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b/Saved/Config/CrashReportClient/UE4CC-Windows-45490F9742923A44AA46B3868BB3A146/CrashReportClient.ini similarity index 100% rename from Saved/Config/CrashReportClient/UE4CC-Windows-192E620F458117AA29B30D9BE0EDDF4F/CrashReportClient.ini rename to Saved/Config/CrashReportClient/UE4CC-Windows-45490F9742923A44AA46B3868BB3A146/CrashReportClient.ini diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-6721B20F409B237FD9EC9586A83E5A1A/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-6721B20F409B237FD9EC9586A83E5A1A/CrashReportClient.ini deleted file mode 100644 index 473a414..0000000 --- a/Saved/Config/CrashReportClient/UE4CC-Windows-6721B20F409B237FD9EC9586A83E5A1A/CrashReportClient.ini +++ /dev/null @@ -1,5 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 - diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-700488DE42C48114786F8B9E2A6C6071/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-700488DE42C48114786F8B9E2A6C6071/CrashReportClient.ini deleted file mode 100644 index 473a414..0000000 --- a/Saved/Config/CrashReportClient/UE4CC-Windows-700488DE42C48114786F8B9E2A6C6071/CrashReportClient.ini +++ /dev/null @@ -1,5 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 - diff --git a/Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini b/Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini deleted file mode 100644 index 473a414..0000000 --- a/Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini +++ /dev/null @@ -1,5 +0,0 @@ -[CrashReportClient] -bHideLogFilesOption=false -bIsAllowedToCloseWithoutSending=true -CrashConfigPurgeDays=2 - diff --git a/Saved/Config/Windows/Editor.ini b/Saved/Config/Windows/Editor.ini index 99acf9f..a57f510 100644 --- a/Saved/Config/Windows/Editor.ini +++ b/Saved/Config/Windows/Editor.ini @@ -5,5 +5,5 @@ UsingXGE=False bEnableOculusBuildTelemetry=False [/Script/AdvancedPreviewScene.LocalProfiles] -Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,EnvironmentColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride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om3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=True,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,PathTracingFilterWidth=3.000000,PathTracingEnableEmissive=True,PathTracingMaxPathExposure=30.000000,PathTracingEnableDenoiser=True,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999866,Yaw=-0.000000,Roll=0.000000)) +Profiles=(ProfileName="Profile_0",bSharedProfile=False,bUseSkyLighting=True,DirectionalLightIntensity=1.000000,DirectionalLightColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SkyLightIntensity=1.000000,bRotateLightingRig=False,bShowEnvironment=False,bShowFloor=False,EnvironmentColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),EnvironmentIntensity=1.000000,EnvironmentCubeMapPath="/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1",bPostProcessingEnabled=True,PostProcessingSettings=(bOverride_TemperatureType=False,bOverride_WhiteTemp=False,bOverride_WhiteTint=False,bOverride_ColorSaturation=False,bOverride_ColorContrast=False,bOverride_ColorGamma=False,bOverride_ColorGain=False,bOverride_ColorOffset=False,bOverride_ColorSaturationShadows=False,bOverride_ColorContrastShadows=False,bOverride_ColorGammaShadows=False,bOverride_ColorGainShadows=False,bOverride_ColorOffsetShadows=False,bOverride_ColorSaturationMidtones=False,bOverride_ColorContrastMidtones=False,bOverride_ColorGammaMidtones=False,bOverride_ColorGainMidtones=False,bOverride_ColorOffsetMidtones=False,bOverride_ColorSaturationHighlights=False,bOverride_ColorContrastHighlights=False,bOverride_ColorGammaHighlights=False,bOverride_ColorGainHighlights=False,bOverride_ColorOffsetHighlights=False,bOverride_ColorCorrectionShadowsMax=False,bOverride_ColorCorrectionHighlightsMin=False,bOverride_BlueCorrection=False,bOverride_ExpandGamut=False,bOverride_ToneCurveAmount=False,bOverride_FilmWhitePoint=False,bOverride_FilmSaturation=False,bOverride_FilmChannelMixerRed=False,bOverride_FilmChannelMixerGreen=False,bOverride_FilmChannelMixerBlue=False,bOverride_FilmContrast=False,bOverride_FilmDynamicRange=False,bOverride_FilmHealAmount=False,bOverride_FilmToeAmount=False,bOverride_FilmShadowTint=False,bOverride_FilmShadowTintBlend=False,bOverride_FilmShadowTintAmount=False,bOverride_FilmSlope=False,bOverride_FilmToe=False,bOverride_FilmShoulder=False,bOverride_FilmBlackClip=False,bOverride_FilmWhiteClip=False,bOverride_SceneColorTint=False,bOverride_SceneFringeIntensity=False,bOverride_ChromaticAberrationStartOffset=False,bOverride_AmbientCubemapTint=False,bOverride_AmbientCubemapIntensity=False,bOverride_BloomMethod=False,bOverride_BloomIntensity=False,bOverride_BloomThreshold=False,bOverride_Bloom1Tint=False,bOverride_Bloom1Size=False,bOverride_Bloom2Size=False,bOverride_Bloom2Tint=False,bOverride_Bloom3Tint=False,bOverride_Bloom3Size=False,bOverride_Bloom4Tint=False,bOverride_Bloom4Size=False,bOverride_Bloom5Tint=False,bOverride_Bloom5Size=False,bOverride_Bloom6Tint=False,bOverride_Bloom6Size=False,bOverride_BloomSizeScale=False,bOverride_BloomConvolutionTexture=False,bOverride_BloomConvolutionSize=False,bOverride_BloomConvolutionCenterUV=False,bOverride_BloomConvolutionPreFilterMin=False,bOverride_BloomConvolutionPreFilterMax=False,bOverride_BloomConvolutionPreFilterMult=False,bOverride_BloomConvolutionBufferScale=False,bOverride_BloomDirtMaskIntensity=False,bOverride_BloomDirtMaskTint=False,bOverride_BloomDirtMask=False,bOverride_CameraShutterSpeed=False,bOverride_CameraISO=False,bOverride_AutoExposureMethod=False,bOverride_AutoExposureLowPercent=False,bOverride_AutoExposureHighPercent=False,bOverride_AutoExposureMinBrightness=False,bOverride_AutoExposureMaxBrightness=False,bOverride_AutoExposureSpeedUp=False,bOverride_AutoExposureSpeedDown=False,bOverride_AutoExposureBias=False,bOverride_AutoExposureBiasCurve=False,bOverride_AutoExposureMeterMask=False,bOverride_AutoExposureApplyPhysicalCameraExposure=False,bOverride_HistogramLogMin=False,bOverride_HistogramLogMax=False,bOverride_LensFlareIntensity=False,bOverride_LensFlareTint=False,bOverride_LensFlareTints=False,bOverride_LensFlareBokehSize=False,bOverride_LensFlareBokehShape=False,bOverride_LensFlareThreshold=False,bOverride_VignetteIntensity=False,bOverride_GrainIntensity=False,bOverride_GrainJitter=False,bOverride_AmbientOcclusionIntensity=False,bOverride_AmbientOcclusionStaticFraction=False,bOverride_AmbientOcclusionRadius=False,bOverride_AmbientOcclusionFadeDistance=False,bOverride_AmbientOcclusionFadeRadius=False,bOverride_AmbientOcclusionRadiusInWS=False,bOverride_AmbientOcclusionPower=False,bOverride_AmbientOcclusionBias=False,bOverride_AmbientOcclusionQuality=False,bOverride_AmbientOcclusionMipBlend=False,bOverride_AmbientOcclusionMipScale=False,bOverride_AmbientOcclusionMipThreshold=False,bOverride_AmbientOcclusionTemporalBlendWeight=False,bOverride_RayTracingAO=False,bOverride_RayTracingAOSamplesPerPixel=False,bOverride_RayTracingAOIntensity=False,bOverride_RayTracingAORadius=False,bOverride_LPVIntensity=False,bOverride_LPVDirectionalOcclusionIntensity=False,bOverride_LPVDirectionalOcclusionRadius=False,bOverride_LPVDiffuseOcclusionExponent=False,bOverride_LPVSpecularOcclusionExponent=False,bOverride_LPVDiffuseOcclusionIntensity=False,bOverride_LPVSpecularOcclusionIntensity=False,bOverride_LPVSize=False,bOverride_LPVSecondaryOcclusionIntensity=False,bOverride_LPVSecondaryBounceIntensity=False,bOverride_LPVGeometryVolumeBias=False,bOverride_LPVVplInjectionBias=False,bOverride_LPVEmissiveInjectionIntensity=False,bOverride_LPVFadeRange=False,bOverride_LPVDirectionalOcclusionFadeRange=False,bOverride_IndirectLightingColor=False,bOverride_IndirectLightingIntensity=False,bOverride_ColorGradingIntensity=False,bOverride_ColorGradingLUT=False,bOverride_DepthOfFieldFocalDistance=False,bOverride_DepthOfFieldFstop=False,bOverride_DepthOfFieldMinFstop=False,bOverride_DepthOfFieldBladeCount=False,bOverride_DepthOfFieldSensorWidth=False,bOverride_DepthOfFieldDepthBlurRadius=False,bOverride_DepthOfFieldDepthBlurAmount=False,bOverride_DepthOfFieldFocalRegion=False,bOverride_DepthOfFieldNearTransitionRegion=False,bOverride_DepthOfFieldFarTransitionRegion=False,bOverride_DepthOfFieldScale=False,bOverride_DepthOfFieldNearBlurSize=False,bOverride_DepthOfFieldFarBlurSize=False,bOverride_MobileHQGaussian=False,bOverride_DepthOfFieldOcclusion=False,bOverride_DepthOfFieldSkyFocusDistance=False,bOverride_DepthOfFieldVignetteSize=False,bOverride_MotionBlurAmount=False,bOverride_MotionBlurMax=False,bOverride_MotionBlurTargetFPS=True,bOverride_MotionBlurPerObjectSize=False,bOverride_ScreenPercentage=False,bOverride_ScreenSpaceReflectionIntensity=False,bOverride_ScreenSpaceReflectionQuality=False,bOverride_ScreenSpaceReflectionMaxRoughness=False,bOverride_ScreenSpaceReflectionRoughnessScale=False,bOverride_ReflectionsType=False,bOverride_RayTracingReflectionsMaxRoughness=False,bOverride_RayTracingReflectionsMaxBounces=False,bOverride_RayTracingReflectionsSamplesPerPixel=False,bOverride_RayTracingReflectionsShadows=False,bOverride_RayTracingReflectionsTranslucency=False,bOverride_TranslucencyType=False,bOverride_RayTracingTranslucencyMaxRoughness=False,bOverride_RayTracingTranslucencyRefractionRays=False,bOverride_RayTracingTranslucencySamplesPerPixel=False,bOverride_RayTracingTranslucencyShadows=False,bOverride_RayTracingTranslucencyRefraction=False,bOverride_RayTracingGI=False,bOverride_RayTracingGIMaxBounces=False,bOverride_RayTracingGISamplesPerPixel=False,bOverride_PathTracingMaxBounces=False,bOverride_PathTracingSamplesPerPixel=False,bOverride_PathTracingFilterWidth=False,bOverride_PathTracingEnableEmissive=False,bOverride_PathTracingMaxPathExposure=False,bOverride_PathTracingEnableDenoiser=False,bMobileHQGaussian=False,BloomMethod=BM_SOG,AutoExposureMethod=AEM_Histogram,TemperatureType=TEMP_WhiteBalance,WhiteTemp=6500.000000,WhiteTint=0.000000,ColorSaturation=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrast=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGamma=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGain=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffset=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainShadows=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetShadows=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainMidtones=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetMidtones=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorSaturationHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorContrastHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGammaHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorGainHighlights=(X=1.000000,Y=1.000000,Z=1.000000,W=1.000000),ColorOffsetHighlights=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),ColorCorrectionHighlightsMin=0.500000,ColorCorrectionShadowsMax=0.090000,BlueCorrection=0.600000,ExpandGamut=1.000000,ToneCurveAmount=1.000000,FilmSlope=0.880000,FilmToe=0.550000,FilmShoulder=0.260000,FilmBlackClip=0.000000,FilmWhiteClip=0.040000,FilmWhitePoint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),FilmShadowTintBlend=0.500000,FilmShadowTintAmount=0.000000,FilmSaturation=1.000000,FilmChannelMixerRed=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),FilmChannelMixerGreen=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),FilmChannelMixerBlue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000),FilmContrast=0.030000,FilmToeAmount=1.000000,FilmHealAmount=1.000000,FilmDynamicRange=4.000000,SceneColorTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),SceneFringeIntensity=0.000000,ChromaticAberrationStartOffset=0.000000,BloomIntensity=0.675000,BloomThreshold=-1.000000,BloomSizeScale=4.000000,Bloom1Size=0.300000,Bloom2Size=1.000000,Bloom3Size=2.000000,Bloom4Size=10.000000,Bloom5Size=30.000000,Bloom6Size=64.000000,Bloom1Tint=(R=0.346500,G=0.346500,B=0.346500,A=1.000000),Bloom2Tint=(R=0.138000,G=0.138000,B=0.138000,A=1.000000),Bloom3Tint=(R=0.117600,G=0.117600,B=0.117600,A=1.000000),Bloom4Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom5Tint=(R=0.066000,G=0.066000,B=0.066000,A=1.000000),Bloom6Tint=(R=0.061000,G=0.061000,B=0.061000,A=1.000000),BloomConvolutionSize=1.000000,BloomConvolutionTexture=None,BloomConvolutionCenterUV=(X=0.500000,Y=0.500000),BloomConvolutionPreFilterMin=7.000000,BloomConvolutionPreFilterMax=15000.000000,BloomConvolutionPreFilterMult=15.000000,BloomConvolutionBufferScale=0.133000,BloomDirtMask=None,BloomDirtMaskIntensity=0.000000,BloomDirtMaskTint=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),AmbientCubemapTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),AmbientCubemapIntensity=1.000000,AmbientCubemap=None,CameraShutterSpeed=60.000000,CameraISO=100.000000,DepthOfFieldFstop=4.000000,DepthOfFieldMinFstop=1.200000,DepthOfFieldBladeCount=5,AutoExposureBias=1.000000,AutoExposureBiasBackup=0.000000,bOverride_AutoExposureBiasBackup=False,AutoExposureApplyPhysicalCameraExposure=True,AutoExposureBiasCurve=None,AutoExposureMeterMask=None,AutoExposureLowPercent=10.000000,AutoExposureHighPercent=90.000000,AutoExposureMinBrightness=0.030000,AutoExposureMaxBrightness=8.000000,AutoExposureSpeedUp=3.000000,AutoExposureSpeedDown=1.000000,HistogramLogMin=-8.000000,HistogramLogMax=4.000000,LensFlareIntensity=1.000000,LensFlareTint=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),LensFlareBokehSize=3.000000,LensFlareThreshold=8.000000,LensFlareBokehShape=None,LensFlareTints[0]=(R=1.000000,G=0.800000,B=0.400000,A=0.600000),LensFlareTints[1]=(R=1.000000,G=1.000000,B=0.600000,A=0.530000),LensFlareTints[2]=(R=0.800000,G=0.800000,B=1.000000,A=0.460000),LensFlareTints[3]=(R=0.500000,G=1.000000,B=0.400000,A=0.390000),LensFlareTints[4]=(R=0.500000,G=0.800000,B=1.000000,A=0.310000),LensFlareTints[5]=(R=0.900000,G=1.000000,B=0.800000,A=0.270000),LensFlareTints[6]=(R=1.000000,G=0.800000,B=0.400000,A=0.220000),LensFlareTints[7]=(R=0.900000,G=0.700000,B=0.700000,A=0.150000),VignetteIntensity=0.400000,GrainJitter=0.000000,GrainIntensity=0.000000,AmbientOcclusionIntensity=0.500000,AmbientOcclusionStaticFraction=1.000000,AmbientOcclusionRadius=200.000000,AmbientOcclusionRadiusInWS=False,AmbientOcclusionFadeDistance=8000.000000,AmbientOcclusionFadeRadius=5000.000000,AmbientOcclusionPower=2.000000,AmbientOcclusionBias=3.000000,AmbientOcclusionQuality=50.000000,AmbientOcclusionMipBlend=0.600000,AmbientOcclusionMipScale=1.700000,AmbientOcclusionMipThreshold=0.010000,AmbientOcclusionTemporalBlendWeight=0.100000,RayTracingAO=True,RayTracingAOSamplesPerPixel=1,RayTracingAOIntensity=1.000000,RayTracingAORadius=200.000000,IndirectLightingColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),IndirectLightingIntensity=1.000000,RayTracingGIType=Disabled,RayTracingGIMaxBounces=1,RayTracingGISamplesPerPixel=4,ColorGradingIntensity=1.000000,ColorGradingLUT=None,DepthOfFieldSensorWidth=24.576000,DepthOfFieldFocalDistance=0.000000,DepthOfFieldDepthBlurAmount=1.000000,DepthOfFieldDepthBlurRadius=0.000000,DepthOfFieldFocalRegion=0.000000,DepthOfFieldNearTransitionRegion=300.000000,DepthOfFieldFarTransitionRegion=500.000000,DepthOfFieldScale=0.000000,DepthOfFieldNearBlurSize=15.000000,DepthOfFieldFarBlurSize=15.000000,DepthOfFieldOcclusion=0.400000,DepthOfFieldSkyFocusDistance=0.000000,DepthOfFieldVignetteSize=200.000000,MotionBlurAmount=0.500000,MotionBlurMax=5.000000,MotionBlurTargetFPS=30,MotionBlurPerObjectSize=0.500000,LPVIntensity=1.000000,LPVVplInjectionBias=0.640000,LPVSize=5312.000000,LPVSecondaryOcclusionIntensity=0.000000,LPVSecondaryBounceIntensity=0.000000,LPVGeometryVolumeBias=0.384000,LPVEmissiveInjectionIntensity=1.000000,LPVDirectionalOcclusionIntensity=0.000000,LPVDirectionalOcclusionRadius=8.000000,LPVDiffuseOcclusionExponent=6500.000000,LPVSpecularOcclusionExponent=7.000000,LPVDiffuseOcclusionIntensity=1.000000,LPVSpecularOcclusionIntensity=1.000000,ReflectionsType=RayTracing,ScreenSpaceReflectionIntensity=100.000000,ScreenSpaceReflectionQuality=50.000000,ScreenSpaceReflectionMaxRoughness=0.600000,RayTracingReflectionsMaxRoughness=0.600000,RayTracingReflectionsMaxBounces=1,RayTracingReflectionsSamplesPerPixel=1,RayTracingReflectionsShadows=Hard_shadows,RayTracingReflectionsTranslucency=False,TranslucencyType=Raster,RayTracingTranslucencyMaxRoughness=0.600000,RayTracingTranslucencyRefractionRays=3,RayTracingTranslucencySamplesPerPixel=1,RayTracingTranslucencyShadows=Hard_shadows,RayTracingTranslucencyRefraction=True,PathTracingMaxBounces=32,PathTracingSamplesPerPixel=16384,PathTracingFilterWidth=3.000000,PathTracingEnableEmissive=True,PathTracingMaxPathExposure=30.000000,PathTracingEnableDenoiser=True,LPVFadeRange=0.000000,LPVDirectionalOcclusionFadeRange=0.000000,ScreenPercentage=100.000000,WeightedBlendables=(Array=)),LightingRigRotation=0.000000,RotationSpeed=2.000000,DirectionalLightRotation=(Pitch=-39.999866,Yaw=-0.000000,Roll=0.000000)) diff --git a/Saved/Config/Windows/EditorPerProjectUserSettings.ini b/Saved/Config/Windows/EditorPerProjectUserSettings.ini index dd79c33..6fce19f 100644 --- a/Saved/Config/Windows/EditorPerProjectUserSettings.ini +++ b/Saved/Config/Windows/EditorPerProjectUserSettings.ini @@ -125,7 +125,6 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettin PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=1,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",GameShowFlagsString="PostProcessing=0,Bloom=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,Tessellation=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,VisualizeLPV=0,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,VisualizeGlobalDistanceField=0,ScreenSpaceAO=1,DistanceFieldAO=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=1,OcclusionMeshes=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,SingleLayerWaterRefractionFullPrecision=0",BufferVisualizationMode="",RayTracingDebugVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) CurrentPosGridSize=1 -GridEnabled=False [EditorStartup] LastLevel=/Game/Map @@ -137,7 +136,7 @@ CleanShutdown=True ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=56.800 Y=39.200 WindowSize=X=1310.400 Y=750.400 -WindowSize=X=1331.200 Y=771.200 +WindowSize=X=1332.800 Y=772.800 None======= InitiallyMaximized=True @@ -166,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters= ContentBrowserTab1.EnabledTypeFilters= ContentBrowserTab1.ActiveFrontendFilters= ContentBrowserTab1.EnabledFrontendFilters= -ContentBrowserTab1.SelectedPaths=/Game/Assets +ContentBrowserTab1.SelectedPaths=/Game/Blueprints ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= FavoritePaths= @@ -208,7 +207,7 @@ SequenceBrowser.HiddenColumns=CurveNameList SequenceBrowser.HiddenColumns=Class [Directories2] -UNR=../../../../../../Users/bib/Documents/GARGame/Content +UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/ FBX=../../../../../../Users/bib/Documents/GARGame/Content/ FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/ @@ -1123,26 +1122,26 @@ MRUItem1=/Game/Emmy_Testing MRUItem2=/Game/Test [PlacementMode] -RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; +RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door; +RecentlyPlaced=/Game/Materials/gen.gen; +RecentlyPlaced=/Game/Materials/M_Water.M_Water; +RecentlyPlaced=/Game/Materials/Treppe.Treppe; +RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed; +RecentlyPlaced=/Game/Materials/platform_broken.platform_broken; +RecentlyPlaced=/Game/Materials/gen2.gen2; +RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_; +RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; +RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire; +RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu; +RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial; +RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; RecentlyPlaced=/Game/Assets/test.test; RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer; -RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu; -RecentlyPlaced=/Game/Materials/gen2.gen2; RecentlyPlaced=/Game/Assets/wand7.wand7; -RecentlyPlaced=/Game/Materials/gen.gen; RecentlyPlaced=/Game/Assets/wand5.wand5; RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken; -RecentlyPlaced=/Game/Assets/Crystall_wing_bone.Crystall_wing_bone; -RecentlyPlaced=/Game/Assets/Crystall_Podest.Crystall_Podest; -RecentlyPlaced=/Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks; -RecentlyPlaced=/Game/Materials/M_Water.M_Water; -RecentlyPlaced=/Game/Assets/wand3.wand3; -RecentlyPlaced=/Game/Assets/wand2.wand2; -RecentlyPlaced=/Game/Assets/wand6.wand6; -RecentlyPlaced=/Game/Materials/gelaender.gelaender; -RecentlyPlaced=/Game/Assets/wand.wand; None======= None======= @@ -1987,7 +1986,6 @@ InstalledPlugins=XRVisualization [/Script/UnrealEd.MaterialEditorOptions] bHideUnrelatedNodes=False bUseUnsortedMenus=False -bShowGrid=False [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True @@ -2103,26 +2101,26 @@ bConvertSceneUnit=False LastLogListing=FBXImport [ContentBrowserRecent] -MRUItem0=/Game/Assets/FeuFeu -MRUItem1=/Game/Assets/Fackel1 -MRUItem2=/Game/Assets/Fackel3 -MRUItem3=/Game/Materials/coals -MRUItem4=/Game/Assets/Fackel2 -MRUItem5=/Game/Assets/flame -MRUItem6=/Game/Assets/holders -MRUItem7=/Game/Assets/metal -MRUItem8=/Game/Materials/Fackeln/Lagerfeuer -MRUItem9=/Game/Map -MRUItem10=/Game/Materials/platform_broken -MRUItem11=/Game/Blueprints/BPI_JumpAndRun -MRUItem12=/Game/Blueprints/BP_Spawner -MRUItem13=/Game/Blueprints/BP_GameInstance -MRUItem14=/Game/Blueprints/BP_Deathbox -MRUItem15=/Game/Blueprints/BP_Checkpoint -MRUItem16=/Game/Emmy_Testing -MRUItem17=/Game/Textures/Gelaender/DefaultMaterial_Roughness -MRUItem18=/Game/Materials/gelaender -MRUItem19=/Game/Materials/Pillar +MRUItem0=/Game/Assets/Plattform_broken__1_ +MRUItem1=/Game/Assets/Plattform_broken +MRUItem2=/Game/Materials/platform_broken +MRUItem3=/Game/Map +MRUItem4=/Game/Assets/FeuFeu +MRUItem5=/Game/Assets/Fackel1 +MRUItem6=/Game/Assets/Fackel3 +MRUItem7=/Game/Materials/coals +MRUItem8=/Game/Assets/Fackel2 +MRUItem9=/Game/Assets/flame +MRUItem10=/Game/Assets/holders +MRUItem11=/Game/Assets/metal +MRUItem12=/Game/Materials/Fackeln/Lagerfeuer +MRUItem13=/Game/Blueprints/BPI_JumpAndRun +MRUItem14=/Game/Blueprints/BP_Spawner +MRUItem15=/Game/Blueprints/BP_GameInstance +MRUItem16=/Game/Blueprints/BP_Deathbox +MRUItem17=/Game/Blueprints/BP_Checkpoint +MRUItem18=/Game/Emmy_Testing +MRUItem19=/Game/Textures/Gelaender/DefaultMaterial_Roughness [AssetEditorToolkitTabLocation] /Game/Assets/BSurfaceMesh.BSurfaceMesh=1 @@ -2191,6 +2189,8 @@ None======= /Game/Materials/Fackeln/flame.flame=0 /Game/Materials/Fackeln/coals.coals=0 /Game/Assets/FeuFeu.FeuFeu=1 +/Game/Materials/platform_broken.platform_broken=1 +/Game/Assets/Plattform_broken.Plattform_broken=1 [MaterialEditor] PrimType=1 @@ -2351,7 +2351,7 @@ TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Binding TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click, -SceneComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, +SceneComponent= BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD, BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD, @@ -2383,8 +2383,8 @@ InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " -SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " -ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " +SceneComponent= +ActorComponent= SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " CapsuleComponent= diff --git a/Saved/Logs/DesertGame-backup-2024.07.03-19.58.03.log b/Saved/Logs/DesertGame-backup-2024.07.03-19.58.03.log deleted file mode 100644 index d11734e..0000000 --- a/Saved/Logs/DesertGame-backup-2024.07.03-19.58.03.log +++ /dev/null @@ -1,1926 +0,0 @@ -Log file open, 07/03/24 20:58:25 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. -LogInit: Display: Running engine for game: DesertGame -LogPlatformFile: Not using cached read wrapper -LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.197495 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Display: Loading text-based GConfig.... -LogPluginManager: Mounting plugin MeshPainting -LogPluginManager: Mounting plugin XGEController -LogPluginManager: Mounting plugin AISupport -LogPluginManager: Mounting plugin Paper2D -LogPluginManager: Mounting plugin EnvironmentQueryEditor -LogPluginManager: Mounting plugin LiveLink -LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin OodleData -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin SpeedTreeImporter -LogPluginManager: Mounting plugin AnimationSharing -LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin CLionSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl -LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin PluginUtils -LogPluginManager: Mounting plugin PerforceSourceControl -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin SubversionSourceControl -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin TextureFormatOodle -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin Niagara -LogPluginManager: Mounting plugin PixWinPlugin -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin SkeletalReduction -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapMedia -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin DatasmithContent -LogPluginManager: Mounting plugin AndroidMedia -LogPluginManager: Mounting plugin VariantManagerContent -LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin MediaCompositing -LogPluginManager: Mounting plugin MediaPlayerEditor -LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin MatineeToLevelSequence -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin TemplateSequence -LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemNull -LogPluginManager: Mounting plugin OnlineSubsystemUtils -LogPluginManager: Mounting plugin ScreenshotTools -LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting plugin AndroidPermission -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AndroidMoviePlayer -LogPluginManager: Mounting plugin AssetTags -LogPluginManager: Mounting plugin AppleMoviePlayer -LogPluginManager: Mounting plugin ArchVisCharacter -LogPluginManager: Mounting plugin AudioCapture -LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ChunkDownloader -LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin EditableMesh -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting plugin GooglePAD -LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting plugin LocationServicesBPLibrary -LogPluginManager: Mounting plugin MobilePatchingUtils -LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin OpenXR -LogPluginManager: Mounting plugin PhysXVehicles -LogPluginManager: Mounting plugin OpenXREyeTracker -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin RuntimePhysXCooking -LogPluginManager: Mounting plugin PropertyAccessEditor -LogPluginManager: Mounting plugin ProceduralMeshComponent -LogPluginManager: Mounting plugin SignificanceManager -LogPluginManager: Mounting plugin SoundFields -LogPluginManager: Mounting plugin Synthesis -LogPluginManager: Mounting plugin WebMMoviePlayer -LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserFileDataSource -LogPluginManager: Mounting plugin OnlineSubsystemIOS -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting plugin OculusVR -LogPluginManager: Mounting plugin SteamVR -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogInit: Using libcurl 7.55.1-DEV -LogInit: - built for x86_64-pc-win32 -LogInit: - supports SSL with OpenSSL/1.1.1 -LogInit: - supports HTTP deflate (compression) using libz 1.2.8 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CURL_VERSION_IDN -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogOnline: OSS: Creating online subsystem instance for: NULL -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] -LogOculusPluginWrapper: OculusPlugin initialized successfully -LogHMD: Failed initializing OVRPlugin 1.59.0 -LogInit: Build: ++UE4+Release-4.27-CL-18319896 -LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 -LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 -LogInit: Net CL: 17155196 -LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics -LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 -LogInit: Compiled with Visual C++: 19.24.28315.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE4+Release-4.27 -LogInit: Command Line: -LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ -LogInit: Allocator: TBB -LogInit: Installed Engine Build: 1 -LogDevObjectVersion: Number of dev versions registered: 29 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -LogInit: Object subsystem initialized -LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] -LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:565][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.03-18.58.25:569][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.03-18.58.25:569][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.03-18.58.25:569][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.07.03-18.58.25:570][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.07.03-18.58.25:570][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] -[2024.07.03-18.58.25:570][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] -[2024.07.03-18.58.25:571][ 0]LogInit: Computer: NB-PBM2H22CST -[2024.07.03-18.58.25:571][ 0]LogInit: User: bib -[2024.07.03-18.58.25:571][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.07.03-18.58.25:571][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.07.03-18.58.25:571][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.07.03-18.58.25:571][ 0]LogMemory: Platform Memory Stats for Windows -[2024.07.03-18.58.25:571][ 0]LogMemory: Process Physical Memory: 146.58 MB used, 146.59 MB peak -[2024.07.03-18.58.25:571][ 0]LogMemory: Process Virtual Memory: 131.95 MB used, 131.95 MB peak -[2024.07.03-18.58.25:571][ 0]LogMemory: Physical Memory: 9247.13 MB used, 6821.57 MB free, 16068.70 MB total -[2024.07.03-18.58.25:571][ 0]LogMemory: Virtual Memory: 134201688.00 MB used, 16036.02 MB free, 134217728.00 MB total -[2024.07.03-18.58.25:574][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.07.03-18.58.25:588][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.07.03-18.58.25:588][ 0]LogInit: Using OS detected language (de-DE). -[2024.07.03-18.58.25:588][ 0]LogInit: Using OS detected locale (de-DE). -[2024.07.03-18.58.25:590][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.07.03-18.58.25:591][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.07.03-18.58.25:592][ 0]LogInit: Setting process to per monitor DPI aware -[2024.07.03-18.58.25:609][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.03-18.58.25:618][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.07.03-18.58.25:618][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.07.03-18.58.25:698][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.07.03-18.58.25:700][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.03-18.58.25:700][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.07.03-18.58.25:700][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.07.03-18.58.25:700][ 0]LogD3D11RHI: D3D11 adapters: -[2024.07.03-18.58.25:787][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.07.03-18.58.25:787][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: Revision : 000c -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.03-18.58.25:790][ 0]LogD3D11RHI: AdapterLuid : 0 74191 -[2024.07.03-18.58.25:797][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.07.03-18.58.25:797][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.07.03-18.58.25:797][ 0]LogWindows: EnumDisplayDevices: -[2024.07.03-18.58.25:797][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.07.03-18.58.25:797][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-18.58.25:797][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-18.58.25:797][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.03-18.58.25:797][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.07.03-18.58.25:797][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.07.03-18.58.25:797][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.07.03-18.58.25:797][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.07.03-18.58.25:797][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: Revision : 000c -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.03-18.58.25:802][ 0]LogD3D11RHI: AdapterLuid : 0 74191 -[2024.07.03-18.58.25:866][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.07.03-18.58.25:873][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.07.03-18.58.25:873][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.07.03-18.58.25:874][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.07.03-18.58.25:874][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.07.03-18.58.25:874][ 0]LogD3D11RHI: Async texture creation enabled -[2024.07.03-18.58.25:874][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.07.03-18.58.25:889][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.07.03-18.58.26:108][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.07.03-18.58.26:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.07.03-18.58.26:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.07.03-18.58.26:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.07.03-18.58.26:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.07.03-18.58.26:144][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.07.03-18.58.26:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.07.03-18.58.26:151][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.07.03-18.58.26:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.07.03-18.58.26:160][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.07.03-18.58.26:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.07.03-18.58.26:180][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.07.03-18.58.26:180][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.07.03-18.58.26:186][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.07.03-18.58.26:189][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.07.03-18.58.26:192][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.07.03-18.58.26:195][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.07.03-18.58.26:202][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.07.03-18.58.26:202][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.07.03-18.58.26:208][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.07.03-18.58.26:212][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.07.03-18.58.26:215][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.07.03-18.58.26:218][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.07.03-18.58.26:218][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.07.03-18.58.26:223][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.07.03-18.58.26:245][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.07.03-18.58.26:266][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.07.03-18.58.26:266][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/27084/). -[2024.07.03-18.58.26:266][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/2A05DB334F45418BD027B781614AFD65/'. -[2024.07.03-18.58.26:266][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.07.03-18.58.26:266][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.07.03-18.58.26:266][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.07.03-18.58.26:822][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.03-18.58.26:887][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.07.03-18.58.26:901][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.07.03-18.58.26:901][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.03-18.58.26:901][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.07.03-18.58.26:908][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2024.07.03-18.58.26:908][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1847.18MBs, RandomWriteSpeed=162.90MBs. Assigned SpeedClass 'Local' -[2024.07.03-18.58.26:909][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.07.03-18.58.26:909][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.07.03-18.58.26:909][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.07.03-18.58.26:942][ 0]LogSlate: Using FreeType 2.10.0 -[2024.07.03-18.58.26:943][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.07.03-18.58.26:965][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up -[2024.07.03-18.58.27:127][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.03-18.58.27:128][ 0]LogInit: Active device profile: [0000025AA7070D00][0000025AA5A9B8C0 49] Windows -[2024.07.03-18.58.27:128][ 0]LogInit: Profiles: [0000025AA7070D00][0000025AA5A9B8C0 49] Windows, [0000025AA702E300][0000025A9E03DA40 49] WindowsNoEditor, [0000025AA7071C00][0000025A9E041BC0 49] WindowsServer, [0000025AA702F100][0000025A9E0441C0 49] WindowsClient, [0000025AA7072900][0000025A9E048340 49] IOS, [0000025AA702DA00][0000025A9E04C4C0 49] iPadAir, [0000025AA7073E00][0000025A9E038600 49] iPadAir2, [0000025AA6FE1100][0000025A9E054840 49] IPadPro, [0000025AA6FE1200][0000025A9E050880 49] iPadAir3, [0000025AA702CC00][0000025A9E0589C0 49] iPadAir4, [0000025AA6FE1E00][0000025A9E060B40 49] iPadMini2, [0000025AA702F300][0000025AA461CCC0 49] iPadMini3, [0000025AA6FE3900][0000025AA4620E40 49] iPadMini4, [0000025AA702D000][0000025AA4624FC0 49] iPadMini5, [0000025AA7000900][0000025AA462D280 49] iPhone6, [0000025AA7000A00][0000025AA46292C0 49] iPodTouch6, [0000025AA7072E00][0000025AA4635580 49] iPhone7, [0000025AA7072F00][0000025AA46315C0 49] iPodTouch7, [0000025AA6FE3E00][0000025AA4639740 49] iPhone5S, [0000025AA7071100][0000025AA463D8C0 49] iPhone6Plus, [0000025AA7000100][0000025AA4641A40 49] iPhone6S, [0000025AA6FE0300][0000025AA4645BC0 49] iPhone6SPlus, [0000025AA7002800][0000025AA46481C0 49] iPhone7Plus, [0000025AA6FE2300][0000025AA464C340 49] iPhoneSE, [0000025AA7002600][0000025AA46504C0 49] iPhone8, [0000025AA6FE1000][0000025A9DF86640 49] iPhone8Plus, [0000025AA7003100][0000025A9E05C780 49] iPhoneX, [0000025AA7071500][0000025A9DF8A8C0 49] iPhoneXS, [0000025AA7002B00][0000025A9DF8EA00 49] iPhoneXSMax, [0000025AA7070700][0000025A9DF92B40 49] iPhoneXR, [0000025AA7000700][0000025A9DF9ACC0 49] iPhone11, [0000025AA7070E00][0000025A9DF9EE40 49] iPhone11Pro, [0000025AA7001A00][0000025A9DFA2FC0 49] iPhone11ProMax, [0000025AA7073800][0000025A9DFA7140 49] iPhoneSE2, [0000025AA7003800][0000025A9DFAB2C0 49] iPhone12Mini, [0000025AA7072300][0000025A9DFAF440 49] iPhone12, [0000025AA7002300][0000025A9DFB35C0 49] iPhone12Pro, [0000025AA7070500][0000025A9DFBB740 49] iPhone12ProMax, [0000025AA7001500][0000025AA6CD98C0 49] iPadPro105, [0000025AA7070A00][0000025AA6CDDA40 49] iPadPro129, [0000025AA7003D00][0000025AA6CE1BC0 49] iPadPro97, [0000025AA7071200][0000025AA6D761C0 49] iPadPro2_129, [0000025AA7002A00][0000025AA6DCE340 49] iPad5, [0000025AA7071D00][0000025AA6E624C0 49] iPad6, [0000025AA7001300][0000025AA6E7E640 49] iPad7, [0000025AA7073A00][0000025AA6E827C0 49] iPad8, [0000025AA7000300][0000025AA6E86940 49] iPadPro11, [0000025AA7070100][0000025A9DF96A80 49] iPadPro2_11, [0000025AA7001600][0000025AA6E8ABC0 49] iPadPro3_129, [0000025AA7073300][0000025AA6E9AD00 49] iPadPro4_129, [0000025AA7001000][0000025AA6EA6E80 49] AppleTV, [0000025AA7071B00][0000025AA6EAB000 49] AppleTV4K, [0000025AA7003200][0000025A9C38F180 49] TVOS, [0000025AA7073B00][0000025A9C393300 49] Mac, [0000025AA7003700][0000025AA8287480 49] MacClient, [0000025AA7073F00][0000025AA828F600 49] MacNoEditor, [0000025AA7003000][0000025A9C3AF780 49] MacServer, [0000025AA7072C00][0000025A9C3E3900 49] Linux, [0000025AA7001D00][0000025A9FB65A80 49] LinuxAArch64, [0000025AA7072A00][0000025A9FBA3C00 49] LinuxNoEditor, [0000025AA7003900][0000025A9FBA6200 49] LinuxAArch64NoEditor, [0000025AA7073100][0000025AA6CBE380 49] LinuxClient, [0000025AA7002F00][0000025AA6CC2500 49] LinuxAArch64Client, [0000025AA7073200][0000025AA6CC6680 49] LinuxServer, [0000025AA7003F00][0000025AA6CCA800 49] LinuxAArch64Server, [0000025AA7070200][0000025AA6CCE980 49] Android, [0000025AA7000500][0000025AA6CD2B00 49] Android_Low, [0000025AA7072200][0000025AA6EA2C40 49] Android_Mid, [0000025AA7003B00][0000025A9E87AD80 49] Android_High, [0000025AA7072000][0000025A9E87EEC0 49] Android_Default, [0000025AA7003300][0000025A9E887040 49] Android_Adreno4xx, [0000025AA7073700][0000025A9E88B1C0 49] Android_Adreno5xx_Low, [0000025AA7000B00][0000025AA6D61340 49] Android_Adreno5xx, [0000025AA7072600][0000025AA57894C0 49] Android_Adreno6xx, [0000025AA702C500][0000025AA578D640 49] Android_Adreno6xx_Vulkan, [0000025AA6FE1300][0000025AA6DED7C0 49] Android_Mali_T6xx, [0000025AA702FB00][0000025AA6DF5940 49] Android_Mali_T7xx, [0000025AA6FE3300][0000025AA6DF9AC0 49] Android_Mali_T8xx, [0000025AA702EE00][0000025AA6E060C0 49] Android_Mali_G71, [0000025AA6FE2800][0000025AA6E0A240 49] Android_Mali_G72, [0000025AA702D400][0000025AA6E0E3C0 49] Android_Mali_G72_Vulkan, [0000025AA6FE1500][0000025AA6E12540 49] Android_Mali_G76, [0000025AA702FD00][0000025AA6E166C0 49] Android_Mali_G76_Vulkan, [0000025AA6FE2C00][0000025AA6E1A840 49] Android_Mali_G77, [0000025AA702F600][0000025AA6E1E9C0 49] Android_Mali_G77_Vulkan, [0000025AA6FE1700][0000025AA6E54B40 49] Android_Mali_G78, [0000025AA702E200][0000025AA6E58CC0 49] Android_Mali_G78_Vulkan, [0000025AA6FE0B00][0000025A9E882E00 49] Android_Mali_G710, [0000025AA702C300][0000025AA6E5CF40 49] Android_Mali_G710_Vulkan, [0000025AA6FE0200][0000025AA8083080 49] Android_Vulkan_SM5, [0000025AA702C800][0000025AA80871C0 49] Android_PowerVR_G6xxx, [0000025AA6FE2500][0000025AA808F340 49] Android_PowerVR_GT7xxx, [0000025AA702CE00][0000025AA80934C0 49] Android_PowerVR_GE8xxx, [0000025AA6FE1400][0000025AA809B640 49] Android_PowerVR_GM9xxx, [0000025AA702F400][0000025AA809F7C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000025AA6FE0600][0000025AA80A3940 49] Android_TegraK1, [0000025AA702DE00][0000025AA80A7AC0 49] Android_Unknown_Vulkan, [0000025AA6FE2100][0000025A9E8760C0 49] Lumin, [0000025AA702D100][0000025AA80AA240 49] Lumin_Desktop, [0000025AA6FE3400][0000025AA80AE3C0 49] HoloLens, -[2024.07.03-18.58.27:213][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.07.03-18.58.27:213][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.07.03-18.58.27:213][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.07.03-18.58.27:213][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.07.03-18.58.27:213][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.07.03-18.58.27:225][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.07.03-18.58.27:514][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.03-18.58.27:582][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.07.03-18.58.27:586][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.07.03-18.58.27:586][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.07.03-18.58.27:586][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.07.03-18.58.27:794][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 6EBEC10D4FC32A9692B965B72B6333F7 | Instance: 54AAA363412365CA4AD34199501E9728 (NB-PBM2H22CST-27084). -[2024.07.03-18.58.27:819][ 0]LogPython: Using Python 3.7.7 -[2024.07.03-18.58.28:217][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.07.03-18.58.28:220][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.07.03-18.58.28:365][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.28:365][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.28:368][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.28:369][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.28:374][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.28:375][ 0]LogUProjectInfo: Found projects: -[2024.07.03-18.58.28:478][ 0]LogOpenImageDenoise: OIDN starting up -[2024.07.03-18.58.28:525][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.07.03-18.58.28:542][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.03-18.58.28:542][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.03-18.58.28:624][ 0]LogCollectionManager: Loaded 0 collections in 0.001144 seconds -[2024.07.03-18.58.28:642][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s -[2024.07.03-18.58.28:642][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s -[2024.07.03-18.58.28:642][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s -[2024.07.03-18.58.28:642][ 0]LogOcInput: OculusInput pre-init called -[2024.07.03-18.58.28:835][ 0]LogEngine: Initializing Engine... -[2024.07.03-18.58.28:850][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.07.03-18.58.28:850][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.03-18.58.28:851][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.07.03-18.58.28:851][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.07.03-18.58.28:942][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.07.03-18.58.28:950][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.07.03-18.58.28:954][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.07.03-18.58.28:957][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.07.03-18.58.28:957][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.07.03-18.58.28:958][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.07.03-18.58.28:958][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.07.03-18.58.28:968][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.07.03-18.58.28:968][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.07.03-18.58.29:266][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.07.03-18.58.29:269][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.07.03-18.58.29:271][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.07.03-18.58.29:271][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.07.03-18.58.29:271][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.07.03-18.58.29:272][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.07.03-18.58.29:272][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.07.03-18.58.29:273][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.07.03-18.58.29:273][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.07.03-18.58.29:273][ 0]LogInit: FAudioDevice initialized. -[2024.07.03-18.58.29:273][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.07.03-18.58.29:273][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.07.03-18.58.29:326][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.03-18.58.29:327][ 0]LogInit: Texture streaming: Enabled -[2024.07.03-18.58.29:336][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.07.03-18.58.29:339][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.07.03-18.58.29:339][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.07.03-18.58.29:340][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.07.03-18.58.29:359][ 0]LogInit: Transaction tracking system initialized -[2024.07.03-18.58.29:374][ 0]BlueprintLog: New page: Editor Load -[2024.07.03-18.58.29:415][ 0]LocalizationService: Localization service is disabled -[2024.07.03-18.58.29:431][ 0]TimingProfiler: Initialize -[2024.07.03-18.58.29:431][ 0]TimingProfiler: OnSessionChanged -[2024.07.03-18.58.29:431][ 0]LoadingProfiler: Initialize -[2024.07.03-18.58.29:431][ 0]LoadingProfiler: OnSessionChanged -[2024.07.03-18.58.29:431][ 0]NetworkingProfiler: Initialize -[2024.07.03-18.58.29:431][ 0]NetworkingProfiler: OnSessionChanged -[2024.07.03-18.58.29:431][ 0]MemoryProfiler: Initialize -[2024.07.03-18.58.29:431][ 0]MemoryProfiler: OnSessionChanged -[2024.07.03-18.58.29:543][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.07.03-18.58.29:543][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.07.03-18.58.29:677][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s -[2024.07.03-18.58.29:835][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.07.03-18.58.29:837][ 0]SourceControl: Source control is disabled -[2024.07.03-18.58.29:837][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.074 -[2024.07.03-18.58.29:837][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.03-18.58.29:837][ 0]LightingResults: New page: Lighting Build -[2024.07.03-18.58.29:838][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.07.03-18.58.29:838][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-18.58.29:839][ 0]MapCheck: New page: Map Check -[2024.07.03-18.58.29:839][ 0]LightingResults: New page: Lighting Build -[2024.07.03-18.58.29:844][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.03-18.58.29:846][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.07.03-18.58.30:689][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.07.03-18.58.30:689][ 0]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.07.03-18.58.30:725][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.03-18.58.30:735][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.07.03-18.58.30:735][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.03-18.58.30:736][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,181ms to complete. -[2024.07.03-18.58.30:736][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.899 -[2024.07.03-18.58.30:737][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.974 -[2024.07.03-18.58.30:878][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-18.58.30:883][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-18.58.30:887][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-18.58.30:891][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.03-18.58.30:924][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0068 seconds. Added 3822 classes and 928 folders. -[2024.07.03-18.58.30:931][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.07.03-18.58.30:935][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-18.58.30:935][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:935][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-18.58.30:936][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:936][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.07.03-18.58.30:936][ 0]LogPakFile: OnPakFileMounted2Time == 0.000176 -[2024.07.03-18.58.30:938][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.03-18.58.30:938][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:938][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.03-18.58.30:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.07.03-18.58.30:938][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028 -[2024.07.03-18.58.30:939][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.07.03-18.58.30:939][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:939][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.07.03-18.58.30:939][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:939][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.07.03-18.58.30:939][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2024.07.03-18.58.30:940][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-18.58.30:940][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:940][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-18.58.30:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:940][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.07.03-18.58.30:940][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.07.03-18.58.30:942][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.03-18.58.30:942][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:942][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.03-18.58.30:942][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:942][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.07.03-18.58.30:942][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2024.07.03-18.58.30:943][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.03-18.58.30:943][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:943][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.03-18.58.30:943][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:943][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.07.03-18.58.30:943][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2024.07.03-18.58.30:944][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.03-18.58.30:944][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:944][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.03-18.58.30:944][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:944][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.07.03-18.58.30:944][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2024.07.03-18.58.30:945][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.03-18.58.30:945][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:945][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.03-18.58.30:945][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:945][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.07.03-18.58.30:945][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.07.03-18.58.30:946][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-18.58.30:946][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:946][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-18.58.30:946][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:946][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.07.03-18.58.30:946][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.07.03-18.58.30:948][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.03-18.58.30:948][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:948][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.03-18.58.30:948][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:948][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.07.03-18.58.30:948][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 -[2024.07.03-18.58.30:949][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.03-18.58.30:949][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:949][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.03-18.58.30:949][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:949][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.07.03-18.58.30:949][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2024.07.03-18.58.30:950][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-18.58.30:950][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:950][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-18.58.30:950][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:950][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.07.03-18.58.30:950][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2024.07.03-18.58.30:951][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-18.58.30:951][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:951][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-18.58.30:951][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:951][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.07.03-18.58.30:951][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2024.07.03-18.58.30:952][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-18.58.30:952][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:952][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-18.58.30:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:952][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.07.03-18.58.30:952][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.03-18.58.30:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.07.03-18.58.30:954][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:954][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-18.58.30:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:954][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.07.03-18.58.30:954][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 -[2024.07.03-18.58.30:955][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.03-18.58.30:955][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:955][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.03-18.58.30:955][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:955][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.07.03-18.58.30:955][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-18.58.30:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.07.03-18.58.30:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:957][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-18.58.30:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:957][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.07.03-18.58.30:957][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 -[2024.07.03-18.58.30:958][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-18.58.30:958][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-18.58.30:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.07.03-18.58.30:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000020 -[2024.07.03-18.58.30:959][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.03-18.58.30:959][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:959][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.03-18.58.30:959][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:959][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.07.03-18.58.30:959][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.07.03-18.58.30:960][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.03-18.58.30:961][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:961][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.03-18.58.30:961][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:961][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.07.03-18.58.30:961][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.07.03-18.58.30:962][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.07.03-18.58.30:962][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:962][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.07.03-18.58.30:962][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:962][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.07.03-18.58.30:962][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025 -[2024.07.03-18.58.30:963][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.03-18.58.30:963][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:963][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.03-18.58.30:963][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:963][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.07.03-18.58.30:963][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 -[2024.07.03-18.58.30:964][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.03-18.58.30:964][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:964][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.03-18.58.30:964][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:964][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.07.03-18.58.30:964][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 -[2024.07.03-18.58.30:965][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.03-18.58.30:965][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.03-18.58.30:965][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.03-18.58.30:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.03-18.58.30:965][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.07.03-18.58.30:965][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 -[2024.07.03-18.58.31:071][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. -[2024.07.03-18.58.31:074][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. -[2024.07.03-18.58.31:177][ 0]LogSlate: Took 0.000154 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.07.03-18.58.31:178][ 0]LogSlate: Took 0.000575 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.07.03-18.58.31:180][ 0]LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.07.03-18.58.31:252][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). -[2024.07.03-18.58.31:353][ 0]LogSlate: Took 0.000522 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.03-18.58.31:392][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. -[2024.07.03-18.58.31:392][ 0]LogLoad: (Engine Initialization) Total time: 6.63 seconds -[2024.07.03-18.58.31:392][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.07.03-18.58.31:434][ 0]LogAssetRegistry: Asset discovery search completed in 4.4703 seconds -[2024.07.03-18.58.31:437][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) -[2024.07.03-18.58.31:441][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.07.03-19.01.34:718][690]LogHttp: Warning: 0000025AE3FC3900: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BC457BBF6-4F34-53BE-0D08-B7A477CFD756%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: request failed, libcurl error: 0 (No error) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x25a8092beb0 [can pipeline]) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 1 (Re-using existing connection! (#0) with host datarouter.ol.epicgames.com) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (54.85.84.82) port 443 (#0)) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 5 (We are completely uploaded and fine) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 6 (TLSv1.3 (IN), TLS Unknown, Unknown (21):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 7 (TLSv1.3 (IN), TLS alert, Client hello (1):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 8 (Connection died, retrying a fresh connect) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 9 (necessary data rewind wasn't possible) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 10 (Closing connection 0) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 11 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: 0000025AE3FC3900: libcurl info message cache 12 (TLSv1.3 (OUT), TLS alert, Client hello (1):) -[2024.07.03-19.01.34:719][690]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BC457BBF6-4F34-53BE-0D08-B7A477CFD756%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream -[2024.07.03-19.33.14:955][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2024.07.03-19.33.14:970][549]LogSlate: Took 0.004138 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.03-19.33.15:363][549]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map -[2024.07.03-19.33.15:364][549]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.03-19.33.15:364][549]LightingResults: New page: Lighting Build -[2024.07.03-19.33.15:364][549]LoadErrors: New page: Loading map: Map.umap -[2024.07.03-19.33.15:374][549]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true -[2024.07.03-19.33.15:375][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.03-19.33.15:376][549]MapCheck: New page: Map Check -[2024.07.03-19.33.15:376][549]LightingResults: New page: Lighting Build -[2024.07.03-19.33.15:383][549]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.03-19.33.15:389][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2024.07.03-19.33.15:389][549]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. -[2024.07.03-19.33.15:463][549]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.03-19.33.15:463][549]LogAIModule: Creating AISystem for world Map -[2024.07.03-19.33.15:472][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.07.03-19.33.15:476][549]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.03-19.33.15:477][549]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,135ms to complete. -[2024.07.03-19.33.15:477][549]LogFileHelpers: Loading map 'Map' took 0.113 -[2024.07.03-19.35.30:349][616]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand17) -[2024.07.03-19.35.32:231][715]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand16) -[2024.07.03-19.35.33:055][762]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand25) -[2024.07.03-19.35.33:581][791]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand28) -[2024.07.03-19.35.34:387][837]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand29) -[2024.07.03-19.35.35:082][876]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand26) -[2024.07.03-19.35.36:032][931]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand27) -[2024.07.03-19.35.36:820][976]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand30) -[2024.07.03-19.35.38:693][ 86]Cmd: DUPLICATE -[2024.07.03-19.35.38:693][ 86]Cmd: ACTOR DUPLICATE -[2024.07.03-19.36.08:548][822]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand17) -[2024.07.03-19.36.09:662][886]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand39) -[2024.07.03-19.36.11:169][974]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand38) -[2024.07.03-19.36.12:537][ 54]Cmd: TRANSACTION UNDO -[2024.07.03-19.36.12:537][ 54]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.36.12:904][ 63]Cmd: TRANSACTION UNDO -[2024.07.03-19.36.12:904][ 63]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.36.13:312][ 79]Cmd: TRANSACTION UNDO -[2024.07.03-19.36.13:312][ 79]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.36.19:518][417]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand18) -[2024.07.03-19.37.29:968][510]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand19) -[2024.07.03-19.37.38:469][ 6]LogEditorViewport: Clicking Background -[2024.07.03-19.37.50:606][723]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece7) -[2024.07.03-19.37.59:208][123]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG24) -[2024.07.03-19.38.08:047][602]Cmd: DELETE -[2024.07.03-19.38.08:048][602]Cmd: ACTOR DELETE -[2024.07.03-19.38.08:057][602]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.38.08:068][602]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2024.07.03-19.38.08:070][602]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2024.07.03-19.38.08:849][620]LogActorFactory: Actor Factory created wand -[2024.07.03-19.38.09:523][657]LogActorFactory: Actor Factory created wand -[2024.07.03-19.38.35:943][169]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG25) -[2024.07.03-19.38.39:231][358]Cmd: DELETE -[2024.07.03-19.38.39:231][358]Cmd: ACTOR DELETE -[2024.07.03-19.38.39:236][358]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.38.39:245][358]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.07.03-19.38.39:246][358]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.07.03-19.38.39:792][391]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand46) -[2024.07.03-19.38.44:849][678]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG22) -[2024.07.03-19.38.46:493][773]Cmd: DELETE -[2024.07.03-19.38.46:493][773]Cmd: ACTOR DELETE -[2024.07.03-19.38.46:498][773]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.38.46:507][773]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2024.07.03-19.38.46:508][773]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.07.03-19.38.47:005][802]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece7) -[2024.07.03-19.38.48:014][860]Cmd: DUPLICATE -[2024.07.03-19.38.48:014][860]Cmd: ACTOR DUPLICATE -[2024.07.03-19.39.26:117][102]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.39.28:265][227]Cmd: DELETE -[2024.07.03-19.39.28:265][227]Cmd: ACTOR DELETE -[2024.07.03-19.39.28:269][227]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.39.28:276][227]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.07.03-19.39.28:277][227]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2024.07.03-19.39.28:672][248]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.39.28:768][252]Cmd: DELETE -[2024.07.03-19.39.28:768][252]Cmd: ACTOR DELETE -[2024.07.03-19.39.28:771][252]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.39.28:778][252]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.07.03-19.39.28:778][252]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.07.03-19.39.38:199][817]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild L)) -[2024.07.03-19.39.46:688][319]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) -[2024.07.03-19.40.12:174][841]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG3) -[2024.07.03-19.40.26:265][674]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.40.26:907][711]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) -[2024.07.03-19.40.34:360][153]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece5) -[2024.07.03-19.40.38:276][386]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.38:276][386]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.40.38:748][399]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.38:748][399]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.40.39:229][420]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.39:230][420]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.40.39:663][445]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.39:663][445]LogEditorTransaction: Undo Move Actors -[2024.07.03-19.40.43:489][673]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.43:489][673]LogEditorTransaction: Undo Move Actors -[2024.07.03-19.40.44:177][695]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.44:177][695]LogEditorTransaction: Undo Move Actors -[2024.07.03-19.40.44:559][716]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.44:559][716]LogEditorTransaction: Undo Move Actors -[2024.07.03-19.40.52:531][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) -[2024.07.03-19.40.55:326][360]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG (Wandbild L)) -[2024.07.03-19.40.57:690][500]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.57:690][500]LogEditorTransaction: Undo Clicking on Actors -[2024.07.03-19.40.58:090][510]Cmd: TRANSACTION UNDO -[2024.07.03-19.40.58:090][510]LogEditorTransaction: Undo Move Actors -[2024.07.03-19.41.13:466][414]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece) -[2024.07.03-19.41.27:681][264]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.41.29:354][360]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.41.30:329][414]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.41.40:988][ 34]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece2) -[2024.07.03-19.41.42:144][100]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece) -[2024.07.03-19.41.43:693][191]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG2) -[2024.07.03-19.41.45:685][304]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand2) -[2024.07.03-19.41.46:187][329]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand) -[2024.07.03-19.41.48:686][471]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece4) -[2024.07.03-19.41.49:075][490]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece3) -[2024.07.03-19.41.51:959][652]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG20) -[2024.07.03-19.41.55:997][887]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece2) -[2024.07.03-19.41.56:733][926]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece) -[2024.07.03-19.42.49:655][532]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2) -[2024.07.03-19.42.58:961][ 79]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.43.05:049][433]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand11) -[2024.07.03-19.43.14:491][990]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.23:109][494]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG2) -[2024.07.03-19.43.31:722][993]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (saeule8) -[2024.07.03-19.43.34:113][124]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.34:666][149]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Feuersäule) -[2024.07.03-19.43.35:404][191]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.36:097][231]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.41:086][514]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.41:554][540]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.42:061][569]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.43.57:040][458]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece7) -[2024.07.03-19.44.02:999][813]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG11) -[2024.07.03-19.44.03:760][857]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece5) -[2024.07.03-19.44.08:033][108]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG3) -[2024.07.03-19.44.09:157][174]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG15) -[2024.07.03-19.44.09:947][220]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG10) -[2024.07.03-19.44.11:939][324]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.44.12:789][372]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand46) -[2024.07.03-19.44.13:627][420]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.44.14:413][465]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.44.14:931][494]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG16) -[2024.07.03-19.44.18:928][718]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG13) -[2024.07.03-19.44.19:709][763]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG12) -[2024.07.03-19.44.25:879][116]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG21) -[2024.07.03-19.44.26:468][140]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG11) -[2024.07.03-19.44.26:987][169]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG20) -[2024.07.03-19.44.27:446][193]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Wand EG9) -[2024.07.03-19.44.31:768][425]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece4) -[2024.07.03-19.44.32:467][462]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece3) -[2024.07.03-19.45.05:927][428]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece5) -[2024.07.03-19.45.08:094][531]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) -[2024.07.03-19.45.08:498][546]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG16) -[2024.07.03-19.45.09:328][586]Cmd: DELETE -[2024.07.03-19.45.09:328][586]Cmd: ACTOR DELETE -[2024.07.03-19.45.09:335][586]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.45.09:346][586]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2024.07.03-19.45.09:350][586]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.07.03-19.45.09:830][613]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG13) -[2024.07.03-19.45.10:001][621]Cmd: DELETE -[2024.07.03-19.45.10:001][621]Cmd: ACTOR DELETE -[2024.07.03-19.45.10:007][621]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.45.10:017][621]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.07.03-19.45.10:017][621]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.45.46:106][755]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece5) -[2024.07.03-19.45.53:242][175]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) -[2024.07.03-19.45.55:752][322]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.45.59:739][552]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.00:302][582]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.01:192][634]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.01:916][676]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.03:695][781]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.27:255][189]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube) -[2024.07.03-19.46.28:006][230]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (treppe_Cube_002) -[2024.07.03-19.46.28:794][276]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (treppe_Cube_001) -[2024.07.03-19.46.37:313][782]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG) -[2024.07.03-19.46.39:051][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.46.39:060][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.07.03-19.46.39:111][873]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2CEBB2444BDBE1C222433B908324BA11.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.46.39:130][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.46.39:319][873]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5565BF6C4057D2EE381ABC96D5947DEA.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.46.39:339][873]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.46.39:339][873]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.46.39:340][873]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.46.52:766][624]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG15) -[2024.07.03-19.46.55:766][791]Cmd: DELETE -[2024.07.03-19.46.55:766][791]Cmd: ACTOR DELETE -[2024.07.03-19.46.55:771][791]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.46.55:786][791]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms -[2024.07.03-19.46.55:789][791]LogEditorActor: Deleted 1 Actors (0.023 secs) -[2024.07.03-19.47.01:743][138]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand46) -[2024.07.03-19.47.04:333][277]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.47.06:234][380]Cmd: DUPLICATE -[2024.07.03-19.47.06:234][380]Cmd: ACTOR DUPLICATE -[2024.07.03-19.47.26:315][427]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece5) -[2024.07.03-19.47.39:146][157]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.47.40:736][236]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.47.45:369][505]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.47.47:802][644]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.47.48:756][696]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.47.49:790][755]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.47.50:290][780]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.47.55:557][ 76]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.47.56:433][119]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand46) -[2024.07.03-19.47.57:128][156]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.48.00:434][337]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.48.01:472][395]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.48.02:023][424]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG12) -[2024.07.03-19.48.04:569][572]Cmd: DELETE -[2024.07.03-19.48.04:569][572]Cmd: ACTOR DELETE -[2024.07.03-19.48.04:574][572]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.48.04:584][572]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms -[2024.07.03-19.48.04:585][572]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.48.08:188][784]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.48.08:870][820]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.48.09:679][867]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.48.10:742][929]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.48.11:402][967]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG11) -[2024.07.03-19.48.14:840][165]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.48.18:282][356]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.48.27:282][855]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG13) -[2024.07.03-19.48.27:880][886]Cmd: DELETE -[2024.07.03-19.48.27:880][886]Cmd: ACTOR DELETE -[2024.07.03-19.48.27:887][886]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.48.27:895][886]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.03-19.48.27:896][886]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.07.03-19.48.28:511][920]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden EG11) -[2024.07.03-19.48.28:667][927]Cmd: DELETE -[2024.07.03-19.48.28:667][927]Cmd: ACTOR DELETE -[2024.07.03-19.48.28:671][927]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.48.28:683][927]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.07.03-19.48.28:684][927]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.03-19.48.29:905][970]LogActorFactory: Actor Factory created wand -[2024.07.03-19.48.30:811][ 18]LogActorFactory: Actor Factory created wand -[2024.07.03-19.48.51:048][ 87]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece17) -[2024.07.03-19.48.51:879][128]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand48) -[2024.07.03-19.48.56:896][386]Cmd: DUPLICATE -[2024.07.03-19.48.56:896][386]Cmd: ACTOR DUPLICATE -[2024.07.03-19.49.09:507][ 77]Cmd: DUPLICATE -[2024.07.03-19.49.09:507][ 77]Cmd: ACTOR DUPLICATE -[2024.07.03-19.49.15:985][428]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand49) -[2024.07.03-19.49.17:151][491]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand48) -[2024.07.03-19.49.22:100][768]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.49.23:668][852]Cmd: DELETE -[2024.07.03-19.49.23:668][852]Cmd: ACTOR DELETE -[2024.07.03-19.49.23:674][852]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.49.23:689][852]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2024.07.03-19.49.23:691][852]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2024.07.03-19.49.24:556][903]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BodenBalkon) -[2024.07.03-19.49.24:879][919]Cmd: DELETE -[2024.07.03-19.49.24:879][919]Cmd: ACTOR DELETE -[2024.07.03-19.49.24:885][919]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.49.24:894][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.07.03-19.49.24:895][919]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.49.26:248][998]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand50) -[2024.07.03-19.49.28:893][143]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand49) -[2024.07.03-19.49.30:048][207]Cmd: DUPLICATE -[2024.07.03-19.49.30:048][207]Cmd: ACTOR DUPLICATE -[2024.07.03-19.49.39:913][757]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand52) -[2024.07.03-19.49.40:670][801]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Jump) -[2024.07.03-19.49.41:249][834]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand51) -[2024.07.03-19.49.42:103][882]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand52) -[2024.07.03-19.49.43:935][987]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand51) -[2024.07.03-19.49.44:661][ 27]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand52) -[2024.07.03-19.49.49:836][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand51) -[2024.07.03-19.49.50:649][371]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand50) -[2024.07.03-19.49.51:985][446]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand49) -[2024.07.03-19.49.52:698][483]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand50) -[2024.07.03-19.49.53:298][517]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand49) -[2024.07.03-19.50.03:924][109]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece17) -[2024.07.03-19.50.14:296][668]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand48) -[2024.07.03-19.50.18:185][867]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand49) -[2024.07.03-19.50.21:936][ 69]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand51) -[2024.07.03-19.50.24:364][203]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand52) -[2024.07.03-19.50.27:271][368]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand51) -[2024.07.03-19.50.30:502][547]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.50.30:510][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.07.03-19.50.30:552][547]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF4B09BC545D60B81BB417B8A6E3CFEBD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.50.30:567][547]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.50.30:668][547]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE000F16447030CC9595816BACB990B95.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.50.30:692][547]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.50.30:692][547]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.50.30:692][547]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.51.03:259][312]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG21) -[2024.07.03-19.51.04:186][358]Cmd: DELETE -[2024.07.03-19.51.04:186][358]Cmd: ACTOR DELETE -[2024.07.03-19.51.04:194][358]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.51.04:210][358]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms -[2024.07.03-19.51.04:212][358]LogEditorActor: Deleted 1 Actors (0.026 secs) -[2024.07.03-19.51.04:630][379]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG20) -[2024.07.03-19.51.04:737][383]Cmd: DELETE -[2024.07.03-19.51.04:737][383]Cmd: ACTOR DELETE -[2024.07.03-19.51.04:741][383]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.51.04:750][383]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.03-19.51.04:751][383]LogEditorActor: Deleted 1 Actors (0.014 secs) -[2024.07.03-19.51.06:898][493]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece4) -[2024.07.03-19.51.16:591][845]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece3) -[2024.07.03-19.51.21:280][ 43]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece2) -[2024.07.03-19.51.24:447][160]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece) -[2024.07.03-19.51.32:959][551]LogActorFactory: Actor Factory created wand -[2024.07.03-19.51.34:462][630]LogActorFactory: Actor Factory created wand -[2024.07.03-19.51.57:002][820]Cmd: DUPLICATE -[2024.07.03-19.51.57:002][820]Cmd: ACTOR DUPLICATE -[2024.07.03-19.52.04:336][193]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand53) -[2024.07.03-19.52.05:532][255]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece16) -[2024.07.03-19.52.12:152][607]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG12) -[2024.07.03-19.52.13:127][655]Cmd: DELETE -[2024.07.03-19.52.13:127][655]Cmd: ACTOR DELETE -[2024.07.03-19.52.13:131][655]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.52.13:150][655]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms -[2024.07.03-19.52.13:152][655]LogEditorActor: Deleted 1 Actors (0.025 secs) -[2024.07.03-19.52.13:474][672]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG11) -[2024.07.03-19.52.13:617][678]Cmd: DELETE -[2024.07.03-19.52.13:618][678]Cmd: ACTOR DELETE -[2024.07.03-19.52.13:623][678]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.52.13:633][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.03-19.52.13:634][678]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.52.14:125][704]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG9) -[2024.07.03-19.52.14:278][710]Cmd: DELETE -[2024.07.03-19.52.14:278][710]Cmd: ACTOR DELETE -[2024.07.03-19.52.14:287][710]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.52.14:296][710]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.03-19.52.14:297][710]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.07.03-19.52.20:028][ 39]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece2) -[2024.07.03-19.52.20:507][ 62]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.52.24:704][299]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.52.25:583][349]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.52.27:586][467]Cmd: DELETE -[2024.07.03-19.52.27:586][467]Cmd: ACTOR DELETE -[2024.07.03-19.52.27:589][467]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.52.27:597][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.07.03-19.52.27:598][467]LogEditorActor: Deleted 1 Actors (0.012 secs) -[2024.07.03-19.52.31:675][706]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.52.32:149][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) -[2024.07.03-19.52.34:207][848]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG1) -[2024.07.03-19.52.37:423][ 37]Cmd: DELETE -[2024.07.03-19.52.37:424][ 37]Cmd: ACTOR DELETE -[2024.07.03-19.52.37:428][ 37]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.52.37:439][ 37]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.03-19.52.37:441][ 37]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.03-19.52.38:562][ 77]LogActorFactory: Actor Factory created wand -[2024.07.03-19.52.39:951][151]LogActorFactory: Actor Factory created wand -[2024.07.03-19.52.58:589][214]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WandOG2) -[2024.07.03-19.53.07:565][696]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG4) -[2024.07.03-19.53.09:170][779]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.53.10:121][828]Cmd: DELETE -[2024.07.03-19.53.10:121][828]Cmd: ACTOR DELETE -[2024.07.03-19.53.10:127][828]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.53.10:144][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms -[2024.07.03-19.53.10:146][828]LogEditorActor: Deleted 1 Actors (0.025 secs) -[2024.07.03-19.53.10:806][864]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.53.10:946][870]Cmd: DELETE -[2024.07.03-19.53.10:947][870]Cmd: ACTOR DELETE -[2024.07.03-19.53.10:951][870]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.53.10:962][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms -[2024.07.03-19.53.10:964][870]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.07.03-19.53.15:974][146]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand52) -[2024.07.03-19.53.17:200][206]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand51) -[2024.07.03-19.53.18:267][261]Cmd: DUPLICATE -[2024.07.03-19.53.18:267][261]Cmd: ACTOR DUPLICATE -[2024.07.03-19.53.28:424][802]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.53.29:295][845]Cmd: DELETE -[2024.07.03-19.53.29:295][845]Cmd: ACTOR DELETE -[2024.07.03-19.53.29:300][845]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.53.29:309][845]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2024.07.03-19.53.29:310][845]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.07.03-19.53.29:708][867]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.53.29:795][870]Cmd: DELETE -[2024.07.03-19.53.29:795][870]Cmd: ACTOR DELETE -[2024.07.03-19.53.29:799][870]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.53.29:811][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.07.03-19.53.29:812][870]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.03-19.53.30:778][921]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand56) -[2024.07.03-19.53.31:335][947]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand57) -[2024.07.03-19.53.32:285][996]Cmd: DUPLICATE -[2024.07.03-19.53.32:286][996]Cmd: ACTOR DUPLICATE -[2024.07.03-19.53.44:155][601]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand57) -[2024.07.03-19.53.44:796][635]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand59) -[2024.07.03-19.53.45:585][677]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand58) -[2024.07.03-19.53.47:363][774]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand57) -[2024.07.03-19.53.47:919][803]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand59) -[2024.07.03-19.53.48:574][838]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand58) -[2024.07.03-19.53.52:655][ 56]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Decke EG) -[2024.07.03-19.53.53:682][107]Cmd: DELETE -[2024.07.03-19.53.53:683][107]Cmd: ACTOR DELETE -[2024.07.03-19.53.53:689][107]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.53.53:697][107]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.07.03-19.53.53:698][107]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.53.54:213][135]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand59) -[2024.07.03-19.53.55:157][183]Cmd: DUPLICATE -[2024.07.03-19.53.55:157][183]Cmd: ACTOR DUPLICATE -[2024.07.03-19.54.00:114][440]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand59) -[2024.07.03-19.54.01:216][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.54.01:224][495]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.07.03-19.54.01:265][495]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF9ADC09B4A6F2C48150C159EEAE1C4FD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.54.01:281][495]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.54.01:380][495]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData62866C444513D8597369CCB95CB002F5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.54.01:399][495]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.54.01:399][495]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.54.01:399][495]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.54.09:473][928]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand55) -[2024.07.03-19.54.10:360][979]Cmd: DUPLICATE -[2024.07.03-19.54.10:360][979]Cmd: ACTOR DUPLICATE -[2024.07.03-19.54.27:821][979]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand58) -[2024.07.03-19.54.30:805][152]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand61) -[2024.07.03-19.54.34:285][346]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand58) -[2024.07.03-19.54.46:506][ 74]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wand EG) -[2024.07.03-19.54.47:863][161]Cmd: DELETE -[2024.07.03-19.54.47:863][161]Cmd: ACTOR DELETE -[2024.07.03-19.54.47:871][161]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.54.47:884][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.93ms -[2024.07.03-19.54.47:887][161]LogEditorActor: Deleted 1 Actors (0.023 secs) -[2024.07.03-19.54.48:478][201]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece6) -[2024.07.03-19.54.53:951][507]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand61) -[2024.07.03-19.55.00:988][890]Cmd: DUPLICATE -[2024.07.03-19.55.00:988][890]Cmd: ACTOR DUPLICATE -[2024.07.03-19.55.18:238][892]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.55.24:206][224]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand5) -[2024.07.03-19.55.26:499][342]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand4) -[2024.07.03-19.55.27:216][381]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand3) -[2024.07.03-19.55.28:527][454]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand11) -[2024.07.03-19.55.29:358][500]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand5) -[2024.07.03-19.55.30:178][544]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand4) -[2024.07.03-19.55.30:638][566]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand3) -[2024.07.03-19.55.31:451][610]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand11) -[2024.07.03-19.55.32:070][642]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand10) -[2024.07.03-19.55.32:607][671]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand9) -[2024.07.03-19.55.33:782][737]Cmd: DUPLICATE -[2024.07.03-19.55.33:783][737]Cmd: ACTOR DUPLICATE -[2024.07.03-19.55.44:998][393]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand8) -[2024.07.03-19.55.47:195][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.55.47:204][511]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.07.03-19.55.47:245][511]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapF413DE4944A5B858DC6BAAA465325E4A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.55.47:261][511]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.55.47:363][511]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataC5ABACCE4648A953D0DCACBAB5F45AC1.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.55.47:381][511]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.55.47:381][511]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.55.47:381][511]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.55.52:410][805]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.55.53:139][850]Cmd: DELETE -[2024.07.03-19.55.53:139][850]Cmd: ACTOR DELETE -[2024.07.03-19.55.53:146][850]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.55.53:158][850]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.03-19.55.53:160][850]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.07.03-19.55.53:826][895]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.55.54:108][912]Cmd: DELETE -[2024.07.03-19.55.54:108][912]Cmd: ACTOR DELETE -[2024.07.03-19.55.54:114][912]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.55.54:123][912]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.03-19.55.54:124][912]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.07.03-19.56.12:811][ 47]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.56.13:534][ 85]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand14) -[2024.07.03-19.56.16:130][230]Cmd: DUPLICATE -[2024.07.03-19.56.16:130][230]Cmd: ACTOR DUPLICATE -[2024.07.03-19.56.32:384][249]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.56.33:209][295]Cmd: DELETE -[2024.07.03-19.56.33:209][295]Cmd: ACTOR DELETE -[2024.07.03-19.56.33:215][295]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.56.33:227][295]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2024.07.03-19.56.33:228][295]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.07.03-19.56.33:923][337]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand69) -[2024.07.03-19.56.42:158][805]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.56.43:017][837]Cmd: DELETE -[2024.07.03-19.56.43:017][837]Cmd: ACTOR DELETE -[2024.07.03-19.56.43:028][837]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.56.43:040][837]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.07.03-19.56.43:041][837]LogEditorActor: Deleted 1 Actors (0.024 secs) -[2024.07.03-19.56.43:640][863]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand69) -[2024.07.03-19.56.45:177][929]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.56.47:025][ 26]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand69) -[2024.07.03-19.56.48:272][ 89]Cmd: DUPLICATE -[2024.07.03-19.56.48:272][ 89]Cmd: ACTOR DUPLICATE -[2024.07.03-19.57.01:276][798]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.57.02:066][847]Cmd: DELETE -[2024.07.03-19.57.02:066][847]Cmd: ACTOR DELETE -[2024.07.03-19.57.02:073][847]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.57.02:085][847]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2024.07.03-19.57.02:087][847]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.07.03-19.57.02:653][884]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand70) -[2024.07.03-19.57.03:530][937]Cmd: DUPLICATE -[2024.07.03-19.57.03:530][937]Cmd: ACTOR DUPLICATE -[2024.07.03-19.57.11:432][447]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand70) -[2024.07.03-19.57.12:339][504]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand71) -[2024.07.03-19.57.13:670][585]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand70) -[2024.07.03-19.57.16:800][765]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.57.17:571][809]Cmd: DELETE -[2024.07.03-19.57.17:572][809]Cmd: ACTOR DELETE -[2024.07.03-19.57.17:577][809]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.57.17:587][809]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2024.07.03-19.57.17:589][809]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.03-19.57.20:200][973]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand71) -[2024.07.03-19.57.21:010][ 18]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand70) -[2024.07.03-19.57.21:796][ 67]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand69) -[2024.07.03-19.57.22:862][133]Cmd: DUPLICATE -[2024.07.03-19.57.22:863][133]Cmd: ACTOR DUPLICATE -[2024.07.03-19.57.31:599][671]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand71) -[2024.07.03-19.57.32:304][707]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand74) -[2024.07.03-19.57.33:095][757]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.57.33:852][801]Cmd: DELETE -[2024.07.03-19.57.33:852][801]Cmd: ACTOR DELETE -[2024.07.03-19.57.33:859][801]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.57.33:868][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2024.07.03-19.57.33:870][801]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.07.03-19.57.34:331][828]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.57.34:483][835]Cmd: DELETE -[2024.07.03-19.57.34:484][835]Cmd: ACTOR DELETE -[2024.07.03-19.57.34:490][835]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.57.34:502][835]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2024.07.03-19.57.34:503][835]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.07.03-19.57.34:962][863]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Boden Feuerraum) -[2024.07.03-19.57.35:200][876]Cmd: DELETE -[2024.07.03-19.57.35:200][876]Cmd: ACTOR DELETE -[2024.07.03-19.57.35:206][876]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.03-19.57.35:215][876]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.03-19.57.35:217][876]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.03-19.57.35:754][909]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand74) -[2024.07.03-19.57.38:355][ 54]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand73) -[2024.07.03-19.57.38:823][ 80]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (wand72) -[2024.07.03-19.57.39:770][135]Cmd: DUPLICATE -[2024.07.03-19.57.39:770][135]Cmd: ACTOR DUPLICATE -[2024.07.03-19.57.52:255][944]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand74) -[2024.07.03-19.57.53:368][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.57.53:376][ 15]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.07.03-19.57.53:425][ 15]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB1F5EB064FB946DE1BB19B9F6028706F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.57.53:439][ 15]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.57.53:542][ 15]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData81C4740F4296B54AE1925499DCFBD2A5.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.57.53:566][ 15]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.57.53:566][ 15]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.57.53:566][ 15]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.57.58:717][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.03-19.57.58:725][317]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.07.03-19.57.58:774][317]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map11FFFD31458B9DAEB068259D5C1EDE1A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' -[2024.07.03-19.57.58:788][317]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.03-19.57.58:889][317]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataD96C9B5341F1C85D646184A576124C89.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' -[2024.07.03-19.57.58:908][317]AssetCheck: New page: Asset Save: multiple assets -[2024.07.03-19.57.58:908][317]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.03-19.57.58:908][317]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.03-19.58.00:056][380]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.07.03-19.58.00:103][380]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.07.03-19.58.00:242][381]Cmd: QUIT_EDITOR -[2024.07.03-19.58.00:242][381]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.07.03-19.58.00:245][381]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.07.03-19.58.00:246][381]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.07.03-19.58.00:246][381]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.07.03-19.58.00:246][381]LogAudio: Display: Audio Device unregistered from world 'Map'. -[2024.07.03-19.58.00:246][381]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.03-19.58.00:247][381]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.03-19.58.00:304][381]LogAudio: Display: Audio Device Manager Shutdown -[2024.07.03-19.58.00:306][381]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.03-19.58.00:313][381]LogExit: Preparing to exit. -[2024.07.03-19.58.01:121][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.07.03-19.58.01:236][381]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.07.03-19.58.01:236][381]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.07.03-19.58.01:260][381]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.07.03-19.58.01:267][381]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.07.03-19.58.01:267][381]LogExit: Editor shut down -[2024.07.03-19.58.01:268][381]LogExit: Transaction tracking system shut down -[2024.07.03-19.58.01:369][381]LogExit: Object subsystem successfully closed. -[2024.07.03-19.58.01:385][381]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.03-19.58.01:385][381]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.07.03-19.58.01:385][381]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.07.03-19.58.01:385][381]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00% -[2024.07.03-19.58.01:385][381]LogShaderCompilers: Display: ================================================ -[2024.07.03-19.58.01:392][381]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.07.03-19.58.01:419][381]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) -[2024.07.03-19.58.01:419][381]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.07.03-19.58.01:419][381]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.07.03-19.58.01:419][381]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module OpenXRInput (848) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module GooglePADEditor (846) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (844) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (842) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TakeRecorder (841) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (838) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TakesCore (836) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (832) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (830) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (828) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WebMMedia (822) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module CharacterAI (788) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module BspMode (784) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module GeometryMode (782) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.07.03-19.58.01:422][381]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.07.03-19.58.01:423][381]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.07.03-19.58.01:423][381]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.07.03-19.58.01:423][381]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.07.03-19.58.01:423][381]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.07.03-19.58.01:423][381]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.07.03-19.58.02:545][381]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.07.03-19.58.02:545][381]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.07.03-19.58.02:545][381]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.07.03-19.58.02:545][381]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.07.03-19.58.02:545][381]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.07.03-19.58.02:546][381]MemoryProfiler: Shutdown -[2024.07.03-19.58.02:546][381]NetworkingProfiler: Shutdown -[2024.07.03-19.58.02:546][381]LoadingProfiler: Shutdown -[2024.07.03-19.58.02:546][381]TimingProfiler: Shutdown -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.07.03-19.58.02:546][381]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.07.03-19.58.02:547][381]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.07.03-19.58.02:580][381]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.07.03-19.58.02:581][381]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.07.03-19.58.02:581][381]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.07.03-19.58.02:581][381]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.07.03-19.58.02:581][381]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.07.03-19.58.02:582][381]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.07.03-19.58.02:585][381]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.07.03-19.58.02:586][381]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.07.03-19.58.02:587][381]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.07.03-19.58.02:588][381]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.07.03-19.58.02:588][381]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.07.03-19.58.02:588][381]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.07.03-19.58.02:606][381]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (596) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (594) -[2024.07.03-19.58.02:673][381]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module Synthesis (588) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (584) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) -[2024.07.03-19.58.02:674][381]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module GooglePAD (578) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module EditableMesh (576) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (574) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module CableComponent (572) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AudioCapture (570) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (569) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (566) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AssetTags (564) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (562) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AppleImageUtils (560) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module AndroidPermission (558) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (556) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (554) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module TakeSequencer (552) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module TakeMovieScene (550) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module ScreenshotTools (548) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module TemplateSequence (546) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MediaCompositing (544) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module ImgMedia (542) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (540) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (538) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (536) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (534) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (532) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (530) -[2024.07.03-19.58.02:675][381]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (528) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (526) -[2024.07.03-19.58.02:676][381]LogOpenImageDenoise: OIDN shutting down -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (524) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module MotoSynth (522) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (520) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (518) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (516) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (514) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (513) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (510) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module MeshConversion (508) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module DynamicMesh (506) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (504) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometricObjects (502) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module FractureEditor (500) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (498) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (496) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module ChaosNiagara (494) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (493) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (490) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module AutomationUtils (488) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module BackChannel (486) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module AlembicImporter (484) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module AlembicLibrary (483) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCache (482) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (481) -[2024.07.03-19.58.02:676][381]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (476) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (474) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module UObjectPlugin (472) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (470) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (468) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (466) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (464) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (462) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module PluginUtils (460) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module GitSourceControl (458) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module SourceControl (457) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (454) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (452) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (450) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (448) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (446) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module PluginBrowser (444) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (442) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module CryptoKeys (440) -[2024.07.03-19.58.02:677][381]LogModuleManager: Shutting down and abandoning module CurveEditorTools (438) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (436) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (434) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (432) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (430) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (428) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (426) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (424) -[2024.07.03-19.58.02:678][381]LogModuleManager: Shutting down and abandoning module LiveLink (422) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module SoundFields (410) -[2024.07.03-19.58.03:384][381]LogModuleManager: Shutting down and abandoning module SignificanceManager (408) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (406) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (404) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) -[2024.07.03-19.58.03:385][381]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) -[2024.07.03-19.58.03:486][381]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module ActorSequence (388) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) -[2024.07.03-19.58.03:587][381]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (360) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (358) -[2024.07.03-19.58.03:587][381]LogModuleManager: Shutting down and abandoning module Niagara (356) -[2024.07.03-19.58.03:588][381]LogModuleManager: Shutting down and abandoning module SignalProcessing (355) -[2024.07.03-19.58.03:588][381]LogModuleManager: Shutting down and abandoning module NiagaraEditor (353) -[2024.07.03-19.58.03:588][381]LogModuleManager: Shutting down and abandoning module NiagaraCore (350) -[2024.07.03-19.58.03:588][381]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (348) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module AnimationSharing (346) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (342) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module FacialAnimation (340) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module DataValidation (338) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module GameplayCameras (336) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (334) -[2024.07.03-19.58.03:589][381]LogModuleManager: Shutting down and abandoning module LevelEditor (333) -[2024.07.03-19.58.03:593][381]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (332) -[2024.07.03-19.58.03:593][381]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (330) -[2024.07.03-19.58.03:593][381]LogModuleManager: Shutting down and abandoning module MainFrame (328) -[2024.07.03-19.58.03:594][381]LogModuleManager: Shutting down and abandoning module HotReload (327) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module ToolMenus (323) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module ContentBrowser (321) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module ContentBrowserData (320) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module TreeMap (317) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module Paper2D (310) -[2024.07.03-19.58.03:595][381]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.07.03-19.58.03:606][381]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.07.03-19.58.03:607][381]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.07.03-19.58.03:608][381]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.07.03-19.58.03:608][381]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.07.03-19.58.03:611][381]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.07.03-19.58.03:612][381]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.07.03-19.58.03:612][381]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.07.03-19.58.03:615][381]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.07.03-19.58.03:616][381]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.07.03-19.58.03:617][381]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.07.03-19.58.03:622][381]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.07.03-19.58.03:622][381]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.07.03-19.58.03:623][381]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.07.03-19.58.03:623][381]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.07.03-19.58.03:623][381]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.07.03-19.58.03:628][381]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.07.03-19.58.03:629][381]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.07.03-19.58.03:629][381]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.07.03-19.58.03:629][381]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.07.03-19.58.03:633][381]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.07.03-19.58.03:648][381]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.07.03-19.58.03:648][381]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.07.03-19.58.03:648][381]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.07.03-19.58.03:648][381]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.07.03-19.58.03:648][381]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.07.03-19.58.03:649][381]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.07.03-19.58.03:649][381]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.07.03-19.58.03:649][381]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.07.03-19.58.03:649][381]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.07.03-19.58.03:650][381]LogHMD: Freeing OpenVRDLLHandle. -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (108) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module OpenXRAR (106) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module AugmentedReality (105) -[2024.07.03-19.58.03:650][381]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102) -[2024.07.03-19.58.03:651][381]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.07.03-19.58.03:651][381]LogModuleManager: Shutting down and abandoning module OpenXRHMD (101) -[2024.07.03-19.58.03:652][381]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) -[2024.07.03-19.58.03:652][381]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) -[2024.07.03-19.58.03:652][381]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) -[2024.07.03-19.58.03:652][381]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (90) -[2024.07.03-19.58.03:656][381]LogModuleManager: Shutting down and abandoning module XMPP (85) -[2024.07.03-19.58.03:656][381]LogModuleManager: Shutting down and abandoning module WebSockets (84) -[2024.07.03-19.58.03:663][381]LogModuleManager: Shutting down and abandoning module HTTP (81) -[2024.07.03-19.58.03:663][381]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.07.03-19.58.03:663][381]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BC457BBF6-4F34-53BE-0D08-B7A477CFD756%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.07.03-19.58.03:663][381]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.07.03-19.58.03:670][381]LogModuleManager: Shutting down and abandoning module SSL (80) -[2024.07.03-19.58.03:673][381]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (76) -[2024.07.03-19.58.03:673][381]LogModuleManager: Shutting down and abandoning module WmfMedia (74) -[2024.07.03-19.58.03:677][381]LogModuleManager: Shutting down and abandoning module Media (73) -[2024.07.03-19.58.03:678][381]LogModuleManager: Shutting down and abandoning module MediaInfo (72) -[2024.07.03-19.58.03:678][381]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) -[2024.07.03-19.58.03:678][381]LogModuleManager: Shutting down and abandoning module VariantManagerContent (66) -[2024.07.03-19.58.03:678][381]LogModuleManager: Shutting down and abandoning module DatasmithContent (64) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module MLSDK (62) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module MagicLeap (60) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module PixWinPlugin (56) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (54) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module NiagaraShader (52) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) -[2024.07.03-19.58.03:679][381]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.07.03-19.58.03:680][381]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.07.03-19.58.03:681][381]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.07.03-19.58.03:681][381]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.07.03-19.58.03:716][381]LogD3D11RHI: Shutdown -[2024.07.03-19.58.03:716][381]LogD3D11RHI: CleanupD3DDevice -[2024.07.03-19.58.03:721][381]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.07.03-19.58.03:726][381]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.07.03-19.58.03:726][381]LogExit: Exiting. -[2024.07.03-19.58.03:737][381]Log file closed, 07/03/24 21:58:03 diff --git a/Saved/Logs/DesertGame-backup-2024.07.05-07.21.54.log b/Saved/Logs/DesertGame-backup-2024.07.05-07.21.54.log new file mode 100644 index 0000000..f54456b --- /dev/null +++ b/Saved/Logs/DesertGame-backup-2024.07.05-07.21.54.log @@ -0,0 +1,3562 @@ +Log file open, 07/05/24 08:29:42 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. +LogInit: Display: Running engine for game: DesertGame +LogPlatformFile: Not using cached read wrapper +LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. +LogStats: Stats thread started at 0.364530 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Display: Loading text-based GConfig.... +LogPluginManager: Mounting plugin MeshPainting +LogPluginManager: Mounting plugin XGEController +LogPluginManager: Mounting plugin EnvironmentQueryEditor +LogPluginManager: Mounting plugin AISupport +LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin LightPropagationVolume +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin LiveLink +LogPluginManager: Mounting plugin CameraShakePreviewer +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin AnimationSharing +LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting plugin NullSourceCodeAccess +LogPluginManager: Mounting plugin GitSourceControl +LogPluginManager: Mounting plugin PerforceSourceControl +LogPluginManager: Mounting plugin PixWinPlugin +LogPluginManager: Mounting plugin PluginUtils +LogPluginManager: Mounting plugin PropertyAccessNode +LogPluginManager: Mounting plugin PlasticSourceControl +LogPluginManager: Mounting plugin RiderSourceCodeAccess +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin UObjectPlugin +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin DatasmithContent +LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin AndroidMedia +LogPluginManager: Mounting plugin AvfMedia +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin ImgMedia +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin MediaPlayerEditor +LogPluginManager: Mounting plugin WmfMedia +LogPluginManager: Mounting plugin WebMMedia +LogPluginManager: Mounting plugin UdpMessaging +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin TcpMessaging +LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin OnlineSubsystem +LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin LauncherChunkInstaller +LogPluginManager: Mounting plugin AndroidPermission +LogPluginManager: Mounting plugin ActorLayerUtilities +LogPluginManager: Mounting plugin AppleImageUtils +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AssetTags +LogPluginManager: Mounting plugin ArchVisCharacter +LogPluginManager: Mounting plugin AppleMoviePlayer +LogPluginManager: Mounting plugin AudioSynesthesia +LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin CableComponent +LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin CustomMeshComponent +LogPluginManager: Mounting plugin GoogleCloudMessaging +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin GooglePAD +LogPluginManager: Mounting plugin IOSDeviceProfileSelector +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin MobilePatchingUtils +LogPluginManager: Mounting plugin OpenXR +LogPluginManager: Mounting plugin OpenXREyeTracker +LogPluginManager: Mounting plugin OpenXRHandTracking +LogPluginManager: Mounting plugin PostSplashScreen +LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin ProceduralMeshComponent +LogPluginManager: Mounting plugin PropertyAccessEditor +LogPluginManager: Mounting plugin SoundFields +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin Synthesis +LogPluginManager: Mounting plugin WebMMoviePlayer +LogPluginManager: Mounting plugin WindowsMoviePlayer +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin Takes +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting plugin MLSDK +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting plugin ContentBrowserFileDataSource +LogPluginManager: Mounting plugin ContentBrowserClassDataSource +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OculusVR +LogPluginManager: Mounting plugin SteamVR +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogInit: Using libcurl 7.55.1-DEV +LogInit: - built for x86_64-pc-win32 +LogInit: - supports SSL with OpenSSL/1.1.1 +LogInit: - supports HTTP deflate (compression) using libz 1.2.8 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CURL_VERSION_IDN +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogOnline: OSS: Creating online subsystem instance for: NULL +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] +LogOculusPluginWrapper: OculusPlugin initialized successfully +LogHMD: Failed initializing OVRPlugin 1.59.0 +LogInit: Build: ++UE4+Release-4.27-CL-18319896 +LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27 +LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27 +LogInit: Net CL: 17155196 +LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics +LogInit: Compiled (64-bit): Nov 30 2021 07:12:08 +LogInit: Compiled with Visual C++: 19.24.28315.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE4+Release-4.27 +LogInit: Command Line: +LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/ +LogInit: Allocator: TBB +LogInit: Installed Engine Build: 1 +LogDevObjectVersion: Number of dev versions registered: 29 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +LogInit: Object subsystem initialized +LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] +LogConfig: Setting CVar [[r.setres:1280x720]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.05-06.29.43:752][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.05-06.29.43:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.07.05-06.29.43:752][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.07.05-06.29.43:752][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] +[2024.07.05-06.29.43:754][ 0]LogInit: Computer: NB-PBM2H22CWE +[2024.07.05-06.29.43:754][ 0]LogInit: User: bib +[2024.07.05-06.29.43:754][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.07.05-06.29.43:754][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.07.05-06.29.43:754][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.07.05-06.29.43:754][ 0]LogMemory: Platform Memory Stats for Windows +[2024.07.05-06.29.43:754][ 0]LogMemory: Process Physical Memory: 144.36 MB used, 144.36 MB peak +[2024.07.05-06.29.43:754][ 0]LogMemory: Process Virtual Memory: 130.05 MB used, 130.05 MB peak +[2024.07.05-06.29.43:754][ 0]LogMemory: Physical Memory: 10031.50 MB used, 6037.21 MB free, 16068.70 MB total +[2024.07.05-06.29.43:754][ 0]LogMemory: Virtual Memory: 134209488.00 MB used, 8240.25 MB free, 134217728.00 MB total +[2024.07.05-06.29.43:767][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.07.05-06.29.43:805][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected language (de-DE). +[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected locale (de-DE). +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.07.05-06.29.43:811][ 0]LogInit: Setting process to per monitor DPI aware +[2024.07.05-06.29.43:848][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.05-06.29.43:871][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.07.05-06.29.43:871][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.07.05-06.29.44:056][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.07.05-06.29.44:060][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 adapters: +[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Revision : 000c +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: AdapterLuid : 0 70513 +[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.07.05-06.29.44:195][ 0]LogWindows: EnumDisplayDevices: +[2024.07.05-06.29.44:195][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.07.05-06.29.44:196][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-06.29.44:196][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-06.29.44:197][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-06.29.44:197][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.07.05-06.29.44:198][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Revision : 000c +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: AdapterLuid : 0 70513 +[2024.07.05-06.29.44:289][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.07.05-06.29.44:308][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Async texture creation enabled +[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.07.05-06.29.44:334][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.07.05-06.29.44:810][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.07.05-06.29.44:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.07.05-06.29.44:886][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.07.05-06.29.44:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.07.05-06.29.44:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.07.05-06.29.44:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.07.05-06.29.44:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.07.05-06.29.44:930][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.07.05-06.29.44:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.07.05-06.29.44:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.07.05-06.29.44:990][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.07.05-06.29.44:995][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.07.05-06.29.45:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.07.05-06.29.45:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.07.05-06.29.45:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.07.05-06.29.45:059][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.07.05-06.29.45:109][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.07.05-06.29.45:151][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1672/). +[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/71A111174C4B709EACF408AD4F76AD93/'. +[2024.07.05-06.29.45:152][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.07.05-06.29.46:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.07.05-06.29.46:362][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.05-06.29.46:363][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.05-06.29.46:365][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.07.05-06.29.46:409][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.07.05-06.29.46:410][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=968.32MBs, RandomWriteSpeed=88.19MBs. Assigned SpeedClass 'Local' +[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.07.05-06.29.46:474][ 0]LogSlate: Using FreeType 2.10.0 +[2024.07.05-06.29.46:475][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.07.05-06.29.46:520][ 0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up +[2024.07.05-06.29.47:116][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.05-06.29.47:116][ 0]LogInit: Active device profile: [000001FB3E850B00][000001FB3D3A2F00 49] Windows +[2024.07.05-06.29.47:117][ 0]LogInit: Profiles: [000001FB3E850B00][000001FB3D3A2F00 49] Windows, [000001FB3E7FE100][000001FB3D3AB080 49] WindowsNoEditor, [000001FB3E851900][000001FB1E925200 49] WindowsServer, [000001FB3E7FEE00][000001FB1E929380 49] WindowsClient, [000001FB3E853C00][000001FB1E92D500 49] IOS, [000001FB3E7FCF00][000001FB1E931680 49] iPadAir, [000001FB3E853E00][000001FB1E935800 49] iPadAir2, [000001FB3E7B0C00][000001FB1E93DAC0 49] IPadPro, [000001FB3E7B0D00][000001FB1E939B00 49] iPadAir3, [000001FB3E7FFB00][000001FB1E940100 49] iPadAir4, [000001FB3E7B3600][000001FB1E944280 49] iPadMini2, [000001FB3E7FF200][000001FB1E948400 49] iPadMini3, [000001FB3E7B3800][000001FB3D3A6540 49] iPadMini4, [000001FB3E7FF800][000001FB1E94C680 49] iPadMini5, [000001FB3E7DC600][000001FB387128C0 49] iPhone6, [000001FB3E7DC700][000001FB1E950900 49] iPodTouch6, [000001FB3E852900][000001FB3871EBC0 49] iPhone7, [000001FB3E852800][000001FB3871AC00 49] iPodTouch7, [000001FB3E7DC100][000001FB38722D80 49] iPhone5S, [000001FB3E7B0700][000001FB38726F00 49] iPhone6Plus, [000001FB3E7DE500][000001FB3872B080 49] iPhone6S, [000001FB3E7B1300][000001FB3872F200 49] iPhone6SPlus, [000001FB3E7DFB00][000001FB38733380 49] iPhone7Plus, [000001FB3E7B3500][000001FB38737500 49] iPhoneSE, [000001FB3E852600][000001FB3873B680 49] iPhone8, [000001FB3E7B0600][000001FB3873F800 49] iPhone8Plus, [000001FB3E852200][000001FB38743980 49] iPhoneX, [000001FB3E7B3300][000001FB38747B00 49] iPhoneXS, [000001FB3E853400][000001FB38A46100 49] iPhoneXSMax, [000001FB3E7B2D00][000001FB38A4A280 49] iPhoneXR, [000001FB3E850200][000001FB38A4E400 49] iPhone11, [000001FB3E7B1E00][000001FB38A52580 49] iPhone11Pro, [000001FB3E852A00][000001FB38A56700 49] iPhone11ProMax, [000001FB3E7B3700][000001FB38716840 49] iPhoneSE2, [000001FB3E850D00][000001FB38A5A980 49] iPhone12Mini, [000001FB3E7B1F00][000001FB38A5EAC0 49] iPhone12, [000001FB3E850700][000001FB38A66C40 49] iPhone12Pro, [000001FB3E7B1400][000001FB38A6ADC0 49] iPhone12ProMax, [000001FB3E850C00][000001FB38A6EF40 49] iPadPro105, [000001FB3E7B1700][000001FB38A730C0 49] iPadPro129, [000001FB3E850100][000001FB38A77240 49] iPadPro97, [000001FB3E7B3C00][000001FB38A7B3C0 49] iPadPro2_129, [000001FB3E850800][000001FB38A7F540 49] iPad5, [000001FB3E7B3100][000001FB38A836C0 49] iPad6, [000001FB3E850500][000001FB38A87840 49] iPad7, [000001FB3E7B2800][000001FB38A8B9C0 49] iPad8, [000001FB3E851500][000001FB38A8FB40 49] iPadPro11, [000001FB3E7B1500][000001FB3DD9E140 49] iPadPro2_11, [000001FB3E850F00][000001FB3DDA22C0 49] iPadPro3_129, [000001FB3E7B2C00][000001FB3DDA6440 49] iPadPro4_129, [000001FB3E852500][000001FB3DDAA5C0 49] AppleTV, [000001FB3E7B1100][000001FB3DDAE740 49] AppleTV4K, [000001FB3E850400][000001FB3DDB28C0 49] TVOS, [000001FB3E7B2600][000001FB38A62A00 49] Mac, [000001FB3E853D00][000001FB3DDB6B40 49] MacClient, [000001FB3E7B1800][000001FB3DDBAC80 49] MacNoEditor, [000001FB3E853100][000001FB3DDBEDC0 49] MacServer, [000001FB3E7B3900][000001FB3DDC6F40 49] Linux, [000001FB3E850900][000001FB3DDCB0C0 49] LinuxAArch64, [000001FB3E7B3F00][000001FB3DDCF240 49] LinuxNoEditor, [000001FB3E851B00][000001FB3DDD33C0 49] LinuxAArch64NoEditor, [000001FB3E7B3400][000001FB3DDD7540 49] LinuxClient, [000001FB3E851C00][000001FB3DDDB6C0 49] LinuxAArch64Client, [000001FB3E7B1D00][000001FB3DDDF840 49] LinuxServer, [000001FB3E852F00][000001FB3DDE39C0 49] LinuxAArch64Server, [000001FB3E7B0500][000001FB3DDE7B40 49] Android, [000001FB3E851E00][000001FB3DDEA140 49] Android_Low, [000001FB3E7B3000][000001FB3DDEE2C0 49] Android_Mid, [000001FB3E852400][000001FB3DDF2440 49] Android_High, [000001FB3E7B0800][000001FB3DDF65C0 49] Android_Default, [000001FB3E853200][000001FB3DDFA740 49] Android_Adreno4xx, [000001FB3E7FE400][000001FB3DDFE8C0 49] Android_Adreno5xx_Low, [000001FB3E7DDC00][000001FB3DE02A40 49] Android_Adreno5xx, [000001FB3E7FFD00][000001FB3DDC2B80 49] Android_Adreno6xx, [000001FB3E7DEB00][000001FB3DE06CC0 49] Android_Adreno6xx_Vulkan, [000001FB3E7FFE00][000001FB3DE0AE00 49] Android_Mali_T6xx, [000001FB3E7DCF00][000001FB3DE0EF40 49] Android_Mali_T7xx, [000001FB3E7FD300][000001FB3DE170C0 49] Android_Mali_T8xx, [000001FB3E7DDF00][000001FB3DE1B240 49] Android_Mali_G71, [000001FB3E7FDC00][000001FB3DE1F3C0 49] Android_Mali_G72, [000001FB3E7DE400][000001FB3DE23540 49] Android_Mali_G72_Vulkan, [000001FB3E7FF600][000001FB3DE276C0 49] Android_Mali_G76, [000001FB3E7DE100][000001FB3DE2B840 49] Android_Mali_G76_Vulkan, [000001FB3E7FDB00][000001FB3DE2F9C0 49] Android_Mali_G77, [000001FB3E7DCA00][000001FB3DE33B40 49] Android_Mali_G77_Vulkan, [000001FB3E7FF400][000001FB3DE36140 49] Android_Mali_G78, [000001FB3E7DD300][000001FB3DE3A2C0 49] Android_Mali_G78_Vulkan, [000001FB3E7FE900][000001FB3DE3E440 49] Android_Mali_G710, [000001FB3E7DFD00][000001FB3DE425C0 49] Android_Mali_G710_Vulkan, [000001FB3E7FDE00][000001FB3DE46740 49] Android_Vulkan_SM5, [000001FB3E7DC900][000001FB3DE4A8C0 49] Android_PowerVR_G6xxx, [000001FB3E7FDF00][000001FB3DE4EA40 49] Android_PowerVR_GT7xxx, [000001FB3E7DE700][000001FB3DE52BC0 49] Android_PowerVR_GE8xxx, [000001FB3E7FE300][000001FB3DE56D40 49] Android_PowerVR_GM9xxx, [000001FB3E7DF200][000001FB3DE12E80 49] Android_PowerVR_GM9xxx_Vulkan, [000001FB3E7FF000][000001FB3DE5AFC0 49] Android_TegraK1, [000001FB3E7DD700][000001FB3DE5F100 49] Android_Unknown_Vulkan, [000001FB3E7FF700][000001FB3DE67280 49] Lumin, [000001FB3E7DC200][000001FB3DE6B400 49] Lumin_Desktop, [000001FB3E7FE200][000001FB3DE6F580 49] HoloLens, +[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.07.05-06.29.47:426][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.07.05-06.29.47:426][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.07.05-06.29.47:476][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.07.05-06.29.48:418][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.05-06.29.48:648][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.07.05-06.29.48:667][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.07.05-06.29.48:667][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.07.05-06.29.48:668][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.07.05-06.29.49:469][ 0]LogPython: Using Python 3.7.7 +[2024.07.05-06.29.50:741][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 626D436A46AAAB0014E4A8BBCC6ABFBE | Instance: 970209234B422F42CFFC86BD871A7887 (NB-PBM2H22CWE-1672). +[2024.07.05-06.29.50:889][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.07.05-06.29.50:920][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.51:370][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.51:376][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.51:386][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.51:581][ 0]LogOpenImageDenoise: OIDN starting up +[2024.07.05-06.29.51:630][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.05-06.29.51:863][ 0]LogUProjectInfo: Found projects: +[2024.07.05-06.29.51:888][ 0]LogCollectionManager: Loaded 0 collections in 0.001646 seconds +[2024.07.05-06.29.51:927][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s +[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s +[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s +[2024.07.05-06.29.51:928][ 0]LogOcInput: OculusInput pre-init called +[2024.07.05-06.29.52:251][ 0]LogEngine: Initializing Engine... +[2024.07.05-06.29.52:352][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.07.05-06.29.52:353][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.05-06.29.52:353][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.07.05-06.29.52:354][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.07.05-06.29.52:552][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.07.05-06.29.52:563][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.07.05-06.29.52:564][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.07.05-06.29.52:573][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.07.05-06.29.52:574][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.07.05-06.29.52:574][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.07.05-06.29.52:575][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.07.05-06.29.53:187][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.07.05-06.29.53:190][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.07.05-06.29.53:195][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.07.05-06.29.53:198][ 0]LogInit: FAudioDevice initialized. +[2024.07.05-06.29.53:198][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.07.05-06.29.53:198][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.07.05-06.29.53:312][ 0]LogDerivedDataCache: Saved boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.05-06.29.53:317][ 0]LogInit: Texture streaming: Enabled +[2024.07.05-06.29.53:338][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.07.05-06.29.53:341][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.07.05-06.29.53:341][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.07.05-06.29.53:344][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.07.05-06.29.53:385][ 0]LogInit: Transaction tracking system initialized +[2024.07.05-06.29.53:417][ 0]BlueprintLog: New page: Editor Load +[2024.07.05-06.29.53:495][ 0]LocalizationService: Localization service is disabled +[2024.07.05-06.29.53:533][ 0]TimingProfiler: Initialize +[2024.07.05-06.29.53:534][ 0]TimingProfiler: OnSessionChanged +[2024.07.05-06.29.53:534][ 0]LoadingProfiler: Initialize +[2024.07.05-06.29.53:534][ 0]LoadingProfiler: OnSessionChanged +[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: Initialize +[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: OnSessionChanged +[2024.07.05-06.29.53:534][ 0]MemoryProfiler: Initialize +[2024.07.05-06.29.53:534][ 0]MemoryProfiler: OnSessionChanged +[2024.07.05-06.29.53:762][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.07.05-06.29.53:762][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.07.05-06.29.54:046][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s +[2024.07.05-06.29.54:308][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.07.05-06.29.54:315][ 0]SourceControl: Source control is disabled +[2024.07.05-06.29.54:315][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.151 +[2024.07.05-06.29.54:315][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.05-06.29.54:316][ 0]LightingResults: New page: Lighting Build +[2024.07.05-06.29.54:318][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.07.05-06.29.54:318][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-06.29.54:318][ 0]MapCheck: New page: Map Check +[2024.07.05-06.29.54:318][ 0]LightingResults: New page: Lighting Build +[2024.07.05-06.29.54:326][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.05-06.29.54:332][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.07.05-06.29.55:442][ 0]LogStaticMesh: Building static mesh FallenKugel... +[2024.07.05-06.29.55:458][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Materials/FallenKugel.FallenKugel +[2024.07.05-06.29.55:483][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 18C15B9EBF66B52FD5A3F491D37E9FCA59109BC6), compiling. +[2024.07.05-06.29.55:600][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority +[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 80 +[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 71 +[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 62 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 53 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 44 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 8 +[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.29.56:697][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.07.05-06.29.56:701][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.07.05-06.29.57:790][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.05-06.29.57:817][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms +[2024.07.05-06.29.57:819][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.05-06.29.57:820][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,497ms to complete. +[2024.07.05-06.29.57:820][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.505 +[2024.07.05-06.29.57:825][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.661 +[2024.07.05-06.29.58:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-06.29.58:276][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-06.29.58:293][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-06.29.58:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-06.29.58:418][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0225 seconds. Added 3822 classes and 928 folders. +[2024.07.05-06.29.58:430][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. +[2024.07.05-06.29.58:481][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.07.05-06.29.58:482][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117 +[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.07.05-06.29.58:521][ 0]LogPakFile: OnPakFileMounted2Time == 0.000201 +[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.07.05-06.29.58:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000116 +[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.07.05-06.29.58:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000177 +[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.07.05-06.29.58:624][ 0]LogPakFile: OnPakFileMounted2Time == 0.000096 +[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.07.05-06.29.58:665][ 0]LogPakFile: OnPakFileMounted2Time == 0.000159 +[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.07.05-06.29.58:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097 +[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.07.05-06.29.58:720][ 0]LogPakFile: OnPakFileMounted2Time == 0.000169 +[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.07.05-06.29.58:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 +[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.07.05-06.29.58:758][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082 +[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.07.05-06.29.58:789][ 0]LogPakFile: OnPakFileMounted2Time == 0.000124 +[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.07.05-06.29.58:817][ 0]LogPakFile: OnPakFileMounted2Time == 0.000071 +[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.07.05-06.29.58:848][ 0]LogPakFile: OnPakFileMounted2Time == 0.000505 +[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.07.05-06.29.58:880][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 +[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.07.05-06.29.58:898][ 0]LogPakFile: OnPakFileMounted2Time == 0.000150 +[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-06.29.58:937][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.07.05-06.29.58:938][ 0]LogPakFile: OnPakFileMounted2Time == 0.000197 +[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.07.05-06.29.58:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000105 +[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-06.29.58:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.58:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.07.05-06.29.58:995][ 0]LogPakFile: OnPakFileMounted2Time == 0.000255 +[2024.07.05-06.29.59:026][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.07.05-06.29.59:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000115 +[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.07.05-06.29.59:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117 +[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.07.05-06.29.59:117][ 0]LogPakFile: OnPakFileMounted2Time == 0.000278 +[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.07.05-06.29.59:159][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090 +[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.07.05-06.29.59:202][ 0]LogPakFile: OnPakFileMounted2Time == 0.000234 +[2024.07.05-06.29.59:226][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.07.05-06.29.59:227][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087 +[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.07.05-06.29.59:268][ 0]LogPakFile: OnPakFileMounted2Time == 0.000195 +[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.07.05-06.29.59:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073 +[2024.07.05-06.30.00:335][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0016 seconds. Added 0 classes and 0 folders. +[2024.07.05-06.30.00:346][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 2 classes and 0 folders. +[2024.07.05-06.30.00:694][ 0]LogSlate: Took 0.000485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.07.05-06.30.00:728][ 0]LogSlate: Took 0.031879 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.07.05-06.30.00:734][ 0]LogSlate: Took 0.001200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.07.05-06.30.01:136][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1). +[2024.07.05-06.30.01:425][ 0]LogSlate: Took 0.032650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.05-06.30.01:594][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders. +[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total time: 19.43 seconds +[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.07.05-06.30.01:677][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.07.05-06.30.01:721][ 1]LogAssetRegistry: Asset discovery search completed in 15.2042 seconds +[2024.07.05-06.30.01:737][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects) +[2024.07.05-06.30.48:182][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.07.05-06.30.48:197][879]LogSlate: Took 0.000643 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048) +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.50:209][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) +[2024.07.05-06.30.50:211][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.50:215][879]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 5AC1BDECFBC0EF609C6BA5B951320525246A27D8), compiling. +[2024.07.05-06.30.50:392][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.50:392][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.50:392][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.50:395][879]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling. +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024) +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25 +[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21 +[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048) +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 512X512) +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 512X512) +[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) +[2024.07.05-06.30.51:942][879]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CFAF3D1F533637F11C17D105B22A6391287F46B4), compiling. +[2024.07.05-06.30.51:961][879]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) +[2024.07.05-06.30.51:961][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.51:963][879]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling. +[2024.07.05-06.30.51:989][879]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.07.05-06.30.51:989][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.51:990][879]LogStaticMesh: Building static mesh pillar_big... +[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.52:050][879]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/pillar_big.pillar_big +[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024) +[2024.07.05-06.30.52:167][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.52:167][879]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling. +[2024.07.05-06.30.52:196][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:196][879]LogStaticMesh: Building static mesh treppe_Cube_002... +[2024.07.05-06.30.52:204][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.52:204][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_002.treppe_Cube_002 +[2024.07.05-06.30.52:205][879]LogStaticMesh: Building static mesh wand... +[2024.07.05-06.30.52:208][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand +[2024.07.05-06.30.52:210][879]LogStaticMesh: Building static mesh treppe_Cube_001... +[2024.07.05-06.30.52:222][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_001.treppe_Cube_001 +[2024.07.05-06.30.52:223][879]LogStaticMesh: Building static mesh wand2... +[2024.07.05-06.30.52:265][879]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.30.52:265][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/wand2.wand2 +[2024.07.05-06.30.52:266][879]LogStaticMesh: Building static mesh wand_destroyed... +[2024.07.05-06.30.52:272][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand_destroyed.wand_destroyed +[2024.07.05-06.30.52:275][879]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling. +[2024.07.05-06.30.52:304][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:305][879]LogStaticMesh: Building static mesh Crystall_Podest... +[2024.07.05-06.30.52:331][879]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_Podest.Crystall_Podest +[2024.07.05-06.30.52:335][879]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 39C784D32BBD607FF7780DE2367E5877E679AC6F), compiling. +[2024.07.05-06.30.52:352][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:357][879]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1D7285D295343072B0F53FD8C2C26EA6B74C73), compiling. +[2024.07.05-06.30.52:396][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.52:397][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:591][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.30.52:591][879]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling. +[2024.07.05-06.30.52:622][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:624][879]LogStaticMesh: Building static mesh cornerPiece... +[2024.07.05-06.30.52:632][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece +[2024.07.05-06.30.52:638][879]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling. +[2024.07.05-06.30.52:670][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:671][879]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks... +[2024.07.05-06.30.52:680][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks +[2024.07.05-06.30.52:683][879]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: C225CA363042FA407B65AD20DDCF79BF79C8E83C), compiling. +[2024.07.05-06.30.52:700][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:701][879]LogStaticMesh: Building static mesh reling... +[2024.07.05-06.30.52:722][879]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/reling.reling +[2024.07.05-06.30.52:724][879]LogStaticMesh: Building static mesh Plattform_broken... +[2024.07.05-06.30.52:735][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-06.30.52:740][879]LogStaticMesh: Building static mesh Crystall_wing_bone... +[2024.07.05-06.30.52:776][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone +[2024.07.05-06.30.52:781][879]LogStaticMesh: Building static mesh saeule... +[2024.07.05-06.30.52:791][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule +[2024.07.05-06.30.52:792][879]LogStaticMesh: Building static mesh saeule_destroyed... +[2024.07.05-06.30.52:806][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed +[2024.07.05-06.30.52:809][879]LogStaticMesh: Building static mesh wand3... +[2024.07.05-06.30.52:812][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3 +[2024.07.05-06.30.52:813][879]LogStaticMesh: Building static mesh wand5... +[2024.07.05-06.30.52:818][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand5.wand5 +[2024.07.05-06.30.52:819][879]LogStaticMesh: Building static mesh wand7... +[2024.07.05-06.30.52:824][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand7.wand7 +[2024.07.05-06.30.52:825][879]LogStaticMesh: Building static mesh wand4... +[2024.07.05-06.30.52:829][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4 +[2024.07.05-06.30.52:831][879]LogStaticMesh: Building static mesh wand6... +[2024.07.05-06.30.52:835][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand6.wand6 +[2024.07.05-06.30.52:839][879]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling. +[2024.07.05-06.30.52:859][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:861][879]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling. +[2024.07.05-06.30.52:892][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:894][879]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling. +[2024.07.05-06.30.52:925][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:928][879]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling. +[2024.07.05-06.30.52:958][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-06.30.52:961][879]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4E97819FE6D18CA7C0D6B97E5157A67B63352FB2), compiling. +[2024.07.05-06.30.52:982][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-06.30.53:000][879]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map +[2024.07.05-06.30.53:001][879]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.05-06.30.53:001][879]LightingResults: New page: Lighting Build +[2024.07.05-06.30.53:001][879]LoadErrors: New page: Loading map: Map.umap +[2024.07.05-06.30.53:036][879]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.07.05-06.30.53:037][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-06.30.53:037][879]MapCheck: New page: Map Check +[2024.07.05-06.30.53:037][879]LightingResults: New page: Lighting Build +[2024.07.05-06.30.53:049][879]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.05-06.30.53:056][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms +[2024.07.05-06.30.53:086][879]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. +[2024.07.05-06.30.53:234][879]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.05-06.30.53:234][879]LogAIModule: Creating AISystem for world Map +[2024.07.05-06.30.53:253][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms +[2024.07.05-06.30.53:262][879]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.05-06.30.53:263][879]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,636ms to complete. +[2024.07.05-06.30.53:263][879]LogFileHelpers: Loading map 'Map' took 0.262 +[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 +[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 +[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22 +[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 +[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (2/9): shaders left to 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to compile 5 +[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.58:468][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-06.30.58:469][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 217 +[2024.07.05-06.30.59:131][960]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 207 +[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 197 +[2024.07.05-06.30.59:162][961]LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 187 +[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 177 +[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 167 +[2024.07.05-06.30.59:646][968]LogShaderCompilers: Display: Started 30 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.30.59:745][969]LogDerivedDataCache: Warning: C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache is very slow (0.01MB/s) when accessing C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/6/3/TEXTURE_E01F4250BECD420DA9CE63B5EECEC2C2_OODLE_AUTODXT_11_2DD75C1B40B14A7FA54A__7F31E062F35CD1890AC86F44A84B28F9FA4E57E9.udd, consider disabling it. +[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 157 +[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 147 +[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 137 +[2024.07.05-06.31.07:041][ 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+[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 87 +[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.08:780][ 62]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 77 +[2024.07.05-06.31.08:781][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 67 +[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 58 +[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 50 +[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 43 +[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 37 +[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 32 +[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27 +[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' 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+[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 +[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 +[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.25:787][218]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.31.25:788][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.27:171][232]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.05-06.31.27:172][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.31.27:936][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 57 +[2024.07.05-06.31.27:937][239]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 49 +[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42 +[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35 +[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 +[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 +[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22 +[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19 +[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 +[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 +[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.35:041][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 +[2024.07.05-06.31.35:042][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 +[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 +[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 +[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.36:225][315]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-06.31.36:227][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-06.33.42:860][354]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.33.43:954][386]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.34.09:694][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.07.05-06.34.11:794][455]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.34.11:854][455]LogUObjectGlobals: Force Deleting 3 Package(s): + Asset Name: /Game/Assets/Fackel1.Fackel1 + Asset Name: /Game/Assets/Fackel2.Fackel2 + Asset Name: /Game/Assets/Fackel3.Fackel3 +[2024.07.05-06.34.12:990][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2024.07.05-06.34.13:006][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.07.05-06.34.13:015][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.07.05-06.34.13:023][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.07.05-06.34.13:032][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-06.34.32:714][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) +[2024.07.05-06.34.32:758][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx +[2024.07.05-06.34.32:776][743]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.34.35:415][743]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.34.35:509][743]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 422F85BC0F76125024366891D24ED86447502618), compiling. +[2024.07.05-06.34.35:525][743]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A94E1678D4CBFA22B6DD3EAE707E6C73982D0437), compiling. +[2024.07.05-06.34.35:538][743]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 0B15166BC121DE775F57F82292123CE39BA9ADC5), compiling. +[2024.07.05-06.34.35:549][743]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: EBE797C160ACA4088A4146A5898691E265DEE4F3), compiling. +[2024.07.05-06.34.35:562][743]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D149A706692CAFA07281EED4467C8D13BC75FA5A), compiling. +[2024.07.05-06.34.35:573][743]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: A6371BF48CB796C4D82F68EDBBE0A45E5DD6AA01), compiling. +[2024.07.05-06.34.35:578][743]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.07.05-06.34.35:604][743]LogStaticMesh: Building static mesh Fackel1... +[2024.07.05-06.34.35:620][743]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 +[2024.07.05-06.34.35:638][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.34.35:763][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) +[2024.07.05-06.34.35:781][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx +[2024.07.05-06.34.35:788][743]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.34.35:790][743]LogFbx: Display: Triangulating static mesh Fackel2 +[2024.07.05-06.34.35:802][743]LogStaticMesh: Building static mesh Fackel2... +[2024.07.05-06.34.35:815][743]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2 +[2024.07.05-06.34.35:828][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.34.35:844][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) +[2024.07.05-06.34.35:855][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx +[2024.07.05-06.34.35:864][743]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.34.35:866][743]LogFbx: Display: Triangulating static mesh Fackel3 +[2024.07.05-06.34.35:895][743]LogStaticMesh: Building static mesh Fackel3... +[2024.07.05-06.34.35:928][743]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 +[2024.07.05-06.34.35:949][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.34.35:968][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx) +[2024.07.05-06.34.35:979][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx +[2024.07.05-06.34.35:985][743]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.34.35:988][743]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE195A8AA023D9E928420BB52A88F9DAA3505CA), compiling. +[2024.07.05-06.34.35:991][743]LogFbx: Display: Triangulating static mesh palo1 +[2024.07.05-06.34.36:055][743]LogStaticMesh: Building static mesh FeuFeu... +[2024.07.05-06.34.36:097][743]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu +[2024.07.05-06.34.36:118][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.34.36:178][743]LogSlate: Took 0.007606 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.07.05-06.34.36:687][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:704][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:734][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:741][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:747][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:751][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:756][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:771][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:784][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:799][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:811][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:824][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.36:865][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.36:879][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 +[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Total job queries 594, among them cache hits 74 (12.46%) +[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Tracking 409 distinct input hashes that result in 210 distinct outputs (51.34%) +[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: RAM used: 1.33 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% +[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 +[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 +[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.39:091][795]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.34.39:107][795]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 90 +[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 80 +[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 70 +[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 61 +[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 52 +[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 45 +[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.39:943][819]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 39 +[2024.07.05-06.34.39:944][819]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.40:291][831]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34 +[2024.07.05-06.34.40:292][831]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.44:954][950]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29 +[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 +[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 +[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.45:733][958]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18 +[2024.07.05-06.34.45:734][958]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.48:506][987]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 +[2024.07.05-06.34.48:507][987]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 +[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.48:823][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 +[2024.07.05-06.34.48:824][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 +[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.50:098][ 5]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.05-06.34.50:099][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.50:482][ 10]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.34.53:348][ 71]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.34.54:084][104]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.34.58:566][350]Cmd: DELETE +[2024.07.05-06.34.58:566][350]Cmd: ACTOR DELETE +[2024.07.05-06.34.58:578][350]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.34.58:592][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms +[2024.07.05-06.34.58:598][350]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2024.07.05-06.34.59:565][403]Cmd: DELETE +[2024.07.05-06.34.59:565][403]Cmd: ACTOR DELETE +[2024.07.05-06.34.59:573][403]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.34.59:586][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.07.05-06.34.59:588][403]LogEditorActor: Deleted 1 Actors (0.023 secs) +[2024.07.05-06.35.00:346][445]Cmd: DELETE +[2024.07.05-06.35.00:346][445]Cmd: ACTOR DELETE +[2024.07.05-06.35.00:355][445]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.35.00:367][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.07.05-06.35.00:368][445]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.07.05-06.35.06:882][780]Cmd: DELETE +[2024.07.05-06.35.06:882][780]Cmd: ACTOR DELETE +[2024.07.05-06.35.06:890][780]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.35.06:897][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-06.35.06:901][780]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.07.05-06.35.35:019][ 16]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-06.35.36:259][ 79]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-06.35.41:979][396]Cmd: DELETE +[2024.07.05-06.35.41:979][396]Cmd: ACTOR DELETE +[2024.07.05-06.35.41:988][396]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.35.41:997][396]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.07.05-06.35.42:000][396]LogEditorActor: Deleted 1 Actors (0.020 secs) +[2024.07.05-06.35.49:607][718]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-06.35.54:171][961]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-06.35.59:638][261]Cmd: MODE GRID=0 +[2024.07.05-06.36.16:421][103]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-06.36.17:328][140]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-06.36.19:118][224]Cmd: DELETE +[2024.07.05-06.36.19:118][224]Cmd: ACTOR DELETE +[2024.07.05-06.36.19:125][224]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.36.19:134][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.07.05-06.36.19:137][224]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.07.05-06.36.21:149][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2024.07.05-06.36.22:628][282]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.22:688][282]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Fackel1.Fackel1 +[2024.07.05-06.36.22:982][282]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. +[2024.07.05-06.36.23:057][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.07.05-06.36.24:100][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2024.07.05-06.36.25:352][304]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.25:519][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2024.07.05-06.36.26:557][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.05-06.36.27:847][327]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.27:953][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.07.05-06.36.33:011][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-06.36.34:211][429]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.34:323][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.07.05-06.36.35:756][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.07.05-06.36.36:929][461]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.37:039][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.07.05-06.36.38:666][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-06.36.39:846][496]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.40:010][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms +[2024.07.05-06.36.44:474][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.07.05-06.36.45:718][594]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.45:849][594]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.07.05-06.36.50:427][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.07.05-06.36.51:672][689]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.51:774][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms +[2024.07.05-06.36.54:083][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.07.05-06.36.55:107][743]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.36.55:263][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2024.07.05-06.37.43:855][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_BaseColor.png) +[2024.07.05-06.37.44:024][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.37.44:317][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Emissive.png) +[2024.07.05-06.37.44:361][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048) +[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-06.37.44:480][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Normal.png) +[2024.07.05-06.37.44:648][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048) +[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-06.37.50:463][579]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.07.05-06.37.50:515][579]LogContentBrowser: Creating deferred item: NewMaterial +[2024.07.05-06.37.56:575][717]LogContentBrowser: Attempting asset rename: NewMaterial -> Lagerfeuer +[2024.07.05-06.37.56:583][717]LogContentBrowser: End creating deferred item NewMaterial +[2024.07.05-06.37.58:509][772]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer +[2024.07.05-06.37.58:517][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0E7C5CD14BD357C9DA008F7307FD5125BF72C7D6), compiling. +[2024.07.05-06.37.58:527][772]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.05-06.37.58:545][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.07.05-06.37.58:673][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.05-06.37.58:984][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 97E60C9EFF54F5605D7A5B43E0349BA6E8A1B462), compiling. +[2024.07.05-06.37.58:988][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0F7BA896C08F4FD6F4C52F0FF768FAAB2924C83A), compiling. +[2024.07.05-06.37.59:047][772]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.37.59:057][772]LogSlate: Took 0.000577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Total job queries 627, among them cache hits 87 (13.88%) +[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Tracking 521 distinct input hashes that result in 210 distinct outputs (40.31%) +[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: RAM used: 1.34 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% +[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.38.01:406][853]LogSlate: Window 'Lagerfeuer' being destroyed +[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader: 117 instructions +[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.38.01:412][853]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.38.03:936][917]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 23F443975ED50493AF1F8D4B8FC24BA55181EADD), compiling. +[2024.07.05-06.38.03:939][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1294B570B8588CBE2A4B2D982C4CD5BBB2400D41), compiling. +[2024.07.05-06.38.03:940][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F587C41307392167036992F99A98B3C86D7403C), compiling. +[2024.07.05-06.38.03:945][917]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.04:005][919]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader: 117 instructions +[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.38.04:008][919]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.38.07:802][ 32]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: D5367880AD5DD3337AA12E05CF4F895CC290DCB9), compiling. +[2024.07.05-06.38.07:805][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E32F6C79B9FF1FC134D0E7592E31537A28B7F19), compiling. +[2024.07.05-06.38.07:807][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A4A192AF1895869E669AEB48A4A8A7CF36ED1AC), compiling. +[2024.07.05-06.38.07:809][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A7189AF28A2DAAA49E27D29571FFC127DABADB2), compiling. +[2024.07.05-06.38.07:814][ 32]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.07:885][ 34]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader: 117 instructions +[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.38.10:069][100]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 41303DB61FD80CDE83E5983AD4D8B3590F6E65EF), compiling. +[2024.07.05-06.38.10:071][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 990DCC347B985407935249334B53F2E01D4880A4), compiling. +[2024.07.05-06.38.10:072][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C492862230EF173E7782D778B32DF3DC0F0899C), compiling. +[2024.07.05-06.38.10:073][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D82F837987A7464C12A20A4F571F9F351105B6F7), compiling. +[2024.07.05-06.38.10:075][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0CAE641C4C9194A4ABC094BFDF718016FBB9B206), compiling. +[2024.07.05-06.38.10:079][100]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.10:125][102]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.10:127][102]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader: 117 instructions +[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions +[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.38.10:170][103]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.38.12:294][161]LogSlate: Window 'Lagerfeuer' being destroyed +[2024.07.05-06.38.18:848][498]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1AFD5E07C4FA1F9508569416212E47DA6417B04E), compiling. +[2024.07.05-06.38.18:850][498]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B48A6FC807374E777DFFF7AAE4407A2C60EC9C6), compiling. +[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.07.05-06.38.18:854][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.18:861][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader: 120 instructions +[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) +[2024.07.05-06.38.20:530][558]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.25:031][725]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1A8A28131D61513BA398E2EFBE7248CCD6556E1E), compiling. +[2024.07.05-06.38.25:034][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D47C8C2D8D1E58443A2DA6A67CD47E0DC5BDB0E), compiling. +[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-06.38.25:044][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.25:051][726]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-06.38.26:015][774]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-06.38.27:609][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.31:036][ 15]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 761B79CD63D80102EEC0C4625D98A627376A770C), compiling. +[2024.07.05-06.38.31:038][ 15]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A121A931A0E93FB66F64657A619A4306FEC1C7B), compiling. +[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.31:048][ 16]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.32:813][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.33:622][148]LogMaterialEditor: Saving and Compiling material Lagerfeuer +[2024.07.05-06.38.34:033][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 58CF697EB36A835E763924905401F57C19C54DD2), compiling. +[2024.07.05-06.38.34:077][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: DF826C778E1363007491D41E40827A7FEDAF1195), compiling. +[2024.07.05-06.38.34:125][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.07.05-06.38.34:133][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.34:607][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.07.05-06.38.34:721][148]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.34:799][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true +[2024.07.05-06.38.34:811][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer39C56EB74F489BA45C9D52BA89A51ABB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' +[2024.07.05-06.38.34:833][148]AssetCheck: New page: Asset Save: Lagerfeuer +[2024.07.05-06.38.34:833][148]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer +[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.34:842][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.35:666][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader: 128 instructions +[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions +[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture samplers: 6/16 +[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.35:690][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.56:630][163]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: EBAD3455C909603DB0A54C6BE7C5C1C4041B9823), compiling. +[2024.07.05-06.38.56:633][163]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 83B1B2C138EA6973E09C48F9E457A46D7D79F8A0), compiling. +[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.56:638][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.56:645][164]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.57:783][225]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.58:618][275]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.38.58:619][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.38.59:328][313]LogMaterialEditor: Saving and Compiling material Lagerfeuer +[2024.07.05-06.38.59:715][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: BFE37DA5DEFA996AE451243F66369A3E9515130D), compiling. +[2024.07.05-06.38.59:753][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: C8E4CAB5C125900EB36260BD21D0B9382319F5E6), compiling. +[2024.07.05-06.38.59:769][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2024.07.05-06.38.59:778][313]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.39.00:333][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.07.05-06.39.00:607][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true +[2024.07.05-06.39.00:618][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerB77F2C554F0D76307629E2B28DBD89A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' +[2024.07.05-06.39.00:638][313]AssetCheck: New page: Asset Save: Lagerfeuer +[2024.07.05-06.39.00:638][313]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer +[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture samplers: 5/16 +[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.39.00:640][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.39.13:413][965]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (FeuFeu) +[2024.07.05-06.39.32:311][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_BaseColor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset" SILENT=true +[2024.07.05-06.39.32:581][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor2B0E7D6948B9B9E81AB3928753B5A5FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset' +[2024.07.05-06.39.32:586][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Emissive" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset" SILENT=true +[2024.07.05-06.39.32:671][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive893A0DD2439EF7AD235E2A8DCA91379F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset' +[2024.07.05-06.39.32:678][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset" SILENT=true +[2024.07.05-06.39.32:973][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Normal187F2AEA41BB028134D709AEAD01A3D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset' +[2024.07.05-06.39.33:245][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.07.05-06.39.33:266][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.07.05-06.39.33:278][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-06.39.33:303][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2024.07.05-06.39.33:311][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-06.39.33:347][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true +[2024.07.05-06.39.33:349][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerF71497684A2C4B0853A478A3501706D3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' +[2024.07.05-06.39.33:401][931]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer +[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive +[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor +[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal +[2024.07.05-06.39.42:911][410]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.07.05-06.39.42:971][410]LogContentBrowser: Creating deferred item: NewFolder +[2024.07.05-06.39.49:294][749]LogContentBrowser: Attempting asset rename: NewFolder -> Lagerfeuer +[2024.07.05-06.39.49:295][749]LogContentBrowser: End creating deferred item NewFolder +[2024.07.05-06.39.56:625][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_NormalDA9EC1404E93761134F5D78E98B554E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.uasset' +[2024.07.05-06.39.56:672][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor75D803084DDADAC6014EF0A80CA748EF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.uasset' +[2024.07.05-06.39.56:684][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive78B788A44C283C26D7DC128658352F80.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.uasset' +[2024.07.05-06.39.56:952][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.07.05-06.39.56:967][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-06.39.56:980][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.07.05-06.39.57:004][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2024.07.05-06.39.57:013][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.07.05-06.39.57:041][ 89]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true +[2024.07.05-06.39.57:043][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer8981A36548E3C79A753AA7BA9048DD76.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' +[2024.07.05-06.39.57:097][ 89]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer +[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive +[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor +[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal +[2024.07.05-06.40.03:204][336]LogSlate: Took 0.021875 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.07.05-06.40.49:094][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.07.05-06.40.49:096][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.07.05-06.40.49:167][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto1EB9A6B9943A8FCEB1E0048B7A271E02D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap' +[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.090 +[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.090 +[2024.07.05-06.40.49:169][501]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)... +[2024.07.05-06.40.49:201][501]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu] +[2024.07.05-06.40.49:201][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu] +[2024.07.05-06.40.49:201][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-06.40.49:216][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto1359083894BA9F0871F7A6E94A4DD111C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset' +[2024.07.05-06.40.49:217][501]LogFileHelpers: Auto-saving content packages took 0.047 +[2024.07.05-06.43.14:088][132]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx) +[2024.07.05-06.43.14:099][132]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx +[2024.07.05-06.43.14:108][132]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.43.16:093][132]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.43.16:135][132]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: F31E8243EBEEBF30262B4DC524629EF0E3EF9709), compiling. +[2024.07.05-06.43.16:149][132]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 179E93538604351044CA2076C0B46B3D65AA819C), compiling. +[2024.07.05-06.43.16:160][132]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A7E33C2DEF11307E4F318B27833F991D94429610), compiling. +[2024.07.05-06.43.16:179][132]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 15F5D0448F71B5FB3E5843B033B8444C769A43F3), compiling. +[2024.07.05-06.43.16:194][132]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling. +[2024.07.05-06.43.16:210][132]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: FDBCF3220EE4C7EBE2BEBABDD1DA52D2E7C5C1B1), compiling. +[2024.07.05-06.43.16:213][132]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.07.05-06.43.16:237][132]LogStaticMesh: Building static mesh test... +[2024.07.05-06.43.16:256][132]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test +[2024.07.05-06.43.16:274][132]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.43.17:855][187]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.43.17:867][187]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Total job queries 910, among them cache hits 312 (34.29%) +[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%) +[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% +[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.43.28:022][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.07.05-06.43.29:556][407]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.43.30:419][407]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/lambert1_002.lambert1_002 +[2024.07.05-06.43.30:740][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2024.07.05-06.43.35:385][492]LogActorFactory: Actor Factory created test +[2024.07.05-06.43.35:933][517]LogActorFactory: Actor Factory created test +[2024.07.05-06.45.41:153][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.07.05-06.45.42:432][341]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.45.43:350][341]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/test.test +[2024.07.05-06.45.43:658][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.07.05-06.45.52:294][538]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx) +[2024.07.05-06.45.52:303][538]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx +[2024.07.05-06.45.52:311][538]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.45.53:687][538]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.45.53:735][538]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.07.05-06.45.53:753][538]LogStaticMesh: Building static mesh test... +[2024.07.05-06.45.53:771][538]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test +[2024.07.05-06.45.53:792][538]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.45.55:514][608]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.45.55:534][608]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.46.00:242][720]LogRenderer: Reallocating scene render targets to support 964x448 Format 10 NumSamples 1 (Frame:16869). +[2024.07.05-06.46.00:325][721]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:16871). +[2024.07.05-06.46.00:400][722]LogRenderer: Reallocating scene render targets to support 964x488 Format 10 NumSamples 1 (Frame:16873). +[2024.07.05-06.46.00:474][723]LogRenderer: Reallocating scene render targets to support 964x500 Format 10 NumSamples 1 (Frame:16875). +[2024.07.05-06.46.00:546][724]LogRenderer: Reallocating scene render targets to support 964x504 Format 10 NumSamples 1 (Frame:16877). +[2024.07.05-06.46.00:618][725]LogRenderer: Reallocating scene render targets to support 964x508 Format 10 NumSamples 1 (Frame:16879). +[2024.07.05-06.46.07:731][894]LogActorFactory: Actor Factory created test +[2024.07.05-06.46.08:924][939]LogActorFactory: Actor Factory created test +[2024.07.05-06.46.14:061][138]Cmd: DELETE +[2024.07.05-06.46.14:061][138]Cmd: ACTOR DELETE +[2024.07.05-06.46.14:071][138]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-06.46.14:099][138]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms +[2024.07.05-06.46.14:105][138]LogEditorActor: Deleted 1 Actors (0.044 secs) +[2024.07.05-06.47.07:471][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.07.05-06.47.08:805][346]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.47.08:965][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.07.05-06.47.14:486][436]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx) +[2024.07.05-06.47.14:496][436]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx +[2024.07.05-06.47.14:505][436]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.47.15:828][436]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.47.15:894][436]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.07.05-06.47.15:914][436]LogStaticMesh: Building static mesh Fackel1... +[2024.07.05-06.47.15:930][436]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 +[2024.07.05-06.47.15:944][436]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.47.18:212][497]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.47.18:229][497]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.47.21:001][548]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.47.22:043][581]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-06.47.39:116][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/metal.metal +[2024.07.05-06.47.39:118][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7F360D21A0981E6FD8FAB9B6EF3086C1242DD381), compiling. +[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Total job queries 1016, among them cache hits 418 (41.14%) +[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%) +[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% +[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.47.39:214][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2D3491D09A700B8A93C98FF456C48E7C8A06723C), compiling. +[2024.07.05-06.47.39:218][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 6590A2D3C68B3BBC3184E67A0C8052474C30AC62), compiling. +[2024.07.05-06.47.39:221][231]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E2F14B6F9D47D0441B4A155C69F6783C7B924E63), compiling. +[2024.07.05-06.47.39:258][231]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.39:350][232]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.47.49:065][651]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C72C4948FC2E71CD216A87D7B1859C6936E492E1), compiling. +[2024.07.05-06.47.49:067][651]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8704B652B9988C3D3A391C5652D3F7792F87EF90), compiling. +[2024.07.05-06.47.49:071][651]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.49:104][653]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.50:528][705]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 30EB8780EEEFDB9DA98A98D762BB4C2992938730), compiling. +[2024.07.05-06.47.50:532][705]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FD775277AA4389464DCFF216CECC9EB0B31AFE8), compiling. +[2024.07.05-06.47.50:539][705]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.47.50:573][707]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.50:608][708]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.51:621][745]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7708F2B353414DAEF56A6B505A4E905DF5FE0128), compiling. +[2024.07.05-06.47.51:624][745]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 456535EA9FF533EAE543D2DCC05EC93F9498E56C), compiling. +[2024.07.05-06.47.51:627][745]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.47.51:655][747]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.51:688][748]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.53:900][876]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E05D086FB5BF5B20FDCEC78DA3D887C25328F72A), compiling. +[2024.07.05-06.47.53:902][876]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AEE109B57863BE00AE87F42F5E999AE5E4D37290), compiling. +[2024.07.05-06.47.53:911][876]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-06.47.53:932][876]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.47.53:961][878]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.53:986][879]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.47.55:939][987]LogMaterialEditor: Saving and Compiling material metal +[2024.07.05-06.47.56:324][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A0DB088AA2F9644979FA740A858D12C602EF0DCF), compiling. +[2024.07.05-06.47.56:368][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 020EE1306BB74C32ABE08071D6F19852D88AA73B), compiling. +[2024.07.05-06.47.56:440][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2024.07.05-06.47.56:580][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.07.05-06.47.56:715][987]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true +[2024.07.05-06.47.56:724][987]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metalD8594FC544BCAF1F0225DB9E943B3EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' +[2024.07.05-06.47.56:743][987]AssetCheck: New page: Asset Save: metal +[2024.07.05-06.47.56:743][987]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal +[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.47.56:745][987]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-06.48.04:253][305]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/holders.holders +[2024.07.05-06.48.04:254][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6910027188353BA313EBBBFCF3CDAA307C225E68), compiling. +[2024.07.05-06.48.04:351][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6C10F3E6C48153FEE9ADAA03DE04A9F2FD94D6BE), compiling. +[2024.07.05-06.48.04:354][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: A3191E75ABCB9FF9D50312C92EC507EEF1359D61), compiling. +[2024.07.05-06.48.04:356][305]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F71635A0A641C88B02A8FA2B36FB73DFC3476B33), compiling. +[2024.07.05-06.48.04:370][305]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.48.04:471][306]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.48.14:142][758]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 2D74F01E22A497C37ABC8AAA26148E59CC4F0D5F), compiling. +[2024.07.05-06.48.14:145][758]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BF6A46682AFE3D066D78456A375D245094B8972A), compiling. +[2024.07.05-06.48.14:149][758]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.48.14:175][760]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.48.14:202][761]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.48.16:271][869]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: CCB2E9EDED01192FE749BAABE0B213C1092D96EA), compiling. +[2024.07.05-06.48.16:274][869]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1F040D6F1829182A80D5E8A6CF968CBDB1A24C0), compiling. +[2024.07.05-06.48.16:277][869]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-06.48.16:301][869]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.48.16:330][871]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.48.16:357][872]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.48.18:970][ 22]LogMaterialEditor: Saving and Compiling material holders +[2024.07.05-06.48.19:363][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 023F3025BB5D2986BDA356CAFA903CCA14FC8592), compiling. +[2024.07.05-06.48.19:413][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: C45381F484CBFB338EB69BB5DB0A8830D812C7B4), compiling. +[2024.07.05-06.48.19:492][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.07.05-06.48.19:635][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms +[2024.07.05-06.48.19:797][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset" SILENT=true +[2024.07.05-06.48.19:807][ 22]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB1270DA944FF2127703026B408D0CB32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset' +[2024.07.05-06.48.19:828][ 22]AssetCheck: New page: Asset Save: holders +[2024.07.05-06.48.19:828][ 22]LogContentValidation: Display: Validating Material /Game/Assets/holders.holders +[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.48.19:830][ 22]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-06.50.23:297][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel2.fbx) +[2024.07.05-06.50.23:309][118]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel2.fbx +[2024.07.05-06.50.23:319][118]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.50.24:534][118]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.50.24:591][118]LogMaterial: Display: Missing cached shadermap for coals_001 in PCD3D_SM5, Default, SM5 (DDC key hash: D47E22D884A5AE91EC3CBBEE98AD4AEF04B4145D), compiling. +[2024.07.05-06.50.24:606][118]LogMaterial: Display: Missing cached shadermap for flame_001 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E6A210580F68BB46239E231FE80D8C8D6F9280), compiling. +[2024.07.05-06.50.24:618][118]LogMaterial: Display: Missing cached shadermap for metal_001 in PCD3D_SM5, Default, SM5 (DDC key hash: AE9AC523D7BA555BAC93542CB70B96F768AD696C), compiling. +[2024.07.05-06.50.24:629][118]LogMaterial: Display: Missing cached shadermap for wood_001 in PCD3D_SM5, Default, SM5 (DDC key hash: A5C39B3AC575CC9A5D34C21583C232E244E8A6EC), compiling. +[2024.07.05-06.50.24:633][118]LogFbx: Display: Triangulating static mesh Fackel2 +[2024.07.05-06.50.24:647][118]LogStaticMesh: Building static mesh Fackel2... +[2024.07.05-06.50.24:661][118]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2 +[2024.07.05-06.50.24:674][118]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.25:025][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.50.25:039][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.50.25:054][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.50.25:069][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 56 +[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48 +[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.26:817][152]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 40 +[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34 +[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28 +[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24 +[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 +[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17 +[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.27:915][183]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.50.27:929][183]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 +[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.30:812][217]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-06.50.30:917][218]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.50.30:918][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 +[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.32:734][268]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 +[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 +[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.51.02:920][472]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms +[2024.07.05-06.51.04:618][472]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.51.04:744][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2024.07.05-06.51.04:761][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.07.05-06.51.04:776][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-06.51.04:808][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms +[2024.07.05-06.51.04:823][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.07.05-06.51.07:587][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.05-06.51.09:231][536]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.51.09:414][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.07.05-06.51.09:431][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.05-06.51.09:447][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-06.51.09:473][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.07.05-06.51.09:485][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.07.05-06.51.38:239][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.07.05-06.51.38:242][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.07.05-06.51.38:322][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto2FFCDEF5C4334D1079BAA86ADE118CEC4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap' +[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.103 +[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.103 +[2024.07.05-06.51.38:326][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel1] ([1] browsable assets)... +[2024.07.05-06.51.38:365][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel1.Fackel1] +[2024.07.05-06.51.38:365][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel1] +[2024.07.05-06.51.38:365][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-06.51.38:381][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1_Auto264BA2FD34C5F20EDD7646BA458CA8019.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset' +[2024.07.05-06.51.38:382][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)... +[2024.07.05-06.51.38:418][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2] +[2024.07.05-06.51.38:418][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2] +[2024.07.05-06.51.38:419][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-06.51.38:435][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto2030315C64A905A99BB0B4F86667C7502.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset' +[2024.07.05-06.51.38:437][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)... +[2024.07.05-06.51.38:471][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu] +[2024.07.05-06.51.38:472][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu] +[2024.07.05-06.51.38:472][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-06.51.38:490][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto2096954F34F6AA3AD63917091877C09DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset' +[2024.07.05-06.51.38:491][768]LogFileHelpers: Auto-saving content packages took 0.166 +[2024.07.05-06.52.19:338][983]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx) +[2024.07.05-06.52.19:347][983]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx +[2024.07.05-06.52.19:356][983]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.52.21:034][983]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.52.21:088][983]LogMaterial: Display: Missing cached shadermap for coals_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 35544B63985B660F1F1F5478A7E5CFE0C1158522), compiling. +[2024.07.05-06.52.21:118][983]LogMaterial: Display: Missing cached shadermap for flame_003 in PCD3D_SM5, Default, SM5 (DDC key hash: CBAE70BFDDECE47152ECF1A831B0D2FF00A02895), compiling. +[2024.07.05-06.52.21:142][983]LogMaterial: Display: Missing cached shadermap for metal_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4044C2EF235C5BF8FEF0E905D1EB7F1398194697), compiling. +[2024.07.05-06.52.21:158][983]LogMaterial: Display: Missing cached shadermap for wood_003 in PCD3D_SM5, Default, SM5 (DDC key hash: D87682C8F507964625B4ED57AB8FDE5913A52194), compiling. +[2024.07.05-06.52.21:173][983]LogMaterial: Display: Missing cached shadermap for rope_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FC090AFF55FEC15D18EF0835032F2F8050B0B1B), compiling. +[2024.07.05-06.52.21:177][983]LogFbx: Display: Triangulating static mesh Fackel3 +[2024.07.05-06.52.21:210][983]LogStaticMesh: Building static mesh Fackel3... +[2024.07.05-06.52.21:243][983]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 +[2024.07.05-06.52.21:261][983]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:611][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:613][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:617][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.21:628][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.52.21:644][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28 +[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24 +[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.21:659][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.52.21:675][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.52.21:688][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 62 +[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.23:004][ 13]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Total job queries 1405, among them cache hits 661 (47.05%) +[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Tracking 655 distinct input hashes that result in 244 distinct outputs (37.25%) +[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% +[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.52.23:318][ 21]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.52.23:328][ 21]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 54 +[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 47 +[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.24:277][ 36]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 41 +[2024.07.05-06.52.24:278][ 36]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 +[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 30 +[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 +[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.26:793][ 60]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.27:994][ 90]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 +[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 +[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18 +[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 15 +[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 +[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 +[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 +[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7 +[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 +[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.30:667][145]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-06.52.30:668][145]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.52.40:227][559]LogEditorViewport: Clicking Background +[2024.07.05-06.53.13:974][268]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms +[2024.07.05-06.53.15:984][268]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.53.16:861][268]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Fackel3.Fackel3 +[2024.07.05-06.53.17:154][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms +[2024.07.05-06.53.24:095][417]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx) +[2024.07.05-06.53.24:104][417]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx +[2024.07.05-06.53.24:112][417]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-06.53.25:521][417]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-06.53.25:581][417]LogFbx: Display: Triangulating static mesh Fackel3 +[2024.07.05-06.53.25:622][417]LogStaticMesh: Building static mesh Fackel3... +[2024.07.05-06.53.25:653][417]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 +[2024.07.05-06.53.25:671][417]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-06.53.27:168][471]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.53.27:180][471]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-06.53.29:589][554]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-06.53.30:577][598]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-06.53.32:547][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) +[2024.07.05-06.53.37:711][921]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-06.53.41:623][108]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0) +[2024.07.05-06.53.41:787][118]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0) +[2024.07.05-06.53.44:299][258]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) +[2024.07.05-06.53.59:568][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) +[2024.07.05-06.54.03:481][812]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.07.05-06.54.03:981][813]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). +[2024.07.05-06.54.19:155][506]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 262F88EC87129A23E1AB457C8D79CFA95E358C9C), compiling. +[2024.07.05-06.54.19:163][506]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.19:198][507]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C43F21104FDCDD6E42B7486957EAAF6D57A4129B), compiling. +[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.19:203][507]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.19:220][508]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority +[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.54.24:106][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 9B4BAB1CB3D70A59EE707C4C3206C0817AAAE94E), compiling. +[2024.07.05-06.54.24:107][659]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.05-06.54.24:107][659]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor' +[2024.07.05-06.54.24:113][659]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor' +[2024.07.05-06.54.27:937][855]LogEditorTransaction: Undo Create Pin Link +[2024.07.05-06.54.27:940][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3765FF0C507C49B12DC48D2D18653E9D48A87DA5), compiling. +[2024.07.05-06.54.27:947][855]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6EE11B6E9E37AA04E100BB7BD2521EFC4FE7A059), compiling. +[2024.07.05-06.54.28:014][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 4236D8AD49C1A45A0E9DC5F8DD503BDF6A637EFB), compiling. +[2024.07.05-06.54.28:025][855]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: FBF4B8CDEA33972047149BB8790FB1C72F63EC72), compiling. +[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.28:065][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.28:181][857]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.28:257][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.28:316][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.42:100][495]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FEE6AAEBEDC01813D56F1C0D1653A6993668FE55), compiling. +[2024.07.05-06.54.44:410][566]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 8F0B11855435D23DBDC451CA349D504D592CE4AD), compiling. +[2024.07.05-06.54.44:418][566]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.44:445][568]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.44:486][569]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.46:760][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00AC2A58B2B043F24FF8D7687C682B882CB77CD8), compiling. +[2024.07.05-06.54.46:771][659]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5AF98265DD474DF69FF3C1DF8B0CFB5DFCF05F), compiling. +[2024.07.05-06.54.46:780][659]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.46:819][661]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.46:859][662]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.48:691][726]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BD34041B4863DAD06CB200F2BFBC94421D218E3E), compiling. +[2024.07.05-06.54.48:692][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.05-06.54.48:692][726]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor' +[2024.07.05-06.54.48:695][726]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor' +[2024.07.05-06.54.52:031][884]LogEditorTransaction: Undo Create Pin Link +[2024.07.05-06.54.52:033][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: D9346CA509464620A2D58CDF292187C9266E4FCC), compiling. +[2024.07.05-06.54.52:040][884]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0A6B5561DDA2C71AA91FCB0E3290478C86B49C1D), compiling. +[2024.07.05-06.54.52:110][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 860C474C0126295D0121CC62B0733A97D105801D), compiling. +[2024.07.05-06.54.52:114][884]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 068C2818CC7B6E042B9F217172634ED3AE3918A8), compiling. +[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.52:161][884]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.52:267][886]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.52:336][887]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.52:337][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.52:381][888]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.56:337][ 68]LogEditorTransaction: Undo Create Pin Link +[2024.07.05-06.54.56:340][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 039CE6082218B1AE4D6149DC3387F925B9C8489C), compiling. +[2024.07.05-06.54.56:346][ 68]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE135482D23D7BE2D801AA4C8ACF6D4AD0CC4A), compiling. +[2024.07.05-06.54.56:415][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: DA783DF6FDE129FB6577525A94D69FFACC2A267A), compiling. +[2024.07.05-06.54.56:417][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5850EF99957F54297217C4C0944457CC4D8F25C0), compiling. +[2024.07.05-06.54.56:421][ 68]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5654E554739CD55B21906F5285BEC90FCDE813DC), compiling. +[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.02:776][361]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 04F2553A4DD8D8DE79CA31EC292C3592398983D5), compiling. +[2024.07.05-06.55.02:778][361]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E3910F043EC4ECFF50E54368A8AFFBDC89089DFD), compiling. +[2024.07.05-06.55.02:783][361]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.02:815][363]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.02:850][364]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.06:482][498]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F1DA006F212BD30653D1A4B3486D5B8D9A09834A), compiling. +[2024.07.05-06.55.06:487][498]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.06:493][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.55.06:502][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.55.07:806][542]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.09:063][588]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.12:869][723]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: EA3DC3FDDDF1BC5F78E510410485C0158691671B), compiling. +[2024.07.05-06.55.12:872][723]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1A08C15447F741E7A34BC1AD04D623CD92FE313), compiling. +[2024.07.05-06.55.12:874][723]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.12:911][725]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.12:957][726]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.14:033][767]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C017DC4E41E3076A9BB7F0ABA78AD07499712CC9), compiling. +[2024.07.05-06.55.14:035][767]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B362D0F014F9DA0C87B6D4BA9A5366F256AF1517), compiling. +[2024.07.05-06.55.14:038][767]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.14:076][769]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.14:118][770]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.16:365][848]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2FA33D30C014BF3E9E629F3617EE1C0E71260D8F), compiling. +[2024.07.05-06.55.16:367][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFC89A3E165B50B72B717DDAA368C42E0038EAFA), compiling. +[2024.07.05-06.55.16:371][848]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.16:403][850]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.16:460][851]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.16:461][851]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.18:085][897]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F915E6A274AD4B2D01027EDAB2396C001F23BAFF), compiling. +[2024.07.05-06.55.18:087][897]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 19D410AAB2BEAAFA4AF1615EDCCDA18296166CB7), compiling. +[2024.07.05-06.55.18:089][897]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-06.55.18:104][897]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.55.18:143][899]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.18:187][900]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.18:188][900]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.55.25:708][285]LogMaterialEditor: Saving and Compiling material metal +[2024.07.05-06.55.26:099][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00B81C56B326D2CAAAC4C1C567C89011FB528064), compiling. +[2024.07.05-06.55.26:139][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BBD0D428833D63ED4E4D2CE52CF67C605C027BAD), compiling. +[2024.07.05-06.55.26:195][285]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.55.26:208][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Total job queries 1785, among them cache hits 1019 (57.09%) +[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Tracking 750 distinct input hashes that result in 254 distinct outputs (33.87%) +[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.55.26:642][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.07.05-06.55.26:965][285]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true +[2024.07.05-06.55.26:972][285]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal227BC76E45B3B71E2A6070924C3E610C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' +[2024.07.05-06.55.26:992][285]AssetCheck: New page: Asset Save: metal +[2024.07.05-06.55.26:992][285]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal +[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.55.26:994][285]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-06.55.36:013][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.07.05-06.55.37:593][522]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.55.38:491][522]LogUObjectGlobals: Force Deleting 2 Package(s): + Asset Name: /Game/Assets/metal_001.metal_001 + Asset Name: /Game/Assets/metal_003.metal_003 +[2024.07.05-06.55.38:935][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2024.07.05-06.55.42:291][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.07.05-06.55.43:767][574]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.55.44:664][574]LogUObjectGlobals: Force Deleting 2 Package(s): + Asset Name: /Game/Assets/flame_001.flame_001 + Asset Name: /Game/Assets/flame_003.flame_003 +[2024.07.05-06.55.45:080][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.07.05-06.55.49:701][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms +[2024.07.05-06.55.50:865][643]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.55.51:733][643]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/rope_003.rope_003 +[2024.07.05-06.55.52:047][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.07.05-06.55.55:355][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.07.05-06.55.56:711][697]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.55.57:606][697]LogUObjectGlobals: Force Deleting 2 Package(s): + Asset Name: /Game/Assets/wood_001.wood_001 + Asset Name: /Game/Assets/wood_003.wood_003 +[2024.07.05-06.55.58:026][697]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.07.05-06.56.03:456][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.07.05-06.56.04:831][776]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-06.56.05:686][776]LogUObjectGlobals: Force Deleting 2 Package(s): + Asset Name: /Game/Assets/coals_001.coals_001 + Asset Name: /Game/Assets/coals_003.coals_003 +[2024.07.05-06.56.06:102][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2024.07.05-06.56.13:680][974]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C97173411DDC79D8AA1BC5B95AECFFF7E542C56A), compiling. +[2024.07.05-06.56.13:681][974]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 99E21738CB4721078AD40AF37E6B5CA8E04F1445), compiling. +[2024.07.05-06.56.13:685][974]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.13:717][976]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.13:762][977]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.15:395][ 40]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: B95A7866284F33C19D639DB094FF733E46914944), compiling. +[2024.07.05-06.56.15:398][ 40]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F359016F0D6C5BF1D2AAE5131CA26A50C0BDD14), compiling. +[2024.07.05-06.56.15:402][ 40]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.15:437][ 42]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.15:480][ 43]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.16:976][ 95]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FB4EF4E39F092FAC976863B7017721351AD00F00), compiling. +[2024.07.05-06.56.16:978][ 95]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED12D860C0A695008BBC3995E2C23F1E1D8C0FD9), compiling. +[2024.07.05-06.56.16:980][ 95]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-06.56.16:996][ 95]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.17:032][ 97]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.18:610][167]LogMaterialEditor: Saving and Compiling material metal +[2024.07.05-06.56.19:005][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5ECE0620C14573AB96E82C8F6FF41DCC39DEFD08), compiling. +[2024.07.05-06.56.19:050][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: AE82CB9AD54B94FA107834C1CDC65A966658F633), compiling. +[2024.07.05-06.56.19:068][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms +[2024.07.05-06.56.19:224][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.07.05-06.56.19:330][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true +[2024.07.05-06.56.19:338][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9E2C4EE64EC6BEE0FB768F9A746FFAFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' +[2024.07.05-06.56.19:352][167]AssetCheck: New page: Asset Save: metal +[2024.07.05-06.56.19:352][167]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal +[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.19:354][167]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-06.56.27:994][376]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/flame.flame +[2024.07.05-06.56.27:996][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: AC13C7087C9FA18544F780FD9B5759318C39BDF5), compiling. +[2024.07.05-06.56.28:094][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: FCAF892CB7C03B4E7E3B47B7AE67A5881BA2ADB4), compiling. +[2024.07.05-06.56.28:097][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F8BF6A332A58979533CFA56DA7E2B84C041C893C), compiling. +[2024.07.05-06.56.28:099][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A08EEF9B0F49EC74BACF9247C6DCC1C816837844), compiling. +[2024.07.05-06.56.28:127][376]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.28:235][377]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.39:015][925]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4F454B6C85C0453DA12C679EA87163B387FE0C8F), compiling. +[2024.07.05-06.56.39:029][925]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.39:215][930]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 08B7BA753093C3DB0C8EAFE3952DBE29879F36D1), compiling. +[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.39:225][930]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.56.39:237][931]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Normal' priority +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 41 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 35 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11 +[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 +[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-06.56.47:623][188]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D5639B662D98C799A44AB68C3EC1A42645386F3A), compiling. +[2024.07.05-06.56.47:625][188]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CE35CDB5C705552DF2137934286D029BB99B4B8), compiling. +[2024.07.05-06.56.47:635][188]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.56.47:698][191]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.57.03:819][886]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A313C439DB1A06B499F82E1833199ACA41DAAC2E), compiling. +[2024.07.05-06.57.03:822][886]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.57.03:870][888]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.57.15:407][551]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4B601EB6D14C11F4720DBA7BE83DF73046557CA4), compiling. +[2024.07.05-06.57.30:911][463]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 7115638CAAFEDE8CAB79D77E5933569BF69E45D5), compiling. +[2024.07.05-06.57.30:915][463]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.57.30:971][465]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-06.57.36:207][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-06.57.37:259][712]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-06.57.37:317][713]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) +[2024.07.05-06.57.38:690][756]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) +[2024.07.05-06.57.38:748][757]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel4) +[2024.07.05-06.57.42:004][815]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.07.05-06.57.50:985][397]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F5A81AD50C8E3C9EBC8408B95F74B654F9DDE6A), compiling. +[2024.07.05-06.57.50:995][397]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_4.27\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. +[2024.07.05-06.57.50:995][397]LogMaterial: Display: SceneTexture expressions cannot be used in opaque materials +[2024.07.05-06.58.47:368][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) +[2024.07.05-06.59.03:443][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-06.59.13:262][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true +[2024.07.05-06.59.13:269][376]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/woodE0A63B7C4A500C5ECECA5D857446987C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset' +[2024.07.05-06.59.13:430][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.07.05-06.59.13:455][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.07.05-06.59.13:465][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.05-06.59.13:512][376]AssetCheck: New page: Asset Save: wood +[2024.07.05-06.59.13:513][376]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood +[2024.07.05-06.59.20:067][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true +[2024.07.05-06.59.20:074][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope877B709B40D61B1FAE810580440ED1E5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset' +[2024.07.05-06.59.20:225][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.07.05-06.59.20:251][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2024.07.05-06.59.20:264][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.07.05-06.59.20:301][625]AssetCheck: New page: Asset Save: rope +[2024.07.05-06.59.20:302][625]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope +[2024.07.05-06.59.25:300][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true +[2024.07.05-06.59.25:315][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal13D6DD5E497FD48FBE71C992D7938EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset' +[2024.07.05-06.59.25:343][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true +[2024.07.05-06.59.25:352][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4199AE6847AFDC92208E4B8B7288C3A3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' +[2024.07.05-06.59.25:380][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true +[2024.07.05-06.59.25:388][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders76DA0BEC4D77E9EF537E57A377D222FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset' +[2024.07.05-06.59.25:653][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.07.05-06.59.25:666][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.07.05-06.59.25:677][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.07.05-06.59.25:700][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2024.07.05-06.59.25:709][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2024.07.05-06.59.25:753][751]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame +[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal +[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders +[2024.07.05-06.59.30:603][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true +[2024.07.05-06.59.30:610][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsA7516E9E417FFEE7B80C6FBE5A075A63.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' +[2024.07.05-06.59.30:770][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms +[2024.07.05-06.59.30:797][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.07.05-06.59.30:814][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.07.05-06.59.30:854][924]AssetCheck: New page: Asset Save: coals +[2024.07.05-06.59.30:854][924]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals +[2024.07.05-06.59.48:399][116]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) +[2024.07.05-06.59.52:966][211]Cmd: TRANSACTION UNDO +[2024.07.05-06.59.52:972][211]LogEditorTransaction: Undo Scale Actors +[2024.07.05-06.59.53:024][211]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: CB95C3E3A098FE7D02EE1CFFDDDD069D146C8D42), compiling. +[2024.07.05-06.59.53:166][211]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5C9F7645859E931521C56292DCFB52DA85492275), compiling. +[2024.07.05-06.59.53:172][211]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: AB77326E7AE63FD586E4408641C04E2A6D664566), compiling. +[2024.07.05-06.59.53:191][211]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F60A0F8C69259DD198E3F5399E22F4B56AA8E076), compiling. +[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Total job queries 2054, among them cache hits 1245 (60.61%) +[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Tracking 799 distinct input hashes that result in 277 distinct outputs (34.67%) +[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: RAM used: 1.67 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% +[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: ================================================ +[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-06.59.54:005][241]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.36:440][207]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel1) +[2024.07.05-07.00.46:613][464]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1C187C71DC0028A316E5452E7BCE7E697EA278AB), compiling. +[2024.07.05-07.00.46:615][464]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B71416A584576F8A21F69DDE02EB80E676D81FBC), compiling. +[2024.07.05-07.00.46:618][464]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.00.46:660][466]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.00.46:710][467]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.49:385][546]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: C967E8CC36711021F40263FD96D724CB5FA71949), compiling. +[2024.07.05-07.00.49:388][546]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A74A2F2BB61C8FE98D13210AF73E836818DD10C), compiling. +[2024.07.05-07.00.49:397][546]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.00.49:444][548]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.00.49:486][549]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.51:035][595]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D801D52896AD4E8B284C407D06173F09DA8676A4), compiling. +[2024.07.05-07.00.51:047][595]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2FE39D4329318C59A71C8D068A1D52FBEDCD8D), compiling. +[2024.07.05-07.00.51:052][595]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.00.51:097][597]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.51:151][598]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.00.51:152][598]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.55:141][867]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1E6502EE27D03001BCD0E0EA0FBACF91E34ADC6D), compiling. +[2024.07.05-07.00.55:144][867]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E91CE0BD477984E99331C04C226B81DE4A36C568), compiling. +[2024.07.05-07.00.55:147][867]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.00.55:187][869]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.55:247][870]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.00.55:248][870]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.00.59:124][993]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2110C686304BAFA2EF30F07E2BE9846A54104307), compiling. +[2024.07.05-07.00.59:126][993]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D03B2F03700E39197BACC634C7B7949E81150E1C), compiling. +[2024.07.05-07.00.59:131][993]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.00.59:205][996]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.00.59:206][996]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.07:488][230]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D2B1727C0956017B5340591F896F02D54E461562), compiling. +[2024.07.05-07.01.07:490][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B73EC8C9BBF0C9758A377E4262719E75FB2C07EF), compiling. +[2024.07.05-07.01.07:496][230]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.07:545][232]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.07:586][233]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.09:696][295]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1B7D4DD0DB03A5B5038CDD69EC0792DA56322DCA), compiling. +[2024.07.05-07.01.09:700][295]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3510C99E9D44244A74EC053C9378F3F15D10A2CC), compiling. +[2024.07.05-07.01.09:708][295]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.09:751][297]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.09:795][298]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.09:796][298]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.14:020][682]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E47DDEDA845A16EC9A9C3C8C5699C93EF46E3D87), compiling. +[2024.07.05-07.01.14:022][682]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DA5BD3FA5D884874ECA2B5F46873EEF1EAC00E5C), compiling. +[2024.07.05-07.01.14:025][682]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.14:066][684]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.14:126][685]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.22:348][ 99]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E6047EE44C615084105D9AA57CCFAAC8D306DEE3), compiling. +[2024.07.05-07.01.22:350][ 99]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EB98ECF0D47AA7507DE513B2D264F5C14B229E68), compiling. +[2024.07.05-07.01.22:354][ 99]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.22:482][102]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.29:208][695]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B0A9EB028919D1BF50ADCB0564A25C6A534794C1), compiling. +[2024.07.05-07.01.29:210][695]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4F853C752A2AB1060989D6A3C4C004255A5F1307), compiling. +[2024.07.05-07.01.29:214][695]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.29:311][698]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.30:825][735]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: DB931E65902BEFF2CC21D081C6493853CE5A692A), compiling. +[2024.07.05-07.01.30:834][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 97B55E08881B76F815D85E4E4F90515C334792D0), compiling. +[2024.07.05-07.01.30:837][735]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-07.01.30:858][735]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.01.30:903][737]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.30:958][738]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.01.32:342][783]LogMaterialEditor: Saving and Compiling material flame +[2024.07.05-07.01.32:738][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E27C31D4EFF06CFB69A63949EE9E1C7A6A72042D), compiling. +[2024.07.05-07.01.32:774][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2569104F9817110E943267D7D39F6367A497F185), compiling. +[2024.07.05-07.01.32:792][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.07.05-07.01.32:943][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2024.07.05-07.01.33:055][783]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true +[2024.07.05-07.01.33:062][783]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame2058503E4A1C6775001B46BF100EF070.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' +[2024.07.05-07.01.33:078][783]AssetCheck: New page: Asset Save: flame +[2024.07.05-07.01.33:078][783]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame +[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.01.33:079][783]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-07.01.42:008][989]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) +[2024.07.05-07.01.48:101][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-07.02.33:089][ 85]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 96FAD128D01774EEC7778347AD8CD5F0B230E553), compiling. +[2024.07.05-07.02.33:093][ 85]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 714105996A3EB2508D82CE358D19CF5C7ED64F50), compiling. +[2024.07.05-07.02.33:097][ 85]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.02.33:139][ 87]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.02.36:781][191]Cmd: TRANSACTION UNDO +[2024.07.05-07.02.36:781][191]LogEditorTransaction: Undo Modify Color Picker Value +[2024.07.05-07.02.36:822][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 63763E45D161AEE065E1F5741D81764BDC39062F), compiling. +[2024.07.05-07.02.36:825][191]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 4EB55E64585A9F4EFDEE964EA459054E5986204F), compiling. +[2024.07.05-07.02.36:827][191]LogSlate: Window 'Color Picker' being destroyed +[2024.07.05-07.02.36:971][191]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 34CEDAEDFFDC3F905623E06BA5B5A1D0C4142181), compiling. +[2024.07.05-07.02.36:975][191]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 786377325BF213C4D4702B804FAFE1205DB4A145), compiling. +[2024.07.05-07.02.37:000][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2397DEE0BF0000B3A45B1A571B1A6F1AF6D2F83B), compiling. +[2024.07.05-07.02.37:003][191]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AB0A6109E9BC9F811D4DE6FAA0F26AA20A4875B), compiling. +[2024.07.05-07.02.42:884][392]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B64CBE9E38EA8C94216E3840B6384E59803097FD), compiling. +[2024.07.05-07.02.42:887][392]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2294E0F3EB3F9331E80CC36380837F6ABDB90CF0), compiling. +[2024.07.05-07.02.42:892][392]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.02.42:906][394]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.02.44:219][417]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader: 120 instructions +[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.02.45:214][440]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.02.47:752][521]LogMaterialEditor: Saving and Compiling material flame +[2024.07.05-07.02.48:149][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 18476A86848CCD9D1B376B352C155E811428EBB7), compiling. +[2024.07.05-07.02.48:189][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1F61F6F20A6AFB2EF5CCC58C7018C156D07DC7D1), compiling. +[2024.07.05-07.02.48:206][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.07.05-07.02.48:214][521]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.02.48:541][521]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority +[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.02.48:542][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.07.05-07.02.49:019][521]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true +[2024.07.05-07.02.49:027][521]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame707109144323836B3F63D1A061576460.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' +[2024.07.05-07.02.49:050][521]AssetCheck: New page: Asset Save: flame +[2024.07.05-07.02.49:050][521]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame +[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader: 120 instructions +[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.02.49:051][521]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-07.02.59:303][739]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/coals.coals +[2024.07.05-07.02.59:305][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1F3F036B0378B8AFC1A2D6951865A55DAA9447C3), compiling. +[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Total job queries 2456, among them cache hits 1631 (66.41%) +[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Tracking 815 distinct input hashes that result in 288 distinct outputs (35.34%) +[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: RAM used: 1.73 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% +[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.02.59:399][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: D8FD900C595C25BAAA30C0AE808E53FD367F8D85), compiling. +[2024.07.05-07.02.59:402][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 9D8707CECD723BE93B33A96E3E844A7E1D591277), compiling. +[2024.07.05-07.02.59:404][739]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CDFE8F8F1BEA27E3B784D52491E2487FB615FF6F), compiling. +[2024.07.05-07.02.59:431][739]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.02.59:510][740]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.03.04:387][911]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1520AEA451A28E63F31437DDF87B42A9938EDF09), compiling. +[2024.07.05-07.03.04:389][911]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6BF1AAFCEA3F986DCFF196CFA34F8714C04E77), compiling. +[2024.07.05-07.03.04:394][911]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.03.04:412][913]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.03.04:425][913]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.03.05:475][934]MaterialEditorStats: Texture samplers: 2/16 +[2024.07.05-07.03.06:511][964]LogMaterialEditor: Saving and Compiling material coals +[2024.07.05-07.03.06:895][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 4B203B5D705CD3F2C525FCF75ED6AD5BC2B2168C), compiling. +[2024.07.05-07.03.06:927][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 3D022E2AC46437B10342665681C988D0448EC245), compiling. +[2024.07.05-07.03.06:982][964]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.03.06:999][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms +[2024.07.05-07.03.07:333][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2024.07.05-07.03.07:738][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true +[2024.07.05-07.03.07:746][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals87DEACC74A2A069A1582EBB7410CD949.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' +[2024.07.05-07.03.07:765][964]AssetCheck: New page: Asset Save: coals +[2024.07.05-07.03.07:765][964]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals +[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader: 120 instructions +[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions +[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.03.07:767][964]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-07.03.42:401][608]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.03.43:615][671]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.03.45:537][714]Cmd: DELETE +[2024.07.05-07.03.45:538][714]Cmd: ACTOR DELETE +[2024.07.05-07.03.45:548][714]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.03.45:583][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.07.05-07.03.45:589][714]LogEditorActor: Deleted 1 Actors (0.051 secs) +[2024.07.05-07.04.22:133][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.07.05-07.04.22:135][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.07.05-07.04.22:195][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto3025454EC4FFE2E17E89B3190D605A71E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap' +[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.080 +[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.080 +[2024.07.05-07.04.22:198][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel3] ([1] browsable assets)... +[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel3.Fackel3] +[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel3] +[2024.07.05-07.04.22:226][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-07.04.22:241][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3_Auto3943A08E848B6AD4FDFC0748474F30BE2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset' +[2024.07.05-07.04.22:242][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)... +[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2] +[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2] +[2024.07.05-07.04.22:271][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset" SILENT=false AUTOSAVING=true +[2024.07.05-07.04.22:283][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto3C7896B03451EB0FECDE312967430802C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset' +[2024.07.05-07.04.22:285][ 71]LogFileHelpers: Auto-saving content packages took 0.088 +[2024.07.05-07.06.39:382][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.07.05-07.06.40:561][547]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-07.06.41:378][547]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.06.41:378][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.06.41:404][547]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Fackel1.Fackel1 +[2024.07.05-07.06.41:696][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.07.05-07.06.51:553][773]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx) +[2024.07.05-07.06.51:562][773]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx +[2024.07.05-07.06.51:571][773]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-07.06.52:813][773]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-07.06.52:862][773]LogMaterial: Display: Missing cached shadermap for coals_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 60B607DF8C6E7924B29023FE570CB0C5C2A55E49), compiling. +[2024.07.05-07.06.52:885][773]LogMaterial: Display: Missing cached shadermap for flame_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 6347D3BA50806D14C3D0F63821B71E5FDCDFD057), compiling. +[2024.07.05-07.06.52:905][773]LogMaterial: Display: Missing cached shadermap for metal_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0348DD2CB69401A2567B6591CB550123F1454C48), compiling. +[2024.07.05-07.06.52:919][773]LogMaterial: Display: Missing cached shadermap for holders_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3126EF4B0AA83E3D7314101F7BE98EC51D75463A), compiling. +[2024.07.05-07.06.52:933][773]LogMaterial: Display: Missing cached shadermap for wood_006 in PCD3D_SM5, Default, SM5 (DDC key hash: D91B7ADABC91EE903473AE3857A50B176E18BBE0), compiling. +[2024.07.05-07.06.52:947][773]LogMaterial: Display: Missing cached shadermap for rope_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC16EE2B5C76EA64CA92ECC94A0CB6630A7745A), compiling. +[2024.07.05-07.06.52:950][773]LogFbx: Display: Triangulating static mesh Fackel1 +[2024.07.05-07.06.52:970][773]LogStaticMesh: Building static mesh Fackel1... +[2024.07.05-07.06.52:987][773]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 +[2024.07.05-07.06.53:006][773]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-07.06.53:466][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:468][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:472][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:476][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:479][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:482][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:495][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.53:506][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.53:534][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.53:551][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.53:564][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 +[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Total job queries 2610, among them cache hits 1673 (64.10%) +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Tracking 833 distinct input hashes that result in 288 distinct outputs (34.57%) +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% +[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 84 +[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 74 +[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.55:364][794]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 64 +[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 55 +[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.55:785][808]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46 +[2024.07.05-07.06.55:786][808]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40 +[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 34 +[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 29 +[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.06.56:681][822]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.06.56:714][822]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 +[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.01:513][865]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 +[2024.07.05-07.07.01:514][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 +[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.02:162][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms +[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 +[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 +[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:014][869]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 +[2024.07.05-07.07.04:015][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 +[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:276][869]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 +[2024.07.05-07.07.04:277][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:314][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 +[2024.07.05-07.07.04:315][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.07.04:934][869]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-07.07.05:321][869]LogUObjectGlobals: Force Deleting 6 Package(s): + Asset Name: /Game/Assets/coals_006.coals_006 + Asset Name: /Game/Assets/flame_006.flame_006 + Asset Name: /Game/Assets/metal_006.metal_006 + Asset Name: /Game/Assets/holders_002.holders_002 + Asset Name: /Game/Assets/wood_006.wood_006 + Asset Name: /Game/Assets/rope_006.rope_006 +[2024.07.05-07.07.06:270][869]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.07.05-07.07.11:119][944]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-07.07.12:011][973]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-07.08.12:987][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true +[2024.07.05-07.08.12:993][308]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals09B97F9D4632DC7885FAB9B1A4572FF7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' +[2024.07.05-07.08.13:137][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2024.07.05-07.08.13:165][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2024.07.05-07.08.13:176][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-07.08.13:221][308]AssetCheck: New page: Asset Save: coals +[2024.07.05-07.08.13:222][308]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals +[2024.07.05-07.08.16:212][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true +[2024.07.05-07.08.16:219][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4DB07CE04F70521B7B727DBC63747CD1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' +[2024.07.05-07.08.16:370][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.07.05-07.08.16:395][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2024.07.05-07.08.16:410][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.05-07.08.16:454][417]AssetCheck: New page: Asset Save: flame +[2024.07.05-07.08.16:454][417]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame +[2024.07.05-07.08.20:196][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true +[2024.07.05-07.08.20:204][517]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersD58F9B6B4DA700B438DC23B812F523DE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' +[2024.07.05-07.08.20:350][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms +[2024.07.05-07.08.20:379][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms +[2024.07.05-07.08.20:395][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.07.05-07.08.20:436][517]AssetCheck: New page: Asset Save: holders +[2024.07.05-07.08.20:436][517]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders +[2024.07.05-07.08.26:783][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true +[2024.07.05-07.08.26:791][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope5088115746A9AADC3AFD95BE1BCDAD9A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset' +[2024.07.05-07.08.26:949][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms +[2024.07.05-07.08.26:977][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.07.05-07.08.26:991][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-07.08.27:036][770]AssetCheck: New page: Asset Save: rope +[2024.07.05-07.08.27:036][770]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope +[2024.07.05-07.08.30:834][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true +[2024.07.05-07.08.30:846][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal49E8470B45F447511BCEE2A0753258FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' +[2024.07.05-07.08.30:997][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.07.05-07.08.31:025][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms +[2024.07.05-07.08.31:040][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-07.08.31:086][899]AssetCheck: New page: Asset Save: metal +[2024.07.05-07.08.31:086][899]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal +[2024.07.05-07.08.41:347][230]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true +[2024.07.05-07.08.41:355][230]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood95F2D8A0470599B9A08F229A0F9B512A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset' +[2024.07.05-07.08.41:507][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms +[2024.07.05-07.08.41:536][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms +[2024.07.05-07.08.41:553][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.07.05-07.08.41:592][230]AssetCheck: New page: Asset Save: wood +[2024.07.05-07.08.41:592][230]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood +[2024.07.05-07.09.24:158][427]Cmd: DELETE +[2024.07.05-07.09.24:158][427]Cmd: ACTOR DELETE +[2024.07.05-07.09.24:167][427]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.09.24:180][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms +[2024.07.05-07.09.24:189][427]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.07.05-07.09.27:358][548]Cmd: DELETE +[2024.07.05-07.09.27:358][548]Cmd: ACTOR DELETE +[2024.07.05-07.09.27:367][548]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.09.27:379][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.07.05-07.09.27:380][548]LogEditorActor: Deleted 1 Actors (0.022 secs) +[2024.07.05-07.09.28:327][590]EditorErrors: New page: Actor attachment +[2024.07.05-07.11.21:814][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-07.12.08:230][685]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) +[2024.07.05-07.12.10:194][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5) +[2024.07.05-07.12.24:512][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true +[2024.07.05-07.12.24:524][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer1A5A157E4A75D63C8B18C5992B10790F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset' +[2024.07.05-07.12.24:679][391]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.07.05-07.12.24:709][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2024.07.05-07.12.24:723][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.07.05-07.12.24:764][391]AssetCheck: New page: Asset Save: Lagerfeuer +[2024.07.05-07.12.24:764][391]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer +[2024.07.05-07.13.02:516][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.13.02:534][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.07.05-07.13.02:603][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapEEC790C847C3C3C5E3AB63A25FB02D9E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.07.05-07.13.02:623][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.13.02:759][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAAF9C0B74EE2F1E7138B8ABA0343160F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.07.05-07.13.02:775][458]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.13.07:993][516]LogSlate: Window 'Message' being destroyed +[2024.07.05-07.13.08:016][516]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/Materials/Lagerfeuer.Lagerfeuer +(Selecting 'No' will cause all changes to be lost!) +[2024.07.05-07.13.08:449][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 221DC5BFA681DB5AA3EFD039CF185D2105999C08), compiling. +[2024.07.05-07.13.08:489][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling. +[2024.07.05-07.13.08:559][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Total job queries 2642, among them cache hits 1705 (64.53%) +[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%) +[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% +[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.13.08:750][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.07.05-07.13.08:802][516]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.13.08:802][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.13.10:329][550]LogMaterialEditor: Saving and Compiling material metal +[2024.07.05-07.13.10:718][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 05DF9176501B644425635589255C69F1ADB650F8), compiling. +[2024.07.05-07.13.10:759][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C30E77C911039B5EFCF190B595B7BC2973533ACC), compiling. +[2024.07.05-07.13.10:831][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms +[2024.07.05-07.13.10:960][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.07.05-07.13.11:080][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true +[2024.07.05-07.13.11:090][550]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal4D64964B4A1960F3EADCB0A5D5CAFF8B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' +[2024.07.05-07.13.11:126][550]AssetCheck: New page: Asset Save: metal +[2024.07.05-07.13.11:126][550]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal +[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader: 134 instructions +[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions +[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.13.11:127][550]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-07.13.11:898][577]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.13.11:899][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.13.13:465][635]LogMaterialEditor: Saving and Compiling material holders +[2024.07.05-07.13.13:860][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 0659DA8879A4411E344F01AEA00A657868BF6B70), compiling. +[2024.07.05-07.13.13:914][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 8EE5DE5569E51EDDDC2183722F0C93F0853A6391), compiling. +[2024.07.05-07.13.13:984][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.07.05-07.13.14:129][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms +[2024.07.05-07.13.14:248][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true +[2024.07.05-07.13.14:262][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersF5954D7D46E844FEE6C5BF8C4A5EC6D8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' +[2024.07.05-07.13.14:279][635]AssetCheck: New page: Asset Save: holders +[2024.07.05-07.13.14:280][635]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders +[2024.07.05-07.13.14:280][635]MaterialEditorStats: Base pass shader: 119 instructions +[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions +[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass vertex shader: 42 instructions +[2024.07.05-07.13.14:281][635]MaterialEditorStats: Texture samplers: 3/16 +[2024.07.05-07.13.14:912][657]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.13.14:912][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.13.16:229][703]LogMaterialEditor: Saving and Compiling material flame +[2024.07.05-07.13.16:293][703]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true +[2024.07.05-07.13.16:295][703]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flameAC81D44E42A4888B7AB9E983DB234DFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' +[2024.07.05-07.13.16:311][703]AssetCheck: New page: Asset Save: flame +[2024.07.05-07.13.16:311][703]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame +[2024.07.05-07.13.17:587][760]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.13.17:587][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.13.20:054][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.07.05-07.13.20:062][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel23A02559644683AB2A15898B56FC90F32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.07.05-07.13.20:083][879]AssetCheck: New page: Asset Save: Fackel2 +[2024.07.05-07.13.20:084][879]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.07.05-07.13.59:059][ 77]LogSlate: Window 'Fackel2' being destroyed +[2024.07.05-07.14.11:520][876]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true +[2024.07.05-07.14.11:535][876]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel24A16142249F62A2534C453BEA626E350.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' +[2024.07.05-07.14.11:550][876]AssetCheck: New page: Asset Save: Fackel2 +[2024.07.05-07.14.11:550][876]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 +[2024.07.05-07.14.28:270][338]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.07.05-07.14.33:419][462]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.07.05-07.14.36:884][552]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.14.36:884][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.14.39:957][650]LogMaterialEditor: Saving and Compiling material coals +[2024.07.05-07.14.39:979][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true +[2024.07.05-07.14.39:981][650]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsB3062BDB4F6C753EB20804B2C41BA0B4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' +[2024.07.05-07.14.40:001][650]AssetCheck: New page: Asset Save: coals +[2024.07.05-07.14.40:001][650]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals +[2024.07.05-07.14.40:992][681]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.14.40:992][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.15.11:014][342]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true +[2024.07.05-07.15.11:040][342]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel37E286897416912FD9D5D1E80AA791EAC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' +[2024.07.05-07.15.11:059][342]AssetCheck: New page: Asset Save: Fackel3 +[2024.07.05-07.15.11:059][342]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 +[2024.07.05-07.15.12:949][390]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.15.12:949][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.15.45:844][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true +[2024.07.05-07.15.45:862][209]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel13A64C470494576B43AC9F5AF4254261B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' +[2024.07.05-07.15.45:882][209]AssetCheck: New page: Asset Save: Fackel1 +[2024.07.05-07.15.45:882][209]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 +[2024.07.05-07.15.48:106][281]LogSlate: Window 'Fackel1' being destroyed +[2024.07.05-07.15.48:124][281]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.15.48:124][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.15.51:682][350]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-07.15.52:825][403]LogActorFactory: Actor Factory created Fackel1 +[2024.07.05-07.15.53:883][435]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.15.54:369][454]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.15.55:407][476]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.15.55:905][496]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.15.56:684][511]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-07.15.57:000][517]LogActorFactory: Actor Factory created Fackel3 +[2024.07.05-07.15.58:120][568]Cmd: DELETE +[2024.07.05-07.15.58:120][568]Cmd: ACTOR DELETE +[2024.07.05-07.15.58:128][568]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.15.58:153][568]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.07.05-07.15.58:167][568]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2024.07.05-07.15.59:047][607]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Final_Island) +[2024.07.05-07.15.59:629][631]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) +[2024.07.05-07.16.00:082][648]Cmd: DELETE +[2024.07.05-07.16.00:082][648]Cmd: ACTOR DELETE +[2024.07.05-07.16.00:090][648]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.00:111][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms +[2024.07.05-07.16.00:112][648]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.07.05-07.16.00:838][684]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel3) +[2024.07.05-07.16.01:174][697]Cmd: DELETE +[2024.07.05-07.16.01:174][697]Cmd: ACTOR DELETE +[2024.07.05-07.16.01:183][697]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.01:194][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.07.05-07.16.01:196][697]LogEditorActor: Deleted 1 Actors (0.022 secs) +[2024.07.05-07.16.01:633][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) +[2024.07.05-07.16.01:777][720]Cmd: DELETE +[2024.07.05-07.16.01:777][720]Cmd: ACTOR DELETE +[2024.07.05-07.16.01:785][720]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.01:796][720]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.07.05-07.16.01:799][720]LogEditorActor: Deleted 1 Actors (0.022 secs) +[2024.07.05-07.16.02:454][751]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) +[2024.07.05-07.16.02:553][753]Cmd: DELETE +[2024.07.05-07.16.02:553][753]Cmd: ACTOR DELETE +[2024.07.05-07.16.02:563][753]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.02:576][753]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.07.05-07.16.02:577][753]LogEditorActor: Deleted 1 Actors (0.023 secs) +[2024.07.05-07.16.03:337][792]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel6) +[2024.07.05-07.16.03:447][795]Cmd: DELETE +[2024.07.05-07.16.03:447][795]Cmd: ACTOR DELETE +[2024.07.05-07.16.03:453][795]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.03:465][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.07.05-07.16.03:466][795]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.07.05-07.16.04:417][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5) +[2024.07.05-07.16.04:606][846]Cmd: DELETE +[2024.07.05-07.16.04:606][846]Cmd: ACTOR DELETE +[2024.07.05-07.16.04:614][846]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.16.04:624][846]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.05-07.16.04:626][846]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.07.05-07.16.06:609][904]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/FeuFeu.FeuFeu +[2024.07.05-07.16.10:622][ 55]LogSlate: Window 'FeuFeu' being destroyed +[2024.07.05-07.16.24:528][415]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset" SILENT=true +[2024.07.05-07.16.24:550][415]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu9EA93E174764E07F31F61F99BF607F75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset' +[2024.07.05-07.16.24:569][415]AssetCheck: New page: Asset Save: FeuFeu +[2024.07.05-07.16.24:569][415]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FeuFeu.FeuFeu +[2024.07.05-07.16.26:024][465]LogSlate: Window 'FeuFeu' being destroyed +[2024.07.05-07.16.26:040][465]LogSlate: Window 'FeuFeu' being destroyed +[2024.07.05-07.16.26:044][465]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.26:044][465]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.16.34:773][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.16.34:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms +[2024.07.05-07.16.34:854][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9A94F306445B387AB6FE028E646B8652.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' +[2024.07.05-07.16.34:874][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.16.35:001][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2E1CA83B426EE0313DFEA5A973A3CC13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' +[2024.07.05-07.16.35:015][673]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.16.40:962][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms +[2024.07.05-07.16.43:253][898]LogSlate: Window 'Save Content' being destroyed +[2024.07.05-07.16.43:404][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true +[2024.07.05-07.16.43:416][898]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerABDF5B7D4E367A47097BBBACD602204A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset' +[2024.07.05-07.16.43:507][898]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.07.05-07.16.43:716][898]AssetCheck: New page: Asset Save: Lagerfeuer +[2024.07.05-07.16.43:716][898]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer +[2024.07.05-07.16.43:718][899]Cmd: QUIT_EDITOR +[2024.07.05-07.16.43:718][899]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.07.05-07.16.43:720][899]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.07.05-07.16.43:723][899]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.07.05-07.16.43:723][899]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.07.05-07.16.43:723][899]LogAudio: Display: Audio Device unregistered from world 'Map'. +[2024.07.05-07.16.43:723][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.05-07.16.43:726][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.05-07.16.43:742][899]LogAudio: Display: Audio Device Manager Shutdown +[2024.07.05-07.16.43:750][899]LogExit: Preparing to exit. +[2024.07.05-07.16.43:973][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:112][899]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.07.05-07.16.44:122][899]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.16.44:123][899]LogExit: Editor shut down +[2024.07.05-07.16.44:127][899]LogExit: Transaction tracking system shut down +[2024.07.05-07.16.44:489][899]LogExit: Object subsystem successfully closed. +[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Total job queries 2694, among them cache hits 1757 (65.22%) +[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%) +[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% +[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.16.44:533][899]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874) +[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) +[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (840) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (838) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (836) +[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OpenXRInput (834) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (828) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMedia (822) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (814) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (812) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (810) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (808) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (806) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (804) +[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (802) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SequenceRecorder (801) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (798) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (796) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (794) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (792) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlanarCut (790) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.07.05-07.16.44:884][899]MemoryProfiler: Shutdown +[2024.07.05-07.16.44:884][899]NetworkingProfiler: Shutdown +[2024.07.05-07.16.44:884][899]LoadingProfiler: Shutdown +[2024.07.05-07.16.44:884][899]TimingProfiler: Shutdown +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.07.05-07.16.44:925][899]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.07.05-07.16.44:941][899]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) +[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) +[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (590) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (588) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (586) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (584) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeSequencer (582) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeMovieScene (580) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (578) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (576) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (574) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module Synthesis (570) +[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ScreenshotTools (564) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module OpenXREditor (562) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (560) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module GooglePAD (558) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module EditableMesh (556) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CableComponent (552) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCapture (550) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (546) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AssetTags (544) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (542) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtils (540) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AndroidPermission (534) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module TemplateSequence (532) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ImgMedia (530) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MediaCompositing (528) +[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (526) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (524) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (522) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (520) +[2024.07.05-07.16.45:192][899]LogOpenImageDenoise: OIDN shutting down +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (518) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynth (516) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (514) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (512) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (510) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (508) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (507) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (504) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MeshConversion (502) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DynamicMesh (500) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (498) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometricObjects (496) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (494) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492) +[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (490) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AutomationUtils (488) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module BackChannel (486) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FractureEditor (482) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (481) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicImporter (478) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicLibrary (477) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCache (476) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (475) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (470) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module UObjectPlugin (468) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (466) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (464) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (462) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PluginUtils (460) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (458) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GitSourceControl (456) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SourceControl (455) +[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (452) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (450) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (448) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module PluginBrowser (446) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (444) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (442) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CurveEditorTools (440) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (438) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeys (436) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) +[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLink (424) +[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) +[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (410) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (408) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (406) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (404) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (402) +[2024.07.05-07.16.45:546][899]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (400) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (398) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (396) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (394) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapController (392) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (390) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapAR (388) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SoundFields (382) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (380) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (378) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (374) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (372) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370) +[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module TcpMessaging (368) +[2024.07.05-07.16.45:647][899]LogModuleManager: Shutting down and abandoning module UdpMessaging (366) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ActorSequence (364) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (362) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module Niagara (358) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (348) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module AnimationSharing (346) +[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) +[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (342) +[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimation (340) +[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module DataValidation (338) +[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336) +[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module LevelEditor (335) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module MainFrame (330) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module HotReload (329) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ToolMenus (325) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowser (323) +[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module TreeMap (319) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module Paper2D (312) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (310) +[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.07.05-07.16.45:784][899]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.07.05-07.16.45:809][899]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.07.05-07.16.45:811][899]LogHMD: Freeing OpenVRDLLHandle. +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MLSDK (108) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MagicLeap (106) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (104) +[2024.07.05-07.16.45:811][899]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (102) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRAR (100) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module AugmentedReality (99) +[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHMD (96) +[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94) +[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92) +[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90) +[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) +[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) +[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module XMPP (79) +[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module WebSockets (78) +[2024.07.05-07.16.45:844][899]LogModuleManager: Shutting down and abandoning module HTTP (75) +[2024.07.05-07.16.45:844][899]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: +[2024.07.05-07.16.45:844][899]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE9539D0E-4929-DF11-AE05-67A4E4CE2CC0%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=24dbcc7144d6f3157534a285643706db%7C5fbb3243c13545359de1c5bc9964a1e8%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.07.05-07.16.45:844][899]LogHttp: Display: cleaning up 1 outstanding Http requests. +[2024.07.05-07.16.45:877][899]LogModuleManager: Shutting down and abandoning module SSL (74) +[2024.07.05-07.16.45:879][899]LogModuleManager: Shutting down and abandoning module WmfMedia (70) +[2024.07.05-07.16.45:883][899]LogModuleManager: Shutting down and abandoning module Media (69) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module MediaInfo (68) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) +[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.07.05-07.16.45:887][899]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.07.05-07.16.45:936][899]LogD3D11RHI: Shutdown +[2024.07.05-07.16.45:936][899]LogD3D11RHI: CleanupD3DDevice +[2024.07.05-07.16.45:944][899]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.07.05-07.16.45:954][899]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.07.05-07.16.45:955][899]LogExit: Exiting. +[2024.07.05-07.16.45:968][899]Log file closed, 07/05/24 09:16:45 diff --git a/Saved/Logs/DesertGame.log b/Saved/Logs/DesertGame.log index f54456b..6be0d93 100644 --- a/Saved/Logs/DesertGame.log +++ b/Saved/Logs/DesertGame.log @@ -1,4 +1,4 @@ -Log file open, 07/05/24 08:29:42 +Log file open, 07/05/24 09:24:00 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) @@ -10,136 +10,136 @@ LogConsoleResponse: Display: Failed to find resolution value strings in scalabil LogInit: Display: Running engine for game: DesertGame LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads. -LogStats: Stats thread started at 0.364530 +LogStats: Stats thread started at 0.203998 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Display: Loading text-based GConfig.... LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin XGEController -LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin Paper2D +LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume -LogPluginManager: Mounting plugin GameplayCameras -LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin CameraShakePreviewer -LogPluginManager: Mounting plugin AssetManagerEditor -LogPluginManager: Mounting plugin CryptoKeys -LogPluginManager: Mounting plugin CurveEditorTools -LogPluginManager: Mounting plugin DataValidation -LogPluginManager: Mounting plugin FacialAnimation -LogPluginManager: Mounting plugin GameplayTagsEditor -LogPluginManager: Mounting plugin GeometryMode -LogPluginManager: Mounting plugin MaterialAnalyzer -LogPluginManager: Mounting plugin MacGraphicsSwitching -LogPluginManager: Mounting plugin MobileLauncherProfileWizard -LogPluginManager: Mounting plugin PluginBrowser -LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin GameplayCameras +LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin CLionSourceCodeAccess +LogPluginManager: Mounting plugin OodleNetwork +LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess -LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin PixWinPlugin -LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessNode -LogPluginManager: Mounting plugin PlasticSourceControl -LogPluginManager: Mounting plugin RiderSourceCodeAccess -LogPluginManager: Mounting plugin OodleData +LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin SubversionSourceControl +LogPluginManager: Mounting plugin PlasticSourceControl LogPluginManager: Mounting plugin TextureFormatOodle +LogPluginManager: Mounting plugin RiderSourceCodeAccess LogPluginManager: Mounting plugin UObjectPlugin -LogPluginManager: Mounting plugin OodleNetwork -LogPluginManager: Mounting plugin AlembicImporter -LogPluginManager: Mounting plugin ChaosEditor -LogPluginManager: Mounting plugin ChaosClothEditor -LogPluginManager: Mounting plugin ChaosCloth -LogPluginManager: Mounting plugin BackChannel -LogPluginManager: Mounting plugin AutomationUtils -LogPluginManager: Mounting plugin ChaosNiagara -LogPluginManager: Mounting plugin ChaosSolverPlugin -LogPluginManager: Mounting plugin CharacterAI -LogPluginManager: Mounting plugin GeometryProcessing -LogPluginManager: Mounting plugin GeometryCollectionPlugin -LogPluginManager: Mounting plugin GeometryCache -LogPluginManager: Mounting plugin MotoSynth -LogPluginManager: Mounting plugin PlatformCrypto -LogPluginManager: Mounting plugin PythonScriptPlugin -LogPluginManager: Mounting plugin OpenImageDenoise -LogPluginManager: Mounting plugin PlanarCut -LogPluginManager: Mounting plugin ProxyLODPlugin -LogPluginManager: Mounting plugin SkeletalReduction +LogPluginManager: Mounting plugin XCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent +LogPluginManager: Mounting plugin AssetManagerEditor +LogPluginManager: Mounting plugin CurveEditorTools +LogPluginManager: Mounting plugin FacialAnimation +LogPluginManager: Mounting plugin CryptoKeys +LogPluginManager: Mounting plugin DataValidation +LogPluginManager: Mounting plugin GeometryMode +LogPluginManager: Mounting plugin GameplayTagsEditor +LogPluginManager: Mounting plugin MaterialAnalyzer +LogPluginManager: Mounting plugin MacGraphicsSwitching +LogPluginManager: Mounting plugin SpeedTreeImporter +LogPluginManager: Mounting plugin MobileLauncherProfileWizard +LogPluginManager: Mounting plugin PluginBrowser +LogPluginManager: Mounting plugin AlembicImporter +LogPluginManager: Mounting plugin BackChannel +LogPluginManager: Mounting plugin AutomationUtils +LogPluginManager: Mounting plugin ChaosCloth +LogPluginManager: Mounting plugin ChaosClothEditor +LogPluginManager: Mounting plugin ChaosNiagara +LogPluginManager: Mounting plugin ChaosSolverPlugin +LogPluginManager: Mounting plugin ChaosEditor +LogPluginManager: Mounting plugin CharacterAI +LogPluginManager: Mounting plugin GeometryCollectionPlugin +LogPluginManager: Mounting plugin GeometryCache +LogPluginManager: Mounting plugin GeometryProcessing +LogPluginManager: Mounting plugin MotoSynth +LogPluginManager: Mounting plugin OpenImageDenoise +LogPluginManager: Mounting plugin PlanarCut +LogPluginManager: Mounting plugin PlatformCrypto +LogPluginManager: Mounting plugin PythonScriptPlugin +LogPluginManager: Mounting plugin ProxyLODPlugin +LogPluginManager: Mounting plugin SkeletalReduction LogPluginManager: Mounting plugin Niagara +LogPluginManager: Mounting plugin LuminPlatformFeatures +LogPluginManager: Mounting plugin MagicLeap +LogPluginManager: Mounting plugin MagicLeapLightEstimation +LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin MagicLeapPassableWorld +LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia -LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin ImgMedia -LogPluginManager: Mounting plugin ActorSequence -LogPluginManager: Mounting plugin LevelSequenceEditor -LogPluginManager: Mounting plugin MatineeToLevelSequence +LogPluginManager: Mounting plugin MediaCompositing +LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WmfMedia -LogPluginManager: Mounting plugin WebMMedia -LogPluginManager: Mounting plugin UdpMessaging -LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin LevelSequenceEditor +LogPluginManager: Mounting plugin ActorSequence +LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TcpMessaging -LogPluginManager: Mounting plugin OnlineSubsystemNull +LogPluginManager: Mounting plugin TemplateSequence +LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin OnlineSubsystem -LogPluginManager: Mounting plugin OnlineSubsystemUtils +LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller -LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ActorLayerUtilities -LogPluginManager: Mounting plugin AppleImageUtils -LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting plugin AndroidMoviePlayer +LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin AudioSynesthesia -LogPluginManager: Mounting plugin AudioCapture +LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin CableComponent -LogPluginManager: Mounting plugin ChunkDownloader +LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CustomMeshComponent -LogPluginManager: Mounting plugin GoogleCloudMessaging -LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin EditableMesh +LogPluginManager: Mounting plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin IOSDeviceProfileSelector -LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary +LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OpenXR -LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin OpenXRHandTracking -LogPluginManager: Mounting plugin PostSplashScreen -LogPluginManager: Mounting plugin ScreenshotTools +LogPluginManager: Mounting plugin OpenXREyeTracker LogPluginManager: Mounting plugin PhysXVehicles +LogPluginManager: Mounting plugin PostSplashScreen LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin PropertyAccessEditor -LogPluginManager: Mounting plugin SoundFields -LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SignificanceManager +LogPluginManager: Mounting plugin RuntimePhysXCooking +LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer -LogPluginManager: Mounting plugin LuminPlatformFeatures -LogPluginManager: Mounting plugin MagicLeap -LogPluginManager: Mounting plugin MagicLeapMedia +LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin Takes -LogPluginManager: Mounting plugin MagicLeapLightEstimation -LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting plugin MLSDK -LogPluginManager: Mounting plugin MagicLeapPassableWorld -LogPluginManager: Mounting plugin XCodeSourceCodeAccess -LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting plugin LiveLink LogPluginManager: Mounting plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin ContentBrowserClassDataSource -LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting plugin ContentBrowserFileDataSource LogPluginManager: Mounting plugin OnlineSubsystemIOS +LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin SteamVR PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. @@ -210,7 +210,7 @@ LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] +LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] @@ -228,3335 +228,2003 @@ LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.VSync:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:744][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.05-06.29.43:751][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.05-06.29.43:752][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.05-06.29.43:752][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] -[2024.07.05-06.29.43:752][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.07.05-06.29.43:752][ 0]LogInit: Going up to parent DeviceProfile [] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] -[2024.07.05-06.29.43:752][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:752][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.07.05-06.29.43:753][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini] -[2024.07.05-06.29.43:754][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini] -[2024.07.05-06.29.43:754][ 0]LogInit: Computer: NB-PBM2H22CWE -[2024.07.05-06.29.43:754][ 0]LogInit: User: bib -[2024.07.05-06.29.43:754][ 0]LogInit: CPU Page size=4096, Cores=10 -[2024.07.05-06.29.43:754][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.07.05-06.29.43:754][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) -[2024.07.05-06.29.43:754][ 0]LogMemory: Platform Memory Stats for Windows -[2024.07.05-06.29.43:754][ 0]LogMemory: Process Physical Memory: 144.36 MB used, 144.36 MB peak -[2024.07.05-06.29.43:754][ 0]LogMemory: Process Virtual Memory: 130.05 MB used, 130.05 MB peak -[2024.07.05-06.29.43:754][ 0]LogMemory: Physical Memory: 10031.50 MB used, 6037.21 MB free, 16068.70 MB total -[2024.07.05-06.29.43:754][ 0]LogMemory: Virtual Memory: 134209488.00 MB used, 8240.25 MB free, 134217728.00 MB total -[2024.07.05-06.29.43:767][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.07.05-06.29.43:805][ 0]LogInit: Physics initialised using underlying interface: PhysX -[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected language (de-DE). -[2024.07.05-06.29.43:806][ 0]LogInit: Using OS detected locale (de-DE). -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.07.05-06.29.43:809][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.07.05-06.29.43:810][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.07.05-06.29.43:811][ 0]LogInit: Setting process to per monitor DPI aware -[2024.07.05-06.29.43:848][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. -[2024.07.05-06.29.43:871][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 -[2024.07.05-06.29.43:871][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.07.05-06.29.44:056][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.07.05-06.29.44:060][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 -[2024.07.05-06.29.44:060][ 0]LogD3D11RHI: D3D11 adapters: -[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) -[2024.07.05-06.29.44:177][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: Revision : 000c -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.05-06.29.44:185][ 0]LogD3D11RHI: AdapterLuid : 0 70513 -[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.07.05-06.29.44:195][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") -[2024.07.05-06.29.44:195][ 0]LogWindows: EnumDisplayDevices: -[2024.07.05-06.29.44:195][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) -[2024.07.05-06.29.44:196][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.05-06.29.44:196][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.05-06.29.44:197][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) -[2024.07.05-06.29.44:197][ 0]LogWindows: DebugString: FoundDriverCount:4 -[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics -[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) -[2024.07.05-06.29.44:197][ 0]LogD3D11RHI: Driver Date: 2-21-2024 -[2024.07.05-06.29.44:198][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: VendorId : 8086 -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DeviceId : 4628 -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SubSysId : b061028 -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: Revision : 000c -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes -[2024.07.05-06.29.44:207][ 0]LogD3D11RHI: AdapterLuid : 0 70513 -[2024.07.05-06.29.44:289][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics -[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 -[2024.07.05-06.29.44:307][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 -[2024.07.05-06.29.44:308][ 0]LogD3D11RHI: Intel Extensions Framework enabled -[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started -[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Async texture creation enabled -[2024.07.05-06.29.44:310][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.07.05-06.29.44:334][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) -[2024.07.05-06.29.44:810][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.07.05-06.29.44:844][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.07.05-06.29.44:872][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.07.05-06.29.44:882][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.07.05-06.29.44:886][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' -[2024.07.05-06.29.44:892][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.07.05-06.29.44:907][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.07.05-06.29.44:921][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' -[2024.07.05-06.29.44:925][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' -[2024.07.05-06.29.44:930][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' -[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' -[2024.07.05-06.29.44:955][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' -[2024.07.05-06.29.44:974][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' -[2024.07.05-06.29.44:983][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.07.05-06.29.44:990][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.07.05-06.29.44:995][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.07.05-06.29.45:006][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.07.05-06.29.45:017][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' -[2024.07.05-06.29.45:022][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.07.05-06.29.45:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.07.05-06.29.45:046][ 0]LogTargetPlatformManager: Display: Building Assets For Windows -[2024.07.05-06.29.45:059][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.07.05-06.29.45:109][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off -[2024.07.05-06.29.45:151][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. -[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/1672/). -[2024.07.05-06.29.45:151][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/71A111174C4B709EACF408AD4F76AD93/'. -[2024.07.05-06.29.45:152][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. -[2024.07.05-06.29.45:152][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. -[2024.07.05-06.29.46:254][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB -[2024.07.05-06.29.46:362][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.05-06.29.46:363][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc -[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. -[2024.07.05-06.29.46:364][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.05-06.29.46:365][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. -[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. -[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.07.05-06.29.46:397][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. -[2024.07.05-06.29.46:409][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds -[2024.07.05-06.29.46:410][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=968.32MBs, RandomWriteSpeed=88.19MBs. Assigned SpeedClass 'Local' -[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. -[2024.07.05-06.29.46:411][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. -[2024.07.05-06.29.46:474][ 0]LogSlate: Using FreeType 2.10.0 -[2024.07.05-06.29.46:475][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.07.05-06.29.46:520][ 0]LogAssetRegistry: FAssetRegistry took 0.0058 seconds to start up -[2024.07.05-06.29.47:116][ 0]LogInit: Selected Device Profile: [Windows] -[2024.07.05-06.29.47:116][ 0]LogInit: Active device profile: [000001FB3E850B00][000001FB3D3A2F00 49] Windows -[2024.07.05-06.29.47:117][ 0]LogInit: Profiles: [000001FB3E850B00][000001FB3D3A2F00 49] Windows, [000001FB3E7FE100][000001FB3D3AB080 49] WindowsNoEditor, [000001FB3E851900][000001FB1E925200 49] WindowsServer, [000001FB3E7FEE00][000001FB1E929380 49] WindowsClient, [000001FB3E853C00][000001FB1E92D500 49] IOS, [000001FB3E7FCF00][000001FB1E931680 49] iPadAir, [000001FB3E853E00][000001FB1E935800 49] iPadAir2, [000001FB3E7B0C00][000001FB1E93DAC0 49] IPadPro, [000001FB3E7B0D00][000001FB1E939B00 49] iPadAir3, [000001FB3E7FFB00][000001FB1E940100 49] iPadAir4, [000001FB3E7B3600][000001FB1E944280 49] iPadMini2, [000001FB3E7FF200][000001FB1E948400 49] iPadMini3, [000001FB3E7B3800][000001FB3D3A6540 49] iPadMini4, [000001FB3E7FF800][000001FB1E94C680 49] iPadMini5, [000001FB3E7DC600][000001FB387128C0 49] iPhone6, [000001FB3E7DC700][000001FB1E950900 49] iPodTouch6, [000001FB3E852900][000001FB3871EBC0 49] iPhone7, [000001FB3E852800][000001FB3871AC00 49] iPodTouch7, [000001FB3E7DC100][000001FB38722D80 49] iPhone5S, [000001FB3E7B0700][000001FB38726F00 49] iPhone6Plus, [000001FB3E7DE500][000001FB3872B080 49] iPhone6S, [000001FB3E7B1300][000001FB3872F200 49] iPhone6SPlus, [000001FB3E7DFB00][000001FB38733380 49] iPhone7Plus, [000001FB3E7B3500][000001FB38737500 49] iPhoneSE, [000001FB3E852600][000001FB3873B680 49] iPhone8, [000001FB3E7B0600][000001FB3873F800 49] iPhone8Plus, [000001FB3E852200][000001FB38743980 49] iPhoneX, [000001FB3E7B3300][000001FB38747B00 49] iPhoneXS, [000001FB3E853400][000001FB38A46100 49] iPhoneXSMax, [000001FB3E7B2D00][000001FB38A4A280 49] iPhoneXR, [000001FB3E850200][000001FB38A4E400 49] iPhone11, [000001FB3E7B1E00][000001FB38A52580 49] iPhone11Pro, [000001FB3E852A00][000001FB38A56700 49] iPhone11ProMax, [000001FB3E7B3700][000001FB38716840 49] iPhoneSE2, [000001FB3E850D00][000001FB38A5A980 49] iPhone12Mini, [000001FB3E7B1F00][000001FB38A5EAC0 49] iPhone12, [000001FB3E850700][000001FB38A66C40 49] iPhone12Pro, [000001FB3E7B1400][000001FB38A6ADC0 49] iPhone12ProMax, [000001FB3E850C00][000001FB38A6EF40 49] iPadPro105, [000001FB3E7B1700][000001FB38A730C0 49] iPadPro129, [000001FB3E850100][000001FB38A77240 49] iPadPro97, [000001FB3E7B3C00][000001FB38A7B3C0 49] iPadPro2_129, [000001FB3E850800][000001FB38A7F540 49] iPad5, [000001FB3E7B3100][000001FB38A836C0 49] iPad6, [000001FB3E850500][000001FB38A87840 49] iPad7, [000001FB3E7B2800][000001FB38A8B9C0 49] iPad8, [000001FB3E851500][000001FB38A8FB40 49] iPadPro11, [000001FB3E7B1500][000001FB3DD9E140 49] iPadPro2_11, [000001FB3E850F00][000001FB3DDA22C0 49] iPadPro3_129, [000001FB3E7B2C00][000001FB3DDA6440 49] iPadPro4_129, [000001FB3E852500][000001FB3DDAA5C0 49] AppleTV, [000001FB3E7B1100][000001FB3DDAE740 49] AppleTV4K, [000001FB3E850400][000001FB3DDB28C0 49] TVOS, [000001FB3E7B2600][000001FB38A62A00 49] Mac, [000001FB3E853D00][000001FB3DDB6B40 49] MacClient, [000001FB3E7B1800][000001FB3DDBAC80 49] MacNoEditor, [000001FB3E853100][000001FB3DDBEDC0 49] MacServer, [000001FB3E7B3900][000001FB3DDC6F40 49] Linux, [000001FB3E850900][000001FB3DDCB0C0 49] LinuxAArch64, [000001FB3E7B3F00][000001FB3DDCF240 49] LinuxNoEditor, [000001FB3E851B00][000001FB3DDD33C0 49] LinuxAArch64NoEditor, [000001FB3E7B3400][000001FB3DDD7540 49] LinuxClient, [000001FB3E851C00][000001FB3DDDB6C0 49] LinuxAArch64Client, [000001FB3E7B1D00][000001FB3DDDF840 49] LinuxServer, [000001FB3E852F00][000001FB3DDE39C0 49] LinuxAArch64Server, [000001FB3E7B0500][000001FB3DDE7B40 49] Android, [000001FB3E851E00][000001FB3DDEA140 49] Android_Low, [000001FB3E7B3000][000001FB3DDEE2C0 49] Android_Mid, [000001FB3E852400][000001FB3DDF2440 49] Android_High, [000001FB3E7B0800][000001FB3DDF65C0 49] Android_Default, [000001FB3E853200][000001FB3DDFA740 49] Android_Adreno4xx, [000001FB3E7FE400][000001FB3DDFE8C0 49] Android_Adreno5xx_Low, [000001FB3E7DDC00][000001FB3DE02A40 49] Android_Adreno5xx, [000001FB3E7FFD00][000001FB3DDC2B80 49] Android_Adreno6xx, [000001FB3E7DEB00][000001FB3DE06CC0 49] Android_Adreno6xx_Vulkan, [000001FB3E7FFE00][000001FB3DE0AE00 49] Android_Mali_T6xx, [000001FB3E7DCF00][000001FB3DE0EF40 49] Android_Mali_T7xx, [000001FB3E7FD300][000001FB3DE170C0 49] Android_Mali_T8xx, [000001FB3E7DDF00][000001FB3DE1B240 49] Android_Mali_G71, [000001FB3E7FDC00][000001FB3DE1F3C0 49] Android_Mali_G72, [000001FB3E7DE400][000001FB3DE23540 49] Android_Mali_G72_Vulkan, [000001FB3E7FF600][000001FB3DE276C0 49] Android_Mali_G76, [000001FB3E7DE100][000001FB3DE2B840 49] Android_Mali_G76_Vulkan, [000001FB3E7FDB00][000001FB3DE2F9C0 49] Android_Mali_G77, [000001FB3E7DCA00][000001FB3DE33B40 49] Android_Mali_G77_Vulkan, [000001FB3E7FF400][000001FB3DE36140 49] Android_Mali_G78, [000001FB3E7DD300][000001FB3DE3A2C0 49] Android_Mali_G78_Vulkan, [000001FB3E7FE900][000001FB3DE3E440 49] Android_Mali_G710, [000001FB3E7DFD00][000001FB3DE425C0 49] Android_Mali_G710_Vulkan, [000001FB3E7FDE00][000001FB3DE46740 49] Android_Vulkan_SM5, [000001FB3E7DC900][000001FB3DE4A8C0 49] Android_PowerVR_G6xxx, [000001FB3E7FDF00][000001FB3DE4EA40 49] Android_PowerVR_GT7xxx, [000001FB3E7DE700][000001FB3DE52BC0 49] Android_PowerVR_GE8xxx, [000001FB3E7FE300][000001FB3DE56D40 49] Android_PowerVR_GM9xxx, [000001FB3E7DF200][000001FB3DE12E80 49] Android_PowerVR_GM9xxx_Vulkan, [000001FB3E7FF000][000001FB3DE5AFC0 49] Android_TegraK1, [000001FB3E7DD700][000001FB3DE5F100 49] Android_Unknown_Vulkan, [000001FB3E7FF700][000001FB3DE67280 49] Lumin, [000001FB3E7DC200][000001FB3DE6B400 49] Lumin_Desktop, [000001FB3E7FE200][000001FB3DE6F580 49] HoloLens, -[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction -[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction -[2024.07.05-06.29.47:426][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging -[2024.07.05-06.29.47:426][ 0]LogMeshReduction: No distributed automatic mesh merging module available -[2024.07.05-06.29.47:426][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.07.05-06.29.47:476][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) -[2024.07.05-06.29.48:418][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.05-06.29.48:648][ 0]LogHMD: PokeAHoleMaterial loaded successfully -[2024.07.05-06.29.48:667][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. -[2024.07.05-06.29.48:667][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. -[2024.07.05-06.29.48:668][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.07.05-06.29.49:469][ 0]LogPython: Using Python 3.7.7 -[2024.07.05-06.29.50:741][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 626D436A46AAAB0014E4A8BBCC6ABFBE | Instance: 970209234B422F42CFFC86BD871A7887 (NB-PBM2H22CWE-1672). -[2024.07.05-06.29.50:889][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.07.05-06.29.50:920][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.51:363][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.51:370][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.51:376][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.51:386][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.51:581][ 0]LogOpenImageDenoise: OIDN starting up -[2024.07.05-06.29.51:630][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.05-06.29.51:678][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.07.05-06.29.51:863][ 0]LogUProjectInfo: Found projects: -[2024.07.05-06.29.51:888][ 0]LogCollectionManager: Loaded 0 collections in 0.001646 seconds -[2024.07.05-06.29.51:927][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s -[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s -[2024.07.05-06.29.51:928][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s -[2024.07.05-06.29.51:928][ 0]LogOcInput: OculusInput pre-init called -[2024.07.05-06.29.52:251][ 0]LogEngine: Initializing Engine... -[2024.07.05-06.29.52:352][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. -[2024.07.05-06.29.52:353][ 0]LogHMD: Failed to initialize OpenVR with code 110 -[2024.07.05-06.29.52:353][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration -[2024.07.05-06.29.52:354][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.07.05-06.29.52:552][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.07.05-06.29.52:563][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.07.05-06.29.52:564][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.07.05-06.29.52:573][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.07.05-06.29.52:574][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.07.05-06.29.52:574][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.07.05-06.29.52:574][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 -[2024.07.05-06.29.52:574][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.07.05-06.29.52:575][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.07.05-06.29.52:575][ 0]LogAudioMixer: Display: Initializing audio mixer. -[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 0: FrontLeft -[2024.07.05-06.29.52:594][ 0]LogAudioMixer: Display: 1: FrontRight -[2024.07.05-06.29.53:187][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) -[2024.07.05-06.29.53:190][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.07.05-06.29.53:193][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' -[2024.07.05-06.29.53:195][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called -[2024.07.05-06.29.53:195][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 -[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() -[2024.07.05-06.29.53:198][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time -[2024.07.05-06.29.53:198][ 0]LogInit: FAudioDevice initialized. -[2024.07.05-06.29.53:198][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.07.05-06.29.53:198][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.07.05-06.29.53:312][ 0]LogDerivedDataCache: Saved boot cache 0.11s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. -[2024.07.05-06.29.53:317][ 0]LogInit: Texture streaming: Enabled -[2024.07.05-06.29.53:338][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 -[2024.07.05-06.29.53:341][ 0]LogEngineSessionManager: EngineSessionManager initialized -[2024.07.05-06.29.53:341][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking -[2024.07.05-06.29.53:344][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized -[2024.07.05-06.29.53:385][ 0]LogInit: Transaction tracking system initialized -[2024.07.05-06.29.53:417][ 0]BlueprintLog: New page: Editor Load -[2024.07.05-06.29.53:495][ 0]LocalizationService: Localization service is disabled -[2024.07.05-06.29.53:533][ 0]TimingProfiler: Initialize -[2024.07.05-06.29.53:534][ 0]TimingProfiler: OnSessionChanged -[2024.07.05-06.29.53:534][ 0]LoadingProfiler: Initialize -[2024.07.05-06.29.53:534][ 0]LoadingProfiler: OnSessionChanged -[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: Initialize -[2024.07.05-06.29.53:534][ 0]NetworkingProfiler: OnSessionChanged -[2024.07.05-06.29.53:534][ 0]MemoryProfiler: Initialize -[2024.07.05-06.29.53:534][ 0]MemoryProfiler: OnSessionChanged -[2024.07.05-06.29.53:762][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB -[2024.07.05-06.29.53:762][ 0]LogCook: Display: Mobile HDR setting 1 -[2024.07.05-06.29.54:046][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s -[2024.07.05-06.29.54:308][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.07.05-06.29.54:315][ 0]SourceControl: Source control is disabled -[2024.07.05-06.29.54:315][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 12.151 -[2024.07.05-06.29.54:315][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.05-06.29.54:316][ 0]LightingResults: New page: Lighting Build -[2024.07.05-06.29.54:318][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.07.05-06.29.54:318][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-06.29.54:318][ 0]MapCheck: New page: Map Check -[2024.07.05-06.29.54:318][ 0]LightingResults: New page: Lighting Build -[2024.07.05-06.29.54:326][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.05-06.29.54:332][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2024.07.05-06.29.55:442][ 0]LogStaticMesh: Building static mesh FallenKugel... -[2024.07.05-06.29.55:458][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/Materials/FallenKugel.FallenKugel -[2024.07.05-06.29.55:483][ 0]LogMaterial: Display: Missing cached shadermap for grastexture in PCD3D_SM5, Default, SM5 (DDC key hash: 18C15B9EBF66B52FD5A3F491D37E9FCA59109BC6), compiling. -[2024.07.05-06.29.55:600][ 0]LogShaderCompilers: Display: Submitted 80 shader compile jobs with 'Low' priority -[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 80 -[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 71 -[2024.07.05-06.29.56:696][ 0]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 62 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 53 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 44 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 35 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 17 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Worker (9/9): shaders left to compile 8 -[2024.07.05-06.29.56:697][ 0]LogShaderCompilers: Display: Started 80 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.29.56:697][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. -[2024.07.05-06.29.56:701][ 0]LogAIModule: Creating AISystem for world Emmy_Testing -[2024.07.05-06.29.57:790][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.05-06.29.57:817][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms -[2024.07.05-06.29.57:819][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.05-06.29.57:820][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,497ms to complete. -[2024.07.05-06.29.57:820][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 3.505 -[2024.07.05-06.29.57:825][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 15.661 -[2024.07.05-06.29.58:240][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.05-06.29.58:276][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.05-06.29.58:293][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.05-06.29.58:322][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.07.05-06.29.58:418][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0225 seconds. Added 3822 classes and 928 folders. -[2024.07.05-06.29.58:430][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. -[2024.07.05-06.29.58:481][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:482][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:482][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) -[2024.07.05-06.29.58:482][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117 -[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:521][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:521][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) -[2024.07.05-06.29.58:521][ 0]LogPakFile: OnPakFileMounted2Time == 0.000201 -[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PrimaryIndexSize=191 -[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 -[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) -[2024.07.05-06.29.58:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000116 -[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.05-06.29.58:587][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:588][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:588][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) -[2024.07.05-06.29.58:588][ 0]LogPakFile: OnPakFileMounted2Time == 0.000177 -[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:624][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:624][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) -[2024.07.05-06.29.58:624][ 0]LogPakFile: OnPakFileMounted2Time == 0.000096 -[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:665][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:665][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) -[2024.07.05-06.29.58:665][ 0]LogPakFile: OnPakFileMounted2Time == 0.000159 -[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:691][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:691][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) -[2024.07.05-06.29.58:691][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097 -[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:719][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:720][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) -[2024.07.05-06.29.58:720][ 0]LogPakFile: OnPakFileMounted2Time == 0.000169 -[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:742][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:742][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) -[2024.07.05-06.29.58:742][ 0]LogPakFile: OnPakFileMounted2Time == 0.000072 -[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PrimaryIndexSize=182 -[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:758][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 -[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:758][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) -[2024.07.05-06.29.58:758][ 0]LogPakFile: OnPakFileMounted2Time == 0.000082 -[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PrimaryIndexSize=184 -[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:788][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 -[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:789][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) -[2024.07.05-06.29.58:789][ 0]LogPakFile: OnPakFileMounted2Time == 0.000124 -[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:817][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:817][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) -[2024.07.05-06.29.58:817][ 0]LogPakFile: OnPakFileMounted2Time == 0.000071 -[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:847][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:848][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) -[2024.07.05-06.29.58:848][ 0]LogPakFile: OnPakFileMounted2Time == 0.000505 -[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:880][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:880][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) -[2024.07.05-06.29.58:880][ 0]LogPakFile: OnPakFileMounted2Time == 0.000088 -[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PrimaryIndexSize=190 -[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:898][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 -[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:898][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) -[2024.07.05-06.29.58:898][ 0]LogPakFile: OnPakFileMounted2Time == 0.000150 -[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:937][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.05-06.29.58:937][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:938][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) -[2024.07.05-06.29.58:938][ 0]LogPakFile: OnPakFileMounted2Time == 0.000197 -[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PrimaryIndexSize=189 -[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:958][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 -[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:958][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) -[2024.07.05-06.29.58:958][ 0]LogPakFile: OnPakFileMounted2Time == 0.000105 -[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.58:994][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.05-06.29.58:994][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.58:995][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) -[2024.07.05-06.29.58:995][ 0]LogPakFile: OnPakFileMounted2Time == 0.000255 -[2024.07.05-06.29.59:026][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:027][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:027][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) -[2024.07.05-06.29.59:027][ 0]LogPakFile: OnPakFileMounted2Time == 0.000115 -[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:079][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) -[2024.07.05-06.29.59:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000117 -[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PrimaryIndexSize=187 -[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:116][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 -[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:116][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) -[2024.07.05-06.29.59:117][ 0]LogPakFile: OnPakFileMounted2Time == 0.000278 -[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PrimaryIndexSize=183 -[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:159][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 -[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:159][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) -[2024.07.05-06.29.59:159][ 0]LogPakFile: OnPakFileMounted2Time == 0.000090 -[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PrimaryIndexSize=186 -[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:202][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 -[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:202][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) -[2024.07.05-06.29.59:202][ 0]LogPakFile: OnPakFileMounted2Time == 0.000234 -[2024.07.05-06.29.59:226][ 0]LogPakFile: PakFile PrimaryIndexSize=188 -[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:227][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 -[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:227][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) -[2024.07.05-06.29.59:227][ 0]LogPakFile: OnPakFileMounted2Time == 0.000087 -[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PrimaryIndexSize=185 -[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:268][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 -[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:268][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) -[2024.07.05-06.29.59:268][ 0]LogPakFile: OnPakFileMounted2Time == 0.000195 -[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PrimaryIndexSize=192 -[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile PathHashIndexSize=101 -[2024.07.05-06.29.59:290][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 -[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted -[2024.07.05-06.29.59:290][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) -[2024.07.05-06.29.59:290][ 0]LogPakFile: OnPakFileMounted2Time == 0.000073 -[2024.07.05-06.30.00:335][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0016 seconds. Added 0 classes and 0 folders. -[2024.07.05-06.30.00:346][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0014 seconds. Added 2 classes and 0 folders. -[2024.07.05-06.30.00:694][ 0]LogSlate: Took 0.000485 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.07.05-06.30.00:728][ 0]LogSlate: Took 0.031879 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) -[2024.07.05-06.30.00:734][ 0]LogSlate: Took 0.001200 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.07.05-06.30.01:136][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1). -[2024.07.05-06.30.01:425][ 0]LogSlate: Took 0.032650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.05-06.30.01:594][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders. -[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total time: 19.43 seconds -[2024.07.05-06.30.01:594][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.07.05-06.30.01:677][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.07.05-06.30.01:721][ 1]LogAssetRegistry: Asset discovery search completed in 15.2042 seconds -[2024.07.05-06.30.01:737][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000008 seconds (updated 0 objects) -[2024.07.05-06.30.48:182][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms -[2024.07.05-06.30.48:197][879]LogSlate: Took 0.000643 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:128][879]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.49:884][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.50:209][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.50:209][879]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048) -[2024.07.05-06.30.50:211][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.50:215][879]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 5AC1BDECFBC0EF609C6BA5B951320525246A27D8), compiling. -[2024.07.05-06.30.50:392][879]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.50:392][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.50:392][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.50:395][879]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling. -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.50:465][879]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.50:465][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024) -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_basecolor (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 25 -[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21 -[2024.07.05-06.30.51:941][879]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTexture: Display: Building textures: M_Sandstone_normal (OODLE_BC5, 2048X2048) -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:941][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 512X512) -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024) -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 512X512) -[2024.07.05-06.30.51:942][879]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024) -[2024.07.05-06.30.51:942][879]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CFAF3D1F533637F11C17D105B22A6391287F46B4), compiling. -[2024.07.05-06.30.51:961][879]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024) -[2024.07.05-06.30.51:961][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.51:963][879]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling. -[2024.07.05-06.30.51:989][879]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) -[2024.07.05-06.30.51:989][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.51:990][879]LogStaticMesh: Building static mesh pillar_big... -[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.30.52:050][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.52:050][879]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/pillar_big.pillar_big -[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.52:167][879]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024) -[2024.07.05-06.30.52:167][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.52:167][879]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling. -[2024.07.05-06.30.52:196][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:196][879]LogStaticMesh: Building static mesh treppe_Cube_002... -[2024.07.05-06.30.52:204][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.52:204][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_002.treppe_Cube_002 -[2024.07.05-06.30.52:205][879]LogStaticMesh: Building static mesh wand... -[2024.07.05-06.30.52:208][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand -[2024.07.05-06.30.52:210][879]LogStaticMesh: Building static mesh treppe_Cube_001... -[2024.07.05-06.30.52:222][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/treppe_Cube_001.treppe_Cube_001 -[2024.07.05-06.30.52:223][879]LogStaticMesh: Building static mesh wand2... -[2024.07.05-06.30.52:265][879]LogTexture: Display: Building textures: M_Sandstone_roughness (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.30.52:265][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/wand2.wand2 -[2024.07.05-06.30.52:266][879]LogStaticMesh: Building static mesh wand_destroyed... -[2024.07.05-06.30.52:272][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand_destroyed.wand_destroyed -[2024.07.05-06.30.52:275][879]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling. -[2024.07.05-06.30.52:304][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:305][879]LogStaticMesh: Building static mesh Crystall_Podest... -[2024.07.05-06.30.52:331][879]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_Podest.Crystall_Podest -[2024.07.05-06.30.52:335][879]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 39C784D32BBD607FF7780DE2367E5877E679AC6F), compiling. -[2024.07.05-06.30.52:352][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:357][879]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4C1D7285D295343072B0F53FD8C2C26EA6B74C73), compiling. -[2024.07.05-06.30.52:396][879]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.52:397][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:591][879]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.30.52:591][879]LogMaterial: Display: Missing cached shadermap for gen in PCD3D_SM5, Default, SM5 (DDC key hash: CB7F6C9DA72BB5E726CC4DB4687C9CA5F7EB1D57), compiling. -[2024.07.05-06.30.52:622][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:624][879]LogStaticMesh: Building static mesh cornerPiece... -[2024.07.05-06.30.52:632][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece -[2024.07.05-06.30.52:638][879]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling. -[2024.07.05-06.30.52:670][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:671][879]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks... -[2024.07.05-06.30.52:680][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks -[2024.07.05-06.30.52:683][879]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: C225CA363042FA407B65AD20DDCF79BF79C8E83C), compiling. -[2024.07.05-06.30.52:700][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:701][879]LogStaticMesh: Building static mesh reling... -[2024.07.05-06.30.52:722][879]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/reling.reling -[2024.07.05-06.30.52:724][879]LogStaticMesh: Building static mesh Plattform_broken... -[2024.07.05-06.30.52:735][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Plattform_broken.Plattform_broken -[2024.07.05-06.30.52:740][879]LogStaticMesh: Building static mesh Crystall_wing_bone... -[2024.07.05-06.30.52:776][879]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone -[2024.07.05-06.30.52:781][879]LogStaticMesh: Building static mesh saeule... -[2024.07.05-06.30.52:791][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule -[2024.07.05-06.30.52:792][879]LogStaticMesh: Building static mesh saeule_destroyed... -[2024.07.05-06.30.52:806][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed -[2024.07.05-06.30.52:809][879]LogStaticMesh: Building static mesh wand3... -[2024.07.05-06.30.52:812][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3 -[2024.07.05-06.30.52:813][879]LogStaticMesh: Building static mesh wand5... -[2024.07.05-06.30.52:818][879]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand5.wand5 -[2024.07.05-06.30.52:819][879]LogStaticMesh: Building static mesh wand7... -[2024.07.05-06.30.52:824][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand7.wand7 -[2024.07.05-06.30.52:825][879]LogStaticMesh: Building static mesh wand4... -[2024.07.05-06.30.52:829][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4 -[2024.07.05-06.30.52:831][879]LogStaticMesh: Building static mesh wand6... -[2024.07.05-06.30.52:835][879]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand6.wand6 -[2024.07.05-06.30.52:839][879]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling. -[2024.07.05-06.30.52:859][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:861][879]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling. -[2024.07.05-06.30.52:892][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:894][879]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling. -[2024.07.05-06.30.52:925][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:928][879]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 65727E638A051C82EB6B565C720F4A23D545A342), compiling. -[2024.07.05-06.30.52:958][879]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority -[2024.07.05-06.30.52:961][879]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4E97819FE6D18CA7C0D6B97E5157A67B63352FB2), compiling. -[2024.07.05-06.30.52:982][879]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority -[2024.07.05-06.30.53:000][879]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map -[2024.07.05-06.30.53:001][879]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.07.05-06.30.53:001][879]LightingResults: New page: Lighting Build -[2024.07.05-06.30.53:001][879]LoadErrors: New page: Loading map: Map.umap -[2024.07.05-06.30.53:036][879]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true -[2024.07.05-06.30.53:037][879]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-06.30.53:037][879]MapCheck: New page: Map Check -[2024.07.05-06.30.53:037][879]LightingResults: New page: Lighting Build -[2024.07.05-06.30.53:049][879]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.07.05-06.30.53:056][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms -[2024.07.05-06.30.53:086][879]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. -[2024.07.05-06.30.53:234][879]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.07.05-06.30.53:234][879]LogAIModule: Creating AISystem for world Map -[2024.07.05-06.30.53:253][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms -[2024.07.05-06.30.53:262][879]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.07.05-06.30.53:263][879]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,636ms to complete. -[2024.07.05-06.30.53:263][879]LogFileHelpers: Loading map 'Map' took 0.262 -[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 -[2024.07.05-06.30.54:132][889]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 26 -[2024.07.05-06.30.54:937][904]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 22 -[2024.07.05-06.30.55:546][925]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 19 -[2024.07.05-06.30.55:678][926]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 -[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 -[2024.07.05-06.30.56:026][929]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 10 -[2024.07.05-06.30.56:324][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 8 -[2024.07.05-06.30.56:396][933]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.07.05-06.30.57:973][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 5 -[2024.07.05-06.30.58:168][950]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.05-06.30.58:277][952]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.58:468][954]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-06.30.58:469][954]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.30.58:951][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.05-06.30.59:071][959]LogShaderCompilers: Display: Started 1 'Local' shader 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'Normal' priority -[2024.07.05-06.30.59:745][969]LogDerivedDataCache: Warning: C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache is very slow (0.01MB/s) when accessing C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache/8/6/3/TEXTURE_E01F4250BECD420DA9CE63B5EECEC2C2_OODLE_AUTODXT_11_2DD75C1B40B14A7FA54A__7F31E062F35CD1890AC86F44A84B28F9FA4E57E9.udd, consider disabling it. -[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 157 -[2024.07.05-06.31.00:184][974]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 147 -[2024.07.05-06.31.00:211][975]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.07:041][ 45]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 137 -[2024.07.05-06.31.07:041][ 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-[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 87 -[2024.07.05-06.31.08:564][ 60]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.08:780][ 62]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 77 -[2024.07.05-06.31.08:781][ 62]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 67 -[2024.07.05-06.31.10:342][ 76]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 58 -[2024.07.05-06.31.15:511][124]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 50 -[2024.07.05-06.31.16:088][130]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 43 -[2024.07.05-06.31.16:541][134]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 37 -[2024.07.05-06.31.16:684][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 32 -[2024.07.05-06.31.16:691][135]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27 -[2024.07.05-06.31.16:861][137]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 23 -[2024.07.05-06.31.16:928][137]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20 -[2024.07.05-06.31.17:908][146]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17 -[2024.07.05-06.31.20:664][170]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14 -[2024.07.05-06.31.23:112][192]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 -[2024.07.05-06.31.23:384][193]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 -[2024.07.05-06.31.24:503][205]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 8 -[2024.07.05-06.31.24:936][207]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.25:787][218]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.31.25:788][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 -[2024.07.05-06.31.26:208][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.31.27:116][231]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.27:171][232]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.05-06.31.27:172][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.05-06.31.27:209][232]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.05-06.31.27:323][233]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.31.27:936][239]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 57 -[2024.07.05-06.31.27:937][239]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 49 -[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 42 -[2024.07.05-06.31.28:454][244]LogShaderCompilers: Display: Started 14 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 35 -[2024.07.05-06.31.28:743][247]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30 -[2024.07.05-06.31.30:219][261]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 -[2024.07.05-06.31.33:116][287]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 22 -[2024.07.05-06.31.33:281][288]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 19 -[2024.07.05-06.31.33:658][292]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 16 -[2024.07.05-06.31.34:015][295]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 -[2024.07.05-06.31.34:084][296]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 -[2024.07.05-06.31.34:330][298]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.35:041][305]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 9 -[2024.07.05-06.31.35:042][305]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 -[2024.07.05-06.31.35:403][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 -[2024.07.05-06.31.35:467][308]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 -[2024.07.05-06.31.36:070][314]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.36:225][315]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-06.31.36:227][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-06.31.36:230][315]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.31.36:652][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.05-06.31.36:683][319]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority -[2024.07.05-06.33.42:860][354]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.33.43:954][386]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.34.09:694][455]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms -[2024.07.05-06.34.11:794][455]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.34.11:854][455]LogUObjectGlobals: Force Deleting 3 Package(s): - Asset Name: /Game/Assets/Fackel1.Fackel1 - Asset Name: /Game/Assets/Fackel2.Fackel2 - Asset Name: /Game/Assets/Fackel3.Fackel3 -[2024.07.05-06.34.12:990][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2024.07.05-06.34.13:006][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.07.05-06.34.13:015][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.05-06.34.13:023][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.07.05-06.34.13:032][455]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-06.34.32:714][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx) -[2024.07.05-06.34.32:758][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx -[2024.07.05-06.34.32:776][743]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.34.35:415][743]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.34.35:509][743]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 422F85BC0F76125024366891D24ED86447502618), compiling. -[2024.07.05-06.34.35:525][743]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A94E1678D4CBFA22B6DD3EAE707E6C73982D0437), compiling. -[2024.07.05-06.34.35:538][743]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 0B15166BC121DE775F57F82292123CE39BA9ADC5), compiling. -[2024.07.05-06.34.35:549][743]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: EBE797C160ACA4088A4146A5898691E265DEE4F3), compiling. -[2024.07.05-06.34.35:562][743]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D149A706692CAFA07281EED4467C8D13BC75FA5A), compiling. -[2024.07.05-06.34.35:573][743]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: A6371BF48CB796C4D82F68EDBBE0A45E5DD6AA01), compiling. -[2024.07.05-06.34.35:578][743]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.07.05-06.34.35:604][743]LogStaticMesh: Building static mesh Fackel1... -[2024.07.05-06.34.35:620][743]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 -[2024.07.05-06.34.35:638][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.34.35:763][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx) -[2024.07.05-06.34.35:781][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx -[2024.07.05-06.34.35:788][743]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.34.35:790][743]LogFbx: Display: Triangulating static mesh Fackel2 -[2024.07.05-06.34.35:802][743]LogStaticMesh: Building static mesh Fackel2... -[2024.07.05-06.34.35:815][743]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2 -[2024.07.05-06.34.35:828][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.34.35:844][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx) -[2024.07.05-06.34.35:855][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx -[2024.07.05-06.34.35:864][743]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.34.35:866][743]LogFbx: Display: Triangulating static mesh Fackel3 -[2024.07.05-06.34.35:895][743]LogStaticMesh: Building static mesh Fackel3... -[2024.07.05-06.34.35:928][743]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 -[2024.07.05-06.34.35:949][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.34.35:968][743]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx) -[2024.07.05-06.34.35:979][743]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/FeuFeu.fbx -[2024.07.05-06.34.35:985][743]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.34.35:988][743]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 2EE195A8AA023D9E928420BB52A88F9DAA3505CA), compiling. -[2024.07.05-06.34.35:991][743]LogFbx: Display: Triangulating static mesh palo1 -[2024.07.05-06.34.36:055][743]LogStaticMesh: Building static mesh FeuFeu... -[2024.07.05-06.34.36:097][743]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu -[2024.07.05-06.34.36:118][743]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.34.36:178][743]LogSlate: Took 0.007606 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.07.05-06.34.36:687][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.34.36:697][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:704][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:734][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 14 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 12 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8 -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:736][748]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:741][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:747][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:751][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:756][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:771][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:784][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:799][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:811][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:824][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.36:865][748]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.36:879][748]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10 -[2024.07.05-06.34.38:146][765]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Total job queries 594, among them cache hits 74 (12.46%) -[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: Tracking 409 distinct input hashes that result in 210 distinct outputs (51.34%) -[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: RAM used: 1.33 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% -[2024.07.05-06.34.38:155][765]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 8 -[2024.07.05-06.34.38:191][766]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.05-06.34.38:343][768]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-06.34.38:390][769]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 -[2024.07.05-06.34.38:827][784]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.39:091][795]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.34.39:107][795]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-06.34.39:192][798]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 90 -[2024.07.05-06.34.39:379][805]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 80 -[2024.07.05-06.34.39:496][807]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 70 -[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 61 -[2024.07.05-06.34.39:653][811]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 52 -[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 45 -[2024.07.05-06.34.39:880][818]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.39:943][819]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 39 -[2024.07.05-06.34.39:944][819]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.40:291][831]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 34 -[2024.07.05-06.34.40:292][831]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.44:954][950]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29 -[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 -[2024.07.05-06.34.44:956][950]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 21 -[2024.07.05-06.34.45:531][956]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.45:733][958]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 18 -[2024.07.05-06.34.45:734][958]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.48:506][987]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15 -[2024.07.05-06.34.48:507][987]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13 -[2024.07.05-06.34.48:715][990]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.48:823][991]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 -[2024.07.05-06.34.48:824][991]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 -[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7 -[2024.07.05-06.34.48:886][992]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.07.05-06.34.49:905][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.50:098][ 5]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.07.05-06.34.50:099][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-06.34.50:154][ 5]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.50:482][ 10]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.05-06.34.50:483][ 10]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.34.53:348][ 71]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.34.54:084][104]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.34.58:566][350]Cmd: DELETE -[2024.07.05-06.34.58:566][350]Cmd: ACTOR DELETE -[2024.07.05-06.34.58:578][350]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.34.58:592][350]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms -[2024.07.05-06.34.58:598][350]LogEditorActor: Deleted 1 Actors (0.028 secs) -[2024.07.05-06.34.59:565][403]Cmd: DELETE -[2024.07.05-06.34.59:565][403]Cmd: ACTOR DELETE -[2024.07.05-06.34.59:573][403]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.34.59:586][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.07.05-06.34.59:588][403]LogEditorActor: Deleted 1 Actors (0.023 secs) -[2024.07.05-06.35.00:346][445]Cmd: DELETE -[2024.07.05-06.35.00:346][445]Cmd: ACTOR DELETE -[2024.07.05-06.35.00:355][445]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.35.00:367][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.07.05-06.35.00:368][445]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.07.05-06.35.06:882][780]Cmd: DELETE -[2024.07.05-06.35.06:882][780]Cmd: ACTOR DELETE -[2024.07.05-06.35.06:890][780]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.35.06:897][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-06.35.06:901][780]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.07.05-06.35.35:019][ 16]LogActorFactory: Actor Factory created FeuFeu -[2024.07.05-06.35.36:259][ 79]LogActorFactory: Actor Factory created FeuFeu -[2024.07.05-06.35.41:979][396]Cmd: DELETE -[2024.07.05-06.35.41:979][396]Cmd: ACTOR DELETE -[2024.07.05-06.35.41:988][396]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.35.41:997][396]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.07.05-06.35.42:000][396]LogEditorActor: Deleted 1 Actors (0.020 secs) -[2024.07.05-06.35.49:607][718]LogActorFactory: Actor Factory created FeuFeu -[2024.07.05-06.35.54:171][961]LogActorFactory: Actor Factory created FeuFeu -[2024.07.05-06.35.59:638][261]Cmd: MODE GRID=0 -[2024.07.05-06.36.16:421][103]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-06.36.17:328][140]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-06.36.19:118][224]Cmd: DELETE -[2024.07.05-06.36.19:118][224]Cmd: ACTOR DELETE -[2024.07.05-06.36.19:125][224]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.36.19:134][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.07.05-06.36.19:137][224]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.07.05-06.36.21:149][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2024.07.05-06.36.22:628][282]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.22:688][282]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/Fackel1.Fackel1 -[2024.07.05-06.36.22:982][282]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session. -[2024.07.05-06.36.23:057][282]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2024.07.05-06.36.24:100][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2024.07.05-06.36.25:352][304]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.25:519][304]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2024.07.05-06.36.26:557][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.05-06.36.27:847][327]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.27:953][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.05-06.36.33:011][429]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-06.36.34:211][429]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.34:323][429]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms -[2024.07.05-06.36.35:756][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.07.05-06.36.36:929][461]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.37:039][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.05-06.36.38:666][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-06.36.39:846][496]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.40:010][496]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms -[2024.07.05-06.36.44:474][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.07.05-06.36.45:718][594]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.45:849][594]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2024.07.05-06.36.50:427][689]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.07.05-06.36.51:672][689]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.51:774][689]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms -[2024.07.05-06.36.54:083][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2024.07.05-06.36.55:107][743]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.36.55:263][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2024.07.05-06.37.43:855][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_BaseColor.png) -[2024.07.05-06.37.44:024][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.37.44:296][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.37.44:317][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Emissive.png) -[2024.07.05-06.37.44:361][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048) -[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.37.44:480][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 -[2024.07.05-06.37.44:480][378]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Texturen/hogueraLP_sueloSG_Normal.png) -[2024.07.05-06.37.44:648][378]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048) -[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.37.44:782][378]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 -[2024.07.05-06.37.50:463][579]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2024.07.05-06.37.50:515][579]LogContentBrowser: Creating deferred item: NewMaterial -[2024.07.05-06.37.56:575][717]LogContentBrowser: Attempting asset rename: NewMaterial -> Lagerfeuer -[2024.07.05-06.37.56:583][717]LogContentBrowser: End creating deferred item NewMaterial -[2024.07.05-06.37.58:509][772]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer -[2024.07.05-06.37.58:517][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0E7C5CD14BD357C9DA008F7307FD5125BF72C7D6), compiling. -[2024.07.05-06.37.58:527][772]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority -[2024.07.05-06.37.58:545][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. -[2024.07.05-06.37.58:673][772]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. -[2024.07.05-06.37.58:984][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 97E60C9EFF54F5605D7A5B43E0349BA6E8A1B462), compiling. -[2024.07.05-06.37.58:988][772]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0F7BA896C08F4FD6F4C52F0FF768FAAB2924C83A), compiling. -[2024.07.05-06.37.59:047][772]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.37.59:057][772]LogSlate: Took 0.000577 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.37.59:238][772]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Total job queries 627, among them cache hits 87 (13.88%) -[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: Tracking 521 distinct input hashes that result in 210 distinct outputs (40.31%) -[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: RAM used: 1.34 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.16% -[2024.07.05-06.38.00:250][796]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.38.01:406][853]LogSlate: Window 'Lagerfeuer' being destroyed -[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader: 117 instructions -[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.07.05-06.38.01:412][853]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.38.01:412][853]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.38.03:936][917]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 23F443975ED50493AF1F8D4B8FC24BA55181EADD), compiling. -[2024.07.05-06.38.03:939][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1294B570B8588CBE2A4B2D982C4CD5BBB2400D41), compiling. -[2024.07.05-06.38.03:940][917]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2F587C41307392167036992F99A98B3C86D7403C), compiling. -[2024.07.05-06.38.03:945][917]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.04:005][919]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.04:006][919]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader: 117 instructions -[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.07.05-06.38.04:008][919]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.38.04:008][919]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.38.07:802][ 32]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: D5367880AD5DD3337AA12E05CF4F895CC290DCB9), compiling. -[2024.07.05-06.38.07:805][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0E32F6C79B9FF1FC134D0E7592E31537A28B7F19), compiling. -[2024.07.05-06.38.07:807][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5A4A192AF1895869E669AEB48A4A8A7CF36ED1AC), compiling. -[2024.07.05-06.38.07:809][ 32]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A7189AF28A2DAAA49E27D29571FFC127DABADB2), compiling. -[2024.07.05-06.38.07:814][ 32]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.07:885][ 34]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.07:886][ 34]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader: 117 instructions -[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.38.07:895][ 34]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.38.10:069][100]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 41303DB61FD80CDE83E5983AD4D8B3590F6E65EF), compiling. -[2024.07.05-06.38.10:071][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 990DCC347B985407935249334B53F2E01D4880A4), compiling. -[2024.07.05-06.38.10:072][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C492862230EF173E7782D778B32DF3DC0F0899C), compiling. -[2024.07.05-06.38.10:073][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: D82F837987A7464C12A20A4F571F9F351105B6F7), compiling. -[2024.07.05-06.38.10:075][100]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0CAE641C4C9194A4ABC094BFDF718016FBB9B206), compiling. -[2024.07.05-06.38.10:079][100]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.10:125][102]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.10:127][102]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.10:127][102]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader: 117 instructions -[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions -[2024.07.05-06.38.10:170][103]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.38.10:170][103]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.38.12:294][161]LogSlate: Window 'Lagerfeuer' being destroyed -[2024.07.05-06.38.18:848][498]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1AFD5E07C4FA1F9508569416212E47DA6417B04E), compiling. -[2024.07.05-06.38.18:850][498]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7B48A6FC807374E777DFFF7AAE4407A2C60EC9C6), compiling. -[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.18:854][498]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.07.05-06.38.18:854][498]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.18:861][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.38.18:869][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.18:870][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader: 120 instructions -[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.07.05-06.38.20:530][558]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-06.38.20:530][558]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1) -[2024.07.05-06.38.20:530][558]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.25:031][725]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 1A8A28131D61513BA398E2EFBE7248CCD6556E1E), compiling. -[2024.07.05-06.38.25:034][725]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D47C8C2D8D1E58443A2DA6A67CD47E0DC5BDB0E), compiling. -[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.25:044][725]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.05-06.38.25:044][725]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.25:051][726]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.38.25:082][727]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.38.26:015][774]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.05-06.38.26:015][774]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.38.27:609][849]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.38.27:609][849]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) -[2024.07.05-06.38.27:609][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.31:036][ 15]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 761B79CD63D80102EEC0C4625D98A627376A770C), compiling. -[2024.07.05-06.38.31:038][ 15]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 1A121A931A0E93FB66F64657A619A4306FEC1C7B), compiling. -[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.31:042][ 15]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.31:048][ 16]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.31:054][ 17]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.32:015][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.07.05-06.38.32:813][109]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.05-06.38.32:813][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.32:813][109]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.33:622][148]LogMaterialEditor: Saving and Compiling material Lagerfeuer -[2024.07.05-06.38.34:033][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 58CF697EB36A835E763924905401F57C19C54DD2), compiling. -[2024.07.05-06.38.34:077][148]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: DF826C778E1363007491D41E40827A7FEDAF1195), compiling. -[2024.07.05-06.38.34:125][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2024.07.05-06.38.34:133][148]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.05-06.38.34:551][148]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.34:607][148]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2024.07.05-06.38.34:721][148]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 -[2024.07.05-06.38.34:723][148]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.34:799][148]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true -[2024.07.05-06.38.34:811][148]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer39C56EB74F489BA45C9D52BA89A51ABB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' -[2024.07.05-06.38.34:833][148]AssetCheck: New page: Asset Save: Lagerfeuer -[2024.07.05-06.38.34:833][148]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer -[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.05-06.38.34:842][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.34:842][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.05-06.38.35:666][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.35:666][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader: 128 instructions -[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions -[2024.07.05-06.38.35:690][186]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture samplers: 6/16 -[2024.07.05-06.38.35:690][186]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.35:690][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.56:630][163]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: EBAD3455C909603DB0A54C6BE7C5C1C4041B9823), compiling. -[2024.07.05-06.38.56:633][163]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 83B1B2C138EA6973E09C48F9E457A46D7D79F8A0), compiling. -[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.38.56:638][163]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.56:638][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.56:645][164]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.38.56:651][165]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.38.56:661][165]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.38.57:783][225]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.57:783][225]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.58:618][275]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.38.58:619][275]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.38.58:619][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.38.58:619][275]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.38.59:328][313]LogMaterialEditor: Saving and Compiling material Lagerfeuer -[2024.07.05-06.38.59:715][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: BFE37DA5DEFA996AE451243F66369A3E9515130D), compiling. -[2024.07.05-06.38.59:753][313]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: C8E4CAB5C125900EB36260BD21D0B9382319F5E6), compiling. -[2024.07.05-06.38.59:769][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2024.07.05-06.38.59:778][313]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-06.39.00:301][313]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.39.00:333][313]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms -[2024.07.05-06.39.00:607][313]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true -[2024.07.05-06.39.00:618][313]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerB77F2C554F0D76307629E2B28DBD89A1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' -[2024.07.05-06.39.00:638][313]AssetCheck: New page: Asset Save: Lagerfeuer -[2024.07.05-06.39.00:638][313]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer -[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.39.00:640][313]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture samplers: 5/16 -[2024.07.05-06.39.00:640][313]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.39.00:640][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.39.13:413][965]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (FeuFeu) -[2024.07.05-06.39.32:311][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_BaseColor" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset" SILENT=true -[2024.07.05-06.39.32:581][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor2B0E7D6948B9B9E81AB3928753B5A5FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_BaseColor.uasset' -[2024.07.05-06.39.32:586][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Emissive" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset" SILENT=true -[2024.07.05-06.39.32:671][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive893A0DD2439EF7AD235E2A8DCA91379F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Emissive.uasset' -[2024.07.05-06.39.32:678][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/hogueraLP_sueloSG_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset" SILENT=true -[2024.07.05-06.39.32:973][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Normal187F2AEA41BB028134D709AEAD01A3D1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/hogueraLP_sueloSG_Normal.uasset' -[2024.07.05-06.39.33:245][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms -[2024.07.05-06.39.33:266][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.07.05-06.39.33:278][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-06.39.33:303][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2024.07.05-06.39.33:311][931]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-06.39.33:347][931]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true -[2024.07.05-06.39.33:349][931]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerF71497684A2C4B0853A478A3501706D3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' -[2024.07.05-06.39.33:401][931]AssetCheck: New page: Asset Save: multiple assets -[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer -[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive -[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor -[2024.07.05-06.39.33:401][931]LogContentValidation: Display: Validating Texture2D /Game/Textures/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal -[2024.07.05-06.39.42:911][410]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2024.07.05-06.39.42:971][410]LogContentBrowser: Creating deferred item: NewFolder -[2024.07.05-06.39.49:294][749]LogContentBrowser: Attempting asset rename: NewFolder -> Lagerfeuer -[2024.07.05-06.39.49:295][749]LogContentBrowser: End creating deferred item NewFolder -[2024.07.05-06.39.56:625][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_NormalDA9EC1404E93761134F5D78E98B554E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.uasset' -[2024.07.05-06.39.56:672][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_BaseColor75D803084DDADAC6014EF0A80CA748EF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.uasset' -[2024.07.05-06.39.56:684][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/hogueraLP_sueloSG_Emissive78B788A44C283C26D7DC128658352F80.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.uasset' -[2024.07.05-06.39.56:952][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms -[2024.07.05-06.39.56:967][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-06.39.56:980][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.07.05-06.39.57:004][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2024.07.05-06.39.57:013][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.07.05-06.39.57:041][ 89]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset" SILENT=true -[2024.07.05-06.39.57:043][ 89]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer8981A36548E3C79A753AA7BA9048DD76.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/Lagerfeuer.uasset' -[2024.07.05-06.39.57:097][ 89]AssetCheck: New page: Asset Save: multiple assets -[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/Lagerfeuer.Lagerfeuer -[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Emissive.hogueraLP_sueloSG_Emissive -[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_BaseColor.hogueraLP_sueloSG_BaseColor -[2024.07.05-06.39.57:097][ 89]LogContentValidation: Display: Validating Texture2D /Game/Textures/Lagerfeuer/hogueraLP_sueloSG_Normal.hogueraLP_sueloSG_Normal -[2024.07.05-06.40.03:204][336]LogSlate: Took 0.021875 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.07.05-06.40.49:094][501]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.07.05-06.40.49:096][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.07.05-06.40.49:167][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto1EB9A6B9943A8FCEB1E0048B7A271E02D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto1.umap' -[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.090 -[2024.07.05-06.40.49:169][501]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.090 -[2024.07.05-06.40.49:169][501]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)... -[2024.07.05-06.40.49:201][501]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu] -[2024.07.05-06.40.49:201][501]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu] -[2024.07.05-06.40.49:201][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-06.40.49:216][501]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto1359083894BA9F0871F7A6E94A4DD111C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto1.uasset' -[2024.07.05-06.40.49:217][501]LogFileHelpers: Auto-saving content packages took 0.047 -[2024.07.05-06.43.14:088][132]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx) -[2024.07.05-06.43.14:099][132]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx -[2024.07.05-06.43.14:108][132]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.43.16:093][132]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.43.16:135][132]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: F31E8243EBEEBF30262B4DC524629EF0E3EF9709), compiling. -[2024.07.05-06.43.16:149][132]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 179E93538604351044CA2076C0B46B3D65AA819C), compiling. -[2024.07.05-06.43.16:160][132]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A7E33C2DEF11307E4F318B27833F991D94429610), compiling. -[2024.07.05-06.43.16:179][132]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 15F5D0448F71B5FB3E5843B033B8444C769A43F3), compiling. -[2024.07.05-06.43.16:194][132]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling. -[2024.07.05-06.43.16:210][132]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: FDBCF3220EE4C7EBE2BEBABDD1DA52D2E7C5C1B1), compiling. -[2024.07.05-06.43.16:213][132]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.07.05-06.43.16:237][132]LogStaticMesh: Building static mesh test... -[2024.07.05-06.43.16:256][132]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test -[2024.07.05-06.43.16:274][132]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.43.17:855][187]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.43.17:867][187]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Total job queries 910, among them cache hits 312 (34.29%) -[2024.07.05-06.43.22:649][300]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%) -[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.07.05-06.43.22:650][300]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.43.28:022][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms -[2024.07.05-06.43.29:556][407]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.43.30:419][407]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/lambert1_002.lambert1_002 -[2024.07.05-06.43.30:740][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2024.07.05-06.43.35:385][492]LogActorFactory: Actor Factory created test -[2024.07.05-06.43.35:933][517]LogActorFactory: Actor Factory created test -[2024.07.05-06.45.41:153][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms -[2024.07.05-06.45.42:432][341]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.45.43:350][341]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/test.test -[2024.07.05-06.45.43:658][341]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2024.07.05-06.45.52:294][538]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/test.fbx) -[2024.07.05-06.45.52:303][538]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/test.fbx -[2024.07.05-06.45.52:311][538]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.45.53:687][538]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.45.53:735][538]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.07.05-06.45.53:753][538]LogStaticMesh: Building static mesh test... -[2024.07.05-06.45.53:771][538]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/test.test -[2024.07.05-06.45.53:792][538]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.45.55:514][608]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.45.55:534][608]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.46.00:242][720]LogRenderer: Reallocating scene render targets to support 964x448 Format 10 NumSamples 1 (Frame:16869). -[2024.07.05-06.46.00:325][721]LogRenderer: Reallocating scene render targets to support 964x460 Format 10 NumSamples 1 (Frame:16871). -[2024.07.05-06.46.00:400][722]LogRenderer: Reallocating scene render targets to support 964x488 Format 10 NumSamples 1 (Frame:16873). -[2024.07.05-06.46.00:474][723]LogRenderer: Reallocating scene render targets to support 964x500 Format 10 NumSamples 1 (Frame:16875). -[2024.07.05-06.46.00:546][724]LogRenderer: Reallocating scene render targets to support 964x504 Format 10 NumSamples 1 (Frame:16877). -[2024.07.05-06.46.00:618][725]LogRenderer: Reallocating scene render targets to support 964x508 Format 10 NumSamples 1 (Frame:16879). -[2024.07.05-06.46.07:731][894]LogActorFactory: Actor Factory created test -[2024.07.05-06.46.08:924][939]LogActorFactory: Actor Factory created test -[2024.07.05-06.46.14:061][138]Cmd: DELETE -[2024.07.05-06.46.14:061][138]Cmd: ACTOR DELETE -[2024.07.05-06.46.14:071][138]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-06.46.14:099][138]LogUObjectHash: Compacting FUObjectHashTables data took 1.34ms -[2024.07.05-06.46.14:105][138]LogEditorActor: Deleted 1 Actors (0.044 secs) -[2024.07.05-06.47.07:471][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.07.05-06.47.08:805][346]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.47.08:965][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.05-06.47.14:486][436]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx) -[2024.07.05-06.47.14:496][436]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx -[2024.07.05-06.47.14:505][436]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.47.15:828][436]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.47.15:894][436]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.07.05-06.47.15:914][436]LogStaticMesh: Building static mesh Fackel1... -[2024.07.05-06.47.15:930][436]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 -[2024.07.05-06.47.15:944][436]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.47.18:212][497]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.47.18:229][497]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.47.21:001][548]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.47.22:043][581]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-06.47.39:116][231]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/metal.metal -[2024.07.05-06.47.39:118][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7F360D21A0981E6FD8FAB9B6EF3086C1242DD381), compiling. -[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Total job queries 1016, among them cache hits 418 (41.14%) -[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: Tracking 588 distinct input hashes that result in 243 distinct outputs (41.33%) -[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.07.05-06.47.39:138][231]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.47.39:214][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2D3491D09A700B8A93C98FF456C48E7C8A06723C), compiling. -[2024.07.05-06.47.39:218][231]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 6590A2D3C68B3BBC3184E67A0C8052474C30AC62), compiling. -[2024.07.05-06.47.39:221][231]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E2F14B6F9D47D0441B4A155C69F6783C7B924E63), compiling. -[2024.07.05-06.47.39:258][231]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.39:350][232]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.39:350][232]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.47.39:390][233]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.47.49:065][651]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C72C4948FC2E71CD216A87D7B1859C6936E492E1), compiling. -[2024.07.05-06.47.49:067][651]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8704B652B9988C3D3A391C5652D3F7792F87EF90), compiling. -[2024.07.05-06.47.49:071][651]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.49:104][653]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.49:104][653]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.50:528][705]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 30EB8780EEEFDB9DA98A98D762BB4C2992938730), compiling. -[2024.07.05-06.47.50:532][705]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8FD775277AA4389464DCFF216CECC9EB0B31AFE8), compiling. -[2024.07.05-06.47.50:539][705]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.47.50:573][707]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.50:608][708]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.50:608][708]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.51:621][745]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 7708F2B353414DAEF56A6B505A4E905DF5FE0128), compiling. -[2024.07.05-06.47.51:624][745]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 456535EA9FF533EAE543D2DCC05EC93F9498E56C), compiling. -[2024.07.05-06.47.51:627][745]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.47.51:655][747]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.51:688][748]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.51:688][748]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.53:900][876]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E05D086FB5BF5B20FDCEC78DA3D887C25328F72A), compiling. -[2024.07.05-06.47.53:902][876]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AEE109B57863BE00AE87F42F5E999AE5E4D37290), compiling. -[2024.07.05-06.47.53:911][876]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-06.47.53:932][876]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.47.53:961][878]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.53:986][879]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.53:986][879]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.47.55:939][987]LogMaterialEditor: Saving and Compiling material metal -[2024.07.05-06.47.56:324][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: A0DB088AA2F9644979FA740A858D12C602EF0DCF), compiling. -[2024.07.05-06.47.56:368][987]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 020EE1306BB74C32ABE08071D6F19852D88AA73B), compiling. -[2024.07.05-06.47.56:440][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2024.07.05-06.47.56:580][987]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.07.05-06.47.56:715][987]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true -[2024.07.05-06.47.56:724][987]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metalD8594FC544BCAF1F0225DB9E943B3EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' -[2024.07.05-06.47.56:743][987]AssetCheck: New page: Asset Save: metal -[2024.07.05-06.47.56:743][987]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal -[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.47.56:745][987]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.47.56:745][987]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-06.48.04:253][305]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/holders.holders -[2024.07.05-06.48.04:254][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6910027188353BA313EBBBFCF3CDAA307C225E68), compiling. -[2024.07.05-06.48.04:351][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 6C10F3E6C48153FEE9ADAA03DE04A9F2FD94D6BE), compiling. -[2024.07.05-06.48.04:354][305]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: A3191E75ABCB9FF9D50312C92EC507EEF1359D61), compiling. -[2024.07.05-06.48.04:356][305]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: F71635A0A641C88B02A8FA2B36FB73DFC3476B33), compiling. -[2024.07.05-06.48.04:370][305]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.48.04:471][306]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.48.04:471][306]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.48.14:142][758]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 2D74F01E22A497C37ABC8AAA26148E59CC4F0D5F), compiling. -[2024.07.05-06.48.14:145][758]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BF6A46682AFE3D066D78456A375D245094B8972A), compiling. -[2024.07.05-06.48.14:149][758]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.48.14:175][760]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.48.14:202][761]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.48.14:202][761]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.48.16:271][869]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: CCB2E9EDED01192FE749BAABE0B213C1092D96EA), compiling. -[2024.07.05-06.48.16:274][869]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1F040D6F1829182A80D5E8A6CF968CBDB1A24C0), compiling. -[2024.07.05-06.48.16:277][869]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-06.48.16:301][869]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.48.16:330][871]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.48.16:357][872]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.48.16:357][872]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.48.18:970][ 22]LogMaterialEditor: Saving and Compiling material holders -[2024.07.05-06.48.19:363][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 023F3025BB5D2986BDA356CAFA903CCA14FC8592), compiling. -[2024.07.05-06.48.19:413][ 22]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: C45381F484CBFB338EB69BB5DB0A8830D812C7B4), compiling. -[2024.07.05-06.48.19:492][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2024.07.05-06.48.19:635][ 22]LogUObjectHash: Compacting FUObjectHashTables data took 0.78ms -[2024.07.05-06.48.19:797][ 22]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset" SILENT=true -[2024.07.05-06.48.19:807][ 22]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB1270DA944FF2127703026B408D0CB32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/holders.uasset' -[2024.07.05-06.48.19:828][ 22]AssetCheck: New page: Asset Save: holders -[2024.07.05-06.48.19:828][ 22]LogContentValidation: Display: Validating Material /Game/Assets/holders.holders -[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.48.19:829][ 22]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.48.19:830][ 22]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-06.50.23:297][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel2.fbx) -[2024.07.05-06.50.23:309][118]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel2.fbx -[2024.07.05-06.50.23:319][118]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.50.24:534][118]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.50.24:591][118]LogMaterial: Display: Missing cached shadermap for coals_001 in PCD3D_SM5, Default, SM5 (DDC key hash: D47E22D884A5AE91EC3CBBEE98AD4AEF04B4145D), compiling. -[2024.07.05-06.50.24:606][118]LogMaterial: Display: Missing cached shadermap for flame_001 in PCD3D_SM5, Default, SM5 (DDC key hash: F1E6A210580F68BB46239E231FE80D8C8D6F9280), compiling. -[2024.07.05-06.50.24:618][118]LogMaterial: Display: Missing cached shadermap for metal_001 in PCD3D_SM5, Default, SM5 (DDC key hash: AE9AC523D7BA555BAC93542CB70B96F768AD696C), compiling. -[2024.07.05-06.50.24:629][118]LogMaterial: Display: Missing cached shadermap for wood_001 in PCD3D_SM5, Default, SM5 (DDC key hash: A5C39B3AC575CC9A5D34C21583C232E244E8A6EC), compiling. -[2024.07.05-06.50.24:633][118]LogFbx: Display: Triangulating static mesh Fackel2 -[2024.07.05-06.50.24:647][118]LogStaticMesh: Building static mesh Fackel2... -[2024.07.05-06.50.24:661][118]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Fackel2.Fackel2 -[2024.07.05-06.50.24:674][118]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:016][121]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 5 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.05-06.50.25:021][121]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.25:025][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.50.25:039][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.50.25:054][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.50.25:069][121]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 56 -[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 48 -[2024.07.05-06.50.26:628][147]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.26:817][152]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 40 -[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 34 -[2024.07.05-06.50.26:818][152]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 28 -[2024.07.05-06.50.26:981][157]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24 -[2024.07.05-06.50.27:017][158]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 20 -[2024.07.05-06.50.27:056][159]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 17 -[2024.07.05-06.50.27:125][161]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.27:915][183]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.50.27:929][183]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 14 -[2024.07.05-06.50.30:469][213]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.30:812][217]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-06.50.30:917][218]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.50.30:918][218]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 -[2024.07.05-06.50.31:144][222]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 -[2024.07.05-06.50.31:495][230]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 8 -[2024.07.05-06.50.31:599][232]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.07.05-06.50.32:047][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 -[2024.07.05-06.50.32:159][249]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.05-06.50.32:494][262]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.32:734][268]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3 -[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2 -[2024.07.05-06.50.34:030][299]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.05-06.50.34:065][300]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.51.02:920][472]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms -[2024.07.05-06.51.04:618][472]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.51.04:744][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2024.07.05-06.51.04:761][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2024.07.05-06.51.04:776][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-06.51.04:808][472]LogUObjectHash: Compacting FUObjectHashTables data took 1.00ms -[2024.07.05-06.51.04:823][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.07.05-06.51.07:587][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.05-06.51.09:231][536]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.51.09:414][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms -[2024.07.05-06.51.09:431][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.07.05-06.51.09:447][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-06.51.09:473][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.07.05-06.51.09:485][536]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.07.05-06.51.38:239][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.07.05-06.51.38:242][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.07.05-06.51.38:322][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto2FFCDEF5C4334D1079BAA86ADE118CEC4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto2.umap' -[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.103 -[2024.07.05-06.51.38:326][768]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.103 -[2024.07.05-06.51.38:326][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel1] ([1] browsable assets)... -[2024.07.05-06.51.38:365][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel1.Fackel1] -[2024.07.05-06.51.38:365][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel1] -[2024.07.05-06.51.38:365][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-06.51.38:381][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1_Auto264BA2FD34C5F20EDD7646BA458CA8019.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel1_Auto2.uasset' -[2024.07.05-06.51.38:382][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)... -[2024.07.05-06.51.38:418][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2] -[2024.07.05-06.51.38:418][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2] -[2024.07.05-06.51.38:419][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-06.51.38:435][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto2030315C64A905A99BB0B4F86667C7502.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto2.uasset' -[2024.07.05-06.51.38:437][768]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/FeuFeu] ([1] browsable assets)... -[2024.07.05-06.51.38:471][768]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/FeuFeu.FeuFeu] -[2024.07.05-06.51.38:472][768]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/FeuFeu] -[2024.07.05-06.51.38:472][768]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-06.51.38:490][768]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu_Auto2096954F34F6AA3AD63917091877C09DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/FeuFeu_Auto2.uasset' -[2024.07.05-06.51.38:491][768]LogFileHelpers: Auto-saving content packages took 0.166 -[2024.07.05-06.52.19:338][983]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx) -[2024.07.05-06.52.19:347][983]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx -[2024.07.05-06.52.19:356][983]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.52.21:034][983]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.52.21:088][983]LogMaterial: Display: Missing cached shadermap for coals_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 35544B63985B660F1F1F5478A7E5CFE0C1158522), compiling. -[2024.07.05-06.52.21:118][983]LogMaterial: Display: Missing cached shadermap for flame_003 in PCD3D_SM5, Default, SM5 (DDC key hash: CBAE70BFDDECE47152ECF1A831B0D2FF00A02895), compiling. -[2024.07.05-06.52.21:142][983]LogMaterial: Display: Missing cached shadermap for metal_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 4044C2EF235C5BF8FEF0E905D1EB7F1398194697), compiling. -[2024.07.05-06.52.21:158][983]LogMaterial: Display: Missing cached shadermap for wood_003 in PCD3D_SM5, Default, SM5 (DDC key hash: D87682C8F507964625B4ED57AB8FDE5913A52194), compiling. -[2024.07.05-06.52.21:173][983]LogMaterial: Display: Missing cached shadermap for rope_003 in PCD3D_SM5, Default, SM5 (DDC key hash: 3FC090AFF55FEC15D18EF0835032F2F8050B0B1B), compiling. -[2024.07.05-06.52.21:177][983]LogFbx: Display: Triangulating static mesh Fackel3 -[2024.07.05-06.52.21:210][983]LogStaticMesh: Building static mesh Fackel3... -[2024.07.05-06.52.21:243][983]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 -[2024.07.05-06.52.21:261][983]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:610][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:611][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:613][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:617][988]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.52.21:623][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.21:628][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.52.21:644][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 28 -[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 24 -[2024.07.05-06.52.21:651][988]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.21:659][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.52.21:675][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.52.21:688][988]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 62 -[2024.07.05-06.52.22:986][ 13]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.23:004][ 13]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Total job queries 1405, among them cache hits 661 (47.05%) -[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: Tracking 655 distinct input hashes that result in 244 distinct outputs (37.25%) -[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: RAM used: 1.56 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.19% -[2024.07.05-06.52.23:005][ 13]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.52.23:318][ 21]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.52.23:328][ 21]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 54 -[2024.07.05-06.52.23:413][ 25]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 47 -[2024.07.05-06.52.24:204][ 35]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.24:277][ 36]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 41 -[2024.07.05-06.52.24:278][ 36]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 35 -[2024.07.05-06.52.24:320][ 36]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 30 -[2024.07.05-06.52.24:388][ 37]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 26 -[2024.07.05-06.52.25:562][ 49]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.26:793][ 60]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 -[2024.07.05-06.52.26:922][ 62]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.27:994][ 90]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 3 -[2024.07.05-06.52.28:268][ 93]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.05-06.52.28:827][104]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1 -[2024.07.05-06.52.29:003][107]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 18 -[2024.07.05-06.52.29:136][110]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 15 -[2024.07.05-06.52.29:741][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 13 -[2024.07.05-06.52.29:852][127]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 11 -[2024.07.05-06.52.29:900][128]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 9 -[2024.07.05-06.52.30:028][131]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 7 -[2024.07.05-06.52.30:060][132]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6 -[2024.07.05-06.52.30:296][137]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.30:667][145]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.05-06.52.30:668][145]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 -[2024.07.05-06.52.30:862][149]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 -[2024.07.05-06.52.31:032][153]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.52.31:279][159]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.05-06.52.31:399][162]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.52.40:227][559]LogEditorViewport: Clicking Background -[2024.07.05-06.53.13:974][268]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms -[2024.07.05-06.53.15:984][268]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.53.16:861][268]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/Fackel3.Fackel3 -[2024.07.05-06.53.17:154][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.96ms -[2024.07.05-06.53.24:095][417]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel3.fbx) -[2024.07.05-06.53.24:104][417]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel3.fbx -[2024.07.05-06.53.24:112][417]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-06.53.25:521][417]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-06.53.25:581][417]LogFbx: Display: Triangulating static mesh Fackel3 -[2024.07.05-06.53.25:622][417]LogStaticMesh: Building static mesh Fackel3... -[2024.07.05-06.53.25:653][417]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Fackel3.Fackel3 -[2024.07.05-06.53.25:671][417]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-06.53.27:168][471]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.53.27:180][471]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-06.53.29:589][554]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-06.53.30:577][598]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-06.53.32:547][691]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) -[2024.07.05-06.53.37:711][921]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-06.53.41:623][108]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0) -[2024.07.05-06.53.41:787][118]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: StaticMeshComponent /Game/Map.Map:PersistentLevel.Fackel4_32.StaticMeshComponent0) -[2024.07.05-06.53.44:299][258]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) -[2024.07.05-06.53.59:568][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) -[2024.07.05-06.54.03:481][812]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.07.05-06.54.03:981][813]LogRenderer: Reallocating scene render targets to support 1144x704 Format 10 NumSamples 1 (Frame:1). -[2024.07.05-06.54.19:155][506]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 262F88EC87129A23E1AB457C8D79CFA95E358C9C), compiling. -[2024.07.05-06.54.19:163][506]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.19:198][507]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C43F21104FDCDD6E42B7486957EAAF6D57A4129B), compiling. -[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.19:203][507]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.19:203][507]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.19:220][508]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.54.19:230][509]LogShaderCompilers: Display: Submitted 4 shader compile jobs with 'Normal' priority -[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-06.54.19:236][509]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.54.24:106][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 9B4BAB1CB3D70A59EE707C4C3206C0817AAAE94E), compiling. -[2024.07.05-06.54.24:107][659]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.05-06.54.24:107][659]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor' -[2024.07.05-06.54.24:113][659]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor' -[2024.07.05-06.54.27:937][855]LogEditorTransaction: Undo Create Pin Link -[2024.07.05-06.54.27:940][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3765FF0C507C49B12DC48D2D18653E9D48A87DA5), compiling. -[2024.07.05-06.54.27:947][855]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6EE11B6E9E37AA04E100BB7BD2521EFC4FE7A059), compiling. -[2024.07.05-06.54.28:014][855]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 4236D8AD49C1A45A0E9DC5F8DD503BDF6A637EFB), compiling. -[2024.07.05-06.54.28:025][855]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: FBF4B8CDEA33972047149BB8790FB1C72F63EC72), compiling. -[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.28:065][855]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.28:065][855]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.28:181][857]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.28:181][857]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.28:257][858]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.28:257][858]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.54.28:316][859]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.28:316][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.28:316][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.42:100][495]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FEE6AAEBEDC01813D56F1C0D1653A6993668FE55), compiling. -[2024.07.05-06.54.44:410][566]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 8F0B11855435D23DBDC451CA349D504D592CE4AD), compiling. -[2024.07.05-06.54.44:418][566]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.44:445][568]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.44:486][569]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.44:486][569]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.46:760][659]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00AC2A58B2B043F24FF8D7687C682B882CB77CD8), compiling. -[2024.07.05-06.54.46:771][659]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E5AF98265DD474DF69FF3C1DF8B0CFB5DFCF05F), compiling. -[2024.07.05-06.54.46:780][659]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.46:819][661]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.46:859][662]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.46:859][662]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.48:691][726]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BD34041B4863DAD06CB200F2BFBC94421D218E3E), compiling. -[2024.07.05-06.54.48:692][726]LogMaterial: Warning: [AssetLog] /Engine/Transient.metal (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.05-06.54.48:692][726]LogMaterial: Display: Function MetallicShading: Missing function input 'BaseColor' -[2024.07.05-06.54.48:695][726]MaterialEditorStats: Error: [SM5] Function MetallicShading: Missing function input 'BaseColor' -[2024.07.05-06.54.52:031][884]LogEditorTransaction: Undo Create Pin Link -[2024.07.05-06.54.52:033][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: D9346CA509464620A2D58CDF292187C9266E4FCC), compiling. -[2024.07.05-06.54.52:040][884]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 0A6B5561DDA2C71AA91FCB0E3290478C86B49C1D), compiling. -[2024.07.05-06.54.52:110][884]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 860C474C0126295D0121CC62B0733A97D105801D), compiling. -[2024.07.05-06.54.52:114][884]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 068C2818CC7B6E042B9F217172634ED3AE3918A8), compiling. -[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.52:161][884]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.52:161][884]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.52:267][886]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.52:267][886]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.52:336][887]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.52:337][887]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.52:337][887]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.52:337][887]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.54.52:381][888]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.52:381][888]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.52:381][888]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.56:337][ 68]LogEditorTransaction: Undo Create Pin Link -[2024.07.05-06.54.56:340][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 039CE6082218B1AE4D6149DC3387F925B9C8489C), compiling. -[2024.07.05-06.54.56:346][ 68]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 01EE135482D23D7BE2D801AA4C8ACF6D4AD0CC4A), compiling. -[2024.07.05-06.54.56:415][ 68]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: DA783DF6FDE129FB6577525A94D69FFACC2A267A), compiling. -[2024.07.05-06.54.56:417][ 68]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5850EF99957F54297217C4C0944457CC4D8F25C0), compiling. -[2024.07.05-06.54.56:421][ 68]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5654E554739CD55B21906F5285BEC90FCDE813DC), compiling. -[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.56:461][ 68]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.56:566][ 70]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 122 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 46 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 4/16 -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.54.56:632][ 71]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.02:776][361]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 04F2553A4DD8D8DE79CA31EC292C3592398983D5), compiling. -[2024.07.05-06.55.02:778][361]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E3910F043EC4ECFF50E54368A8AFFBDC89089DFD), compiling. -[2024.07.05-06.55.02:783][361]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.02:815][363]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.55.02:850][364]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.02:850][364]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.06:482][498]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F1DA006F212BD30653D1A4B3486D5B8D9A09834A), compiling. -[2024.07.05-06.55.06:487][498]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.06:493][499]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.55.06:502][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.55.06:503][500]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-06.55.06:513][500]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.55.07:806][542]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.09:063][588]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.09:063][588]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.12:869][723]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: EA3DC3FDDDF1BC5F78E510410485C0158691671B), compiling. -[2024.07.05-06.55.12:872][723]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A1A08C15447F741E7A34BC1AD04D623CD92FE313), compiling. -[2024.07.05-06.55.12:874][723]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.12:911][725]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.12:957][726]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.12:957][726]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.14:033][767]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C017DC4E41E3076A9BB7F0ABA78AD07499712CC9), compiling. -[2024.07.05-06.55.14:035][767]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B362D0F014F9DA0C87B6D4BA9A5366F256AF1517), compiling. -[2024.07.05-06.55.14:038][767]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.14:076][769]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.14:118][770]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.14:118][770]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.16:365][848]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 2FA33D30C014BF3E9E629F3617EE1C0E71260D8F), compiling. -[2024.07.05-06.55.16:367][848]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFC89A3E165B50B72B717DDAA368C42E0038EAFA), compiling. -[2024.07.05-06.55.16:371][848]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.16:403][850]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.16:460][851]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.16:461][851]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.16:461][851]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.18:085][897]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: F915E6A274AD4B2D01027EDAB2396C001F23BAFF), compiling. -[2024.07.05-06.55.18:087][897]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 19D410AAB2BEAAFA4AF1615EDCCDA18296166CB7), compiling. -[2024.07.05-06.55.18:089][897]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-06.55.18:104][897]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.55.18:143][899]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.18:187][900]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.18:188][900]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.18:188][900]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.55.25:708][285]LogMaterialEditor: Saving and Compiling material metal -[2024.07.05-06.55.26:099][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 00B81C56B326D2CAAAC4C1C567C89011FB528064), compiling. -[2024.07.05-06.55.26:139][285]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: BBD0D428833D63ED4E4D2CE52CF67C605C027BAD), compiling. -[2024.07.05-06.55.26:195][285]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-06.55.26:204][285]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.55.26:208][285]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Total job queries 1785, among them cache hits 1019 (57.09%) -[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: Tracking 750 distinct input hashes that result in 254 distinct outputs (33.87%) -[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: RAM used: 1.61 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.07.05-06.55.26:327][285]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.55.26:642][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms -[2024.07.05-06.55.26:965][285]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true -[2024.07.05-06.55.26:972][285]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal227BC76E45B3B71E2A6070924C3E610C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' -[2024.07.05-06.55.26:992][285]AssetCheck: New page: Asset Save: metal -[2024.07.05-06.55.26:992][285]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal -[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.55.26:994][285]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.55.26:994][285]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-06.55.36:013][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.07.05-06.55.37:593][522]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.55.38:491][522]LogUObjectGlobals: Force Deleting 2 Package(s): - Asset Name: /Game/Assets/metal_001.metal_001 - Asset Name: /Game/Assets/metal_003.metal_003 -[2024.07.05-06.55.38:935][522]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.07.05-06.55.42:291][574]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.07.05-06.55.43:767][574]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.55.44:664][574]LogUObjectGlobals: Force Deleting 2 Package(s): - Asset Name: /Game/Assets/flame_001.flame_001 - Asset Name: /Game/Assets/flame_003.flame_003 -[2024.07.05-06.55.45:080][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms -[2024.07.05-06.55.49:701][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.94ms -[2024.07.05-06.55.50:865][643]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.55.51:733][643]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/rope_003.rope_003 -[2024.07.05-06.55.52:047][643]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2024.07.05-06.55.55:355][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2024.07.05-06.55.56:711][697]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.55.57:606][697]LogUObjectGlobals: Force Deleting 2 Package(s): - Asset Name: /Game/Assets/wood_001.wood_001 - Asset Name: /Game/Assets/wood_003.wood_003 -[2024.07.05-06.55.58:026][697]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.07.05-06.56.03:456][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms -[2024.07.05-06.56.04:831][776]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-06.56.05:686][776]LogUObjectGlobals: Force Deleting 2 Package(s): - Asset Name: /Game/Assets/coals_001.coals_001 - Asset Name: /Game/Assets/coals_003.coals_003 -[2024.07.05-06.56.06:102][776]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2024.07.05-06.56.13:680][974]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C97173411DDC79D8AA1BC5B95AECFFF7E542C56A), compiling. -[2024.07.05-06.56.13:681][974]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 99E21738CB4721078AD40AF37E6B5CA8E04F1445), compiling. -[2024.07.05-06.56.13:685][974]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.13:717][976]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.56.13:762][977]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.13:762][977]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.15:395][ 40]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: B95A7866284F33C19D639DB094FF733E46914944), compiling. -[2024.07.05-06.56.15:398][ 40]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F359016F0D6C5BF1D2AAE5131CA26A50C0BDD14), compiling. -[2024.07.05-06.56.15:402][ 40]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.15:437][ 42]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.15:480][ 43]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.15:481][ 43]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.16:976][ 95]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: FB4EF4E39F092FAC976863B7017721351AD00F00), compiling. -[2024.07.05-06.56.16:978][ 95]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: ED12D860C0A695008BBC3995E2C23F1E1D8C0FD9), compiling. -[2024.07.05-06.56.16:980][ 95]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-06.56.16:996][ 95]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.17:032][ 97]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.17:077][ 98]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.18:610][167]LogMaterialEditor: Saving and Compiling material metal -[2024.07.05-06.56.19:005][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5ECE0620C14573AB96E82C8F6FF41DCC39DEFD08), compiling. -[2024.07.05-06.56.19:050][167]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: AE82CB9AD54B94FA107834C1CDC65A966658F633), compiling. -[2024.07.05-06.56.19:068][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.79ms -[2024.07.05-06.56.19:224][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.07.05-06.56.19:330][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset" SILENT=true -[2024.07.05-06.56.19:338][167]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9E2C4EE64EC6BEE0FB768F9A746FFAFE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/metal.uasset' -[2024.07.05-06.56.19:352][167]AssetCheck: New page: Asset Save: metal -[2024.07.05-06.56.19:352][167]LogContentValidation: Display: Validating Material /Game/Assets/metal.metal -[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.56.19:354][167]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.19:354][167]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-06.56.27:994][376]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/flame.flame -[2024.07.05-06.56.27:996][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: AC13C7087C9FA18544F780FD9B5759318C39BDF5), compiling. -[2024.07.05-06.56.28:094][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: FCAF892CB7C03B4E7E3B47B7AE67A5881BA2ADB4), compiling. -[2024.07.05-06.56.28:097][376]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F8BF6A332A58979533CFA56DA7E2B84C041C893C), compiling. -[2024.07.05-06.56.28:099][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A08EEF9B0F49EC74BACF9247C6DCC1C816837844), compiling. -[2024.07.05-06.56.28:127][376]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.56.28:235][377]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.28:235][377]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.39:015][925]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4F454B6C85C0453DA12C679EA87163B387FE0C8F), compiling. -[2024.07.05-06.56.39:029][925]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.39:215][930]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 08B7BA753093C3DB0C8EAFE3952DBE29879F36D1), compiling. -[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.56.39:225][930]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.39:225][930]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.56.39:237][931]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-06.56.39:244][932]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Submitted 41 shader compile jobs with 'Normal' priority -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 41 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 35 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 29 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 17 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 11 -[2024.07.05-06.56.39:293][932]LogShaderCompilers: Display: Started 36 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.05-06.56.40:354][953]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4 -[2024.07.05-06.56.40:563][959]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-06.56.40:990][972]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-06.56.41:150][975]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.05-06.56.41:570][983]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-06.56.47:623][188]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D5639B662D98C799A44AB68C3EC1A42645386F3A), compiling. -[2024.07.05-06.56.47:625][188]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4CE35CDB5C705552DF2137934286D029BB99B4B8), compiling. -[2024.07.05-06.56.47:635][188]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.56.47:698][191]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.56.47:698][191]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.57.03:819][886]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: A313C439DB1A06B499F82E1833199ACA41DAAC2E), compiling. -[2024.07.05-06.57.03:822][886]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.57.03:870][888]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.57.03:870][888]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.57.15:407][551]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 4B601EB6D14C11F4720DBA7BE83DF73046557CA4), compiling. -[2024.07.05-06.57.30:911][463]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 7115638CAAFEDE8CAB79D77E5933569BF69E45D5), compiling. -[2024.07.05-06.57.30:915][463]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-06.57.30:971][465]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.57.30:971][465]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-06.57.36:207][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-06.57.37:259][712]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-06.57.37:317][713]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) -[2024.07.05-06.57.38:690][756]LogEditorViewport: Clicking on Component (LMB): StaticMeshComponent (StaticMeshComponent0) -[2024.07.05-06.57.38:748][757]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel4) -[2024.07.05-06.57.42:004][815]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.07.05-06.57.50:985][397]LogMaterial: Display: Missing cached shadermap for Material_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 1F5A81AD50C8E3C9EBC8408B95F74B654F9DDE6A), compiling. -[2024.07.05-06.57.50:995][397]LogMaterial: Warning: [AssetLog] C:\Program Files\Epic Games\UE_4.27\Engine\Content\EngineMaterials\HighResolutionScreenshotMaskFunction.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. -[2024.07.05-06.57.50:995][397]LogMaterial: Display: SceneTexture expressions cannot be used in opaque materials -[2024.07.05-06.58.47:368][796]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) -[2024.07.05-06.59.03:443][162]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-06.59.13:262][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true -[2024.07.05-06.59.13:269][376]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/woodE0A63B7C4A500C5ECECA5D857446987C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset' -[2024.07.05-06.59.13:430][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms -[2024.07.05-06.59.13:455][376]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms -[2024.07.05-06.59.13:465][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.05-06.59.13:512][376]AssetCheck: New page: Asset Save: wood -[2024.07.05-06.59.13:513][376]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood -[2024.07.05-06.59.20:067][625]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true -[2024.07.05-06.59.20:074][625]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope877B709B40D61B1FAE810580440ED1E5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset' -[2024.07.05-06.59.20:225][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms -[2024.07.05-06.59.20:251][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.07.05-06.59.20:264][625]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2024.07.05-06.59.20:301][625]AssetCheck: New page: Asset Save: rope -[2024.07.05-06.59.20:302][625]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope -[2024.07.05-06.59.25:300][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true -[2024.07.05-06.59.25:315][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal13D6DD5E497FD48FBE71C992D7938EF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset' -[2024.07.05-06.59.25:343][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true -[2024.07.05-06.59.25:352][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4199AE6847AFDC92208E4B8B7288C3A3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' -[2024.07.05-06.59.25:380][751]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true -[2024.07.05-06.59.25:388][751]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders76DA0BEC4D77E9EF537E57A377D222FC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset' -[2024.07.05-06.59.25:653][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.07.05-06.59.25:666][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.07.05-06.59.25:677][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2024.07.05-06.59.25:700][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2024.07.05-06.59.25:709][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2024.07.05-06.59.25:753][751]AssetCheck: New page: Asset Save: multiple assets -[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame -[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal -[2024.07.05-06.59.25:754][751]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders -[2024.07.05-06.59.30:603][924]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true -[2024.07.05-06.59.30:610][924]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsA7516E9E417FFEE7B80C6FBE5A075A63.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' -[2024.07.05-06.59.30:770][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.86ms -[2024.07.05-06.59.30:797][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms -[2024.07.05-06.59.30:814][924]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.05-06.59.30:854][924]AssetCheck: New page: Asset Save: coals -[2024.07.05-06.59.30:854][924]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals -[2024.07.05-06.59.48:399][116]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) -[2024.07.05-06.59.52:966][211]Cmd: TRANSACTION UNDO -[2024.07.05-06.59.52:972][211]LogEditorTransaction: Undo Scale Actors -[2024.07.05-06.59.53:024][211]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: CB95C3E3A098FE7D02EE1CFFDDDD069D146C8D42), compiling. -[2024.07.05-06.59.53:166][211]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 5C9F7645859E931521C56292DCFB52DA85492275), compiling. -[2024.07.05-06.59.53:172][211]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: AB77326E7AE63FD586E4408641C04E2A6D664566), compiling. -[2024.07.05-06.59.53:191][211]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: F60A0F8C69259DD198E3F5399E22F4B56AA8E076), compiling. -[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Total job queries 2054, among them cache hits 1245 (60.61%) -[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: Tracking 799 distinct input hashes that result in 277 distinct outputs (34.67%) -[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: RAM used: 1.67 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.20% -[2024.07.05-06.59.53:449][213]LogShaderCompilers: Display: ================================================ -[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-06.59.54:005][241]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-06.59.54:005][241]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.36:440][207]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Fackel1) -[2024.07.05-07.00.46:613][464]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1C187C71DC0028A316E5452E7BCE7E697EA278AB), compiling. -[2024.07.05-07.00.46:615][464]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B71416A584576F8A21F69DDE02EB80E676D81FBC), compiling. -[2024.07.05-07.00.46:618][464]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.00.46:660][466]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.00.46:710][467]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.00.46:710][467]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.49:385][546]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: C967E8CC36711021F40263FD96D724CB5FA71949), compiling. -[2024.07.05-07.00.49:388][546]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9A74A2F2BB61C8FE98D13210AF73E836818DD10C), compiling. -[2024.07.05-07.00.49:397][546]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.00.49:444][548]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.00.49:486][549]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.00.49:486][549]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.51:035][595]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D801D52896AD4E8B284C407D06173F09DA8676A4), compiling. -[2024.07.05-07.00.51:047][595]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2FE39D4329318C59A71C8D068A1D52FBEDCD8D), compiling. -[2024.07.05-07.00.51:052][595]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.00.51:097][597]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.51:151][598]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.00.51:152][598]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.00.51:152][598]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.55:141][867]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1E6502EE27D03001BCD0E0EA0FBACF91E34ADC6D), compiling. -[2024.07.05-07.00.55:144][867]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: E91CE0BD477984E99331C04C226B81DE4A36C568), compiling. -[2024.07.05-07.00.55:147][867]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.00.55:187][869]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.55:247][870]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.00.55:248][870]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.00.55:248][870]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.00.59:124][993]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2110C686304BAFA2EF30F07E2BE9846A54104307), compiling. -[2024.07.05-07.00.59:126][993]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D03B2F03700E39197BACC634C7B7949E81150E1C), compiling. -[2024.07.05-07.00.59:131][993]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.00.59:205][996]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.00.59:206][996]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.00.59:206][996]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.07:488][230]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: D2B1727C0956017B5340591F896F02D54E461562), compiling. -[2024.07.05-07.01.07:490][230]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B73EC8C9BBF0C9758A377E4262719E75FB2C07EF), compiling. -[2024.07.05-07.01.07:496][230]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.07:545][232]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.07:586][233]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.07:586][233]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.09:696][295]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1B7D4DD0DB03A5B5038CDD69EC0792DA56322DCA), compiling. -[2024.07.05-07.01.09:700][295]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3510C99E9D44244A74EC053C9378F3F15D10A2CC), compiling. -[2024.07.05-07.01.09:708][295]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.09:751][297]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.09:795][298]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.09:796][298]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.09:796][298]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.14:020][682]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E47DDEDA845A16EC9A9C3C8C5699C93EF46E3D87), compiling. -[2024.07.05-07.01.14:022][682]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DA5BD3FA5D884874ECA2B5F46873EEF1EAC00E5C), compiling. -[2024.07.05-07.01.14:025][682]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.14:066][684]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.14:126][685]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.14:126][685]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.22:348][ 99]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E6047EE44C615084105D9AA57CCFAAC8D306DEE3), compiling. -[2024.07.05-07.01.22:350][ 99]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EB98ECF0D47AA7507DE513B2D264F5C14B229E68), compiling. -[2024.07.05-07.01.22:354][ 99]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.22:482][102]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.22:482][102]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.29:208][695]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B0A9EB028919D1BF50ADCB0564A25C6A534794C1), compiling. -[2024.07.05-07.01.29:210][695]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4F853C752A2AB1060989D6A3C4C004255A5F1307), compiling. -[2024.07.05-07.01.29:214][695]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.29:311][698]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.29:311][698]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.30:825][735]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: DB931E65902BEFF2CC21D081C6493853CE5A692A), compiling. -[2024.07.05-07.01.30:834][735]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 97B55E08881B76F815D85E4E4F90515C334792D0), compiling. -[2024.07.05-07.01.30:837][735]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-07.01.30:858][735]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.01.30:903][737]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.30:958][738]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.30:958][738]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.01.32:342][783]LogMaterialEditor: Saving and Compiling material flame -[2024.07.05-07.01.32:738][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: E27C31D4EFF06CFB69A63949EE9E1C7A6A72042D), compiling. -[2024.07.05-07.01.32:774][783]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2569104F9817110E943267D7D39F6367A497F185), compiling. -[2024.07.05-07.01.32:792][783]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.07.05-07.01.32:943][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms -[2024.07.05-07.01.33:055][783]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true -[2024.07.05-07.01.33:062][783]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame2058503E4A1C6775001B46BF100EF070.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' -[2024.07.05-07.01.33:078][783]AssetCheck: New page: Asset Save: flame -[2024.07.05-07.01.33:078][783]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame -[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.01.33:079][783]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.01.33:079][783]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-07.01.42:008][989]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) -[2024.07.05-07.01.48:101][105]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-07.02.33:089][ 85]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 96FAD128D01774EEC7778347AD8CD5F0B230E553), compiling. -[2024.07.05-07.02.33:093][ 85]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 714105996A3EB2508D82CE358D19CF5C7ED64F50), compiling. -[2024.07.05-07.02.33:097][ 85]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.02.33:139][ 87]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.02.33:190][ 88]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.02.36:781][191]Cmd: TRANSACTION UNDO -[2024.07.05-07.02.36:781][191]LogEditorTransaction: Undo Modify Color Picker Value -[2024.07.05-07.02.36:822][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 63763E45D161AEE065E1F5741D81764BDC39062F), compiling. -[2024.07.05-07.02.36:825][191]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 4EB55E64585A9F4EFDEE964EA459054E5986204F), compiling. -[2024.07.05-07.02.36:827][191]LogSlate: Window 'Color Picker' being destroyed -[2024.07.05-07.02.36:971][191]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 34CEDAEDFFDC3F905623E06BA5B5A1D0C4142181), compiling. -[2024.07.05-07.02.36:975][191]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 786377325BF213C4D4702B804FAFE1205DB4A145), compiling. -[2024.07.05-07.02.37:000][191]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 2397DEE0BF0000B3A45B1A571B1A6F1AF6D2F83B), compiling. -[2024.07.05-07.02.37:003][191]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 3AB0A6109E9BC9F811D4DE6FAA0F26AA20A4875B), compiling. -[2024.07.05-07.02.42:884][392]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B64CBE9E38EA8C94216E3840B6384E59803097FD), compiling. -[2024.07.05-07.02.42:887][392]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2294E0F3EB3F9331E80CC36380837F6ABDB90CF0), compiling. -[2024.07.05-07.02.42:892][392]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.02.42:906][394]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.02.42:912][394]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.02.44:219][417]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader: 120 instructions -[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.07.05-07.02.45:214][440]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.02.45:214][440]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.02.47:752][521]LogMaterialEditor: Saving and Compiling material flame -[2024.07.05-07.02.48:149][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 18476A86848CCD9D1B376B352C155E811428EBB7), compiling. -[2024.07.05-07.02.48:189][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1F61F6F20A6AFB2EF5CCC58C7018C156D07DC7D1), compiling. -[2024.07.05-07.02.48:206][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.05-07.02.48:214][521]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.02.48:541][521]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority -[2024.07.05-07.02.48:542][521]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.02.48:542][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.07.05-07.02.49:019][521]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true -[2024.07.05-07.02.49:027][521]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame707109144323836B3F63D1A061576460.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset' -[2024.07.05-07.02.49:050][521]AssetCheck: New page: Asset Save: flame -[2024.07.05-07.02.49:050][521]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame -[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader: 120 instructions -[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.07.05-07.02.49:051][521]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.02.49:051][521]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-07.02.59:303][739]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/coals.coals -[2024.07.05-07.02.59:305][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1F3F036B0378B8AFC1A2D6951865A55DAA9447C3), compiling. -[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Total job queries 2456, among them cache hits 1631 (66.41%) -[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: Tracking 815 distinct input hashes that result in 288 distinct outputs (35.34%) -[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: RAM used: 1.73 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% -[2024.07.05-07.02.59:326][739]LogShaderCompilers: Display: ================================================ -[2024.07.05-07.02.59:399][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: D8FD900C595C25BAAA30C0AE808E53FD367F8D85), compiling. -[2024.07.05-07.02.59:402][739]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 9D8707CECD723BE93B33A96E3E844A7E1D591277), compiling. -[2024.07.05-07.02.59:404][739]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: CDFE8F8F1BEA27E3B784D52491E2487FB615FF6F), compiling. -[2024.07.05-07.02.59:431][739]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.02.59:510][740]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.02.59:510][740]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.03.04:387][911]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 1520AEA451A28E63F31437DDF87B42A9938EDF09), compiling. -[2024.07.05-07.03.04:389][911]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 9B6BF1AAFCEA3F986DCFF196CFA34F8714C04E77), compiling. -[2024.07.05-07.03.04:394][911]MaterialEditorStats: Texture samplers: 0/16 -[2024.07.05-07.03.04:412][913]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 -[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 -[2024.07.05-07.03.04:415][913]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.03.04:425][913]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority -[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 -[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 -[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 -[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-07.03.04:426][913]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.03.05:475][934]MaterialEditorStats: Texture samplers: 2/16 -[2024.07.05-07.03.06:511][964]LogMaterialEditor: Saving and Compiling material coals -[2024.07.05-07.03.06:895][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 4B203B5D705CD3F2C525FCF75ED6AD5BC2B2168C), compiling. -[2024.07.05-07.03.06:927][964]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 3D022E2AC46437B10342665681C988D0448EC245), compiling. -[2024.07.05-07.03.06:982][964]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-07.03.06:986][964]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.03.06:999][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms -[2024.07.05-07.03.07:333][964]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2024.07.05-07.03.07:738][964]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true -[2024.07.05-07.03.07:746][964]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals87DEACC74A2A069A1582EBB7410CD949.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset' -[2024.07.05-07.03.07:765][964]AssetCheck: New page: Asset Save: coals -[2024.07.05-07.03.07:765][964]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals -[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader: 120 instructions -[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions -[2024.07.05-07.03.07:767][964]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.03.07:767][964]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-07.03.42:401][608]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.03.43:615][671]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.03.45:537][714]Cmd: DELETE -[2024.07.05-07.03.45:538][714]Cmd: ACTOR DELETE -[2024.07.05-07.03.45:548][714]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.03.45:583][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms -[2024.07.05-07.03.45:589][714]LogEditorActor: Deleted 1 Actors (0.051 secs) -[2024.07.05-07.04.22:133][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms -[2024.07.05-07.04.22:135][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false -[2024.07.05-07.04.22:195][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_Auto3025454EC4FFE2E17E89B3190D605A71E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Map_Auto3.umap' -[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Map' took 0.080 -[2024.07.05-07.04.22:197][ 71]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.080 -[2024.07.05-07.04.22:198][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel3] ([1] browsable assets)... -[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel3.Fackel3] -[2024.07.05-07.04.22:226][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel3] -[2024.07.05-07.04.22:226][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-07.04.22:241][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3_Auto3943A08E848B6AD4FDFC0748474F30BE2.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel3_Auto3.uasset' -[2024.07.05-07.04.22:242][ 71]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Assets/Fackel2] ([1] browsable assets)... -[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Assets/Fackel2.Fackel2] -[2024.07.05-07.04.22:271][ 71]OBJ SavePackage: Finished generating thumbnails for package [/Game/Assets/Fackel2] -[2024.07.05-07.04.22:271][ 71]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset" SILENT=false AUTOSAVING=true -[2024.07.05-07.04.22:283][ 71]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2_Auto3C7896B03451EB0FECDE312967430802C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Saved/Autosaves/Game/Assets/Fackel2_Auto3.uasset' -[2024.07.05-07.04.22:285][ 71]LogFileHelpers: Auto-saving content packages took 0.088 -[2024.07.05-07.06.39:382][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms -[2024.07.05-07.06.40:561][547]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-07.06.41:378][547]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.06.41:378][547]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.06.41:404][547]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Assets/Fackel1.Fackel1 -[2024.07.05-07.06.41:696][547]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms -[2024.07.05-07.06.51:553][773]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Fackel1.fbx) -[2024.07.05-07.06.51:562][773]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Fackel1.fbx -[2024.07.05-07.06.51:571][773]LogFbx: FBX Scene Loaded Succesfully -[2024.07.05-07.06.52:813][773]LogSlate: Window 'FBX Import Options' being destroyed -[2024.07.05-07.06.52:862][773]LogMaterial: Display: Missing cached shadermap for coals_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 60B607DF8C6E7924B29023FE570CB0C5C2A55E49), compiling. -[2024.07.05-07.06.52:885][773]LogMaterial: Display: Missing cached shadermap for flame_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 6347D3BA50806D14C3D0F63821B71E5FDCDFD057), compiling. -[2024.07.05-07.06.52:905][773]LogMaterial: Display: Missing cached shadermap for metal_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 0348DD2CB69401A2567B6591CB550123F1454C48), compiling. -[2024.07.05-07.06.52:919][773]LogMaterial: Display: Missing cached shadermap for holders_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3126EF4B0AA83E3D7314101F7BE98EC51D75463A), compiling. -[2024.07.05-07.06.52:933][773]LogMaterial: Display: Missing cached shadermap for wood_006 in PCD3D_SM5, Default, SM5 (DDC key hash: D91B7ADABC91EE903473AE3857A50B176E18BBE0), compiling. -[2024.07.05-07.06.52:947][773]LogMaterial: Display: Missing cached shadermap for rope_006 in PCD3D_SM5, Default, SM5 (DDC key hash: 9CC16EE2B5C76EA64CA92ECC94A0CB6630A7745A), compiling. -[2024.07.05-07.06.52:950][773]LogFbx: Display: Triangulating static mesh Fackel1 -[2024.07.05-07.06.52:970][773]LogStaticMesh: Building static mesh Fackel1... -[2024.07.05-07.06.52:987][773]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel1.Fackel1 -[2024.07.05-07.06.53:006][773]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. -[2024.07.05-07.06.53:466][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:468][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:472][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 -[2024.07.05-07.06.53:474][778]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:476][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:479][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:482][778]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:495][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.53:506][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 -[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 -[2024.07.05-07.06.53:521][778]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.53:534][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.53:551][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.53:564][778]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority -[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 -[2024.07.05-07.06.54:992][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3 -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Total job queries 2610, among them cache hits 1673 (64.10%) -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: Tracking 833 distinct input hashes that result in 288 distinct outputs (34.57%) -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% -[2024.07.05-07.06.55:005][787]LogShaderCompilers: Display: ================================================ -[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 -[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 -[2024.07.05-07.06.55:107][788]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority -[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 84 -[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 74 -[2024.07.05-07.06.55:333][792]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.55:364][794]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 64 -[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 55 -[2024.07.05-07.06.55:365][794]LogShaderCompilers: Display: Started 18 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.55:785][808]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 46 -[2024.07.05-07.06.55:786][808]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 40 -[2024.07.05-07.06.55:937][812]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 34 -[2024.07.05-07.06.56:133][814]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 29 -[2024.07.05-07.06.56:245][816]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.06.56:681][822]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-07.06.56:714][822]LogSlate: Window 'Message Log' being destroyed -[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 -[2024.07.05-07.07.00:165][853]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.01:513][865]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 -[2024.07.05-07.07.01:514][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 18 -[2024.07.05-07.07.01:594][865]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.02:162][869]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms -[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 15 -[2024.07.05-07.07.02:977][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 -[2024.07.05-07.07.03:699][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 -[2024.07.05-07.07.03:954][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:014][869]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 -[2024.07.05-07.07.04:015][869]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 -[2024.07.05-07.07.04:258][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:276][869]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 6 -[2024.07.05-07.07.04:277][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:314][869]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5 -[2024.07.05-07.07.04:315][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 -[2024.07.05-07.07.04:391][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 -[2024.07.05-07.07.04:429][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 -[2024.07.05-07.07.04:468][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 -[2024.07.05-07.07.04:839][869]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority -[2024.07.05-07.07.04:934][869]LogSlate: Window 'Delete Assets' being destroyed -[2024.07.05-07.07.05:321][869]LogUObjectGlobals: Force Deleting 6 Package(s): - Asset Name: /Game/Assets/coals_006.coals_006 - Asset Name: /Game/Assets/flame_006.flame_006 - Asset Name: /Game/Assets/metal_006.metal_006 - Asset Name: /Game/Assets/holders_002.holders_002 - Asset Name: /Game/Assets/wood_006.wood_006 - Asset Name: /Game/Assets/rope_006.rope_006 -[2024.07.05-07.07.06:270][869]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.07.05-07.07.11:119][944]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-07.07.12:011][973]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-07.08.12:987][308]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true -[2024.07.05-07.08.12:993][308]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals09B97F9D4632DC7885FAB9B1A4572FF7.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' -[2024.07.05-07.08.13:137][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms -[2024.07.05-07.08.13:165][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.07.05-07.08.13:176][308]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-07.08.13:221][308]AssetCheck: New page: Asset Save: coals -[2024.07.05-07.08.13:222][308]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals -[2024.07.05-07.08.16:212][417]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true -[2024.07.05-07.08.16:219][417]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame4DB07CE04F70521B7B727DBC63747CD1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' -[2024.07.05-07.08.16:370][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.07.05-07.08.16:395][417]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2024.07.05-07.08.16:410][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.07.05-07.08.16:454][417]AssetCheck: New page: Asset Save: flame -[2024.07.05-07.08.16:454][417]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame -[2024.07.05-07.08.20:196][517]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true -[2024.07.05-07.08.20:204][517]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersD58F9B6B4DA700B438DC23B812F523DE.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' -[2024.07.05-07.08.20:350][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.99ms -[2024.07.05-07.08.20:379][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms -[2024.07.05-07.08.20:395][517]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms -[2024.07.05-07.08.20:436][517]AssetCheck: New page: Asset Save: holders -[2024.07.05-07.08.20:436][517]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders -[2024.07.05-07.08.26:783][770]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true -[2024.07.05-07.08.26:791][770]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope5088115746A9AADC3AFD95BE1BCDAD9A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset' -[2024.07.05-07.08.26:949][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms -[2024.07.05-07.08.26:977][770]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms -[2024.07.05-07.08.26:991][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-07.08.27:036][770]AssetCheck: New page: Asset Save: rope -[2024.07.05-07.08.27:036][770]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope -[2024.07.05-07.08.30:834][899]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true -[2024.07.05-07.08.30:846][899]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal49E8470B45F447511BCEE2A0753258FD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' -[2024.07.05-07.08.30:997][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.07.05-07.08.31:025][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.95ms -[2024.07.05-07.08.31:040][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms -[2024.07.05-07.08.31:086][899]AssetCheck: New page: Asset Save: metal -[2024.07.05-07.08.31:086][899]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal -[2024.07.05-07.08.41:347][230]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true -[2024.07.05-07.08.41:355][230]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood95F2D8A0470599B9A08F229A0F9B512A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset' -[2024.07.05-07.08.41:507][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2024.07.05-07.08.41:536][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms -[2024.07.05-07.08.41:553][230]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.07.05-07.08.41:592][230]AssetCheck: New page: Asset Save: wood -[2024.07.05-07.08.41:592][230]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood -[2024.07.05-07.09.24:158][427]Cmd: DELETE -[2024.07.05-07.09.24:158][427]Cmd: ACTOR DELETE -[2024.07.05-07.09.24:167][427]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.09.24:180][427]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms -[2024.07.05-07.09.24:189][427]LogEditorActor: Deleted 1 Actors (0.031 secs) -[2024.07.05-07.09.27:358][548]Cmd: DELETE -[2024.07.05-07.09.27:358][548]Cmd: ACTOR DELETE -[2024.07.05-07.09.27:367][548]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.09.27:379][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2024.07.05-07.09.27:380][548]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2024.07.05-07.09.28:327][590]EditorErrors: New page: Actor attachment -[2024.07.05-07.11.21:814][405]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-07.12.08:230][685]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island) -[2024.07.05-07.12.10:194][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5) -[2024.07.05-07.12.24:512][391]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true -[2024.07.05-07.12.24:524][391]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Lagerfeuer1A5A157E4A75D63C8B18C5992B10790F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset' -[2024.07.05-07.12.24:679][391]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms -[2024.07.05-07.12.24:709][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2024.07.05-07.12.24:723][391]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2024.07.05-07.12.24:764][391]AssetCheck: New page: Asset Save: Lagerfeuer -[2024.07.05-07.12.24:764][391]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer -[2024.07.05-07.13.02:516][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.05-07.13.02:534][458]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2024.07.05-07.13.02:603][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapEEC790C847C3C3C5E3AB63A25FB02D9E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.07.05-07.13.02:623][458]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.05-07.13.02:759][458]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAAF9C0B74EE2F1E7138B8ABA0343160F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.07.05-07.13.02:775][458]AssetCheck: New page: Asset Save: multiple assets -[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.05-07.13.02:775][458]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.05-07.13.07:993][516]LogSlate: Window 'Message' being destroyed -[2024.07.05-07.13.08:016][516]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/Materials/Lagerfeuer.Lagerfeuer -(Selecting 'No' will cause all changes to be lost!) -[2024.07.05-07.13.08:449][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 221DC5BFA681DB5AA3EFD039CF185D2105999C08), compiling. -[2024.07.05-07.13.08:489][516]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling. -[2024.07.05-07.13.08:559][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms -[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Total job queries 2642, among them cache hits 1705 (64.53%) -[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%) -[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% -[2024.07.05-07.13.08:688][516]LogShaderCompilers: Display: ================================================ -[2024.07.05-07.13.08:750][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.07.05-07.13.08:802][516]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.13.08:802][516]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.13.10:329][550]LogMaterialEditor: Saving and Compiling material metal -[2024.07.05-07.13.10:718][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 05DF9176501B644425635589255C69F1ADB650F8), compiling. -[2024.07.05-07.13.10:759][550]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C30E77C911039B5EFCF190B595B7BC2973533ACC), compiling. -[2024.07.05-07.13.10:831][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.98ms -[2024.07.05-07.13.10:960][550]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.07.05-07.13.11:080][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true -[2024.07.05-07.13.11:090][550]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal4D64964B4A1960F3EADCB0A5D5CAFF8B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset' -[2024.07.05-07.13.11:126][550]AssetCheck: New page: Asset Save: metal -[2024.07.05-07.13.11:126][550]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal -[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader: 134 instructions -[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 208 instructions -[2024.07.05-07.13.11:127][550]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.13.11:127][550]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-07.13.11:898][577]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.13.11:899][577]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.13.13:465][635]LogMaterialEditor: Saving and Compiling material holders -[2024.07.05-07.13.13:860][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 0659DA8879A4411E344F01AEA00A657868BF6B70), compiling. -[2024.07.05-07.13.13:914][635]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 8EE5DE5569E51EDDDC2183722F0C93F0853A6391), compiling. -[2024.07.05-07.13.13:984][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms -[2024.07.05-07.13.14:129][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.70ms -[2024.07.05-07.13.14:248][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true -[2024.07.05-07.13.14:262][635]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersF5954D7D46E844FEE6C5BF8C4A5EC6D8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset' -[2024.07.05-07.13.14:279][635]AssetCheck: New page: Asset Save: holders -[2024.07.05-07.13.14:280][635]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders -[2024.07.05-07.13.14:280][635]MaterialEditorStats: Base pass shader: 119 instructions -[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions -[2024.07.05-07.13.14:281][635]MaterialEditorStats: Base pass vertex shader: 42 instructions -[2024.07.05-07.13.14:281][635]MaterialEditorStats: Texture samplers: 3/16 -[2024.07.05-07.13.14:912][657]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.13.14:912][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.13.16:229][703]LogMaterialEditor: Saving and Compiling material flame -[2024.07.05-07.13.16:293][703]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true -[2024.07.05-07.13.16:295][703]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flameAC81D44E42A4888B7AB9E983DB234DFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset' -[2024.07.05-07.13.16:311][703]AssetCheck: New page: Asset Save: flame -[2024.07.05-07.13.16:311][703]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame -[2024.07.05-07.13.17:587][760]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.13.17:587][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.13.20:054][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.07.05-07.13.20:062][879]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel23A02559644683AB2A15898B56FC90F32.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.07.05-07.13.20:083][879]AssetCheck: New page: Asset Save: Fackel2 -[2024.07.05-07.13.20:084][879]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.07.05-07.13.59:059][ 77]LogSlate: Window 'Fackel2' being destroyed -[2024.07.05-07.14.11:520][876]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true -[2024.07.05-07.14.11:535][876]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel24A16142249F62A2534C453BEA626E350.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset' -[2024.07.05-07.14.11:550][876]AssetCheck: New page: Asset Save: Fackel2 -[2024.07.05-07.14.11:550][876]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2 -[2024.07.05-07.14.28:270][338]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.07.05-07.14.33:419][462]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.07.05-07.14.36:884][552]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.14.36:884][552]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.14.39:957][650]LogMaterialEditor: Saving and Compiling material coals -[2024.07.05-07.14.39:979][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true -[2024.07.05-07.14.39:981][650]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsB3062BDB4F6C753EB20804B2C41BA0B4.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset' -[2024.07.05-07.14.40:001][650]AssetCheck: New page: Asset Save: coals -[2024.07.05-07.14.40:001][650]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals -[2024.07.05-07.14.40:992][681]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.14.40:992][681]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.15.11:014][342]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true -[2024.07.05-07.15.11:040][342]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel37E286897416912FD9D5D1E80AA791EAC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset' -[2024.07.05-07.15.11:059][342]AssetCheck: New page: Asset Save: Fackel3 -[2024.07.05-07.15.11:059][342]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3 -[2024.07.05-07.15.12:949][390]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.15.12:949][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.15.45:844][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true -[2024.07.05-07.15.45:862][209]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel13A64C470494576B43AC9F5AF4254261B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset' -[2024.07.05-07.15.45:882][209]AssetCheck: New page: Asset Save: Fackel1 -[2024.07.05-07.15.45:882][209]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1 -[2024.07.05-07.15.48:106][281]LogSlate: Window 'Fackel1' being destroyed -[2024.07.05-07.15.48:124][281]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.15.48:124][281]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.15.51:682][350]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-07.15.52:825][403]LogActorFactory: Actor Factory created Fackel1 -[2024.07.05-07.15.53:883][435]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.15.54:369][454]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.15.55:407][476]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.15.55:905][496]LogActorFactory: Actor Factory created Fackel2 -[2024.07.05-07.15.56:684][511]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-07.15.57:000][517]LogActorFactory: Actor Factory created Fackel3 -[2024.07.05-07.15.58:120][568]Cmd: DELETE -[2024.07.05-07.15.58:120][568]Cmd: ACTOR DELETE -[2024.07.05-07.15.58:128][568]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.15.58:153][568]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms -[2024.07.05-07.15.58:167][568]LogEditorActor: Deleted 1 Actors (0.046 secs) -[2024.07.05-07.15.59:047][607]LogEditorViewport: Clicking on Actor (double click): StaticMeshActor (Final_Island) -[2024.07.05-07.15.59:629][631]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel4) -[2024.07.05-07.16.00:082][648]Cmd: DELETE -[2024.07.05-07.16.00:082][648]Cmd: ACTOR DELETE -[2024.07.05-07.16.00:090][648]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.00:111][648]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms -[2024.07.05-07.16.00:112][648]LogEditorActor: Deleted 1 Actors (0.030 secs) -[2024.07.05-07.16.00:838][684]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel3) -[2024.07.05-07.16.01:174][697]Cmd: DELETE -[2024.07.05-07.16.01:174][697]Cmd: ACTOR DELETE -[2024.07.05-07.16.01:183][697]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.01:194][697]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.07.05-07.16.01:196][697]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2024.07.05-07.16.01:633][716]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel1) -[2024.07.05-07.16.01:777][720]Cmd: DELETE -[2024.07.05-07.16.01:777][720]Cmd: ACTOR DELETE -[2024.07.05-07.16.01:785][720]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.01:796][720]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.07.05-07.16.01:799][720]LogEditorActor: Deleted 1 Actors (0.022 secs) -[2024.07.05-07.16.02:454][751]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel2) -[2024.07.05-07.16.02:553][753]Cmd: DELETE -[2024.07.05-07.16.02:553][753]Cmd: ACTOR DELETE -[2024.07.05-07.16.02:563][753]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.02:576][753]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.07.05-07.16.02:577][753]LogEditorActor: Deleted 1 Actors (0.023 secs) -[2024.07.05-07.16.03:337][792]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel6) -[2024.07.05-07.16.03:447][795]Cmd: DELETE -[2024.07.05-07.16.03:447][795]Cmd: ACTOR DELETE -[2024.07.05-07.16.03:453][795]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.03:465][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.07.05-07.16.03:466][795]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.07.05-07.16.04:417][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Fackel5) -[2024.07.05-07.16.04:606][846]Cmd: DELETE -[2024.07.05-07.16.04:606][846]Cmd: ACTOR DELETE -[2024.07.05-07.16.04:614][846]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.07.05-07.16.04:624][846]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.07.05-07.16.04:626][846]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.07.05-07.16.06:609][904]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/FeuFeu.FeuFeu -[2024.07.05-07.16.10:622][ 55]LogSlate: Window 'FeuFeu' being destroyed -[2024.07.05-07.16.24:528][415]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FeuFeu" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset" SILENT=true -[2024.07.05-07.16.24:550][415]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FeuFeu9EA93E174764E07F31F61F99BF607F75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FeuFeu.uasset' -[2024.07.05-07.16.24:569][415]AssetCheck: New page: Asset Save: FeuFeu -[2024.07.05-07.16.24:569][415]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FeuFeu.FeuFeu -[2024.07.05-07.16.26:024][465]LogSlate: Window 'FeuFeu' being destroyed -[2024.07.05-07.16.26:040][465]LogSlate: Window 'FeuFeu' being destroyed -[2024.07.05-07.16.26:044][465]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.26:044][465]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.07.05-07.16.34:773][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.07.05-07.16.34:792][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms -[2024.07.05-07.16.34:854][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9A94F306445B387AB6FE028E646B8652.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap' -[2024.07.05-07.16.34:874][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true -[2024.07.05-07.16.35:001][673]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2E1CA83B426EE0313DFEA5A973A3CC13.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset' -[2024.07.05-07.16.35:015][673]AssetCheck: New page: Asset Save: multiple assets -[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData -[2024.07.05-07.16.35:015][673]LogContentValidation: Display: Validating World /Game/Map.Map -[2024.07.05-07.16.40:962][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms -[2024.07.05-07.16.43:253][898]LogSlate: Window 'Save Content' being destroyed -[2024.07.05-07.16.43:404][898]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset" SILENT=true -[2024.07.05-07.16.43:416][898]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/LagerfeuerABDF5B7D4E367A47097BBBACD602204A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Lagerfeuer.uasset' -[2024.07.05-07.16.43:507][898]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed -[2024.07.05-07.16.43:716][898]AssetCheck: New page: Asset Save: Lagerfeuer -[2024.07.05-07.16.43:716][898]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer -[2024.07.05-07.16.43:718][899]Cmd: QUIT_EDITOR -[2024.07.05-07.16.43:718][899]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.07.05-07.16.43:720][899]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.07.05-07.16.43:723][899]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.07.05-07.16.43:723][899]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.07.05-07.16.43:723][899]LogAudio: Display: Audio Device unregistered from world 'Map'. -[2024.07.05-07.16.43:723][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.05-07.16.43:726][899]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called -[2024.07.05-07.16.43:742][899]LogAudio: Display: Audio Device Manager Shutdown -[2024.07.05-07.16.43:750][899]LogExit: Preparing to exit. -[2024.07.05-07.16.43:973][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.97ms -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:077][899]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:112][899]LogDemo: Cleaned up 0 splitscreen connections with owner deletion -[2024.07.05-07.16.44:122][899]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true -[2024.07.05-07.16.44:123][899]LogExit: Editor shut down -[2024.07.05-07.16.44:127][899]LogExit: Transaction tracking system shut down -[2024.07.05-07.16.44:489][899]LogExit: Object subsystem successfully closed. -[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Total job queries 2694, among them cache hits 1757 (65.22%) -[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: Tracking 927 distinct input hashes that result in 288 distinct outputs (31.07%) -[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: RAM used: 1.75 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.21% -[2024.07.05-07.16.44:515][899]LogShaderCompilers: Display: ================================================ -[2024.07.05-07.16.44:533][899]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (874) -[2024.07.05-07.16.44:582][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (872) -[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) -[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) -[2024.07.05-07.16.44:583][899]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module StatsViewer (860) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OculusMR (850) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module TakesCore (842) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (840) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (838) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (836) -[2024.07.05-07.16.44:586][899]LogModuleManager: Shutting down and abandoning module OpenXRInput (834) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module GooglePADEditor (832) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (830) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (828) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (826) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (824) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WebMMedia (822) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (820) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (818) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (816) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (814) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (812) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (810) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (808) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (806) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (804) -[2024.07.05-07.16.44:587][899]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (802) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SequenceRecorder (801) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (798) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (796) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (794) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (792) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlanarCut (790) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CharacterAI (788) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module BspMode (784) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module GeometryMode (782) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SessionServices (776) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaint (774) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module PlacementMode (760) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) -[2024.07.05-07.16.44:588][899]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) -[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module ClothPainter (754) -[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) -[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) -[2024.07.05-07.16.44:589][899]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) -[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) -[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) -[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) -[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) -[2024.07.05-07.16.44:590][899]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceInsights (728) -[2024.07.05-07.16.44:884][899]MemoryProfiler: Shutdown -[2024.07.05-07.16.44:884][899]NetworkingProfiler: Shutdown -[2024.07.05-07.16.44:884][899]LoadingProfiler: Shutdown -[2024.07.05-07.16.44:884][899]TimingProfiler: Shutdown -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TraceServices (727) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) -[2024.07.05-07.16.44:884][899]LogModuleManager: Shutting down and abandoning module MergeActors (718) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module LocalizationService (715) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module UndoHistory (708) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module XmlParser (706) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module Blutility (704) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) -[2024.07.05-07.16.44:885][899]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) -[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) -[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) -[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module DeviceManager (686) -[2024.07.05-07.16.44:886][899]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationController (682) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Layers (678) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) -[2024.07.05-07.16.44:919][899]LogModuleManager: Shutting down and abandoning module Persona (668) -[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) -[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module AnimGraph (665) -[2024.07.05-07.16.44:920][899]LogModuleManager: Shutting down and abandoning module Kismet (662) -[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) -[2024.07.05-07.16.44:921][899]LogModuleManager: Shutting down and abandoning module GraphEditor (658) -[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module StructViewer (656) -[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ClassViewer (654) -[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module Toolbox (652) -[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module ModuleUI (650) -[2024.07.05-07.16.44:922][899]LogModuleManager: Shutting down and abandoning module OutputLog (648) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GammaUI (646) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module Documentation (644) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LiveCoding (642) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LevelSequence (640) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MovieScene (636) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalServices (628) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module PortalRpc (626) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AIModule (618) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module AITestSuite (615) -[2024.07.05-07.16.44:924][899]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) -[2024.07.05-07.16.44:925][899]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) -[2024.07.05-07.16.44:941][899]LogModuleManager: Shutting down and abandoning module ProfilerService (608) -[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module TaskGraph (606) -[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) -[2024.07.05-07.16.45:188][899]LogModuleManager: Shutting down and abandoning module OculusEditor (602) -[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module OculusInput (600) -[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (598) -[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (596) -[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) -[2024.07.05-07.16.45:189][899]LogModuleManager: Shutting down and abandoning module CollectionManager (593) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (590) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (588) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (586) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (584) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeSequencer (582) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module TakeMovieScene (580) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (578) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (576) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (574) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module Synthesis (570) -[2024.07.05-07.16.45:190][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ScreenshotTools (564) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module OpenXREditor (562) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (560) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module GooglePAD (558) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module EditableMesh (556) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (554) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module CableComponent (552) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCapture (550) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (549) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (546) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AssetTags (544) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (542) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AppleImageUtils (540) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module AndroidPermission (534) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module TemplateSequence (532) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module ImgMedia (530) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module MediaCompositing (528) -[2024.07.05-07.16.45:191][899]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (526) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (524) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (522) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (520) -[2024.07.05-07.16.45:192][899]LogOpenImageDenoise: OIDN shutting down -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (518) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MotoSynth (516) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (514) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (512) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (510) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (508) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (507) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (504) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module MeshConversion (502) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module DynamicMesh (500) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (498) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module GeometricObjects (496) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (494) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module ChaosNiagara (492) -[2024.07.05-07.16.45:192][899]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (490) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AutomationUtils (488) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module BackChannel (486) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (484) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FractureEditor (482) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (481) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicImporter (478) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module AlembicLibrary (477) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCache (476) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (475) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (470) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module UObjectPlugin (468) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (466) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (464) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (462) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PluginUtils (460) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (458) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module GitSourceControl (456) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module SourceControl (455) -[2024.07.05-07.16.45:193][899]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (452) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (450) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (448) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module PluginBrowser (446) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (444) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (442) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CurveEditorTools (440) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (438) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module CryptoKeys (436) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (434) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (432) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (430) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (428) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (426) -[2024.07.05-07.16.45:194][899]LogModuleManager: Shutting down and abandoning module LiveLink (424) -[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) -[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) -[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) -[2024.07.05-07.16.45:545][899]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (410) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (408) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (406) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (404) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (402) -[2024.07.05-07.16.45:546][899]LogMagicLeapPlanes: Planes tracker already destroyed. -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (400) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (398) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (396) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (394) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapController (392) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (390) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module MagicLeapAR (388) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SignificanceManager (386) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (384) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module SoundFields (382) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (380) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (378) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (374) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (372) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (370) -[2024.07.05-07.16.45:546][899]LogModuleManager: Shutting down and abandoning module TcpMessaging (368) -[2024.07.05-07.16.45:647][899]LogModuleManager: Shutting down and abandoning module UdpMessaging (366) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ActorSequence (364) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (362) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module Niagara (358) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (348) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module AnimationSharing (346) -[2024.07.05-07.16.45:748][899]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (344) -[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (342) -[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module FacialAnimation (340) -[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module DataValidation (338) -[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (336) -[2024.07.05-07.16.45:749][899]LogModuleManager: Shutting down and abandoning module LevelEditor (335) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (334) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (332) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module MainFrame (330) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module HotReload (329) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ToolMenus (325) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowser (323) -[2024.07.05-07.16.45:751][899]LogModuleManager: Shutting down and abandoning module ContentBrowserData (322) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module TreeMap (319) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module Paper2D (312) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (310) -[2024.07.05-07.16.45:752][899]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module PacketHandler (302) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MediaAssets (296) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Overlay (294) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module VREditor (290) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMG (276) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module UMGEditor (275) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module MessageLog (273) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateReflector (268) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module Slate (266) -[2024.07.05-07.16.45:764][899]LogModuleManager: Shutting down and abandoning module SlateCore (264) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module UnrealEd (260) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MRMesh (258) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module XAudio2 (252) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Networking (250) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module Core (248) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) -[2024.07.05-07.16.45:765][899]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) -[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module CurveEditor (243) -[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module Sequencer (241) -[2024.07.05-07.16.45:766][899]LogModuleManager: Shutting down and abandoning module EditorStyle (240) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) -[2024.07.05-07.16.45:768][899]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) -[2024.07.05-07.16.45:769][899]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) -[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) -[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) -[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) -[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) -[2024.07.05-07.16.45:773][899]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module Messaging (143) -[2024.07.05-07.16.45:781][899]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) -[2024.07.05-07.16.45:784][899]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) -[2024.07.05-07.16.45:809][899]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module InputCore (132) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Settings (130) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module Chaos (124) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module AVEncoder (120) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) -[2024.07.05-07.16.45:810][899]LogModuleManager: Shutting down and abandoning module SteamVR (112) -[2024.07.05-07.16.45:811][899]LogHMD: Freeing OpenVRDLLHandle. -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OculusHMD (110) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MLSDK (108) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module MagicLeap (106) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (104) -[2024.07.05-07.16.45:811][899]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (102) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRAR (100) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module AugmentedReality (99) -[2024.07.05-07.16.45:811][899]LogModuleManager: Shutting down and abandoning module OpenXRHMD (96) -[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (94) -[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module ChunkDownloader (92) -[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90) -[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) -[2024.07.05-07.16.45:812][899]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) -[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module XMPP (79) -[2024.07.05-07.16.45:814][899]LogModuleManager: Shutting down and abandoning module WebSockets (78) -[2024.07.05-07.16.45:844][899]LogModuleManager: Shutting down and abandoning module HTTP (75) -[2024.07.05-07.16.45:844][899]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests: -[2024.07.05-07.16.45:844][899]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BE9539D0E-4929-DF11-AE05-67A4E4CE2CC0%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=24dbcc7144d6f3157534a285643706db%7C5fbb3243c13545359de1c5bc9964a1e8%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.07.05-07.16.45:844][899]LogHttp: Display: cleaning up 1 outstanding Http requests. -[2024.07.05-07.16.45:877][899]LogModuleManager: Shutting down and abandoning module SSL (74) -[2024.07.05-07.16.45:879][899]LogModuleManager: Shutting down and abandoning module WmfMedia (70) -[2024.07.05-07.16.45:883][899]LogModuleManager: Shutting down and abandoning module Media (69) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module MediaInfo (68) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (64) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module VariantManagerContent (58) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module DatasmithContent (56) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module ChaosCloth (54) -[2024.07.05-07.16.45:884][899]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AISupportModule (50) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module XGEController (36) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module AudioEditor (32) -[2024.07.05-07.16.45:885][899]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) -[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) -[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module RenderCore (26) -[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module Landscape (24) -[2024.07.05-07.16.45:886][899]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Renderer (18) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module Engine (16) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CoreUObject (14) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module NetworkFile (12) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module StreamingFile (8) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module SandboxFile (6) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module PakFile (4) -[2024.07.05-07.16.45:887][899]LogModuleManager: Shutting down and abandoning module RSA (3) -[2024.07.05-07.16.45:887][899]LogContentStreaming: Display: There are 1 unreleased StreamingManagers -[2024.07.05-07.16.45:936][899]LogD3D11RHI: Shutdown -[2024.07.05-07.16.45:936][899]LogD3D11RHI: CleanupD3DDevice -[2024.07.05-07.16.45:944][899]LogD3D11RHI: Intel Extensions Framework unloaded -[2024.07.05-07.16.45:954][899]LogD3D11RHI: [IntelMetricsDiscovery] Stopped -[2024.07.05-07.16.45:955][899]LogExit: Exiting. -[2024.07.05-07.16.45:968][899]Log file closed, 07/05/24 09:16:45 +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.VSync:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:487][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.05-07.24.00:491][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.05-07.24.00:492][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.05-07.24.00:492][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] +[2024.07.05-07.24.00:492][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.07.05-07.24.00:492][ 0]LogInit: Going up to parent DeviceProfile [] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] +[2024.07.05-07.24.00:492][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Scalability.ini] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Engine.ini] +[2024.07.05-07.24.00:493][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GAR/Dino Game/Saved/Config/Windows/Editor.ini] +[2024.07.05-07.24.00:493][ 0]LogInit: Computer: NB-PBM2H22CST +[2024.07.05-07.24.00:493][ 0]LogInit: User: bib +[2024.07.05-07.24.00:493][ 0]LogInit: CPU Page size=4096, Cores=10 +[2024.07.05-07.24.00:493][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.07.05-07.24.00:493][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx) +[2024.07.05-07.24.00:493][ 0]LogMemory: Platform Memory Stats for Windows +[2024.07.05-07.24.00:493][ 0]LogMemory: Process Physical Memory: 146.82 MB used, 146.83 MB peak +[2024.07.05-07.24.00:493][ 0]LogMemory: Process Virtual Memory: 132.02 MB used, 132.02 MB peak +[2024.07.05-07.24.00:493][ 0]LogMemory: Physical Memory: 10216.36 MB used, 5852.34 MB free, 16068.70 MB total +[2024.07.05-07.24.00:493][ 0]LogMemory: Virtual Memory: 134201904.00 MB used, 15822.54 MB free, 134217728.00 MB total +[2024.07.05-07.24.00:497][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.07.05-07.24.00:512][ 0]LogInit: Physics initialised using underlying interface: PhysX +[2024.07.05-07.24.00:512][ 0]LogInit: Using OS detected language (de-DE). +[2024.07.05-07.24.00:512][ 0]LogInit: Using OS detected locale (de-DE). +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used. +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.07.05-07.24.00:516][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.07.05-07.24.00:517][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.07.05-07.24.00:517][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.07.05-07.24.00:517][ 0]LogInit: Setting process to per monitor DPI aware +[2024.07.05-07.24.00:529][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. +[2024.07.05-07.24.00:540][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 +[2024.07.05-07.24.00:540][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.07.05-07.24.00:620][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.07.05-07.24.00:622][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 +[2024.07.05-07.24.00:622][ 0]LogD3D11RHI: D3D11 adapters: +[2024.07.05-07.24.00:705][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0) +[2024.07.05-07.24.00:705][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086 +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: Revision : 000c +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.05-07.24.00:710][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.07.05-07.24.00:717][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id") +[2024.07.05-07.24.00:717][ 0]LogWindows: EnumDisplayDevices: +[2024.07.05-07.24.00:717][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1) +[2024.07.05-07.24.00:717][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-07.24.00:717][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-07.24.00:717][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0) +[2024.07.05-07.24.00:717][ 0]LogWindows: DebugString: FoundDriverCount:4 +[2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics +[2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333) +[2024.07.05-07.24.00:717][ 0]LogD3D11RHI: Driver Date: 2-21-2024 +[2024.07.05-07.24.00:717][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB) +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: VendorId : 8086 +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DeviceId : 4628 +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: SubSysId : b061028 +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: Revision : 000c +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes +[2024.07.05-07.24.00:723][ 0]LogD3D11RHI: AdapterLuid : 0 74191 +[2024.07.05-07.24.00:787][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics +[2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0 +[2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1 +[2024.07.05-07.24.00:794][ 0]LogD3D11RHI: Intel Extensions Framework enabled +[2024.07.05-07.24.00:795][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started +[2024.07.05-07.24.00:795][ 0]LogD3D11RHI: Async texture creation enabled +[2024.07.05-07.24.00:795][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.07.05-07.24.00:805][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0) +[2024.07.05-07.24.01:054][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.07.05-07.24.01:075][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.07.05-07.24.01:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.07.05-07.24.01:088][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.07.05-07.24.01:095][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.07.05-07.24.01:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' +[2024.07.05-07.24.01:102][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.07.05-07.24.01:105][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.07.05-07.24.01:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' +[2024.07.05-07.24.01:116][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' +[2024.07.05-07.24.01:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' +[2024.07.05-07.24.01:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' +[2024.07.05-07.24.01:135][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' +[2024.07.05-07.24.01:141][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor' +[2024.07.05-07.24.01:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.07.05-07.24.01:149][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.07.05-07.24.01:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.07.05-07.24.01:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.07.05-07.24.01:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.07.05-07.24.01:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' +[2024.07.05-07.24.01:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.07.05-07.24.01:173][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.07.05-07.24.01:177][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.07.05-07.24.01:177][ 0]LogTargetPlatformManager: Display: Building Assets For Windows +[2024.07.05-07.24.01:181][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.07.05-07.24.01:203][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off +[2024.07.05-07.24.01:224][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. +[2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Guid format shader working directory is -8 characters bigger than the processId version (../../../../../../Users/bib/Documents/GAR/Dino Game/Intermediate/Shaders/WorkingDirectory/23504/). +[2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/33848F0D48D2EBECB77233AD7E7A360A/'. +[2024.07.05-07.24.01:224][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. +[2024.07.05-07.24.01:224][ 0]LogShaderCompilers: Display: Using Local Shader Compiler. +[2024.07.05-07.24.01:802][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB +[2024.07.05-07.24.01:858][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.05-07.24.01:858][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc +[2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. +[2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GAR/Dino Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.05-07.24.01:859][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. +[2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. +[2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.07.05-07.24.01:872][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. +[2024.07.05-07.24.01:881][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds +[2024.07.05-07.24.01:881][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1081.28MBs, RandomWriteSpeed=119.36MBs. Assigned SpeedClass 'Local' +[2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. +[2024.07.05-07.24.01:882][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. +[2024.07.05-07.24.01:915][ 0]LogSlate: Using FreeType 2.10.0 +[2024.07.05-07.24.01:917][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.07.05-07.24.01:939][ 0]LogAssetRegistry: FAssetRegistry took 0.0027 seconds to start up +[2024.07.05-07.24.02:305][ 0]LogInit: Selected Device Profile: [Windows] +[2024.07.05-07.24.02:305][ 0]LogInit: Active device profile: [00000211A45D1400][00000211A2728300 49] Windows +[2024.07.05-07.24.02:305][ 0]LogInit: Profiles: [00000211A45D1400][00000211A2728300 49] Windows, [00000211A4566600][00000211A2730480 49] WindowsNoEditor, [00000211A45D3400][00000211A272C5C0 49] WindowsServer, [00000211A4553F00][00000211A2734700 49] WindowsClient, [00000211A4567800][00000211A2738840 49] IOS, [00000211A4553100][00000211A273C980 49] iPadAir, [00000211A4566B00][00000211A2744B00 49] iPadAir2, [00000211A4504700][00000211A274CDC0 49] IPadPro, [00000211A4504800][00000211A2748E00 49] iPadAir3, [00000211A4551D00][00000211A2750F80 49] iPadAir4, [00000211A4505600][00000211A2755100 49] iPadMini2, [00000211A4550700][00000211A2759280 49] iPadMini3, [00000211A4506200][00000211A275D400 49] iPadMini4, [00000211A4552900][00000211A2761580 49] iPadMini5, [00000211A45D1100][00000211A2769840 49] iPhone6, [00000211A45D2400][00000211A2765880 49] iPodTouch6, [00000211A4503F00][00000211A49D3B40 49] iPhone7, [00000211A4503E00][00000211A276DB80 49] iPodTouch7, [00000211A4506D00][00000211A49D6180 49] iPhone5S, [00000211A4503200][00000211A49DA300 49] iPhone6Plus, [00000211A4505D00][00000211A49DE480 49] iPhone6S, [00000211A4501400][00000211A49E2600 49] iPhone6SPlus, [00000211A4507400][00000211A2740740 49] iPhone7Plus, [00000211A4501200][00000211A49E6880 49] iPhoneSE, [00000211A4506700][00000211A49EA9C0 49] iPhone8, [00000211A4502000][00000211A49EEB00 49] iPhone8Plus, [00000211A45D2500][00000211A49F6C80 49] iPhoneX, [00000211A4500200][00000211A49FAE00 49] iPhoneXS, [00000211A45D2D00][00000211A49FEF80 49] iPhoneXSMax, [00000211A4502A00][00000211A4A03100 49] iPhoneXR, [00000211A45D1E00][00000211A4A07280 49] iPhone11, [00000211A4500800][00000211A4A0B400 49] iPhone11Pro, [00000211A45D0400][00000211A4A0F580 49] iPhone11ProMax, [00000211A4503C00][00000211A4A13700 49] iPhoneSE2, [00000211A45D1B00][00000211A4A17880 49] iPhone12Mini, [00000211A4501B00][00000211A4A1BA00 49] iPhone12, [00000211A45D1300][00000211A4A1FB80 49] iPhone12Pro, [00000211A4503D00][00000211A4A22180 49] iPhone12ProMax, [00000211A45D1C00][00000211A4A26300 49] iPadPro105, [00000211A4502F00][00000211A4A2A480 49] iPadPro129, [00000211A45D0600][00000211A4A2E600 49] iPadPro97, [00000211A4501C00][00000211A4A32780 49] iPadPro2_129, [00000211A45D2600][00000211A4A36900 49] iPad5, [00000211A4502D00][00000211A49F2A40 49] iPad6, [00000211A45D3200][00000211A4A3AB80 49] iPad7, [00000211A4502100][00000211A4A3ECC0 49] iPad8, [00000211A45D1900][00000211A4A46E40 49] iPadPro11, [00000211A4500600][00000211A4A4AFC0 49] iPadPro2_11, [00000211A45D0800][00000211A4A4F140 49] iPadPro3_129, [00000211A4502E00][00000211A4A532C0 49] iPadPro4_129, [00000211A45D0A00][00000211A4A57440 49] AppleTV, [00000211A4500F00][00000211A4A5B5C0 49] AppleTV4K, [00000211A45D1600][00000211A4A5F740 49] TVOS, [00000211A4503900][00000211A4A638C0 49] Mac, [00000211A45D3100][00000211A4A67A40 49] MacClient, [00000211A4502300][00000211A4A6BBC0 49] MacNoEditor, [00000211A45D2A00][00000211A4A6E1C0 49] MacServer, [00000211A4501E00][00000211A4A72340 49] Linux, [00000211A45D2F00][00000211A4A764C0 49] LinuxAArch64, [00000211A4502C00][00000211A4A7A640 49] 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[00000211A4504200][00000211A4AC24C0 49] Android_Mali_T8xx, [00000211A4565200][00000211A4AC6640 49] Android_Mali_G71, [00000211A4506900][00000211A4ACA7C0 49] Android_Mali_G72, [00000211A4567400][00000211A4ACE940 49] Android_Mali_G72_Vulkan, [00000211A4507F00][00000211A4AD2AC0 49] Android_Mali_G76, [00000211A4564B00][00000211A4AD6C40 49] Android_Mali_G76_Vulkan, [00000211A4505000][00000211A4A96D80 49] Android_Mali_G77, [00000211A4565300][00000211A4ADAEC0 49] Android_Mali_G77_Vulkan, [00000211A4505300][00000211A4ADF000 49] Android_Mali_G78, [00000211A4565A00][00000211A4AE3140 49] Android_Mali_G78_Vulkan, [00000211A4505B00][00000211A4AEB2C0 49] Android_Mali_G710, [00000211A4567E00][00000211A4AEF440 49] Android_Mali_G710_Vulkan, [00000211A4507800][00000211A4AF35C0 49] Android_Vulkan_SM5, [00000211A4566000][00000211A4AF7740 49] Android_PowerVR_G6xxx, [00000211A4504500][00000211A4AFB8C0 49] Android_PowerVR_GT7xxx, [00000211A4564800][00000211A4AFFA40 49] Android_PowerVR_GE8xxx, [00000211A4501600][00000211A4B03BC0 49] Android_PowerVR_GM9xxx, [00000211A4566C00][00000211A4B061C0 49] Android_PowerVR_GM9xxx_Vulkan, [00000211A4503B00][00000211A4B0A340 49] Android_TegraK1, [00000211A4566F00][00000211A4B0E4C0 49] Android_Unknown_Vulkan, [00000211A4501000][00000211A4B12640 49] Lumin, [00000211A4566E00][00000211A4B167C0 49] Lumin_Desktop, [00000211A4500B00][00000211A4B1A940 49] HoloLens, +[2024.07.05-07.24.02:489][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction +[2024.07.05-07.24.02:489][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction +[2024.07.05-07.24.02:490][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging +[2024.07.05-07.24.02:490][ 0]LogMeshReduction: No distributed automatic mesh merging module available +[2024.07.05-07.24.02:490][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.07.05-07.24.02:513][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279) +[2024.07.05-07.24.03:043][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.05-07.24.03:157][ 0]LogHMD: PokeAHoleMaterial loaded successfully +[2024.07.05-07.24.03:169][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load. +[2024.07.05-07.24.03:170][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool. +[2024.07.05-07.24.03:170][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.07.05-07.24.03:629][ 0]LogPython: Using Python 3.7.7 +[2024.07.05-07.24.04:228][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: D1C90F3845A405C2FB8100B9023CBB91 | Instance: 79EE6C3247FBC1924B2D5D84E9D168DF (NB-PBM2H22CST-23504). +[2024.07.05-07.24.04:341][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.07.05-07.24.04:345][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.07.05-07.24.04:417][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.04:417][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.04:424][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.04:428][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.04:431][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.04:443][ 0]LogUProjectInfo: Found projects: +[2024.07.05-07.24.04:600][ 0]LogOpenImageDenoise: OIDN starting up +[2024.07.05-07.24.04:637][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.07.05-07.24.04:660][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.05-07.24.04:660][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.07.05-07.24.04:790][ 0]LogCollectionManager: Loaded 0 collections in 0.001165 seconds +[2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Saved/Collections/' took 0.00s +[2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Developers/bib/Collections/' took 0.00s +[2024.07.05-07.24.04:811][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/Collections/' took 0.00s +[2024.07.05-07.24.04:811][ 0]LogOcInput: OculusInput pre-init called +[2024.07.05-07.24.05:000][ 0]LogEngine: Initializing Engine... +[2024.07.05-07.24.05:008][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +[2024.07.05-07.24.05:008][ 0]LogHMD: Failed to initialize OpenVR with code 110 +[2024.07.05-07.24.05:008][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration +[2024.07.05-07.24.05:009][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.07.05-07.24.05:105][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.07.05-07.24.05:113][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.07.05-07.24.05:116][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.07.05-07.24.05:119][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.07.05-07.24.05:119][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.07.05-07.24.05:120][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.07.05-07.24.05:120][ 0]LogAudioMixer: Display: Initializing audio mixer. +[2024.07.05-07.24.05:129][ 0]LogAudioMixer: Display: 0: FrontLeft +[2024.07.05-07.24.05:129][ 0]LogAudioMixer: Display: 1: FrontRight +[2024.07.05-07.24.05:418][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio) +[2024.07.05-07.24.05:421][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.07.05-07.24.05:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.07.05-07.24.05:423][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.07.05-07.24.05:424][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' +[2024.07.05-07.24.05:424][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called +[2024.07.05-07.24.05:424][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 +[2024.07.05-07.24.05:425][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() +[2024.07.05-07.24.05:425][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time +[2024.07.05-07.24.05:425][ 0]LogInit: FAudioDevice initialized. +[2024.07.05-07.24.05:425][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.07.05-07.24.05:425][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.07.05-07.24.05:474][ 0]LogDerivedDataCache: Saved boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc. +[2024.07.05-07.24.05:475][ 0]LogInit: Texture streaming: Enabled +[2024.07.05-07.24.05:484][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27 +[2024.07.05-07.24.05:486][ 0]LogEngineSessionManager: EngineSessionManager initialized +[2024.07.05-07.24.05:486][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking +[2024.07.05-07.24.05:487][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized +[2024.07.05-07.24.05:507][ 0]LogInit: Transaction tracking system initialized +[2024.07.05-07.24.05:521][ 0]BlueprintLog: New page: Editor Load +[2024.07.05-07.24.05:561][ 0]LocalizationService: Localization service is disabled +[2024.07.05-07.24.05:578][ 0]TimingProfiler: Initialize +[2024.07.05-07.24.05:578][ 0]TimingProfiler: OnSessionChanged +[2024.07.05-07.24.05:578][ 0]LoadingProfiler: Initialize +[2024.07.05-07.24.05:578][ 0]LoadingProfiler: OnSessionChanged +[2024.07.05-07.24.05:578][ 0]NetworkingProfiler: Initialize +[2024.07.05-07.24.05:578][ 0]NetworkingProfiler: OnSessionChanged +[2024.07.05-07.24.05:578][ 0]MemoryProfiler: Initialize +[2024.07.05-07.24.05:578][ 0]MemoryProfiler: OnSessionChanged +[2024.07.05-07.24.05:688][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB +[2024.07.05-07.24.05:688][ 0]LogCook: Display: Mobile HDR setting 1 +[2024.07.05-07.24.05:841][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GAR/Dino Game/Content/' took 0.00s +[2024.07.05-07.24.05:982][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.07.05-07.24.05:984][ 0]SourceControl: Source control is disabled +[2024.07.05-07.24.05:984][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.390 +[2024.07.05-07.24.05:984][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.05-07.24.05:985][ 0]LightingResults: New page: Lighting Build +[2024.07.05-07.24.05:986][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.24.05:986][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.24.05:986][ 0]MapCheck: New page: Map Check +[2024.07.05-07.24.05:986][ 0]LightingResults: New page: Lighting Build +[2024.07.05-07.24.05:991][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.05-07.24.05:993][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.07.05-07.24.06:789][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'. +[2024.07.05-07.24.06:790][ 0]LogAIModule: Creating AISystem for world Emmy_Testing +[2024.07.05-07.24.06:842][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.05-07.24.06:854][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms +[2024.07.05-07.24.06:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.05-07.24.06:855][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,182ms to complete. +[2024.07.05-07.24.06:855][ 0]LogFileHelpers: Loading map 'Emmy_Testing' took 0.870 +[2024.07.05-07.24.06:856][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.262 +[2024.07.05-07.24.06:993][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-07.24.06:998][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-07.24.07:002][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-07.24.07:006][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.07.05-07.24.07:040][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0075 seconds. Added 3822 classes and 928 folders. +[2024.07.05-07.24.07:048][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:054][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-07.24.07:054][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:055][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack) +[2024.07.05-07.24.07:055][ 0]LogPakFile: OnPakFileMounted2Time == 0.001051 +[2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:057][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.05-07.24.07:057][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:057][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack) +[2024.07.05-07.24.07:057][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile PrimaryIndexSize=191 +[2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:058][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160 +[2024.07.05-07.24.07:058][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:058][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack) +[2024.07.05-07.24.07:058][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:060][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-07.24.07:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:060][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack) +[2024.07.05-07.24.07:060][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:061][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.05-07.24.07:061][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:061][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack) +[2024.07.05-07.24.07:061][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack) +[2024.07.05-07.24.07:062][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:062][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.05-07.24.07:062][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack) +[2024.07.05-07.24.07:063][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:063][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:063][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack) +[2024.07.05-07.24.07:063][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:064][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-07.24.07:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:064][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack) +[2024.07.05-07.24.07:064][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile PrimaryIndexSize=182 +[2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:067][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138 +[2024.07.05-07.24.07:067][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:067][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack) +[2024.07.05-07.24.07:067][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile PrimaryIndexSize=184 +[2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:068][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142 +[2024.07.05-07.24.07:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:068][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack) +[2024.07.05-07.24.07:068][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:069][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-07.24.07:069][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:069][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack) +[2024.07.05-07.24.07:069][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039 +[2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:071][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-07.24.07:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:071][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack) +[2024.07.05-07.24.07:071][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-07.24.07:072][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:072][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack) +[2024.07.05-07.24.07:072][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027 +[2024.07.05-07.24.07:072][ 0]LogPakFile: PakFile PrimaryIndexSize=190 +[2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154 +[2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack) +[2024.07.05-07.24.07:073][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:073][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:073][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack) +[2024.07.05-07.24.07:073][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile PrimaryIndexSize=189 +[2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:075][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152 +[2024.07.05-07.24.07:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:075][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack) +[2024.07.05-07.24.07:075][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:076][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-07.24.07:076][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:076][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack) +[2024.07.05-07.24.07:076][ 0]LogPakFile: OnPakFileMounted2Time == 0.000029 +[2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:078][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-07.24.07:078][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:078][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack) +[2024.07.05-07.24.07:078][ 0]LogPakFile: OnPakFileMounted2Time == 0.000022 +[2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:079][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-07.24.07:079][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:079][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack) +[2024.07.05-07.24.07:079][ 0]LogPakFile: OnPakFileMounted2Time == 0.000021 +[2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile PrimaryIndexSize=187 +[2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:080][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148 +[2024.07.05-07.24.07:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:080][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack) +[2024.07.05-07.24.07:080][ 0]LogPakFile: OnPakFileMounted2Time == 0.000046 +[2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile PrimaryIndexSize=183 +[2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:082][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140 +[2024.07.05-07.24.07:082][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:082][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack) +[2024.07.05-07.24.07:082][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026 +[2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile PrimaryIndexSize=186 +[2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:083][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146 +[2024.07.05-07.24.07:083][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:083][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack) +[2024.07.05-07.24.07:083][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024 +[2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile PrimaryIndexSize=188 +[2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:084][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150 +[2024.07.05-07.24.07:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:084][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack) +[2024.07.05-07.24.07:084][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile PrimaryIndexSize=185 +[2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:086][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144 +[2024.07.05-07.24.07:086][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:086][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack) +[2024.07.05-07.24.07:086][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile PrimaryIndexSize=192 +[2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile PathHashIndexSize=101 +[2024.07.05-07.24.07:088][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158 +[2024.07.05-07.24.07:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted +[2024.07.05-07.24.07:088][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack) +[2024.07.05-07.24.07:088][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023 +[2024.07.05-07.24.07:190][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.05-07.24.07:194][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders. +[2024.07.05-07.24.07:320][ 0]LogSlate: Took 0.000249 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.07.05-07.24.07:322][ 0]LogSlate: Took 0.000683 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) +[2024.07.05-07.24.07:323][ 0]LogSlate: Took 0.000141 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.07.05-07.24.07:396][ 0]LogRenderer: Reallocating scene render targets to support 888x404 Format 10 NumSamples 1 (Frame:1). +[2024.07.05-07.24.07:501][ 0]LogSlate: Took 0.000768 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.05-07.24.07:543][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders. +[2024.07.05-07.24.07:543][ 0]LogLoad: (Engine Initialization) Total time: 7.95 seconds +[2024.07.05-07.24.07:543][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.07.05-07.24.07:589][ 0]LogAssetRegistry: Asset discovery search completed in 5.6510 seconds +[2024.07.05-07.24.07:593][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects) +[2024.07.05-07.24.07:597][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.07.05-07.24.14:947][260]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.07.05-07.24.14:956][260]LogSlate: Took 0.000121 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.07.05-07.24.15:419][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048) +[2024.07.05-07.24.15:419][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.24.15:419][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.24.15:420][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048) +[2024.07.05-07.24.15:420][260]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048) +[2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-07.24.15:420][260]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20 +[2024.07.05-07.24.15:420][260]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 782DB66D2FE9107176666B9038BF0E20496CB171), compiling. +[2024.07.05-07.24.15:460][260]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.24.15:492][260]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.24.15:506][260]LogStaticMesh: Building static mesh FeuFeu... +[2024.07.05-07.24.15:550][260]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/FeuFeu.FeuFeu +[2024.07.05-07.24.15:611][260]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map +[2024.07.05-07.24.15:612][260]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.07.05-07.24.15:612][260]LightingResults: New page: Lighting Build +[2024.07.05-07.24.15:612][260]LoadErrors: New page: Loading map: Map.umap +[2024.07.05-07.24.15:646][260]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.24.15:647][260]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.24.15:647][260]MapCheck: New page: Map Check +[2024.07.05-07.24.15:648][260]LightingResults: New page: Lighting Build +[2024.07.05-07.24.15:658][260]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.07.05-07.24.15:665][260]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms +[2024.07.05-07.24.15:669][260]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'. +[2024.07.05-07.24.15:756][260]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.07.05-07.24.15:756][260]LogAIModule: Creating AISystem for world Map +[2024.07.05-07.24.15:772][260]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.05-07.24.15:779][260]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.07.05-07.24.15:780][260]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,335ms to complete. +[2024.07.05-07.24.15:780][260]LogFileHelpers: Loading map 'Map' took 0.167 +[2024.07.05-07.24.40:197][181]Cmd: TRANSACTION UNDO +[2024.07.05-07.24.40:204][181]LogEditorTransaction: Undo Create Actors +[2024.07.05-07.24.58:362][936]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand148) +[2024.07.05-07.25.03:062][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.25.03:072][120]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.07.05-07.25.03:125][120]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map6E18B3C94CEAA90244C2948373FED459.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.25.03:142][120]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.25.03:333][120]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataAEA5ED55491A414C424731B35D41B967.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.25.03:344][120]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.25.03:344][120]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.25.03:345][120]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.25.20:323][777]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere) +[2024.07.05-07.25.24:108][919]Cmd: DELETE +[2024.07.05-07.25.24:108][919]Cmd: ACTOR DELETE +[2024.07.05-07.25.24:125][919]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.25.24:134][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.07.05-07.25.24:135][919]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.07.05-07.25.26:801][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.25.26:810][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.07.05-07.25.26:857][ 20]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapB9096E8F43E8C5987658278E6C75CF51.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.25.26:871][ 20]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.25.26:970][ 20]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData024C944B42CDFD773FF54DA1EB8E8DD6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.25.26:984][ 20]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.25.26:984][ 20]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.25.26:984][ 20]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.26.01:519][325]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere3) +[2024.07.05-07.26.09:091][618]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.26.10:046][671]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.26.38:026][156]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere3) +[2024.07.05-07.26.38:683][184]Cmd: DELETE +[2024.07.05-07.26.38:684][184]Cmd: ACTOR DELETE +[2024.07.05-07.26.38:693][184]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.26.38:710][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.84ms +[2024.07.05-07.26.38:714][184]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.07.05-07.26.39:494][222]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (FeuFeu2) +[2024.07.05-07.27.19:429][244]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand135) +[2024.07.05-07.27.20:164][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.27.20:173][282]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2024.07.05-07.27.20:227][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapC932B7FC4DDE4246A8AA9C869FB0BC6B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.27.20:243][282]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.27.20:349][282]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData177CAE5E4347A4A7EF3D19A687FD9308.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.27.20:366][282]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.27.20:366][282]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.27.20:366][282]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.27.44:722][418]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (Fire2) +[2024.07.05-07.27.46:834][526]LogEditorViewport: Clicking Background +[2024.07.05-07.27.52:709][850]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Sphere4) +[2024.07.05-07.27.53:347][885]Cmd: DELETE +[2024.07.05-07.27.53:347][885]Cmd: ACTOR DELETE +[2024.07.05-07.27.53:353][885]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.27.53:363][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.07.05-07.27.53:364][885]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.07.05-07.28.01:045][164]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.28.02:013][222]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.28.15:751][790]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand90) +[2024.07.05-07.28.52:428][643]Cmd: DELETE +[2024.07.05-07.28.52:428][643]Cmd: ACTOR DELETE +[2024.07.05-07.28.52:436][643]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.28.52:447][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.07.05-07.28.52:448][643]LogEditorActor: Deleted 1 Actors (0.020 secs) +[2024.07.05-07.28.58:032][874]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.28.59:503][950]LogActorFactory: Actor Factory created FeuFeu +[2024.07.05-07.29.21:069][107]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken2) +[2024.07.05-07.29.33:205][826]Cmd: TRANSACTION UNDO +[2024.07.05-07.29.33:205][826]LogEditorTransaction: Undo Move Actors +[2024.07.05-07.29.39:066][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.29.39:077][127]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.07.05-07.29.39:129][127]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1A84DE8F4BB3233227BB189626083091.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.29.39:146][127]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.29.39:246][127]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData90ED2D864B89585F931D5BA71867DB93.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.29.39:263][127]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.29.39:263][127]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.29.39:263][127]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.29.53:049][884]Cmd: TRANSACTION UNDO +[2024.07.05-07.29.53:049][884]LogEditorTransaction: Undo Move Actors +[2024.07.05-07.30.17:772][238]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand234) +[2024.07.05-07.30.18:440][272]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand208) +[2024.07.05-07.30.19:077][305]LogEditorViewport: Clicking Background +[2024.07.05-07.30.21:852][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.30.21:861][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.07.05-07.30.21:907][421]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8484D0CE4F274C52F89246BF2FD2E772.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.30.21:921][421]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.30.22:016][421]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData68D13D104B5048D8A1DA3E93EE965B65.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.30.22:028][421]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.30.22:028][421]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.30.22:028][421]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.30.54:310][562]LogStaticMesh: Building static mesh Fackel2... +[2024.07.05-07.30.54:354][562]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Fackel2.Fackel2 +[2024.07.05-07.30.54:363][562]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: C30E77C911039B5EFCF190B595B7BC2973533ACC), compiling. +[2024.07.05-07.30.54:375][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:377][562]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 3D022E2AC46437B10342665681C988D0448EC245), compiling. +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:388][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:389][562]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 1F61F6F20A6AFB2EF5CCC58C7018C156D07DC7D1), compiling. +[2024.07.05-07.30.54:401][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:403][562]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: B91E9C9056C63CE784BBC29C6112E6670C7A8C61), compiling. +[2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 32 +[2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 27 +[2024.07.05-07.30.54:416][562]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:417][562]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority +[2024.07.05-07.30.54:444][562]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.30.55:619][582]LogActorFactory: Actor Factory created Fackel2 +[2024.07.05-07.30.56:251][591]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11 +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Total job queries 84, among them cache hits 4 (4.76%) +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: Tracking 17 distinct input hashes that result in 14 distinct outputs (82.35%) +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: RAM used: 0.08 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01% +[2024.07.05-07.30.56:252][591]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.30.56:863][603]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9 +[2024.07.05-07.30.56:863][603]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.57:393][614]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7 +[2024.07.05-07.30.57:393][614]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.57:779][624]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6 +[2024.07.05-07.30.57:779][624]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.58:216][636]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5 +[2024.07.05-07.30.58:217][636]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.58:308][638]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4 +[2024.07.05-07.30.58:308][638]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.58:439][641]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3 +[2024.07.05-07.30.58:440][641]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-07.30.58:898][655]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.30.58:935][656]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 27 +[2024.07.05-07.30.58:935][656]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.30.59:141][663]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 23 +[2024.07.05-07.30.59:141][663]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.30.59:340][670]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 +[2024.07.05-07.30.59:340][670]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.30.59:585][678]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17 +[2024.07.05-07.30.59:585][678]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.30.59:832][686]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 14 +[2024.07.05-07.30.59:832][686]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.30.59:952][689]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12 +[2024.07.05-07.30.59:952][689]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.00:091][693]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 10 +[2024.07.05-07.31.00:091][693]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.00:317][700]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-07.31.00:317][700]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.01:126][721]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.07.05-07.31.01:126][721]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.01:599][731]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5 +[2024.07.05-07.31.01:599][731]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.01:665][732]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.05-07.31.01:666][732]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.02:018][739]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3 +[2024.07.05-07.31.02:018][739]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.02:165][742]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.05-07.31.02:165][742]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.02:261][744]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-07.31.02:262][744]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.31.54:770][332]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.31.54:781][332]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.07.05-07.31.54:843][332]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map94DB679E4A14DA723646E195886F4491.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.31.54:859][332]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.31.54:968][332]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB98AD2984F23FE500D0E97B2748E52A2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.31.54:981][332]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.31.54:982][332]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.31.54:982][332]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.32.00:851][623]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.32.00:861][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.07.05-07.32.00:911][623]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapE4E906194429B520E868B891F96F2525.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.32.00:925][623]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.32.01:023][623]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData2372E8DA43715286E3CE3DB0C47B0785.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.32.01:035][623]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.32.01:036][623]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.32.01:036][623]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.32.03:825][761]Cmd: DUPLICATE +[2024.07.05-07.32.03:825][761]Cmd: ACTOR DUPLICATE +[2024.07.05-07.32.19:012][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.32.19:021][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.07.05-07.32.19:075][516]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map1DD1BFA2408BCCA3E8F5CF9376A3A70B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.32.19:090][516]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.32.19:190][516]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataE687C1054FA252C2754996879DE84C7F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.32.19:202][516]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.32.19:202][516]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.32.19:202][516]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.32.46:738][473]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/platform_broken.platform_broken +[2024.07.05-07.32.46:743][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 9AAE74B710BF4073C4DD0309BE4203F42682F515), compiling. +[2024.07.05-07.32.46:751][473]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority +[2024.07.05-07.32.46:768][473]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512. +[2024.07.05-07.32.46:863][473]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512. +[2024.07.05-07.32.47:070][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 5C1711F3B38F740BF7483E5FDC5A29331D18D863), compiling. +[2024.07.05-07.32.47:075][473]LogMaterial: Display: Missing cached shadermap for platform_broken in PCD3D_SM5, Default, SM5 (DDC key hash: 7D23122037CE24CC0956910A09BD823592492162), compiling. +[2024.07.05-07.32.47:078][473]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 4AC27162C91C82AD62BB5EFC0A552A59F77EC5D2), compiling. +[2024.07.05-07.32.47:079][473]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 3A26E00EF3D20045715BB8BC70BE686956BF5A95), compiling. +[2024.07.05-07.32.47:100][473]MaterialEditorStats: Texture samplers: 0/16 +[2024.07.05-07.32.47:100][473]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-07.32.47:100][473]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-07.32.47:115][473]LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2 +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.32.47:225][473]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.47:225][473]LogSlate: Took 0.009111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-07.32.47:625][481]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.47:632][481]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.48:312][493]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.07.05-07.32.48:312][493]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.48:658][500]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-07.32.48:658][500]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.32.48:686][500]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-07.32.48:687][500]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-07.32.48:687][500]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass shader: 122 instructions +[2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions +[2024.07.05-07.32.49:773][522]MaterialEditorStats: Base pass vertex shader: 46 instructions +[2024.07.05-07.32.49:773][522]MaterialEditorStats: Texture samplers: 4/16 +[2024.07.05-07.32.49:773][522]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2) +[2024.07.05-07.32.49:773][522]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.07.05-07.32.54:226][701]LogSlate: Window 'platform_broken' being destroyed +[2024.07.05-07.32.54:232][701]LogSlate: Window 'platform_broken' being destroyed +[2024.07.05-07.32.54:248][701]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.32.54:248][701]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.33.23:151][ 56]Cmd: MODE GRID=1 +[2024.07.05-07.33.39:734][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.33.39:752][870]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.07.05-07.33.39:804][870]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map8C7832DE440293853DAF62A1A7AE4839.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.33.39:818][870]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.33.39:916][870]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData9FF30739425580E383125FBD7434E39B.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.33.39:933][870]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.33.39:934][870]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.33.39:934][870]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.33.49:842][297]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece8) +[2024.07.05-07.33.51:084][357]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (cornerPiece12) +[2024.07.05-07.33.52:417][434]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) +[2024.07.05-07.34.05:132][173]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) +[2024.07.05-07.34.05:642][202]LogEditorViewport: Clicking Background +[2024.07.05-07.34.14:202][685]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (saeule20) +[2024.07.05-07.34.14:823][719]LogEditorViewport: Clicking on Actor (LMB): NiagaraActor (FireSmall) +[2024.07.05-07.34.36:416][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.34.36:427][992]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.07.05-07.34.36:479][992]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapD2FFBC804EF5F17CBDC048AFD5258E82.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.34.36:495][992]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.34.36:595][992]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7BC3B79A4A1B96D072129BB942821F88.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.34.36:608][992]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.34.36:608][992]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.34.36:608][992]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.34.57:009][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.34.57:019][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.07.05-07.34.57:075][ 43]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map77DBE12543C5D640238762AE6C49E68C.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.34.57:090][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.34.57:192][ 43]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataB376F0CA425B7D0B54E279A96916DFB2.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.34.57:209][ 43]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.34.57:209][ 43]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.34.57:209][ 43]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.34.57:762][ 73]LogEditorViewport: Clicking Background +[2024.07.05-07.35.04:205][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.35.04:214][388]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2024.07.05-07.35.04:261][388]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map0DF973154C6EB9BEF77803AADE04F41E.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.35.04:275][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.35.04:370][388]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData646145D04BBDBF1990FD4C8784AD4D03.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.35.04:386][388]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.35.04:386][388]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.35.04:386][388]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.35.31:331][816]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.35.31:714][816]LogRenderer: Reallocating scene render targets to support 888x468 Format 10 NumSamples 1 (Frame:1). +[2024.07.05-07.35.31:714][816]LogSlate: Took 0.009664 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.07.05-07.35.44:777][134]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.35.44:793][134]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.35.44:797][134]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.35.44:797][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.35.53:148][246]LogEditorFactories: Performing atomic reimport of [C:/Users/bib/Downloads/Plattform broken.fbx] +[2024.07.05-07.35.53:189][246]LogFbx: Loading FBX Scene from C:/Users/bib/Downloads/Plattform broken.fbx +[2024.07.05-07.35.53:200][246]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-07.35.53:206][246]LogStaticMesh: Building static mesh Plattform_broken... +[2024.07.05-07.35.53:223][246]LogStaticMesh: Built static mesh [0.02s] /Engine/Transient.Plattform_broken +[2024.07.05-07.35.53:258][246]LogFbx: Display: Triangulating static mesh Cube +[2024.07.05-07.35.53:287][246]LogStaticMesh: Building static mesh Plattform_broken... +[2024.07.05-07.35.53:290][246]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.35.53:302][246]LogEditorFactories: -- imported successfully +[2024.07.05-07.35.53:303][246]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-07.35.59:239][330]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.36.03:070][413]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.36.03:076][413]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.36.03:081][413]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.36.03:081][413]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.36.07:337][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.07.05-07.36.09:239][576]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-07.36.09:287][576]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.36.09:994][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.05-07.36.10:002][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.07.05-07.36.10:009][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.07.05-07.36.13:648][626]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\Plattform broken.fbx) +[2024.07.05-07.36.13:654][626]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\Plattform broken.fbx +[2024.07.05-07.36.13:659][626]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-07.36.14:873][626]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-07.36.14:889][626]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\GameDesign\Assets\Textures\Material_Base_color.png +[2024.07.05-07.36.14:889][626]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\GameDesign\Assets\Textures\Material_Roughness.png +[2024.07.05-07.36.14:891][626]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: D0D7E46684A1D3AFD82396D822CC1C2C9210059D), compiling. +[2024.07.05-07.36.14:894][626]LogFbx: Display: Triangulating static mesh Cube +[2024.07.05-07.36.14:901][626]LogStaticMesh: Building static mesh Plattform_broken... +[2024.07.05-07.36.14:905][626]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.36.14:916][626]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-07.36.15:093][630]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.36.15:096][630]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4 +[2024.07.05-07.36.15:117][630]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.36.16:323][639]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2 +[2024.07.05-07.36.16:323][639]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: Total job queries 142, among them cache hits 22 (15.49%) +[2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: Tracking 95 distinct input hashes that result in 56 distinct outputs (58.95%) +[2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: RAM used: 0.31 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% +[2024.07.05-07.36.16:386][640]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.36.16:537][644]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1 +[2024.07.05-07.36.16:537][644]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.36.16:863][648]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.36.16:893][648]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.36.20:180][702]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.36.20:427][703]LogRenderer: Reallocating scene render targets to support 888x472 Format 10 NumSamples 1 (Frame:1). +[2024.07.05-07.36.30:388][937]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken.uasset" SILENT=true +[2024.07.05-07.36.30:396][937]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken906BEC344A73550C5A91EA9EC630D329.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken.uasset' +[2024.07.05-07.36.30:406][937]AssetCheck: New page: Asset Save: Plattform_broken +[2024.07.05-07.36.30:406][937]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.36.34:573][ 42]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.36.34:580][ 42]LogSlate: Window 'Plattform_broken' being destroyed +[2024.07.05-07.36.34:580][ 42]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.36.34:580][ 42]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.38.11:274][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.77ms +[2024.07.05-07.38.13:704][711]LogSlate: Window 'Delete Assets' being destroyed +[2024.07.05-07.38.13:716][711]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Assets/Plattform_broken.Plattform_broken +[2024.07.05-07.38.13:846][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.07.05-07.38.13:854][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.07.05-07.38.13:861][711]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.07.05-07.38.15:791][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.38.15:802][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.07.05-07.38.15:853][743]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map974693F840BB7B0044B13293A10121F6.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.38.15:868][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.38.15:969][743]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBB7D00054BA15A7E8506BE8A215C6098.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.38.15:981][743]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.38.15:981][743]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.38.15:981][743]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.38.46:665][227]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Downloads\Plattform broken (1).fbx) +[2024.07.05-07.38.46:677][227]LogFbx: Loading FBX Scene from C:\Users\bib\Downloads\Plattform broken (1).fbx +[2024.07.05-07.38.46:681][227]LogFbx: FBX Scene Loaded Succesfully +[2024.07.05-07.38.47:948][227]LogSlate: Window 'FBX Import Options' being destroyed +[2024.07.05-07.38.47:965][227]LogFbx: Display: Triangulating static mesh Cube +[2024.07.05-07.38.47:970][227]LogStaticMesh: Building static mesh Plattform_broken__1_... +[2024.07.05-07.38.47:973][227]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ +[2024.07.05-07.38.47:985][227]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.07.05-07.38.49:576][277]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.38.49:582][277]LogSlate: Window 'Message Log' being destroyed +[2024.07.05-07.38.52:445][339]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ +[2024.07.05-07.38.57:389][460]LogSlate: Window 'Plattform_broken__1_' being destroyed +[2024.07.05-07.38.57:406][460]LogSlate: Window 'Plattform_broken__1_' being destroyed +[2024.07.05-07.38.57:407][460]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.07.05-07.38.57:407][460]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.07.05-07.39.05:068][789]LogActorFactory: Actor Factory created Plattform_broken__1_ +[2024.07.05-07.39.05:853][830]LogActorFactory: Actor Factory created Plattform_broken__1_ +[2024.07.05-07.39.47:680][587]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (wand209) +[2024.07.05-07.39.48:232][614]LogEditorViewport: Clicking on Actor (context menu): StaticMeshActor (Plattform_broken__1_) +[2024.07.05-07.39.48:587][632]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) +[2024.07.05-07.40.15:636][918]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand207) +[2024.07.05-07.40.19:951][149]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) +[2024.07.05-07.40.23:247][327]Cmd: TRANSACTION UNDO +[2024.07.05-07.40.23:247][327]LogEditorTransaction: Undo Move Actors +[2024.07.05-07.40.43:385][281]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) +[2024.07.05-07.40.48:428][554]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) +[2024.07.05-07.40.53:857][750]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) +[2024.07.05-07.41.40:055][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.41.40:068][496]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms +[2024.07.05-07.41.40:124][496]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map2F5777784E338FA550BE4AAC22E04F70.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.41.40:139][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.41.40:237][496]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData04D13F434992C3C25D34C492F869BC2D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.41.40:250][496]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.41.40:250][496]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.41.40:250][496]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.42.07:199][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.42.07:208][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.07.05-07.42.07:260][678]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map79C7510441FC5F5C279AE0B8BD414406.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.42.07:275][678]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.42.07:373][678]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData5E9E21514472A2A18D3FFCBFB696690D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.42.07:386][678]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.42.07:386][678]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.42.07:386][678]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.42.58:243][492]LogAudioMixer: Resetting audio stream to device id +[2024.07.05-07.42.58:301][492]LogAudioMixer: Display: 0: FrontLeft +[2024.07.05-07.42.58:301][492]LogAudioMixer: Display: 1: FrontRight +[2024.07.05-07.46.36:470][506]LogD3D11RHI: GetQueryData is taking a very long time (213.4 s) (00000000) +[2024.07.05-07.46.36:470][506]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.07.05-07.47.09:035][775]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Plattform_broken__1_) +[2024.07.05-07.47.15:888][951]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand206) +[2024.07.05-07.47.16:934][991]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.47.16:957][991]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.07.05-07.47.17:028][991]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map69B3BC0F485CD49582FEE0A30C90EB58.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.47.17:050][991]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.47.17:244][991]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData7DEEBC3A4916384E055B1F9B78E66925.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.47.17:273][991]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.47.17:273][991]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.47.17:273][991]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.48.00:195][410]MapCheck: New page: Map Check +[2024.07.05-07.48.00:221][410]LightingResults: New page: Lighting Build - 05.07.2024, 11:48:00 +[2024.07.05-07.48.00:296][410]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.07.05-07.48.00:369][410]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.07.05-07.48.00:382][410]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.07.05-07.48.01:438][410]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.07.05-07.48.01:438][410]LogSwarmInterface: [TryOpenConnection] Local Process ID is 23504 +[2024.07.05-07.48.04:050][410]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes. +[2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2024.07.05-07.48.04:052][410]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2024.07.05-07.48.04:370][410]LogEditorBuildUtils: Build time 0:04 +[2024.07.05-07.48.04:387][410]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: C8E6751F5077A5A78333F1E83E4CBDAFF9902A05), compiling. +[2024.07.05-07.48.04:390][410]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:393][410]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: F421489F08C34FA02AF21E1FC44E70A9D24CFFEE), compiling. +[2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2 +[2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1 +[2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:398][410]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:435][411]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.05-07.48.04:435][411]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.05-07.48.04:436][411]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:454][411]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 632D544D5ECAF269EB258A82389A556A5EC660E5), compiling. +[2024.07.05-07.48.04:460][411]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2 +[2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1 +[2024.07.05-07.48.04:461][411]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:461][411]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: 0E2197154FE4AB67992A9F21BDE3B1353523A02C), compiling. +[2024.07.05-07.48.04:468][411]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-07.48.04:503][412]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:506][412]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: CB3D86F0529F01B739A15B3C1C61C354E056E0B6), compiling. +[2024.07.05-07.48.04:513][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:515][412]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: F1464F33F22D801F1015CB4FA9408D1655FF25E1), compiling. +[2024.07.05-07.48.04:520][412]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:608][413]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: EC217589BA2C864D532EF1834BAE4ACD3FD408F9), compiling. +[2024.07.05-07.48.04:614][413]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:617][413]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: C0BD164095C4742BCCDC258B56DC26BBD4500755), compiling. +[2024.07.05-07.48.04:623][413]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:663][414]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: D760CB5157B01A78146D03228789608AA00AF1D1), compiling. +[2024.07.05-07.48.04:669][414]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:670][414]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Podest in PCD3D_SM5, Default, SM5 (DDC key hash: BA91DC98DE6E0701A4A0CF32544C949BC648AB3D), compiling. +[2024.07.05-07.48.04:676][414]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:731][415]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: E6471286AC17280184143E762588BD1CBFCF5A72), compiling. +[2024.07.05-07.48.04:736][415]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:738][415]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wings in PCD3D_SM5, Default, SM5 (DDC key hash: BC3FC2E2CEF17886F36118BA987D283A67939D4E), compiling. +[2024.07.05-07.48.04:743][415]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:803][416]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 6F1F8E77AA0CA061D8040970AFFC32CE2D9D84BB), compiling. +[2024.07.05-07.48.04:810][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:812][416]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 8B40AE6CA3E91ABE953F0D6DD498E0E5978DE545), compiling. +[2024.07.05-07.48.04:820][416]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:888][417]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: A1E7C69AB5A0169859B83BFAEA311534F8EF5818), compiling. +[2024.07.05-07.48.04:894][417]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:895][417]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer coals in PCD3D_SM5, Default, SM5 (DDC key hash: 9D24C3FDE6BF5D8C423DF64D017EC4E71DBC4CFA), compiling. +[2024.07.05-07.48.04:900][417]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:915][418]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 363DC531DF5A270D5ABFB552E0195B176C6C0AE8), compiling. +[2024.07.05-07.48.04:921][418]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:923][418]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer flame in PCD3D_SM5, Default, SM5 (DDC key hash: 770D422EC4626962FED405A4FA8314D4EB46A91A), compiling. +[2024.07.05-07.48.04:928][418]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:947][419]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: E9B911D4E6FAB4CDC6517DF51E45FCA59B905815), compiling. +[2024.07.05-07.48.04:953][419]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:955][419]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer metal in PCD3D_SM5, Default, SM5 (DDC key hash: 3437C27F41DAA60D18E778A320FB07F2BDF3C733), compiling. +[2024.07.05-07.48.04:961][419]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:980][420]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: B7F21B056F64F1973F037997C80CB7672F939D44), compiling. +[2024.07.05-07.48.04:987][420]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.04:989][420]LogMaterial: Display: Missing cached shadermap for FLightmassMaterialRenderer wood in PCD3D_SM5, Default, SM5 (DDC key hash: 810FE7752509C7818B2F73DB44A6955F1ED47746), compiling. +[2024.07.05-07.48.04:994][420]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 36 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 31 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 27 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 23 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 20 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 17 +[2024.07.05-07.48.09:432][421]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 9 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 7 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.07.05-07.48.09:433][421]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2 +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1 +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Total job queries 186, among them cache hits 22 (11.83%) +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: Tracking 154 distinct input hashes that result in 63 distinct outputs (40.91%) +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: RAM used: 0.33 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04% +[2024.07.05-07.48.09:434][421]LogShaderCompilers: Display: ================================================ +[2024.07.05-07.48.11:032][440]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms +[2024.07.05-07.48.49:123][964]Job is a success! +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.090s +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: BrickData (all levels) 2.3Mb (trimmed 0.3Mb due to 0.010000 MinBrickError) +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Bricks at depth +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 0: 0.2% covering 100.0% of volume +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 1: 5.8% covering 37.5% of volume +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: 2: 94.0% covering 9.5% of volume +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Bricks in each level +[2024.07.05-07.48.49:653][965]LogVolumetricLightmapImport: Map 414 bricks 100.0% (Persistent Level) +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (OODLE_DXT1, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_1 (OODLE_AutoDXT, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_2 (OODLE_AutoDXT, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (OODLE_DXT1, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: HQ_Lightmap0_3 (OODLE_AutoDXT, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTexture: Display: Building textures: LQ_Lightmap_0_3 (OODLE_DXT1, 1024X1024) +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20 +[2024.07.05-07.48.50:333][965]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20 +[2024.07.05-07.48.50:551][965]LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024) +[2024.07.05-07.48.50:551][965]Lightmass on NB-PBM2H22CST: 38.8 sec total, 761 ms importing, 47 ms setup, 3.97 sec photons, 33.7 sec processing, 0 ms extra exporting [355/355 mappings]. Threads: 6:10 min total, 4:18 min processing. +[2024.07.05-07.48.50:555][965]LogStaticLightingSystem: Map_BuiltData storing lightmap data for 355 meshes in 6 LightmapResourceClusters (59.2 Meshes per cluster). +[2024.07.05-07.48.50:563][965]LogMaterial: Display: Material /Game/Materials/Crystal.Crystal needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:567][965]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 0C1E4A7BCE276D6CE61565405468340F7A549F7F), compiling. +[2024.07.05-07.48.50:604][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:605][965]LogMaterial: Display: Material /Game/Materials/Podest.Podest needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:606][965]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4258249902EEC611D239EAE252DCB98E039424BB), compiling. +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 17 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 13 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 1 +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Started 25 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:632][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:633][965]LogMaterial: Display: Material /Game/Materials/wings.wings needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:635][965]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 6E7F379475FEA6997DDB998B07F0210F207AF901), compiling. +[2024.07.05-07.48.50:663][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:664][965]LogMaterial: Display: Material /Game/Materials/Lagerfeuer.Lagerfeuer needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:666][965]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 414103C5AF46F8292EB6DF0570E29C11A2168E3D), compiling. +[2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 50 +[2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:694][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:695][965]LogMaterial: Display: Material /Game/Materials/Pillar.Pillar needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:697][965]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CDCC9574FB6D820C5DC7259A8D711FE4CF201926), compiling. +[2024.07.05-07.48.50:724][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:724][965]LogMaterial: Display: Material /Game/Materials/gelaender.gelaender needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:727][965]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4A72FEEE3775874D6F478761AA2C208A1497C17B), compiling. +[2024.07.05-07.48.50:756][965]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:759][965]LogMaterial: Display: Material /Game/Materials/Fackeln/coals.coals needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:761][965]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: BDB47BF392FCC23A0EC1F4FD93723DD8289BFFA0), compiling. +[2024.07.05-07.48.50:793][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:794][965]LogMaterial: Display: Material /Game/Materials/Fackeln/flame.flame needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:797][965]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B7F6AF0CA0684A1EF7A10BCAA20C0DFA7D98C553), compiling. +[2024.07.05-07.48.50:823][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:824][965]LogMaterial: Display: Material /Game/Materials/Fackeln/metal.metal needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:826][965]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 03420A7D2C6809C8166BAE3A04A9B3132CCB2ABC), compiling. +[2024.07.05-07.48.50:857][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:859][965]LogMaterial: Display: Material /Game/Materials/Fackeln/wood.wood needed to have new flag set bUsedWithStaticLighting ! +[2024.07.05-07.48.50:860][965]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 4311642CE8A54AD10A5EBF5941FE40F474A82BCB), compiling. +[2024.07.05-07.48.50:888][965]LogShaderCompilers: Display: Submitted 9 shader compile jobs with 'Low' priority +[2024.07.05-07.48.50:905][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Illumination: 50.5 sec (400 ms encoding lightmaps, 185 ms encoding shadowmaps) +[2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Lightmap texture memory: 6.0 MB (6.0 MB streaming, 0.0 MB non-streaming), 6 textures +[2024.07.05-07.48.50:941][965]LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 1 textures +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 19 +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 16 +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13 +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:116][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 11 +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 9 +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 7 +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 5 +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 4 +[2024.07.05-07.48.56:117][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:117][965]DumpUnbuiltLightIteractions +[2024.07.05-07.48.56:117][965]Lights with unbuilt interactions: 0 +[2024.07.05-07.48.56:117][965] +[2024.07.05-07.48.56:118][965]Primitives with unbuilt interactions: 0 +[2024.07.05-07.48.56:359][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 3 +[2024.07.05-07.48.56:359][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:774][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2 +[2024.07.05-07.48.56:775][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1 +[2024.07.05-07.48.56:775][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority +[2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 119 +[2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 109 +[2024.07.05-07.48.56:974][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.57:181][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 99 +[2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 89 +[2024.07.05-07.48.57:182][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 79 +[2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 69 +[2024.07.05-07.48.57:391][965]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.57:601][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 60 +[2024.07.05-07.48.57:601][965]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.48.58:020][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 52 +[2024.07.05-07.48.58:020][965]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.04:710][965]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 45 +[2024.07.05-07.49.04:710][965]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.04:920][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 39 +[2024.07.05-07.49.04:920][965]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 34 +[2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29 +[2024.07.05-07.49.05:338][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 25 +[2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21 +[2024.07.05-07.49.05:547][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.05:968][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 18 +[2024.07.05-07.49.05:968][965]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.06:385][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 15 +[2024.07.05-07.49.06:385][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.08:059][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13 +[2024.07.05-07.49.08:059][965]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 11 +[2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 9 +[2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 7 +[2024.07.05-07.49.08:269][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.08:898][965]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 6 +[2024.07.05-07.49.08:898][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.09:109][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5 +[2024.07.05-07.49.09:109][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.09:518][965]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4 +[2024.07.05-07.49.09:518][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.09:725][965]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3 +[2024.07.05-07.49.09:725][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.09:936][965]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2 +[2024.07.05-07.49.09:936][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.10:145][965]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1 +[2024.07.05-07.49.10:145][965]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority +[2024.07.05-07.49.11:148][965]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128) +[2024.07.05-07.49.11:322][966]Cmd: MAP CHECK NOTIFYRESULTS +[2024.07.05-07.49.11:323][966]MapCheck: New page: Map - 05.07.2024, 11:49:11 +[2024.07.05-07.49.11:325][966]MapCheck: Warning: Island_2 Static mesh actor has NULL StaticMesh property +[2024.07.05-07.49.11:332][966]MapCheck: Warning: Plattform_broken2_85 Static mesh actor has NULL StaticMesh property +[2024.07.05-07.49.11:332][966]MapCheck: Warning: test_17 Static mesh actor has NULL StaticMesh property +[2024.07.05-07.49.11:332][966]MapCheck: Map check complete: 0 Error(s), 3 Warning(s), took 10,023ms to complete. +[2024.07.05-07.52.41:689][624]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand124) +[2024.07.05-07.52.42:293][649]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand125) +[2024.07.05-07.52.43:228][690]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.07.05-07.53.23:162][658]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand170) +[2024.07.05-07.53.24:636][714]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.07.05-07.53.25:117][729]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand169) +[2024.07.05-07.53.26:047][768]Cmd: DELETE +[2024.07.05-07.53.26:047][768]Cmd: ACTOR DELETE +[2024.07.05-07.53.26:059][768]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.53.26:090][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.07.05-07.53.26:097][768]LogEditorActor: Deleted 1 Actors (0.050 secs) +[2024.07.05-07.53.26:522][788]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand153) +[2024.07.05-07.53.26:619][790]Cmd: DELETE +[2024.07.05-07.53.26:619][790]Cmd: ACTOR DELETE +[2024.07.05-07.53.26:628][790]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.53.26:645][790]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.07.05-07.53.26:646][790]LogEditorActor: Deleted 1 Actors (0.026 secs) +[2024.07.05-07.53.27:504][837]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand170) +[2024.07.05-07.53.28:251][873]Cmd: DELETE +[2024.07.05-07.53.28:251][873]Cmd: ACTOR DELETE +[2024.07.05-07.53.28:261][873]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.53.28:278][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.07.05-07.53.28:280][873]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.07.05-07.53.28:727][896]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand154) +[2024.07.05-07.53.28:853][900]Cmd: DELETE +[2024.07.05-07.53.28:853][900]Cmd: ACTOR DELETE +[2024.07.05-07.53.28:867][900]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.53.28:883][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.07.05-07.53.28:884][900]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.07.05-07.53.31:667][ 36]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand73) +[2024.07.05-07.53.32:292][ 60]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand171) +[2024.07.05-07.53.32:966][ 90]Cmd: DELETE +[2024.07.05-07.53.32:966][ 90]Cmd: ACTOR DELETE +[2024.07.05-07.53.32:976][ 90]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.07.05-07.53.32:995][ 90]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.07.05-07.53.32:996][ 90]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.07.05-07.53.34:371][166]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.34:371][166]LogEditorTransaction: Undo Delete Actors +[2024.07.05-07.53.34:539][168]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.34:539][168]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.34:720][170]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.34:721][170]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.35:044][180]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.35:044][180]LogEditorTransaction: Undo Delete Actors +[2024.07.05-07.53.35:227][183]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.35:227][183]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.35:466][194]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.35:466][194]LogEditorTransaction: Undo Delete Actors +[2024.07.05-07.53.35:725][204]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.35:725][204]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.38:863][376]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.38:863][376]LogEditorTransaction: Undo Delete Actors +[2024.07.05-07.53.39:008][378]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.39:008][378]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.39:463][385]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.39:463][385]LogEditorTransaction: Undo Delete Actors +[2024.07.05-07.53.39:793][393]Cmd: TRANSACTION UNDO +[2024.07.05-07.53.39:793][393]LogEditorTransaction: Undo Clicking on Actors +[2024.07.05-07.53.41:436][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.53.41:462][475]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2024.07.05-07.53.41:540][475]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map11A9E7CB4C312E79B1F6959DA431CE32.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.53.41:549][475]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.53.41:788][475]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltDataBED50A124D3E547F6962188BE6028BE9.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.53.41:820][475]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.53.41:820][475]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.53.41:820][475]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.53.50:223][924]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand124) +[2024.07.05-07.53.50:661][941]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (wand125) +[2024.07.05-07.53.51:594][989]LogEditorViewport: Clicking on Actor (LMB): BP_Door_C (BP_Door) +[2024.07.05-07.53.57:727][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.07.05-07.53.57:741][321]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms +[2024.07.05-07.53.57:809][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MapA91B151D4C9D75F2A72102BA7DF6F801.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map.umap' +[2024.07.05-07.53.57:832][321]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset" SILENT=true +[2024.07.05-07.53.58:061][321]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Map_BuiltData229335104630E614AFB05B8D44807483.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Map_BuiltData.uasset' +[2024.07.05-07.53.58:090][321]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-07.53.58:090][321]LogContentValidation: Display: Validating World /Game/Map.Map +[2024.07.05-07.53.58:090][321]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData +[2024.07.05-07.54.05:318][416]LogAudioMixer: Resetting audio stream to device id +[2024.07.05-07.54.05:390][416]LogAudioMixer: Display: 0: FrontLeft +[2024.07.05-07.54.05:390][416]LogAudioMixer: Display: 1: FrontRight +[2024.07.05-08.04.11:600][429]LogD3D11RHI: GetQueryData is taking a very long time (601.6 s) (00000000) +[2024.07.05-08.04.11:600][429]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001) (00000000) +[2024.07.05-08.04.21:501][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.07.05-08.04.25:694][596]LogSlate: Window 'Save Content' being destroyed +[2024.07.05-08.04.25:849][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/coals.uasset" SILENT=true +[2024.07.05-08.04.25:859][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/coalsA80279224ADC43C9D3CB59A11DC0985D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/coals.uasset' +[2024.07.05-08.04.25:897][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Crystal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Crystal.uasset" SILENT=true +[2024.07.05-08.04.25:907][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Crystal4A9F72004C6BEFE5FF4C1A82E3BCD7F4.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Crystal.uasset' +[2024.07.05-08.04.25:946][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/flame.uasset" SILENT=true +[2024.07.05-08.04.25:956][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/flameED01E04C48BEEF3A54245D9E87D853BD.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/flame.uasset' +[2024.07.05-08.04.25:993][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/gelaender" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gelaender.uasset" SILENT=true +[2024.07.05-08.04.26:004][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/gelaenderDF0902934C1815691D76228B133EF736.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/gelaender.uasset' +[2024.07.05-08.04.26:039][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Lagerfeuer" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Lagerfeuer.uasset" SILENT=true +[2024.07.05-08.04.26:049][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/LagerfeuerAA44211A450DB142A2EC1E87DE9F511F.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Lagerfeuer.uasset' +[2024.07.05-08.04.26:085][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Material" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset" SILENT=true +[2024.07.05-08.04.26:095][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/MaterialC0C9EFE342CC80058776D58BA0D96761.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Material.uasset' +[2024.07.05-08.04.26:171][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/metal.uasset" SILENT=true +[2024.07.05-08.04.26:179][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/metalE95B228D4E936F1CB99C8098C6F1E56A.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/metal.uasset' +[2024.07.05-08.04.26:217][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Pillar" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset" SILENT=true +[2024.07.05-08.04.26:228][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Pillar43554F63481EDF8BC70BF181CE84D806.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Pillar.uasset' +[2024.07.05-08.04.26:265][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Plattform_broken__1_" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset" SILENT=true +[2024.07.05-08.04.26:275][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Plattform_broken__1_A22ED5874C0F27A9E00848ADBE08DF30.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Assets/Plattform_broken__1_.uasset' +[2024.07.05-08.04.26:311][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Podest" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Podest.uasset" SILENT=true +[2024.07.05-08.04.26:319][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/Podest2BF8E55C492146993879D7B1A6424D40.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Podest.uasset' +[2024.07.05-08.04.26:353][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wings" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/wings.uasset" SILENT=true +[2024.07.05-08.04.26:362][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wings093208C04F64ECEC90E685823AEE2927.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/wings.uasset' +[2024.07.05-08.04.26:401][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/wood.uasset" SILENT=true +[2024.07.05-08.04.26:415][596]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GAR/Dino Game/Saved/wood7204F9744F32D2FB6CCB27ACE249F51D.tmp' to '../../../../../../Users/bib/Documents/GAR/Dino Game/Content/Materials/Fackeln/wood.uasset' +[2024.07.05-08.04.26:531][596]LogSlate: Window 'DesertGame - Unreal Editor' being destroyed +[2024.07.05-08.04.26:773][596]AssetCheck: New page: Asset Save: multiple assets +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/wings.wings +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Podest.Podest +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Crystal.Crystal +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Pillar.Pillar +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Lagerfeuer.Lagerfeuer +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/gelaender.gelaender +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating Material /Game/Assets/Material.Material +[2024.07.05-08.04.26:773][596]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Plattform_broken__1_.Plattform_broken__1_ +[2024.07.05-08.04.26:783][597]Cmd: QUIT_EDITOR +[2024.07.05-08.04.26:784][597]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.07.05-08.04.26:786][597]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.07.05-08.04.26:789][597]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.07.05-08.04.26:789][597]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.07.05-08.04.26:789][597]LogAudio: Display: Audio Device unregistered from world 'Map'. +[2024.07.05-08.04.26:789][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.05-08.04.26:793][597]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called +[2024.07.05-08.04.26:853][597]LogAudio: Display: Audio Device Manager Shutdown +[2024.07.05-08.04.26:871][597]LogExit: Preparing to exit. +[2024.07.05-08.04.27:265][597]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:360][597]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:361][597]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:361][597]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:391][597]LogDemo: Cleaned up 0 splitscreen connections with owner deletion +[2024.07.05-08.04.27:406][597]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2024.07.05-08.04.27:407][597]LogExit: Editor shut down +[2024.07.05-08.04.27:408][597]LogExit: Transaction tracking system shut down +[2024.07.05-08.04.27:691][597]LogExit: Object subsystem successfully closed. +[2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: Total job queries 436, among them cache hits 102 (23.39%) +[2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: Tracking 324 distinct input hashes that result in 142 distinct outputs (43.83%) +[2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: RAM used: 0.81 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.10% +[2024.07.05-08.04.27:728][597]LogShaderCompilers: Display: ================================================ +[2024.07.05-08.04.27:741][597]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.07.05-08.04.27:823][597]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (874) +[2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (872) +[2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (870) +[2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module SceneOutliner (868) +[2024.07.05-08.04.27:824][597]LogModuleManager: Shutting down and abandoning module AddContentDialog (866) +[2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module WidgetCarousel (865) +[2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module EditorWidgets (862) +[2024.07.05-08.04.27:827][597]LogModuleManager: Shutting down and abandoning module StatsViewer (860) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (858) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (856) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module AutomationWorker (854) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module SteamVREditor (852) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module OculusMR (850) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (848) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeRecorder (847) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (844) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TakesCore (842) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module OpenXRInput (840) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module GooglePADEditor (838) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (836) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (834) +[2024.07.05-08.04.27:828][597]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (832) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (830) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (828) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (826) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (824) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (822) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (820) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (818) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module WebMMedia (816) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (814) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module SequenceRecorder (813) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (810) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (808) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (806) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (804) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (802) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (800) +[2024.07.05-08.04.27:829][597]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (798) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (796) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (794) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (792) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module PlanarCut (790) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module CharacterAI (788) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module TextureAlignMode (786) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module BspMode (784) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module GeometryMode (782) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (780) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module SmartSnapping (778) +[2024.07.05-08.04.27:830][597]LogModuleManager: Shutting down and abandoning module SessionServices (776) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module MeshPaint (774) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (772) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module FoliageEdit (770) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module LandscapeEditor (768) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module MeshPaintMode (766) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (764) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ActorPickerMode (762) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module PlacementMode (760) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ViewportSnapping (758) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ViewportInteraction (756) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module ClothPainter (754) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (753) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module LogVisualizer (750) +[2024.07.05-08.04.27:831][597]LogModuleManager: Shutting down and abandoning module IntroTutorials (748) +[2024.07.05-08.04.27:832][597]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (747) +[2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (744) +[2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (742) +[2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (740) +[2024.07.05-08.04.27:833][597]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (739) +[2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (736) +[2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (734) +[2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (732) +[2024.07.05-08.04.29:340][597]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (730) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TraceInsights (728) +[2024.07.05-08.04.29:341][597]MemoryProfiler: Shutdown +[2024.07.05-08.04.29:341][597]NetworkingProfiler: Shutdown +[2024.07.05-08.04.29:341][597]LoadingProfiler: Shutdown +[2024.07.05-08.04.29:341][597]TimingProfiler: Shutdown +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TraceServices (727) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (724) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (722) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module InputBindingEditor (720) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module MergeActors (718) +[2024.07.05-08.04.29:341][597]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (716) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module LocalizationService (715) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module HardwareTargeting (712) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (710) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module UndoHistory (708) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module XmlParser (706) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module Blutility (704) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (702) +[2024.07.05-08.04.29:342][597]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (701) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (698) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (697) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module SettingsEditor (694) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module ProjectLauncher (692) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module SessionFrontend (690) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module ProfilerClient (688) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module DeviceManager (686) +[2024.07.05-08.04.29:343][597]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (685) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AutomationController (682) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AutomationWindow (680) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module Layers (678) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (676) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module DetailCustomizations (674) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module PackagesDialog (672) +[2024.07.05-08.04.29:376][597]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (670) +[2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module Persona (668) +[2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (667) +[2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module AnimGraph (665) +[2024.07.05-08.04.29:377][597]LogModuleManager: Shutting down and abandoning module Kismet (662) +[2024.07.05-08.04.29:382][597]LogModuleManager: Shutting down and abandoning module KismetWidgets (661) +[2024.07.05-08.04.29:382][597]LogModuleManager: Shutting down and abandoning module GraphEditor (658) +[2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module StructViewer (656) +[2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module ClassViewer (654) +[2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module Toolbox (652) +[2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module ModuleUI (650) +[2024.07.05-08.04.29:383][597]LogModuleManager: Shutting down and abandoning module OutputLog (648) +[2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module GammaUI (646) +[2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module Documentation (644) +[2024.07.05-08.04.29:385][597]LogModuleManager: Shutting down and abandoning module LiveCoding (642) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module LevelSequence (640) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (638) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MovieScene (636) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (634) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module LauncherPlatform (632) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AnalyticsET (630) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module PortalServices (628) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module PortalRpc (626) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module MessagingRpc (624) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (622) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AudioMixerCore (621) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AIModule (618) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module GameplayDebugger (617) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module AITestSuite (615) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module NavigationSystem (613) +[2024.07.05-08.04.29:386][597]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (610) +[2024.07.05-08.04.29:440][597]LogModuleManager: Shutting down and abandoning module ProfilerService (608) +[2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module TaskGraph (606) +[2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (604) +[2024.07.05-08.04.29:459][597]LogModuleManager: Shutting down and abandoning module OculusEditor (602) +[2024.07.05-08.04.29:464][597]LogModuleManager: Shutting down and abandoning module OculusInput (600) +[2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (598) +[2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (596) +[2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (594) +[2024.07.05-08.04.29:465][597]LogModuleManager: Shutting down and abandoning module CollectionManager (593) +[2024.07.05-08.04.29:466][597]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (590) +[2024.07.05-08.04.29:466][597]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (588) +[2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (586) +[2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (584) +[2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (582) +[2024.07.05-08.04.29:468][597]LogModuleManager: Shutting down and abandoning module LiveLink (580) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module TakeSequencer (578) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module TakeMovieScene (576) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ScreenshotTools (574) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module SynthesisEditor (572) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module Synthesis (570) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (568) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (566) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module OpenXREditor (564) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (562) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module GooglePAD (560) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module EditableMesh (558) +[2024.07.05-08.04.29:506][597]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (556) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AudioCapture (554) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (553) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module CableComponent (550) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (548) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AppleImageUtils (546) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AssetTags (542) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module AndroidPermission (540) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (538) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (536) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module TemplateSequence (534) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MediaCompositing (532) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module ImgMedia (530) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (528) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (526) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (524) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (522) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (520) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (518) +[2024.07.05-08.04.29:507][597]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (516) +[2024.07.05-08.04.29:507][597]LogOpenImageDenoise: OIDN shutting down +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MotoSynthEditor (514) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MotoSynth (512) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module MeshConversion (510) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module DynamicMesh (508) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (506) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometricObjects (504) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (502) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (500) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (498) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (496) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (495) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (492) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module FractureEditor (490) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (488) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosNiagara (486) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (485) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (482) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (480) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AutomationUtils (478) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module BackChannel (476) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AlembicImporter (474) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module AlembicLibrary (473) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCache (472) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (471) +[2024.07.05-08.04.29:508][597]LogModuleManager: Shutting down and abandoning module PluginBrowser (466) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (464) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (462) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (460) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (458) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CryptoKeys (456) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module CurveEditorTools (454) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (452) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (450) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (448) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (446) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module UObjectPlugin (444) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (442) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (440) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (438) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PluginUtils (436) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (434) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (432) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module GitSourceControl (430) +[2024.07.05-08.04.29:509][597]LogModuleManager: Shutting down and abandoning module SourceControl (429) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (426) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (424) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (422) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (420) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (418) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module Paper2DEditor (416) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (414) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (412) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module SoundFields (410) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (408) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module SignificanceManager (406) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (404) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (402) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (398) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (396) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (394) +[2024.07.05-08.04.29:510][597]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) +[2024.07.05-08.04.29:611][597]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module ActorSequence (388) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (386) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (384) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (382) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (380) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (378) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (376) +[2024.07.05-08.04.29:712][597]LogMagicLeapPlanes: Planes tracker already destroyed. +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (374) +[2024.07.05-08.04.29:712][597]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (372) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (370) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (368) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapController (366) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (364) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module MagicLeapAR (362) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (360) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module Niagara (358) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) +[2024.07.05-08.04.29:713][597]LogModuleManager: Shutting down and abandoning module NiagaraEditor (355) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module NiagaraCore (352) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (350) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (348) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module DataValidation (346) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (344) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module FacialAnimation (342) +[2024.07.05-08.04.29:714][597]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (340) +[2024.07.05-08.04.29:715][597]LogModuleManager: Shutting down and abandoning module LevelEditor (339) +[2024.07.05-08.04.29:718][597]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (338) +[2024.07.05-08.04.29:718][597]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (336) +[2024.07.05-08.04.29:719][597]LogModuleManager: Shutting down and abandoning module MainFrame (334) +[2024.07.05-08.04.29:719][597]LogModuleManager: Shutting down and abandoning module HotReload (333) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ToolMenus (329) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ContentBrowser (327) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module ContentBrowserData (326) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module TreeMap (323) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (320) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module AnimationSharing (318) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module GameplayCameras (316) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (314) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (312) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module Paper2D (310) +[2024.07.05-08.04.29:720][597]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (308) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (306) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (304) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module PacketHandler (302) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (300) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (298) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module MediaAssets (296) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module Overlay (294) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module OverlayEditor (293) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module VREditor (290) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module StringTableEditor (288) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (286) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (284) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module FunctionalTesting (282) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (280) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (279) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module UMG (276) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2024.07.05-08.04.29:728][597]LogModuleManager: Shutting down and abandoning module MessageLog (273) +[2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module Slate (266) +[2024.07.05-08.04.29:729][597]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (262) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module UnrealEd (260) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MRMesh (258) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (256) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (254) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module XAudio2 (252) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Networking (250) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Core (248) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MaterialEditor (246) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module MovieSceneTools (244) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module CurveEditor (243) +[2024.07.05-08.04.29:731][597]LogModuleManager: Shutting down and abandoning module Sequencer (241) +[2024.07.05-08.04.29:732][597]LogModuleManager: Shutting down and abandoning module EditorStyle (240) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module KismetCompiler (236) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshBuilder (234) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshUtilities (232) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (231) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (230) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (229) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (227) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (225) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (223) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module MaterialBaking (219) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (214) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module DerivedDataCache (212) +[2024.07.05-08.04.29:735][597]LogModuleManager: Shutting down and abandoning module TargetPlatform (210) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (209) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (207) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (205) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (203) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (201) +[2024.07.05-08.04.29:736][597]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (199) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (197) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (195) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (193) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (191) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (189) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (187) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module ImageWrapper (186) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (183) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (181) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (179) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (177) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (175) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (173) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (171) +[2024.07.05-08.04.29:737][597]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (169) +[2024.07.05-08.04.29:752][597]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (167) +[2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (165) +[2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (163) +[2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (161) +[2024.07.05-08.04.29:753][597]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (159) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64ServerTargetPlatform (157) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64ClientTargetPlatform (155) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxAArch64NoEditorTargetPlatform (153) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (151) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxClientTargetPlatform (149) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (147) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (145) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module Messaging (143) +[2024.07.05-08.04.29:770][597]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (141) +[2024.07.05-08.04.29:779][597]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (139) +[2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (137) +[2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module InputCore (132) +[2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module Settings (130) +[2024.07.05-08.04.29:794][597]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (128) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module PhysXCooking (126) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module Chaos (124) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (122) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (121) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module AVEncoder (120) +[2024.07.05-08.04.29:795][597]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (116) +[2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module SteamVRInput (114) +[2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module SteamVR (112) +[2024.07.05-08.04.29:796][597]LogHMD: Freeing OpenVRDLLHandle. +[2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OculusHMD (110) +[2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (108) +[2024.07.05-08.04.29:796][597]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (106) +[2024.07.05-08.04.29:797][597]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module OpenXRAR (104) +[2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module AugmentedReality (103) +[2024.07.05-08.04.29:799][597]LogModuleManager: Shutting down and abandoning module OpenXRHMD (100) +[2024.07.05-08.04.29:800][597]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (98) +[2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module ChunkDownloader (96) +[2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (94) +[2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (90) +[2024.07.05-08.04.29:801][597]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) +[2024.07.05-08.04.29:804][597]LogModuleManager: Shutting down and abandoning module XMPP (83) +[2024.07.05-08.04.29:805][597]LogModuleManager: Shutting down and abandoning module WebSockets (82) +[2024.07.05-08.04.29:824][597]LogModuleManager: Shutting down and abandoning module HTTP (79) +[2024.07.05-08.04.29:824][597]LogHttp: Display: Http module shutting down, but needs to wait on 2 outstanding Http requests: +[2024.07.05-08.04.29:824][597]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.07.05-08.04.29:824][597]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.07.05-08.04.29:824][597]LogHttp: Display: cleaning up 2 outstanding Http requests. +[2024.07.05-08.04.29:824][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.30:326][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.30:827][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.31:327][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.31:828][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.32:329][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.32:831][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.33:331][597]LogHttp: Display: Sleeping 0.500s to wait for 1 outstanding Http requests. +[2024.07.05-08.04.33:831][597]LogHttp: Warning: 0000021218F4C800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BD2D2A2E3-42DB-68A9-F523-5984808D6692%7D&AppID=UEEditor.Rocket.Release&AppVersion=4.27.2-18319896%2B%2B%2BUE4%2BRelease-4.27&UserID=2dec809b4a56327fa9595785c35a071f%7C63b8892992e6459dae416db387b65b87%7C33453338-63f2-40e2-8637-4e4ac6295529&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0 +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: request failed, libcurl error: 56 (Failure when receiving data from the peer) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x211fcc7feb0 [can pipeline]) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 1 (Re-using existing connection! (#1) with host datarouter.ol.epicgames.com) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (52.23.55.114) port 443 (#1)) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 3 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 4 (TLSv1.3 (OUT), TLS Unknown, Unknown (23):) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 5 (We are completely uploaded and fine) +[2024.07.05-08.04.33:837][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 6 (OpenSSL SSL_read: SSL_ERROR_SYSCALL, errno 10054) +[2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 7 (Connection died, retrying a fresh connect) +[2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 8 (necessary data rewind wasn't possible) +[2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 9 (Closing connection 1) +[2024.07.05-08.04.33:838][597]LogHttp: Warning: 0000021218F4C800: libcurl info message cache 10 (TLSv1.3 (OUT), TLS Unknown, Unknown (21):) +[2024.07.05-08.04.33:843][597]LogModuleManager: Shutting down and abandoning module SSL (78) +[2024.07.05-08.04.33:846][597]LogModuleManager: Shutting down and abandoning module WmfMedia (74) +[2024.07.05-08.04.33:851][597]LogModuleManager: Shutting down and abandoning module Media (73) +[2024.07.05-08.04.33:853][597]LogModuleManager: Shutting down and abandoning module MediaInfo (72) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module MLSDK (66) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module MagicLeap (64) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (62) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module NiagaraShader (60) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module ChaosCloth (58) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module VariantManagerContent (56) +[2024.07.05-08.04.33:854][597]LogModuleManager: Shutting down and abandoning module DatasmithContent (54) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PixWinPlugin (52) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AISupportModule (50) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module DesktopPlatform (48) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (46) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (44) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (42) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module OodleDataCompressionFormat (38) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module XGEController (36) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AnimationModifiers (34) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module AudioEditor (32) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module PropertyEditor (31) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module TextureCompressor (28) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module RenderCore (26) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module Landscape (24) +[2024.07.05-08.04.33:855][597]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (22) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module Renderer (18) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module Engine (16) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module CoreUObject (14) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module NetworkFile (12) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module StreamingFile (8) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module SandboxFile (6) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module PakFile (4) +[2024.07.05-08.04.33:856][597]LogModuleManager: Shutting down and abandoning module RSA (3) +[2024.07.05-08.04.33:856][597]LogContentStreaming: Display: There are 1 unreleased StreamingManagers +[2024.07.05-08.04.33:921][597]LogD3D11RHI: Shutdown +[2024.07.05-08.04.33:921][597]LogD3D11RHI: CleanupD3DDevice +[2024.07.05-08.04.33:934][597]LogD3D11RHI: Intel Extensions Framework unloaded +[2024.07.05-08.04.33:943][597]LogD3D11RHI: [IntelMetricsDiscovery] Stopped +[2024.07.05-08.04.33:944][597]LogExit: Exiting. +[2024.07.05-08.04.33:951][597]Log file closed, 07/05/24 10:04:33