Blockout Teil 6 - Aufbau Fertig (inkl. Checkpoints) und Ordnung wiederhergestellt

This commit is contained in:
Jennifer Weiß 2024-06-14 14:54:58 +02:00
parent d492576459
commit f7888d8d78
12 changed files with 1239 additions and 4 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1073,8 +1073,10 @@ MRUItem0=/Game/Map
MRUItem1=/Game/Test MRUItem1=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType; RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0 RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
@ -1250,7 +1252,6 @@ MaterialExpressionParameter.MaterialExpression=True
InstalledPlugins=XRVisualization InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bShowGrid=False
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
@ -1368,8 +1369,8 @@ bConvertSceneUnit=False
LastLogListing=FBXImport LastLogListing=FBXImport
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Game/Materials/Watercolor MRUItem0=/Game/Materials/Tuer
MRUItem1=/Game/Materials/Tuer MRUItem1=/Game/Materials/Watercolor
MRUItem2=/Engine/BasicShapes/BasicShapeMaterial MRUItem2=/Engine/BasicShapes/BasicShapeMaterial
MRUItem3=/Game/Map MRUItem3=/Game/Map
MRUItem4=/Game/Assets/BSurfaceMesh MRUItem4=/Game/Assets/BSurfaceMesh

File diff suppressed because it is too large Load Diff