Blockout Teil 6 - Aufbau Fertig (inkl. Checkpoints) und Ordnung wiederhergestellt
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Content/Map.umap
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Content/Map.umap
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Content/Materials/Event.uasset
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Content/Materials/Event.uasset
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Saved/Autosaves/Game/Map_Auto5.umap
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Saved/Autosaves/Game/Map_Auto5.umap
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Saved/Autosaves/Game/Map_Auto6.umap
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Saved/Autosaves/Game/Map_Auto6.umap
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Saved/Autosaves/Game/Map_Auto7.umap
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Saved/Autosaves/Game/Map_Auto7.umap
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@ -1073,8 +1073,10 @@ MRUItem0=/Game/Map
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MRUItem1=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
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RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
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@ -1250,7 +1252,6 @@ MaterialExpressionParameter.MaterialExpression=True
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InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bShowGrid=False
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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@ -1368,8 +1369,8 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Materials/Watercolor
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MRUItem1=/Game/Materials/Tuer
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MRUItem0=/Game/Materials/Tuer
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MRUItem1=/Game/Materials/Watercolor
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MRUItem2=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem3=/Game/Map
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MRUItem4=/Game/Assets/BSurfaceMesh
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