Blockout Teil 4 - Anbau für OG2
This commit is contained in:
@@ -129,11 +129,11 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
|
||||
LastLevel=/Game/Map
|
||||
|
||||
[AssetEditorSubsystem]
|
||||
CleanShutdown=False
|
||||
CleanShutdown=True
|
||||
|
||||
[RootWindow]
|
||||
ScreenPosition=X=320.000 Y=154.400
|
||||
WindowSize=X=1288.000 Y=728.000
|
||||
WindowSize=X=1289.600 Y=729.600
|
||||
InitiallyMaximized=True
|
||||
|
||||
[SlateAdditionalLayoutConfig]
|
||||
@@ -1073,6 +1073,7 @@ MRUItem0=/Game/Map
|
||||
MRUItem1=/Game/Test
|
||||
|
||||
[PlacementMode]
|
||||
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
|
||||
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
|
||||
RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
|
||||
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
|
||||
@@ -1198,6 +1199,46 @@ StaticMeshComponent.Navigation=True
|
||||
StaticMeshComponent.VirtualTexture=True
|
||||
StaticMeshComponent.Tags=True
|
||||
StaticMeshComponent.Cooking=True
|
||||
Character.TransformCommon=True
|
||||
Character.Animation=True
|
||||
Character.Mesh=True
|
||||
Character.Clothing=True
|
||||
Character.Physics=True
|
||||
Character.Collision=True
|
||||
Character.MasterPoseComponent=True
|
||||
Character.Lighting=True
|
||||
Character.ClothingSimulation=True
|
||||
Character.Rendering=True
|
||||
Character.SkinWeights=True
|
||||
Character.Navigation=True
|
||||
Character.VirtualTexture=True
|
||||
Character.Tags=True
|
||||
Character.Activation=True
|
||||
Character.Cooking=True
|
||||
Character.Character Movement (General Settings)=True
|
||||
Character.Character Movement: Walking=True
|
||||
Character.Character Movement: Jumping / Falling=True
|
||||
Character.Character Movement (Networking)=True
|
||||
Character.Character Movement: Swimming=True
|
||||
Character.Character Movement: Flying=True
|
||||
Character.Character Movement: Custom Movement=True
|
||||
Character.Character Movement (Rotation Settings)=True
|
||||
Character.Character Movement: Physics Interaction=True
|
||||
Character.Character Movement=True
|
||||
Character.Character Movement: Avoidance=True
|
||||
Character.RootMotion=True
|
||||
Character.Character Movement: NavMesh Movement=True
|
||||
Character.NavMovement=True
|
||||
Character.Velocity=True
|
||||
Character.PlanarMovement=True
|
||||
Character.MovementComponent=True
|
||||
Character.Shape=True
|
||||
Character.Character=True
|
||||
Character.Camera=True
|
||||
Character.Pawn=True
|
||||
Character.Replication=True
|
||||
Character.Input=True
|
||||
Character.Actor=True
|
||||
|
||||
[PluginBrowser]
|
||||
InstalledPlugins=XRVisualization
|
||||
|
@@ -55,11 +55,3 @@ TunnelMulticastEndpoint=
|
||||
[/Script/LuminPlatformEditor.MagicLeapSDKSettings]
|
||||
MLSDKPath=(Path="")
|
||||
|
||||
[WindowsApplication.Accessibility]
|
||||
StickyKeysHotkey=False
|
||||
ToggleKeysHotkey=True
|
||||
FilterKeysHotkey=True
|
||||
StickyKeysConfirmation=True
|
||||
ToggleKeysConfirmation=True
|
||||
FilterKeysConfirmation=True
|
||||
|
||||
|
Binary file not shown.
Reference in New Issue
Block a user