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2 Commits

Author SHA1 Message Date
PBM2H22CST 4773d1e9d2 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Intermediate/CachedAssetRegistry.bin
#	Saved/Config/Windows/EditorPerProjectUserSettings.ini
#	Saved/Logs/DesertGame.log
2024-07-05 11:32:10 +02:00
PBM2H22CST 5d6bfef789 Map Update 12 2024-07-05 11:16:59 +02:00
22 changed files with 4709 additions and 2083 deletions
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@@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
@@ -130,15 +130,20 @@ CurrentPosGridSize=1
LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
<<<<<<< HEAD
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Tür.Tür
=======
CleanShutdown=False
OpenAssetsAtExit=/Game/Fang/Base.Base
OpenAssetsAtExit=/Game/Fang/Fang.Fang
>>>>>>> origin/main
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1332.800 Y=772.800
WindowSize=X=1334.400 Y=774.400
None=======
InitiallyMaximized=True
@@ -167,7 +172,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Blueprints
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@@ -1124,6 +1129,8 @@ MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
<<<<<<< HEAD
=======
RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
@@ -1132,18 +1139,36 @@ RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
>>>>>>> origin/main
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand4.wand4;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
<<<<<<< HEAD
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Materials/Tür.Tür;
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
=======
RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Assets/wand7.wand7;
>>>>>>> origin/main
None=======
None=======
@@ -2160,6 +2185,28 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
<<<<<<< HEAD
MRUItem0=/Game/Materials/M_Water
MRUItem1=/Game/Blueprints/BP_Door
MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
MRUItem3=/Game/Textures/Tür/Texture/DefaultMaterial_Mixed_AO
MRUItem4=/Game/Materials/Tür
MRUItem5=/Game/Map
MRUItem6=/Game/Assets/Plattform_broken__1_
MRUItem7=/Game/Assets/Plattform_broken
MRUItem8=/Game/Materials/platform_broken
MRUItem9=/Game/Assets/FeuFeu
MRUItem10=/Game/Assets/Fackel1
MRUItem11=/Game/Assets/Fackel3
MRUItem12=/Game/Materials/coals
MRUItem13=/Game/Assets/Fackel2
MRUItem14=/Game/Assets/flame
MRUItem15=/Game/Assets/holders
MRUItem16=/Game/Assets/metal
MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
MRUItem19=/Game/Blueprints/BP_Spawner
=======
MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem1=/Game/Fang/Fang_AnimBP
MRUItem2=/Game/Fang/Base
@@ -2180,6 +2227,7 @@ MRUItem16=/Game/Assets/Fackel2
MRUItem17=/Game/Assets/flame
MRUItem18=/Game/Assets/holders
MRUItem19=/Game/Assets/metal
>>>>>>> origin/main
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@@ -2235,7 +2283,7 @@ None=======
/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
/Game/Materials/M_Water.M_Water=1
/Game/Materials/M_Water.M_Water=0
/Game/Assets/Fackel2.Fackel2=0
/Game/Assets/Fackel3.Fackel3=1
/Game/Assets/door_Cube_001.door_Cube_001=1
@@ -2424,10 +2472,16 @@ PropertyWrapper=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshCompone
K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
<<<<<<< HEAD
PreviewMeshCollection=
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PrimitiveComponent=
=======
PreviewMeshCollection=AssetViewerSettings.Settings.Environment,
CharacterMovementComponent=
Fang_AnimBP_C=
Character=
>>>>>>> origin/main
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
@@ -2445,10 +2499,17 @@ GeomModifier="\"Object.Settings\" "
None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
<<<<<<< HEAD
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
=======
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.NavMovement.NavAgentProps\" "
>>>>>>> origin/main
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
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