Map Update 6

This commit is contained in:
Angeline Staiger 2024-07-04 00:20:55 +02:00
parent 90eb53eb65
commit 616b8cb792
12 changed files with 5929 additions and 6647 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -136,7 +136,7 @@ CleanShutdown=True
ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200 ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400 WindowSize=X=1310.400 Y=750.400
WindowSize=X=1321.600 Y=761.600 WindowSize=X=1323.200 Y=763.200
None======= None=======
InitiallyMaximized=True InitiallyMaximized=True
@ -165,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters= ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths= FavoritePaths=
@ -1122,26 +1122,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Materials/M_Water.M_Water; RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/gen.gen; RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Assets/wand3.wand3; RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand.wand; RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece; RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
RecentlyPlaced=/Game/Materials/Säule.Säule; RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/Treppe.Treppe; RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule; RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube; RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001; RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002; RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
None======= None=======
None======= None=======
@ -1982,7 +1982,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI] [FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True bOverrideFullName=True
@ -2098,26 +2097,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport LastLogListing=FBXImport
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Map MRUItem0=/Game/Assets/Fackel1
MRUItem1=/Game/Materials/M_Water MRUItem1=/Game/Assets/door_Cube_001
MRUItem2=/Game/Mannequin/Animations/ThirdPerson_AnimBP MRUItem2=/Game/Assets/Fackel3
MRUItem3=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D MRUItem3=/Game/Assets/Fackel2
MRUItem4=/Game/Blueprints/BP_GameInstance MRUItem4=/Game/Materials/M_Water
MRUItem5=/Game/Blueprints/BPI_JumpAndRun MRUItem5=/Game/Map
MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem6=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem7=/Game/Blueprints/BP_CheckpointGame MRUItem7=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem8=/Game/Blueprints/BP_Checkpoint MRUItem8=/Game/Blueprints/BP_GameInstance
MRUItem9=/Game/Materials/KugelMat MRUItem9=/Game/Blueprints/BPI_JumpAndRun
MRUItem10=/Game/Blueprints/BP_Deathbox MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem11=/Game/Blueprints/CharacterPhysics MRUItem11=/Game/Blueprints/BP_CheckpointGame
MRUItem12=/Engine/EngineMaterials/DefaultPhysicalMaterial MRUItem12=/Game/Blueprints/BP_Checkpoint
MRUItem13=/Engine/EngineMaterials/PhysMat_Metal MRUItem13=/Game/Materials/KugelMat
MRUItem14=/Game/Blueprints/BP_Projectile MRUItem14=/Game/Blueprints/BP_Deathbox
MRUItem15=/Game/Blueprints/BP_Spawner MRUItem15=/Game/Blueprints/CharacterPhysics
MRUItem16=/Game/Assets/FallenKugel MRUItem16=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem17=/Game/Materials/Island MRUItem17=/Engine/EngineMaterials/PhysMat_Metal
MRUItem18=/Game/Textures/Treppe/Treppe_Roughness MRUItem18=/Game/Blueprints/BP_Projectile
MRUItem19=/Game/Textures/Treppe/Treppe_Mixed_AO MRUItem19=/Game/Blueprints/BP_Spawner
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2174,6 +2173,10 @@ None=======
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0 /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0 /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
/Game/Materials/M_Water.M_Water=1 /Game/Materials/M_Water.M_Water=1
/Game/Assets/Fackel2.Fackel2=1
/Game/Assets/Fackel3.Fackel3=1
/Game/Assets/door_Cube_001.door_Cube_001=1
/Game/Assets/Fackel1.Fackel1=1
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2365,15 +2368,15 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent= PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent= SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent= ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent= CapsuleComponent=
ShapeComponent= ShapeComponent=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" " StaticMesh=
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" " StreamableRenderAsset=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" " PreviewMeshCollection="\"Object.SkeletalMeshes\" "

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