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Content/Fang/Base_BaseColorMC.uasset
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Content/Fang/MCBakingTest_Low_Base_Normal.uasset
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@ -127,20 +127,15 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Map
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LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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<<<<<<< HEAD
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
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=======
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Fang/Base.Base
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OpenAssetsAtExit=/Game/Fang/Fang.Fang
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OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
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>>>>>>> origin/main
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -175,7 +170,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -217,12 +212,12 @@ SequenceBrowser.HiddenColumns=CurveNameList
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SequenceBrowser.HiddenColumns=Class
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[Directories2]
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UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
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UNR=../../../../../../Users/bib/Documents/GARGame/Content
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BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericImport=../../../../../../Users/bib/Documents/Fackel1.fbx
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GenericExport=C:/Users/bib/Documents/Unreal Projects/Backup_Desert_Game/Content
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GenericImport=../../../../../../Users/bib/Pictures/Dino Game/Dino Game Texturen/Neue Normal/NormalNew.png
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GenericExport=C:/Users/bib/Documents/Unreal Projects/Migraine/Content
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GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
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MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
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@ -1127,37 +1122,21 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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[PlacementMode]
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<<<<<<< HEAD
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RecentlyPlaced=/Game/Assets/Cacti3.Cacti3;
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RecentlyPlaced=/Game/Assets/Cacti2.Cacti2;
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RecentlyPlaced=/Game/Assets/Cacti1.Cacti1;
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RecentlyPlaced=/Game/Assets/Cacti5.Cacti5;
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RecentlyPlaced=/Game/Assets/Cacti4.Cacti4;
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/Wandgemälde.Wandgemälde;
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RecentlyPlaced=/Script/Engine.DecalActor;/Engine/Transient.ActorFactoryDeferredDecal_0
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=======
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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>>>>>>> origin/main
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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<<<<<<< HEAD
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=======
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RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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@ -1168,7 +1147,6 @@ RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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>>>>>>> origin/main
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None=======
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None=======
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@ -2064,13 +2042,6 @@ AnimStateNode.GraphNodeDetail=True
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AnimStateNode.Animation State=True
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AnimGraphNode_SequencePlayer.Settings=True
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AnimGraphNode_SequencePlayer.Relevancy=True
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<<<<<<< HEAD
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DecalActor.TransformCommon=True
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DecalActor.Decal=True
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DecalActor.Rendering=True
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DecalActor.Tags=True
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DecalActor.Cooking=True
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=======
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BoneProxy.Transform=True
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BoneProxy.Bone=True
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BoneProxy.Reference Transform=True
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@ -2112,7 +2083,6 @@ BP_Dance_C.Input=True
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BP_Dance_C.TransformCommon=True
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EditorAnimSegment.Animation Segment=True
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EditorAnimSegment.Montage=True
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>>>>>>> origin/main
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2232,31 +2202,9 @@ bForceFrontXAxis=False
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bConvertSceneUnit=False
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[MessageLog]
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LastLogListing=FBXImport
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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<<<<<<< HEAD
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MRUItem0=/Game/Assets/Material
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MRUItem1=/Game/Assets/Trap
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MRUItem2=/Game/Textures/Wandgemälde
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MRUItem3=/Game/Materials/Wandgemälde
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MRUItem4=/Game/Map
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MRUItem5=/Game/Fang/Walk_RunBS
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MRUItem6=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem7=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem9=/Game/Fang/Fang_AnimBP
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MRUItem10=/Game/Fang/Base
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MRUItem11=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem12=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem13=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem14=/Game/Fang/Base_Roughness
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MRUItem15=/Game/Fang/Fang
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MRUItem16=/Game/Assets/Plattform_broken__1_
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MRUItem17=/Game/Assets/Plattform_broken
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MRUItem18=/Game/Materials/platform_broken
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MRUItem19=/Game/Assets/FeuFeu
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=======
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MRUItem0=/Game/Fang/Fang_Dance
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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@ -2277,7 +2225,6 @@ MRUItem16=/Game/Fang/Base_Roughness
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MRUItem17=/Game/Fang/Fang
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MRUItem18=/Game/Assets/Plattform_broken__1_
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MRUItem19=/Game/Assets/Plattform_broken
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>>>>>>> origin/main
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2350,14 +2297,9 @@ None=======
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/Game/Assets/Plattform_broken.Plattform_broken=1
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/Game/Fang/Base_Roughness.Base_Roughness=0
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/Game/Fang/Base.Base=0
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<<<<<<< HEAD
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/Game/Textures/Wandgemälde.Wandgemälde=0
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/Game/Assets/Material.Material=0
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=======
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/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
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/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
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/Game/Fang/Fang_Dance.Fang_Dance=0
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>>>>>>> origin/main
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[MaterialEditor]
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PrimType=1
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@ -2518,7 +2460,7 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding
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TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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SceneComponent=
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BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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@ -2530,7 +2472,7 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
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K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
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Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
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PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
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PreviewMeshCollection=
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CharacterMovementComponent=
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Fang_AnimBP_C=
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Character=
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@ -2554,13 +2496,13 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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StaticMesh=
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StreamableRenderAsset=
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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@ -2591,6 +2533,79 @@ CryptoKeysSettings=True
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GeneralProjectSettings=True
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GameMapsSettings=True
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InputSettings=True
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GameplayTagsSettings=True
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MoviePlayerSettings=True
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ProjectPackagingSettings=True
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HardwareTargetingSettings=True
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AssetManagerSettings=True
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AssetToolsSettings=True
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AISystem=True
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AnimationSettings=True
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AudioSettings=True
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ChaosSolverSettings=True
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CollisionProfile=True
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ConsoleSettings=True
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CookerSettings=True
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CrowdManager=True
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DataDrivenConsoleVariableSettings=True
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DebugCameraControllerSettings=True
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GameplayDebuggerConfig=True
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GarbageCollectionSettings=True
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Engine=True
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HierarchicalLODSettings=True
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LandscapeSettings=True
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LevelSequenceProjectSettings=True
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RecastNavMesh=True
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NavigationSystemV1=True
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NetworkSettings=True
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PhysicsSettings=True
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RendererSettings=True
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RendererOverrideSettings=True
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SlateSettings=True
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StreamingSettings=True
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TutorialSettings=True
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UserInterfaceSettings=True
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LevelEditor2DSettings=True
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EditorProjectAppearanceSettings=True
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BlueprintEditorProjectSettings=True
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ClassViewerProjectSettings=True
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DDCProjectSettings=True
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ProxyLODMeshSimplificationSettings=True
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MovieSceneToolsProjectSettings=True
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MeshSimplificationSettings=True
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PaperImporterSettings=True
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SkeletalMeshSimplificationSettings=True
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StructViewerProjectSettings=True
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TextureImportSettings=True
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UMGEditorProjectSettings=True
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AndroidRuntimeSettings=True
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ShaderPlatformQualitySettings=True
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AndroidSDKSettings=True
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IOSRuntimeSettings=True
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LinuxTargetSettings=True
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MacTargetSettings=True
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LuminRuntimeSettings=True
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MagicLeapSDKSettings=True
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WindowsTargetSettings=True
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AvfMediaSettings=True
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GooglePADRuntimeSettings=True
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ImgMediaSettings=True
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LevelSequenceEditorSettings=True
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LiveLinkSettings=True
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LiveLinkComponentSettings=True
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LiveLinkSequencerSettings=True
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MagicLeapSettings=True
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MagicLeapARPinSettings=True
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||||
NiagaraSettings=True
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||||
NiagaraEditorSettings=True
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||||
OculusHMDRuntimeSettings=True
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PaperRuntimeSettings=True
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PythonScriptPluginSettings=True
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||||
SteamVREditorSettings=True
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TakeRecorderProjectSettings=True
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TcpMessagingSettings=True
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UdpMessagingSettings=True
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WmfMediaSettings=True
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||||
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -2630,7 +2645,6 @@ NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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PreserveScaleRatio=True
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DecalSize_PreserveScaleRatio=False
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[FoliageEdit]
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Radius=27.397949
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File diff suppressed because one or more lines are too long
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