Blockout Teil 2.2 - Weiterer Aufbau des 1. OG's
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Content/Map.umap
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Content/Map.umap
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -129,7 +129,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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LastLevel=/Game/Map
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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[RootWindow]
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[RootWindow]
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ScreenPosition=X=320.000 Y=154.400
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ScreenPosition=X=320.000 Y=154.400
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@ -55,3 +55,11 @@ TunnelMulticastEndpoint=
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[/Script/LuminPlatformEditor.MagicLeapSDKSettings]
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[/Script/LuminPlatformEditor.MagicLeapSDKSettings]
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MLSDKPath=(Path="")
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MLSDKPath=(Path="")
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=False
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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Saved/Logs/DesertGame-backup-2024.06.12-12.31.43.log
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Saved/Logs/DesertGame-backup-2024.06.12-12.31.43.log
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