Merge remote-tracking branch 'origin/main'
# Conflicts: # Intermediate/CachedAssetRegistry.bin # Saved/Autosaves/PackageRestoreData.json # Saved/Config/Windows/EditorPerProjectUserSettings.ini # Saved/Logs/DesertGame.log
This commit is contained in:
commit
724fc27522
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Content/Blueprints/BP_Dance.uasset
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Content/Blueprints/BP_Dance.uasset
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Content/Fang/Fang_Anim_rig_Running.uasset
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Content/Fang/Fang_Anim_rig_Running.uasset
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Content/Fang/Fang_Anim_rig_Walking.uasset
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Content/Fang/Fang_Anim_rig_Walking.uasset
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Content/Fang/Fang_Dance.uasset
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Content/Fang/Fang_Dance.uasset
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Saved/Autosaves/Game/Fang/Base_Normal_Auto8.uasset
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Saved/Autosaves/Game/Fang/Base_Normal_Auto8.uasset
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Saved/Autosaves/Game/Fang/NormalNew_Auto0.uasset
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Saved/Autosaves/Game/Fang/NormalNew_Auto0.uasset
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@ -130,8 +130,17 @@ CurrentPosGridSize=1
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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<<<<<<< HEAD
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
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=======
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
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>>>>>>> origin/main
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1123,6 +1132,7 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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<<<<<<< HEAD
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RecentlyPlaced=/Game/Assets/Cacti3.Cacti3;
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RecentlyPlaced=/Game/Assets/Cacti2.Cacti2;
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RecentlyPlaced=/Game/Assets/Cacti1.Cacti1;
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@ -1135,6 +1145,9 @@ RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/Wandgemälde.Wandgemälde;
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RecentlyPlaced=/Script/Engine.DecalActor;/Engine/Transient.ActorFactoryDeferredDecal_0
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=======
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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>>>>>>> origin/main
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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@ -1143,6 +1156,19 @@ RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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<<<<<<< HEAD
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=======
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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>>>>>>> origin/main
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None=======
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None=======
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@ -2038,11 +2064,55 @@ AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Relevancy=True
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<<<<<<< HEAD
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DecalActor.TransformCommon=True
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DecalActor.Decal=True
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DecalActor.Rendering=True
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DecalActor.Tags=True
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DecalActor.Cooking=True
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=======
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BoneProxy.Transform=True
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BoneProxy.Bone=True
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BoneProxy.Reference Transform=True
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AnimGraphNode_BlendSpacePlayer.Coordinates=True
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AnimGraphNode_BlendSpacePlayer.Settings=True
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AnimGraphNode_BlendSpacePlayer.Relevancy=True
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AnimStateTransitionNode.Transition=True
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AnimStateTransitionNode.BlendSettings=True
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AnimStateTransitionNode.Events=True
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AnimStateTransitionNode.Notifications=True
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AnimMontage.Animation=True
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AnimMontage.BlendOption=True
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AnimMontage.SyncGroup=True
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AnimMontage.AdditiveSettings=True
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AnimMontage.TimeStretchCurve=True
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AnimMontage.MetaData=True
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AnimMontage.Thumbnail=True
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SpringArmComponent.Variable=True
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SpringArmComponent.TransformCommon=True
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SpringArmComponent.Sockets=True
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SpringArmComponent.Camera=True
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SpringArmComponent.CameraCollision=True
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SpringArmComponent.CameraSettings=True
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SpringArmComponent.ComponentTick=True
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SpringArmComponent.Lag=True
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SpringArmComponent.Rendering=True
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SpringArmComponent.Tags=True
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SpringArmComponent.ComponentReplication=True
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SpringArmComponent.Activation=True
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SpringArmComponent.Cooking=True
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SpringArmComponent.Events=True
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CapsuleComponent.HLOD=True
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BP_Dance_C.Tick=True
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BP_Dance_C.Replication=True
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BP_Dance_C.Rendering=True
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BP_Dance_C.Collision=True
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BP_Dance_C.Actor=True
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BP_Dance_C.Input=True
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BP_Dance_C.TransformCommon=True
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EditorAnimSegment.Animation Segment=True
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EditorAnimSegment.Montage=True
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>>>>>>> origin/main
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2165,6 +2235,7 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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<<<<<<< HEAD
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MRUItem0=/Game/Assets/Material
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MRUItem1=/Game/Assets/Trap
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MRUItem2=/Game/Textures/Wandgemälde
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@ -2185,6 +2256,28 @@ MRUItem16=/Game/Assets/Plattform_broken__1_
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MRUItem17=/Game/Assets/Plattform_broken
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MRUItem18=/Game/Materials/platform_broken
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MRUItem19=/Game/Assets/FeuFeu
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=======
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MRUItem0=/Game/Fang/Fang_Dance
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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MRUItem3=/Game/Blueprints/BP_Dance
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MRUItem4=/Game/Blueprints/BP_Deathbox
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MRUItem5=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem6=/Game/Fang/Fang_Anim_rig_Running
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MRUItem7=/Game/Fang/Fang_InteractionMon
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MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem9=/Game/Fang/Walk_RunBS
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MRUItem10=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem11=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem12=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem13=/Game/Fang/Fang_AnimBP
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MRUItem14=/Game/Fang/Base
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MRUItem15=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem16=/Game/Fang/Base_Roughness
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MRUItem17=/Game/Fang/Fang
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MRUItem18=/Game/Assets/Plattform_broken__1_
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MRUItem19=/Game/Assets/Plattform_broken
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>>>>>>> origin/main
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2257,8 +2350,14 @@ None=======
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base.Base=0
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<<<<<<< HEAD
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/Game/Textures/Wandgemälde.Wandgemälde=0
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/Game/Assets/Material.Material=0
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=======
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/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
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/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
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/Game/Fang/Fang_Dance.Fang_Dance=0
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>>>>>>> origin/main
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[MaterialEditor]
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PrimType=1
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@ -2419,7 +2518,7 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding
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TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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SceneComponent=
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SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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@ -2436,6 +2535,7 @@ CharacterMovementComponent=
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Fang_AnimBP_C=
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Character=
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BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis,
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BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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@ -2454,12 +2554,12 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.NavMovement.NavAgentProps\" "
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PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent=
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ActorComponent=
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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CapsuleComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMesh=
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StreamableRenderAsset=
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@ -2594,3 +2694,6 @@ Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
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[SuppressableDialogs]
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Warning_CompileErrorsInMaterial=False
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[DetailCategoriesAdvanced]
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CapsuleComponent.Shape=False
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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