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No commits in common. "724fc27522de98616fa0c347325f133ab6ecf30b" and "2bbc7c869779215ad5ad5a7330e45fdceebc10e2" have entirely different histories.

48 changed files with 15604 additions and 22445 deletions

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -127,26 +127,21 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Map
LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
<<<<<<< HEAD
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
=======
CleanShutdown=False
OpenAssetsAtExit=/Game/Fang/Base.Base
OpenAssetsAtExit=/Game/Fang/Fang.Fang
OpenAssetsAtExit=/Game/Fang/Fang_Dance.Fang_Dance
OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
OpenAssetsAtExit=/Game/Blueprints/BP_Dance.BP_Dance
>>>>>>> origin/main
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1334.400 Y=774.400
WindowSize=X=1332.800 Y=772.800
None=======
InitiallyMaximized=True
@ -175,7 +170,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Assets
ContentBrowserTab1.SelectedPaths=/Game/Blueprints
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1127,37 +1122,21 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
AnimationEditor.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
<<<<<<< HEAD
RecentlyPlaced=/Game/Assets/Cacti3.Cacti3;
RecentlyPlaced=/Game/Assets/Cacti2.Cacti2;
RecentlyPlaced=/Game/Assets/Cacti1.Cacti1;
RecentlyPlaced=/Game/Assets/Cacti5.Cacti5;
RecentlyPlaced=/Game/Assets/Cacti4.Cacti4;
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/Wandgemälde.Wandgemälde;
RecentlyPlaced=/Script/Engine.DecalActor;/Engine/Transient.ActorFactoryDeferredDecal_0
=======
RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
>>>>>>> origin/main
RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
RecentlyPlaced=/Game/Materials/gen2.gen2;
<<<<<<< HEAD
=======
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
@ -1168,7 +1147,6 @@ RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
>>>>>>> origin/main
None=======
None=======
@ -2064,13 +2042,6 @@ AnimStateNode.GraphNodeDetail=True
AnimStateNode.Animation State=True
AnimGraphNode_SequencePlayer.Settings=True
AnimGraphNode_SequencePlayer.Relevancy=True
<<<<<<< HEAD
DecalActor.TransformCommon=True
DecalActor.Decal=True
DecalActor.Rendering=True
DecalActor.Tags=True
DecalActor.Cooking=True
=======
BoneProxy.Transform=True
BoneProxy.Bone=True
BoneProxy.Reference Transform=True
@ -2112,7 +2083,6 @@ BP_Dance_C.Input=True
BP_Dance_C.TransformCommon=True
EditorAnimSegment.Animation Segment=True
EditorAnimSegment.Montage=True
>>>>>>> origin/main
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2120,6 +2090,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2232,31 +2203,9 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
LastLogListing=LightingResults
[ContentBrowserRecent]
<<<<<<< HEAD
MRUItem0=/Game/Assets/Material
MRUItem1=/Game/Assets/Trap
MRUItem2=/Game/Textures/Wandgemälde
MRUItem3=/Game/Materials/Wandgemälde
MRUItem4=/Game/Map
MRUItem5=/Game/Fang/Walk_RunBS
MRUItem6=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem7=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem9=/Game/Fang/Fang_AnimBP
MRUItem10=/Game/Fang/Base
MRUItem11=/Game/Fang/Fang_Anim_rig_Walking
MRUItem12=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem13=/Game/Fang/Fang_Anim_JumpFLYING
MRUItem14=/Game/Fang/Base_Roughness
MRUItem15=/Game/Fang/Fang
MRUItem16=/Game/Assets/Plattform_broken__1_
MRUItem17=/Game/Assets/Plattform_broken
MRUItem18=/Game/Materials/platform_broken
MRUItem19=/Game/Assets/FeuFeu
=======
MRUItem0=/Game/Fang/Fang_Dance
MRUItem1=/Game/Blueprints/BP_BrokenPlattform
MRUItem2=/Game/Blueprints/BPI_JumpAndRun
@ -2277,7 +2226,6 @@ MRUItem16=/Game/Fang/Base_Roughness
MRUItem17=/Game/Fang/Fang
MRUItem18=/Game/Assets/Plattform_broken__1_
MRUItem19=/Game/Assets/Plattform_broken
>>>>>>> origin/main
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2350,14 +2298,9 @@ None=======
/Game/Assets/Plattform_broken.Plattform_broken=1
/Game/Fang/Base_Roughness.Base_Roughness=0
/Game/Fang/Base.Base=0
<<<<<<< HEAD
/Game/Textures/Wandgemälde.Wandgemälde=0
/Game/Assets/Material.Material=0
=======
/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
/Game/Fang/Fang_Dance.Fang_Dance=0
>>>>>>> origin/main
[MaterialEditor]
PrimType=1
@ -2630,7 +2573,6 @@ NodeTemplateCacheCapMB=20.000000
[SelectionDetails]
PreserveScaleRatio=True
DecalSize_PreserveScaleRatio=False
[FoliageEdit]
Radius=27.397949

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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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