Charakter Animationen

This commit is contained in:
Emmylou Coleen Unger 2024-07-05 14:53:22 +02:00
parent 531b9f371e
commit d8f0d1ddbc
21 changed files with 25023 additions and 29 deletions

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@ -133,9 +133,9 @@ LastLevel=/Game/Emmy_Testing
CleanShutdown=False CleanShutdown=False
OpenAssetsAtExit=/Game/Fang/Base.Base OpenAssetsAtExit=/Game/Fang/Base.Base
OpenAssetsAtExit=/Game/Fang/Fang.Fang OpenAssetsAtExit=/Game/Fang/Fang.Fang
OpenAssetsAtExit=/Game/Fang/Fang_AnimBP.Fang_AnimBP OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
OpenAssetsAtExit=/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
OpenAssetsAtExit=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
[RootWindow] [RootWindow]
ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=58.400 Y=0.000
@ -1127,6 +1127,7 @@ MRUItem1=/Game/Map
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
RecentlyPlaced=/Game/Fang/Fang.Fang; RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance; RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door; RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
@ -1146,7 +1147,6 @@ RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test; RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer; RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Assets/wand7.wand7;
None======= None=======
None======= None=======
@ -2042,6 +2042,47 @@ AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True AnimStateNode.Animation State=True
AnimGraphNode_SequencePlayer.Settings=True AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Relevancy=True AnimGraphNode_SequencePlayer.Relevancy=True
BoneProxy.Transform=True
BoneProxy.Bone=True
BoneProxy.Reference Transform=True
AnimGraphNode_BlendSpacePlayer.Coordinates=True
AnimGraphNode_BlendSpacePlayer.Settings=True
AnimGraphNode_BlendSpacePlayer.Relevancy=True
AnimStateTransitionNode.Transition=True
AnimStateTransitionNode.BlendSettings=True
AnimStateTransitionNode.Events=True
AnimStateTransitionNode.Notifications=True
AnimMontage.Animation=True
AnimMontage.BlendOption=True
AnimMontage.SyncGroup=True
AnimMontage.AdditiveSettings=True
AnimMontage.TimeStretchCurve=True
AnimMontage.MetaData=True
AnimMontage.Thumbnail=True
SpringArmComponent.Variable=True
SpringArmComponent.TransformCommon=True
SpringArmComponent.Sockets=True
SpringArmComponent.Camera=True
SpringArmComponent.CameraCollision=True
SpringArmComponent.CameraSettings=True
SpringArmComponent.ComponentTick=True
SpringArmComponent.Lag=True
SpringArmComponent.Rendering=True
SpringArmComponent.Tags=True
SpringArmComponent.ComponentReplication=True
SpringArmComponent.Activation=True
SpringArmComponent.Cooking=True
SpringArmComponent.Events=True
CapsuleComponent.HLOD=True
BP_Dance_C.Tick=True
BP_Dance_C.Replication=True
BP_Dance_C.Rendering=True
BP_Dance_C.Collision=True
BP_Dance_C.Actor=True
BP_Dance_C.Input=True
BP_Dance_C.TransformCommon=True
EditorAnimSegment.Animation Segment=True
EditorAnimSegment.Montage=True
[PluginBrowser] [PluginBrowser]
InstalledPlugins=XRVisualization InstalledPlugins=XRVisualization
@ -2165,26 +2206,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults LastLogListing=LightingResults
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Fang/Walk_RunBS MRUItem0=/Game/Fang/Fang_Dance
MRUItem1=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D MRUItem1=/Game/Blueprints/BP_BrokenPlattform
MRUItem2=/Game/Mannequin/Animations/ThirdPerson_AnimBP MRUItem2=/Game/Blueprints/BPI_JumpAndRun
MRUItem3=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem3=/Game/Blueprints/BP_Dance
MRUItem4=/Game/Fang/Fang_AnimBP MRUItem4=/Game/Blueprints/BP_Deathbox
MRUItem5=/Game/Fang/Base MRUItem5=/Game/Fang/Fang_Anim_rig_Walking
MRUItem6=/Game/Fang/Fang_Anim_rig_Walking MRUItem6=/Game/Fang/Fang_Anim_rig_Running
MRUItem7=/Game/Fang/Fang_Anim_rig_JumpFLYING MRUItem7=/Game/Fang/Fang_InteractionMon
MRUItem8=/Game/Fang/Fang_Anim_JumpFLYING MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem9=/Game/Fang/Base_Roughness MRUItem9=/Game/Fang/Walk_RunBS
MRUItem10=/Game/Fang/Fang MRUItem10=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem11=/Game/Assets/Plattform_broken__1_ MRUItem11=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem12=/Game/Assets/Plattform_broken MRUItem12=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem13=/Game/Materials/platform_broken MRUItem13=/Game/Fang/Fang_AnimBP
MRUItem14=/Game/Map MRUItem14=/Game/Fang/Base
MRUItem15=/Game/Assets/FeuFeu MRUItem15=/Game/Fang/Fang_Anim_JumpFLYING
MRUItem16=/Game/Assets/Fackel1 MRUItem16=/Game/Fang/Base_Roughness
MRUItem17=/Game/Assets/Fackel3 MRUItem17=/Game/Fang/Fang
MRUItem18=/Game/Materials/coals MRUItem18=/Game/Assets/Plattform_broken__1_
MRUItem19=/Game/Assets/Fackel2 MRUItem19=/Game/Assets/Plattform_broken
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2257,6 +2298,9 @@ None=======
/Game/Assets/Plattform_broken.Plattform_broken=1 /Game/Assets/Plattform_broken.Plattform_broken=1
/Game/Fang/Base_Roughness.Base_Roughness=0 /Game/Fang/Base_Roughness.Base_Roughness=0
/Game/Fang/Base.Base=0 /Game/Fang/Base.Base=0
/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
/Game/Fang/Fang_Dance.Fang_Dance=0
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2417,7 +2461,7 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding
TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
SceneComponent= SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
@ -2434,6 +2478,7 @@ CharacterMovementComponent=
Fang_AnimBP_C= Fang_AnimBP_C=
Character= Character=
BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis, BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis,
BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
[DetailPropertyExpansion] [DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
@ -2452,12 +2497,12 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SceneComponent=
ActorComponent="\"Object.NavMovement.NavAgentProps\" " ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent= CapsuleComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMesh= StaticMesh=
StreamableRenderAsset= StreamableRenderAsset=
@ -2591,3 +2636,6 @@ Contexts=(Name="SkeletalMeshEditor.Viewport0",Commands=)
[SuppressableDialogs] [SuppressableDialogs]
Warning_CompileErrorsInMaterial=False Warning_CompileErrorsInMaterial=False
[DetailCategoriesAdvanced]
CapsuleComponent.Shape=False

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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