Steinkugel
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@@ -130,6 +130,7 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Materials/Island.Island
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[RootWindow]
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ScreenPosition=X=320.000 Y=154.400
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@@ -1075,6 +1076,11 @@ MRUItem0=/Game/Map
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MRUItem1=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/Vase1.Vase1;
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RecentlyPlaced=/Game/Assets/Vase2.Vase2;
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RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Materials/Island.Island;
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RecentlyPlaced=/Game/Textures/Island/Island.Island;
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RecentlyPlaced=/Game/Assets/Final_Island.Final_Island;
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@@ -1090,9 +1096,6 @@ RecentlyPlaced=/Game/Assets/stairs_Cube.stairs_Cube;
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
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RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
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[DetailCategories]
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Actor.TransformCommon=True
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@@ -1390,15 +1393,16 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Materials/Island
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MRUItem1=/Game/Textures/Island/Island
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MRUItem2=/Game/Assets/lambert1_002
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MRUItem3=/Game/Map
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MRUItem4=/Game/Materials/Treppe
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MRUItem5=/Game/Materials/Tuer
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MRUItem6=/Game/Materials/Watercolor
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MRUItem7=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem8=/Game/Assets/BSurfaceMesh
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MRUItem0=/Game/Materials/FallenStein
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MRUItem1=/Game/Materials/Island
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MRUItem2=/Game/Textures/Island/Island
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MRUItem3=/Game/Assets/lambert1_002
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MRUItem4=/Game/Map
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MRUItem5=/Game/Materials/Treppe
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MRUItem6=/Game/Materials/Tuer
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MRUItem7=/Game/Materials/Watercolor
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MRUItem8=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem9=/Game/Assets/BSurfaceMesh
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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