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No commits in common. "5df8973756639a1220ffece9db3e3cb3295648c3" and "ad9ebd81bd89437dab1231e13c38e5a6f10c1578" have entirely different histories.

64 changed files with 7106 additions and 13425 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -132,13 +132,8 @@ LastLevel=/Game/Emmy_Testing
CleanShutdown=True
[RootWindow]
<<<<<<< HEAD
ScreenPosition=X=58.400 Y=0.000
WindowSize=X=1310.400 Y=750.400
=======
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1305.600 Y=745.600
>>>>>>> origin/main
InitiallyMaximized=True
[SlateAdditionalLayoutConfig]
@ -184,7 +179,7 @@ AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0
[Directories2]
UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
UNR=../../../../../../Users/bib/Documents/GARGame/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@ -1082,30 +1077,13 @@ ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
ExternalImagePicker.LastCompileMethod=Unknown
StaticMeshEditor.TimeStamp=2024.05.13-09.53.46
StaticMeshEditor.LastCompileMethod=Unknown
TextureEditor.TimeStamp=2024.05.13-09.54.05
TextureEditor.LastCompileMethod=Unknown
UATHelper.TimeStamp=2024.05.13-09.54.05
UATHelper.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
<<<<<<< HEAD
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
=======
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
@ -1114,7 +1092,6 @@ RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
>>>>>>> origin/main
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
@ -1123,12 +1100,10 @@ RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
<<<<<<< HEAD
=======
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
>>>>>>> origin/main
[DetailCategories]
Actor.TransformCommon=True
@ -1715,30 +1690,6 @@ BP_Spawner_C.Collision=True
BP_Spawner_C.Actor=True
BP_Spawner_C.Input=True
BP_Deathbox_C.TransformCommon=True
<<<<<<< HEAD
GeomModifier_Pen.Settings=True
Texture2D.Compression=True
Texture2D.Texture=True
Texture2D.File Path=True
Texture2D.Adjustments=True
Texture2D.LevelOfDetail=True
Texture2D.Compositing=True
MaterialExpressionPanner.MaterialExpressionPanner=True
MaterialExpressionPanner.MaterialExpression=True
MaterialExpressionDivide.MaterialExpressionDivide=True
MaterialExpressionDivide.MaterialExpression=True
MaterialExpressionAdd.MaterialExpressionAdd=True
MaterialExpressionAdd.MaterialExpression=True
MaterialExpressionAppendVector.MaterialExpression=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionOneMinus.MaterialExpression=True
BP_CheckpointGame_C.TransformCommon=True
BP_CheckpointGame_C.Rendering=True
BP_CheckpointGame_C.Replication=True
BP_CheckpointGame_C.Collision=True
BP_CheckpointGame_C.Actor=True
=======
BP_BrokenPlattform_C.Tick=True
BP_BrokenPlattform_C.Replication=True
BP_BrokenPlattform_C.Rendering=True
@ -1816,7 +1767,6 @@ K2Node_VariableSet.DefaultValueCategory=True
K2Node_VariableSet.Events=True
K2Node_Timeline.GraphNodeDetail=True
BP_Projectile_C.Tick=True
>>>>>>> origin/main
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1824,6 +1774,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -1939,28 +1890,6 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
<<<<<<< HEAD
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
MRUItem1=/Game/Materials/Treppe
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
MRUItem3=/Game/Textures/Säule_destroyed/Material_Base_color
MRUItem4=/Game/Textures/Säule_destroyed/Material_Normal_DirectX
MRUItem5=/Game/Textures/gen/M_Sandstone_basecolor
MRUItem6=/Game/Map
MRUItem7=/Game/Materials/gen2
MRUItem8=/Game/Materials/gen
MRUItem9=/Game/Materials/Säule_destroyed
MRUItem10=/Game/Materials/Säule
MRUItem11=/Game/Emmy_Testing
MRUItem12=/Game/Textures/gen/M_Sandstone_roughness
MRUItem13=/Game/Blueprints/BP_Deathbox
MRUItem14=/Game/Blueprints/BP_Spawner
MRUItem15=/Game/Blueprints/Materials/grastexture
MRUItem16=/Game/Blueprints/Foliage/gras
MRUItem17=/Game/Blueprints/Elevator
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
=======
MRUItem0=/Game/Blueprints/BP_Projectile
MRUItem1=/Game/Blueprints/BP_Spawner
MRUItem2=/Game/Assets/FallenKugel
@ -1981,7 +1910,6 @@ MRUItem16=/Game/Assets/treppe_Cube
MRUItem17=/Game/Shader+Effekte/Flamethrower
MRUItem18=/Game/Shader+Effekte/FireSmall
MRUItem19=/Game/Shader+Effekte/Fire
>>>>>>> origin/main
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2000,19 +1928,6 @@ MRUItem19=/Game/Shader+Effekte/Fire
/Game/Blueprints/Foliage/gras.gras=0
/Game/Blueprints/Materials/grastexture.grastexture=0
/Game/Blueprints/Elevator.Elevator=0
<<<<<<< HEAD
/Game/Blueprints/BP_Spawner.BP_Spawner=1
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
/Game/Materials/Säule.Säule=1
/Game/Materials/Säule_destroyed.Säule_destroyed=1
/Game/Materials/gen.gen=1
/Game/Materials/gen2.gen2=1
/Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor=1
/Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX=1
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
=======
/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0
/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0
/Game/Assets/FallenKugel.FallenKugel=0
@ -2021,7 +1936,6 @@ MRUItem19=/Game/Shader+Effekte/Fire
/Game/Assets/door_Cube.door_Cube=0
/Game/Blueprints/BP_Spawner.BP_Spawner=0
/Game/Blueprints/BP_Projectile.BP_Projectile=0
>>>>>>> origin/main
[MaterialEditor]
PrimType=1
@ -2190,7 +2104,7 @@ BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacte
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression=
MaterialExpression="\"Object.DefaultValue\" "
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
@ -2198,13 +2112,7 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
<<<<<<< HEAD
GeomModifier_Pen="\"Object.Settings\" "
GeomModifier_Edit="\"Object.Settings\" "
GeomModifier="\"Object.Settings\" "
=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
>>>>>>> origin/main
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False

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