiling. -[2024.06.21-12.41.55:516][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BDD4846EFD27F53E42C663DFEF22E477BED1B43), compiling. -[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.41.55:518][802]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.41.55:570][804]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader: 120 instructions -[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.41.55:631][805]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.04:158][ 38]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8E061FE0E592B4B7B2BC9D47484808C5A854FCF6), compiling. -[2024.06.21-12.42.04:159][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC0599608B5E91BAB916E1565E29C15211987FC0), compiling. -[2024.06.21-12.42.04:161][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 04E9617E6EC4EF875CF6593EA6F539143702DB6B), compiling. -[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2656D9F418804856C4E42C8653ED0D305F0C65), compiling. -[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED19F49452AB23A1B37ADDE0CA77978815D1AA0), compiling. -[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.04:215][ 40]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader: 120 instructions -[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.14:860][436]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A986CD33910AB26FD035CBA4F024522876F78E2E), compiling. -[2024.06.21-12.42.14:861][436]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 869B5A06558AC401A2D9DB0C3870A350455113F7), compiling. -[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.42.14:864][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.14:895][438]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.42.16:160][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader: 126 instructions -[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.42.17:831][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.20:342][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.06.21-12.42.21:590][530]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.42.21:691][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.06.21-12.42.23:982][596]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 51BF33E539EA1C533D9320D3D35413E2853FE7B3), compiling. -[2024.06.21-12.42.23:983][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3426B84A662A98B8435CE16D87BD848F4634877A), compiling. -[2024.06.21-12.42.23:984][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 05EA76B4CF4F4B1280F0C9D8EF5FAD9436BDE13C), compiling. -[2024.06.21-12.42.23:985][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C31157EA55251D47B7CF93B7418514237899D85B), compiling. -[2024.06.21-12.42.23:986][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8890DBDBE04C44C891F2230F58E3AFF8CE6467E7), compiling. -[2024.06.21-12.42.23:987][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E945ED02C1EAD181A56B98B8E236B417778159DF), compiling. -[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.42.23:989][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.24:060][598]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader: 126 instructions -[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.42.24:139][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.38:887][148]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B8109BFA6B4A217AEFEACF1112D4BEA18F350AEC), compiling. -[2024.06.21-12.42.38:888][148]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 699E3530082335420EE683A241F8B1CB1C264C88), compiling. -[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.42.38:891][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.38:920][150]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.42.40:258][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.42.41:992][193]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.43.03:597][850]LogSlate: Window 'Island' being destroyed -[2024.06.21-12.43.08:126][ 3]LogMaterialEditor: Saving and Compiling material Island -[2024.06.21-12.43.08:365][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9BB36BA0207168022A4539A8F2F828831E4DA4), compiling. -[2024.06.21-12.43.08:406][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F70B743404F4F427968BF3487289ADC356015AA6), compiling. -[2024.06.21-12.43.08:419][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2024.06.21-12.43.08:424][ 3]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.43.08:989][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.06.21-12.43.09:047][ 3]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.43.09:092][ 3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true -[2024.06.21-12.43.09:099][ 3]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandA304E23442786D025A4E618A99C4F90D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' -[2024.06.21-12.43.09:150][ 3]AssetCheck: New page: Asset Save: Island -[2024.06.21-12.43.09:150][ 3]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island -[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.43.42:397][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.06.21-12.43.44:477][725]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.43.44:520][725]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.43.44:520][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.43.44:530][725]LogUObjectGlobals: Force Deleting 5 Package(s): - Asset Name: /Game/Textures/Island/stylized_Sand_basecolor.stylized_Sand_basecolor - Asset Name: /Game/Textures/Island/stylized_Sand_height.stylized_Sand_height - Asset Name: /Game/Textures/Island/stylized_Sand_metallic.stylized_Sand_metallic - Asset Name: /Game/Textures/Island/stylized_Sand_normal.stylized_Sand_normal - Asset Name: /Game/Textures/Island/stylized_Sand_roughness.stylized_Sand_roughness -[2024.06.21-12.43.44:614][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:614][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:614][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:615][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:615][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:615][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:616][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:616][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:616][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:617][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:618][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:618][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:619][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:619][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:619][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:620][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:620][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:620][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:621][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:622][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:622][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:623][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:623][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:623][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:624][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:624][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:625][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:625][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:626][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:626][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:626][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:627][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:627][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:627][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling. -[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:628][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. -[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:629][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. -[2024.06.21-12.43.44:629][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:629][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:630][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. -[2024.06.21-12.43.44:630][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:630][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:631][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling. -[2024.06.21-12.43.44:631][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.43.44:631][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.43.44:677][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.06.21-12.43.58:302][860]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_BaseColor.png) -[2024.06.21-12.43.58:327][860]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.43.58:391][860]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.44.01:094][881]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_Normal.png) -[2024.06.21-12.44.01:132][881]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024) -[2024.06.21-12.44.01:171][881]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.44.04:505][901]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png) -[2024.06.21-12.44.04:515][901]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.44.04:564][901]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.44.08:830][923]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png) -[2024.06.21-12.44.08:888][923]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024) -[2024.06.21-12.44.08:923][923]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.44.12:608][960]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island -[2024.06.21-12.44.12:609][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F675E0F459C0A5675826FE74564860F726251117), compiling. -[2024.06.21-12.44.12:609][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.44.12:609][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.44.12:728][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE7619EB5B1964A69C6D52650A55621CF66E1E6), compiling. -[2024.06.21-12.44.12:728][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.44.12:728][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.44.12:731][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: AD9C2CF5EADF11ACCE9F8791F9E71FE49357F7F3), compiling. -[2024.06.21-12.44.12:731][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.44.12:731][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7135C47F54BC0BA65101752B5E2BC582AC796AA1), compiling. -[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4975B70261DAC620E2BA25B5CC82746A44AEF14B), compiling. -[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E96BD6DCC7143E5A4765783F0486A06AD191213), compiling. -[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 42FE18001447758504005CA22E82CE622D2A90A6), compiling. -[2024.06.21-12.44.12:745][960]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.44.19:320][147]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 540DA59EF94A5F71FA3481C024D84759F4786B38), compiling. -[2024.06.21-12.44.19:322][147]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.19:380][149]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.44.19:381][149]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.44.22:030][250]LogSlate: Window 'Island' being destroyed -[2024.06.21-12.44.26:178][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 05EB43D47F0E233F8F652CEC002A10EFAD382B80), compiling. -[2024.06.21-12.44.26:180][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 906C80F4BD9F78D1451552CD4D0BCF038EBD10BB), compiling. -[2024.06.21-12.44.26:182][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BB2A9BD644DF5B92AE13613851CA5D33873FD4F3), compiling. -[2024.06.21-12.44.26:192][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D2F26C782A66DE09FDE759A449866CEDA79E434A), compiling. -[2024.06.21-12.44.26:194][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 07A38921F0BF6C29321F47FB5F906CE15676C6F9), compiling. -[2024.06.21-12.44.26:195][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E96AB8A0371C9B759334672C0E5E1AF6B0B7EB73), compiling. -[2024.06.21-12.44.26:196][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C329EEEFD51E644AE1C710449FCCD13B9A3DF27B), compiling. -[2024.06.21-12.44.26:201][364]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.26:254][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.26:255][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.44.26:301][367]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.44.29:171][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 23EE6141B5728324B881CB0BB49C113F7A1ED39C), compiling. -[2024.06.21-12.44.29:172][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECE5953F3609A5F77948CCC6919A6C22DB76BF5), compiling. -[2024.06.21-12.44.29:173][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 57A8AD9210A5B839A380E670A11A2584DEDC7250), compiling. -[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBFD95DE7F0B457254DE0003DC67F8AD2AE2001), compiling. -[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A6F83DF85F463A21D700EE1E8D43A465466C06D9), compiling. -[2024.06.21-12.44.29:180][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 16806DFAC6B59501CA0109D2ACD291B71AF2817F), compiling. -[2024.06.21-12.44.29:181][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCE4E64DA4CC41CE1B5B60C56E47C72F22684BE), compiling. -[2024.06.21-12.44.29:182][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D071676BC7F10977AEB9FD6C33DFB28B71665FAD), compiling. -[2024.06.21-12.44.29:183][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8D55F21005D32D25F69F146297667A53CF1B163), compiling. -[2024.06.21-12.44.29:184][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 7329D82578BFEFE435198D299FC66F9FAEA5FD7F), compiling. -[2024.06.21-12.44.29:185][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 6881D931EA3D25F8EE9CDE763C2C15C8CBBAE9CE), compiling. -[2024.06.21-12.44.29:187][450]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.29:236][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.29:237][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.44.29:309][453]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.44.41:135][791]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 243406F03500E5D394B5B5F0ACA1A2F542FB45A5), compiling. -[2024.06.21-12.44.41:137][791]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.41:191][793]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.44.41:238][794]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.44.45:030][932]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 2D8ACAFEDB12A14B4124F03A144B52C4F826DE70), compiling. -[2024.06.21-12.44.45:031][932]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 795E6C717FDFCABDDB6452251A1721E224156C17), compiling. -[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.44.45:034][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.45:060][934]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.44.46:779][963]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Total job queries 591, among them cache hits 379 (64.13%) -[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Tracking 196 distinct input hashes that result in 61 distinct outputs (31.12%) -[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: RAM used: 0.36 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% -[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader: 120 instructions -[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.44.48:260][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.54:191][251]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B2C61A7BD0D0E43992F4562D8324FF874D862334), compiling. -[2024.06.21-12.44.54:193][251]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: D77F07D4ED58A4D8A712D4CD353DE56D9CAB9418), compiling. -[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.44.54:197][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.54:224][253]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.54:233][253]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.44.55:597][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.57:941][376]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4D8122CE56E23A96FC22ED5140F670FACD23EEC3), compiling. -[2024.06.21-12.44.57:942][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: C0FCD6EA7CCADDC974CAC417B224BC52029C606D), compiling. -[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.44.57:945][376]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.44.57:971][378]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.57:978][378]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.44.59:329][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.45.00:817][423]LogMaterialEditor: Saving and Compiling material Island -[2024.06.21-12.45.01:110][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 03D377E43CA39799AE167E0214D4B92A73389B40), compiling. -[2024.06.21-12.45.01:151][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9D1AB40B652B2499A420E082E13A90C0F6FD143A), compiling. -[2024.06.21-12.45.01:191][423]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.45.01:205][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.06.21-12.45.01:765][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.06.21-12.45.02:116][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true -[2024.06.21-12.45.02:121][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island2111BEAA4D71911887FCD48C6F56949B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' -[2024.06.21-12.45.02:139][423]AssetCheck: New page: Asset Save: Island -[2024.06.21-12.45.02:139][423]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island -[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.45.02:140][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.45.03:202][460]LogSlate: Window 'Island' being destroyed -[2024.06.21-12.45.43:981][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E90CC0EF137B497DE0E0F9F09BC32F7046ADD165), compiling. -[2024.06.21-12.46.13:407][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8C35D7DEA192B4DEE6F18432B69E275DC29B3F54), compiling. -[2024.06.21-12.46.13:409][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D0A2BCF08962E4E599B47C361D1DF7CF9A75BFB9), compiling. -[2024.06.21-12.46.13:418][922]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C18B07C0AC15AE03254EFD47255684D9C64EBDDD), compiling. -[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.13:420][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.46.13:452][924]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.46.13:453][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.13:453][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.19:098][254]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B18B7AF71C02B6994DEA16636D75BBA918A2F4C1), compiling. -[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.46.19:100][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.46.20:189][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader: 126 instructions -[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.46.20:859][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.24:464][568]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6327DCC8EBD46B6BAF4B01EB6686BC18B3FDFE), compiling. -[2024.06.21-12.46.24:469][568]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 977FEABBB4B24ED8B472D788B49B3756B81B38C4), compiling. -[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.24:477][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.24:485][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.24:496][570]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.25:467][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.26:539][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.28:308][779]LogMaterialEditor: Applying material Island -[2024.06.21-12.46.28:545][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5C70755DA4CBAE0512DD8A26E90CFCEA3AFA1E0F), compiling. -[2024.06.21-12.46.28:584][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8F6FDA875A8D2F7AD584CB1C2900078527122E51), compiling. -[2024.06.21-12.46.28:598][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2024.06.21-12.46.28:603][779]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.29:116][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.46.29:138][779]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.29:152][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.29:388][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.46.29:456][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.46.29:606][800]LogMaterialEditor: Saving and Compiling material Island -[2024.06.21-12.46.29:688][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true -[2024.06.21-12.46.29:694][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandACBA53134DDF62590FC03ABF588C53BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset' -[2024.06.21-12.46.29:734][800]AssetCheck: New page: Asset Save: Island -[2024.06.21-12.46.29:734][800]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island -[2024.06.21-12.46.59:233][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.21-12.46.59:242][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.06.21-12.46.59:281][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2671ECDD4B0614D6E32769BB4D6DFA57.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.06.21-12.46.59:285][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.06.21-12.46.59:301][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData63B3ED0A4D0E05327ACD94A36F0CF2AF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.06.21-12.46.59:316][680]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.06.21-12.47.40:582][974]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 1589A0CE5BADFE1ED091A4F0E8D2ED8A731C5D7A), compiling. -[2024.06.21-12.47.49:225][188]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2024.06.21-12.47.53:103][188]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.47.53:226][188]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.47.53:226][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.47.53:239][188]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Textures/Island/Island.Island -[2024.06.21-12.47.53:394][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.06.21-12.47.53:403][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.21-12.47.53:410][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.48.10:761][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.21-12.48.10:772][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.06.21-12.48.10:812][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapB0B47DD24FDB64C1A8C9C0BEBDBE4866.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.06.21-12.48.10:817][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.06.21-12.48.10:830][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData3D60421848DEFB7FB0E894824E87EEB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.06.21-12.49.34:392][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.06.21-12.49.36:156][225]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.49.36:246][225]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Textures/Island/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL -[2024.06.21-12.49.36:371][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. -[2024.06.21-12.49.36:371][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.36:371][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.36:372][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. -[2024.06.21-12.49.36:372][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.36:372][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.36:373][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling. -[2024.06.21-12.49.36:373][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.36:373][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.36:395][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.06.21-12.49.43:748][410]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Island.Island -[2024.06.21-12.49.43:749][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B02A5CC1E9A971D5D0208F478E9E23F72E8D7DD3), compiling. -[2024.06.21-12.49.43:749][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.43:749][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.43:887][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 71475209895313BD046FF1622330D7B9C95DFA00), compiling. -[2024.06.21-12.49.43:887][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.43:887][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.43:888][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3B85513C306700ACE6E251223AC30C0F348AD), compiling. -[2024.06.21-12.49.43:889][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.06.21-12.49.43:889][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.43:889][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 930934A5203EEC8B74FD196BEFF14DBFE4F269B5), compiling. -[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: A063335442E30BEA3A0033E060AEBB7F0D4F00C7), compiling. -[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 51E7D5043FB71C2357CCE7FCAD43422C7BDF1732), compiling. -[2024.06.21-12.49.43:902][410]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture -[2024.06.21-12.49.46:068][483]LogSlate: Window 'Island' being destroyed -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Total job queries 740, among them cache hits 474 (64.05%) -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Tracking 254 distinct input hashes that result in 82 distinct outputs (32.28%) -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: RAM used: 0.49 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06% -[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.49.49:309][673]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A6DCFC1DE2F8AB39388773977811F433A8CE42BE), compiling. -[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.49.49:311][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.49.50:386][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader: 122 instructions -[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.49.51:512][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.00:118][ 18]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 12378D0348D2EE26EF23898B5EC2D512FB4AB0F2), compiling. -[2024.06.21-12.50.00:120][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 66D1DA61BEE740B2506B4B524CB519F47976A6A3), compiling. -[2024.06.21-12.50.00:121][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A5FFEAB26EC5313AB2A2D7DE4B5C39D69E139BCE), compiling. -[2024.06.21-12.50.00:122][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E921C5C9CD2E0E01924BAA35F9D6C707C2E6835), compiling. -[2024.06.21-12.50.00:123][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F7E4F37D4DEB5AE02101951003BFAFC697E15C0), compiling. -[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.00:188][ 20]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader: 122 instructions -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.03:806][ 82]LogSlate: Window 'Island' being destroyed -[2024.06.21-12.50.08:221][340]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3E638E97B2341D5C4A9F9652AB0C4644D2618181), compiling. -[2024.06.21-12.50.08:223][340]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A3C52D0FC1AF3EC25A5D6544F4A61CB383EA1374), compiling. -[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.50.08:226][340]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.08:230][341]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.50.09:425][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.50.11:233][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.11:927][543]LogMaterialEditor: Saving and Compiling material Island -[2024.06.21-12.50.12:194][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: CA2E8FFD2527FFC9DC5FD6D00A791BC17C83FB40), compiling. -[2024.06.21-12.50.12:223][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4F2303F68E3A6BFF456B2C13845B5C70C10D0227), compiling. -[2024.06.21-12.50.12:262][543]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.50.12:273][543]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.06.21-12.50.12:858][543]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms -[2024.06.21-12.50.13:171][543]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset" SILENT=true -[2024.06.21-12.50.13:178][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandD2A05C15410D33F91D6DA6A8B28EA23E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset' -[2024.06.21-12.50.13:195][543]AssetCheck: New page: Asset Save: Island -[2024.06.21-12.50.13:195][543]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island -[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.50.13:195][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.50.25:565][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.21-12.50.25:574][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.06.21-12.50.25:612][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map3E12219449F472058C337EB4A0061BD3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.06.21-12.50.25:617][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.06.21-12.50.25:631][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAA5A5D8F46A50FC79D4C53B3428970F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.06.21-12.51.11:928][220]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx) -[2024.06.21-12.51.11:938][220]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx -[2024.06.21-12.51.11:942][220]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.51.14:499][220]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.51.14:527][220]LogStaticMesh: Building static mesh Kugel... -[2024.06.21-12.51.14:532][220]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Kugel.Kugel -[2024.06.21-12.51.14:540][220]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.51.16:184][255]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.51.16:198][255]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.51.24:821][400]LogContentBrowser: Attempting asset rename: Kugel -> FallenKugel -[2024.06.21-12.51.24:979][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FallenKugel" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset" SILENT=true -[2024.06.21-12.51.24:990][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenKugelA096C7B8469668DE3EF0AC841B0AFD47.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset' -[2024.06.21-12.51.25:092][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.06.21-12.51.25:118][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.06.21-12.51.25:132][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.06.21-12.51.25:152][400]AssetCheck: New page: Asset Save: FallenKugel -[2024.06.21-12.51.25:152][400]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FallenKugel.FallenKugel -[2024.06.21-12.51.33:215][699]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.06.21-12.51.33:237][699]LogContentBrowser: Creating deferred item: NewFolder -[2024.06.21-12.51.37:691][817]LogContentBrowser: Attempting asset rename: NewFolder -> FallenKugel -[2024.06.21-12.51.37:691][817]LogContentBrowser: End creating deferred item NewFolder -[2024.06.21-12.51.47:160][951]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Base_color.png) -[2024.06.21-12.51.47:185][951]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.51.47:253][951]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.51.50:568][970]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png) -[2024.06.21-12.51.50:625][970]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024) -[2024.06.21-12.51.50:660][970]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.06.21-12.51.56:372][990]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png) -[2024.06.21-12.51.56:387][990]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.06.21-12.51.56:436][990]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.06.21-12.52.12:730][452]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2024.06.21-12.52.12:753][452]LogContentBrowser: Creating deferred item: NewMaterial -[2024.06.21-12.52.18:538][622]LogContentBrowser: Attempting asset rename: NewMaterial -> FallenStein -[2024.06.21-12.52.18:538][622]LogContentBrowser: End creating deferred item NewMaterial -[2024.06.21-12.52.20:628][666]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/FallenStein.FallenStein -[2024.06.21-12.52.20:629][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C7DF1193FD5BC24CF6E0BD362CC996A4BB3FBDC2), compiling. -[2024.06.21-12.52.20:637][666]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.06.21-12.52.20:706][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: AC98AD178DAE6BDE2F6B7DFC23F63B3C31514360), compiling. -[2024.06.21-12.52.20:707][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 7210D2DC37E9AA13D023B369E148A650CF229C93), compiling. -[2024.06.21-12.52.20:723][666]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.21:984][715]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.52.23:680][796]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.52.32:170][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: E9D1330A0343222451C15FC011FE423D0E35A545), compiling. -[2024.06.21-12.52.32:171][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B1AAFB3E0A6A37DF5E92CC32AE9FDF60F5631337), compiling. -[2024.06.21-12.52.32:172][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E3F9B840D71CA1DF7CA2070D172571B3930A738), compiling. -[2024.06.21-12.52.32:177][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2663DDDFB3399CDB05EF5D2F53B5D96EBBEA41A5), compiling. -[2024.06.21-12.52.32:179][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0AA397BB3E255036C8DD9CEB70F73298F8CB5FF1), compiling. -[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D836D8BDF1E8CEC1EB1C54E8CA8FFFB80E0A5A0B), compiling. -[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6173DDFBBA2BE1619865F73629FB3FB1C5409C29), compiling. -[2024.06.21-12.52.32:185][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C661BB6DA19E4BE52F6562511A5A0B4636CF478A), compiling. -[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 263C567962B547F5EAD5A89C5F643ED5419CAED5), compiling. -[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FC4D8E246B725F36D22DDA4E16A192FF8F717B5), compiling. -[2024.06.21-12.52.32:188][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 17B4B4E16FE763083C9B16C4D22A7D136A9AA1D9), compiling. -[2024.06.21-12.52.32:189][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D88B1484812E13E5A311D4EF1DA2CF88A864428), compiling. -[2024.06.21-12.52.32:193][ 10]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.52.32:245][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.32:248][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.32:249][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader: 117 instructions -[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Texture samplers: 2/16 -[2024.06.21-12.52.35:834][ 96]LogSlate: Window 'FallenStein' being destroyed -[2024.06.21-12.52.47:018][743]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C9F22C1EAEE147B3218E971FCF5E86BE9494E771), compiling. -[2024.06.21-12.52.47:021][743]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A02371B2EA29FFAE53F9F0709A4A76C6A2AA37A8), compiling. -[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.52.47:026][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.47:032][744]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.47:041][745]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.52.47:847][780]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Total job queries 875, among them cache hits 545 (62.29%) -[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Tracking 301 distinct input hashes that result in 90 distinct outputs (29.90%) -[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: RAM used: 0.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% -[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.52.48:647][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader: 120 instructions -[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.06.21-12.52.48:714][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.50:783][953]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2349601533AF009B8CE0C5CECC932CC0A8E930FF), compiling. -[2024.06.21-12.52.50:786][953]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA5748AB33BFE8F3E142A01D99EC6009E813CA3), compiling. -[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.52.50:797][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.52.54:015][123]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: B6ED36D9BAE9724BEC610C8F92A99E82B4155D6A), compiling. -[2024.06.21-12.52.54:018][123]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 439C379644C4088FDB06E7899EB474A56E3E1041), compiling. -[2024.06.21-12.52.54:021][123]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.52.54:022][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.52.54:022][123]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.54:026][124]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.52.55:253][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.52.56:860][274]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.52.56:861][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.03:137][650]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C19FDC35CF006C6143DECE7BCF3909DB69229A33), compiling. -[2024.06.21-12.53.03:139][650]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.53.03:140][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.53.03:140][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.04:209][704]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.53.04:210][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.53.04:210][704]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader: 126 instructions -[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.53.05:570][778]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.10:020][950]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: A74D85155061AD778720E836927B518B64493072), compiling. -[2024.06.21-12.53.10:021][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 02679A32313E51575401B24BB2ABAFF964C01B2E), compiling. -[2024.06.21-12.53.10:022][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BBC2646DDCAF766DDFDEC81635FE632B398B734), compiling. -[2024.06.21-12.53.10:023][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 29B5DFE665D61EBC299A335AE1551F965A0A2BC2), compiling. -[2024.06.21-12.53.10:024][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F30B6663464A9FD7E6AA61A07EEDB01830A07746), compiling. -[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.53.10:027][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.10:083][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader: 126 instructions -[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture samplers: 4/16 -[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.06.21-12.53.10:146][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.12:197][ 8]LogSlate: Window 'FallenStein' being destroyed -[2024.06.21-12.53.17:108][299]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 4F23FD2ECED63D84A81476E2A1A4B3A3B602F603), compiling. -[2024.06.21-12.53.17:112][299]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5630C45DEFD83FBBA59F56B427BCF8CA01B16418), compiling. -[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture samplers: 0/16 -[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.53.17:121][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.17:130][300]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.17:141][301]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.53.18:138][345]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.53.18:139][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.53.18:139][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.19:789][438]LogMaterialEditor: Applying material FallenStein -[2024.06.21-12.53.20:077][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 08A271B0F0079AEF8E91C90C238F6B3C1C9EFAC9), compiling. -[2024.06.21-12.53.20:110][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: FBA4C5D7626DE124179175560DC2481B06A80B81), compiling. -[2024.06.21-12.53.20:150][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2024.06.21-12.53.20:155][438]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.53.20:611][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms -[2024.06.21-12.53.20:629][438]MaterialEditorStats: Texture samplers: 3/16 -[2024.06.21-12.53.20:630][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.53.20:630][438]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.21:045][462]LogMaterialEditor: Saving and Compiling material FallenStein -[2024.06.21-12.53.21:105][462]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.53.21:135][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/FallenStein" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset" SILENT=true -[2024.06.21-12.53.21:143][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenStein55FFB2F34CCBD7F20F0D1E8ACB799151.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset' -[2024.06.21-12.53.21:176][462]AssetCheck: New page: Asset Save: FallenStein -[2024.06.21-12.53.21:176][462]LogContentValidation: Display: Validating Material /Game/Materials/FallenStein.FallenStein -[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture samplers: 5/16 -[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.53.21:199][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader: 128 instructions -[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture samplers: 6/16 -[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.06.21-12.53.22:615][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.06.21-12.53.30:813][721]LogActorFactory: Actor Factory created FallenKugel -[2024.06.21-12.53.33:157][780]LogActorFactory: Actor Factory created FallenKugel -[2024.06.21-12.54.14:370][387]Cmd: DELETE -[2024.06.21-12.54.14:370][387]Cmd: ACTOR DELETE -[2024.06.21-12.54.14:375][387]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.21-12.54.14:403][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms -[2024.06.21-12.54.14:406][387]LogEditorActor: Deleted 1 Actors (0.036 secs) -[2024.06.21-12.54.43:907][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx) -[2024.06.21-12.54.43:913][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx -[2024.06.21-12.54.43:920][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:035][774]LogSlate: Window 'FBX Import Options' being destroyed -[2024.06.21-12.54.45:075][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein -[2024.06.21-12.54.45:076][774]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: C3CCD567BC1C317DAD275FD43F2A168C2A283DCA), compiling. -[2024.06.21-12.54.45:086][774]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: CF66CF1D033996C3C9E016F4F1FC5191A71DB10D), compiling. -[2024.06.21-12.54.45:089][774]LogFbx: Display: Triangulating static mesh Vase_ModelMain -[2024.06.21-12.54.45:106][774]LogStaticMesh: Building static mesh Vase1... -[2024.06.21-12.54.45:113][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1 -[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.06.21-12.54.45:120][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. -[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.06.21-12.54.45:186][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx) -[2024.06.21-12.54.45:218][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx -[2024.06.21-12.54.45:222][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:223][774]LogFbx: Display: Triangulating static mesh VaseBroken1_ModelMain -[2024.06.21-12.54.45:243][774]LogStaticMesh: Building static mesh Vase2... -[2024.06.21-12.54.45:252][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase2.Vase2 -[2024.06.21-12.54.45:254][774]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.06.21-12.54.45:259][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.45:259][774]FBXImport: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) -[2024.06.21-12.54.45:271][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx) -[2024.06.21-12.54.45:300][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx -[2024.06.21-12.54.45:304][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:347][774]LogFbx: Display: Triangulating static mesh VaseBroken2_ModelMain -[2024.06.21-12.54.45:366][774]LogStaticMesh: Building static mesh Vase3... -[2024.06.21-12.54.45:376][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase3.Vase3 -[2024.06.21-12.54.45:384][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.45:397][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx) -[2024.06.21-12.54.45:404][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx -[2024.06.21-12.54.45:408][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:414][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain -[2024.06.21-12.54.45:429][774]LogStaticMesh: Building static mesh Vase4... -[2024.06.21-12.54.45:437][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase4.Vase4 -[2024.06.21-12.54.45:444][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.45:455][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx) -[2024.06.21-12.54.45:461][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx -[2024.06.21-12.54.45:465][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:466][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain.001 -[2024.06.21-12.54.45:473][774]LogStaticMesh: Building static mesh Vase5... -[2024.06.21-12.54.45:476][774]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Vase5.Vase5 -[2024.06.21-12.54.45:480][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.45:501][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx) -[2024.06.21-12.54.45:514][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx -[2024.06.21-12.54.45:557][774]LogFbx: FBX Scene Loaded Succesfully -[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein -[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein -[2024.06.21-12.54.45:560][774]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling. -[2024.06.21-12.54.45:867][774]LogStaticMesh: Building static mesh Vase6... -[2024.06.21-12.54.46:805][774]LogStaticMesh: Built static mesh [0.94s] /Game/Assets/Vase6.Vase6 -[2024.06.21-12.54.47:039][774]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Blend_datein' was renamed 'Blend_datein_ncl1_1' -[2024.06.21-12.54.47:039][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.06.21-12.54.47:369][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.47:375][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.47:393][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.47:397][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.47:408][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.54.47:416][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.06.21-12.54.49:242][801]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.54.49:348][801]LogSlate: Window 'Message Log' being destroyed -[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30 -[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26 -[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22 -[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19 -[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16 -[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 -[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.49:872][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 -[2024.06.21-12.54.49:873][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 -[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:251][821]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 -[2024.06.21-12.54.51:252][821]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 -[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.51:898][830]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.06.21-12.54.51:899][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.06.21-12.55.03:630][190]LogActorFactory: Actor Factory created Vase3 -[2024.06.21-12.55.04:638][234]LogActorFactory: Actor Factory created Vase3 -[2024.06.21-12.55.08:156][375]LogActorFactory: Actor Factory created Vase2 -[2024.06.21-12.55.09:387][432]LogActorFactory: Actor Factory created Vase2 -[2024.06.21-12.55.10:394][457]LogActorFactory: Actor Factory created Vase1 -[2024.06.21-12.55.12:260][547]LogActorFactory: Actor Factory created Vase1 -[2024.06.21-12.55.25:280][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2) -[2024.06.21-12.55.27:742][967]Cmd: DELETE -[2024.06.21-12.55.27:742][967]Cmd: ACTOR DELETE -[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.06.21-12.55.27:772][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.06.21-12.55.27:776][967]LogEditorActor: Deleted 3 Actors (0.034 secs) -[2024.06.21-12.55.31:298][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms -[2024.06.21-12.55.32:825][ 72]LogSlate: Window 'Delete Assets' being destroyed -[2024.06.21-12.55.32:867][ 72]LogUObjectGlobals: Force Deleting 8 Package(s): - Asset Name: /Game/Assets/Vase1.Vase1 - Asset Name: /Game/Assets/Vase2.Vase2 - Asset Name: /Game/Assets/Vase3.Vase3 - Asset Name: /Game/Assets/Vase4.Vase4 - Asset Name: /Game/Assets/Vase5.Vase5 - Asset Name: /Game/Assets/Vase6.Vase6 - Asset Name: /Game/Assets/Vase_MatMain.Vase_MatMain - Asset Name: /Game/Assets/VaseInside_MatMain.VaseInside_MatMain -[2024.06.21-12.55.33:039][ 72]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. -[2024.06.21-12.55.33:377][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.06.21-12.55.36:529][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.06.21-12.55.36:544][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.06.21-12.55.36:586][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map35D54A2A43649A1248586A83DCA0B436.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.06.21-12.55.36:591][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.06.21-12.55.36:611][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData58BD27B04D6AD4FA508C839C62F8C67F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.06.21-12.55.36:637][137]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.06.21-12.56.25:303][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2024.06.21-12.56.32:188][574]LogSlate: Window 'Save Content' being destroyed -[2024.06.21-12.56.32:338][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/DefaultMaterial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset" SILENT=true -[2024.06.21-12.56.32:346][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial418A1463478F62EC9725078BDCFD7952.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset' -[2024.06.21-12.56.32:398][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_Base_colorC8C067A146F85B1ABC492DA58BA9D610.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Base_color.uasset' -[2024.06.21-12.56.32:588][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_Normal_OpenGL5EB33CBD41298C30EF7F37911EAB9B7A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Normal_OpenGL.uasset' -[2024.06.21-12.56.32:593][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/DefaultMaterial_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/DefaultMaterial_Roughness.uasset" SILENT=true -[2024.06.21-12.56.32:610][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_RoughnessC899C7F84FFA7E2DFBEDDD8F45C88DC8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/DefaultMaterial_Roughness.uasset' -[2024.06.21-12.56.32:631][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial_RoughnessC44B9D3A40913BF806B70B9299FF19DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/FallenKugel/DefaultMaterial_Roughness.uasset' -[2024.06.21-12.56.32:654][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Final_Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Final_Island.uasset" SILENT=true -[2024.06.21-12.56.32:675][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Final_IslandA100B4EB46D96B720E9238B55C1A1608.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Final_Island.uasset' -[2024.06.21-12.56.32:729][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_low_BSurfaceMesh_BaseColoC37D7B8F428AAE0DEFC61E98A758DA64.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island_low_BSurfaceMesh_BaseColor.uasset' -[2024.06.21-12.56.32:837][574]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_low_BSurfaceMesh_NormalFE3971BD484A0BCAD35191B24863DE1A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island_low_BSurfaceMesh_Normal.uasset' -[2024.06.21-12.56.32:863][574]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.56.32:863][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.56.32:884][574]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.56.32:884][574]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.06.21-12.56.32:927][574]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.06.21-12.56.33:047][574]AssetCheck: New page: Asset Save: multiple assets -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Roughness.DefaultMaterial_Roughness -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/FallenKugel/DefaultMaterial_Base_color.DefaultMaterial_Base_color -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Final_Island.Final_Island -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/DefaultMaterial_Roughness.DefaultMaterial_Roughness -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/Island_low_BSurfaceMesh_Normal.Island_low_BSurfaceMesh_Normal -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Texture2D /Game/Textures/Island/Island_low_BSurfaceMesh_BaseColor.Island_low_BSurfaceMesh_BaseColor -[2024.06.21-12.56.33:047][574]LogContentValidation: Display: Validating Material /Game/Assets/DefaultMaterial.DefaultMaterial -[2024.06.21-12.56.33:047][575]Cmd: QUIT_EDITOR -[2024.06.21-12.56.33:047][575]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.06.21-12.56.33:051][575]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.06.21-12.56.33:056][575]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.06.21-12.56.33:056][575]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.06.21-12.56.33:056][575]LogAudio: Display: Audio Device unregistered from world 'Map'. -[2024.06.21-12.56.33:057][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.06.21-12.56.33:058][575]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.06.21-12.56.33:066][575]LogAudio: Display: Audio Device Manager Shutdown -[2024.06.21-12.56.33:067][575]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.06.21-12.56.33:073][575]LogExit: Preparing to exit. -[2024.06.21-12.56.33:085][575]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.06.21-12.56.33:297][575]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GARGame/Content/] -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. -[2024.06.21-12.56.33:304][575]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.06.21-12.56.33:320][575]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.06.21-12.56.33:329][575]LogExit: Transaction tracking system shut down -[2024.06.21-12.56.33:336][575]LogExit: Editor shut down -[2024.06.21-12.56.33:624][575]LogExit: Object subsystem successfully closed. -[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: Total job queries 1028, among them cache hits 602 (58.56%) -[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: Tracking 406 distinct input hashes that result in 92 distinct outputs (22.66%) -[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: RAM used: 0.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% -[2024.06.21-12.56.33:658][575]LogShaderCompilers: Display: ================================================ -[2024.06.21-12.56.33:684][575]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) -[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.06.21-12.56.33:722][575]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.06.21-12.56.33:723][575]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) -[2024.06.21-12.56.33:724][575]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TakesCore (842) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module PlanarCut (834) -[2024.06.21-12.56.33:725][575]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (832) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (830) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (826) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module CharacterAI (824) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (822) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (820) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WebMMedia (818) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (816) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (814) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (812) -[2024.06.21-12.56.33:726][575]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (810) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SequenceRecorder (809) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (806) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (804) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (802) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (800) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (798) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (796) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (794) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (792) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (790) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (788) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module BspMode (784) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module GeometryMode (782) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.06.21-12.56.33:727][575]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.06.21-12.56.33:728][575]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.06.21-12.56.34:692][575]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.06.21-12.56.34:693][575]MemoryProfiler: Shutdown -[2024.06.21-12.56.34:693][575]NetworkingProfiler: Shutdown -[2024.06.21-12.56.34:693][575]LoadingProfiler: Shutdown -[2024.06.21-12.56.34:693][575]TimingProfiler: Shutdown -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.06.21-12.56.34:693][575]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.06.21-12.56.34:694][575]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.06.21-12.56.34:701][575]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.06.21-12.56.34:702][575]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.06.21-12.56.34:703][575]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.06.21-12.56.34:705][575]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.06.21-12.56.34:737][575]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.06.21-12.56.34:739][575]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.06.21-12.56.34:740][575]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.06.21-12.56.34:742][575]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.06.21-12.56.34:745][575]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.06.21-12.56.34:745][575]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.06.21-12.56.34:746][575]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.06.21-12.56.34:748][575]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.06.21-12.56.34:749][575]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.06.21-12.56.34:749][575]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.06.21-12.56.34:751][575]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.06.21-12.56.34:752][575]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.06.21-12.56.34:753][575]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.06.21-12.56.34:771][575]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.06.21-12.56.34:903][575]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.06.21-12.56.34:903][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.06.21-12.56.34:904][575]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module Synthesis (588) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (584) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module TakeSequencer (582) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module TakeMovieScene (580) -[2024.06.21-12.56.34:905][575]LogModuleManager: Shutting down and abandoning module OpenXREditor (578) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (576) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GooglePAD (574) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module EditableMesh (572) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CableComponent (570) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (568) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (566) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AssetTags (564) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AudioCapture (562) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (561) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (558) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AppleImageUtils (556) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AndroidPermission (554) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ScreenshotTools (552) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (546) -[2024.06.21-12.56.34:906][575]LogOpenImageDenoise: OIDN shutting down -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (544) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MotoSynth (542) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MeshConversion (540) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module DynamicMesh (538) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (536) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometricObjects (534) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module TemplateSequence (532) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (530) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (529) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (526) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (524) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (522) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (520) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (518) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosNiagara (516) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (514) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AlembicImporter (512) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AlembicLibrary (511) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCache (510) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (509) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module FractureEditor (504) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (503) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module BackChannel (500) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (498) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module AutomationUtils (496) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MediaCompositing (494) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module ImgMedia (492) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (490) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (488) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module CurveEditorTools (486) -[2024.06.21-12.56.34:906][575]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (484) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (482) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (480) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (478) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (476) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (474) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (472) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (470) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (468) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PluginBrowser (466) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module UObjectPlugin (464) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CryptoKeys (460) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (456) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (454) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PluginUtils (450) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (448) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (446) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (444) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module SourceControl (441) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) -[2024.06.21-12.56.34:907][575]LogModuleManager: Shutting down and abandoning module LiveLink (422) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module SoundFields (410) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (406) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) -[2024.06.21-12.56.35:532][575]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) -[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) -[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) -[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (392) -[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module ActorSequence (390) -[2024.06.21-12.56.35:533][575]LogModuleManager: Shutting down and abandoning module UdpMessaging (388) -[2024.06.21-12.56.35:634][575]LogModuleManager: Shutting down and abandoning module TcpMessaging (386) -[2024.06.21-12.56.35:735][575]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (384) -[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382) -[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) -[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) -[2024.06.21-12.56.35:736][575]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) -[2024.06.21-12.56.35:738][575]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) -[2024.06.21-12.56.35:739][575]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) -[2024.06.21-12.56.35:740][575]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) -[2024.06.21-12.56.35:741][575]LogModuleManager: Shutting down and abandoning module Niagara (356) -[2024.06.21-12.56.35:745][575]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) -[2024.06.21-12.56.35:747][575]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) -[2024.06.21-12.56.35:750][575]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) -[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) -[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) -[2024.06.21-12.56.35:751][575]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) -[2024.06.21-12.56.35:753][575]LogModuleManager: Shutting down and abandoning module DataValidation (342) -[2024.06.21-12.56.35:753][575]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) -[2024.06.21-12.56.35:756][575]LogModuleManager: Shutting down and abandoning module LevelEditor (339) -[2024.06.21-12.56.35:759][575]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) -[2024.06.21-12.56.35:760][575]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) -[2024.06.21-12.56.35:761][575]LogModuleManager: Shutting down and abandoning module MainFrame (334) -[2024.06.21-12.56.35:761][575]LogModuleManager: Shutting down and abandoning module HotReload (333) -[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ToolMenus (329) -[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) -[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) -[2024.06.21-12.56.35:763][575]LogModuleManager: Shutting down and abandoning module TreeMap (323) -[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) -[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) -[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) -[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) -[2024.06.21-12.56.35:764][575]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) -[2024.06.21-12.56.35:765][575]LogModuleManager: Shutting down and abandoning module Paper2D (310) -[2024.06.21-12.56.35:765][575]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) -[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) -[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.06.21-12.56.35:769][575]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.06.21-12.56.35:770][575]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.06.21-12.56.35:771][575]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.06.21-12.56.35:772][575]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.06.21-12.56.35:772][575]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.06.21-12.56.35:773][575]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.06.21-12.56.35:774][575]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.06.21-12.56.35:776][575]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.06.21-12.56.35:778][575]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.06.21-12.56.35:778][575]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.06.21-12.56.35:783][575]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.06.21-12.56.35:783][575]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.06.21-12.56.35:785][575]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.06.21-12.56.35:786][575]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.06.21-12.56.35:787][575]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.06.21-12.56.35:788][575]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.06.21-12.56.35:789][575]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.06.21-12.56.35:791][575]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.06.21-12.56.35:792][575]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.06.21-12.56.35:793][575]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.06.21-12.56.35:794][575]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.06.21-12.56.35:794][575]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.06.21-12.56.35:795][575]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.06.21-12.56.35:795][575]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.06.21-12.56.35:796][575]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.06.21-12.56.35:796][575]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.06.21-12.56.35:797][575]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.06.21-12.56.35:797][575]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.06.21-12.56.35:798][575]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.06.21-12.56.35:799][575]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.06.21-12.56.35:800][575]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.06.21-12.56.35:801][575]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.06.21-12.56.35:802][575]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.06.21-12.56.35:803][575]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.06.21-12.56.35:804][575]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.06.21-12.56.35:805][575]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.06.21-12.56.35:808][575]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.06.21-12.56.35:821][575]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.06.21-12.56.35:822][575]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.06.21-12.56.35:822][575]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.06.21-12.56.35:823][575]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.06.21-12.56.35:823][575]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.06.21-12.56.35:824][575]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.06.21-12.56.35:825][575]LogHMD: Freeing OpenVRDLLHandle. -[2024.06.21-12.56.35:825][575]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.06.21-12.56.35:826][575]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) -[2024.06.21-12.56.35:827][575]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.06.21-12.56.35:828][575]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) -[2024.06.21-12.56.35:828][575]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) -[2024.06.21-12.56.35:830][575]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) -[2024.06.21-12.56.35:830][575]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) -[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) -[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) -[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) -[2024.06.21-12.56.35:831][575]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) -[2024.06.21-12.56.35:834][575]LogModuleManager: Shutting down and abandoning module XMPP (85) -[2024.06.21-12.56.35:835][575]LogModuleManager: Shutting down and abandoning module WebSockets (84) -[2024.06.21-12.56.35:842][575]LogModuleManager: Shutting down and abandoning module HTTP (81) -[2024.06.21-12.56.35:842][575]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.06.21-12.56.35:843][575]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1C0EE3E5-4D57-7864-6C03-15BED23546F6%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=24dbcc7144d6f3157534a285643706db%7C5fbb3243c13545359de1c5bc9964a1e8%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.06.21-12.56.35:843][575]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module SSL (80) -[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) -[2024.06.21-12.56.35:863][575]LogModuleManager: Shutting down and abandoning module ChaosCloth (74) -[2024.06.21-12.56.35:864][575]LogModuleManager: Shutting down and abandoning module WmfMedia (72) -[2024.06.21-12.56.35:866][575]LogModuleManager: Shutting down and abandoning module Media (71) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MediaInfo (70) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MLSDK (64) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module MagicLeap (62) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module NiagaraShader (58) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) -[2024.06.21-12.56.35:867][575]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PlatformCrypto (42) -[2024.06.21-12.56.35:868][575]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (40) -[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.06.21-12.56.35:869][575]LogXGEController: Cleaning working directory: C:/Users/bib/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.06.21-12.56.35:869][575]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.06.21-12.56.35:870][575]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.06.21-12.56.35:871][575]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.06.21-12.56.35:872][575]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.06.21-12.56.35:873][575]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.06.21-12.56.35:873][575]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.06.21-12.56.35:973][575]LogD3D11RHI: Shutdown -[2024.06.21-12.56.35:973][575]LogD3D11RHI: CleanupD3DDevice -[2024.06.21-12.56.35:981][575]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.06.21-12.56.35:986][575]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.06.21-12.56.35:986][575]LogExit: Exiting. -[2024.06.21-12.56.35:993][575]Log file closed, 06/21/24 14:56:35 +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-07.57.37:109][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-07.57.37:109][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.26-07.57.37:109][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.26-07.57.37:109][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.26-07.57.37:116][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.26-07.57.37:116][ 0]LogInit: User: bib +[2024.06.26-07.57.37:116][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.26-07.57.37:116][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.26-07.57.37:116][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.26-07.57.37:116][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.26-07.57.37:116][ 0]LogMemory: Process Physical Memory: 149.46 MB used, 149.46 MB peak +[2024.06.26-07.57.37:116][ 0]LogMemory: Process Virtual Memory: 118.79 MB used, 118.79 MB peak +[2024.06.26-07.57.37:116][ 0]LogMemory: Physical Memory: 10487.18 MB used, 5581.53 MB free, 16068.70 MB total +[2024.06.26-07.57.37:116][ 0]LogMemory: Virtual Memory: 134202936.00 MB used, 14790.45 MB free, 134217728.00 MB total +[2024.06.26-07.57.37:120][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.26-07.57.37:274][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.26-07.57.37:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.26-07.57.37:299][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.26-07.57.37:321][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.26-07.57.37:351][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.26-07.57.37:351][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.26-07.57.39:499][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.26-07.57.39:502][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.26-07.57.39:535][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.26-07.57.39:541][ 0]LogWindows: EnumDisplayDevices: +[2024.06.26-07.57.39:541][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.26-07.57.39:542][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.26-07.57.39:542][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-07.57.39:570][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.26-07.57.39:586][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.26-07.57.39:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.26-07.57.39:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.26-07.57.39:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.26-07.57.39:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.26-07.57.39:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.26-07.57.39:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.26-07.57.39:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.26-07.57.39:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.26-07.57.39:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.26-07.57.39:957][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.26-07.57.39:960][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.26-07.57.39:963][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.26-07.57.39:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.26-07.57.39:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.26-07.57.39:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.26-07.57.40:026][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.26-07.57.40:078][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.26-07.57.40:129][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1856/). +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/4F0F31AD4CDF12D89935D2836D2B72B9/'. +[2024.06.26-07.57.40:130][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.26-07.57.43:059][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:159][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:255][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.10 seconds +[2024.06.26-07.57.43:256][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=10.72MBs, RandomWriteSpeed=110.95MBs. Assigned SpeedClass 'Local' +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:318][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.26-07.57.43:336][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.26-07.57.43:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up +[2024.06.26-07.57.43:610][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-07.57.43:610][ 0]LogInit: Active device profile: [0000015D66584B00][0000015D661FD2C0 49] Windows +[2024.06.26-07.57.43:610][ 0]LogInit: Profiles: [0000015D66584B00][0000015D661FD2C0 49] Windows, [0000015D66556100][0000015D66205440 49] WindowsNoEditor, [0000015D66585900][0000015D662095C0 49] WindowsServer, [0000015D66556E00][0000015D6620D740 49] WindowsClient, [0000015D66587C00][0000015D60E8F8C0 49] IOS, [0000015D66554F00][0000015D60E93A40 49] iPadAir, [0000015D66587E00][0000015D60E97BC0 49] iPadAir2, [0000015D66508C00][0000015D60E9E300 49] IPadPro, [0000015D66508D00][0000015D60E9A340 49] iPadAir3, [0000015D66557B00][0000015D60EA24C0 49] iPadAir4, [0000015D6650B600][0000015D66200600 49] iPadMini2, [0000015D66557200][0000015D60EA6740 49] iPadMini3, [0000015D6650B800][0000015D60EAA880 49] iPadMini4, [0000015D66557800][0000015D60EAE9C0 49] iPadMini5, [0000015D66510600][0000015D60EBAC80 49] iPhone6, [0000015D66510700][0000015D60EB6CC0 49] iPodTouch6, [0000015D66586900][0000015D60EC2F80 49] iPhone7, [0000015D66586800][0000015D60EBEFC0 49] iPodTouch7, [0000015D66510100][0000015D60EC7140 49] iPhone5S, [0000015D66508700][0000015D60ECB2C0 49] iPhone6Plus, [0000015D66512500][0000015D60ECF440 49] iPhone6S, [0000015D66509300][0000015D60ED35C0 49] iPhone6SPlus, [0000015D66513B00][0000015D60ED7740 49] iPhone7Plus, [0000015D6650B500][0000015D60EDB8C0 49] iPhoneSE, [0000015D66586600][0000015D60EDFA40 49] iPhone8, [0000015D66508600][0000015D60EE3BC0 49] iPhone8Plus, [0000015D66586200][0000015D60D601C0 49] iPhoneX, [0000015D6650B300][0000015D60D64340 49] iPhoneXS, [0000015D66587400][0000015D60D684C0 49] iPhoneXSMax, [0000015D6650AD00][0000015D60D6C640 49] iPhoneXR, [0000015D66584200][0000015D60EB2780 49] iPhone11, [0000015D66509E00][0000015D60D708C0 49] iPhone11Pro, [0000015D66586A00][0000015D60D74A00 49] iPhone11ProMax, [0000015D6650B700][0000015D60D78B40 49] iPhoneSE2, [0000015D66584D00][0000015D60D80CC0 49] iPhone12Mini, [0000015D66509F00][0000015D60D84E40 49] iPhone12, [0000015D66584700][0000015D60D88FC0 49] iPhone12Pro, [0000015D66509400][0000015D60D8D140 49] iPhone12ProMax, [0000015D66584C00][0000015D60D912C0 49] iPadPro105, [0000015D66509700][0000015D60D95440 49] iPadPro129, [0000015D66584100][0000015D60D995C0 49] iPadPro97, [0000015D6650BC00][0000015D60D9D740 49] iPadPro2_129, [0000015D66584800][0000015D60DA18C0 49] iPad5, [0000015D6650B100][0000015D60DA5A40 49] iPad6, [0000015D66584500][0000015D60DA9BC0 49] iPad7, [0000015D6650A800][0000015D60DAC1C0 49] iPad8, [0000015D66585500][0000015D60DB0340 49] iPadPro11, [0000015D66509500][0000015D60DB44C0 49] iPadPro2_11, [0000015D66584F00][0000015D60DB8640 49] iPadPro3_129, [0000015D6650AC00][0000015D60DBC7C0 49] iPadPro4_129, [0000015D66586500][0000015D60DC0940 49] AppleTV, [0000015D66509100][0000015D60D7CA80 49] AppleTV4K, [0000015D66584400][0000015D60DC4BC0 49] TVOS, [0000015D6650A600][0000015D60DC8D00 49] Mac, [0000015D66587D00][0000015D60DD0E80 49] MacClient, [0000015D66509800][0000015D60DD5000 49] MacNoEditor, [0000015D66587100][0000015D60DD9180 49] MacServer, [0000015D6650B900][0000015D60DDD300 49] Linux, [0000015D66584900][0000015D60DE1480 49] LinuxAArch64, [0000015D6650BF00][0000015D60DE5600 49] LinuxNoEditor, [0000015D66585B00][0000015D63583780 49] LinuxAArch64NoEditor, [0000015D6650B400][0000015D63587900 49] LinuxClient, [0000015D66585C00][0000015D6358BA80 49] LinuxAArch64Client, [0000015D66509D00][0000015D6358FC00 49] LinuxServer, [0000015D66586F00][0000015D63592200 49] LinuxAArch64Server, [0000015D66508500][0000015D63596380 49] Android, [0000015D66585E00][0000015D6359A500 49] Android_Low, [0000015D6650B000][0000015D6359E680 49] Android_Mid, [0000015D66586400][0000015D635A2800 49] Android_High, [0000015D66508800][0000015D635A6980 49] Android_Default, [0000015D66587200][0000015D635AAB00 49] Android_Adreno4xx, [0000015D66556400][0000015D60DCCC40 49] Android_Adreno5xx_Low, [0000015D66511C00][0000015D635AED80 49] Android_Adreno5xx, [0000015D66557D00][0000015D635B2EC0 49] Android_Adreno6xx, [0000015D66512B00][0000015D635BB040 49] Android_Adreno6xx_Vulkan, [0000015D66557E00][0000015D635BF1C0 49] Android_Mali_T6xx, [0000015D66510F00][0000015D635C3340 49] Android_Mali_T7xx, [0000015D66555300][0000015D635C74C0 49] Android_Mali_T8xx, [0000015D66511F00][0000015D635CB640 49] Android_Mali_G71, [0000015D66555C00][0000015D635CF7C0 49] Android_Mali_G72, [0000015D66512400][0000015D635D3940 49] Android_Mali_G72_Vulkan, [0000015D66557600][0000015D635D7AC0 49] Android_Mali_G76, [0000015D66512100][0000015D635DA0C0 49] Android_Mali_G76_Vulkan, [0000015D66555B00][0000015D635DE240 49] Android_Mali_G77, [0000015D66510A00][0000015D635E23C0 49] Android_Mali_G77_Vulkan, [0000015D66557400][0000015D635E6540 49] Android_Mali_G78, [0000015D66511300][0000015D635EA6C0 49] Android_Mali_G78_Vulkan, [0000015D66556900][0000015D635EE840 49] Android_Mali_G710, [0000015D66513D00][0000015D635F29C0 49] Android_Mali_G710_Vulkan, [0000015D66555E00][0000015D635F6B40 49] Android_Vulkan_SM5, [0000015D66510900][0000015D635FACC0 49] Android_PowerVR_G6xxx, [0000015D66555F00][0000015D635B6E00 49] Android_PowerVR_GT7xxx, [0000015D66512700][0000015D635FEF40 49] Android_PowerVR_GE8xxx, [0000015D66556300][0000015D63603080 49] Android_PowerVR_GM9xxx, [0000015D66513200][0000015D636071C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000015D66557000][0000015D67577340 49] Android_TegraK1, [0000015D66511700][0000015D6757B4C0 49] Android_Unknown_Vulkan, [0000015D66557700][0000015D6757F640 49] Lumin, [0000015D66510200][0000015D675837C0 49] Lumin_Desktop, [0000015D66556200][0000015D67587940 49] HoloLens, +[2024.06.26-07.57.43:931][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.26-07.57.43:932][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.26-07.57.44:002][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.26-07.57.45:081][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.57.45:196][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.26-07.57.45:200][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.26-07.57.45:200][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.26-07.57.45:200][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.26-07.57.45:571][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 460D154C4BDB91B94DE3E3861B81CA6C | Instance: AD3D16944322F01FD57B0D83956FA8C2 (NB-PBM2H22CUN-1856). +[2024.06.26-07.57.45:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.26-07.57.45:693][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.26-07.57.45:705][ 0]LogPython: Using Python 3.7.7 +[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:358][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:372][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:383][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:387][ 0]LogUProjectInfo: Found projects: +[2024.06.26-07.57.46:533][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.26-07.57.46:544][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-07.57.46:960][ 0]LogOcInput: OculusInput pre-init called +[2024.06.26-07.57.47:168][ 0]LogCollectionManager: Loaded 0 collections in 0.001189 seconds +[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.26-07.57.47:243][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.26-07.57.47:243][ 0]LogEngine: Initializing Engine... +[2024.06.26-07.57.47:292][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.26-07.57.47:293][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-07.57.47:293][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.26-07.57.47:294][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.26-07.57.47:625][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.26-07.57.47:636][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.26-07.57.47:637][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.26-07.57.47:641][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.26-07.57.47:649][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-07.57.48:284][ 0]LogInit: FAudioDevice initialized. +[2024.06.26-07.57.48:284][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.26-07.57.48:284][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.26-07.57.48:364][ 0]LogDerivedDataCache: Saved boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-07.57.48:365][ 0]LogInit: Texture streaming: Enabled +[2024.06.26-07.57.48:379][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.26-07.57.48:383][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.26-07.57.48:383][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.26-07.57.48:384][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.26-07.57.48:418][ 0]LogInit: Transaction tracking system initialized +[2024.06.26-07.57.48:447][ 0]BlueprintLog: New page: Editor Load +[2024.06.26-07.57.48:535][ 0]LocalizationService: Localization service is disabled +[2024.06.26-07.57.48:574][ 0]TimingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]TimingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]LoadingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]LoadingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]MemoryProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]MemoryProfiler: OnSessionChanged +[2024.06.26-07.57.49:168][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.26-07.57.49:168][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.26-07.57.49:400][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s +[2024.06.26-07.57.49:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.26-07.57.49:594][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.49:594][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.145 +[2024.06.26-07.57.49:594][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-07.57.49:599][ 0]LightingResults: New page: Lighting Build +[2024.06.26-07.57.49:601][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.26-07.57.49:601][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-07.57.49:601][ 0]MapCheck: New page: Map Check +[2024.06.26-07.57.49:601][ 0]LightingResults: New page: Lighting Build +[2024.06.26-07.57.49:608][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-07.57.49:611][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms +[2024.06.26-07.57.49:707][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.06.26-07.57.49:713][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2024.06.26-07.57.49:714][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2024.06.26-07.57.49:723][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-07.57.49:731][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.06.26-07.57.49:731][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-07.57.49:731][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2024.06.26-07.57.49:731][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.137 +[2024.06.26-07.57.49:733][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.283 +[2024.06.26-07.57.49:902][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:907][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:912][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:917][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:948][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0097 seconds. Added 3822 classes and 928 folders. +[2024.06.26-07.57.49:953][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.26-07.57.49:967][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.26-07.57.49:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.26-07.57.49:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.26-07.57.49:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.26-07.57.49:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.26-07.57.50:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.26-07.57.50:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.26-07.57.50:019][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2024.06.26-07.57.50:027][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.26-07.57.50:028][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.26-07.57.50:035][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.26-07.57.50:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.26-07.57.50:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.26-07.57.50:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.26-07.57.50:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.26-07.57.50:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.26-07.57.50:077][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.26-07.57.50:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:089][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:090][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.26-07.57.50:090][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.26-07.57.50:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.26-07.57.50:105][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.26-07.57.50:111][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.26-07.57.50:115][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.26-07.57.50:121][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.26-07.57.50:127][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.26-07.57.50:132][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.26-07.57.50:138][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 +[2024.06.26-07.57.50:321][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.50:325][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.26-07.57.50:396][ 0]LogSlate: Took 0.005494 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.26-07.57.50:402][ 0]LogSlate: Took 0.005555 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.26-07.57.50:407][ 0]LogSlate: Took 0.003588 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.26-07.57.50:531][ 0]LogRenderer: Reallocating scene render targets to support 964x388 Format 10 NumSamples 1 (Frame:1). +[2024.06.26-07.57.50:699][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total time: 15.25 seconds +[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.26-07.57.50:866][ 0]LogAssetRegistry: Asset discovery search completed in 7.5045 seconds +[2024.06.26-07.57.50:910][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2024.06.26-07.57.50:912][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.26-07.57.50:982][ 2]LogSlate: Took 0.010531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-07.57.51:723][ 34]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-07.57.59:662][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling. +[2024.06.26-07.57.59:691][492]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority +[2024.06.26-07.57.59:718][492]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.26-07.57.59:721][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6FFDAD55259DCD15859AA5CE30F26361AEAABCE), compiling. +[2024.06.26-07.57.59:749][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.57.59:860][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.58.00:407][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2523769733B19F480B11E8F83F699704F2376C0), compiling. +[2024.06.26-07.58.00:415][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 00BF612500A1E8CE697644EFDC976D77646DB21A), compiling. +[2024.06.26-07.58.00:423][492]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D726ACAFE602E93B6425B094FD3FE2AE1DE5EA3), compiling. +[2024.06.26-07.58.01:420][492]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.02:234][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.02:261][492]LogSlate: Took 0.013652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.26-07.58.02:354][492]LogSlate: Took 0.015717 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.26-07.58.03:113][498]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.04:402][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.05:320][555]LogSlate: Took 0.008091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.06:190][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.08:367][697]LogRenderer: Reallocating scene render targets to support 964x624 Format 10 NumSamples 1 (Frame:166). +[2024.06.26-07.58.08:760][720]LogSlate: Window 'Fire' being destroyed +[2024.06.26-07.58.16:403][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.06.26-07.58.16:479][157]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-07.58.16:480][157]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-07.58.16:480][157]LightingResults: New page: Lighting Build +[2024.06.26-07.58.16:480][157]LoadErrors: New page: Loading map: Emmy_Testing.umap +[2024.06.26-07.58.16:481][157]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2024.06.26-07.58.16:481][157]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-07.58.16:482][157]MapCheck: New page: Map Check +[2024.06.26-07.58.16:482][157]LightingResults: New page: Lighting Build +[2024.06.26-07.58.16:487][157]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-07.58.16:488][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.26-07.58.16:489][157]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.26-07.58.16:517][157]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-07.58.16:517][157]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-07.58.16:528][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.06.26-07.58.16:533][157]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-07.58.16:533][157]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,262ms to complete. +[2024.06.26-07.58.16:533][157]LogFileHelpers: Loading map 'Emmy_Testing' took 0.054 +[2024.06.26-07.58.40:128][286]LogActorFactory: Actor Factory created Fackel1 +[2024.06.26-07.58.41:819][387]LogActorFactory: Actor Factory created Fackel1 +[2024.06.26-07.59.03:980][662]Cmd: DELETE +[2024.06.26-07.59.03:980][662]Cmd: ACTOR DELETE +[2024.06.26-07.59.03:989][662]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.26-07.59.03:995][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.26-07.59.03:996][662]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.06.26-08.00.38:390][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:475][129]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.00.38:925][151]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656259 sec (time since issued), 0.873112 sec (combined shader worker time). +[2024.06.26-08.00.40:474][239]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.00.44:008][448]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_10 +[2024.06.26-08.00.44:011][448]LogNiagaraEditor: Finished moving! +[2024.06.26-08.00.44:216][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:221][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:245][450]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:292][450]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.00.44:729][474]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.624012 sec (time since issued), 0.844321 sec (combined shader worker time). +[2024.06.26-08.00.46:298][563]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.01.21:295][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:299][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:367][505]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Total job queries 62, among them cache hits 0 (0.00%) +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Tracking 43 distinct input hashes that result in 26 distinct outputs (60.47%) +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03% +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.01.21:776][527]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586418 sec (time since issued), 0.769677 sec (combined shader worker time). +[2024.06.26-08.01.23:370][608]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.09:821][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:825][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:895][268]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.10:311][290]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.585291 sec (time since issued), 0.820544 sec (combined shader worker time). +[2024.06.26-08.02.11:935][366]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.15:021][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:062][538]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:106][538]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.15:579][565]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.662664 sec (time since issued), 0.872149 sec (combined shader worker time). +[2024.06.26-08.02.17:116][653]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.17:940][703]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11 +[2024.06.26-08.02.17:941][703]LogNiagaraEditor: Finished moving! +[2024.06.26-08.02.18:110][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:116][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:662][734]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656082 sec (time since issued), 0.893379 sec (combined shader worker time). +[2024.06.26-08.02.19:119][757]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.23:646][ 19]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.25:652][120]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.28:032][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:101][252]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.28:495][276]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.560890 sec (time since issued), 0.730855 sec (combined shader worker time). +[2024.06.26-08.02.30:096][357]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.33:664][554]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.35:675][668]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.44:807][215]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_12 +[2024.06.26-08.02.44:808][215]LogNiagaraEditor: Finished moving! +[2024.06.26-08.02.45:003][217]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.47:009][332]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.48:783][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.49:020][438]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.49:277][453]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.597584 sec (time since issued), 0.793227 sec (combined shader worker time). +[2024.06.26-08.02.51:047][542]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.51:702][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.51:707][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.52:179][593]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586804 sec (time since issued), 0.744833 sec (combined shader worker time). +[2024.06.26-08.02.53:071][634]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.55:071][748]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.57:263][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:268][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:330][862]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.57:662][880]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.501447 sec (time since issued), 0.706033 sec (combined shader worker time). +[2024.06.26-08.02.59:328][964]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.03.01:337][ 69]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.06.07:123][789]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. +[2024.06.26-08.06.07:123][789]LogAudioMixer: Resetting audio stream to device id +[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-08.09.12:726][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:806][299]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Total job queries 78, among them cache hits 0 (0.00%) +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Tracking 59 distinct input hashes that result in 39 distinct outputs (66.10%) +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: RAM used: 0.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.09.13:261][321]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.640713 sec (time since issued), 0.875353 sec (combined shader worker time). +[2024.06.26-08.09.14:812][405]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.12.41:584][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.12.41:644][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire1B2E53AD4D9EA3AF4F8FAD81EF54947F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.12.41:661][739]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.12.41:661][739]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.13.47:714][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.13.47:770][336]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF9B0D46F417A91E83FD7A1BC7B3AC2C2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.13.47:784][336]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.13.47:784][336]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.14.29:010][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:094][ 92]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Total job queries 80, among them cache hits 0 (0.00%) +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Tracking 61 distinct input hashes that result in 41 distinct outputs (67.21%) +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: RAM used: 0.64 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.14.29:802][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.922287 sec (time since issued), 1.242044 sec (combined shader worker time). +[2024.06.26-08.14.31:086][272]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.14.44:107][561]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.14.46:119][729]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.08:032][712]Cmd: TRANSACTION UNDO +[2024.06.26-08.15.08:032][712]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.15.08:046][712]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 12DA1714E64387E369D23BF23879586310EB5AC5), compiling. +[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:326][712]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:430][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:469][715]Cmd: TRANSACTION UNDO +[2024.06.26-08.15.08:470][715]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.15.08:474][715]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D3B4266DAEBCA351A0A6D81AAE50261A5BB89E09), compiling. +[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:708][715]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:792][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:905][721]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.44:343][863]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.44:346][863]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD8D083F47B54DCBC584F2B0BE2091EB18FACBBC), compiling. +[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.44:603][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.44:657][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.44:873][869]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.48:745][158]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.48:750][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F61ECD5C896F1C23CE5849BF2A407D215048FF64), compiling. +[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.49:000][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.49:112][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.49:293][164]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.54:142][587]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.54:146][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DA2AF88DCD3A8B4DD2AD874CC869309764E78F86), compiling. +[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.54:400][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.54:481][589]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.54:482][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.54:657][593]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.16.14:953][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.16.15:008][797]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0E4860394C34FBFC4EFAE5B694285A5A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.16.15:020][797]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.16.15:021][797]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire 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compile 3 +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.08:670][847]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.09:497][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.10:002][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.10:869][990]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.14:988][385]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21482EE6DA9A869BC4425462E049E4CA5F2518BC), compiling. +[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.14:993][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.15:028][387]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.22:555][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF864CA4E4913D477ABC4FB013F033C9BFBCB3F), compiling. +[2024.06.26-08.17.22:559][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8A2E115D7AF73635C7EBEED167343EF6AAFDFC59), compiling. +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:836][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFA9DBFA0AFF07FD07BA071A220E3F00D159F2), compiling. +[2024.06.26-08.17.24:839][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C3FFC99B408D4BCA2E2F314343A81C134BB965BA), compiling. +[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:842][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:860][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:878][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.30:311][667]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F39865C95C19D26E377C2A53B4D0DAC6A528E59E), compiling. +[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.30:315][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.30:325][669]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Total job queries 182, among them cache hits 84 (46.15%) +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 46 distinct outputs (63.89%) +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: RAM used: 0.68 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.30:791][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.31:631][743]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.31:632][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.31:632][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.32:109][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.33:750][924]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5DF596844B420AF393971C36FA4B31A5DC88A501), compiling. +[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.33:753][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.34:290][947]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.34:291][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.34:291][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.34:773][977]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.34:774][977]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.34:774][977]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.36:517][ 84]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2080F1D313204D8C5B20869CF217DCAB6415BBD7), compiling. +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.37:014][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.37:560][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.38:247][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.41:924][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.17.41:979][494]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire69E6F2214E40C233DD9C9E983326AEFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.17.41:991][494]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.17.41:991][494]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.17.43:668][625]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.26-08.17.43:935][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B9BEDE472EAAD83D1C209D9F3DFF7B182ACE76B), compiling. +[2024.06.26-08.17.43:962][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A74C5E75856795419C9240C668069C4D52835DB3), compiling. +[2024.06.26-08.17.43:983][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.06.26-08.17.43:989][625]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.17.44:302][625]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.44:330][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.06.26-08.17.44:374][625]LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 22 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 14 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.44:395][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.26-08.17.44:404][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial352C1F1041196EA868B634B62C8E7E23.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.26-08.17.44:426][625]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.26-08.17.44:426][625]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.44:436][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.17.48:875][855]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.48:875][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.48:875][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript +[2024.06.26-08.18.22:025][798]LogNiagaraEditor: Removed Var 'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript +[2024.06.26-08.18.22:200][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:205][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:286][800]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.18.22:850][839]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.748882 sec (time since issued), 1.084152 sec (combined shader worker time). +[2024.06.26-08.18.24:288][958]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.18.54:374][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.18.54:425][184]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire57F7112644A02B0D2026A9940141AE77.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.18.54:438][184]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.18.54:438][184]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.19.48:748][ 4]Cmd: TRANSACTION UNDO +[2024.06.26-08.19.48:749][ 4]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.19.48:757][ 4]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2605C403FB96D72C729C6FD7455E682AF4DA92C), compiling. +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.19.49:303][ 10]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.19.51:045][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.19.51:108][152]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7106947F450E92B9E7158CA0131FCD06.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.19.51:122][152]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.19.51:122][152]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.23.19:351][670]Cmd: TRANSACTION UNDO +[2024.06.26-08.23.19:351][670]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.23.19:355][670]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F02EA0929F91B59E51E76A5031014FEDD6EF7069), compiling. +[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.19:630][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Total job queries 268, among them cache hits 123 (45.90%) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Tracking 127 distinct input hashes that result in 59 distinct outputs (46.46%) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: RAM used: 0.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. 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shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5058EE9922FB78D18781CEB7C2C9A9504E440A9E), compiling. +[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.29:883][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.29:942][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.30:163][428]28676_Fire_MessageLog: System successfully compiled. 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+[2024.06.26-08.23.32:512][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.32:623][593]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.23.36:302][837]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.23.36:362][837]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire45CA87AB46B8B3C7D0E394B38F1D8648.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.23.36:376][837]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.23.36:376][837]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.23.38:104][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true 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System compile status unknown. +[2024.06.26-08.24.21:191][736]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.737758 sec (time since issued), 0.916409 sec (combined shader worker time). +[2024.06.26-08.24.23:110][938]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.24.39:324][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:359][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority 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left to compile 1 +[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.26.04:341][819]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.26.05:008][874]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.872887 sec (time since issued), 1.123531 sec (combined shader worker time). +[2024.06.26-08.26.06:437][994]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.26.08:447][180]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.26.10:455][335]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript +[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript 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hits 150 (48.86%) +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Tracking 138 distinct input hashes that result in 65 distinct outputs (47.10%) +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: RAM used: 0.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. 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(time since issued), 1.350919 sec (combined shader worker time). +[2024.06.26-08.27.37:964][ 5]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.27.46:136][353]Cmd: TRANSACTION UNDO +[2024.06.26-08.27.46:137][353]LogEditorTransaction: Undo Apply curve template +[2024.06.26-08.27.46:141][353]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 892245006752766E12E1A4A7FCCCF8FEEEAE5944), compiling. +[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.27.46:429][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass vertex shader: 197 instructions 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Usage: 0.13% +[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.31.53:256][549]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.794332 sec (time since issued), 1.608947 sec (combined shader worker time). +[2024.06.26-08.31.53:686][559]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.32.01:781][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.01:788][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.02:106][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.570695 sec (time since issued), 0.512306 sec (combined shader worker time). +[2024.06.26-08.32.02:443][164]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.32.19:723][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:795][642]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.32.20:301][678]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.766648 sec (time since issued), 0.891125 sec (combined shader worker time). +[2024.06.26-08.32.22:115][740]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.33.52:706][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.33.52:711][151]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.33.52:738][152]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.33.52:800][152]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.33.53:342][185]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.841134 sec (time since issued), 1.000025 sec (combined shader worker time). +[2024.06.26-08.33.54:799][306]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.34.09:149][739]Cmd: TRANSACTION UNDO +[2024.06.26-08.34.09:149][739]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.34.09:156][739]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FB5ECF8A91381D13983EA5C5A0FA011244E86DD), compiling. +[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.34.09:543][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.34.09:655][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.34.09:817][747]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.34.11:032][850]Cmd: TRANSACTION UNDO +[2024.06.26-08.34.11:032][850]LogEditorTransaction: Undo Reset the input to its default local value. +[2024.06.26-08.34.11:045][850]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 51655DE8DD2A5BCE868D991F8768E111F181B965), compiling. +[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) 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+[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.37.39:523][ 64]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Total job queries 366, among them cache hits 195 (53.28%) +[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: Tracking 153 distinct input hashes that result in 79 distinct outputs (51.63%) +[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: RAM used: 1.24 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.15% +[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.37.39:555][ 65]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.772393 sec (time since issued), 0.843824 sec (combined shader worker time). +[2024.06.26-08.37.40:143][ 77]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.37.42:036][269]Cmd: TRANSACTION UNDO +[2024.06.26-08.37.42:036][269]LogEditorTransaction: Undo Paste clipboard contents +[2024.06.26-08.37.42:187][269]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 447D55A4290B64485FDC80B5A3B52C82F7059D55), compiling. +[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.37.42:572][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.37.42:648][271]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.37.42:648][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.37.42:648][271]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.37.42:804][277]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.37.47:628][667]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.38.46:124][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:811][935]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.073079 sec (time since issued), 2.612363 sec (combined shader worker time). +[2024.06.26-08.38.47:665][949]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.39.06:367][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling. +[2024.06.26-08.39.06:395][561]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 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+[2024.06.26-08.39.06:472][561]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.06.26-08.39.08:512][612]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.39.09:033][623]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 20 +[2024.06.26-08.39.09:680][638]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 +[2024.06.26-08.39.09:758][642]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 +[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.41.19:635][840]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.43.00:910][824]LogSlate: Window 'Color Picker' being destroyed +[2024.06.26-08.43.23:516][137]LogSlate: Window 'Color Picker' being destroyed +[2024.06.26-08.44.56:298][454]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.44.56:426][454]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire066B0860401C1CB16F581E8D9476A259.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.44.56:442][454]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.44.56:442][454]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.46.04:007][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:012][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:073][751]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Total job queries 459, among them cache hits 218 (47.49%) +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 105 distinct outputs (50.97%) +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: RAM used: 1.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.46.04:599][781]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.871868 sec (time since issued), 0.961672 sec (combined shader worker time). +[2024.06.26-08.46.06:081][908]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.08:086][ 36]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.19:054][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:120][197]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.46.19:739][235]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.974594 sec (time since issued), 1.041103 sec (combined shader worker time). +[2024.06.26-08.46.21:136][334]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.23:150][439]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.11:773][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:778][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:835][431]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.47.12:376][467]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.901282 sec (time since issued), 0.874466 sec (combined shader worker time). +[2024.06.26-08.47.13:840][589]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.26:568][733]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.47.28:582][914]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.57:722][460]Cmd: TRANSACTION UNDO +[2024.06.26-08.47.57:722][460]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.47.57:732][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CF30C3028CF203C58252A686829E404507127F60), compiling. +[2024.06.26-08.47.58:166][460]Cmd: TRANSACTION UNDO +[2024.06.26-08.47.58:166][460]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.47.58:172][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 092CE79B3685985D921C8366079244331FB6147C), compiling. +[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.47.58:758][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.47.58:805][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.47.59:027][470]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.00:643][614]Cmd: TRANSACTION UNDO +[2024.06.26-08.48.00:643][614]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.48.00:652][614]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE61F41920D528A8F5FBBA0ADFCFD3CFC18214FE), compiling. +[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.01:301][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.01:372][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.01:554][624]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.03:987][821]Cmd: TRANSACTION UNDO +[2024.06.26-08.48.03:987][821]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.48.03:996][821]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F7CD518D4920E2E89107600C37B646F6990671), compiling. +[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.04:571][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.04:624][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.04:873][831]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.45:270][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:279][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:664][950]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.746144 sec (time since issued), 0.641208 sec (combined shader worker time). +[2024.06.26-08.48.46:068][961]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.49:990][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.48.50:119][291]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire4CD4001E4DEB8D7AE0300ABC90B87897.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.48.50:139][291]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.48.50:139][291]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.49.23:375][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.49.23:511][327]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire66F7BD6B40070B5D469D408C3D310228.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.49.23:529][327]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.49.23:529][327]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.49.26:952][543]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.26-08.50.01:025][ 21]LogContentBrowser: Deferred new asset file creation: Fire_Matrial1 +[2024.06.26-08.50.01:051][ 21]LogContentBrowser: Creating deferred item: Fire_Matrial1 +[2024.06.26-08.50.04:629][173]LogContentBrowser: Attempting asset rename: Fire_Matrial1 -> Fire_Matrial1 +[2024.06.26-08.50.04:636][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial1 in PCD3D_SM5, Default, SM5 (DDC key hash: 36FD879872F511D9140C98568E62A165E62564D8), compiling. +[2024.06.26-08.50.04:661][173]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority +[2024.06.26-08.50.04:662][173]LogContentBrowser: End creating deferred item Fire_Matrial1 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Total job queries 528, among them cache hits 245 (46.40%) +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Tracking 214 distinct input hashes that result in 111 distinct outputs (51.87%) +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.50.08:380][320]LogUObjectHash: Compacting FUObjectHashTables data took 11.50ms +[2024.06.26-08.50.10:208][320]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.26-08.50.10:304][320]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms +[2024.06.26-08.50.18:494][938]LogContentBrowser: Deferred new asset file creation: Fire1 +[2024.06.26-08.50.18:515][938]LogContentBrowser: Creating deferred item: Fire1 +[2024.06.26-08.50.32:414][802]LogContentBrowser: Attempting asset rename: Fire1 -> Fire1 +[2024.06.26-08.50.32:498][802]LogContentBrowser: End creating deferred item Fire1 +[2024.06.26-08.50.40:732][280]LogContentBrowser: Attempting asset rename: Fire1 -> FireSmall +[2024.06.26-08.50.40:810][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.50.40:951][280]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall45D68BC64E60F4C2A04970815E2EEF99.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.50.41:061][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.06.26-08.50.41:102][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms +[2024.06.26-08.50.41:133][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.06.26-08.50.41:195][280]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.50.41:195][280]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.52.28:983][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.52.29:117][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire8B8C15074F6FA56D1BD5AEAB71D7CD3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.52.29:134][727]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.52.29:134][727]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.52.30:916][807]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.52.31:779][817]191223_FireSmall_MessageLog: System successfully compiled. +[2024.06.26-08.52.44:699][820]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.52.44:828][820]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmallA0A6885D4976D652A0D392A24FEC2E90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.52.44:843][820]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.52.44:843][820]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.55.49:353][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.55.49:488][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall1CA9D02047A64CD2410DEEB5A4863D3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.55.49:508][489]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.55.49:508][489]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.55.51:355][622]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-08.55.51:397][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2024.06.26-08.55.51:420][622]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing10044410471AD26096AB96AD97466183.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-08.55.51:475][622]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-08.55.51:475][622]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-08.56.05:948][533]LogContentBrowser: Deferred new asset file creation: Fire1 +[2024.06.26-08.56.05:965][533]LogContentBrowser: Creating deferred item: Fire1 +[2024.06.26-08.56.12:029][971]LogContentBrowser: Attempting asset rename: Fire1 -> Flamethrower +[2024.06.26-08.56.12:125][971]LogContentBrowser: End creating deferred item Fire1 +[2024.06.26-08.56.25:206][571]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower +[2024.06.26-08.56.26:060][581]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.01.28:755][ 18]LogRenderer: Reallocating scene render targets to support 1204x624 Format 10 NumSamples 1 (Frame:41657). +[2024.06.26-09.01.46:750][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Total job queries 530, among them cache hits 245 (46.23%) +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 111 distinct outputs (44.40%) +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.01.47:087][ 48]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.589532 sec (time since issued), 0.573314 sec (combined shader worker time). +[2024.06.26-09.01.47:530][ 57]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.03.47:378][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:559][752]183139_Flamethrower_MessageLog: System compile status unknown. +[2024.06.26-09.03.48:025][780]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.852304 sec (time since issued), 1.017425 sec (combined shader worker time). +[2024.06.26-09.03.49:573][870]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.05.39:323][245]Cmd: TRANSACTION UNDO +[2024.06.26-09.05.39:323][245]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-09.05.39:331][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0208F97CB7BBCCE142C2BB3A5B04BAC2CB1C79AC), compiling. +[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-09.05.40:875][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Total job queries 541, among them cache hits 254 (46.95%) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Tracking 253 distinct input hashes that result in 111 distinct outputs (43.87%) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-09.05.40:959][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-09.05.41:298][253]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.05.43:257][371]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-09.05.43:478][371]191223_FireSmall_MessageLog: System successfully compiled. +[2024.06.26-09.06.01:547][301]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.02:806][362]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) +[2024.06.26-09.06.03:967][423]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.04:763][463]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.05:310][491]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.26-09.06.06:536][554]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) +[2024.06.26-09.06.16:998][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:434][148]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.809990 sec (time since issued), 0.712489 sec (combined shader worker time). +[2024.06.26-09.06.17:871][159]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.06.58:095][732]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Flamethrower" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset" SILENT=true +[2024.06.26-09.06.58:218][732]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FlamethrowerDD566415439C10F5AB0BA7B1EDC8F4F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset' +[2024.06.26-09.06.58:240][732]AssetCheck: New page: Asset Save: Flamethrower +[2024.06.26-09.06.58:240][732]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower +[2024.06.26-09.07.06:913][245]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-09.07.06:974][245]LogUObjectHash: Compacting FUObjectHashTables data took 4.14ms +[2024.06.26-09.07.06:997][245]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing7E39F3784FADB5D3356A0EBDAEB99E24.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-09.07.07:033][245]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-09.07.07:033][245]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing