Map Update 6

This commit is contained in:
Angeline Staiger 2024-07-04 00:20:55 +02:00
parent 90eb53eb65
commit 616b8cb792
12 changed files with 5929 additions and 6647 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 65 KiB

After

Width:  |  Height:  |  Size: 67 KiB

View File

@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -136,7 +136,7 @@ CleanShutdown=True
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1321.600 Y=761.600
WindowSize=X=1323.200 Y=763.200
None=======
InitiallyMaximized=True
@ -165,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1122,26 +1122,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
None=======
None=======
@ -1982,7 +1982,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2098,26 +2097,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Materials/M_Water
MRUItem2=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem3=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem4=/Game/Blueprints/BP_GameInstance
MRUItem5=/Game/Blueprints/BPI_JumpAndRun
MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem7=/Game/Blueprints/BP_CheckpointGame
MRUItem8=/Game/Blueprints/BP_Checkpoint
MRUItem9=/Game/Materials/KugelMat
MRUItem10=/Game/Blueprints/BP_Deathbox
MRUItem11=/Game/Blueprints/CharacterPhysics
MRUItem12=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem13=/Engine/EngineMaterials/PhysMat_Metal
MRUItem14=/Game/Blueprints/BP_Projectile
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Assets/FallenKugel
MRUItem17=/Game/Materials/Island
MRUItem18=/Game/Textures/Treppe/Treppe_Roughness
MRUItem19=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem0=/Game/Assets/Fackel1
MRUItem1=/Game/Assets/door_Cube_001
MRUItem2=/Game/Assets/Fackel3
MRUItem3=/Game/Assets/Fackel2
MRUItem4=/Game/Materials/M_Water
MRUItem5=/Game/Map
MRUItem6=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem7=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem8=/Game/Blueprints/BP_GameInstance
MRUItem9=/Game/Blueprints/BPI_JumpAndRun
MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem11=/Game/Blueprints/BP_CheckpointGame
MRUItem12=/Game/Blueprints/BP_Checkpoint
MRUItem13=/Game/Materials/KugelMat
MRUItem14=/Game/Blueprints/BP_Deathbox
MRUItem15=/Game/Blueprints/CharacterPhysics
MRUItem16=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem17=/Engine/EngineMaterials/PhysMat_Metal
MRUItem18=/Game/Blueprints/BP_Projectile
MRUItem19=/Game/Blueprints/BP_Spawner
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2174,6 +2173,10 @@ None=======
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
/Game/Materials/M_Water.M_Water=1
/Game/Assets/Fackel2.Fackel2=1
/Game/Assets/Fackel3.Fackel3=1
/Game/Assets/door_Cube_001.door_Cube_001=1
/Game/Assets/Fackel1.Fackel1=1
[MaterialEditor]
PrimType=1
@ -2365,15 +2368,15 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.DefaultInstance.CollisionResponses.ResponseArray.ResponseArray[7]\" "
StaticMesh=
StreamableRenderAsset=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
BoxComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PreviewMeshCollection="\"Object.SkeletalMeshes\" "

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long