Map Update 6
This commit is contained in:
parent
90eb53eb65
commit
616b8cb792
BIN
Content/Assets/wand_destroyed.uasset
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Content/Assets/wand_destroyed.uasset
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Content/Map.umap
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Content/Map.umap
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Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 67 KiB |
@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -136,7 +136,7 @@ CleanShutdown=True
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1321.600 Y=761.600
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WindowSize=X=1323.200 Y=763.200
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None=======
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InitiallyMaximized=True
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@ -165,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -1122,26 +1122,26 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
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RecentlyPlaced=/Game/Materials/Säule.Säule;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Assets/saeule.saeule;
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RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
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RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
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RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
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RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
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RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
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None=======
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None=======
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@ -1982,7 +1982,6 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2098,26 +2097,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Materials/M_Water
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MRUItem2=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem3=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem4=/Game/Blueprints/BP_GameInstance
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MRUItem5=/Game/Blueprints/BPI_JumpAndRun
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MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem7=/Game/Blueprints/BP_CheckpointGame
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MRUItem8=/Game/Blueprints/BP_Checkpoint
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MRUItem9=/Game/Materials/KugelMat
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MRUItem10=/Game/Blueprints/BP_Deathbox
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MRUItem11=/Game/Blueprints/CharacterPhysics
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MRUItem12=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem13=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem14=/Game/Blueprints/BP_Projectile
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MRUItem15=/Game/Blueprints/BP_Spawner
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MRUItem16=/Game/Assets/FallenKugel
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MRUItem17=/Game/Materials/Island
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MRUItem18=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem19=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem0=/Game/Assets/Fackel1
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MRUItem1=/Game/Assets/door_Cube_001
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MRUItem2=/Game/Assets/Fackel3
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MRUItem3=/Game/Assets/Fackel2
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MRUItem4=/Game/Materials/M_Water
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MRUItem5=/Game/Map
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MRUItem6=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem7=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem8=/Game/Blueprints/BP_GameInstance
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MRUItem9=/Game/Blueprints/BPI_JumpAndRun
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MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem11=/Game/Blueprints/BP_CheckpointGame
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MRUItem12=/Game/Blueprints/BP_Checkpoint
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MRUItem13=/Game/Materials/KugelMat
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MRUItem14=/Game/Blueprints/BP_Deathbox
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MRUItem15=/Game/Blueprints/CharacterPhysics
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MRUItem16=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem17=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem18=/Game/Blueprints/BP_Projectile
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MRUItem19=/Game/Blueprints/BP_Spawner
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2174,6 +2173,10 @@ None=======
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/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
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/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
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/Game/Materials/M_Water.M_Water=1
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/Game/Assets/Fackel2.Fackel2=1
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/Game/Assets/Fackel3.Fackel3=1
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/Game/Assets/door_Cube_001.door_Cube_001=1
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/Game/Assets/Fackel1.Fackel1=1
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[MaterialEditor]
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PrimType=1
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@ -2365,15 +2368,15 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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StaticMesh="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
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StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
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StaticMesh=
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StreamableRenderAsset=
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PreviewMeshCollection="\"Object.SkeletalMeshes\" "
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Saved/Logs/DesertGame-backup-2024.07.03-21.30.45.log
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Saved/Logs/DesertGame-backup-2024.07.03-21.30.45.log
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