Blockout Teil 6 - Aufbau Fertig (inkl. Checkpoints) und Ordnung wiederhergestellt

This commit is contained in:
Jennifer Weiß 2024-06-14 14:54:58 +02:00
parent d492576459
commit f7888d8d78
12 changed files with 1239 additions and 4 deletions

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@ -1073,8 +1073,10 @@ MRUItem0=/Game/Map
MRUItem1=/Game/Test
[PlacementMode]
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
@ -1250,7 +1252,6 @@ MaterialExpressionParameter.MaterialExpression=True
InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bShowGrid=False
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
@ -1368,8 +1369,8 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Materials/Watercolor
MRUItem1=/Game/Materials/Tuer
MRUItem0=/Game/Materials/Tuer
MRUItem1=/Game/Materials/Watercolor
MRUItem2=/Engine/BasicShapes/BasicShapeMaterial
MRUItem3=/Game/Map
MRUItem4=/Game/Assets/BSurfaceMesh

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