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a/Intermediate/CachedAssetRegistry.bin b/Intermediate/CachedAssetRegistry.bin index 0297fec..133678b 100644 Binary files a/Intermediate/CachedAssetRegistry.bin and b/Intermediate/CachedAssetRegistry.bin differ diff --git a/Saved/AutoScreenshot.png b/Saved/AutoScreenshot.png index 003a8bb..ea29528 100644 Binary files a/Saved/AutoScreenshot.png and b/Saved/AutoScreenshot.png differ diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-192E620F458117AA29B30D9BE0EDDF4F/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-192E620F458117AA29B30D9BE0EDDF4F/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/Saved/Config/CrashReportClient/UE4CC-Windows-192E620F458117AA29B30D9BE0EDDF4F/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index 7210142..da51f9a 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -124,23 +124,19 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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+CurrentPosGridSize=1 [EditorStartup] LastLevel=/Game/Map [AssetEditorSubsystem] CleanShutdown=True -OpenAssetsAtExit=/Game/Materials/gen2.gen2 -OpenAssetsAtExit=/Game/Materials/gen.gen -OpenAssetsAtExit=/Game/Materials/Säule.Säule -OpenAssetsAtExit=/Game/Materials/Säule_destroyed.Säule_destroyed -OpenAssetsAtExit=/Game/Materials/Treppe.Treppe [RootWindow] ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=56.800 Y=39.200 WindowSize=X=1310.400 Y=750.400 -WindowSize=X=1308.800 Y=748.800 +WindowSize=X=1310.400 Y=750.400 None======= InitiallyMaximized=True @@ -169,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters= ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/Materials +ContentBrowserTab1.SelectedPaths=/Game/Assets ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= @@ -1096,6 +1092,7 @@ MRUItem1=/Game/Emmy_Testing MRUItem2=/Game/Test [PlacementMode] +RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece; RecentlyPlaced=/Game/Materials/gen.gen; RecentlyPlaced=/Game/Materials/gen2.gen2; RecentlyPlaced=/Game/Materials/Säule.Säule; @@ -1115,17 +1112,6 @@ RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door; RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner; RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile; RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform; -RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox; -RecentlyPlaced=/Game/Blueprints/Elevator.Elevator; -RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame; -RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter; -RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0 -RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; -RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; -RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; -RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 -RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; -RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; None======= None======= @@ -1937,22 +1923,22 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=PIE +LastLogListing=FBXImport [ContentBrowserRecent] -MRUItem0=/Game/Textures/Treppe/Treppe_Roughness -MRUItem1=/Game/Textures/Treppe/Treppe_Mixed_AO -MRUItem2=/Game/Materials/Treppe -MRUItem3=/Game/Textures/Säule_destroyed/Material_Roughness -MRUItem4=/Game/Textures/Säule_destroyed/Material_Mixed_AO -MRUItem5=/Game/Materials/Säule_destroyed -MRUItem6=/Game/Textures/Säule/Material_Roughness -MRUItem7=/Game/Textures/Säule/Material_Mixed_AO -MRUItem8=/Game/Materials/Säule -MRUItem9=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -MRUItem10=/Game/Materials/gen -MRUItem11=/Game/Materials/gen2 -MRUItem12=/Game/Map +MRUItem0=/Game/Map +MRUItem1=/Game/Textures/Treppe/Treppe_Roughness +MRUItem2=/Game/Textures/Treppe/Treppe_Mixed_AO +MRUItem3=/Game/Materials/Treppe +MRUItem4=/Game/Textures/Säule_destroyed/Material_Roughness +MRUItem5=/Game/Textures/Säule_destroyed/Material_Mixed_AO +MRUItem6=/Game/Materials/Säule_destroyed +MRUItem7=/Game/Textures/Säule/Material_Roughness +MRUItem8=/Game/Textures/Säule/Material_Mixed_AO +MRUItem9=/Game/Materials/Säule +MRUItem10=/Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals +MRUItem11=/Game/Materials/gen +MRUItem12=/Game/Materials/gen2 MRUItem13=/Game/Blueprints/BP_GameInstance MRUItem14=/Game/Blueprints/BP_Projectile MRUItem15=/Game/Blueprints/BP_Spawner diff --git a/Saved/Config/WorldState/2960232911.json b/Saved/Config/WorldState/2960232911.json index aa39d01..f9f9dfd 100644 Binary files a/Saved/Config/WorldState/2960232911.json and b/Saved/Config/WorldState/2960232911.json differ diff --git a/Saved/Logs/DesertGame-backup-2024.07.01-10.07.35.log b/Saved/Logs/DesertGame-backup-2024.07.01-10.07.35.log deleted file mode 100644 index a7c25d6..0000000 --- a/Saved/Logs/DesertGame-backup-2024.07.01-10.07.35.log +++ /dev/null @@ -1,1525 +0,0 @@ -Log file open, 07/01/24 11:53:58 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogInit: Display: Running engine for game: DesertGame -LogPlatformFile: Not using cached read wrapper -LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.181783 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Display: Loading text-based GConfig.... -LogPluginManager: Mounting plugin MeshPainting -LogPluginManager: Mounting plugin XGEController -LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin Paper2D -LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin OodleData -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin PixWinPlugin -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin TextureFormatOodle -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin AndroidPermission -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin ArchVisCharacter -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ChunkDownloader -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin OpenXREyeTracker -LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin OpenXR -LogPluginManager: Mounting plugin PhysXVehicles -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin PropertyAccessEditor -LogPluginManager: Mounting plugin ProceduralMeshComponent -LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin SoundFields -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserFileDataSource -LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting plugin OnlineSubsystemIOS -LogPluginManager: Mounting plugin OculusVR -LogPluginManager: Mounting plugin SteamVR -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: Using libcurl 7.55.1-DEV -LogInit: - built for x86_64-pc-win32 -LogInit: - supports SSL with OpenSSL/1.1.1 -LogInit: - supports HTTP deflate (compression) using libz 1.2.8 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_IDN -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogOnline: OSS: Creating online subsystem instance for: NULL -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogOculusPluginWrapper: OculusPlugin initialized successfully -LogHMD: Failed initializing OVRPlugin 1.59.0 -LogInit: Build: ++UE4+Release-4.27-CL-18319896 -LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 -LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 -LogInit: Net CL: 17155196 -LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics -LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 -LogInit: Compiled with Visual C++: 19.24.28315.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE4+Release-4.27 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ -LogInit: Allocator: TBB -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 29 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -LogInit: Object subsystem initialized -LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] -LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:749][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.07.01-09.53.58:749][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.07.01-09.53.58:750][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:750][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.01-09.53.58:754][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.01-09.53.58:755][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.01-09.53.58:755][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.07.01-09.53.58:755][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.07.01-09.53.58:755][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.01-09.53.58:755][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.07.01-09.53.58:756][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.07.01-09.53.58:756][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.07.01-09.53.58:756][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.07.01-09.53.58:756][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.01-09.53.58:756][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] -[2024.07.01-09.53.58:756][ 0]LogInit: Computer: NB-PBM2H22CST -[2024.07.01-09.53.58:756][ 0]LogInit: User: bib -[2024.07.01-09.53.58:756][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.07.01-09.53.58:756][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.07.01-09.53.58:756][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.07.01-09.53.58:756][ 0]LogMemory: Platform Memory Stats for Windows -[2024.07.01-09.53.58:756][ 0]LogMemory: Process Physical Memory: 146.30 MB used, 146.30 MB peak -[2024.07.01-09.53.58:756][ 0]LogMemory: Process Virtual Memory: 132.00 MB used, 132.00 MB peak -[2024.07.01-09.53.58:756][ 0]LogMemory: Physical Memory: 10705.10 MB used, 5363.60 MB free, 16068.70 MB total -[2024.07.01-09.53.58:756][ 0]LogMemory: Virtual Memory: 134205048.00 MB used, 12676.16 MB free, 134217728.00 MB total -[2024.07.01-09.53.58:759][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.07.01-09.53.58:773][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.07.01-09.53.58:774][ 0]LogInit: Using OS detected language (de-DE). -[2024.07.01-09.53.58:774][ 0]LogInit: Using OS detected locale (de-DE). -[2024.07.01-09.53.58:776][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.07.01-09.53.58:776][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.07.01-09.53.58:776][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.07.01-09.53.58:776][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.07.01-09.53.58:776][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.07.01-09.53.58:777][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.07.01-09.53.58:777][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.07.01-09.53.58:777][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.07.01-09.53.58:777][ 0]LogInit: Setting process to per monitor DPI aware -[2024.07.01-09.53.58:791][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.01-09.53.58:801][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.07.01-09.53.58:801][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.07.01-09.53.58:887][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.07.01-09.53.58:890][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.01-09.53.58:890][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.07.01-09.53.58:890][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.07.01-09.53.58:890][ 0]LogD3D11RHI: D3D11 adapters: -[2024.07.01-09.53.58:966][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.07.01-09.53.58:966][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: Revision : 000c -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.01-09.53.58:967][ 0]LogD3D11RHI: AdapterLuid : 0 73451 -[2024.07.01-09.53.58:974][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.07.01-09.53.58:974][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.07.01-09.53.58:974][ 0]LogWindows: EnumDisplayDevices: -[2024.07.01-09.53.58:974][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.07.01-09.53.58:974][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.01-09.53.58:974][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.01-09.53.58:975][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.01-09.53.58:975][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.07.01-09.53.58:975][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.07.01-09.53.58:975][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.07.01-09.53.58:975][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.07.01-09.53.58:975][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: Revision : 000c -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.01-09.53.58:980][ 0]LogD3D11RHI: AdapterLuid : 0 73451 -[2024.07.01-09.53.59:041][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.07.01-09.53.59:048][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.07.01-09.53.59:048][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.07.01-09.53.59:049][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.07.01-09.53.59:049][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.07.01-09.53.59:049][ 0]LogD3D11RHI: Async texture creation enabled -[2024.07.01-09.53.59:049][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.07.01-09.53.59:059][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.07.01-09.53.59:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.07.01-09.53.59:301][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.07.01-09.53.59:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.07.01-09.53.59:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.07.01-09.53.59:302][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.07.01-09.53.59:314][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.07.01-09.53.59:314][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.07.01-09.53.59:320][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.07.01-09.53.59:324][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.07.01-09.53.59:327][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.07.01-09.53.59:329][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.07.01-09.53.59:336][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.07.01-09.53.59:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.07.01-09.53.59:342][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.07.01-09.53.59:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.07.01-09.53.59:358][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.07.01-09.53.59:363][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.07.01-09.53.59:366][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.07.01-09.53.59:369][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.07.01-09.53.59:372][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.07.01-09.53.59:378][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.07.01-09.53.59:378][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.07.01-09.53.59:385][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.07.01-09.53.59:388][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.07.01-09.53.59:391][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.07.01-09.53.59:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.07.01-09.53.59:393][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.07.01-09.53.59:398][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.07.01-09.53.59:421][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.07.01-09.53.59:443][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.07.01-09.53.59:443][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/24452/). -[2024.07.01-09.53.59:444][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/B06E5E18494240091F0EF0B665470A79/'. -[2024.07.01-09.53.59:444][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.07.01-09.53.59:444][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.07.01-09.53.59:444][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.07.01-09.54.00:016][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.01-09.54.00:080][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.07.01-09.54.00:094][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.07.01-09.54.00:094][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.01-09.54.00:094][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.07.01-09.54.00:101][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2024.07.01-09.54.00:101][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1742.29MBs, RandomWriteSpeed=170.14MBs. Assigned SpeedClass 'Local' -[2024.07.01-09.54.00:102][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.07.01-09.54.00:102][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.07.01-09.54.00:102][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.07.01-09.54.00:138][ 0]LogSlate: Using FreeType 2.10.0 -[2024.07.01-09.54.00:138][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.07.01-09.54.00:158][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up -[2024.07.01-09.54.00:332][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.01-09.54.00:332][ 0]LogInit: Active device profile: [000001F61F8F0D00][000001F61D052980 49] Windows -[2024.07.01-09.54.00:332][ 0]LogInit: Profiles: [000001F61F8F0D00][000001F61D052980 49] Windows, [000001F61F8A6300][000001F61D23CB00 49] WindowsNoEditor, [000001F61F8F1C00][000001F61D240C80 49] WindowsServer, [000001F61F8A7100][000001F61D244E00 49] WindowsClient, [000001F61F8F2900][000001F61D248F80 49] IOS, [000001F61F8A5A00][000001F61D24D100 49] iPadAir, [000001F61F8F3E00][000001F61D251280 49] iPadAir2, [000001F61F859100][000001F61D259540 49] IPadPro, [000001F61F859200][000001F61D255580 49] iPadAir3, [000001F61F8A4C00][000001F61D25D700 49] iPadAir4, [000001F61F859E00][000001F61F623880 49] iPadMini2, [000001F61F8A7300][000001F61F627A00 49] iPadMini3, [000001F61F85B900][000001F61F62BB80 49] iPadMini4, [000001F61F8A5000][000001F61F62E180 49] iPadMini5, [000001F61F860900][000001F61F636440 49] iPhone6, [000001F61F860A00][000001F61F632480 49] iPodTouch6, [000001F61F8F2E00][000001F61F63E740 49] iPhone7, [000001F61F8F2F00][000001F61F63A780 49] iPodTouch7, [000001F61F85BE00][000001F61D2388C0 49] iPhone5S, [000001F61F8F1100][000001F61F642A00 49] iPhone6Plus, [000001F61F860100][000001F61F646B40 49] iPhone6S, [000001F61F858300][000001F61F64ECC0 49] iPhone6SPlus, [000001F61F862800][000001F61F652E40 49] iPhone7Plus, [000001F61F85A300][000001F61F656FC0 49] iPhoneSE, [000001F61F862600][000001F61F65B140 49] iPhone8, [000001F61F859000][000001F61F65F2C0 49] iPhone8Plus, [000001F61F863100][000001F61F663440 49] iPhoneX, [000001F61F8F1500][000001F61F6675C0 49] iPhoneXS, [000001F61F862B00][000001F61F66B740 49] iPhoneXSMax, [000001F61F8F0700][000001F6206CB8C0 49] iPhoneXR, [000001F61F860700][000001F620729A40 49] iPhone11, [000001F61F8F0E00][000001F62072DBC0 49] iPhone11Pro, [000001F61F861A00][000001F62079C1C0 49] iPhone11ProMax, [000001F61F8F3800][000001F6207B0340 49] iPhoneSE2, [000001F61F863800][000001F62083C4C0 49] iPhone12Mini, [000001F61F8F2300][000001F620860640 49] iPhone12, [000001F61F862300][000001F6209287C0 49] iPhone12Pro, [000001F61F8F0500][000001F613ECA940 49] iPhone12ProMax, [000001F61F861500][000001F61F64AA80 49] iPadPro105, [000001F61F8F0A00][000001F613EE6BC0 49] iPadPro129, [000001F61F863D00][000001F613EEAD00 49] iPadPro97, [000001F61F8F1200][000001F620A7AE80 49] iPadPro2_129, [000001F61F862A00][000001F613EEF000 49] iPad5, [000001F61F8F1D00][000001F613EF3180 49] iPad6, [000001F61F861300][000001F613EFB300 49] iPad7, [000001F61F8F3A00][000001F613F03480 49] iPad8, [000001F61F860300][000001F613F07600 49] iPadPro11, [000001F61F8F0100][000001F613F0B780 49] iPadPro2_11, [000001F61F861600][000001F613F0F900 49] iPadPro3_129, [000001F61F8F3300][000001F613F39A80 49] iPadPro4_129, [000001F61F861000][000001F6206CFC00 49] AppleTV, [000001F61F8F1B00][000001F6134E6200 49] AppleTV4K, [000001F61F863200][000001F6134F2380 49] TVOS, [000001F61F8F3B00][000001F62071A500 49] Mac, [000001F61F863700][000001F613D6A680 49] MacClient, [000001F61F8F3F00][000001F613DA8800 49] MacNoEditor, [000001F61F863000][000001F613DAC980 49] MacServer, [000001F61F8F2C00][000001F620780B00 49] Linux, [000001F61F861D00][000001F620A76C40 49] LinuxAArch64, [000001F61F8F2A00][000001F620822D80 49] LinuxNoEditor, [000001F61F863900][000001F620826EC0 49] LinuxAArch64NoEditor, [000001F61F8F3100][000001F620785040 49] LinuxClient, [000001F61F862F00][000001F6207891C0 49] LinuxAArch64Client, [000001F61F8F3200][000001F62078D340 49] LinuxServer, [000001F61F863F00][000001F6207914C0 49] LinuxAArch64Server, [000001F61F8F0200][000001F620795640 49] Android, [000001F61F860500][000001F6207997C0 49] Android_Low, [000001F61F8F2200][000001F620B27940 49] Android_Mid, [000001F61F863B00][000001F620B2BAC0 49] Android_High, [000001F61F8F2000][000001F620B2E0C0 49] Android_Default, [000001F61F863300][000001F620B32240 49] Android_Adreno4xx, [000001F61F8F3700][000001F620B3E3C0 49] Android_Adreno5xx_Low, [000001F61F860B00][000001F620B42540 49] Android_Adreno5xx, [000001F61F8F2600][000001F620B466C0 49] Android_Adreno6xx, [000001F61F8A4500][000001F620B4A840 49] Android_Adreno6xx_Vulkan, [000001F61F859300][000001F613E829C0 49] Android_Mali_T6xx, [000001F61F8A7B00][000001F613E90B40 49] Android_Mali_T7xx, [000001F61F85B300][000001F613E94CC0 49] Android_Mali_T8xx, [000001F61F8A6E00][000001F62082AE00 49] Android_Mali_G71, [000001F61F85A800][000001F620A46F40 49] Android_Mali_G72, [000001F61F8A5400][000001F620A4B080 49] Android_Mali_G72_Vulkan, [000001F61F859500][000001F620A531C0 49] Android_Mali_G76, [000001F61F8A7D00][000001F620A5B340 49] Android_Mali_G76_Vulkan, [000001F61F85AC00][000001F620A694C0 49] Android_Mali_G77, [000001F61F8A7600][000001F620A6D640 49] Android_Mali_G77_Vulkan, [000001F61F859700][000001F620A717C0 49] Android_Mali_G78, [000001F61F8A6200][000001F613E99940 49] Android_Mali_G78_Vulkan, [000001F61F858B00][000001F613E9DAC0 49] Android_Mali_G710, [000001F61F8A4300][000001F613EA00C0 49] Android_Mali_G710_Vulkan, [000001F61F858200][000001F613EA4240 49] Android_Vulkan_SM5, [000001F61F8A4800][000001F613EA83C0 49] Android_PowerVR_G6xxx, [000001F61F85A500][000001F613EAC540 49] Android_PowerVR_GT7xxx, [000001F61F8A4E00][000001F613EB06C0 49] Android_PowerVR_GE8xxx, [000001F61F859400][000001F620730840 49] Android_PowerVR_GM9xxx, [000001F61F8A7400][000001F6207709C0 49] Android_PowerVR_GM9xxx_Vulkan, [000001F61F858600][000001F620778B40 49] Android_TegraK1, [000001F61F8A5E00][000001F62077CCC0 49] Android_Unknown_Vulkan, [000001F61F85A100][000001F617744E40 49] Lumin, [000001F61F8A5100][000001F620A56F80 49] Lumin_Desktop, [000001F61F85B400][000001F6177490C0 49] HoloLens, -[2024.07.01-09.54.00:422][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.07.01-09.54.00:422][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.07.01-09.54.00:422][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.07.01-09.54.00:422][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.07.01-09.54.00:422][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.07.01-09.54.00:432][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.07.01-09.54.00:707][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.01-09.54.00:778][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.07.01-09.54.00:782][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.07.01-09.54.00:782][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.07.01-09.54.00:782][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.07.01-09.54.00:963][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F5B870B94B2F3EA7023EE7A85DA239C3 | Instance: F9D1531B41D4DD4A5A17859A482C7D27 (NB-PBM2H22CST-24452). -[2024.07.01-09.54.01:000][ 0]LogPython: Using Python 3.7.7 -[2024.07.01-09.54.01:418][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.07.01-09.54.01:422][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.07.01-09.54.01:658][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.01:658][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.01:660][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.01:662][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.01:664][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.01:674][ 0]LogOpenImageDenoise: OIDN starting up -[2024.07.01-09.54.01:678][ 0]LogUProjectInfo: Found projects: -[2024.07.01-09.54.01:714][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.07.01-09.54.01:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.01-09.54.01:723][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.01-09.54.01:812][ 0]LogCollectionManager: Loaded 0 collections in 0.001156 seconds -[2024.07.01-09.54.01:832][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s -[2024.07.01-09.54.01:832][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s -[2024.07.01-09.54.01:832][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s -[2024.07.01-09.54.01:832][ 0]LogOcInput: OculusInput pre-init called -[2024.07.01-09.54.02:013][ 0]LogEngine: Initializing Engine... -[2024.07.01-09.54.02:017][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.07.01-09.54.02:018][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.01-09.54.02:018][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.07.01-09.54.02:018][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.07.01-09.54.02:122][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.07.01-09.54.02:128][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.07.01-09.54.02:128][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.07.01-09.54.02:130][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.07.01-09.54.02:131][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.07.01-09.54.02:131][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.07.01-09.54.02:140][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.07.01-09.54.02:140][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.07.01-09.54.02:151][ 0]LogAudioMixer: Display: Using Audio Device Kopfhörer (WH-1000XM4 Stereo) -[2024.07.01-09.54.02:156][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.07.01-09.54.02:158][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.07.01-09.54.02:158][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.07.01-09.54.02:159][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.07.01-09.54.02:159][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.07.01-09.54.02:159][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.07.01-09.54.02:159][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.07.01-09.54.02:159][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.07.01-09.54.02:159][ 0]LogInit: FAudioDevice initialized. -[2024.07.01-09.54.02:160][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.07.01-09.54.02:160][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.07.01-09.54.02:207][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.01-09.54.02:207][ 0]LogInit: Texture streaming: Enabled -[2024.07.01-09.54.02:217][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.07.01-09.54.02:219][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.07.01-09.54.02:219][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.07.01-09.54.02:220][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.07.01-09.54.02:239][ 0]LogInit: Transaction tracking system initialized -[2024.07.01-09.54.02:255][ 0]BlueprintLog: New page: Editor Load -[2024.07.01-09.54.02:295][ 0]LocalizationService: Localization service is disabled -[2024.07.01-09.54.02:311][ 0]TimingProfiler: Initialize -[2024.07.01-09.54.02:311][ 0]TimingProfiler: OnSessionChanged -[2024.07.01-09.54.02:311][ 0]LoadingProfiler: Initialize -[2024.07.01-09.54.02:311][ 0]LoadingProfiler: OnSessionChanged -[2024.07.01-09.54.02:311][ 0]NetworkingProfiler: Initialize -[2024.07.01-09.54.02:311][ 0]NetworkingProfiler: OnSessionChanged -[2024.07.01-09.54.02:311][ 0]MemoryProfiler: Initialize -[2024.07.01-09.54.02:311][ 0]MemoryProfiler: OnSessionChanged -[2024.07.01-09.54.02:421][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.07.01-09.54.02:422][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.07.01-09.54.02:439][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s -[2024.07.01-09.54.02:730][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.07.01-09.54.02:732][ 0]SourceControl: Source control is disabled -[2024.07.01-09.54.02:732][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 4.786 -[2024.07.01-09.54.02:732][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.01-09.54.02:732][ 0]LightingResults: New page: Lighting Build -[2024.07.01-09.54.02:733][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.07.01-09.54.02:733][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.01-09.54.02:733][ 0]MapCheck: New page: Map Check -[2024.07.01-09.54.02:733][ 0]LightingResults: New page: Lighting Build -[2024.07.01-09.54.02:744][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.01-09.54.02:746][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.07.01-09.54.02:826][ 0]LogBlueprint: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\ThirdPersonBP\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action 'Click' for InputAction Click -[2024.07.01-09.54.03:565][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.07.01-09.54.03:566][ 0]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.07.01-09.54.03:580][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.01-09.54.03:592][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.07.01-09.54.03:592][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.01-09.54.03:592][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,24ms to complete. -[2024.07.01-09.54.03:592][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.860 -[2024.07.01-09.54.03:595][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.649 -[2024.07.01-09.54.03:742][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.01-09.54.03:747][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.01-09.54.03:751][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.01-09.54.03:756][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.01-09.54.03:772][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0071 seconds. Added 3822 classes and 928 folders. -[2024.07.01-09.54.03:777][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.07.01-09.54.03:780][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.01-09.54.03:780][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:780][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.01-09.54.03:780][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:780][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.07.01-09.54.03:780][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062 -[2024.07.01-09.54.03:781][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.01-09.54.03:781][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:781][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.01-09.54.03:781][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:781][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.07.01-09.54.03:781][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2024.07.01-09.54.03:783][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.07.01-09.54.03:783][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:783][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.07.01-09.54.03:783][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:783][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.07.01-09.54.03:783][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 -[2024.07.01-09.54.03:784][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.01-09.54.03:785][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:785][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.01-09.54.03:785][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:785][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.07.01-09.54.03:785][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.07.01-09.54.03:786][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.01-09.54.03:786][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:786][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.01-09.54.03:786][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:786][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.07.01-09.54.03:786][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2024.07.01-09.54.03:788][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.01-09.54.03:788][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:788][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.01-09.54.03:788][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:788][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.07.01-09.54.03:788][ 0]LogPakFile: OnPakFileMounted2Time == 0.000045 -[2024.07.01-09.54.03:790][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.01-09.54.03:790][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:790][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.01-09.54.03:790][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:790][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.07.01-09.54.03:790][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 -[2024.07.01-09.54.03:791][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.01-09.54.03:791][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:791][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.01-09.54.03:791][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:791][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.07.01-09.54.03:791][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.07.01-09.54.03:793][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.01-09.54.03:793][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:793][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.01-09.54.03:793][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:793][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.07.01-09.54.03:793][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2024.07.01-09.54.03:795][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.01-09.54.03:795][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:795][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.01-09.54.03:795][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:795][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.07.01-09.54.03:795][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2024.07.01-09.54.03:796][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.01-09.54.03:796][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:796][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.01-09.54.03:796][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:796][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.07.01-09.54.03:796][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036 -[2024.07.01-09.54.03:798][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.01-09.54.03:798][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:798][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.01-09.54.03:798][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:798][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.07.01-09.54.03:798][ 0]LogPakFile: OnPakFileMounted2Time == 0.000043 -[2024.07.01-09.54.03:799][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.01-09.54.03:799][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:799][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.01-09.54.03:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:799][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.07.01-09.54.03:799][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2024.07.01-09.54.03:801][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.01-09.54.03:801][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:801][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.01-09.54.03:801][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:801][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.07.01-09.54.03:801][ 0]LogPakFile: OnPakFileMounted2Time == 0.000042 -[2024.07.01-09.54.03:802][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.01-09.54.03:802][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:802][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.01-09.54.03:802][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:802][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.07.01-09.54.03:802][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2024.07.01-09.54.03:804][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.01-09.54.03:804][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:804][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.01-09.54.03:804][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:804][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.07.01-09.54.03:804][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 -[2024.07.01-09.54.03:806][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.01-09.54.03:806][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:806][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.01-09.54.03:806][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:806][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.07.01-09.54.03:806][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 -[2024.07.01-09.54.03:808][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.01-09.54.03:808][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:808][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.01-09.54.03:808][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:808][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.07.01-09.54.03:808][ 0]LogPakFile: OnPakFileMounted2Time == 0.000049 -[2024.07.01-09.54.03:810][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.01-09.54.03:810][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:810][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.01-09.54.03:810][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:810][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.07.01-09.54.03:810][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.07.01-09.54.03:811][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.01-09.54.03:811][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:811][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.01-09.54.03:811][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:811][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.07.01-09.54.03:811][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2024.07.01-09.54.03:813][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.01-09.54.03:813][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:813][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.01-09.54.03:813][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:813][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.07.01-09.54.03:813][ 0]LogPakFile: OnPakFileMounted2Time == 0.000038 -[2024.07.01-09.54.03:814][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.01-09.54.03:814][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:814][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.01-09.54.03:814][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:814][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.07.01-09.54.03:814][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037 -[2024.07.01-09.54.03:816][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.07.01-09.54.03:816][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:816][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.07.01-09.54.03:816][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:816][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.07.01-09.54.03:816][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 -[2024.07.01-09.54.03:818][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.01-09.54.03:818][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:818][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.01-09.54.03:818][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:818][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.07.01-09.54.03:818][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2024.07.01-09.54.03:820][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.01-09.54.03:820][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:820][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.01-09.54.03:820][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:820][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.07.01-09.54.03:820][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2024.07.01-09.54.03:821][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.01-09.54.03:822][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.01-09.54.03:822][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.01-09.54.03:822][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.01-09.54.03:822][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.07.01-09.54.03:822][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 -[2024.07.01-09.54.03:937][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.07.01-09.54.03:938][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2024.07.01-09.54.04:004][ 0]LogSlate: Took 0.000206 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.07.01-09.54.04:005][ 0]LogSlate: Took 0.000620 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.07.01-09.54.04:007][ 0]LogSlate: Took 0.000353 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.07.01-09.54.04:075][ 0]LogRenderer: Reallocating scene render targets to support 888x432 Format 10 NumSamples 1 (Frame:1). -[2024.07.01-09.54.04:150][ 0]LogSlate: Took 0.000762 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.01-09.54.04:200][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.07.01-09.54.04:200][ 0]LogLoad: (Engine Initialization) Total time: 6.25 seconds -[2024.07.01-09.54.04:200][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.07.01-09.54.04:238][ 0]LogAssetRegistry: Asset discovery search completed in 4.0802 seconds -[2024.07.01-09.54.04:242][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2024.07.01-09.54.04:245][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.07.01-09.54.05:255][ 45]LogSlate: Took 0.000355 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.01-09.56.01:222][921]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor -[2024.07.01-09.56.01:231][921]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0003 seconds. Added 1 classes and 2 folders. -[2024.07.01-09.56.07:777][322]LogSlate: Window 'M_Sandstone_basecolor' being destroyed -[2024.07.01-09.56.07:785][322]LogSlate: Window 'M_Sandstone_basecolor' being destroyed -[2024.07.01-09.58.05:798][483]LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms -[2024.07.01-09.58.05:881][483]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map -[2024.07.01-09.58.05:882][483]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.01-09.58.05:882][483]LightingResults: New page: Lighting Build -[2024.07.01-09.58.05:882][483]LoadErrors: New page: Loading map: Map.umap -[2024.07.01-09.58.05:914][483]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true -[2024.07.01-09.58.05:914][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.01-09.58.05:914][483]MapCheck: New page: Map Check -[2024.07.01-09.58.05:914][483]LightingResults: New page: Lighting Build -[2024.07.01-09.58.05:924][483]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.01-09.58.05:927][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms -[2024.07.01-09.58.05:927][483]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. -[2024.07.01-09.58.05:978][483]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.01-09.58.05:978][483]LogAIModule: Creating AISystem for world Map -[2024.07.01-09.58.05:986][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.07.01-09.58.05:989][483]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.01-09.58.05:989][483]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,124ms to complete. -[2024.07.01-09.58.05:989][483]LogFileHelpers: Loading map 'Map' took 0.108 -[2024.07.01-09.58.28:390][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.07.01-09.58.30:268][236]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.01-09.58.30:493][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.07.01-09.58.30:509][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.07.01-09.58.30:516][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.07.01-09.58.54:866][554]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/saeule_destroyed/Material_Normal_DirectX.png] -[2024.07.01-09.58.54:882][554]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/saeule_destroyed/Material_Normal_DirectX.png) -[2024.07.01-09.58.55:014][554]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.01-09.58.55:116][554]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-09.58.55:116][554]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-09.58.55:127][554]LogEditorFactories: -- imported successfully -[2024.07.01-09.59.51:032][583]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor -[2024.07.01-10.00.29:360][550]LogSlate: Window 'M_Sandstone_basecolor' being destroyed -[2024.07.01-10.00.29:381][550]LogSlate: Window 'M_Sandstone_basecolor' being destroyed -[2024.07.01-10.02.23:590][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.07.01-10.02.25:756][421]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.01-10.02.26:039][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.07.01-10.02.26:061][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.07.01-10.02.26:067][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2024.07.01-10.02.34:894][655]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/saeule/Material_Normal_DirectX.png] -[2024.07.01-10.02.34:911][655]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/saeule/Material_Normal_DirectX.png) -[2024.07.01-10.02.35:041][655]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.01-10.02.35:148][655]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-10.02.35:148][655]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-10.02.35:159][655]LogEditorFactories: -- imported successfully -[2024.07.01-10.02.45:173][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.07.01-10.02.46:210][ 50]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.01-10.02.46:352][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.07.01-10.02.46:364][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.07.01-10.02.46:370][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.07.01-10.02.51:050][191]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/Treppe_Normal_DirectX.png] -[2024.07.01-10.02.51:067][191]LogFactory: FactoryCreateFile: Texture2D with ReimportTextureFactory (0 0 C:/Users/bib/Documents/Adobe/Adobe Substance 3D Painter/export/Treppe_Normal_DirectX.png) -[2024.07.01-10.02.51:195][191]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.01-10.02.51:303][191]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-10.02.51:303][191]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.01-10.02.51:314][191]LogEditorFactories: -- imported successfully -[2024.07.01-10.03.35:735][ 12]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX -[2024.07.01-10.03.39:695][136]LogSlate: Window 'Material_Normal_DirectX' being destroyed -[2024.07.01-10.03.39:720][136]LogSlate: Window 'Material_Normal_DirectX' being destroyed -[2024.07.01-10.03.43:553][402]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color -[2024.07.01-10.03.45:281][449]LogSlate: Window 'Material_Base_color' being destroyed -[2024.07.01-10.03.45:289][449]LogSlate: Window 'Material_Base_color' being destroyed -[2024.07.01-10.03.52:063][858]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal -[2024.07.01-10.03.53:877][917]LogSlate: Window 'M_Sandstone_normal' being destroyed -[2024.07.01-10.03.53:886][917]LogSlate: Window 'M_Sandstone_normal' being destroyed -[2024.07.01-10.03.58:300][177]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.07.01-10.03.58:333][177]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal_DirectX.uasset" SILENT=true -[2024.07.01-10.03.58:675][177]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectXA622989A40E3A405D99DA2AB42461DAD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Normal_DirectX.uasset' -[2024.07.01-10.03.59:023][177]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Normal_DirectXA0D70C614B42D4B181ACE99255D35122.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Normal_DirectX.uasset' -[2024.07.01-10.03.59:036][177]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset" SILENT=true -[2024.07.01-10.03.59:369][177]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Normal_DirectXB8FEC3BA4E363382DB0238ADCE5CAC0A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset' -[2024.07.01-10.03.59:382][177]AssetCheck: New page: Asset Save: multiple assets -[2024.07.01-10.03.59:382][177]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX -[2024.07.01-10.03.59:382][177]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX -[2024.07.01-10.03.59:382][177]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Normal_DirectX.Material_Normal_DirectX -[2024.07.01-10.05.20:580][635]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe -[2024.07.01-10.05.20:581][635]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 144180B7C76C4F898B23AE8AA89FFC25AF22357B), compiling. -[2024.07.01-10.05.20:599][635]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.01-10.05.20:603][635]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.07.01-10.05.20:675][635]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.01-10.05.20:784][635]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 15DCF28F3E6AAA20DEC906442BDB799A678642C3), compiling. -[2024.07.01-10.05.20:785][635]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 5456C493CEB73F9EA05B064E1E89C5E6E5D3B1A5), compiling. -[2024.07.01-10.05.20:787][635]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2C1E2D039D4BF914245465CD60B9D2F2328A574A), compiling. -[2024.07.01-10.05.20:788][635]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 991624496EFB3396C39DA0AEDAC9A9D101F9F651), compiling. -[2024.07.01-10.05.20:789][635]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 537A79D8E94895DAEBF2732B4C7CB9E29D7C03B7), compiling. -[2024.07.01-10.05.20:790][635]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: AF66F2E460EB44626C835D5848131CE0C5CFB57E), compiling. -[2024.07.01-10.05.20:790][635]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: FB46EFA624F9DD8140B615D2A9360A96F2165E24), compiling. -[2024.07.01-10.05.20:800][635]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.01-10.05.20:800][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.01-10.05.20:800][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.01-10.05.20:802][635]LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.07.01-10.05.20:852][635]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.20:852][635]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.01-10.05.20:853][635]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.01-10.05.20:853][635]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.20:853][635]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.01-10.05.20:853][635]LogSlate: Took 0.000270 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.07.01-10.05.20:899][636]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.01-10.05.20:899][636]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.01-10.05.20:899][636]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.01-10.05.20:899][636]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.01-10.05.20:899][636]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.01-10.05.21:756][683]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.01-10.05.21:756][683]LogShaderCompilers: Display: Total job queries 20, among them cache hits 0 (0.00%) -[2024.07.01-10.05.21:756][683]LogShaderCompilers: Display: Tracking 1 distinct input hashes that result in 1 distinct outputs (100.00%) -[2024.07.01-10.05.21:756][683]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% -[2024.07.01-10.05.21:757][683]LogShaderCompilers: Display: ================================================ -[2024.07.01-10.05.22:002][696]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.01-10.05.22:002][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.01-10.05.22:002][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.01-10.05.22:469][727]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.01-10.05.22:470][727]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.01-10.05.22:470][727]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.01-10.05.22:553][734]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:553][734]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.01-10.05.22:553][734]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.01-10.05.22:553][734]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:555][734]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:557][734]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.07.01-10.05.22:557][734]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.01-10.05.22:557][734]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:559][734]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:625][737]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.01-10.05.22:625][737]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:625][737]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.01-10.05.22:625][737]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:836][751]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:836][751]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.01-10.05.22:836][751]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:855][752]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:888][753]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 -[2024.07.01-10.05.22:888][753]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.22:918][754]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.01-10.05.22:918][754]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions -[2024.07.01-10.05.22:918][754]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.01-10.05.22:918][754]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.01-10.05.22:918][754]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.01-10.05.22:918][754]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.01-10.05.23:322][772]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.07.01-10.05.23:322][772]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.23:524][781]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.01-10.05.23:524][781]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.01-10.05.25:244][913]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule) -[2024.07.01-10.05.27:566][ 7]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX -[2024.07.01-10.05.32:227][160]LogSlate: Window 'Treppe_Normal_DirectX' being destroyed -[2024.07.01-10.05.32:236][160]LogSlate: Window 'Treppe_Normal_DirectX' being destroyed -[2024.07.01-10.07.31:855][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.07.01-10.07.32:883][309]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.07.01-10.07.32:904][309]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.07.01-10.07.32:905][309]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.01-10.07.32:943][309]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.07.01-10.07.33:030][310]Cmd: QUIT_EDITOR -[2024.07.01-10.07.33:030][310]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.07.01-10.07.33:033][310]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.07.01-10.07.33:037][310]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.07.01-10.07.33:037][310]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.07.01-10.07.33:037][310]LogAudio: Display: Audio Device unregistered from world 'Map'. -[2024.07.01-10.07.33:037][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.01-10.07.33:038][310]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.01-10.07.33:042][310]LogAudio: Display: Audio Device Manager Shutdown -[2024.07.01-10.07.33:042][310]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.01-10.07.33:046][310]LogExit: Preparing to exit. -[2024.07.01-10.07.33:871][310]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2024.07.01-10.07.33:972][310]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.07.01-10.07.33:972][310]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.07.01-10.07.33:995][310]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.07.01-10.07.34:002][310]LogExit: Editor shut down -[2024.07.01-10.07.34:002][310]LogExit: Transaction tracking system shut down -[2024.07.01-10.07.34:145][310]LogExit: Object subsystem successfully closed. -[2024.07.01-10.07.34:160][310]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.01-10.07.34:160][310]LogShaderCompilers: Display: Total job queries 34, among them cache hits 4 (11.76%) -[2024.07.01-10.07.34:160][310]LogShaderCompilers: Display: Tracking 20 distinct input hashes that result in 11 distinct outputs (55.00%) -[2024.07.01-10.07.34:160][310]LogShaderCompilers: Display: RAM used: 0.06 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% -[2024.07.01-10.07.34:160][310]LogShaderCompilers: Display: ================================================ -[2024.07.01-10.07.34:173][310]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TextureEditor (872) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TakesCore (842) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (830) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824) -[2024.07.01-10.07.34:199][310]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (822) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (820) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module WebMMedia (818) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (804) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (802) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (800) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (798) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module CharacterAI (788) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module BspMode (784) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module GeometryMode (782) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.07.01-10.07.34:200][310]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.07.01-10.07.34:814][310]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.07.01-10.07.34:814][310]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.07.01-10.07.34:814][310]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.07.01-10.07.34:814][310]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.07.01-10.07.34:814][310]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.07.01-10.07.34:814][310]MemoryProfiler: Shutdown -[2024.07.01-10.07.34:814][310]NetworkingProfiler: Shutdown -[2024.07.01-10.07.34:814][310]LoadingProfiler: Shutdown -[2024.07.01-10.07.34:814][310]TimingProfiler: Shutdown -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.07.01-10.07.34:815][310]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.07.01-10.07.34:816][310]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.07.01-10.07.34:849][310]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.07.01-10.07.34:850][310]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.07.01-10.07.34:851][310]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.07.01-10.07.34:862][310]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.07.01-10.07.34:868][310]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.07.01-10.07.34:868][310]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module TakeSequencer (590) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module TakeMovieScene (588) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ScreenshotTools (586) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module SynthesisEditor (584) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module Synthesis (582) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (580) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (578) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module OpenXREditor (576) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (574) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GooglePAD (572) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module EditableMesh (570) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module CableComponent (568) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (566) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (564) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AssetTags (562) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AudioCapture (560) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (559) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (556) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AppleImageUtils (554) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AndroidPermission (552) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (550) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (548) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MediaCompositing (544) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module ImgMedia (542) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (540) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (538) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (536) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (534) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (532) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (530) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (528) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module UObjectPlugin (526) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (524) -[2024.07.01-10.07.34:869][310]LogOpenImageDenoise: OIDN shutting down -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (522) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MotoSynth (520) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (518) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (516) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (514) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (512) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module PluginUtils (510) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module MeshConversion (508) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module DynamicMesh (506) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (504) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GeometricObjects (502) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GitSourceControl (500) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module SourceControl (499) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (496) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (494) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (492) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (491) -[2024.07.01-10.07.34:869][310]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (488) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (486) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (484) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (482) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (480) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module FractureEditor (478) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module ChaosNiagara (476) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (475) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (472) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module BackChannel (470) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (468) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module AutomationUtils (466) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module AlembicImporter (464) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module AlembicLibrary (463) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module GeometryCache (462) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (461) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (456) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (454) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (452) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (450) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (448) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module CurveEditorTools (446) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module PluginBrowser (444) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (442) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (440) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module CryptoKeys (438) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) -[2024.07.01-10.07.34:870][310]LogModuleManager: Shutting down and abandoning module LiveLink (424) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module SoundFields (410) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (406) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) -[2024.07.01-10.07.34:959][310]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) -[2024.07.01-10.07.34:960][310]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) -[2024.07.01-10.07.34:960][310]LogModuleManager: Shutting down and abandoning module ActorSequence (392) -[2024.07.01-10.07.34:960][310]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) -[2024.07.01-10.07.35:061][310]LogModuleManager: Shutting down and abandoning module TcpMessaging (388) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) -[2024.07.01-10.07.35:161][310]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (360) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (358) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module AnimationSharing (356) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (354) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module Niagara (352) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module SignalProcessing (351) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module NiagaraEditor (349) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module NiagaraCore (346) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (344) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module FacialAnimation (342) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (340) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module DataValidation (338) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336) -[2024.07.01-10.07.35:161][310]LogModuleManager: Shutting down and abandoning module LevelEditor (335) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module MainFrame (330) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module HotReload (329) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module ToolMenus (325) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module ContentBrowser (323) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module TreeMap (319) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module Paper2D (310) -[2024.07.01-10.07.35:163][310]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.07.01-10.07.35:164][310]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.07.01-10.07.35:165][310]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.07.01-10.07.35:166][310]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.07.01-10.07.35:167][310]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.07.01-10.07.35:168][310]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.07.01-10.07.35:169][310]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.07.01-10.07.35:170][310]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.07.01-10.07.35:173][310]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.07.01-10.07.35:173][310]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.07.01-10.07.35:173][310]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.07.01-10.07.35:173][310]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.07.01-10.07.35:173][310]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.07.01-10.07.35:174][310]LogHMD: Freeing OpenVRDLLHandle. -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module OpenXRAR (108) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module AugmentedReality (107) -[2024.07.01-10.07.35:174][310]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (104) -[2024.07.01-10.07.35:174][310]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module OpenXRHMD (103) -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (100) -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) -[2024.07.01-10.07.35:175][310]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) -[2024.07.01-10.07.35:177][310]LogModuleManager: Shutting down and abandoning module XMPP (85) -[2024.07.01-10.07.35:177][310]LogModuleManager: Shutting down and abandoning module WebSockets (84) -[2024.07.01-10.07.35:193][310]LogModuleManager: Shutting down and abandoning module HTTP (81) -[2024.07.01-10.07.35:193][310]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.07.01-10.07.35:193][310]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1C7A458B-4D8C-7D79-20AE-51A90F53ADE4%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.07.01-10.07.35:193][310]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.07.01-10.07.35:204][310]LogModuleManager: Shutting down and abandoning module SSL (80) -[2024.07.01-10.07.35:205][310]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) -[2024.07.01-10.07.35:205][310]LogModuleManager: Shutting down and abandoning module WmfMedia (74) -[2024.07.01-10.07.35:208][310]LogModuleManager: Shutting down and abandoning module Media (73) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module MediaInfo (72) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module MLSDK (66) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module MagicLeap (64) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PixWinPlugin (62) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module ChaosCloth (60) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (58) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module NiagaraShader (56) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module VariantManagerContent (54) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module DatasmithContent (52) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.07.01-10.07.35:210][310]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.07.01-10.07.35:211][310]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.07.01-10.07.35:211][310]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.07.01-10.07.35:242][310]LogD3D11RHI: Shutdown -[2024.07.01-10.07.35:242][310]LogD3D11RHI: CleanupD3DDevice -[2024.07.01-10.07.35:247][310]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.07.01-10.07.35:250][310]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.07.01-10.07.35:250][310]LogExit: Exiting. -[2024.07.01-10.07.35:259][310]Log file closed, 07/01/24 12:07:35 diff --git a/Saved/Logs/DesertGame-backup-2024.07.03-09.10.14.log b/Saved/Logs/DesertGame-backup-2024.07.03-09.10.14.log new file mode 100644 index 0000000..31724a8 --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.07.03-09.10.14.log @@ -0,0 +1,2811 @@ +Log file open, 07/03/24 11:02:25 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.546129 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.07.03-09.02.25:933][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.03-09.02.25:940][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.03-09.02.25:940][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.07.03-09.02.25:940][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.07.03-09.02.25:940][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] +[2024.07.03-09.02.25:942][ 0]LogInit: Computer: NB-PBM2H22CST +[2024.07.03-09.02.25:942][ 0]LogInit: User: bib +[2024.07.03-09.02.25:942][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.07.03-09.02.25:942][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.07.03-09.02.25:942][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.07.03-09.02.25:942][ 0]LogMemory: Platform Memory Stats for Windows +[2024.07.03-09.02.25:942][ 0]LogMemory: Process Physical Memory: 144.96 MB used, 144.97 MB peak +[2024.07.03-09.02.25:942][ 0]LogMemory: Process Virtual Memory: 131.78 MB used, 131.78 MB peak +[2024.07.03-09.02.25:942][ 0]LogMemory: Physical Memory: 7741.66 MB used, 8327.04 MB free, 16068.70 MB total +[2024.07.03-09.02.25:942][ 0]LogMemory: Virtual Memory: 134200872.00 MB used, 16857.92 MB free, 134217728.00 MB total +[2024.07.03-09.02.25:948][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.07.03-09.02.25:974][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected language (de-DE). +[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected locale (de-DE). +[2024.07.03-09.02.25:978][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.07.03-09.02.25:980][ 0]LogInit: Setting process to per monitor DPI aware +[2024.07.03-09.02.26:022][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.03-09.02.26:039][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.07.03-09.02.26:040][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.07.03-09.02.26:159][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.07.03-09.02.26:165][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 adapters: +[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Revision : 000c +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.07.03-09.02.26:313][ 0]LogWindows: EnumDisplayDevices: +[2024.07.03-09.02.26:314][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.07.03-09.02.26:314][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.02.26:314][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.02.26:314][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.02.26:314][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.07.03-09.02.26:314][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Revision : 000c +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.03-09.02.26:425][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Async texture creation enabled +[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.07.03-09.02.26:462][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.07.03-09.02.26:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.07.03-09.02.26:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.07.03-09.02.27:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.07.03-09.02.27:012][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.07.03-09.02.27:018][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.07.03-09.02.27:031][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.07.03-09.02.27:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.07.03-09.02.27:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.07.03-09.02.27:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.07.03-09.02.27:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.07.03-09.02.27:103][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.07.03-09.02.27:110][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.07.03-09.02.27:138][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.07.03-09.02.27:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.07.03-09.02.27:154][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.07.03-09.02.27:171][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.07.03-09.02.27:219][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.07.03-09.02.27:261][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23648/). +[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/E62D131848620A81DDCC8CBB1208A42E/'. +[2024.07.03-09.02.27:262][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.07.03-09.02.28:436][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.07.03-09.02.28:585][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds +[2024.07.03-09.02.28:586][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=618.55MBs, RandomWriteSpeed=62.65MBs. Assigned SpeedClass 'Local' +[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.07.03-09.02.28:681][ 0]LogSlate: Using FreeType 2.10.0 +[2024.07.03-09.02.28:682][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.07.03-09.02.28:724][ 0]LogAssetRegistry: FAssetRegistry took 0.0042 seconds to start up +[2024.07.03-09.02.28:987][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.03-09.02.28:987][ 0]LogInit: Active device profile: [00000283CA768D00][00000283C9926200 49] Windows +[2024.07.03-09.02.28:987][ 0]LogInit: Profiles: [00000283CA768D00][00000283C9926200 49] Windows, [00000283CA72A300][00000283BE10C380 49] WindowsNoEditor, [00000283CA769C00][00000283BE128500 49] WindowsServer, [00000283CA72B100][00000283C992A640 49] WindowsClient, [00000283CA76A900][00000283BE12C780 49] IOS, [00000283CA729A00][00000283BE1308C0 49] iPadAir, [00000283CA76BE00][00000283A9890A40 49] iPadAir2, [00000283CA4D5100][00000283A9898D00 49] IPadPro, [00000283CA4D5200][00000283A9894D40 49] iPadAir3, [00000283CA728C00][00000283A989CEC0 49] iPadAir4, [00000283CA4D5E00][00000283A98A1040 49] iPadMini2, [00000283CA72B300][00000283A98A51C0 49] iPadMini3, [00000283CA4D7900][00000283A98A9340 49] iPadMini4, [00000283CA729000][00000283A98AD4C0 49] iPadMini5, [00000283CA504900][00000283A98B5780 49] iPhone6, [00000283CA504A00][00000283A98B17C0 49] iPodTouch6, [00000283CA76AE00][00000283BE13DA80 49] iPhone7, [00000283CA76AF00][00000283BE139AC0 49] iPodTouch7, [00000283CA4D7E00][00000283BE1400C0 49] iPhone5S, [00000283CA769100][00000283BE144240 49] iPhone6Plus, [00000283CA504100][00000283BE1483C0 49] iPhone6S, [00000283CA4D4300][00000283BE14C540 49] iPhone6SPlus, [00000283CA506800][00000283BE1506C0 49] iPhone7Plus, [00000283CA4D6300][00000283A988C800 49] iPhoneSE, [00000283CA506600][00000283BE154940 49] iPhone8, [00000283CA4D5000][00000283BE158A80 49] iPhone8Plus, [00000283CA507100][00000283BE15CBC0 49] iPhoneX, [00000283CA769500][00000283BE164D40 49] iPhoneXS, [00000283CA506B00][00000283BE168EC0 49] iPhoneXSMax, [00000283CA768700][00000283BE16D040 49] iPhoneXR, [00000283CA504700][00000283BE1711C0 49] iPhone11, [00000283CA768E00][00000283BE175340 49] iPhone11Pro, [00000283CA505A00][00000283BE1794C0 49] iPhone11ProMax, [00000283CA76B800][00000283BE17D640 49] iPhoneSE2, [00000283CA507800][00000283BE0AF7C0 49] iPhone12Mini, [00000283CA76A300][00000283BE0B3940 49] iPhone12, [00000283CA506300][00000283BE0B7AC0 49] iPhone12Pro, [00000283CA768500][00000283BE0BA0C0 49] iPhone12ProMax, [00000283CA505500][00000283BE0BE240 49] iPadPro105, [00000283CA768A00][00000283BE0C23C0 49] iPadPro129, [00000283CA507D00][00000283BE0C6540 49] iPadPro97, [00000283CA769200][00000283BE0CA6C0 49] iPadPro2_129, [00000283CA506A00][00000283BE0CE840 49] iPad5, [00000283CA769D00][00000283BE160980 49] iPad6, [00000283CA505300][00000283BE0D2AC0 49] iPad7, [00000283CA76BA00][00000283BE0D6C00 49] iPad8, [00000283CA504300][00000283BE0DAD40 49] iPadPro11, [00000283CA768100][00000283BE0E2EC0 49] iPadPro2_11, [00000283CA505600][00000283BE0E7040 49] iPadPro3_129, [00000283CA76B300][00000283BE0EB1C0 49] iPadPro4_129, [00000283CA505000][00000283BE0EF340 49] AppleTV, [00000283CA769B00][00000283BE0F34C0 49] AppleTV4K, [00000283CA507200][00000283BE0F7640 49] TVOS, [00000283CA76BB00][00000283BE0FB7C0 49] Mac, [00000283CA507700][00000283BE0FF940 49] MacClient, [00000283CA76BF00][00000283BE103AC0 49] MacNoEditor, [00000283CA507000][00000283BE1060C0 49] MacServer, [00000283CA76AC00][00000283C9862240 49] Linux, [00000283CA505D00][00000283C98663C0 49] LinuxAArch64, [00000283CA76AA00][00000283C986A540 49] LinuxNoEditor, [00000283CA507900][00000283C986E6C0 49] LinuxAArch64NoEditor, [00000283CA76B100][00000283C9872840 49] LinuxClient, [00000283CA506F00][00000283C98769C0 49] LinuxAArch64Client, [00000283CA76B200][00000283C987AB40 49] LinuxServer, [00000283CA507F00][00000283BE0DEC80 49] LinuxAArch64Server, [00000283CA768200][00000283C987EDC0 49] Android, [00000283CA504500][00000283C9882F00 49] Android_Low, [00000283CA76A200][00000283C988B080 49] Android_Mid, [00000283CA507B00][00000283C988F200 49] Android_High, [00000283CA76A000][00000283C9893380 49] Android_Default, [00000283CA507300][00000283C9897500 49] Android_Adreno4xx, [00000283CA76B700][00000283C989B680 49] Android_Adreno5xx_Low, [00000283CA504B00][00000283C989F800 49] Android_Adreno5xx, [00000283CA76A600][00000283C98A3980 49] Android_Adreno6xx, [00000283CA728500][00000283C98A7B00 49] Android_Adreno6xx_Vulkan, [00000283CA4D5300][00000283C98AA100 49] Android_Mali_T6xx, [00000283CA72BB00][00000283C98AE280 49] Android_Mali_T7xx, [00000283CA4D7300][00000283C98B2400 49] Android_Mali_T8xx, [00000283CA72AE00][00000283C98B6580 49] Android_Mali_G71, [00000283CA4D6800][00000283C98BA700 49] Android_Mali_G72, [00000283CA729400][00000283C98BE880 49] Android_Mali_G72_Vulkan, [00000283CA4D5500][00000283C98C2A00 49] Android_Mali_G76, [00000283CA72BD00][00000283C1940B80 49] Android_Mali_G76_Vulkan, [00000283CA4D6C00][00000283C1944D00 49] Android_Mali_G77, [00000283CA72B600][00000283C9886E40 49] Android_Mali_G77_Vulkan, [00000283CA4D5700][00000283C1948F80 49] Android_Mali_G78, [00000283CA72A200][00000283C194D0C0 49] Android_Mali_G78_Vulkan, [00000283CA4D4B00][00000283C1955240 49] Android_Mali_G710, [00000283CA728300][00000283C19593C0 49] Android_Mali_G710_Vulkan, [00000283CA4D4200][00000283C195D540 49] Android_Vulkan_SM5, [00000283CA728800][00000283C19616C0 49] Android_PowerVR_G6xxx, [00000283CA4D6500][00000283C1965840 49] Android_PowerVR_GT7xxx, [00000283CA728E00][00000283C19699C0 49] Android_PowerVR_GE8xxx, [00000283CA4D5400][00000283C196DB40 49] Android_PowerVR_GM9xxx, [00000283CA72B400][00000283C1970140 49] Android_PowerVR_GM9xxx_Vulkan, [00000283CA4D4600][00000283C19742C0 49] Android_TegraK1, [00000283CA729E00][00000283C1978440 49] Android_Unknown_Vulkan, [00000283CA4D6100][00000283C197C5C0 49] Lumin, [00000283CA729100][00000283C1980740 49] Lumin_Desktop, [00000283CA4D7400][00000283C19848C0 49] HoloLens, +[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.07.03-09.02.29:140][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.07.03-09.02.29:140][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.07.03-09.02.29:156][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.07.03-09.02.29:701][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.03-09.02.29:821][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.07.03-09.02.29:828][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.07.03-09.02.29:828][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.07.03-09.02.29:828][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.07.03-09.02.30:136][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E22E74C4F263D2D6C1FCA946EBC831E | Instance: 61C3E64F404865025B4B16929B0AD8E9 (NB-PBM2H22CST-23648). +[2024.07.03-09.02.30:269][ 0]LogPython: Using Python 3.7.7 +[2024.07.03-09.02.30:814][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.07.03-09.02.30:825][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.30:996][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.30:999][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.31:009][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.31:016][ 0]LogUProjectInfo: Found projects: +[2024.07.03-09.02.31:229][ 0]LogOpenImageDenoise: OIDN starting up +[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.03-09.02.31:441][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.07.03-09.02.31:453][ 0]LogCollectionManager: Loaded 0 collections in 0.001826 seconds +[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s +[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s +[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s +[2024.07.03-09.02.31:481][ 0]LogOcInput: OculusInput pre-init called +[2024.07.03-09.02.31:882][ 0]LogEngine: Initializing Engine... +[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.03-09.02.31:990][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.07.03-09.02.31:991][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.07.03-09.02.32:157][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.07.03-09.02.32:171][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.07.03-09.02.32:172][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.07.03-09.02.32:177][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.07.03-09.02.32:178][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.07.03-09.02.32:178][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.07.03-09.02.32:179][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.07.03-09.02.32:622][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.07.03-09.02.32:628][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.07.03-09.02.32:632][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.07.03-09.02.32:633][ 0]LogInit: FAudioDevice initialized. +[2024.07.03-09.02.32:634][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.07.03-09.02.32:634][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.07.03-09.02.32:720][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.03-09.02.32:721][ 0]LogInit: Texture streaming: Enabled +[2024.07.03-09.02.32:737][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.07.03-09.02.32:740][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.07.03-09.02.32:741][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.07.03-09.02.32:742][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.07.03-09.02.32:772][ 0]LogInit: Transaction tracking system initialized +[2024.07.03-09.02.32:797][ 0]BlueprintLog: New page: Editor Load +[2024.07.03-09.02.32:863][ 0]LocalizationService: Localization service is disabled +[2024.07.03-09.02.32:889][ 0]TimingProfiler: Initialize +[2024.07.03-09.02.32:889][ 0]TimingProfiler: OnSessionChanged +[2024.07.03-09.02.32:889][ 0]LoadingProfiler: Initialize +[2024.07.03-09.02.32:889][ 0]LoadingProfiler: OnSessionChanged +[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: Initialize +[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: OnSessionChanged +[2024.07.03-09.02.32:889][ 0]MemoryProfiler: Initialize +[2024.07.03-09.02.32:890][ 0]MemoryProfiler: OnSessionChanged +[2024.07.03-09.02.33:097][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.07.03-09.02.33:097][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.07.03-09.02.33:313][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s +[2024.07.03-09.02.33:655][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.07.03-09.02.33:659][ 0]SourceControl: Source control is disabled +[2024.07.03-09.02.33:659][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.260 +[2024.07.03-09.02.33:659][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.03-09.02.33:659][ 0]LightingResults: New page: Lighting Build +[2024.07.03-09.02.33:661][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.02.33:661][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.02.33:661][ 0]MapCheck: New page: Map Check +[2024.07.03-09.02.33:661][ 0]LightingResults: New page: Lighting Build +[2024.07.03-09.02.33:670][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.03-09.02.33:674][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2024.07.03-09.02.36:296][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.07.03-09.02.36:297][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.07.03-09.02.36:645][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.03-09.02.36:667][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.07.03-09.02.36:668][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.03-09.02.36:668][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,249ms to complete. +[2024.07.03-09.02.36:668][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.009 +[2024.07.03-09.02.36:670][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 13.271 +[2024.07.03-09.02.36:916][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.02.36:925][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.02.36:931][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.02.36:938][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.02.36:974][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0142 seconds. Added 3822 classes and 928 folders. +[2024.07.03-09.02.36:981][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.07.03-09.02.37:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000103 +[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.03-09.02.37:026][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.07.03-09.02.37:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073 +[2024.07.03-09.02.37:039][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.07.03-09.02.37:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.07.03-09.02.37:053][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066 +[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.07.03-09.02.37:066][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 +[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.07.03-09.02.37:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 +[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.07.03-09.02.37:085][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.07.03-09.02.37:097][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.07.03-09.02.37:108][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078 +[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.07.03-09.02.37:119][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 +[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.07.03-09.02.37:130][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 +[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.07.03-09.02.37:139][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.07.03-09.02.37:150][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 +[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.07.03-09.02.37:163][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 +[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.07.03-09.02.37:174][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 +[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.07.03-09.02.37:186][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 +[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.07.03-09.02.37:200][ 0]LogPakFile: OnPakFileMounted2Time == 0.000107 +[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.07.03-09.02.37:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000079 +[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.07.03-09.02.37:220][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 +[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.07.03-09.02.37:235][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.07.03-09.02.37:246][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.07.03-09.02.37:262][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 +[2024.07.03-09.02.37:277][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.07.03-09.02.37:278][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066 +[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.07.03-09.02.37:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 +[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.07.03-09.02.37:301][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063 +[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.07.03-09.02.37:312][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 +[2024.07.03-09.02.37:786][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.02.37:790][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. +[2024.07.03-09.02.37:928][ 0]LogSlate: Took 0.000527 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.07.03-09.02.37:941][ 0]LogSlate: Took 0.009929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.07.03-09.02.37:943][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.07.03-09.02.38:163][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). +[2024.07.03-09.02.38:286][ 0]LogSlate: Took 0.008644 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.03-09.02.38:349][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total time: 14.95 seconds +[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.07.03-09.02.38:401][ 0]LogAssetRegistry: Asset discovery search completed in 9.6791 seconds +[2024.07.03-09.02.38:407][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2024.07.03-09.02.38:411][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.07.03-09.02.39:438][ 40]LogSlate: Took 0.000449 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.03-09.02.40:160][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.07.03-09.02.40:624][ 64]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map +[2024.07.03-09.02.40:624][ 64]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.03-09.02.40:625][ 64]LightingResults: New page: Lighting Build +[2024.07.03-09.02.40:625][ 64]LoadErrors: New page: Loading map: Map.umap +[2024.07.03-09.02.40:629][ 64]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.02.40:629][ 64]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.02.40:630][ 64]MapCheck: New page: Map Check +[2024.07.03-09.02.40:630][ 64]LightingResults: New page: Lighting Build +[2024.07.03-09.02.40:648][ 64]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.03-09.02.40:656][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.07.03-09.02.40:657][ 64]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. +[2024.07.03-09.02.40:741][ 64]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.03-09.02.40:741][ 64]LogAIModule: Creating AISystem for world Map +[2024.07.03-09.02.40:756][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2024.07.03-09.02.40:761][ 64]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.03-09.02.40:761][ 64]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,239ms to complete. +[2024.07.03-09.02.40:761][ 64]LogFileHelpers: Loading map 'Map' took 0.137 +[2024.07.03-09.03.01:437][399]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) +[2024.07.03-09.04.23:607][801]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen2.gen2 +[2024.07.03-09.04.23:610][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EB1617216BA8490ED589307C518C31D9512AD83), compiling. +[2024.07.03-09.04.23:631][801]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.23:650][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.07.03-09.04.23:743][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.03-09.04.23:932][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F0B775526912846B13ED21A541CE72824BCA23E6), compiling. +[2024.07.03-09.04.23:935][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2A0055BC08E4F5A595AD7B34D47A66DC7762CA), compiling. +[2024.07.03-09.04.23:937][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7208A9FFC62A51687EC61DC74A1B6F9118E6C983), compiling. +[2024.07.03-09.04.23:938][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E349C857D10010D445DDDF3D00C90401CA4BAC21), compiling. +[2024.07.03-09.04.23:939][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B4F9B6F4DEA73714CCB6D10D035F0103CA367C4F), compiling. +[2024.07.03-09.04.23:940][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 638AB6804E39E259DDD33F68A7171309BB2D8EA9), compiling. +[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.23:959][801]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.23:968][801]LogSlate: Took 0.001036 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.24:063][801]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:249][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:254][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:259][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.25:262][818]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 +[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader: 135 instructions +[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.26:466][830]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.27:488][860]LogSlate: Window 'gen2' being destroyed +[2024.07.03-09.04.30:327][ 30]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9ECBC4CED5EC0A9C53075EB0AB230E28E9A75991), compiling. +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.30:978][ 65]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5917A950986782F63A69433FFB0E038A905A75D7), compiling. +[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.32:031][119]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader: 123 instructions +[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions +[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.32:977][174]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.33:336][195]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DA7B1061E38D3F92BD421965213FF21351BA188E), compiling. +[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.33:338][195]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader: 123 instructions +[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions +[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.33:372][197]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.35:327][314]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FEF7573DED51B109C42CB368D75ACCB32325FE1), compiling. +[2024.07.03-09.04.35:329][314]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 589DB9D2E5CE072FECFC4C7B6007827D69773B35), compiling. +[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.04.35:331][314]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.35:335][315]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.04.36:489][371]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader: 129 instructions +[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.04.37:406][424]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.45:242][887]LogMaterialEditor: Saving and Compiling material gen2 +[2024.07.03-09.04.45:499][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C671BE56981B11FE14529B143C3604881B81193), compiling. +[2024.07.03-09.04.45:531][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8483EAA5DA977EAED5430BC073AD64057EBF19B7), compiling. +[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:547][887]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.45:562][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.07.03-09.04.46:022][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.03-09.04.46:242][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true +[2024.07.03-09.04.46:249][887]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen247A18315404A50AA41C71E9014C80A22.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' +[2024.07.03-09.04.46:262][887]AssetCheck: New page: Asset Save: gen2 +[2024.07.03-09.04.46:262][887]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 +[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader: 129 instructions +[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass vertex shader: 50 instructions +[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.04.46:263][887]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2024.07.03-09.04.48:457][972]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen.gen +[2024.07.03-09.04.48:465][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5B67FF79A2944E09C2D1F0AE98361B97C0E39869), compiling. +[2024.07.03-09.04.48:472][972]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.48:524][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D41AAF538975C2699B143EA15943117255284E16), compiling. +[2024.07.03-09.04.48:526][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A0A71651F60F410DD48491A34EB00D0E4EEAB6F3), compiling. +[2024.07.03-09.04.48:528][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 7815C31F6428AB8333B9C06C6A16D0D015E1EA43), compiling. +[2024.07.03-09.04.48:529][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2C638A4812B36A8C1D13ECF1504116D14983E4), compiling. +[2024.07.03-09.04.48:531][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 333D6912222C11080096CE427B0418A5E1971392), compiling. +[2024.07.03-09.04.48:532][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 234D33B303C19DC7F7AFAFB08D58887B626B561A), compiling. +[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.48:562][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.04.49:722][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:728][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:732][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.49:738][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.50:775][ 77]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals +[2024.07.03-09.04.50:896][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6220F58A0BEA5507563A0552A12465A496A16077), compiling. +[2024.07.03-09.04.50:898][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A8B02237314CBA1ECC0F84C10D118B0EB6D14590), compiling. +[2024.07.03-09.04.50:902][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FC04BFFD87903A4594A86D8FBD70A4551E98A246), compiling. +[2024.07.03-09.04.50:906][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B62456453908C99C40241B4847B50E0CD27D0B54), compiling. +[2024.07.03-09.04.50:909][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F9E13677FD4C61EAB39327ED00BE0592D15B4541), compiling. +[2024.07.03-09.04.50:912][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionOutput_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15974C01C70A24ABE780C1EC61F6B56E61D0B2), compiling. +[2024.07.03-09.04.50:914][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7FD66444E983CDC513FAA54D81EACB0F99D47BC), compiling. +[2024.07.03-09.04.50:916][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AA6E54FE0A441E53D71F57439030C54DE675E8D3), compiling. +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader: 135 instructions +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.51:227][ 86]LogSlate: Took 0.021422 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.07.03-09.04.51:253][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.53:698][233]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.04.53:698][233]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.04.56:764][415]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 889F1FEEC29D27BC2F25E0DCB23D8DE24B959912), compiling. +[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.56:765][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.04.57:744][464]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F7E37945B009C138B38BE969A823FFA941DB6DC8), compiling. +[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.57:807][466]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader: 123 instructions +[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions +[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.03-09.04.58:770][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.00:675][636]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 1E3D40370A738B125DF37F6C9DA5B389988F269F), compiling. +[2024.07.03-09.05.00:676][636]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CEF6E35C622B75A3C13D88DF0163FCDE0313C36), compiling. +[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.00:679][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.00:699][638]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.01:809][688]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.02:734][741]MaterialEditorStats: Base pass shader: 129 instructions +[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.02:735][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.04:050][817]LogMaterialEditor: Saving and Compiling material gen +[2024.07.03-09.05.04:293][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 88687B1D00B739143223F6962135FD7818B8640E), compiling. +[2024.07.03-09.05.04:324][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 61D930E278C901F5443AB2C558AB748BAB08B3B4), compiling. +[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.04:342][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.04:344][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.04:355][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.07.03-09.05.04:809][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2024.07.03-09.05.05:057][817]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true +[2024.07.03-09.05.05:064][817]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen684A75A34A4A6BB16104458443C413A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' +[2024.07.03-09.05.05:074][817]AssetCheck: New page: Asset Save: gen +[2024.07.03-09.05.05:074][817]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen +[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader: 129 instructions +[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions +[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.05:075][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.09:602][992]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule.Säule +[2024.07.03-09.05.09:603][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 83AEA07F9FCF6350E5127AB064174F4DC2BA2E1D), compiling. +[2024.07.03-09.05.09:610][992]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.09:659][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0731C5B4F97A01A1E0720D0071DCB47685DF0788), compiling. +[2024.07.03-09.05.09:661][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: D788784BD1B92594C8E2975F51DDC75D6DF64AA6), compiling. +[2024.07.03-09.05.09:663][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C9E2014F1F369D2913CFD8FC559E83E38AB4376), compiling. +[2024.07.03-09.05.09:664][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D4BD7DC72BEF54A2BDBFCB1F8B18F33140295B2), compiling. +[2024.07.03-09.05.09:671][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A973FFE60869336AE5B8547DD06F9B6C95C4A41B), compiling. +[2024.07.03-09.05.09:672][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 06FC95FC5E58DE96A88A5B979FA5211B5F99254E), compiling. +[2024.07.03-09.05.09:673][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 05F334BC8D00843E591512DA40A8505B328739A2), compiling. +[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.05.09:680][992]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.09:744][993]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.10:753][ 41]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.11:734][ 95]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0F651F9BD83FBAC5AD4AA117B2BE40389505B8BF), compiling. +[2024.07.03-09.05.11:735][ 95]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:174][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:602][134]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 +[2024.07.03-09.05.12:603][134]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.12:896][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.13:616][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions +[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.05.14:437][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.21:181][612]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 60562DE4BEC0B75D5E5EA7F5B1702EB8CA2B34DA), compiling. +[2024.07.03-09.05.21:183][612]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B6667D0E2124FFB839CD0D4A158876205A3A789), compiling. +[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.21:185][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.21:189][613]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.22:186][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.22:693][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.23:122][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.25:495][856]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9D1C7A2F99328612C205DB95105DDE639167E3), compiling. +[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.25:497][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 +[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.26:343][893]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.26:344][893]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.27:401][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.29:108][ 56]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.05.29:116][ 56]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0002 seconds. Added 1 classes and 2 folders. +[2024.07.03-09.05.30:529][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED02974744D173EFF802AC3E43CCD5F60AADDD4), compiling. +[2024.07.03-09.05.30:530][135]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.30:530][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.05.30:530][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 74BDCD4443411E22377C7AC94BC95375A607E755), compiling. +[2024.07.03-09.05.30:531][135]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.30:531][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.05.30:538][135]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.05.33:013][282]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BE1C98EAE243D396BD0E295B43AA2D70FCDF8584), compiling. +[2024.07.03-09.05.33:013][282]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.33:013][282]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.05.34:544][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 85FF75CE24656B207839753F697BA198F16264AA), compiling. +[2024.07.03-09.05.34:545][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FB26EBAD72951EB7953F1AF8208FF3FA2BD73DE), compiling. +[2024.07.03-09.05.34:554][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 9E4346767466F1ED7AA9BA34D34BC62D52C9FA92), compiling. +[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.34:560][373]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.34:581][375]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.35:347][407]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Total job queries 289, among them cache hits 85 (29.41%) +[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 97 distinct outputs (62.99%) +[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: RAM used: 0.54 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% +[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: ================================================ +[2024.07.03-09.05.35:650][425]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.35:651][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.35:651][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.35:864][437]LogMaterialEditor: Saving and Compiling material Säule +[2024.07.03-09.05.36:340][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 69BD1BDBCD8E658E8735B091616BC229F2744467), compiling. +[2024.07.03-09.05.36:368][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C12045B752607CE6DAA7CD8E63646C7552868081), compiling. +[2024.07.03-09.05.36:416][437]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.36:428][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.07.03-09.05.36:974][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.07.03-09.05.37:130][437]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true +[2024.07.03-09.05.37:137][437]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule6321EAD84953B41477803FAF0A4B3AF2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' +[2024.07.03-09.05.37:148][437]AssetCheck: New page: Asset Save: Säule +[2024.07.03-09.05.37:148][437]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule +[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.37:148][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.41:586][699]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.05.42:817][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BA37815D2F0839C661D5D8231948AD186073E411), compiling. +[2024.07.03-09.05.42:817][767]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.42:817][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.05.42:818][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA058F8C70CC4BA849919E93F4E17EF805EBDC9), compiling. +[2024.07.03-09.05.42:818][767]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.42:818][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.05.42:830][767]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.05.44:204][847]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F579AD01985452C55C5912F87F9C21E2695E9DB2), compiling. +[2024.07.03-09.05.44:205][847]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.05.44:205][847]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.05.45:705][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B08D9982C9B26CC2C9D617486FA771320AC7BE10), compiling. +[2024.07.03-09.05.45:706][937]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 700E632172B5641B649C59414386C60C84090385), compiling. +[2024.07.03-09.05.45:714][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 29817F2D1467D301587862EB2A30F9AF7C32F959), compiling. +[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.45:720][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.45:727][938]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.45:733][939]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.46:847][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.47:089][999]LogMaterialEditor: Saving and Compiling material Säule +[2024.07.03-09.05.47:536][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2F11D0FA4CF1C60CCDD00AAFB5E0BB26125A3A), compiling. +[2024.07.03-09.05.47:566][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E21E47ADB99CF86718C03C2AFF1874E5C14EE6BA), compiling. +[2024.07.03-09.05.47:578][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.07.03-09.05.47:584][999]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.05.48:043][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.07.03-09.05.48:330][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true +[2024.07.03-09.05.48:337][999]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule37CE20874F116C394410C8810DB94C6F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' +[2024.07.03-09.05.48:348][999]AssetCheck: New page: Asset Save: Säule +[2024.07.03-09.05.48:348][999]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule +[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.05.48:349][999]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.05.58:677][479]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.06.12:987][ 59]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule_destroyed.Säule_destroyed +[2024.07.03-09.06.12:989][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: E25C18862517976DFD08933933F4964E028E1586), compiling. +[2024.07.03-09.06.12:996][ 59]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.13:069][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: DF09DEA7883D95E38478177577C6DF34CC3CD9CF), compiling. +[2024.07.03-09.06.13:070][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: BCA53459DD14336C38DA296ABB587A3AA7F9C975), compiling. +[2024.07.03-09.06.13:072][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D7A50D7EE98C916CBBF279AA7A22D0D65AE68E92), compiling. +[2024.07.03-09.06.13:073][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE8B1E347FF7373FD979684866371C1244BC76A), compiling. +[2024.07.03-09.06.13:074][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 30799382E51A4E653CA9DF35ED7CF6BC356E3957), compiling. +[2024.07.03-09.06.13:075][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 69C0C3CD6B24273D65D920C7C3B0801FA308B9A8), compiling. +[2024.07.03-09.06.13:076][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B150BDC769B826A2EB1F2D3F9AB4846EAFE54C6), compiling. +[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.14:420][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:807][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:813][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:821][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.15:078][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.15:288][170]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions +[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.15:779][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.16:255][213]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 98A1026B038CAC9753606DFB516B81D5AEEF8B1D), compiling. +[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.06.16:257][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.18:901][355]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: D424BB8CDED884A7FE84F6437D11104E907A5807), compiling. +[2024.07.03-09.06.18:902][355]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 06105BB1718447B64B7C4DE7F2B13E408C17DA62), compiling. +[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.18:905][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.18:909][356]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.18:913][357]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.19:916][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.20:480][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.21:029][463]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.21:030][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.21:948][518]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 40B959C58D5C2A48E7BAEC689A580684C5E8995B), compiling. +[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.21:950][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.22:007][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.25:356][717]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.27:828][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 59C6852F61B0449FE2B88B32E82010CD89A12686), compiling. +[2024.07.03-09.06.27:829][862]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.06.27:829][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.27:830][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: F2B99047727038115B78E2D1CEDBC944753FD33F), compiling. +[2024.07.03-09.06.27:830][862]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.06.27:830][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.27:839][862]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.29:839][975]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4DFEE325234D43F3231EC92AD01B7B049A8E08C2), compiling. +[2024.07.03-09.06.29:840][975]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.06.29:840][975]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.31:389][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 767C60A37D6F40155446B985D784BE39A2A83B51), compiling. +[2024.07.03-09.06.31:398][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598758F2FC9EF7881FBA6AA804886740EFBAF2B), compiling. +[2024.07.03-09.06.31:399][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 14B6B4CE71A3A291DB92355653F412D28AEC60AF), compiling. +[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.31:412][ 69]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.31:448][ 71]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.32:497][110]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.32:870][132]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.33:252][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.35:540][290]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD095FE0E4BC6CE92B389CC84C87043EA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Mixed_AO.uasset' +[2024.07.03-09.06.35:553][290]AssetCheck: New page: Asset Save: Material_Mixed_AO +[2024.07.03-09.06.35:553][290]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.06.40:967][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.06.42:198][677]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: A3D6EE8CD64E13BD040FAF8E1491DB020923244F), compiling. +[2024.07.03-09.06.42:198][677]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.06.42:198][677]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.06.42:211][677]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.06.44:150][787]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 986E72D4327EDB4520357519988165180F7AF222), compiling. +[2024.07.03-09.06.44:151][787]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.06.44:151][787]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.06.45:468][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 1924E66686E3A44428621B5324E2DF4D8A25FFC3), compiling. +[2024.07.03-09.06.45:469][866]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 29A17346679F9E5D1DB277A07396A69B8633CF4F), compiling. +[2024.07.03-09.06.45:471][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: FA504026923ACE43B908180306CDF3D8F937E0FE), compiling. +[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.45:477][866]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.45:484][867]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.45:494][868]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.46:527][909]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.47:003][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.47:524][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.53:832][293]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe +[2024.07.03-09.06.53:833][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8B328EC0A89B9A9A0E99AB549BCF2A50E9F05287), compiling. +[2024.07.03-09.06.53:840][293]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.53:884][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1D3454BFE66F7C8EDB3C673F66E9550FEB099E31), compiling. +[2024.07.03-09.06.53:887][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: EC8355874D5AFE677E37A36C67FE1B0A9E8B6140), compiling. +[2024.07.03-09.06.53:888][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B14152F27FDEE8EA6260E21957C44E284326966), compiling. +[2024.07.03-09.06.53:889][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F536677D63B0FEC665CD2EAFFFAE0A499C3F296), compiling. +[2024.07.03-09.06.53:897][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 74CADB937AFC1B1F670E4D0F962B928EE8D53B35), compiling. +[2024.07.03-09.06.53:898][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 13F0AE6D549FF30F8E328F14AE0715A44FBEAE4C), compiling. +[2024.07.03-09.06.53:899][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5B2FF120BC2C483BC8CEB5BCEB992CFA2BCC172A), compiling. +[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.53:915][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.54:961][332]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.06.54:962][332]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.54:962][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.55:650][357]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.06.55:651][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.07.03-09.06.55:651][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.56:210][386]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0888DE21F5FE3C87AFB6FBFE95A3D5D19F922BCD), compiling. +[2024.07.03-09.06.56:211][386]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.56:212][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.06.56:212][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.03-09.06.57:332][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.59:003][537]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 5D228F331FA570DF484E0050DF06F8D08700B42F), compiling. +[2024.07.03-09.06.59:004][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C7A59B506B769F49E0ADBEFF1B4211113C7DA12), compiling. +[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.59:007][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.06.59:011][538]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.59:016][539]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.06.59:980][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.00:536][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.00:930][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.01:203][651]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B0CA216F0F53CB7365BE4E699310D35AFCE8385F), compiling. +[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.01:205][651]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.02:181][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.02:716][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.03:163][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.03:395][762]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.07.05:047][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3472899784D5749AC4FDF19BEE9F064CB436C2DE), compiling. +[2024.07.03-09.07.05:047][857]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Treppe.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.05:047][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.07.05:048][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 502A3A287AC14D7D6A049BEAA72B61EF4BBEA8CC), compiling. +[2024.07.03-09.07.05:048][857]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.05:048][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.07.05:057][857]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.07.07:257][988]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: AAEEA4B6F54C59D17583B4401779C2C4F5B6006E), compiling. +[2024.07.03-09.07.07:257][988]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.07:257][988]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.07.08:493][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3CA09F4D98142BC9DB8BE99482F74961093E2937), compiling. +[2024.07.03-09.07.08:494][ 62]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C2ED773BBF0FF8142CB62DD10EDD03BDAA89A52), compiling. +[2024.07.03-09.07.08:496][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 2F873086BC5E72A974427148020B8425DF1BABC5), compiling. +[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.08:511][ 63]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.09:574][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.10:090][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.10:524][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.12:767][301]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 02B87739E5B09FB32A7D8B4B39EF959482377101), compiling. +[2024.07.03-09.07.14:027][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 6948B257BFCDC94E7E04BED78AB59D438125CCC9), compiling. +[2024.07.03-09.07.14:027][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.14:027][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.14:028][375]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 08A77103838A61ABEB346E69823ABAA17C13C16D), compiling. +[2024.07.03-09.07.14:030][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: CEDF92EAA64DA6702DE1F4C6E9B2B6E7C89BD612), compiling. +[2024.07.03-09.07.14:030][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.14:030][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.14:036][375]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.14:703][415]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.22:059][846]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: F0D1DD4DD1C58EB05581C781A6FB89576B6AF623), compiling. +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.07.23:198][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C49B28403171DE1C0C89313D359373D9F8C654D7), compiling. +[2024.07.03-09.07.23:199][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.23:199][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.23:200][912]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA2181304C60C0A783889464E96DE460E331125), compiling. +[2024.07.03-09.07.23:202][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 15DE98EFC65060BBDB9E9065EDE9022934EEBF3B), compiling. +[2024.07.03-09.07.23:202][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.23:202][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.23:209][912]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.24:924][ 15]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: D688C22283DCA9310CF9B29A725EB03D84EF205B), compiling. +[2024.07.03-09.07.24:924][ 15]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.07.24:925][ 15]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.07.26:150][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0B8DBA5443F0813B9B4B2E20226EE818C5144377), compiling. +[2024.07.03-09.07.26:151][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 94AB33B6AB5270C1083C4C157E1120DEDBD4A78B), compiling. +[2024.07.03-09.07.26:159][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 512FCDFCE087ADBEE1FF6FE750D3F287367EA14E), compiling. +[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.27:881][191]LogMaterialEditor: Saving and Compiling material Treppe +[2024.07.03-09.07.28:119][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1C85F446BD48E8B50382068B44C4A6BDB2D0E1EA), compiling. +[2024.07.03-09.07.28:141][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 80210413D44409381B00D613E57F03B241F064D2), compiling. +[2024.07.03-09.07.28:179][191]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.07.28:192][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.07.03-09.07.28:639][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.07.03-09.07.28:835][191]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true +[2024.07.03-09.07.28:841][191]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe9D81D8BB4DB424CE07F36C803CDA0B12.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset' +[2024.07.03-09.07.28:851][191]AssetCheck: New page: Asset Save: Treppe +[2024.07.03-09.07.28:851][191]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe +[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.07.28:853][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.07.41:918][763]MapCheck: New page: Map Check +[2024.07.03-09.07.41:936][763]LightingResults: New page: Lighting Build - 03.07.2024, 13:07:41 +[2024.07.03-09.07.41:966][763]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.07.03-09.07.42:008][763]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.07.03-09.07.42:018][763]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23648 +[2024.07.03-09.07.44:913][763]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. +[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2024.07.03-09.07.45:065][763]LogEditorBuildUtils: Build time 0:03 +[2024.07.03-09.07.45:072][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A5571DCA1F58A1B375EDD026809E8827E5FE7BA), compiling. +[2024.07.03-09.07.45:074][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:075][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E983CD170823F0B8D8C2F77DC603C0925016B07), compiling. +[2024.07.03-09.07.45:077][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:078][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4F1664E734823B1FB270D03FB77B4A311C372141), compiling. +[2024.07.03-09.07.45:081][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:082][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9BC913EFEDF050FC47CFD0B89D71AA545098E4C8), compiling. +[2024.07.03-09.07.45:084][763]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:114][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 74215255F688431949E6E0B42D9E4AFF1BFA7C97), compiling. +[2024.07.03-09.07.45:119][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:122][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: BE23ADBE53B0601459EF9DB0D95AE0F8F64C29D8), compiling. +[2024.07.03-09.07.45:127][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:247][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3BCDB4C6AA11B34CA1A3FAF862E1A06F9BBA1662), compiling. +[2024.07.03-09.07.45:252][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:254][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 30BB768645BD8996539EBF9391265C9A24A35082), compiling. +[2024.07.03-09.07.45:259][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:317][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C0BAD49A1936276CD97BB8F86EAF73DEB6917DA3), compiling. +[2024.07.03-09.07.45:321][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.45:323][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 19A164FC971658AD0C9D99FEFEE6C1DC0C769B05), compiling. +[2024.07.03-09.07.45:328][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.07.47:244][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.07.03-09.08.16:865][256]Job is a success! +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.044s +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks at depth +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 1: 5.7% covering 37.5% of volume +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 2: 94.0% covering 9.6% of volume +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks in each level +[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level) +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024) +[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.03-09.08.17:840][257]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024) +[2024.07.03-09.08.17:840][257]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 337 meshes in 6 LightmapResourceClusters (56.2 Meshes per cluster). +[2024.07.03-09.08.17:845][257]LogMaterial: Display: Material /Game/Materials/gen2.gen2 needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:846][257]LogMaterial: Display: Material /Engine/Transient.gen2 needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:847][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D82680A8036903434BC61B7F08703DA50F2D685A), compiling. +[2024.07.03-09.08.17:860][257]Lightmass on NB-PBM2H22CST: 30.2 sec total, 275 ms importing, 30 ms setup, 1.96 sec photons, 27.7 sec processing, 0 ms extra exporting [337/337 mappings]. Threads: 5:05 min total, 3:36 min processing. +[2024.07.03-09.08.17:860][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.17:861][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling. +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Game/Materials/gen.gen needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Engine/Transient.gen needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:899][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 01DB3BF7B9104B6053106816FD216F3E6EB5C5A7), compiling. +[2024.07.03-09.08.17:911][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.17:913][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling. +[2024.07.03-09.08.17:939][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority +[2024.07.03-09.08.17:939][257]LogMaterial: Display: Material /Game/Materials/Event.Event needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:941][257]LogMaterial: Display: Missing cached shadermap for Event in PCD3D_SM5, Default, SM5 (DDC key hash: BD1758C3E6B396FE4829A1DAAA03D5A06AEA426B), compiling. +[2024.07.03-09.08.17:966][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.03-09.08.17:968][257]LogMaterial: Display: Material /Game/Materials/Watercolor.Watercolor needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.17:969][257]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: EFFFF44E6E6B5407617864B35A5B68DC5D9DB128), compiling. +[2024.07.03-09.08.17:997][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.03-09.08.17:999][257]LogMaterial: Display: Material /Game/Materials/Island.Island needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:000][257]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling. +[2024.07.03-09.08.18:026][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Game/Materials/Säule.Säule needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Engine/Transient.Säule needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:028][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 76DBF52A8064F934EB7FDF232F8D0EA9194E8741), compiling. +[2024.07.03-09.08.18:046][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.18:049][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling. +[2024.07.03-09.08.18:080][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority +[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Game/Materials/Säule_destroyed.Säule_destroyed needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Engine/Transient.Säule_destroyed needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:082][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA825AF62E089CC164107EB17F69FDA073F15A7), compiling. +[2024.07.03-09.08.18:101][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.18:103][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: ED993F471A89413D5194D62D610A2D0EB828FC6A), compiling. +[2024.07.03-09.08.18:105][257]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Game/Materials/Treppe.Treppe needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Engine/Transient.Treppe needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.08.18:108][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C52F17D42C24E20EFEDFEB5DD8207F55299D6142), compiling. +[2024.07.03-09.08.18:126][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.18:129][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling. +[2024.07.03-09.08.18:160][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority +[2024.07.03-09.08.18:178][257]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms +[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Illumination: 36.1 sec (294 ms encoding lightmaps, 201 ms encoding shadowmaps) +[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures +[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures +[2024.07.03-09.08.18:946][257]DumpUnbuiltLightIteractions +[2024.07.03-09.08.18:946][257]Lights with unbuilt interactions: 0 +[2024.07.03-09.08.18:946][257] +[2024.07.03-09.08.18:946][257]Primitives with unbuilt interactions: 0 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 88 +[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 78 +[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 68 +[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 59 +[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 50 +[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 43 +[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 37 +[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 32 +[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 27 +[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23 +[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 +[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 +[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14 +[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 +[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 +[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.28:386][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 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instructions +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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Worker (2/9): shaders left to compile 2 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.52:547][465]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms 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Usage: 0.12% +[2024.07.03-09.08.52:670][465]LogShaderCompilers: Display: ================================================ +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.03-09.08.53:731][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.07.03-09.08.54:186][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset" SILENT=true +[2024.07.03-09.08.54:194][465]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule_destroyed37644CD349ED227761661986C0F89B85.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset' +[2024.07.03-09.08.54:206][465]AssetCheck: New page: Asset Save: Säule_destroyed +[2024.07.03-09.08.54:206][465]LogContentValidation: Display: Validating Material /Game/Materials/Säule_destroyed.Säule_destroyed +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture samplers: 7/16 +[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) +[2024.07.03-09.08.54:207][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.03-09.08.59:422][774]LogMaterialEditor: Saving and Compiling material Treppe +[2024.07.03-09.08.59:439][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true +[2024.07.03-09.08.59:441][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe1A62ADC648696653149FC0B0FEE149DE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset' +[2024.07.03-09.08.59:455][774]AssetCheck: New page: Asset Save: Treppe +[2024.07.03-09.08.59:455][774]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe +[2024.07.03-09.09.02:087][927]LogMaterialEditor: Saving and Compiling material Säule +[2024.07.03-09.09.02:104][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true +[2024.07.03-09.09.02:105][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule2633042C455F25A64FD568A8C54041A1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' +[2024.07.03-09.09.02:134][927]AssetCheck: New page: Asset Save: Säule +[2024.07.03-09.09.02:134][927]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule +[2024.07.03-09.09.04:358][ 60]LogMaterialEditor: Saving and Compiling material gen +[2024.07.03-09.09.04:369][ 60]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true +[2024.07.03-09.09.04:370][ 60]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen5B936BD944504F019882FB8F0FCE35BC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' +[2024.07.03-09.09.04:400][ 60]AssetCheck: New page: Asset Save: gen +[2024.07.03-09.09.04:400][ 60]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen +[2024.07.03-09.09.06:274][173]LogMaterialEditor: Saving and Compiling material gen2 +[2024.07.03-09.09.06:285][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true +[2024.07.03-09.09.06:287][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen215BAD6164D6C4373232F65BBAD0FD7AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' +[2024.07.03-09.09.06:302][173]AssetCheck: New page: Asset Save: gen2 +[2024.07.03-09.09.06:302][173]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 +[2024.07.03-09.09.08:656][312]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) +[2024.07.03-09.09.09:136][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.09.09:143][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.09.09:189][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapED30E15F4A5C3E9DFADF80B540F05502.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.09.09:204][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.09.09:314][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC3B0A358487CF9E96140B6A03005C98E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.09.09:325][338]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.09.27:707][440]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) +[2024.07.03-09.09.31:043][638]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) +[2024.07.03-09.09.39:878][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG8) +[2024.07.03-09.09.41:519][263]Cmd: DELETE +[2024.07.03-09.09.41:519][263]Cmd: ACTOR DELETE +[2024.07.03-09.09.41:529][263]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.41:537][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.09.41:537][263]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.07.03-09.09.42:028][293]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7) +[2024.07.03-09.09.42:180][301]Cmd: DELETE +[2024.07.03-09.09.42:180][301]Cmd: ACTOR DELETE +[2024.07.03-09.09.42:183][301]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.42:190][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.09.42:190][301]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.09.42:581][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG9) +[2024.07.03-09.09.42:748][334]Cmd: DELETE +[2024.07.03-09.09.42:748][334]Cmd: ACTOR DELETE +[2024.07.03-09.09.42:752][334]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.42:759][334]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.09.42:759][334]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.09.43:217][362]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG11) +[2024.07.03-09.09.43:402][372]Cmd: DELETE +[2024.07.03-09.09.43:402][372]Cmd: ACTOR DELETE +[2024.07.03-09.09.43:406][372]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.43:413][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.09.43:413][372]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.09.44:087][413]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG10) +[2024.07.03-09.09.44:221][420]Cmd: DELETE +[2024.07.03-09.09.44:221][420]Cmd: ACTOR DELETE +[2024.07.03-09.09.44:224][420]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.44:231][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.09.44:232][420]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.09.44:934][462]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6) +[2024.07.03-09.09.45:051][468]Cmd: DELETE +[2024.07.03-09.09.45:051][468]Cmd: ACTOR DELETE +[2024.07.03-09.09.45:055][468]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.45:062][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.09.45:062][468]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.09.47:336][605]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) +[2024.07.03-09.09.47:972][642]Cmd: DELETE +[2024.07.03-09.09.47:972][642]Cmd: ACTOR DELETE +[2024.07.03-09.09.47:975][642]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.47:982][642]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.09.47:982][642]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.09.52:172][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.09.52:180][893]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.07.03-09.09.52:235][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF1B867844E5DE0CD55ADC0BB62D3DDD0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.09.52:252][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.09.52:381][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData8616D59F40671B3C577B49A807AF4BA3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.09.52:393][893]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.09.56:763][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG12) +[2024.07.03-09.09.57:550][198]Cmd: DELETE +[2024.07.03-09.09.57:550][198]Cmd: ACTOR DELETE +[2024.07.03-09.09.57:554][198]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.57:562][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.07.03-09.09.57:562][198]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.09.58:038][227]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG13) +[2024.07.03-09.09.58:174][234]Cmd: DELETE +[2024.07.03-09.09.58:174][234]Cmd: ACTOR DELETE +[2024.07.03-09.09.58:177][234]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.58:184][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.09.58:185][234]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.09.58:692][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG14) +[2024.07.03-09.09.58:818][271]Cmd: DELETE +[2024.07.03-09.09.58:818][271]Cmd: ACTOR DELETE +[2024.07.03-09.09.58:823][271]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.58:831][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2024.07.03-09.09.58:832][271]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.07.03-09.09.59:375][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG16) +[2024.07.03-09.09.59:568][314]Cmd: DELETE +[2024.07.03-09.09.59:568][314]Cmd: ACTOR DELETE +[2024.07.03-09.09.59:573][314]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.09.59:580][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.07.03-09.09.59:581][314]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.07.03-09.10.00:175][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG15) +[2024.07.03-09.10.00:313][357]Cmd: DELETE +[2024.07.03-09.10.00:313][357]Cmd: ACTOR DELETE +[2024.07.03-09.10.00:317][357]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.10.00:323][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.10.00:323][357]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.10.01:335][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.10.01:341][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2024.07.03-09.10.01:382][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map371770C4454F0E9E78E29FBAA8178410.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.10.01:396][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.10.01:503][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData371185BC45F04F536F0E2E947B94F0AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.10.01:514][417]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.10.05:349][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.10.05:359][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2024.07.03-09.10.05:419][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8C13AA2C48699F7CE79B65AB02D910AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.10.05:435][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.10.05:566][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData84A73CB04D46A33AF375F7A54BC0C73C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.10.05:578][646]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.10.10:058][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.10.11:380][903]LogSlate: Window 'Save Content' being destroyed +[2024.07.03-09.10.11:490][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Event" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset" SILENT=true +[2024.07.03-09.10.11:495][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/EventA5BAE06A43FACA9054BD898085A5CD50.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset' +[2024.07.03-09.10.11:517][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset" SILENT=true +[2024.07.03-09.10.11:523][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Island599081CD4B792531F88A1E9625CAC253.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset' +[2024.07.03-09.10.11:528][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset" SILENT=true +[2024.07.03-09.10.11:535][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD28AD9A44D71BD355F6B41B90789564F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset' +[2024.07.03-09.10.11:551][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_RoughnessA1F6724C428B7B8734A57A8CEE391634.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Roughness.uasset' +[2024.07.03-09.10.11:556][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset" SILENT=true +[2024.07.03-09.10.11:567][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness309C75E44A7675A8046F579CB110239D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset' +[2024.07.03-09.10.11:572][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true +[2024.07.03-09.10.11:580][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Mixed_AOAD7A6A3547149833460421B29E668C73.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset' +[2024.07.03-09.10.11:584][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true +[2024.07.03-09.10.11:596][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Roughness2743FFC4494AE92833CFF494A9988F91.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset' +[2024.07.03-09.10.11:616][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset" SILENT=true +[2024.07.03-09.10.11:622][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Watercolor6F59EF0B47A298775EC5D39F00FF6D3B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset' +[2024.07.03-09.10.11:661][903]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.11:661][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.10.11:718][903]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.11:718][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.10.11:735][903]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.11:735][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.10.11:752][903]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.11:752][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.10.11:769][903]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.11:769][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.10.11:809][903]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.07.03-09.10.11:905][903]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island +[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Event.Event +[2024.07.03-09.10.11:906][904]Cmd: QUIT_EDITOR +[2024.07.03-09.10.11:906][904]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.07.03-09.10.11:908][904]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.07.03-09.10.11:909][904]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.07.03-09.10.11:909][904]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.07.03-09.10.11:910][904]LogAudio: Display: Audio Device unregistered from world 'Map'. +[2024.07.03-09.10.11:910][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.03-09.10.11:911][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.03-09.10.11:959][904]LogAudio: Display: Audio Device Manager Shutdown +[2024.07.03-09.10.11:961][904]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.03-09.10.11:964][904]LogExit: Preparing to exit. +[2024.07.03-09.10.12:101][904]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.12:218][904]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/] +[2024.07.03-09.10.12:241][904]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.07.03-09.10.12:245][904]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.10.12:246][904]LogExit: Editor shut down +[2024.07.03-09.10.12:251][904]LogExit: Transaction tracking system shut down +[2024.07.03-09.10.12:382][904]LogExit: Object subsystem successfully closed. +[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Total job queries 909, among them cache hits 372 (40.92%) +[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Tracking 469 distinct input hashes that result in 168 distinct outputs (35.82%) +[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% +[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: ================================================ +[2024.07.03-09.10.12:408][904]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureEditor (872) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (848) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (846) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (844) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (842) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMedia (840) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (838) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (836) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (834) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (832) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (830) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (828) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (826) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (824) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (822) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (820) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorder (819) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (816) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakesCore (814) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenXRInput (812) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GooglePADEditor (810) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (808) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (804) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (802) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (800) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (798) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureAlignMode (790) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module BspMode (788) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GeometryMode (786) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PlanarCut (784) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CharacterAI (782) +[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.07.03-09.10.13:209][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.07.03-09.10.13:210][904]MemoryProfiler: Shutdown +[2024.07.03-09.10.13:210][904]NetworkingProfiler: Shutdown +[2024.07.03-09.10.13:210][904]LoadingProfiler: Shutdown +[2024.07.03-09.10.13:210][904]TimingProfiler: Shutdown +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.07.03-09.10.13:211][904]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.07.03-09.10.13:251][904]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) +[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) +[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AndroidPermission (590) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (588) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (586) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (584) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (582) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MediaCompositing (580) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ImgMedia (578) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeSequencer (576) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeMovieScene (574) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (572) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (570) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module SynthesisEditor (568) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module Synthesis (566) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (564) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (562) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ScreenshotTools (560) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OpenXREditor (558) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module GooglePAD (556) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module EditableMesh (554) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (552) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CableComponent (550) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCapture (548) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (547) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AssetTags (542) +[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module TemplateSequence (536) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (532) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (530) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528) +[2024.07.03-09.10.13:440][904]LogOpenImageDenoise: OIDN shutting down +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynth (524) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (522) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (520) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (518) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (516) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (515) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (512) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MeshConversion (510) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module DynamicMesh (508) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometricObjects (504) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (496) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosNiagara (494) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FractureEditor (492) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (488) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (486) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtils (484) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module BackChannel (482) +[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AlembicImporter (480) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module AlembicLibrary (479) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCache (478) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (477) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (472) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (470) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginBrowser (468) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CurveEditorTools (464) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeys (460) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (456) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (450) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginUtils (448) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (444) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) +[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SourceControl (441) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) +[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLink (422) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (410) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SoundFields (408) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (402) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (400) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (396) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (394) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (392) +[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) +[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module ActorSequence (388) +[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module TcpMessaging (386) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (382) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) +[2024.07.03-09.10.14:381][904]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) +[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module Niagara (356) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module DataValidation (342) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (314) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (312) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (308) +[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (306) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.07.03-09.10.14:391][904]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.07.03-09.10.14:396][904]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.07.03-09.10.14:399][904]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.07.03-09.10.14:400][904]LogHMD: Freeing OpenVRDLLHandle. +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module VariantManagerContent (108) +[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DatasmithContent (106) +[2024.07.03-09.10.14:401][904]LogModuleManager: Shutting down and abandoning module WmfMedia (104) +[2024.07.03-09.10.14:404][904]LogModuleManager: Shutting down and abandoning module Media (103) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module MediaInfo (102) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96) +[2024.07.03-09.10.14:406][904]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (94) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRAR (92) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module AugmentedReality (91) +[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHMD (88) +[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86) +[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84) +[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) +[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) +[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) +[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module XMPP (71) +[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module WebSockets (70) +[2024.07.03-09.10.14:442][904]LogModuleManager: Shutting down and abandoning module HTTP (67) +[2024.07.03-09.10.14:442][904]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.07.03-09.10.14:442][904]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B13262E74-488B-5B61-768F-1587355CC16F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.07.03-09.10.14:442][904]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.07.03-09.10.14:473][904]LogModuleManager: Shutting down and abandoning module SSL (66) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MLSDK (62) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MagicLeap (60) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.07.03-09.10.14:477][904]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.07.03-09.10.14:498][904]LogD3D11RHI: Shutdown +[2024.07.03-09.10.14:498][904]LogD3D11RHI: CleanupD3DDevice +[2024.07.03-09.10.14:501][904]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.07.03-09.10.14:503][904]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.07.03-09.10.14:503][904]LogExit: Exiting. +[2024.07.03-09.10.14:515][904]Log file closed, 07/03/24 11:10:14 diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index 31724a8..7c4adad 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -1,4 +1,4 @@ -Log file open, 07/03/24 11:02:25 +Log file open, 07/03/24 11:11:00 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) @@ -10,134 +10,134 @@ LogConsoleResponse: Display: Failed to find resolution value strings in scalabil LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.546129 +LogStats: Stats thread started at 0.194528 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController LogPluginManager: Mounting plugin Paper2D -LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin OodleData -LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin CameraShakePreviewer LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin TextureFormatOodle -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin GameplayCameras LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin CurveEditorTools LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin LuminPlatformFeatures LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PythonScriptPlugin LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin OpenXR LogPluginManager: Mounting plugin OpenXREyeTracker -LogPluginManager: Mounting plugin OpenXRHandTracking LogPluginManager: Mounting plugin PhysXVehicles -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin ProceduralMeshComponent -LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin OodleNetwork LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OculusVR @@ -228,2584 +228,1743 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.07.03-09.02.25:932][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.07.03-09.02.25:933][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:933][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.03-09.02.25:939][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.03-09.02.25:940][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.03-09.02.25:940][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.07.03-09.02.25:940][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.07.03-09.02.25:940][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.03-09.02.25:940][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.03-09.02.25:941][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.07.03-09.02.25:942][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-09.02.25:942][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] -[2024.07.03-09.02.25:942][ 0]LogInit: Computer: NB-PBM2H22CST -[2024.07.03-09.02.25:942][ 0]LogInit: User: bib -[2024.07.03-09.02.25:942][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.07.03-09.02.25:942][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.07.03-09.02.25:942][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.07.03-09.02.25:942][ 0]LogMemory: Platform Memory Stats for Windows -[2024.07.03-09.02.25:942][ 0]LogMemory: Process Physical Memory: 144.96 MB used, 144.97 MB peak -[2024.07.03-09.02.25:942][ 0]LogMemory: Process Virtual Memory: 131.78 MB used, 131.78 MB peak -[2024.07.03-09.02.25:942][ 0]LogMemory: Physical Memory: 7741.66 MB used, 8327.04 MB free, 16068.70 MB total -[2024.07.03-09.02.25:942][ 0]LogMemory: Virtual Memory: 134200872.00 MB used, 16857.92 MB free, 134217728.00 MB total -[2024.07.03-09.02.25:948][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.07.03-09.02.25:974][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected language (de-DE). -[2024.07.03-09.02.25:975][ 0]LogInit: Using OS detected locale (de-DE). -[2024.07.03-09.02.25:978][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.07.03-09.02.25:979][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.07.03-09.02.25:980][ 0]LogInit: Setting process to per monitor DPI aware -[2024.07.03-09.02.26:022][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.03-09.02.26:039][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.07.03-09.02.26:040][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.07.03-09.02.26:159][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.07.03-09.02.26:165][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.07.03-09.02.26:165][ 0]LogD3D11RHI: D3D11 adapters: -[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.07.03-09.02.26:302][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: Revision : 000c -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.03-09.02.26:305][ 0]LogD3D11RHI: AdapterLuid : 0 74191 -[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.07.03-09.02.26:313][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.07.03-09.02.26:313][ 0]LogWindows: EnumDisplayDevices: -[2024.07.03-09.02.26:314][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.07.03-09.02.26:314][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-09.02.26:314][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-09.02.26:314][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-09.02.26:314][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.07.03-09.02.26:314][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.07.03-09.02.26:314][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: Revision : 000c -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.03-09.02.26:323][ 0]LogD3D11RHI: AdapterLuid : 0 74191 -[2024.07.03-09.02.26:425][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.07.03-09.02.26:437][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Async texture creation enabled -[2024.07.03-09.02.26:438][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.07.03-09.02.26:462][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.07.03-09.02.26:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.07.03-09.02.26:951][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.07.03-09.02.26:978][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.07.03-09.02.26:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.07.03-09.02.27:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.07.03-09.02.27:012][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.07.03-09.02.27:018][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.07.03-09.02.27:031][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.07.03-09.02.27:038][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.07.03-09.02.27:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.07.03-09.02.27:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.07.03-09.02.27:091][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.07.03-09.02.27:097][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.07.03-09.02.27:103][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.07.03-09.02.27:110][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.07.03-09.02.27:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.07.03-09.02.27:138][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.07.03-09.02.27:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.07.03-09.02.27:154][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.07.03-09.02.27:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.07.03-09.02.27:171][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.07.03-09.02.27:219][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.07.03-09.02.27:261][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23648/). -[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/E62D131848620A81DDCC8CBB1208A42E/'. -[2024.07.03-09.02.27:262][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.07.03-09.02.27:262][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.07.03-09.02.28:436][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.03-09.02.28:533][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.03-09.02.28:568][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.07.03-09.02.28:585][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds -[2024.07.03-09.02.28:586][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=618.55MBs, RandomWriteSpeed=62.65MBs. Assigned SpeedClass 'Local' -[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.07.03-09.02.28:587][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.07.03-09.02.28:681][ 0]LogSlate: Using FreeType 2.10.0 -[2024.07.03-09.02.28:682][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.07.03-09.02.28:724][ 0]LogAssetRegistry: FAssetRegistry took 0.0042 seconds to start up -[2024.07.03-09.02.28:987][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.03-09.02.28:987][ 0]LogInit: Active device profile: [00000283CA768D00][00000283C9926200 49] Windows -[2024.07.03-09.02.28:987][ 0]LogInit: Profiles: [00000283CA768D00][00000283C9926200 49] Windows, [00000283CA72A300][00000283BE10C380 49] WindowsNoEditor, [00000283CA769C00][00000283BE128500 49] WindowsServer, [00000283CA72B100][00000283C992A640 49] WindowsClient, [00000283CA76A900][00000283BE12C780 49] IOS, [00000283CA729A00][00000283BE1308C0 49] iPadAir, [00000283CA76BE00][00000283A9890A40 49] iPadAir2, [00000283CA4D5100][00000283A9898D00 49] IPadPro, [00000283CA4D5200][00000283A9894D40 49] iPadAir3, [00000283CA728C00][00000283A989CEC0 49] iPadAir4, [00000283CA4D5E00][00000283A98A1040 49] iPadMini2, [00000283CA72B300][00000283A98A51C0 49] iPadMini3, [00000283CA4D7900][00000283A98A9340 49] iPadMini4, [00000283CA729000][00000283A98AD4C0 49] iPadMini5, [00000283CA504900][00000283A98B5780 49] iPhone6, [00000283CA504A00][00000283A98B17C0 49] iPodTouch6, [00000283CA76AE00][00000283BE13DA80 49] iPhone7, [00000283CA76AF00][00000283BE139AC0 49] iPodTouch7, [00000283CA4D7E00][00000283BE1400C0 49] iPhone5S, [00000283CA769100][00000283BE144240 49] iPhone6Plus, [00000283CA504100][00000283BE1483C0 49] iPhone6S, [00000283CA4D4300][00000283BE14C540 49] iPhone6SPlus, [00000283CA506800][00000283BE1506C0 49] iPhone7Plus, [00000283CA4D6300][00000283A988C800 49] iPhoneSE, [00000283CA506600][00000283BE154940 49] iPhone8, [00000283CA4D5000][00000283BE158A80 49] iPhone8Plus, [00000283CA507100][00000283BE15CBC0 49] iPhoneX, [00000283CA769500][00000283BE164D40 49] iPhoneXS, [00000283CA506B00][00000283BE168EC0 49] iPhoneXSMax, [00000283CA768700][00000283BE16D040 49] iPhoneXR, [00000283CA504700][00000283BE1711C0 49] iPhone11, [00000283CA768E00][00000283BE175340 49] iPhone11Pro, [00000283CA505A00][00000283BE1794C0 49] iPhone11ProMax, [00000283CA76B800][00000283BE17D640 49] iPhoneSE2, [00000283CA507800][00000283BE0AF7C0 49] iPhone12Mini, [00000283CA76A300][00000283BE0B3940 49] iPhone12, [00000283CA506300][00000283BE0B7AC0 49] iPhone12Pro, [00000283CA768500][00000283BE0BA0C0 49] iPhone12ProMax, [00000283CA505500][00000283BE0BE240 49] iPadPro105, [00000283CA768A00][00000283BE0C23C0 49] iPadPro129, [00000283CA507D00][00000283BE0C6540 49] iPadPro97, [00000283CA769200][00000283BE0CA6C0 49] iPadPro2_129, [00000283CA506A00][00000283BE0CE840 49] iPad5, [00000283CA769D00][00000283BE160980 49] iPad6, [00000283CA505300][00000283BE0D2AC0 49] iPad7, [00000283CA76BA00][00000283BE0D6C00 49] iPad8, [00000283CA504300][00000283BE0DAD40 49] iPadPro11, [00000283CA768100][00000283BE0E2EC0 49] iPadPro2_11, [00000283CA505600][00000283BE0E7040 49] iPadPro3_129, [00000283CA76B300][00000283BE0EB1C0 49] iPadPro4_129, [00000283CA505000][00000283BE0EF340 49] AppleTV, [00000283CA769B00][00000283BE0F34C0 49] AppleTV4K, [00000283CA507200][00000283BE0F7640 49] TVOS, [00000283CA76BB00][00000283BE0FB7C0 49] Mac, [00000283CA507700][00000283BE0FF940 49] MacClient, [00000283CA76BF00][00000283BE103AC0 49] MacNoEditor, [00000283CA507000][00000283BE1060C0 49] MacServer, [00000283CA76AC00][00000283C9862240 49] Linux, [00000283CA505D00][00000283C98663C0 49] LinuxAArch64, [00000283CA76AA00][00000283C986A540 49] LinuxNoEditor, [00000283CA507900][00000283C986E6C0 49] LinuxAArch64NoEditor, [00000283CA76B100][00000283C9872840 49] LinuxClient, [00000283CA506F00][00000283C98769C0 49] LinuxAArch64Client, [00000283CA76B200][00000283C987AB40 49] LinuxServer, [00000283CA507F00][00000283BE0DEC80 49] LinuxAArch64Server, [00000283CA768200][00000283C987EDC0 49] Android, [00000283CA504500][00000283C9882F00 49] Android_Low, [00000283CA76A200][00000283C988B080 49] Android_Mid, [00000283CA507B00][00000283C988F200 49] Android_High, [00000283CA76A000][00000283C9893380 49] Android_Default, [00000283CA507300][00000283C9897500 49] Android_Adreno4xx, [00000283CA76B700][00000283C989B680 49] Android_Adreno5xx_Low, [00000283CA504B00][00000283C989F800 49] Android_Adreno5xx, [00000283CA76A600][00000283C98A3980 49] Android_Adreno6xx, [00000283CA728500][00000283C98A7B00 49] Android_Adreno6xx_Vulkan, [00000283CA4D5300][00000283C98AA100 49] Android_Mali_T6xx, [00000283CA72BB00][00000283C98AE280 49] Android_Mali_T7xx, [00000283CA4D7300][00000283C98B2400 49] Android_Mali_T8xx, [00000283CA72AE00][00000283C98B6580 49] Android_Mali_G71, [00000283CA4D6800][00000283C98BA700 49] Android_Mali_G72, [00000283CA729400][00000283C98BE880 49] Android_Mali_G72_Vulkan, [00000283CA4D5500][00000283C98C2A00 49] Android_Mali_G76, [00000283CA72BD00][00000283C1940B80 49] Android_Mali_G76_Vulkan, [00000283CA4D6C00][00000283C1944D00 49] Android_Mali_G77, [00000283CA72B600][00000283C9886E40 49] Android_Mali_G77_Vulkan, [00000283CA4D5700][00000283C1948F80 49] Android_Mali_G78, [00000283CA72A200][00000283C194D0C0 49] Android_Mali_G78_Vulkan, [00000283CA4D4B00][00000283C1955240 49] Android_Mali_G710, [00000283CA728300][00000283C19593C0 49] Android_Mali_G710_Vulkan, [00000283CA4D4200][00000283C195D540 49] Android_Vulkan_SM5, [00000283CA728800][00000283C19616C0 49] Android_PowerVR_G6xxx, [00000283CA4D6500][00000283C1965840 49] Android_PowerVR_GT7xxx, [00000283CA728E00][00000283C19699C0 49] Android_PowerVR_GE8xxx, [00000283CA4D5400][00000283C196DB40 49] Android_PowerVR_GM9xxx, [00000283CA72B400][00000283C1970140 49] Android_PowerVR_GM9xxx_Vulkan, [00000283CA4D4600][00000283C19742C0 49] Android_TegraK1, [00000283CA729E00][00000283C1978440 49] Android_Unknown_Vulkan, [00000283CA4D6100][00000283C197C5C0 49] Lumin, [00000283CA729100][00000283C1980740 49] Lumin_Desktop, [00000283CA4D7400][00000283C19848C0 49] HoloLens, -[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.07.03-09.02.29:140][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.07.03-09.02.29:140][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.07.03-09.02.29:140][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.07.03-09.02.29:156][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.07.03-09.02.29:701][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.03-09.02.29:821][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.07.03-09.02.29:828][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.07.03-09.02.29:828][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.07.03-09.02.29:828][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.07.03-09.02.30:136][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E22E74C4F263D2D6C1FCA946EBC831E | Instance: 61C3E64F404865025B4B16929B0AD8E9 (NB-PBM2H22CST-23648). -[2024.07.03-09.02.30:269][ 0]LogPython: Using Python 3.7.7 -[2024.07.03-09.02.30:814][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.07.03-09.02.30:825][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.30:992][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.30:996][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.30:999][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.31:009][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.31:016][ 0]LogUProjectInfo: Found projects: -[2024.07.03-09.02.31:229][ 0]LogOpenImageDenoise: OIDN starting up -[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.03-09.02.31:263][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.03-09.02.31:441][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.07.03-09.02.31:453][ 0]LogCollectionManager: Loaded 0 collections in 0.001826 seconds -[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s -[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s -[2024.07.03-09.02.31:481][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s -[2024.07.03-09.02.31:481][ 0]LogOcInput: OculusInput pre-init called -[2024.07.03-09.02.31:882][ 0]LogEngine: Initializing Engine... -[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.07.03-09.02.31:990][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.03-09.02.31:990][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.07.03-09.02.31:991][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.07.03-09.02.32:157][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.07.03-09.02.32:171][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.07.03-09.02.32:172][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.07.03-09.02.32:177][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.07.03-09.02.32:178][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.07.03-09.02.32:178][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.07.03-09.02.32:178][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.07.03-09.02.32:178][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.07.03-09.02.32:179][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.07.03-09.02.32:179][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.07.03-09.02.32:196][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.07.03-09.02.32:622][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.07.03-09.02.32:628][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.07.03-09.02.32:630][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.07.03-09.02.32:632][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.07.03-09.02.32:632][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.07.03-09.02.32:633][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.07.03-09.02.32:633][ 0]LogInit: FAudioDevice initialized. -[2024.07.03-09.02.32:634][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.07.03-09.02.32:634][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.07.03-09.02.32:720][ 0]LogDerivedDataCache: Saved boot cache 0.09s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.03-09.02.32:721][ 0]LogInit: Texture streaming: Enabled -[2024.07.03-09.02.32:737][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.07.03-09.02.32:740][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.07.03-09.02.32:741][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.07.03-09.02.32:742][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.07.03-09.02.32:772][ 0]LogInit: Transaction tracking system initialized -[2024.07.03-09.02.32:797][ 0]BlueprintLog: New page: Editor Load -[2024.07.03-09.02.32:863][ 0]LocalizationService: Localization service is disabled -[2024.07.03-09.02.32:889][ 0]TimingProfiler: Initialize -[2024.07.03-09.02.32:889][ 0]TimingProfiler: OnSessionChanged -[2024.07.03-09.02.32:889][ 0]LoadingProfiler: Initialize -[2024.07.03-09.02.32:889][ 0]LoadingProfiler: OnSessionChanged -[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: Initialize -[2024.07.03-09.02.32:889][ 0]NetworkingProfiler: OnSessionChanged -[2024.07.03-09.02.32:889][ 0]MemoryProfiler: Initialize -[2024.07.03-09.02.32:890][ 0]MemoryProfiler: OnSessionChanged -[2024.07.03-09.02.33:097][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.07.03-09.02.33:097][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.07.03-09.02.33:313][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.01s -[2024.07.03-09.02.33:655][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.07.03-09.02.33:659][ 0]SourceControl: Source control is disabled -[2024.07.03-09.02.33:659][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 10.260 -[2024.07.03-09.02.33:659][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.03-09.02.33:659][ 0]LightingResults: New page: Lighting Build -[2024.07.03-09.02.33:661][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.02.33:661][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.02.33:661][ 0]MapCheck: New page: Map Check -[2024.07.03-09.02.33:661][ 0]LightingResults: New page: Lighting Build -[2024.07.03-09.02.33:670][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.03-09.02.33:674][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2024.07.03-09.02.36:296][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.07.03-09.02.36:297][ 0]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.07.03-09.02.36:645][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.03-09.02.36:667][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.07.03-09.02.36:668][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.03-09.02.36:668][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,249ms to complete. -[2024.07.03-09.02.36:668][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.009 -[2024.07.03-09.02.36:670][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 13.271 -[2024.07.03-09.02.36:916][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-09.02.36:925][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-09.02.36:931][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-09.02.36:938][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-09.02.36:974][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0142 seconds. Added 3822 classes and 928 folders. -[2024.07.03-09.02.36:981][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:006][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:006][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.07.03-09.02.37:006][ 0]LogPakFile: OnPakFileMounted2Time == 0.000103 -[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:026][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.03-09.02.37:026][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.07.03-09.02.37:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073 -[2024.07.03-09.02.37:039][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:040][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:040][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.07.03-09.02.37:040][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:053][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:053][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.07.03-09.02.37:053][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066 -[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:066][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:066][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.07.03-09.02.37:066][ 0]LogPakFile: OnPakFileMounted2Time == 0.000061 -[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.07.03-09.02.37:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048 -[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:085][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:085][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.07.03-09.02.37:085][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 -[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:097][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:097][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.07.03-09.02.37:097][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:108][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:108][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.07.03-09.02.37:108][ 0]LogPakFile: OnPakFileMounted2Time == 0.000078 -[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:119][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:119][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.07.03-09.02.37:119][ 0]LogPakFile: OnPakFileMounted2Time == 0.000057 -[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:130][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:130][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.07.03-09.02.37:130][ 0]LogPakFile: OnPakFileMounted2Time == 0.000051 -[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:139][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:139][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.07.03-09.02.37:139][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:150][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:150][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.07.03-09.02.37:150][ 0]LogPakFile: OnPakFileMounted2Time == 0.000054 -[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:163][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:163][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.07.03-09.02.37:163][ 0]LogPakFile: OnPakFileMounted2Time == 0.000058 -[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:174][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:174][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.07.03-09.02.37:174][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056 -[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:186][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:186][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.07.03-09.02.37:186][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052 -[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:199][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:200][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.07.03-09.02.37:200][ 0]LogPakFile: OnPakFileMounted2Time == 0.000107 -[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:211][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:211][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.07.03-09.02.37:211][ 0]LogPakFile: OnPakFileMounted2Time == 0.000079 -[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:220][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:220][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.07.03-09.02.37:220][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044 -[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:235][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:235][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.07.03-09.02.37:235][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:246][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:246][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.07.03-09.02.37:246][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 -[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:262][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:262][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.07.03-09.02.37:262][ 0]LogPakFile: OnPakFileMounted2Time == 0.000069 -[2024.07.03-09.02.37:277][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:278][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:278][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.07.03-09.02.37:278][ 0]LogPakFile: OnPakFileMounted2Time == 0.000066 -[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.07.03-09.02.37:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000050 -[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:301][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:301][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.07.03-09.02.37:301][ 0]LogPakFile: OnPakFileMounted2Time == 0.000063 -[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-09.02.37:312][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-09.02.37:312][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.07.03-09.02.37:312][ 0]LogPakFile: OnPakFileMounted2Time == 0.000047 -[2024.07.03-09.02.37:786][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. -[2024.07.03-09.02.37:790][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 2 classes and 0 folders. -[2024.07.03-09.02.37:928][ 0]LogSlate: Took 0.000527 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.07.03-09.02.37:941][ 0]LogSlate: Took 0.009929 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.07.03-09.02.37:943][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.07.03-09.02.38:163][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). -[2024.07.03-09.02.38:286][ 0]LogSlate: Took 0.008644 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.03-09.02.38:349][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total time: 14.95 seconds -[2024.07.03-09.02.38:349][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.07.03-09.02.38:401][ 0]LogAssetRegistry: Asset discovery search completed in 9.6791 seconds -[2024.07.03-09.02.38:407][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2024.07.03-09.02.38:411][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.07.03-09.02.39:438][ 40]LogSlate: Took 0.000449 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.03-09.02.40:160][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms -[2024.07.03-09.02.40:624][ 64]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map -[2024.07.03-09.02.40:624][ 64]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.03-09.02.40:625][ 64]LightingResults: New page: Lighting Build -[2024.07.03-09.02.40:625][ 64]LoadErrors: New page: Loading map: Map.umap -[2024.07.03-09.02.40:629][ 64]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.02.40:629][ 64]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.02.40:630][ 64]MapCheck: New page: Map Check -[2024.07.03-09.02.40:630][ 64]LightingResults: New page: Lighting Build -[2024.07.03-09.02.40:648][ 64]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.03-09.02.40:656][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms -[2024.07.03-09.02.40:657][ 64]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. -[2024.07.03-09.02.40:741][ 64]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.03-09.02.40:741][ 64]LogAIModule: Creating AISystem for world Map -[2024.07.03-09.02.40:756][ 64]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2024.07.03-09.02.40:761][ 64]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.03-09.02.40:761][ 64]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,239ms to complete. -[2024.07.03-09.02.40:761][ 64]LogFileHelpers: Loading map 'Map' took 0.137 -[2024.07.03-09.03.01:437][399]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) -[2024.07.03-09.04.23:607][801]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen2.gen2 -[2024.07.03-09.04.23:610][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0EB1617216BA8490ED589307C518C31D9512AD83), compiling. -[2024.07.03-09.04.23:631][801]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.23:650][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.07.03-09.04.23:743][801]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.03-09.04.23:932][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: F0B775526912846B13ED21A541CE72824BCA23E6), compiling. -[2024.07.03-09.04.23:935][801]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2A0055BC08E4F5A595AD7B34D47A66DC7762CA), compiling. -[2024.07.03-09.04.23:937][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7208A9FFC62A51687EC61DC74A1B6F9118E6C983), compiling. -[2024.07.03-09.04.23:938][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E349C857D10010D445DDDF3D00C90401CA4BAC21), compiling. -[2024.07.03-09.04.23:939][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: B4F9B6F4DEA73714CCB6D10D035F0103CA367C4F), compiling. -[2024.07.03-09.04.23:940][801]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 638AB6804E39E259DDD33F68A7171309BB2D8EA9), compiling. -[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.23:959][801]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.23:959][801]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.23:968][801]LogSlate: Took 0.001036 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.24:063][801]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.24:063][801]LogSlate: Took 0.000511 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.25:244][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:249][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.04.25:253][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:254][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:259][818]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.04.25:262][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.25:262][818]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.04.25:584][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 -[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.03-09.04.25:859][825]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.25:982][826]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader: 135 instructions -[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions -[2024.07.03-09.04.26:466][830]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.04.26:466][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.26:466][830]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.27:488][860]LogSlate: Window 'gen2' being destroyed -[2024.07.03-09.04.30:327][ 30]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9ECBC4CED5EC0A9C53075EB0AB230E28E9A75991), compiling. -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.30:346][ 32]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.30:978][ 65]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5917A950986782F63A69433FFB0E038A905A75D7), compiling. -[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.30:981][ 65]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.04.31:027][ 66]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.04.32:031][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.32:031][119]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader: 123 instructions -[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions -[2024.07.03-09.04.32:977][174]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.04.32:977][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.32:977][174]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.33:336][195]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: DA7B1061E38D3F92BD421965213FF21351BA188E), compiling. -[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.33:338][195]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.33:338][195]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader: 123 instructions -[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions -[2024.07.03-09.04.33:372][197]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.04.33:372][197]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.33:372][197]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.35:327][314]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 4FEF7573DED51B109C42CB368D75ACCB32325FE1), compiling. -[2024.07.03-09.04.35:329][314]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 589DB9D2E5CE072FECFC4C7B6007827D69773B35), compiling. -[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.35:331][314]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.04.35:331][314]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.35:335][315]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.35:350][316]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.04.35:374][317]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.04.36:489][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.04.36:489][371]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.04.37:406][424]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.04.37:406][424]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.04.37:406][424]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.45:242][887]LogMaterialEditor: Saving and Compiling material gen2 -[2024.07.03-09.04.45:499][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0C671BE56981B11FE14529B143C3604881B81193), compiling. -[2024.07.03-09.04.45:531][887]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8483EAA5DA977EAED5430BC073AD64057EBF19B7), compiling. -[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:544][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:546][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:547][887]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:549][887]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.04.45:556][887]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.45:562][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms -[2024.07.03-09.04.46:022][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.03-09.04.46:242][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true -[2024.07.03-09.04.46:249][887]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen247A18315404A50AA41C71E9014C80A22.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' -[2024.07.03-09.04.46:262][887]AssetCheck: New page: Asset Save: gen2 -[2024.07.03-09.04.46:262][887]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 -[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.04.46:263][887]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.04.46:263][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.04.46:263][887]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.04.48:457][972]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/gen.gen -[2024.07.03-09.04.48:465][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5B67FF79A2944E09C2D1F0AE98361B97C0E39869), compiling. -[2024.07.03-09.04.48:472][972]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.48:524][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: D41AAF538975C2699B143EA15943117255284E16), compiling. -[2024.07.03-09.04.48:526][972]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: A0A71651F60F410DD48491A34EB00D0E4EEAB6F3), compiling. -[2024.07.03-09.04.48:528][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 7815C31F6428AB8333B9C06C6A16D0D015E1EA43), compiling. -[2024.07.03-09.04.48:529][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4D2C638A4812B36A8C1D13ECF1504116D14983E4), compiling. -[2024.07.03-09.04.48:531][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 333D6912222C11080096CE427B0418A5E1971392), compiling. -[2024.07.03-09.04.48:532][972]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 234D33B303C19DC7F7AFAFB08D58887B626B561A), compiling. -[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.48:562][972]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.48:562][972]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.48:625][973]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.49:595][ 22]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.04.49:722][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.49:723][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:728][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.04.49:729][ 30]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:732][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.49:738][ 30]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.04.50:206][ 53]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.03-09.04.50:636][ 72]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.04.50:748][ 77]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.50:775][ 77]LogAssetEditorSubsystem: Opening Asset editor for MaterialFunction /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.BlendAngleCorrectedNormals -[2024.07.03-09.04.50:896][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6220F58A0BEA5507563A0552A12465A496A16077), compiling. -[2024.07.03-09.04.50:898][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A8B02237314CBA1ECC0F84C10D118B0EB6D14590), compiling. -[2024.07.03-09.04.50:902][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: FC04BFFD87903A4594A86D8FBD70A4551E98A246), compiling. -[2024.07.03-09.04.50:906][ 77]LogMaterial: Display: Missing cached shadermap for PreviewMaterial_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B62456453908C99C40241B4847B50E0CD27D0B54), compiling. -[2024.07.03-09.04.50:909][ 77]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F9E13677FD4C61EAB39327ED00BE0592D15B4541), compiling. -[2024.07.03-09.04.50:912][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionOutput_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15974C01C70A24ABE780C1EC61F6B56E61D0B2), compiling. -[2024.07.03-09.04.50:914][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A7FD66444E983CDC513FAA54D81EACB0F99D47BC), compiling. -[2024.07.03-09.04.50:916][ 77]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionFunctionInput_2 in PCD3D_SM5, Default, SM5 (DDC key hash: AA6E54FE0A441E53D71F57439030C54DE675E8D3), compiling. -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader: 135 instructions -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 209 instructions -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.04.50:954][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.03-09.04.51:063][ 78]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.51:227][ 86]LogSlate: Took 0.021422 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.07.03-09.04.51:253][ 88]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.03-09.04.51:254][ 88]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.53:698][233]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.04.53:698][233]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.04.56:764][415]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 889F1FEEC29D27BC2F25E0DCB23D8DE24B959912), compiling. -[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.04.56:765][415]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.56:765][415]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.04.56:807][416]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.04.57:744][464]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: F7E37945B009C138B38BE969A823FFA941DB6DC8), compiling. -[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.04.57:807][466]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.57:807][466]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader: 123 instructions -[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 197 instructions -[2024.07.03-09.04.58:770][523]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.04.58:770][523]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.03-09.04.58:770][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.00:675][636]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 1E3D40370A738B125DF37F6C9DA5B389988F269F), compiling. -[2024.07.03-09.05.00:676][636]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CEF6E35C622B75A3C13D88DF0163FCDE0313C36), compiling. -[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.00:679][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.00:679][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.00:683][637]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.00:690][638]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.00:699][638]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.05.00:718][639]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.01:809][688]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.01:809][688]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.02:734][741]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.05.02:735][741]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.02:735][741]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.02:735][741]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.04:050][817]LogMaterialEditor: Saving and Compiling material gen -[2024.07.03-09.05.04:293][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 88687B1D00B739143223F6962135FD7818B8640E), compiling. -[2024.07.03-09.05.04:324][817]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 61D930E278C901F5443AB2C558AB748BAB08B3B4), compiling. -[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.04:341][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.04:342][817]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.04:344][817]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.05.04:348][817]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.04:355][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms -[2024.07.03-09.05.04:809][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2024.07.03-09.05.05:057][817]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true -[2024.07.03-09.05.05:064][817]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen684A75A34A4A6BB16104458443C413A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' -[2024.07.03-09.05.05:074][817]AssetCheck: New page: Asset Save: gen -[2024.07.03-09.05.05:074][817]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen -[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.05.05:075][817]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.05.05:075][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.05:075][817]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.09:602][992]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule.Säule -[2024.07.03-09.05.09:603][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 83AEA07F9FCF6350E5127AB064174F4DC2BA2E1D), compiling. -[2024.07.03-09.05.09:610][992]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.09:659][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0731C5B4F97A01A1E0720D0071DCB47685DF0788), compiling. -[2024.07.03-09.05.09:661][992]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: D788784BD1B92594C8E2975F51DDC75D6DF64AA6), compiling. -[2024.07.03-09.05.09:663][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C9E2014F1F369D2913CFD8FC559E83E38AB4376), compiling. -[2024.07.03-09.05.09:664][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 9D4BD7DC72BEF54A2BDBFCB1F8B18F33140295B2), compiling. -[2024.07.03-09.05.09:671][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A973FFE60869336AE5B8547DD06F9B6C95C4A41B), compiling. -[2024.07.03-09.05.09:672][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 06FC95FC5E58DE96A88A5B979FA5211B5F99254E), compiling. -[2024.07.03-09.05.09:673][992]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 05F334BC8D00843E591512DA40A8505B328739A2), compiling. -[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.09:680][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.05.09:680][992]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.09:743][993]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.09:744][993]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.10:753][ 41]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.05.10:754][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.05.11:274][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.11:734][ 95]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 0F651F9BD83FBAC5AD4AA117B2BE40389505B8BF), compiling. -[2024.07.03-09.05.11:735][ 95]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.11:736][ 95]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.11:757][ 96]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:167][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:174][117]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:602][134]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 -[2024.07.03-09.05.12:603][134]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.03-09.05.12:864][144]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.05.12:896][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.12:896][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 -[2024.07.03-09.05.13:136][156]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.03-09.05.13:209][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.03-09.05.13:586][173]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.13:616][174]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.13:616][174]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.03-09.05.13:798][180]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.05.13:875][183]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions -[2024.07.03-09.05.14:437][211]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.14:437][211]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.05.14:437][211]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.21:181][612]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 60562DE4BEC0B75D5E5EA7F5B1702EB8CA2B34DA), compiling. -[2024.07.03-09.05.21:183][612]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_8 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B6667D0E2124FFB839CD0D4A158876205A3A789), compiling. -[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.21:185][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.21:185][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.21:189][613]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.21:211][614]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.21:212][614]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.22:186][663]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.22:186][663]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.05.22:693][689]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.22:693][689]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.05.23:122][714]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.05.23:122][714]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.23:122][714]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.25:495][856]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 6B9D1C7A2F99328612C205DB95105DDE639167E3), compiling. -[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.25:497][856]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.25:497][856]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 -[2024.07.03-09.05.25:526][857]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.07.03-09.05.26:265][889]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.26:343][893]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.26:344][893]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.05.27:400][955]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.05.27:401][955]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.27:401][955]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.29:108][ 56]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.05.29:116][ 56]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'TextureEditor' in 0.0002 seconds. Added 1 classes and 2 folders. -[2024.07.03-09.05.30:529][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED02974744D173EFF802AC3E43CCD5F60AADDD4), compiling. -[2024.07.03-09.05.30:530][135]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.30:530][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.05.30:530][135]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 74BDCD4443411E22377C7AC94BC95375A607E755), compiling. -[2024.07.03-09.05.30:531][135]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.30:531][135]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.05.30:538][135]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.05.33:013][282]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BE1C98EAE243D396BD0E295B43AA2D70FCDF8584), compiling. -[2024.07.03-09.05.33:013][282]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.33:013][282]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.05.34:544][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 85FF75CE24656B207839753F697BA198F16264AA), compiling. -[2024.07.03-09.05.34:545][373]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FB26EBAD72951EB7953F1AF8208FF3FA2BD73DE), compiling. -[2024.07.03-09.05.34:554][373]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 9E4346767466F1ED7AA9BA34D34BC62D52C9FA92), compiling. -[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.34:560][373]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.34:560][373]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.34:568][374]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.34:576][375]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.34:581][375]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.05.34:582][375]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.35:347][407]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Total job queries 289, among them cache hits 85 (29.41%) -[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 97 distinct outputs (62.99%) -[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: RAM used: 0.54 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07% -[2024.07.03-09.05.35:348][407]LogShaderCompilers: Display: ================================================ -[2024.07.03-09.05.35:650][425]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.35:651][425]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.35:651][425]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.35:864][437]LogMaterialEditor: Saving and Compiling material Säule -[2024.07.03-09.05.36:340][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 69BD1BDBCD8E658E8735B091616BC229F2744467), compiling. -[2024.07.03-09.05.36:368][437]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: C12045B752607CE6DAA7CD8E63646C7552868081), compiling. -[2024.07.03-09.05.36:416][437]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.05.36:422][437]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.36:428][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.07.03-09.05.36:974][437]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2024.07.03-09.05.37:130][437]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true -[2024.07.03-09.05.37:137][437]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule6321EAD84953B41477803FAF0A4B3AF2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' -[2024.07.03-09.05.37:148][437]AssetCheck: New page: Asset Save: Säule -[2024.07.03-09.05.37:148][437]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule -[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.05.37:148][437]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.05.37:148][437]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.37:148][437]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.41:586][699]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.05.42:817][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: BA37815D2F0839C661D5D8231948AD186073E411), compiling. -[2024.07.03-09.05.42:817][767]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.42:817][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.05.42:818][767]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 1DA058F8C70CC4BA849919E93F4E17EF805EBDC9), compiling. -[2024.07.03-09.05.42:818][767]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.42:818][767]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.05.42:830][767]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.05.44:204][847]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: F579AD01985452C55C5912F87F9C21E2695E9DB2), compiling. -[2024.07.03-09.05.44:205][847]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.05.44:205][847]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.05.45:705][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: B08D9982C9B26CC2C9D617486FA771320AC7BE10), compiling. -[2024.07.03-09.05.45:706][937]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_9 in PCD3D_SM5, Default, SM5 (DDC key hash: 700E632172B5641B649C59414386C60C84090385), compiling. -[2024.07.03-09.05.45:714][937]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 29817F2D1467D301587862EB2A30F9AF7C32F959), compiling. -[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.05.45:720][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.45:720][937]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.45:727][938]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.45:733][939]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.45:734][939]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.05.45:760][940]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.05.46:847][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.46:847][987]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.47:089][999]LogMaterialEditor: Saving and Compiling material Säule -[2024.07.03-09.05.47:536][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3C2F11D0FA4CF1C60CCDD00AAFB5E0BB26125A3A), compiling. -[2024.07.03-09.05.47:566][999]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: E21E47ADB99CF86718C03C2AFF1874E5C14EE6BA), compiling. -[2024.07.03-09.05.47:578][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.07.03-09.05.47:584][999]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.05.48:005][999]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.05.48:043][999]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.07.03-09.05.48:330][999]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true -[2024.07.03-09.05.48:337][999]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule37CE20874F116C394410C8810DB94C6F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' -[2024.07.03-09.05.48:348][999]AssetCheck: New page: Asset Save: Säule -[2024.07.03-09.05.48:348][999]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule -[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.05.48:349][999]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.05.48:349][999]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.05.48:349][999]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.05.58:677][479]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.06.12:987][ 59]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Säule_destroyed.Säule_destroyed -[2024.07.03-09.06.12:989][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: E25C18862517976DFD08933933F4964E028E1586), compiling. -[2024.07.03-09.06.12:996][ 59]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.13:069][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: DF09DEA7883D95E38478177577C6DF34CC3CD9CF), compiling. -[2024.07.03-09.06.13:070][ 59]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: BCA53459DD14336C38DA296ABB587A3AA7F9C975), compiling. -[2024.07.03-09.06.13:072][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D7A50D7EE98C916CBBF279AA7A22D0D65AE68E92), compiling. -[2024.07.03-09.06.13:073][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0FE8B1E347FF7373FD979684866371C1244BC76A), compiling. -[2024.07.03-09.06.13:074][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 30799382E51A4E653CA9DF35ED7CF6BC356E3957), compiling. -[2024.07.03-09.06.13:075][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 69C0C3CD6B24273D65D920C7C3B0801FA308B9A8), compiling. -[2024.07.03-09.06.13:076][ 59]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B150BDC769B826A2EB1F2D3F9AB4846EAFE54C6), compiling. -[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.13:084][ 59]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.13:142][ 60]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.14:420][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.14:420][129]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.14:800][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:807][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.06.14:809][152]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:813][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:821][152]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.06.14:998][160]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.06.15:078][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.15:078][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.15:288][170]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.15:289][170]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 212 instructions -[2024.07.03-09.06.15:779][191]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.06.15:779][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.15:779][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.07.03-09.06.15:806][192]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.16:255][213]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 98A1026B038CAC9753606DFB516B81D5AEEF8B1D), compiling. -[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.16:257][213]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.06.16:257][213]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.03-09.06.16:302][214]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.18:901][355]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: D424BB8CDED884A7FE84F6437D11104E907A5807), compiling. -[2024.07.03-09.06.18:902][355]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 06105BB1718447B64B7C4DE7F2B13E408C17DA62), compiling. -[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.18:905][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.18:905][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.18:909][356]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.18:913][357]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.18:916][357]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.06.19:916][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.19:916][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.20:034][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.20:480][434]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.20:480][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.21:029][463]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.06.21:030][463]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.21:030][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.21:030][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.21:948][518]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 40B959C58D5C2A48E7BAEC689A580684C5E8995B), compiling. -[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.21:950][518]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.21:950][518]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.06.22:007][520]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.22:007][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.22:007][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.25:356][717]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.27:828][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 59C6852F61B0449FE2B88B32E82010CD89A12686), compiling. -[2024.07.03-09.06.27:829][862]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.06.27:829][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.27:830][862]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: F2B99047727038115B78E2D1CEDBC944753FD33F), compiling. -[2024.07.03-09.06.27:830][862]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.06.27:830][862]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.27:839][862]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.29:839][975]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4DFEE325234D43F3231EC92AD01B7B049A8E08C2), compiling. -[2024.07.03-09.06.29:840][975]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.06.29:840][975]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.31:389][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 767C60A37D6F40155446B985D784BE39A2A83B51), compiling. -[2024.07.03-09.06.31:398][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 3598758F2FC9EF7881FBA6AA804886740EFBAF2B), compiling. -[2024.07.03-09.06.31:399][ 68]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 14B6B4CE71A3A291DB92355653F412D28AEC60AF), compiling. -[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.31:405][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.31:412][ 69]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.31:428][ 70]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.31:448][ 71]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.06.31:449][ 71]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.06.32:497][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.32:497][110]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.32:870][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.32:870][132]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.06.33:252][155]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.33:252][155]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.33:252][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.35:540][290]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD095FE0E4BC6CE92B389CC84C87043EA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Mixed_AO.uasset' -[2024.07.03-09.06.35:553][290]AssetCheck: New page: Asset Save: Material_Mixed_AO -[2024.07.03-09.06.35:553][290]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.06.40:967][607]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.06.42:198][677]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: A3D6EE8CD64E13BD040FAF8E1491DB020923244F), compiling. -[2024.07.03-09.06.42:198][677]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.06.42:198][677]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.06.42:211][677]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.06.44:150][787]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 986E72D4327EDB4520357519988165180F7AF222), compiling. -[2024.07.03-09.06.44:151][787]LogMaterial: Warning: [AssetLog] /Engine/Transient.Säule_destroyed (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.06.44:151][787]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.06.45:468][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 1924E66686E3A44428621B5324E2DF4D8A25FFC3), compiling. -[2024.07.03-09.06.45:469][866]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 29A17346679F9E5D1DB277A07396A69B8633CF4F), compiling. -[2024.07.03-09.06.45:471][866]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: FA504026923ACE43B908180306CDF3D8F937E0FE), compiling. -[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.45:477][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.45:477][866]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.45:484][867]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.45:491][868]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.45:494][868]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.06.45:519][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.06.46:527][909]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.46:527][909]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.47:003][935]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.47:003][935]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.06.47:523][966]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.47:523][966]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.47:524][966]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.53:832][293]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Treppe.Treppe -[2024.07.03-09.06.53:833][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 8B328EC0A89B9A9A0E99AB549BCF2A50E9F05287), compiling. -[2024.07.03-09.06.53:840][293]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.53:884][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1D3454BFE66F7C8EDB3C673F66E9550FEB099E31), compiling. -[2024.07.03-09.06.53:887][293]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: EC8355874D5AFE677E37A36C67FE1B0A9E8B6140), compiling. -[2024.07.03-09.06.53:888][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8B14152F27FDEE8EA6260E21957C44E284326966), compiling. -[2024.07.03-09.06.53:889][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F536677D63B0FEC665CD2EAFFFAE0A499C3F296), compiling. -[2024.07.03-09.06.53:897][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 74CADB937AFC1B1F670E4D0F962B928EE8D53B35), compiling. -[2024.07.03-09.06.53:898][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 13F0AE6D549FF30F8E328F14AE0715A44FBEAE4C), compiling. -[2024.07.03-09.06.53:899][293]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5B2FF120BC2C483BC8CEB5BCEB992CFA2BCC172A), compiling. -[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.53:915][293]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.53:915][293]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.53:999][294]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.03-09.06.54:873][329]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.03-09.06.54:879][329]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.03-09.06.54:937][331]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.54:961][332]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.06.54:962][332]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.54:962][332]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.55:650][357]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.06.55:651][357]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) -[2024.07.03-09.06.55:651][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.56:210][386]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0888DE21F5FE3C87AFB6FBFE95A3D5D19F922BCD), compiling. -[2024.07.03-09.06.56:211][386]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.56:212][386]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.06.56:212][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.56:241][387]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.03-09.06.57:332][444]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.06.57:332][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.59:003][537]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 5D228F331FA570DF484E0050DF06F8D08700B42F), compiling. -[2024.07.03-09.06.59:004][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C7A59B506B769F49E0ADBEFF1B4211113C7DA12), compiling. -[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.06.59:007][537]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.59:007][537]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.06.59:011][538]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.59:016][539]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.06.59:021][539]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.06.59:980][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.06.59:980][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.00:536][612]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.00:536][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.07.00:930][635]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.00:930][635]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.00:930][635]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.01:203][651]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: B0CA216F0F53CB7365BE4E699310D35AFCE8385F), compiling. -[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.07.01:205][651]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.01:205][651]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.07.01:240][652]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.07.02:181][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.02:181][696]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.02:716][724]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.02:716][724]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.07.03:163][749]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.03:163][749]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.03:163][749]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.03:395][762]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.07.05:047][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3472899784D5749AC4FDF19BEE9F064CB436C2DE), compiling. -[2024.07.03-09.07.05:047][857]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Treppe.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.05:047][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.07.05:048][857]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 502A3A287AC14D7D6A049BEAA72B61EF4BBEA8CC), compiling. -[2024.07.03-09.07.05:048][857]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.05:048][857]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.07.05:057][857]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.07.07:257][988]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: AAEEA4B6F54C59D17583B4401779C2C4F5B6006E), compiling. -[2024.07.03-09.07.07:257][988]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.07:257][988]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.07.08:493][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 3CA09F4D98142BC9DB8BE99482F74961093E2937), compiling. -[2024.07.03-09.07.08:494][ 62]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 8C2ED773BBF0FF8142CB62DD10EDD03BDAA89A52), compiling. -[2024.07.03-09.07.08:496][ 62]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 2F873086BC5E72A974427148020B8425DF1BABC5), compiling. -[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.08:503][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.08:511][ 63]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.07.08:517][ 64]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.07.09:574][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.09:574][114]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.10:090][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.10:090][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.07.10:524][168]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.10:524][168]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.10:524][168]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.12:767][301]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 02B87739E5B09FB32A7D8B4B39EF959482377101), compiling. -[2024.07.03-09.07.14:027][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 6948B257BFCDC94E7E04BED78AB59D438125CCC9), compiling. -[2024.07.03-09.07.14:027][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.14:027][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.14:028][375]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 08A77103838A61ABEB346E69823ABAA17C13C16D), compiling. -[2024.07.03-09.07.14:030][375]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: CEDF92EAA64DA6702DE1F4C6E9B2B6E7C89BD612), compiling. -[2024.07.03-09.07.14:030][375]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.14:030][375]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.14:036][375]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.14:703][415]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.22:059][846]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: F0D1DD4DD1C58EB05581C781A6FB89576B6AF623), compiling. -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.07.22:084][846]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.07.23:198][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C49B28403171DE1C0C89313D359373D9F8C654D7), compiling. -[2024.07.03-09.07.23:199][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.23:199][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.23:200][912]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7AA2181304C60C0A783889464E96DE460E331125), compiling. -[2024.07.03-09.07.23:202][912]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 15DE98EFC65060BBDB9E9065EDE9022934EEBF3B), compiling. -[2024.07.03-09.07.23:202][912]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.23:202][912]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.23:209][912]MaterialEditorStats: Error: [SM5] (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.24:924][ 15]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: D688C22283DCA9310CF9B29A725EB03D84EF205B), compiling. -[2024.07.03-09.07.24:924][ 15]LogMaterial: Warning: [AssetLog] /Engine/Transient.Treppe (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.07.24:925][ 15]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.07.26:150][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 0B8DBA5443F0813B9B4B2E20226EE818C5144377), compiling. -[2024.07.03-09.07.26:151][ 88]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 94AB33B6AB5270C1083C4C157E1120DEDBD4A78B), compiling. -[2024.07.03-09.07.26:159][ 88]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 512FCDFCE087ADBEE1FF6FE750D3F287367EA14E), compiling. -[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.26:166][ 88]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.26:175][ 89]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.26:191][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.27:881][191]LogMaterialEditor: Saving and Compiling material Treppe -[2024.07.03-09.07.28:119][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 1C85F446BD48E8B50382068B44C4A6BDB2D0E1EA), compiling. -[2024.07.03-09.07.28:141][191]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 80210413D44409381B00D613E57F03B241F064D2), compiling. -[2024.07.03-09.07.28:179][191]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.07.28:180][191]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.07.28:192][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.03-09.07.28:639][191]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2024.07.03-09.07.28:835][191]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true -[2024.07.03-09.07.28:841][191]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe9D81D8BB4DB424CE07F36C803CDA0B12.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset' -[2024.07.03-09.07.28:851][191]AssetCheck: New page: Asset Save: Treppe -[2024.07.03-09.07.28:851][191]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe -[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.07.28:853][191]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.07.28:853][191]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.07.28:853][191]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.07.41:918][763]MapCheck: New page: Map Check -[2024.07.03-09.07.41:936][763]LightingResults: New page: Lighting Build - 03.07.2024, 13:07:41 -[2024.07.03-09.07.41:966][763]LogSwarmInterface: [OpenConnection] Registering TCP channel ... -[2024.07.03-09.07.42:008][763]LogSwarmInterface: [OpenConnection] Connecting to agent ... -[2024.07.03-09.07.42:018][763]LogSwarmInterface: [TryOpenConnection] Testing the Agent -[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent -[2024.07.03-09.07.42:548][763]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23648 -[2024.07.03-09.07.44:913][763]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. -[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED -[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED -[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED -[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED -[2024.07.03-09.07.44:914][763]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED -[2024.07.03-09.07.45:065][763]LogEditorBuildUtils: Build time 0:03 -[2024.07.03-09.07.45:072][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A5571DCA1F58A1B375EDD026809E8827E5FE7BA), compiling. -[2024.07.03-09.07.45:074][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:075][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E983CD170823F0B8D8C2F77DC603C0925016B07), compiling. -[2024.07.03-09.07.45:077][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.03-09.07.45:078][763]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:078][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 4F1664E734823B1FB270D03FB77B4A311C372141), compiling. -[2024.07.03-09.07.45:081][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:082][763]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 9BC913EFEDF050FC47CFD0B89D71AA545098E4C8), compiling. -[2024.07.03-09.07.45:084][763]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:085][763]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.03-09.07.45:111][764]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:114][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 74215255F688431949E6E0B42D9E4AFF1BFA7C97), compiling. -[2024.07.03-09.07.45:119][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:122][764]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: BE23ADBE53B0601459EF9DB0D95AE0F8F64C29D8), compiling. -[2024.07.03-09.07.45:127][764]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:247][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3BCDB4C6AA11B34CA1A3FAF862E1A06F9BBA1662), compiling. -[2024.07.03-09.07.45:252][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:254][765]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 30BB768645BD8996539EBF9391265C9A24A35082), compiling. -[2024.07.03-09.07.45:259][765]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:317][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C0BAD49A1936276CD97BB8F86EAF73DEB6917DA3), compiling. -[2024.07.03-09.07.45:321][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.45:323][766]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 19A164FC971658AD0C9D99FEFEE6C1DC0C769B05), compiling. -[2024.07.03-09.07.45:328][766]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.03-09.07.46:708][767]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.07.47:244][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.07.03-09.08.16:865][256]Job is a success! -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.044s -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks at depth -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 1: 5.7% covering 37.5% of volume -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: 2: 94.0% covering 9.6% of volume -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Bricks in each level -[2024.07.03-09.08.17:212][257]LogVolumetricLightmapImport: Map 420 bricks 100.0% (Persistent Level) -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 -[2024.07.03-09.08.17:591][257]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024) -[2024.07.03-09.08.17:591][257]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.03-09.08.17:840][257]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024) -[2024.07.03-09.08.17:840][257]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 337 meshes in 6 LightmapResourceClusters (56.2 Meshes per cluster). -[2024.07.03-09.08.17:845][257]LogMaterial: Display: Material /Game/Materials/gen2.gen2 needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:846][257]LogMaterial: Display: Material /Engine/Transient.gen2 needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:847][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: D82680A8036903434BC61B7F08703DA50F2D685A), compiling. -[2024.07.03-09.08.17:860][257]Lightmass on NB-PBM2H22CST: 30.2 sec total, 275 ms importing, 30 ms setup, 1.96 sec photons, 27.7 sec processing, 0 ms extra exporting [337/337 mappings]. Threads: 5:05 min total, 3:36 min processing. -[2024.07.03-09.08.17:860][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.17:861][257]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling. -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.03-09.08.17:897][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority -[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Game/Materials/gen.gen needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:898][257]LogMaterial: Display: Material /Engine/Transient.gen needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:899][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: 01DB3BF7B9104B6053106816FD216F3E6EB5C5A7), compiling. -[2024.07.03-09.08.17:911][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.17:913][257]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling. -[2024.07.03-09.08.17:939][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority -[2024.07.03-09.08.17:939][257]LogMaterial: Display: Material /Game/Materials/Event.Event needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:941][257]LogMaterial: Display: Missing cached shadermap for Event in PCD3D_SM5, Default, SM5 (DDC key hash: BD1758C3E6B396FE4829A1DAAA03D5A06AEA426B), compiling. -[2024.07.03-09.08.17:966][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.03-09.08.17:968][257]LogMaterial: Display: Material /Game/Materials/Watercolor.Watercolor needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.17:969][257]LogMaterial: Display: Missing cached shadermap for Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: EFFFF44E6E6B5407617864B35A5B68DC5D9DB128), compiling. -[2024.07.03-09.08.17:997][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.03-09.08.17:999][257]LogMaterial: Display: Material /Game/Materials/Island.Island needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:000][257]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling. -[2024.07.03-09.08.18:026][257]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Game/Materials/Säule.Säule needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:026][257]LogMaterial: Display: Material /Engine/Transient.Säule needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:028][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 76DBF52A8064F934EB7FDF232F8D0EA9194E8741), compiling. -[2024.07.03-09.08.18:046][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.18:049][257]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling. -[2024.07.03-09.08.18:080][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority -[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Game/Materials/Säule_destroyed.Säule_destroyed needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:081][257]LogMaterial: Display: Material /Engine/Transient.Säule_destroyed needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:082][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 9DA825AF62E089CC164107EB17F69FDA073F15A7), compiling. -[2024.07.03-09.08.18:101][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.18:103][257]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: ED993F471A89413D5194D62D610A2D0EB828FC6A), compiling. -[2024.07.03-09.08.18:105][257]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GAR\Dino Game\Content\Materials\Säule_destroyed.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.08.18:105][257]LogMaterial: Display: (Node TextureSample) TextureSample> Sampler type is Color, should be Linear Color for /Game/Textures/Säule_destroyed/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Game/Materials/Treppe.Treppe needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:106][257]LogMaterial: Display: Material /Engine/Transient.Treppe needed to have new flag set bUsedWithStaticLighting ! -[2024.07.03-09.08.18:108][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: C52F17D42C24E20EFEDFEB5DD8207F55299D6142), compiling. -[2024.07.03-09.08.18:126][257]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.18:129][257]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling. -[2024.07.03-09.08.18:160][257]LogShaderCompilers: Display: Submitted 7 shader compile jobs with 'Low' priority -[2024.07.03-09.08.18:178][257]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms -[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Illumination: 36.1 sec (294 ms encoding lightmaps, 201 ms encoding shadowmaps) -[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures -[2024.07.03-09.08.18:212][257]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures -[2024.07.03-09.08.18:946][257]DumpUnbuiltLightIteractions -[2024.07.03-09.08.18:946][257]Lights with unbuilt interactions: 0 -[2024.07.03-09.08.18:946][257] -[2024.07.03-09.08.18:946][257]Primitives with unbuilt interactions: 0 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 6 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.07.03-09.08.19:396][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.03-09.08.19:606][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 88 -[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 78 -[2024.07.03-09.08.20:434][257]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 68 -[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 59 -[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 50 -[2024.07.03-09.08.21:274][257]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 43 -[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 37 -[2024.07.03-09.08.21:677][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 32 -[2024.07.03-09.08.21:887][257]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 27 -[2024.07.03-09.08.24:822][257]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 23 -[2024.07.03-09.08.25:241][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 -[2024.07.03-09.08.26:287][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 -[2024.07.03-09.08.26:707][257]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 14 -[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12 -[2024.07.03-09.08.27:126][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 -[2024.07.03-09.08.27:757][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 -[2024.07.03-09.08.28:176][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.28:386][257]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.03-09.08.28:386][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.28:806][257]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.03-09.08.28:806][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.29:015][257]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.07.03-09.08.29:015][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.29:225][257]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.07.03-09.08.29:225][257]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.30:017][257]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2024.07.03-09.08.30:121][258]Cmd: MAP CHECK NOTIFYRESULTS -[2024.07.03-09.08.30:121][258]MapCheck: New page: Map - 03.07.2024, 13:08:30 -[2024.07.03-09.08.30:121][258]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property -[2024.07.03-09.08.30:123][258]MapCheck: Warning: Fackel2_2 Static mesh actor has NULL StaticMesh property -[2024.07.03-09.08.30:123][258]MapCheck: Warning: Lagerfeuer_8 Static mesh actor has NULL StaticMesh property -[2024.07.03-09.08.30:124][258]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 3,176ms to complete. -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 50 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 129 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 156 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 203 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.08.31:197][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.08.31:198][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.08.31:198][306]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.08.44:451][ 97]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule_destroyed3) -[2024.07.03-09.08.52:205][465]LogMaterialEditor: Saving and Compiling material Säule_destroyed -[2024.07.03-09.08.52:452][465]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 3E3FAF742943E881030769261922D885A4E9BA43), compiling. -[2024.07.03-09.08.52:481][465]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling. -[2024.07.03-09.08.52:492][465]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.52:501][465]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.03-09.08.52:501][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Normal' priority -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 -[2024.07.03-09.08.52:534][465]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.52:547][465]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms -[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: Total job queries 909, among them cache hits 372 (40.92%) -[2024.07.03-09.08.52:669][465]LogShaderCompilers: Display: Tracking 456 distinct input hashes that result in 168 distinct outputs (36.84%) -[2024.07.03-09.08.52:670][465]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% -[2024.07.03-09.08.52:670][465]LogShaderCompilers: Display: ================================================ -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.03-09.08.53:690][465]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.03-09.08.53:731][465]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.07.03-09.08.54:186][465]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule_destroyed" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset" SILENT=true -[2024.07.03-09.08.54:194][465]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule_destroyed37644CD349ED227761661986C0F89B85.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule_destroyed.uasset' -[2024.07.03-09.08.54:206][465]AssetCheck: New page: Asset Save: Säule_destroyed -[2024.07.03-09.08.54:206][465]LogContentValidation: Display: Validating Material /Game/Materials/Säule_destroyed.Säule_destroyed -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Surface Lightmap: 159 instructions -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 206 instructions -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture samplers: 7/16 -[2024.07.03-09.08.54:207][465]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4) -[2024.07.03-09.08.54:207][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.03-09.08.59:422][774]LogMaterialEditor: Saving and Compiling material Treppe -[2024.07.03-09.08.59:439][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset" SILENT=true -[2024.07.03-09.08.59:441][774]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe1A62ADC648696653149FC0B0FEE149DE.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Treppe.uasset' -[2024.07.03-09.08.59:455][774]AssetCheck: New page: Asset Save: Treppe -[2024.07.03-09.08.59:455][774]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe -[2024.07.03-09.09.02:087][927]LogMaterialEditor: Saving and Compiling material Säule -[2024.07.03-09.09.02:104][927]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Säule" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset" SILENT=true -[2024.07.03-09.09.02:105][927]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Säule2633042C455F25A64FD568A8C54041A1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Säule.uasset' -[2024.07.03-09.09.02:134][927]AssetCheck: New page: Asset Save: Säule -[2024.07.03-09.09.02:134][927]LogContentValidation: Display: Validating Material /Game/Materials/Säule.Säule -[2024.07.03-09.09.04:358][ 60]LogMaterialEditor: Saving and Compiling material gen -[2024.07.03-09.09.04:369][ 60]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset" SILENT=true -[2024.07.03-09.09.04:370][ 60]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen5B936BD944504F019882FB8F0FCE35BC.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen.uasset' -[2024.07.03-09.09.04:400][ 60]AssetCheck: New page: Asset Save: gen -[2024.07.03-09.09.04:400][ 60]LogContentValidation: Display: Validating Material /Game/Materials/gen.gen -[2024.07.03-09.09.06:274][173]LogMaterialEditor: Saving and Compiling material gen2 -[2024.07.03-09.09.06:285][173]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gen2" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset" SILENT=true -[2024.07.03-09.09.06:287][173]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gen215BAD6164D6C4373232F65BBAD0FD7AB.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gen2.uasset' -[2024.07.03-09.09.06:302][173]AssetCheck: New page: Asset Save: gen2 -[2024.07.03-09.09.06:302][173]LogContentValidation: Display: Validating Material /Game/Materials/gen2.gen2 -[2024.07.03-09.09.08:656][312]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-09.09.09:136][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-09.09.09:143][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.07.03-09.09.09:189][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapED30E15F4A5C3E9DFADF80B540F05502.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-09.09.09:204][338]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-09.09.09:314][338]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC3B0A358487CF9E96140B6A03005C98E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-09.09.09:325][338]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-09.09.09:325][338]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-09.09.27:707][440]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-09.09.31:043][638]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) -[2024.07.03-09.09.39:878][166]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG8) -[2024.07.03-09.09.41:519][263]Cmd: DELETE -[2024.07.03-09.09.41:519][263]Cmd: ACTOR DELETE -[2024.07.03-09.09.41:529][263]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.41:537][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.07.03-09.09.41:537][263]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.07.03-09.09.42:028][293]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG7) -[2024.07.03-09.09.42:180][301]Cmd: DELETE -[2024.07.03-09.09.42:180][301]Cmd: ACTOR DELETE -[2024.07.03-09.09.42:183][301]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.42:190][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.07.03-09.09.42:190][301]LogEditorActor: Deleted 1 Actors (0.010 secs) -[2024.07.03-09.09.42:581][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG9) -[2024.07.03-09.09.42:748][334]Cmd: DELETE -[2024.07.03-09.09.42:748][334]Cmd: ACTOR DELETE -[2024.07.03-09.09.42:752][334]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.42:759][334]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.07.03-09.09.42:759][334]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.09.43:217][362]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG11) -[2024.07.03-09.09.43:402][372]Cmd: DELETE -[2024.07.03-09.09.43:402][372]Cmd: ACTOR DELETE -[2024.07.03-09.09.43:406][372]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.43:413][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.07.03-09.09.43:413][372]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.09.44:087][413]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG10) -[2024.07.03-09.09.44:221][420]Cmd: DELETE -[2024.07.03-09.09.44:221][420]Cmd: ACTOR DELETE -[2024.07.03-09.09.44:224][420]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.44:231][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.07.03-09.09.44:232][420]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.09.44:934][462]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG6) -[2024.07.03-09.09.45:051][468]Cmd: DELETE -[2024.07.03-09.09.45:051][468]Cmd: ACTOR DELETE -[2024.07.03-09.09.45:055][468]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.45:062][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.07.03-09.09.45:062][468]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.09.47:336][605]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG5) -[2024.07.03-09.09.47:972][642]Cmd: DELETE -[2024.07.03-09.09.47:972][642]Cmd: ACTOR DELETE -[2024.07.03-09.09.47:975][642]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.47:982][642]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.07.03-09.09.47:982][642]LogEditorActor: Deleted 1 Actors (0.010 secs) -[2024.07.03-09.09.52:172][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-09.09.52:180][893]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.07.03-09.09.52:235][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF1B867844E5DE0CD55ADC0BB62D3DDD0.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-09.09.52:252][893]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-09.09.52:381][893]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData8616D59F40671B3C577B49A807AF4BA3.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-09.09.52:393][893]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-09.09.52:393][893]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-09.09.56:763][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG12) -[2024.07.03-09.09.57:550][198]Cmd: DELETE -[2024.07.03-09.09.57:550][198]Cmd: ACTOR DELETE -[2024.07.03-09.09.57:554][198]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.57:562][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.07.03-09.09.57:562][198]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2024.07.03-09.09.58:038][227]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG13) -[2024.07.03-09.09.58:174][234]Cmd: DELETE -[2024.07.03-09.09.58:174][234]Cmd: ACTOR DELETE -[2024.07.03-09.09.58:177][234]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.58:184][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.07.03-09.09.58:185][234]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.09.58:692][265]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG14) -[2024.07.03-09.09.58:818][271]Cmd: DELETE -[2024.07.03-09.09.58:818][271]Cmd: ACTOR DELETE -[2024.07.03-09.09.58:823][271]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.58:831][271]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2024.07.03-09.09.58:832][271]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.07.03-09.09.59:375][304]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG16) -[2024.07.03-09.09.59:568][314]Cmd: DELETE -[2024.07.03-09.09.59:568][314]Cmd: ACTOR DELETE -[2024.07.03-09.09.59:573][314]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.09.59:580][314]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2024.07.03-09.09.59:581][314]LogEditorActor: Deleted 1 Actors (0.013 secs) -[2024.07.03-09.10.00:175][350]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG15) -[2024.07.03-09.10.00:313][357]Cmd: DELETE -[2024.07.03-09.10.00:313][357]Cmd: ACTOR DELETE -[2024.07.03-09.10.00:317][357]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-09.10.00:323][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.07.03-09.10.00:323][357]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-09.10.01:335][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-09.10.01:341][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2024.07.03-09.10.01:382][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map371770C4454F0E9E78E29FBAA8178410.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-09.10.01:396][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-09.10.01:503][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData371185BC45F04F536F0E2E947B94F0AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-09.10.01:514][417]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-09.10.01:514][417]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-09.10.05:349][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-09.10.05:359][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2024.07.03-09.10.05:419][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8C13AA2C48699F7CE79B65AB02D910AA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-09.10.05:435][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-09.10.05:566][646]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData84A73CB04D46A33AF375F7A54BC0C73C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-09.10.05:578][646]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-09.10.05:578][646]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-09.10.10:058][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.07.03-09.10.11:380][903]LogSlate: Window 'Save Content' being destroyed -[2024.07.03-09.10.11:490][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Event" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset" SILENT=true -[2024.07.03-09.10.11:495][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/EventA5BAE06A43FACA9054BD898085A5CD50.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Event.uasset' -[2024.07.03-09.10.11:517][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset" SILENT=true -[2024.07.03-09.10.11:523][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Island599081CD4B792531F88A1E9625CAC253.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Island.uasset' -[2024.07.03-09.10.11:528][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset" SILENT=true -[2024.07.03-09.10.11:535][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Mixed_AOD28AD9A44D71BD355F6B41B90789564F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Mixed_AO.uasset' -[2024.07.03-09.10.11:551][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_RoughnessA1F6724C428B7B8734A57A8CEE391634.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule_destroyed/Material_Roughness.uasset' -[2024.07.03-09.10.11:556][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Säule/Material_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset" SILENT=true -[2024.07.03-09.10.11:567][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Material_Roughness309C75E44A7675A8046F579CB110239D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Säule/Material_Roughness.uasset' -[2024.07.03-09.10.11:572][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true -[2024.07.03-09.10.11:580][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Mixed_AOAD7A6A3547149833460421B29E668C73.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Mixed_AO.uasset' -[2024.07.03-09.10.11:584][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true -[2024.07.03-09.10.11:596][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Treppe_Roughness2743FFC4494AE92833CFF494A9988F91.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Textures/Treppe/Treppe_Roughness.uasset' -[2024.07.03-09.10.11:616][903]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Watercolor" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset" SILENT=true -[2024.07.03-09.10.11:622][903]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Watercolor6F59EF0B47A298775EC5D39F00FF6D3B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Watercolor.uasset' -[2024.07.03-09.10.11:661][903]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.11:661][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.10.11:718][903]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.11:718][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.10.11:735][903]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.11:735][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.10.11:752][903]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.11:752][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.10.11:769][903]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.11:769][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-09.10.11:809][903]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.07.03-09.10.11:905][903]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Watercolor.Watercolor -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule_destroyed/Material_Roughness.Material_Roughness -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Roughness.Material_Roughness -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Texture2D /Game/Textures/Säule/Material_Mixed_AO.Material_Mixed_AO -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island -[2024.07.03-09.10.11:905][903]LogContentValidation: Display: Validating Material /Game/Materials/Event.Event -[2024.07.03-09.10.11:906][904]Cmd: QUIT_EDITOR -[2024.07.03-09.10.11:906][904]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.07.03-09.10.11:908][904]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.07.03-09.10.11:909][904]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.07.03-09.10.11:909][904]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.07.03-09.10.11:910][904]LogAudio: Display: Audio Device unregistered from world 'Map'. -[2024.07.03-09.10.11:910][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.03-09.10.11:911][904]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.03-09.10.11:959][904]LogAudio: Display: Audio Device Manager Shutdown -[2024.07.03-09.10.11:961][904]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.03-09.10.11:964][904]LogExit: Preparing to exit. -[2024.07.03-09.10.12:101][904]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.12:212][904]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.12:218][904]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/] -[2024.07.03-09.10.12:241][904]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.07.03-09.10.12:245][904]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.07.03-09.10.12:246][904]LogExit: Editor shut down -[2024.07.03-09.10.12:251][904]LogExit: Transaction tracking system shut down -[2024.07.03-09.10.12:382][904]LogExit: Object subsystem successfully closed. -[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Total job queries 909, among them cache hits 372 (40.92%) -[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: Tracking 469 distinct input hashes that result in 168 distinct outputs (35.82%) -[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: RAM used: 0.96 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.12% -[2024.07.03-09.10.12:396][904]LogShaderCompilers: Display: ================================================ -[2024.07.03-09.10.12:408][904]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureEditor (872) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (848) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (846) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (844) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (842) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module WebMMedia (840) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (838) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (836) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (834) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (832) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (830) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (828) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (826) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (824) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (822) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (820) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeRecorder (819) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (816) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TakesCore (814) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module OpenXRInput (812) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GooglePADEditor (810) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (808) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module SequenceRecorder (807) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (804) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (802) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (800) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (798) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module TextureAlignMode (790) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module BspMode (788) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module GeometryMode (786) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module PlanarCut (784) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CharacterAI (782) -[2024.07.03-09.10.12:430][904]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.07.03-09.10.12:431][904]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.07.03-09.10.13:209][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.07.03-09.10.13:210][904]MemoryProfiler: Shutdown -[2024.07.03-09.10.13:210][904]NetworkingProfiler: Shutdown -[2024.07.03-09.10.13:210][904]LoadingProfiler: Shutdown -[2024.07.03-09.10.13:210][904]TimingProfiler: Shutdown -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.07.03-09.10.13:210][904]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.07.03-09.10.13:211][904]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.07.03-09.10.13:243][904]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.07.03-09.10.13:244][904]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.07.03-09.10.13:245][904]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.07.03-09.10.13:251][904]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.07.03-09.10.13:437][904]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) -[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) -[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) -[2024.07.03-09.10.13:438][904]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AndroidPermission (590) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (588) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (586) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (584) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (582) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module MediaCompositing (580) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ImgMedia (578) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeSequencer (576) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module TakeMovieScene (574) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (572) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (570) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module SynthesisEditor (568) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module Synthesis (566) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (564) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (562) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ScreenshotTools (560) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module OpenXREditor (558) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module GooglePAD (556) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module EditableMesh (554) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (552) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module CableComponent (550) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCapture (548) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (547) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AssetTags (542) -[2024.07.03-09.10.13:439][904]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (540) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AppleImageUtils (538) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module TemplateSequence (536) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (534) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (532) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (530) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (528) -[2024.07.03-09.10.13:440][904]LogOpenImageDenoise: OIDN shutting down -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (526) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MotoSynth (524) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (522) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (520) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (518) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (516) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (515) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (512) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module MeshConversion (510) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module DynamicMesh (508) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometricObjects (504) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (496) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosNiagara (494) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FractureEditor (492) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (491) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (488) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (486) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AutomationUtils (484) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module BackChannel (482) -[2024.07.03-09.10.13:440][904]LogModuleManager: Shutting down and abandoning module AlembicImporter (480) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module AlembicLibrary (479) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCache (478) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (477) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (472) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (470) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginBrowser (468) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CurveEditorTools (464) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module CryptoKeys (460) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (458) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (456) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (452) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (450) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PluginUtils (448) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (444) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module GitSourceControl (442) -[2024.07.03-09.10.13:441][904]LogModuleManager: Shutting down and abandoning module SourceControl (441) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (438) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (436) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) -[2024.07.03-09.10.13:442][904]LogModuleManager: Shutting down and abandoning module LiveLink (422) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.07.03-09.10.14:178][904]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (410) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SoundFields (408) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (402) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (400) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (396) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (394) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (392) -[2024.07.03-09.10.14:179][904]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) -[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module ActorSequence (388) -[2024.07.03-09.10.14:280][904]LogModuleManager: Shutting down and abandoning module TcpMessaging (386) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (382) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) -[2024.07.03-09.10.14:381][904]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) -[2024.07.03-09.10.14:381][904]LogModuleManager: Shutting down and abandoning module Niagara (356) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module DataValidation (342) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) -[2024.07.03-09.10.14:382][904]LogModuleManager: Shutting down and abandoning module LevelEditor (339) -[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) -[2024.07.03-09.10.14:384][904]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module MainFrame (334) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module HotReload (333) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ToolMenus (329) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module TreeMap (323) -[2024.07.03-09.10.14:385][904]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (314) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (312) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module Paper2D (310) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (308) -[2024.07.03-09.10.14:386][904]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (306) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.07.03-09.10.14:387][904]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.07.03-09.10.14:388][904]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.07.03-09.10.14:389][904]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.07.03-09.10.14:390][904]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.07.03-09.10.14:391][904]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.07.03-09.10.14:392][904]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.07.03-09.10.14:393][904]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.07.03-09.10.14:394][904]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.07.03-09.10.14:395][904]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.07.03-09.10.14:396][904]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.07.03-09.10.14:399][904]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.07.03-09.10.14:400][904]LogHMD: Freeing OpenVRDLLHandle. -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module VariantManagerContent (108) -[2024.07.03-09.10.14:400][904]LogModuleManager: Shutting down and abandoning module DatasmithContent (106) -[2024.07.03-09.10.14:401][904]LogModuleManager: Shutting down and abandoning module WmfMedia (104) -[2024.07.03-09.10.14:404][904]LogModuleManager: Shutting down and abandoning module Media (103) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module MediaInfo (102) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (98) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (96) -[2024.07.03-09.10.14:406][904]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (94) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRAR (92) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module AugmentedReality (91) -[2024.07.03-09.10.14:406][904]LogModuleManager: Shutting down and abandoning module OpenXRHMD (88) -[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86) -[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module ChunkDownloader (84) -[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (82) -[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (80) -[2024.07.03-09.10.14:407][904]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (76) -[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module XMPP (71) -[2024.07.03-09.10.14:408][904]LogModuleManager: Shutting down and abandoning module WebSockets (70) -[2024.07.03-09.10.14:442][904]LogModuleManager: Shutting down and abandoning module HTTP (67) -[2024.07.03-09.10.14:442][904]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.07.03-09.10.14:442][904]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B13262E74-488B-5B61-768F-1587355CC16F%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.07.03-09.10.14:442][904]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.07.03-09.10.14:473][904]LogModuleManager: Shutting down and abandoning module SSL (66) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MLSDK (62) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module MagicLeap (60) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (56) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module NiagaraShader (54) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.07.03-09.10.14:475][904]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.07.03-09.10.14:476][904]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.07.03-09.10.14:477][904]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.07.03-09.10.14:477][904]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.07.03-09.10.14:498][904]LogD3D11RHI: Shutdown -[2024.07.03-09.10.14:498][904]LogD3D11RHI: CleanupD3DDevice -[2024.07.03-09.10.14:501][904]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.07.03-09.10.14:503][904]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.07.03-09.10.14:503][904]LogExit: Exiting. -[2024.07.03-09.10.14:515][904]Log file closed, 07/03/24 11:10:14 +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:630][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.03-09.11.00:634][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.03-09.11.00:634][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.07.03-09.11.00:634][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.07.03-09.11.00:634][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.03-09.11.00:634][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.03-09.11.00:635][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] +[2024.07.03-09.11.00:635][ 0]LogInit: Computer: NB-PBM2H22CST +[2024.07.03-09.11.00:635][ 0]LogInit: User: bib +[2024.07.03-09.11.00:635][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.07.03-09.11.00:635][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.07.03-09.11.00:635][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.07.03-09.11.00:635][ 0]LogMemory: Platform Memory Stats for Windows +[2024.07.03-09.11.00:635][ 0]LogMemory: Process Physical Memory: 145.09 MB used, 145.09 MB peak +[2024.07.03-09.11.00:636][ 0]LogMemory: Process Virtual Memory: 130.00 MB used, 130.00 MB peak +[2024.07.03-09.11.00:636][ 0]LogMemory: Physical Memory: 7798.92 MB used, 8269.79 MB free, 16068.70 MB total +[2024.07.03-09.11.00:636][ 0]LogMemory: Virtual Memory: 134200912.00 MB used, 16812.11 MB free, 134217728.00 MB total +[2024.07.03-09.11.00:639][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.07.03-09.11.00:653][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.07.03-09.11.00:653][ 0]LogInit: Using OS detected language (de-DE). +[2024.07.03-09.11.00:653][ 0]LogInit: Using OS detected locale (de-DE). +[2024.07.03-09.11.00:655][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.07.03-09.11.00:655][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.07.03-09.11.00:655][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.07.03-09.11.00:656][ 0]LogInit: Setting process to per monitor DPI aware +[2024.07.03-09.11.00:671][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.03-09.11.00:680][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.07.03-09.11.00:680][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.07.03-09.11.00:755][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.07.03-09.11.00:757][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.03-09.11.00:757][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.07.03-09.11.00:757][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.07.03-09.11.00:757][ 0]LogD3D11RHI: D3D11 adapters: +[2024.07.03-09.11.00:836][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.07.03-09.11.00:836][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: Revision : 000c +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.03-09.11.00:838][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.03-09.11.00:848][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.07.03-09.11.00:848][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.07.03-09.11.00:848][ 0]LogWindows: EnumDisplayDevices: +[2024.07.03-09.11.00:848][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.07.03-09.11.00:848][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.11.00:849][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.11.00:849][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.03-09.11.00:849][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.07.03-09.11.00:849][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.07.03-09.11.00:849][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.07.03-09.11.00:849][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.07.03-09.11.00:849][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: Revision : 000c +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.03-09.11.00:857][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.03-09.11.00:920][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.07.03-09.11.00:928][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.07.03-09.11.00:928][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.07.03-09.11.00:928][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.07.03-09.11.00:929][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.07.03-09.11.00:929][ 0]LogD3D11RHI: Async texture creation enabled +[2024.07.03-09.11.00:929][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.07.03-09.11.00:937][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.07.03-09.11.01:154][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.07.03-09.11.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.07.03-09.11.01:182][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.07.03-09.11.01:182][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.07.03-09.11.01:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.07.03-09.11.01:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.07.03-09.11.01:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.07.03-09.11.01:198][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.07.03-09.11.01:204][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.07.03-09.11.01:206][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.07.03-09.11.01:209][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.07.03-09.11.01:225][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.07.03-09.11.01:225][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.07.03-09.11.01:231][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.07.03-09.11.01:234][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.07.03-09.11.01:236][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.07.03-09.11.01:239][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.07.03-09.11.01:249][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.07.03-09.11.01:249][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.07.03-09.11.01:259][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.07.03-09.11.01:264][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.07.03-09.11.01:270][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.07.03-09.11.01:274][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.07.03-09.11.01:274][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.07.03-09.11.01:279][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.07.03-09.11.01:299][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.07.03-09.11.01:320][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.07.03-09.11.01:320][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/4980/). +[2024.07.03-09.11.01:320][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/CC670F184254BBC6E18AA089A32ED08A/'. +[2024.07.03-09.11.01:320][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.07.03-09.11.01:320][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.07.03-09.11.01:320][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.07.03-09.11.01:895][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.03-09.11.01:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.07.03-09.11.01:958][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.07.03-09.11.01:958][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.03-09.11.01:958][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.07.03-09.11.01:963][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds +[2024.07.03-09.11.01:963][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1818.99MBs, RandomWriteSpeed=220.04MBs. Assigned SpeedClass 'Local' +[2024.07.03-09.11.01:964][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.07.03-09.11.01:965][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.07.03-09.11.01:965][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.07.03-09.11.01:994][ 0]LogSlate: Using FreeType 2.10.0 +[2024.07.03-09.11.01:995][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.07.03-09.11.02:015][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up +[2024.07.03-09.11.02:191][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.03-09.11.02:191][ 0]LogInit: Active device profile: [0000026ED5394D00][0000026EC9571880 49] Windows +[2024.07.03-09.11.02:191][ 0]LogInit: Profiles: [0000026ED5394D00][0000026EC9571880 49] Windows, [0000026ED535A300][0000026EC9579A00 49] WindowsNoEditor, [0000026ED5395C00][0000026EC957DB80 49] WindowsServer, [0000026ED535B100][0000026EC9584180 49] WindowsClient, [0000026ED5396900][0000026ED43F0300 49] IOS, [0000026ED5359A00][0000026ED4404480 49] iPadAir, [0000026ED5397E00][0000026EC95745C0 49] iPadAir2, [0000026ED4F95100][0000026EC946E800 49] IPadPro, [0000026ED4F95200][0000026EC9416840 49] iPadAir3, [0000026ED5358C00][0000026EC9476980 49] iPadAir4, [0000026ED4F95E00][0000026EC947EB00 49] iPadMini2, [0000026ED535B300][0000026EC9482C80 49] iPadMini3, [0000026ED4F97900][0000026EC9486E00 49] iPadMini4, [0000026ED5359000][0000026EC902CF80 49] iPadMini5, [0000026ED5040900][0000026ED1E65240 49] iPhone6, [0000026ED5040A00][0000026EC9039280 49] iPodTouch6, [0000026ED5396E00][0000026ED57E5540 49] iPhone7, [0000026ED5396F00][0000026ED57E1580 49] iPodTouch7, [0000026ED4F97E00][0000026ED57E9700 49] iPhone5S, [0000026ED5395100][0000026ED5813880 49] iPhone6Plus, [0000026ED5040100][0000026ED581BA00 49] iPhone6S, [0000026ED4F94300][0000026ED1E95B80 49] iPhone6SPlus, [0000026ED5042800][0000026ED1EE2180 49] iPhone7Plus, [0000026ED4F96300][0000026ED1EF0300 49] iPhoneSE, [0000026ED5042600][0000026ED1EF4480 49] iPhone8, [0000026ED4F95000][0000026ED1EF8600 49] iPhone8Plus, [0000026ED5043100][0000026EC947A740 49] iPhoneX, [0000026ED5395500][0000026EC909E880 49] iPhoneXS, [0000026ED5042B00][0000026EC90A29C0 49] iPhoneXSMax, [0000026ED5394700][0000026ED1EFCB00 49] iPhoneXR, [0000026ED5040700][0000026ED1F04C80 49] iPhone11, [0000026ED5394E00][0000026ED1E68E00 49] iPhone11Pro, [0000026ED5041A00][0000026ED1F08F80 49] iPhone11ProMax, [0000026ED5397800][0000026EC9401100 49] iPhoneSE2, [0000026ED5043800][0000026EC9405280 49] iPhone12Mini, [0000026ED5396300][0000026EC9409400 49] iPhone12, [0000026ED5042300][0000026EC9411580 49] iPhone12Pro, [0000026ED5394500][0000026ED5B0B700 49] iPhone12ProMax, [0000026ED5041500][0000026ED548F880 49] iPadPro105, [0000026ED5394A00][0000026ED5B57A40 49] iPadPro129, [0000026ED5043D00][0000026ED5B5BBC0 49] iPadPro97, [0000026ED5395200][0000026ED5B5E1C0 49] iPadPro2_129, [0000026ED5042A00][0000026ED5B66340 49] iPad5, [0000026ED5395D00][0000026ED5B6A4C0 49] iPad6, [0000026ED5041300][0000026ED5B78640 49] iPad7, [0000026ED5397A00][0000026ED5B7C7C0 49] iPad8, [0000026ED5040300][0000026ED5B80940 49] iPadPro11, [0000026ED5394100][0000026ED1F00A80 49] iPadPro2_11, [0000026ED5041600][0000026ED5B84BC0 49] iPadPro3_129, [0000026ED5397300][0000026ED5B88D00 49] iPadPro4_129, [0000026ED5041000][0000026ED5B90E80 49] AppleTV, [0000026ED5395B00][0000026ED5BA9000 49] AppleTV4K, [0000026ED5043200][0000026ED5BF3180 49] TVOS, [0000026ED5397B00][0000026ED5C0B300 49] Mac, [0000026ED5043700][0000026ED5C1B480 49] MacClient, [0000026ED5397F00][0000026ED5C1F600 49] MacNoEditor, [0000026ED5043000][0000026ED5C27780 49] MacServer, [0000026ED5396C00][0000026ED5C2B900 49] Linux, [0000026ED5041D00][0000026ED5421A80 49] LinuxAArch64, [0000026ED5396A00][0000026ED5425C00 49] LinuxNoEditor, [0000026ED5043900][0000026ED5468200 49] LinuxAArch64NoEditor, [0000026ED5397100][0000026ED546C380 49] LinuxClient, [0000026ED5042F00][0000026ED5470500 49] LinuxAArch64Client, [0000026ED5397200][0000026ED5478680 49] LinuxServer, [0000026ED5043F00][0000026ED547C800 49] LinuxAArch64Server, [0000026ED5394200][0000026ED5480980 49] Android, [0000026ED5040500][0000026ED5484B00 49] Android_Low, [0000026ED5396200][0000026ED5B8CC40 49] Android_Mid, [0000026ED5043B00][0000026ED5488D80 49] Android_High, [0000026ED5396000][0000026EC907EEC0 49] Android_Default, [0000026ED5043300][0000026EC9087040 49] Android_Adreno4xx, [0000026ED5397700][0000026EC90971C0 49] Android_Adreno5xx_Low, [0000026ED5040B00][0000026ED5475340 49] Android_Adreno5xx, [0000026ED5396600][0000026EC909B4C0 49] Android_Adreno6xx, [0000026ED5358500][0000026ED59A7640 49] Android_Adreno6xx_Vulkan, [0000026ED4F95300][0000026ED59AB7C0 49] Android_Mali_T6xx, [0000026ED535BB00][0000026ED59AF940 49] Android_Mali_T7xx, [0000026ED4F97300][0000026ED59B3AC0 49] Android_Mali_T8xx, [0000026ED535AE00][0000026ED59B60C0 49] Android_Mali_G71, [0000026ED4F96800][0000026ED59BA240 49] Android_Mali_G72, [0000026ED5359400][0000026ED5AFC3C0 49] Android_Mali_G72_Vulkan, [0000026ED4F95500][0000026ED5AF8540 49] Android_Mali_G76, [0000026ED535BD00][0000026ED58166C0 49] Android_Mali_G76_Vulkan, [0000026ED4F96C00][0000026ED5C22840 49] Android_Mali_G77, [0000026ED535B600][0000026ED54289C0 49] Android_Mali_G77_Vulkan, [0000026ED4F95700][0000026ED56F8B40 49] Android_Mali_G78, [0000026ED535A200][0000026ED56FCCC0 49] Android_Mali_G78_Vulkan, [0000026ED4F94B00][0000026EC9082E00 49] Android_Mali_G710, [0000026ED5358300][0000026ED5700F40 49] Android_Mali_G710_Vulkan, [0000026ED4F94200][0000026ED5705080 49] Android_Vulkan_SM5, [0000026ED5358800][0000026ED57091C0 49] Android_PowerVR_G6xxx, [0000026ED4F96500][0000026ED5711340 49] Android_PowerVR_GT7xxx, [0000026ED5358E00][0000026ED57154C0 49] Android_PowerVR_GE8xxx, [0000026ED4F95400][0000026ED542D640 49] Android_PowerVR_GM9xxx, [0000026ED535B400][0000026ED54317C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000026ED4F94600][0000026ED5435940 49] Android_TegraK1, [0000026ED5359E00][0000026ED5439AC0 49] Android_Unknown_Vulkan, [0000026ED4F96100][0000026ED543C0C0 49] Lumin, [0000026ED5359100][0000026ED5440240 49] Lumin_Desktop, [0000026ED4F97400][0000026ED54443C0 49] HoloLens, +[2024.07.03-09.11.02:279][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.07.03-09.11.02:279][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.07.03-09.11.02:279][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.07.03-09.11.02:279][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.07.03-09.11.02:279][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.07.03-09.11.02:290][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.07.03-09.11.02:559][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.03-09.11.02:622][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.07.03-09.11.02:626][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.07.03-09.11.02:626][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.07.03-09.11.02:626][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.07.03-09.11.02:814][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 09F5FEE94CA5644D9B3A51ADD63CF92C | Instance: 7A2F45B54C15075BC6A588ACAF8E987C (NB-PBM2H22CST-4980). +[2024.07.03-09.11.02:894][ 0]LogPython: Using Python 3.7.7 +[2024.07.03-09.11.03:214][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.07.03-09.11.03:217][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.07.03-09.11.03:321][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.03:321][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.03:323][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.03:325][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.03:328][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.03:334][ 0]LogUProjectInfo: Found projects: +[2024.07.03-09.11.03:480][ 0]LogOpenImageDenoise: OIDN starting up +[2024.07.03-09.11.03:501][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.07.03-09.11.03:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.03-09.11.03:516][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.03-09.11.03:613][ 0]LogCollectionManager: Loaded 0 collections in 0.001145 seconds +[2024.07.03-09.11.03:631][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s +[2024.07.03-09.11.03:631][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s +[2024.07.03-09.11.03:631][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s +[2024.07.03-09.11.03:631][ 0]LogOcInput: OculusInput pre-init called +[2024.07.03-09.11.03:814][ 0]LogEngine: Initializing Engine... +[2024.07.03-09.11.03:816][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.07.03-09.11.03:816][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.03-09.11.03:816][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.07.03-09.11.03:817][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.07.03-09.11.03:909][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.07.03-09.11.03:916][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.07.03-09.11.03:917][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.07.03-09.11.03:920][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.07.03-09.11.03:920][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.07.03-09.11.03:921][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.07.03-09.11.03:921][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.07.03-09.11.03:930][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.07.03-09.11.03:930][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.07.03-09.11.04:208][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.07.03-09.11.04:211][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.07.03-09.11.04:213][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.07.03-09.11.04:213][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.07.03-09.11.04:214][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.07.03-09.11.04:214][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.07.03-09.11.04:214][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.07.03-09.11.04:215][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.07.03-09.11.04:215][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.07.03-09.11.04:215][ 0]LogInit: FAudioDevice initialized. +[2024.07.03-09.11.04:215][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.07.03-09.11.04:215][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.07.03-09.11.04:263][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.03-09.11.04:263][ 0]LogInit: Texture streaming: Enabled +[2024.07.03-09.11.04:273][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.07.03-09.11.04:275][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.07.03-09.11.04:275][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.07.03-09.11.04:276][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.07.03-09.11.04:297][ 0]LogInit: Transaction tracking system initialized +[2024.07.03-09.11.04:313][ 0]BlueprintLog: New page: Editor Load +[2024.07.03-09.11.04:352][ 0]LocalizationService: Localization service is disabled +[2024.07.03-09.11.04:367][ 0]TimingProfiler: Initialize +[2024.07.03-09.11.04:367][ 0]TimingProfiler: OnSessionChanged +[2024.07.03-09.11.04:367][ 0]LoadingProfiler: Initialize +[2024.07.03-09.11.04:368][ 0]LoadingProfiler: OnSessionChanged +[2024.07.03-09.11.04:368][ 0]NetworkingProfiler: Initialize +[2024.07.03-09.11.04:368][ 0]NetworkingProfiler: OnSessionChanged +[2024.07.03-09.11.04:368][ 0]MemoryProfiler: Initialize +[2024.07.03-09.11.04:368][ 0]MemoryProfiler: OnSessionChanged +[2024.07.03-09.11.04:480][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.07.03-09.11.04:480][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.07.03-09.11.04:614][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s +[2024.07.03-09.11.04:757][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.07.03-09.11.04:759][ 0]SourceControl: Source control is disabled +[2024.07.03-09.11.04:759][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 4.924 +[2024.07.03-09.11.04:759][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.03-09.11.04:759][ 0]LightingResults: New page: Lighting Build +[2024.07.03-09.11.04:760][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.11.04:760][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.11.04:760][ 0]MapCheck: New page: Map Check +[2024.07.03-09.11.04:760][ 0]LightingResults: New page: Lighting Build +[2024.07.03-09.11.04:764][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.03-09.11.04:767][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.07.03-09.11.05:418][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.07.03-09.11.05:418][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.07.03-09.11.05:431][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.03-09.11.05:443][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.07.03-09.11.05:443][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.03-09.11.05:443][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,168ms to complete. +[2024.07.03-09.11.05:443][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.684 +[2024.07.03-09.11.05:445][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.609 +[2024.07.03-09.11.05:560][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.11.05:564][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.11.05:568][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.11.05:572][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.03-09.11.05:582][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0066 seconds. Added 3822 classes and 928 folders. +[2024.07.03-09.11.05:584][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.11.05:585][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:585][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.07.03-09.11.05:585][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040 +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:585][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.03-09.11.05:585][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:585][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.07.03-09.11.05:585][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.07.03-09.11.05:586][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:586][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.07.03-09.11.05:586][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:586][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.11.05:586][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:586][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.07.03-09.11.05:586][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.07.03-09.11.05:587][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.07.03-09.11.05:587][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:587][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:587][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.07.03-09.11.05:587][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.03-09.11.05:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.07.03-09.11.05:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.11.05:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.07.03-09.11.05:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.07.03-09.11.05:589][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.07.03-09.11.05:589][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:589][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:589][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.07.03-09.11.05:589][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.07.03-09.11.05:590][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.07.03-09.11.05:590][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:590][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:590][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.07.03-09.11.05:590][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.07.03-09.11.05:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.07.03-09.11.05:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:591][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:591][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.07.03-09.11.05:591][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.07.03-09.11.05:592][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.07.03-09.11.05:592][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:592][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:592][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.07.03-09.11.05:592][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.07.03-09.11.05:593][ 0]LogPakFile: OnPakFileMounted2Time == 0.000019 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.07.03-09.11.05:593][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:593][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:593][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.07.03-09.11.05:593][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.03-09.11.05:594][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:594][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.07.03-09.11.05:594][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.03-09.11.05:594][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.03-09.11.05:594][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.03-09.11.05:594][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.07.03-09.11.05:594][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2024.07.03-09.11.05:628][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.11.05:629][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.07.03-09.11.05:688][ 0]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.07.03-09.11.05:689][ 0]LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.07.03-09.11.05:690][ 0]LogSlate: Took 0.000095 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.07.03-09.11.05:747][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). +[2024.07.03-09.11.05:820][ 0]LogSlate: Took 0.000169 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.03-09.11.05:862][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.03-09.11.05:862][ 0]LogLoad: (Engine Initialization) Total time: 6.03 seconds +[2024.07.03-09.11.05:862][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.07.03-09.11.05:906][ 0]LogAssetRegistry: Asset discovery search completed in 3.8921 seconds +[2024.07.03-09.11.05:910][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.07.03-09.11.05:913][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.07.03-09.11.06:884][ 46]LogSlate: Took 0.000212 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.03-09.11.09:148][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.03-09.11.09:207][161]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map +[2024.07.03-09.11.09:207][161]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.03-09.11.09:207][161]LightingResults: New page: Lighting Build +[2024.07.03-09.11.09:207][161]LoadErrors: New page: Loading map: Map.umap +[2024.07.03-09.11.09:209][161]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.11.09:209][161]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.03-09.11.09:209][161]MapCheck: New page: Map Check +[2024.07.03-09.11.09:209][161]LightingResults: New page: Lighting Build +[2024.07.03-09.11.09:216][161]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.03-09.11.09:219][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.07.03-09.11.09:220][161]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. +[2024.07.03-09.11.09:269][161]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.03-09.11.09:269][161]LogAIModule: Creating AISystem for world Map +[2024.07.03-09.11.09:278][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.07.03-09.11.09:280][161]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.03-09.11.09:281][161]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,119ms to complete. +[2024.07.03-09.11.09:281][161]LogFileHelpers: Loading map 'Map' took 0.074 +[2024.07.03-09.11.17:387][644]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG2) +[2024.07.03-09.11.19:445][763]Cmd: DELETE +[2024.07.03-09.11.19:445][763]Cmd: ACTOR DELETE +[2024.07.03-09.11.19:449][763]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.11.19:456][763]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.11.19:457][763]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.11.19:981][795]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG5) +[2024.07.03-09.11.20:082][800]Cmd: DELETE +[2024.07.03-09.11.20:082][800]Cmd: ACTOR DELETE +[2024.07.03-09.11.20:085][800]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.11.20:092][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.11.20:093][800]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.11.20:716][838]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG3) +[2024.07.03-09.11.21:383][877]Cmd: DELETE +[2024.07.03-09.11.21:383][877]Cmd: ACTOR DELETE +[2024.07.03-09.11.21:387][877]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.11.21:394][877]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.11.21:394][877]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.11.21:750][899]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG6) +[2024.07.03-09.11.21:883][906]Cmd: DELETE +[2024.07.03-09.11.21:883][906]Cmd: ACTOR DELETE +[2024.07.03-09.11.21:887][906]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.11.21:894][906]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.11.21:894][906]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.11.31:608][301]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Misc\personal\cornerPiece.fbx) +[2024.07.03-09.11.31:618][301]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Misc\personal\cornerPiece.fbx +[2024.07.03-09.11.31:622][301]LogFbx: FBX Scene Loaded Succesfully +[2024.07.03-09.11.33:259][301]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.03-09.11.33:277][301]LogFbx: Display: Triangulating static mesh Cube +[2024.07.03-09.11.33:278][301]LogStaticMesh: Building static mesh cornerPiece... +[2024.07.03-09.11.33:281][301]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/cornerPiece.cornerPiece +[2024.07.03-09.11.33:287][301]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.03-09.11.33:373][301]LogSlate: Took 0.000072 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.07.03-09.11.34:832][373]LogSlate: Window 'Message Log' being destroyed +[2024.07.03-09.11.34:838][373]LogSlate: Window 'Message Log' being destroyed +[2024.07.03-09.11.35:752][402]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.11.36:535][445]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.11.41:850][757]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG20) +[2024.07.03-09.11.43:274][836]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece) +[2024.07.03-09.12.24:237][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.12.24:243][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.07.03-09.12.24:287][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2E4A2C74413FA67314ACDD89A3A260C2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.12.24:302][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.12.24:501][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataAF08FAE446FE4828822D0B8592E43D68.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.12.24:514][282]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.12.24:514][282]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.12.24:514][282]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.12.28:368][512]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG19) +[2024.07.03-09.12.29:237][561]Cmd: DELETE +[2024.07.03-09.12.29:237][561]Cmd: ACTOR DELETE +[2024.07.03-09.12.29:241][561]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.12.29:247][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.03-09.12.29:248][561]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.12.29:605][583]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG17) +[2024.07.03-09.12.29:740][590]Cmd: DELETE +[2024.07.03-09.12.29:740][590]Cmd: ACTOR DELETE +[2024.07.03-09.12.29:743][590]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.12.29:750][590]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.12.29:750][590]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.12.30:240][620]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG4) +[2024.07.03-09.12.30:794][652]Cmd: DELETE +[2024.07.03-09.12.30:794][652]Cmd: ACTOR DELETE +[2024.07.03-09.12.30:797][652]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.12.30:804][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.12.30:804][652]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.12.31:177][675]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG10) +[2024.07.03-09.12.33:013][784]Cmd: DELETE +[2024.07.03-09.12.33:013][784]Cmd: ACTOR DELETE +[2024.07.03-09.12.33:017][784]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.12.33:023][784]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.12.33:024][784]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.12.36:333][983]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece) +[2024.07.03-09.12.38:778][127]Cmd: DUPLICATE +[2024.07.03-09.12.38:778][127]Cmd: ACTOR DUPLICATE +[2024.07.03-09.12.59:074][299]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.13.00:149][362]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.13.43:098][876]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece) +[2024.07.03-09.13.48:131][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece3) +[2024.07.03-09.13.50:318][305]Cmd: DUPLICATE +[2024.07.03-09.13.50:318][305]Cmd: ACTOR DUPLICATE +[2024.07.03-09.14.05:907][235]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG20) +[2024.07.03-09.14.07:481][328]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece4) +[2024.07.03-09.14.13:158][666]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG7) +[2024.07.03-09.14.13:764][698]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece3) +[2024.07.03-09.14.18:475][975]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG7) +[2024.07.03-09.14.19:887][ 56]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece4) +[2024.07.03-09.14.24:961][354]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.14.24:969][354]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.07.03-09.14.25:010][354]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3E41D19D48839CA9616538BA021E0870.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.14.25:024][354]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.14.25:133][354]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData32918DE04E1BB6A0BBC85D9315BBBAC9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.14.25:146][354]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.14.25:146][354]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.14.25:146][354]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.14.30:632][679]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.31:326][718]Cmd: DELETE +[2024.07.03-09.14.31:326][718]Cmd: ACTOR DELETE +[2024.07.03-09.14.31:330][718]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.31:336][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.07.03-09.14.31:338][718]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.14.31:779][745]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.32:396][781]Cmd: DELETE +[2024.07.03-09.14.32:396][781]Cmd: ACTOR DELETE +[2024.07.03-09.14.32:400][781]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.32:406][781]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.14.32:406][781]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.14.35:928][932]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.14.37:529][ 28]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.14.45:402][496]Cmd: DELETE +[2024.07.03-09.14.45:402][496]Cmd: ACTOR DELETE +[2024.07.03-09.14.45:405][496]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.45:412][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.07.03-09.14.45:414][496]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.14.46:388][555]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.47:191][602]Cmd: DELETE +[2024.07.03-09.14.47:191][602]Cmd: ACTOR DELETE +[2024.07.03-09.14.47:195][602]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.47:201][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.14.47:202][602]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.14.50:300][788]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.51:114][835]Cmd: DELETE +[2024.07.03-09.14.51:114][835]Cmd: ACTOR DELETE +[2024.07.03-09.14.51:118][835]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.51:125][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.14.51:125][835]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.14.51:700][870]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.51:819][876]Cmd: DELETE +[2024.07.03-09.14.51:819][876]Cmd: ACTOR DELETE +[2024.07.03-09.14.51:822][876]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.51:829][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.14.51:830][876]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.14.56:206][139]Cmd: TRANSACTION UNDO +[2024.07.03-09.14.56:206][139]LogEditorTransaction: Undo Delete Actors +[2024.07.03-09.14.56:505][147]Cmd: TRANSACTION UNDO +[2024.07.03-09.14.56:505][147]LogEditorTransaction: Undo Clicking on Actors +[2024.07.03-09.14.56:699][153]Cmd: TRANSACTION UNDO +[2024.07.03-09.14.56:699][153]LogEditorTransaction: Undo Delete Actors +[2024.07.03-09.14.58:906][283]Cmd: DELETE +[2024.07.03-09.14.58:906][283]Cmd: ACTOR DELETE +[2024.07.03-09.14.58:910][283]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.58:917][283]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.14.58:918][283]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.14.59:358][310]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.14.59:527][319]Cmd: DELETE +[2024.07.03-09.14.59:527][319]Cmd: ACTOR DELETE +[2024.07.03-09.14.59:530][319]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.14.59:537][319]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.14.59:538][319]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.14.59:998][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.00:153][354]Cmd: DELETE +[2024.07.03-09.15.00:153][354]Cmd: ACTOR DELETE +[2024.07.03-09.15.00:156][354]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.00:163][354]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.07.03-09.15.00:163][354]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.02:154][474]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.02:838][514]Cmd: DELETE +[2024.07.03-09.15.02:838][514]Cmd: ACTOR DELETE +[2024.07.03-09.15.02:841][514]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.02:848][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.02:848][514]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.03:389][547]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.03:488][552]Cmd: DELETE +[2024.07.03-09.15.03:488][552]Cmd: ACTOR DELETE +[2024.07.03-09.15.03:492][552]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.03:498][552]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.03:498][552]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.03:956][580]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.04:022][583]Cmd: DELETE +[2024.07.03-09.15.04:022][583]Cmd: ACTOR DELETE +[2024.07.03-09.15.04:026][583]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.04:032][583]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.04:033][583]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.04:840][632]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.05:006][641]Cmd: DELETE +[2024.07.03-09.15.05:006][641]Cmd: ACTOR DELETE +[2024.07.03-09.15.05:009][641]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.05:016][641]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.05:017][641]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.15.08:974][879]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.09:619][916]Cmd: DELETE +[2024.07.03-09.15.09:619][916]Cmd: ACTOR DELETE +[2024.07.03-09.15.09:623][916]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.09:629][916]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.09:630][916]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.15.10:221][952]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.10:389][961]Cmd: DELETE +[2024.07.03-09.15.10:389][961]Cmd: ACTOR DELETE +[2024.07.03-09.15.10:392][961]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.10:399][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.15.10:400][961]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.15.11:040][ 0]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.11:575][ 31]Cmd: DELETE +[2024.07.03-09.15.11:575][ 31]Cmd: ACTOR DELETE +[2024.07.03-09.15.11:578][ 31]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.11:584][ 31]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.03-09.15.11:585][ 31]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.14:161][186]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.14:812][224]Cmd: DELETE +[2024.07.03-09.15.14:812][224]Cmd: ACTOR DELETE +[2024.07.03-09.15.14:815][224]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.14:822][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.15.14:822][224]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.18:114][422]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.18:665][454]Cmd: DELETE +[2024.07.03-09.15.18:665][454]Cmd: ACTOR DELETE +[2024.07.03-09.15.18:669][454]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.18:675][454]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.15.18:676][454]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.15.19:616][511]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.20:016][534]Cmd: DELETE +[2024.07.03-09.15.20:016][534]Cmd: ACTOR DELETE +[2024.07.03-09.15.20:020][534]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.20:026][534]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.20:027][534]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.22:101][659]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.22:733][696]Cmd: DELETE +[2024.07.03-09.15.22:733][696]Cmd: ACTOR DELETE +[2024.07.03-09.15.22:736][696]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.22:743][696]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.22:743][696]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.23:150][721]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.23:266][727]Cmd: DELETE +[2024.07.03-09.15.23:266][727]Cmd: ACTOR DELETE +[2024.07.03-09.15.23:269][727]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.23:276][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.15.23:276][727]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.23:607][747]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.23:740][754]Cmd: DELETE +[2024.07.03-09.15.23:740][754]Cmd: ACTOR DELETE +[2024.07.03-09.15.23:743][754]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.23:749][754]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.23:750][754]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.24:240][784]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.24:322][788]Cmd: DELETE +[2024.07.03-09.15.24:322][788]Cmd: ACTOR DELETE +[2024.07.03-09.15.24:325][788]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.24:332][788]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.24:332][788]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.24:722][812]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.24:853][819]Cmd: DELETE +[2024.07.03-09.15.24:853][819]Cmd: ACTOR DELETE +[2024.07.03-09.15.24:856][819]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.24:863][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.24:864][819]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.25:353][849]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.25:686][868]Cmd: DELETE +[2024.07.03-09.15.25:686][868]Cmd: ACTOR DELETE +[2024.07.03-09.15.25:689][868]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.25:695][868]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.25:696][868]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.26:046][889]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.26:161][895]Cmd: DELETE +[2024.07.03-09.15.26:161][895]Cmd: ACTOR DELETE +[2024.07.03-09.15.26:164][895]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.26:170][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.26:171][895]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.26:528][917]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.26:693][926]Cmd: DELETE +[2024.07.03-09.15.26:693][926]Cmd: ACTOR DELETE +[2024.07.03-09.15.26:696][926]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.26:703][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.26:703][926]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.27:077][949]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.27:241][958]Cmd: DELETE +[2024.07.03-09.15.27:241][958]Cmd: ACTOR DELETE +[2024.07.03-09.15.27:244][958]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.27:250][958]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.27:251][958]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.27:557][977]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.27:740][987]Cmd: DELETE +[2024.07.03-09.15.27:740][987]Cmd: ACTOR DELETE +[2024.07.03-09.15.27:743][987]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.27:749][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.27:750][987]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.28:034][ 4]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.28:268][ 17]Cmd: DELETE +[2024.07.03-09.15.28:268][ 17]Cmd: ACTOR DELETE +[2024.07.03-09.15.28:271][ 17]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.28:278][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.15.28:278][ 17]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.28:644][ 39]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.28:878][ 52]Cmd: DELETE +[2024.07.03-09.15.28:878][ 52]Cmd: ACTOR DELETE +[2024.07.03-09.15.28:881][ 52]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.28:889][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.15.28:890][ 52]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.15.29:156][ 68]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.30:072][122]Cmd: DELETE +[2024.07.03-09.15.30:072][122]Cmd: ACTOR DELETE +[2024.07.03-09.15.30:075][122]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.30:082][122]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.03-09.15.30:082][122]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.37:239][552]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.37:962][594]Cmd: DELETE +[2024.07.03-09.15.37:962][594]Cmd: ACTOR DELETE +[2024.07.03-09.15.37:965][594]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.37:972][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.03-09.15.37:972][594]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.39:412][681]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.39:900][709]Cmd: DELETE +[2024.07.03-09.15.39:901][709]Cmd: ACTOR DELETE +[2024.07.03-09.15.39:904][709]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.39:910][709]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.39:911][709]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.40:347][735]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.40:464][741]Cmd: DELETE +[2024.07.03-09.15.40:464][741]Cmd: ACTOR DELETE +[2024.07.03-09.15.40:468][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.40:474][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.40:475][741]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.41:648][812]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.42:180][843]Cmd: DELETE +[2024.07.03-09.15.42:180][843]Cmd: ACTOR DELETE +[2024.07.03-09.15.42:183][843]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.42:189][843]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.42:190][843]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.42:763][878]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.43:145][900]Cmd: DELETE +[2024.07.03-09.15.43:145][900]Cmd: ACTOR DELETE +[2024.07.03-09.15.43:148][900]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.43:156][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.43:157][900]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.15.43:537][923]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke Feuerraum) +[2024.07.03-09.15.43:704][932]Cmd: DELETE +[2024.07.03-09.15.43:704][932]Cmd: ACTOR DELETE +[2024.07.03-09.15.43:707][932]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.43:713][932]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.15.43:714][932]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.44:047][952]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule) +[2024.07.03-09.15.46:977][127]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand Feuerraum) +[2024.07.03-09.15.47:520][158]Cmd: DELETE +[2024.07.03-09.15.47:520][158]Cmd: ACTOR DELETE +[2024.07.03-09.15.47:523][158]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.15.47:529][158]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.07.03-09.15.47:531][158]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.15.51:353][388]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Feuersäule) +[2024.07.03-09.16.09:502][267]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG18) +[2024.07.03-09.16.10:200][299]Cmd: DELETE +[2024.07.03-09.16.10:200][299]Cmd: ACTOR DELETE +[2024.07.03-09.16.10:208][299]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.16.10:218][299]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.07.03-09.16.10:219][299]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.07.03-09.16.20:938][940]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG8) +[2024.07.03-09.16.21:655][981]Cmd: DELETE +[2024.07.03-09.16.21:655][981]Cmd: ACTOR DELETE +[2024.07.03-09.16.21:658][981]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.16.21:665][981]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.07.03-09.16.21:666][981]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.16.22:089][ 7]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG14) +[2024.07.03-09.16.22:207][ 13]Cmd: DELETE +[2024.07.03-09.16.22:207][ 13]Cmd: ACTOR DELETE +[2024.07.03-09.16.22:210][ 13]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.16.22:217][ 13]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.07.03-09.16.22:217][ 13]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.16.24:521][104]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.16.27:591][288]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.16.35:800][773]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild R)) +[2024.07.03-09.16.37:850][893]Cmd: DELETE +[2024.07.03-09.16.37:850][893]Cmd: ACTOR DELETE +[2024.07.03-09.16.37:854][893]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.16.37:860][893]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.07.03-09.16.37:861][893]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.07.03-09.16.40:919][ 77]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) +[2024.07.03-09.16.41:787][128]Cmd: DELETE +[2024.07.03-09.16.41:787][128]Cmd: ACTOR DELETE +[2024.07.03-09.16.41:790][128]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.16.41:797][128]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.16.41:797][128]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.16.44:313][258]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.16.45:013][299]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.17.05:708][520]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) +[2024.07.03-09.17.07:186][606]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) +[2024.07.03-09.17.08:374][676]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) +[2024.07.03-09.17.08:795][701]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) +[2024.07.03-09.17.09:500][742]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) +[2024.07.03-09.17.26:517][757]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.17.26:527][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.07.03-09.17.26:564][757]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map5A358E7E443FCC2BD88B5584F3B4CA4F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.17.26:577][757]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.17.26:683][757]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData56F63DA348219AE46EE063AEFCBFAED5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.17.26:697][757]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.17.26:697][757]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.17.26:697][757]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.17.35:796][301]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) +[2024.07.03-09.17.36:379][333]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) +[2024.07.03-09.17.43:513][758]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) +[2024.07.03-09.17.44:230][799]Cmd: DELETE +[2024.07.03-09.17.44:231][799]Cmd: ACTOR DELETE +[2024.07.03-09.17.44:234][799]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.17.44:242][799]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.07.03-09.17.44:243][799]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.17.44:751][830]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG23) +[2024.07.03-09.17.44:838][834]Cmd: DELETE +[2024.07.03-09.17.44:838][834]Cmd: ACTOR DELETE +[2024.07.03-09.17.44:841][834]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.17.44:848][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.07.03-09.17.44:849][834]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2024.07.03-09.17.49:135][ 19]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.17.50:571][105]LogActorFactory: Actor Factory created cornerPiece +[2024.07.03-09.18.22:481][ 5]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.18.22:489][ 5]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.07.03-09.18.22:527][ 5]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map3E82B7F04D4ABEE2EDF3049C1D5F5AFD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.18.22:541][ 5]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.18.22:650][ 5]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2AEAC96F4794C5573A020487EC43DD80.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.18.22:662][ 5]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.18.22:662][ 5]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.18.22:662][ 5]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.18.33:498][639]MapCheck: New page: Map Check +[2024.07.03-09.18.33:513][639]LightingResults: New page: Lighting Build - 03.07.2024, 13:18:33 +[2024.07.03-09.18.33:536][639]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.07.03-09.18.33:575][639]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.07.03-09.18.33:583][639]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.07.03-09.18.34:107][639]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.07.03-09.18.34:107][639]LogSwarmInterface: [TryOpenConnection] Local Process ID is 4980 +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2024.07.03-09.18.36:302][639]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2024.07.03-09.18.36:438][639]LogEditorBuildUtils: Build time 0:02 +[2024.07.03-09.18.36:445][639]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 21DBFBF518EA0F917621CD16ACCE7C49E440FD96), compiling. +[2024.07.03-09.18.36:451][639]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:452][639]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 14700AB849F4B5FD4373DD37072836354AD31F98), compiling. +[2024.07.03-09.18.36:454][639]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:490][640]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.07.03-09.18.36:490][640]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.03-09.18.36:490][640]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.03-09.18.36:490][640]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.03-09.18.36:490][640]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:492][640]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: F871423BBF5E2D71E15FFC5A0E1FED4955B6A842), compiling. +[2024.07.03-09.18.36:496][640]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.03-09.18.36:496][640]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:498][640]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.03-09.18.36:498][640]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:498][640]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gen in PCD3D_SM5, Default, SM5 (DDC key hash: 5731453BF8E933E09A59F9D4AC97AC57709C5BAE), compiling. +[2024.07.03-09.18.36:501][640]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:511][640]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.03-09.18.36:511][640]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.03-09.18.36:511][640]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:568][641]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Event in PCD3D_SM5, Default, SM5 (DDC key hash: E4FFF7BC4F2288D5F35B5C9E13CCA321EF39F7CB), compiling. +[2024.07.03-09.18.36:572][641]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:575][641]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Event in PCD3D_SM5, Default, SM5 (DDC key hash: B65CC3674BFD166F43F7F4E03B509FADB5228C80), compiling. +[2024.07.03-09.18.36:579][641]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:633][642]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: 9ED2122BF856722E8875C037803543FB2A5E10EF), compiling. +[2024.07.03-09.18.36:637][642]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:639][642]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Watercolor in PCD3D_SM5, Default, SM5 (DDC key hash: C50D9C24C6A1ECB5D0A58D03C0A6951BE608A912), compiling. +[2024.07.03-09.18.36:643][642]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:685][643]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Island in PCD3D_SM5, Default, SM5 (DDC key hash: C3A7404C498663876112664E3059EF23BF413FB4), compiling. +[2024.07.03-09.18.36:689][643]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:691][643]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3BACC122E3FD702E3BFBFA5A6DB9A70C93FD0481), compiling. +[2024.07.03-09.18.36:696][643]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:750][644]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 15994B04E7093E803200A2E14548E9F73504E0B7), compiling. +[2024.07.03-09.18.36:753][644]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:756][644]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 5B133BDC56C10A033E46673A04F308AF4EBFA348), compiling. +[2024.07.03-09.18.36:760][644]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:806][645]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 4496062D3731227F1A97FE65B4AEBB5B2D7E41EF), compiling. +[2024.07.03-09.18.36:812][645]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:815][645]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 620C65D3854F14846F68DC97607766A5A91A601B), compiling. +[2024.07.03-09.18.36:821][645]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:886][646]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 4C40D58C2385872A3E668B29579DAA6041BAD2A0), compiling. +[2024.07.03-09.18.36:892][646]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.36:894][646]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: C9D38C89D462817047F39E2454BE50AEBBE8A801), compiling. +[2024.07.03-09.18.36:899][646]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 24 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 12 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Total job queries 32, among them cache hits 0 (0.00%) +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: Tracking 32 distinct input hashes that result in 8 distinct outputs (25.00%) +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: RAM used: 0.02 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% +[2024.07.03-09.18.39:250][647]LogShaderCompilers: Display: ================================================ +[2024.07.03-09.18.39:620][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.07.03-09.19.07:093][938]Job is a success! +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.052s +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: Bricks at depth +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: 1: 5.8% covering 37.5% of volume +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: 2: 93.9% covering 9.5% of volume +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: Bricks in each level +[2024.07.03-09.19.07:333][939]LogVolumetricLightmapImport: Map 413 bricks 100.0% (Persistent Level) +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) +[2024.07.03-09.19.07:655][939]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 512X512) +[2024.07.03-09.19.07:655][939]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 512X512) +[2024.07.03-09.19.07:655][939]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.03-09.19.07:655][939]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.03-09.19.07:655][939]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.03-09.19.07:874][939]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) +[2024.07.03-09.19.07:898][939]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 281 meshes in 6 LightmapResourceClusters (46.8 Meshes per cluster). +[2024.07.03-09.19.07:904][939]LogMaterial: Display: Material /Game/Assets/Material.Material needed to have new flag set bUsedWithStaticLighting ! +[2024.07.03-09.19.07:907][939]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling. +[2024.07.03-09.19.07:956][939]Lightmass on NB-PBM2H22CST: 27.9 sec total, 210 ms importing, 29 ms setup, 2.05 sec photons, 25.5 sec processing, 0 ms extra exporting [281/281 mappings]. Threads: 4:40 min total, 2:59 min processing. +[2024.07.03-09.19.07:956][939]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.03-09.19.07:964][939]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority +[2024.07.03-09.19.07:966][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.07.03-09.19.07:998][939]LogStaticLightingSystem: Illumination: 34.4 sec (268 ms encoding lightmaps, 181 ms encoding shadowmaps) +[2024.07.03-09.19.07:998][939]LogStaticLightingSystem: Lightmap texture memory: 4.5 MB (4.5 MB streaming, 0.0 MB non-streaming), 6 textures +[2024.07.03-09.19.07:998][939]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures +[2024.07.03-09.19.08:332][939]DumpUnbuiltLightIteractions +[2024.07.03-09.19.08:332][939]Lights with unbuilt interactions: 0 +[2024.07.03-09.19.08:332][939] +[2024.07.03-09.19.08:332][939]Primitives with unbuilt interactions: 0 +[2024.07.03-09.19.11:400][939]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.07.03-09.19.11:504][940]Cmd: MAP CHECK NOTIFYRESULTS +[2024.07.03-09.19.11:504][940]MapCheck: New page: Map - 03.07.2024, 13:19:11 +[2024.07.03-09.19.11:504][940]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property +[2024.07.03-09.19.11:505][940]MapCheck: Warning: Fackel2_2 Static mesh actor has NULL StaticMesh property +[2024.07.03-09.19.11:505][940]MapCheck: Warning: Lagerfeuer_8 Static mesh actor has NULL StaticMesh property +[2024.07.03-09.19.11:506][940]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 1,654ms to complete. +[2024.07.03-09.19.24:805][719]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (DeckeOG17) +[2024.07.03-09.19.25:558][761]Cmd: DELETE +[2024.07.03-09.19.25:558][761]Cmd: ACTOR DELETE +[2024.07.03-09.19.25:562][761]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.03-09.19.25:570][761]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.07.03-09.19.25:571][761]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.07.03-09.19.41:738][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.03-09.19.41:747][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.07.03-09.19.41:780][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2C07EED64B9B94F8F215F8A5073D5DE1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.03-09.19.41:792][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.03-09.19.41:870][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataDD9F7AA140B5C19AC8EEC5AB57062D8D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.03-09.19.41:884][400]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.19.41:884][400]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.03-09.19.41:884][400]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.03-09.19.43:163][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.07.03-09.19.44:453][474]LogSlate: Window 'Save Content' being destroyed +[2024.07.03-09.19.44:562][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/cornerPiece" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/cornerPiece.uasset" SILENT=true +[2024.07.03-09.19.44:567][474]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/cornerPieceF9E12A6140F2124C8D1B41828E2D7900.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/cornerPiece.uasset' +[2024.07.03-09.19.44:587][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Material" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset" SILENT=true +[2024.07.03-09.19.44:592][474]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MaterialF040746348CF4F460D2D2BA5D2601312.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset' +[2024.07.03-09.19.44:640][474]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.07.03-09.19.44:743][474]AssetCheck: New page: Asset Save: multiple assets +[2024.07.03-09.19.44:744][474]LogContentValidation: Display: Validating Material /Game/Assets/Material.Material +[2024.07.03-09.19.44:744][474]LogContentValidation: Display: Validating StaticMesh /Game/Assets/cornerPiece.cornerPiece +[2024.07.03-09.19.44:745][475]Cmd: QUIT_EDITOR +[2024.07.03-09.19.44:745][475]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.07.03-09.19.44:747][475]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.07.03-09.19.44:749][475]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.07.03-09.19.44:749][475]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.07.03-09.19.44:749][475]LogAudio: Display: Audio Device unregistered from world 'Map'. +[2024.07.03-09.19.44:749][475]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.03-09.19.44:750][475]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.03-09.19.44:792][475]LogAudio: Display: Audio Device Manager Shutdown +[2024.07.03-09.19.44:792][475]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.03-09.19.44:796][475]LogExit: Preparing to exit. +[2024.07.03-09.19.45:487][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.07.03-09.19.45:617][475]LogDirectoryWatcher: Display: A directory notification failed, and we were unable to create a new request. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [C:/Users/bib/Documents/GAR/Dino Game/Content/] +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.07.03-09.19.45:640][475]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.19.45:659][475]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.07.03-09.19.45:668][475]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.03-09.19.45:668][475]LogExit: Editor shut down +[2024.07.03-09.19.45:672][475]LogExit: Transaction tracking system shut down +[2024.07.03-09.19.45:855][475]LogExit: Object subsystem successfully closed. +[2024.07.03-09.19.45:872][475]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.03-09.19.45:872][475]LogShaderCompilers: Display: Total job queries 57, among them cache hits 0 (0.00%) +[2024.07.03-09.19.45:872][475]LogShaderCompilers: Display: Tracking 57 distinct input hashes that result in 28 distinct outputs (49.12%) +[2024.07.03-09.19.45:872][475]LogShaderCompilers: Display: RAM used: 0.13 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02% +[2024.07.03-09.19.45:872][475]LogShaderCompilers: Display: ================================================ +[2024.07.03-09.19.45:884][475]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (830) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (822) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (820) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (818) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module WebMMedia (816) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module PlanarCut (796) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (794) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (792) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (790) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.07.03-09.19.45:908][475]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.07.03-09.19.45:909][475]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.07.03-09.19.46:692][475]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.07.03-09.19.46:693][475]MemoryProfiler: Shutdown +[2024.07.03-09.19.46:693][475]NetworkingProfiler: Shutdown +[2024.07.03-09.19.46:693][475]LoadingProfiler: Shutdown +[2024.07.03-09.19.46:693][475]TimingProfiler: Shutdown +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.07.03-09.19.46:693][475]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.07.03-09.19.46:694][475]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.07.03-09.19.46:695][475]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.07.03-09.19.46:728][475]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.07.03-09.19.46:729][475]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.07.03-09.19.46:730][475]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.07.03-09.19.46:739][475]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.07.03-09.19.46:783][475]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.07.03-09.19.46:784][475]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.07.03-09.19.46:785][475]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (590) +[2024.07.03-09.19.46:785][475]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (588) +[2024.07.03-09.19.46:785][475]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (586) +[2024.07.03-09.19.46:785][475]LogModuleManager: Shutting down and abandoning module TakeSequencer (584) +[2024.07.03-09.19.46:785][475]LogModuleManager: Shutting down and abandoning module TakeMovieScene (582) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ScreenshotTools (580) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (578) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (576) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module SynthesisEditor (574) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module Synthesis (572) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module OpenXREditor (570) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (568) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GooglePAD (566) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module EditableMesh (564) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (562) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module CableComponent (560) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AudioCapture (558) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (557) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AssetTags (554) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (552) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (550) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AppleImageUtils (548) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module AndroidPermission (546) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (544) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (542) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module TemplateSequence (540) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MediaCompositing (538) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module ImgMedia (536) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (534) +[2024.07.03-09.19.46:786][475]LogOpenImageDenoise: OIDN shutting down +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (532) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MotoSynth (530) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (528) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MeshConversion (526) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module DynamicMesh (524) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (522) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometricObjects (520) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (518) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (516) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (514) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (512) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (510) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (509) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (506) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (504) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (502) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (500) +[2024.07.03-09.19.46:786][475]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (498) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module AlembicImporter (496) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module AlembicLibrary (495) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module GeometryCache (494) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (493) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (488) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module FractureEditor (482) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (481) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module BackChannel (478) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (476) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module AutomationUtils (474) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (472) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module PluginBrowser (470) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (468) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (466) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module CurveEditorTools (464) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (462) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module CryptoKeys (460) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (458) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (456) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module UObjectPlugin (454) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (452) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (450) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module PluginUtils (448) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (446) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module GitSourceControl (444) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (442) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module SourceControl (441) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (438) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (436) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) +[2024.07.03-09.19.46:787][475]LogModuleManager: Shutting down and abandoning module LiveLink (422) +[2024.07.03-09.19.47:575][475]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.07.03-09.19.47:575][475]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.07.03-09.19.47:575][475]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.07.03-09.19.47:575][475]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.07.03-09.19.47:575][475]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module SoundFields (410) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (406) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module ActorSequence (392) +[2024.07.03-09.19.47:576][475]LogModuleManager: Shutting down and abandoning module UdpMessaging (390) +[2024.07.03-09.19.47:677][475]LogModuleManager: Shutting down and abandoning module TcpMessaging (388) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (384) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (382) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (380) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (378) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (376) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (374) +[2024.07.03-09.19.47:778][475]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (372) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (370) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (368) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (366) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapController (364) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (362) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module MagicLeapAR (360) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module Niagara (356) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (348) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module FacialAnimation (346) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module DataValidation (342) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.07.03-09.19.47:778][475]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.07.03-09.19.47:779][475]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.07.03-09.19.47:779][475]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.07.03-09.19.47:779][475]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module GameplayCameras (320) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (318) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module AnimationSharing (316) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.07.03-09.19.47:780][475]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.07.03-09.19.47:781][475]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.07.03-09.19.47:782][475]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.07.03-09.19.47:783][475]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.07.03-09.19.47:784][475]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.07.03-09.19.47:784][475]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.07.03-09.19.47:784][475]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.07.03-09.19.47:785][475]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.07.03-09.19.47:786][475]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.07.03-09.19.47:789][475]LogHMD: Freeing OpenVRDLLHandle. +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module VariantManagerContent (108) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module DatasmithContent (106) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (104) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module OpenXRAR (102) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module AugmentedReality (101) +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (98) +[2024.07.03-09.19.47:789][475]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.07.03-09.19.47:789][475]LogModuleManager: Shutting down and abandoning module OpenXRHMD (97) +[2024.07.03-09.19.47:790][475]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94) +[2024.07.03-09.19.47:790][475]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92) +[2024.07.03-09.19.47:790][475]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (90) +[2024.07.03-09.19.47:790][475]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (86) +[2024.07.03-09.19.47:790][475]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) +[2024.07.03-09.19.47:791][475]LogModuleManager: Shutting down and abandoning module XMPP (79) +[2024.07.03-09.19.47:791][475]LogModuleManager: Shutting down and abandoning module WebSockets (78) +[2024.07.03-09.19.47:793][475]LogModuleManager: Shutting down and abandoning module HTTP (75) +[2024.07.03-09.19.47:793][475]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.07.03-09.19.47:793][475]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B28867748-4170-A489-3E38-B6847C249266%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.07.03-09.19.47:793][475]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.07.03-09.19.47:816][475]LogModuleManager: Shutting down and abandoning module SSL (74) +[2024.07.03-09.19.47:817][475]LogModuleManager: Shutting down and abandoning module WmfMedia (70) +[2024.07.03-09.19.47:820][475]LogModuleManager: Shutting down and abandoning module Media (69) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module MediaInfo (68) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module MLSDK (62) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module MagicLeap (60) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (58) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module NiagaraShader (56) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (46) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (38) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.07.03-09.19.47:821][475]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.07.03-09.19.47:822][475]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.07.03-09.19.47:823][475]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.07.03-09.19.47:854][475]LogD3D11RHI: Shutdown +[2024.07.03-09.19.47:854][475]LogD3D11RHI: CleanupD3DDevice +[2024.07.03-09.19.47:857][475]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.07.03-09.19.47:860][475]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.07.03-09.19.47:860][475]LogExit: Exiting. +[2024.07.03-09.19.47:869][475]Log file closed, 07/03/24 11:19:47