Added Blueprints
This commit is contained in:
parent
2b59b35e36
commit
ad9ebd81bd
@ -80,6 +80,8 @@ DoubleClickTime=0.200000
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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+ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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+ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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+ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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Content/Assets/door_Cube.uasset
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Content/Assets/door_Cube.uasset
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Content/Assets/door_Cube_001.uasset
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Content/Assets/door_Cube_001.uasset
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Content/Assets/schalter_Cube_001.uasset
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Content/Assets/schalter_Cube_001.uasset
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Content/Assets/schalter_Cube_002.uasset
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Content/Assets/schalter_Cube_002.uasset
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Content/Blueprints/BP_BrokenPlattform.uasset
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Content/Blueprints/BP_BrokenPlattform.uasset
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Content/Blueprints/BP_Door.uasset
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Content/Blueprints/BP_Door.uasset
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Content/Blueprints/BP_Lever.uasset
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Content/Blueprints/BP_Lever.uasset
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@ -79,6 +79,8 @@ DefaultViewportMouseLockMode=LockOnCapture
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ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
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ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
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ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
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ActionMappings=(ActionName="Action",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
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ActionMappings=(ActionName="Click",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY)
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AxisMappings=(AxisName="LookUpRate",Scale=1.000000,Key=Gamepad_RightY)
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AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
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Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 39 KiB |
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Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/door_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
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Saved/Autosaves/Game/Assets/door_Cube_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_001_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
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Saved/Autosaves/Game/Assets/schalter_Cube_002_Auto2.uasset
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Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
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Saved/Autosaves/Game/Blueprints/BP_Door_Auto1.uasset
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Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
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Saved/Autosaves/Game/Blueprints/BP_Lever_Auto3.uasset
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Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto3.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
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Saved/Autosaves/Game/Emmy_Testing_Auto4.umap
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -130,12 +130,10 @@ LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_Deathbox.BP_Deathbox
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[RootWindow]
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1304.000 Y=744.000
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WindowSize=X=1305.600 Y=745.600
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InitiallyMaximized=True
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[SlateAdditionalLayoutConfig]
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@ -152,7 +150,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True
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FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
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[ContentBrowser]
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ContentBrowserTab1.SourcesExpanded=False
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ContentBrowserTab1.SourcesExpanded=True
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ContentBrowserTab1.Locked=False
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ContentBrowserTab1.VerticalSplitter.SlotSize0=0.250000
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ContentBrowserTab1.VerticalSplitter.SlotSize1=0.750000
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@ -163,7 +161,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Blueprints
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -186,7 +184,7 @@ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericImport=../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
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GenericExport=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericExport=C:/Users/bib/Documents/Unreal Projects/Backup_Desert_Game/Content
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GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
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MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
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@ -1086,6 +1084,14 @@ MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
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RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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@ -1098,14 +1104,6 @@ RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
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RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
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RecentlyPlaced=/Game/Assets/Vase1.Vase1;
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RecentlyPlaced=/Game/Assets/Vase2.Vase2;
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RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Materials/Island.Island;
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[DetailCategories]
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Actor.TransformCommon=True
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@ -1692,6 +1690,83 @@ BP_Spawner_C.Collision=True
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BP_Spawner_C.Actor=True
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BP_Spawner_C.Input=True
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BP_Deathbox_C.TransformCommon=True
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BP_BrokenPlattform_C.Tick=True
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BP_BrokenPlattform_C.Replication=True
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BP_BrokenPlattform_C.Rendering=True
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BP_BrokenPlattform_C.Collision=True
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BP_BrokenPlattform_C.Actor=True
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BP_BrokenPlattform_C.Input=True
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StaticMeshComponent.Variable=True
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StaticMeshComponent.Sockets=True
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StaticMeshComponent.ComponentTick=True
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StaticMeshComponent.ComponentReplication=True
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StaticMeshComponent.Events=True
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BP_BrokenPlattform_C.TransformCommon=True
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K2Node_VariableGet.Variable=True
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K2Node_VariableGet.Events=True
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SceneComponent.Variable=True
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SceneComponent.TransformCommon=True
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SceneComponent.Sockets=True
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SceneComponent.Rendering=True
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SceneComponent.ComponentTick=True
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SceneComponent.Tags=True
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SceneComponent.ComponentReplication=True
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SceneComponent.Activation=True
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SceneComponent.Cooking=True
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SceneComponent.Events=True
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PropertyWrapper.Variable=True
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PropertyWrapper.DefaultValueCategory=True
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K2Node_VariableGet.DefaultValueCategory=True
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BP_BrokenPlattform_C.Default=True
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BP_Projectile_C.TransformCommon=True
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BP_Projectile_C.Default=True
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BP_Projectile_C.Rendering=True
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BP_Projectile_C.Replication=True
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BP_Projectile_C.Collision=True
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BP_Projectile_C.Input=True
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BP_Projectile_C.Actor=True
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BP_Spawner_C.TransformCommon=True
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BP_CheckpointGame_C.Tick=True
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BP_CheckpointGame_C.Replication=True
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BP_CheckpointGame_C.Rendering=True
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BP_CheckpointGame_C.Collision=True
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BP_CheckpointGame_C.Actor=True
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BP_Door_C.Tick=True
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BP_Door_C.Replication=True
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BP_Door_C.Rendering=True
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BP_Door_C.Collision=True
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BP_Door_C.Actor=True
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BP_Door_C.Input=True
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BP_Door_C.TransformCommon=True
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BP_Lever_C.Tick=True
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BP_Lever_C.Replication=True
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BP_Lever_C.Rendering=True
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BP_Lever_C.Collision=True
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BP_Lever_C.Actor=True
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BP_Lever_C.Input=True
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PointLight.TransformCommon=True
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PointLight.Light=True
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PointLight.Rendering=True
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PointLight.Lightmass=True
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PointLight.Performance=True
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PointLight.LightFunction=True
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PointLight.Light Profiles=True
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PointLight.DistanceFieldShadows=True
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PointLight.RayTracing=True
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PointLight.Tags=True
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PointLight.Cooking=True
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PointLight.Actor=True
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BP_Lever_C.TransformCommon=True
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K2Node_InputAction.Input=True
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K2Node_CustomEvent.GraphNodeDetail=True
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K2Node_CustomEvent.Graph=True
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K2Node_CustomEvent.Inputs=True
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PropertyWrapper.Events=True
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K2Node_VariableSet.Variable=True
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K2Node_VariableSet.DefaultValueCategory=True
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K2Node_VariableSet.Events=True
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K2Node_Timeline.GraphNodeDetail=True
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BP_Projectile_C.Tick=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -1815,26 +1890,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Blueprints/BP_Deathbox
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MRUItem0=/Game/Blueprints/BP_Projectile
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MRUItem1=/Game/Blueprints/BP_Spawner
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MRUItem2=/Game/Blueprints/Materials/grastexture
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MRUItem3=/Game/Blueprints/Foliage/gras
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MRUItem4=/Game/Blueprints/Elevator
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MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem6=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem7=/Game/Emmy_Testing
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MRUItem8=/Game/Assets/treppe_Cube_001
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MRUItem9=/Game/Assets/treppe_Cube
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MRUItem10=/Game/Shader+Effekte/Flamethrower
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MRUItem11=/Game/Shader+Effekte/FireSmall
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MRUItem12=/Game/Shader+Effekte/Fire
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MRUItem13=/Game/Shader+Effekte/Fire_Matrial
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MRUItem14=/Game/Materials/FallenStein
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MRUItem15=/Game/Materials/Island
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MRUItem16=/Game/Textures/Island/Island
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MRUItem17=/Game/Assets/lambert1_002
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MRUItem18=/Game/Map
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MRUItem19=/Game/Materials/Treppe
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MRUItem2=/Game/Assets/FallenKugel
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MRUItem3=/Game/Assets/door_Cube
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MRUItem4=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_Door
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MRUItem7=/Game/Blueprints/BP_CheckpointGame
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MRUItem8=/Game/Blueprints/BP_BrokenPlattform
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MRUItem9=/Game/Blueprints/BP_Deathbox
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MRUItem10=/Game/Blueprints/Materials/grastexture
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MRUItem11=/Game/Blueprints/Foliage/gras
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MRUItem12=/Game/Blueprints/Elevator
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MRUItem13=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem14=/Game/Emmy_Testing
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MRUItem15=/Game/Assets/treppe_Cube_001
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MRUItem16=/Game/Assets/treppe_Cube
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MRUItem17=/Game/Shader+Effekte/Flamethrower
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MRUItem18=/Game/Shader+Effekte/FireSmall
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MRUItem19=/Game/Shader+Effekte/Fire
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -1853,6 +1928,14 @@ MRUItem19=/Game/Materials/Treppe
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/Game/Blueprints/Foliage/gras.gras=0
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/Game/Blueprints/Materials/grastexture.grastexture=0
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/Game/Blueprints/Elevator.Elevator=0
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/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0
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/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0
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/Game/Assets/FallenKugel.FallenKugel=0
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/Game/Blueprints/BP_Door.BP_Door=0
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/Game/Blueprints/BP_Lever.BP_Lever=0
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/Game/Assets/door_Cube.door_Cube=0
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/Game/Blueprints/BP_Spawner.BP_Spawner=0
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/Game/Blueprints/BP_Projectile.BP_Projectile=0
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[MaterialEditor]
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PrimType=1
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@ -1934,7 +2017,90 @@ ShowUnusedLayers=True
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CapsuleComponent=
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CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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||||
NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TutorialSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LuminRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
MagicLeapARPinSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
OculusHMDRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SteamVREditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
|
||||
SceneComponent=
|
||||
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
|
||||
|
||||
[DetailPropertyExpansion]
|
||||
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
|
||||
@ -1946,6 +2112,7 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
|
||||
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
|
||||
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
|
||||
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
|
||||
|
||||
[/Script/UnrealEd.EditorLoadingSavingSettings]
|
||||
bSCCUseGlobalSettings=False
|
||||
@ -1965,6 +2132,7 @@ bDeleteSourceFilesWithAssets=False
|
||||
CryptoKeysSettings=True
|
||||
GeneralProjectSettings=True
|
||||
GameMapsSettings=True
|
||||
InputSettings=True
|
||||
|
||||
[/Script/BlueprintGraph.BlueprintEditorSettings]
|
||||
bDrawMidpointArrowsInBlueprints=False
|
||||
|
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2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
2117
Saved/Logs/DesertGame-backup-2024.06.27-09.23.06.log
Normal file
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Loading…
Reference in New Issue
Block a user