diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini new file mode 100644 index 0000000..f591315 --- /dev/null +++ b/Config/DefaultEngine.ini @@ -0,0 +1,5 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GlobalDefaultGameMode=/Script/Engine.GameModeBase + diff --git a/Config/DefaultInput.ini b/Config/DefaultInput.ini new file mode 100644 index 0000000..5e4468e --- /dev/null +++ b/Config/DefaultInput.ini @@ -0,0 +1,103 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) ++AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) ++AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) ++AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) ++AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) ++AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) ++AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) ++AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) ++AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) +DefaultPlayerInputClass=/Script/Engine.PlayerInput +DefaultInputComponentClass=/Script/Engine.InputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde ++ConsoleKeys=Caret + diff --git a/Content/Geometry/Meshes/1M_Cube.uasset b/Content/Geometry/Meshes/1M_Cube.uasset new file mode 100644 index 0000000..a2aff59 Binary files /dev/null and b/Content/Geometry/Meshes/1M_Cube.uasset differ diff --git a/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset b/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset new file mode 100644 index 0000000..cb1abf9 Binary files /dev/null and b/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset differ diff --git a/Content/Geometry/Meshes/CubeMaterial.uasset b/Content/Geometry/Meshes/CubeMaterial.uasset new file mode 100644 index 0000000..6960a69 Binary files /dev/null and b/Content/Geometry/Meshes/CubeMaterial.uasset differ diff --git a/Content/Geometry/Meshes/TemplateFloor.uasset b/Content/Geometry/Meshes/TemplateFloor.uasset new file mode 100644 index 0000000..be4c8e0 Binary files 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mode 100644 index 0000000..f2933e0 Binary files /dev/null and b/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset differ diff --git a/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset b/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset new file mode 100644 index 0000000..17afb32 Binary files /dev/null and b/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset differ diff --git a/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset b/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset new file mode 100644 index 0000000..ca385da Binary files /dev/null and b/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset differ diff --git a/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap b/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap new file mode 100644 index 0000000..8fabc2d Binary files /dev/null and b/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap differ diff --git a/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset b/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset new file mode 100644 index 0000000..f4f30b7 Binary files /dev/null and b/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset differ diff --git a/Content/ThirdPersonBP/ThirdPersonOverview.uasset b/Content/ThirdPersonBP/ThirdPersonOverview.uasset new file mode 100644 index 0000000..58d2cd2 Binary files /dev/null and b/Content/ThirdPersonBP/ThirdPersonOverview.uasset differ diff --git a/Intermediate/Config/CoalescedSourceConfigs/Engine.ini b/Intermediate/Config/CoalescedSourceConfigs/Engine.ini new file mode 100644 index 0000000..048f2d8 --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/Engine.ini @@ -0,0 +1,2266 @@ +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Script/Engine.GameInstance +EditorStartupMap=/Engine/Maps/Templates/Template_Default +GameDefaultMap=/Engine/Maps/Entry +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/Engine.GameModeBase +LocalMapOptions= + +[InstallBundleManager] +ModuleName=NullInstallBundleManager +EditorModuleName=NullInstallBundleManager + +[URL] +Protocol=unreal +Name=Player +SaveExt=usa +Port=7777 + +[HTTP] +HttpTimeout=180 +HttpConnectionTimeout=60 +HttpReceiveTimeout=30 +HttpSendTimeout=30 + +[HTTP.Curl] +bAllowSeekFunction=false + +[BackgroundHttp] +MaxActiveDownloads=4 +TempFileTimeOutSeconds=259200 +DeleteTempFilesWithoutURLMappingEntries=true +RemoveURLMappingEntriesWithoutPhysicalTempFiles=true + +[WebSockets.LibWebSockets] +ThreadStackSize=131072 +ThreadTargetFrameTimeInSeconds=0.0333 +ThreadMinimumSleepTimeInSeconds=0.0 +MaxHttpHeaderData=32768 + +[Ping] +StackSize=1048576 +MinPingSendWaitTimeMs=10.0 + +[Voice] +bEnabled=false +bDuckingOptOut=true + +[SlateStyle] +DefaultFontName=/Engine/EngineFonts/Roboto + +[PlatformMemoryBuckets] +LargestMemoryBucket_MinGB=32 +LargerMemoryBucket_MinGB=12 +DefaultMemoryBucket_MinGB=8 +SmallerMemoryBucket_MinGB=6 +SmallestMemoryBucket_MinGB=0 + +[/Script/Engine.Engine] +ConsoleClassName=/Script/Engine.Console +GameViewportClientClassName=/Script/Engine.GameViewportClient +LocalPlayerClassName=/Script/Engine.LocalPlayer +WorldSettingsClassName=/Script/Engine.WorldSettings +NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 +NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig +AvoidanceManagerClassName=/Script/Engine.AvoidanceManager +PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler +LevelScriptActorClassName=/Script/Engine.LevelScriptActor +DefaultBlueprintBaseClassName=/Script/Engine.Actor +GameUserSettingsClassName=/Script/Engine.GameUserSettings +AIControllerClassName=/Script/AIModule.AIController +AssetManagerClassName=/Script/Engine.AssetManager +bAllowMatureLanguage=false +GameEngine=/Script/Engine.GameEngine +EditorEngine=/Script/UnrealEd.EditorEngine +UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine +WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial +DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial +DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial +DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture +DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse +DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex +HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq +DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh +DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel +GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial +DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial +EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial +PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF +BlueNoiseTextureName=/Engine/EngineMaterials/BlueNoise.BlueNoise +MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont +WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture +LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid +LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial +LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial +LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV +ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri +ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial +RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial +VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial +VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly +VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor +VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly +VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly +VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly +PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial +BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial +ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial +ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF +DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial +InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings +PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial +EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial +DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial +DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial +DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial +TimecodeProviderClassName=None +ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial +ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager +LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) 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+MaxES3PixelShaderAdditiveComplexityCount=800 +bSubtitlesEnabled=True +bSubtitlesForcedOff=false +MaximumLoopIterationCount=1000000 +bCanBlueprintsTickByDefault=true +bOptimizeAnimBlueprintMemberVariableAccess=true +CameraRotationThreshold=45.0 +CameraTranslationThreshold=10000 +PrimitiveProbablyVisibleTime=8.0 +MaxOcclusionPixelsFraction=0.1 +MinLightMapDensity=0.0 +IdealLightMapDensity=0.2 +MaxLightMapDensity=0.8 +RenderLightMapDensityGrayscaleScale=1.0 +RenderLightMapDensityColorScale=1.0 +bRenderLightMapDensityGrayscale=false +LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) +LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) +bPauseOnLossOfFocus=false +MaxParticleResize=0 +MaxParticleResizeWarn=0 +NetClientTicksPerSecond=200 +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) 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+FrontRight=1 +FrontCenter=2 +LowFrequency=3 +SideLeft=4 +SideRight=5 +BackLeft=6 +BackRight=7 + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Engine/EngineSounds/Master.Master +DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master +DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix +MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault +ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault +EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault +AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault +LowPassFilterResonance=0.9 +MaximumConcurrentStreams=2 +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) + +[/Script/Engine.Player] +ConfiguredInternetSpeed=100000 +ConfiguredLanSpeed=100000 + +[/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[/Script/Engine.RendererSettings] +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale +r.GPUCrashDebugging=false +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) + +[/Script/OnlineSubsystemUtils.IpNetDriver] +AllowPeerConnections=False +AllowPeerVoice=False +ConnectionTimeout=60.0 +InitialConnectTimeout=60.0 +RecentlyDisconnectedTrackingTime=120 +TimeoutMultiplierForUnoptimizedBuilds=1 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection +MaxPortCountToTry=512 +ResolutionConnectionTimeout=20.0 + +[DDoSDetection] +bDDoSDetection=false +bDDoSAnalytics=false +DDoSLogSpamLimit=64 +HitchTimeQuotaMS=500 +HitchFrameTolerance=3 +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DDoS +DetectionSeverity=ExpensiveDDoS +DetectionSeverity=DebilitatingDDoS + +[DDoSDetection.Burst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=800 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=400 + +[DDoSDetection.PersistentBurst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=1600 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=800 +EscalateTimeQuotaMSPerFrame=10 +CooloffTime=10 + +[DDoSDetection.DDoS] +bSendEscalateAnalytics=false +EscalateTimeQuotaMSPerFrame=50 +PacketLimitPerFrame=1000 +PacketTimeLimitMSPerFrame=16 +CooloffTime=10 + +[DDoSDetection.ExpensiveDDoS] +bSendEscalateAnalytics=true +EscalateTimeQuotaMSPerFrame=66 +PacketLimitPerFrame=100 +PacketTimeLimitMSPerFrame=2 +CooloffTime=10 + +[DDoSDetection.DebilitatingDDoS] +bSendEscalateAnalytics=true +PacketLimitPerFrame=0 +NetConnPacketTimeLimitMSPerFrame=100 +CooloffTime=10 + +[/Script/Engine.DemoNetDriver] +NetConnectionClassName=/Script/Engine.DemoNetConnection +DemoSpectatorClass=Engine.PlayerController +SpawnPrioritySeconds=60.0 +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[TextureStreaming] +NeverStreamOutRenderAssets=False +MinTextureResidentMipCount=7 +PoolSize=160 +MemoryMargin=5 +MinFudgeFactor=1 +LoadMapTimeLimit=20.0 +LightmapStreamingFactor=0.2 +ShadowmapStreamingFactor=0.2 +MaxLightmapRadius=10000.0 +AllowStreamingLightmaps=True +UseDynamicStreaming=True +BoostPlayerTextures=3.0 +PoolSizeVRAMPercentage=70 + +[/Script/UnrealEd.EditorEngine] +LocalPlayerClassName=/Script/Engine.LocalPlayer +GameCommandLine=-log +FOVAngle=90.000000 +GodMode=True +UseAxisIndicator=True +MatineeCurveDetail=0.1 +HeightMapExportClassName=TerrainHeightMapExporterTextT3D +bGroupingActive=true +bCustomCameraAlignEmitter=true +CustomCameraAlignEmitterDistance=100.0 +bDrawSocketsInGMode=false +bSmoothFrameRate=false +SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) +UseOldStyleMICEditorGroups=true +InEditorGameURLOptions= + +[/Script/UnrealEd.UnrealEdEngine] +AutoSaveIndex=0 +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/TimeOfDay.TimeOfDay',Map="/Engine/Maps/Templates/TimeOfDay_Default") +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic") +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 + +[DevOptions.Shaders] +bAllowCompilingThroughWorkers=True +bAllowAsynchronousShaderCompiling=True +NumUnusedShaderCompilingThreads=3 +NumUnusedShaderCompilingThreadsDuringGame=4 +MaxShaderJobBatchSize=10 +bPromptToRetryFailedShaderCompiles=True +bLogJobCompletionTimes=False +ProcessGameThreadTargetTime=.01 +WorkerTimeToLive=20 +BuildWorkerTimeToLive=1200 +WorkerProcessPriority=-1 +bUseVirtualCores=False +bForceUseSCWMemoryPressureLimits=False + +[LogFiles] +PurgeLogsDays=5 +MaxLogFilesOnDisk=10 +LogTimes=True + +[Kismet] +AllowDerivedBlueprints=true +CompileDisplaysTextBackend=false +CompileDisplaysBinaryBackend=false +CompileDisplaysAnimBlueprintBackend=false +bTurnOffEditorConstructionScript=false +bLogPrintStringSource=true +PrintStringDuration=2.0 +bUseLocalGraphVariables=false +bPersistentUberGraphFrame=true +bReinstanceOnlyWhenNecessary=true +bChangeDefaultValueWithoutReinstancing=true +bDisplaysLayout=false +bOptimizeExecutionFlowStack=true +bOptimizeAdjacentStates=true +bEnableInheritableComponents=true +bDeferDependencyLoads=true +bForceDisableCookedDependencyDeferring=false +bExecutionAfterReturn=false +bCanSuppressAccessViolation=false +bLoadNativeConvertedBPClassInEditor=false +bIgnoreCompileOnLoadErrorsOnBuildMachine=false + +[/Script/Engine.Blueprint] +bRecompileOnLoad=true + +[/Script/Engine.LevelScriptBlueprint] +bRecompileOnLoad=true + +[/Script/Engine.AnimBlueprint] +bRecompileOnLoad=true + +[CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls + +[MemReportCommands] +Cmd=Mem FromReport +Cmd=LogCountedInstances +Cmd=obj list -alphasort +Cmd=rhi.DumpMemory +Cmd=LogOutStatLevels +Cmd=ListSpawnedActors + +[MemReportFullCommands] +Cmd=DumpParticleMem +Cmd=ConfigMem +Cmd=r.DumpRenderTargetPoolMemory +Cmd=ListTextures +Cmd=ListSounds -alphasort +Cmd=ListParticleSystems -alphasort +Cmd=obj list class=SoundWave -alphasort +Cmd=obj list class=SkeletalMesh -alphasort +Cmd=obj list class=StaticMesh -alphasort +Cmd=obj list class=Level -alphasort +Cmd=obj list class=StaticMeshComponent -alphasort + +[MemoryPools] +FLightPrimitiveInteractionInitialBlockSize=512 + +[ProcessLimits] +VirtualMemoryLimitInKB=0 + +[SystemSettings] +con.DebugEarlyDefault=True +con.DebugEarlyCheat=True +con.DebugLateDefault=True +con.DebugLateCheat=True +r.DetectAndWarnOfBadDrivers=0 +r.setres=1280x720 +framepro.ScopeMinTimeMicroseconds=10 +fx.NiagaraAllowRuntimeScalabilityChanges=1 + +[SystemSettingsEditor] +r.VSync=0 +r.RHICmdBypass=0 + +[SystemSettingsSplitScreen2] + +[OnlineSubsystem] +bHasVoiceEnabled=true +VoiceNotificationDelta=0.33 +MaxLocalTalkers=1 +MaxRemoteTalkers=16 +PollingIntervalInMs=50 +bUseBuildIdOverride=false +BuildIdOverride=0 +AdditionalModulesToLoad=HTTP +AdditionalModulesToLoad=XMPP +LocalPlatformName=WIN + +[OnlineSubsystemSteam] +bEnabled=false +SteamDevAppId=0 +GameServerQueryPort=27015 +bInitServerOnClient=false +bRelaunchInSteam=false +GameVersion=1.0.0.0 +bVACEnabled=1 +bAllowP2PPacketRelay=true +P2PConnectionTimeout=90 + +[/Script/OnlineSubsystemSteam.SteamNetDriver] +NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection + +[/Script/SteamSockets.SteamSocketsNetDriver] +NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection +ConnectionTimeout=80.0 +InitialConnectTimeout=120.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 + +[OnlineSubsystemAmazon] +bEnabled=false + +[OnlineSubsystemGoogle] +bEnabled=false + +[OnlineSubsystemGoogle.OnlineIdentityGoogle] +LoginRedirectUrl="http://127.0.0.1" +LoginDomains=.google.com +RedirectPort=9001 + +[OnlineSubsystemFacebook] +bEnabled=false +APIVer=v2.12 + +[OnlineSubsystemFacebook.OnlineIdentityFacebook] +LoginUrl="https://www.facebook.com/`ver/dialog/oauth" +LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" +MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=.facebook.com +bUsePopup=false +ProfileFields=locale +ProfileFields=link +ProfileFields=gender + +[OnlineSubsystemFacebook.OnlineSharingFacebook] +PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" + +[OnlineSubsystemFacebook.OnlineFriendsFacebook] +FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" +FriendsFields=locale +FriendsFields=link +FriendsFields=gender + +[OnlineSubsystemTwitch] +bEnabled=false +ClientId= + +[OnlineSubsystemTwitch.OnlineIdentityTwitch] +LoginUrl="https://api.twitch.tv/kraken/oauth2/authorize" +bForceVerify=true +LoginRedirectUrl= +LoginDomains=.twitch.tv +TokenValidateUrl="https://api.twitch.tv/kraken" +ScopeFields=user_read +TokenRevokeUrl="https://api.twitch.tv/kraken/oauth2/revoke" + +[OnlineSubsystemSamsung] +bEnabled=true + +[OnlineSubsystemSamsung.OnlinePurchaseSamsung] +QueryReceiptsResumeFailDelaySeconds=2.0 +CheckoutResumeFailDelaySeconds=2.0 +bIncludeSamsungLocText=true + +[OnlineSubsystemApple] +bEnabled=false + +[OnlineSubsystemNull] +bEnabled=true +Achievement_0_Id=null-ach-0 +Achievement_0_bIsHidden=false +Achievement_0_Title=Achievement 0 +Achievement_0_LockedDesc=Achieve achievement 0 +Achievement_0_UnlockedDesc=Achievement 0 achieved +Achievement_1_Id=null-ach-1 +Achievement_1_bIsHidden=false +Achievement_1_Title=Achievement 1 +Achievement_1_LockedDesc=Achieve achievement 1 +Achievement_1_UnlockedDesc=Achievement 1 achieved +Achievement_2_Id=null-ach-2 +Achievement_2_bIsHidden=false +Achievement_2_Title=Achievement 2 +Achievement_2_LockedDesc=Achieve achievement 2 +Achievement_2_UnlockedDesc=Achievement 2 achieved +Achievement_3_Id=null-ach-3 +Achievement_3_bIsHidden=false +Achievement_3_Title=Achievement 3 +Achievement_3_LockedDesc=Achieve achievement 3 +Achievement_3_UnlockedDesc=Achievement 3 achieved +Achievement_4_Id=null-ach-4 +Achievement_4_bIsHidden=false +Achievement_4_Title=Achievement 4 +Achievement_4_LockedDesc=Achieve achievement 4 +Achievement_4_UnlockedDesc=Achievement 4 achieved +Achievement_5_Id=null-ach-5 +Achievement_5_bIsHidden=false +Achievement_5_Title=Achievement 5 +Achievement_5_LockedDesc=Achieve achievement 5 +Achievement_5_UnlockedDesc=Achievement 5 achieved +Achievement_6_Id=null-ach-6 +Achievement_6_bIsHidden=false +Achievement_6_Title=Achievement 6 +Achievement_6_LockedDesc=Achieve achievement 6 +Achievement_6_UnlockedDesc=Achievement 6 achieved +Achievement_7_Id=null-ach-7 +Achievement_7_bIsHidden=false +Achievement_7_Title=Achievement 7 +Achievement_7_LockedDesc=Achieve achievement 7 +Achievement_7_UnlockedDesc=Achievement 7 achieved +Achievement_8_Id=null-ach-8 +Achievement_8_bIsHidden=false +Achievement_8_Title=Achievement 8 +Achievement_8_LockedDesc=Achieve achievement 8 +Achievement_8_UnlockedDesc=Achievement 8 achieved +Achievement_9_Id=null-ach-9 +Achievement_9_bIsHidden=false +Achievement_9_Title=Achievement 9 +Achievement_9_LockedDesc=Achieve achievement 9 +Achievement_9_UnlockedDesc=Achievement 9 achieved + +[/Script/OnlineSubsystemUtils.OnlineBeacon] +BeaconConnectionInitialTimeout=5.0 +BeaconConnectionTimeout=45.0 + +[/Script/OnlineSubsystemUtils.OnlineBeaconHost] +ListenPort=15000 + +[/Script/OnlineSubsystemUtils.PartyBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/OnlineSubsystemUtils.SpectatorBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/Lobby.LobbyBeaconClient] +BeaconConnectionInitialTimeout=90.0 +BeaconConnectionTimeout=45.0 + +[StaticMeshLODSettings] +LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) +SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) +LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) +Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) +Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) +Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) +HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) + +[TextureTracking] + +[RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) +PathToRAC=RuntimeAssetCache + +[DerivedDataBackendGraph] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, ConsiderSlowAt=70, PromptIfMissing=false, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp) + +[DerivedDataBackendGraph_Fill_Seattle] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache) +Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename=%ENGINEDIR%DerivedDataCache/DDC.ddp) + +[InstalledDerivedDataBackendGraph] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[NoShared] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreatePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreateInstalledProjectPak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, CommandLineOverride=SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnginePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakWrite=(Type=WritePak, Filename=%ENGINEDIR%DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateInstalledEnterprisePak] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) +PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateProjectCache] +MinimumDaysToKeepFile=7 +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) +Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) +Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) +Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) +AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) + +[VirtualTextureChunkDDCCache] +UnusedFileAge=34 +MaxFileChecksPerSec=-1 ;no limit +Path=%GAMEDIR%DerivedDataCache/VT + +[DDCCleanup] +TimeToWaitAfterInit=120 +TimeBetweenDeleteingDirectories=5 +TimeBetweenDeletingFiles=2 + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainXFOV + +[ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D + +[AssetRegistry] +BlacklistContentSubPathScanFilters=__ExternalActors__ +CookedTagsBlacklist=(Class=Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) +bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=World,Tag=Tests) +CookedTagsWhitelist=(Class=World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass +bSerializeAssetRegistry=true +bSerializeDependencies=false +bSerializeSearchableNameDependencies=false +bSerializeManageDependencies=false +bSerializePackageData=false +bFilterAssetDataWithNoTags=false +bFilterDependenciesWithNoTags=false +bFilterSearchableNames=true + +[AutomationTesting] +ImportTestPath=../../Content/EditorAutomation/ +ImportTestPackagePath=/Engine/Content/EditorAutomation +bForceSmokeTests=false + +[AutomationTesting.FbxImport] +FbxImportTestPath=../../Content/FbxEditorAutomation/ +FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut + +[AutomationTesting.Blueprint] +TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents + +[/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps +MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) +ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) + +[AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV +EditorViewButtonsObject=EditorCylinder + +[/Script/NavigationSystem.NavigationSystemV1] +bAutoCreateNavigationData=true +bAddPlayersToGenerationSeeds=true + +[/Script/NavigationSystem.NavigationData] +RuntimeGeneration=Static + +[/Script/NavigationSystem.RecastNavMesh] +TileSetUpdateInterval=1.0 +MaxTileGridWidth=256 +MaxTileGridHeight=256 +DefaultDrawDistance=5000.0 +TileSizeUU=1000.f +CellSize=19.f +CellHeight=10.f +AgentRadius=34.f +AgentHeight=144.f +AgentMaxHeight=160.f +AgentMaxStepHeight=35.f +AgentMaxSlope=44.f +MinRegionArea=0.f +MergeRegionSize=400.f +bUseBetterOffsetsFromCorners=true + +[/Script/NavigationSystem.NavArea_Null] +DrawColor=(R=38,G=38,B=38,A=64) + +[/Script/NavigationSystem.NavArea_Default] +DrawColor=(R=140,G=255,B=0,A=164) + +[Trace.ChannelPresets] +Default=cpu,frame,log,bookmark +Rendering=gpu,cpu,frame,log,bookmark + +[RemoteConfiguration] +Enabled=false +ConfigPathPrefix=\\epicgames.net\root\Home +ConfigPathSuffix=UE4Cloud +Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings + +[Engine.ErrorHandling] +bPromptForRemoteDebugging=false +bPromptForRemoteDebugOnEnsure=false + +[Niagara] +EnableNiagara=false + +[/Script/Engine.Actor] +DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable + +[/Script/Engine.TriggerVolume] +DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate + +[/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[Engine.BufferVisualizationMaterials] +BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) +CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) +CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) +FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) +ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) +MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) +Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) +Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) +Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) +Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy")) +SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) +SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) +SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) +SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) +Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) +SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) +WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) +WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent")) +AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) +CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) +SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) +Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) +PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) +PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) + +[DeviceProfileManager] +DeviceProfileSelectionModule=ExampleDeviceProfileSelector + +[SlateRenderer] +TextureAtlasSize=1024 +GrayscaleFontAtlasSize=1024 +ColorFontAtlasSize=512 +NumPreallocatedVertices=50000 + +[MobileSlateUI] +bTouchFallbackToMouse=true + +[Pak] +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res +FileNamesToNotUsePluginCompression=AssetRegistry.bin +DirectoryIndexKeepFiles=*/Config/Tags/* +DirectoryIndexKeepFiles=*/Content/Localization/* +DirectoryIndexKeepFiles=*/Content/Internationalization/* +DirectoryIndexKeepFiles=*/Content/Movies/* +DirectoryIndexKeepFiles=*/Plugins/*.uplugin* +DirectoryIndexKeepFiles=*/*.ini* +DirectoryIndexKeepEmptyDirectories=*/Plugins/* +IndexValidationIgnore=*/Saved/Logs/* + +[/Script/GameplayDebugger.GameplayDebuggingReplicator] +MaxEQSQueries=5 +DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent +DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent +DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent + +[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] +MenuStartX=10.0 +MenuStartY=10.0 +DebugInfoStartX=20.0 +DebugInfoStartY=60.0 + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +bEnableGameCenterSupport=False +bSupportsPortraitOrientation=False +bSupportsITunesFileSharing=False +bSupportsUpsideDownOrientation=False +bSupportsLandscapeLeftOrientation=True +bSupportsLandscapeRightOrientation=True +PreferredLandscapeOrientation=LandscapeLeft +bSupportsMetal=True +bCookPVRTCTextures=True +bCookASTCTextures=False +bSupportsMetalMRT=False +bShipForBitcode=True +bGameSupportsMultipleActiveControllers=False +bAllowRemoteRotation=True +bUseRemoteAsVirtualJoystick=True +bUseAbsoluteDpadValues=False +bAllowControllers=True +bBuildAsFramework=False +bGenerateFrameworkWrapperProject=True +bGeneratedSYMFile=False +bDisableHTTPS=false +bUseRSync=True +BundleDisplayName=[PROJECT_NAME] +BundleName=[PROJECT_NAME] +BundleIdentifier=com.YourCompany.[PROJECT_NAME] +VersionInfo=1.0 +FrameRateLock=PUFRL_30 +bEnableDynamicMaxFPS=False +MinimumiOSVersion=IOS_12 +bSupportsIPad=True +bSupportsIPhone=True +AdditionalPlistData= +RemoteServerName= +RemoteServerOverrideBuildPath= +RSyncUsername= +SSHPrivateKeyOverridePath= +bEnableRemoteNotificationsSupport=False +bEnableCloudKitSupport=False +bRunAsCurrentUser=False +IOSCloudKitSyncStrategy=None +bGenerateCrashReportSymbols=false +bAutomaticSigning=false +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True +MaxShaderLanguageVersion=3 +bDisableMotionData=False +bEnableAdvertisingIdentifier=True + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +SDKAPILevelOverride= +NDKAPILevelOverride= +bEnableGooglePlaySupport=false +bSupportAdMob=true +bBuildForArmV7=true +bBuildForArm64=false +bBuildForX86=false +bBuildForX8664=false +bBuildForES31=true +bSupportsVulkan=false +bSupportsVulkanSM5=false +bDetectVulkanByDefault=true +bSplitIntoSeparateApks=false +bPackageDataInsideApk=false +bUseExternalFilesDir=false +bPublicLogFiles=true +bCreateAllPlatformsInstall=false +Orientation=SensorLandscape +InstallLocation=InternalOnly +DepthBufferPreference=Default +PackageName=com.YourCompany.[PROJECT] +StoreVersion=1 +StoreVersionOffsetArmV7=0 +StoreVersionOffsetArm64=0 +StoreVersionOffsetX86=0 +StoreVersionOffsetX8664=0 +VersionDisplayName=1.0 +MinSDKVersion=19 +TargetSDKVersion=28 +bEnableGradle=true +bEnableLint=false +bShowLaunchImage=true +bValidateTextureFormats=true +bMultiTargetFormat_ETC2=true +bMultiTargetFormat_DXT=true +bMultiTargetFormat_ASTC=true +TextureFormatPriority_ETC2=0.2 +TextureFormatPriority_DXT=0.6 +TextureFormatPriority_ASTC=0.9 +bEnableNewKeyboard=True +bAndroidVoiceEnabled=false +bBuildWithHiddenSymbolVisibility=false +bSaveSymbols=false +bAllowControllers=True +bAllowIMU=False +bUseDisplayCutout=False +bEnableSnapshots=False +bRestoreNotificationsOnReboot=False +bEnableBundle=False +bEnableUniversalAPK=True +bBundleABISplit=True +bBundleLanguageSplit=True +bBundleDensitySplit=True +bFullScreen=True +bForceLDLinker=False +bForceSmallOBBFiles=False +bAllowLargeOBBFiles=False +bAllowPatchOBBFile=False +bAllowOverflowOBBFiles=False +bExtractNativeLibs=true +bEnableDomStorage=False + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKAPILevel=latest +NDKAPILevel=android-21 + +[/Script/MagicLeap.MagicLeapSettings] +bEnableZI=False +bUseVulkanForZI=True +bUseMLAudioForZI=True + +[/Script/LuminRuntimeSettings.LuminRuntimeSettings] +PackageName=com.YourCompany.[PROJECT] +ApplicationDisplayName= +bIsScreensApp=false +FrameTimingHint=FPS_60 +bProtectedContent=False +bManualCallToAppReady=False +bUseMobileRendering=true +Certificate=(FilePath="") +IconModelPath=(Path="Build/Lumin/Resources/Model") +IconPortalPath=(Path="Build/Lumin/Resources/Portal") +bUseVulkan=true +VersionCode=1 +MinimumAPILevel=7 +ControllerTrackingType=Tracked +ControllerTrackingMode=CoordinateFrameUID +AppPrivileges=LowLatencyLightwear +AppPrivileges=Internet +AppPrivileges=LocalAreaNetwork +AppPrivileges=GesturesSubscribe +AppPrivileges=GesturesConfig +AppPrivileges=CameraCapture +AppPrivileges=WorldReconstruction +AppPrivileges=PcfRead +AppPrivileges=AudioCaptureMic +AppPrivileges=IdentityRead +AppPrivileges=VoiceInput +AppPrivileges=ControllerPose +bRemoveDebugInfo=true +VulkanValidationLayerLibs=(Path="") + +[/Script/UnrealEd.CookerSettings] +DefaultPVRTCQuality=1 +DefaultASTCQualityBySpeed=1 +DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=MatineeActorCameraAnim +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +ClassesExcludedOnDedicatedClient=MatineeActorCameraAnim +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.BasePassOutputsVelocity +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.KeepDebugInfo +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure + +[/Script/UnrealEd.ChunkDependencyInfo] + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.0 +bEnable2DPhysics=false + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +TargetedRHIs=PCD3D_SM5 +MinimumOSVersion=MSOS_Vista +bEnableRayTracing=true +bTarget32Bit=false + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 + +[/Script/MacTargetPlatform.MacTargetSettings] +MaxShaderLanguageVersion=4 +TargetedRHIs=SF_METAL_SM5 +UseFastIntrinsics=False +ForceFloats=False +EnableMathOptimisations=True + +[HMDPluginPriority] +OculusHMD=40 +SteamVR=30 +OpenXRHMD=20 +WindowsMixedRealityHMD=10 + +[/Script/Engine.AISystemBase] +AISystemModuleName=AIModule +AISystemClassName=/Script/AIModule.AISystem + +[/Script/AIModule.AISystem] +PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem + +[AutomationController.History] +bTrackHistory=false +NumberOfHistoryItemsTracked=5 + +[VisualLogger] +FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations +UseCompression=false ;works only with binary files + +[GameplayDebuggerSettings] +OverHead=True +Basic=True +BehaviorTree=False +EQS=False +EnableEQSOnHUD=true +Perception=False +GameView1=False +GameView2=False +GameView3=False +GameView4=False +GameView5=False +NameForGameView1=GameView1 +NameForGameView2=GameView2 +NameForGameView3=GameView3 +NameForGameView4=GameView4 +NameForGameView5=GameView5 + +[Browser] +bForceMessageLoop=true + +[PacketSimulationProfile.Off] +PktLoss=0 +PktIncomingLoss=0 +PktLagMin=0 +PktLagMax=0 +PktIncomingLagMin=0 +PktIncomingLagMax=0 + +[PacketSimulationProfile.Average] +PktLoss=1 +PktIncomingLoss=1 +PktLagMin=30 +PktLagMax=60 +PktIncomingLagMin=30 +PktIncomingLagMax=60 + +[PacketSimulationProfile.Bad] +PktLoss=5 +PktIncomingLoss=5 +PktLagMin=100 +PktLagMax=200 +PktIncomingLagMin=100 +PktIncomingLagMax=200 + +[/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") + +[PacketHandlerComponents] + +[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] +CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) +GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) + +[/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) + +[/Script/Engine.PlayerCameraManager] +ServerUpdateCameraTimeout=2.0 + +[/Script/CinematicCamera.CineCameraComponent] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) +DefaultFilmbackPresetName=16:9 DSLR +DefaultFilmbackPreset=16:9 Digital Film +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) +DefaultLensPresetName=Universal Zoom +DefaultLensFocalLength=35 +DefaultLensFStop=2.8 + +[/Script/TcpMessaging.TcpMessagingSettings] +EnableTransport=True +ListenEndpoint= +ConnectionRetryDelay=2 + +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + +[SteamVR.Settings] +HMDWornMovementThreshold=50.0 + +[/Script/Engine.AnimationSettings] +bStripAnimationDataOnDedicatedServer=False +BoneCustomAttributesNames=(Name="TCHour",Meaning="Timecode Hour") +BoneCustomAttributesNames=(Name="TCMinute",Meaning="Timecode Minute") +BoneCustomAttributesNames=(Name="TCSecond",Meaning="Timecode Second") +BoneCustomAttributesNames=(Name="TCFrame",Meaning="Timecode Frame") +BoneCustomAttributesNames=(Name="TCSubframe",Meaning="Timecode Subframe") +BoneCustomAttributesNames=(Name="Takename",Meaning="Takename") + +[Animation.DefaultObjectSettings] +BoneCompressionSettings=/Engine/Animation/DefaultAnimBoneCompressionSettings +AnimationRecorderBoneCompressionSettings=/Engine/Animation/DefaultRecorderBoneCompression +CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings + +[/Script/Engine.MeshSimplificationSettings] +r.MeshReductionModule=QuadricMeshReduction + +[/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn + +[/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") + +[/Script/LevelSequence.LevelSequence] +DefaultCompletionMode=RestoreState + +[/Script/TemplateSequence.TemplateSequence] +DefaultCompletionMode=RestoreState + +[PlatformCrypto] +PlatformRequiresDataCrypto=True +PakSigningRequired=True +PakEncryptionRequired=True + +[/Script/AppleARKit.AppleARKitSettings] +bEnableLiveLinkForFaceTracking=true +LiveLinkPublishingPort=11111 +bRequireDeviceSupportsARKit=true + +[Messaging] +bAllowDelayedMessaging=false + +[/Script/ChaosSolverEngine.ChaosSolverSettings] +DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor + +[/Script/Engine.VirtualTexturePoolConfig] +DefaultSizeInMegabyte=64 +Pools=(SizeInMegabyte=64, MinTileSize=0, MaxTileSize=9999, Formats=(PF_DXT1, PF_DXT5)) +Pools=(SizeInMegabyte=512, MinTileSize=0, MaxTileSize=9999, Formats=(PF_A32B32G32R32F)) + +[AlternateTextureCompression] +TextureCompressionFormat=TextureFormatOodle +TextureFormatPrefix=OODLE_ +bEnableInEditor=True + +[TextureFormatOodle] +bForceAllBC23ToBC7=False +bForceRDOOff=True +bDebugColor=False +GlobalLambdaMultiplier=1.000000 +DefaultRDOLambda=30 + +[InstalledPlatforms] +HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UE4Game-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win32", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win32\UE4Game-Win32-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UE4Game-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UE4Game-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UE4Game-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UE4Game-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxAArch64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxAArch64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxAArch64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxAArch64\UE4Game-LinuxAArch64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Lumin", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Lumin\UE4Game-Lumin-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UE4Game-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False) + +[Analytics] +UE4TypeOverride=Rocket + diff --git a/Intermediate/Config/CoalescedSourceConfigs/Input.ini b/Intermediate/Config/CoalescedSourceConfigs/Input.ini new file mode 100644 index 0000000..dac7974 --- /dev/null +++ b/Intermediate/Config/CoalescedSourceConfigs/Input.ini @@ -0,0 +1,307 @@ +[/Script/Engine.InputSettings] +bEnableMouseSmoothing=True +bEnableFOVScaling=True +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bRequireCtrlToNavigateAutoComplete=False +bEnableGestureRecognizer=False +TriggerKeyIsConsideredPressed=0.75 +TriggerKeyIsConsideredReleased=0.25 +InitialButtonRepeatDelay=0.2 +ButtonRepeatDelay=0.1 +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False +bCaptureMouseOnLaunch=True +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) +AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up) +AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D) +AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX) +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="TurnRate",Scale=-1.000000,Key=Left) +AxisMappings=(AxisName="TurnRate",Scale=1.000000,Key=Right) +DefaultPlayerInputClass=/Script/Engine.PlayerInput +DefaultInputComponentClass=/Script/Engine.InputComponent +ConsoleKeys=Tilde +ConsoleKeys=Caret + +[/Script/Engine.PlayerInput] +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True) +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) +DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget") +DebugExecBindings=(Key=PageUp,Command="NextDebugTarget") +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") +DebugExecBindings=(Key=Quote,Command="EnableGDT") +DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera") + +[/Script/Engine.Console] +HistoryBot=-1 + +[/Script/EngineSettings.ConsoleSettings] +MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed") +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location for all instances of classname") +ManualAutoCompleteList=(Command="GetAllRotation",Desc=" Log rotation for all instances of classname") +ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="") +ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +ManualAutoCompleteList=(Command="Stat NET",Desc=) +ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") +ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log") +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory") +ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") +ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity") +ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc=" Solos USoundClass") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc=" Solos USoundCue") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc=" Solos USoundWave") +ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object") +ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter") +ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ") +ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect") +ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log") +ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect") +ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio") +ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb") +ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes") +ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds") +ManualAutoCompleteList=(Command="au.debug.ListSounds",Desc="Lists all the loaded sounds and their memory footprint") +ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source") +ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") +ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue") +ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc=" Plays the given soundwave") +ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters") +ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc=" Sets the base sound mix") +ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="") +ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world") +ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated") +ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") +ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") +ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues") +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes") +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb") +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves") +ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <-debug> Shows all active sounds. Displays value sorted by when sort is set") +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") +BackgroundOpacityPercentage=85.000000 +InputColor=(R=230,G=230,B=230,A=255) +HistoryColor=(R=180,G=180,B=180,A=255) +AutoCompleteCommandColor=(B=185,G=109,R=144,A=255) +AutoCompleteCVarColor=(B=86,G=158,R=86,A=255) +AutoCompleteFadedColor=(R=100,G=100,B=100,A=255) + diff --git a/Saved/Autosaves/Game/Assets/treppe_Cube_Auto2.uasset b/Saved/Autosaves/Game/Assets/treppe_Cube_Auto2.uasset new file mode 100644 index 0000000..56bd443 Binary files /dev/null and b/Saved/Autosaves/Game/Assets/treppe_Cube_Auto2.uasset differ diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Logs/DesertGame-backup-2024.06.26-09.15.00.log b/Saved/Logs/DesertGame-backup-2024.06.26-09.15.00.log new file mode 100644 index 0000000..9657b41 --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.06.26-09.15.00.log @@ -0,0 +1,2447 @@ +Log file open, 06/26/24 09:57:36 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.225829 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:103][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-07.57.37:108][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-07.57.37:109][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-07.57.37:109][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.06.26-07.57.37:109][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.06.26-07.57.37:109][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.06.26-07.57.37:109][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.06.26-07.57.37:116][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.06.26-07.57.37:116][ 0]LogInit: Computer: NB-PBM2H22CUN +[2024.06.26-07.57.37:116][ 0]LogInit: User: bib +[2024.06.26-07.57.37:116][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.06.26-07.57.37:116][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.06.26-07.57.37:116][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.06.26-07.57.37:116][ 0]LogMemory: Platform Memory Stats for Windows +[2024.06.26-07.57.37:116][ 0]LogMemory: Process Physical Memory: 149.46 MB used, 149.46 MB peak +[2024.06.26-07.57.37:116][ 0]LogMemory: Process Virtual Memory: 118.79 MB used, 118.79 MB peak +[2024.06.26-07.57.37:116][ 0]LogMemory: Physical Memory: 10487.18 MB used, 5581.53 MB free, 16068.70 MB total +[2024.06.26-07.57.37:116][ 0]LogMemory: Virtual Memory: 134202936.00 MB used, 14790.45 MB free, 134217728.00 MB total +[2024.06.26-07.57.37:120][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.06.26-07.57.37:274][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected language (de-DE). +[2024.06.26-07.57.37:275][ 0]LogInit: Using OS detected locale (de-DE). +[2024.06.26-07.57.37:278][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.06.26-07.57.37:279][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.06.26-07.57.37:299][ 0]LogInit: Setting process to per monitor DPI aware +[2024.06.26-07.57.37:321][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.26-07.57.37:351][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.06.26-07.57.37:351][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.06.26-07.57.39:499][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.06.26-07.57.39:502][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.06.26-07.57.39:502][ 0]LogD3D11RHI: D3D11 adapters: +[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.06.26-07.57.39:534][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.06.26-07.57.39:535][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-07.57.39:536][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.06.26-07.57.39:541][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.06.26-07.57.39:541][ 0]LogWindows: EnumDisplayDevices: +[2024.06.26-07.57.39:541][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.06.26-07.57.39:542][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.06.26-07.57.39:542][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.06.26-07.57.39:542][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.06.26-07.57.39:542][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.06.26-07.57.39:548][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: VendorId : 8086 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: Revision : 000c +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.06.26-07.57.39:549][ 0]LogD3D11RHI: AdapterLuid : 0 68030 +[2024.06.26-07.57.39:570][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Async texture creation enabled +[2024.06.26-07.57.39:578][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.06.26-07.57.39:586][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.06.26-07.57.39:857][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.06.26-07.57.39:871][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.06.26-07.57.39:883][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.06.26-07.57.39:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.06.26-07.57.39:900][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.06.26-07.57.39:903][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.06.26-07.57.39:906][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.06.26-07.57.39:916][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.06.26-07.57.39:919][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.06.26-07.57.39:922][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.06.26-07.57.39:941][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.06.26-07.57.39:954][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.06.26-07.57.39:957][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.06.26-07.57.39:960][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.06.26-07.57.39:963][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.06.26-07.57.39:970][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.06.26-07.57.39:975][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.06.26-07.57.39:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.06.26-07.57.39:981][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.06.26-07.57.39:983][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.06.26-07.57.40:026][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.06.26-07.57.40:078][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.06.26-07.57.40:129][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1856/). +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/4F0F31AD4CDF12D89935D2836D2B72B9/'. +[2024.06.26-07.57.40:130][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.06.26-07.57.40:130][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.06.26-07.57.43:059][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-07.57.43:128][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:135][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:159][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.06.26-07.57.43:160][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:255][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.10 seconds +[2024.06.26-07.57.43:256][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=10.72MBs, RandomWriteSpeed=110.95MBs. Assigned SpeedClass 'Local' +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.06.26-07.57.43:257][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.06.26-07.57.43:318][ 0]LogSlate: Using FreeType 2.10.0 +[2024.06.26-07.57.43:336][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.06.26-07.57.43:363][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up +[2024.06.26-07.57.43:610][ 0]LogInit: Selected Device Profile: [Windows] +[2024.06.26-07.57.43:610][ 0]LogInit: Active device profile: [0000015D66584B00][0000015D661FD2C0 49] Windows +[2024.06.26-07.57.43:610][ 0]LogInit: Profiles: [0000015D66584B00][0000015D661FD2C0 49] Windows, [0000015D66556100][0000015D66205440 49] WindowsNoEditor, [0000015D66585900][0000015D662095C0 49] WindowsServer, [0000015D66556E00][0000015D6620D740 49] WindowsClient, [0000015D66587C00][0000015D60E8F8C0 49] IOS, [0000015D66554F00][0000015D60E93A40 49] iPadAir, [0000015D66587E00][0000015D60E97BC0 49] iPadAir2, [0000015D66508C00][0000015D60E9E300 49] IPadPro, [0000015D66508D00][0000015D60E9A340 49] iPadAir3, [0000015D66557B00][0000015D60EA24C0 49] iPadAir4, [0000015D6650B600][0000015D66200600 49] iPadMini2, [0000015D66557200][0000015D60EA6740 49] iPadMini3, [0000015D6650B800][0000015D60EAA880 49] iPadMini4, [0000015D66557800][0000015D60EAE9C0 49] iPadMini5, [0000015D66510600][0000015D60EBAC80 49] iPhone6, [0000015D66510700][0000015D60EB6CC0 49] iPodTouch6, [0000015D66586900][0000015D60EC2F80 49] iPhone7, [0000015D66586800][0000015D60EBEFC0 49] iPodTouch7, [0000015D66510100][0000015D60EC7140 49] iPhone5S, [0000015D66508700][0000015D60ECB2C0 49] iPhone6Plus, [0000015D66512500][0000015D60ECF440 49] iPhone6S, 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[0000015D66584100][0000015D60D995C0 49] iPadPro97, [0000015D6650BC00][0000015D60D9D740 49] iPadPro2_129, [0000015D66584800][0000015D60DA18C0 49] iPad5, [0000015D6650B100][0000015D60DA5A40 49] iPad6, [0000015D66584500][0000015D60DA9BC0 49] iPad7, [0000015D6650A800][0000015D60DAC1C0 49] iPad8, [0000015D66585500][0000015D60DB0340 49] iPadPro11, [0000015D66509500][0000015D60DB44C0 49] iPadPro2_11, [0000015D66584F00][0000015D60DB8640 49] iPadPro3_129, [0000015D6650AC00][0000015D60DBC7C0 49] iPadPro4_129, [0000015D66586500][0000015D60DC0940 49] AppleTV, [0000015D66509100][0000015D60D7CA80 49] AppleTV4K, [0000015D66584400][0000015D60DC4BC0 49] TVOS, [0000015D6650A600][0000015D60DC8D00 49] Mac, [0000015D66587D00][0000015D60DD0E80 49] MacClient, [0000015D66509800][0000015D60DD5000 49] MacNoEditor, [0000015D66587100][0000015D60DD9180 49] MacServer, [0000015D6650B900][0000015D60DDD300 49] Linux, [0000015D66584900][0000015D60DE1480 49] LinuxAArch64, [0000015D6650BF00][0000015D60DE5600 49] 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[0000015D66555300][0000015D635C74C0 49] Android_Mali_T8xx, [0000015D66511F00][0000015D635CB640 49] Android_Mali_G71, [0000015D66555C00][0000015D635CF7C0 49] Android_Mali_G72, [0000015D66512400][0000015D635D3940 49] Android_Mali_G72_Vulkan, [0000015D66557600][0000015D635D7AC0 49] Android_Mali_G76, [0000015D66512100][0000015D635DA0C0 49] Android_Mali_G76_Vulkan, [0000015D66555B00][0000015D635DE240 49] Android_Mali_G77, [0000015D66510A00][0000015D635E23C0 49] Android_Mali_G77_Vulkan, [0000015D66557400][0000015D635E6540 49] Android_Mali_G78, [0000015D66511300][0000015D635EA6C0 49] Android_Mali_G78_Vulkan, [0000015D66556900][0000015D635EE840 49] Android_Mali_G710, [0000015D66513D00][0000015D635F29C0 49] Android_Mali_G710_Vulkan, [0000015D66555E00][0000015D635F6B40 49] Android_Vulkan_SM5, [0000015D66510900][0000015D635FACC0 49] Android_PowerVR_G6xxx, [0000015D66555F00][0000015D635B6E00 49] Android_PowerVR_GT7xxx, [0000015D66512700][0000015D635FEF40 49] Android_PowerVR_GE8xxx, [0000015D66556300][0000015D63603080 49] Android_PowerVR_GM9xxx, [0000015D66513200][0000015D636071C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000015D66557000][0000015D67577340 49] Android_TegraK1, [0000015D66511700][0000015D6757B4C0 49] Android_Unknown_Vulkan, [0000015D66557700][0000015D6757F640 49] Lumin, [0000015D66510200][0000015D675837C0 49] Lumin_Desktop, [0000015D66556200][0000015D67587940 49] HoloLens, +[2024.06.26-07.57.43:931][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.06.26-07.57.43:932][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.06.26-07.57.43:932][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.06.26-07.57.44:002][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.06.26-07.57.45:081][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.57.45:196][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.06.26-07.57.45:200][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.06.26-07.57.45:200][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.06.26-07.57.45:200][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.06.26-07.57.45:571][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 460D154C4BDB91B94DE3E3861B81CA6C | Instance: AD3D16944322F01FD57B0D83956FA8C2 (NB-PBM2H22CUN-1856). +[2024.06.26-07.57.45:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.06.26-07.57.45:693][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.06.26-07.57.45:705][ 0]LogPython: Using Python 3.7.7 +[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:353][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:358][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:372][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:383][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.46:387][ 0]LogUProjectInfo: Found projects: +[2024.06.26-07.57.46:533][ 0]LogOpenImageDenoise: OIDN starting up +[2024.06.26-07.57.46:544][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-07.57.46:558][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.06.26-07.57.46:960][ 0]LogOcInput: OculusInput pre-init called +[2024.06.26-07.57.47:168][ 0]LogCollectionManager: Loaded 0 collections in 0.001189 seconds +[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.06.26-07.57.47:242][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.06.26-07.57.47:243][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.06.26-07.57.47:243][ 0]LogEngine: Initializing Engine... +[2024.06.26-07.57.47:292][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.06.26-07.57.47:293][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.06.26-07.57.47:293][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.06.26-07.57.47:294][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.06.26-07.57.47:625][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.06.26-07.57.47:636][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.06.26-07.57.47:637][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.06.26-07.57.47:641][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.06.26-07.57.47:649][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.06.26-07.57.47:650][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-07.57.47:661][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.06.26-07.57.48:246][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.06.26-07.57.48:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.06.26-07.57.48:282][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.06.26-07.57.48:284][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.06.26-07.57.48:284][ 0]LogInit: FAudioDevice initialized. +[2024.06.26-07.57.48:284][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.06.26-07.57.48:284][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.06.26-07.57.48:364][ 0]LogDerivedDataCache: Saved boot cache 0.08s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.06.26-07.57.48:365][ 0]LogInit: Texture streaming: Enabled +[2024.06.26-07.57.48:379][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.06.26-07.57.48:383][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.06.26-07.57.48:383][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.06.26-07.57.48:384][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.06.26-07.57.48:418][ 0]LogInit: Transaction tracking system initialized +[2024.06.26-07.57.48:447][ 0]BlueprintLog: New page: Editor Load +[2024.06.26-07.57.48:535][ 0]LocalizationService: Localization service is disabled +[2024.06.26-07.57.48:574][ 0]TimingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]TimingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]LoadingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]LoadingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]NetworkingProfiler: OnSessionChanged +[2024.06.26-07.57.48:574][ 0]MemoryProfiler: Initialize +[2024.06.26-07.57.48:574][ 0]MemoryProfiler: OnSessionChanged +[2024.06.26-07.57.49:168][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.06.26-07.57.49:168][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.06.26-07.57.49:400][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s +[2024.06.26-07.57.49:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.06.26-07.57.49:594][ 0]SourceControl: Source control is disabled +[2024.06.26-07.57.49:594][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.145 +[2024.06.26-07.57.49:594][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-07.57.49:599][ 0]LightingResults: New page: Lighting Build +[2024.06.26-07.57.49:601][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.06.26-07.57.49:601][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-07.57.49:601][ 0]MapCheck: New page: Map Check +[2024.06.26-07.57.49:601][ 0]LightingResults: New page: Lighting Build +[2024.06.26-07.57.49:608][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-07.57.49:611][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms +[2024.06.26-07.57.49:707][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.06.26-07.57.49:713][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. +[2024.06.26-07.57.49:714][ 0]LogAIModule: Creating AISystem for world Untitled_1 +[2024.06.26-07.57.49:723][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-07.57.49:731][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.06.26-07.57.49:731][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-07.57.49:731][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2024.06.26-07.57.49:731][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.137 +[2024.06.26-07.57.49:733][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.283 +[2024.06.26-07.57.49:902][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:907][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:912][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:917][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.06.26-07.57.49:948][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0097 seconds. Added 3822 classes and 928 folders. +[2024.06.26-07.57.49:953][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:967][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:967][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.06.26-07.57.49:967][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:977][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:977][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.06.26-07.57.49:977][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:984][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:984][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.06.26-07.57.49:984][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:989][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:989][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.06.26-07.57.49:989][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.49:998][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.49:998][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.06.26-07.57.49:998][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:004][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:004][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.06.26-07.57.50:004][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:012][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:012][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.06.26-07.57.50:012][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:019][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:019][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.06.26-07.57.50:019][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2024.06.26-07.57.50:027][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:028][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:028][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.06.26-07.57.50:028][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:035][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:035][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.06.26-07.57.50:035][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.06.26-07.57.50:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:048][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:048][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.06.26-07.57.50:048][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:055][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.06.26-07.57.50:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.06.26-07.57.50:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.06.26-07.57.50:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:077][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:077][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.06.26-07.57.50:077][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.06.26-07.57.50:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:089][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:089][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:090][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.06.26-07.57.50:090][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:096][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:096][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.06.26-07.57.50:096][ 0]LogPakFile: OnPakFileMounted2Time == 0.000035 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:105][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:105][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.06.26-07.57.50:105][ 0]LogPakFile: OnPakFileMounted2Time == 0.000030 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:110][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:111][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.06.26-07.57.50:111][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:115][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:115][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.06.26-07.57.50:115][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:121][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:121][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.06.26-07.57.50:121][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:126][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:126][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.06.26-07.57.50:127][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:132][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:132][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.06.26-07.57.50:132][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.06.26-07.57.50:138][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.06.26-07.57.50:138][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.06.26-07.57.50:138][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 +[2024.06.26-07.57.50:321][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.50:325][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.06.26-07.57.50:396][ 0]LogSlate: Took 0.005494 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.06.26-07.57.50:402][ 0]LogSlate: Took 0.005555 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.06.26-07.57.50:407][ 0]LogSlate: Took 0.003588 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.06.26-07.57.50:531][ 0]LogRenderer: Reallocating scene render targets to support 964x388 Format 10 NumSamples 1 (Frame:1). +[2024.06.26-07.57.50:699][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 0 classes and 0 folders. +[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total time: 15.25 seconds +[2024.06.26-07.57.50:699][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.06.26-07.57.50:866][ 0]LogAssetRegistry: Asset discovery search completed in 7.5045 seconds +[2024.06.26-07.57.50:910][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2024.06.26-07.57.50:912][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.06.26-07.57.50:982][ 2]LogSlate: Took 0.010531 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-07.57.51:723][ 34]LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.06.26-07.57.59:662][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 53280D124A854706283297F0121E1F4DB78413BF), compiling. +[2024.06.26-07.57.59:691][492]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.26-07.57.59:713][492]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority +[2024.06.26-07.57.59:718][492]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.26-07.57.59:721][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F6FFDAD55259DCD15859AA5CE30F26361AEAABCE), compiling. +[2024.06.26-07.57.59:749][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.57.59:860][492]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.06.26-07.58.00:407][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C2523769733B19F480B11E8F83F699704F2376C0), compiling. +[2024.06.26-07.58.00:415][492]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 00BF612500A1E8CE697644EFDC976D77646DB21A), compiling. +[2024.06.26-07.58.00:423][492]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3D726ACAFE602E93B6425B094FD3FE2AE1DE5EA3), compiling. +[2024.06.26-07.58.01:420][492]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-07.58.02:234][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.02:234][492]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.02:261][492]LogSlate: Took 0.013652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.06.26-07.58.02:354][492]LogSlate: Took 0.015717 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.06.26-07.58.03:113][498]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-07.58.04:402][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.04:402][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.05:320][555]LogSlate: Took 0.008091 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-07.58.05:785][565]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-07.58.06:190][580]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-07.58.06:190][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-07.58.08:367][697]LogRenderer: Reallocating scene render targets to support 964x624 Format 10 NumSamples 1 (Frame:166). +[2024.06.26-07.58.08:760][720]LogSlate: Window 'Fire' being destroyed +[2024.06.26-07.58.16:403][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.06.26-07.58.16:479][157]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-07.58.16:480][157]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.06.26-07.58.16:480][157]LightingResults: New page: Lighting Build +[2024.06.26-07.58.16:480][157]LoadErrors: New page: Loading map: Emmy_Testing.umap +[2024.06.26-07.58.16:481][157]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true +[2024.06.26-07.58.16:481][157]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-07.58.16:482][157]MapCheck: New page: Map Check +[2024.06.26-07.58.16:482][157]LightingResults: New page: Lighting Build +[2024.06.26-07.58.16:487][157]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.06.26-07.58.16:488][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.06.26-07.58.16:489][157]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.06.26-07.58.16:517][157]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.06.26-07.58.16:517][157]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.06.26-07.58.16:528][157]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.06.26-07.58.16:533][157]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.06.26-07.58.16:533][157]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,262ms to complete. +[2024.06.26-07.58.16:533][157]LogFileHelpers: Loading map 'Emmy_Testing' took 0.054 +[2024.06.26-07.58.40:128][286]LogActorFactory: Actor Factory created Fackel1 +[2024.06.26-07.58.41:819][387]LogActorFactory: Actor Factory created Fackel1 +[2024.06.26-07.59.03:980][662]Cmd: DELETE +[2024.06.26-07.59.03:980][662]Cmd: ACTOR DELETE +[2024.06.26-07.59.03:989][662]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.06.26-07.59.03:995][662]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.06.26-07.59.03:996][662]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.06.26-08.00.38:390][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:397][128]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.00.38:429][129]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.38:475][129]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.00.38:925][151]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656259 sec (time since issued), 0.873112 sec (combined shader worker time). +[2024.06.26-08.00.40:474][239]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.00.44:008][448]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_10 +[2024.06.26-08.00.44:011][448]LogNiagaraEditor: Finished moving! +[2024.06.26-08.00.44:216][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:221][449]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:245][450]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.00.44:246][450]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.00.44:292][450]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.00.44:729][474]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.624012 sec (time since issued), 0.844321 sec (combined shader worker time). +[2024.06.26-08.00.46:298][563]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.01.21:295][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:299][504]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.01.21:323][505]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.01.21:367][505]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Total job queries 62, among them cache hits 0 (0.00%) +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: Tracking 43 distinct input hashes that result in 26 distinct outputs (60.47%) +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03% +[2024.06.26-08.01.21:572][515]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.01.21:776][527]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586418 sec (time since issued), 0.769677 sec (combined shader worker time). +[2024.06.26-08.01.23:370][608]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.09:821][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:825][267]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.09:854][268]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.09:895][268]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.10:311][290]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.585291 sec (time since issued), 0.820544 sec (combined shader worker time). +[2024.06.26-08.02.11:935][366]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.15:021][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.15:029][537]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:062][538]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.15:106][538]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.15:579][565]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.662664 sec (time since issued), 0.872149 sec (combined shader worker time). +[2024.06.26-08.02.17:116][653]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.17:940][703]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_11 +[2024.06.26-08.02.17:941][703]LogNiagaraEditor: Finished moving! +[2024.06.26-08.02.18:110][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:116][704]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.18:134][705]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.18:662][734]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.656082 sec (time since issued), 0.893379 sec (combined shader worker time). +[2024.06.26-08.02.19:119][757]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.23:646][ 19]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.25:652][120]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.28:032][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:039][251]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.28:053][252]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.28:101][252]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.28:495][276]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.560890 sec (time since issued), 0.730855 sec (combined shader worker time). +[2024.06.26-08.02.30:096][357]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.33:664][554]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.35:675][668]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.44:807][215]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_12 +[2024.06.26-08.02.44:808][215]LogNiagaraEditor: Finished moving! +[2024.06.26-08.02.45:003][217]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.47:009][332]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.48:783][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:788][427]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.48:810][428]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.49:020][438]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.49:277][453]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.597584 sec (time since issued), 0.793227 sec (combined shader worker time). +[2024.06.26-08.02.51:047][542]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.51:702][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.51:707][569]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.51:722][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.52:179][593]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.586804 sec (time since issued), 0.744833 sec (combined shader worker time). +[2024.06.26-08.02.53:071][634]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.55:071][748]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.02.57:263][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:268][861]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.02.57:276][862]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.02.57:330][862]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.02.57:662][880]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.501447 sec (time since issued), 0.706033 sec (combined shader worker time). +[2024.06.26-08.02.59:328][964]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.03.01:337][ 69]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.06.07:123][789]LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{bd527e82-a6a4-4cb5-8d7f-bba1587d51e3}. +[2024.06.26-08.06.07:123][789]LogAudioMixer: Resetting audio stream to device id +[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 0: FrontLeft +[2024.06.26-08.06.07:175][789]LogAudioMixer: Display: 1: FrontRight +[2024.06.26-08.09.12:726][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:731][298]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.09.12:761][299]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.09.12:806][299]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Total job queries 78, among them cache hits 0 (0.00%) +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: Tracking 59 distinct input hashes that result in 39 distinct outputs (66.10%) +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: RAM used: 0.59 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% +[2024.06.26-08.09.13:056][309]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.09.13:261][321]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.640713 sec (time since issued), 0.875353 sec (combined shader worker time). +[2024.06.26-08.09.14:812][405]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.12.41:584][739]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.12.41:644][739]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire1B2E53AD4D9EA3AF4F8FAD81EF54947F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.12.41:661][739]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.12.41:661][739]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.13.47:714][336]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.13.47:770][336]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireF9B0D46F417A91E83FD7A1BC7B3AC2C2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.13.47:784][336]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.13.47:784][336]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.14.29:010][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:016][ 91]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.14.29:026][ 92]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.14.29:094][ 92]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Total job queries 80, among them cache hits 0 (0.00%) +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: Tracking 61 distinct input hashes that result in 41 distinct outputs (67.21%) +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: RAM used: 0.64 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% +[2024.06.26-08.14.29:459][122]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.14.29:802][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.922287 sec (time since issued), 1.242044 sec (combined shader worker time). +[2024.06.26-08.14.31:086][272]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.14.44:107][561]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.14.46:119][729]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.08:032][712]Cmd: TRANSACTION UNDO +[2024.06.26-08.15.08:032][712]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.15.08:046][712]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 12DA1714E64387E369D23BF23879586310EB5AC5), compiling. +[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.08:326][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:326][712]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.08:430][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:430][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:469][715]Cmd: TRANSACTION UNDO +[2024.06.26-08.15.08:470][715]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.15.08:474][715]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: D3B4266DAEBCA351A0A6D81AAE50261A5BB89E09), compiling. +[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.08:708][715]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:708][715]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.08:792][717]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.08:792][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.08:905][721]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.44:343][863]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.44:346][863]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: AD8D083F47B54DCBC584F2B0BE2091EB18FACBBC), compiling. +[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.44:603][863]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.44:603][863]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.44:657][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.44:657][864]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.44:873][869]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.48:745][158]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.48:750][158]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F61ECD5C896F1C23CE5849BF2A407D215048FF64), compiling. +[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.49:000][158]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.49:000][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.49:112][160]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.49:112][160]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.49:293][164]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.15.54:142][587]LogEditorTransaction: Undo Move Key +[2024.06.26-08.15.54:146][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: DA2AF88DCD3A8B4DD2AD874CC869309764E78F86), compiling. +[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.15.54:400][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.54:400][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.54:481][589]MaterialEditorStats: Base pass shader without light map: 99 instructions +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.15.54:482][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.15.54:482][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.15.54:657][593]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.16.14:953][797]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.16.15:008][797]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire0E4860394C34FBFC4EFAE5B694285A5A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.16.15:020][797]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.16.15:021][797]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire 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compile 3 +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.08:596][840]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.08:670][847]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.08:670][847]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.09:471][901]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.09:497][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.09:497][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.10:002][930]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.10:002][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.10:869][990]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.10:869][990]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.14:988][385]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21482EE6DA9A869BC4425462E049E4CA5F2518BC), compiling. +[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.14:993][385]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.14:993][385]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.15:028][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.15:028][387]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.22:555][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0AF864CA4E4913D477ABC4FB013F033C9BFBCB3F), compiling. +[2024.06.26-08.17.22:559][ 44]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8A2E115D7AF73635C7EBEED167343EF6AAFDFC59), compiling. +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.22:561][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.22:586][ 46]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:836][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0EAFA9DBFA0AFF07FD07BA071A220E3F00D159F2), compiling. +[2024.06.26-08.17.24:839][266]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: C3FFC99B408D4BCA2E2F314343A81C134BB965BA), compiling. +[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.24:842][266]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:842][266]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.24:860][268]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:860][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass shader without light map: 101 instructions +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.24:878][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.24:878][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.30:311][667]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F39865C95C19D26E377C2A53B4D0DAC6A528E59E), compiling. +[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.30:315][667]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.30:315][667]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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compile jobs with 'Normal' priority +[2024.06.26-08.17.30:339][670]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.30:770][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Total job queries 182, among them cache hits 84 (46.15%) +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: Tracking 72 distinct input hashes that result in 46 distinct outputs (63.89%) +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: RAM used: 0.68 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.08% +[2024.06.26-08.17.30:778][695]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.30:791][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.30:791][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.31:631][743]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.31:632][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.31:632][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass shader without light map: 103 instructions +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.32:109][776]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.32:109][776]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.33:750][924]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5DF596844B420AF393971C36FA4B31A5DC88A501), compiling. +[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.33:752][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.33:753][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.33:799][925]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.06.26-08.17.34:285][947]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.34:290][947]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.34:291][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.34:291][947]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.34:773][977]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.34:774][977]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.34:774][977]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.36:517][ 84]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 2080F1D313204D8C5B20869CF217DCAB6415BBD7), compiling. +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.36:522][ 84]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Normal' priority +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.36:531][ 86]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.06.26-08.17.37:011][108]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture samplers: 1/16 +[2024.06.26-08.17.37:014][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.37:014][108]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture samplers: 2/16 +[2024.06.26-08.17.37:560][144]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.37:560][144]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.17.38:247][206]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.17.38:247][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.17.41:924][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.17.41:979][494]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire69E6F2214E40C233DD9C9E983326AEFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.17.41:991][494]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.17.41:991][494]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.17.43:668][625]LogMaterialEditor: Saving and Compiling material Fire_Matrial +[2024.06.26-08.17.43:935][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 8B9BEDE472EAAD83D1C209D9F3DFF7B182ACE76B), compiling. +[2024.06.26-08.17.43:962][625]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: A74C5E75856795419C9240C668069C4D52835DB3), compiling. +[2024.06.26-08.17.43:983][625]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.06.26-08.17.43:989][625]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority 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Worker (6/9): shaders left to compile 6 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.06.26-08.17.44:376][625]LogShaderCompilers: Display: Started 26 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.17.44:395][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.26-08.17.44:404][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial352C1F1041196EA868B634B62C8E7E23.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.26-08.17.44:426][625]AssetCheck: New page: Asset Save: Fire_Matrial +[2024.06.26-08.17.44:426][625]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.26-08.17.44:436][625]MaterialEditorStats: Texture samplers: 4/16 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'Constants.Fire.DynamicMaterialParameters.Index 0 Param 2' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript +[2024.06.26-08.18.22:200][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:205][799]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.18.22:223][800]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.18.22:286][800]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.18.22:850][839]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.748882 sec (time since issued), 1.084152 sec (combined shader worker time). +[2024.06.26-08.18.24:288][958]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.18.54:374][184]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.18.54:425][184]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire57F7112644A02B0D2026A9940141AE77.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.18.54:438][184]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.18.54:438][184]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.19.48:748][ 4]Cmd: TRANSACTION UNDO +[2024.06.26-08.19.48:749][ 4]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.19.48:757][ 4]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B2605C403FB96D72C729C6FD7455E682AF4DA92C), compiling. +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.19.49:031][ 4]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.19.49:086][ 5]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.19.49:303][ 10]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.19.51:045][152]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.19.51:108][152]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire7106947F450E92B9E7158CA0131FCD06.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.19.51:122][152]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.19.51:122][152]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.23.19:351][670]Cmd: TRANSACTION UNDO +[2024.06.26-08.23.19:351][670]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.23.19:355][670]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: F02EA0929F91B59E51E76A5031014FEDD6EF7069), compiling. +[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.19:630][670]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.19:630][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Total job queries 268, among them cache hits 123 (45.90%) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: Tracking 127 distinct input hashes that result in 59 distinct outputs (46.46%) +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: RAM used: 0.77 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.09% +[2024.06.26-08.23.19:695][671]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.23.19:695][671]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.23.19:696][671]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.19:696][671]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.19:919][676]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.23.26:228][190]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.23.26:233][190]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 4EC85DE5D9708ABF976536A80CBD211E98E9256C), compiling. +[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.26:562][190]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.26:562][190]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.23.26:639][191]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.23.26:639][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.26:639][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.26:852][196]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.23.29:617][422]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.23.29:622][422]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 5058EE9922FB78D18781CEB7C2C9A9504E440A9E), compiling. +[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.29:883][422]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.29:883][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.23.29:942][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.29:942][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.30:163][428]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.23.32:175][587]Cmd: TRANSACTION UNDO +[2024.06.26-08.23.32:175][587]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.23.32:185][587]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 21577156C7CB0236BB3E3926578396C074CBB71F), compiling. +[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.23.32:451][587]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.32:451][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.23.32:512][589]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.23.32:512][589]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.23.32:512][589]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.23.32:623][593]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.23.36:302][837]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.23.36:362][837]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire45CA87AB46B8B3C7D0E394B38F1D8648.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.23.36:376][837]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.23.36:376][837]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.23.38:104][955]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-08.23.38:127][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.06.26-08.23.38:149][955]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing73DA65A34DBA2FFE60123499055DD91F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-08.23.38:171][955]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-08.23.38:171][955]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-08.24.19:014][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.19:019][582]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.24.19:058][583]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.19:108][583]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.24.19:675][624]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.777016 sec (time since issued), 1.014142 sec (combined shader worker time). +[2024.06.26-08.24.20:567][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.20:573][690]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.24.20:596][691]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.21:103][729]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.24.21:191][736]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.737758 sec (time since issued), 0.916409 sec (combined shader worker time). +[2024.06.26-08.24.23:110][938]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.24.39:324][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.24.39:332][366]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:359][367]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.39:407][367]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.24.40:070][430]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.862117 sec (time since issued), 1.135213 sec (combined shader worker time). +[2024.06.26-08.24.41:419][568]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.24.46:954][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.46:960][114]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.24.46:995][115]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.24.47:044][115]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.24.47:612][150]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.780269 sec (time since issued), 0.979785 sec (combined shader worker time). +[2024.06.26-08.24.49:054][282]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.24.49:407][319]LogNiagaraEditor: Move module /Game/Shader+Effekte/Fire.Fire:Fire_0.NiagaraScriptSource_0.NiagaraGraph_0.NiagaraNodeFunctionCall_21 +[2024.06.26-08.24.49:409][319]LogNiagaraEditor: Finished moving! +[2024.06.26-08.24.51:053][456]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.26.04:263][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.26.04:268][818]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.26.04:294][819]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.26.04:341][819]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.26.05:008][874]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.872887 sec (time since issued), 1.123531 sec (combined shader worker time). +[2024.06.26-08.26.06:437][994]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.26.08:447][180]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.26.10:455][335]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript +[2024.06.26-08.27.18:726][130]LogNiagaraEditor: Removed Var 'Constants.Fire.ScaleColor.Scale RGB' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript +[2024.06.26-08.27.18:882][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.27.18:887][131]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.27.18:906][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.27.18:956][132]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Total job queries 307, among them cache hits 150 (48.86%) +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: Tracking 138 distinct input hashes that result in 65 distinct outputs (47.10%) +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: RAM used: 0.95 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% +[2024.06.26-08.27.19:226][148]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.27.19:515][172]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.739722 sec (time since issued), 0.983840 sec (combined shader worker time). +[2024.06.26-08.27.20:950][307]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.27.35:647][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemSpawnScript +[2024.06.26-08.27.35:648][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:SystemUpdateScript +[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.SpawnScript +[2024.06.26-08.27.35:649][868]LogNiagaraEditor: Removed Var 'Constants.Fire.VectorFromFloat.Value' from Script NiagaraScript /Game/Shader+Effekte/Fire.Fire:Fire_0.UpdateScript +[2024.06.26-08.27.35:859][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.27.35:866][869]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.27.35:900][870]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.27.35:981][870]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.27.36:745][920]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.030495 sec (time since issued), 1.350919 sec (combined shader worker time). +[2024.06.26-08.27.37:964][ 5]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.27.46:136][353]Cmd: TRANSACTION UNDO +[2024.06.26-08.27.46:137][353]LogEditorTransaction: Undo Apply curve template +[2024.06.26-08.27.46:141][353]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 892245006752766E12E1A4A7FCCCF8FEEEAE5944), compiling. +[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.27.46:429][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.27.46:429][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.27.46:552][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.27.46:552][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.27.46:751][359]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.28.27:858][637]Cmd: TRANSACTION UNDO +[2024.06.26-08.28.27:859][637]LogEditorTransaction: Undo Edit Value +[2024.06.26-08.28.27:862][637]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 67F8FBACFCF551E0F96933F8985E6F12304C1A43), compiling. +[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.28.28:115][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.28.28:115][637]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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Usage: 0.13% +[2024.06.26-08.31.53:059][540]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.31.53:256][549]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.794332 sec (time since issued), 1.608947 sec (combined shader worker time). +[2024.06.26-08.31.53:686][559]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.32.01:781][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.01:788][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.32.01:902][148]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.02:106][155]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.570695 sec (time since issued), 0.512306 sec (combined shader worker time). +[2024.06.26-08.32.02:443][164]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.32.19:723][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:729][641]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.32.19:751][642]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.32.19:795][642]28676_Fire_MessageLog: System compile status unknown. 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System compile status unknown. +[2024.06.26-08.33.53:342][185]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.841134 sec (time since issued), 1.000025 sec (combined shader worker time). +[2024.06.26-08.33.54:799][306]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.34.09:149][739]Cmd: TRANSACTION UNDO +[2024.06.26-08.34.09:149][739]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.34.09:156][739]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 1FB5ECF8A91381D13983EA5C5A0FA011244E86DD), compiling. +[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.34.09:543][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.34.09:543][739]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.34.09:655][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.34.09:655][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.34.09:817][747]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.34.11:032][850]Cmd: TRANSACTION UNDO +[2024.06.26-08.34.11:032][850]LogEditorTransaction: Undo Reset the input to its default local value. +[2024.06.26-08.34.11:045][850]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 51655DE8DD2A5BCE868D991F8768E111F181B965), compiling. +[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.34.11:418][850]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) 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Usage: 0.15% +[2024.06.26-08.37.39:524][ 64]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.37.39:555][ 65]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.772393 sec (time since issued), 0.843824 sec (combined shader worker time). +[2024.06.26-08.37.40:143][ 77]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.37.42:036][269]Cmd: TRANSACTION UNDO +[2024.06.26-08.37.42:036][269]LogEditorTransaction: Undo Paste clipboard contents +[2024.06.26-08.37.42:187][269]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 447D55A4290B64485FDC80B5A3B52C82F7059D55), compiling. +[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.37.42:572][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.37.42:572][269]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, 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priority +[2024.06.26-08.38.46:130][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:137][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:158][934]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.06.26-08.38.46:647][934]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.38.46:811][935]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 1.073079 sec (time since issued), 2.612363 sec (combined shader worker time). +[2024.06.26-08.38.47:665][949]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.39.06:367][561]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling. +[2024.06.26-08.39.06:395][561]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.06.26-08.39.06:399][561]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 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'Normal' priority +[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.06.26-08.39.10:427][659]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 +[2024.06.26-08.39.10:942][671]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 +[2024.06.26-08.39.11:559][680]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.06.26-08.39.12:204][695]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.06.26-08.39.12:719][708]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.06.26-08.39.13:410][724]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.06.26-08.39.13:887][735]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.41.19:635][840]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.43.00:910][824]LogSlate: Window 'Color Picker' being destroyed +[2024.06.26-08.43.23:516][137]LogSlate: Window 'Color Picker' being destroyed +[2024.06.26-08.44.56:298][454]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.44.56:426][454]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire066B0860401C1CB16F581E8D9476A259.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.44.56:442][454]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.44.56:442][454]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.46.04:007][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:012][750]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.46.04:039][751]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.04:073][751]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Total job queries 459, among them cache hits 218 (47.49%) +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: Tracking 206 distinct input hashes that result in 105 distinct outputs (50.97%) +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: RAM used: 1.46 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.18% +[2024.06.26-08.46.04:351][761]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.46.04:599][781]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.871868 sec (time since issued), 0.961672 sec (combined shader worker time). +[2024.06.26-08.46.06:081][908]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.08:086][ 36]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.19:054][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:060][196]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.46.19:086][197]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.46.19:120][197]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.46.19:739][235]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.974594 sec (time since issued), 1.041103 sec (combined shader worker time). +[2024.06.26-08.46.21:136][334]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.46.23:150][439]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.11:773][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:778][430]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.47.11:803][431]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.47.11:835][431]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.47.12:376][467]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.901282 sec (time since issued), 0.874466 sec (combined shader worker time). +[2024.06.26-08.47.13:840][589]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.26:568][733]28676_Fire_MessageLog: System compile status unknown. +[2024.06.26-08.47.28:582][914]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.47.57:722][460]Cmd: TRANSACTION UNDO +[2024.06.26-08.47.57:722][460]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.47.57:732][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: CF30C3028CF203C58252A686829E404507127F60), compiling. +[2024.06.26-08.47.58:166][460]Cmd: TRANSACTION UNDO +[2024.06.26-08.47.58:166][460]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.47.58:172][460]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 092CE79B3685985D921C8366079244331FB6147C), compiling. +[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.47.58:758][460]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.47.58:758][460]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.47.58:805][461]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.47.58:805][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.47.59:027][470]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.00:643][614]Cmd: TRANSACTION UNDO +[2024.06.26-08.48.00:643][614]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.48.00:652][614]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: EE61F41920D528A8F5FBBA0ADFCFD3CFC18214FE), compiling. +[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.48.01:301][614]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.01:301][614]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.48.01:372][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.01:372][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.01:554][624]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.03:987][821]Cmd: TRANSACTION UNDO +[2024.06.26-08.48.03:987][821]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-08.48.03:996][821]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 48F7CD518D4920E2E89107600C37B646F6990671), compiling. +[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-08.48.04:571][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.04:571][821]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-08.48.04:624][822]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-08.48.04:624][822]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-08.48.04:873][831]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.45:270][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:279][944]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-08.48.45:451][944]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-08.48.45:664][950]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Fire.Fire took 0.746144 sec (time since issued), 0.641208 sec (combined shader worker time). +[2024.06.26-08.48.46:068][961]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-08.48.49:990][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.48.50:119][291]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire4CD4001E4DEB8D7AE0300ABC90B87897.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.48.50:139][291]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.48.50:139][291]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.49.23:375][327]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.49.23:511][327]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire66F7BD6B40070B5D469D408C3D310228.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.49.23:529][327]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.49.23:529][327]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.49.26:952][543]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.26-08.50.01:025][ 21]LogContentBrowser: Deferred new asset file creation: Fire_Matrial1 +[2024.06.26-08.50.01:051][ 21]LogContentBrowser: Creating deferred item: Fire_Matrial1 +[2024.06.26-08.50.04:629][173]LogContentBrowser: Attempting asset rename: Fire_Matrial1 -> Fire_Matrial1 +[2024.06.26-08.50.04:636][173]LogMaterial: Display: Missing cached shadermap for Fire_Matrial1 in PCD3D_SM5, Default, SM5 (DDC key hash: 36FD879872F511D9140C98568E62A165E62564D8), compiling. +[2024.06.26-08.50.04:661][173]LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority +[2024.06.26-08.50.04:662][173]LogContentBrowser: End creating deferred item Fire_Matrial1 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 36 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 31 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 26 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.06.26-08.50.04:678][175]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Low' priority +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Total job queries 528, among them cache hits 245 (46.40%) +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: Tracking 214 distinct input hashes that result in 111 distinct outputs (51.87%) +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-08.50.06:076][202]LogShaderCompilers: Display: ================================================ +[2024.06.26-08.50.08:380][320]LogUObjectHash: Compacting FUObjectHashTables data took 11.50ms +[2024.06.26-08.50.10:208][320]LogSlate: Window 'Delete Assets' being destroyed +[2024.06.26-08.50.10:304][320]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms +[2024.06.26-08.50.18:494][938]LogContentBrowser: Deferred new asset file creation: Fire1 +[2024.06.26-08.50.18:515][938]LogContentBrowser: Creating deferred item: Fire1 +[2024.06.26-08.50.32:414][802]LogContentBrowser: Attempting asset rename: Fire1 -> Fire1 +[2024.06.26-08.50.32:498][802]LogContentBrowser: End creating deferred item Fire1 +[2024.06.26-08.50.40:732][280]LogContentBrowser: Attempting asset rename: Fire1 -> FireSmall +[2024.06.26-08.50.40:810][280]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.50.40:951][280]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall45D68BC64E60F4C2A04970815E2EEF99.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.50.41:061][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms +[2024.06.26-08.50.41:102][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms +[2024.06.26-08.50.41:133][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.06.26-08.50.41:195][280]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.50.41:195][280]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.52.28:983][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset" SILENT=true +[2024.06.26-08.52.29:117][727]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire8B8C15074F6FA56D1BD5AEAB71D7CD3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire.uasset' +[2024.06.26-08.52.29:134][727]AssetCheck: New page: Asset Save: Fire +[2024.06.26-08.52.29:134][727]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Fire.Fire +[2024.06.26-08.52.30:916][807]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.52.31:779][817]191223_FireSmall_MessageLog: System successfully compiled. +[2024.06.26-08.52.44:699][820]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.52.44:828][820]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmallA0A6885D4976D652A0D392A24FEC2E90.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.52.44:843][820]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.52.44:843][820]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.55.49:353][489]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/FireSmall" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset" SILENT=true +[2024.06.26-08.55.49:488][489]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FireSmall1CA9D02047A64CD2410DEEB5A4863D3E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/FireSmall.uasset' +[2024.06.26-08.55.49:508][489]AssetCheck: New page: Asset Save: FireSmall +[2024.06.26-08.55.49:508][489]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/FireSmall.FireSmall +[2024.06.26-08.55.51:355][622]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-08.55.51:397][622]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms +[2024.06.26-08.55.51:420][622]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing10044410471AD26096AB96AD97466183.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-08.55.51:475][622]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-08.55.51:475][622]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-08.56.05:948][533]LogContentBrowser: Deferred new asset file creation: Fire1 +[2024.06.26-08.56.05:965][533]LogContentBrowser: Creating deferred item: Fire1 +[2024.06.26-08.56.12:029][971]LogContentBrowser: Attempting asset rename: Fire1 -> Flamethrower +[2024.06.26-08.56.12:125][971]LogContentBrowser: End creating deferred item Fire1 +[2024.06.26-08.56.25:206][571]LogAssetEditorSubsystem: Opening Asset editor for NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower +[2024.06.26-08.56.26:060][581]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.01.28:755][ 18]LogRenderer: Reallocating scene render targets to support 1204x624 Format 10 NumSamples 1 (Frame:41657). +[2024.06.26-09.01.46:750][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:758][ 43]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.01.46:764][ 43]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Total job queries 530, among them cache hits 245 (46.23%) +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 111 distinct outputs (44.40%) +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.01.46:968][ 43]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.01.47:087][ 48]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.589532 sec (time since issued), 0.573314 sec (combined shader worker time). +[2024.06.26-09.01.47:530][ 57]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.03.47:378][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:384][751]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.03.47:410][752]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.03.47:559][752]183139_Flamethrower_MessageLog: System compile status unknown. +[2024.06.26-09.03.48:025][780]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.852304 sec (time since issued), 1.017425 sec (combined shader worker time). +[2024.06.26-09.03.49:573][870]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.05.39:323][245]Cmd: TRANSACTION UNDO +[2024.06.26-09.05.39:323][245]LogEditorTransaction: Undo Edit input local value. +[2024.06.26-09.05.39:331][245]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 0208F97CB7BBCCE142C2BB3A5B04BAC2CB1C79AC), compiling. +[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture samplers: 0/16 +[2024.06.26-09.05.40:875][245]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-09.05.40:875][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Total job queries 541, among them cache hits 254 (46.95%) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: Tracking 253 distinct input hashes that result in 111 distinct outputs (43.87%) +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.05.40:958][246]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass shader without light map: 102 instructions +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Base pass vertex shader: 197 instructions +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture samplers: 4/16 +[2024.06.26-09.05.40:959][246]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.06.26-09.05.40:959][246]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.06.26-09.05.41:298][253]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.05.43:257][371]28676_Fire_MessageLog: System successfully compiled. +[2024.06.26-09.05.43:478][371]191223_FireSmall_MessageLog: System successfully compiled. +[2024.06.26-09.06.01:547][301]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.02:806][362]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) +[2024.06.26-09.06.03:967][423]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.04:763][463]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.06.05:310][491]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire) +[2024.06.26-09.06.06:536][554]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape) +[2024.06.26-09.06.16:998][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:008][140]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.06.26-09.06.17:013][140]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.06.26-09.06.17:434][148]LogNiagara: Compiling System NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower took 0.809990 sec (time since issued), 0.712489 sec (combined shader worker time). +[2024.06.26-09.06.17:871][159]183139_Flamethrower_MessageLog: System successfully compiled. +[2024.06.26-09.06.58:095][732]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Flamethrower" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset" SILENT=true +[2024.06.26-09.06.58:218][732]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FlamethrowerDD566415439C10F5AB0BA7B1EDC8F4F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Flamethrower.uasset' +[2024.06.26-09.06.58:240][732]AssetCheck: New page: Asset Save: Flamethrower +[2024.06.26-09.06.58:240][732]LogContentValidation: Display: Validating NiagaraSystem /Game/Shader+Effekte/Flamethrower.Flamethrower +[2024.06.26-09.07.06:913][245]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Emmy_Testing" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.06.26-09.07.06:974][245]LogUObjectHash: Compacting FUObjectHashTables data took 4.14ms +[2024.06.26-09.07.06:997][245]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Emmy_Testing7E39F3784FADB5D3356A0EBDAEB99E24.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap' +[2024.06.26-09.07.07:033][245]AssetCheck: New page: Asset Save: Emmy_Testing +[2024.06.26-09.07.07:033][245]LogContentValidation: Display: Validating World /Game/Emmy_Testing.Emmy_Testing +[2024.06.26-09.11.52:596][376]LogSlate: Window 'Message' being destroyed +[2024.06.26-09.11.52:603][376]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +(Selecting 'No' will cause all changes to be lost!) +[2024.06.26-09.11.52:870][376]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: B6D068C323E93F1C29E4AF193E2405FC72D34D2B), compiling. +[2024.06.26-09.11.52:896][376]LogMaterial: Display: Missing cached shadermap for Fire_Matrial in PCD3D_SM5, Default, SM5 (DDC key hash: 7BE705F2E753387015779FC41631829AD565B5CF), compiling. +[2024.06.26-09.11.52:933][376]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms +[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: Total job queries 554, among them cache hits 265 (47.83%) +[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: Tracking 255 distinct input hashes that result in 111 distinct outputs (43.53%) +[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.11.53:050][376]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.11.53:102][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.06.26-09.11.53:132][376]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.53:132][376]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.55:348][464]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.55:446][464]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.55:459][464]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.55:459][464]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.55:676][464]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms +[2024.06.26-09.11.56:278][497]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.56:279][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.56:282][497]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.56:282][497]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.56:314][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms +[2024.06.26-09.11.56:887][532]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.56:891][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.56:893][532]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.11.56:893][532]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.06.26-09.11.56:923][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.06.26-09.13.09:965][221]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Flamethrower) +[2024.06.26-09.13.16:253][567]Cmd: TRANSACTION UNDO +[2024.06.26-09.13.16:253][567]LogEditorTransaction: Undo Set Rotation +[2024.06.26-09.13.21:613][842]Cmd: TRANSACTION UNDO +[2024.06.26-09.13.21:613][842]LogEditorTransaction: Undo Set Rotation +[2024.06.26-09.13.25:011][ 8]Cmd: TRANSACTION UNDO +[2024.06.26-09.13.25:011][ 8]LogEditorTransaction: Undo Set Rotation +[2024.06.26-09.13.40:116][829]Cmd: TRANSACTION UNDO +[2024.06.26-09.13.40:116][829]LogEditorTransaction: Undo Set Rotation +[2024.06.26-09.14.53:723][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms +[2024.06.26-09.14.57:360][350]LogSlate: Window 'Save Content' being destroyed +[2024.06.26-09.14.57:406][350]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/DefaultMaterial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset" SILENT=true +[2024.06.26-09.14.57:412][350]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/DefaultMaterial4DEDFCB0442E743C135873826936B0E9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/DefaultMaterial.uasset' +[2024.06.26-09.14.57:441][350]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Shader+Effekte/Fire_Matrial" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset" SILENT=true +[2024.06.26-09.14.57:446][350]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fire_Matrial6FF43647428C69B46E8988BC0D46E882.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Shader+Effekte/Fire_Matrial.uasset' +[2024.06.26-09.14.57:491][350]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.06.26-09.14.57:630][350]AssetCheck: New page: Asset Save: multiple assets +[2024.06.26-09.14.57:630][350]LogContentValidation: Display: Validating Material /Game/Shader+Effekte/Fire_Matrial.Fire_Matrial +[2024.06.26-09.14.57:630][350]LogContentValidation: Display: Validating Material /Game/Assets/DefaultMaterial.DefaultMaterial +[2024.06.26-09.14.57:636][351]Cmd: QUIT_EDITOR +[2024.06.26-09.14.57:636][351]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.06.26-09.14.57:638][351]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.06.26-09.14.57:641][351]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.06.26-09.14.57:641][351]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.06.26-09.14.57:641][351]LogAudio: Display: Audio Device unregistered from world 'Emmy_Testing'. +[2024.06.26-09.14.57:641][351]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.14.57:644][351]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.06.26-09.14.57:655][351]LogAudio: Display: Audio Device Manager Shutdown +[2024.06.26-09.14.57:656][351]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.06.26-09.14.57:663][351]LogExit: Preparing to exit. +[2024.06.26-09.14.57:674][351]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms +[2024.06.26-09.14.58:434][351]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.14.58:435][351]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.14.58:477][351]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.06.26-09.14.58:484][351]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.06.26-09.14.58:485][351]LogExit: Editor shut down +[2024.06.26-09.14.58:485][351]LogExit: Transaction tracking system shut down +[2024.06.26-09.14.58:713][351]LogExit: Object subsystem successfully closed. +[2024.06.26-09.14.58:730][351]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.06.26-09.14.58:730][351]LogShaderCompilers: Display: Total job queries 590, among them cache hits 301 (51.02%) +[2024.06.26-09.14.58:730][351]LogShaderCompilers: Display: Tracking 255 distinct input hashes that result in 111 distinct outputs (43.53%) +[2024.06.26-09.14.58:730][351]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.06.26-09.14.58:730][351]LogShaderCompilers: Display: ================================================ +[2024.06.26-09.14.58:737][351]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.06.26-09.14.58:756][351]LogModuleManager: Shutting down and abandoning module SequencerWidgets (872) +[2024.06.26-09.14.58:758][351]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.06.26-09.14.58:758][351]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.06.26-09.14.58:758][351]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TextureAlignMode (848) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module BspMode (846) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module GeometryMode (844) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (842) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TakeRecorder (841) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (838) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TakesCore (836) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module OpenXRInput (834) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module PlanarCut (828) +[2024.06.26-09.14.58:760][351]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (826) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (824) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (822) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (820) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module CharacterAI (818) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (816) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (814) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (812) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (810) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module WebMMedia (808) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (806) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (804) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (802) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (800) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (798) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module SequenceRecorder (797) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (794) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (792) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (790) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (788) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (786) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (784) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (782) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.06.26-09.14.58:761][351]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.06.26-09.14.58:762][351]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.06.26-09.14.58:762][351]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.06.26-09.14.58:762][351]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.06.26-09.14.59:191][351]MemoryProfiler: Shutdown +[2024.06.26-09.14.59:191][351]NetworkingProfiler: Shutdown +[2024.06.26-09.14.59:191][351]LoadingProfiler: Shutdown +[2024.06.26-09.14.59:191][351]TimingProfiler: Shutdown +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.06.26-09.14.59:191][351]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.06.26-09.14.59:192][351]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.06.26-09.14.59:224][351]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.06.26-09.14.59:225][351]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.06.26-09.14.59:225][351]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.06.26-09.14.59:225][351]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.06.26-09.14.59:227][351]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.06.26-09.14.59:227][351]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.06.26-09.14.59:228][351]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.06.26-09.14.59:228][351]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.06.26-09.14.59:228][351]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.06.26-09.14.59:228][351]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.06.26-09.14.59:228][351]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.06.26-09.14.59:229][351]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.06.26-09.14.59:236][351]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (602) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (600) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (598) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module CollectionManager (597) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module OculusEditor (594) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module OculusInput (592) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (590) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module PluginBrowser (588) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (586) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (584) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (582) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module CryptoKeys (580) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module CurveEditorTools (578) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module TakeSequencer (576) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module TakeMovieScene (574) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module Synthesis (570) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module OpenXREditor (564) +[2024.06.26-09.14.59:410][351]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (562) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GooglePAD (560) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module EditableMesh (558) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (556) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module CableComponent (554) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AssetTags (552) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AudioCapture (550) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (546) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (544) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AppleImageUtils (542) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AndroidPermission (540) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ScreenshotTools (534) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (532) +[2024.06.26-09.14.59:411][351]LogOpenImageDenoise: OIDN shutting down +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (530) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MotoSynth (528) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MeshConversion (526) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module DynamicMesh (524) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (522) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometricObjects (520) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module TemplateSequence (518) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (516) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (514) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (512) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (510) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (509) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (506) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (504) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ChaosNiagara (502) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (500) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module BackChannel (498) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module FractureEditor (496) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (495) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (492) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AutomationUtils (490) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AlembicImporter (488) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AlembicLibrary (487) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCache (486) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (485) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module ImgMedia (480) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MediaCompositing (478) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (476) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (474) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (472) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (470) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (468) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (466) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (464) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (462) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (460) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module UObjectPlugin (458) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (456) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (454) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (450) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (448) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module PluginUtils (446) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (444) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (442) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module GitSourceControl (440) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module SourceControl (439) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (436) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) +[2024.06.26-09.14.59:411][351]LogModuleManager: Shutting down and abandoning module LiveLink (424) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (410) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module FacialAnimation (408) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (406) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module DataValidation (404) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module SoundFields (402) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module SignificanceManager (400) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (398) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (396) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (394) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (390) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (388) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (386) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (384) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module ActorSequence (382) +[2024.06.26-09.14.59:850][351]LogModuleManager: Shutting down and abandoning module UdpMessaging (380) +[2024.06.26-09.14.59:952][351]LogModuleManager: Shutting down and abandoning module TcpMessaging (378) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (376) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (374) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (372) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (370) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (368) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (366) +[2024.06.26-09.15.00:053][351]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (364) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (362) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (360) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (358) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapController (356) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (354) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module MagicLeapAR (352) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (350) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module Niagara (348) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module SignalProcessing (347) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module NiagaraEditor (345) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module NiagaraCore (342) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.06.26-09.15.00:053][351]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (314) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (312) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (308) +[2024.06.26-09.15.00:055][351]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (306) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.06.26-09.15.00:058][351]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.06.26-09.15.00:059][351]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.06.26-09.15.00:060][351]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.06.26-09.15.00:061][351]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.06.26-09.15.00:063][351]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.06.26-09.15.00:063][351]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.06.26-09.15.00:063][351]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.06.26-09.15.00:063][351]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.06.26-09.15.00:063][351]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.06.26-09.15.00:067][351]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.06.26-09.15.00:070][351]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.06.26-09.15.00:084][351]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.06.26-09.15.00:084][351]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.06.26-09.15.00:084][351]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.06.26-09.15.00:084][351]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.06.26-09.15.00:085][351]LogHMD: Freeing OpenVRDLLHandle. +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.06.26-09.15.00:085][351]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (108) +[2024.06.26-09.15.00:086][351]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (106) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) +[2024.06.26-09.15.00:087][351]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) +[2024.06.26-09.15.00:088][351]LogModuleManager: Shutting down and abandoning module XMPP (83) +[2024.06.26-09.15.00:088][351]LogModuleManager: Shutting down and abandoning module WebSockets (82) +[2024.06.26-09.15.00:106][351]LogModuleManager: Shutting down and abandoning module HTTP (79) +[2024.06.26-09.15.00:106][351]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.06.26-09.15.00:106][351]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B37E24194-4E61-A9BD-9363-648516153E12%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=58d79d9d4635cee96a35ea887e72d9c8%7C2fcfc95fcecf43cea03b962b2d50bab0%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.06.26-09.15.00:106][351]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.06.26-09.15.00:126][351]LogModuleManager: Shutting down and abandoning module SSL (78) +[2024.06.26-09.15.00:127][351]LogModuleManager: Shutting down and abandoning module ChaosCloth (74) +[2024.06.26-09.15.00:127][351]LogModuleManager: Shutting down and abandoning module WmfMedia (72) +[2024.06.26-09.15.00:128][351]LogModuleManager: Shutting down and abandoning module Media (71) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module MediaInfo (70) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (66) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module MLSDK (64) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module MagicLeap (62) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (60) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module NiagaraShader (58) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.06.26-09.15.00:129][351]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.06.26-09.15.00:130][351]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.06.26-09.15.00:130][351]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.06.26-09.15.00:130][351]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.06.26-09.15.00:131][351]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.06.26-09.15.00:131][351]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.06.26-09.15.00:150][351]LogD3D11RHI: Shutdown +[2024.06.26-09.15.00:151][351]LogD3D11RHI: CleanupD3DDevice +[2024.06.26-09.15.00:155][351]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.06.26-09.15.00:162][351]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.06.26-09.15.00:162][351]LogExit: Exiting. +[2024.06.26-09.15.00:177][351]Log file closed, 06/26/24 11:15:00